wwf-wrestlemania/UNDSEQ1.ASM

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**************************************************************
*
* Software: Jamie Rivett
* Initiated: 5/18/94
*
* COPYRIGHT (C) 1992 WILLIAMS ELECTRONICS GAMES, INC.
*
**************************************************************
.file "undseq1.asm"
.title "Undertaker animation sequences"
.width 132
.option b,d,l,t
.mnolist
.include "macros.h"
.include "mproc.equ" ;Mproc equates
.include "sys.equ"
.include "game.equ"
.include "plyr.equ"
.include "anim.equ"
.include "sound.h"
.include "takerimg.h"
******************************************************************************
* EXTERNAL REFERENCES
.ref SMALL_RUN
.REF MAYBE_BOUNCE_ROPE
******************************************************************************
* SYMBOLS DEFINED IN THIS FILE
******************************************************************************
* EQUATES FOR THIS FILE
#*****************************************************************************
*
* STANDS
SUBR und_zip_anim
WL 60*60,U2ST2C+FR5
.word ANI_END ;<--- change on everyone else
SUBR und_stand2_anim
SUBR und_stand8_anim
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETSPEED,100h
WL 8,U2ST2C+FR1
WL 8,U2ST2C+FR3
WL 8,U2ST2C+FR5
WL 8,U2ST2C+FR7
WL 8,U2ST2C+FR9
WL 8,U2ST2C+FR7
WL 8,U2ST2C+FR5
WL 8,U2ST2C+FR3
.word ANI_REPEAT
SUBR und_stand4_anim
SUBR und_stand6_anim
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETSPEED,100h
WL 9,U4ST4D+FR1
WL 9,U4ST4D+FR3
WL 9,U4ST4D+FR5
WL 9,U4ST4D+FR7
WL 9,U4ST4D+FR9
WL 9,U4ST4D+FR7
WL 9,U4ST4D+FR5
WL 9,U4ST4D+FR3
.word ANI_REPEAT
#*****************************************************************************
*
* WALKING TORSOS
SUBR und_torso2_anim
SUBR und_torso8_anim
WL 4,U2TW2A+FR1
WL 4,U2TW2A+FR2
WL 4,U2TW2A+FR3
WL 4,U2TW2A+FR4
WL 4,U2TW2A+FR5
WL 4,U2TW2A+FR4
WL 4,U2TW2A+FR3
WL 4,U2TW2A+FR2
.word ANI_REPEAT
SUBR und_torso4_anim
SUBR und_torso6_anim
WL 4,U4TW4A+FR1
WL 4,U4TW4A+FR2
WL 4,U4TW4A+FR3
WL 4,U4TW4A+FR4
WL 4,U4TW4A+FR5
WL 4,U4TW4A+FR4
WL 4,U4TW4A+FR3
WL 4,U4TW4A+FR2
.word ANI_REPEAT
; SUBR und_holdoh_anim
; WL 999,D4TH4A01
; .word ANI_REPEAT
#*****************************************************************************
*
* WALKS FACING #2
SUBR und_walk1_f2_anim
WL 3,U2WL1A+FR1
; WL 2,U2WL1A+FR2
WL 3,U2WL1A+FR3
; WL 2,U2WL1A+FR4
WL 3,U2WL1A+FR5
; WL 2,U2WL1A+FR6
WL 3,U2WL1A+FR7
; WL 2,U2WL1A+FR8
WL 3,U2WL1A+FR9
; WL 2,U2WL1A+FR10
