1398 lines
30 KiB
NASM
Executable File
1398 lines
30 KiB
NASM
Executable File
**************************************************************
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*
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* Software: Jason Skiles
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* Initiated: 26 Aug 94
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*
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* COPYRIGHT (C) 1992 WILLIAMS ELECTRONICS GAMES, INC.
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*
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**************************************************************
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.file "yokseq4.asm"
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.title "blocks, reactions to routine and special attacks"
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.width 132
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.option b,d,l,t
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.mnolist
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.include "macros.h"
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.include "mproc.equ" ;Mproc equates
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.include "sys.equ"
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.include "game.equ"
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.include "plyr.equ"
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.include "anim.equ"
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.include "sound.h"
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.include "yokoimg.h"
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.include "display.equ"
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.include "ring.equ"
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.include "damage.equ"
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.INCLUDE "SWEAT.EQU"
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******************************************************************************
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* EXTERNAL REFERENCES
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;YOKO
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.ref yok_3_head_held_anim,yok_2_hiptoss_anim
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;MISC
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.ref HIT_THE_MAT,SMALL_BOUNCE,am_I_dead,ckzpos
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.ref DO_BLOCKED,DO_SCREAM,free_toss_check,setup_freetoss
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******************************************************************************
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* SYMBOLS DEFINED IN THIS FILE
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******************************************************************************
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* EQUATES FOR THIS FILE
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#*****************************************************************************
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*
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* #4 BLOCK + HITBLOCK
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SUBR yok_4_block_anim
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.word ANI_SETMODE,MODE_NOAUTOFLIP|MODE_UNINT
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.word ANI_ZEROVELS
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.word ANI_SETSPEED,100h
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.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
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.word ANI_SET_WRESTLER_XFLIP
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; WL ANI_CODE,block_if_safe
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.word ANI_SETPLYRMODE,MODE_BLOCK
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WL 3,Y4BK3A+FR3
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; .word ANI_SETPLYRMODE,MODE_BLOCK
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#hold_block
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WL 2,Y4BK3A+FR5
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.word ANI_SETMODE,MODE_NOAUTOFLIP|MODE_UNINT|MODE_FRICTION
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; .word ANI_ZERO_XZVELS
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.word ANI_WAITRELEASE,PLAYER_BLOCK_BIT
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.word ANI_SETMODE,MODE_NOAUTOFLIP ;uninterruptable
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.word ANI_SETFACING
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WL 3,Y4BK3A+FR3
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_SETPLYRMODE,MODE_NORMAL
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.word ANI_END
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SUBR yok_4_hitblock_anim
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.word ANI_SETMODE,MODE_NOAUTOFLIP|MODE_UNINT
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.word ANI_FRICTION,5000h
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.word ANI_SETSPEED,100h
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WL ANI_CODE,DO_BLOCKED
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WL 2,Y4BK3A+FR6
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WL 2,Y4BK3A+FR5
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WL ANI_GOTO,#hold_block
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SUBR yok_4_hitblock2_anim
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.word ANI_SETMODE,MODE_NOAUTOFLIP|MODE_UNINT
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.word ANI_FRICTION,4000h
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.word ANI_SETSPEED,100h
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WL ANI_CODE,DO_BLOCKED
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WL ANI_SET_YVEL,38000h
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WL 3,Y4BK3A+FR6
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WL 3,Y4BK3A+FR5
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WL 3,Y4BK3A+FR6
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WL 3,Y4BK3A+FR5
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WL 3,Y4BK3A+FR6
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WL 3,Y4BK3A+FR5
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WL ANI_GOTO,#hold_block
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#*****************************************************************************
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*
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* #4 LOSE BALANCE
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#FRICTION_VAL equ 3000h
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SUBR yok_4_losebal_anim
