1769 lines
38 KiB
NASM
Executable File
1769 lines
38 KiB
NASM
Executable File
**************************************************************
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*
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* Software: Jason Skiles
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* Initiated: 26 Aug 94
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*
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* COPYRIGHT (C) 1992 WILLIAMS ELECTRONICS GAMES, INC.
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*
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**************************************************************
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.file "shnseq4.asm"
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.title "blocks, reactions to routine and special attacks"
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.width 132
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.option b,d,l,t
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.mnolist
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.include "macros.h"
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.include "mproc.equ" ;Mproc equates
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.include "sys.equ"
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.include "game.equ"
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.include "plyr.equ"
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.include "anim.equ"
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.include "sound.h"
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.include "shawnimg.h"
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.include "takerimg.h"
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.include "display.equ"
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.include "ring.equ"
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.include "damage.equ"
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.INCLUDE "SWEAT.EQU"
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******************************************************************************
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* EXTERNAL REFERENCES
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.ref free_toss_check,setup_freetoss,shn_2_hiptoss_anim
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.ref DO_WAIL
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.ref DO_BLOCKED
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.ref DO_SCREAM
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.ref HIT_THE_MAT,SMALL_BOUNCE,set_position,set_skeleton_pal
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.ref am_I_dizzy,start_smoke,D4SK4A,set_my_pal,make_white
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.ref make_norm,am_I_dead,ckzpos
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.ref FIND_AND_KILL_ENDLESS,DO_OTHERNONO
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******************************************************************************
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* SYMBOLS DEFINED IN THIS FILE
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******************************************************************************
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* EQUATES FOR THIS FILE
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#*****************************************************************************
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*
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* #3 LOSE BALANCE
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#FRICTION_VAL equ 3000h
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SUBR shn_4_losebal_anim
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
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.word ANI_ZEROVELS
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.word ANI_FRICTION,#FRICTION_VAL
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.word ANI_SETSPEED,100h
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.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
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.word ANI_SET_WRESTLER_XFLIP
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WLW ANI_SET_XVEL,-60000h,AM_HIT_REL
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.word ANI_DEBRIS,150,3,-21,100,0 ;%chance, tbl index, x,y,z off
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WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,SPRAYA_SWEAT,SWEAT_PER,0
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WL 3,S4LB3A+FR1
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WL 3,S4LB3A+FR2
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WL 3,S4LB3A+FR3
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.REF DO_SHAWN_PUSH
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WL ANI_CODE,DO_SHAWN_PUSH
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WL 2,S4LB3A+FR4
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WL 3,S4LB3A+FR5
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WL 2,S4LB3A+FR6
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WL 3,S4LB3A+FR7
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WL 2,S4LB3A+FR8
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WL 2,S4LB3A+FR9
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.word ANI_FACE,MOVE_RIGHT|MOVE_DOWN
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.word ANI_SETPLYRMODE,MODE_NORMAL
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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#*****************************************************************************
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*
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* #2 HEAD HIT
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SUBR shn_2_head_hit_anim
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
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.word ANI_ZEROVELS
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.word ANI_SETSPEED,100h
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.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
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.word ANI_SET_WRESTLER_XFLIP
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.word ANI_DEBRIS,150,3,-21,100,0 ;%chance, tbl index, x,y,z off
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WL 3,S2AH3A+FR1
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WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,SPRAYA_SWEAT,SWEAT_PER,0
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WL 3,S2AH3A+FR2
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WL 3,S2AH3A+FR3
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WL 2,S2AH3A+FR4
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WL 2,S2AH3A+FR5
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WL 2,S2AH3A+FR6
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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#************
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*
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* #4 HEAD HIT
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SUBR shn_4_head_hit_anim
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
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.word ANI_ZEROVELS
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.word ANI_SETSPEED,100h
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.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
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.word ANI_SET_WRESTLER_XFLIP
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.word ANI_DEBRIS,150,3,-21,100,0 ;%chance, tbl index, x,y,z off
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WL 3,S4AH3D+FR1
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WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,SPRAYA_SWEAT,SWEAT_PER,0
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WL 3,S4AH3D+FR2
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WL 3,S4AH3D+FR3
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WL 2,S4AH3D+FR4
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WL 2,S4AH3D+FR5
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WL 2,S4AH3D+FR6
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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******************************************************************************
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*
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* #2 RUNNING BOUNCE OFF OF OPPONENT
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SUBR shn_2_bncoff_anim
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
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.word ANI_SETSPEED,100h
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.word ANI_FRICTION,3000h
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WL 3,S2AH3A+FR1
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WL 15,S2AH3A+FR2
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WL 4,S2AH3A+FR3
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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* #4 RUNNING BOUNCE OFF OF OPPONENT
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SUBR shn_4_bncoff_anim
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
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.word ANI_SETSPEED,100h
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.word ANI_FRICTION,3000h
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WL 3,S4AH3D+FR1
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WL 3,S4AH3D+FR2
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WL 14,S4AH3D+FR3
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WL 2,S4AH3D+FR4
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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* #4 RUNNING BOUNCE OFF OF OPPONENT
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;Bounce off but stay dizzy!
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SUBR shn_4_bncoff_dizzy_anim
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
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.word ANI_SETSPEED,100h