WL 3,U2WL1A+FR11
; WL 2,U2WL1A+FR12
WL 3,U2WL1A+FR13
; WL 2,U2WL1A+FR14
WL 3,U2WL1A+FR15
; WL 2,U2WL1A+FR16
WL 3,U2WL1A+FR17
; WL 2,U2WL1A+FR18
.word ANI_REPEAT
SUBR und_walk2_f2_anim
WL 3,U2WL2A+FR1
; WL 2,U2WL2A+FR2
WL 3,U2WL2A+FR3
; WL 2,U2WL2A+FR4
WL 3,U2WL2A+FR5
; WL 2,U2WL2A+FR6
WL 3,U2WL2A+FR7
; WL 2,U2WL2A+FR8
WL 3,U2WL2A+FR9
; WL 2,U2WL2A+FR10
WL 3,U2WL2A+FR11
; WL 2,U2WL2A+FR12
WL 3,U2WL2A+FR13
; WL 2,U2WL2A+FR14
WL 3,U2WL2A+FR15
; WL 2,U2WL2A+FR16
WL 3,U2WL2A+FR17
; WL 2,U2WL2A+FR18
WL 3,U2WL2A+FR19
; WL 2,U2WL2A+FR20
WL 3,U2WL2A+FR21
; WL 2,U2WL2A+FR22
WL 3,U2WL2A+FR23
; WL 2,U2WL2A+FR24
.word ANI_REPEAT
SUBR und_walk4_f2_anim
WL 3,U2WL8A+FR1
; WL 2,U2WL8A+FR2
WL 3,U2WL8A+FR3
; WL 2,U2WL8A+FR4
WL 3,U2WL8A+FR5
; WL 2,U2WL8A+FR6
WL 3,U2WL8A+FR7
; WL 2,U2WL8A+FR8
WL 3,U2WL8A+FR9
; WL 2,U2WL8A+FR10
WL 3,U2WL8A+FR11
; WL 2,U2WL8A+FR12
WL 3,U2WL8A+FR13
; WL 2,U2WL8A+FR14
WL 3,U2WL8A+FR15
; WL 2,U2WL8A+FR16
WL 3,U2WL8A+FR17
; WL 2,U2WL8A+FR18
WL 3,U2WL8A+FR19
.word ANI_REPEAT
SUBR und_walk5_f2_anim
; WL 2,U2WL1A+FR18
WL 3,U2WL1A+FR17
; WL 2,U2WL1A+FR16
WL 3,U2WL1A+FR15
; WL 2,U2WL1A+FR14
WL 3,U2WL1A+FR13
; WL 2,U2WL1A+FR12
WL 3,U2WL1A+FR11
; WL 2,U2WL1A+FR10
WL 3,U2WL1A+FR9
; WL 2,U2WL1A+FR8
WL 3,U2WL1A+FR7
; WL 2,U2WL1A+FR6
WL 3,U2WL1A+FR5
; WL 2,U2WL1A+FR4
WL 3,U2WL1A+FR3
; WL 2,U2WL1A+FR2
WL 3,U2WL1A+FR1
.word ANI_REPEAT
SUBR und_walk6_f2_anim
; WL 2,U2WL2A+FR24
WL 3,U2WL2A+FR23
; WL 2,U2WL2A+FR22
WL 3,U2WL2A+FR21
; WL 2,U2WL2A+FR20
WL 3,U2WL2A+FR19
; WL 2,U2WL2A+FR18
WL 3,U2WL2A+FR17
; WL 2,U2WL2A+FR16
WL 3,U2WL2A+FR15
; WL 2,U2WL2A+FR14
WL 3,U2WL2A+FR13
; WL 2,U2WL2A+FR12
WL 3,U2WL2A+FR11
; WL 2,U2WL2A+FR10
WL 3,U2WL2A+FR9
; WL 2,U2WL2A+FR8
WL 3,U2WL2A+FR7
; WL 2,U2WL2A+FR6
WL 3,U2WL2A+FR5
; WL 2,U2WL2A+FR4
WL 3,U2WL2A+FR3
; WL 2,U2WL2A+FR2
WL 3,U2WL2A+FR1
.word ANI_REPEAT
SUBR und_walk8_f2_anim
WL 3,U2WL8A+FR19
; WL 2,U2WL8A+FR18
WL 3,U2WL8A+FR17
; WL 2,U2WL8A+FR16
WL 3,U2WL8A+FR15
; WL 2,U2WL8A+FR14
WL 3,U2WL8A+FR13
; WL 2,U2WL8A+FR12
WL 3,U2WL8A+FR11
; WL 2,U2WL8A+FR10
WL 3,U2WL8A+FR9
; WL 2,U2WL8A+FR8
WL 3,U2WL8A+FR7
; WL 2,U2WL8A+FR6
WL 3,U2WL8A+FR5
; WL 2,U2WL8A+FR4
WL 3,U2WL8A+FR3
; WL 2,U2WL8A+FR2
WL 3,U2WL8A+FR1
.word ANI_REPEAT
#*****************************************************************************
*
* WALKS FACING #4
SUBR und_walk1_f4_anim
; WL 2,U4WL5A+FR20
WL 3,U4WL5A+FR19
; WL 2,U4WL5A+FR18
WL 3,U4WL5A+FR17
; WL 2,U4WL5A+FR16
WL 3,U4WL5A+FR15
; WL 2,U4WL5A+FR14
