395 lines
7.7 KiB
NASM
Executable File
395 lines
7.7 KiB
NASM
Executable File
**************************************************************
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*
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* Software: Jamie Rivett
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* Initiated: 11/28/94
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*
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* COPYRIGHT (C) 1992 WILLIAMS ELECTRONICS GAMES, INC.
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*
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**************************************************************
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.file "undseq4.asm"
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.title "Undertaker animation sequences"
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.width 132
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.option b,d,l,t
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.mnolist
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.include "macros.h"
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.include "mproc.equ"
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.include "sys.equ"
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.include "game.equ"
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.include "plyr.equ"
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.include "anim.equ"
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.include "sound.h"
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.include "takerimg.h"
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.include "damage.equ"
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.INCLUDE "SWEAT.EQU"
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******************************************************************************
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* EXTERNAL REFERENCES
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.ref DO_SCREAM
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.ref HIT_THE_MAT,SMALL_BOUNCE
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.ref CALL_MISSES
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.ref am_I_dizzy
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.ref am_I_dead
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.ref ckzpos
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; .ref ck_dizzy
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.ref start_run_anim
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.ref und_getup_anim
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******************************************************************************
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* SYMBOLS DEFINED IN THIS FILE
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******************************************************************************
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* EQUATES FOR THIS FILE
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#*****************************************************************************
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*
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* GENERIC BOUNCE
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SUBR und_slamnobounce_anim
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.word ANI_SETMODE,MODE_UNINT | MODE_NOAUTOFLIP
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.word ANI_ZEROVELS
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.word ANI_SETSPEED,100h
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.word ANI_FACE,MOVE_LEFT|MOVE_UP
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.word ANI_SETPLYRMODE,MODE_ONGROUND
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WL 1,U3CP3B+FR2
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WL 4,U3CP3B+FR2
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WL 4,U3CP3B+FR3
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WL 4,U3CP3B+FR4
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WL 4,U3CP3B+FR5
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.word ANI_WAITHITGND
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.word ANI_ZERO_XZVELS
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WL 2,U3CP3B+FR7
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.word ANI_OFFSET,2,0,0 ;x,y,z
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WL 10,U3CP3B+FR1
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.word ANI_WAITROLL
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WL ANI_CHANGEANIM,und_getup_anim
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SUBR und_slambounce_anim
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.word ANI_SETMODE,MODE_UNINT | MODE_NOAUTOFLIP
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.word ANI_ZEROVELS
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.word ANI_SETSPEED,100h
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.word ANI_FACE,MOVE_LEFT|MOVE_UP
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.word ANI_SETPLYRMODE,MODE_ONGROUND
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.word ANI_DEBRIS,100,1,0,8,0 ;%chance, tbl index, x,y,z off
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WL ANI_CODE,HIT_THE_MAT
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WL 1,U3CP3B+FR2
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WL ANI_SET_YVEL,040000h
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.ref ckzpos
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WL ANI_CODE,ckzpos
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WL 4,U3CP3B+FR2
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WL 4,U3CP3B+FR3
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WL 4,U3CP3B+FR4
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WL 4,U3CP3B+FR5
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.word ANI_WAITHITGND
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.word ANI_ZERO_XZVELS
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WL ANI_CODE,HIT_THE_MAT
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WL 2,U3CP3B+FR7
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.word ANI_OFFSET,2,0,0 ;x,y,z
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WL 10,U3CP3B+FR1
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.word ANI_WAITROLL
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WL ANI_CHANGEANIM,und_getup_anim
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SUBR und_slambounce2_anim
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.word ANI_SETMODE,MODE_UNINT | MODE_NOAUTOFLIP
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.word ANI_ZEROVELS
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.word ANI_SETSPEED,100h
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.word ANI_FACE,MOVE_LEFT|MOVE_UP
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.word ANI_SETPLYRMODE,MODE_ONGROUND
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WL ANI_CODE,HIT_THE_MAT
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.word ANI_DEBRIS,300,1,0,8,0 ;%chance, tbl index, x,y,z off
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WL 1,U3DD3X+FR9
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WL ANI_CODE,ckzpos
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WL 3,U3DD3X+FR9
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.word ANI_WAITHITGND
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.word ANI_ZEROVELS
