wwf-wrestlemania/UNDSEQ4.ASM

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**************************************************************
*
* Software: Jamie Rivett
* Initiated: 11/28/94
*
* COPYRIGHT (C) 1992 WILLIAMS ELECTRONICS GAMES, INC.
*
**************************************************************
.file "undseq4.asm"
.title "Undertaker animation sequences"
.width 132
.option b,d,l,t
.mnolist
.include "macros.h"
.include "mproc.equ"
.include "sys.equ"
.include "game.equ"
.include "plyr.equ"
.include "anim.equ"
.include "sound.h"
.include "takerimg.h"
.include "damage.equ"
.INCLUDE "SWEAT.EQU"
******************************************************************************
* EXTERNAL REFERENCES
.ref DO_SCREAM
.ref HIT_THE_MAT,SMALL_BOUNCE
.ref CALL_MISSES
.ref am_I_dizzy
.ref am_I_dead
.ref ckzpos
; .ref ck_dizzy
.ref start_run_anim
.ref und_getup_anim
******************************************************************************
* SYMBOLS DEFINED IN THIS FILE
******************************************************************************
* EQUATES FOR THIS FILE
#*****************************************************************************
*
* GENERIC BOUNCE
SUBR und_slamnobounce_anim
.word ANI_SETMODE,MODE_UNINT | MODE_NOAUTOFLIP
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.word ANI_FACE,MOVE_LEFT|MOVE_UP
.word ANI_SETPLYRMODE,MODE_ONGROUND
WL 1,U3CP3B+FR2
WL 4,U3CP3B+FR2
WL 4,U3CP3B+FR3
WL 4,U3CP3B+FR4
WL 4,U3CP3B+FR5
.word ANI_WAITHITGND
.word ANI_ZERO_XZVELS
WL 2,U3CP3B+FR7
.word ANI_OFFSET,2,0,0 ;x,y,z
WL 10,U3CP3B+FR1
.word ANI_WAITROLL
WL ANI_CHANGEANIM,und_getup_anim
SUBR und_slambounce_anim
.word ANI_SETMODE,MODE_UNINT | MODE_NOAUTOFLIP
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.word ANI_FACE,MOVE_LEFT|MOVE_UP
.word ANI_SETPLYRMODE,MODE_ONGROUND
.word ANI_DEBRIS,100,1,0,8,0 ;%chance, tbl index, x,y,z off
WL ANI_CODE,HIT_THE_MAT
WL 1,U3CP3B+FR2
WL ANI_SET_YVEL,040000h
.ref ckzpos
WL ANI_CODE,ckzpos
WL 4,U3CP3B+FR2
WL 4,U3CP3B+FR3
WL 4,U3CP3B+FR4
WL 4,U3CP3B+FR5
.word ANI_WAITHITGND
.word ANI_ZERO_XZVELS
WL ANI_CODE,HIT_THE_MAT
WL 2,U3CP3B+FR7
.word ANI_OFFSET,2,0,0 ;x,y,z
WL 10,U3CP3B+FR1
.word ANI_WAITROLL
WL ANI_CHANGEANIM,und_getup_anim
SUBR und_slambounce2_anim
.word ANI_SETMODE,MODE_UNINT | MODE_NOAUTOFLIP
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.word ANI_FACE,MOVE_LEFT|MOVE_UP
.word ANI_SETPLYRMODE,MODE_ONGROUND
WL ANI_CODE,HIT_THE_MAT
.word ANI_DEBRIS,300,1,0,8,0 ;%chance, tbl index, x,y,z off
WL 1,U3DD3X+FR9
WL ANI_CODE,ckzpos
WL 3,U3DD3X+FR9
.word ANI_WAITHITGND
.word ANI_ZEROVELS
WL ANI_CODE,HIT_THE_MAT
.word ANI_XFLIP
WL ANI_SET_YVEL,030000h
WL 4,U3CP3B+FR2
WL 4,U3CP3B+FR3
WL 4,U3CP3B+FR4
WL 4,U3CP3B+FR5
.word ANI_WAITHITGND
.word ANI_ZERO_XZVELS
WL 3,U3CP3B+FR7
.word ANI_OFFSET,2,0,0 ;x,y,z
WL 10,U3CP3B+FR1
.word ANI_WAITROLL
WL ANI_CHANGEANIM,und_getup_anim
#*****************************************************************************
SUBR und_breakneck2_anim
.word ANI_SETMODE,MODE_UNINT | MODE_NOAUTOFLIP
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,SPRAYD_SWEAT,SWEAT_PER,0
WL 5,U3FD3X+FR2
.word ANI_OFFSET,0,49,0 ;x,y,z
WL 5,U3FD3X+FR3
WL 5,U3FD3X+FR4
WL 5,U3FD3X+FR5
WL 1,U3FD3X+FR6
.word ANI_WAITHITGND
WL ANI_CODE,HIT_THE_MAT
.word ANI_SHAKEALL,2
.word ANI_SHAKER,25
WL 3,U3GP3X+FR1
WL 3,U3GP3X+FR2
WL 3,U3GP3X+FR3
WL 3,U3GP3X+FR4
WL 3,U3GP3X+FR5
WL 3,U3GP3X+FR6
.word ANI_ZERO_XZVELS
.word ANI_XFLIP
WL ANI_CODE,HIT_THE_MAT
WL 8,U3CR3A+FR7
.word ANI_WAITROLL
WL ANI_CHANGEANIM,und_getup_anim
#*****************************************************************************
*
* SHOOT SPIRITS - Pull in opponent
SUBR und_spirit_pull_anim
;Drones will have to be alerted to the presence of projectiles
;and then check for them!
