3115 lines
70 KiB
NASM
Executable File
3115 lines
70 KiB
NASM
Executable File
**************************************************************
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*
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* Software: Jamie Rivett
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* Initiated: 5/18/94
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*
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* COPYRIGHT (C) 1992 WILLIAMS ELECTRONICS GAMES, INC.
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*
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**************************************************************
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.file "yokseq2.asm"
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.title "Yokozuna animation sequences"
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.width 132
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.option b,d,l,t
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.mnolist
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.include "macros.h"
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.include "mproc.equ" ;Mproc equates
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.include "sys.equ"
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.include "game.equ"
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.include "plyr.equ"
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.include "anim.equ"
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.include "sound.h"
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.include "yokoimg.h"
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.include "ring.equ"
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.include "display.equ"
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.include "ring.equ"
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.include "damage.equ"
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******************************************************************************
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* EXTERNAL REFERENCES
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;BAM BAM
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.ref B3RN3A,B4YR3A
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;DOINK
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.ref D3RN3B,D4YR3B
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;BRET
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.ref H3RN3A,H4YR3A
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;LEX
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.ref L3RN3B,L4YR3B
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;RAZOR
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.ref R3RN3D,R4YR3A
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;SHAWN
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.ref S3RN3A,S4YR3A
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;TAKER
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.ref U3RN3A
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;YOKO
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.ref yok_faceup_getup2_anim
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.ref U4YR3B
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;MISC
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.ref get_opp_process,start_run_anim,CALL_MISSES,start_run_flung
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.ref SET_DIR_FACE,HIT_THE_MAT,no_bk_xvel,DO_GRUNT
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.ref check_xvel,set_tbukl_confine
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.ref set_tbukl_airmode
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.ref DO_CROWD_CHEER,hit_nearest,face_inside,set_raisearm_bit
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.ref check_raisearm_bit
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.ref CALL_OTHER_AVERAGE,CALL_ANI_AVERAGE_MOVE
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.ref DO_COMBO_MESS,yok_combo_salt_anim
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.ref yok_combo_heldheadbutt_rpt_anim
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.ref yok_combo_hiptoss_anim
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.ref MOVE_NAME_ANNC
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******************************************************************************
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* SYMBOLS DEFINED IN THIS FILE
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******************************************************************************
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* EQUATES FOR THIS FILE
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#*****************************************************************************
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*
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* NORMAL #2 PUNCH
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SUBR yok_2_punch_anim
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
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.word ANI_SETSPEED,100h
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.word ANI_ZEROVELS
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.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
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.word ANI_SET_WRESTLER_XFLIP
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WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
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WL 1,Y2PU2A+FR1
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WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
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WL 1,Y2PU2A+FR1
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WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
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WL 1,Y2PU2A+FR1
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WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
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.WORD ANI_ADD_MOVE,MOVE_C_3,2,2
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.word ANI_STARTATTACK,AT_PUNCH,9
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WL 2,Y2PU2A+FR2
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WL 2,Y2PU2A+FR3
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WL 2,Y2PU2A+FR4
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.word ANI_ATTACK_ON,AMODE_FLYKICK,50,90,42,12
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WL 3,Y2PU2A+FR5
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.word ANI_ATTACK_OFF
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WWL ANI_SLIDE_BACK,30h,-70000h,#no_hit
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WL ANI_SET_YVEL,30000h
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WL 3,Y2PU2A+FR5
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#no_hit
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WL 2,Y2PU2A+FR6
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WL 3,Y2PU2A+FR7
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WL 2,Y2PU2A+FR8
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WL 3,Y2PU2A+FR9
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WL 2,Y2PU2A+FR10
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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#*****************************************************************************
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*
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* NORMAL #4 PUNCH
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SUBR yok_4_punch_anim
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
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.word ANI_SETSPEED,100h
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.word ANI_ZEROVELS
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.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
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.word ANI_SET_WRESTLER_XFLIP
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WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
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WL 1,Y4PU4B+FR1
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WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
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WL 1,Y4PU4B+FR1
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WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
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WL 1,Y4PU4B+FR1
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WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
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.WORD ANI_ADD_MOVE,MOVE_C_3,2,2
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.word ANI_STARTATTACK,AT_PUNCH,9
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WL 2,Y4PU4B+FR2
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WL 2,Y4PU4B+FR3
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WL 2,Y4PU4B+FR4
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.word ANI_ATTACK_ON,AMODE_FLYKICK,42,77,36,19
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WL 3,Y4PU4B+FR5
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.word ANI_ATTACK_OFF
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WWL ANI_SLIDE_BACK,30h,-70000h,#no_hit2
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WL ANI_SET_YVEL,30000h
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WL 3,Y4PU4B+FR5
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#no_hit2
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WL 2,Y4PU4B+FR6
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WL 3,Y4PU4B+FR7
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WL 2,Y4PU4B+FR8
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WL 3,Y4PU4B+FR9
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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#*****************************************************************************
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*
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* #4 PUSH
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SUBR yok_4_push_anim
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.word ANI_SETPLYRMODE,MODE_NORMAL
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
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WL ANI_SETFLAG,M_PUSH
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.word ANI_ZEROVELS
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.word ANI_SETSPEED,100h
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.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
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.word ANI_SET_WRESTLER_XFLIP
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.word ANI_STARTATTACK,AT_PUSH,9
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WL 3,Y4PS3A+FR3
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WL 3,Y4PS3A+FR4
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WL 3,Y4PS3A+FR5
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
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.word ANI_ATTACK_ON, AMODE_PUSH,36,86,45,16
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WL 3,Y4PS3A+FR6
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.word ANI_ATTACK_OFF
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WWL ANI_SLIDE_BACK,40h,-70000h,#no_hit ;range,vel,addr
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WL 15,Y4PS3A+FR6
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#no_hit
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WL 3,Y4PS3A+FR6
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WL ANI_IFSTATUS,#hit
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;If missed on push, hold a little longer
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WL 5,Y4PS3A+FR6
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#hit
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WL 3,Y4PS3A+FR5
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WL 3,Y4PS3A+FR4
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WL 3,Y4PS3A+FR3
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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#*****************************************************************************
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*
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* #2 ELBOW DROP
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#yoff equ 37
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SUBR yok_2_lbowdrop_anim
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
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.word ANI_SETSPEED,100h
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.word ANI_ZEROVELS
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WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
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WL 1,Y2PF2A+FR1
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WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
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WL 1,Y2PF2A+FR1
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WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
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WL 1,Y2PF2A+FR1
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WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
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.word ANI_STARTATTACK,AT_LBDROP,7
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WL 4,Y2PF2A+FR2
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WL 3,Y2PF2A+FR3
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;skip the leap if simply falling down will do.
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.word ANI_ATTACK_ON_Z,AMODE_HITCHECK,4,4,-40,34,31,50
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WL 1,Y2PF2A+FR3
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.word ANI_ATTACK_OFF
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WL ANI_IFSTATUS,#skip_leapat
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.word ANI_TARGET,TGT_CHEST,TGT_CHEST,ATM_CLOSEST
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; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
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LEAPATOPP 20,999,160,140,90000h,TGT_USER,21,0+#yoff,-30
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WL ANI_GOTO,#do_leapat
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#skip_leapat
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; WL ANI_SET_YVEL,30000h
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#do_leapat
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WL 4,Y2PF2A+FR4
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.word ANI_OFFSET,0,#yoff,0
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WL 4,Y2PF2A+FR5
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WL 4,Y2PF2A+FR6
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WL 4,Y2PF2A+FR7
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.word ANI_WAITHITGND
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.word ANI_ZEROVELS
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.word ANI_SETPLYRMODE,MODE_ONGROUND
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WL ANI_CODE,HIT_THE_MAT
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WL ANI_CODE,HIT_THE_MAT
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.WORD ANI_ADD_MOVE,MOVE_C_3,2,2
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.word ANI_SHAKER,40
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.word ANI_SHAKEALL,2
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.word ANI_ATTACK_ON_Z, AMODE_LBOWDROP,0,0,-40,42,39,50
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WL 4,Y2PF2A+FR8
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.word ANI_ATTACK_OFF
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WL ANI_IFNOTSTATUS,#hit
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WL ANI_CODE,CALL_MISSES
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#hit
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.word ANI_DRAW_NAME,18
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WL 12,Y2PF2A+FR9
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.word ANI_XFLIP
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WL ANI_CHANGEANIM,yok_faceup_getup2_anim
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#*****************************************************************************
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*
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* #4 ELBOW DROP
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#yoff equ 34
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SUBR yok_4_lbowdrop_anim
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
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.word ANI_SETSPEED,100h
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.word ANI_ZEROVELS
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WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
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WL 1,Y3PF3A+FR1
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WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
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WL 1,Y3PF3A+FR1
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WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
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WL 1,Y3PF3A+FR1
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WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
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.word ANI_STARTATTACK,AT_LBDROP,7
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WL 4,Y3PF3A+FR3
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WL 3,Y3PF3A+FR4
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;skip the leap if it's not needed.
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.word ANI_ATTACK_ON_Z,AMODE_HITCHECK,14,4,-10,32,30,50
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WL 1,Y3PF3A+FR4
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.word ANI_ATTACK_OFF
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WL ANI_IFSTATUS,#skip_leapat
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.word ANI_TARGET,TGT_CHEST,TGT_CHEST,ATM_CLOSEST
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; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
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LEAPATOPP 20,999,160,140,90000h,TGT_USER,33,0+#yoff,30
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WL ANI_GOTO,#do_leapat
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#skip_leapat
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; WL ANI_SET_YVEL,30000h
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#do_leapat
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.word ANI_OFFSET,0,#yoff,0
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WL 4,Y3PF3A+FR5
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WL 4,Y3PF3A+FR6
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WL 4,Y3PF3A+FR7
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.word ANI_WAITHITGND
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.word ANI_ZEROVELS
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.WORD ANI_ADD_MOVE,MOVE_C_3,2,2
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.word ANI_SETPLYRMODE,MODE_ONGROUND
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WL ANI_CODE,HIT_THE_MAT