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WL ANI_CODE,HIT_THE_MAT
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.word ANI_XFLIP
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WL ANI_SET_YVEL,030000h
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WL 4,U3CP3B+FR2
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WL 4,U3CP3B+FR3
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WL 4,U3CP3B+FR4
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WL 4,U3CP3B+FR5
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.word ANI_WAITHITGND
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.word ANI_ZERO_XZVELS
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WL 3,U3CP3B+FR7
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.word ANI_OFFSET,2,0,0 ;x,y,z
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WL 10,U3CP3B+FR1
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.word ANI_WAITROLL
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WL ANI_CHANGEANIM,und_getup_anim
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#*****************************************************************************
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SUBR und_breakneck2_anim
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.word ANI_SETMODE,MODE_UNINT | MODE_NOAUTOFLIP
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.word ANI_ZEROVELS
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.word ANI_SETSPEED,100h
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WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,SPRAYD_SWEAT,SWEAT_PER,0
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WL 5,U3FD3X+FR2
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.word ANI_OFFSET,0,49,0 ;x,y,z
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WL 5,U3FD3X+FR3
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WL 5,U3FD3X+FR4
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WL 5,U3FD3X+FR5
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WL 1,U3FD3X+FR6
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.word ANI_WAITHITGND
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WL ANI_CODE,HIT_THE_MAT
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.word ANI_SHAKEALL,2
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.word ANI_SHAKER,25
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WL 3,U3GP3X+FR1
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WL 3,U3GP3X+FR2
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WL 3,U3GP3X+FR3
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WL 3,U3GP3X+FR4
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WL 3,U3GP3X+FR5
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WL 3,U3GP3X+FR6
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.word ANI_ZERO_XZVELS
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.word ANI_XFLIP
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WL ANI_CODE,HIT_THE_MAT
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WL 8,U3CR3A+FR7
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.word ANI_WAITROLL
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WL ANI_CHANGEANIM,und_getup_anim
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#*****************************************************************************
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*
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* SHOOT SPIRITS - Pull in opponent
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SUBR und_spirit_pull_anim
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;Drones will have to be alerted to the presence of projectiles
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;and then check for them!
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
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.word ANI_SETPLYRMODE,MODE_NORMAL
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.word ANI_SETSPEED,100h
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.word ANI_ZEROVELS
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.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
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.word ANI_SET_WRESTLER_XFLIP
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.word ANI_SOUND,0ceH ;spirits
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.word ANI_STARTATTACK,AT_MSL,80
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WL 2,U3MS3B+FR2
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WL 2,U3MS3B+FR3
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WL 1,U3MS3B+FR4
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WL 2,U3MS3B+FR5
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WL ANI_CODE,#fireball
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WL 2,U3MS3B+FR6
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WL 2,U3MS3B+FR7
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WL 2,U3MS3B+FR8
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WL ANI_CODE,#fireball
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WL 2,U3MS3B+FR9
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WL 1,U3MS3B+FR10
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WL 2,U3MS3B+FR11
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; WL 1,U3MS3B+FR4
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; WL 2,U3MS3B+FR5
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;; WL ANI_CODE,#fireball
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; WL 1,U3MS3B+FR6
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; WL 2,U3MS3B+FR7
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; WL 1,U3MS3B+FR8
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; WL 2,U3MS3B+FR9
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; WL 1,U3MS3B+FR10
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; WL 2,U3MS3B+FR11
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;
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; WL 1,U3MS3B+FR4
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; WL 2,U3MS3B+FR5
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;; WL ANI_CODE,#fireball
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; WL 1,U3MS3B+FR6
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; WL 2,U3MS3B+FR7
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; WL 1,U3MS3B+FR8
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; WL 2,U3MS3B+FR9
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; WL 1,U3MS3B+FR10
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; WL 2,U3MS3B+FR11
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WL 1,U3MS3B+FR4
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WL 2,U3MS3B+FR5
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; WL ANI_CODE,#fireball
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; .word ANI_SETMODE,MODE_NOAUTOFLIP ;uninterruptable
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WL 1,U3MS3B+FR6
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WL 2,U3MS3B+FR7
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WL 1,U3MS3B+FR8
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; WL 2,U3MS3B+FR9
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; WL 1,U3MS3B+FR10
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; WL 2,U3MS3B+FR11
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WL 3,U3MS3B+FR8
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.word ANI_OFFSET,-15,0,0 ;x,y,z
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WL 2,U4FT3A+FR9
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WL 2,U4FT3A+FR10
