4235 lines
96 KiB
NASM
Executable File
4235 lines
96 KiB
NASM
Executable File
**************************************************************
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*
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* Software: Jamie Rivett
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* Initiated: 5/26/94
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*
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* COPYRIGHT (C) 1992 WILLIAMS ELECTRONICS GAMES, INC.
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*
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**************************************************************
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.file "shnseq3.asm"
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.title "lockup stuff and special attacks"
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.width 132
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.option b,d,l,t
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.mnolist
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.include "macros.h"
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.include "mproc.equ" ;Mproc equates
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.include "sys.equ"
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.include "game.equ"
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.include "plyr.equ"
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.include "anim.equ"
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.include "sound.h"
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.include "display.equ"
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.include "ring.equ"
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.include "bretimg.h"
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.include "razorimg.h"
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.include "takerimg.h"
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.include "yokoimg.h"
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.include "shawnimg.h"
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.include "bamimg.h"
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.include "doinkimg.h"
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.include "leximg.h"
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.include "damage.equ"
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******************************************************************************
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* EXTERNAL REFERENCES
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.REF BROKEN_ARM_BLOOD
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.ref MOVE_NAME_ANNC
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;BRET
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.ref hrt_hitonground_anim,hrt_break_neck_anim
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.ref hrt_flyout_anim,hrt_3_head_held_anim
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.ref H2AH3A,H2AM3A,H2CP3A,H3BF3A,H3DU3A,H3FR3A,H3GU4A,H3UC3X
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.ref H3UC3Z,H3HB3A
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;BAM BAM
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.ref bam_hitonground_xflip_anim,bam_3_head_held_anim
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.ref bam_flyout_anim,bam_break_neck_anim
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.ref bam_break_neck4_anim
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.ref B3BF3C,B3FD3C,B3GU4A,B4AH4A,B4TD3B,B4UC3B
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.ref B4BF3A,B3HB3A,B3DR3B
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;DOINK
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.ref dnk_hitonground_anim,dnk_hitonground_xflip_anim
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.ref dnk_break_neck_anim,dnk_flyout_anim,dnk_3_head_held_anim
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.ref D3AE3B,D3BF3A,D3FD3E,D3HT3Z,D3OS3A,D3PM4C,D3SA3A
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.ref D3UC3A,D3AK3A
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;LEX
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.ref lex_hitonground_anim,lex_flyout_anim
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.ref lex_break_neck_anim,lex_3_head_held_anim
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.ref lex_break_neck4_anim
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.ref L3BF3B,L3CP3B,L3DU3A,L3FD3B,L3FH3A,L3UC3X,L4AM4B,L3BF3A
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.ref L2AH2A,L3CP3X,L4GH3B
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;RAZOR
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.ref rzr_hitonground_anim,rzr_flyout_anim
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.ref rzr_break_neck_anim,rzr_3_head_held_anim
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.ref rzr_break_neck4_anim
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.ref R3BF3A,R3DU3B,R3FD3B,R3GU2A,R3GU4A,R3HG3B,R3TD3A,R4AH4C
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.ref R3HB3A
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;SHAWN
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.ref shn_break_neck_anim,shn_stand4_anim,shn_3_head_held_anim
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.ref shn_hitonground_anim,shn_flyout_anim
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.ref shn_faceup_getup_anim,shn_arm_broken_anim
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.ref shn_fall_back3_anim
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.ref S4TD3F
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;TAKER
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.ref und_hitonground_anim,und_flyout_anim
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.ref und_break_neck_anim,und_3_head_held_anim
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.ref und_break_neck_anim
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.ref U3AE4A,U3CP3B,U3DU3B,U3FD3X,U3FH3A,U3GP3X,U4AH3A,U4AM4C
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.ref U4BF3Z,U4BF3A,U3TBSM
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;YOKO
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.ref yok_hitonground_anim
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.ref yok_3_head_held_anim,yok_break_neck_anim
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.ref yok_hitonground_xflip_anim
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.ref Y3BF3A,Y3GU2A,Y3FD3A,Y3FD3N,Y3LB3A,Y4AM4A
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.ref ckzpos
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;from WRESTLE.ASM
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.ref process_ptrs
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;MISC
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.ref SMALL_BOUNCE
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.ref HIT_THE_MAT,CALL_SPECIAL_MOVE,CALL_MISSES,CALL_SETUP
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.ref CALL_MISS_YOKO,choose_2or4,CALL_THROWN_OUT,CALL_NASTY_MOVE
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.ref CALL_ANI_AVERAGE_MOVE,clear_opp_counts
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.ref DO_COMBO_MESS,shn_combo_knee_anim,DO_GRUNT
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.ref shn_combo_flying_kick_anim,CALL_OTHER_AVERAGE,DO_NONO
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.ref MAKE_HIM_SCREAM
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******************************************************************************
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* SYMBOLS DEFINED IN THIS FILE
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******************************************************************************
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* EQUATES FOR THIS FILE
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#*****************************************************************************
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*
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* GERMAN SUPLEX (combo version)
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SUBR shn_combo_gsuplex_anim
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
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.word ANI_SETPLYRMODE,MODE_NORMAL
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.word ANI_ZEROVELS
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.word ANI_SETSPEED,100h
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WWL ANI_IFOPPMODE,MODE_HEADHELD,#front_grabxc
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WWL ANI_IFOPPMODE,MODE_HEADHOLD,#front_grabxc
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WWL ANI_IFOPPMODE,MODE_ONGROUND,#front_grabxc
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WWL ANI_IFOPPMODE,MODE_DEAD,#front_grabxc
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WWWL ANI_IFNOTROPE,RC_FRONT,200,#back_grabxc
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#front_grabxc
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.word ANI_XFLIP
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; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
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LEAPATOPP 8,40,40,40,90000h,TGT_CHEST,40,0,0
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WL ANI_SET_YVEL,0000h
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WL ANI_GOTO,#commonxc
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#back_grabxc
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;check for a likely hit. If not, abort and do a front grab instead.
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.word ANI_CLR_STATUS
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.word ANI_ATTACK_ON,AMODE_HITCHECK,12,47,49+8,23
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.word ANI_PAUSE,1
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.word ANI_ATTACK_OFF
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WL ANI_IFNOTSTATUS,#front_grabxc
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.word ANI_OFFSET,5,0,0
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WL 3,S3BH3A+FR1
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.word ANI_OFFSET,7+10,0,0
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WL 3,S3BH3A+FR2
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.word ANI_OFFSET,3+10,0,0
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WL 3,S3BH3A+FR3
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.word ANI_OFFSET,6+10,0,0
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WL 3,S3BH3A+FR4
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.word ANI_OFFSET,2+10,0,0
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WL 3,S3BH3A+FR5
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.word ANI_OFFSET,1+10,0,0
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WL 3,S3BH3A+FR6
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.word ANI_OFFSET,3+10,0,0
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.word ANI_FACE,MOVE_DOWN|MOVE_LEFT
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#commonxc
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.word ANI_CLR_STATUS
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.word ANI_ATTACK_ON, AMODE_PUPPET,-68,47,49,23
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WWL ANI_WAITHITOPP,12,S3BH3A+FR7
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.word ANI_ZERO_XZVELS
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WL 5,S3BH3A+FR7
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.word ANI_ATTACK_OFF
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WL ANI_IFNOTSTATUS,#missedxc
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WL ANI_IFBLOCKED,#missedxc
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;got him
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.word ANI_ATTACHZ,0,0,-4 ;x & y don't matter.
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED
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WWLLW ANI_SUPERSLAVE2,5,S3SG3A+FR2,puppet_tbl,0
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.word ANI_WAITHITGND
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.word ANI_ZEROVELS
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WWLLW ANI_SUPERSLAVE2,4,S3SG3A+FR3,puppet_tbl,1
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WWLLW ANI_SUPERSLAVE2,3,S3SG3A+FR4,puppet_tbl,2
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WWLLW ANI_SUPERSLAVE2,3,S3SG3A+FR5,puppet_tbl,3
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WWLLW ANI_SUPERSLAVE2,3,S3SG3A+FR6,puppet_tbl,4
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;impact
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WL ANI_CODE,HIT_THE_MAT
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.word ANI_SHAKEALL,2
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.word ANI_SHAKER,40
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.word ANI_DAMAGEOPP,D_GSUPLEX,RD_GSUPLEX
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.WORD ANI_INC_COMBO
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WL ANI_CODE,DO_COMBO_MESS
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.WORD ANI_CLEAR_COMBO
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WL 2,S3SG3A+FR6
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WWLLW ANI_SUPERSLAVE2,3,S3SG3A+FR7,puppet_tbl,5
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.word ANI_SOUND,9bh ;neck break (5-7 ticks late)
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WWLLW ANI_SUPERSLAVE2,3,S3SG3A+FR8,puppet_tbl,6
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WL ANI_SLAVEANIM,rollout_tbl1
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.word ANI_DETACH
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.word ANI_OFFSET,-34,0,0
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WL 6,S3CP3B+FR7
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WL ANI_CODE,#zero_butn
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WL ANI_CHANGEANIM,shn_faceup_getup_anim
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#missedxc
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WL ANI_CODE,DO_COMBO_MESS
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.WORD ANI_CLEAR_COMBO
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WL ANI_CODE,CALL_MISSES
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WL 9,S3BH3A+FR7
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WL 4,S3BH3A+FR8
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.word ANI_XFLIP
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WL ANI_CODE,choose_2or4
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WL ANI_IFSTATUS,#4xc
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WL 1,S2ST2C+FR1
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.word ANI_FACEUP
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WL ANI_GOTO,#2xc
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#4xc
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WL 1,S4ST4C+FR1
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.word ANI_FACEDOWN
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#2xc
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WL ANI_CODE,#zero_butn
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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#zero_butn
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;Force player to start holding his button down starting at the end
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;of the current buzz sequence.
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move *a13(PLYRNUM),a0
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X16 a0
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.ref punch_dtime1
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addi punch_dtime1,a0
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clr a14
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move a14,*a0
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rets
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#*****************************************************************************
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*
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* GERMAN SUPLEX
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SUBR shn_gsuplex_run_anim
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
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.word ANI_SETPLYRMODE,MODE_NORMAL
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.word ANI_ZEROVELS
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.word ANI_SETSPEED,100h
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.word ANI_STARTATTACK,AT_LEAPING,6
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.word ANI_PAUSE,2
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WWL ANI_IFOPPMODE,MODE_HEADHELD,#front_grab0
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WWL ANI_IFOPPMODE,MODE_HEADHOLD,#front_grab0
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WWL ANI_IFOPPMODE,MODE_ONGROUND,#front_grab0
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WWL ANI_IFOPPMODE,MODE_DEAD,#front_grab0
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WWWL ANI_IFNOTROPE,RC_FRONT,200,#back_grab0
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#front_grab0
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.word ANI_XFLIP
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#normal
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; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
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LEAPATOPP 8,70,70,40,90000h,TGT_CHEST,40,0,0
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WL ANI_SET_YVEL,0000h
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WL ANI_CODE,#no_bk_xvel
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WL ANI_GOTO,#common
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#back_grab0
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;check for a likely hit. If not, abort and do a front grab instead.
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.word ANI_ATTACK_ON,AMODE_HITCHECK,12,47,49+8,23
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.word ANI_PAUSE,1
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.word ANI_ATTACK_OFF
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.WORD ANI_ADD_MOVE,MOVE_C_4,2,2
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WL ANI_IFNOTSTATUS,#front_grab0
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WL ANI_IFBLOCKED,#front_grab0
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;We need to pause opponent here!
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WL ANI_CODE,#pause_opp
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LEAPATOPP 15,140,140,40,90000h,TGT_CHEST,-40,0,0
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WL ANI_SET_YVEL,0000h
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WL 3,S3BH3A+FR1
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WL 2,S3BH3A+FR2
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WL 3,S3BH3A+FR3
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WL 2,S3BH3A+FR4
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WL 3,S3BH3A+FR5
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WL 2,S3BH3A+FR6
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.word ANI_ZERO_XZVELS
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.word ANI_FACE,MOVE_DOWN|MOVE_LEFT
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;Spin around move always works
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.word ANI_ATTACK_ON, AMODE_PUPPET,-68,47,49,23
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WWL ANI_WAITHITOPP,12,S3BH3A+FR7
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.word ANI_ZERO_XZVELS
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WL 5,S3BH3A+FR7
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.word ANI_ATTACK_OFF
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WL ANI_IFNOTSTATUS,#missed
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; WL ANI_IFBLOCKED,#missedb
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WL ANI_GOTO,#slam
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#no_bk_xvel
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;zeros the wrestler's x-velocity if he's flying backwards. Useful just
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;after a LEAPAT.
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move *a13(OBJ_XVEL),a0,L
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move *a13(FACING_DIR),a14
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btst MOVE_RIGHT_BIT,a14
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jrnz #abs
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neg a0
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#abs
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move a0,a0
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jrnn #ok
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#clrvel
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clr a14
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move a14,*a13(OBJ_XVEL),L
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move a14,*a13(OBJ_ZVEL),L
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#ok
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rets
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SUBR shn_gsuplex_anim
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
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.word ANI_SETPLYRMODE,MODE_NORMAL
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.word ANI_ZEROVELS
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.word ANI_SETSPEED,100h
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.word ANI_STARTATTACK,AT_LEAPING,6
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.word ANI_PAUSE,2
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WWL ANI_IFOPPMODE,MODE_HEADHELD,#front_grab
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WWL ANI_IFOPPMODE,MODE_HEADHOLD,#front_grab
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WWL ANI_IFOPPMODE,MODE_ONGROUND,#front_grab
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WWL ANI_IFOPPMODE,MODE_DEAD,#front_grab
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WWWL ANI_IFNOTROPE,RC_FRONT,200,#back_grab
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#front_grab
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.word ANI_XFLIP
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; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
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LEAPATOPP 8,40,40,40,90000h,TGT_CHEST,40,0,0
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WL ANI_SET_YVEL,0000h
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WL ANI_GOTO,#common
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#back_grab
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;check for a likely hit. If not, abort and do a front grab instead.
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.word ANI_ATTACK_ON,AMODE_HITCHECK,12,47,49+8,23
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.word ANI_PAUSE,1
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.word ANI_ATTACK_OFF
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; .WORD ANI_ADD_MOVE,MOVE_C_4,2,2
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WL ANI_IFNOTSTATUS,#front_grab
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WL ANI_IFBLOCKED,#front_grab
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;We need to pause opponent here!
|
||
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WL ANI_CODE,#pause_opp
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LEAPATOPP 15,140,140,40,90000h,TGT_CHEST,-40,0,0
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WL ANI_SET_YVEL,0000h
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WL 3,S3BH3A+FR1
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WL 2,S3BH3A+FR2
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WL 3,S3BH3A+FR3
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WL 2,S3BH3A+FR4
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WL 3,S3BH3A+FR5
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WL 2,S3BH3A+FR6
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.word ANI_ZERO_XZVELS
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.word ANI_FACE,MOVE_DOWN|MOVE_LEFT
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;Spin around move always works
|
||
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.word ANI_ATTACK_ON, AMODE_PUPPET,-68,47,49,23
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WWL ANI_WAITHITOPP,12,S3BH3A+FR7
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.word ANI_ZERO_XZVELS
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WL 5,S3BH3A+FR7
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.word ANI_ATTACK_OFF
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WL ANI_IFNOTSTATUS,#missed
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; WL ANI_IFBLOCKED,#missedb
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WL ANI_GOTO,#slam
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#common
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.word ANI_ATTACK_ON, AMODE_PUPPET,-68,47,49,23
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WWL ANI_WAITHITOPP,12,S3BH3A+FR7
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.word ANI_ZERO_XZVELS
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WL 5,S3BH3A+FR7
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.word ANI_ATTACK_OFF
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WL ANI_IFNOTSTATUS,#missed
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WL ANI_IFBLOCKED,#missedb
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#slam ;got him
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.WORD ANI_ADD_MOVE,MOVE_C_4,2,2
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WL ANI_CODE,MAKE_HIM_SCREAM
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WL ANI_CODE,CALL_SPECIAL_MOVE
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.word ANI_ATTACHZ,0,0,-4 ;x & y don't matter.