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.word ANI_FRICTION,3000h
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.word ANI_SETPLYRMODE,MODE_DIZZY
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WL 3,S4AH3D+FR1
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WL 3,S4AH3D+FR2
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WL 14,S4AH3D+FR3
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WL 2,S4AH3D+FR4
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; .word ANI_SETPLYRMODE,MODE_DIZZY
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WL ANI_CHANGEANIM,shn_dizzy_anim
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; .word ANI_END
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#*****************************************************************************
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*
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* #2 HEAD HIT2 - Hands on face
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SUBR shn_2_head_hit2_anim
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
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.word ANI_ZEROVELS
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WLW ANI_SET_XVEL,-50000h,AM_HIT_REL
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.word ANI_FRICTION,3000h
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.word ANI_SETSPEED,100h
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.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
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.word ANI_SET_WRESTLER_XFLIP
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.word ANI_DEBRIS,150,3,-21,100,0 ;%chance, tbl index, x,y,z off
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WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,SPRAYA_SWEAT,SWEAT_PER,0
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WL 3,S2AE3A+FR1
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WL 2,S2AE3A+FR2
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WL 3,S2AE3A+FR3
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WL 2,S2AE3A+FR4
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WL 3,S2AE3A+FR5
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WL 2,S2AE3A+FR6
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WL 3,S2AE3A+FR7
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WL 2,S2AE3A+FR8
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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#************
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*
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* #4 HEAD HIT2 - Hands on face
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SUBR shn_4_head_hit2_anim
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
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.word ANI_ZEROVELS
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WLW ANI_SET_XVEL,-50000h,AM_HIT_REL
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.word ANI_FRICTION,3000h
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.word ANI_SETSPEED,100h
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.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
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.word ANI_SET_WRESTLER_XFLIP
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.word ANI_DEBRIS,150,3,-21,100,0 ;%chance, tbl index, x,y,z off
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WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,SPRAYA_SWEAT,SWEAT_PER,0
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WL 3,S4AE3B+FR1
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WL 2,S4AE3B+FR2
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WL 3,S4AE3B+FR3
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WL 2,S4AE3B+FR4
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WL 3,S4AE3B+FR5
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WL 2,S4AE3B+FR6
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WL 3,S4AE3B+FR7
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WL 2,S4AE3B+FR8
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WL ANI_CODE,am_I_dead
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;If I'm dead, goto fall back
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WL ANI_IFNOTSTATUS,#nodead
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WL ANI_CHANGEANIM,shn_fall_back_anim
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; .word ANI_END
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#nodead
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.word ANI_FACEDOWN
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.word ANI_SETPLYRMODE,MODE_NORMAL
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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SUBR shn_4_head_hit2s_anim
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;Salt hits me in face
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
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.word ANI_ZEROVELS
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.word ANI_SETSPEED,100h
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.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
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.word ANI_SET_WRESTLER_XFLIP
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.ref create_impact_salt
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WL ANI_CODE,create_impact_salt
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WL 4,S4AE3B+FR1
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WL 4,S4AE3B+FR2
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WL 4,S4AE3B+FR3
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WL 4,S4AE3B+FR4
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WL 3,S4AE3B+FR5
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.word ANI_WAITHITGND
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.word ANI_FRICTION,4000h
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WL 50,S4AE3B+FR5
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.word ANI_ZEROVELS
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WL 3,S4AE3B+FR6
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WL 3,S4AE3B+FR7
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WL 3,S4AE3B+FR8
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.word ANI_FACEDOWN
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.word ANI_SETPLYRMODE,MODE_NORMAL
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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#*****************************************************************************
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*
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* #2 HEAD HIT3 - From spin kick
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SUBR shn_2_head_hit3_anim
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
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.word ANI_ZEROVELS
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.word ANI_SETSPEED,100h
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.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
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.word ANI_SET_WRESTLER_XFLIP
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WLW ANI_SET_XVEL,-28000h,AM_HIT_REL
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WLW ANI_SET_ZVEL,20000h,AM_HIT_REL
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WL ANI_SET_YVEL,40000h
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WL 3,S2AH3A+FR1
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.word ANI_DEBRIS,150,2,-21,100,0 ;%chance, tbl index, x,y,z off
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WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,SPRAYA_SWEAT,SWEAT_PER,0
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WL 3,S2AH3A+FR2
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WL 3,S2AH3A+FR3
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.word ANI_WAITHITGND
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.word ANI_ZEROVELS
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WL 3,S2AH3A+FR4
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WL 2,S2AH3A+FR5
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WL 2,S2AH3A+FR6
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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#************
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*
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* #4 HEAD HIT3 - From spin kick
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SUBR shn_4_head_hit3_anim
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
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.word ANI_ZEROVELS
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.word ANI_SETSPEED,100h
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.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
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.word ANI_SET_WRESTLER_XFLIP
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WLW ANI_SET_XVEL,-28000h,AM_HIT_REL
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WLW ANI_SET_ZVEL,-20000h,AM_ABS
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WL ANI_SET_YVEL,40000h
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WL 3,S4AH3D+FR1
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.word ANI_DEBRIS,150,2,-21,100,0 ;%chance, tbl index, x,y,z off
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WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,SPRAYA_SWEAT,SWEAT_PER,0
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WL 3,S4AH3D+FR2
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WL 3,S4AH3D+FR3
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.word ANI_WAITHITGND
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.word ANI_ZEROVELS
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WL 3,S4AH3D+FR4
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WL 2,S4AH3D+FR5
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WL 2,S4AH3D+FR6
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.word ANI_FACEDOWN
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.word ANI_SETPLYRMODE,MODE_NORMAL
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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SUBR shn_4_head_hit4_anim