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
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.word ANI_ZEROVELS
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.word ANI_FRICTION,#FRICTION_VAL
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.word ANI_SETSPEED,100h
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WLW ANI_SET_XVEL,-50000h,AM_HIT_REL
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.word ANI_DEBRIS,150,3,-21,100,0 ;%chance, tbl index, x,y,z off
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WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,SPRAYA_SWEAT,SWEAT_PER,0
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WL 3,Y4PB3A+FR1
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WL 3,Y4PB3A+FR2
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WL 3,Y4PB3A+FR3
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WL 3,Y4PB3A+FR4
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WL 3,Y4PB3A+FR5
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WL 3,Y4PB3A+FR6
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WL 3,Y4PB3A+FR7
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WL 3,Y4PB3A+FR8
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WL 3,Y4PB3A+FR9
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.word ANI_FACE,MOVE_RIGHT|MOVE_DOWN
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.word ANI_SETPLYRMODE,MODE_NORMAL
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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#*****************************************************************************
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*
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* #2 HEAD HIT
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SUBR yok_2_head_hit_anim
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
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.word ANI_ZEROVELS
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.word ANI_SETSPEED,100h
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.word ANI_DEBRIS,150,3,-21,100,0 ;%chance, tbl index, x,y,z off
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WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,SPRAYA_SWEAT,SWEAT_PER,0
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WL 3,Y2AH2A+FR2
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WL 3,Y2AH2A+FR3
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WL 3,Y2AH2A+FR4
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WL 3,Y2AH2A+FR5
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WL 3,Y2AH2A+FR6
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WL 3,Y2AH2A+FR7
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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#************
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*
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* #4 HEAD HIT
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SUBR yok_4_head_hit_anim
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
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.word ANI_ZEROVELS
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.word ANI_SETSPEED,100h
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.word ANI_DEBRIS,150,3,-21,100,0 ;%chance, tbl index, x,y,z off
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WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,SPRAYA_SWEAT,SWEAT_PER,0
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WL 3,Y4AH4A+FR2
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WL 3,Y4AH4A+FR3
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WL 3,Y4AH4A+FR4
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WL 3,Y4AH4A+FR5
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WL 3,Y4AH4A+FR6
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WL 3,Y4AH4A+FR7
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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******************************************************************************
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*
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* #2 RUNNING BOUNCE OFF OF OPPONENT
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SUBR yok_2_bncoff_anim
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP ;uninterruptable
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.word ANI_SETSPEED,100h
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.word ANI_FRICTION,3000h
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; WL 3,Y2AH2A+FR2
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; WL 15,Y2AH2A+FR3
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; WL 4,Y2AH2A+FR4
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WL 1,Y4PS3B+FR4
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WL ANI_SET_YVEL,40000h
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WLW ANI_SET_XVEL,30000h,AM_FACE_REL
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WL 2,Y4PS3B+FR4
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WL 2,Y4PS3B+FR5
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WL 1,Y4PS3B+FR6
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.word ANI_WAITHITGND
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.word ANI_ZEROVELS
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WL 20,Y4PS3B+FR6
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WL 3,Y4PS3B+FR7
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WL 3,Y4PS3B+FR8
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WL 3,Y4PS3B+FR9
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.word ANI_FACEUP
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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* #4 RUNNING BOUNCE OFF OF OPPONENT
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SUBR yok_4_bncoff_anim
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP ;uninterruptable
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.word ANI_SETSPEED,100h
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.word ANI_FRICTION,3000h
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; WL 3,Y4AH4A+FR2
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; WL 3,Y4AH4A+FR3
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; WL 14,Y4AH4A+FR4
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; WL 2,Y4AH4A+FR5
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WL 1,Y4PS3B+FR4
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WL ANI_SET_YVEL,40000h
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WLW ANI_SET_XVEL,30000h,AM_FACE_REL
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WL 2,Y4PS3B+FR4
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WL 2,Y4PS3B+FR5
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WL 1,Y4PS3B+FR6
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.word ANI_WAITHITGND
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.word ANI_ZEROVELS