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED
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.word ANI_DRAW_NAME,12
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WWLLW ANI_SUPERSLAVE2,5,S3SG3A+FR2,puppet_tbl,0
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.word ANI_WAITHITGND
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.word ANI_ZEROVELS
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WWLLW ANI_SUPERSLAVE2,4,S3SG3A+FR3,puppet_tbl,1
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WWLLW ANI_SUPERSLAVE2,3,S3SG3A+FR4,puppet_tbl,2
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WWLLW ANI_SUPERSLAVE2,3,S3SG3A+FR5,puppet_tbl,3
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WWLLW ANI_SUPERSLAVE2,3,S3SG3A+FR6,puppet_tbl,4
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;impact
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WL ANI_CODE,HIT_THE_MAT
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.word ANI_SHAKEALL,2
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.word ANI_SHAKER,40
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.word ANI_DAMAGEOPP,D_GSUPLEX,RD_GSUPLEX
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WL 2,S3SG3A+FR6
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WWLLW ANI_SUPERSLAVE2,3,S3SG3A+FR7,puppet_tbl,5
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.word ANI_SOUND,9bh ;neck break (5-7 ticks late)
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||
WWLLW ANI_SUPERSLAVE2,3,S3SG3A+FR8,puppet_tbl,6
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WL ANI_SLAVEANIM,rollout_tbl1
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||
.word ANI_DETACH
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||
.word ANI_OFFSET,-34,0,0
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||
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WL 6,S3CP3B+FR7
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WL ANI_CODE,#zero_butn
|
||
WL ANI_CHANGEANIM,shn_faceup_getup_anim
|
||
|
||
;#tgt_yoko
|
||
; WL ANI_CODE,CALL_MISS_YOKO
|
||
; WL 8,S3BH3A+FR7
|
||
; WL 4,S3BH3A+FR8
|
||
; .word ANI_SETMODE,MODE_NORMAL
|
||
; .word ANI_END
|
||
|
||
#missedb
|
||
WL 10,S3BH3A+FR7
|
||
#missed
|
||
WL ANI_CODE,CALL_MISSES
|
||
WL 10,S3BH3A+FR7
|
||
WL 4,S3BH3A+FR8
|
||
.word ANI_XFLIP
|
||
WL ANI_CODE,choose_2or4
|
||
WL ANI_IFSTATUS,#4
|
||
WL 1,S2ST2C+FR1
|
||
.word ANI_FACEUP
|
||
WL ANI_GOTO,#2
|
||
|
||
#4 WL 1,S4ST4C+FR1
|
||
.word ANI_FACEDOWN
|
||
#2 WL ANI_CODE,#zero_butn
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
OANIMODE equ 0 ;word
|
||
OANIBASE equ OANIMODE+10h ;long
|
||
OANIPC equ OANIBASE+20h ;long
|
||
OANICNT equ OANIPC+20h ;word
|
||
OCUR_FRAME equ OANICNT+10h ;long
|
||
|
||
#pause_opp
|
||
;Cause opponent to pause on whatever frame he is on - no rotating allowed!
|
||
move *a13(WHOIHIT),a0,L
|
||
movk 25,a14
|
||
addi ANIMODE,a0
|
||
move a14,*a0(OANICNT)
|
||
;Turn unint on for opponent
|
||
move *a0(OANIMODE),a14
|
||
ori MODE_UNINT,a14
|
||
move a14,*a0(OANIMODE)
|
||
|
||
rets
|
||
|
||
#zero_butn
|
||
;Force player to start holding his button down starting at the end
|
||
;of the current buzz sequence.
|
||
|
||
move *a13(PLYRNUM),a0
|
||
X16 a0
|
||
.ref punch_dtime1
|
||
addi punch_dtime1,a0
|
||
clr a14
|
||
move a14,*a0
|
||
rets
|
||
|
||
********
|
||
* #include "s_gsup.seq"
|
||
*
|
||
* NOTE: Because of some funny flipping in the attack sequence, all X offsets
|
||
* in victim sequences must be sign-reversed.
|
||
|
||
|
||
puppet_tbl
|
||
.long #Bret
|
||
.long #Razor
|
||
.long #Taker
|
||
.long #Yokozuna
|
||
.long #Shawn
|
||
.long #BamBam
|
||
.long #Doink
|
||
.long #Adam
|
||
.long #Lex
|
||
|
||
#Bret
|
||
LWWW H3UC3X+FR1,-18,14,1
|
||
LWWW H3UC3X+FR2,-39,30,1
|
||
LWWW H3UC3X+FR4,-13,32,1
|
||
LWWW H3UC3X+FR5,37,57,1
|
||
LWWW H3UC3X+FR6,90,17,1
|
||
LWWW H3UC3Z+FR1,116,21,1
|
||
LWWW H3UC3Z+FR2,152,25,1
|
||
#Razor
|
||
LWWW R3FD3B+FR1,-20,12,1
|
||
LWWW R3FD3B+FR2,-42,29,1
|
||
LWWW R3FD3B+FR4,-23,37,1
|
||
LWWW R3FD3B+FR5,24,43,1
|
||
LWWW R3FD3B+FR6,89,5,1
|
||
LWWW R3HG3B+FR1,118,23,1
|
||
LWWW R3HG3B+FR2,146,31,1
|
||
#Taker
|
||
LWWW U3FD3X+FR1,-25,24,0
|
||
LWWW U3FD3X+FR3,-27,34,0
|
||
LWWW U3FD3X+FR5,27,54,0
|
||
LWWW U3FD3X+FR6,72,60,0
|
||
LWWW U3GP3X+FR1,89,16,0
|
||
LWWW U3GP3X+FR2,118,-12,0
|
||
LWWW U3GP3X+FR3,149,6,0
|
||
#Yokozuna
|
||
LWWW Y3FD3A+FR1,-26,4,1
|
||
LWWW Y3FD3A+FR2,-58,40,1
|
||
LWWW Y3FD3A+FR4,-29,41,1
|
||
LWWW Y3FD3A+FR5,17,58,1
|
||
LWWW Y3FD3N+FR1,64,36,1
|
||
LWWW Y3FD3N+FR3,89,18,1
|
||
LWWW Y3FD3N+FR4,118,35,1
|
||
#Shawn
|
||
LWWW S3UC3X+FR1,-16,16,1
|
||
LWWW S3UC3X+FR3,-40,25,1
|
||
LWWW S3UC3X+FR5,2,34,1
|
||
LWWW S3UC3X+FR6,62,55,1
|
||
LWWW S3FD3X+FR1,76,16,1
|
||
LWWW S3FD3X+FR2,107,35,1
|
||
LWWW S3FD3X+FR3,140,60,1
|
||
#BamBam
|
||
LWWW B4UC3B+FR1,-24,28,1
|
||
LWWW B4UC3B+FR3,-48,27,1
|
||
LWWW B4UC3B+FR5,0,51,1
|
||
LWWW B4UC3B+FR6,69,61,1
|
||
LWWW B3FD3C+FR1,88,2,1
|
||
LWWW B3FD3C+FR2,115,31,1
|
||
LWWW B3FD3C+FR3,139,51,1
|
||
#Doink
|
||
LWWW D3UC3A+FR2,-21,22,1
|
||
LWWW D3UC3A+FR3,-25,34,1
|
||
LWWW D3UC3A+FR5,-15,32,1
|
||
LWWW D3UC3A+FR7,45,58,1
|
||
LWWW D3FD3E+FR2,98,10,1
|
||
LWWW D3FD3E+FR3,133,1,1
|
||
LWWW D3FD3E+FR4,162,25,1
|
||
#Adam
|
||
.long 0
|
||
#Lex
|
||
LWWW L3UC3X+FR2,-21,10,1
|
||
LWWW L3UC3X+FR3,-44,20,1
|
||
LWWW L3UC3X+FR4,-15,34,1
|
||
LWWW L3UC3X+FR5,71,63,1
|
||
LWWW L3UC3X+FR6,94,3,1
|
||
LWWW L3FD3B+FR1,131,-3,1
|
||
LWWW L3FD3B+FR2,159,6,1
|
||
|
||
rollout_tbl1
|
||
.long hrt_break_neck_anim,rzr_break_neck_anim
|
||
.long und_break_neck_anim,yok_break_neck_anim
|
||
.long shn_break_neck_anim,bam_break_neck_anim
|
||
.long dnk_break_neck_anim,0,lex_break_neck_anim
|
||
|
||
*
|
||
********
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* FRANKENSTEINER
|
||
|
||
.bss #opp_xvel,32
|
||
|
||
SUBR shn_fstein2_anim
|
||
;From head hold combo move
|
||
|
||
.word ANI_SETPLYRMODE,MODE_INAIR
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_SETSPEED,100h
|
||
|
||
;first, if we're holding his head, let him go.
|
||
WWL ANI_IFOPPMODE,~MODE_HEADHELD,#no_hdrel2
|
||
.word ANI_DETACH
|
||
#no_hdrel2
|
||
.word ANI_STARTATTACK,AT_LEAPING,12
|
||
|
||
WL 4,S3FL3X+FR1
|
||
WL 4,S3FL3X+FR2
|
||
.word ANI_OFFSET,0,45,0
|
||
WL 1,S3ZI3A+FR1
|
||
; LEAPATOPP 10,999,120,55,90000h,TGT_HEAD,17-20,35,-20
|
||
LEAPATOPP 10,999,120,55,90000h,TGT_HEAD,17-20,35,0
|
||
WL 4,S3ZI3A+FR1
|
||
|
||
.word ANI_ATTACK_ON,AMODE_PUPPET,10-36,-20,56,33 ;mode,x,y,w,h
|
||
WL ANI_GOTO,#cont
|
||
|
||
SUBR shn_combo_fstein_anim
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_CLR_BUTCOUNT
|
||
WL 4,S3FL3X+FR1
|
||
WL 4,S3FL3X+FR2
|
||
.word ANI_OFFSET,0,45,0
|
||
WL 1,S3ZI3A+FR1
|
||
LEAPATOPP 35,999,120,55,90000h,TGT_HEAD,17-20,35,0
|
||
WL 4,S3ZI3A+FR1
|
||
|
||
.word ANI_ATTACK_ON,AMODE_PUPPET,10-36,0,76,53 ;mode,x,y,w,h
|
||
WL ANI_CODE,#store_opp_xvel
|
||
WWL ANI_WAITHITOPP,10,S3ZI3A+FR2
|
||
.word ANI_ATTACK_OFF
|
||
|
||
WL ANI_IFNOTSTATUS,#missed_c
|
||
WL ANI_IFBLOCKED,#missedb_c
|
||
.word ANI_CLR_STATUS
|
||
|
||
;hit
|
||
WL ANI_CODE,#merge_xvels
|
||
.word ANI_ATTACHZ,0,0,-10 ;x & y don't matter.
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED
|
||
WWLLW ANI_SUPERSLAVE2,4,S3ZI3A+FR3,#puppet_tbl,0
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
|
||
WL ANI_CODE,SMALL_BOUNCE
|
||
.word ANI_OFFSET,0,-65,0
|
||
|
||
WWLLW ANI_SUPERSLAVE2,4,S3ZI3A+FR4,#puppet_tbl,1
|
||
WWLLW ANI_SUPERSLAVE2,4,S3ZI3A+FR5,#puppet_tbl,2
|
||
WWLLW ANI_SUPERSLAVE2,4,S3ZI3A+FR6,#puppet_tbl,3
|
||
WWLLW ANI_SUPERSLAVE2,4,S3ZI3A+FR7,#puppet_tbl,4
|
||
WWLLW ANI_SUPERSLAVE2,4,S3ZI3A+FR8,#puppet_tbl,5
|
||
.WORD ANI_INC_COMBO
|
||
|
||
WWWL ANI_IFROPE,RC_BACK,160,#throw_him_out_c
|
||
|
||
WWLLW ANI_SUPERSLAVE2,4,S3ZI3A+FR9,#puppet_tbl,6
|
||
WWLLW ANI_SUPERSLAVE2,4,S3ZI3A+FR10,#puppet_tbl,7
|
||
WWLLW ANI_SUPERSLAVE2,4,S3ZI3A+FR11,#puppet_tbl,8
|
||
|
||
;impact
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_SHAKEALL,2
|
||
.word ANI_SHAKER,40
|
||
.word ANI_DAMAGEOPP,D_FSTEIN,RD_FSTEIN
|
||
.word ANI_OPP_GETUP,-300
|
||
|
||
WWLLW ANI_SUPERSLAVE2,4,S3ZI3A+FR11,#puppet_tbl,9
|
||
WL ANI_OPPOFFSET,#release_offsets
|
||
WL ANI_SLAVEANIM,recover_tbl
|
||
.word ANI_DETACH
|
||
.word ANI_OFFSET,-41,0,0
|
||
WL 4,S2PJ3C+FR9
|
||
.word ANI_OFFSET,41,0,0
|
||
WL 4,S3GU2A+FR5
|
||
WL 4,S3GU2A+FR6
|
||
WL 4,S3GU2A+FR7
|
||
WL 4,S3GU2A+FR8
|
||
WL 4,S3GU2A+FR9
|
||
|
||
WWWL ANI_IF_BUTCOUNT_LT,BLOCKB_COUNT,1,#NO_STOMPING1
|
||
WL ANI_CHANGEANIM,shn_combo_run_stomp_anim
|
||
|
||
#NO_STOMPING1
|
||
.word ANI_OPP_GETUP,5
|
||
WL ANI_CODE,DO_COMBO_MESS
|
||
.WORD ANI_CLEAR_COMBO
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#missedb_c
|
||
WL ANI_CODE,DO_COMBO_MESS
|
||
.WORD ANI_CLEAR_COMBO
|
||
WL ANI_GOTO,#missedb
|
||
#missed_c
|
||
WL ANI_CODE,DO_COMBO_MESS
|
||
.WORD ANI_CLEAR_COMBO
|
||
WL ANI_GOTO,#missed
|
||
|
||
#throw_him_out_c
|
||
WL ANI_CODE,DO_COMBO_MESS
|
||
.WORD ANI_CLEAR_COMBO
|
||
WL ANI_GOTO,#throw_him_out
|
||
|
||
SUBR shn_fstein_anim
|
||
|
||
.word ANI_SETPLYRMODE,MODE_INAIR
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_SETSPEED,100h
|
||
|
||
;first, if we're holding his head, let him go.
|
||
WWL ANI_IFOPPMODE,MODE_HEADHOLD,#hdrel
|
||
WWL ANI_IFOPPMODE,~MODE_HEADHELD,#no_hdrel
|
||
#hdrel .word ANI_DETACH
|
||
#no_hdrel
|
||
.word ANI_STARTATTACK,AT_LEAPING,12
|
||
|
||
WL 4,S3FL3X+FR1
|
||
WL 4,S3FL3X+FR2
|
||
.word ANI_OFFSET,0,45,0
|
||
WL 1,S3ZI3A+FR1
|
||
; LEAPATOPP 10,999,120,55,90000h,TGT_HEAD,17-20,35,-20
|
||
LEAPATOPP 10,999,120,55,90000h,TGT_HEAD,17-20,35,0
|
||
|
||
WL ANI_CODE,no_bk_xvel
|
||
WL 4,S3ZI3A+FR1
|
||
|
||
.word ANI_ATTACK_ON,AMODE_PUPPET,10-36,0,36,33 ;mode,x,y,w,h
|
||
#cont
|
||
WL ANI_CODE,#store_opp_xvel
|
||
WWL ANI_WAITHITOPP,10,S3ZI3A+FR2
|
||
.word ANI_ATTACK_OFF
|
||
|
||
.WORD ANI_ADD_MOVE,MOVE_C_5,2,2
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
WL ANI_IFBLOCKED,#missedb
|
||
|
||
; .word ANI_IFOPP,W_YOKO,-1
|
||
; WL ANI_IFSTATUS,#tgt_yoko
|
||
.word ANI_CLR_STATUS
|
||
|
||
;hit
|
||
WL ANI_CODE,#merge_xvels
|
||
.word ANI_ATTACHZ,0,0,-10 ;x & y don't matter.
