3619 lines
83 KiB
NASM
Executable File
3619 lines
83 KiB
NASM
Executable File
**************************************************************
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*
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* Software: Jamie Rivett
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* Initiated: 5/17/94
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*
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* COPYRIGHT (C) 1992 WILLIAMS ELECTRONICS GAMES, INC.
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*
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**************************************************************
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.file "undseq3.asm"
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.title "Undertaker animation sequences"
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.width 132
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.option b,d,l,t
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.mnolist
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.include "macros.h"
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.include "mproc.equ" ;Mproc equates
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.include "sys.equ"
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.include "game.equ"
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.include "plyr.equ"
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.include "anim.equ"
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.include "sound.h"
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.include "display.equ"
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.include "bretimg.h"
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.include "razorimg.h"
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.include "takerimg.h"
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.include "yokoimg.h"
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.include "shawnimg.h"
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.include "bamimg.h"
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.include "doinkimg.h"
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.include "leximg.h"
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.include "miscimg.glo"
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.include "damage.equ"
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******************************************************************************
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* EXTERNAL REFERENCES
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.ref MOVE_NAME_ANNC,am_I_dead,ckzpos,make_norm
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; .ref CHAIR_SWING
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.ref no_bk_xvel,punch_dtime1,set_my_pal,set_position,face_inside
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.ref set_skeleton_pal,set_xdrift,start_smoke,UNDNEG_P
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.ref CALL_NASTY_MOVE,CALL_OTHER_AVERAGE,CALL_THROWN_OUT
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.ref DO_CHOKE,MAKE_HIM_SCREAM,CALL_ANI_AVERAGE_MOVE,CALL_SETUP
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.ref CALL_SPECIAL_MOVE,HIT_THE_MAT,SMALL_BOUNCE,clear_opp_counts
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.ref DO_COMBO_MESS,D4SK4A,und_getup_anim,CALL_MISSES,DO_NONO
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.ref DO_OTHERNONO,FIND_AND_KILL_ENDLESS,slaveanim_tbl,make_white
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.ref und_faceup_getup_anim,tgt_tbukl,tbukl_flip,DO_GRUNT
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.ref und_combo_flying_butt_drop_anim,und_flyout_anim
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.ref und_combo_uppercut_anim,und_stand4_anim,und_tombbits
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.ref und_fall_back_anim,und_tombbits2
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.ref bam_3_head_held_anim,bam_3_head_held_brk_anim
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.ref bam_break_face2_anim,bam_break_face_anim
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.ref bam_break_neck2_anim,bam_flyout_anim
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.ref dnk_3_head_held_anim,dnk_3_head_held_brk_anim
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.ref dnk_break_face2_anim,dnk_break_face_anim
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.ref dnk_break_neck2_anim,dnk_flyout_anim
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.ref hrt_3_head_held_anim,hrt_3_head_held_brk_anim
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.ref hrt_break_face2_anim,hrt_break_face_anim
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.ref hrt_break_neck2_anim,hrt_flyout_anim
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.ref lex_3_head_held_anim,lex_3_head_held_brk_anim
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.ref lex_break_face2_anim,lex_break_face_anim
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.ref lex_break_neck2_anim,lex_flyout_anim
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.ref rzr_3_head_held_anim,rzr_3_head_held_brk_anim
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.ref rzr_break_face2_anim,rzr_break_face_anim
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.ref rzr_break_neck2_anim,rzr_flyout_anim
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.ref shn_3_head_held_anim,shn_3_head_held_brk_anim
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.ref shn_break_face2_anim,shn_break_face_anim
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.ref shn_break_neck2_anim,shn_flyout_anim
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.ref yok_3_head_held_anim,yok_3_head_held_brk_anim
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.ref yok_break_face2_anim,yok_break_face_anim
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.ref yok_break_neck2_anim,yok_flyout_anim
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.ref hrt_slamnobounce_anim,rzr_slamnobounce_anim
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.ref und_slamnobounce_anim,yok_slamnobounce_anim
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.ref shn_slamnobounce_anim,bam_slamnobounce_anim
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.ref dnk_slamnobounce_anim,lex_slamnobounce_anim
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.ref hrt_slambounce_anim
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.ref rzr_slambounce_anim
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.ref und_slambounce_anim
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.ref yok_slambounce_anim
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.ref shn_slambounce_anim
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.ref bam_slambounce_anim
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.ref dnk_slambounce_anim
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.ref lex_slambounce_anim
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.ref hrt_slambounce2_anim
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.ref rzr_slambounce2_anim
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.ref und_slambounce2_anim
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.ref yok_slambounce2_anim
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.ref shn_slambounce2_anim
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.ref bam_slambounce2_anim
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.ref dnk_slambounce2_anim
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.ref lex_slambounce2_anim
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******************************************************************************
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* SYMBOLS DEFINED IN THIS FILE
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******************************************************************************
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* EQUATES FOR THIS FILE
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#*****************************************************************************
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*
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* HELD OVERHEAD ANIMATION
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SUBR und_heldoh_anim
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.word ANI_SETPLYRMODE,MODE_ATTACHED
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOGRAVITY
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.word ANI_SETSPEED,100h
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.word ANI_SETWORD,USR_VAR1,0 ;loop count
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WL ANI_CODE,DO_OTHERNONO
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#loop
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WL 4,U4PM3C+FR1
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WL 4,U4PM3C+FR2
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WL 4,U4PM3C+FR3
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WL 4,U4PM3C+FR4
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WL 4,U4PM3C+FR5
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WL 4,U4PM3C+FR6
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WL 4,U4PM3C+FR7
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WL ANI_CODE,#inc_loop
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WL ANI_IFNOTSTATUS,#loop
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;Fall out of overhead hold by reversing thru pickup frames
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.word ANI_DETACH
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.word ANI_SETMODE,MODE_NORMAL|MODE_OVERLAP
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.word ANI_SETPLYRMODE,MODE_INAIR
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WL ANI_CODE,FIND_AND_KILL_ENDLESS
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WL ANI_SET_YVEL,10000h
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WLW ANI_SET_XVEL,-40000h,AM_HIT_REL
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WLW ANI_SET_ZVEL,10000h,AM_ABS
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.word ANI_FRICTION,3000h
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WL 5,U4PM3C+FR6
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.word ANI_OFFSET,-20,-50,0 ;x,y,z
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WL 4,U3MS3Z+FR5
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WL 4,U3MS3Z+FR4
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WL 4,U3MS3Z+FR3
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WL 4,U3MS3Z+FR2
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WL 4,U3MS3Z+FR1
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WL 4,U4GH3C+FR10
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.word ANI_WAITHITGND
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WL 4,U2ST2C+FR1
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.word ANI_FACEUP
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_SETPLYRMODE,MODE_NORMAL
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.word ANI_END
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;Loop 4 times, then break out!
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#inc_loop
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move *a13(USR_VAR1),a0
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inc a0
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move a0,*a13(USR_VAR1)
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cmpi 3,a0
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jrgt #breakout
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; move *a13(ATTACH_PROC),a0,L
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; jrz #breakout
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move *a13(ANIMODE),a1
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andni MODE_STATUS,a1
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move a1,*a13(ANIMODE)
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rets
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#breakout
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move *a13(ANIMODE),a1
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ori MODE_STATUS,a1
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move a1,*a13(ANIMODE)
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rets
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#*****************************************************************************
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*
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* TOMBSTONE SMASH ATTACK
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SUBR und_tombstone_smash_anim
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
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.word ANI_SETSPEED,100h
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.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
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.word ANI_SET_WRESTLER_XFLIP
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.word ANI_SET_RPTCOUNT,4 ;repeat max 3 times
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#cont
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.word ANI_SOUND,0D0H ;morph snd
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WL 1,U3TBSM+FR1
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WLW ANI_ATTCHIMAGE,#TOMBSTONE+FR1,1 ;image, zoff (priority)
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WL 1,U3TBSM+FR2
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WLW ANI_ATTCHIMAGE,#TOMBSTONE+FR2,1 ;image, zoff (priority)
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WL 1,U3TBSM+FR2
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WLW ANI_ATTCHIMAGE,#TOMBSTONE+FR3,1 ;image, zoff (priority)
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WL 1,U3TBSM+FR2
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WLW ANI_ATTCHIMAGE,#TOMBSTONE+FR4,1 ;image, zoff (priority)
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WL 1,U3TBSM+FR2
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; WLW ANI_ATTCHIMAGE,#TOMBSTONE+FR5,1 ;image, zoff (priority)
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; WL 1,U3TBSM+FR2
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WL ANI_CODE,CALL_ANI_AVERAGE_MOVE
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.WORD ANI_ADD_MOVE,MOVE_C_5,2,2
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#rpt_loop
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.word ANI_CLR_BUTCOUNT
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WLW ANI_ATTCHIMAGE,#TOMBSTONE+FR6,-1 ;image, zoff (priority)
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WL 1,U3TBSM+FR3
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WLW ANI_ATTCHIMAGE,#TOMBSTONE+FR7,-1 ;image, zoff (priority)
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WL 1,U3TBSM+FR4
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.word ANI_STARTATTACK,AT_LEAPING,9
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WWL ANI_SETLONG,OBJ_GRAVITY,0c000h
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; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
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LEAPATOPP 8,999,80,50,90000h,TGT_HEAD,80,102,-10
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WL ANI_CODE,no_bk_xvel
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WLW ANI_ATTCHIMAGE,#TOMBSTONE+FR8,-1 ;image, zoff (priority)
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WL 3,U3TBSM+FR5
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WLW ANI_ATTCHIMAGE,#TOMBSTONE+FR9,-1 ;image, zoff (priority)
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WL 3,U3TBSM+FR6
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WLW ANI_ATTCHIMAGE,#TOMBSTONE+FR10,-1 ;image, zoff (priority)
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WL 3,U3TBSM+FR7
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.word ANI_ATTACK_ON, AMODE_TOMB,54,95,50,31 ;mode,x,y,w,h
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WLW ANI_ATTCHIMAGE,#TOMBSTONE+FR11,-1 ;image, zoff (priority)
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WL 3,U3TBSM+FR8
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.word ANI_ATTACK_OFF
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.word ANI_ZERO_XZVELS
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WL ANI_IFNOTSTATUS,#missed_nancy_boy
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WL ANI_IFBLOCKED,#missed_nancy_boy
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.word ANI_SOUND,0D1H ;Hit snd
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;got him
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.word ANI_SHAKER,25
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WLWWWW ANI_CREATEPROC,und_tombbits,00h,0,0,0 ;addr,ID,w1,w2,w3
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WL ANI_CODE,MAKE_HIM_SCREAM
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WL ANI_CODE,CALL_NASTY_MOVE
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WWWL ANI_IF_BUTCOUNT_LT,KICKB_COUNT,1,#last_hit
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.word ANI_DEC_RPTCOUNT
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WL ANI_IFNOT_RPTCOUNT,#last_hit
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WLW ANI_ATTCHIMAGE,#TOMBSTONE+FR15,-1 ;image, zoff (priority)
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WL 1,U3TBSM+FR11
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.word ANI_WAITHITGND
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WL ANI_CODE,HIT_THE_MAT
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WL 5,U3TBSM+FR11
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WL ANI_GOTO,#rpt_loop
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#last_hit
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WLW ANI_ATTCHIMAGE,#TOMBSTONE+FR15,-1 ;image, zoff (priority)
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WL 1,U3TBSM+FR11
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.word ANI_WAITHITGND
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WL ANI_CODE,HIT_THE_MAT
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WL 5,U3TBSM+FR11
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.word ANI_OFFSET,0,0,15 ;x,y,z
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WLW ANI_ATTCHIMAGE,#TOMBSTONE+FR5,1 ;image, zoff (priority)
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WL 2,U3TBSM+FR2
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WLW ANI_ATTCHIMAGE,#TOMBSTONE+FR4,1 ;image, zoff (priority)
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WL 2,U3TBSM+FR2
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WLW ANI_ATTCHIMAGE,#TOMBSTONE+FR3,1 ;image, zoff (priority)
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WL 2,U3TBSM+FR2
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WLW ANI_ATTCHIMAGE,#TOMBSTONE+FR2,1 ;image, zoff (priority)
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WL 2,U3TBSM+FR2
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WLW ANI_ATTCHIMAGE,#TOMBSTONE+FR1,1 ;image, zoff (priority)
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WL 2,U3TBSM+FR2
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WLW ANI_ATTCHIMAGE,0,0
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WL 2,U3TBSM+FR1
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.word ANI_FACE,MOVE_RIGHT|MOVE_DOWN
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.word ANI_SETPLYRMODE,MODE_NORMAL
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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#missed_nancy_boy
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.word ANI_WAITHITGND
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WL ANI_CODE,HIT_THE_MAT
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WL ANI_CODE,CALL_MISSES
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WLW ANI_ATTCHIMAGE,#TOMBSTONE+FR12,-1 ;image, zoff (priority)
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WL 2,U3TBSM+FR9
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WLW ANI_ATTCHIMAGE,#TOMBSTONE+FR16,-1 ;image, zoff (priority)
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;we missed before - one last chance
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.word ANI_ATTACK_ON, AMODE_TOMB,54,5,50,31 ;mode,x,y,w,h
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WL 1,U3TBSM+FR9
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.word ANI_ATTACK_OFF
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.word ANI_SHAKER,25
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WLWWWW ANI_CREATEPROC,und_tombbits2,00h,0,0,0 ;addr,ID,w1,w2,w3
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WL 2,U3TBSM+FR9
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WLW ANI_ATTCHIMAGE,#TOMBSTONE+FR17,-1 ;image, zoff (priority)
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WL 10,U3TBSM+FR9
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WLW ANI_ATTCHIMAGE,0,0
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WL 1,U3TBSM+FR9
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WL 3,U3TBSM+FR10
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WL 3,U3TBSM+FR11
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.word ANI_FACE,MOVE_RIGHT|MOVE_DOWN
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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#gothim ;once
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WLW ANI_ATTCHIMAGE,#TOMBSTONE+FR11,-1 ;image, zoff (priority)
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WL 3,U3TBSM+FR6
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WLW ANI_ATTCHIMAGE,#TOMBSTONE+FR12,-1 ;image, zoff (priority)
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WL 15,U3TBSM+FR7
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WLW ANI_ATTCHIMAGE,0,0
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WL 2,U3TBSM+FR8
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WL 2,U3TBSM+FR9
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WL 2,U3TBSM+FR10
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.word ANI_FACE,MOVE_RIGHT|MOVE_DOWN
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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#TOMBSTONE
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.long 0 ;0
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.long TOMBFORM01 ;1
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.long TOMBFORM02 ;2
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.long TOMBFORM03 ;3
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.long TOMBFORM04 ;4
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.long TOMBSTN01 ;5
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.long TOMBSTN02 ;6
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.long TOMBSTN03 ;7
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.long TOMBSTN04 ;8
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.long TOMBSTN05 ;9
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.long TOMBSTN06 ;10
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.long TOMBSTN07 ;11
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.long TOMBSTN08 ;12
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.long TOMBSTN09 ;13
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.long TOMBSTN010 ;14
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.long TOMBSTN011 ;15
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.long TOMBSTN012 ;16
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.long TOMBSTN013 ;17
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SUBR und_combo_tombstone_smash_anim
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
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; .word ANI_ZEROVELS
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.word ANI_SETSPEED,100h
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WL 2,U3TBSM+FR1
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WL 1,U3TBSM+FR2
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.word ANI_SOUND,0D0H
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WLW ANI_ATTCHIMAGE,#TOMBSTONE+FR1,1 ;image, zoff (priority)
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WL 1,U3TBSM+FR2
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WLW ANI_SET_XVEL,0h,AM_FACE_REL
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WLW ANI_ATTCHIMAGE,#TOMBSTONE+FR2,1 ;image, zoff (priority)
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WL 1,U3TBSM+FR2
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WLW ANI_ATTCHIMAGE,#TOMBSTONE+FR3,1 ;image, zoff (priority)
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WL 1,U3TBSM+FR2
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WLW ANI_ATTCHIMAGE,#TOMBSTONE+FR4,1 ;image, zoff (priority)
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WL 1,U3TBSM+FR2
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WLW ANI_ATTCHIMAGE,#TOMBSTONE+FR5,1 ;image, zoff (priority)
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WL 1,U3TBSM+FR2
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WL ANI_CODE,CALL_ANI_AVERAGE_MOVE
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.word ANI_SET_RPTCOUNT,4 ;repeat max 3 times
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#rpt_loop_c
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.word ANI_CLR_BUTCOUNT
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WLW ANI_SET_XVEL,10000h,AM_FACE_REL
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WLW ANI_ATTCHIMAGE,#TOMBSTONE+FR6,-1 ;image, zoff (priority)
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WL 1,U3TBSM+FR3
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WLW ANI_ATTCHIMAGE,#TOMBSTONE+FR7,-1 ;image, zoff (priority)
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WL 1,U3TBSM+FR4
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WWL ANI_SETLONG,OBJ_GRAVITY,0c000h
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WLW ANI_ATTCHIMAGE,#TOMBSTONE+FR8,-1 ;image, zoff (priority)
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WL 2,U3TBSM+FR5
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WLW ANI_ATTCHIMAGE,#TOMBSTONE+FR9,-1 ;image, zoff (priority)
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WL 2,U3TBSM+FR6
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WLW ANI_ATTCHIMAGE,#TOMBSTONE+FR10,-1 ;image, zoff (priority)
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WL 2,U3TBSM+FR7
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.word ANI_ZERO_XZVELS
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.word ANI_ATTACK_ON, AMODE_TOMB,34,45,60,51 ;mode,x,y,w,h
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WLW ANI_ATTCHIMAGE,#TOMBSTONE+FR11,-1 ;image, zoff (priority)
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WL 2,U3TBSM+FR8
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.word ANI_ATTACK_OFF
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.word ANI_ZERO_XZVELS
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WL ANI_IFNOTSTATUS,#missed_combo
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WL ANI_IFBLOCKED,#missed_combo
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; .word ANI_SET_ATTACH
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WLLL ANI_SETOPPVELS,000H,000h,0h ;x,y,z vels
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.WORD ANI_INC_COMBO
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;got him
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.word ANI_SOUND,0D1H
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WWWL ANI_IF_BUTCOUNT_LT,PUNCHB_COUNT,1,#last_hit_c
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.word ANI_DEC_RPTCOUNT
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WL ANI_IFNOT_RPTCOUNT,#last_hit_c
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WLW ANI_ATTCHIMAGE,#TOMBSTONE+FR15,-1 ;image, zoff (priority)
|
||
WL 1,U3TBSM+FR11
|
||
.word ANI_WAITHITGND
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
|
||
WL 3,U3TBSM+FR11
|
||
|
||
WL ANI_GOTO,#rpt_loop_c
|
||
|
||
#last_hit_c
|
||
WLWWWW ANI_CREATEPROC,und_tombbits,00h,0,0,0 ;addr,ID,w1,w2,w3
|
||
WLW ANI_ATTCHIMAGE,#TOMBSTONE+FR15,-1 ;image, zoff (priority)
|
||
WL 1,U3TBSM+FR11
|
||
.word ANI_WAITHITGND
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
WL 6,U3TBSM+FR11
|
||
|
||
WLW ANI_ATTCHIMAGE,#TOMBSTONE+FR5,1 ;image, zoff (priority)
|
||
WL 3,U3TBSM+FR2
|
||
WLW ANI_ATTCHIMAGE,#TOMBSTONE+FR4,1 ;image, zoff (priority)
|
||
WL 3,U3TBSM+FR2
|
||
WLW ANI_ATTCHIMAGE,#TOMBSTONE+FR3,1 ;image, zoff (priority)
|
||
WL 3,U3TBSM+FR2
|
||
WLW ANI_ATTCHIMAGE,#TOMBSTONE+FR2,1 ;image, zoff (priority)
|
||
WL 3,U3TBSM+FR2
|
||
WLW ANI_ATTCHIMAGE,#TOMBSTONE+FR1,1 ;image, zoff (priority)
|
||
WL 3,U3TBSM+FR2
|
||
WLW ANI_ATTCHIMAGE,0,0
|
||
WL 1,U3TBSM+FR2
|
||
WL 3,U3TBSM+FR1
|
||
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
|
||
WL ANI_IF_RPTCOUNT,#EXIT_TOO_SOON
|
||
|
||
WWWL ANI_IF_BUTCOUNT_LT,KICKB_COUNT,1,#NEXT_CHECK
|
||
WL ANI_CHANGEANIM,und_combo_tombstone_anim
|
||
|
||
#NEXT_CHECK
|
||
WWWL ANI_IF_BUTCOUNT_LT,SKICKB_COUNT,1,#EXIT_TOO_SOON
|
||
WL ANI_CHANGEANIM,und_combo_uppercut_anim
|
||
|
||
#EXIT_TOO_SOON
|
||
|
||
WL ANI_CODE,DO_COMBO_MESS
|
||
.WORD ANI_CLEAR_COMBO
|
||
.word ANI_SHADOWTRAIL,0 ;off
|
||
.word ANI_FACE,MOVE_RIGHT|MOVE_DOWN
|
||
.word ANI_END
|
||
|
||
#missed_combo
|
||
.word ANI_WAITHITGND
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
WL ANI_CODE,DO_COMBO_MESS
|
||
.WORD ANI_CLEAR_COMBO
|
||
.word ANI_SHADOWTRAIL,0 ;off
|
||
WL ANI_CODE,CALL_MISSES
|
||
|
||
WLW ANI_ATTCHIMAGE,#TOMBSTONE+FR12,-1 ;image, zoff (priority)
|
||
WL 2,U3TBSM+FR9
|
||
WLW ANI_ATTCHIMAGE,#TOMBSTONE+FR16,-1 ;image, zoff (priority)
|
||
|
||
WL 1,U3TBSM+FR9
|
||
|
||
WLWWWW ANI_CREATEPROC,und_tombbits2,00h,0,0,0 ;addr,ID,w1,w2,w3
|
||
|
||
WL 2,U3TBSM+FR9
|
||
WLW ANI_ATTCHIMAGE,#TOMBSTONE+FR17,-1 ;image, zoff (priority)
|
||
WL 10,U3TBSM+FR9
|
||
|
||
WLW ANI_ATTCHIMAGE,0,0
|
||
WL 20,U3TBSM+FR9
|
||
|
||
WL 4,U3TBSM+FR10
|
||
WL 4,U3TBSM+FR11
|
||
|
||
.word ANI_FACE,MOVE_RIGHT|MOVE_DOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* SLIDING CHOKE ATTACK
|
||
|
||
SUBR und_combo_sliding_choke_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WLWW ANI_SHADOWTRAIL,UNDNEG_P,4,7 ;pal,rate,lifespan
|
||
.WORD ANI_SOUND,0D2H
|
||
|
||
WL 4,U2LN2A+FR1
|
||
|
||
WL 1,U2LN2A+FR2
|
||
.word ANI_ATTACK_ON, AMODE_PUPPET,7,83,55,24 ;mode,x,y,w,h
|
||
|
||
;max ticks,velocity,max z,tgt,xoff,yoff,zoff
|
||
WWLWWWWW ANI_SLIDEATOPP,30,060000h,80,TGT_HEAD,69,99,0
|
||
|
||
WWL ANI_WAITHITOPP,30,U2LN2A+FR2
|
||
|
||
WL ANI_IFSTATUS,#gothimc
|
||
|
||
;missed - punish him!