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;From earslap
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
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.word ANI_ZEROVELS
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.word ANI_SETSPEED,100h
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.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
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.word ANI_SET_WRESTLER_XFLIP
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; WLW ANI_SET_XVEL,-28000h,AM_HIT_REL
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; WLW ANI_SET_ZVEL,-20000h,AM_ABS
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WL ANI_SET_YVEL,50000h
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WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,SPRAYA_SWEAT,SWEAT_PER,0
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WL 4,S4AH3D+FR3
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; .word ANI_WAITHITGND
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; .word ANI_ZEROVELS
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WL 3,S4AH3D+FR4
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WL 3,S4AH3D+FR5
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WL 3,S4AH3D+FR6
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.word ANI_FACEDOWN
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.word ANI_SETPLYRMODE,MODE_NORMAL
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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#************
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*
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* #4 HEAD HIT - ends in dizzy
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SUBR shn_4_head_hit_dizzy_anim
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
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.word ANI_ZEROVELS
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.word ANI_SETSPEED,100h
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||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
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||
|
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.word ANI_SETPLYRMODE,MODE_DIZZY
|
||
|
||
WLW ANI_SET_XVEL,-40000h,AM_HIT_REL
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||
.word ANI_FRICTION,3000h
|
||
|
||
WL 3,S4AH3D+FR1
|
||
.word ANI_DEBRIS,150,2,-21,100,0 ;%chance, tbl index, x,y,z off
|
||
WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,SPRAYA_SWEAT,SWEAT_PER,0
|
||
WL 3,S4AH3D+FR2
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WL 3,S4AH3D+FR3
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||
WL 3,S4AH3D+FR4
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WL 3,S4AH3D+FR5
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WL 3,S4AH3D+FR6
|
||
|
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; .word ANI_SETPLYRMODE,MODE_DIZZY
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WL ANI_CHANGEANIM,shn_dizzy_anim
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||
; .word ANI_END
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||
|
||
|
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#*****************************************************************************
|
||
*
|
||
* #2 BODY HIT
|
||
|
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SUBR shn_2_body_hit_anim
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||
|
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
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.word ANI_ZEROVELS
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||
.word ANI_SETSPEED,100h
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||
WL ANI_SET_YVEL,48000h
|
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WLW ANI_SET_XVEL,-30000h,AM_HIT_REL
|
||
|
||
.word ANI_DEBRIS,150,0,-4,71,0 ;%chance, tbl index, x,y,z off
|
||
WL 3,S2AM3A+FR2
|
||
WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,COUGH_SWEAT,SWEAT_PER,0
|
||
WL 3,S2AM3A+FR3
|
||
WL 1,S2AM3A+FR4
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||
.word ANI_WAITHITGND
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||
.word ANI_ZEROVELS
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||
|
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WL 2,S2AM3A+FR5
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||
WL 2,S2AM3A+FR6
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||
WL 2,S2AM3A+FR7
|
||
WL 2,S2AM3A+FR8
|
||
|
||
.word ANI_FACEUP
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||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
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SUBR shn_2_knee_hit_anim
|
||
|
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
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||
.word ANI_SETSPEED,100h
|
||
WL ANI_SET_YVEL,78000h
|
||
WLW ANI_SET_XVEL,-40000h,AM_HIT_REL
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||
WLW ANI_SET_ZVEL,8000h,AM_ABS
|
||
|
||
.word ANI_DEBRIS,150,0,-4,71,0 ;%chance, tbl index, x,y,z off
|
||
WL 3,S2AM3A+FR2
|
||
WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,COUGH_SWEAT,SWEAT_PER,0
|
||
WL 3,S2AM3A+FR3
|
||
WL 1,S2AM3A+FR4
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
|
||
WL 2,S2AM3A+FR5
|
||
WL 2,S2AM3A+FR6
|
||
WL 2,S2AM3A+FR7
|
||
WL 2,S2AM3A+FR8
|
||
|
||
.word ANI_FACEUP
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#************
|
||
*
|
||
* #4 BODY HIT
|
||
|
||
SUBR shn_4_body_hit_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
WL ANI_SET_YVEL,48000h
|
||
WLW ANI_SET_XVEL,-30000h,AM_HIT_REL
|
||
|
||
.word ANI_DEBRIS,150,0,-4,71,0 ;%chance, tbl index, x,y,z off
|
||
WL 3,S4AM3A+FR2
|
||
WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,COUGH_SWEAT,SWEAT_PER,0
|
||
WL 3,S4AM3A+FR3
|
||
WL 1,S4AM3A+FR4
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
|
||
WL 2,S4AM3A+FR5
|
||
WL 2,S4AM3A+FR6
|
||
WL 2,S4AM3A+FR7
|
||
WL 2,S4AM3A+FR8
|
||
|
||
.word ANI_CHECKWORD,USR_VAR1
|
||
WL ANI_IFNOTSTATUS,#reg
|
||
|
||
;162
|
||
WL 9,S4TI4B+FR1
|
||
WL 9,S4TI4B+FR2
|
||
WL 9,S4TI4B+FR3
|
||
WL 9,S4TI4B+FR4
|
||
WL 9,S4TI4B+FR3
|
||
WL 9,S4TI4B+FR2
|
||
|
||
WL 9,S4TI4B+FR1
|
||
WL 9,S4TI4B+FR2
|
||
WL 9,S4TI4B+FR3
|
||
WL 9,S4TI4B+FR4
|
||
#reg
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
SUBR shn_4_knee_hit_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
WL ANI_SET_YVEL,78000h
|
||
WLW ANI_SET_XVEL,-40000h,AM_HIT_REL
|
||
WLW ANI_SET_ZVEL,-8000h,AM_ABS
|
||
|
||
.word ANI_DEBRIS,150,0,-4,71,0 ;%chance, tbl index, x,y,z off
|
||
WL 3,S4AM3A+FR2
|
||
WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,COUGH_SWEAT,SWEAT_PER,0
|
||
WL 3,S4AM3A+FR3
|
||
WL 1,S4AM3A+FR4
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
|
||
WL 2,S4AM3A+FR5
|
||
WL 2,S4AM3A+FR6
|
||
WL 2,S4AM3A+FR7
|
||
WL 2,S4AM3A+FR8
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
SUBR shn_4_body_hit_dizzy_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
WL ANI_SET_YVEL,48000h
|
||
WLW ANI_SET_XVEL,-30000h,AM_HIT_REL
|
||
.word ANI_SETPLYRMODE,MODE_DIZZY
|
||
|
||
.word ANI_DEBRIS,150,0,-4,71,0 ;%chance, tbl index, x,y,z off
|
||
WL 3,S4AM3A+FR2
|
||
WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,COUGH_SWEAT,SWEAT_PER,0
|
||
WL 3,S4AM3A+FR3
|
||
WL 1,S4AM3A+FR4
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
|
||
WL 3,S4AM3A+FR5
|
||
WL 3,S4AM3A+FR6
|
||
WL 3,S4AM3A+FR7
|
||
WL 3,S4AM3A+FR8
|
||
|
||
.word ANI_FACEDOWN
|
||
WL ANI_CHANGEANIM,shn_dizzy_anim
|
||
; .word ANI_END
|
||
|
||
SUBR shn_4_knee_hit_dizzy_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
WL ANI_SET_YVEL,78000h
|
||
WLW ANI_SET_XVEL,-30000h,AM_HIT_REL
|
||
WLW ANI_SET_ZVEL,-8000h,AM_ABS
|
||
.word ANI_SETPLYRMODE,MODE_DIZZY
|
||
|
||
.word ANI_DEBRIS,150,0,-4,71,0 ;%chance, tbl index, x,y,z off
|
||
WL 3,S4AM3A+FR2
|
||
WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,COUGH_SWEAT,SWEAT_PER,0
|
||
WL 3,S4AM3A+FR3
|
||
WL 1,S4AM3A+FR4
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
|
||
WL 3,S4AM3A+FR5
|
||
WL 3,S4AM3A+FR6
|
||
WL 3,S4AM3A+FR7
|
||
WL 3,S4AM3A+FR8
|
||
|
||
.word ANI_FACEDOWN
|
||
WL ANI_CHANGEANIM,shn_dizzy_anim
|
||
; .word ANI_END
|
||
|
||
SUBR shn_quick_knee_hit_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WL 3,S4AM3A+FR2
|
||
WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,COUGH_SWEAT,SWEAT_PER,0
|
||
WL 3,S4AM3A+FR3
|
||
WL 3,S4AM3A+FR4
|
||
WL 3,S4AM3A+FR5
|
||
WL 3,S4AM3A+FR6
|
||
WL 3,S4AM3A+FR7
|
||
WL 3,S4AM3A+FR8
|
||
|
||
WL ANI_CODE,am_I_dead
|
||
;If I'm dead, goto fall back
|
||
WL ANI_IFNOTSTATUS,#nodead
|
||
|
||
WL ANI_CHANGEANIM,shn_fall_back_anim
|
||
; .word ANI_END
|
||
|
||
#nodead
|
||
|
||
.word ANI_FACEDOWN
|
||
WL ANI_CHANGEANIM,shn_3_head_held_anim
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* HITS ON GROUND
|
||
|
||
SUBR shn_hitonground_xflip_anim
|
||
.word ANI_XFLIP
|
||
|
||
SUBR shn_hitonground_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
.word ANI_SETSPEED,100h
|
||
WL 1,S3CP3B+FR1
|
||
WL ANI_SET_YVEL,40000h
|
||
WL ANI_CODE,ckzpos
|
||
WL 2,S3CP3B+FR1
|
||
WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,SPITUP_SWEAT,SWEAT_PER,0
|
||
WL 3,S3CP3B+FR2
|
||
.word ANI_DEBRIS,50,1,0,8,0 ;%chance, tbl index, x,y,z off
|
||
WL 3,S3CP3B+FR3
|
||
WL 3,S3CP3B+FR4
|
||
WL 3,S3CP3B+FR5
|
||
.word ANI_WAITHITGND
|
||
WL ANI_CODE,SMALL_BOUNCE
|
||
.word ANI_ZEROVELS
|
||
WL 2,S3CP3B+FR6
|
||
WL 1,S3CP3B+FR7
|
||
SUBR shn_liedown_anim
|
||
WL 1,S3CP3B+FR7
|
||
.word ANI_WAITROLL
|
||
WL ANI_CHANGEANIM,shn_faceup_getup_anim
|
||
|
||
SUBR shn_up_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
.word ANI_SETSPEED,100h
|
||
.WORD ANI_XFLIP
|
||
WL 10,S3OS3X+FR5
|
||
.word ANI_WAITHITGND
|
||
WL ANI_CODE,SMALL_BOUNCE
|
||
.word ANI_ZEROVELS
|
||
WL 3,S3CP3B+FR6
|
||
WL 3,S3CP3B+FR7
|
||
.word ANI_WAITROLL
|
||
WL ANI_CHANGEANIM,shn_faceup_getup_anim
|
||
|
||
;#*****************************************************************************
|
||
;*
|
||
;* #2 BLOCK + HITBLOCK
|
||
;
|
||
; SUBR shn_2_block_anim
|
||
;
|
||
; .word ANI_SETMODE,MODE_NOAUTOFLIP|MODE_UNINT
|
||
; .word ANI_ZEROVELS
|
||
; .word ANI_SETSPEED,100h
|
||
; .word ANI_SETFACING
|
||
; .word ANI_SET_WRESTLER_XFLIP
|
||
;;Rotate toward opponent if needed!