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED
|
||
WWLLW ANI_SUPERSLAVE2,4,S3ZI3A+FR3,#puppet_tbl,0
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
|
||
WL ANI_CODE,SMALL_BOUNCE
|
||
.word ANI_OFFSET,0,-65,0
|
||
|
||
WWLLW ANI_SUPERSLAVE2,4,S3ZI3A+FR4,#puppet_tbl,1
|
||
WWLLW ANI_SUPERSLAVE2,4,S3ZI3A+FR5,#puppet_tbl,2
|
||
WWLLW ANI_SUPERSLAVE2,4,S3ZI3A+FR6,#puppet_tbl,3
|
||
WWLLW ANI_SUPERSLAVE2,4,S3ZI3A+FR7,#puppet_tbl,4
|
||
WWLLW ANI_SUPERSLAVE2,4,S3ZI3A+FR8,#puppet_tbl,5
|
||
.word ANI_DRAW_NAME,4
|
||
|
||
WWWL ANI_IFROPE,RC_BACK,160,#throw_him_out
|
||
|
||
WWLLW ANI_SUPERSLAVE2,4,S3ZI3A+FR9,#puppet_tbl,6
|
||
WWLLW ANI_SUPERSLAVE2,4,S3ZI3A+FR10,#puppet_tbl,7
|
||
WWLLW ANI_SUPERSLAVE2,4,S3ZI3A+FR11,#puppet_tbl,8
|
||
|
||
;impact
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_ZEROVELS ;in case we picked up some Xvel from ropes
|
||
.word ANI_SHAKEALL,2
|
||
.word ANI_SHAKER,40
|
||
.word ANI_DAMAGEOPP,D_FSTEIN,RD_FSTEIN
|
||
.word ANI_OPP_GETUP,300
|
||
|
||
WWLLW ANI_SUPERSLAVE2,4,S3ZI3A+FR11,#puppet_tbl,9
|
||
WL ANI_OPPOFFSET,#release_offsets
|
||
WL ANI_CODE,CALL_SPECIAL_MOVE
|
||
WL ANI_SLAVEANIM,recover_tbl
|
||
.word ANI_DETACH
|
||
.word ANI_OFFSET,-41,0,0
|
||
WL 4,S2PJ3C+FR9
|
||
.word ANI_OFFSET,41,0,0
|
||
WL 4,S3GU2A+FR5
|
||
WL 4,S3GU2A+FR6
|
||
WL 4,S3GU2A+FR7
|
||
WL 4,S3GU2A+FR8
|
||
WL 4,S3GU2A+FR9
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#throw_him_out
|
||
WLLL ANI_ATTACHVEL,-0A0000h,90000h,0h ;x,y,z
|
||
WL ANI_SLAVEANIM,#flyout_tbl
|
||
WL ANI_OPPOFFSET,release_table2
|
||
WL ANI_CODE,CALL_THROWN_OUT
|
||
.word ANI_DETACH
|
||
WL 3,S3ZI3A+FR8
|
||
WL 4,S3ZI3A+FR9
|
||
WL 4,S3ZI3A+FR10
|
||
WL 4,S3ZI3A+FR11
|
||
|
||
WL 4,S3ZI3A+FR11
|
||
.word ANI_OFFSET,-41,0,0
|
||
WL 4,S2PJ3C+FR9
|
||
.word ANI_OFFSET,41,0,0
|
||
WL 4,S3GU2A+FR5
|
||
WL 4,S3GU2A+FR6
|
||
WL 4,S3GU2A+FR7
|
||
WL 4,S3GU2A+FR8
|
||
WL 4,S3GU2A+FR9
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
release_table2
|
||
; X Y
|
||
.word 8,8 ;Bret
|
||
.word 8,8 ;Razor
|
||
.word 0,8 ;Taker
|
||
.word 0,8 ;Yokozuna
|
||
.word 8,12 ;Shawn
|
||
.word 0,0 ;BamBam
|
||
.word 0,8 ;Doink
|
||
.word 0,0 ;Adam
|
||
.word 0,0 ;Lex
|
||
|
||
;#tgt_yoko
|
||
; ;we've hit yoko. mistake.
|
||
; ;this will turn yoko into the attacker, so it doesn't much matter
|
||
; ; what we do from here, as he'll be calling the shots.
|
||
;
|
||
; .word ANI_ZERO_XZVELS
|
||
; WL ANI_CODE,#set_attach
|
||
; WL ANI_CODE,CALL_MISS_YOKO
|
||
; WL ANI_SLAVEANIM,#backfire_tbl
|
||
; WL 999,S3ZI3A+FR3
|
||
; .word ANI_END
|
||
|
||
#set_attach
|
||
move *a13(WHOIHIT),a0,L
|
||
move a0,*a13(ATTACH_PROC),L
|
||
move a13,*a0(ATTACH_PROC),L
|
||
rets
|
||
|
||
#missedb
|
||
|
||
; .word ANI_IFOPP,W_YOKO,-1
|
||
; WL ANI_IFSTATUS,#tgt_yoko
|
||
|
||
;we've hit a blocker. mistake.
|
||
;uh, for now just abort.
|
||
; WL ANI_CODE,#set_attach
|
||
WLLL ANI_SETOPPVELS,70000h,40000h,0 ;x,y,z vels
|
||
|
||
; WLLL ANI_SETOPPVELS,20000h,20000h,0 ;x,y,z vels
|
||
WL ANI_CODE,CALL_MISSES
|
||
.word ANI_SOUND,018h ;Hard hit
|
||
.word ANI_ZERO_XZVELS
|
||
|
||
WL ANI_SET_YVEL,48000h
|
||
WLW ANI_SET_XVEL,-30000h,AM_FACE_REL
|
||
WL 5,S3UC3X+FR4 ;12
|
||
|
||
WL 3,S3UC3X+FR4
|
||
WL 3,S3UC3X+FR5
|
||
WL 3,S3UC3X+FR6
|
||
.word ANI_WAITHITGND
|
||
; WLLL ANI_SETOPPVELS,0000h,0000h,0 ;x,y,z vels
|
||
; .word ANI_DETACH
|
||
.word ANI_SHAKEALL,2
|
||
.word ANI_SHAKER,35
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
|
||
; WL 3,S3UC3X+FR4
|
||
; WL 3,S3UC3X+FR5
|
||
; WL 3,S3UC3X+FR6
|
||
|
||
.word ANI_XFLIP
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
.word ANI_SETSPEED,100h
|
||
WL 1,S3CP3B+FR1
|
||
WL ANI_SET_YVEL,40000h
|
||
WL ANI_CODE,ckzpos
|
||
WL 2,S3CP3B+FR1
|
||
WL 3,S3CP3B+FR2
|
||
WL 3,S3CP3B+FR3
|
||
WL 3,S3CP3B+FR4
|
||
WL 3,S3CP3B+FR5
|
||
.word ANI_WAITHITGND
|
||
WL ANI_CODE,SMALL_BOUNCE
|
||
.word ANI_ZEROVELS
|
||
WL 3,S3CP3B+FR6
|
||
; WL 30,S3CP3B+FR7
|
||
WL 3,S3CP3B+FR7
|
||
.word ANI_WAITROLL
|
||
WL ANI_CHANGEANIM,shn_faceup_getup_anim
|
||
|
||
|
||
#missed
|
||
;uh, for now just abort.
|
||
WL ANI_CODE,CALL_MISSES
|
||
.word ANI_WAITHITGND
|
||
.word ANI_SHAKEALL,2
|
||
.word ANI_SHAKER,35
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
; WL 3,S3UC3X+FR4
|
||
; WL 3,S3UC3X+FR5
|
||
; WL 3,S3UC3X+FR6
|
||
.word ANI_XFLIP
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
.word ANI_SETSPEED,100h
|
||
WL 1,S3CP3B+FR1
|
||
WL ANI_SET_YVEL,40000h
|
||
WL ANI_CODE,ckzpos
|
||
WL 2,S3CP3B+FR1
|
||
WL 3,S3CP3B+FR2
|
||
WL 3,S3CP3B+FR3
|
||
WL 3,S3CP3B+FR4
|
||
WL 3,S3CP3B+FR5
|
||
.word ANI_WAITHITGND
|
||
WL ANI_CODE,SMALL_BOUNCE
|
||
.word ANI_ZEROVELS
|
||
WL 3,S3CP3B+FR6
|
||
WL 3,S3CP3B+FR7
|
||
.word ANI_WAITROLL
|
||
WL ANI_CHANGEANIM,shn_faceup_getup_anim
|
||
|
||
;new xvel is (attacker xvel + defender xvel)/4
|
||
#merge_xvels
|
||
|
||
move @#opp_xvel,a0,L
|
||
move *a13(OBJ_XVEL),a1,L
|
||
add a1,a0
|
||
sra 2,a0
|
||
move a0,*a13(OBJ_XVEL),L
|
||
#rets
|
||
rets
|
||
|
||
;save opponent's x-velocity
|
||
#store_opp_xvel
|
||
move *a13(CLOSEST_NUM),a0
|
||
X32 a0
|
||
addi process_ptrs,a0
|
||
move *a0,a0,L
|
||
move *a0(OBJ_XVEL),a0,L
|
||
move a0,@#opp_xvel,L
|
||
rets
|
||
|
||
********
|
||
* #include "s_frnk.seq"
|
||
|
||
#puppet_tbl
|
||
.long #Bret
|
||
.long #Razor
|
||
.long #Taker
|
||
.long #Yokozuna
|
||
.long #Shawn
|
||
.long #BamBam
|
||
.long #Doink
|
||
.long #Adam
|
||
.long #Lex
|
||
#Bret
|
||
LWWW H2AH3A+FR5,6,-31,0
|
||
LWWW H2AH3A+FR6,11,-30,0
|
||
LWWW H2AM3A+FR1,57,-17,0
|
||
LWWW H2AM3A+FR7,77,-25,0
|
||
LWWW H3FR3A+FR2,77,21,0
|
||
LWWW H3FR3A+FR3,49,57,0
|
||
LWWW H3FR3A+FR4,-7,59,0
|
||
LWWW H3FR3A+FR5,-46,41,0
|
||
LWWW H3FR3A+FR6,-43,52,0
|
||
LWWW H2CP3A+FR8,-115,-14,1
|
||
#Razor
|
||
LWWW R4AH4C+FR3,9,-27,0
|
||
LWWW R4AH4C+FR8,6,-27,0
|
||
LWWW R3TD3A+FR1,41,-21,0
|
||
LWWW R3TD3A+FR2,69,-27,0
|
||
LWWW R3TD3A+FR4,72,29,0
|
||
LWWW R3TD3A+FR5,46,44,0
|
||
LWWW R3TD3A+FR6,-8,50,0
|
||
LWWW R3TD3A+FR7,-43,52,0
|
||
LWWW R3TD3A+FR8,-33,72,0
|
||
LWWW R3GU2A+FR1,-142,-11,1
|
||
#Taker
|
||
LWWW U4AH3A+FR2,-5,-19,0
|
||
LWWW U3AE4A+FR1,3,-22,0
|
||
LWWW U4AM4C+FR4,44,-16,0
|
||
LWWW U3FH3A+FR1,65,-11,1
|
||
LWWW U3FH3A+FR2,60,35,1
|
||
LWWW U3FH3A+FR3,35,41,1
|
||
LWWW U3FH3A+FR4,-21,47,1
|
||
LWWW U3FH3A+FR5,-51,56,1
|
||
LWWW U3FH3A+FR5,-30,81,1
|
||
LWWW U3CP3B+FR1,-136,-7,1
|
||
#Yokozuna
|
||
LWWW Y4AE4A+FR1,11,-33,0
|
||
.ref Y2AM2C
|
||
LWWW Y2AM2C+FR1,18,-41,0
|
||
LWWW Y3FL3W+FR1,53,-13,0
|
||
LWWW Y3FL3W+FR2,61,-17,0
|
||
LWWW Y3FL3W+FR3,67,23,0
|
||
LWWW Y3FL3W+FR4,54,47,0
|
||
LWWW Y3FL3W+FR5,8,56,0
|
||
LWWW Y3FL3W+FR6,-39,58,0
|
||
LWWW Y3FL3W+FR7,-42,56,0
|
||
LWWW Y3FD3A+FR7,-89,13,0
|
||
.long 0
|
||
#Shawn
|
||
LWWW S3OS3X+FR1,8,-28,1
|
||
LWWW S3OS3X+FR2,-12,-31,1
|
||
LWWW S3OS3X+FR3,33,-12,1
|
||
LWWW S3OS3X+FR4,38,-17,1
|
||
LWWW S3OS3X+FR5,57,5,1
|
||
LWWW S3OS3X+FR6,47,50,1
|
||
LWWW S3OS3X+FR7,22,65,1
|
||
LWWW S3OS3X+FR8,4,68,1
|
||
LWWW S3OS3X+FR9,-61,71,1
|
||
LWWW S3OS3X+FR10,-124,-6,1
|
||
#BamBam
|
||
LWWW B4AH4A+FR1,-4,-33,0
|
||
LWWW B4TD3B+FR1,-9,-35,0
|
||
LWWW B4TD3B+FR2,33,-25,0
|
||
LWWW B4TD3B+FR3,56,-30,0
|
||
LWWW B4TD3B+FR4,79,7,0
|
||
LWWW B4TD3B+FR5,57,45,0
|
||
LWWW B4TD3B+FR6,14,75,0
|
||
LWWW B4TD3B+FR7,-29,71,0
|
||
LWWW B4TD3B+FR8,-40,81,0
|
||
LWWW B4TD3B+FR9,-98,5,0
|
||
#Doink
|
||
LWWW D3AE3B+FR7,1,-25,0
|
||
LWWW D3AE3B+FR8,2,-28,0
|
||
LWWW D3PM4C+FR2,26,-18,0
|
||
LWWW D3OS3A+FR1,73,-27,0
|
||
LWWW D3OS3A+FR2,82,2,0
|
||
LWWW D3OS3A+FR3,57,12,0
|
||
LWWW D3OS3A+FR5,31,41,0
|
||
LWWW D3OS3A+FR6,-17,49,0
|
||
LWWW D3FD3E+FR2,-47,57,0
|
||
LWWW D3SA3A+FR8,-133,-6,1
|
||
#Adam
|
||
.long 0
|
||
#Lex
|
||
LWWW L4AM4B+FR2,4,-31,0
|
||
LWWW L4AM4B+FR3,-6,-34,0
|
||
LWWW L3FH3A+FR1,43,-21,0
|
||
LWWW L3FH3A+FR2,74,-16,0
|
||
LWWW L3FH3A+FR3,79,39,0
|
||
LWWW L3FH3A+FR4,50,43,0
|
||
LWWW L3FH3A+FR5,5,42,0
|
||
LWWW L3FH3A+FR6,-35,50,0
|
||
LWWW L3FH3A+FR6,-24,68,0
|
||
LWWW L3CP3B+FR1,-130,-7,1
|
||
|
||
*
|
||
********
|
||
|
||
recover_tbl
|
||
.long hrt_hitonground_anim
|
||
.long rzr_hitonground_anim
|
||
.long und_hitonground_anim
|
||
; .long yok_frnk_backfire_anim
|
||
.long yok_hitonground_xflip_anim
|
||
.long shn_hitonground_anim
|
||
.long bam_hitonground_xflip_anim
|
||
.long dnk_hitonground_anim
|
||
.long 0
|
||
.long lex_hitonground_anim
|
||
|
||
;#backfire_tbl
|
||
; .long yok_frnk_backfire_anim
|
||
; .long yok_frnk_backfire_anim
|
||
; .long yok_frnk_backfire_anim
|
||
; .long yok_frnk_backfire_anim
|
||
; .long yok_frnk_backfire_anim
|
||
; .long yok_frnk_backfire_anim
|
||
; .long yok_frnk_backfire_anim
|
||
; .long yok_frnk_backfire_anim
|
||
; .long yok_frnk_backfire_anim
|
||
|
||
|
||
#flyout_tbl
|
||
.ref yok_flyout_anim
|
||
|
||
.long hrt_flyout_anim
|
||
.long rzr_flyout_anim
|
||
.long und_flyout_anim
|
||
.long yok_flyout_anim
|
||
.long shn_flyout_anim
|
||
.long bam_flyout_anim
|
||
.long dnk_flyout_anim
|
||
.long 0
|
||
.long lex_flyout_anim
|
||
|
||
#release_offsets
|
||
; X Y
|
||
.word 0,0 ;Bret
|
||
.word 0,0 ;Razor
|
||
.word 0,0 ;Taker
|
||
.word 0,0 ;Yokozuna
|
||
.word 0,0 ;Shawn
|
||
.word 20,0 ;BamBam
|
||