|
||
|
||
WL ANI_CODE,CALL_MISSES
|
||
.word ANI_FRICTION,4000h
|
||
WWL ANI_WAITHITOPP,10,U2LN2A+FR2
|
||
WL ANI_IFSTATUS,#gothimc ;2nd chance to hit
|
||
WWL ANI_WAITHITOPP,25,U2LN2A+FR2
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFSTATUS,#gothimc ;2nd chance to hit
|
||
.word ANI_SHADOWTRAIL,0 ;off
|
||
WL ANI_CODE,DO_COMBO_MESS
|
||
.WORD ANI_CLEAR_COMBO
|
||
WL 25,U2LN2A+FR2
|
||
WL 4,U2LN2A+FR1
|
||
.word ANI_FACE,MOVE_RIGHT|MOVE_UP
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#gothimc
|
||
.word ANI_INC_COMBO
|
||
; WL ANI_CODE,CALL_SETUP
|
||
.word ANI_SETPLYRMODE,MODE_CHOKEHOLD
|
||
.word ANI_ATTACK_OFF
|
||
.word ANI_ATTACHZ,0,0,-2 ;put opp behind attacker
|
||
|
||
.word ANI_SETOPPMODE,MODE_GHOST ;can go through ground
|
||
; .word ANI_OPP_GETUP,-140 ;(neg means always set)
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED
|
||
.word ANI_FRICTION,4000h
|
||
|
||
; attacker sequence
|
||
WWLLW ANI_SUPERSLAVE2,18,U2LN2A+FR2,#puppet_tbl,0
|
||
WWLLW ANI_SUPERSLAVE2,3,U2LN2A+FR3,#puppet_tbl,1
|
||
WWLLW ANI_SUPERSLAVE2,3,U2LN2A+FR4,#puppet_tbl,2
|
||
WWLLW ANI_SUPERSLAVE2,3,U2LN2A+FR5,#puppet_tbl,3
|
||
|
||
WWLLW ANI_SUPERSLAVE2,1,U2LN2A+FR6,#puppet_tbl,4
|
||
|
||
.word ANI_SETOPPFACING
|
||
|
||
WL ANI_SLAVEANIM,#chokeanim_tbl
|
||
|
||
.word ANI_FACE,MOVE_UP|MOVE_RIGHT
|
||
.word ANI_SETMODE,MODE_NORMAL|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED
|
||
|
||
;start slam
|
||
WL ANI_SET_YVEL,48000h
|
||
.word ANI_SET_RPTCOUNT,4 ;5 times
|
||
|
||
#slam_loop
|
||
.word ANI_CLR_BUTCOUNT
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED
|
||
.word ANI_ATTACHZ,0,0,-2 ;put opp behind attacker
|
||
.word ANI_SETOPP_PLYRMODE,MODE_NORMAL
|
||
WL ANI_SLAVEANIM,slaveanim_tbl
|
||
WWLLW ANI_SUPERSLAVE2,4,U2NS3X+FR1,puppet_tbls,0
|
||
.word ANI_ATTACHZ,0,0,2 ;put opp in front of attacker
|
||
WWLLW ANI_SUPERSLAVE2,4,U2NS3X+FR2,puppet_tbls,1
|
||
WLW ANI_SET_ZVEL,-60000h,AM_ABS
|
||
WL ANI_SET_YVEL,20000h
|
||
.word ANI_OFFSET,0,10,0 ;x,y,z
|
||
WWLLW ANI_SUPERSLAVE2,4,U2NS3X+FR3,puppet_tbls,2
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
|
||
WWLLW ANI_SUPERSLAVE2,4,U2NS3X+FR4,puppet_tbls,3
|
||
WWLLW ANI_SUPERSLAVE2,4,U2NS3X+FR5,puppet_tbls,4
|
||
WWLLW ANI_SUPERSLAVE2,4,U2NS3X+FR6,puppet_tbls,5
|
||
.word ANI_FACE,MOVE_RIGHT|MOVE_DOWN
|
||
.word ANI_ATTACHZ,0,0,50 ;put opp in front of attacker
|
||
WWLLW ANI_SUPERSLAVE2,3,U2NS3X+FR7,puppet_tbls,6
|
||
|
||
WL ANI_XFLIP_TBL,xflip_tbls
|
||
|
||
WWWL ANI_IF_BUTCOUNT_LT,SKICKB_COUNT,1,#NO_MORE
|
||
.word ANI_DEC_RPTCOUNT
|
||
WL ANI_IFNOT_RPTCOUNT,#NO_MORE
|
||
|
||
WL ANI_SLAVEANIM,SLAM_HIM
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_INC_COMBO
|
||
|
||
;impact
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_SHAKEALL,2
|
||
.word ANI_SHAKER,30
|
||
.word ANI_DAMAGEOPP,D_NECKSLAM,RD_NECKSLAM
|
||
|
||
; .WORD ANI_SET_ATTACH
|
||
WLLL ANI_SETOPPVELS,0,0a0000h,0000h ;x,y,z vels
|
||
|
||
WL 14,U2NS3X+FR7
|
||
.word ANI_SETMODE,MODE_UNINT | MODE_NOAUTOFLIP
|
||
|
||
WL 4,U2NS3X+FR8
|
||
WL 4,U2NS3X+FR9
|
||
WL 4,U2NS3X+FR10
|
||
|
||
WL ANI_GOTO,#slam_loop
|
||
#NO_MORE
|
||
.word ANI_SHADOWTRAIL,0 ;off
|
||
WL ANI_SLAVEANIM,slambounce_tbls
|
||
WLLL ANI_SETOPPVELS,0,40000h,30000h ;x,y,z vels
|
||
|
||
.word ANI_SETMODE,MODE_UNINT | MODE_NOAUTOFLIP
|
||
|
||
;impact
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_SHAKEALL,2
|
||
.word ANI_SHAKER,40
|
||
.word ANI_DAMAGEOPP,D_NECKSLAM,RD_NECKSLAM
|
||
|
||
WL 22,U2NS3X+FR7
|
||
WL ANI_CODE,DO_COMBO_MESS
|
||
.WORD ANI_CLEAR_COMBO
|
||
WL 4,U2NS3X+FR8
|
||
WL 4,U2NS3X+FR9
|
||
WL 4,U2NS3X+FR10
|
||
|
||
.word ANI_DETACH
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
SLAM_HIM
|
||
.long hrt_slamnobounce_anim ;bret
|
||
.long rzr_slamnobounce_anim ;razor
|
||
.long und_slamnobounce_anim ;taker
|
||
.long yok_slamnobounce_anim ;yoko
|
||
.long shn_slamnobounce_anim ;shawn
|
||
.long bam_slamnobounce_anim ;bam
|
||
.long dnk_slamnobounce_anim ;doink
|
||
.long und_slamnobounce_anim ;spare
|
||
.long lex_slamnobounce_anim ;lex
|
||
|
||
|
||
SUBR und_sliding_choke_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
WL 2,U2LN2A+FR1
|
||
|
||
WLWW ANI_SHADOWTRAIL,UNDNEG_P,3,12 ;pal,rate,lifespan
|
||
.WORD ANI_SOUND,0D2H
|
||
|
||
.word ANI_STARTATTACK,AT_PUPPET,32
|
||
WL 5,U2LN2A+FR2
|
||
.word ANI_ATTACK_ON, AMODE_PUPPET,7,83,48,24 ;mode,x,y,w,h
|
||
|
||
;max ticks,velocity,max z,tgt,xoff,yoff,zoff
|
||
WWLWWWWW ANI_SLIDEATOPP,27,06a000h,80,TGT_HEAD,69,99,0
|
||
WWL ANI_WAITHITOPP,27,U2LN2A+FR2
|
||
.word ANI_STARTATTACK,AT_PUPPET,0
|
||
WL ANI_IFBLOCKED,#missedb ;Yes, I hit blocker
|
||
WL ANI_IFSTATUS,#gothim
|
||
|
||
;missed - punish him!
|
||
|
||
WL ANI_CODE,CALL_MISSES
|
||
.word ANI_FRICTION,4000h
|
||
WWL ANI_WAITHITOPP,10,U2LN2A+FR2
|
||
WL ANI_IFBLOCKED,#missedb ;Yes, I hit blocker
|
||
WL ANI_IFSTATUS,#gothim ;2nd chance to hit
|
||
.word ANI_SHADOWTRAIL,0 ;off
|
||
WWL ANI_WAITHITOPP,25,U2LN2A+FR2
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFBLOCKED,#missedb ;Yes, I hit blocker
|
||
WL ANI_IFSTATUS,#gothim ;2nd chance to hit
|
||
WL 20,U2LN2A+FR2
|
||
WL 3,U2LN2A+FR1
|
||
.word ANI_FACE,MOVE_RIGHT|MOVE_UP
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETOPP_PLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#missedb
|
||
.WORD ANI_ADD_MOVE,MOVE_C_5,2,2
|
||
.word ANI_ATTACK_OFF
|
||
.word ANI_SHADOWTRAIL,0 ;off
|
||
.word ANI_ZEROVELS
|
||
WL 30,U2LN2A+FR2
|
||
WL 3,U2LN2A+FR1
|
||
.word ANI_FACE,MOVE_RIGHT|MOVE_UP
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETOPP_PLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#gothim
|
||
.WORD ANI_ADD_MOVE,MOVE_C_5,2,2
|
||
WL ANI_CODE,CALL_SETUP
|
||
.word ANI_SETWORD,USR_VAR2,0
|
||
|
||
.word ANI_CLR_BUTCOUNT
|
||
WL ANI_CODE,head_grab_time
|
||
|
||
; .word ANI_SETPLYRMODE,MODE_CHOKEHOLD
|
||
; .word ANI_SETPLYRMODE,MODE_HEADHOLD
|
||
.word ANI_ATTACK_OFF
|
||
.word ANI_ATTACHZ,0,0,-2 ;put opp behind attacker
|
||
|
||
.word ANI_SETOPPMODE,MODE_GHOST ;can go through ground
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED
|
||
.word ANI_FRICTION,4000h
|
||
|
||
; attacker sequence
|
||
WL ANI_CODE,#set
|
||
.word ANI_SETPLYRMODE,MODE_HEADHOLD
|
||
.word ANI_SETOPP_PLYRMODE,MODE_HEADHELD
|
||
|
||
WWLLW ANI_SUPERSLAVE2,15,U2LN2A+FR2,#puppet_tbl,0
|
||
.word ANI_SHADOWTRAIL,0 ;off
|
||
WWLLW ANI_SUPERSLAVE2,3,U2LN2A+FR3,#puppet_tbl,1
|
||
WWLLW ANI_SUPERSLAVE2,3,U2LN2A+FR4,#puppet_tbl,2
|
||
WWLLW ANI_SUPERSLAVE2,3,U2LN2A+FR5,#puppet_tbl,3
|
||
|
||
WWLLW ANI_SUPERSLAVE2,1,U2LN2A+FR6,#puppet_tbl,4
|
||
|
||
.word ANI_SETOPPFACING
|
||
|
||
; .word ANI_SETPLYRMODE,MODE_HEADHOLD
|
||
WL ANI_SLAVEANIM,#chokeanim_tbl
|
||
.word ANI_ZEROVELS
|
||
|
||
.word ANI_FACE,MOVE_UP|MOVE_RIGHT
|
||
.word ANI_SETMODE,MODE_NORMAL|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED
|
||
; .word ANI_SETOPP_PLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#set
|
||
move *a13(WHOIHIT),a14,L
|
||
movi 8*60,a0
|
||
move a0,*a14(DELAY_METER)
|
||
rets
|
||
|
||
|
||
#chokeanim_tbl
|
||
.long hrt_choking_anim ;bret
|
||
.long rzr_choking_anim ;razor
|
||
.long und_choking_anim ;taker
|
||
.long yok_choking_anim ;yoko
|
||
.long shn_choking_anim ;shawn
|
||
.long bam_choking_anim ;bam
|
||
.long dnk_choking_anim ;doink
|
||
.long und_choking_anim ;spare
|
||
.long lex_choking_anim ;lex
|
||
|
||
|
||
|
||
#puppet_tbl
|
||
.long #Bret
|
||
.long #Razor
|
||
.long #Taker
|
||
.long #Yokozuna
|
||
.long #Shawn
|
||
.long #BamBam
|
||
.long #Doink
|
||
.long #Adam
|
||
.long #Lex
|
||
#Bret
|
||
LWWW H4TN4X+FR1,74,-4,0
|
||
LWWW H4TN4X+FR2,62,3,0
|
||
LWWW H4TN4X+FR3,48,11,0
|
||
LWWW H4TN4X+FR4,38,14,0
|
||
LWWW H4TN4X+FR5,31,13,0
|
||
.long 0
|
||
#Razor
|
||
LWWW R3TN3X+FR1,62,-2,0
|
||
LWWW R3TN3X+FR2,44,6,0
|
||
LWWW R3TN3X+FR3,49,12,0
|
||
LWWW R3TN3X+FR4,42,14,0
|
||
LWWW R3TN3X+FR5,36,12,0
|
||
.long 0
|
||
#Taker
|
||
LWWW U3TN3B+FR2,33,6,0
|
||
LWWW U3TN3B+FR3,35,10,0
|
||
LWWW U3TN3B+FR4,57,16,0
|
||
LWWW U3TN3B+FR5,49,19,0
|
||
LWWW U3TN3B+FR6,45,18,0
|
||
.long 0
|
||
#Yokozuna
|
||
LWWW Y3TN3Z+FR1,44,-8,0
|
||
LWWW Y3TN3Z+FR2,42,-1,0
|
||
LWWW Y3TN3Z+FR3,43,10,0
|
||
LWWW Y3TN3Z+FR4,45,15,0
|
||
LWWW Y3TN3Z+FR5,41,15,0
|
||
.long 0
|
||
#Shawn
|
||
LWWW S3TN3X+FR1,64,-3,0
|
||
LWWW S3TN3X+FR2,60,3,0
|
||
LWWW S3TN3X+FR3,50,10,0
|
||
LWWW S3TN3X+FR4,40,14,0
|
||
LWWW S3TN3X+FR5,30,11,0
|
||
.long 0
|
||
#BamBam
|
||
LWWW B4TN4X+FR1,63,-4,0
|
||
LWWW B4TN4X+FR2,49,4,0
|
||
LWWW B4TN4X+FR3,46,9,0
|
||
LWWW B4TN4X+FR4,40,13,0
|
||
LWWW B4TN4X+FR5,34,13,0
|
||
.long 0
|
||
#Doink
|
||
LWWW D3TN3A+FR2,61,-8,0
|
||
LWWW D3TN3A+FR3,54,0,0
|
||
LWWW D3TN3A+FR4,39,8,0
|
||
LWWW D3TN3A+FR5,30,13,0
|
||
LWWW D3TN3A+FR6,32,11,0
|
||
.long 0
|
||
#Adam
|
||
.long 0
|
||
#Lex
|
||
LWWW L3TN3X+FR1,67,-4,0
|
||
LWWW L3TN3X+FR2,64,2,0
|
||
LWWW L3TN3X+FR3,57,10,0
|
||
LWWW L3TN3X+FR4,45,13,0
|
||
LWWW L3TN3X+FR5,38,12,0
|
||
.long 0
|
||
|
||
|
||
#*
|
||
hrt_choking_anim
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOGRAVITY
|
||
; .word ANI_SETPLYRMODE,MODE_CHOKING
|
||
.word ANI_SETPLYRMODE,MODE_HEADHELD
|
||
.word ANI_SETWORD,USR_VAR1,0 ;loop count
|
||
WL ANI_CODE,DO_CHOKE
|
||
#loop
|
||
WL 4, H4TN4X+FR4
|
||
WL 4, H4TN4X+FR3
|
||
WL 3, H4TN4X+FR4
|
||
WL 7,H4TN4X+FR5
|
||
WL 4, H4TN4X+FR4
|
||
WL 8,H4TN4X+FR3
|
||
WL 3, H4TN4X+FR4
|
||
WL 3, H4TN4X+FR5
|
||
WL 7,H4TN4X+FR4
|
||
WL 5,H4TN4X+FR5
|
||
WL ANI_CODE,inc_loop
|
||
WL ANI_IFNOTSTATUS,#loop
|
||
WL ANI_CODE,FIND_AND_KILL_ENDLESS
|
||
WL ANI_CHANGEANIM,hrt_3_head_held_brk_anim
|
||
#*
|
||
rzr_choking_anim
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOGRAVITY
|
||
.word ANI_SETPLYRMODE,MODE_HEADHELD
|
||
.word ANI_SETWORD,USR_VAR1,0 ;loop count
|
||
WL ANI_CODE,DO_CHOKE
|
||
#loop
|
||
WL 4, R3TN3X+FR4
|
||
WL 4, R3TN3X+FR5
|
||
WL 4, R3TN3X+FR4
|
||
WL 7,R3TN3X+FR3
|
||
WL 4, R3TN3X+FR4
|
||
WL 6,R3TN3X+FR5
|
||
WL 4, R3TN3X+FR4
|
||
WL 5,R3TN3X+FR5
|
||
WL 5,R3TN3X+FR4
|
||
WL 5,R3TN3X+FR5
|
||
WL ANI_CODE,inc_loop
|
||
WL ANI_IFNOTSTATUS,#loop
|
||
WL ANI_CODE,FIND_AND_KILL_ENDLESS