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WL 20,Y4PS3B+FR6
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WL 3,Y4PS3B+FR7
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WL 3,Y4PS3B+FR8
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WL 3,Y4PS3B+FR9
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WL 3,Y4PS3B+FR10
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.word ANI_FACEDOWN
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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******************************************************************************
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*
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* #2 RUNNING BOUNCE OFF OF GATE
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SUBR yok_2_bncoff_gate_anim
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP ;uninterruptable
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.word ANI_SETSPEED,100h
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.word ANI_FRICTION,3000h
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WL 3,Y2AH2A+FR2
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WL 15,Y2AH2A+FR3
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WL 4,Y2AH2A+FR4
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.word ANI_FACEUP
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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* #4 RUNNING BOUNCE OFF OF GATE
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SUBR yok_4_bncoff_gate_anim
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP ;uninterruptable
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.word ANI_SETSPEED,100h
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.word ANI_FRICTION,3000h
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WL 3,Y4AH4A+FR2
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WL 3,Y4AH4A+FR3
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WL 14,Y4AH4A+FR4
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WL 2,Y4AH4A+FR5
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.word ANI_FACEDOWN
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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* #4 RUNNING BOUNCE OFF OF OPPONENT
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;Bounce off but stay dizzy!
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SUBR yok_4_bncoff_dizzy_anim
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
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.word ANI_SETSPEED,100h
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.word ANI_FRICTION,3000h
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.word ANI_SETPLYRMODE,MODE_DIZZY
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WL 3,Y4AH4A+FR2
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WL 3,Y4AH4A+FR3
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WL 14,Y4AH4A+FR4
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WL 2,Y4AH4A+FR5
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; .word ANI_SETPLYRMODE,MODE_DIZZY
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WL ANI_CHANGEANIM,yok_dizzy_anim
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; .word ANI_END
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#************
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*
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* #4 HEAD HIT2 (hands on face)
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SUBR yok_2_head_hit2_anim
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SUBR yok_4_head_hit2_anim
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
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.word ANI_ZEROVELS
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.word ANI_SETSPEED,100h
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WLW ANI_SET_XVEL,-50000h,AM_HIT_REL
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.word ANI_FRICTION,3000h
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.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
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.word ANI_SET_WRESTLER_XFLIP
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.word ANI_DEBRIS,150,3,-21,100,0 ;%chance, tbl index, x,y,z off
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WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,SPRAYA_SWEAT,SWEAT_PER,0
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WL 3,Y4AE4A+FR1
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WL 3,Y4AE4A+FR2
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WL 3,Y4AE4A+FR3
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WL 2,Y4AE4A+FR4
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WL 3,Y4AE4A+FR5
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WL 2,Y4AE4A+FR6
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WL 3,Y4AE4A+FR7
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WL 2,Y4AE4A+FR8
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WL 3,Y4AE4A+FR9
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WL ANI_CODE,am_I_dead
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;If I'm dead, goto fall back
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WL ANI_IFNOTSTATUS,#nodead
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WL ANI_CHANGEANIM,yok_fall_back_anim
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; .word ANI_END
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#nodead
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.word ANI_FACEDOWN
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.word ANI_SETPLYRMODE,MODE_NORMAL
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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SUBR yok_4_head_hit2s_anim
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;Salt hits me in face
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
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.word ANI_ZEROVELS
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.word ANI_SETSPEED,100h
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.ref create_impact_salt
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WL ANI_CODE,create_impact_salt
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WL 3,Y4AE4A+FR1
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WL 3,Y4AE4A+FR2
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WL 3,Y4AE4A+FR3
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WL 3,Y4AE4A+FR4
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WL 3,Y4AE4A+FR5
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.word ANI_WAITHITGND
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.word ANI_FRICTION,4000h
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WL 50,Y4AE4A+FR5
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.word ANI_ZEROVELS
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WL 3,Y4AE4A+FR6