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WL 2,U4FT3A+FR11
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.word ANI_FACEDOWN
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.word ANI_SETFACING
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_SETPLYRMODE,MODE_NORMAL
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.word ANI_END
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#fireball
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move a13,a11
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.ref und_spirit_pull
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CREATE0 und_spirit_pull
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rets
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#*****************************************************************************
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*
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* SHOOT SPIRITS - Push away opponent
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SUBR und_spirit_push_anim
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
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.word ANI_SETPLYRMODE,MODE_NORMAL
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.word ANI_SETSPEED,100h
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.word ANI_ZEROVELS
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.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
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.word ANI_SET_WRESTLER_XFLIP
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.word ANI_SOUND,0ceH ;spirits
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.word ANI_STARTATTACK,AT_MSL,80
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WL 2,U3MS3B+FR2
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WL 2,U3MS3B+FR3
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WL 1,U3MS3B+FR4
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WL 2,U3MS3B+FR5
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WL ANI_CODE,#fireball
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WL 1,U3MS3B+FR6
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WL 2,U3MS3B+FR7
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WL 1,U3MS3B+FR8
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WL 2,U3MS3B+FR9
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WL 1,U3MS3B+FR10
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WL 2,U3MS3B+FR11
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WL 1,U3MS3B+FR4
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WL 2,U3MS3B+FR5
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WL ANI_CODE,#fireball
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WL 1,U3MS3B+FR6
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WL 2,U3MS3B+FR7
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WL 1,U3MS3B+FR8
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WL 2,U3MS3B+FR9
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WL 1,U3MS3B+FR10
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WL 2,U3MS3B+FR11
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WL 1,U3MS3B+FR4
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WL 2,U3MS3B+FR5
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WL ANI_CODE,#fireball
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WL 1,U3MS3B+FR6
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WL 2,U3MS3B+FR7
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WL 1,U3MS3B+FR8
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WL 2,U3MS3B+FR9
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WL 1,U3MS3B+FR10
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WL 2,U3MS3B+FR11
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WL 1,U3MS3B+FR4
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WL 2,U3MS3B+FR5
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WL ANI_CODE,#fireball
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; .word ANI_SETMODE,MODE_NOAUTOFLIP
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WL 1,U3MS3B+FR6
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WL 2,U3MS3B+FR7
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WL 1,U3MS3B+FR8
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; WL 2,U3MS3B+FR9
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; WL 1,U3MS3B+FR10
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; WL 2,U3MS3B+FR11
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.word ANI_OFFSET,-15,0,0 ;x,y,z
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WL 2,U4FT3A+FR9
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WL 2,U4FT3A+FR10
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WL 2,U4FT3A+FR11
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.word ANI_FACEDOWN
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.word ANI_SETFACING
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_SETPLYRMODE,MODE_NORMAL
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.word ANI_END
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#fireball
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move a13,a11
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.ref und_spirit_push
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CREATE0 und_spirit_push
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rets
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#*****************************************************************************
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SUBR und_arm_broken_anim
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
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.word ANI_SETPLYRMODE,MODE_NORMAL
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.word ANI_SETSPEED,100h
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WL ANI_SET_YVEL,40000h
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WLW ANI_SET_XVEL,-38000h,AM_HIT_REL
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WLW ANI_SET_ZVEL,10000h,AM_HIT_REL
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WL ANI_CODE,DO_SCREAM
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.word ANI_WAITHITGND
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.word ANI_ZEROVELS
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WL 4,U4AH3A+FR3
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WL 4,U4AH3A+FR4
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WL 4,U4AH3A+FR5
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WL 4,U4AH3A+FR6
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WL 1,U4ST4D+FR5
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.ref am_I_dead
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WL ANI_CODE,am_I_dead
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;If I'm dead, goto fall back
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WL ANI_IFNOTSTATUS,#nodead
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.ref und_fall_back_anim
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WL ANI_CHANGEANIM,und_fall_back_anim
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.word ANI_END
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#nodead
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.word ANI_FACEDOWN
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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******************************************************************************
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.end
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