WL 3,U4WL5A+FR13
; WL 2,U4WL5A+FR12
WL 3,U4WL5A+FR11
; WL 2,U4WL5A+FR10
WL 3,U4WL5A+FR9
; WL 2,U4WL5A+FR8
WL 3,U4WL5A+FR7
; WL 2,U4WL5A+FR6
WL 3,U4WL5A+FR5
; WL 2,U4WL5A+FR4
WL 3,U4WL5A+FR3
; WL 2,U4WL5A+FR2
WL 3,U4WL5A+FR1
.word ANI_REPEAT
SUBR und_walk2_f4_anim
WL 3,U4WL2C+FR1
; WL 2,U4WL2C+FR2
WL 3,U4WL2C+FR3
; WL 2,U4WL2C+FR4
WL 3,U4WL2C+FR5
; WL 2,U4WL2C+FR6
WL 3,U4WL2C+FR7
; WL 2,U4WL2C+FR8
WL 3,U4WL2C+FR9
; WL 2,U4WL2C+FR10
WL 3,U4WL2C+FR11
; WL 2,U4WL2C+FR12
WL 3,U4WL2C+FR13
; WL 2,U4WL2C+FR14
WL 3,U4WL2C+FR15
; WL 2,U4WL2C+FR16
WL 3,U4WL2C+FR17
; WL 2,U4WL2C+FR18
WL 3,U4WL2C+FR19
.word ANI_REPEAT
SUBR und_walk4_f4_anim
WL 3,U4WL4A+FR1
; WL 2,U4WL4A+FR2
WL 3,U4WL4A+FR3
; WL 2,U4WL4A+FR4
WL 3,U4WL4A+FR5
; WL 2,U4WL4A+FR6
WL 3,U4WL4A+FR7
; WL 2,U4WL4A+FR8
WL 3,U4WL4A+FR9
; WL 2,U4WL4A+FR10
WL 3,U4WL4A+FR11
; WL 2,U4WL4A+FR12
WL 3,U4WL4A+FR13
; WL 2,U4WL4A+FR14
WL 3,U4WL4A+FR15
; WL 2,U4WL4A+FR16
WL 3,U4WL4A+FR17
; WL 2,U4WL4A+FR18
WL 3,U4WL4A+FR19
; WL 2,U4WL4A+FR20
WL 3,U4WL4A+FR21
; WL 2,U4WL4A+FR22
WL 3,U4WL4A+FR23
; WL 2,U4WL4A+FR24
WL 3,U4WL4A+FR25
; WL 2,U4WL4A+FR26
.word ANI_REPEAT
SUBR und_walk5_f4_anim
WL 3,U4WL5A+FR1
; WL 2,U4WL5A+FR2
WL 3,U4WL5A+FR3
; WL 2,U4WL5A+FR4
WL 3,U4WL5A+FR5
; WL 2,U4WL5A+FR6
WL 3,U4WL5A+FR7
; WL 2,U4WL5A+FR8
WL 3,U4WL5A+FR9
; WL 2,U4WL5A+FR10
WL 3,U4WL5A+FR11
; WL 2,U4WL5A+FR12
WL 3,U4WL5A+FR13
; WL 2,U4WL5A+FR14
WL 3,U4WL5A+FR15
; WL 2,U4WL5A+FR16
WL 3,U4WL5A+FR17
; WL 2,U4WL5A+FR18
WL 3,U4WL5A+FR19
; WL 2,U4WL5A+FR20
.word ANI_REPEAT
SUBR und_walk6_f4_anim
WL 3,U4WL2C+FR19
; WL 2,U4WL2C+FR18
WL 3,U4WL2C+FR17
; WL 2,U4WL2C+FR16
WL 3,U4WL2C+FR15
; WL 2,U4WL2C+FR14
WL 3,U4WL2C+FR13
; WL 2,U4WL2C+FR12
WL 3,U4WL2C+FR11
; WL 2,U4WL2C+FR10
WL 3,U4WL2C+FR9
; WL 2,U4WL2C+FR8
WL 3,U4WL2C+FR7
; WL 2,U4WL2C+FR6
WL 3,U4WL2C+FR5
; WL 2,U4WL2C+FR4
WL 3,U4WL2C+FR3
; WL 2,U4WL2C+FR2
WL 3,U4WL2C+FR1
.word ANI_REPEAT
SUBR und_walk8_f4_anim
; WL 2,U4WL4A+FR26
WL 3,U4WL4A+FR25
; WL 2,U4WL4A+FR24
WL 3,U4WL4A+FR23
; WL 2,U4WL4A+FR22
WL 3,U4WL4A+FR21
; WL 2,U4WL4A+FR20
WL 3,U4WL4A+FR19
; WL 2,U4WL4A+FR18
WL 3,U4WL4A+FR17
; WL 2,U4WL4A+FR16
WL 3,U4WL4A+FR15
; WL 2,U4WL4A+FR14
WL 3,U4WL4A+FR13
; WL 2,U4WL4A+FR12
WL 3,U4WL4A+FR11
; WL 2,U4WL4A+FR10
WL 3,U4WL4A+FR9
; WL 2,U4WL4A+FR8
WL 3,U4WL4A+FR7
; WL 2,U4WL4A+FR6
WL 3,U4WL4A+FR5
; WL 2,U4WL4A+FR4
WL 3,U4WL4A+FR3
; WL 2,U4WL4A+FR2
WL 3,U4WL4A+FR1
.word ANI_REPEAT
#*****************************************************************************