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WL ANI_CODE,HIT_THE_MAT
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.word ANI_SHAKER,40
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.word ANI_SHAKEALL,2
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.word ANI_ATTACK_ON_Z,AMODE_LBOWDROP,10,0,-10,40,38,50
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WL 4,Y3PF3A+FR8
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.word ANI_ATTACK_OFF
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WL ANI_IFNOTSTATUS,#hit
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WL ANI_CODE,CALL_MISSES
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#hit
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.word ANI_DRAW_NAME,18
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WL 12,Y3PF3A+FR9
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.word ANI_XFLIP
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WL ANI_CHANGEANIM,yok_faceup_getup_anim
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#*****************************************************************************
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*
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* COMBO KICK
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SUBR yok_combo_kick_anim
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
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.word ANI_ZEROVELS
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.word ANI_SETSPEED,100h
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.WORD ANI_CLEAR_COMBO
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.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
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.word ANI_SET_WRESTLER_XFLIP
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WL 2,Y2KM3A+FR1
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WL 1,Y4KM3A+FR2
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.word ANI_STARTATTACK,AT_KICK,6
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WL 1,Y4KM3A+FR2
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WL 2,Y4KM3A+FR3
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WL 2,Y4KM3A+FR4
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WWL ANI_SETLONG,OBJ_GRAVITY,0c000h
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WL ANI_SET_YVEL,30000h
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.word ANI_INC_COMBO
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.word ANI_ATTACK_ON, AMODE_KICK,35,62,56,34
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WL 1,Y4KM3A+FR5
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.word ANI_ATTACK_OFF
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WL ANI_IFNOTSTATUS,#no_hit_2
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WL ANI_IFBLOCKED,#no_hit_2
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.word ANI_INC_COMBO
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WLLL ANI_SETOPPVELS,000H,10000h,0h ;x,y,z vels
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WL 7,Y4KM3A+FR5
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.word ANI_WAITHITGND
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.word ANI_ZEROVELS
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WWL ANI_SETLONG,OBJ_GRAVITY,GRAVITY
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.word ANI_SHAKER,20
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.word ANI_SHAKEALL,1
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WL 2,Y4KM3A+FR6
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WL 2,Y4KM3A+FR7
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WL 2,Y4KM3A+FR8
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WL 2,Y4KM3A+FR9
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WL 2,Y2KM3A+FR10
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WL 2,Y2KM3A+FR11
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.word ANI_SET_RPTCOUNT,3 ;rpt 2 times
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#kick_loop
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.word ANI_CLR_BUTCOUNT
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WL 1,Y2KM3A+FR1
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WL 1,Y4KM3A+FR2
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.word ANI_STARTATTACK,AT_KICK,6
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WL 1,Y4KM3A+FR2
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WL 1,Y4KM3A+FR3
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WL 1,Y4KM3A+FR4
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WWL ANI_SETLONG,OBJ_GRAVITY,0c000h
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WL ANI_SET_YVEL,10000h
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.word ANI_ATTACK_ON, AMODE_KICK,35,62,56,34
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WL 1,Y4KM3A+FR5
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.word ANI_ATTACK_OFF
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WL ANI_IFNOTSTATUS,#no_hit_2
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WL ANI_IFBLOCKED,#no_hit_2
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; .word ANI_SET_ATTACH
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WLLL ANI_SETOPPVELS,000H,10000h,0h ;x,y,z vels
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.WORD ANI_INC_COMBO
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WL 2,Y4KM3A+FR5
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.word ANI_WAITHITGND
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.word ANI_ZEROVELS
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WWL ANI_SETLONG,OBJ_GRAVITY,GRAVITY
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.word ANI_SHAKER,20
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.word ANI_SHAKEALL,1
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WL 1,Y4KM3A+FR5
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WL 1,Y4KM3A+FR6
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WL 1,Y4KM3A+FR7
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WL 1,Y4KM3A+FR8
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WL 1,Y4KM3A+FR9
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WL 1,Y2KM3A+FR10
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WL 1,Y2KM3A+FR11
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.word ANI_DEC_RPTCOUNT
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WL ANI_IF_RPTCOUNT,#kick_loop
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WWWL ANI_IF_BUTCOUNT_LT,KICKB_COUNT,1,#NO_KNEE
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WL ANI_CHANGEANIM,yok_combo_knee_anim
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#NO_KNEE
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WWWL ANI_IF_BUTCOUNT_LT,SKICKB_COUNT,1,#NO_UPPER
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WL ANI_CHANGEANIM,yok_combo_uppercut_anim
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#NO_UPPER
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WWWL ANI_IF_BUTCOUNT_LT,SPUNCHB_COUNT,1,#NO_HEADBUTT
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WL ANI_CHANGEANIM,yok_combo_heldheadbutt_rpt_anim
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#NO_HEADBUTT
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.WORD ANI_DETACH
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WL ANI_CODE,DO_COMBO_MESS
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.WORD ANI_CLEAR_COMBO
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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#no_hit_2
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.WORD ANI_DETACH
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WL ANI_CODE,DO_COMBO_MESS
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.WORD ANI_CLEAR_COMBO
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.word ANI_WAITHITGND
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.word ANI_ZEROVELS
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WWL ANI_SETLONG,OBJ_GRAVITY,GRAVITY
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.word ANI_SHAKER,20
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.word ANI_SHAKEALL,1
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WL 2,Y4KM3A+FR5
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WL 2,Y4KM3A+FR6
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WL 2,Y4KM3A+FR7
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WL 2,Y4KM3A+FR8
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WL 2,Y4KM3A+FR9
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WL 2,Y4KM3A+FR10
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WL 2,Y4KM3A+FR11
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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||
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#*****************************************************************************
|
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*
|
||
* NORMAL #2 KICK
|
||
|
||
SUBR yok_2_kick_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 1,Y2KM3A+FR1
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 1,Y2KM3A+FR1
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 1,Y4KM3A+FR2
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
|
||
.WORD ANI_ADD_MOVE,MOVE_C_3,2,2
|
||
.word ANI_STARTATTACK,AT_KICK,6
|
||
WL 1,Y4KM3A+FR2
|
||
WL 2,Y4KM3A+FR3
|
||
WL 2,Y4KM3A+FR4
|
||
WWL ANI_SETLONG,OBJ_GRAVITY,0c000h
|
||
WL ANI_SET_YVEL,30000h
|
||
|
||
.word ANI_ATTACK_ON, AMODE_KICK,35,62,56,34
|
||
WL 2,Y4KM3A+FR5
|
||
.word ANI_ATTACK_OFF
|
||
WWL ANI_SLIDE_BACK,30h,-70000h,#no_hit
|
||
WL ANI_SET_YVEL,30000h
|
||
WL 3,Y4KM3A+FR5
|
||
#no_hit
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WWL ANI_SETLONG,OBJ_GRAVITY,GRAVITY
|
||
.word ANI_SHAKER,20
|
||
.word ANI_SHAKEALL,1
|
||
|
||
WL 2,Y4KM3A+FR5
|
||
WL 2,Y4KM3A+FR6
|
||
WL 2,Y4KM3A+FR7
|
||
WL 2,Y4KM3A+FR8
|
||
WL 2,Y4KM3A+FR9
|
||
WL 2,Y2KM3A+FR10
|
||
WL 2,Y2KM3A+FR11
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* NORMAL #4 KICK
|
||
|
||
SUBR yok_4_kick_anim
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 1,Y4KM3A+FR1
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 1,Y4KM3A+FR1
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 1,Y4KM3A+FR2
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
|
||
.WORD ANI_ADD_MOVE,MOVE_C_3,2,2
|
||
.word ANI_STARTATTACK,AT_KICK,6
|
||
WL 1,Y4KM3A+FR2
|
||
WL 2,Y4KM3A+FR3
|
||
WL 2,Y4KM3A+FR4
|
||
WWL ANI_SETLONG,OBJ_GRAVITY,0c000h
|
||
WL ANI_SET_YVEL,30000h
|
||
|
||
.word ANI_ATTACK_ON, AMODE_KICK,35,62,56,34
|
||
WL 2,Y4KM3A+FR5
|
||
.word ANI_ATTACK_OFF
|
||
WWL ANI_SLIDE_BACK,30h,-70000h,#no_hit
|
||
WL ANI_SET_YVEL,30000h
|
||
WL 3,Y4KM3A+FR5
|
||
|
||
#no_hit
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WWL ANI_SETLONG,OBJ_GRAVITY,GRAVITY
|
||
.word ANI_SHAKER,20
|
||
.word ANI_SHAKEALL,1
|
||
WL 2,Y4KM3A+FR5
|
||
WL 2,Y4KM3A+FR6
|
||
WL 2,Y4KM3A+FR7
|
||
WL 2,Y4KM3A+FR8
|
||
WL 2,Y4KM3A+FR9
|
||
WL 2,Y4KM3A+FR10
|
||
WL 2,Y4KM3A+FR11
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #2 STOMP ON FALLEN OPPONENT
|
||
|
||
SUBR yok_2_stomp_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 1,Y2MP2A+FR1
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 1,Y2MP2A+FR1
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 1,Y2MP2A+FR1
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
|
||
.word ANI_STARTATTACK,AT_STOMP,3
|
||
WL 2,Y2MP2A+FR2
|
||
|
||
;if we're going to miss, do a leapat
|
||
.word ANI_ATTACK_ON_Z,AMODE_HITCHECK,4,-5,-40,38,43,50
|
||
WL 1,Y2MP2A+FR2
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFNOTSTATUS,#leapat_stomp
|
||
|
||
WL 2,Y2MP2A+FR3
|
||
WL 3,Y2MP2A+FR4
|
||
WL 2,Y2MP2A+FR5
|
||
WL 3,Y2MP2A+FR6
|
||
.word ANI_ATTACK_ON_Z,AMODE_STOMP,4,-5,-40,38,43,50
|
||
WL 3,Y2MP2A+FR7
|
||
.word ANI_ATTACK_OFF
|
||
.WORD ANI_ADD_MOVE,MOVE_C_5,2,2
|
||
WL ANI_IFSTATUS,#hit
|
||
WL ANI_CODE,CALL_MISSES
|
||
#hit
|
||
.word ANI_SHAKER,30
|
||
.word ANI_SHAKEALL,1
|
||
WL 3,Y2MP2A+FR8
|
||
WL 3,Y2MP2A+FR9
|
||
WL 3,Y2MP2A+FR10
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#leapat_stomp
|
||
.word ANI_TARGET,TGT_CHEST,TGT_CHEST,ATM_CLOSEST
|
||
;too far. leap at the chest.
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 16,999,160,140,90000h,TGT_USER,21,0,-40
|
||
|
||
.word ANI_STARTATTACK,AT_STOMP,15
|
||
WL 3,Y2MP2A+FR3
|
||
WL 3,Y2MP2A+FR4
|
||
WL 3,Y2MP2A+FR5
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SHAKER,40
|
||
.word ANI_SHAKEALL,2
|
||
WL 3,Y2MP2A+FR6
|
||
.word ANI_ATTACK_ON_Z,AMODE_STOMP,4,-5,-40,38,43,50
|
||
WL 3,Y2MP2A+FR7
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFSTATUS,#leapat_hit
|
||
WL ANI_CODE,CALL_MISSES
|
||
#leapat_hit
|
||
WL 3,Y2MP2A+FR8
|
||
WL 3,Y2MP2A+FR9
|
||
WL 3,Y2MP2A+FR10
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #4 STOMP ON FALLEN OPPONENT
|
||
|
||
SUBR yok_4_stomp_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 1,Y4MP4A+FR1
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 1,Y4MP4A+FR1
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 1,Y4MP4A+FR1
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
|
||
.word ANI_STARTATTACK,AT_STOMP,3
|
||
WL 2,Y4MP4A+FR2
|
||
|
||
;if we're going to miss, do a leapat
|
||
.word ANI_ATTACK_ON_Z,AMODE_HITCHECK,15,-7,-10,40,36,50
|
||
WL 1,Y4MP4A+FR2
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFNOTSTATUS,#leapat_stomp
|
||
|
||
WL 2,Y4MP4A+FR3
|
||
WL 3,Y4MP4A+FR4
|
||
WL 2,Y4MP4A+FR5
|
||
WL 3,Y4MP4A+FR6
|
||
.word ANI_ATTACK_ON_Z,AMODE_STOMP,15,-7,-10,40,36,50
|
||
WL 3,Y4MP4A+FR7
|
||
.word ANI_ATTACK_OFF
|
||
.WORD ANI_ADD_MOVE,MOVE_C_5,2,2
|
||
WL ANI_IFSTATUS,#hit
|
||
WL ANI_CODE,CALL_MISSES
|
||
#hit
|
||
.word ANI_SHAKER,30
|
||
.word ANI_SHAKEALL,1
|
||
WL 3,Y4MP4A+FR8
|
||
WL 3,Y4MP4A+FR9
|
||
WL 3,Y4MP4A+FR10
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#leapat_stomp
|
||
.word ANI_TARGET,TGT_CHEST,TGT_CHEST,ATM_CLOSEST
|
||
;too far. leap at the chest.
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 16,999,160,140,90000h,TGT_USER,33,0,40
|
||
|
||
.word ANI_STARTATTACK,AT_STOMP,16
|
||
WL 3,Y4MP4A+FR3
|
||
WL 3,Y4MP4A+FR4
|
||
WL 3,Y4MP4A+FR5
|
||
WL 3,Y4MP4A+FR6
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SHAKER,40
|
||
.word ANI_SHAKEALL,2
|
||
.word ANI_ATTACK_ON_Z,AMODE_STOMP,15,-7,-10,40,36,50
|
||
WL 3,Y4MP4A+FR7
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFSTATUS,#leapat_hit
|
||
WL ANI_CODE,CALL_MISSES
|
||
#leapat_hit
|
||
WL 3,Y4MP4A+FR8
|
||
WL 3,Y4MP4A+FR9
|
||
WL 3,Y4MP4A+FR10
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #3 FLYING BUTT-DROP (ouch)
|
||
|
||
#yoff equ 65
|
||
******************************
|
||
SUBR yok_combo_butt_drop_anim
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_SETPLYRMODE,MODE_INAIR
|
||
.word ANI_SETSPEED,100h
|
||
WL 2,Y3JK3A+FR1
|
||
WL 2,Y3JK3A+FR2
|
||
WL 2,Y3JK3A+FR3
|
||
|
||
;take off
|
||
.word ANI_TARGET,TGT_CHEST,TGT_CHEST,ATM_CLOSEST
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 30,999,112,96,90000h,TGT_USER,0,0+#yoff,-10
|
||
WL ANI_CODE,no_bk_xvel
|
||
.word ANI_STARTATTACK,AT_STOMP,30
|
||
|
||
.word ANI_SETPLYRMODE,MODE_INAIR
|
||
|
||
WL 4,Y3JK3A+FR4
|
||
.word ANI_OFFSET,0,#yoff,0
|
||
.word ANI_ATTACK_ON_Z,AMODE_STOMP,-22,-10-10,-30,54,36,50
|
||
WWL ANI_WAITHITOPP,30,Y3JK3A+FR5
|
||
.word ANI_ATTACK_OFF
|
||
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SHAKER,40
|
||
.word ANI_SHAKEALL,2
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
|
||
WL ANI_IFNOTSTATUS,#missc
|
||
|
||
;bounce off the guy
|
||
.WORD ANI_INC_COMBO
|
||
WL ANI_SET_YVEL,40000h
|
||
WLW ANI_SET_ZVEL,1C000h,AM_ABS
|
||
|
||
;this part should take around 12 ticks
|
||
WL 4,Y3JK3A+FR6
|
||
WL 1,Y3JK3A+FR5
|
||
.word ANI_WAITHITGND
|
||
.word ANI_SHAKER,40
|
||
.word ANI_SHAKEALL,1
|
||
WL ANI_CODE,SMALL_BOUNCE
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
|
||
.WORD ANI_DETACH
|
||
WL ANI_CODE,DO_COMBO_MESS
|
||
.WORD ANI_CLEAR_COMBO
|
||
WL 4,Y3JK3A+FR6
|
||
WL 4,Y3JK3A+FR7
|
||
WL 4,Y3JK3A+FR8
|
||
.word ANI_XFLIP
|
||
WL ANI_CHANGEANIM,yok_faceup_getup2_anim
|
||
|
||
#missc
|
||
.WORD ANI_DETACH
|
||
WL ANI_CODE,DO_COMBO_MESS
|
||
.WORD ANI_CLEAR_COMBO
|
||
WL ANI_CODE,CALL_MISSES
|
||
WL 16,Y3JK3A+FR6
|
||
.word ANI_WAITHITGND
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
WL 4,Y3JK3A+FR7
|
||
WL 4,Y3JK3A+FR8
|
||
.word ANI_XFLIP
|
||
WL ANI_CHANGEANIM,yok_faceup_getup2_anim
|
||
|
||
******************************
|
||
|
||
SUBR yok_3_butt_drop_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_SETPLYRMODE,MODE_INAIR
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WL 2,Y3JK3A+FR1
|
||
WL 2,Y3JK3A+FR2
|
||
WL 2,Y3JK3A+FR3
|
||
|
||
;take off
|
||
.word ANI_TARGET,TGT_CHEST,TGT_CHEST,ATM_CLOSEST
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 30,999,112,96,90000h,TGT_USER,0,0+#yoff,-10
|
||
WL ANI_CODE,no_bk_xvel
|
||
.word ANI_STARTATTACK,AT_LEAPING,30
|
||
|
||
.word ANI_SETPLYRMODE,MODE_INAIR
|
||
|
||
WL 4,Y3JK3A+FR4
|
||
.word ANI_OFFSET,0,#yoff,0
|
||
.word ANI_ATTACK_ON_Z,AMODE_BUTTSTOMP,-22,-10-10,-30,54,36,50
|
||
WWL ANI_WAITHITOPP,30,Y3JK3A+FR5
|
||
.word ANI_ATTACK_OFF
|
||
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SHAKER,40
|
||
.word ANI_SHAKEALL,2
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
|
||
.WORD ANI_ADD_MOVE,MOVE_C_4,2,2
|
||
WL ANI_IFNOTSTATUS,#miss
|
||
|
||
#hit
|
||
WL ANI_CODE,create_bucket_salt
|
||
WWL ANI_SETLONG,DEBRIS_X,[2,1] ;Y,X of head
|
||
|
||
WL ANI_CODE,CALL_OTHER_AVERAGE
|
||
;bounce off the guy
|
||
WL ANI_SET_YVEL,40000h
|
||
WLW ANI_SET_ZVEL,1C000h,AM_ABS
|
||
|
||
;this part should take around 12 ticks
|
||
WL 4,Y3JK3A+FR6
|
||
WWL ANI_SETLONG,DEBRIS_X,[2,8] ;Y,X of head
|
||
WL 1,Y3JK3A+FR5
|
||
.word ANI_WAITHITGND
|
||
WWL ANI_SETLONG,DEBRIS_X,0 ;Y,X of head
|
||
.word ANI_SHAKER,40
|
||
.word ANI_SHAKEALL,1
|
||
WL ANI_CODE,SMALL_BOUNCE
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
|
||
WL 3,Y3JK3A+FR6
|
||
WL 3,Y3JK3A+FR7
|
||
WL 3,Y3JK3A+FR8
|
||
.word ANI_XFLIP
|
||
WL ANI_CHANGEANIM,yok_faceup_getup2_anim
|
||
|
||
#miss
|
||
WL ANI_CODE,CALL_MISSES
|
||
|
||
WL ANI_SET_YVEL,40000h
|
||
|
||
.word ANI_SHAKER,30
|
||
.word ANI_SHAKEALL,1
|
||
WL ANI_CODE,SMALL_BOUNCE
|
||
|
||
WL 4,Y3JK3A+FR6
|
||
.word ANI_WAITHITGND
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
WL 6,Y3JK3A+FR6
|
||
WL 3,Y3JK3A+FR7
|
||
WL 3,Y3JK3A+FR8
|
||
.word ANI_XFLIP
|
||
WL ANI_CHANGEANIM,yok_faceup_getup2_anim
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #2 KNEE
|
||
|
||
SUBR yok_2_knee_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 1,Y4NM3B+FR1
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 1,Y4NM3B+FR1
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 1,Y4NM3B+FR2
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
|
||
.word ANI_STARTATTACK,AT_KNEE,6
|
||
WL 1,Y4NM3B+FR2
|
||
WL 2,Y4NM3B+FR3
|
||
.word ANI_ATTACK_ON, AMODE_KNEE,34,58,26,32
|
||
WL 3,Y4NM3B+FR4
|
||
.word ANI_ATTACK_OFF
|
||
.WORD ANI_ADD_MOVE,MOVE_C_5,2,2
|
||
|
||
WWL ANI_SLIDE_BACK,30h,-70000h,#no_hit
|
||
WL ANI_SET_YVEL,60000h
|
||
WLW ANI_SET_ZVEL,10000h,AM_ABS
|
||
WL 3,Y4NM3B+FR4
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL 3,Y4NM3B+FR5
|
||
WL 3,Y4NM3B+FR6
|
||
WL 3,Y2NM3A+FR7
|
||
|
||
WL 3,Y2NM3A+FR8
|
||
WL 3,Y2NM3A+FR9
|
||
|
||
.word ANI_FACEUP
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
#no_hit
|
||
|
||
WL 4,Y4NM3B+FR4
|
||
WL 3,Y4NM3B+FR5
|
||
WL 3,Y4NM3B+FR6
|
||
WL 3,Y2NM3A+FR7
|
||
|
||
WL 3,Y2NM3A+FR8
|
||
WL 3,Y2NM3A+FR9
|
||
|
||
.word ANI_FACEUP
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
* #4 KNEE
|
||
*********************************************************************
|
||
SUBR yok_combo_knee_anim
|
||
;Can also be down from head hold!