|
||
WL ANI_CHANGEANIM,rzr_3_head_held_brk_anim
|
||
#*
|
||
und_choking_anim
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOGRAVITY
|
||
.word ANI_SETPLYRMODE,MODE_HEADHELD
|
||
.word ANI_SETWORD,USR_VAR1,0 ;loop count
|
||
WL ANI_CODE,DO_CHOKE
|
||
#loop
|
||
WL 4, U3TN3B+FR5
|
||
WL 3, U3TN3B+FR3
|
||
WL 7,U3TN3B+FR2
|
||
WL 3, U3TN3B+FR3
|
||
WL 4, U3TN3B+FR5
|
||
WL 6,U3TN3B+FR6
|
||
WL 3, U3TN3B+FR5
|
||
WL 4, U3TN3B+FR3
|
||
WL 4,U3TN3B+FR2
|
||
WL 3, U3TN3B+FR3
|
||
WL 4, U3TN3B+FR5
|
||
WL 3,U3TN3B+FR6
|
||
WL ANI_CODE,inc_loop
|
||
WL ANI_IFNOTSTATUS,#loop
|
||
WL ANI_CODE,FIND_AND_KILL_ENDLESS
|
||
WL ANI_CHANGEANIM,und_3_head_held_brk_anim
|
||
#*
|
||
yok_choking_anim
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOGRAVITY
|
||
.word ANI_SETPLYRMODE,MODE_HEADHELD
|
||
.word ANI_SETWORD,USR_VAR1,0 ;loop count
|
||
WL ANI_CODE,DO_CHOKE
|
||
#loop
|
||
WL 5, Y3TN3Z+FR5
|
||
WL 5, Y3TN3Z+FR4
|
||
WL 5, Y3TN3Z+FR3
|
||
WL 5, Y3TN3Z+FR2
|
||
WL 8,Y3TN3Z+FR1
|
||
WL 5, Y3TN3Z+FR2
|
||
WL 5, Y3TN3Z+FR3
|
||
WL 5, Y3TN3Z+FR4
|
||
WL 5,Y3TN3Z+FR5
|
||
|
||
WL ANI_CODE,inc_loop
|
||
WL ANI_IFNOTSTATUS,#loop
|
||
WL ANI_CODE,FIND_AND_KILL_ENDLESS
|
||
WL ANI_CHANGEANIM,yok_3_head_held_brk_anim
|
||
#*
|
||
shn_choking_anim
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOGRAVITY
|
||
.word ANI_SETPLYRMODE,MODE_HEADHELD
|
||
.word ANI_SETWORD,USR_VAR1,0 ;loop count
|
||
WL ANI_CODE,DO_CHOKE
|
||
#loop
|
||
WL 4, S3TN3X+FR4
|
||
WL 4, S3TN3X+FR3
|
||
WL 4, S3TN3X+FR2
|
||
WL 4, S3TN3X+FR3
|
||
WL 8,S3TN3X+FR4
|
||
WL 4, S3TN3X+FR3
|
||
WL 8,S3TN3X+FR2
|
||
WL 4, S3TN3X+FR3
|
||
WL 8,S3TN3X+FR4
|
||
WL ANI_CODE,inc_loop
|
||
WL ANI_IFNOTSTATUS,#loop
|
||
WL ANI_CODE,FIND_AND_KILL_ENDLESS
|
||
WL ANI_CHANGEANIM,shn_3_head_held_brk_anim
|
||
#*
|
||
bam_choking_anim
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOGRAVITY
|
||
.word ANI_SETPLYRMODE,MODE_HEADHELD
|
||
.word ANI_SETWORD,USR_VAR1,0 ;loop count
|
||
WL ANI_CODE,DO_CHOKE
|
||
#loop
|
||
WL 4, B4TN4X+FR4
|
||
WL 4, B4TN4X+FR5
|
||
WL 8, B4TN4X+FR4
|
||
WL 8, B4TN4X+FR5
|
||
WL 10,B4TN4X+FR4
|
||
WL 14,B4TN4X+FR5
|
||
WL ANI_CODE,inc_loop
|
||
WL ANI_IFNOTSTATUS,#loop
|
||
WL ANI_CODE,FIND_AND_KILL_ENDLESS
|
||
WL ANI_CHANGEANIM,bam_3_head_held_brk_anim
|
||
#*
|
||
dnk_choking_anim
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOGRAVITY
|
||
.word ANI_SETPLYRMODE,MODE_HEADHELD
|
||
.word ANI_SETWORD,USR_VAR1,0 ;loop count
|
||
WL ANI_CODE,DO_CHOKE
|
||
#loop
|
||
WL 4, D3TN3A+FR2
|
||
WL 4, D3TN3A+FR3
|
||
WL 4, D3TN3A+FR4
|
||
WL 4, D3TN3A+FR6
|
||
|
||
WL 4, D3TN3A+FR2
|
||
WL 4, D3TN3A+FR3
|
||
WL 4, D3TN3A+FR4
|
||
WL 4, D3TN3A+FR6
|
||
|
||
WL 4, D3TN3A+FR2
|
||
WL 4, D3TN3A+FR3
|
||
WL 4, D3TN3A+FR4
|
||
WL 4, D3TN3A+FR6
|
||
|
||
WL ANI_CODE,inc_loop
|
||
WL ANI_IFNOTSTATUS,#loop
|
||
WL ANI_CODE,FIND_AND_KILL_ENDLESS
|
||
WL ANI_CHANGEANIM,dnk_3_head_held_brk_anim
|
||
#*
|
||
lex_choking_anim
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOGRAVITY
|
||
.word ANI_SETPLYRMODE,MODE_HEADHELD
|
||
.word ANI_SETWORD,USR_VAR1,0 ;loop count
|
||
WL ANI_CODE,DO_CHOKE
|
||
#loop
|
||
WL 4, L3TN3X+FR4
|
||
WL 5, L3TN3X+FR3
|
||
WL 5, L3TN3X+FR4
|
||
WL 4, L3TN3X+FR5
|
||
WL 4, L3TN3X+FR4
|
||
WL 8,L3TN3X+FR3
|
||
WL 6, L3TN3X+FR4
|
||
WL 12,L3TN3X+FR5
|
||
WL ANI_CODE,inc_loop
|
||
WL ANI_IFNOTSTATUS,#loop
|
||
WL ANI_CODE,FIND_AND_KILL_ENDLESS
|
||
WL ANI_CHANGEANIM,lex_3_head_held_brk_anim
|
||
|
||
;Loop 4 times, then break out!
|
||
inc_loop
|
||
move *a13(USR_VAR1),a0
|
||
inc a0
|
||
move a0,*a13(USR_VAR1)
|
||
cmpi 2,a0
|
||
jrgt #breakout
|
||
;He may have let me go by hitting his block butn!
|
||
;Handled in mode_headheld!
|
||
; move *a13(ATTACH_PROC),a0,L
|
||
; jrz #breakout
|
||
|
||
move *a13(ANIMODE),a1
|
||
andni MODE_STATUS,a1
|
||
move a1,*a13(ANIMODE)
|
||
rets
|
||
|
||
#breakout
|
||
move *a13(ANIMODE),a1
|
||
ori MODE_STATUS,a1
|
||
move a1,*a13(ANIMODE)
|
||
rets
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* SLAM DOWN FROM CHOKE HOLD (U_NKSL)
|
||
|
||
SUBR und_chokeslam_anim
|
||
|
||
.ref BAMFRE_P
|
||
WLWW ANI_SHADOWTRAIL,BAMFRE_P,3,12 ;pal,rate,lifespan
|
||
WL ANI_SET_YVEL,0b8000h
|
||
|
||
.word ANI_DRAW_NAME,29
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED
|
||
.word ANI_SCROLL_CTRL,230
|
||
.word ANI_ATTACHZ,0,0,-2 ;put opp behind attacker
|
||
.word ANI_SETOPP_PLYRMODE,MODE_NORMAL
|
||
WL ANI_SLAVEANIM,slaveanim_tbl
|
||
WWLLW ANI_SUPERSLAVE2,4,U2NS3X+FR1,puppet_tbls,0
|
||
.word ANI_ATTACHZ,0,0,2 ;put opp in front of attacker
|
||
WWLLW ANI_SUPERSLAVE2,4,U2NS3X+FR2,puppet_tbls,1
|
||
; WLW ANI_SET_ZVEL,-60000h,AM_ABS
|
||
WLW ANI_SET_ZVEL,10000h,AM_ABS
|
||
WWLLW ANI_SUPERSLAVE2,4,U2NS3X+FR3,puppet_tbls,2
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
|
||
.WORD ANI_ADD_MOVE,MOVE_C_5,2,2
|
||
|
||
WWLLW ANI_SUPERSLAVE2,3,U2NS3X+FR4,puppet_tbls,3
|
||
WWLLW ANI_SUPERSLAVE2,3,U2NS3X+FR5,puppet_tbls,4
|
||
WWLLW ANI_SUPERSLAVE2,3,U2NS3X+FR6,puppet_tbls,5
|
||
|
||
WL ANI_CODE,CALL_SPECIAL_MOVE
|
||
|
||
.word ANI_FACE,MOVE_RIGHT|MOVE_DOWN
|
||
.word ANI_ATTACHZ,0,0,50 ;put opp in front of attacker
|
||
WWLLW ANI_SUPERSLAVE2,2,U2NS3X+FR7,puppet_tbls,6
|
||
|
||
WL ANI_XFLIP_TBL,xflip_tbls
|
||
WL ANI_SLAVEANIM,slambounce_tbls
|
||
WLLL ANI_SETOPPVELS,0,40000h,30000h ;x,y,z vels
|
||
|
||
.word ANI_DAMAGEOPP,D_NECKSLAM,RD_NECKSLAM
|
||
|
||
.word ANI_DETACH
|
||
.word ANI_SETMODE,MODE_UNINT | MODE_NOAUTOFLIP
|
||
|
||
;impact
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_SHAKEALL,2
|
||
.word ANI_SHAKER,40
|
||
|
||
.word ANI_SHADOWTRAIL,0 ;off
|
||
|
||
WL 22,U2NS3X+FR7
|
||
WL 4,U2NS3X+FR8
|
||
WL 4,U2NS3X+FR9
|
||
WL 4,U2NS3X+FR10
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
xflip_tbls
|
||
.word 0 ;bret
|
||
.word 0 ;razor
|
||
.word 0 ;taker
|
||
.word 0 ;yoko
|
||
.word 0 ;shawn
|
||
.word 0 ;bam
|
||
.word 0 ;doink
|
||
.word 0 ;spare
|
||
.word 1 ;lex
|
||
|
||
slambounce_tbls
|
||
.long hrt_slambounce_anim ;bret
|
||
.long rzr_slambounce_anim ;razor
|
||
.long und_slambounce_anim ;taker
|
||
.long yok_slambounce_anim ;yoko
|
||
.long shn_slambounce_anim ;shawn
|
||
.long bam_slambounce_anim ;bam
|
||
.long dnk_slambounce_anim ;doink
|
||
.long und_slambounce_anim ;spare
|
||
.long lex_slambounce_anim ;lex
|
||
|
||
|
||
|
||
puppet_tbls
|
||
.long #Bret
|
||
.long #Razor
|
||
.long #Taker
|
||
.long #Yokozuna
|
||
.long #Shawn
|
||
.long #BamBam
|
||
.long #Doink
|
||
.long #Adam
|
||
.long #Lex
|
||
#Bret
|
||
LWWW H3UC3X+FR1,37,18,1
|
||
LWWW H3UC3X+FR2,20,27,1
|
||
LWWW H3UC3X+FR3,13,23,1
|
||
LWWW H3UC3X+FR4,9,33,1
|
||
LWWW H3UC3X+FR5,18,40,1
|
||
LWWW H3UC3X+FR5,28,11,1
|
||
LWWW H2CP3A+FR8,19,-57,0
|
||
.long 0
|
||
#Razor
|
||
LWWW R3FD3B+FR1,35,18,1
|
||
LWWW R3FD3B+FR2,25,22,1
|
||
LWWW R3FD3B+FR3,23,23,1
|
||
LWWW R3FD3B+FR4,16,31,1
|
||
LWWW R3FD3B+FR5,17,29,1
|
||
LWWW R3FD3B+FR5,28,-4,1
|
||
LWWW R3GU2A+FR1,30,-52,0
|
||
.long 0
|
||
#Taker
|
||
LWWW U3FD3X+FR1,30,16,0
|
||
LWWW U3FD3X+FR2,24,18,0
|
||
LWWW U3FD3X+FR3,15,16,0
|
||
LWWW U3FD3X+FR4,-2,32,0
|
||
LWWW U3FD3X+FR5,4,50,0
|
||
LWWW U3FD3X+FR5,13,17,0
|
||
LWWW U3CP3B+FR1,13,-48,0
|
||
.long 0
|
||
#Yokozuna
|
||
LWWW Y3BO3C+FR4,19,18,0
|
||
LWWW Y3FD3A+FR2,18,38,1
|
||
LWWW Y3FD3A+FR3,21,28,1
|
||
LWWW Y3FD3A+FR4,18,35,1
|
||
LWWW Y3FD3A+FR5,22,38,1
|
||
LWWW Y3FD3A+FR5,36,12,1
|
||
LWWW Y3FD3A+FR7,32,-31,1
|
||
.long 0
|
||
#Shawn
|
||
LWWW S4LB3A+FR7,34,21,1
|
||
LWWW S3UC3X+FR2,11,25,1
|
||
LWWW S3UC3X+FR3,19,17,1
|
||
LWWW S3UC3X+FR4,15,19,1
|
||
LWWW S3UC3X+FR5,16,32,1
|
||
LWWW S3UC3X+FR6,32,21,1
|
||
LWWW S3OS3X+FR10,32,-49,0
|
||
.long 0
|
||
#BamBam
|
||
LWWW B4UC3B+FR1,22,21,1
|
||
LWWW B4UC3B+FR2,22,20,1
|
||
LWWW B4UC3B+FR3,22,10,1
|
||
LWWW B4UC3B+FR4,18,20,1
|
||
LWWW B4UC3B+FR5,20,33,1
|
||
LWWW B4UC3B+FR5,31,3,1
|
||
LWWW B3RL1A+FR1,30,-47,0
|
||
.long 0
|
||
#Doink
|
||
LWWW D3UC3A+FR1,30,16,1
|
||
LWWW D3UC3A+FR3,13,37,1
|
||
LWWW D3UC3A+FR4,14,29,1
|
||
LWWW D3UC3A+FR5,9,33,1
|
||
LWWW D3UC3A+FR6,15,20,1
|
||
LWWW D3UC3A+FR7,23,14,1
|
||
LWWW D3SA3A+FR9,17,-53,0
|
||
.long 0
|
||
#Adam
|
||
.long 0
|
||
#Lex
|
||
LWWW L3TN3X+FR5,38,12,1
|
||
LWWW L3UC3X+FR1,17,19,1
|
||
LWWW L3UC3X+FR2,24,15,1
|
||
LWWW L3UC3X+FR3,23,6,1
|
||
LWWW L3UC3X+FR4,19,39,1
|
||
LWWW L3UC3X+FR5,23,59,1
|
||
LWWW L3UC3X+FR5,36,19,1
|
||
LWWW L3CP3X+FR1,34,-51,1
|
||
.long 0
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* SLAM DOWN FROM CHOKE HOLD (U_NKSL)
|
||
|
||
SUBR und_choke_face_slam_anim
|
||
|
||
WL ANI_SET_YVEL,48000h
|
||
|
||
.word ANI_DRAW_NAME,20
|
||
.word ANI_SOUND,82h ;Effort grunt
|
||
|
||
.word ANI_SET_RPTCOUNT,4 ;3 times
|
||
.word ANI_CLR_BUTCOUNT
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED
|
||
.word ANI_ATTACHZ,0,0,-2 ;put opp behind attacker
|
||
.word ANI_SETOPP_PLYRMODE,MODE_NORMAL
|
||
WL ANI_SLAVEANIM,slaveanim_tbl
|
||
WWLLW ANI_SUPERSLAVE2,4,U2NS3X+FR1,#puppet_tbl,0
|
||
.word ANI_ATTACHZ,0,0,2 ;put opp in front of attacker
|
||
WWLLW ANI_SUPERSLAVE2,4,U2NS3X+FR2,#puppet_tbl,1
|
||
WLW ANI_SET_ZVEL,-60000h,AM_ABS
|
||
|
||
WWLLW ANI_SUPERSLAVE2,4,U2NS3X+FR3,#puppet_tbl,2
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
|
||
|
||
.WORD ANI_ADD_MOVE,MOVE_C_5,2,2
|
||
|
||
WWLLW ANI_SUPERSLAVE2,3,U2NS3X+FR4,#puppet_tbl,3
|
||
WLWW ANI_SHADOWTRAIL,UNDNEG_P,3,12 ;pal,rate,lifespan
|
||
WWLLW ANI_SUPERSLAVE2,3,U2NS3X+FR5,#puppet_tbl,4
|
||
WWLLW ANI_SUPERSLAVE2,3,U2NS3X+FR6,#puppet_tbl,5
|
||
|
||
WL ANI_CODE,CALL_SPECIAL_MOVE
|
||
|
||
.word ANI_FACE,MOVE_RIGHT|MOVE_DOWN
|
||
.word ANI_ATTACHZ,0,0,10 ;put opp in front of attacker
|
||
WWLLW ANI_SUPERSLAVE2,2,U2NS3X+FR7,#puppet_tbl,6
|
||
|
||
;impact
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_SHAKEALL,2
|
||
.word ANI_SHAKER,40
|
||
.word ANI_DAMAGEOPP,D_FACESLAM1,RD_FACESLAM1
|
||
|
||
WWWL ANI_IF_BUTCOUNT_LT,PUNCHB_COUNT,3,#norepeat
|
||
.word ANI_DEC_RPTCOUNT
|
||
WL ANI_IF_RPTCOUNT,#slam_again
|
||
WL ANI_GOTO,#norepeat
|
||
|
||
#slam_again
|
||
.word ANI_CLR_BUTCOUNT
|
||
|
||
;Slam him again using detach/reattach if button pressed again!