*
* TURNS (STANDS)
SUBR und_2_to_4_turn_anim
SUBR und_8_to_6_turn_anim
.word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETSPEED,100h
WL 2,U1TT5A+FR2
WL 2,U1TT5A+FR3
WL 2,U1TT5A+FR4
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
SUBR und_4_to_2_turn_anim
SUBR und_6_to_8_turn_anim
.word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETSPEED,100h
WL 2,U1TT5A+FR4
WL 2,U1TT5A+FR3
WL 2,U1TT5A+FR2
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
SUBR und_4_to_6_turn_anim
SUBR und_6_to_4_turn_anim
.word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETSPEED,100h
WL 2,U1TT5A+FR5
.word ANI_XFLIP
WL 2,U1TT5A+FR5
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
SUBR und_2_to_8_turn_anim
SUBR und_8_to_2_turn_anim
.word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETSPEED,100h
WL 2,U1TT5A+FR1
.word ANI_XFLIP
WL 2,U1TT5A+FR1
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
SUBR und_4_to_8_turn_anim
SUBR und_6_to_2_turn_anim
.word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETSPEED,100h
WL 2,U1TT5A+FR5
.word ANI_XFLIP
WL 2,U1TT5A+FR5
WL 2,U1TT5A+FR4
WL 2,U1TT5A+FR3
WL 2,U1TT5A+FR2
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
SUBR und_2_to_6_turn_anim
SUBR und_8_to_4_turn_anim
.word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETSPEED,100h
WL 2,U1TT5A+FR2
WL 2,U1TT5A+FR3
WL 2,U1TT5A+FR4
WL 2,U1TT5A+FR5
.word ANI_XFLIP
WL 2,U1TT5A+FR5
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
#*****************************************************************************
*
* TURNS (TORSOS)
SUBR und_2_to_4_turn2_anim
SUBR und_8_to_6_turn2_anim
.word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETSPEED,100h
WL 2,U1TR5A+FR2
WL 2,U1TR5A+FR3
.word ANI_SETFACING
WL 2,U1TR5A+FR3
WL 2,U1TR5A+FR4
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
SUBR und_4_to_2_turn2_anim
SUBR und_6_to_8_turn2_anim
.word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETSPEED,100h
WL 2,U1TR5A+FR4
WL 2,U1TR5A+FR3
.word ANI_SETFACING
WL 2,U1TR5A+FR3
WL 2,U1TR5A+FR2
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
SUBR und_4_to_6_turn2_anim
SUBR und_6_to_4_turn2_anim
.word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETSPEED,100h
WL 2,U1TR5A+FR5
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
WL 2,U1TR5A+FR5
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
SUBR und_2_to_8_turn2_anim
SUBR und_8_to_2_turn2_anim