.word 0,0 ;Doink
|
||
.word 0,0 ;Adam
|
||
.word 0,0 ;Lex
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* SPIN KICK (combo version)
|
||
|
||
SUBR shn_combo_spinkick_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_SET_RPTCOUNT,4 ;5 times
|
||
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 11,999,30,50,90000h,TGT_HEAD,5,78,0
|
||
|
||
;jump
|
||
WL 2,S4SK3Y+FR3
|
||
WL 3,S4SK3Y+FR4
|
||
#spin_loop
|
||
.word ANI_CLR_BUTCOUNT
|
||
WL 3,S4SK3Y+FR5
|
||
WL 3,S4SK3Y+FR6
|
||
WL 3,S4SK3Y+FR7
|
||
|
||
.word ANI_ATTACK_ON,AMODE_SPINKICK,22,91-24,47,19
|
||
WWL ANI_WAITHITOPP,6,S4SK3Y+FR8
|
||
.word ANI_ATTACK_OFF
|
||
|
||
WL ANI_IFNOTSTATUS,#missed_c
|
||
.WORD ANI_INC_COMBO
|
||
WL ANI_CODE,CALL_ANI_AVERAGE_MOVE
|
||
; .word ANI_SET_ATTACH
|
||
WLLL ANI_SETOPPVELS,20000H,18000h,0h ;x,y,z vels
|
||
WLW ANI_SET_XVEL,10000h,AM_FACE_REL
|
||
WL ANI_SET_YVEL,30000h
|
||
WLW ANI_SET_ZVEL,0h,AM_ABS
|
||
WL 2,S4SK3Y+FR7
|
||
WL 1,S4SK3Y+FR6
|
||
|
||
.word ANI_DEC_RPTCOUNT
|
||
WL ANI_IF_RPTCOUNT,#spin_loop
|
||
|
||
WLW ANI_SET_XVEL,28000h,AM_FACE_REL
|
||
|
||
WL 3,S4SK3Y+FR9
|
||
WL 4,S4SK3Y+FR10
|
||
WL 3,S4SK3Y+FR11
|
||
WL 4,S3GU2A+FR9
|
||
|
||
WWWL ANI_IF_BUTCOUNT_LT,SPUNCHB_COUNT,1,#NO_SLAM
|
||
WL ANI_CHANGEANIM,shn_combo_hiptoss_anim
|
||
|
||
#NO_SLAM
|
||
WWWL ANI_IF_BUTCOUNT_LT,KICKB_COUNT,1,#NO_KNEE
|
||
WL ANI_CHANGEANIM,shn_combo_flying_kick_anim
|
||
|
||
#NO_KNEE
|
||
|
||
WWWL ANI_IF_BUTCOUNT_LT,PUNCHB_COUNT,1,#NO_SUPLEX
|
||
WL ANI_CHANGEANIM,shn_combo_gsuplex_anim
|
||
|
||
#NO_SUPLEX
|
||
WWWL ANI_IF_BUTCOUNT_LT,SKICKB_COUNT,1,#EXIT_MOVE
|
||
WL ANI_CHANGEANIM,shn_combo_knee_anim
|
||
|
||
#EXIT_MOVE
|
||
.word ANI_DETACH
|
||
WL ANI_CODE,DO_COMBO_MESS
|
||
.WORD ANI_CLEAR_COMBO
|
||
WL ANI_CODE,CALL_MISSES
|
||
.word ANI_FACEUP
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#missed_c
|
||
.word ANI_DETACH
|
||
WL ANI_CODE,DO_COMBO_MESS
|
||
.WORD ANI_CLEAR_COMBO
|
||
WL ANI_CODE,CALL_MISSES
|
||
#cont_c
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL 3,S4SK3Y+FR9
|
||
WL 3,S4SK3Y+FR10
|
||
WL 3,S4SK3Y+FR11
|
||
WL 3,S3GU2A+FR9
|
||
|
||
.word ANI_FACEUP
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* SPIN KICK
|
||
|
||
SUBR shn_spinkick_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
.word ANI_STARTATTACK,AT_LEAPING,12
|
||
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 11,999,50,50,90000h,TGT_HEAD,10,78,0
|
||
|
||
;jump
|
||
WL 2,S4SK3Y+FR3
|
||
WL 2,S4SK3Y+FR4
|
||
WL 2,S4SK3Y+FR5
|
||
WL 2,S4SK3Y+FR6
|
||
WL 3,S4SK3Y+FR7
|
||
|
||
.word ANI_ATTACK_ON,AMODE_SPINKICK,22,91-24,47,19
|
||
WWL ANI_WAITHITOPP,6,S4SK3Y+FR8
|
||
.word ANI_ATTACK_OFF
|
||
.WORD ANI_ADD_MOVE,MOVE_C_5,1,1
|
||
|
||
WWL ANI_SLIDE_BACK,30h,-70000h,#no_slide
|
||
|
||
;-hit, slide
|
||
WL ANI_SET_YVEL,50000h
|
||
WL ANI_CODE,CALL_ANI_AVERAGE_MOVE
|
||
WL ANI_GOTO,#cont
|
||
|
||
#no_slide
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
|
||
WL ANI_CODE,CALL_ANI_AVERAGE_MOVE
|
||
|
||
;-hit, no slide
|
||
WL ANI_SET_YVEL,30000h
|
||
WL ANI_CODE,#reverse_xvel
|
||
WL ANI_GOTO,#cont
|
||
|
||
#missed
|
||
;-missed
|
||
WL ANI_CODE,CALL_MISSES
|
||
#cont
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL 3,S4SK3Y+FR9
|
||
WL 3,S4SK3Y+FR10
|
||
WL 3,S4SK3Y+FR11
|
||
; WL 3,S4SK3Y+FR12
|
||
WL 3,S3GU2A+FR9
|
||
|
||
.word ANI_FACEUP
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#reverse_xvel
|
||
move *a13(OBJ_XVEL),a14,L
|
||
neg a14
|
||
sra 2,a14
|
||
move a14,*a13(OBJ_XVEL),L
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* SPIN KICK - Against TB attacks
|
||
|
||
SUBR shn_spinkick_TB_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
.word ANI_SETPLYRMODE,MODE_INAIR2
|
||
.word ANI_STARTATTACK,AT_LEAPING,12
|
||
.WORD ANI_ADD_MOVE,MOVE_C_5,2,2
|
||
|
||
WL 3,S4SK3Y+FR3
|
||
WL ANI_SET_YVEL,70000h
|
||
WLW ANI_SET_XVEL,-20000h,AM_FACE_REL
|
||
WL 3,S4SK3Y+FR4
|
||
WL 3,S4SK3Y+FR5
|
||
WL 3,S4SK3Y+FR6
|
||
.word ANI_ATTACK_ON,AMODE_SPINKICK,12,91-34,57,39
|
||
WL 3,S4SK3Y+FR7
|
||
WL 8,S4SK3Y+FR8
|
||
.word ANI_ATTACK_OFF
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
|
||
WL 3,S4SK3Y+FR9
|
||
WL 3,S4SK3Y+FR10
|
||
WL 3,S4SK3Y+FR11
|
||
WL 3,S3GU2A+FR9
|
||
|
||
.word ANI_FACEUP
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* SPEED KICK
|
||
|
||
SUBR shn_super_speedkick_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
.word ANI_SET_RPTCOUNT,3 ;3 times
|
||
|
||
.word ANI_STARTATTACK,AT_KICK,9
|
||
WL 2,S4KI3Q+FR1
|
||
|
||
.word ANI_CLR_BUTCOUNT
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 08h,999,30,40,90000h,TGT_HEAD,75,90,-10
|
||
WL ANI_CODE,no_bk_xvel
|
||
|
||
WL ANI_SET_YVEL,30000h
|
||
|
||
WL 2,S4KI3Q+FR2
|
||
WL 2,S4KI3Q+FR3
|
||
WL 2,S4KI3Q+FR4
|
||
WL 2,S4KI3Q+FR5
|
||
.word ANI_ATTACK_ON,AMODE_SHNSPDKIK,40,76,49,30
|
||
WL 4,S4KI3Q+FR6
|
||
.word ANI_ATTACK_OFF
|
||
.WORD ANI_ADD_MOVE,MOVE_C_6,2,2
|
||
; WL ANI_IFBLOCKED,#missedb
|
||
WL ANI_IFSTATUS,#gothim
|
||
|
||
;miss
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL 3,S4KI3Q+FR7
|
||
WL 3,S4KI3Q+FR8
|
||
WL 3,S4KI3Q+FR9
|
||
WL 3,S4KI3Q+FR4
|
||
WL 3,S4KI3Q+FR3
|
||
WL 3,S4KI3Q+FR2
|
||
WL 3,S4KI3Q+FR1
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
;#missedb
|
||
;;miss
|
||
; .word ANI_ZERO_XZVELS
|
||
; .word ANI_WAITHITGND
|
||
; .word ANI_ZEROVELS
|
||
; WL 15,S4KI3Q+FR6
|
||
; WL 3,S4KI3Q+FR7
|
||
; WL 3,S4KI3Q+FR8
|
||
; WL 3,S4KI3Q+FR9
|
||
; WL 3,S4KI3Q+FR4
|
||
; WL 3,S4KI3Q+FR3
|
||
; WL 3,S4KI3Q+FR2
|
||
; WL 3,S4KI3Q+FR1
|
||
;
|
||
; .word ANI_FACEDOWN
|
||
; .word ANI_SETMODE,MODE_NORMAL
|
||
; .word ANI_SETPLYRMODE,MODE_NORMAL
|
||
; .word ANI_END
|
||
|
||
#loop
|
||
.word ANI_CLR_BUTCOUNT
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 05h,999,30,40,90000h,TGT_HEAD,75,105,-10
|
||
|
||
WL ANI_SET_YVEL,30000h
|
||
|
||
WL 2,S4KI3Q+FR4
|
||
WL 2,S4KI3Q+FR5
|
||
.word ANI_ATTACK_ON,AMODE_SHNSPDKIK,40,76,49,30
|
||
WL 4,S4KI3Q+FR6
|
||
.word ANI_ATTACK_OFF
|
||
.WORD ANI_ADD_MOVE,MOVE_C_6,2,2
|
||
WL ANI_IFBLOCKED,#missedb2
|
||
WL ANI_IFSTATUS,#gothim
|
||
|
||
#missedb2
|
||
;miss
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL 15,S4KI3Q+FR6
|
||
WL 3,S4KI3Q+FR7
|
||
WL 3,S4KI3Q+FR8
|
||
WL 3,S4KI3Q+FR9
|
||
WL 3,S4KI3Q+FR4
|
||
WL 3,S4KI3Q+FR3
|
||
WL 3,S4KI3Q+FR2
|
||
WL 3,S4KI3Q+FR1
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#gothim
|
||
.word ANI_ZERO_XZVELS
|
||
WL ANI_CODE,#set_opp_xy
|
||
WL ANI_CODE,CALL_ANI_AVERAGE_MOVE
|
||
|
||
WL 2,S4KI3Q+FR7
|
||
WL 2,S4KI3Q+FR8
|
||
WL 2,S4KI3Q+FR9
|
||
|
||
WWWL ANI_IF_BUTCOUNT_LT,KICKB_COUNT,1,#fail
|
||
.word ANI_DEC_RPTCOUNT
|
||
WL ANI_IF_RPTCOUNT,#loop
|
||
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 05h,999,30,40,90000h,TGT_HEAD,75,105,-10
|
||
|
||
WL ANI_SET_YVEL,30000h
|
||
|
||
WL 2,S4KI3Q+FR4
|
||
WL 2,S4KI3Q+FR5
|
||
.word ANI_ATTACK_ON,AMODE_SHNSPDKIK2,40,76,49,30
|
||
WL 4,S4KI3Q+FR6
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFSTATUS,#gothim2
|
||
|
||
;miss
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL 3,S4KI3Q+FR7
|
||
WL 3,S4KI3Q+FR8
|
||
WL 3,S4KI3Q+FR9
|
||
WL 3,S4KI3Q+FR4
|
||
WL 3,S4KI3Q+FR3
|
||
WL 3,S4KI3Q+FR2
|
||
WL 3,S4KI3Q+FR1
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#gothim2
|
||
.word ANI_ZERO_XZVELS
|
||
WL ANI_CODE,#set_opp_xy
|
||
WL ANI_CODE,CALL_ANI_AVERAGE_MOVE
|
||
|
||
.word ANI_DRAW_NAME,37
|
||
|
||
WL 2,S4KI3Q+FR7
|
||
WL 2,S4KI3Q+FR8
|
||
WL 2,S4KI3Q+FR9
|
||
#fail
|
||
WL 3,S4KI3Q+FR4
|
||
WL 3,S4KI3Q+FR3
|
||
WL 3,S4KI3Q+FR2
|
||
WL 3,S4KI3Q+FR1
|
||
|
||
.word ANI_FACEUP
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
#miss
|
||
WL 3,S4KI3Q+FR7
|
||
WL 3,S4KI3Q+FR8
|
||
WL 3,S4KI3Q+FR9
|
||
WL 3,S4KI3Q+FR4
|
||
WL 3,S4KI3Q+FR3
|
||
WL 3,S4KI3Q+FR2
|
||
WL 3,S4KI3Q+FR1
|
||
|
||
.word ANI_FACEUP
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
SUBRP #set_opp_xy
|
||
move *a13(WHOIHIT),a0,L
|
||
|
||
move *a0(PLYRMODE),a14
|
||
cmpi MODE_BLOCK,a14
|
||
jreq #noz
|
||
|
||
movi -[2,0],a14
|
||
move a14,*a0(OBJ_ZVEL),L
|
||
|
||
#noz movi [3,0],a14
|
||
move a14,*a0(OBJ_YVEL),L
|
||
|
||
move *a13(INRING),a1
|
||
jrnz #ok
|
||
|
||
move *a13(OBJ_XPOSINT),a14
|
||
subi RING_X_MID,a14
|
||
abs a14
|
||
cmpi 0a0h,a14
|
||
jrlt #ok
|
||
|
||
; rets
|
||
|
||
#ok
|
||
movi -[3,0],a1
|
||
move *a0(NEW_FACING_DIR),a14
|
||
btst MOVE_RIGHT_BIT,a14
|
||
jrnz #abs ;right
|
||
neg a1 ;left
|
||
#abs
|
||
move a1,*a0(OBJ_XVEL),L
|
||
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* HIPTOSS (combo version)
|
||
*
|
||
|
||
SUBR shn_combo_hiptoss_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 8,40,40,40,90000h,TGT_CHEST,50,0,0
|
||
WL ANI_SET_YVEL,0000h
|
||
|
||
WL 3,S4GS3C+FR1
|
||
|
||
.word ANI_SET_RPTCOUNT,4 ;5 times
|
||
|
||
.word ANI_ATTACK_ON, AMODE_PUPPET,62,49,21,39 ;mode,x,y,w,h
|
||
WWL ANI_WAITHITOPP,6,S4GS3C+FR2
|
||
.word ANI_ZERO_XZVELS
|
||
WWL ANI_WAITHITOPP,4,S4GS3C+FR2
|
||
.word ANI_ATTACK_OFF
|
||
|
||
;#common
|
||
WL ANI_IFNOTSTATUS,#missed_c
|
||
WL ANI_IFBLOCKED,#missed_c
|
||
|
||
WL ANI_CODE,CALL_OTHER_AVERAGE
|
||
WL ANI_CODE,DO_GRUNT
|
||
|
||
.word ANI_ATTACHZ,0,0,10 ;x & y don't matter.
