301 lines
12 KiB
Plaintext
Executable File
301 lines
12 KiB
Plaintext
Executable File
From ddsw1!news.kei.com!bloom-beacon.mit.edu!spool.mu.edu!uwm.edu!vixen.cso.uiuc.edu!usenet.ucs.indiana.edu!news.cs.indiana.edu!bodom@ugly.ucs.indiana.edu Mon May 15 16:04:16 1995
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Newsgroups: rec.games.video.arcade
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Path: ddsw1!news.kei.com!bloom-beacon.mit.edu!spool.mu.edu!uwm.edu!vixen.cso.uiuc.edu!usenet.ucs.indiana.edu!news.cs.indiana.edu!bodom@ugly.ucs.indiana.edu
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From: "brian odom" <bodom@ugly.ucs.indiana.edu>
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Subject: WWF WRESTLEMANIA FAQ V1.0 IS HERE
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Message-ID: <1995May15.111918.2629@news.cs.indiana.edu>
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Organization: Computer Science, Indiana University
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Date: Mon, 15 May 1995 11:19:12 -0500
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Lines: 289
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i expect to get all the moves and the combo system down in the next couple
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of weeks. until then, here is a the 1.0 faq i've written.
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if i get something revolutionary, then i'll post a v1.5 faq.
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until the v2.0 comes out in a couple weeks, you can have this.
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--> andy eddy, do ya want this??
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------------------------------------------------------------------------------
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WORLD WRESTLING FEDERATION PRESENTS... W R E S T L E M A N I A
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This is my first attempt at a faq from scratch. Excuse me if i forget
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the capital letters, because I'm not used to it.
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Remember this is a V1.0 faq, so I'm not putting all the fancy biographies
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and overview crap in it until later. I'm just giving you the basics.
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*** I N T R O D U C T I O N ***
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there are 8 characters
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1) Doink The Clown
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2) Razor Ramon
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3) Bam Bam Bigelow
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4) Shawn Michaels
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5) Yokozuna
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6) The Undertaker
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7) Lex Luger
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8) Bret "The Hit-Man" Hart
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As of this writing, Bam Bam Bigelow seems to be the best character. Also,
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if you want to be cheap, The Undertaker can be the cheapest of all.
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*** C O N T R O L S ***
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p pp
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d
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k pk
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p = punch
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pp = power punch
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d = defense (block)
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k = kick
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pk = power kick
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*** B A S I C M O V E S ***
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Every character can run. To run, move your joystick in the desired direction,
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and hit punch and kick at the same time. The "big" characters have special
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throws which are uncounterable and these are executed by pressing power punch
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and power kick at the same time. To grab someone, you tap towards twice and
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hit power punch. Obviously, hit punch makes you punch and so forth, so I
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won't even bother mentioning obvious stuff like this.
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run: p+k
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power grab: pp+pk (some characters)
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grab: ff+pp
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piledriver: dd+pk (after grab)
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drop kick: run + power kick
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body dive: run + power punch
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weapon attack: back + power punch or power kick
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reverse throw: ff+pp or spaz
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ok, that looks cleaner.
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*** V E R S I O N ***
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We just got the new chip here. I didn't get much of a chance to recognize
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the differences between the chips, so forgive me if some of the stuff listed
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here doesn't work on your machine. One way to easily tell if you have the
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new chip is after both players select their fighter. If it asks you whether
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or not you want head to head or cooperative mode, then you have the new chip.
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In a nutshell, cooperative mode SUCKS. DO NOT PLAY COOPERATIVE MODE. It
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sucks because both you and your opponent have to fight all 8 cpu guys (2 at
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a time). Also, both of you collectively get only one bar of energy. Even
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worse, you only get one round. What makes it suck really, REALLY hard is that
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after your one bar is gone, both you and your opponent games are over. If
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you do happen to beat all 8 cpu opponents, the game will flash "you are the
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world wwf champions" and that "you beat the game -- game over". Once again,
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co-op mode needs work. I suspect another chip upgrade to fix this.