|
||
;
|
||
; WL ANI_CODE,block_if_safe
|
||
; WL 3,S2BK3C+FR1
|
||
; .word ANI_SETPLYRMODE,MODE_BLOCK
|
||
; WL 3,S2BK3C+FR2
|
||
; WL 3,S2BK3C+FR3
|
||
;#hold_block
|
||
; .word ANI_SETMODE,MODE_NOAUTOFLIP|MODE_UNINT ;turn off UNINT
|
||
; .word ANI_WAITRELEASE,PLAYER_BLOCK_BIT
|
||
; .word ANI_SETMODE,MODE_NOAUTOFLIP ;uninterruptable
|
||
; .word ANI_SETFACING
|
||
; WL 3,S2BK3C+FR2
|
||
; WL 3,S2BK3C+FR1
|
||
; .word ANI_SETPLYRMODE,MODE_NORMAL
|
||
; .word ANI_END
|
||
;
|
||
;
|
||
; SUBR shn_2_hitblock_anim
|
||
; .word ANI_SETMODE,MODE_NOAUTOFLIP|MODE_UNINT
|
||
; .word ANI_FRICTION,3000h
|
||
; .word ANI_SETSPEED,100h
|
||
; WL ANI_CODE,DO_BLOCKED
|
||
; WL 3,S2BK3C+FR4
|
||
; WL 3,S2BK3C+FR5
|
||
; WL 3,S2BK3C+FR6
|
||
; WL 3,S2BK3C+FR3
|
||
; WL ANI_GOTO,#hold_block
|
||
|
||
|
||
#************
|
||
*
|
||
* #4 BLOCK + HITBLOCK
|
||
|
||
SUBR shn_4_block_anim
|
||
|
||
.word ANI_SETMODE,MODE_NOAUTOFLIP|MODE_UNINT
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
;Rotate toward opponent if needed!
|
||
|
||
; WL ANI_CODE,block_if_safe
|
||
.word ANI_SETPLYRMODE,MODE_BLOCK
|
||
WL 2,S4BK3A+FR1
|
||
WL 1,S4BK3A+FR2
|
||
; .word ANI_SETPLYRMODE,MODE_BLOCK
|
||
#hold_block
|
||
WL 3,S4BK3A+FR2
|
||
.word ANI_SETMODE,MODE_NOAUTOFLIP|MODE_UNINT|MODE_FRICTION
|
||
; .word ANI_ZERO_XZVELS
|
||
.word ANI_WAITRELEASE,PLAYER_BLOCK_BIT
|
||
.word ANI_SETMODE,MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_SETFACING
|
||
WL 3,S4BK3A+FR1
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
SUBR shn_4_hitblock_anim
|
||
.word ANI_SETMODE,MODE_NOAUTOFLIP|MODE_UNINT
|
||
.word ANI_FRICTION,5000h
|
||
.word ANI_SETSPEED,100h
|
||
WL ANI_CODE,DO_BLOCKED
|
||
|
||
WL 1,S4BK3A+FR3
|
||
WL 2,S4BK3A+FR4
|
||
WL 2,S4BK3A+FR5
|
||
WL ANI_GOTO,#hold_block
|
||
|
||
SUBR shn_4_hitblock2_anim
|
||
.word ANI_SETMODE,MODE_NOAUTOFLIP|MODE_UNINT
|
||
.word ANI_FRICTION,4000h
|
||
.word ANI_SETSPEED,100h
|
||
WL ANI_CODE,DO_BLOCKED
|
||
WL ANI_SET_YVEL,38000h
|
||
|
||
WL 2,S4BK3A+FR3
|
||
WL 3,S4BK3A+FR4
|
||
WL 3,S4BK3A+FR5
|
||
WL 2,S4BK3A+FR3
|
||
WL 3,S4BK3A+FR4
|
||
WL 3,S4BK3A+FR5
|
||
WL 2,S4BK3A+FR3
|
||
WL ANI_GOTO,#hold_block
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* FALL BACK
|
||
|
||
SUBR shn_fall_back_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_NOCOLLIS
|
||
; .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZERO_XZVELS
|
||
WL ANI_MIN_YVEL,50000h
|
||
WLW ANI_SET_ZVEL,10000h,AM_FACE_REL
|
||
|
||
.word ANI_SCROLL_CTRL,SHN_TBUKLY
|
||
WL ANI_CODE,ckzpos
|
||
|
||
WWL ANI_SETLONG,DEBRIS_X,[105,-19] ;Y,X of head
|
||
WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,SPRAYC_SWEAT,SWEAT_PER,0
|
||
WL 3,S3UC3X+FR1
|
||
.word ANI_OFFSET,0,58,0
|
||
WWL ANI_SETLONG,DEBRIS_X,[44,-29] ;Y,X of head
|
||
WL 3,S3UC3X+FR2
|
||
WWL ANI_SETLONG,DEBRIS_X,[37,-36] ;Y,X of head
|
||
WL 3,S3UC3X+FR3
|
||
WWL ANI_SETLONG,DEBRIS_X,[29,-40] ;Y,X of head
|
||
WL 3,S3UC3X+FR4
|
||
WWL ANI_SETLONG,DEBRIS_X,[19,-40] ;Y,X of head
|
||
WL 3,S3UC3X+FR5
|
||
WWL ANI_SETLONG,DEBRIS_X,[6,-38] ;Y,X of head
|
||
WL 3,S3UC3X+FR6
|
||
.word ANI_WAITHITGND
|
||
|
||
.word ANI_DEBRIS,100,1,0,8,0 ;%chance, tbl index, x,y,z off
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_SHAKEALL,1
|
||
.word ANI_SHAKER,35
|
||
|
||
.word ANI_FRICTION,3000h
|
||
|
||
WWL ANI_SETLONG,DEBRIS_X,[5,-38] ;Y,X of head
|
||
WL 2,S3UC3X+FR7
|
||
.word ANI_BOUNCE,5
|
||
WL 1,S3UC3X+FR7
|
||
.word ANI_WAITHITGND
|
||
WL ANI_CODE,SMALL_BOUNCE
|
||
|
||
.word ANI_ZEROVELS
|
||
WWL ANI_SETLONG,DEBRIS_X,[6,-40] ;Y,X of head
|
||
WL 3,S3UC3X+FR8
|
||
WWL ANI_SETLONG,DEBRIS_X,0 ;Y,X of head
|
||
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
|
||
.word ANI_XFLIP
|
||
WL 3,S3CP3B+FR7
|
||
|
||
.word ANI_WAITROLL
|
||
WL ANI_CHANGEANIM,shn_faceup_getup_anim
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* FALL BACK
|
||
|
||
SUBR shn_fall_back2_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
;This is currently set in react1 - hit_flykick
|
||
; WLW ANI_SET_XVEL,-0C0000h,AM_HIT_REL
|
||
|
||
WL ANI_SET_YVEL,10000h ;70000h
|
||
WLW ANI_SET_ZVEL,18000h,AM_ABS
|
||
WL ANI_CODE,ckzpos
|
||
|
||
WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,SPRAYC_SWEAT,SWEAT_PER,0
|
||
WL 3,S3UC3X+FR1
|
||
.word ANI_OFFSET,0,58,0
|
||
WL 3,S3UC3X+FR2
|
||
WL 3,S3UC3X+FR3
|
||
WL 3,S3UC3X+FR4
|
||
WL 3,S3UC3X+FR5
|
||
; WL 3,S3UC3X+FR6
|
||
.word ANI_WAITHITGND
|
||
|
||
.word ANI_DEBRIS,300,1,0,8,0 ;%chance, tbl index, x,y,z off
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_SHAKEALL,1
|
||
.word ANI_SHAKER,35
|
||
.word ANI_ZEROVELS
|
||
WLW ANI_SET_ZVEL,18000h,AM_ABS
|
||
|
||
WLW ANI_SET_XVEL,-30000h,AM_FACE_REL
|
||
|
||
WL 3,S3FD3X+FR1
|
||
WL 3,S3FD3X+FR2
|
||
WL 3,S3FD3X+FR3
|
||
WL 3,S3FD3X+FR4
|
||
WL 3,S3FD3X+FR5
|
||
WL 3,S3FD3X+FR6
|
||
WL 3,S3FD3X+FR7
|
||
|
||
.word ANI_ZEROVELS
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND ;So we can stomp him!