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED
|
||
|
||
WWLLW ANI_SUPERSLAVE2,4,S4GS3C+FR2,#puppet_tbl,0
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
|
||
WWWL ANI_IFROPE,RC_BACK,100,#throw_him_out_c
|
||
|
||
WWLLW ANI_SUPERSLAVE2,2,S4GS3C+FR2,#puppet_tbl,0
|
||
|
||
WWLLW ANI_SUPERSLAVE2,4,S4GS3C+FR4,#puppet_tbl,1
|
||
WWLLW ANI_SUPERSLAVE2,4,S4GS3C+FR5,#puppet_tbl,2
|
||
WWLLW ANI_SUPERSLAVE2,4,S4GS3C+FR6,#puppet_tbl,3
|
||
WWLLW ANI_SUPERSLAVE2,4,S4GS3C+FR7,#puppet_tbl,4
|
||
|
||
.word ANI_CLR_BUTCOUNT
|
||
#bslam_loop
|
||
|
||
WWLLW ANI_SUPERSLAVE2,4,S4GS3C+FR8,#puppet_tbl,5
|
||
WWLLW ANI_SUPERSLAVE2,4,S4GS3C+FR9,#puppet_tbl,6
|
||
|
||
;impact
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_SHAKEALL,2
|
||
.word ANI_SHAKER,30
|
||
.word ANI_DAMAGEOPP,D_HIPTOSS,RD_HIPTOSS
|
||
.word ANI_OPP_GETUP,300
|
||
.WORD ANI_INC_COMBO
|
||
|
||
WWLLW ANI_SUPERSLAVE2,4,S4GS3C+FR10,#puppet_tbl,7
|
||
|
||
WWWL ANI_IF_BUTCOUNT_LT,PUNCHB_COUNT,1,#EXIT_BSLAM
|
||
|
||
.word ANI_DEC_RPTCOUNT
|
||
WL ANI_IFNOT_RPTCOUNT,#exit
|
||
.word ANI_CLR_BUTCOUNT
|
||
WWLLW ANI_SUPERSLAVE2,5,S4GS3C+FR9,#puppet_tbl,6
|
||
WWLLW ANI_SUPERSLAVE2,5,S4GS3C+FR8,#puppet_tbl,5
|
||
|
||
.WORD ANI_XFLIP
|
||
.word ANI_FACE,MOVE_RIGHT|MOVE_DOWN
|
||
|
||
WWLLW ANI_SUPERSLAVE2,4,S4GS3C+FR7,#puppet_tbl,4
|
||
|
||
WL ANI_GOTO,#bslam_loop
|
||
#exit
|
||
WL ANI_OPPOFFSET,#release_offsets
|
||
WL ANI_SLAVEANIM,#recover_tbl
|
||
.word ANI_DETACH
|
||
.word ANI_FACE,MOVE_LEFT|MOVE_DOWN
|
||
WL 8,S4GS3C+FR11
|
||
WL 4,S4GS3C+FR12
|
||
.word ANI_OPP_GETUP,-300
|
||
|
||
WWWL ANI_IF_BUTCOUNT_LT,BLOCKB_COUNT,1,#EXIT_BSLAM
|
||
.WORD ANI_XFLIP
|
||
WL ANI_CHANGEANIM,shn_combo_run_stomp_anim
|
||
|
||
#EXIT_BSLAM
|
||
.word ANI_OPP_GETUP,5
|
||
WL ANI_CODE,DO_COMBO_MESS
|
||
.WORD ANI_CLEAR_COMBO
|
||
WL ANI_OPPOFFSET,#release_offsets
|
||
WL ANI_SLAVEANIM,#recover_tbl
|
||
.word ANI_DETACH
|
||
.word ANI_FACE,MOVE_LEFT|MOVE_DOWN
|
||
WL 8,S4GS3C+FR11
|
||
WL 4,S4GS3C+FR12
|
||
.word ANI_XFLIP
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#missed_c
|
||
WL 10,S4GS3C+FR2
|
||
|
||
WL ANI_CODE,DO_COMBO_MESS
|
||
.WORD ANI_CLEAR_COMBO
|
||
WL ANI_CODE,CALL_MISSES
|
||
.word ANI_WAITHITGND
|
||
.word ANI_SETFACING
|
||
.word ANI_ZEROVELS
|
||
WL 5,S4GS3C+FR2
|
||
WL 5,S4GS3C+FR1
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#throw_him_out_c
|
||
.WORD ANI_INC_COMBO
|
||
WL ANI_CODE,DO_COMBO_MESS
|
||
.WORD ANI_CLEAR_COMBO
|
||
WL ANI_GOTO,#throw_him_out
|
||
|
||
SUBR shn_4combo_bslam_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_STARTATTACK,AT_PUPPET,4
|
||
|
||
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 8,40,40,40,90000h,TGT_CHEST,50,0,0
|
||
WL ANI_SET_YVEL,0000h
|
||
|
||
|
||
WL 3,S4GS3C+FR1
|
||
|
||
;temp!
|
||
.word ANI_CLR_STATUS
|
||
|
||
.word ANI_ATTACK_ON, AMODE_PUPPET,62,49,21,39 ;mode,x,y,w,h
|
||
WWL ANI_WAITHITOPP,6,S4GS3C+FR2
|
||
.word ANI_ZERO_XZVELS
|
||
WWL ANI_WAITHITOPP,4,S4GS3C+FR2
|
||
.word ANI_ATTACK_OFF
|
||
|
||
WL ANI_IFNOTSTATUS,#missedxc
|
||
WL ANI_IFBLOCKED,#missedxc
|
||
|
||
.word ANI_ATTACHZ,0,0,10 ;x & y don't matter.
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED
|
||
|
||
WWLLW ANI_SUPERSLAVE2,4,S4GS3C+FR2,#puppet_tbl,0
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
|
||
.WORD ANI_INC_COMBO
|
||
WL ANI_CODE,DO_COMBO_MESS
|
||
.WORD ANI_CLEAR_COMBO
|
||
WWWL ANI_IFROPE,RC_BACK,100,#throw_him_outxc
|
||
|
||
WWLLW ANI_SUPERSLAVE2,4,S4GS3C+FR4,#puppet_tbl,1
|
||
WWLLW ANI_SUPERSLAVE2,4,S4GS3C+FR5,#puppet_tbl,2
|
||
WWLLW ANI_SUPERSLAVE2,4,S4GS3C+FR6,#puppet_tbl,3
|
||
WWLLW ANI_SUPERSLAVE2,4,S4GS3C+FR7,#puppet_tbl,4
|
||
|
||
WWLLW ANI_SUPERSLAVE2,4,S4GS3C+FR8,#puppet_tbl,5
|
||
WWLLW ANI_SUPERSLAVE2,4,S4GS3C+FR9,#puppet_tbl,6
|
||
|
||
;impact
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_SHAKEALL,2
|
||
.word ANI_SHAKER,30
|
||
.word ANI_DAMAGEOPP,D_HIPTOSS,RD_HIPTOSS
|
||
.word ANI_OPP_GETUP,300
|
||
|
||
WWLLW ANI_SUPERSLAVE2,4,S4GS3C+FR10,#puppet_tbl,7
|
||
|
||
WL ANI_OPPOFFSET,#release_offsets
|
||
WL ANI_SLAVEANIM,#recover_tbl
|
||
.word ANI_DETACH
|
||
.word ANI_FACE,MOVE_LEFT|MOVE_DOWN
|
||
WL 8,S4GS3C+FR11
|
||
WL 4,S4GS3C+FR12
|
||
.word ANI_XFLIP
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#missedbxc
|
||
WL 5,S4GS3C+FR2
|
||
#missedxc
|
||
WL ANI_CODE,CALL_MISSES
|
||
WL 10,S4GS3C+FR2
|
||
|
||
WL ANI_CODE,DO_COMBO_MESS
|
||
.WORD ANI_CLEAR_COMBO
|
||
.word ANI_WAITHITGND
|
||
.word ANI_SETFACING
|
||
.word ANI_ZEROVELS
|
||
WL 5,S4GS3C+FR2
|
||
WL 5,S4GS3C+FR1
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#throw_him_outxc
|
||
WL ANI_CODE,CALL_THROWN_OUT
|
||
;since we're gonna throw him out anyhow, turn off confine.
|
||
.word ANI_SETOPPMODE,MODE_NOCONFINE
|
||
WWLLW ANI_SUPERSLAVE2,4,S4GS3C+FR4,#puppet_tbl,1
|
||
WWLLW ANI_SUPERSLAVE2,4,S4GS3C+FR5,#puppet_tbl,2
|
||
WWLLW ANI_SUPERSLAVE2,4,S4GS3C+FR6,#puppet_tbl,3
|
||
WWLLW ANI_SUPERSLAVE2,1,S4GS3C+FR7,#puppet_tbl,4
|
||
WLLL ANI_ATTACHVEL,-0A0000h,80000h,0h ;x,y,z
|
||
WL ANI_SLAVEANIM,#flyout_tbl
|
||
WL ANI_OPPOFFSET,release_table
|
||
.word ANI_DETACH
|
||
|
||
WL 3,S4GS3C+FR7
|
||
WL 3,S4GS3C+FR8
|
||
WL 4,S4GS3C+FR9
|
||
WL 4,S4GS3C+FR10
|
||
WL 8,S4GS3C+FR11
|
||
WL 4,S4GS3C+FR12
|
||
.word ANI_FACE,MOVE_LEFT|MOVE_DOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
******************************************************************************
|
||
*
|
||
* HIPTOSS
|
||
*
|
||
* only difference between standing and normal bodyslam is that the attack
|
||
* frame on the standing slam isn't held as long. Use the normal if opponent
|
||
* is running, or the standing otherwise.
|
||
*
|
||
|
||
SUBR shn_2_hiptoss2_anim
|
||
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
.word ANI_STARTATTACK,AT_PUPPET,6
|
||
; WL 2,S1TT5Z+FR2 ;2.5
|
||
; WL 2,S1TT5Z+FR3 ;3.5
|
||
|
||
SUBR shn_4_hiptoss2_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
.word ANI_STARTATTACK,AT_PUPPET,2
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 8,60,55,40,90000h,TGT_CHEST,40,0,0
|
||
WL ANI_SET_YVEL,0000h
|
||
|
||
WL 2,S4GS3C+FR1
|
||
.word ANI_ATTACK_ON, AMODE_PUPPET_TOSS,33,36,44,48 ;mode,x,y,w,h
|
||
WWL ANI_WAITHITOPP,8,S4GS3C+FR2
|
||
.word ANI_ZERO_XZVELS
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_GOTO,#cont
|
||
|
||
SUBR shn_2_hiptoss_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
.word ANI_STARTATTACK,AT_PUPPET,10
|
||
; WL 2,S1TT5Z+FR2 ;2.5
|
||
; WL 2,S1TT5Z+FR3 ;3.5
|
||
|
||
SUBR shn_4_hiptoss_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
.word ANI_STARTATTACK,AT_PUPPET,10
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 8,40,40,40,90000h,TGT_CHEST,50,0,0
|
||
WL ANI_SET_YVEL,0000h
|
||
|
||
WL 4,S4GS3C+FR1
|
||
|
||
.word ANI_ATTACK_ON,AMODE_PUPPET_TOSS,22,49,61,39 ;mode,x,y,w,h
|
||
WWL ANI_WAITHITOPP,4,S4GS3C+FR2
|
||
.word ANI_ZERO_XZVELS
|
||
.word ANI_ATTACK_OFF
|
||
WL 4,S4GS3C+FR2
|
||
#cont
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
WL ANI_IFBLOCKED,#missedb
|
||
|
||
#got_him
|
||
.WORD ANI_ADD_MOVE,MOVE_C_7,2,2
|
||
|
||
.word ANI_DRAW_NAME,6
|
||
WL ANI_CODE,DO_GRUNT
|
||
|
||
.word ANI_ATTACHZ,0,0,10 ;x & y don't matter.
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED
|
||
|
||
WWLLW ANI_SUPERSLAVE2,3,S4GS3C+FR2,#puppet_tbl,0
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
|
||
WWWL ANI_IFROPE,RC_BACK,100,#throw_him_out
|
||
|
||
WWLLW ANI_SUPERSLAVE2,3,S4GS3C+FR4,#puppet_tbl,1
|
||
WWLLW ANI_SUPERSLAVE2,3,S4GS3C+FR5,#puppet_tbl,2
|
||
WWLLW ANI_SUPERSLAVE2,3,S4GS3C+FR6,#puppet_tbl,3
|
||
WWLLW ANI_SUPERSLAVE2,3,S4GS3C+FR7,#puppet_tbl,4
|
||
WWLLW ANI_SUPERSLAVE2,3,S4GS3C+FR8,#puppet_tbl,5
|
||
WWLLW ANI_SUPERSLAVE2,3,S4GS3C+FR9,#puppet_tbl,6
|
||
|
||
;impact
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
WL ANI_CODE,CALL_OTHER_AVERAGE
|
||
.word ANI_SHAKEALL,2
|
||
.word ANI_SHAKER,30
|
||
.word ANI_DAMAGEOPP,D_HIPTOSS,RD_HIPTOSS
|
||
.word ANI_OPP_GETUP,300
|
||
|
||
WWLLW ANI_SUPERSLAVE2,3,S4GS3C+FR10,#puppet_tbl,7
|
||
|
||
WL ANI_OPPOFFSET,#release_offsets
|
||
WL ANI_SLAVEANIM,#recover_tbl
|
||
.word ANI_DETACH
|
||
.word ANI_FACE,MOVE_LEFT|MOVE_DOWN
|
||
WL 7,S4GS3C+FR11
|
||
WL 3,S4GS3C+FR12
|
||
.word ANI_XFLIP
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#missedb
|
||
; .ref ck_hiptoss
|
||
; WL ANI_CODE,ck_hiptoss
|
||
; WL ANI_IFNOTSTATUS,#got_him
|
||
|
||
WL 10,S4GS3C+FR2
|
||
;Delay longer if 2nd hiptoss in quick succession!
|
||
.ref hiptoss_delay
|
||
WL ANI_CODE,hiptoss_delay
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
WL 24,S4GS3C+FR2
|
||
#missed
|
||
WL ANI_CODE,CALL_MISSES
|
||
WL 4,S4GS3C+FR2
|
||
|
||
.word ANI_WAITHITGND
|
||
.word ANI_SETFACING
|
||
.word ANI_ZEROVELS
|
||
WL 4,S4GS3C+FR1
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#throw_him_out
|
||
WL ANI_CODE,CALL_THROWN_OUT
|
||
;since we're gonna throw him out anyhow, turn off confine.