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WL 2,Y4AE4A+FR7
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WL 3,Y4AE4A+FR8
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WL 2,Y4AE4A+FR9
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.word ANI_FACEDOWN
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.word ANI_SETPLYRMODE,MODE_NORMAL
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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#************
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*
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* #2 HEAD HIT - From spin kick
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SUBR yok_2_head_hit3_anim
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
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.word ANI_ZEROVELS
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.word ANI_SETSPEED,100h
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WLW ANI_SET_XVEL,-28000h,AM_HIT_REL
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WLW ANI_SET_ZVEL,20000h,AM_HIT_REL
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WL ANI_SET_YVEL,40000h
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WL 3,Y2AH2A+FR1
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.word ANI_DEBRIS,150,2,-21,100,0 ;%chance, tbl index, x,y,z off
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WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,SPRAYA_SWEAT,SWEAT_PER,0
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WL 3,Y2AH2A+FR2
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WL 3,Y2AH2A+FR3
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WL 1,Y2AH2A+FR4
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.word ANI_WAITHITGND
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.word ANI_ZEROVELS
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WL 2,Y2AH2A+FR5
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WL 3,Y2AH2A+FR6
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WL 2,Y2AH2A+FR7
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.word ANI_FACEUP
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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#************
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*
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* #4 HEAD HIT - From spin kick
|
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SUBR yok_4_head_hit3_anim
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||
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
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.word ANI_SETSPEED,100h
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||
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WLW ANI_SET_XVEL,-28000h,AM_HIT_REL
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WLW ANI_SET_ZVEL,-20000h,AM_ABS
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WL ANI_SET_YVEL,40000h
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||
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WL 3,Y4AH4A+FR1
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.word ANI_DEBRIS,150,2,-21,100,0 ;%chance, tbl index, x,y,z off
|
||
WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,SPRAYA_SWEAT,SWEAT_PER,0
|
||
WL 3,Y4AH4A+FR2
|
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WL 3,Y4AH4A+FR3
|
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WL 1,Y4AH4A+FR4
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||
|
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.word ANI_WAITHITGND
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.word ANI_ZEROVELS
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||
|
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WL 2,Y4AH4A+FR5
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WL 3,Y4AH4A+FR6
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||
WL 2,Y4AH4A+FR7
|
||
|
||
.word ANI_FACEDOWN
|
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.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
|
||
|
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SUBR yok_4_head_hit4_anim
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|
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;From earslap
|
||
|
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
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.word ANI_SETSPEED,100h
|
||
|
||
WL ANI_SET_YVEL,40000h
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||
|
||
WL 3,Y4AH4A+FR1
|
||
WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,SPRAYA_SWEAT,SWEAT_PER,0
|
||
WL 3,Y4AH4A+FR2
|
||
WL 3,Y4AH4A+FR3
|
||
WL 3,Y4AH4A+FR4
|
||
|
||
WL 2,Y4AH4A+FR5
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||
WL 3,Y4AH4A+FR6
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||
WL 2,Y4AH4A+FR7
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||
|
||
.word ANI_FACEDOWN
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||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#************
|
||
*
|
||
* #4 HEAD HIT (ends in dizzy)
|
||
|
||
SUBR yok_4_head_hit_dizzy_anim
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
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||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_SETSPEED,100h
|
||
WLW ANI_SET_XVEL,-60000h,AM_HIT_REL
|
||
.word ANI_FRICTION,3000h
|
||
|
||
.word ANI_SETPLYRMODE,MODE_DIZZY
|
||
|
||
.word ANI_DEBRIS,150,3,-21,100,0 ;%chance, tbl index, x,y,z off
|
||
|
||
WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,SPRAYA_SWEAT,SWEAT_PER,0
|
||
WL 4,Y4AE4A+FR1
|
||
WL 4,Y4AE4A+FR2
|
||
WL 4,Y4AE4A+FR3
|
||
WL 4,Y4AE4A+FR4
|
||
WL 4,Y4AE4A+FR5
|
||
WL 4,Y4AE4A+FR6
|
||
WL 4,Y4AE4A+FR7
|
||
WL 4,Y4AE4A+FR8
|
||
WL 4,Y4AE4A+FR9
|
||
|
||
; .word ANI_SETPLYRMODE,MODE_DIZZY
|
||
WL ANI_CHANGEANIM,yok_dizzy_anim
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #2 BODY HIT
|
||
|
||
SUBR yok_2_body_hit_anim
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
WL ANI_SET_YVEL,30000h
|
||
WLW ANI_SET_XVEL,-20000h,AM_HIT_REL
|
||
|
||
.word ANI_DEBRIS,150,0,-4,71,0 ;%chance, tbl index, x,y,z off
|
||
|
||
WL 3,Y2AM2C+FR1
|
||
WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,COUGH_SWEAT,SWEAT_PER,0
|
||
WL 3,Y2AM2C+FR2
|
||
WL 1,Y2AM2C+FR3
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL 2,Y2AM2C+FR4
|
||
WL 3,Y2AM2C+FR5
|
||
WL 2,Y2AM2C+FR6
|
||
WL 3,Y2AM2C+FR7
|
||
WL 2,Y2AM2C+FR8
|
||
|
||
.word ANI_FACEUP
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
* #4 BODY HIT
|
||
|
||
SUBR yok_4_body_hit_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WL ANI_SET_YVEL,30000h
|
||
WLW ANI_SET_XVEL,-20000h,AM_HIT_REL
|
||
|
||
.word ANI_DEBRIS,150,0,-4,71,0 ;%chance, tbl index, x,y,z off
|
||
|
||
WL 3,Y4AM4A+FR1
|
||
WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,COUGH_SWEAT,SWEAT_PER,0
|
||
WL 3,Y4AM4A+FR2
|
||
WL 1,Y4AM4A+FR3
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
|
||
WL 3,Y4AM4A+FR4
|