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*** B U G S ***
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On the old chip, I was playing Shawn Michaels and I did a sweep leg throw
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to kill the guy and the game froze up. It was a one-time bug, so I don't
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know if this is consistent or not. Also, our prototype version had a vcr
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in it and it recorded everything. After the tape got full, the game would
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crash. I don't know if all prototypes have vcr's in them, and I thought
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it was very weird seeing the arcade guy go into the machine and change tapes.
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Another annoying "feature" is the infamous mk3 "glitch". When you join in,
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there is practically no pause. They added a slight pause on the new chip
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(THANK GOD). Even mk3 still doesn't have it yet.
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Also, many special effects disappear when there are more than 2 "sprites"
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on the screen at the same time. Examples can be seen with The Undertaker.
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When you do his fire uppercut, the fire won't appear when there are more than
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2 sprites on screen and neither do the bats appear after he pins you.
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*** R U M O R M I L L ***
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When playing this game, there are messages at the bottom of screen. Little
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messages like 2-round sweep, fast finish, and skill level. Rumor has it
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that after selecting your characters that this game may have nba jam style
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codes. After selecting your character, try tapping a button 10 times or
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something. It just seems like there are some secret codes, and if you know
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midway, you know that there must be some easter eggs in there.
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*** T H R O W S ***
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I had some kid whining that I threw too much. F___ him. This is wrestling.
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You are SUPPOSED to throw. End of story. Got that?
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There are 3 types of throws.
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type 1) FF+PP
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This is the normal grab that everyone has. Tap forward twice and hitting
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power punch will attempt to grab the opponent. Get the know your throwing
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ranges!! This is important!! Grab from max range! It's the secret to how
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I get a lot of throws off. hehehe
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type 2) PP+PK
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Some big characters have power throws. These throws are unique for they hold
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them up in the air, then slam them down. What makes these throws really
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good, is that they are NOT counterable. You can't counter a power throw,
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so a character who has a power throw is good. Yoko, Lex, and BamBam are
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some characters who have power throws.
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type 3) ???
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whipback throw. Many times when you're repeating punching the the face of
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some guy (using power punches), as they are reeling back you can execute
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a throw in the middle of these punches and it will grab them and many times,
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throw them out of the ring. It's an over the shoulder kind of throw. I
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don't have the exact motions on this one, but Razor can do this one pretty
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good. Also, this throw is quick and uncounterable.
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After grabbing your opponent, you have many options. I think every character
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has a universal move. After grabbing them, hit DD+PK. This will do a
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standard pile driver for every character I believe. Some characters have
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other moves too (for example, quadruple throws!!). These will be listed
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in the individual section.
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After grabbing the opponent, you have many options. One is a high risk move
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and the other is simply taps. A high risk move is one that requires a double
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tap. A fter grabbing someone, hit DD+PK (as I described above). This
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will do a high risk move. You can also tap punch and kick and do a repeated
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attack. They can STILL reverse while you're attacking with the repeated
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punches. Beware. High risk moves to me, aren't very much of a high risk,
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but oh well.
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*** R E V E R S I N G T H R O W S ***
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There are two main ways for reversing (breaking) throws. One is a "clean"
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way and hit 2 times FF and PP. You may need to hit 3 times forward to
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counter -- I don't really know what I do, but I need to investigate it
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a little more. Yet another way (which I see a lot of newbies doing) is the
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"spaz method". Just spaz on the joystick and buttons as if you're breaking
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out of a dizzy. Many times, when you spaz, you'll do a double throw instead.
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Weird. Needs to be investigated more.
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*** C O M B O S ***
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Do a lot of special moves (and throws) and your combo meter goes up. With
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your combo meter lit, you can actually recover from a pin. You can't recover
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from a pin if you don't have the combo lit up, so in many cases a pin is
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quite optional. When your combo is lit, after doing a type 1 grab (FF+PP),
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you can start a BIG combo. I've heard rumors of a 29 and a 33-hit by Razor
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Ramon and I've seen 15 hitters from guys like Lex and Shawn. I, personally,
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have only figured out 1 combo, so whenever I get the big combos down, I'll
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add them in the next upgrade of the faq. I know a 20-hit with BamBam.