|
||
.word ANI_SETOPPMODE,MODE_NOCONFINE
|
||
WWLLW ANI_SUPERSLAVE2,4,S4GS3C+FR4,#puppet_tbl,1
|
||
WWLLW ANI_SUPERSLAVE2,4,S4GS3C+FR5,#puppet_tbl,2
|
||
WWLLW ANI_SUPERSLAVE2,4,S4GS3C+FR6,#puppet_tbl,3
|
||
WWLLW ANI_SUPERSLAVE2,1,S4GS3C+FR7,#puppet_tbl,4
|
||
WLLL ANI_ATTACHVEL,-0A0000h,80000h,0h ;x,y,z
|
||
WL ANI_OPPOFFSET,release_table
|
||
WL ANI_SLAVEANIM,#flyout_tbl
|
||
.word ANI_DETACH
|
||
|
||
WL 3,S4GS3C+FR7
|
||
WL 3,S4GS3C+FR8
|
||
WL 3,S4GS3C+FR9
|
||
.word ANI_SHAKEALL,2
|
||
.word ANI_SHAKER,15
|
||
WL 3,S4GS3C+FR10
|
||
WL 4,S4GS3C+FR11
|
||
WL 3,S4GS3C+FR12
|
||
.word ANI_FACE,MOVE_LEFT|MOVE_DOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
release_table
|
||
; X Y
|
||
.word 0,0 ;Bret
|
||
.word 0,0 ;Razor
|
||
.word 0,0 ;Taker
|
||
.word 0,0 ;Yokozuna
|
||
.word 8,0 ;Shawn
|
||
.word 8,0 ;BamBam
|
||
.word 0,0 ;Doink
|
||
.word 0,0 ;Adam
|
||
.word 0,0 ;Lex
|
||
|
||
********
|
||
* #include "s_bslm.img"
|
||
|
||
#puppet_tbl
|
||
.long #Bret
|
||
.long #Razor
|
||
.long #Taker
|
||
.long #Yokozuna
|
||
.long #Shawn
|
||
.long #BamBam
|
||
.long #Doink
|
||
.long #Adam
|
||
.long #Lex
|
||
#Bret
|
||
LWWW H2AH3A+FR5,49,27,0
|
||
LWWW H2AM3A+FR1,39,30,0
|
||
LWWW H2AM3A+FR7,37,6,0
|
||
LWWW H3FR3A+FR2,16,21,0
|
||
LWWW H3FR3A+FR3,0,49,0
|
||
LWWW H3FR3A+FR4,-14,57,0
|
||
LWWW H3FR3A+FR5,-35,38,0
|
||
LWWW H2CP3A+FR8,-150,-69,1
|
||
#Razor
|
||
LWWW R4AH4C+FR3,54,31,0
|
||
LWWW R3TD3A+FR1,25,31,0
|
||
LWWW R3TD3A+FR2,36,8,0
|
||
LWWW R3TD3A+FR4,2,22,0
|
||
LWWW R3TD3A+FR5,2,36,0
|
||
LWWW R3TD3A+FR6,-6,47,0
|
||
LWWW R3TD3A+FR7,-32,41,0
|
||
LWWW R3GU2A+FR1,-160,-64,1
|
||
#Taker
|
||
LWWW U3AE4A+FR1,50,37,0
|
||
LWWW U4AM4C+FR4,23,35,0
|
||
LWWW U3FH3A+FR1,33,17,1
|
||
LWWW U3FH3A+FR2,5,35,1
|
||
LWWW U3FH3A+FR3,-5,43,1
|
||
LWWW U3FH3A+FR4,-22,54,1
|
||
LWWW U3FH3A+FR5,-46,55,1
|
||
LWWW U3CP3B+FR1,-163,-60,1
|
||
#Yokozuna
|
||
.ref Y4AE4A
|
||
LWWW Y4AE4A+FR1,64,25,0
|
||
LWWW Y3FL3W+FR1,34,32,0
|
||
LWWW Y3FL3W+FR2,28,16,0
|
||
LWWW Y3FL3W+FR3,-1,26,0
|
||
LWWW Y3FL3W+FR4,-10,39,0
|
||
LWWW Y3FL3W+FR5,-24,37,0
|
||
LWWW Y3FL3W+FR6,-38,36,0
|
||
LWWW Y3FD3A+FR7,-131,-42,0
|
||
.long 0
|
||
#Shawn
|
||
LWWW S3OS3X+FR2,39,23,1
|
||
LWWW S3OS3X+FR3,19,20,1
|
||
LWWW S3OS3X+FR4,3,11,1
|
||
LWWW S3OS3X+FR5,-21,20,1
|
||
LWWW S3OS3X+FR6,-24,51,1
|
||
LWWW S3OS3X+FR7,-22,47,1
|
||
LWWW S3OS3X+FR9,-50,41,1
|
||
LWWW S3OS3X+FR10,-137,-61,1
|
||
#BamBam
|
||
LWWW B4AH4A+FR1,44,26,0
|
||
LWWW B4TD3B+FR2,15,23,0
|
||
LWWW B4TD3B+FR3,13,10,0
|
||
LWWW B4TD3B+FR4,12,17,0
|
||
LWWW B4TD3B+FR5,-5,55,0
|
||
LWWW B4TD3B+FR6,-9,66,0
|
||
LWWW B4TD3B+FR7,-21,61,0
|
||
LWWW B4TD3B+FR9,-136,-47,0
|
||
#Doink
|
||
LWWW D3AE3B+FR8,47,26,0
|
||
LWWW D3PM4C+FR2,8,25,0
|
||
LWWW D3OS3A+FR1,25,10,0
|
||
LWWW D3OS3A+FR2,-10,17,0
|
||
LWWW D3OS3A+FR3,-23,22,0
|
||
LWWW D3OS3A+FR4,-21,29,0
|
||
LWWW D3OS3A+FR6,-26,34,0
|
||
LWWW D3FD3E+FR2,-83,-26,0
|
||
#Adam
|
||
.long 0
|
||
#Lex
|
||
LWWW L4AM4B+FR2,51,28,0
|
||
LWWW L3FH3A+FR1,24,18,0
|
||
LWWW L3FH3A+FR2,27,2,0
|
||
LWWW L3FH3A+FR3,10,28,0
|
||
LWWW L3FH3A+FR4,6,37,0
|
||
LWWW L3FH3A+FR5,-5,39,0
|
||
LWWW L3FH3A+FR6,-23,48,0
|
||
LWWW L3CP3B+FR1,-143,-59,1
|
||
*
|
||
********
|
||
|
||
#recover_tbl
|
||
.long hrt_hitonground_anim,rzr_hitonground_anim
|
||
.long und_hitonground_anim,yok_hitonground_xflip_anim
|
||
.long shn_hitonground_anim,bam_hitonground_xflip_anim
|
||
.long dnk_hitonground_xflip_anim,0,lex_hitonground_anim
|
||
|
||
#flyout_tbl
|
||
.long hrt_flyout_anim,rzr_flyout_anim,und_flyout_anim
|
||
.long yok_flyout_anim
|
||
.long shn_flyout_anim,bam_flyout_anim,dnk_flyout_anim
|
||
.long 0,lex_flyout_anim
|
||
|
||
#release_offsets
|
||
; X Y
|
||
.word 0,0 ;Bret
|
||
.word 0,0 ;Razor
|
||
.word 0,0 ;Taker
|
||
.word 0,0 ;Yokozuna
|
||
.word 0,0 ;Shawn
|
||
.word 20,0 ;BamBam
|
||
.word 30,0 ;Doink
|
||
.word 0,0 ;Adam
|
||
.word 0,0 ;Lex
|
||
|
||
#******************************************************************************
|
||
|
||
SUBR shn_2_hair_pickup_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
|
||
WL 2,S1TT5Z+FR2 ;2.5
|
||
WL 2,S1TT5Z+FR3 ;3.5
|
||
|
||
SUBR shn_4_hair_pickup_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
|
||
;Put cool cheers here
|
||
; .word ANI_RAWSOUND,2055 ;big cheer #1
|
||
; .word ANI_CHEER,3
|
||
|
||
WL 3,S4GH3A+FR1
|
||
|
||
LEAPATOPP 8,999,80,80,30000h,TGT_HEAD,46-10,6,-2
|
||
|
||
WL 4,S4GH3A+FR2
|
||
WL 4,S4GH3A+FR3
|
||
.word ANI_ZERO_XZVELS
|
||
|
||
.word ANI_ATTACK_ON, AMODE_PUPPET2,21,1,31,18 ;mode,x,y,w,h
|
||
WL 4,S4GH3A+FR4
|
||
.word ANI_ATTACK_OFF
|
||
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
|
||
;got him
|
||
.WORD ANI_ADD_MOVE,MOVE_C_5,2,2
|
||
.word ANI_CLR_BUTCOUNT
|
||
WL ANI_CODE,clear_opp_counts
|
||
|
||
WL ANI_CODE,CALL_SETUP
|
||
.word ANI_ATTACHZ,0,0,-4 ;x & y don't matter.
|
||
WL ANI_CODE,DO_NONO
|
||
.word ANI_SETOPPMODE,MODE_GHOST
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED
|
||
|
||
.word ANI_SOUND,98h ;neck break (5-7 ticks late)
|
||
|
||
WWLLW ANI_SUPERSLAVE2,3,S4GH3A+FR6,#puppet_tbl,0
|
||
WWLLW ANI_SUPERSLAVE2,3,S4GH3A+FR7,#puppet_tbl,1
|
||
WWLLW ANI_SUPERSLAVE2,3,S4GH3A+FR8,#puppet_tbl,2
|
||
WWLLW ANI_SUPERSLAVE2,3,S4GH3A+FR9,#puppet_tbl,3
|
||
WWLLW ANI_SUPERSLAVE2,3,S4GH3C+FR8,#puppet_tbl,4
|
||
WWLLW ANI_SUPERSLAVE2,3,S4GH3C+FR8,#puppet_tbl,5
|
||
|
||
.word ANI_SETPLYRMODE,MODE_HEADHOLD
|
||
WL ANI_SLAVEANIM,#headheld_tbl
|
||
|
||
WL 1,S4GH3C+FR8
|
||
.word ANI_CLROPPMODE,MODE_GHOST
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#missed
|
||
WL ANI_CODE,CALL_MISSES
|
||
WL 20,S4GH3A+FR4
|
||
WL 3,S4GH3A+FR3
|
||
WL 3,S4GH3A+FR2
|
||
WL 3,S4GH3A+FR1
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#headheld_tbl
|
||
.long hrt_3_head_held_anim
|
||
.long rzr_3_head_held_anim
|
||
.long und_3_head_held_anim
|
||
.long yok_3_head_held_anim
|
||
.long shn_3_head_held_anim
|
||
.long bam_3_head_held_anim
|
||
.long dnk_3_head_held_anim
|
||
.long 0
|
||
.long lex_3_head_held_anim
|
||
|
||
#puppet_tbl
|
||
.long #Bret
|
||
.long #Razor
|
||
.long #Taker
|
||
.long #Yokozuna
|
||
.long #Shawn
|
||
.long #BamBam
|
||
.long #Doink
|
||
.long #Adam
|
||
.long #Lex
|
||
|
||
#Bret
|
||
LWWW H3GU4A+FR1,33,-33,0
|
||
LWWW H3GU4A+FR3,40,-41,0
|
||
LWWW H3DU3A+FR3,38,-43,1
|
||
LWWW H3DU3A+FR4,48,-31,1
|
||
LWWW H3DU3A+FR5,49,-34,1
|
||
LWWW H3BF3A+FR1,55,-30,0
|
||
.long 0
|
||
#Razor
|
||
LWWW R3GU2A+FR3,35,-24,0
|
||
LWWW R3GU4A+FR4,30,-35,0
|
||
LWWW R3GU4A+FR6,38,-40,0
|
||
LWWW R3DU3B+FR2,40,-45,1
|
||
LWWW R3DU3B+FR4,52,-33,1
|
||
LWWW R3BF3A+FR1,56,-32,0
|
||
.long 0
|
||
#Taker
|
||
LWWW U3DU3B+FR2,38,-25,1
|
||
LWWW U3DU3B+FR5,40,-31,1
|
||
LWWW U3DU3B+FR6,45,-42,1
|
||
LWWW U3DU3B+FR8,47,-35,1
|
||
LWWW U3DU3B+FR10,50,-26,1
|
||
LWWW U4BF3Z+FR5,58,-11,0
|
||
.long 0
|
||
#Yokozuna
|
||
LWWW Y3GU2A+FR1,31,-19,0
|
||
LWWW Y3GU2A+FR3,43,-22,0
|
||
LWWW Y3GU2A+FR4,18,-38,0
|
||
LWWW Y3GU2A+FR7,25,-46,0
|
||
LWWW Y3GU2A+FR11,52,-37,0
|
||
LWWW Y3BF3A+FR1,53,-20,0
|
||
.long 0
|
||
#Shawn
|
||
LWWW S3GU2A+FR1,40,-27,0
|
||
LWWW S3GU4A+FR2,35,-33,0
|
||
LWWW S3GU4A+FR4,48,-49,0
|
||
LWWW S3GU4A+FR6,52,-33,0
|
||
LWWW S3GU4A+FR7,56,-40,0
|
||
LWWW S3BF3A+FR1,41,-31,0 ;Fixed!
|
||
.long 0
|
||
#BamBam
|
||
LWWW B3GU4A+FR3,33,-23,0
|
||
LWWW B3GU4A+FR5,35,-32,0
|
||
LWWW B3GU4A+FR7,40,-41,0
|
||
LWWW B3GU4A+FR8,42,-35,0
|
||
LWWW B3GU4A+FR10,51,-33,0
|
||
LWWW B3BF3C+FR5,56,-24,0
|
||
.long 0
|
||
#Doink
|
||
LWWW D3GU4A+FR2,36,-30,0
|
||
LWWW D3GU4A+FR3,32,-39,0
|
||
LWWW D3GU4A+FR4,36,-56,0
|
||
LWWW D3GU4A+FR5,34,-44,0
|
||
LWWW D3GU4A+FR7,57,-43,0
|
||
LWWW D3BF3A+FR2,50,-30,0
|
||
.long 0
|
||
#Adam
|
||
.long 0
|
||
#Lex
|
||
LWWW L3GU4A+FR1,38,-27,0
|
||
LWWW L3DU3A+FR4,18,-30,1
|
||
LWWW L3DU3A+FR6,25,-44,1
|
||
LWWW L3DU3A+FR7,34,-37,1
|
||
LWWW L3DU3A+FR9,51,-35,1
|
||
LWWW L3BF3B+FR5,49,-28,0
|
||
.long 0
|
||
|
||
|
||
#*****************************************************************************
|
||
|
||
SUBR shn_speed_spinkick_anim
|
||
;From head hold
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
.word ANI_SET_RPTCOUNT,4 ;2 times
|
||
.WORD ANI_ADD_MOVE,MOVE_C_5,2,2
|
||
#rpt_loop
|
||
.word ANI_CLR_BUTCOUNT
|
||
|
||
WL 2,S4KI3Q+FR1
|
||
WL 1,S4KI3Q+FR2
|
||
WL 2,S4KI3Q+FR3
|
||
WL 1,S4KI3Q+FR4
|
||
WL 2,S4KI3Q+FR5
|
||
.word ANI_ATTACK_ON,AMODE_HEADKNEES,50,56,49,50
|
||
WL 2,S4KI3Q+FR6
|
||
.word ANI_ATTACK_OFF
|
||
|
||
WWWL ANI_IF_BUTCOUNT_LT,KICKB_COUNT,1,#missed2
|
||
.word ANI_DEC_RPTCOUNT
|
||
WL ANI_IF_RPTCOUNT,#rpt_loop
|
||
|
||
;Completed multiple uppercuts, allow flings, etc.
|
||
.word ANI_SET_ATTACH
|
||
.word ANI_SETOPP_PLYRMODE,MODE_NORMAL
|
||
.word ANI_DETACH
|
||
|
||
WWWL ANI_IF_BUTCOUNT_LT,PUNCHB_COUNT,1,#missed2
|
||
|
||
;do a spin kick
|
||
.word ANI_DETACH
|
||
WL ANI_SET_YVEL,60000h
|
||
|
||
;jump
|
||
WL 2,S4SK3Y+FR3
|
||
WL 2,S4SK3Y+FR4
|
||
WL 2,S4SK3Y+FR5
|
||
WL 2,S4SK3Y+FR6
|
||
WL 2,S4SK3Y+FR7
|
||
|
||
.word ANI_ATTACK_ON,AMODE_SPINKICK,22,91-24-20,47,19+20
|
||
WL 6,S4SK3Y+FR8
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
WL ANI_IFBLOCKED,#missed
|
||
WL ANI_CODE,CALL_ANI_AVERAGE_MOVE
|
||
.word ANI_ZERO_XZVELS
|
||
WLW ANI_SET_ZVEL,20000h,AM_ABS
|
||
#missed
|
||
WL 4,S4SK3Y+FR9
|
||
WL 4,S4SK3Y+FR10
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL 4,S4SK3Y+FR11
|
||
WL 4,S3GU2A+FR9
|
||
|
||
.word ANI_FACEUP
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#missed2
|
||
WWWL ANI_IF_BUTCOUNT_LT,SKICKB_COUNT,1,#missed3
|
||
.ref shn_flying_kick_anim
|
||
WL ANI_CHANGEANIM,shn_flying_kick_anim
|
||
; .word ANI_END
|
||
|
||
#missed3
|
||
WL 3,S4KI3Q+FR8
|
||
WL 3,S4KI3Q+FR9
|
||
WL 3,S4KI3Q+FR4
|
||
WL 3,S4KI3Q+FR3
|
||
WL 3,S4KI3Q+FR2
|
||
WL 3,S4KI3Q+FR1
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#exit
|
||
.word ANI_DETACH
|
||
WL 4,S4KI3Q+FR7
|
||
WL 4,S4KI3Q+FR8
|
||
WL 4,S4KI3Q+FR9
|
||
WL 4,S4KI3Q+FR4
|
||
|
||
.word ANI_FACEDOWN
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
|
||
SUBR shn_knee_fstein_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_SET_RPTCOUNT,4 ;3 times
|
||
.WORD ANI_ADD_MOVE,MOVE_C_5,2,2
|
||
#rpt_loop
|
||
.word ANI_CLR_BUTCOUNT
|
||
|
||
;kick
|
||
WL 2,S4KM3C+FR2
|
||
WL 2,S4KM3C+FR3
|
||
WL 2,S4KM3C+FR4
|
||
WL ANI_SET_YVEL,20000h
|
||
.word ANI_ATTACK_ON, AMODE_HEADKNEES,27,59,68,20 ;mode,x,y,w,h
|
||
WL 2,S4KM3C+FR5
|
||
.word ANI_ATTACK_OFF
|
||
WL 2,S4KM3C+FR6
|
||
WL 2,S4KM3C+FR7
|
||
WL 2,S4KM3C+FR8
|
||
|
||
WWWL ANI_IF_BUTCOUNT_LT,SKICKB_COUNT,1,#exit
|
||
.word ANI_DEC_RPTCOUNT
|
||
WL ANI_IF_RPTCOUNT,#rpt_loop
|
||
|
||
;Completed multiple uppercuts, allow flings, etc.