|
||
WL ANI_SLAVEANIM,#faced2_tbl
|
||
.word ANI_DETACH
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
|
||
WL 3,U2NS3X+FR7
|
||
; .word ANI_SET_ATTACH
|
||
WLLL ANI_SETOPPVELS,0,0a0000h,0h ;x,y,z vels
|
||
WL 1,U2NS3X+FR7
|
||
WL 4,U2NS3X+FR8
|
||
|
||
; WL 6,U2NS3X+FR6
|
||
; WL 6,U2NS3X+FR5
|
||
|
||
WL 6,U2NS3X+FR9
|
||
WL 6,U2NS3X+FR10
|
||
|
||
; WL 10,U2NS3X+FR3
|
||
|
||
;Reattach me to who I'm slamming
|
||
WL ANI_CODE,#reattach
|
||
|
||
; .word ANI_ATTACHZ,0,0,-2 ;x & y don't matter.
|
||
.word ANI_ATTACHZ,0,0,10 ;put opp in front of attacker
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED
|
||
|
||
.word ANI_ZEROVELS
|
||
|
||
; WWLLW ANI_SUPERSLAVE2,4,U2NS3X+FR3,#puppet_tbl,2
|
||
WWLLW ANI_SUPERSLAVE2,7,U2NS3X+FR4,#puppet_tbl,3
|
||
WWLLW ANI_SUPERSLAVE2,3,U2NS3X+FR5,#puppet_tbl,4
|
||
WWLLW ANI_SUPERSLAVE2,3,U2NS3X+FR6,#puppet_tbl,5
|
||
|
||
; WL ANI_CODE,CALL_SPECIAL_MOVE
|
||
|
||
.word ANI_FACE,MOVE_RIGHT|MOVE_DOWN
|
||
.word ANI_ATTACHZ,0,0,50 ;put opp in front of attacker
|
||
WWLLW ANI_SUPERSLAVE2,2,U2NS3X+FR7,#puppet_tbl,6
|
||
|
||
;impact
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_SHAKEALL,2
|
||
.word ANI_SHAKER,40
|
||
.word ANI_DAMAGEOPP,D_FACESLAM2,RD_FACESLAM2
|
||
|
||
WWWL ANI_IF_BUTCOUNT_LT,PUNCHB_COUNT,3,#norepeat
|
||
.word ANI_DEC_RPTCOUNT
|
||
WL ANI_IF_RPTCOUNT,#slam_again
|
||
|
||
#norepeat
|
||
WL ANI_CODE,CALL_SPECIAL_MOVE
|
||
|
||
WL ANI_SLAVEANIM,#faced_tbl
|
||
.word ANI_DETACH
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
|
||
; WLW ANI_SET_ZVEL,-10000h,AM_ABS
|
||
; .word ANI_SETMODE,MODE_UNINT|MODE_NOCOLLIS|MODE_NOAUTOFLIP|MODE_OVERLAP ;uninterruptable
|
||
|
||
WL 3,U2NS3X+FR7
|
||
; .word ANI_SET_ATTACH
|
||
WLLL ANI_SETOPPVELS,0,40000h,0h ;x,y,z vels
|
||
WL 10,U2NS3X+FR7
|
||
WL 4,U2NS3X+FR8
|
||
WL 4,U2NS3X+FR9
|
||
WL 4,U2NS3X+FR10
|
||
.word ANI_SHADOWTRAIL,0 ;off
|
||
|
||
.word ANI_DETACH
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#reattach
|
||
move *a13(WHOIHIT),a0,L
|
||
move a0,*a13(ATTACH_PROC),L
|
||
move a13,*a0(ATTACH_PROC),L
|
||
rets
|
||
|
||
#faced2_tbl
|
||
.long hrt_break_face2_anim,rzr_break_face2_anim
|
||
.long und_break_face2_anim
|
||
.long yok_break_face2_anim
|
||
.long shn_break_face2_anim,bam_break_face2_anim
|
||
.long dnk_break_face2_anim,0,lex_break_face2_anim
|
||
|
||
#faced_tbl
|
||
.long hrt_break_face_anim,rzr_break_face_anim
|
||
.long und_break_face_anim
|
||
.long yok_break_face_anim
|
||
.long shn_break_face_anim,bam_break_face_anim
|
||
.long dnk_break_face_anim,0,lex_break_face_anim
|
||
|
||
|
||
;#xflip_tbls
|
||
; .word 0 ;bret
|
||
; .word 0 ;razor
|
||
; .word 0 ;taker
|
||
; .word 0 ;yoko
|
||
; .word 0 ;shawn
|
||
; .word 0 ;bam
|
||
; .word 0 ;doink
|
||
; .word 0 ;spare
|
||
; .word 1 ;lex
|
||
|
||
|
||
|
||
#puppet_tbl
|
||
.long #Bret
|
||
.long #Razor
|
||
.long #Taker
|
||
.long #Yokozuna
|
||
.long #Shawn
|
||
.long #BamBam
|
||
.long #Doink
|
||
.long #Adam
|
||
.long #Lex
|
||
#Bret
|
||
LWWW H3FR3A+FR1,13,13,0
|
||
LWWW H3MS3Z+FR2,12,16,0
|
||
LWWW H3MS3Z+FR3,21,2,0
|
||
LWWW H3MS3Z+FR4,11,9,0
|
||
LWWW H3MS3Z+FR5,16,9,0
|
||
LWWW H3MS3Z+FR5,24,-29,0
|
||
LWWW H3MS3Z+FR6,16,-21,0
|
||
.long 0
|
||
#Razor
|
||
LWWW R3MS3Z+FR1,19,12,0
|
||
LWWW R3MS3Z+FR2,20,15,0
|
||
LWWW R3MS3Z+FR3,21,-3,0
|
||
LWWW R3MS3Z+FR4,17,6,0
|
||
LWWW R3MS3Z+FR5,24,4,0
|
||
LWWW R3MS3Z+FR5,33,-40,0
|
||
LWWW R3MS3Z+FR6,34,-40,0
|
||
.long 0
|
||
#Taker
|
||
LWWW U4AM4C+FR2,5,19,0
|
||
LWWW U3MS3Z+FR1,9,32,0
|
||
LWWW U3MS3Z+FR2,-5,19,0
|
||
LWWW U3MS3Z+FR3,-13,10,0
|
||
LWWW U3MS3Z+FR4,-2,10,0
|
||
LWWW U3MS3Z+FR5,10,-33,0
|
||
LWWW U3MS3Z+FR6,6,-25,0
|
||
.long 0
|
||
#Yokozuna
|
||
LWWW Y3MS3Z+FR1,22,15,0
|
||
LWWW Y3MS3Z+FR2,21,30,0
|
||
LWWW Y3MS3Z+FR3,14,11,0
|
||
LWWW Y3MS3Z+FR4,3,14,0
|
||
LWWW Y3MS3Z+FR5,7,9,0
|
||
LWWW Y3MS3Z+FR5,14,-31,0
|
||
LWWW Y3MS3Z+FR6,13,-36,0
|
||
.long 0
|
||
#Shawn
|
||
LWWW S3MS3Z+FR1,1,10,0
|
||
LWWW S3MS3Z+FR2,0,18,0
|
||
LWWW S3MS3Z+FR3,2,6,0
|
||
LWWW S3MS3Z+FR4,2,12,0
|
||
LWWW S3MS3Z+FR5,11,10,0
|
||
LWWW S3MS3Z+FR5,24,-34,0
|
||
LWWW S3MS3Z+FR6,34,-53,0
|
||
.long 0
|
||
#BamBam
|
||
LWWW B3MS3Z+FR1,14,15,0
|
||
LWWW B3MS3Z+FR2,20,12,0
|
||
LWWW B3MS3Z+FR3,22,-5,0
|
||
LWWW B3MS3Z+FR4,18,9,0
|
||
LWWW B3MS3Z+FR5,27,27,0
|
||
LWWW B3MS3Z+FR6,40,-1,0
|
||
LWWW B3RL1A+FR7,36,-49,0
|
||
.long 0
|
||
#Doink
|
||
LWWW D3GS3X+FR1,19,12,0
|
||
LWWW D3GS3X+FR3,11,16,0
|
||
LWWW D3GS3X+FR4,12,4,0
|
||
LWWW D3GS3X+FR5,8,0,0
|
||
LWWW D3GS3X+FR7,14,5,0
|
||
LWWW D3GS3X+FR7,26,-35,0
|
||
LWWW D3GS3X+FR8,23,-53,0
|
||
.long 0
|
||
#Adam
|
||
.long 0
|
||
#Lex
|
||
LWWW L3MS3Z+FR1,19,11,0
|
||
LWWW L3MS3Z+FR2,11,15,0
|
||
LWWW L3MS3Z+FR3,7,1,0
|
||
LWWW L3MS3Z+FR4,3,2,0
|
||
LWWW L3MS3Z+FR5,7,4,0
|
||
LWWW L3MS3Z+FR6,19,-33,0
|
||
LWWW L3TF3X+FR1,11,-51,0
|
||
.long 0
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* TOMBSTONE (FROM HEAD HOLD) (U_TOMB)
|
||
|
||
SUBR und_combo_tombstone_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
|
||
.word ANI_ATTACK_ON, AMODE_PUPPET,32,15,45,41 ;mode,x,y,w,h
|
||
WWL ANI_WAITHITOPP,4,U3PG3A+FR7
|
||
.word ANI_ATTACK_OFF
|
||
|
||
.word ANI_CLR_BUTCOUNT
|
||
|
||
;Check to see if I have tried to pile drive Yokozuna!
|
||
|
||
.word ANI_SOUND,82h ;Effort grunt
|
||
|
||
;FIX!! Yoko check
|
||
; WL ANI_CODE,is_this_yoko
|
||
; WL ANI_IFSTATUS,#yoko_miss
|
||
|
||
;got him
|
||
.word ANI_ATTACHZ,0,0,-2 ;x & y don't matter.
|
||
.word ANI_SETOPPMODE,MODE_GHOST
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED
|
||
|
||
WL ANI_SET_YVEL,28000h
|
||
|
||
WL ANI_SLAVEANIM,slaveanim_tbl
|
||
|
||
WWLLW ANI_SUPERSLAVE2,5,U3PG3A+FR7,#puppet_tbl,0
|
||
WWLLW ANI_SUPERSLAVE2,5,U3PG3A+FR8,#puppet_tbl,1
|
||
.word ANI_WAITHITGND
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
WWLLW ANI_SUPERSLAVE2,4,U3ZT3A+FR1,#puppet_tbl,2
|
||
WWLLW ANI_SUPERSLAVE2,4,U3ZT3A+FR2,#puppet_tbl,3
|
||
WWL ANI_SETLONG,OBJ_GRAVITY,09800h
|
||
WL ANI_SET_YVEL,0a0000h
|
||
;Float toward the center of ring!
|
||
WL ANI_CODE,set_xdrift
|
||
WWLLW ANI_SUPERSLAVE2,4,U3ZT3A+FR3,#puppet_tbl,4
|
||
.word ANI_OFFSET,0,32,0 ;x,y,z
|
||
WWLLW ANI_SUPERSLAVE2,4,U3ZT3A+FR4,#puppet_tbl,5
|
||
WWLLW ANI_SUPERSLAVE2,10,U3ZT3A+FR5,#puppet_tbl,6
|
||
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZERO_XZVELS
|
||
WWL ANI_SETLONG,OBJ_GRAVITY,GRAVITY
|
||
|
||
;impact
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_SHAKEALL,2
|
||
.word ANI_SHAKER,40
|
||
.word ANI_DAMAGEOPP,D_PILEDRIVER,RD_PILEDRIVER
|
||
|
||
WWLLW ANI_SUPERSLAVE2,4,U3ZT3A+FR7,#puppet_tbl,7
|
||
WWLLW ANI_SUPERSLAVE2,4,U3ZT3A+FR8,#puppet_tbl,8
|
||
|
||
WL ANI_CODE,CALL_SPECIAL_MOVE
|
||
|
||
WL ANI_XFLIP_TBL,#xflip_tbl
|
||
.word ANI_SETOPP_PLYRMODE,MODE_NORMAL
|
||
WL ANI_SLAVEANIM,#breakneck_tbl
|
||
WLLL ANI_SETOPPVELS,30000h,60000h,0 ;x,y,z vels
|
||
|
||
.word ANI_DETACH
|
||
|
||
.word ANI_IMMOBILIZE,80
|
||
|
||
.WORD ANI_OPP_GETUP,-100
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
WL 12,U3ZT3A+FR8
|
||
|
||
WL 6,U3GD2A+FR5
|
||
WL 6,U3GD2A+FR6
|
||
WL 6,U3GD4A+FR7
|
||
WL 6,U3GD4A+FR8
|
||
|
||
.word ANI_FACE,MOVE_RIGHT|MOVE_DOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
|
||
WWWL ANI_IF_BUTCOUNT_LT,SKICKB_COUNT,1,#NO_BUTT_DROP
|
||
.WORD ANI_INC_COMBO
|
||
WL ANI_CHANGEANIM,und_combo_flying_butt_drop_anim
|
||
|
||
#NO_BUTT_DROP
|
||
.WORD ANI_OPP_GETUP,10
|
||
.WORD ANI_INC_COMBO
|
||
WL ANI_CODE,DO_COMBO_MESS
|
||
.WORD ANI_CLEAR_COMBO
|
||
.word ANI_SHADOWTRAIL,0 ;off
|
||
.word ANI_END
|
||
|
||
SUBR und_pile_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SCROLL_CTRL,UND_TBUKLY
|
||
|
||
.word ANI_ATTACK_ON, AMODE_PUPPET,32,15,65,61 ;mode,x,y,w,h
|
||
WWL ANI_WAITHITOPP,4,U3PG3A+FR7
|
||
.word ANI_ATTACK_OFF
|
||
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
|
||
;Check to see if I have tried to pile drive Yokozuna!
|
||
|
||
.word ANI_SOUND,82h ;Effort grunt
|
||
|
||
;FIX!! Yoko check
|
||
; WL ANI_CODE,is_this_yoko
|
||
; WL ANI_IFSTATUS,#yoko_miss
|
||
|
||
;got him
|
||
.word ANI_ATTACHZ,0,0,-2 ;x & y don't matter.
|
||
.word ANI_SETOPPMODE,MODE_GHOST
|
||
; .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED
|
||
|
||
.word ANI_ADD_MOVE,MOVE_C_6,2,2
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED
|
||
.word ANI_SCROLL_CTRL,SC_RESTORE
|
||
|
||
WL ANI_SET_YVEL,28000h
|
||
|
||
; WWL ANI_SETLONG,OBJ_GRAVITY,0c000h
|
||
; WL ANI_SET_YVEL,080000h
|
||
|
||
WL ANI_SLAVEANIM,slaveanim_tbl
|
||
|
||
WWLLW ANI_SUPERSLAVE2,5,U3PG3A+FR7,#puppet_tbl,0
|
||
WWLLW ANI_SUPERSLAVE2,5,U3PG3A+FR8,#puppet_tbl,1
|
||
.word ANI_WAITHITGND
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
WWLLW ANI_SUPERSLAVE2,4,U3ZT3A+FR1,#puppet_tbl,2
|
||
WWLLW ANI_SUPERSLAVE2,4,U3ZT3A+FR2,#puppet_tbl,3
|
||
WWL ANI_SETLONG,OBJ_GRAVITY,09800h
|
||
WL ANI_SET_YVEL,0a0000h
|
||
;Float toward the center of ring!