|
||
WL 3,S3CF3Z+FR1
|
||
WL 3,S3CF3Z+FR2
|
||
WL 3,S3CF3Z+FR3
|
||
WL 3,S3CF3Z+FR4
|
||
WL 3,S3CF3Z+FR5
|
||
WL 3,S3CF3Z+FR6
|
||
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
|
||
WL ANI_CHANGEANIM,shn_faceup_getup_anim
|
||
; .word ANI_END
|
||
|
||
|
||
#*****************************************************************************
|
||
|
||
SUBR shn_fall_back3_anim ;shawn fliptoss
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WL ANI_SET_YVEL,60000h
|
||
WLW ANI_SET_XVEL,-28000h,AM_FACE_REL
|
||
|
||
WL 3,S3FD3X+FR1
|
||
.word ANI_OFFSET,12,0,0
|
||
WL 3,S3FD3X+FR2
|
||
.word ANI_OFFSET,9,0,0
|
||
WL 3,S3FD3X+FR3
|
||
.word ANI_OFFSET,10,0,0
|
||
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL ANI_CODE,SMALL_BOUNCE
|
||
|
||
WL ANI_CHANGEANIM,shn_break_neck3_anim
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* FALL FROM TURNBUCKLE
|
||
|
||
SUBR shn_fall_back_tbukl_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WL 3,S3UC3X+FR1
|
||
.word ANI_OFFSET,0,58,0
|
||
WL 3,S3UC3X+FR2
|
||
WL 3,S3UC3X+FR3
|
||
WL 3,S3UC3X+FR4
|
||
WL 3,S3UC3X+FR5
|
||
WL 3,S3UC3X+FR6
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
.word ANI_DAMAGE,D_HITCONCRETE
|
||
|
||
.word ANI_DEBRIS,300,1,0,8,0 ;%chance, tbl index, x,y,z off
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_SHAKEALL,1
|
||
.word ANI_SHAKER,35
|
||
|
||
; .word ANI_FRICTION,3000h
|
||
|
||
WL 2,S3UC3X+FR7
|
||
; .word ANI_BOUNCE,5
|
||
WL 1,S3UC3X+FR7
|
||
; .word ANI_WAITHITGND
|
||
; WL ANI_CODE,SMALL_BOUNCE
|
||
|
||
; .word ANI_ZEROVELS
|
||
WL 3,S3UC3X+FR8
|
||
|
||
.word ANI_XFLIP
|
||
WL 15,S3CP3B+FR7
|
||
|
||
.word ANI_WAITROLL
|
||
WL ANI_CHANGEANIM,shn_faceup_getup_anim
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* GETUPS
|
||
|
||
SUBR shn_faceup_getup_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCOLLIS
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WL 3,S3GU2A+FR1
|
||
WL ANI_CODE,choose_2or4
|
||
WL ANI_IFSTATUS,#getup_in_4
|
||
|
||
#getup_in_2
|
||
WL 2,S3GU2A+FR2
|
||
WL 3,S3GU2A+FR3
|
||
WL 2,S3GU2A+FR4
|
||
WL 3,S3GU2A+FR5
|
||
WL 2,S3GU2A+FR6
|
||
WL 3,S3GU2A+FR7
|
||
; .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
|
||
WL 2,S3GU2A+FR8
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
WL 1,S3GU2A+FR8
|
||
WL 2,S3GU2A+FR9
|
||
.word ANI_SAFE_TIME,50
|
||
|
||
WL ANI_CODE,free_toss_check
|
||
WL ANI_IFNOTSTATUS,#no_freetoss
|
||
.word ANI_ATTACK_ON,AMODE_HITCHECK,33,85,44,17
|
||
WL 1,S3GU2A+FR9
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFNOTSTATUS,#no_freetoss
|
||
|
||
;Opponent standing too close -- free toss
|
||
WL ANI_CODE,setup_freetoss
|
||
.ref shn_4_push_anim
|
||
WL ANI_CHANGEANIM,shn_4_push_anim
|
||
#no_freetoss
|
||
|
||
.word ANI_FACEUP
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#getup_in_4
|
||
WL 2,S3GU4A+FR2
|
||
WL 3,S3GU4A+FR3
|
||
#g4_frame_4
|
||
WL 2,S3GU4A+FR4
|
||
WL 3,S3GU4A+FR5
|
||
WL 2,S3GU4A+FR6
|
||
WL 3,S3GU4A+FR7
|
||
|
||
WL 2,S3GU4A+FR8
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
WL 1,S3GU4A+FR8
|
||
WL 2,S3GU4A+FR9
|
||
.word ANI_SAFE_TIME,50
|
||
|
||
WL ANI_CODE,free_toss_check
|
||
WL ANI_IFNOTSTATUS,#no_freetoss2
|
||
.word ANI_ATTACK_ON,AMODE_HITCHECK,33,85,44,17
|
||
WL 1,S3GU4A+FR9
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFNOTSTATUS,#no_freetoss2
|
||
|
||
;Opponent standing too close -- free toss
|
||
WL ANI_CODE,setup_freetoss
|
||
WL ANI_CHANGEANIM,shn_4_push_anim
|
||
#no_freetoss2
|
||
|
||
.word ANI_FACEDOWN
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
SUBR shn_faceup_getup2_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCOLLIS
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WL ANI_GOTO,#g4_frame_4
|
||
|
||
*****
|
||
* set status bit for a getup in 4, clear for a 2.
