194 lines
6.7 KiB
Plaintext
Executable File
194 lines
6.7 KiB
Plaintext
Executable File
From: "brian odom" <bodom@ugly.ucs.indiana.edu>
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Subject: Re: WWF Wrestling game is out!
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Date: Tue, 9 May 1995 14:28:32 -0500
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frodisman@aol.com (Frodisman) writes:
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>Hey folks!
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>I got to play the WWF game from Midway today. It looks a lot like MK3 in
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>graphics. It has combos, MK style special moves and 2 on 1 and 3 on 1
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>matches. I didn't get to play it but a couple times. (I got slaughtered
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>by some guy who was playin' all day) It looks like it's gonna be pretty
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>good. I'll be playin' it!
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I LIKE THIS GAME!!! i had retired, but my friend mark dragged me back
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to the arcade (thanx mark). anyways, i was disappointed with what was
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out there, so i decided to try something new. if there's not a faq on this
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game, i'm willing to start one. i'll post a skeleton faq here. i want
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credit for a faq!!! this game actually has strategy (something that other
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wrestling games seem to ignore). someone else can write some story lines
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or whatever because the only wrestler i know of is hulk hogan and he isn't
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in this game. i was kicking major ass once i got the hang of it.
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DOINK RULES!!!
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wwf faq v0.9 (bodom) (not quite 1.0 just yet!) :P
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------------------------------------------------------------------------------
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there is a defense button, but i use two different defenses. i use the run
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as an offensive and a defensive weapon. you must learn this! when someone
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knocks you down, you can run away to get in a position. a good move i use
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is to run away, then quickly run towards and hit power kick. good surprise
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move.
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there are 8 characters
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1) doink
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2) razor ramon
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3) bam bam bigelow
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4) shawn michaels
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5) yokozuna
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6) the undertaker
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7) lex lugar
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8) bret hart
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so far, there seems to be (at my arcade) 4 main characters people use.
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the top 4 are
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1) shawn michaels
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2) the undertaker
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3) doink
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4) yokozuna
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as a beginner, i suggest playing yokozuna to start with. he's a solid
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beginning character. bam bam is also a decent starting character.
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* CONTROLS *
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p pp
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d
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k pk
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p = punch
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pp = power punch
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d = defense (i still prefer to call it "block")
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k = kick
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pk = power kick
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* THROWS *
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i had some kid whining that i threw too much. fuck him. this is wrestling.
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you are SUPPOSED to throw. end of story. learn defense and learn that run!
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run is much better implemented than in mk3. run is easier for me to do than
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to find that awkward run button on mk3, but this is my opinion (i keep hitting
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low punch a lot when i want to run).
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throws are executed by tapping forward twice, then hitting pp (power punch).
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your player will grab. i haven't tested out throwing ranges just yet, but i
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like doink a lot. yoko and shawn are also great.
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after grabbing the opponent, you have many options. one is a high risk move
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and the other is simply taps. a high risk move is one that requires a double
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tap. after grabbing someone, tap down twice and hit pk (power kick). this
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will do a high risk move (for all fighters i think, but i'm not sure yet).
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you can also tap punch and kick and do a repeated attack. they can STILL
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reverse while you're attacking with the repeated punches. beware.
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* BREAKING THROWS *
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to break a throw, hit forward 3 times, then hit pp. there may be many more,
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but like i said, i only played it a few times, and didn't get much of a chance
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to test much (well, i did cuz i was winning a lot, but anyways). this will
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do a reversal.
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* COMBOS *
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i didn't figure out what it really does. with the combo lit up, you can
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recover from a pin and only when it is lit. i'm sure that there is some
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super move you can do when this is lit, but i didn't try to find any.
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do enough special moves, and your combo meter goes up.
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* BUGS *
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you know this is a midway game because it suffers from the SAME THING as mk3.
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after a playing joins it, there is NO pause. i got pissed when i kept
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selecting razor ramon on accident. this sucks. midway please ditch this.
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* BASIC ATTACKS *
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like i said earlier, everyone has a basic throw attack and that's tap 2 forward
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and pp. also, running attacks, followed by power moves do dive moves. any
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button to a fallen opponent will pin him when it says pin him! keep in mind,
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that run is p+k. use it, and use it wisely. back and power attacks many
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times do spinning attacks. also, first attack of the round scores double
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the damage!! makes a good opening strategy. do i risk it and do a high risk
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super move or do i do something wimpy? beats the hell out of getting useless
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points for first attack (ssf2).
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* CHARACTERS *
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i only got the chance to play 4 characters, so i will also go into detail on
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those 4. doink is my favorite because he has good agility (useful for running
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then hitting defense and then running again).
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all grabs are ff+pp unless specified otherwise.
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yokozuna:
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belly dive: ff+p
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salt throw: ?
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face punches: ff+p (close to opponent) this will grab them. good move for
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beginners.
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spin throw: grab, dd+pk
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doink:
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hammer: ff+pk
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big hands: ff+pp (?)
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body slam: grab, dd+pk
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the undertaker:
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light ghost throw: hcb+k you can block this for no damage. getting hit will
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stun you momentarily.
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dark ghost throw: {k}+hcb
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(this means hold down kick, do the motion then release)
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blocking this one takes damage and getting hit by it does
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damage also.
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warp move: hct+p
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fire uppercut: warp move, dd+pk
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big uppercut: grab, dd+pk (?)
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shawn michaels:
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leg throw: ff+pk (good move) especially to counter undertakers projectiles
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sweep throw: ff+k
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rolling tackle: (?)
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4-hit combo: shawn has a combo with 4 leg whips to the head.
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this one guy was being a sore asshole and wouldn't tell me how
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to do it, because he kept losing i guess. asswipe.
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it's some move that involves kick. i may go test it sometime
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soon.
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razor ramon:
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5-hit throw combo: pp, ff+pp
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start whipping on that pp and while you're hitting them,
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do the throw motion. it all flows. ouch!
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everyone else is invited to fill in the rest.
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the hell with mk3 and killer instinct. wwf and bust-a-move are much better
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games! there was a bigger crowd around wwf for awhile than was around mk3.
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i like the "extra bass" sound effects. you can feel the pain when big
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yokozuna sits one you. hams, turkeys, barbells, bowling pins, etc. flying
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from people's bodies got annoying to me after awhile, but i adjusted.
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it'll be awhile before i go play again (i have to drive 30 miles across the
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state line just to go play a decent arcade game. sheesh!)
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--
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brian odom
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http://www.cs.indiana.edu/hyplan/bodom.html
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