|
||
WL ANI_CODE,set_xdrift
|
||
WWLLW ANI_SUPERSLAVE2,4,U3ZT3A+FR3,#puppet_tbl,4
|
||
.word ANI_OFFSET,0,32,0 ;x,y,z
|
||
WWLLW ANI_SUPERSLAVE2,4,U3ZT3A+FR4,#puppet_tbl,5
|
||
WWLLW ANI_SUPERSLAVE2,10,U3ZT3A+FR5,#puppet_tbl,6
|
||
|
||
;do message
|
||
.word ANI_DRAW_NAME,40
|
||
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZERO_XZVELS
|
||
WWL ANI_SETLONG,OBJ_GRAVITY,GRAVITY
|
||
|
||
;impact
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_SHAKEALL,2
|
||
.word ANI_SHAKER,40
|
||
.word ANI_DAMAGEOPP,D_PILEDRIVER,RD_PILEDRIVER
|
||
|
||
WWLLW ANI_SUPERSLAVE2,4,U3ZT3A+FR7,#puppet_tbl,7
|
||
WWLLW ANI_SUPERSLAVE2,4,U3ZT3A+FR8,#puppet_tbl,8
|
||
|
||
WL ANI_CODE,CALL_SPECIAL_MOVE
|
||
|
||
WL ANI_XFLIP_TBL,#xflip_tbl
|
||
.word ANI_SETOPP_PLYRMODE,MODE_NORMAL
|
||
WL ANI_SLAVEANIM,#breakneck_tbl
|
||
WLLL ANI_SETOPPVELS,30000h,60000h,0 ;x,y,z vels
|
||
|
||
.word ANI_DETACH
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
WL 12,U3ZT3A+FR8
|
||
|
||
WL 6,U3GD2A+FR5
|
||
WL 6,U3GD2A+FR6
|
||
WL 6,U3GD4A+FR7
|
||
WL 6,U3GD4A+FR8
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_FACE,MOVE_RIGHT|MOVE_DOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#missed
|
||
WL 12,U3PG3A+FR7
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_FACE,MOVE_RIGHT|MOVE_DOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#xflip_tbl
|
||
.word 1 ;bret
|
||
.word 1 ;razor
|
||
.word 1 ;taker
|
||
.word 1 ;yoko
|
||
.word 1 ;shawn
|
||
.word 1 ;bam
|
||
.word 1 ;doink
|
||
.word 1 ;spare
|
||
.word 1 ;lex
|
||
|
||
#puppet_tbl
|
||
.long #Bret
|
||
.long #Razor
|
||
.long #Taker
|
||
.long #Yokozuna
|
||
.long #Shawn
|
||
.long #BamBam
|
||
.long #Doink
|
||
.long #Adam
|
||
.long #Lex
|
||
#Bret
|
||
LWWW H3PP3X+FR1,21,-42,0
|
||
LWWW H3PP3X+FR2,16,10,0
|
||
LWWW H3PP3X+FR3,8,29,0
|
||
LWWW H3PP3X+FR4,12,28,0
|
||
LWWW H3PP3X+FR5,32,47,0
|
||
LWWW H3PP3X+FR6,36,49,0
|
||
LWWW H3PP3X+FR6,41,49,0
|
||
LWWW H3PP3X+FR7,51,14,0
|
||
LWWW H3PP3X+FR8,71,-3,0
|
||
.long 0
|
||
#Razor
|
||
LWWW R3GP3Z+FR1,20,-41,0
|
||
LWWW R3GP3Z+FR2,24,-19,0
|
||
LWWW R3GP3Z+FR3,16,14,0
|
||
LWWW R3GP3Z+FR4,31,30,0
|
||
LWWW R3GP3Z+FR5,41,45,0
|
||
LWWW R3GP3Z+FR6,49,47,0
|
||
LWWW R3GP3Z+FR6,54,47,0
|
||
LWWW R3GP3Z+FR7,51,32,0
|
||
LWWW R3GP3Z+FR8,70,-6,0
|
||
.long 0
|
||
#Taker
|
||
LWWW U3PP3X+FR1,19,-37,1
|
||
LWWW U3PP3X+FR2,25,-16,1
|
||
LWWW U3PP3X+FR3,11,-14,1
|
||
LWWW U3PP3X+FR4,12,-3,1
|
||
LWWW U3PP3X+FR5,35,33,1
|
||
LWWW U3PP3X+FR6,44,56,1
|
||
LWWW U3PP3X+FR6,49,56,1
|
||
LWWW U3GP3X+FR1,54,8,1
|
||
LWWW U3GP3X+FR2,81,-12,1
|
||
.long 0
|
||
#Yokozuna
|
||
LWWW Y3PP3Q+FR1,17,-37,0
|
||
LWWW Y3PP3Q+FR2,22,-21,0
|
||
LWWW Y3PP3Q+FR3,20,-17,0
|
||
LWWW Y3PP3Q+FR4,29,-14,0
|
||
LWWW Y3PP3Q+FR6,33,11,0
|
||
LWWW Y3PP3Q+FR7,39,18,0
|
||
LWWW Y3PP3Q+FR7,44,18,0
|
||
LWWW Y3FD3N+FR2,50,13,0
|
||
LWWW Y3FD3N+FR3,72,16,0
|
||
.long 0
|
||
#Shawn
|
||
LWWW S3GP3X+FR1,25,-41,0
|
||
LWWW S3GP3X+FR2,24,-18,0
|
||
LWWW S3GP3X+FR3,20,-5,0
|
||
LWWW S3GP3X+FR4,26,23,0
|
||
LWWW S3GP3X+FR5,38,35,0
|
||
LWWW S3OS3X+FR8,50,29,1
|
||
LWWW S3OS3X+FR8,55,29,1
|
||
LWWW S3FD3X+FR2,60,21,0
|
||
LWWW S3GP3X+FR6,79,-3,0
|
||
.long 0
|
||
#BamBam
|
||
LWWW B3PP3Q+FR1,19,-44,0
|
||
LWWW B3PP3Q+FR2,25,-12,0
|
||
LWWW B3PP3Q+FR3,24,5,0
|
||
LWWW B3PP3Q+FR4,31,21,0
|
||
LWWW B3PP3Q+FR5,43,39,0
|
||
LWWW B3PP3Q+FR6,41,47,0
|
||
LWWW B3PP3Q+FR6,46,47,0
|
||
LWWW B3PP3Q+FR7,54,22,0
|
||
LWWW B3FD3C+FR1,69,2,0
|
||
.long 0
|
||
#Doink
|
||
LWWW D3PD3Z+FR1,20,-49,1
|
||
LWWW D3PD3Z+FR2,25,-17,1
|
||
LWWW D3PD3Z+FR3,18,2,1
|
||
LWWW D3PD3Z+FR4,20,31,1
|
||
LWWW D3PD3Z+FR5,32,44,1
|
||
LWWW D3PD3Z+FR6,51,36,1
|
||
LWWW D3PD3Z+FR6,56,36,1
|
||
LWWW D3PD3Z+FR8,60,4,1
|
||
LWWW D3PD3Z+FR9,85,-12,1
|
||
.long 0
|
||
#Adam
|
||
.long 0
|
||
#Lex
|
||
LWWW L3GP3Z+FR1,17,-42,0
|
||
LWWW L3GP3Z+FR2,26,-20,0
|
||
LWWW L3GP3Z+FR3,22,-13,0
|
||
LWWW L3GP3Z+FR4,24,3,0
|
||
LWWW L3GP3Z+FR5,38,18,0
|
||
LWWW L3GP3Z+FR6,47,34,0
|
||
LWWW L3GP3Z+FR6,52,34,0
|
||
LWWW L3FH3A+FR6,51,17,0
|
||
LWWW L3FD3B+FR1,75,-4,0
|
||
.long 0
|
||
|
||
|
||
#breakneck_tbl
|
||
.long hrt_break_neck2_anim ;0
|
||
.long rzr_break_neck2_anim ;1
|
||
.long und_break_neck2_anim ;2
|
||
.long yok_break_neck2_anim ;3
|
||
.long shn_break_neck2_anim ;4
|
||
.long bam_break_neck2_anim ;5
|
||
.long dnk_break_neck2_anim ;6
|
||
.long lex_break_neck2_anim ;7
|
||
.long lex_break_neck2_anim ;8
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* NECKBREAKER
|
||
|
||
SUBR und_combo_neckbreaker_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
WLWW ANI_SHADOWTRAIL,UNDNEG_P,4,7 ;pal,rate,lifespan
|
||
|
||
;Do this to setup attach_proc
|
||
;Also allow misses!
|
||
|
||
.word ANI_OFFSET,15,0,0 ;x,y,z
|
||
.word ANI_ATTACK_ON, AMODE_PUPPET,32,15,45,41 ;mode,x,y,w,h
|
||
WWL ANI_WAITHITOPP,4,U3DD3A+FR1
|
||
.word ANI_ATTACK_OFF
|
||
|
||
WL ANI_IFNOTSTATUS,#missedcx
|
||
WL ANI_IFBLOCKED,#missedcx
|
||
|
||
;Check to see if I have tried to pile drive Yokozuna!
|
||
.word ANI_SOUND,82h ;Effort grunt
|
||
|
||
.word ANI_ATTACHZ,0,0,-2 ;x & y don't matter.
|
||
.word ANI_SETOPPMODE,MODE_GHOST ;can go through ground
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED
|
||
|
||
.word ANI_ADD_MOVE,MOVE_C_7,2,2
|
||
|
||
.word ANI_SETOPP_PLYRMODE,MODE_NORMAL
|
||
|
||
WL ANI_SLAVEANIM,slaveanim_tbl
|
||
|
||
WWLLW ANI_SUPERSLAVE2,4,U3DD3A+FR1,#puppet_tbl,0
|
||
WWLLW ANI_SUPERSLAVE2,4,U3DD3A+FR2,#puppet_tbl,1
|
||
WWLLW ANI_SUPERSLAVE2,4,U3DD3A+FR3,#puppet_tbl,2
|
||
WWLLW ANI_SUPERSLAVE2,4,U3DD3A+FR4,#puppet_tbl,3
|
||
WWLLW ANI_SUPERSLAVE2,4,U3DD3A+FR5,#puppet_tbl,4
|
||
|
||
WWL ANI_SETLONG,OBJ_GRAVITY,0c000h
|
||
WL ANI_SET_YVEL,80000h
|
||
|
||
WWLLW ANI_SUPERSLAVE2,6,U3DD3A+FR6,#puppet_tbl,5
|
||
.word ANI_OFFSET,-5,45,0 ;x,y,z
|
||
|
||
WWLLW ANI_SUPERSLAVE2,1,U3DD3A+FR7,#puppet_tbl,6
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZERO_XZVELS
|
||
.word ANI_ATTACHZ,0,0,2 ;put opp in front of attacker
|
||
WWL ANI_SETLONG,OBJ_GRAVITY,GRAVITY
|
||
|
||
;impact
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_SHAKEALL,2
|
||
.word ANI_SHAKER,40
|
||
.word ANI_DAMAGEOPP,D_NECKBRKR,RD_NECKBRKR
|
||
; WL ANI_CODE,CALL_SPECIAL_MOVE
|
||
|
||
WWLLW ANI_SUPERSLAVE2,4,U3DD3A+FR9,#puppet_tbl,7
|
||
WWLLW ANI_SUPERSLAVE2,4,U3DD3A+FR10,#puppet_tbl,8
|
||
|
||
WL ANI_XFLIP_TBL,#xflip_tbl
|
||
WL ANI_SLAVEANIM,#slambounce_tbl
|
||
WLLL ANI_SETOPPVELS,0,60000h,0 ;x,y,z vels
|
||
|
||
.word ANI_DETACH
|
||
.word ANI_SETMODE,MODE_UNINT | MODE_NOAUTOFLIP
|
||
|
||
WL 8,U3SU3A+FR2
|
||
WL ANI_CODE,#zero_butn
|
||
|
||
.word ANI_SHADOWTRAIL,0 ;off
|
||
|
||
.WORD ANI_INC_COMBO
|
||
WL ANI_CODE,DO_COMBO_MESS
|
||
.WORD ANI_CLEAR_COMBO
|
||
WL ANI_CHANGEANIM,und_faceup_getup_anim
|
||
|
||
#missedcx
|
||
WL ANI_CODE,DO_COMBO_MESS
|
||
.WORD ANI_CLEAR_COMBO
|
||
|
||
.word ANI_SHADOWTRAIL,0 ;off
|
||
WL ANI_CODE,#zero_butn
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
SUBR und_neckbreaker2_anim
|
||
;Button charge
|
||
;Standing no vel
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_STARTATTACK,AT_PUPPET,5
|
||
WL 2,U4GH3C+FR11
|
||
.word ANI_ATTACK_ON, AMODE_PUPPET,0,20,50,36 ;mode,x,y,w,h
|
||
WWL ANI_WAITHITOPP,22,U4GH3C+FR11
|
||
WL 4,U4GH3C+FR11
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
WL ANI_IFBLOCKED,#missedb
|
||
|
||
.word ANI_OFFSET,15,0,0 ;x,y,z
|
||
WL ANI_GOTO,#gothim
|
||
|
||
SUBR und_neckbreaker3_anim
|
||
;Button charge released while running
|
||
;Sliding neck breaker
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
WLWW ANI_SHADOWTRAIL,UNDNEG_P,3,12 ;pal,rate,lifespan
|
||
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 8,70,70,40,90000h,TGT_CHEST,40,0,0
|
||
WL ANI_CODE,no_bk_xvel
|
||
WL ANI_SET_YVEL,0000h
|
||
|
||
.word ANI_STARTATTACK,AT_PUPPET,5
|
||
|
||
WL 2,U4GH3C+FR11
|
||
.word ANI_ATTACK_ON, AMODE_PUPPET,0,15,50,41 ;mode,x,y,w,h
|
||
WWL ANI_WAITHITOPP,12,U4GH3C+FR11
|
||
.word ANI_ZERO_XZVELS
|
||
WL 4,U4GH3C+FR11
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
WL ANI_IFBLOCKED,#missed
|
||
|
||
.word ANI_OFFSET,15,0,0 ;x,y,z
|
||
WL ANI_GOTO,#gothim
|
||
|
||
SUBR und_neckbreaker_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
|
||
;Do this to setup attach_proc
|
||
;Also allow misses!
|
||
|
||
.word ANI_OFFSET,15,0,0 ;x,y,z
|
||
.word ANI_ATTACK_ON, AMODE_PUPPET,32,15,45,41 ;mode,x,y,w,h
|
||
WWL ANI_WAITHITOPP,4,U3DD3A+FR1
|
||
.word ANI_ATTACK_OFF
|
||
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
WL ANI_IFBLOCKED,#missed
|
||
|
||
;Check to see if I have tried to pile drive Yokozuna!
|
||
#gothim
|
||
.ref MAKE_HIM_SCREAM
|
||
WL ANI_CODE,MAKE_HIM_SCREAM
|
||
.word ANI_SOUND,82h ;Effort grunt
|
||
|
||
.word ANI_ATTACHZ,0,0,-2 ;x & y don't matter.
|
||
.word ANI_SETOPPMODE,MODE_GHOST ;can go through ground
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED
|
||
|
||
.word ANI_ADD_MOVE,MOVE_C_7,2,2
|
||
|
||
.word ANI_SETOPP_PLYRMODE,MODE_NORMAL
|
||
|
||
WL ANI_SLAVEANIM,slaveanim_tbl
|
||
|
||
WWLLW ANI_SUPERSLAVE2,4,U3DD3A+FR1,#puppet_tbl,0
|
||
WWLLW ANI_SUPERSLAVE2,4,U3DD3A+FR2,#puppet_tbl,1
|
||
WWLLW ANI_SUPERSLAVE2,4,U3DD3A+FR3,#puppet_tbl,2
|
||
WWLLW ANI_SUPERSLAVE2,4,U3DD3A+FR4,#puppet_tbl,3
|
||
WWLLW ANI_SUPERSLAVE2,4,U3DD3A+FR5,#puppet_tbl,4
|
||
|
||
WWL ANI_SETLONG,OBJ_GRAVITY,0c000h
|
||
WL ANI_SET_YVEL,80000h
|
||
|
||
;do message
|
||
|
||
WWLLW ANI_SUPERSLAVE2,6,U3DD3A+FR6,#puppet_tbl,5
|
||
.word ANI_OFFSET,-5,45,0 ;x,y,z
|
||
|
||
WWLLW ANI_SUPERSLAVE2,1,U3DD3A+FR7,#puppet_tbl,6
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZERO_XZVELS
|
||
.word ANI_ATTACHZ,0,0,2 ;put opp in front of attacker
|
||
WWL ANI_SETLONG,OBJ_GRAVITY,GRAVITY
|
||
|
||
;impact
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_SHAKEALL,2
|
||
.word ANI_SHAKER,40
|
||
.word ANI_DAMAGEOPP,D_NECKBRKR,RD_NECKBRKR
|
||
WL ANI_CODE,CALL_SPECIAL_MOVE
|
||
|
||
WWLLW ANI_SUPERSLAVE2,4,U3DD3A+FR9,#puppet_tbl,7
|
||
WWLLW ANI_SUPERSLAVE2,4,U3DD3A+FR10,#puppet_tbl,8
|
||
|
||
WL ANI_XFLIP_TBL,#xflip_tbl
|
||
WL ANI_SLAVEANIM,#slambounce_tbl
|
||
WLLL ANI_SETOPPVELS,0,60000h,0 ;x,y,z vels
|
||
|
||
.word ANI_DETACH
|
||
.word ANI_SETMODE,MODE_UNINT | MODE_NOAUTOFLIP
|
||
WL 8,U3SU3A+FR2
|
||
WL ANI_CODE,#zero_butn
|
||
.word ANI_SHADOWTRAIL,0 ;off
|
||
WL ANI_CHANGEANIM,und_faceup_getup_anim
|
||
|
||
#missedb
|
||
.word ANI_SHADOWTRAIL,0 ;off
|
||
WL 15,U4GH3C+FR11
|
||
; WL 15,U3DD3A+FR1
|
||
#missed
|
||
.word ANI_SHADOWTRAIL,0 ;off
|
||
WL 15,U4GH3C+FR11
|
||
; WL 15,U3DD3A+FR1
|
||
WL ANI_CODE,#zero_butn
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#zero_butn
|
||
;Force player to start holding his button down starting at the end
|
||
;of the current buzz sequence.