|
||
.word ANI_SET_ATTACH
|
||
.word ANI_SETOPP_PLYRMODE,MODE_NORMAL
|
||
.word ANI_DETACH
|
||
|
||
WWWL ANI_IF_BUTCOUNT_LT,KICKB_COUNT,1,#exit
|
||
|
||
;fstein
|
||
WLW ANI_SET_XVEL,68000h,AM_FACE_REL
|
||
WL ANI_SET_YVEL,50000h
|
||
WL ANI_CHANGEANIM,shn_fstein2_anim
|
||
|
||
#exit
|
||
WWWL ANI_IF_BUTCOUNT_LT,SPUNCHB_COUNT,1,#exit2
|
||
.word ANI_DETACH
|
||
WL ANI_CHANGEANIM,shn_4combo_bslam_anim
|
||
; .word ANI_END
|
||
#exit2
|
||
.word ANI_DETACH
|
||
WL 3,S4NM3A+FR5
|
||
WL 3,S4NM3A+FR6
|
||
WL 3,S4NM3A+FR7
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#******************************************************************************
|
||
|
||
SUBR shn_4_taunt_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WL 4,S4CO4A+FR1
|
||
WL 4,S4CO4A+FR2
|
||
WL 4,S4CO4A+FR3
|
||
WL 4,S4CO4A+FR4
|
||
WL 4,S4CO4A+FR5
|
||
WL 4,S4CO4A+FR6
|
||
|
||
WL 4,S4CO4A+FR7
|
||
WL 4,S4CO4A+FR8
|
||
WL 4,S4CO4A+FR7
|
||
WL 4,S4CO4A+FR6
|
||
WL 3,S4CO4A+FR5
|
||
WL 3,S4CO4A+FR4
|
||
|
||
WL 3,S4CO4A+FR3
|
||
WL 3,S4CO4A+FR2
|
||
WL 3,S4CO4A+FR3
|
||
WL 3,S4CO4A+FR4
|
||
|
||
; WL 4,S4CO4A+FR5
|
||
; WL 4,S4CO4A+FR6
|
||
; WL 4,S4CO4A+FR7
|
||
; WL 4,S4CO4A+FR8
|
||
; WL 4,S4CO4A+FR7
|
||
; WL 4,S4CO4A+FR6
|
||
; WL 4,S4CO4A+FR5
|
||
; WL 4,S4CO4A+FR4
|
||
|
||
WL 2,S4CO4A+FR3
|
||
WL 2,S4CO4A+FR2
|
||
WL 2,S4CO4A+FR1
|
||
|
||
; .ref set_taunt_bit
|
||
; WL ANI_CODE,set_taunt_bit
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
WL ANI_CHANGEANIM,shn_stand4_anim
|
||
; .word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* REALLY BITCHIN' #3 TWO-FOOTED RUNNING STOMP
|
||
*
|
||
|
||
#yoff equ 15
|
||
|
||
SUBR shn_combo_run_stomp_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_CLR_BUTCOUNT
|
||
.word ANI_SET_RPTCOUNT,4
|
||
|
||
WL 4,S4MP4D+FR1
|
||
.word ANI_OFFSET,0,#yoff,0
|
||
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 14,999,100,60,90000h,TGT_GROIN,19,9,0
|
||
|
||
WL 4,S4MP4D+FR2
|
||
WL 4,S4MP4D+FR3
|
||
WL 4,S4MP4D+FR4
|
||
WL ANI_SET_YVEL,-20000h
|
||
WL ANI_GOTO,#attack_c
|
||
|
||
#attack_loop_c
|
||
.word ANI_CLR_BUTCOUNT
|
||
WWL ANI_SETLONG,OBJ_GRAVITY,0a000h
|
||
WL ANI_SET_YVEL,60000h
|
||
|
||
WL 2,S4MP4D+FR6
|
||
WL 1,S4MP4D+FR7
|
||
WL 2,S4MP4D+FR8
|
||
WL 1,S4MP4D+FR1
|
||
.word ANI_OFFSET,0,#yoff,0
|
||
WL 2,S4MP4D+FR2
|
||
WL 1,S4MP4D+FR2
|
||
WL 3,S4MP4D+FR3
|
||
WL 2,S4MP4D+FR4
|
||
|
||
#attack_c
|
||
.word ANI_ATTACK_ON,AMODE_STOMP,-18,3-12,56,43+12
|
||
WWL ANI_WAITHITOPP,12,S4MP4D+FR5
|
||
.word ANI_ZEROVELS
|
||
WWL ANI_SETLONG,OBJ_GRAVITY,GRAVITY
|
||
#atk_on_c
|
||
.word ANI_ATTACK_OFF
|
||
|
||
;check for a good hit
|
||
WL ANI_IFNOTSTATUS,#missed_c
|
||
WWL ANI_IFOPPMODE,MODE_DEAD,#gothim
|
||
WWL ANI_IFOPPMODE,~MODE_ONGROUND,#missed_c
|
||
#gothim .word ANI_INC_COMBO
|
||
|
||
WL ANI_CODE,MAKE_HIM_SCREAM
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
;hit. shake ring & ropes
|
||
.word ANI_SHAKEALL,2
|
||
.word ANI_SHAKER,30
|
||
|
||
.word ANI_DEC_RPTCOUNT
|
||
WL ANI_IFNOT_RPTCOUNT,#done_c
|
||
|
||
;any button will do
|
||
WWWL ANI_IF_BUTCOUNT_GE,BLOCKB_COUNT,1,#attack_loop_c
|
||
#done_c
|
||
WL ANI_CODE,DO_COMBO_MESS
|
||
.WORD ANI_CLEAR_COMBO
|
||
WL ANI_GOTO,#done
|
||
|
||
#missed_c
|
||
WL ANI_CODE,DO_COMBO_MESS
|
||
.WORD ANI_CLEAR_COMBO
|
||
WL ANI_GOTO,#missed
|
||
|
||
SUBR shn_run_stomp_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_CLR_BUTCOUNT
|
||
.word ANI_SET_RPTCOUNT,4
|
||
|
||
WL 3,S4MP4D+FR1
|
||
.word ANI_OFFSET,0,#yoff,0
|
||
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
; LEAPATOPP 20,999,100,60,90000h,TGT_GROIN,19,9,0
|
||
LEAPATOPP 20,999,160,140,90000h,TGT_GROIN,19,9,0
|
||
WL ANI_CODE,no_bk_xvel
|
||
|
||
WL 4,S4MP4D+FR2
|
||
WL 4,S4MP4D+FR3
|
||
WL 4,S4MP4D+FR4
|
||
WL ANI_SET_YVEL,-20000h
|
||
WL ANI_GOTO,#attack
|
||
|
||
#attack_loop
|
||
.word ANI_CLR_BUTCOUNT
|
||
WWL ANI_SETLONG,OBJ_GRAVITY,0a000h
|
||
WL ANI_SET_YVEL,60000h
|
||
|
||
WL 2,S4MP4D+FR6
|
||
WL 2,S4MP4D+FR7
|
||
WL 2,S4MP4D+FR8
|
||
WL 2,S4MP4D+FR1
|
||
.word ANI_OFFSET,0,#yoff,0
|
||
WL 2,S4MP4D+FR2
|
||
WL 2,S4MP4D+FR2
|
||
WL 4,S4MP4D+FR3
|
||
WL 4,S4MP4D+FR4
|
||
|
||
#attack
|
||
WL ANI_CODE,#reduce_dmg
|
||
.word ANI_ATTACK_ON,AMODE_STOMP,-18,3-12,56,43+12
|
||
WWL ANI_WAITHITOPP,12,S4MP4D+FR5
|
||
.word ANI_ZEROVELS
|
||
WWL ANI_SETLONG,OBJ_GRAVITY,GRAVITY
|
||
#atk_on
|
||
.word ANI_ATTACK_OFF
|
||
|
||
;check for a good hit
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
WWL ANI_IFOPPMODE,MODE_ONGROUND,#hit
|
||
WWL ANI_IFOPPMODE,MODE_DEAD,#hit
|
||
#hit
|
||
.WORD ANI_ADD_MOVE,MOVE_C_5,2,2
|
||
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
WL ANI_CODE,MAKE_HIM_SCREAM
|
||
;hit. shake ring & ropes
|
||
.word ANI_SHAKEALL,2
|
||
.word ANI_SHAKER,30
|
||
|
||
.word ANI_DEC_RPTCOUNT
|
||
WL ANI_IFNOT_RPTCOUNT,#done
|
||
|
||
;any button will do
|
||
WWWL ANI_IF_BUTCOUNT_GE,KICKB_COUNT,2,#attack_loop
|
||
WWWL ANI_IF_BUTCOUNT_GE,SKICKB_COUNT,2,#attack_loop
|
||
; WWWL ANI_IF_BUTCOUNT_GE,PUNCHB_COUNT,2,#attack_loop
|
||
; WWWL ANI_IF_BUTCOUNT_GE,SPUNCHB_COUNT,2,#attack_loop
|
||
|
||
;no presses. bounce off.
|
||
|
||
#done
|
||
WL ANI_SET_YVEL,48000h
|
||
WLW ANI_SET_XVEL,28000h,AM_FACE_REL
|
||
WLW ANI_SET_ZVEL,18000h,AM_ABS
|
||
WL 4,S4MP4D+FR2
|
||
WL 1,S4MP4D+FR3
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#reduce_dmg
|
||
;Neck breaker may take awhile
|
||
.ref PCNT
|
||
SPCDMG D_STOMP2,40
|
||
rets
|
||
|
||
#missed
|
||
WL 2,S4MP4D+FR6
|
||
WL 2,S4MP4D+FR7
|
||
WL 2,S4MP4D+FR8
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* Head slams into mat
|
||
;From head slam - repeated head slam
|
||
|
||
SUBR shn_break_face2_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
|
||
.word ANI_ZEROVELS
|
||
|
||
WL 1,S3CF3Z+FR1
|
||
.word ANI_DEBRIS,100,1,-8,12,0 ;%chance, tbl index, x,y,z off
|
||
WL ANI_SET_YVEL,80000h
|
||
WL 1,S3CF3Z+FR1
|
||
WL 3,S3CF3Z+FR2
|
||
WL 3,S3CF3Z+FR3
|
||
WL 3,S3CF3Z+FR4
|
||
WL 3,S3CF3Z+FR5
|
||
WL 3,S3CF3Z+FR6
|
||
.word ANI_WAITHITGND
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND ;So we can stomp him!
|
||
.word ANI_WAITROLL
|
||
WL 3,S3CF3Z+FR1
|
||
WL ANI_CHANGEANIM,shn_faceup_getup_anim
|
||
|
||
SUBR shn_break_face3_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
.word ANI_ZEROVELS
|
||
|
||
.word ANI_DEBRIS,100,1,-8,12,0 ;%chance, tbl index, x,y,z off
|
||
WL 3,S3MS3Z+FR3
|
||
WL ANI_SET_YVEL,078000h
|
||
WL 100,S3MS3Z+FR3
|
||
.word ANI_WAITHITGND
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND ;So we can stomp him!
|
||
.word ANI_WAITROLL
|
||
WL ANI_CHANGEANIM,shn_faceup_getup_anim
|
||
|
||
|
||
* Head slams into mat
|
||
;From head slam
|
||
|
||
SUBR shn_break_face_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
|
||
.word ANI_ZEROVELS
|
||
|
||
WL 1,S3CF3Z+FR1
|
||
.word ANI_DEBRIS,100,1,-8,12,0 ;%chance, tbl index, x,y,z off
|
||
WL ANI_SET_YVEL,40000h
|
||
WL 3,S3CF3Z+FR1
|
||
WL 3,S3CF3Z+FR2
|
||
WL 3,S3CF3Z+FR3
|
||
WL 3,S3CF3Z+FR4
|
||
WL 3,S3CF3Z+FR5
|
||
WL 3,S3CF3Z+FR6
|
||
.word ANI_WAITHITGND
|
||
WL ANI_CODE,SMALL_BOUNCE
|
||
.word ANI_ZEROVELS
|
||
WL 3,S3CF3Z+FR1
|
||
WL 3,S3CF3Z+FR2
|
||
WL 3,S3CF3Z+FR3
|
||
WL 3,S3CF3Z+FR4
|
||
WL 3,S3CF3Z+FR5
|
||
WL 3,S3CF3Z+FR6
|
||
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND ;So we can stomp him!
|
||
WL 3,S3CF3Z+FR1
|
||
.word ANI_WAITROLL
|
||
|
||
WL ANI_CHANGEANIM,shn_faceup_getup_anim
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* SLIDING KICKTOSS
|
||
*
|
||
|
||
SUBR shn_combo_sliding_kicktoss_anim
|
||
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
|
||
WL 3,S3SK3A+FR1
|
||
WL 3,S3SK3A+FR2
|
||
|
||
.word ANI_CLR_BUTCOUNT
|
||
LEAPATOPP 10,999,180,100,90000h,TGT_FEET,0,0,0
|
||
WL ANI_SET_YVEL,0
|
||
|
||
.word ANI_FRICTION,4000h
|
||
|
||
WL 3,S3SK3A+FR3
|
||
WL 3,S3SK3A+FR4
|
||
WL 3,S3SK3A+FR5
|
||
|
||
.word ANI_ATTACK_ON,AMODE_PUPPET,-72,0,72,15
|
||
.word ANI_XFLIP
|
||
WWL ANI_WAITHITOPP,10,S3SK3A+FR6
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFNOTSTATUS,#missed_c
|
||
WL ANI_IFBLOCKED,#blocked_c
|
||
|
||
;hit. toss him over.
|
||
|
||
.word ANI_SETOPPMODE,MODE_GHOST
|
||
.word ANI_ATTACHZ,0,0,-4
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED
|
||
.word ANI_FRICTION,05000h
|
||
WWLLW ANI_SUPERSLAVE2,10,S3SK3A+FR6,#puppet_tbl,0
|
||
WL ANI_CODE,#grunt
|
||
.word ANI_XFLIP
|
||
WWLLW ANI_SUPERSLAVE2,4,S3KT3A+FR2,#puppet_tbl,1
|
||
.word ANI_ZEROVELS
|
||
WWLLW ANI_SUPERSLAVE2,4,S3KT3A+FR3,#puppet_tbl,2
|
||
|
||
.WORD ANI_INC_COMBO
|
||
|
||
;let go
|
||
.word ANI_CLROPPMODE,MODE_GHOST
|
||
.word ANI_XFLIP_OPP ;106
|
||
WL ANI_SLAVEANIM,#SPECIAL_RELEASE_TBL
|
||
|
||
.word ANI_SHAKEALL,2
|
||
.word ANI_SHAKER,35
|
||
.word ANI_DAMAGEOPP,D_KICKTOSS,RD_KICKTOSS
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
|
||
WL 4,S3KT3A+FR4
|
||
WLLL ANI_SETOPPVELS,0,0a0000h,0h ;x,y,z vels
|
||
.word ANI_DETACH
|
||
WL 2,S3KT3A+FR5
|
||
WL 2,S3KT3A+FR6
|
||
WL 2,S3KT3A+FR7
|
||
|
||
;and immediately get up
|
||
WL 2,S3KT3A+FR8
|
||
.word ANI_OFFSET,-9,2,0
|
||
WL 1,S3FD3X+FR1
|
||
WL 2,S3UC3X+FR6
|
||
WL 1,S3KF3C+FR1
|
||
WL 2,S3KF3C+FR2
|
||
WL 1,S3KF3C+FR3
|
||
.word ANI_WAITHITGND
|
||
WL 2,S3KF3C+FR4
|
||
WL 1,S3KF3C+FR5
|
||
|
||
WWWL ANI_IF_BUTCOUNT_LT,PUNCHB_COUNT,1,#NO_FLIPING
|
||
WL ANI_CHANGEANIM,shn_combo_flipslam_anim
|
||
|
||
#NO_FLIPING
|
||
WWWL ANI_IF_BUTCOUNT_LT,KICKB_COUNT,1,#NO_FRANK
|
||
WL ANI_CHANGEANIM,shn_combo_fstein_anim
|
||
|
||
#NO_FRANK
|
||
WL ANI_CODE,DO_COMBO_MESS
|
||
.WORD ANI_CLEAR_COMBO
|
||
.word ANI_DETACH
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#blocked_c
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND ;So we can stomp him!