||
WL 2,Y4AM4A+FR5
|
||
WL 3,Y4AM4A+FR6
|
||
WL 2,Y4AM4A+FR7
|
||
WL 3,Y4AM4A+FR8
|
||
.word ANI_CHECKWORD,USR_VAR1
|
||
WL ANI_IFNOTSTATUS,#reg
|
||
|
||
WL 10,Y4TI4C+FR4
|
||
WL 10,Y4TI4C+FR5
|
||
WL 10,Y4TI4C+FR6
|
||
WL 10,Y4TI4C+FR7
|
||
WL 10,Y4TI4C+FR8
|
||
WL 10,Y4TI4C+FR7
|
||
WL 10,Y4TI4C+FR6
|
||
WL 10,Y4TI4C+FR5
|
||
|
||
WL 10,Y4TI4C+FR4
|
||
WL 10,Y4TI4C+FR5
|
||
WL 10,Y4TI4C+FR6
|
||
WL 10,Y4TI4C+FR7
|
||
WL 10,Y4TI4C+FR8
|
||
|
||
#reg
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
SUBR yok_4_body_hit_dizzy_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WL ANI_SET_YVEL,30000h
|
||
WLW ANI_SET_XVEL,-20000h,AM_HIT_REL
|
||
.word ANI_SETPLYRMODE,MODE_DIZZY
|
||
|
||
.word ANI_DEBRIS,150,0,-4,71,0 ;%chance, tbl index, x,y,z off
|
||
|
||
WL 4,Y4AM4A+FR1
|
||
WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,COUGH_SWEAT,SWEAT_PER,0
|
||
WL 4,Y4AM4A+FR2
|
||
WL 1,Y4AM4A+FR3
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
|
||
WL 4,Y4AM4A+FR4
|
||
WL 4,Y4AM4A+FR5
|
||
WL 4,Y4AM4A+FR6
|
||
WL 4,Y4AM4A+FR7
|
||
WL 4,Y4AM4A+FR8
|
||
|
||
.word ANI_FACEDOWN
|
||
; .word ANI_SETPLYRMODE,MODE_DIZZY
|
||
WL ANI_CHANGEANIM,yok_dizzy_anim
|
||
; .word ANI_END
|
||
|
||
* #4 BODY HIT FROM KNEE
|
||
|
||
SUBR yok_4_knee_hit_dizzy_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WL ANI_SET_YVEL,60000h
|
||
WLW ANI_SET_XVEL,-30000h,AM_HIT_REL
|
||
WLW ANI_SET_ZVEL,8000h,AM_ABS
|
||
.word ANI_SETPLYRMODE,MODE_DIZZY
|
||
|
||
.word ANI_DEBRIS,150,0,-4,71,0 ;%chance, tbl index, x,y,z off
|
||
|
||
WL 4,Y4AM4A+FR1
|
||
WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,COUGH_SWEAT,SWEAT_PER,0
|
||
WL 4,Y4AM4A+FR2
|
||
WL 1,Y4AM4A+FR3
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
|
||
WL 4,Y4AM4A+FR4
|
||
WL 4,Y4AM4A+FR5
|
||
WL 4,Y4AM4A+FR6
|
||
WL 4,Y4AM4A+FR7
|
||
WL 4,Y4AM4A+FR8
|
||
|
||
.word ANI_FACEDOWN
|
||
; .word ANI_SETPLYRMODE,MODE_DIZZY
|
||
WL ANI_CHANGEANIM,yok_dizzy_anim
|
||
; .word ANI_END
|
||
|
||
SUBR yok_2_knee_hit_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
WL ANI_SET_YVEL,60000h
|
||
WLW ANI_SET_XVEL,-30000h,AM_HIT_REL
|
||
WLW ANI_SET_ZVEL,8000h,AM_ABS
|
||
|
||
.word ANI_DEBRIS,150,0,-4,71,0 ;%chance, tbl index, x,y,z off
|
||
|
||
WL 3,Y2AM2C+FR1
|
||
WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,COUGH_SWEAT,SWEAT_PER,0
|
||
WL 3,Y2AM2C+FR2
|
||
WL 1,Y2AM2C+FR3
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL 3,Y2AM2C+FR4
|
||
WL 2,Y2AM2C+FR5
|
||
WL 3,Y2AM2C+FR6
|
||
WL 2,Y2AM2C+FR7
|
||
WL 3,Y2AM2C+FR8
|
||
|
||
.word ANI_FACEUP
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
SUBR yok_4_knee_hit_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WL ANI_SET_YVEL,60000h
|
||
WLW ANI_SET_XVEL,-30000h,AM_HIT_REL
|
||
WLW ANI_SET_ZVEL,8000h,AM_ABS
|
||
|
||
.word ANI_DEBRIS,150,0,-4,71,0 ;%chance, tbl index, x,y,z off
|
||
|
||
WL 3,Y4AM4A+FR1
|
||
WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,COUGH_SWEAT,SWEAT_PER,0
|
||
WL 3,Y4AM4A+FR2
|
||
WL 1,Y4AM4A+FR3
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
|
||
WL 3,Y4AM4A+FR4
|
||
WL 2,Y4AM4A+FR5
|
||
WL 3,Y4AM4A+FR6
|
||
WL 2,Y4AM4A+FR7
|
||
WL 3,Y4AM4A+FR8
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
SUBR yok_quick_knee_hit_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
WL ANI_SET_YVEL,10000h
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_OFFSET,0,0,2 ;x,y,z
|
||
|
||
WL ANI_SET_YVEL,38000h
|
||
; WLW ANI_SET_XVEL,-20000h,AM_HIT_REL
|
||
|
||
WL 4,Y4AM4A+FR1
|
||
WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,COUGH_SWEAT,SWEAT_PER,0
|
||
WL 3,Y4AM4A+FR2
|
||
WL 3,Y4AM4A+FR3
|
||
WL 3,Y4AM4A+FR2
|
||
WL 3,Y4AM4A+FR4
|
||
WL 3,Y4AM4A+FR5
|
||
WL 3,Y4AM4A+FR6
|
||
WL 3,Y4AM4A+FR7
|
||
WL 3,Y4AM4A+FR8
|
||
|
||
.ref am_I_dead
|
||
WL ANI_CODE,am_I_dead
|
||
;If I'm dead, goto fall back
|
||
WL ANI_IFNOTSTATUS,#nodead
|
||
|
||
WL ANI_CHANGEANIM,yok_fall_back_anim
|
||
; .word ANI_END
|
||
|
||
#nodead
|
||
|
||
.word ANI_FACEDOWN
|
||
WL ANI_CHANGEANIM,yok_3_head_held_anim
|
||
; .word ANI_END
|
||
|
||
******************************************************************************
|
||
*
|
||
* #3 FALL DOWN
|
||
|
||
SUBR yok_fall_back_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_NOCOLLIS
|
||
; .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZERO_XZVELS
|
||
WL ANI_MIN_YVEL,58000h
|
||
WLW ANI_SET_ZVEL,10000h,AM_FACE_REL
|
||
|
||
.word ANI_SCROLL_CTRL,YOK_TBUKLY
|
||
WL ANI_CODE,ckzpos
|
||
|
||
WWL ANI_SETLONG,DEBRIS_X,[99,-20] ;Y,X of head
|
||
WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,SPRAYC_SWEAT,SWEAT_PER,0
|
||
WL 4,Y3FD3A+FR1
|
||
WWL ANI_SETLONG,DEBRIS_X,[99,-32] ;Y,X of head
|
||
WL 4,Y3FD3A+FR2
|
||
.word ANI_OFFSET,0,41,0 ;x,y,z
|
||
WWL ANI_SETLONG,DEBRIS_X,[49,-38] ;Y,X of head
|
||
WL 4,Y3FD3A+FR3
|
||
WWL ANI_SETLONG,DEBRIS_X,[37,-49] ;Y,X of head
|
||
WL 4,Y3FD3A+FR4
|
||
WWL ANI_SETLONG,DEBRIS_X,[26,-51] ;Y,X of head
|
||
WL 4,Y3FD3A+FR5
|
||
.word ANI_WAITHITGND
|
||
|
||
.word ANI_DEBRIS,200,1,0,8,0 ;%chance, tbl index, x,y,z off
|
||
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_SHAKEALL,1
|
||
.word ANI_SHAKER,50
|
||
|
||
.word ANI_FRICTION,3000h
|
||
|
||
WWL ANI_SETLONG,DEBRIS_X,[9,-45] ;Y,X of head
|
||
WL 2,Y3FD3A+FR6
|
||
.word ANI_BOUNCE,4
|
||
WL 2,Y3FD3A+FR6
|
||
WWL ANI_SETLONG,DEBRIS_X,[9,-45] ;Y,X of head
|
||
WL 2,Y3FD3A+FR7
|
||
.word ANI_WAITHITGND
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
WL ANI_CODE,SMALL_BOUNCE
|
||
.word ANI_ZEROVELS
|
||
WWL ANI_SETLONG,DEBRIS_X,0 ;Y,X of head
|
||
|
||
;Stay on ground for awhile... Maybe this will be table driven
|
||
.word ANI_XFLIP
|
||
WL 1,Y3RL1A+FR1
|
||
|
||
.word ANI_WAITROLL
|
||
WL ANI_CHANGEANIM,yok_faceup_getup_anim
|
||
; .word ANI_END
|
||
|
||
******************************************************************************
|
||
*
|
||
* #3 FALL DOWN
|
||
|
||
SUBR yok_fall_back2_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WL ANI_SET_YVEL,10000h
|
||
WLW ANI_SET_ZVEL,18000h,AM_ABS
|
||
WL ANI_CODE,ckzpos
|
||
|
||
WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,SPRAYC_SWEAT,SWEAT_PER,0
|
||
WL 4,Y3FD3A+FR1
|
||
WL 4,Y3FD3A+FR2
|
||
.word ANI_OFFSET,0,41,0 ;x,y,z
|
||
WL 4,Y3FD3A+FR3
|
||
WL 4,Y3FD3A+FR4
|
||
WL 4,Y3FD3A+FR5
|
||
.word ANI_WAITHITGND
|
||
|
||
.word ANI_DEBRIS,150,1,0,8,0 ;%chance, tbl index, x,y,z off
|
||
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_SHAKEALL,1
|
||
.word ANI_SHAKER,50
|
||
.word ANI_ZEROVELS
|
||
WLW ANI_SET_ZVEL,18000h,AM_ABS
|
||
WLW ANI_SET_XVEL,-20000h,AM_FACE_REL
|
||
|
||
.word ANI_OFFSET,-20,0,0 ;x,y,z
|
||
|
||
WL 3,Y3FD3N+FR1
|
||
WL 3,Y3FD3N+FR2
|
||
WL 3,Y3FD3N+FR3
|
||
WL 3,Y3FD3N+FR4
|
||
WL 3,Y3FD3N+FR5
|
||
WL 3,Y3FD3N+FR6
|
||
WL 3,Y3FD3N+FR7
|
||
WL 3,Y3FD3N+FR8
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
|
||
.word ANI_OFFSET,-20,0,0 ;x,y,z
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND ;So we can stomp him!