|
||
|
||
move *a13(PLYRNUM),a0
|
||
X16 a0
|
||
addi punch_dtime1,a0
|
||
clr a14
|
||
move a14,*a0
|
||
rets
|
||
|
||
#xflip_tbl
|
||
.word 0 ;bret
|
||
.word 0 ;razor
|
||
.word 0 ;taker
|
||
.word 1 ;yoko
|
||
.word 0 ;shawn
|
||
.word 0 ;bam
|
||
.word 0 ;doink
|
||
.word 1 ;spare
|
||
.word 0 ;lex
|
||
|
||
#slambounce_tbl
|
||
.long hrt_slambounce2_anim ;bret
|
||
.long rzr_slambounce2_anim ;razor
|
||
.long und_slambounce2_anim ;taker
|
||
.long yok_slambounce2_anim ;yoko
|
||
.long shn_slambounce2_anim ;shawn
|
||
.long bam_slambounce2_anim ;bam
|
||
.long dnk_slambounce2_anim ;doink
|
||
.long und_slambounce2_anim ;spare
|
||
.long lex_slambounce2_anim ;lex
|
||
|
||
#puppet_tbl
|
||
.long #Bret
|
||
.long #Razor
|
||
.long #Taker
|
||
.long #Yokozuna
|
||
.long #Shawn
|
||
.long #BamBam
|
||
.long #Doink
|
||
.long #Adam
|
||
.long #Lex
|
||
|
||
#Bret
|
||
LWWW H3DD3B+FR1,30,-37,1
|
||
LWWW H3DD3B+FR2,40,-34,1
|
||
LWWW H3DD3B+FR3,44,-21,1
|
||
LWWW H3DD3B+FR4,51,-11,1
|
||
LWWW H3UC3X+FR2,32,7,1
|
||
LWWW H3UC3X+FR3,53,14,1
|
||
LWWW H3UC3X+FR4,75,17,1
|
||
LWWW H2CP3A+FR1,89,-12,0
|
||
LWWW H3UC3Z+FR10,74,-2,1
|
||
.long 0
|
||
#Razor
|
||
LWWW R3DD3C+FR1,31,-36,1
|
||
LWWW R3DD3C+FR2,37,-25,1
|
||
LWWW R3DD3C+FR3,52,-13,1
|
||
LWWW R3DD3C+FR6,60,-6,1
|
||
LWWW R3DD3C+FR7,37,-7,1
|
||
LWWW R3FD3B+FR4,62,21,1
|
||
LWWW R3FD3B+FR5,77,29,1
|
||
LWWW R3AM3D+FR2,90,-14,0
|
||
LWWW R3AM3X+FR1,87,-16,1
|
||
.long 0
|
||
#Taker
|
||
LWWW U3DD3B+FR1,35,-35,1
|
||
LWWW U3DD3B+FR2,37,-15,1
|
||
LWWW U3DD3B+FR3,37,-9,1
|
||
LWWW U3DD3B+FR4,46,-8,1
|
||
LWWW U3DD3B+FR6,38,-4,1
|
||
LWWW U3DD3B+FR7,61,3,1
|
||
LWWW U3FD3X+FR4,60,18,0
|
||
LWWW U3CP3B+FR3,77,0,0
|
||
LWWW U3DD3X+FR9,79,-6,1
|
||
.long 0
|
||
#Yokozuna
|
||
LWWW Y4AM4A+FR4,44,-33,0
|
||
LWWW Y4AM4A+FR3,43,-27,0
|
||
LWWW Y3FD3B+FR2,44,-16,1
|
||
LWWW Y3FD3B+FR3,47,-8,1
|
||
LWWW Y3FD3B+FR4,39,15,1
|
||
LWWW Y3FD3B+FR5,69,33,1
|
||
LWWW Y3FD3A+FR4,78,34,1
|
||
LWWW Y3CP3B+FR1,79,-12,0
|
||
LWWW Y3FD3Z+FR7,80,5,1
|
||
.long 0
|
||
#Shawn
|
||
LWWW S3DD3B+FR1,35,-35,1
|
||
LWWW S3DD3B+FR2,37,-23,1
|
||
LWWW S3DD3B+FR3,39,-15,1
|
||
LWWW S3DD3B+FR5,52,-10,1
|
||
LWWW S3UC3X+FR2,32,4,1
|
||
LWWW S3UC3X+FR4,66,9,1
|
||
LWWW S3UC3X+FR5,84,28,1
|
||
LWWW S3CP3B+FR2,87,-11,0
|
||
LWWW S3UC3Z+FR8,90,0,1
|
||
.long 0
|
||
#BamBam
|
||
LWWW B3DD3D+FR1,41,-38,1
|
||
LWWW B3DD3D+FR2,42,-23,1
|
||
LWWW B3DD3D+FR3,44,0,1
|
||
LWWW B3DD3D+FR4,51,17,1
|
||
LWWW B3DD3D+FR5,41,31,1
|
||
LWWW B3DD3D+FR6,67,39,1
|
||
LWWW B4UC3B+FR3,82,12,1
|
||
LWWW B3CP3B+FR2,90,19,0
|
||
LWWW B4UC3Z+FR8,88,0,1
|
||
.long 0
|
||
#Doink
|
||
LWWW D3DD3C+FR1,38,-37,1
|
||
LWWW D3DD3C+FR2,40,-26,1
|
||
LWWW D3DD3C+FR3,37,1,1
|
||
LWWW D3DD3C+FR4,42,15,1
|
||
LWWW D3DD3C+FR5,31,23,1
|
||
LWWW D3UC3A+FR3,56,21,1
|
||
LWWW D3UC3A+FR5,75,21,1
|
||
LWWW D3SA3A+FR4,78,-16,0
|
||
LWWW D3SA3X+FR2,84,-18,1
|
||
.long 0
|
||
#Adam
|
||
.long 0
|
||
#Lex
|
||
LWWW L3DD3A+FR1,29,-40,1
|
||
LWWW L3DD3A+FR2,31,-22,1
|
||
LWWW L3DD3A+FR3,29,-21,1
|
||
LWWW L3UC3X+FR2,49,-16,1
|
||
LWWW L3UC3X+FR3,34,-9,1
|
||
LWWW L3CP3X+FR2,64,-1,0
|
||
LWWW L3CP3X+FR3,87,14,0
|
||
LWWW L3CP3X+FR6,82,16,0
|
||
LWWW L3UC3Z+FR10,74,1,1
|
||
.long 0
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* SNAP MIRROR (whatever)
|
||
|
||
SUBR und_2_snapmirror2_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
WL 1,U1TT5A+FR3
|
||
WL 1,U1TT5A+FR4
|
||
|
||
SUBR und_4_snapmirror2_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
.word ANI_STARTATTACK,AT_PUPPET,2
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 8,60,60,40,90000h,TGT_CHEST,40,0,0
|
||
WL ANI_SET_YVEL,0000h
|
||
|
||
WL 2,U4FG3A+FR1
|
||
.word ANI_ATTACK_ON, AMODE_PUPPET,13,26,64,58 ;mode,x,y,w,h
|
||
WL 2,U4FG3A+FR2
|
||
WWL ANI_WAITHITOPP,5,U4FG3A+FR3
|
||
.word ANI_ZERO_XZVELS
|
||
.word ANI_ATTACK_OFF
|
||
|
||
.WORD ANI_ADD_MOVE,MOVE_C_8,2,2
|
||
WL ANI_GOTO,#cont
|
||
|
||
|
||
|
||
SUBR und_combo_snapmirror_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_STARTATTACK,AT_PUPPET,8
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 8,40,40,40,90000h,TGT_CHEST,40,0,0
|
||
WL ANI_SET_YVEL,0000h
|
||
|
||
WL 2,U4FG3A+FR1
|
||
WL 2,U4FG3A+FR2
|
||
.word ANI_ATTACK_ON, AMODE_PUPPET,12,59,73,59 ;mode,x,y,w,h
|
||
WWL ANI_WAITHITOPP,3,U4FG3A+FR3
|
||
.word ANI_ZERO_XZVELS
|
||
WWL ANI_WAITHITOPP,3,U4FG3A+FR3
|
||
.word ANI_ATTACK_OFF
|
||
.WORD ANI_ADD_MOVE,MOVE_C_8,2,2
|
||
WL ANI_IFNOTSTATUS,#missedcx
|
||
WL ANI_IFBLOCKED,#missedbcx
|
||
|
||
;got him
|
||
; WL ANI_CODE,CALL_SPECIAL_MOVE
|
||
WL ANI_CODE,DO_GRUNT
|
||
|
||
.word ANI_OFFSET,0,0,-2 ;x,y,z
|
||
.word ANI_ATTACHZ,0,0,-2 ;put opp behind attacker
|
||
.word ANI_SETOPPMODE,MODE_GHOST
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED
|
||
|
||
.word ANI_FACE,MOVE_LEFT|MOVE_DOWN
|
||
WL ANI_CODE,SMALL_BOUNCE
|
||
WWLLW ANI_SUPERSLAVE2,10,U4FT3A+FR3,#puppet_tbl,0
|
||
WWLLW ANI_SUPERSLAVE2,6,U4FT3A+FR4,#puppet_tbl,1
|
||
WWWL ANI_IFROPE,RC_FRONT,XTOSSDIST_CLOSE,#throw_him_out
|
||
|
||
WWLLW ANI_SUPERSLAVE2,4,U4FT3A+FR5,#puppet_tbl,2
|
||
WWLLW ANI_SUPERSLAVE2,4,U4FT3A+FR6,#puppet_tbl,3
|
||
|
||
.word ANI_ATTACHZ,0,0,2 ;put opp in front of attacker
|
||
WWLLW ANI_SUPERSLAVE2,4,U4FT3A+FR7,#puppet_tbl,4
|
||
|
||
;impact
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_SHAKEALL,2
|
||
.word ANI_SHAKER,35
|
||
.word ANI_DAMAGEOPP,D_HIPTOSS,RD_HIPTOSS
|
||
|
||
.WORD ANI_INC_COMBO
|
||
WL ANI_CODE,DO_COMBO_MESS
|
||
.WORD ANI_CLEAR_COMBO
|
||
.word ANI_OPP_GETUP,300
|
||
|
||
WL ANI_XFLIP_TBL,#xflip_tbl
|
||
WL ANI_SLAVEANIM,#slambounce_tbl
|
||
.word ANI_CLROPPMODE,MODE_GHOST
|
||
WLLL ANI_SETOPPVELS,30000h,40000h,0 ;x,y,z vels
|
||
|
||
.word ANI_DETACH
|
||
.word ANI_SETMODE,MODE_UNINT | MODE_NOAUTOFLIP
|
||
|
||
WL 5,U4FT3A+FR8
|
||
.word ANI_XFLIP
|
||
WL 5,U4FT3A+FR9
|
||
WL 5,U4FT3A+FR10
|
||
WL 5,U4FT3A+FR11
|
||
|
||
.word ANI_SHADOWTRAIL,0 ;off
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETFACING
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#missedbcx
|
||
#missedcx
|
||
WL ANI_CODE,DO_COMBO_MESS
|
||
.WORD ANI_CLEAR_COMBO
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
WL ANI_CODE,CALL_MISSES
|
||
.word ANI_FACE,MOVE_RIGHT|MOVE_DOWN
|
||
.word ANI_SHADOWTRAIL,0 ;off
|
||
|
||
WL 16,U4FG3A+FR3
|
||
WL 4,U4FG3A+FR2
|
||
WL 4,U4FG3A+FR1
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETFACING
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#throw_him_outcx
|
||
WL ANI_CODE,CALL_THROWN_OUT
|
||
WLLL ANI_ATTACHVEL,0A0000h,90000h,0h ;x,y,z
|
||
WL ANI_SLAVEANIM,#flyout_tbl
|
||
WL ANI_OPPOFFSET,release_table
|
||
|
||
.word ANI_DETACH
|
||
WL 4,U4FT3A+FR5
|
||
WL 50,U4FT3A+FR6
|
||
WL 4,U4FT3A+FR7
|
||
|
||
.WORD ANI_INC_COMBO
|
||
WL ANI_CODE,DO_COMBO_MESS
|
||
.WORD ANI_CLEAR_COMBO
|
||
; WL ANI_CODE,HIT_THE_MAT
|
||
; .word ANI_SHAKEALL,2
|
||
; .word ANI_SHAKER,35
|
||
.word ANI_DAMAGEOPP,D_HIPTOSS,RD_HIPTOSS
|
||
|
||
WL 5,U4FT3A+FR8
|
||
.word ANI_XFLIP
|
||
WL 5,U4FT3A+FR9
|
||
WL 5,U4FT3A+FR10
|
||
WL 5,U4FT3A+FR11
|
||
|
||
.word ANI_SHADOWTRAIL,0 ;off
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETFACING
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
;Hiptoss
|
||
|
||
SUBR und_2_snapmirror_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
; WL 2,U1TT5A+FR3
|
||
; WL 2,U1TT5A+FR4
|
||
|
||
SUBR und_4_snapmirror_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
.word ANI_STARTATTACK,AT_PUPPET,10
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 8,40,40,40,90000h,TGT_CHEST,40,0,0
|
||
WL ANI_SET_YVEL,0000h
|
||
|
||
WL 2,U4FG3A+FR1
|
||
WL 2,U4FG3A+FR2
|
||
|
||
.word ANI_ATTACK_ON, AMODE_PUPPET_TOSS,12,59,73,59 ;mode,x,y,w,h
|
||
WWL ANI_WAITHITOPP,4,U4FG3A+FR3
|
||
.word ANI_ZERO_XZVELS
|
||
.word ANI_ATTACK_OFF
|
||
WL 4,U4FG3A+FR3
|
||
#cont
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
WL ANI_IFBLOCKED,#missedb
|
||
|
||
#got_him
|
||
.WORD ANI_ADD_MOVE,MOVE_C_8,2,2
|
||
.word ANI_DRAW_NAME,3
|
||
|
||
WL ANI_CODE,CALL_OTHER_AVERAGE
|
||
WL ANI_CODE,DO_GRUNT
|
||
|
||
.word ANI_OFFSET,0,0,-2 ;x,y,z
|
||
.word ANI_ATTACHZ,0,0,-2 ;put opp behind attacker
|
||
.word ANI_SETOPPMODE,MODE_GHOST
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED
|
||
|
||
.word ANI_FACE,MOVE_LEFT|MOVE_DOWN
|
||
WL ANI_CODE,SMALL_BOUNCE
|
||
WWLLW ANI_SUPERSLAVE2,8,U4FT3A+FR3,#puppet_tbl,0
|
||
WWLLW ANI_SUPERSLAVE2,5,U4FT3A+FR4,#puppet_tbl,1
|
||
WWWL ANI_IFROPE,RC_FRONT,XTOSSDIST_CLOSE,#throw_him_out
|
||
|
||
WWLLW ANI_SUPERSLAVE2,3,U4FT3A+FR5,#puppet_tbl,2
|
||
WWLLW ANI_SUPERSLAVE2,3,U4FT3A+FR6,#puppet_tbl,3
|
||
.word ANI_ATTACHZ,0,0,2 ;put opp in front of attacker
|
||
WWLLW ANI_SUPERSLAVE2,3,U4FT3A+FR7,#puppet_tbl,4
|
||
|
||
;impact
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_SHAKEALL,2
|
||
.word ANI_SHAKER,35
|
||
.word ANI_DAMAGEOPP,D_HIPTOSS,RD_HIPTOSS
|
||
|
||
.word ANI_OPP_GETUP,300
|
||
|
||
WL ANI_XFLIP_TBL,#xflip_tbl
|
||
WL ANI_SLAVEANIM,#slambounce_tbl
|
||
.word ANI_CLROPPMODE,MODE_GHOST
|
||
WLLL ANI_SETOPPVELS,30000h,40000h,0 ;x,y,z vels
|
||
|
||
.word ANI_DETACH
|
||
.word ANI_SETMODE,MODE_UNINT | MODE_NOAUTOFLIP
|
||
|
||
WL 4,U4FT3A+FR8
|
||
.word ANI_XFLIP
|
||
WL 4,U4FT3A+FR9
|
||
WL 4,U4FT3A+FR10
|
||
WL 4,U4FT3A+FR11
|
||
|
||
.word ANI_SHADOWTRAIL,0 ;off
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETFACING
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#missedb
|
||
; .ref ck_hiptoss
|
||
; WL ANI_CODE,ck_hiptoss
|
||
; WL ANI_IFNOTSTATUS,#got_him
|
||
|
||
WL 10,U4FG3A+FR3
|
||
;Delay longer if 2nd hiptoss in quick succession!
|
||
.ref hiptoss_delay
|
||
WL ANI_CODE,hiptoss_delay
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
WL 24,U4FG3A+FR3
|
||
#missed
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
WL ANI_CODE,CALL_MISSES
|
||
.word ANI_FACE,MOVE_RIGHT|MOVE_DOWN
|
||
.word ANI_SHADOWTRAIL,0 ;off
|
||
|
||
WL 2,U4FG3A+FR3
|
||
WL 3,U4FG3A+FR2
|
||
WL 3,U4FG3A+FR1
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETFACING
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#throw_him_out
|
||
WL ANI_CODE,CALL_THROWN_OUT
|
||
WLLL ANI_ATTACHVEL,0A0000h,90000h,0h ;x,y,z
|
||
WL ANI_SLAVEANIM,#flyout_tbl
|
||
WL ANI_OPPOFFSET,release_table
|
||
.word ANI_DETACH
|
||
|
||
WL 4,U4FT3A+FR5
|
||
WL 4,U4FT3A+FR6
|
||
WL 1,U4FT3A+FR7
|
||
.word ANI_SHAKEALL,2
|
||
.word ANI_SHAKER,15
|
||
WL 3,U4FT3A+FR7
|
||
|
||
WL 3,U4FT3A+FR8
|
||
.word ANI_XFLIP
|
||
WL 3,U4FT3A+FR9
|
||
WL 3,U4FT3A+FR10
|
||
WL 3,U4FT3A+FR11
|
||
|
||
.word ANI_SHADOWTRAIL,0 ;off
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETFACING
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
release_table
|
||
; X Y
|
||
.word 48,0 ;Bret
|
||
.word 48,16 ;Razor
|
||
.word 32,0 ;Taker
|
||
.word 24,0 ;Yokozuna
|
||
.word 16,0 ;Shawn
|
||
.word 32,16 ;BamBam
|
||
.word 32,16 ;Doink
|
||
.word 0,0 ;Adam
|
||
.word 24,8 ;Lex
|
||
|
||
#flyout_tbl
|
||
.long hrt_flyout_anim
|
||
.long rzr_flyout_anim
|
||
.long und_flyout_anim
|
||
.long yok_flyout_anim
|
||
.long shn_flyout_anim
|
||
.long bam_flyout_anim
|
||
.long dnk_flyout_anim
|
||
.long 0
|
||
.long lex_flyout_anim
|
||
|
||
#xflip_tbl
|
||
.word 0 ;bret
|
||
.word 0 ;razor
|
||
.word 0 ;taker
|
||
.word 0 ;yoko
|
||
.word 0 ;shawn
|
||
.word 1 ;bam
|
||
.word 0 ;doink
|
||
.word 0 ;spare
|
||
.word 0 ;lex
|
||
|
||
#slambounce_tbl
|
||
.long hrt_slambounce_anim ;bret
|
||
.long rzr_slambounce_anim ;razor
|
||
.long und_slambounce_anim ;taker
|
||
.long yok_slambounce_anim ;yoko
|
||
.long shn_slambounce_anim ;shawn
|
||
.long bam_slambounce_anim ;bam
|
||
.long dnk_slambounce_anim ;doink
|
||
.long und_slambounce_anim ;spare
|
||
.long lex_slambounce_anim ;lex
|
||
|
||
#puppet_tbl
|
||
.long #Bret
|
||
.long #Razor
|
||
.long #Taker
|
||
.long #Yokozuna
|
||
.long #Shawn
|
||
.long #BamBam
|
||
.long #Doink
|
||
.long #Adam
|
||
.long #Lex
|
||
#Bret
|
||
LWWW H2AM3A+FR1,63,-7,1
|
||
LWWW H3FR3A+FR2,32,34,1
|
||
LWWW H3FR3A+FR4,-32,41,1
|
||
LWWW H3FR3A+FR5,-59,6,1
|
||
LWWW H2CP3A+FR8,-147,-56,0
|
||
.long 0
|
||
#Razor
|
||
LWWW R3TD3A+FR1,52,-1,1
|
||
LWWW R3TD3A+FR4,33,31,1
|
||
LWWW R3TD3A+FR6,-17,39,1
|
||
LWWW R3TD3A+FR8,-51,19,1
|
||
LWWW R3GU2A+FR1,-143,-53,0
|
||
.long 0
|
||
#Taker
|
||
LWWW U4AM4C+FR4,55,-9,1
|
||
LWWW U3FH3A+FR2,32,38,0
|
||
LWWW U3FH3A+FR4,-34,49,0
|
||
LWWW U3FH3A+FR5,-59,28,0
|
||
LWWW U3CP3B+FR1,-152,-49,0
|
||
.long 0
|
||
#Yokozuna
|
||
LWWW Y3MS3Z+FR2,63,0,1
|
||
LWWW Y3FL3W+FR4,39,53,1
|
||
LWWW Y3FL3W+FR6,-36,61,1
|
||
LWWW Y3FL3W+FR7,-58,22,1
|
||
LWWW Y3FD3A+FR7,-117,-32,1
|
||
.long 0
|
||
#Shawn
|
||
LWWW S3OS3X+FR4,28,-4,0
|
||
LWWW S3OS3X+FR6,23,66,0
|
||
LWWW S3OS3X+FR8,-12,71,0
|
||
LWWW S3OS3X+FR9,-58,34,0
|
||
LWWW S3OS3X+FR10,-115,-44,0
|
||
.long 0
|
||
#BamBam
|
||
LWWW B4TD3B+FR3,41,-17,1
|
||
LWWW B4TD3B+FR5,44,54,1
|
||
LWWW B4TD3B+FR7,-29,67,1
|
||
LWWW B4TD3B+FR8,-51,26,1
|
||
LWWW B4TD3B+FR9,-111,-43,1
|
||
.long 0
|
||
#Doink
|
||
LWWW D3PM4C+FR2,45,-4,1
|
||
LWWW D3OS3A+FR3,32,27,1
|
||
LWWW D3OS3A+FR6,-21,42,1
|
||
LWWW D3FD3E+FR2,-62,-8,1
|
||
LWWW D3SA3A+FR2,-140,-53,0
|
||
.long 0
|
||
#Adam
|
||
.long 0
|
||
#Lex
|
||
LWWW L4AM4B+FR2,66,-10,1
|
||
LWWW L3FH3A+FR3,41,44,1
|
||
LWWW L3FH3A+FR5,-22,34,1
|
||
LWWW L3FH3A+FR6,-45,14,1
|
||
LWWW L3CP3X+FR1,-146,-47,0
|
||
.long 0
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* END OF NECK BROKEN SEQ.