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I'm not sure if all the motions are necessary, but this is what I do.
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There are also pseudo combos. One example of this is Shawn Michael's 4-hit
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leg whip combo. It's a true combo -- it just doesn't mention it.
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20-hit BamBam combo:
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FF+PP (to grab)
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FF+PP, DD+P (for 1 sec), DD+K (for 1 sec), DD+PK (for 1 sec), DD+PP
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so you simply do the grab move, then hit FF+PP to activate the combo.
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Then you keep hitting down, while tapping on the punch button, and hit
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the buttons in a counterclockwise direction. This is one combo. It is
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a mk3 style combo where you hit sequences of buttons. If you simply do
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the FF+PP, it will do like about 8 hits. So the key is finding the
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optimal sequence of buttons are activating the combo. Each character
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activates their combos with different motions, I believe. I just know
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BamBam's is FF+PP. You guys can take it from here. I believe, the DD's
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aren't necessary, but I will do more testing come payday (this Friday
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coming up or whenever my damn income tax refund comes back).
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*** C H A R A C T E R S *** (in alphabetical order)
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this section is far from complete!! remember this is a V1.0 faq!
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??? = I don't know it
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(!) = unconfirmed by me
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Bam Bam Bigelow
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^^^^^^^^^^^^^^^
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special moves:
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fist rush: (hold P for 3 seconds, then release)
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throws:
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power grab: PP+PK
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quadruple slam: (grab), DD+PK, then PP repeatedly
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Bret Hart (I got to play this guy more. I only played him once. sorry.
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^^^^^^^^^
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special moves:
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charging roll: ???
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throws:
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quadruple slam: (grab), HCT-P (!)
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Doink
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^^^^^
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special moves:
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big hands: HCT-P
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handshake: (hold P for 3 seconds, then release) "put it there, pal!"
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hammer: FF+PK
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throws:
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(grab), DD+PK (head throw)
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(grab), FF+PP (piledriver)
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Lex Luger
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^^^^^^^^^
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special moves:
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???
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throws:
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power grab: PP+PK
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Razor Ramon
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^^^^^^^^^^^
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special moves:
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slice: B+PP
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throws:
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quadruple slam: (grab), DD+K (this looks painful!) i love this throw.
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Shawn Michaels
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^^^^^^^^^^^^^^
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special moves:
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leg throw: FF+PK
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sweep throw: FF+K
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quadruple kick: HCT+K (up close)
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throws:
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run + power kick (leg throw)
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The Undertaker
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^^^^^^^^^^^^^^
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special moves:
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warp: HCT+p
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ghost throws: I think one of them is HCT+K
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(play with the HCT and HCB's. the light ghost stuns them and the dark
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ghosts take off damage)
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throws: (he can be cheap!)
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uppercut buster: D+PP (just 1 down -- tough as HELL to counter)
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fire uppercut: (warp), D+PK (tough to pull that counterthrow)
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Yokozuna:
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^^^^^^^^
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special moves:
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salt throw: (hold P for 3 seconds)
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belly rush: FF+P
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throws:
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power grab: PP+PK
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head knocker: FF+P (close)
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leg spin throw: (power grab), DD+PK (another cool throw)
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*** C O N C L U S I O N ***
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After extensive testing, this is probably the most balanced game out there.
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BamBam looks strong, but he's slow. Doink appears weak, but he has better
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quickness. Learn to use each fighters adv/disadv's. Personally, I thought
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The Undertaker was quite weak, but with his quick throws, he may be one of
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the best. No one character is inferior to any other this seems to be a
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very promising game. Over here, more people play this than mk3!! Seriously!
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The graphics are much cleaner and overall, this game rocks. I thought I
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would never say that about a wrestling game. I love this game!
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Author:
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Brian Odom (bodom@ugly.ucs.indiana.edu)
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Testing buddy:
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Mark Uncapher (muncaphe@iunhaw1.iun.indiana.edu)
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--
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brian odom
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http://www.cs.indiana.edu/hyplan/bodom.html
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