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
WL 3,Y4NM3B+FR1
|
||
.word ANI_STARTATTACK,AT_KNEE,6
|
||
WL 3,Y4NM3B+FR2
|
||
WL 3,Y4NM3B+FR3
|
||
.word ANI_ATTACK_ON, AMODE_KNEE,34,28,66,52
|
||
WL 3,Y4NM3B+FR4
|
||
.word ANI_ATTACK_OFF
|
||
.WORD ANI_INC_COMBO
|
||
|
||
WWL ANI_SLIDE_BACK,30h,-70000h,#no_hit3c
|
||
.WORD ANI_INC_COMBO
|
||
WL ANI_SET_YVEL,60000h
|
||
WLW ANI_SET_ZVEL,-4000h,AM_ABS
|
||
WL 3,Y4NM3B+FR4
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
.WORD ANI_DETACH
|
||
WL ANI_CODE,DO_COMBO_MESS
|
||
.WORD ANI_CLEAR_COMBO
|
||
WL 3,Y4NM3B+FR5
|
||
WL 3,Y4NM3B+FR6
|
||
WL 3,Y4NM3B+FR7
|
||
WL 3,Y4NM3B+FR8
|
||
WL 3,Y4NM3B+FR9
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
#no_hit3c
|
||
.WORD ANI_DETACH
|
||
WL ANI_CODE,DO_COMBO_MESS
|
||
.WORD ANI_CLEAR_COMBO
|
||
|
||
WL 6,Y4NM3B+FR4
|
||
WL 3,Y4NM3B+FR5
|
||
WL 3,Y4NM3B+FR6
|
||
WL 3,Y4NM3B+FR7
|
||
WL 3,Y4NM3B+FR8
|
||
WL 3,Y4NM3B+FR9
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
*********************************************************************
|
||
|
||
SUBR yok_4_knee2_anim
|
||
;Done from head hold!
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
WL 1,Y4NM3B+FR1
|
||
WL ANI_GOTO,#tag
|
||
|
||
SUBR yok_4_knee_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 1,Y4NM3B+FR1
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 1,Y4NM3B+FR1
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 1,Y4NM3B+FR2
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
#tag
|
||
.word ANI_STARTATTACK,AT_KNEE,6
|
||
WL 1,Y4NM3B+FR2
|
||
WL 2,Y4NM3B+FR3
|
||
.word ANI_ATTACK_ON, AMODE_KNEE,34,58,26,32
|
||
WL 3,Y4NM3B+FR4
|
||
.word ANI_ATTACK_OFF
|
||
|
||
.WORD ANI_ADD_MOVE,MOVE_C_3,2,2
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
WL ANI_IFBLOCKED,#missedb ;Yes, I hit blocker
|
||
|
||
.word ANI_SHAKER,30
|
||
|
||
#missedb
|
||
#missed
|
||
WWL ANI_SLIDE_BACK,30h,-70000h,#no_hit3
|
||
WL ANI_SET_YVEL,60000h
|
||
WLW ANI_SET_ZVEL,-4000h,AM_ABS
|
||
WL 3,Y4NM3B+FR4
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL 3,Y4NM3B+FR5
|
||
WL 3,Y4NM3B+FR6
|
||
WL 3,Y4NM3B+FR7
|
||
WL 3,Y4NM3B+FR8
|
||
WL 3,Y4NM3B+FR9
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
#no_hit3
|
||
|
||
WL 4,Y4NM3B+FR4
|
||
WL 3,Y4NM3B+FR5
|
||
WL 3,Y4NM3B+FR6
|
||
WL 3,Y4NM3B+FR7
|
||
WL 3,Y4NM3B+FR8
|
||
WL 3,Y4NM3B+FR9
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#************
|
||
*
|
||
* #2 SUPER KARATE KICK
|
||
|
||
SUBR yok_2_superkick_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
WL 2,Y1TT5Z+FR2
|
||
|
||
* #4 SUPER KARATE KICK
|
||
|
||
SUBR yok_4_superkick_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
.word ANI_STARTATTACK,AT_LEAPING,10
|
||
WL 3,Y4KB3A+FR3
|
||
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 8,999,55,45,90000h,TGT_HEAD,64,82,10
|
||
WL ANI_SET_YVEL,40000h
|
||
.word ANI_FRICTION,4000h
|
||
WL 4,Y4KB3A+FR4
|
||
WL 4,Y4KB3A+FR5
|
||
|
||
.word ANI_ATTACK_ON, AMODE_SUPER_KICK,20,45,62,40 ;mode,x,y,w,h
|
||
WL 4,Y4KB3A+FR6
|
||
WLW ANI_SET_ZVEL,0h,AM_ABS
|
||
WL 4,Y4KB3A+FR6
|
||
.word ANI_ATTACK_OFF
|
||
.WORD ANI_ADD_MOVE,MOVE_C_7,2,2
|
||
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
WL ANI_IFBLOCKED,#missedb ;Yes, I hit blocker
|
||
|
||
.word ANI_SHAKER,30
|
||
|
||
;hit
|
||
; WL ANI_CODE,create_impact2
|
||
|
||
.word ANI_ZEROVELS
|
||
WWL ANI_SLIDE_BACK,30h,-70000h,#no_hit2
|
||
WL ANI_SET_YVEL,30000h
|
||
WL 7,Y4KB3A+FR6
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
|
||
#no_hit2
|
||
.word ANI_WAITHITGND
|
||
.word ANI_SHAKER,20
|
||
|
||
WL ANI_CODE,skick_delay
|
||
WL ANI_IFNOTSTATUS,#none0
|
||
WL 15,Y4KB3A+FR6
|
||
#none0
|
||
|
||
WL 3,Y4KB3A+FR7
|
||
WL 3,Y4KB3A+FR8
|
||
WL 3,Y4KB3A+FR9
|
||
WL 3,Y4KB3A+FR10
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#missed
|
||
#missedb
|
||
|
||
WL ANI_CODE,CALL_MISSES
|
||
WL 3,Y4KB3A+FR6
|
||
.word ANI_WAITHITGND
|
||
|
||
.ref skick_delay
|
||
WL ANI_CODE,skick_delay
|
||
WL ANI_IFNOTSTATUS,#none
|
||
WL 15,Y4KB3A+FR6
|
||
#none
|
||
|
||
WL 3,Y4KB3A+FR7
|
||
WL 3,Y4KB3A+FR8
|
||
WL 3,Y4KB3A+FR9
|
||
WL 3,Y4KB3A+FR10
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
SUBR yok_combo_superkick_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
.word ANI_STARTATTACK,AT_LEAPING,10
|
||
WL 3,Y4KB3A+FR3
|
||
|
||
WL 3,Y4KB3A+FR4
|
||
WL 4,Y4KB3A+FR5
|
||
|
||
.word ANI_ATTACK_ON, AMODE_KICK,20,35,72,50 ;mode,x,y,w,h
|
||
WL 2,Y4KB3A+FR6
|
||
WLW ANI_SET_ZVEL,0h,AM_ABS
|
||
.word ANI_ATTACK_OFF
|
||
|
||
WL ANI_IFNOTSTATUS,#missedc
|
||
WL ANI_IFBLOCKED,#missedbc ;Yes, I hit blocker
|
||
; .word ANI_SET_ATTACH
|
||
WLLL ANI_SETOPPVELS,000H,10000h,0h ;x,y,z vels
|
||
.WORD ANI_INC_COMBO
|
||
WL 4,Y4KB3A+FR6
|
||
|
||
.word ANI_SHAKER,30
|
||
|
||
.word ANI_ZEROVELS
|
||
|
||
.word ANI_SHAKER,20
|
||
WL 3,Y4KB3A+FR7
|
||
WL 3,Y4KB3A+FR8
|
||
WL 3,Y4KB3A+FR9
|
||
WL 3,Y4KB3A+FR10
|
||
|
||
.word ANI_FRICTION,4000h
|
||
.word ANI_SET_RPTCOUNT,3 ;rpt 2 times
|
||
.word ANI_CLR_BUTCOUNT
|
||
#skick_loop
|
||
WL 1,Y4KB3A+FR4
|
||
WL 2,Y4KB3A+FR5
|
||
|
||
.word ANI_ATTACK_ON, AMODE_KICK,20,35,72,50 ;mode,x,y,w,h
|
||
WL 2,Y4KB3A+FR6
|
||
.word ANI_ATTACK_OFF
|
||
|
||
WL ANI_IFNOTSTATUS,#missedc
|
||
WL ANI_IFBLOCKED,#missedbc ;Yes, I hit blocker
|
||
; .word ANI_SET_ATTACH
|
||
WLLL ANI_SETOPPVELS,000H,10000h,0h ;x,y,z vels
|
||
.WORD ANI_INC_COMBO
|
||
|
||
.word ANI_SHAKER,30
|
||
|
||
.word ANI_ZEROVELS
|
||
|
||
.word ANI_SHAKER,20
|
||
WL 2,Y4KB3A+FR7
|
||
WL 1,Y4KB3A+FR8
|
||
WL 2,Y4KB3A+FR9
|
||
WL 1,Y4KB3A+FR10
|
||
|
||
.word ANI_DEC_RPTCOUNT
|
||
WL ANI_IF_RPTCOUNT,#skick_loop
|
||
|
||
WWWL ANI_IF_BUTCOUNT_LT,PUNCHB_COUNT,1,#NO_KNEE
|
||
WL ANI_CHANGEANIM,yok_combo_knee_anim
|
||
#NO_KNEE
|
||
WWWL ANI_IF_BUTCOUNT_LT,SPUNCHB_COUNT,1,#NO_UPPER
|
||
WL ANI_CHANGEANIM,yok_combo_uppercut_anim
|
||
#NO_UPPER
|
||
WWWL ANI_IF_BUTCOUNT_LT,KICKB_COUNT,1,#NO_GUT
|
||
WL ANI_CHANGEANIM,yok_combo_gut_push_anim
|
||
#NO_GUT
|
||
WWWL ANI_IF_BUTCOUNT_LT,SKICKB_COUNT,1,#NO_HIPTOSS
|
||
WL ANI_CHANGEANIM,yok_combo_hiptoss_anim
|
||
#NO_HIPTOSS
|
||
.WORD ANI_DETACH
|
||
WL ANI_CODE,DO_COMBO_MESS
|
||
.WORD ANI_CLEAR_COMBO
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#missedc
|
||
#missedbc
|
||
.WORD ANI_DETACH
|
||
WL ANI_CODE,DO_COMBO_MESS
|
||
.WORD ANI_CLEAR_COMBO
|
||
WL ANI_CODE,CALL_MISSES
|
||
WL 3,Y4KB3A+FR6
|
||
.word ANI_WAITHITGND
|
||
WL 3,Y4KB3A+FR7
|
||
WL 3,Y4KB3A+FR8
|
||
WL 3,Y4KB3A+FR9
|
||
WL 3,Y4KB3A+FR10
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #2,#4 GUT PUSH
|
||
|
||
SUBR yok_2_gut_push_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
.word ANI_STARTATTACK,AT_PUNCH,6
|
||
.WORD ANI_ADD_MOVE,MOVE_C_5,2,2
|
||
|
||
.word ANI_FRICTION,4800h
|
||
WLW ANI_SET_XVEL,0a8000h,AM_FACE_REL
|
||
WL 2,Y4PS3B+FR1
|
||
WL 2,Y4PS3B+FR2
|
||
WL 2,Y4PS3B+FR3
|
||
.word ANI_ATTACK_ON, AMODE_GUTPUSH,-12,31,43,63 ;mode,x,y,w,h
|
||
WL 2,Y4PS3B+FR4
|
||
WL 2,Y4PS3B+FR5
|
||
WWL ANI_WAITHITOPP,9,Y4PS3B+FR6
|
||
.word ANI_ATTACK_OFF
|
||
.word ANI_ZEROVELS
|
||
|
||
WL ANI_IFBLOCKED,#missedb ;Yes, I hit blocker