|
||
|
||
SUBR und_neckbroken_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT | MODE_NOAUTOFLIP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
WL 1,U3CR3A+FR1
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
.word ANI_WAITROLL
|
||
WL ANI_CHANGEANIM,und_getup_anim
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* CLIMB UP TURNBUCKLES
|
||
|
||
SUBR und_climb_up_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT | MODE_NOAUTOFLIP | MODE_NOCONFINE|MODE_OVERLAP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_SCROLL_CTRL,UND_TBUKLY
|
||
|
||
WL 3,U2CT2C+FR5
|
||
WL 3,U2CT2C+FR6
|
||
WL 3,U2CT2C+FR7
|
||
WL 3,U2CT2C+FR8
|
||
|
||
WL ANI_CODE,tgt_tbukl
|
||
.word ANI_LEAPATPOS,25,200,10,6,0 ;#ticks,dist,xoff,yoff,zoff
|
||
|
||
WL 25,U2CT2C+FR9
|
||
|
||
.word ANI_SETPLYRMODE,MODE_ONTURNBKL
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE|MODE_NOGRAVITY|MODE_OVERLAP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SHAKECORNER
|
||
.word ANI_SCROLL_CTRL,SC_RESTORE
|
||
|
||
|
||
#lp
|
||
WL 5,U4SB4A+FR8
|
||
WL ANI_CODE,tbukl_flip
|
||
WL 5,U4SB4A+FR7
|
||
WL ANI_CODE,tbukl_flip
|
||
WL 5,U4SB4A+FR6
|
||
WL ANI_CODE,tbukl_flip
|
||
WL 5,U4SB4A+FR5
|
||
WL ANI_CODE,tbukl_flip
|
||
WL 5,U4SB4A+FR4
|
||
WL ANI_CODE,tbukl_flip
|
||
WL 5,U4SB4A+FR3
|
||
WL ANI_CODE,tbukl_flip
|
||
WL 5,U4SB4A+FR2
|
||
WL ANI_CODE,tbukl_flip
|
||
WL 5,U4SB4A+FR1
|
||
WL ANI_CODE,tbukl_flip
|
||
WL 5,U4SB4A+FR2
|
||
WL ANI_CODE,tbukl_flip
|
||
WL 5,U4SB4A+FR3
|
||
WL ANI_CODE,tbukl_flip
|
||
WL 5,U4SB4A+FR4
|
||
WL ANI_CODE,tbukl_flip
|
||
WL 5,U4SB4A+FR5
|
||
WL ANI_CODE,tbukl_flip
|
||
WL 5,U4SB4A+FR6
|
||
WL ANI_CODE,tbukl_flip
|
||
WL 5,U4SB4A+FR7
|
||
WL ANI_CODE,tbukl_flip
|
||
WL ANI_GOTO,#lp
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* CLIMB DOWN TURNBUCKLES
|
||
|
||
SUBR und_climb_down_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT | MODE_NOAUTOFLIP | MODE_NOCONFINE
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_SCROLL_CTRL,SC_RESTORE
|
||
|
||
WL ANI_CODE,face_inside
|
||
|
||
.word ANI_SHAKECORNER
|
||
|
||
WL 3,U2CT2C+FR8
|
||
|
||
WLW ANI_SET_XVEL,10000h,AM_FACE_REL
|
||
WLW ANI_SET_ZVEL,-10000h,AM_FACE_REL
|
||
WL ANI_SET_YVEL,20000h
|
||
|
||
WL 1,U2CT2C+FR9
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
|
||
WL 3,U2CT2C+FR10
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* GET BUZZED FROM DOINK
|
||
|
||
SUBR und_get_buzz_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
; .word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
; .word ANI_XFLIP
|
||
.word ANI_GRAVITY_OFF
|
||
|
||
WL ANI_CODE,set_position
|
||
|
||
WL ANI_CODE,set_skeleton_pal
|
||
WL 2,D4SK4A+FR1
|
||
WL ANI_CODE,set_my_pal
|
||
WL 3,U4BZ4A+FR1
|
||
|
||
WL ANI_CODE,set_skeleton_pal
|
||
WL ANI_CODE,make_white
|
||
WL 3,D4SK4A+FR1
|
||
WL ANI_CODE,make_norm
|
||
WL ANI_CODE,set_my_pal
|
||
WL 3,U4BZ4A+FR1
|
||
|
||
WL ANI_CODE,set_skeleton_pal
|
||
WL 3,D4SK4A+FR1
|
||
WL ANI_CODE,set_my_pal
|
||
WL 3,U4BZ4A+FR1
|
||
|
||
WL ANI_CODE,set_skeleton_pal
|
||
WL 3,D4SK4A+FR1
|
||
WL ANI_CODE,make_white
|
||
WL 3,U4BZ4A+FR1
|
||
WL ANI_CODE,make_norm
|
||
WL 3,D4SK4A+FR1
|
||
WL ANI_CODE,set_my_pal
|
||
WL 3,U4BZ4A+FR1
|
||
|
||
WL ANI_CODE,set_skeleton_pal
|
||
WL 3,D4SK4A+FR1
|
||
WL ANI_CODE,set_my_pal
|
||
WL 3,U4BZ4A+FR1
|
||
|
||
WL ANI_CODE,set_skeleton_pal
|
||
WL ANI_CODE,make_white
|
||
WL 3,D4SK4A+FR1
|
||
WL ANI_CODE,make_norm
|
||
WL ANI_CODE,set_my_pal
|
||
WL 3,U4BZ4A+FR1
|
||
|
||
WL ANI_CODE,set_skeleton_pal
|
||
WL 3,D4SK4A+FR1
|
||
WL ANI_CODE,set_my_pal
|
||
WL ANI_CODE,start_smoke
|
||
|
||
.word ANI_DETACH
|
||
.word ANI_GRAVITY_ON
|
||
WL ANI_SET_YVEL,60000h
|
||
WLW ANI_SET_XVEL,-30000h,AM_FACE_REL
|
||
WLW ANI_SET_ZVEL,20000h,AM_ABS
|
||
WL ANI_CODE,#make_black
|
||
WL 3,U4BZ4A+FR1
|
||
WL ANI_CODE,make_norm
|
||
WL 3,U4BZ4A+FR1
|
||
WL ANI_CODE,#make_black
|
||
WL 3,U4BZ4A+FR1
|
||
WL ANI_CODE,make_norm
|
||
WL 3,U4BZ4A+FR1
|
||
WL ANI_CODE,#make_black
|
||
WL 3,U4BZ4A+FR1
|
||
WL ANI_CODE,make_norm
|
||
WL 3,U4BZ4A+FR1
|
||
|
||
.word ANI_WAITHITGND
|
||
.word ANI_XFLIP
|
||
.word ANI_FACEDOWN
|
||
.word ANI_OFFSET,-20,0,0 ;x,y,z
|
||
|
||
WL 1,U4ST4D+FR5
|
||
|
||
WL ANI_CODE,am_I_dead
|
||
;If I'm dead, goto fall back
|
||
WL ANI_IFNOTSTATUS,#nodead
|
||
|
||
WL ANI_CHANGEANIM,und_fall_back_anim
|
||
.word ANI_END
|
||
|
||
#nodead
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#make_black
|
||
|
||
;This is a black color within the wrestler's pal. It is different for each
|
||
;wrestler.
|
||
; movi 1e1eh,a14
|
||
movi 3f3fh,a14
|
||
|
||
move a14,*a13(OBJ_CONST)
|
||
move *a13(OBJ_CONTROL),a14
|
||
andni 01111b,a14
|
||
ori M_CONNON,a14
|
||
move a14,*a13(OBJ_CONTROL)
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
|
||
SUBR und_3_head_held_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_SETPLYRMODE,MODE_HEADHELD
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
|
||
.word ANI_SETWORD,USR_VAR1,0 ;loop count
|
||
|
||
#loop
|
||
WL 4,U4BF3Z+FR5
|
||
WL 4,U4BF3Z+FR7
|
||
WL 4,U4BF3Z+FR9
|
||
WL 4,U4BF3Z+FR10
|
||
WL 4,U4BF3Z+FR1
|
||
WL 4,U4BF3Z+FR2
|
||
WL 4,U4BF3Z+FR3
|
||
WL ANI_CODE,#inc_loop
|
||
WL ANI_IFNOTSTATUS,#loop
|
||
|
||
;Continue into break...
|
||
|
||
SUBR und_3_head_held_brk_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
|
||
WL ANI_CODE,FIND_AND_KILL_ENDLESS
|
||
|
||
WLW ANI_SET_XVEL,-38000h,AM_NEWFACE_REL
|
||
WL ANI_SET_YVEL,40000h
|
||
WLW ANI_SET_ZVEL,18000h,AM_ABS
|
||
|
||
WL 4,U4BF3A+FR2
|
||
.word ANI_DETACH
|
||
|
||
;Standard #2 head hit from spin kick
|
||
WL 3,U2AH3A+FR3
|
||
WL 3,U2AH3A+FR4
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL 3,U2AH3A+FR5
|
||
WL 3,U2AH3A+FR6
|
||
WL 3,U2AH3A+FR7
|
||
|
||
.word ANI_FACEUP
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
;Loop 4 times, then break out!
|
||
#inc_loop
|
||
move *a13(USR_VAR1),a0
|
||
inc a0
|
||
move a0,*a13(USR_VAR1)
|
||
cmpi 2,a0
|
||
jrgt #breakout
|
||
;He may have let me go by hitting his block butn!
|
||
;Handled in mode_headheld!
|
||
; move *a13(ATTACH_PROC),a0,L
|
||
; jrz #breakout
|
||
|
||
move *a13(ANIMODE),a1
|
||
andni MODE_STATUS,a1
|
||
move a1,*a13(ANIMODE)
|
||
rets
|
||
|
||
#breakout
|
||
move *a13(ANIMODE),a1
|
||
ori MODE_STATUS,a1
|
||
move a1,*a13(ANIMODE)
|
||
rets
|
||
|
||
SUBR und_3_head_held_stand_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
|
||
WL 3,U4BF3Z+FR3
|
||
WL 3,U1TT5A+FR2 ;2.5
|
||
.word ANI_DETACH
|
||
|
||
.word ANI_FACEUP
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* ROLL OVER AND BREAK YER STINKIN' NECK
|
||
|
||
SUBR und_break_neck_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
|
||
WL 3,U3GP3X+FR3
|
||
.word ANI_OFFSET,-5,0,0
|
||
WL 4,U3GP3X+FR4
|
||
.word ANI_OFFSET,-8,0,0
|
||
WL 4,U3GP3X+FR5
|
||
.word ANI_OFFSET,-27,0,0
|
||
WL 4,U3GP3X+FR6
|
||
|
||
.word ANI_XFLIP
|
||
|
||
.word ANI_OFFSET,-22,0,0 ;x,y,z
|
||
|
||
.word ANI_ZEROVELS
|
||
WL 4,U3CR3A+FR7 ;10
|
||
|
||
.word ANI_WAITROLL
|
||
WL ANI_CHANGEANIM,und_getup_anim
|
||
|
||
SUBR und_break_neck2_anim
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
|
||
WLW ANI_SET_XVEL,-20000h,AM_HIT_REL
|
||
WL ANI_SET_YVEL,60000h
|
||
WL ANI_CODE,ckzpos
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
|
||
.word ANI_XFLIP
|
||
WL 5,U3GP3X+FR3
|
||
WL 5,U3GP3X+FR4
|
||
WL 5,U3GP3X+FR5
|
||
WL 5,U3GP3X+FR6
|
||
.word ANI_WAITHITGND
|
||
WL ANI_CODE,SMALL_BOUNCE
|
||
; .word ANI_SOUND,bounce_l1
|
||
.word ANI_ZEROVELS
|
||
.word ANI_XFLIP
|
||
.word ANI_OFFSET,-22,0,0 ;x,y,z
|
||
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
WL 10,U3CR3A+FR7
|
||
.word ANI_WAITROLL
|
||
WL ANI_CHANGEANIM,und_getup_anim
|
||
|
||
SUBR und_break_neck3_anim
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
|
||
WLW ANI_SET_XVEL,-20000h,AM_HIT_REL
|
||
WL ANI_SET_YVEL,58000h
|
||
WLW ANI_SET_ZVEL,18000h,AM_ABS
|
||
|
||
WL ANI_CODE,ckzpos
|
||
|
||
.word ANI_DEBRIS,300,5,0,-5,0 ;%chance, tbl index, x,y,z off
|
||
|
||
WL 15,U4POGO+FR4
|
||
.word ANI_WAITHITGND
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
|
||
; .word ANI_XFLIP
|
||
WL 4,U3GP3X+FR1
|
||
WL 4,U3GP3X+FR2
|
||
WL 4,U3GP3X+FR3
|
||
WL 4,U3GP3X+FR4
|
||
WL 4,U3GP3X+FR5
|
||
WL 4,U3GP3X+FR6
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
.word ANI_XFLIP
|
||
.word ANI_OFFSET,-22,0,0 ;x,y,z
|
||
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
WL 10,U3CR3A+FR7
|
||
.word ANI_WAITROLL
|
||
WL ANI_CHANGEANIM,und_getup_anim
|
||
|
||
******************************************************************************
|
||
|
||
SUBR und_2_hair_pickup_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
|
||
;Too many turns here!
|
||
;Fix!!
|
||
; WL 1,U1TT5A+FR2
|
||
WL 1,U1TT5A+FR3
|
||
WL 1,U1TT5A+FR4
|
||
|
||
SUBR und_4_hair_pickup_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
|
||
WL 3,U4GH3C+FR1
|
||
|
||
LEAPATOPP 7,999,80,80,30000h,TGT_HEAD,0,6,0
|
||
WL 4,U4GH3C+FR2
|
||
WL 3,U4GH3C+FR3
|
||
.word ANI_ZERO_XZVELS
|
||
WL 3,U4GH3C+FR4
|
||
WL 3,U4GH3C+FR5
|
||
|
||
.word ANI_ATTACK_ON, AMODE_PUPPET2,19,5,22,25 ;mode,x,y,w,h
|
||
WL 4,U4GH3C+FR6
|
||
.word ANI_ATTACK_OFF
|
||
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
.WORD ANI_ADD_MOVE,MOVE_C_5,2,2
|
||
|
||
;got him
|
||
.word ANI_CLR_BUTCOUNT
|
||
WL ANI_CODE,clear_opp_counts
|
||
WL ANI_CODE,CALL_SETUP
|
||
.word ANI_ATTACHZ,0,0,-4 ;x & y don't matter.