|
||
SUBR choose_2or4
|
||
|
||
move *a13(ANIMODE),a0
|
||
andni MODE_STATUS,a0
|
||
|
||
move *a13(NEW_FACING_DIR),a14
|
||
btst MOVE_UP_BIT,a14
|
||
jrnz #choose_2
|
||
ori MODE_STATUS,a0
|
||
#choose_2
|
||
move a0,*a13(ANIMODE)
|
||
rets
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* DIZZY
|
||
|
||
SUBR shn_dizzy_anim
|
||
|
||
.word ANI_SETMODE,MODE_NOAUTOFLIP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_START_DIZZY,0 ;0=Standing dizzy
|
||
.word ANI_FACE,MOVE_RIGHT|MOVE_DOWN
|
||
|
||
#loop
|
||
|
||
WL 9,S4TI4B+FR1
|
||
WL 9,S4TI4B+FR2
|
||
WL 9,S4TI4B+FR3
|
||
WL 9,S4TI4B+FR4
|
||
WL 9,S4TI4B+FR3
|
||
WL 9,S4TI4B+FR2
|
||
|
||
WL ANI_GOTO,#loop
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* HELD OVERHEAD ANIMATION
|
||
|
||
SUBR shn_heldoh_anim
|
||
|
||
.word ANI_SETPLYRMODE,MODE_ATTACHED
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOGRAVITY
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_SETWORD,USR_VAR1,0 ;loop count
|
||
WL ANI_CODE,DO_OTHERNONO
|
||
|
||
#loop
|
||
WL 4,S3MF3B+FR1
|
||
WL 4,S3MF3B+FR2
|
||
WL 4,S3MF3B+FR3
|
||
WL 4,S3MF3B+FR4
|
||
WL 4,S3MF3B+FR5
|
||
WL 4,S3MF3B+FR6
|
||
WL 4,S3MF3B+FR7
|
||
|
||
WL ANI_CODE,#inc_loop
|
||
WL ANI_IFNOTSTATUS,#loop
|
||
|
||
;Fall out of overhead hold by reversing thru pickup frames
|
||
.word ANI_DETACH
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL|MODE_OVERLAP
|
||
.word ANI_SETPLYRMODE,MODE_INAIR
|
||
WL ANI_CODE,FIND_AND_KILL_ENDLESS
|
||
|
||
WL ANI_SET_YVEL,10000h
|
||
WLW ANI_SET_XVEL,-40000h,AM_HIT_REL
|
||
WLW ANI_SET_ZVEL,10000h,AM_ABS
|
||
.word ANI_FRICTION,3000h
|
||
|
||
WL 2,S3MF3B+FR6
|
||
.word ANI_OFFSET,-20,-50,0 ;x,y,z
|
||
WL 5,S3MS3Z+FR4
|
||
WL 5,S3MS3Z+FR2
|
||
WL 5,S3MS3Z+FR1
|
||
.word ANI_WAITHITGND
|
||
WL 2,S2ST2C+FR1
|
||
|
||
.word ANI_FACEUP
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
;Loop 4 times, then break out!
|
||
#inc_loop
|
||
move *a13(USR_VAR1),a0
|
||
inc a0
|
||
move a0,*a13(USR_VAR1)
|
||
cmpi 3,a0
|
||
jrgt #breakout
|
||
|
||
; move *a13(ATTACH_PROC),a0,L
|
||
; jrz #breakout
|
||
|
||
move *a13(ANIMODE),a1
|
||
andni MODE_STATUS,a1
|
||
move a1,*a13(ANIMODE)
|
||
rets
|
||
|
||
#breakout
|
||
move *a13(ANIMODE),a1
|
||
ori MODE_STATUS,a1
|
||
move a1,*a13(ANIMODE)
|
||
rets
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* ROLL OVER AND BREAK YER STINKIN' NECK
|
||
|
||
SUBR shn_break_neck_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
WL 9,S3FD3X+FR4
|
||
WL ANI_GOTO,#common
|
||
|
||
SUBR shn_break_neck3_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
|
||
#common
|
||
WWWL ANI_IFROPE,RC_EITHER,100,#fall_back
|
||
|
||
.word ANI_ZEROVELS
|
||
|
||
;plenty o' room. roll over
|
||
WL 3,S3FD3X+FR4
|
||
.word ANI_OFFSET,-9,0,0
|
||
WL 3,S3FD3X+FR5
|
||
.word ANI_OFFSET,-8,0,0
|
||
WL 3,S3FD3X+FR6
|
||
.word ANI_OFFSET,-12,0,0
|
||
WL 3,S3FD3X+FR7
|
||
.word ANI_OFFSET,2,0,0
|
||
WL 3,S3FD3X+FR8
|
||
|
||
;hit. stay.
|
||
WL ANI_CODE,SMALL_BOUNCE
|
||
.word ANI_OFFSET,6,0,0
|
||
WL 3,S3RL3A+FR5
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_WAITROLL
|
||
WL ANI_CHANGEANIM,shn_faceup_getup_anim
|
||
|
||
#fall_back
|
||
;too close to the ropes. fall back
|
||
WL 6,S3FD3X+FR3
|
||
.word ANI_OFFSET,-9,0,0
|
||
WL 5,S3FD3X+FR2
|
||
.word ANI_ZEROVELS
|
||
.word ANI_OFFSET,-10,0,0
|
||
WL 4,S3FD3X+FR1
|
||
WL 3,S3UC3X+FR8
|
||
.word ANI_XFLIP
|
||
WL 4,S3CP3B+FR7 ;18
|
||
.word ANI_WAITROLL
|
||
WL ANI_CHANGEANIM,shn_faceup_getup_anim
|
||
|
||
|
||
SUBR shn_break_neck2_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
|
||
WLW ANI_SET_XVEL,-20000h,AM_HIT_REL
|
||
WL ANI_SET_YVEL,60000h
|
||
WL ANI_CODE,ckzpos
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
|
||
.word ANI_XFLIP
|
||
WL 4,S3GP3X+FR7
|
||
WL 4,S3FD3X+FR3
|
||
WL 4,S3FD3X+FR4
|
||
WL 4,S3FD3X+FR5
|
||
WL 4,S3FD3X+FR6
|
||
WL 4,S3FD3X+FR7
|
||
.word ANI_WAITHITGND
|
||
WL 4,S3FD3X+FR8
|
||
|
||
WL ANI_CODE,SMALL_BOUNCE
|
||
.word ANI_ZEROVELS
|
||
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND ;So we can stomp him!
|
||
WL 10,S3RL3A+FR5
|
||
.word ANI_WAITROLL
|
||
WL ANI_CHANGEANIM,shn_faceup_getup_anim
|
||
|
||
SUBR shn_break_neck4_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
|
||
WLW ANI_SET_XVEL,-20000h,AM_HIT_REL
|
||
WL ANI_SET_YVEL,58000h
|
||
WLW ANI_SET_ZVEL,18000h,AM_ABS
|
||
|
||
WL ANI_CODE,ckzpos
|
||
|
||
.word ANI_DEBRIS,300,5,0,-5,0 ;%chance, tbl index, x,y,z off
|
||
|
||
WL 15,S4POGO+FR3
|
||
.word ANI_WAITHITGND
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
|
||
.word ANI_XFLIP
|
||
WL 3,S3FD3X+FR2
|
||
WL 3,S3FD3X+FR3
|
||
WL 3,S3FD3X+FR4
|
||
WL 3,S3FD3X+FR5
|
||
WL 3,S3FD3X+FR6
|
||
WL 3,S3FD3X+FR7
|
||
.word ANI_WAITHITGND
|
||
WL 3,S3FD3X+FR8
|
||
|
||
WL ANI_CODE,SMALL_BOUNCE
|
||
.word ANI_ZEROVELS
|
||
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND ;So we can stomp him!