|
||
WL 9,Y4PS3B+FR6
|
||
WL 3,Y4PS3B+FR7
|
||
WL 3,Y4PS3B+FR8
|
||
WL 3,Y4PS3B+FR9
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
#missedb
|
||
WL 3,Y4PS3B+FR6
|
||
WL 3,Y4PS3B+FR7
|
||
WL 3,Y4PS3B+FR8
|
||
WL 3,Y4PS3B+FR9
|
||
; WL 3,Y4PS3B+FR10
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
#*
|
||
SUBR yok_4_gut_push_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
.WORD ANI_ADD_MOVE,MOVE_C_5,2,2
|
||
.word ANI_STARTATTACK,AT_PUNCH,6
|
||
|
||
.word ANI_FRICTION,4800h
|
||
WLW ANI_SET_XVEL,0a8000h,AM_FACE_REL
|
||
WL 2,Y4PS3B+FR1
|
||
WL 2,Y4PS3B+FR2
|
||
WL 2,Y4PS3B+FR3
|
||
.word ANI_ATTACK_ON, AMODE_GUTPUSH,-12,31,43,63 ;mode,x,y,w,h
|
||
WL 2,Y4PS3B+FR4
|
||
WL 2,Y4PS3B+FR5
|
||
WL 9,Y4PS3B+FR6
|
||
.word ANI_ATTACK_OFF
|
||
.word ANI_ZEROVELS
|
||
|
||
WL ANI_IFBLOCKED,#missedb ;Yes, I hit blocker
|
||
WL 9,Y4PS3B+FR6
|
||
WL 3,Y4PS3B+FR7
|
||
WL 3,Y4PS3B+FR8
|
||
WL 3,Y4PS3B+FR9
|
||
WL 3,Y4PS3B+FR10
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
#missedb
|
||
WL 3,Y4PS3B+FR6
|
||
WL 3,Y4PS3B+FR7
|
||
WL 3,Y4PS3B+FR8
|
||
WL 3,Y4PS3B+FR9
|
||
WL 3,Y4PS3B+FR10
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*
|
||
SUBR yok_combo_gut_push_anim
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
.word ANI_CLR_BUTCOUNT
|
||
|
||
.word ANI_FRICTION,4800h
|
||
WLW ANI_SET_XVEL,98000h,AM_FACE_REL
|
||
.word ANI_ATTACK_ON, AMODE_GUTPUSH,-12,31,43,63 ;mode,x,y,w,h
|
||
.word ANI_IMMOBILIZE,60
|
||
WL 3,Y4PS3B+FR1
|
||
WL 3,Y4PS3B+FR2
|
||
WL 3,Y4PS3B+FR3
|
||
WL 3,Y4PS3B+FR4
|
||
WL 3,Y4PS3B+FR5
|
||
WL 10,Y4PS3B+FR6
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFBLOCKED,#missedbc ;Yes, I hit blocker
|
||
.WORD ANI_INC_COMBO
|
||
.word ANI_IMMOBILIZE,60
|
||
|
||
WL 3,Y4PS3B+FR7
|
||
WL 3,Y4PS3B+FR8
|
||
WL 3,Y4PS3B+FR9
|
||
WL 3,Y4PS3B+FR10
|
||
|
||
WWWL ANI_IF_BUTCOUNT_LT,SKICKB_COUNT,1,#NO_SALT
|
||
WL ANI_CHANGEANIM,yok_combo_salt_anim
|
||
#NO_SALT
|
||
|
||
.WORD ANI_DETACH
|
||
WL ANI_CODE,DO_COMBO_MESS
|
||
.WORD ANI_CLEAR_COMBO
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
#missedbc
|
||
.word ANI_IMMOBILIZE,1
|
||
WL 15,Y4PS3B+FR6
|
||
.WORD ANI_DETACH
|
||
WL ANI_CODE,DO_COMBO_MESS
|
||
.WORD ANI_CLEAR_COMBO
|
||
|
||
WL 3,Y4PS3B+FR7
|
||
WL 3,Y4PS3B+FR8
|
||
WL 3,Y4PS3B+FR9
|
||
WL 3,Y4PS3B+FR10
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* CLIMB UP TURNBUCKLES
|
||
|
||
SUBR yok_climb_up_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE|MODE_NOGRAVITY|MODE_OVERLAP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_SCROLL_CTRL,YOK_TBUKLY
|
||
|
||
WL ANI_CODE,face_inside
|
||
|
||
.word ANI_SHAKECORNER
|
||
|
||
.word ANI_OFFSET,2,3,0 ;6,7,0, spread out over 3
|
||
WL 3,Y2CT2Z+FR1
|
||
.word ANI_OFFSET,2,2,0
|
||
WL 3,Y2CT2Z+FR2
|
||
.word ANI_OFFSET,2,2,0
|
||
WL 2,Y2CT2Z+FR3
|
||
WL 2,Y2CT2Z+FR4
|
||
WL 2,Y2CT2Z+FR5
|
||
WL 2,Y2CT2Z+FR6
|
||
WL 2,Y2CT2Z+FR7
|
||
WL 2,Y2CT2Z+FR8
|
||
|
||
.WORD ANI_ADD_MOVE,MOVE_C_5,2,2
|
||
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETPLYRMODE,MODE_ONTURNBKL
|
||
.word ANI_SETMODE,MODE_NOAUTOFLIP|MODE_NOCONFINE|MODE_NOGRAVITY|MODE_OVERLAP
|
||
.word ANI_SCROLL_CTRL,SC_RESTORE
|
||
|
||
#repeat
|
||
WL 20,Y2CT2Z+FR8
|
||
WL ANI_GOTO,#repeat
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* CLIMB DOWN TURNBUCKLES
|
||
|
||
SUBR yok_climb_down_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE|MODE_NOGRAVITY
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_SCROLL_CTRL,SC_RESTORE
|
||
|
||
WL ANI_CODE,face_inside
|
||
|
||
.word ANI_SHAKECORNER
|
||
|
||
WL 2,Y2CT2Z+FR8
|
||
WL 2,Y2CT2Z+FR7
|
||
WL 2,Y2CT2Z+FR6
|
||
WL 2,Y2CT2Z+FR5
|
||
WL 2,Y2CT2Z+FR4
|
||
WL 2,Y2CT2Z+FR3
|
||
.word ANI_OFFSET,-2,-2,0
|
||
WL 3,Y2CT2Z+FR2
|
||
.word ANI_OFFSET,-2,-2,0
|
||
WL 3,Y2CT2Z+FR1
|
||
.word ANI_OFFSET,-2,-3,0
|
||
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* BIG NASTY BUTT-DROP OFF THE TURNBUCKLE
|
||
|
||
SUBR yok_tbukl_buttdrop_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE|MODE_NOGRAVITY|MODE_OVERLAP
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
.word ANI_SCROLL_CTRL,SC_RESTORE
|
||
|
||
.word ANI_OFFSET,-20,0,0
|
||
WL 4,Y2ZZ2X+FR1
|
||
.word ANI_OFFSET,0,60,0
|
||
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 36,190,190,190,90000h,TGT_CHEST,0,0,-30
|
||
WL ANI_CODE,check_xvel
|
||
|
||
.word ANI_STARTATTACK,AT_BUTTSTOMP,36
|
||
; .word ANI_SETPLYRMODE,MODE_INAIR2
|
||
WL ANI_CODE,set_tbukl_airmode
|
||
.word ANI_GRAVITY_ON
|
||
.word ANI_SHAKECORNER
|
||
|
||
WL 4,Y2ZZ2X+FR2
|
||
WL 4,Y2ZZ2X+FR3
|
||
WL ANI_CODE,set_tbukl_confine
|
||
|
||
.word ANI_ATTACK_ON_Z,AMODE_BSTOMP,-36,0,-30,110,38,80
|
||
WWL ANI_IFOPPMODE,MODE_ONGROUND,#opp_onground
|
||
WWL ANI_IFOPPMODE,MODE_DEAD,#opp_onground
|
||
.word ANI_ATTACK_ON_Z,AMODE_BSTOMP,-36,28,-30,110,38,80
|
||
#opp_onground
|
||
WL 4,Y2ZZ2X+FR4
|
||
.word ANI_WAITHITGND
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
.word ANI_ZEROVELS
|
||
.word ANI_ATTACK_OFF
|
||
.WORD ANI_ADD_MOVE,MOVE_C_5,2,2
|
||
WL ANI_IFSTATUS,#hit
|
||
|
||
;missed
|
||
WL ANI_CODE,CALL_MISSES
|
||
; WL ANI_CODE,tbukl_miss_damage
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_SHAKER,50
|
||
.word ANI_SHAKEALL,2
|
||
.word ANI_BOUNCE,6
|
||
WL 4,Y2ZZ2X+FR5
|
||
WL 4,Y2ZZ2X+FR4
|
||
.word ANI_WAITHITGND
|
||
.word ANI_SHAKER,25
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
WL ANI_GOTO,#common
|
||
|
||
#hit
|
||
WL ANI_CODE,CALL_ANI_AVERAGE_MOVE
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_DRAW_NAME,13
|
||
.word ANI_SHAKER,50
|
||
.word ANI_SHAKEALL,3
|
||
.word ANI_BOUNCE,6
|
||
WLW ANI_SET_ZVEL,20000h,AM_ABS
|
||
WL 4,Y2ZZ2X+FR5
|
||
WL 4,Y2ZZ2X+FR4
|
||
.word ANI_WAITHITGND
|
||
;TODO (JS) - put some kind of attack here.
|
||
.word ANI_ZEROVELS
|
||
.word ANI_IMMOBILIZE,30
|
||
.word ANI_SHAKER,25
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
|
||
#common
|
||
WL 4,Y2ZZ2X+FR5
|
||
WL 4,Y2ZZ2X+FR6
|
||
WL 12,Y2ZZ2X+FR7
|
||
|
||
.word ANI_XFLIP
|
||
|
||
WL 4,Y3GU2A+FR3
|
||
WL ANI_CHANGEANIM,yok_faceup_getup2_anim
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* GRAB & FLING OPPONENT (INTO A RUN)
|
||
|
||
SUBR yok_2_grabfling_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
.word ANI_STARTATTACK,AT_PUPPET,10
|
||
|
||
WL 2,Y1TT5Z+FR2
|
||
WL 2,Y1TT5Z+FR3
|
||
WL ANI_GOTO,#cont
|
||
|
||
SUBR yok_4_grabfling_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
.word ANI_STARTATTACK,AT_PUPPET,8
|
||
|
||
#cont
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 8,50,40,40,90000h,TGT_CHEST,40,0,25
|
||
WL ANI_SET_YVEL,0000h
|
||
|
||
WL 5,Y4GF3B+FR2
|
||
.word ANI_ATTACK_ON, AMODE_PUPPET_NOFLAIL,33,56,44,18 ;mode,x,y,w,h
|
||
WWL ANI_WAITHITOPP,6,Y4GF3B+FR3
|
||
.word ANI_ZERO_XZVELS
|
||
WWL ANI_WAITHITOPP,2,Y4GF3B+FR3
|
||
.word ANI_ATTACK_OFF
|
||
.WORD ANI_ADD_MOVE,MOVE_C_5,2,2
|
||
WL ANI_IFNOTSTATUS,#missedb
|
||
WL ANI_IFBLOCKED,#missedb
|
||
|
||
;got him
|
||
WL ANI_CODE,DO_GRUNT
|
||
.ref CALL_SETUP
|
||
WL ANI_CODE,CALL_SETUP
|
||
.word ANI_ATTACHZ,0,0,10 ;x & y don't matter.