|
||
WL ANI_CODE,DO_NONO
|
||
.word ANI_SETOPPMODE,MODE_GHOST
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED
|
||
|
||
.word ANI_SOUND,98h ;neck break (5-7 ticks late)
|
||
WL ANI_CODE,CALL_SETUP
|
||
|
||
WWLLW ANI_SUPERSLAVE2,3,U4GH3C+FR7,#puppet_tbl,0
|
||
WWLLW ANI_SUPERSLAVE2,3,U4GH3C+FR8,#puppet_tbl,1
|
||
WWLLW ANI_SUPERSLAVE2,3,U4GH3C+FR9,#puppet_tbl,2
|
||
WWLLW ANI_SUPERSLAVE2,3,U4GH3C+FR10,#puppet_tbl,3
|
||
WWLLW ANI_SUPERSLAVE2,3,U4GH3C+FR11,#puppet_tbl,4
|
||
WWLLW ANI_SUPERSLAVE2,3,U4GH3C+FR11,#puppet_tbl,5
|
||
|
||
.word ANI_SETPLYRMODE,MODE_HEADHOLD
|
||
WL ANI_SLAVEANIM,#headheld_tbl
|
||
|
||
WL 1,U4GH3C+FR11
|
||
.word ANI_CLROPPMODE,MODE_GHOST
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#missed
|
||
WL ANI_CODE,CALL_MISSES
|
||
WL 20,U4GH3C+FR6
|
||
WL 2,U4GH3C+FR5
|
||
WL 2,U4GH3C+FR4
|
||
WL 2,U4GH3C+FR3
|
||
WL 2,U4GH3C+FR2
|
||
WL 2,U4GH3C+FR1
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#headheld_tbl
|
||
.long hrt_3_head_held_anim
|
||
.long rzr_3_head_held_anim
|
||
.long und_3_head_held_anim
|
||
.long yok_3_head_held_anim
|
||
.long shn_3_head_held_anim
|
||
.long bam_3_head_held_anim
|
||
.long dnk_3_head_held_anim
|
||
.long 0
|
||
.long lex_3_head_held_anim
|
||
|
||
#puppet_tbl
|
||
.long #Bret
|
||
.long #Razor
|
||
.long #Taker
|
||
.long #Yokozuna
|
||
.long #Shawn
|
||
.long #BamBam
|
||
.long #Doink
|
||
.long #Adam
|
||
.long #Lex
|
||
|
||
#Bret
|
||
LWWW H3GU4A+FR1,39,-42,0
|
||
LWWW H3GU4A+FR2,48,-52,0
|
||
LWWW H3GU4A+FR3,57,-51,0
|
||
LWWW H3DU3A+FR3,50,-43,1
|
||
LWWW H3DU3A+FR4,51,-36,1
|
||
LWWW H3BF3A+FR1,50,-42,0
|
||
.long 0
|
||
#Razor
|
||
LWWW R3GU2A+FR3,43,-33,0
|
||
LWWW R3GU4A+FR3,53,-50,0
|
||
LWWW R3GU4A+FR5,58,-53,0
|
||
LWWW R3DU3B+FR2,55,-47,1
|
||
LWWW R3DU3B+FR4,54,-36,1
|
||
LWWW R3BF3A+FR1,53,-44,0
|
||
.long 0
|
||
#Taker
|
||
LWWW U3DU3B+FR2,44,-34,1
|
||
LWWW U3DU3B+FR5,51,-43,1
|
||
LWWW U3DU3B+FR6,53,-44,1
|
||
LWWW U3DU3B+FR8,48,-35,1
|
||
LWWW U3DU3B+FR10,50,-28,1
|
||
LWWW U4BF3Z+FR5,51,-23,0
|
||
.long 0
|
||
#Yokozuna
|
||
LWWW Y3GU2A+FR1,40,-28,0
|
||
LWWW Y3GU2A+FR3,60,-36,0
|
||
LWWW Y3GU2A+FR4,31,-48,0
|
||
LWWW Y3GU2A+FR6,39,-53,0
|
||
LWWW Y3GU2A+FR11,49,-37,0
|
||
LWWW Y3BF3A+FR1,50,-32,0
|
||
.long 0
|
||
#Shawn
|
||
LWWW S3GU2A+FR1,39,-36,0
|
||
LWWW S3GU4A+FR2,44,-48,0
|
||
LWWW S3GU4A+FR4,51,-54,0
|
||
LWWW S3GU4A+FR5,52,-44,0
|
||
LWWW S3GU4A+FR7,47,-35,0
|
||
LWWW S3BF3A+FR1,36,-43,0
|
||
.long 0
|
||
#BamBam
|
||
LWWW B3GU4A+FR3,47,-32,0
|
||
LWWW B3GU4A+FR5,57,-48,0
|
||
LWWW B3GU4A+FR7,53,-52,0
|
||
LWWW B3GU4A+FR8,53,-48,0
|
||
LWWW B3GU4A+FR10,53,-42,0
|
||
LWWW B3BF3C+FR5,54,-35,0
|
||
.long 0
|
||
#Doink
|
||
LWWW D3GU4A+FR2,48,-37,0
|
||
LWWW D3GU4A+FR4,51,-53,0
|
||
LWWW D3GU4A+FR5,52,-42,0
|
||
LWWW D3GU4A+FR6,50,-36,0
|
||
LWWW D3GU4A+FR7,54,-39,0
|
||
LWWW D3BF3A+FR2,50,-41,0
|
||
.long 0
|
||
#Adam
|
||
.long 0
|
||
#Lex
|
||
LWWW L3GU4A+FR1,43,-36,0
|
||
LWWW L3GU4A+FR2,59,-44,0
|
||
LWWW L3DU3A+FR4,31,-48,1
|
||
LWWW L3DU3A+FR6,35,-48,1
|
||
LWWW L3DU3A+FR9,45,-38,1
|
||
LWWW L3BF3B+FR5,47,-39,0
|
||
.long 0
|
||
|
||
#******************************************************************************
|
||
|
||
SUBR und_4_taunt_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
WL 4,U4CO4B+FR1
|
||
WL 4,U4CO4B+FR2
|
||
WL 15,U4CO4B+FR3
|
||
WL 4,U4CO4B+FR4
|
||
WL 4,U4CO4B+FR5
|
||
WL 4,U4CO4B+FR6
|
||
WL 4,U4CO4B+FR7
|
||
WL 4,U4CO4B+FR8
|
||
WL 4,U4CO4B+FR7
|
||
WL 4,U4CO4B+FR6
|
||
WL 4,U4CO4B+FR5
|
||
WL 4,U4CO4B+FR4
|
||
WL 15,U4CO4B+FR3
|
||
|
||
WL 4,U4CO4B+FR2
|
||
WL 4,U4CO4B+FR1
|
||
|
||
; WL 4,U4CO4B+FR4
|
||
; WL 4,U4CO4B+FR5
|
||
; WL 4,U4CO4B+FR6
|
||
; WL 4,U4CO4B+FR7
|
||
; WL 4,U4CO4B+FR8
|
||
; WL 4,U4CO4B+FR7
|
||
; WL 4,U4CO4B+FR6
|
||
; WL 4,U4CO4B+FR5
|
||
; WL 4,U4CO4B+FR4
|
||
; WL 4,U4CO4B+FR3
|
||
; WL 4,U4CO4B+FR2
|
||
; WL 4,U4CO4B+FR1
|
||
|
||
; .ref set_taunt_bit
|
||
; WL ANI_CODE,set_taunt_bit
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
WL ANI_CHANGEANIM,und_stand4_anim
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* Head slams into mat
|
||
;From head slam - repeated head slam
|
||
|
||
SUBR und_break_face2_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
WL 2,U3CF3Q+FR1
|
||
.word ANI_DEBRIS,100,1,-8,12,0 ;%chance, tbl index, x,y,z off
|
||
WL ANI_SET_YVEL,80000h
|
||
WL 4,U3CF3Q+FR2
|
||
WL 4,U3CF3Q+FR3
|
||
WL 4,U3CF3Q+FR4
|
||
.word ANI_WAITHITGND
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND ;So we can stomp him!
|
||
.word ANI_WAITROLL
|
||
WL 3,U3CF3Q+FR1
|
||
WL ANI_CHANGEANIM,und_getup_anim
|
||
|
||
SUBR und_break_face3_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
.word ANI_ZEROVELS
|
||
|
||
.word ANI_DEBRIS,100,1,-8,12,0 ;%chance, tbl index, x,y,z off
|
||
WL 3,U3MS3Z+FR3
|
||
WL ANI_SET_YVEL,078000h
|
||
WL 100,U3MS3Z+FR3
|
||
.word ANI_WAITHITGND
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND ;So we can stomp him!
|
||
.word ANI_WAITROLL
|
||
WL ANI_CHANGEANIM,und_getup_anim
|
||
|
||
|
||
* Head slams into mat
|
||
;From head slam
|
||
|
||
SUBR und_break_face_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
WL 2,U3CF3Q+FR1
|
||
.word ANI_DEBRIS,100,1,-8,12,0 ;%chance, tbl index, x,y,z off
|
||
WL ANI_SET_YVEL,40000h
|
||
WL 4,U3CF3Q+FR2
|
||
WL 4,U3CF3Q+FR3
|
||
WL 4,U3CF3Q+FR4
|
||
.word ANI_WAITHITGND
|
||
WL ANI_CODE,SMALL_BOUNCE
|
||
.word ANI_ZEROVELS
|
||
WL 2,U3CF3Q+FR1
|
||
WL 4,U3CF3Q+FR2
|
||
WL 4,U3CF3Q+FR3
|
||
WL 4,U3CF3Q+FR4
|
||
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND ;So we can stomp him!
|
||
WL 2,U3CF3Q+FR1
|
||
.word ANI_WAITROLL
|
||
|
||
WL ANI_CHANGEANIM,und_getup_anim
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* END OF BACK BROKEN SEQ.
|
||
|
||
SUBR und_backbroken_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT | MODE_NOAUTOFLIP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
; .word ANI_DETACH
|
||
|
||
.word ANI_GRAVITY_OFF
|
||
WL 5,U3BR3Z+FR3
|
||
.word ANI_GRAVITY_ON
|
||
|
||
WL ANI_SET_YVEL,070000h
|
||
WLW ANI_SET_ZVEL,20000h,AM_ABS
|
||
|
||
WL 25,U3BR3Z+FR3
|
||
|
||
; WL 4,U3BR3Z+FR4
|
||
|
||
.word ANI_XFLIP
|
||
WL 4,U3CP3B+FR2
|
||
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
.word ANI_BOUNCE,2
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
|
||
WL 2,U3CP3B+FR2
|
||
.word ANI_DEBRIS,200,1,0,8,0 ;%chance, tbl index, x,y,z off
|
||
WL 2,U3CP3B+FR2
|
||
WL 4,U3CP3B+FR3
|
||
WL 4,U3CP3B+FR4
|
||
WL 4,U3CP3B+FR5
|
||
|
||
WL 4,U3CP3B+FR1
|
||
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
|
||
;No stars around head here...
|
||
|
||
.word ANI_DETACH
|
||
|
||
WL 3,U3CP3B+FR1
|
||
|
||
.word ANI_WAITROLL
|
||
WL ANI_CHANGEANIM,und_getup_anim
|
||
; .word ANI_END
|
||
|
||
#*****************************************************************************
|
||
|
||
.bss #opp_xvel,32
|
||
|
||
SUBR und_3_fake_hold_anim
|
||
;Head hold when standing next to player
|
||
;No collisions possible
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
;#4 grab to head hold
|
||
|
||
.word ANI_STARTATTACK,AT_PUPPET,6
|
||
WL 3,U4GH3A+FR1
|
||
WL 3,U4GH3A+FR2
|
||
WL 7,U4GH3A+FR3
|
||
WL ANI_GOTO,#missed
|
||
|
||
SUBR und_3_head_hold2_anim
|
||
;Head hold when standing next to player
|
||
;No collisions possible
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
;#4 grab to head hold
|
||
|
||
.word ANI_STARTATTACK,AT_PUPPET,6
|
||
WL 3,U4GH3A+FR1
|
||
WL 3,U4GH3A+FR2
|
||
.word ANI_ATTACK_ON, AMODE_PUPPET_HDGRAB,40-15,80,37+15,23 ;mode,x,y,w,h
|
||
WWL ANI_WAITHITOPP,7,U4GH3A+FR3
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
WL ANI_IFBLOCKED,#missedb
|
||
WL ANI_GOTO,#gothim
|
||
|
||
SUBR und_3_head_hold_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
;#4 grab to head hold
|
||
|
||
.word ANI_STARTATTACK,AT_LEAPING,6
|
||
WL 3,U4GH3A+FR1
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
; LEAPATOPP 6,999,65,45,90000h,TGT_HEAD,56,105,0
|
||
LEAPATOPP 9,999,40,45,90000h,TGT_HEAD,56,105,0
|
||
|
||
WL 3,U4GH3A+FR2
|
||
.word ANI_ATTACK_ON, AMODE_PUPPET,40-15,80,37+15,23 ;mode,x,y,w,h
|
||
WWL ANI_WAITHITOPP,6,U4GH3A+FR3
|
||
.word ANI_ATTACK_OFF
|
||
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
WL ANI_IFBLOCKED,#missedb
|
||
|
||
#gothim
|
||
;got him
|
||
.word ANI_SETWORD,USR_VAR2,0
|
||
.WORD ANI_ADD_MOVE,MOVE_C_5,2,2
|
||
|
||
.word ANI_CLR_BUTCOUNT
|
||
.ref head_grab_time
|
||
WL ANI_CODE,head_grab_time
|
||
|
||
.word ANI_ATTACHZ,0,0,-4 ;x & y don't matter.
|
||
WL ANI_CODE,DO_NONO
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED
|
||
|
||
WWLLW ANI_SUPERSLAVE2,1,U4GH3A+FR3,#puppet_tbl,0
|
||
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
|
||
WWLLW ANI_SUPERSLAVE2,4,U4GH3A+FR3,#puppet_tbl,0
|
||
|
||
WWLLW ANI_SUPERSLAVE2,4,U4GH3A+FR4,#puppet_tbl,1
|
||
WWLLW ANI_SUPERSLAVE2,4,U4GH3A+FR5,#puppet_tbl,2
|
||
WWLLW ANI_SUPERSLAVE2,4,U4GH3C+FR11,#puppet_tbl,3
|
||
|
||
.word ANI_SETPLYRMODE,MODE_HEADHOLD
|
||
WL ANI_SLAVEANIM,#headheld_tbl
|
||
|
||
WL 1,U4GH3C+FR11
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#missedb
|
||
WL 2,U4GH3A+FR3
|
||
.word ANI_ZEROVELS
|
||
WL ANI_SET_YVEL,30000h
|
||
|
||
WL 3,U4GH3A+FR3
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
|
||
WL 3,U4GH3A+FR2
|
||
WL 3,U4GH3A+FR1
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
#missed
|
||
WL ANI_CODE,CALL_MISSES
|
||
|
||
WL 5,U4GH3A+FR3
|
||
.word ANI_ZERO_XZVELS
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
|
||
WL 3,U4GH3A+FR3
|
||
WL 3,U4GH3A+FR2
|
||
WL 3,U4GH3A+FR1
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#puppet_tbl
|
||
.long #Bret
|
||
.long #Razor
|
||
.long #Taker
|
||
.long #Yokozuna
|
||
.long #Shawn
|
||
.long #BamBam
|
||
.long #Doink
|
||
.long #Adam
|
||
.long #Lex
|
||
|
||
#Bret
|
||
LWWW H4AH3A+FR1,70,7,0
|
||
LWWW H3HB3A+FR3,78,-4,0
|
||
LWWW H3HB3A+FR2,68,-17,0
|
||
LWWW H3BF3A+FR1,48,-42,0
|
||
.long 0
|
||
#Razor
|
||
LWWW R4AH4C+FR3,76,6,0
|
||
LWWW R3HB3A+FR3,77,-5,0
|
||
LWWW R3HB3A+FR2,73,-27,0
|
||
LWWW R3BF3A+FR1,52,-44,0
|
||
.long 0
|
||
#Taker
|
||
LWWW U4AH3A+FR2,64,16,0
|
||
LWWW U4BF3A+FR2,66,8,0
|
||
LWWW U4BF3A+FR3,45,-13,0
|
||
LWWW U4BF3Z+FR5,56,-23,0
|
||
.long 0
|
||
#Yokozuna
|
||
LWWW Y4AE4A+FR2,82,-3,0
|
||
LWWW Y4AM4A+FR1,88,-3,0
|
||
LWWW Y4AM4A+FR2,79,-17,0
|
||
LWWW Y3BF3A+FR1,55,-32,0
|
||
.long 0
|
||
#Shawn
|
||
LWWW S4AH3D+FR5,68,0,0
|
||
LWWW S4AH3D+FR1,70,5,0
|
||
LWWW S4BF3A+FR2,68,-15,0
|
||
LWWW S3BF3A+FR1,36,-43,0
|
||
.long 0
|
||
#BamBam
|
||
LWWW B4AH4A+FR1,61,1,0
|
||
LWWW B4BF3A+FR1,80,7,0
|
||
LWWW B3HB3A+FR2,69,-30,0
|
||
LWWW B3BF3C+FR5,51,-36,0
|
||
.long 0
|
||
#Doink
|
||
LWWW D3AH3B+FR1,59,3,0
|
||
LWWW D3AK3A+FR3,59,6,0
|
||
LWWW D3AK3A+FR2,72,-16,0
|
||
LWWW D3BF3A+FR2,47,-42,0
|
||
.long 0
|
||
#Adam
|
||
.long 0
|
||
#Lex
|
||
LWWW L4AH4B+FR3,62,-1,0
|
||
LWWW L3BF3A+FR1,76,3,1
|
||
LWWW L3BF3A+FR2,77,-21,1
|
||
LWWW L3BF3B+FR5,53,-40,0
|
||
.long 0
|
||
|
||
#headheld_tbl
|
||
.long hrt_3_head_held_anim
|
||
.long rzr_3_head_held_anim
|
||
.long und_3_head_held_anim
|
||
.long yok_3_head_held_anim
|
||
.long shn_3_head_held_anim
|
||
.long bam_3_head_held_anim
|
||
.long dnk_3_head_held_anim
|
||
.long 0
|
||
.long lex_3_head_held_anim
|
||
|
||
;#*****************************************************************************
|
||
;*
|
||
;* CHAIR STUFF
|
||
;
|
||
; SUBR und_pkup_chair_anim
|
||
;
|
||
; .word ANI_SETMODE,MODE_UNINT | MODE_NOAUTOFLIP
|
||
; .word ANI_ZEROVELS
|
||
; .word ANI_SETSPEED,100h
|
||
;
|
||
;#lp
|
||
; WL 4,U4WA4B+FR1
|
||
; WL 4,U4WA4B+FR2
|
||
; WL 4,U4WA4B+FR3
|
||
;
|
||
; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR1,44,-10,1 ;image, x,y,zoff
|
||
; WL 4,U4WA4B+FR4
|
||
;
|
||
; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR1,47,15,1 ;image, x,y,zoff
|
||
; WL 4,U4WA4B+FR5
|
||
;
|
||
; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR2,53,65,1 ;image, x,y,zoff
|
||
; WL 4,U4WA4B+FR6
|
||
;
|
||
; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR3,45,109,1 ;image, x,y,zoff
|
||
; WL 4,U4WA4B+FR7
|
||
;
|
||
; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR4,16,139,1 ;image, x,y,zoff
|
||
; WL 4,U4WA4B+FR8
|
||
;
|
||
; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR4,5,155,1 ;image, x,y,zoff
|
||
; WL 4,U4WA4B+FR9
|
||
;
|
||
;; .word ANI_SINGLESTEP
|
||
;
|
||
; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR6,-33,146,1 ;image, x,y,zoff
|
||
; WL 4,U3TBSM+FR3
|
||
; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR5,-29,123,1 ;image, x,y,zoff
|
||
; WL 4,U3TBSM+FR5
|
||
; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR6,-22,142,1 ;image, x,y,zoff
|
||
; WL 4,U3TBSM+FR6
|
||
; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR7,11,151,1 ;image, x,y,zoff
|
||
; WL 4,U3TBSM+FR7
|
||
; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR9,77,80,1 ;image, x,y,zoff
|
||
; WL 4,U3TBSM+FR8
|
||
; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR10,63,35,1 ;image, x,y,zoff
|
||
; WL 4,U3TBSM+FR9
|
||
; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR9,77,62,1 ;image, x,y,zoff
|
||
; WL 4,U3TBSM+FR10
|
||
; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR8,62,114,1 ;image, x,y,zoff
|
||
; WL 4,U3TBSM+FR11
|
||
;
|
||
;; .word ANI_SINGLESTEP
|
||
; WLW ANI_ATTCHIMAGE,0,0
|
||
;
|
||
; WL ANI_GOTO,#lp
|
||
;
|
||
******************************************************************************
|
||
|
||
.end
|
||
|