|
||
WL 3,Y3KF3B+FR1
|
||
WL 3,Y3KF3B+FR2
|
||
WL 3,Y3KF3B+FR3
|
||
WL 3,Y3KF3B+FR4
|
||
WL 3,Y3KF3B+FR5
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
WL 30,Y3KF3B+FR6
|
||
|
||
WL ANI_CHANGEANIM,yok_faceup_getup_anim
|
||
; .word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* GETUPS
|
||
|
||
SUBR yok_faceup_getup_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCOLLIS
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WL 2,Y3GU2A+FR1
|
||
WL 3,Y3GU2A+FR2
|
||
WL 2,Y3GU2A+FR3
|
||
WL ANI_GOTO,#common
|
||
|
||
;like above, but skip first three frames
|
||
SUBR yok_faceup_getup2_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCOLLIS
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETSPEED,100h
|
||
|
||
#common
|
||
WL 3,Y3GU2A+FR4
|
||
WL 2,Y3GU2A+FR6
|
||
WL 3,Y3GU2A+FR7
|
||
WL 2,Y3GU2A+FR8
|
||
WL 3,Y3GU2A+FR10
|
||
WL 2,Y3GU2A+FR11
|
||
; .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
WL 3,Y3GU2A+FR12
|
||
|
||
WL ANI_CODE,#choose_2or4
|
||
WL ANI_IFSTATUS,#getup_in_4
|
||
|
||
#getup_in_2
|
||
|
||
WL 3,Y3GU2A+FR13
|
||
WL 2,Y3GU2A+FR14
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
WL 1,Y3GU2A+FR14
|
||
|
||
.word ANI_SAFE_TIME,50
|
||
|
||
WL ANI_CODE,free_toss_check
|
||
WL ANI_IFNOTSTATUS,#no_freetoss
|
||
.word ANI_ATTACK_ON,AMODE_HITCHECK,0,44,52-8,52
|
||
WL 1,Y3GU2A+FR14
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFNOTSTATUS,#no_freetoss
|
||
|
||
;Opponent standing too close -- free toss
|
||
WL ANI_CODE,setup_freetoss
|
||
WL ANI_CHANGEANIM,yok_4_push_anim
|
||
#no_freetoss
|
||
|
||
.word ANI_FACEUP
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#getup_in_4
|
||
WL 3,Y3GU4A+FR13
|
||
WL 2,Y3GU4A+FR14
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
WL 1,Y3GU4A+FR14
|
||
|
||
.word ANI_SAFE_TIME,50
|
||
|
||
WL ANI_CODE,free_toss_check
|
||
WL ANI_IFNOTSTATUS,#no_freetoss2
|
||
.word ANI_ATTACK_ON,AMODE_HITCHECK,0,44,52-8,52
|
||
WL 1,Y3GU4A+FR14
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFNOTSTATUS,#no_freetoss2
|
||
|
||
;Opponent standing too close -- free toss
|
||
WL ANI_CODE,setup_freetoss
|
||
.ref yok_4_push_anim
|
||
WL ANI_CHANGEANIM,yok_4_push_anim
|
||
#no_freetoss2
|
||
|
||
.word ANI_FACEDOWN
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
*****
|
||
* set status bit for a getup in 4, clear for a 2.
|
||
#choose_2or4
|
||
|
||
move *a13(ANIMODE),a0
|
||
andni MODE_STATUS,a0
|
||
|
||
move *a13(NEW_FACING_DIR),a14
|
||
btst MOVE_UP_BIT,a14
|
||
jrnz #choose_2
|
||
ori MODE_STATUS,a0
|
||
#choose_2
|
||
move a0,*a13(ANIMODE)
|
||
rets
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* DIZZY
|
||
|
||
SUBR yok_dizzy_anim
|
||
|
||
.word ANI_SETMODE,MODE_NOAUTOFLIP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_START_DIZZY,0 ;0=Standing dizzy
|
||
.word ANI_FACE,MOVE_RIGHT|MOVE_DOWN
|
||
|
||
#loop
|
||
WL 10,Y4TI4C+FR4
|
||
WL 10,Y4TI4C+FR5
|
||
WL 10,Y4TI4C+FR6
|
||
WL 10,Y4TI4C+FR7
|
||
WL 10,Y4TI4C+FR8
|
||
WL 10,Y4TI4C+FR7
|
||
WL 10,Y4TI4C+FR6
|
||
WL 10,Y4TI4C+FR5
|
||
|
||
WL ANI_GOTO,#loop
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* HITS ON GROUND
|
||
|
||
SUBR yok_hitonground_xflip_anim
|
||
.word ANI_XFLIP
|
||
|
||
SUBR yok_hitonground_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
.word ANI_SETSPEED,100h
|
||
WL 1,Y3CP3B+FR1
|
||
WL ANI_SET_YVEL,34000h
|
||
|
||
.word ANI_DEBRIS,50,1,0,8,0 ;%chance, tbl index, x,y,z off
|
||
WL 2,Y3CP3B+FR1
|
||
|
||
WL 2,Y3CP3B+FR1
|
||
WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,SPITUP_SWEAT,SWEAT_PER,0
|
||
WL 2,Y3CP3B+FR2
|
||
WL 2,Y3CP3B+FR3
|
||
WL 2,Y3CP3B+FR4
|
||
.word ANI_WAITHITGND
|
||
WL ANI_CODE,SMALL_BOUNCE
|
||
.word ANI_ZEROVELS
|
||
WL 2,Y3CP3B+FR5
|
||
WL 2,Y3CP3B+FR6
|
||
WL 2,Y3CP3B+FR7
|
||
WL 2,Y3CP3B+FR8
|
||
SUBR yok_liedown_anim
|
||
WL 1,Y3RL1A+FR1
|
||
.word ANI_WAITROLL
|
||
WL ANI_CHANGEANIM,yok_faceup_getup_anim
|
||
|
||
SUBR yok_up_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.WORD ANI_XFLIP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
.word ANI_SETSPEED,100h
|
||
WL 10,Y3FL3W+FR3
|
||
|
||
.word ANI_WAITHITGND
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_ZEROVELS
|
||
WL 3,Y3CP3B+FR5
|
||
WL 3,Y3CP3B+FR6
|
||
WL 3,Y3CP3B+FR7
|
||
WL 3,Y3CP3B+FR8
|
||
WL 3,Y3RL1A+FR1
|
||
.word ANI_WAITROLL
|
||
WL ANI_CHANGEANIM,yok_faceup_getup_anim
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* Head slams into mat
|
||
;From head slam - repeated head slam
|
||
|
||
SUBR yok_break_face2_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
|
||
.word ANI_ZEROVELS
|
||
|
||
WL 2,Y3KF3B+FR1 ;Face down
|
||
.word ANI_DEBRIS,100,1,-8,12,0 ;%chance, tbl index, x,y,z off
|
||
WL ANI_SET_YVEL,80000h
|
||
WL 3,Y3KF3B+FR2 ;Face down
|
||
WL 3,Y3KF3B+FR3 ;Face down
|
||
WL 3,Y3KF3B+FR4 ;Face down
|
||
WL 3,Y3KF3B+FR5 ;Face down
|
||
WL 3,Y3KF3B+FR6 ;Face down
|
||
.word ANI_WAITHITGND
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND ;So we can stomp him!