|
||
.word ANI_SETOPPMODE,MODE_GHOST
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED
|
||
|
||
; attacker sequence
|
||
WWLLW ANI_SUPERSLAVE2,10,Y4GF3B+FR3,#puppet_tbl,0
|
||
WWLLW ANI_SUPERSLAVE2,5,Y4GF3B+FR4,#puppet_tbl,1
|
||
WWLLW ANI_SUPERSLAVE2,4,Y4GF3B+FR5,#puppet_tbl,2
|
||
WWLLW ANI_SUPERSLAVE2,3,Y4GF3B+FR6,#puppet_tbl,3
|
||
WWLLW ANI_SUPERSLAVE2,3,Y4GF3B+FR7,#puppet_tbl,4
|
||
WWLLW ANI_SUPERSLAVE2,3,Y4GF3B+FR8,#puppet_tbl,5
|
||
|
||
WL ANI_SLAVEANIM,#strt_run_tbl
|
||
|
||
.word ANI_CLROPPMODE,MODE_GHOST
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_DETACH
|
||
WL 10,Y4GF3B+FR9
|
||
.word ANI_OFFSET,-10,0,0 ;x,y,z
|
||
|
||
.word ANI_SETFACING
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#missedb
|
||
.ref fling_delay
|
||
WL ANI_CODE,fling_delay
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
WL 25,Y4GF3B+FR3
|
||
#missed
|
||
WL ANI_CODE,CALL_MISSES
|
||
WL 8,Y4GF3B+FR3
|
||
WL 4,Y4GF3B+FR2
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#puppet_tbl
|
||
.long #Bret
|
||
.long #Razor
|
||
.long #Taker
|
||
.long #Yokozuna
|
||
.long #Shawn
|
||
.long #BamBam
|
||
.long #Doink
|
||
.long #Adam
|
||
.long #Lex
|
||
|
||
#Bret
|
||
LWWW H4YR3A+FR1,50,1,1
|
||
LWWW H4YR3A+FR2,51,0,1
|
||
LWWW H4YR3A+FR3,45,-2,1
|
||
LWWW H4YR3A+FR5,33,4,1
|
||
LWWW H3RN3A+FR1,-6,6,0
|
||
LWWW H3RN3A+FR2,6,13,0
|
||
#Razor
|
||
LWWW R4YR3A+FR1,38,10,0
|
||
LWWW R4YR3A+FR2,28,10,0
|
||
LWWW R4YR3A+FR3,13,0,0
|
||
LWWW R4YR3A+FR4,-4,4,0
|
||
LWWW R3RN3D+FR10,-8,16,0
|
||
LWWW R3RN3D+FR11,8,22,0
|
||
#Taker
|
||
LWWW U4YR3B+FR2,35,11,0
|
||
LWWW U4YR3B+FR3,42,6,0
|
||
LWWW U4YR3B+FR4,32,10,0
|
||
LWWW U4YR3B+FR5,19,14,0
|
||
LWWW U3RN3A+FR2,-12,18,0
|
||
LWWW U3RN3A+FR2,-20,22,0
|
||
#Yokozuna
|
||
LWWW Y4YR3A+FR1,54,5,1
|
||
LWWW Y4YR3A+FR4,37,4,1
|
||
LWWW Y4YR3A+FR5,27,1,1
|
||
LWWW Y4YR3A+FR7,-4,-3,1
|
||
LWWW Y3RN3C+FR7,-5,16,0
|
||
LWWW Y3RN3C+FR8,15,19,0
|
||
#Shawn
|
||
LWWW S4YR3A+FR2,31,-1,1
|
||
LWWW S4YR3A+FR3,50,-12,1
|
||
LWWW S4YR3A+FR5,14,0,1
|
||
LWWW S4YR3A+FR6,6,2,1
|
||
LWWW S3RN3A+FR2,-6,14,0
|
||
LWWW S3RN3A+FR3,7,19,0
|
||
#BamBam
|
||
LWWW B4YR3A+FR3,44,6,0
|
||
LWWW B4YR3A+FR4,50,-1,0
|
||
LWWW B4YR3A+FR5,49,-2,0
|
||
LWWW B4YR3A+FR7,-15,-1,0
|
||
LWWW B3RN3A+FR1,-16,17,0
|
||
LWWW B3RN3A+FR2,-5,23,0
|
||
#Doink
|
||
LWWW D4YR3B+FR1,51,6,1
|
||
LWWW D4YR3B+FR2,50,7,1
|
||
LWWW D4YR3B+FR3,34,4,1
|
||
LWWW D4YR3B+FR4,10,9,1
|
||
LWWW D3RN3B+FR3,-1,18,0
|
||
LWWW D3RN3B+FR4,1,23,0
|
||
#Adam
|
||
.long 0
|
||
#Lex
|
||
LWWW L4YR3B+FR1,53,8,1
|
||
LWWW L4YR3B+FR2,40,0,1
|
||
LWWW L4YR3B+FR3,15,0,1
|
||
LWWW L4YR3B+FR4,-27,1,1
|
||
LWWW L3RN3B+FR2,-4,16,0
|
||
LWWW L3RN3B+FR3,17,18,0
|
||
|
||
|
||
#strt_run_tbl
|
||
.long start_run_flung,start_run_flung,start_run_flung
|
||
.long start_run_flung,start_run_flung,start_run_flung
|
||
.long start_run_flung,start_run_flung,start_run_flung
|
||
.long start_run_flung,start_run_flung,start_run_flung
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
|
||
SUBR yok_knockdwn_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_XFLIP
|
||
|
||
WL 2,Y3GU4A+FR13
|
||
WL 2,Y3GU2A+FR12
|
||
WL 2,Y3GU2A+FR7
|
||
WL ANI_SET_YVEL,39000h
|
||
|
||
WL 4,Y3CP3B+FR1
|
||
WL 4,Y3CP3B+FR2
|
||
WL 4,Y3CP3B+FR3
|
||
WL 4,Y3CP3B+FR4
|
||
WL 4,Y3CP3B+FR5
|
||
WL 4,Y3CP3B+FR6
|
||
WL 4,Y3CP3B+FR7
|
||
WL 4,Y3CP3B+FR8
|
||
|
||
.ref am_I_dead
|
||
WL ANI_CODE,am_I_dead
|
||
;If I'm dead, goto fall back
|
||
WL ANI_IFNOTSTATUS,#nodead
|
||
|
||
.word ANI_SETPLYRMODE,MODE_DEAD
|
||
.word ANI_END
|
||
|
||
#nodead
|
||
|
||
WL 4,Y3RL1A+FR1
|
||
.word ANI_WAITROLL
|
||
.ref yok_faceup_getup_anim
|
||
WL ANI_CHANGEANIM,yok_faceup_getup_anim
|
||
|
||
#*****************************************************************************
|
||
SUBR yok_climbthru_side_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE|MODE_NOCOLLIS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
WL ANI_CODE,SET_DIR_FACE
|
||
.word ANI_SETFACING
|
||
.WORD ANI_SET_WRESTLER_XFLIP
|
||
|
||
WLW ANI_SET_XVEL,3000h,AM_FACE_REL
|
||
|
||
WL 3,Y4CR3B+FR1
|
||
.word ANI_OFFSET,5,0,0
|
||
WL 3,Y4CR3B+FR2
|
||
.word ANI_BENDROPE,2
|
||
.word ANI_OFFSET,8,0,0 ;*****
|
||
WL 3,Y4CR3B+FR3
|
||
.word ANI_OFFSET,8,0,0 ;*****
|
||
WL 3,Y4CR3B+FR4
|
||
|
||
.word ANI_ROPE_Z,R_TOP,RZ_HIGH
|
||
.word ANI_ROPE_Z,R_MIDDLE,RZ_HIGH
|
||
|
||
.word ANI_OFFSET,5,0,0 ;*****
|
||
WL 3,Y4CR3B+FR5
|
||
.word ANI_OFFSET,7,0,0 ;*****
|
||
WL 3,Y4CR3B+FR6
|
||
.word ANI_OFFSET,12,0,0 ;*****
|
||
WL 3,Y4CR3B+FR8
|
||
.word ANI_BENDROPE,2
|
||
.word ANI_OFFSET,12,0,0 ;*****
|
||
WL 3,Y4CR3B+FR9
|
||
.word ANI_ROPE_Z,R_BOTTOM,RZ_HIGH
|
||
.word ANI_OFFSET,10,0,0 ;*****
|
||
WL 3,Y4CR3B+FR10
|
||
.word ANI_BENDROPE,-1
|
||
.word ANI_OFFSET,10,-3,0
|
||
.word ANI_ZEROVELS
|
||
WL 3,Y4CR3B+FR11
|
||
WL 3,Y4CR3B+FR12
|
||
|
||
;now jump off...
|
||
WL 2,Y4JD4A+FR3
|
||
|
||
.word ANI_SET_IDIOT
|
||
WWL ANI_SETLONG,OBJ_GRAVITY,0F000h
|
||
WL ANI_SET_YVEL,60000h
|
||
|
||
WLW ANI_SET_XVEL,30000h,AM_FACE_REL
|
||
|
||
; WL 3,Y4JD4A+FR5
|
||
.word ANI_WAITHITGND
|
||
.word ANI_SHAKER,40
|
||
WWL ANI_SETLONG,OBJ_GRAVITY,GRAVITY
|
||
|
||
.word ANI_ROPE_Z,R_TOP,RZ_NORM
|
||
.word ANI_ROPE_Z,R_MIDDLE,RZ_NORM
|
||
.word ANI_ROPE_Z,R_BOTTOM,RZ_NORM
|
||
|
||
.word ANI_ZEROVELS
|
||
WL 2,Y4JD4A+FR6
|
||
WL 2,Y4JD4A+FR7
|
||
WL 4,Y4JD4A+FR8
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_CLEAR_CLIMB
|
||
|
||
.word ANI_SETMODE,MODE_NOCONFINE
|
||
.word ANI_END
|
||
|
||
|
||
#*****************************************************************************
|
||
|
||
SUBR yok_climbin_side_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE|MODE_OVERLAP|MODE_NOCOLLIS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
WL ANI_CODE,SET_DIR_FACE
|
||
.word ANI_SETFACING
|
||
.WORD ANI_SET_WRESTLER_XFLIP
|
||
|
||
;jump in
|
||
WL 2,Y4JD4A+FR3
|
||
|
||
WWL ANI_SETLONG,OBJ_GRAVITY,0F000h
|
||
WL ANI_CODE,#set_trgt
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
.word ANI_LEAPATPOS,14h,200,0,0,0 ;#ticks,dist,xoff,yoff,zoff
|
||
|
||
; WL 3,Y4JD4A+FR5
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WWL ANI_SETLONG,OBJ_GRAVITY,GRAVITY
|
||
|
||
.word ANI_ROPE_Z,R_TOP,RZ_HIGH
|
||
.word ANI_ROPE_Z,R_MIDDLE,RZ_HIGH
|
||
.word ANI_ROPE_Z,R_BOTTOM,RZ_HIGH
|
||
|
||
WL 3,Y4JD4A+FR6
|
||
WL 2,Y4JD4A+FR7
|
||
WL 2,Y4JD4A+FR8
|
||
|
||
WLW ANI_SET_XVEL,4000h,AM_FACE_REL
|
||
|
||
;climb through
|
||
WL 3,Y4CR3B+FR1
|
||
.word ANI_OFFSET,10,0,0 ;*****
|
||
WL 2,Y4CR3B+FR2
|
||
.word ANI_BENDROPE,2
|
||
.word ANI_OFFSET,10,0,0 ;*****
|
||
WL 3,Y4CR3B+FR3
|
||
.word ANI_OFFSET,10,0,0 ;*****
|
||
WL 2,Y4CR3B+FR4
|
||
.word ANI_ROPE_Z,R_BOTTOM,RZ_NORM
|
||
|
||
WL 3,Y4CR3B+FR5
|
||
WL 2,Y4CR3B+FR6
|
||
.word ANI_ROPE_Z,R_MIDDLE,RZ_NORM
|
||
.word ANI_OFFSET,10,0,0 ;*****
|
||
WL 3,Y4CR3B+FR8
|
||
.word ANI_BENDROPE,3
|
||
.word ANI_OFFSET,10,0,0 ;*****
|
||
WL 2,Y4CR3B+FR9
|
||
.word ANI_OFFSET,10,0,0 ;*****
|
||
WL 3,Y4CR3B+FR10
|
||
.word ANI_ROPE_Z,R_MIDDLE,RZ_NORM
|
||
.word ANI_ROPE_Z,R_BOTTOM,RZ_NORM
|
||
.word ANI_BENDROPE,-1
|
||
.word ANI_OFFSET,6,0,0
|
||
WL 2,Y4CR3B+FR11
|
||
.word ANI_OFFSET,8,0,0
|
||
WL 3,Y4CR3B+FR12
|
||
.word ANI_ZEROVELS
|
||
|
||
.word ANI_CLEAR_CLIMB
|
||
|
||
;done
|
||
|
||
.word ANI_ROPE_Z,R_TOP,RZ_NORM
|
||
.word ANI_ROPE_Z,R_MIDDLE,RZ_NORM
|
||
.word ANI_ROPE_Z,R_BOTTOM,RZ_NORM
|
||
|
||
.word ANI_SETMODE,MODE_NOCONFINE
|
||
.word ANI_END
|
||
|
||
#set_trgt
|
||
movi RING_X_CENTER-0f8h-60,a0 ;Jump onto left side apron
|
||
move *a13(OBJ_XPOSINT),a14
|
||
cmpi RING_X_CENTER,a14
|
||
jrlt #onlft
|
||
;On right side
|
||
movi RING_X_CENTER+0f8h+60,a0 ;Jump onto right side apron
|
||
#onlft
|
||
move a0,*a13(TGT_XOFF)
|
||
|
||
movi RING_Z_CENTER,a0
|
||
move a0,*a13(TGT_ZOFF)
|
||
|
||
movi MAT_Y,a0
|
||
move a0,*a13(TGT_YOFF)
|
||
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
SUBR yok_climbthru_bot_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE|MODE_OVERLAP|MODE_NOCOLLIS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
;Must rotate toward ropes!
|
||
;Do a different sequence
|
||
|
||
;lie down
|
||
WL ANI_CODE,#ckspin
|
||
WL ANI_IFSTATUS,#dir4
|
||
|
||
;Facing #2, spin first!