.word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETSPEED,100h
WL 2,U1TR5A+FR1
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
WL 2,U1TR5A+FR1
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
SUBR und_4_to_8_turn2_anim
SUBR und_6_to_2_turn2_anim
.word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETSPEED,100h
WL 2,U1TR5A+FR5
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
WL 2,U1TR5A+FR5
WL 2,U1TR5A+FR4
WL 2,U1TR5A+FR3
WL 2,U1TR5A+FR2
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
SUBR und_2_to_6_turn2_anim
SUBR und_8_to_4_turn2_anim
.word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETSPEED,100h
WL 2,U1TR5A+FR2
WL 2,U1TR5A+FR3
WL 2,U1TR5A+FR4
WL 2,U1TR5A+FR5
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
WL 2,U1TR5A+FR5
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
#*****************************************************************************
*
* RUNNING IN #3
SUBR und_run2_anim
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETSPEED,100h
WL ANI_GOTO,#run2
SUBR und_run_anim
.word ANI_SETMODE,MODE_UNINT ;uninterruptable
.word ANI_SETSPEED,100h
.word ANI_ATTACK_ON,AMODE_RUN,-3,29,16,71 ;mode,x,y,w,h
#lp1
WL 4,U3RN3A+FR1
#ocrun_start
WL 4,U3RN3A+FR2
WL 4,U3RN3A+FR3
WL ANI_CODE,SMALL_RUN
WL 4,U3RN3A+FR4
#run2
.word ANI_SETMODE,MODE_NORMAL ;clear UNINT bit
.word ANI_ATTACK_ON,AMODE_RUN,5,29,16,71 ;mode,x,y,w,h
WL 4,U3RN3A+FR5
WL 4,U3RN3A+FR6
WL 4,U3RN3A+FR7
WL ANI_CODE,SMALL_RUN
WL 4,U3RN3A+FR8
WL ANI_GOTO,#lp1
#*****************************************************************************
*
* BOUNCE OFF ROPES
SUBR und_bounce_anim
.word ANI_SETMODE,MODE_UNINT|MODE_OVERLAP|MODE_NOAUTOFLIP| MODE_NOCONFINE ;uninterruptable
.ref fix_bnc_flip
WL ANI_CODE,fix_bnc_flip
WL ANI_CODE,MAYBE_BOUNCE_ROPE
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
WL 2,U4BO3Z+FR1
.word ANI_BOUNCEROPE,0
WL 1,U4BO3Z+FR1
WL 2,U4BO3Z+FR2
.word ANI_BOUNCEROPE,1
WL ANI_CODE,SMALL_RUN
WL 1,U4BO3Z+FR2
WL 2,U4BO3Z+FR3
.word ANI_BOUNCEROPE,2
WL 1,U4BO3Z+FR3
WL 2,U4BO3Z+FR4
.word ANI_BOUNCEROPE,3
WL 1,U4BO3Z+FR4
.word ANI_ZEROVELS
WL 2,U4BO3Z+FR5
.word ANI_BOUNCEROPE,4
WL 1,U4BO3Z+FR5
WL 3,U4BO3Z+FR6
WL 2,U4BO3Z+FR7
.word ANI_BOUNCEROPE,0
WL 1,U4BO3Z+FR7
WL 2,U4BO3Z+FR8
.word ANI_BOUNCEROPE,-1
WL ANI_CODE,SMALL_RUN
WL 1,U4BO3Z+FR8
WL 3,U4BO3Z+FR9
WL 3,U4BO3Z+FR10
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
******************************************************************************
.end