|
||
.word ANI_WAITROLL
|
||
WL 3,Y3KF3B+FR1 ;Face down
|
||
WL ANI_CHANGEANIM,yok_faceup_getup_anim
|
||
|
||
SUBR yok_break_face3_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
.word ANI_ZEROVELS
|
||
|
||
.word ANI_DEBRIS,100,1,-8,12,0 ;%chance, tbl index, x,y,z off
|
||
WL 3,Y3MS3Z+FR4
|
||
WL ANI_SET_YVEL,078000h
|
||
WL 100,Y3MS3Z+FR4
|
||
.word ANI_WAITHITGND
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND ;So we can stomp him!
|
||
.word ANI_WAITROLL
|
||
WL ANI_CHANGEANIM,yok_faceup_getup_anim
|
||
|
||
|
||
|
||
* Head slams into mat
|
||
;From head slam
|
||
|
||
SUBR yok_break_face_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
|
||
.word ANI_ZEROVELS
|
||
|
||
WL 2,Y3KF3B+FR1 ;Face down
|
||
.word ANI_DEBRIS,100,1,-8,12,0 ;%chance, tbl index, x,y,z off
|
||
WL ANI_SET_YVEL,40000h
|
||
WL 1,Y3KF3B+FR1 ;Face down
|
||
WL 3,Y3KF3B+FR2 ;Face down
|
||
WL 3,Y3KF3B+FR3 ;Face down
|
||
WL 3,Y3KF3B+FR4 ;Face down
|
||
WL 3,Y3KF3B+FR5 ;Face down
|
||
WL 3,Y3KF3B+FR6 ;Face down
|
||
.word ANI_WAITHITGND
|
||
WL ANI_CODE,SMALL_BOUNCE
|
||
.word ANI_ZEROVELS
|
||
WL 3,Y3KF3B+FR2 ;Face down
|
||
WL 3,Y3KF3B+FR3 ;Face down
|
||
WL 3,Y3KF3B+FR4 ;Face down
|
||
WL 3,Y3KF3B+FR5 ;Face down
|
||
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND ;So we can stomp him!
|
||
WL 3,Y3KF3B+FR6 ;Face down
|
||
.word ANI_WAITROLL
|
||
|
||
WL ANI_CHANGEANIM,yok_faceup_getup_anim
|
||
; .word ANI_END
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* ROLL OVER AND BREAK YER STINKIN' NECK
|
||
*
|
||
|
||
SUBR yok_break_neck_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
|
||
WL 9,Y3FD3N+FR4
|
||
|
||
;pick an action, roll or fall back
|
||
WWWL ANI_IFROPE,RC_EITHER,100,#fall_back
|
||
|
||
;plenty o' room. roll over
|
||
.word ANI_OFFSET,-5,0,0
|
||
WL 4,Y3FD3N+FR5
|
||
.word ANI_OFFSET,-6,0,0
|
||
WL 4,Y3FD3N+FR6
|
||
.word ANI_OFFSET,-6,0,0
|
||
WL 4,Y3FD3N+FR7
|
||
.word ANI_OFFSET,-19,0,0
|
||
WL 4,Y3FD3N+FR8
|
||
|
||
;hit. stay
|
||
WL ANI_CODE,SMALL_BOUNCE
|
||
.word ANI_OFFSET,-39,0,0
|
||
WL 3,Y3RL1A+FR6
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_WAITROLL
|
||
WL ANI_CHANGEANIM,yok_faceup_getup_anim
|
||
|
||
#fall_back
|
||
;sans. no room. fall back
|
||
.word ANI_OFFSET,-2,0,0
|
||
WL 6,Y3FD3N+FR3
|
||
.word ANI_OFFSET,-2,0,0
|
||
WL 6,Y3FD3N+FR2
|
||
.word ANI_OFFSET,-3,0,0
|
||
WL 6,Y3FD3N+FR1
|
||
.word ANI_OFFSET,-27,0,0
|
||
.word ANI_XFLIP
|
||
WL 6,Y3RL1A+FR1 ;10
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_WAITROLL
|
||
WL ANI_CHANGEANIM,yok_faceup_getup_anim
|
||
|
||
|
||
#*****************************************************************************
|
||
|
||
SUBR yok_roll_frames
|
||
|
||
.word 7 ;speed
|
||
.long 50000h ;z velocity
|
||
.long 10000h*9/255 ;inv multiply (0-255 -> 0-9)
|
||
|
||
.long Y3RL1A+FR1 ;0
|
||
.long Y3RL1A+FR2 ;1
|
||
.long Y3RL1A+FR3 ;2
|
||
.long Y3RL1A+FR4 ;3
|
||
.long Y3RL1A+FR5 ;4
|
||
.long Y3RL1A+FR6 ;5
|
||
.long Y3RL1A+FR7 ;6
|
||
.long Y3RL1A+FR8 ;7
|
||
.long Y3RL1A+FR9 ;8
|
||
.long Y3RL1A+FR10 ;9
|
||
.long 0,0,0,0,0,0,0
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* END OF BACK BROKEN SEQ.
|
||
|
||
SUBR yok_backbroken_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT | MODE_NOAUTOFLIP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
; .word ANI_DETACH
|
||
|
||
.word ANI_GRAVITY_OFF
|
||
WL 5,Y3BR3Z+FR1
|
||
.word ANI_GRAVITY_ON
|
||
|
||
WL ANI_SET_YVEL,070000h
|
||
WLW ANI_SET_ZVEL,20000h,AM_ABS
|
||
|
||
WL 25,Y3BR3Z+FR1
|
||
|
||
; WL 4,Y3BR3Z+FR2
|
||
.word ANI_XFLIP
|
||
WL 4,Y3CP3B+FR5
|
||
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
.word ANI_BOUNCE,2
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
|
||
.word ANI_DEBRIS,150,1,0,8,0 ;%chance, tbl index, x,y,z off
|
||
|
||
WL 4,Y3CP3B+FR1
|
||
WL 4,Y3CP3B+FR2
|
||
WL 4,Y3CP3B+FR3
|
||
WL 4,Y3CP3B+FR4
|
||
WL 4,Y3CP3B+FR5
|
||
WL 4,Y3CP3B+FR6
|
||
WL 4,Y3CP3B+FR7
|
||
WL 4,Y3CP3B+FR8
|
||
WL 4,Y3RL1A+FR1
|
||
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
|
||
;No stars around head here...