|
||
WL 3,Y1TT5Z+FR2
|
||
WL 3,Y1TT5Z+FR3
|
||
#dir4
|
||
WL 4,Y3GU2A+FR14
|
||
WL 4,Y3GU2A+FR13
|
||
WL 4,Y3GU2A+FR12
|
||
WL 5,Y3GU2A+FR11
|
||
WL 5,Y3GU2A+FR10
|
||
; WL 4,Y3GU2A+FR9
|
||
WL 5,Y3GU2A+FR8
|
||
WL 5,Y3GU2A+FR7
|
||
|
||
;roll over once
|
||
WLW ANI_SET_ZVEL,90000h,AM_ABS
|
||
|
||
WL 3,Y3RL1A+FR6
|
||
WL 3,Y3RL1A+FR7
|
||
WL 3,Y3RL1A+FR8
|
||
WL 3,Y3RL1A+FR9
|
||
WL 3,Y3RL1A+FR10
|
||
WL 3,Y3RL1A+FR1
|
||
WL 3,Y3RL1A+FR2
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE|MODE_OVERLAP|MODE_NOSHADOW|MODE_NOCOLLIS
|
||
|
||
.word ANI_SET_IDIOT
|
||
;climb through
|
||
.word ANI_OFFSET,0,-37h,0 ;x,y,z
|
||
.WORD ANI_XFLIP
|
||
WL 3,Y2KB3A+FR7
|
||
WL 3,Y2KB3A+FR6
|
||
WL 3,Y2KB3A+FR5
|
||
.WORD ANI_XFLIP
|
||
|
||
.word ANI_CLEAR_CLIMB
|
||
.word ANI_FACEUP
|
||
.word ANI_SETMODE,MODE_NOCONFINE
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#ckspin
|
||
move *a13(FACING_DIR),a14
|
||
btst 0,a14
|
||
jrnz #faceup
|
||
|
||
move *a13(ANIMODE),a0
|
||
ori MODE_STATUS,a0
|
||
move a0,*a13(ANIMODE)
|
||
RETS
|
||
#faceup
|
||
move *a13(ANIMODE),a0
|
||
ANDI 0FFFFH-MODE_STATUS,a0
|
||
move a0,*a13(ANIMODE)
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
|
||
SUBR yok_climbin_bot_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE|MODE_OVERLAP|MODE_NOCOLLIS
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
;climb in
|
||
.word ANI_GRAVITY_OFF
|
||
.WORD ANI_XFLIP
|
||
WL 3,Y2KB3A+FR5
|
||
WL 3,Y2KB3A+FR6
|
||
WL 3,Y2KB3A+FR7
|
||
.WORD ANI_XFLIP
|
||
.word ANI_OFFSET,0,37h,-60
|
||
|
||
;roll
|
||
WLW ANI_SET_ZVEL,-70000h,AM_ABS
|
||
.word ANI_FRICTION,3000h
|
||
WL 3,Y3RL1A+FR1
|
||
WL 3,Y3RL1A+FR10
|
||
WL 3,Y3RL1A+FR9
|
||
WL 3,Y3RL1A+FR8
|
||
WL 3,Y3RL1A+FR7
|
||
WL 3,Y3RL1A+FR6
|
||
.word ANI_ZEROVELS
|
||
.word ANI_GRAVITY_ON
|
||
|
||
;get up
|
||
WL 4,Y3GU2A+FR7
|
||
WL 4,Y3GU2A+FR8
|
||
; WL 4,Y3GU2A+FR9
|
||
WL 4,Y3GU2A+FR10
|
||
WL 4,Y3GU2A+FR11
|
||
WL 4,Y3GU2A+FR12
|
||
WL 4,Y3GU2A+FR13
|
||
WL 4,Y3GU2A+FR14
|
||
|
||
; WL ANI_CODE,clr_climb
|
||
.word ANI_CLEAR_CLIMB
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETMODE,MODE_NOCONFINE
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
|
||
SUBR yok_climbthru_top_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE|MODE_OVERLAP|MODE_NOCOLLIS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
;lie down
|
||
WL ANI_CODE,#set_zvel1
|
||
WL ANI_IFSTATUS,#dir4
|
||
;Facing #2
|
||
WL 3,Y1TT5Z+FR2
|
||
WL 3,Y1TT5Z+FR3
|
||
#dir4
|
||
WL 4,Y3GU2A+FR14
|
||
WL 4,Y3GU2A+FR13
|
||
WL 4,Y3GU2A+FR12
|
||
WL 5,Y3GU2A+FR11
|
||
WL 5,Y3GU2A+FR10
|
||
; WL 4,Y3GU2A+FR9
|
||
WL 5,Y3GU2A+FR8
|
||
WL 5,Y3GU2A+FR7
|
||
|
||
;roll over once
|
||
WL ANI_CODE,#set_zvel2
|
||
WL 3,Y3RL1A+FR6
|
||
WL 3,Y3RL1A+FR5
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE|MODE_OVERLAP|MODE_NOSHADOW|MODE_NOCOLLIS
|
||
WL 3,Y3RL1A+FR4
|
||
WL 3,Y3RL1A+FR3
|
||
WL 3,Y3RL1A+FR2
|
||
|
||
.word ANI_SET_IDIOT
|
||
;climb through
|
||
.word ANI_OFFSET,0,-61,0
|
||
.word ANI_ZEROVELS
|
||
.WORD ANI_XFLIP
|
||
WL 3,Y4KB3A+FR6
|
||
WL 3,Y4KB3A+FR7
|
||
WL 3,Y4KB3A+FR8
|
||
.WORD ANI_XFLIP
|
||
|
||
.word ANI_ZERO_XZVELS
|
||
|
||
.word ANI_CLEAR_CLIMB
|
||
.WORD ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NOCONFINE
|
||
.word ANI_END
|
||
|
||
#set_zvel1
|
||
move *a13(FACING_DIR),a14
|
||
btst 0,a14
|
||
jrz #facedwn
|
||
move *a13(ANIMODE),a0
|
||
ANDI 0FFFFH-MODE_STATUS,a0
|
||
move a0,*a13(ANIMODE)
|
||
rets
|
||
|
||
#facedwn
|
||
move *a13(ANIMODE),a0
|
||
ori MODE_STATUS,a0
|
||
move a0,*a13(ANIMODE)
|
||
rets
|
||
|
||
#set_zvel2
|
||
movi -50000h,a0
|
||
move a0,*a13(OBJ_ZVEL),L
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
|
||
SUBR yok_rollthru_top_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE|MODE_OVERLAP|MODE_NOCOLLIS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
;roll over once
|
||
WLW ANI_SET_ZVEL,-50000h,AM_ABS
|
||
WL 3,Y3RL1A+FR6
|
||
WL 3,Y3RL1A+FR5
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE|MODE_OVERLAP|MODE_NOSHADOW|MODE_NOCOLLIS
|
||
WL 3,Y3RL1A+FR4
|
||
WL 3,Y3RL1A+FR3
|
||
WL 3,Y3RL1A+FR2
|
||
|
||
;climb through
|
||
.word ANI_OFFSET,0,-61,0
|
||
.word ANI_ZEROVELS
|
||
.word ANI_XFLIP
|
||
WL 3,Y4KB3A+FR6
|
||
WL 3,Y4KB3A+FR7
|
||
WL 3,Y4KB3A+FR8
|
||
.word ANI_XFLIP
|
||
|
||
.word ANI_ZERO_XZVELS
|
||
|
||
.word ANI_CLEAR_CLIMB
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NOCONFINE
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
|
||
SUBR yok_climbin_top_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE|MODE_OVERLAP|MODE_NOCOLLIS
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
;climb in
|
||
.WORD ANI_XFLIP
|
||
WL 3,Y4KB3A+FR8
|
||
WL 3,Y4KB3A+FR7
|
||
WL 3,Y4KB3A+FR6
|
||
.WORD ANI_XFLIP
|
||
.word ANI_OFFSET,0,61,0
|
||
|
||
;roll over
|
||
WL ANI_CODE,#set_zvel2
|
||
WL 3,Y3RL1A+FR3
|
||
WL 3,Y3RL1A+FR4
|
||
WL 3,Y3RL1A+FR5
|
||
WL 3,Y3RL1A+FR6
|
||
|
||
.word ANI_ZEROVELS
|
||
|
||
;get up
|
||
WL 4,Y3GU2A+FR7
|
||
WL 4,Y3GU2A+FR8
|
||
; WL 4,Y3GU2A+FR9
|
||
WL 4,Y3GU2A+FR10
|
||
WL 4,Y3GU2A+FR11
|
||
WL 4,Y3GU2A+FR12
|
||
WL 4,Y3GU2A+FR13
|
||
WL 4,Y3GU2A+FR14
|
||
|
||
; WL ANI_CODE,clr_climb
|
||
.word ANI_CLEAR_CLIMB
|
||
|
||
.WORD ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NOCONFINE
|
||
.word ANI_END
|
||
|
||
|
||
#set_zvel2
|
||
movi 52000h,a0
|
||
move a0,*a13(OBJ_ZVEL),L
|
||
rets
|
||
|
||
#****************************************************************************
|
||
*
|
||
* PIN OPPONENT AND RAISE ARM IN VICTORY
|
||
|
||
;Need to have this guy walk toward fallen opponent so he
|
||
;can get closer!
|
||
|
||
;This pin must be started only when opponent is on the ground!
|
||
|
||
SUBR yok_2_pin_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
;Rotate!
|
||
WL 3,Y1TT5Z+FR2
|
||
WL 3,Y1TT5Z+FR3
|
||
|
||
SUBR yok_4_pin_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WL 4,Y3PF3C+FR1
|
||
WL 4,Y3PF3C+FR2
|
||
WL 4,Y3PF3C+FR3
|
||
WL 4,Y3PF3C+FR4
|
||
WL 4,Y3PF3C+FR5
|
||
WL 4,Y3PF3C+FR6
|
||
WL 4,Y3PF3C+FR7
|
||
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 30,999,80h,50h,90000h,TGT_CHEST|TGT_GROUND,0,57,-15
|
||
WL ANI_CODE,hit_nearest
|
||
|
||
WL 4,Y3PF3C+FR8
|
||
.word ANI_OFFSET,0,34,0 ;x,y,z
|
||
WL 22,Y3PF3C+FR9
|
||
WL ANI_CODE,#bucket_salt
|
||
|
||
WWL ANI_SETLONG,DEBRIS_X,[5,-5] ;Y,X of head
|
||
|
||
.word ANI_SHAKER,40
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_SHAKEALL,2
|
||
|
||
.word ANI_ATTACK_ON_Z, AMODE_STOMP,-40,-8,-25,76,20,50 ;mode,x,y,z,w,h,d
|
||
.word ANI_ZERO_XZVELS
|
||
WL 4,Y3PF3C+FR10
|
||
WWL ANI_SETLONG,DEBRIS_X,[5,-15] ;Y,X of head
|
||
WL 4,Y3PF3C+FR11
|
||
WWL ANI_SETLONG,DEBRIS_X,[5,5] ;Y,X of head
|
||
WL 4,Y3PF3C+FR12
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_CODE,DO_CROWD_CHEER
|
||
.word ANI_BOUNCE,3
|
||
WL 4,Y3PF3C+FR12
|
||
.word ANI_WAITHITGND
|
||
|
||
WWL ANI_SETLONG,DEBRIS_X,0 ;Y,X of head
|
||
|
||
WL ANI_CODE,SMALL_BOUNCE
|
||
.word ANI_SHAKEALL,2
|
||
.word ANI_ATTACK_ON_Z, AMODE_STOMP,-40,-8,-25,76,20,50 ;mode,x,y,z,w,h,d
|
||
WL 1,Y3PF3C+FR12
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_SET_YVEL,30000h
|
||
|
||
.ref HIT_THE_MAT,SMALL_BOUNCE
|
||
|
||
WL 4,Y3PF3C+FR12
|
||
.ref win_announce
|
||
WL ANI_CODE,win_announce
|
||
; WLW ANI_ATTCHIMAGE,0,0 ;Turn it off
|
||
WL 50,Y3PF3C+FR12
|
||
|
||
.word ANI_LOOP
|
||
;Do another ground hit on opponent
|
||
.ref grnd_hit
|
||
WL ANI_CODE,grnd_hit
|
||
|
||
WL ANI_SET_YVEL,42000h
|
||
WLW ANI_SET_ZVEL,22000h,AM_ABS
|
||
WL 5,Y5GU4B+FR1
|
||
WL 5,Y5GU4B+FR2
|
||
WL 5,Y5GU4B+FR3
|
||
WL 5,Y5GU4B+FR4
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL 5,Y5GU4B+FR5
|
||
WL 5,Y5GU4V+FR6
|
||
WL 5,Y5GU4B+FR7
|
||
WL 5,Y5GU4B+FR8
|
||
|
||
WL 7,Y5RV5A+FR1
|
||
WL 7,Y5RV5A+FR2
|
||
WL 7,Y5RV5A+FR3
|
||
WL 7,Y5RV5A+FR4
|
||
WL 7,Y5RV5A+FR5
|
||
WL 7,Y5RV5A+FR6
|
||
WL 7,Y5RV5A+FR7
|
||
WL 7,Y5RV5A+FR8
|
||
WL 40,Y5RV5A+FR9
|
||
WL 7,Y5RV5A+FR10
|
||
WL 7,Y5RV5A+FR11
|
||
#hold WL 1000,Y5RV5A+FR12
|
||
WL ANI_GOTO,#hold
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#bucket_salt
|
||
movi 100,a0
|
||
.ref RNDPER
|
||
calla RNDPER
|
||
jrls #x
|
||
calla create_bucket_salt
|
||
#x rets
|
||
|
||
|
||
******************************************************************************
|
||
* RAISE ARM IN VICTORY FROM A STANCE
|
||
|
||
SUBR yok_2_raise_arm_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WL ANI_CODE,DO_CROWD_CHEER
|
||
WL ANI_CODE,win_announce
|
||
|
||
WL 3,Y1TT5Z+FR2
|
||
WL 3,Y1TT5Z+FR3
|
||
WL ANI_GOTO,#cont
|
||
|
||
SUBR yok_4_raise_arm_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WL ANI_CODE,DO_CROWD_CHEER
|
||
WL ANI_CODE,win_announce
|
||
|
||
#cont WL 7,Y5RV5A+FR1
|
||
WL 7,Y5RV5A+FR2
|
||
WL 7,Y5RV5A+FR3
|
||
WL 7,Y5RV5A+FR4
|
||
WL 7,Y5RV5A+FR5
|
||
WL 7,Y5RV5A+FR6
|
||
WL 7,Y5RV5A+FR7
|
||
WL 7,Y5RV5A+FR8
|
||
WL 40,Y5RV5A+FR9
|
||
WL 7,Y5RV5A+FR10
|
||
WL 7,Y5RV5A+FR11
|
||
|
||
|
||
.word ANI_SET_RPTCOUNT,-4 ;set count to rnd from 0 to 4
|
||
#lp0 WL 55,Y5RV5A+FR12
|
||
.word ANI_DEC_RPTCOUNT
|
||
WL ANI_IF_RPTCOUNT,#lp0
|
||
|
||
WL ANI_CODE,check_raisearm_bit
|
||
WL ANI_IFSTATUS,#wakeup
|
||
|
||
;don't wake up.