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_SETSPEED,100h
.word ANI_ZEROVELS
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
.word ANI_SET_WRESTLER_XFLIP
.word ANI_SOUND,0ceH ;spirits
.word ANI_STARTATTACK,AT_MSL,80
WL 2,U3MS3B+FR2
WL 2,U3MS3B+FR3
WL 1,U3MS3B+FR4
WL 2,U3MS3B+FR5
WL ANI_CODE,#fireball
WL 2,U3MS3B+FR6
WL 2,U3MS3B+FR7
WL 2,U3MS3B+FR8
WL ANI_CODE,#fireball
WL 2,U3MS3B+FR9
WL 1,U3MS3B+FR10
WL 2,U3MS3B+FR11
; WL 1,U3MS3B+FR4
; WL 2,U3MS3B+FR5
;; WL ANI_CODE,#fireball
; WL 1,U3MS3B+FR6
; WL 2,U3MS3B+FR7
; WL 1,U3MS3B+FR8
; WL 2,U3MS3B+FR9
; WL 1,U3MS3B+FR10
; WL 2,U3MS3B+FR11
;
; WL 1,U3MS3B+FR4
; WL 2,U3MS3B+FR5
;; WL ANI_CODE,#fireball
; WL 1,U3MS3B+FR6
; WL 2,U3MS3B+FR7
; WL 1,U3MS3B+FR8
; WL 2,U3MS3B+FR9
; WL 1,U3MS3B+FR10
; WL 2,U3MS3B+FR11
WL 1,U3MS3B+FR4
WL 2,U3MS3B+FR5
; WL ANI_CODE,#fireball
; .word ANI_SETMODE,MODE_NOAUTOFLIP ;uninterruptable
WL 1,U3MS3B+FR6
WL 2,U3MS3B+FR7
WL 1,U3MS3B+FR8
; WL 2,U3MS3B+FR9
; WL 1,U3MS3B+FR10
; WL 2,U3MS3B+FR11
WL 3,U3MS3B+FR8
.word ANI_OFFSET,-15,0,0 ;x,y,z
WL 2,U4FT3A+FR9
WL 2,U4FT3A+FR10
WL 2,U4FT3A+FR11
.word ANI_FACEDOWN
.word ANI_SETFACING
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_END
#fireball
move a13,a11
.ref und_spirit_pull
CREATE0 und_spirit_pull
rets
#*****************************************************************************
*
* SHOOT SPIRITS - Push away opponent
SUBR und_spirit_push_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_SETSPEED,100h
.word ANI_ZEROVELS
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
.word ANI_SET_WRESTLER_XFLIP
.word ANI_SOUND,0ceH ;spirits
.word ANI_STARTATTACK,AT_MSL,80
WL 2,U3MS3B+FR2
WL 2,U3MS3B+FR3
WL 1,U3MS3B+FR4
WL 2,U3MS3B+FR5
WL ANI_CODE,#fireball
WL 1,U3MS3B+FR6
WL 2,U3MS3B+FR7
WL 1,U3MS3B+FR8
WL 2,U3MS3B+FR9
WL 1,U3MS3B+FR10
WL 2,U3MS3B+FR11
WL 1,U3MS3B+FR4
WL 2,U3MS3B+FR5
WL ANI_CODE,#fireball
WL 1,U3MS3B+FR6
WL 2,U3MS3B+FR7
WL 1,U3MS3B+FR8
WL 2,U3MS3B+FR9
WL 1,U3MS3B+FR10
WL 2,U3MS3B+FR11
WL 1,U3MS3B+FR4
WL 2,U3MS3B+FR5
WL ANI_CODE,#fireball
WL 1,U3MS3B+FR6
WL 2,U3MS3B+FR7
WL 1,U3MS3B+FR8
WL 2,U3MS3B+FR9
WL 1,U3MS3B+FR10
WL 2,U3MS3B+FR11
WL 1,U3MS3B+FR4
WL 2,U3MS3B+FR5
WL ANI_CODE,#fireball
; .word ANI_SETMODE,MODE_NOAUTOFLIP
WL 1,U3MS3B+FR6
WL 2,U3MS3B+FR7
WL 1,U3MS3B+FR8
; WL 2,U3MS3B+FR9
; WL 1,U3MS3B+FR10
; WL 2,U3MS3B+FR11
.word ANI_OFFSET,-15,0,0 ;x,y,z
WL 2,U4FT3A+FR9
WL 2,U4FT3A+FR10
WL 2,U4FT3A+FR11
.word ANI_FACEDOWN
.word ANI_SETFACING
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_END
#fireball
move a13,a11
.ref und_spirit_push
CREATE0 und_spirit_push
rets
#*****************************************************************************
SUBR und_arm_broken_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_SETSPEED,100h
WL ANI_SET_YVEL,40000h
WLW ANI_SET_XVEL,-38000h,AM_HIT_REL
WLW ANI_SET_ZVEL,10000h,AM_HIT_REL
WL ANI_CODE,DO_SCREAM
.word ANI_WAITHITGND
.word ANI_ZEROVELS
WL 4,U4AH3A+FR3
WL 4,U4AH3A+FR4
WL 4,U4AH3A+FR5
WL 4,U4AH3A+FR6
WL 1,U4ST4D+FR5
.ref am_I_dead
WL ANI_CODE,am_I_dead
;If I'm dead, goto fall back
WL ANI_IFNOTSTATUS,#nodead
.ref und_fall_back_anim
WL ANI_CHANGEANIM,und_fall_back_anim
.word ANI_END
#nodead
.word ANI_FACEDOWN
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
******************************************************************************
.end