|
||
|
||
.word ANI_DETACH
|
||
|
||
WL 3,Y3RL1A+FR1
|
||
|
||
.word ANI_WAITROLL
|
||
WL ANI_CHANGEANIM,yok_faceup_getup_anim
|
||
; .word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* GENERIC BOUNCE
|
||
|
||
SUBR yok_slamnobounce_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT | MODE_NOAUTOFLIP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_XFLIP
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
|
||
WL 1,Y3CP3B+FR1
|
||
WL 4,Y3CP3B+FR1
|
||
WL 4,Y3CP3B+FR2
|
||
WL 4,Y3CP3B+FR3
|
||
WL 4,Y3CP3B+FR4
|
||
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZERO_XZVELS
|
||
|
||
WL 2,Y3CP3B+FR6
|
||
WL 10,Y3RL1A+FR1
|
||
|
||
.word ANI_WAITROLL
|
||
WL ANI_CHANGEANIM,yok_faceup_getup_anim
|
||
|
||
SUBR yok_slambounce_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT | MODE_NOAUTOFLIP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WL ANI_SET_YVEL,040000h
|
||
|
||
.word ANI_XFLIP
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
|
||
.word ANI_DEBRIS,150,1,0,8,0 ;%chance, tbl index, x,y,z off
|
||
|
||
WL 1,Y3CP3B+FR1
|
||
.ref ckzpos
|
||
WL ANI_CODE,ckzpos
|
||
WL 4,Y3CP3B+FR1
|
||
WL 4,Y3CP3B+FR2
|
||
WL 4,Y3CP3B+FR3
|
||
WL 4,Y3CP3B+FR4
|
||
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZERO_XZVELS
|
||
|
||
WL 2,Y3CP3B+FR6
|
||
WL 10,Y3RL1A+FR1
|
||
|
||
.word ANI_WAITROLL
|
||
WL ANI_CHANGEANIM,yok_faceup_getup_anim
|
||
|
||
SUBR yok_slambounce2_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT | MODE_NOAUTOFLIP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_XFLIP
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
|
||
.word ANI_DEBRIS,150,1,0,8,0 ;%chance, tbl index, x,y,z off
|
||
|
||
|
||
WL 1,Y3FD3Z+FR7
|
||
WL ANI_CODE,ckzpos
|
||
WL 3,Y3FD3Z+FR7
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_XFLIP
|
||
WL ANI_SET_YVEL,030000h
|
||
|
||
WL 4,Y3CP3B+FR1
|
||
WL 4,Y3CP3B+FR2
|
||
WL 4,Y3CP3B+FR3
|
||
WL 4,Y3CP3B+FR4
|
||
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZERO_XZVELS
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
|
||
WL 2,Y3CP3B+FR6
|
||
WL 10,Y3RL1A+FR1
|
||
|
||
.word ANI_WAITROLL
|
||
WL ANI_CHANGEANIM,yok_faceup_getup_anim
|
||
|
||
#*****************************************************************************
|
||
|
||
SUBR yok_breakneck2_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT | MODE_NOAUTOFLIP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,SPRAYD_SWEAT,SWEAT_PER,0
|
||
WL 4,Y3FD3A+FR2
|
||
.word ANI_OFFSET,0,41,0 ;x,y,z
|
||
WL 4,Y3FD3A+FR3
|
||
WL 4,Y3FD3A+FR4
|
||
WL 4,Y3FD3A+FR5
|
||
|
||
.word ANI_WAITHITGND
|
||
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_SHAKEALL,2
|
||
.word ANI_SHAKER,50
|
||
.word ANI_BOUNCE,3
|
||
.word ANI_FRICTION,2000h
|
||
|
||
WL 4,Y3FD3A+FR6
|
||
WL 3,Y3FD3N+FR1
|
||
WL 3,Y3FD3N+FR2
|
||
WL 3,Y3FD3N+FR3
|
||
WL 3,Y3FD3N+FR4
|
||
WL 3,Y3FD3N+FR5
|
||
WL 3,Y3FD3N+FR6
|
||
WL 3,Y3FD3N+FR7
|
||
WL 3,Y3FD3N+FR8
|
||
|
||
.word ANI_ZERO_XZVELS
|
||
.word ANI_SHAKER,20
|
||
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
WL 8,Y3RL1A+FR6
|
||
|
||
.word ANI_WAITROLL
|
||
WL ANI_CHANGEANIM,yok_faceup_getup_anim
|
||
|
||
#*****************************************************************************
|
||
|
||
SUBR yok_arm_broken_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WL ANI_SET_YVEL,40000h
|
||
WLW ANI_SET_XVEL,-38000h,AM_HIT_REL
|
||
|
||
WL ANI_CODE,DO_SCREAM
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
|
||
WL 3,Y4AH4A+FR3
|
||
WL 3,Y4AH4A+FR4
|
||
WL 3,Y4AH4A+FR5
|
||
WL 3,Y4AH4A+FR6
|
||
|
||
WL 1,Y4ST4Y+FR4
|
||
.ref am_I_dead
|
||
WL ANI_CODE,am_I_dead
|
||
;If I'm dead, goto fall back
|
||
WL ANI_IFNOTSTATUS,#nodead
|
||
|
||
WL ANI_CHANGEANIM,yok_fall_back_anim
|
||
; .word ANI_END
|
||
|
||
#nodead
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
******************************************************************************
|
||
|
||
.end
|
||
|