|
||
#floop WL 1000,Y5RV5A+FR12
|
||
WL ANI_GOTO,#floop
|
||
|
||
#wakeup
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_FACEDOWN
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #4 UPPERCUT
|
||
|
||
***********************************************************************
|
||
SUBR yok_combo_uppercut_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
.word ANI_STARTATTACK,AT_PUNCH,8
|
||
WL 2,Y4UP3B+FR1
|
||
WL 2,Y4UP3B+FR2
|
||
WL 2,Y4UP3B+FR3
|
||
WL 2,Y4UP3B+FR4
|
||
.word ANI_ATTACK_ON, AMODE_UPRCUT,20,34,80,70 ;mode,x,y,w,h
|
||
WL 2,Y4UP3B+FR5
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFNOTSTATUS,#missedc
|
||
WL ANI_IFBLOCKED,#missedbc ;Yes, I hit blocker
|
||
;Got him
|
||
;Hit, spray some explosions
|
||
WL ANI_CODE,#set_zvel
|
||
.word ANI_SHAKER,35
|
||
.word ANI_INC_COMBO
|
||
|
||
;Turn on explosion sound effect
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
|
||
WWL ANI_SLIDE_BACK,30h,-70000h,#no_hit2c
|
||
WL 10,Y4UP3B+FR6
|
||
|
||
#no_hit2c
|
||
WL ANI_CODE,DO_COMBO_MESS
|
||
.WORD ANI_CLEAR_COMBO
|
||
WL 20,Y4UP3B+FR6
|
||
WL 2,Y4UP3B+FR7
|
||
WL 2,Y4UP3B+FR8
|
||
WL 2,Y4UP3B+FR9
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
#missedbc
|
||
WL 20,Y4UP3B+FR6
|
||
#missedc
|
||
WL ANI_CODE,DO_COMBO_MESS
|
||
.WORD ANI_CLEAR_COMBO
|
||
WL 5,Y4UP3B+FR6
|
||
WL 5,Y4UP3B+FR7
|
||
WL 5,Y4UP3B+FR8
|
||
WL 5,Y4UP3B+FR9
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
***********************************************************************
|
||
SUBR yok_4_uppercut_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
.WORD ANI_ADD_MOVE,MOVE_C_5,2,2
|
||
WLW ANI_SET_XVEL,10000h,AM_FACE_REL
|
||
.word ANI_STARTATTACK,AT_PUNCH,8
|
||
WL 1,Y4UP3B+FR1
|
||
WL 2,Y4UP3B+FR2
|
||
WL 2,Y4UP3B+FR3
|
||
WL 2,Y4UP3B+FR4
|
||
.word ANI_ATTACK_ON, AMODE_UPRCUT,20,24,40,80 ;mode,x,y,w,h
|
||
WL 2,Y4UP3B+FR5
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
WL ANI_IFBLOCKED,#missedb ;Yes, I hit blocker
|
||
;Got him
|
||
;Hit, spray some explosions
|
||
|
||
.word ANI_SET_ATTACH
|
||
.word ANI_DEBRISAT,400,1,10,50,0 ;%chance, tbl index, x,y,z off
|
||
.word ANI_DETACH
|
||
WL ANI_CODE,CALL_OTHER_AVERAGE
|
||
WL ANI_CODE,impact_sound
|
||
|
||
WL ANI_CODE,#set_zvel
|
||
.word ANI_SHAKER,35
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
WWL ANI_SLIDE_BACK,30h,-70000h,#no_hit2
|
||
WL 10,Y4UP3B+FR6
|
||
#no_hit2
|
||
WL 20,Y4UP3B+FR6
|
||
WL 2,Y4UP3B+FR7
|
||
WL 2,Y4UP3B+FR8
|
||
WL 2,Y4UP3B+FR9
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#set_zvel
|
||
move *a13(WHOIHIT),a0,L
|
||
move *a0(OBJ_ZVEL),a14,L
|
||
jrnz #skip
|
||
movi 10000h,a14
|
||
move a14,*a0(OBJ_ZVEL),L
|
||
#skip rets
|
||
|
||
#missedb
|
||
WL 10,Y4UP3B+FR6
|
||
#missed
|
||
WL 4,Y4UP3B+FR6
|
||
WL 4,Y4UP3B+FR7
|
||
WL 4,Y4UP3B+FR8
|
||
WL 4,Y4UP3B+FR9
|
||
|
||
; .word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #4 Jabs
|
||
|
||
SUBR yok_2_jabs_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
.word ANI_STARTATTACK,AT_LEAPING,17
|
||
WL 1,Y1TT5Z+FR2
|
||
WL 1,Y1TT5Z+FR3
|
||
|
||
SUBR yok_4_jabs_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
.word ANI_STARTATTACK,AT_LEAPING,15
|
||
.WORD ANI_ADD_MOVE,MOVE_C_5,2,2
|
||
.word ANI_SET_RPTCOUNT,3 ;rpt 2 times
|
||
|
||
#rpt
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 5,999,4ah,50,90000h,TGT_HEAD,65,90,10
|
||
WL ANI_CODE,no_bk_xvel
|
||
|
||
WL ANI_SET_YVEL,10000h
|
||
|
||
.word ANI_CLR_BUTCOUNT
|
||
WL 3,Y4JB3A+FR1
|
||
WL 3,Y4JB3A+FR2
|
||
.word ANI_ATTACK_ON, AMODE_PUNCH2,27,80,48,18 ;mode,x,y,w,h
|
||
.word ANI_ZERO_XZVELS
|
||
WL 2,Y4JB3A+FR3
|
||
.word ANI_ATTACK_OFF
|
||
|
||
WWL ANI_SLIDE_BACK,30h,-70000h,#no_hit2
|
||
WL ANI_SET_YVEL,40000h
|
||
WL 3,Y4JB3A+FR4
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL ANI_GOTO,#missed
|
||
#no_hit2
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
WL ANI_IFBLOCKED,#missedb ;Yes, I hit blocker
|
||
|
||
.word ANI_IMMOBILIZE,20
|
||
|
||
.word ANI_SET_ATTACH
|
||
.word ANI_DEBRISAT,200,2,0,100,0 ;%chance, tbl index, x,y,z off
|
||
.ref impact_sound
|
||
WL ANI_CODE,impact_sound
|
||
.word ANI_SHAKEALL,1
|
||
.word ANI_SHAKER,25
|
||
.word ANI_DETACH
|
||
|
||
; .word ANI_SET_ATTACH
|
||
WLLL ANI_SETOPPVELS,28000h,18000h,0h ;x,y,z vels
|
||
WL 2,Y4JB3A+FR4
|
||
WL 2,Y4JB3A+FR5
|
||
WL 2,Y4JB3A+FR6
|
||
WL 2,Y4JB3A+FR7
|
||
|
||
WWWL ANI_IF_BUTCOUNT_LT,SPUNCHB_COUNT,1,#ex
|
||
#goto .word ANI_DEC_RPTCOUNT
|
||
WL ANI_IF_RPTCOUNT,#rpt
|
||
|
||
#ex2
|
||
.word ANI_IMMOBILIZE,0
|
||
WL 8,Y4JB3A+FR7
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#ex
|
||
WWWL ANI_IF_BUTCOUNT_LT,PUNCHB_COUNT,1,#ex2
|
||
WL ANI_GOTO,#goto
|
||
|
||
#missed
|
||
.word ANI_SHAKER,30
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
#missedb
|
||
.word ANI_IMMOBILIZE,0
|
||
WL 2,Y4JB3A+FR4
|
||
WL 2,Y4JB3A+FR5
|
||
WL 2,Y4JB3A+FR6
|
||
WL 2,Y4JB3A+FR7
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
*********************************************************************************
|
||
SUBR yok_combo_jabs_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
.WORD ANI_CLEAR_COMBO
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
.word ANI_STARTATTACK,AT_LEAPING,15
|
||
|
||
WL ANI_CODE,no_bk_xvel
|
||
|
||
WL ANI_SET_YVEL,10000h
|
||
|
||
WL 3,Y4JB3A+FR1
|
||
WL 3,Y4JB3A+FR2
|
||
.word ANI_ZERO_XZVELS
|
||
.WORD ANI_INC_COMBO
|
||
.word ANI_ATTACK_ON, AMODE_PUNCH2,27,50,68,38 ;mode,x,y,w,h
|
||
WL 1,Y4JB3A+FR3
|
||
.word ANI_ATTACK_OFF
|
||
|
||
WL ANI_IFNOTSTATUS,#missedc
|
||
WL ANI_IFBLOCKED,#missedbc ;Yes, I hit blocker
|
||
WLLL ANI_SETOPPVELS,0,10000h,0h ;x,y,z vels
|
||
.WORD ANI_INC_COMBO
|
||
WL 2,Y4JB3A+FR3
|
||
|
||
.word ANI_IMMOBILIZE,25
|
||
|
||
.word ANI_SET_ATTACH
|
||
.word ANI_DEBRISAT,200,2,0,100,0 ;%chance, tbl index, x,y,z off
|
||
.ref impact_sound
|
||
WL ANI_CODE,impact_sound
|
||
.word ANI_SHAKEALL,1
|
||
.word ANI_SHAKER,25
|
||
.word ANI_DETACH
|
||
|
||
WL 2,Y4JB3A+FR4
|
||
WL 3,Y4JB3A+FR5
|
||
WL 2,Y4JB3A+FR6
|
||
WL 2,Y4JB3A+FR7
|
||
|
||
.word ANI_SET_RPTCOUNT,3 ;rpt 2 times
|
||
#rptc
|
||
.word ANI_CLR_BUTCOUNT
|
||
WL ANI_CODE,no_bk_xvel
|
||
|
||
WL ANI_SET_YVEL,10000h
|
||
|
||
WL 1,Y4JB3A+FR1
|
||
WL 2,Y4JB3A+FR2
|
||
.word ANI_ZERO_XZVELS
|
||
.word ANI_ATTACK_ON, AMODE_PUNCH2,27,50,68,38 ;mode,x,y,w,h
|
||
WL 1,Y4JB3A+FR3
|
||
.word ANI_ATTACK_OFF
|
||
|
||
WL ANI_IFNOTSTATUS,#missedc
|
||
WL ANI_IFBLOCKED,#missedbc ;Yes, I hit blocker
|
||
; .word ANI_SET_ATTACH
|
||
WLLL ANI_SETOPPVELS,000H,10000h,0h ;x,y,z vels
|
||
.WORD ANI_INC_COMBO
|
||
WL 1,Y4JB3A+FR3
|
||
|
||
.word ANI_IMMOBILIZE,20
|
||
|
||
.word ANI_SET_ATTACH
|
||
.word ANI_DEBRISAT,200,2,0,100,0 ;%chance, tbl index, x,y,z off
|
||
.ref impact_sound
|
||
WL ANI_CODE,impact_sound
|
||
.word ANI_SHAKEALL,1
|
||
.word ANI_SHAKER,25
|
||
.word ANI_DETACH
|
||
|
||
WL 1,Y4JB3A+FR4
|
||
WL 2,Y4JB3A+FR5
|
||
WL 1,Y4JB3A+FR6
|
||
WL 2,Y4JB3A+FR7
|
||
|
||
.word ANI_DEC_RPTCOUNT
|
||
WL ANI_IF_RPTCOUNT,#rptc
|
||
|
||
#exc
|
||
.word ANI_IMMOBILIZE,0
|
||
|
||
WWWL ANI_IF_BUTCOUNT_LT,KICKB_COUNT,1,#NO_KNEE
|
||
WL ANI_CHANGEANIM,yok_combo_knee_anim
|
||
#NO_KNEE
|
||
WWWL ANI_IF_BUTCOUNT_LT,SKICKB_COUNT,1,#NO_UPPER
|
||
WL ANI_CHANGEANIM,yok_combo_uppercut_anim
|
||
#NO_UPPER
|
||
WWWL ANI_IF_BUTCOUNT_LT,PUNCHB_COUNT,1,#NO_KICK
|
||
WL ANI_CHANGEANIM,yok_combo_superkick_anim
|
||
#NO_KICK
|
||
.WORD ANI_DETACH
|
||
WL ANI_CODE,DO_COMBO_MESS
|
||
.WORD ANI_CLEAR_COMBO
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#missedbc
|
||
WL 5,Y4JB3A+FR4
|
||
#missedc
|
||
.WORD ANI_DETACH
|
||
WL ANI_CODE,DO_COMBO_MESS
|
||
.WORD ANI_CLEAR_COMBO
|
||
WL ANI_SET_YVEL,40000h
|
||
WL 3,Y4JB3A+FR4
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
.word ANI_IMMOBILIZE,0
|
||
WL 3,Y4JB3A+FR4
|
||
WL 3,Y4JB3A+FR5
|
||
WL 3,Y4JB3A+FR6
|
||
WL 8,Y4JB3A+FR7
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #2,#4 Slap - Clobber down
|
||
|
||
SUBR yok_2_run_slap_anim
|
||
;From a run
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
.word ANI_STARTATTACK,AT_LEAPING,17
|
||
|
||
WL ANI_CODE,create_bucket_salt
|
||
|
||
WWL ANI_SETLONG,DEBRIS_X,[76,-62] ;Y,X of head
|
||
WL 3,Y4PU4G+FR1
|
||
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 0ch,999,7fh,55,90000h,TGT_HEAD,15,105,-35
|
||
|
||
WL ANI_GOTO,#cont
|
||
|
||
SUBR yok_2_slap2_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
WL ANI_CODE,create_bucket_salt
|
||
|
||
.word ANI_STARTATTACK,AT_LEAPING,17
|
||
WWL ANI_SETLONG,DEBRIS_X,[76,-62] ;Y,X of head
|
||
WL 1,Y1TT5Z+FR2
|
||
WL 1,Y1TT5Z+FR3
|
||
WL 3,Y4PU4G+FR1
|
||
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 0dh,999,4fh,55,90000h,TGT_HEAD,65,105,-35
|
||
#cont
|
||
.WORD ANI_ADD_MOVE,MOVE_C_5,2,2
|
||
WWL ANI_SETLONG,DEBRIS_X,[107,-42] ;Y,X of head
|
||
WL 4,Y4PU4G+FR2
|
||
WWL ANI_SETLONG,DEBRIS_X,[133,-8] ;Y,X of head
|
||
WL 4,Y4PU4G+FR3
|
||
WWL ANI_SETLONG,DEBRIS_X,[129,50] ;Y,X of head
|
||
WL 4,Y4PU4G+FR4
|
||
.word ANI_ZERO_XZVELS
|
||
|
||
.word ANI_ATTACK_ON, AMODE_BSTOMP2,22-10,66,47+20,30 ;mode,x,y,w,h
|
||
WWL ANI_SETLONG,DEBRIS_X,[75,79] ;Y,X of head
|
||
WL 3,Y4PU4G+FR5
|
||
.word ANI_ATTACK_OFF
|
||
|
||
.word ANI_OFFSET,0,0,20
|
||
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
WL ANI_IFBLOCKED,#missedb ;Yes, I hit blocker
|
||
;Got him
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
;Immobilize player for 30 ticks without meter on!