|
||
WL 10,S3RL3A+FR5
|
||
.word ANI_WAITROLL
|
||
WL ANI_CHANGEANIM,shn_faceup_getup_anim
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* THROWN FROM RING (shn_bslm, shn_frnk)
|
||
|
||
SUBR shn_flyout_anim ;starts on OSX7
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE
|
||
.word ANI_SETPLYRMODE,MODE_INAIR
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WWL ANI_SETLONG,OBJ_GRAVITY,0E000h
|
||
.word ANI_SET_IDIOT
|
||
WL ANI_CODE,DO_WAIL
|
||
|
||
WL 8,S3OS3X+FR7
|
||
.word ANI_OFFSET,0,10,0
|
||
WL 8,S3OS3X+FR8
|
||
.word ANI_OFFSET,0,10,0
|
||
WL ANI_GOTO,#common
|
||
|
||
SUBR shn_flyout2_anim ;starts on OSX9
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE
|
||
.word ANI_SETPLYRMODE,MODE_INAIR
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WWL ANI_SETLONG,OBJ_GRAVITY,0E000h
|
||
.word ANI_SET_IDIOT
|
||
WL ANI_CODE,DO_WAIL
|
||
#common
|
||
WWL ANI_SETLONG,OBJ_GRAVITY,0E000h
|
||
.word ANI_SET_IDIOT
|
||
WL 1,S3OS3X+FR9
|
||
.word ANI_WAITHITGND
|
||
|
||
.word ANI_ZEROVELS
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_SHAKEALL,2
|
||
.word ANI_SHAKER,60
|
||
WWL ANI_SETLONG,OBJ_GRAVITY,GRAVITY
|
||
|
||
.word ANI_DAMAGE,D_HIPTOSS
|
||
; .word ANI_SETWORD,DELAY_METER,0
|
||
|
||
WL 3,S3OS3X+FR10
|
||
WL ANI_CHANGEANIM,shn_hitonground_anim
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* GET BUZZED FROM DOINK
|
||
|
||
SUBR shn_get_buzz_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
; .word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
; .word ANI_XFLIP
|
||
.word ANI_GRAVITY_OFF
|
||
|
||
WL ANI_CODE,set_position
|
||
|
||
WL ANI_CODE,set_skeleton_pal
|
||
WL 2,D4SK4A+FR1
|
||
WL ANI_CODE,set_my_pal
|
||
WL 3,S4BZ4A+FR1
|
||
|
||
WL ANI_CODE,set_skeleton_pal
|
||
WL ANI_CODE,make_white
|
||
WL 3,D4SK4A+FR1
|
||
WL ANI_CODE,make_norm
|
||
WL ANI_CODE,set_my_pal
|
||
WL 3,S4BZ4A+FR1
|
||
|
||
WL ANI_CODE,set_skeleton_pal
|
||
WL 3,D4SK4A+FR1
|
||
WL ANI_CODE,set_my_pal
|
||
WL 3,S4BZ4A+FR1
|
||
|
||
WL ANI_CODE,set_skeleton_pal
|
||
WL 3,D4SK4A+FR1
|
||
WL ANI_CODE,make_white
|
||
WL 3,S4BZ4A+FR1
|
||
WL ANI_CODE,make_norm
|
||
WL 3,D4SK4A+FR1
|
||
WL ANI_CODE,set_my_pal
|
||
WL 3,S4BZ4A+FR1
|
||
|
||
WL ANI_CODE,set_skeleton_pal
|
||
WL 3,D4SK4A+FR1
|
||
WL ANI_CODE,set_my_pal
|
||
WL 3,S4BZ4A+FR1
|
||
|
||
WL ANI_CODE,set_skeleton_pal
|
||
WL ANI_CODE,make_white
|
||
WL 3,D4SK4A+FR1
|
||
WL ANI_CODE,make_norm
|
||
WL ANI_CODE,set_my_pal
|
||
WL 3,S4BZ4A+FR1
|
||
|
||
WL ANI_CODE,set_skeleton_pal
|
||
WL 3,D4SK4A+FR1
|
||
WL ANI_CODE,set_my_pal
|
||
WL ANI_CODE,start_smoke
|
||
|
||
.word ANI_DETACH
|
||
|
||
.word ANI_GRAVITY_ON
|
||
WL ANI_SET_YVEL,60000h
|
||
WLW ANI_SET_XVEL,-30000h,AM_FACE_REL
|
||
WLW ANI_SET_ZVEL,20000h,AM_ABS
|
||
WL ANI_CODE,#make_black
|
||
WL 3,S4BZ4A+FR1
|
||
WL ANI_CODE,make_norm
|
||
WL 3,S4BZ4A+FR1
|
||
WL ANI_CODE,#make_black
|
||
WL 3,S4BZ4A+FR1
|
||
WL ANI_CODE,make_norm
|
||
WL 3,S4BZ4A+FR1
|
||
WL ANI_CODE,#make_black
|
||
WL 3,S4BZ4A+FR1
|
||
WL ANI_CODE,make_norm
|
||
WL 3,S4BZ4A+FR1
|
||
|
||
.word ANI_WAITHITGND
|
||
.word ANI_XFLIP
|
||
.word ANI_FACEDOWN
|
||
.word ANI_OFFSET,-20,0,0 ;x,y,z
|
||
|
||
WL 1,S4ST4C+FR1
|
||
|
||
WL ANI_CODE,am_I_dead
|
||
;If I'm dead, goto fall back
|
||
WL ANI_IFNOTSTATUS,#nodead
|
||
|
||
WL ANI_CHANGEANIM,shn_fall_back_anim
|
||
; .word ANI_END
|
||
|
||
#nodead
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#make_black
|
||
|
||
;This is a black color within the wrestler's pal. It is different for each
|
||
;wrestler.
|
||
movi 2121h,a14
|
||
|
||
move a14,*a13(OBJ_CONST)
|
||
move *a13(OBJ_CONTROL),a14
|
||
andni 01111b,a14
|
||
ori M_CONNON,a14
|
||
move a14,*a13(OBJ_CONTROL)
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
|
||
SUBR shn_3_head_held_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_SETPLYRMODE,MODE_HEADHELD
|
||
.word ANI_SETFACING
|
||
|
||
.word ANI_SETWORD,USR_VAR1,0 ;loop count
|
||
|
||
#loop
|
||
WL 4,S3BF3A+FR1
|
||
WL 4,S3BF3A+FR2
|
||
WL 4,S3BF3A+FR3
|
||
WL 4,S3BF3A+FR4
|
||
WL 4,S3BF3A+FR5
|
||
WL 4,S3BF3A+FR6
|
||
WL 4,S3BF3A+FR7
|
||
WL ANI_CODE,#inc_loop
|
||
WL ANI_IFNOTSTATUS,#loop
|
||
|
||
;Continue into break...
|
||
|
||
SUBR shn_3_head_held_brk_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
WL ANI_CODE,FIND_AND_KILL_ENDLESS
|
||
|
||
WLW ANI_SET_XVEL,-38000h,AM_NEWFACE_REL
|
||
WL ANI_SET_YVEL,40000h
|
||
WLW ANI_SET_ZVEL,18000h,AM_ABS
|
||
|
||
WL 4,S4BF3A+FR2
|
||
.word ANI_DETACH
|
||
|
||
;Standard #2 head hit from spin kick
|
||
WL 3,S2AH3A+FR1
|
||
WL 3,S2AH3A+FR2
|
||
WL 3,S2AH3A+FR3
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL 3,S2AH3A+FR4
|
||
WL 3,S2AH3A+FR5
|
||
WL 3,S2AH3A+FR6
|
||
|
||
.word ANI_FACEUP
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
;Loop 4 times, then break out!
|
||
#inc_loop
|
||
move *a13(USR_VAR1),a0
|
||
inc a0
|
||
move a0,*a13(USR_VAR1)
|
||
cmpi 2,a0
|
||
jrgt #breakout
|
||
|
||
;He may have let me go by hitting his block butn!
|
||
;Handled in mode_headheld!