|
||
.word ANI_IMMOBILIZE,55-11
|
||
.word ANI_SHAKER,40
|
||
|
||
WWL ANI_SETLONG,DEBRIS_X,[19,28] ;Y,X of head
|
||
WL 3,Y4PU4G+FR6
|
||
|
||
WWL ANI_SLIDE_BACK,30h,-70000h,#no_hit2
|
||
WL ANI_SET_YVEL,40000h
|
||
WWL ANI_SETLONG,DEBRIS_X,[28,28] ;Y,X of head
|
||
WL 3,Y4PU4G+FR7
|
||
#no_hit2
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
|
||
WWL ANI_SETLONG,DEBRIS_X,[28,28] ;Y,X of head
|
||
WL 6,Y4PU4G+FR7
|
||
WWL ANI_SETLONG,DEBRIS_X,0 ;Y,X of head
|
||
|
||
|
||
.ref spunch_delay
|
||
WL ANI_CODE,spunch_delay
|
||
WL ANI_IFNOTSTATUS,#none
|
||
WL 15,Y4PU4G+FR7
|
||
#none
|
||
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_FACEUP
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#missed
|
||
#missedb
|
||
.word ANI_SHAKER,35
|
||
WWL ANI_SETLONG,DEBRIS_X,[19,28] ;Y,X of head
|
||
WL 3,Y4PU4G+FR6
|
||
WWL ANI_SETLONG,DEBRIS_X,[28,28] ;Y,X of head
|
||
WL 4,Y4PU4G+FR7
|
||
WWL ANI_SETLONG,DEBRIS_X,0 ;Y,X of head
|
||
|
||
WL ANI_CODE,spunch_delay
|
||
WL ANI_IFNOTSTATUS,#none1
|
||
WL 15,Y4PU4G+FR7
|
||
#none1
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_FACEUP
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*
|
||
|
||
SUBR yok_4_run_slap_anim
|
||
;From a run
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
.ref create_bucket_salt
|
||
WL ANI_CODE,create_bucket_salt
|
||
|
||
.word ANI_STARTATTACK,AT_LEAPING,17
|
||
|
||
WWL ANI_SETLONG,DEBRIS_X,[76,-62] ;Y,X of head
|
||
WL 3,Y4PU4G+FR1
|
||
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 0ch,999,7fh,55,90000h,TGT_HEAD,15,105,35
|
||
|
||
WL ANI_GOTO,#cont
|
||
|
||
SUBR yok_4_slap2_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
WL ANI_CODE,create_bucket_salt
|
||
|
||
.word ANI_STARTATTACK,AT_LEAPING,15
|
||
WWL ANI_SETLONG,DEBRIS_X,[76,-62] ;Y,X of head
|
||
WL 3,Y4PU4G+FR1
|
||
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 0dh,999,4fh,55,90000h,TGT_HEAD,65,105,35
|
||
|
||
#cont
|
||
.WORD ANI_ADD_MOVE,MOVE_C_5,2,2
|
||
WWL ANI_SETLONG,DEBRIS_X,[107,-42] ;Y,X of head
|
||
WL 4,Y4PU4G+FR2
|
||
WWL ANI_SETLONG,DEBRIS_X,[133,-8] ;Y,X of head
|
||
WL 4,Y4PU4G+FR3
|
||
WWL ANI_SETLONG,DEBRIS_X,[129,50] ;Y,X of head
|
||
WL 4,Y4PU4G+FR4
|
||
.word ANI_ZERO_XZVELS
|
||
|
||
.word ANI_ATTACK_ON, AMODE_BSTOMP2,22-10,66,47+20,30 ;mode,x,y,w,h
|
||
WWL ANI_SETLONG,DEBRIS_X,[75,79] ;Y,X of head
|
||
WL 3,Y4PU4G+FR5
|
||
.word ANI_ATTACK_OFF
|
||
|
||
.word ANI_OFFSET,0,0,-20
|
||
|
||
WWL ANI_SETLONG,DEBRIS_X,[19,28] ;Y,X of head
|
||
WL 3,Y4PU4G+FR6
|
||
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
WL ANI_IFBLOCKED,#missedb ;Yes, I hit blocker
|
||
|
||
;Got him
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
;Immobilize player for 30 ticks without meter on!
|
||
.word ANI_IMMOBILIZE,55
|
||
.word ANI_SHAKER,40
|
||
|
||
WWL ANI_SLIDE_BACK,30h,-70000h,#no_hit2
|
||
WL ANI_SET_YVEL,40000h
|
||
WWL ANI_SETLONG,DEBRIS_X,[28,28] ;Y,X of head
|
||
WL 4,Y4PU4G+FR7
|
||
#no_hit2
|
||
WWL ANI_SETLONG,DEBRIS_X,[28,28] ;Y,X of head
|
||
WL 4,Y4PU4G+FR7
|
||
|
||
WL ANI_GOTO,#poo
|
||
|
||
#missed
|
||
#missedb
|
||
.word ANI_SHAKER,35
|
||
WWL ANI_SETLONG,DEBRIS_X,[28,28] ;Y,X of head
|
||
WL 3,Y4PU4G+FR7
|
||
|
||
#poo
|
||
WL ANI_CODE,spunch_delay
|
||
WL ANI_IFNOTSTATUS,#none2
|
||
WWL ANI_SETLONG,DEBRIS_X,0 ;Y,X of head
|
||
WL 10,Y4PU4G+FR7
|
||
WL 4,Y4PU4G+FR8
|
||
WL 4,Y4PU4G+FR9
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#none2
|
||
WWL ANI_SETLONG,DEBRIS_X,[46,44] ;Y,X of head
|
||
WL 3,Y4PU4G+FR8
|
||
WWL ANI_SETLONG,DEBRIS_X,[72,42] ;Y,X of head
|
||
WL 3,Y4PU4G+FR9
|
||
WWL ANI_SETLONG,DEBRIS_X,0 ;Y,X of head
|
||
WL 4,Y4PS3B+FR10
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
******************************************************************************
|
||
|
||
SUBR yok_combo_slap_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
.word ANI_SET_RPTCOUNT,3 ;rpt 2 times
|
||
#slap_loop
|
||
WL ANI_CODE,create_bucket_salt
|
||
|
||
WLW ANI_SET_XVEL,0A000h,AM_FACE_REL
|
||
.word ANI_STARTATTACK,AT_LEAPING,15
|
||
WWL ANI_SETLONG,DEBRIS_X,[76,-62] ;Y,X of head
|
||
WL 3,Y4PU4G+FR1
|
||
|
||
WWL ANI_SETLONG,DEBRIS_X,[107,-42] ;Y,X of head
|
||
WL 4,Y4PU4G+FR2
|
||
WWL ANI_SETLONG,DEBRIS_X,[133,-8] ;Y,X of head
|
||
WL 4,Y4PU4G+FR3
|
||
WWL ANI_SETLONG,DEBRIS_X,[129,50] ;Y,X of head
|
||
WL 4,Y4PU4G+FR4
|
||
.word ANI_ZERO_XZVELS
|
||
|
||
.word ANI_ATTACK_ON, AMODE_BSTOMP2,22,36-36,57+20,70+36 ;mode,x,y,w,h
|
||
WWL ANI_SETLONG,DEBRIS_X,[75,79] ;Y,X of head
|
||
WL 4,Y4PU4G+FR5
|
||
.word ANI_ATTACK_OFF
|
||
WLW ANI_SET_XVEL,00h,AM_FACE_REL
|
||
|
||
WL ANI_IFNOTSTATUS,#missedc
|
||
WL ANI_IFBLOCKED,#missedbc ;Yes, I hit blocker
|
||
.WORD ANI_INC_COMBO
|
||
|
||
;Got him
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
;Immobilize player for 30 ticks without meter on!
|
||
.word ANI_IMMOBILIZE,100
|
||
WL ANI_CODE,#delay_whoihit
|
||
.word ANI_SHAKER,40
|
||
|
||
WWL ANI_SETLONG,DEBRIS_X,[19,28] ;Y,X of head
|
||
WL ANI_SET_YVEL,40000h
|
||
WL 4,Y4PU4G+FR6
|
||
WWL ANI_SETLONG,DEBRIS_X,0 ;Y,X of head
|
||
WL 4,Y4PU4G+FR7
|
||
WL 3,Y4PU4G+FR8
|
||
WL 3,Y4PU4G+FR9
|
||
WL 3,Y4PS3B+FR10
|
||
|
||
.word ANI_DEC_RPTCOUNT
|
||
WL ANI_IF_RPTCOUNT,#slap_loop
|
||
|
||
.WORD ANI_DETACH
|
||
WL ANI_CODE,DO_COMBO_MESS
|
||
.WORD ANI_CLEAR_COMBO
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
#missedbc
|
||
.WORD ANI_DETACH
|
||
WL ANI_CODE,DO_COMBO_MESS
|
||
.WORD ANI_CLEAR_COMBO
|
||
.word ANI_SHAKER,35
|
||
WWL ANI_SETLONG,DEBRIS_X,[19,28] ;Y,X of head
|
||
WL 3,Y4PU4G+FR6
|
||
WWL ANI_SETLONG,DEBRIS_X,[28,28] ;Y,X of head
|
||
WL 30,Y4PU4G+FR7
|
||
WWL ANI_SETLONG,DEBRIS_X,[46,44] ;Y,X of head
|
||
WL 3,Y4PU4G+FR8
|
||
WWL ANI_SETLONG,DEBRIS_X,[72,42] ;Y,X of head
|
||
WL 3,Y4PU4G+FR9
|
||
WWL ANI_SETLONG,DEBRIS_X,0 ;Y,X of head
|
||
WL 4,Y4PS3B+FR10
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
#missedc
|
||
.WORD ANI_DETACH
|
||
WL ANI_CODE,DO_COMBO_MESS
|
||
.WORD ANI_CLEAR_COMBO
|
||
.word ANI_SHAKER,35
|
||
WWL ANI_SETLONG,DEBRIS_X,[19,28] ;Y,X of head
|
||
WL 3,Y4PU4G+FR6
|
||
WWL ANI_SETLONG,DEBRIS_X,[28,28] ;Y,X of head
|
||
WL 15,Y4PU4G+FR7
|
||
WWL ANI_SETLONG,DEBRIS_X,[46,44] ;Y,X of head
|
||
WL 3,Y4PU4G+FR8
|
||
WWL ANI_SETLONG,DEBRIS_X,[72,42] ;Y,X of head
|
||
WL 3,Y4PU4G+FR9
|
||
WWL ANI_SETLONG,DEBRIS_X,0 ;Y,X of head
|
||
WL 4,Y4PS3B+FR10
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
SUBRP #delay_whoihit
|
||
|
||
move *a13(WHOIHIT),a0,L
|
||
movi 55,a14
|
||
move a14,*a0(DELAY_METER)
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* GET BUCKED OFF A PINNED OPPONENT
|
||
|
||
SUBR yok_buckoff_anim
|
||
|
||
.ref set_buckoff_vels
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_NOCOLLIS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
WL 4,Y3PF3C+FR12
|
||
WL 4,Y3PF3C+FR9
|
||
WL 4,Y3PF3C+FR8
|
||
WL ANI_CODE,set_buckoff_vels
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
|
||
WL 4,Y3PF3C+FR6
|
||
WL 4,Y3PF3C+FR5
|
||
WL 4,Y3PF3C+FR4
|
||
WL 4,Y3PF3C+FR3
|
||
WL 4,Y3PF3C+FR2
|
||
WL 4,Y3PF3C+FR1
|
||
|
||
.word ANI_FACEDOWN
|
||
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
***********************************************************************
|
||
|
||
.end
|
||
|