|
||
; move *a13(ATTACH_PROC),a0,L
|
||
; jrz #breakout
|
||
|
||
move *a13(ANIMODE),a1
|
||
andni MODE_STATUS,a1
|
||
move a1,*a13(ANIMODE)
|
||
rets
|
||
|
||
#breakout
|
||
move *a13(ANIMODE),a1
|
||
ori MODE_STATUS,a1
|
||
move a1,*a13(ANIMODE)
|
||
rets
|
||
|
||
SUBR shn_3_head_held_stand_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
|
||
WL 4,S4BF3A+FR2
|
||
WL 3,S1TT5Z+FR2 ;2.5
|
||
.word ANI_DETACH
|
||
|
||
.word ANI_FACEUP
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
|
||
#*****************************************************************************
|
||
;
|
||
; SUBR shn_frnk_backfire_anim
|
||
; .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
; .word ANI_SETSPEED,100h
|
||
; .word ANI_SETPLYRMODE,MODE_INAIR
|
||
;
|
||
; .word ANI_ZEROVELS
|
||
;
|
||
; WL 5,S3ZI3A+FR8
|
||
; WL 5,S3ZI3A+FR9
|
||
; WL 5,S3ZI3A+FR10
|
||
; .word ANI_WAITHITGND
|
||
;
|
||
; WL ANI_CODE,HIT_THE_MAT
|
||
; .word ANI_SOUND,33h
|
||
; .word ANI_SHAKEALL,2
|
||
; .word ANI_SHAKER,35
|
||
;
|
||
; WL ANI_CHANGEANIM,shn_break_neck3_anim
|
||
|
||
#*****************************************************************************
|
||
|
||
SUBR shn_arm_broken_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WL ANI_SET_YVEL,40000h
|
||
WLW ANI_SET_XVEL,-38000h,AM_HIT_REL
|
||
WLW ANI_SET_ZVEL,10000h,AM_HIT_REL
|
||
|
||
WL ANI_CODE,DO_SCREAM
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
|
||
WL 3,S4AM3A+FR2
|
||
|
||
WL 3,S4AM3A+FR3
|
||
WL 3,S4AM3A+FR4
|
||
WL 3,S4AM3A+FR5
|
||
WL 3,S4AM3A+FR6
|
||
|
||
WL 3,S4AM3A+FR7
|
||
|
||
WL 1,S4ST4C+FR1
|
||
|
||
WL ANI_CODE,am_I_dead
|
||
;If I'm dead, goto fall back
|
||
WL ANI_IFNOTSTATUS,#nodead
|
||
|
||
WL ANI_CHANGEANIM,shn_fall_back_anim
|
||
; .word ANI_END
|
||
|
||
#nodead
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* END OF BACK BROKEN SEQ.
|
||
|
||
SUBR shn_backbroken_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT | MODE_NOAUTOFLIP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
; .word ANI_DETACH
|
||
|
||
.word ANI_GRAVITY_OFF
|
||
WL 5,S3BR3Z+FR3
|
||
.word ANI_GRAVITY_ON
|
||
|
||
WL ANI_SET_YVEL,070000h
|
||
WLW ANI_SET_ZVEL,20000h,AM_ABS
|
||
|
||
WL 21,S3BR3Z+FR3
|
||
|
||
WL 4,S3BR3Z+FR2
|
||
; WL 4,S3BR3Z+FR5
|
||
WL 4,S3UC3X+FR5
|
||
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
.word ANI_BOUNCE,2
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_XFLIP
|
||
|
||
WL 3,S3CP3B+FR1
|
||
WL 3,S3CP3B+FR2
|
||
.word ANI_DEBRIS,300,1,0,8,0 ;%chance, tbl index, x,y,z off
|
||
WL 3,S3CP3B+FR3
|
||
WL 3,S3CP3B+FR4
|
||
WL 3,S3CP3B+FR5
|
||
WL 3,S3CP3B+FR6
|
||
WL 3,S3CP3B+FR7
|
||
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
|
||
;No stars around head here...
|
||
|
||
.word ANI_DETACH
|
||
|
||
WL 1,S3CP3B+FR7
|
||
|
||
.word ANI_WAITROLL
|
||
WL ANI_CHANGEANIM,shn_faceup_getup_anim
|
||
; .word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* GENERIC BOUNCE
|
||
|
||
SUBR shn_slamnobounce_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT | MODE_NOAUTOFLIP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
|
||
WL 1,S3CP3B+FR2
|
||
WL 3,S3CP3B+FR2
|
||
WL 4,S3CP3B+FR3
|
||
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZERO_XZVELS
|
||
|
||
WL 4,S3CP3B+FR6
|
||
WL 10,S3CP3B+FR7
|
||
|
||
.word ANI_WAITROLL
|
||
WL ANI_CHANGEANIM,shn_faceup_getup_anim
|
||
|
||
SUBR shn_slambounce_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT | MODE_NOAUTOFLIP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WL ANI_SET_YVEL,040000h
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
|
||
.word ANI_DEBRIS,300,1,0,8,0 ;%chance, tbl index, x,y,z off
|
||
|
||
WL 1,S3CP3B+FR2
|
||
.ref ckzpos
|
||
WL ANI_CODE,ckzpos
|
||
WL 3,S3CP3B+FR2
|
||
WL 4,S3CP3B+FR3
|
||
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZERO_XZVELS
|
||
|
||
WL 4,S3CP3B+FR6
|
||
WL 10,S3CP3B+FR7
|
||
|
||
.word ANI_WAITROLL
|
||
WL ANI_CHANGEANIM,shn_faceup_getup_anim
|
||
|
||
SUBR shn_slambounce2_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT | MODE_NOAUTOFLIP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WL ANI_SET_YVEL,040000h
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
|
||
.word ANI_DEBRIS,300,1,0,8,0 ;%chance, tbl index, x,y,z off
|
||
|
||
WL 1,S3UC3Z+FR8
|
||
WL ANI_CODE,ckzpos
|
||
WL 3,S3UC3Z+FR8
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_XFLIP
|
||
WL ANI_SET_YVEL,030000h
|
||
|
||
WL 4,S3CP3B+FR2
|
||
WL 4,S3CP3B+FR3
|
||
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZERO_XZVELS
|
||
|
||
WL 4,S3CP3B+FR6
|
||
WL 10,S3CP3B+FR7
|
||
|
||
.word ANI_WAITROLL
|
||
WL ANI_CHANGEANIM,shn_faceup_getup_anim
|
||
|
||
#*****************************************************************************
|
||
|
||
SUBR shn_breakneck2_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT | MODE_NOAUTOFLIP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_OFFSET,0,58,0
|
||
WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,SPRAYD_SWEAT,SWEAT_PER,0
|
||
WL 4,S3UC3X+FR2
|
||
WL 4,S3UC3X+FR3
|
||
WL 4,S3UC3X+FR4
|
||
WL 4,S3UC3X+FR5
|
||
WL 1,S3UC3X+FR6
|
||
|
||
.word ANI_WAITHITGND
|
||
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_SHAKEALL,2
|
||
.word ANI_SHAKER,20
|
||
|
||
WL 3,S3FD3X+FR1
|
||
WL 3,S3FD3X+FR2
|
||
WL 3,S3FD3X+FR3
|
||
WL 3,S3FD3X+FR4
|
||
WL 3,S3FD3X+FR5
|
||
WL 3,S3FD3X+FR6
|
||
WL 3,S3FD3X+FR7
|
||
WL 3,S3FD3X+FR8
|
||
|
||
.word ANI_ZERO_XZVELS
|
||
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
|
||
WL 8,S3RL3A+FR5
|
||
|
||
.word ANI_WAITROLL
|
||
WL ANI_CHANGEANIM,shn_faceup_getup_anim
|
||
|
||
******************************************************************************
|
||
|
||
.end
|
||
|