|
||
WL 10,S3SK3A+FR6
|
||
.word ANI_ZEROVELS
|
||
WL 5,S3SK3A+FR6
|
||
#missed_c
|
||
|
||
WL ANI_CODE,DO_COMBO_MESS
|
||
.WORD ANI_CLEAR_COMBO
|
||
.word ANI_DETACH
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND ;So we can stomp him!
|
||
WL 10,S3SK3A+FR6
|
||
.word ANI_ZEROVELS
|
||
WL 3,S3SK3A+FR6 ;30
|
||
.word ANI_WAITROLL
|
||
|
||
WL ANI_CHANGEANIM,shn_faceup_getup_anim
|
||
; .word ANI_END
|
||
|
||
#release_offsets2
|
||
; X Y
|
||
.word 40,30 ;Bret
|
||
.word 10,30 ;Razor
|
||
.word 40,30 ;Taker
|
||
.word 20,30 ;Yokozuna
|
||
.word 40,30 ;Shawn
|
||
.word 40,30 ;BamBam
|
||
.word 40,30 ;Doink
|
||
.word 40,30 ;Adam
|
||
.word 20,30 ;Lex
|
||
|
||
|
||
#SPECIAL_RELEASE_TBL
|
||
.ref hrt_up_anim
|
||
.ref rzr_up_anim
|
||
.ref und_up_anim
|
||
.ref yok_up_anim
|
||
.ref shn_up_anim
|
||
.ref bam_up_anim
|
||
.ref dnk_up_anim
|
||
.ref lex_up_anim
|
||
|
||
.long hrt_up_anim
|
||
.long rzr_up_anim
|
||
.long und_up_anim
|
||
.long yok_up_anim
|
||
.long shn_up_anim
|
||
.long bam_up_anim
|
||
.long dnk_up_anim
|
||
.long 0
|
||
.long lex_up_anim
|
||
|
||
|
||
SUBR shn_sliding_kicktoss_anim
|
||
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
|
||
; .word ANI_IFOPP,W_SHAWN,-1
|
||
; WL ANI_IFNOTSTATUS,#missed
|
||
|
||
.word ANI_STARTATTACK,AT_PUPPET,15
|
||
|
||
WL 3,S3SK3A+FR1
|
||
WL 3,S3SK3A+FR2
|
||
|
||
LEAPATOPP 16,999,180,100,90000h,TGT_FEET,0,0,0
|
||
WL ANI_SET_YVEL,0
|
||
WL ANI_CODE,no_bk_xvel
|
||
|
||
.word ANI_FRICTION,4000h
|
||
|
||
WL 3,S3SK3A+FR3
|
||
WL 3,S3SK3A+FR4
|
||
WL 3,S3SK3A+FR5
|
||
|
||
.word ANI_ATTACK_ON,AMODE_PUPPET,-72,0,72,15
|
||
.word ANI_XFLIP
|
||
WWL ANI_WAITHITOPP,10,S3SK3A+FR6
|
||
.word ANI_ATTACK_OFF
|
||
.WORD ANI_ADD_MOVE,MOVE_C_8,2,2
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
WL ANI_IFBLOCKED,#blocked
|
||
|
||
;hit. toss him over.
|
||
WL ANI_CODE,CALL_ANI_AVERAGE_MOVE
|
||
|
||
.word ANI_SETOPPMODE,MODE_GHOST
|
||
.word ANI_ATTACHZ,0,0,-4
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED
|
||
.word ANI_FRICTION,05000h
|
||
WWLLW ANI_SUPERSLAVE2,10,S3SK3A+FR6,#puppet_tbl,0
|
||
WL ANI_CODE,#grunt
|
||
.word ANI_XFLIP
|
||
WWLLW ANI_SUPERSLAVE2,4,S3KT3A+FR2,#puppet_tbl,1
|
||
.word ANI_ZEROVELS
|
||
WWLLW ANI_SUPERSLAVE2,4,S3KT3A+FR3,#puppet_tbl,2
|
||
WWLLW ANI_SUPERSLAVE2,3,S3KT3A+FR4,#puppet_tbl,3
|
||
WWLLW ANI_SUPERSLAVE2,3,S3KT3A+FR5,#puppet_tbl,4
|
||
WWLLW ANI_SUPERSLAVE2,2,S3KT3A+FR6,#puppet_tbl,5
|
||
WWLLW ANI_SUPERSLAVE2,2,S3KT3A+FR7,#puppet_tbl,6
|
||
|
||
.word ANI_DRAW_NAME,36
|
||
|
||
;let go
|
||
.word ANI_CLROPPMODE,MODE_GHOST
|
||
.word ANI_XFLIP_OPP ;106
|
||
WL ANI_SLAVEANIM,#release_tbl
|
||
WL ANI_OPPOFFSET,#release_offsets
|
||
WLW ANI_SET_OPP_XVEL,-20000h,AM_FACE_REL
|
||
.word ANI_SHAKEALL,2
|
||
.word ANI_SHAKER,35
|
||
.word ANI_DAMAGEOPP,D_KICKTOSS,RD_KICKTOSS
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_DETACH
|
||
|
||
;and immediately get up
|
||
WL 3,S3KT3A+FR8
|
||
.word ANI_OFFSET,-9,2,0
|
||
WL 3,S3FD3X+FR1
|
||
WL 3,S3UC3X+FR6
|
||
WL 3,S3KF3C+FR1
|
||
WL 3,S3KF3C+FR2
|
||
WL 3,S3KF3C+FR3
|
||
.word ANI_WAITHITGND
|
||
WL 3,S3KF3C+FR4
|
||
WL 3,S3KF3C+FR5
|
||
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#blocked
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND ;So we can stomp him!
|
||
WL 10,S3SK3A+FR6
|
||
.word ANI_ZEROVELS
|
||
WL 25,S3SK3A+FR6
|
||
#missed
|
||
WL ANI_CODE,CALL_MISSES
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND ;So we can stomp him!
|
||
WL 10,S3SK3A+FR6
|
||
.word ANI_ZEROVELS
|
||
WL 3,S3SK3A+FR6
|
||
.word ANI_WAITROLL
|
||
|
||
WL ANI_CHANGEANIM,shn_faceup_getup_anim
|
||
; .word ANI_END
|
||
|
||
#grunt WRSND W_SHAWN,GRABFLING_T1,GRABFLING_T2
|
||
rets
|
||
|
||
#puppet_tbl
|
||
.long #Bret
|
||
.long #Razor
|
||
.long #Taker
|
||
.long #Yokozuna
|
||
.long #Shawn
|
||
.long #BamBam
|
||
.long #Doink
|
||
.long #Adam
|
||
.long #Lex
|
||
#Bret
|
||
.ref H2AM3A,H3FR3A
|
||
LWWW H2AM3A+FR1,-20,58,0
|
||
LWWW H2AM3A+FR7,58,40,0
|
||
LWWW H3FR3A+FR2,40,38,0
|
||
LWWW H3FR3A+FR3,26,45,0
|
||
LWWW H3FR3A+FR4,14,59,0
|
||
LWWW H3FR3A+FR4,-30,55,0
|
||
LWWW H3FR3A+FR6,-70,7,0
|
||
.long 0
|
||
#Razor
|
||
.ref R3TD3A
|
||
LWWW R3TD3A+FR1,-20,65,0
|
||
LWWW R3TD3A+FR2,51,35,0
|
||
LWWW R3TD3A+FR4,28,32,0
|
||
LWWW R3TD3A+FR5,25,31,0
|
||
LWWW R3TD3A+FR6,9,43,0
|
||
LWWW R3TD3A+FR7,-25,59,0
|
||
LWWW R3TD3A+FR8,-63,29,0
|
||
.long 0
|
||
#Taker
|
||
.ref U4AM4C,U3FH3A
|
||
LWWW U4AM4C+FR4,-30,61,0
|
||
LWWW U3FH3A+FR1,51,37,1
|
||
LWWW U3FH3A+FR2,39,42,1
|
||
LWWW U3FH3A+FR3,29,37,1
|
||
LWWW U3FH3A+FR4,3,55,1
|
||
LWWW U3FH3A+FR5,-32,72,1
|
||
LWWW U3FH3A+FR5,-69,36,1
|
||
.long 0
|
||
#Yokozuna
|
||
.ref Y3FL3W
|
||
LWWW Y3FL3W+FR1,-20,64,0
|
||
LWWW Y3FL3W+FR2,29,60,0
|
||
LWWW Y3FL3W+FR3,17,41,0
|
||
LWWW Y3FL3W+FR4,17,32,0
|
||
LWWW Y3FL3W+FR5,13,38,0
|
||
LWWW Y3FL3W+FR6,-23,57,0
|
||
LWWW Y3FL3W+FR7,-62,26,0
|
||
.long 0
|
||
#Shawn
|
||
LWWW S3OS3X+FR3,-52,68,1
|
||
LWWW S3OS3X+FR4,8,63,1
|
||
LWWW S3OS3X+FR5,-8,42,1
|
||
LWWW S3OS3X+FR6,1,48,1
|
||
LWWW S3OS3X+FR7,2,60,1
|
||
LWWW S3OS3X+FR8,-16,66,1
|
||
LWWW S3OS3X+FR9,-68,41,1
|
||
.long 0
|
||
#BamBam
|
||
.ref B4TD3B
|
||
LWWW B4TD3B+FR2,-23,52,0
|
||
LWWW B4TD3B+FR3,28,52,0
|
||
LWWW B4TD3B+FR4,34,43,0
|
||
LWWW B4TD3B+FR5,24,51,0
|
||
LWWW B4TD3B+FR6,15,64,0
|
||
LWWW B4TD3B+FR7,-21,65,0
|
||
LWWW B4TD3B+FR8,-53,36,0
|
||
.long 0
|
||
#Doink
|
||
.ref D3OS3A,D3FD3E
|
||
LWWW D3OS3A+FR1,-13,41,0
|
||
LWWW D3OS3A+FR2,14,41,0
|
||
LWWW D3OS3A+FR3,7,38,0
|
||
LWWW D3OS3A+FR4,3,31,0
|
||
LWWW D3OS3A+FR5,4,37,0
|
||
LWWW D3OS3A+FR6,-26,44,0
|
||
LWWW D3FD3E+FR2,-64,5,0
|
||
.long 0
|
||
#Adam
|
||
.long 0
|
||
#Lex
|
||
.ref L4AM4B,L3FH3A
|
||
; LWWW L4AM4B+FR3,-34,66,0
|
||
LWWW L3FH3A+FR1,-10,49,0
|
||
LWWW L3FH3A+FR1,36,49,0
|
||
LWWW L3FH3A+FR2,45,25,0
|
||
LWWW L3FH3A+FR3,28,32,0
|
||
LWWW L3FH3A+FR4,17,39,0
|
||
LWWW L3FH3A+FR5,-17,39,0
|
||
LWWW L3FH3A+FR6,-56,22,0
|
||
.long 0
|
||
|
||
#release_tbl
|
||
.ref hrt_hitonground_anim,rzr_hitonground_anim
|
||
.ref und_hitonground_xflip_anim
|
||
.ref shn_hitonground_xflip_anim
|
||
.ref bam_hitonground_anim,dnk_hitonground_anim
|
||
.ref lex_hitonground_anim
|
||
|
||
.long hrt_hitonground_anim,rzr_hitonground_anim
|
||
.long und_hitonground_xflip_anim
|
||
.long yok_hitonground_anim
|
||
.long shn_hitonground_xflip_anim
|
||
.long bam_hitonground_anim,dnk_hitonground_anim
|
||
.long 0,lex_hitonground_anim
|
||
|
||
#release_offsets
|
||
; X Y
|
||
.word 40,0 ;Bret
|
||
.word 10,0 ;Razor
|
||
.word 40,0 ;Taker
|
||
.word 20,0 ;Yokozuna
|
||
.word 40,0 ;Shawn
|
||
.word 40,0 ;BamBam
|
||
.word 40,0 ;Doink
|
||
.word 40,0 ;Adam
|
||
.word 20,0 ;Lex
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* GRAB OPPONENT'S ARM AND BREAK IT (ouch)
|
||
*
|
||
|
||
SUBR shn_break_arm_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
.word ANI_ZEROVELS
|
||
|
||
;First, if we're holding his head, let him go.
|
||
; WWL ANI_IFOPPMODE,~MODE_HEADHELD,#no_hdrel2
|
||
; .word ANI_DETACH
|
||
;#no_hdrel2
|
||
; WL 4,S4FG3A+FR1
|
||
; WL 4,S4FG3A+FR2
|
||
; ;temp! Don't throw the attack if we don't know the guy.
|
||
; .word ANI_IFOPP,W_SHAWN,-1
|
||
; WL ANI_IFNOTSTATUS,#missed
|
||
|
||
.word ANI_ATTACK_ON,AMODE_PUPPET,31,59,42,32
|
||
WWL ANI_WAITHITOPP,4,S4FG3A+FR1
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
; WWL ANI_IFOPPMODE,~MODE_PUPPET,#missed
|
||
|
||
;got him
|
||
.WORD ANI_ADD_MOVE,MOVE_C_5,2,2
|
||
.word ANI_ATTACHZ,0,0,-4
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED
|
||
WWLLW ANI_SUPERSLAVE2,3,S3GA3A+FR1,#puppet_tbl,0
|
||
WWLLW ANI_SUPERSLAVE2,3,S3GA3A+FR2,#puppet_tbl,1
|
||
|
||
;This frame may come out
|
||
WWLLW ANI_SUPERSLAVE2,3,S3GA3A+FR3,#puppet_tbl,2
|
||
|
||
WWLLW ANI_SUPERSLAVE2,3,S3GA3A+FR4,#puppet_tbl,3
|
||
WWLLW ANI_SUPERSLAVE2,20,S3GA3A+FR5,#puppet_tbl,4
|
||
.word ANI_DRAW_NAME,9
|
||
WWLLW ANI_SUPERSLAVE2,2,S3GA3A+FR6,#puppet_tbl,5
|
||
WWLLW ANI_SUPERSLAVE2,2,S3GA3A+FR7,#puppet_tbl,6
|
||
WWLLW ANI_SUPERSLAVE2,2,S3GA3A+FR8,#puppet_tbl,7
|
||
|
||
WL ANI_CODE,BROKEN_ARM_BLOOD
|
||
;snap!
|
||
.word ANI_SOUND,9Bh ;neck break (5-7 ticks late)
|
||
WL ANI_CODE,CALL_NASTY_MOVE
|
||
.word ANI_DAMAGEOPP,D_ARMBRK,RD_ARMBRK
|
||
WWLLW ANI_SUPERSLAVE2,1,S3GA3A+FR9,#puppet_tbl,8
|
||
WL ANI_SLAVEANIM,#react_tbl
|
||
.word ANI_DETACH
|
||
|
||
WL 15,S3GA3A+FR9
|
||
.word ANI_FACEUP
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#missed
|
||
WL 4,S4FG3A+FR2
|
||
WL 4,S4FG3A+FR1
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#puppet_tbl
|
||
.long #Bret
|
||
.long #Razor
|
||
.long #Taker
|
||
.long #Yokozuna
|
||
.long #Shawn
|
||
.long #BamBam
|
||
.long #Doink
|
||
.long #Adam
|
||
.long #Lex
|
||
#Bret
|
||
LWWW H4AM3A+FR6,42,-30,0
|
||
LWWW H4AM3A+FR8,47,-7,0
|
||
LWWW H3AB3A+FR1,41,-12,0
|
||
LWWW H3AB3A+FR3,50,10,0
|
||
LWWW H3AB3A+FR3,53,11,0
|
||
LWWW H3AB3A+FR3,53,12,0
|
||
LWWW H3AB3A+FR3,47,8,0
|
||
LWWW H3AB3A+FR3,47,9,0
|
||
LWWW H3AB3A+FR4,29,7,0
|
||
.long 0
|
||
#Razor
|
||
LWWW R3HB3A+FR2,50,-20,0
|
||
LWWW R3HB3A+FR3,53,-6,0
|
||
LWWW R3AB3A+FR1,49,-4,0
|
||
LWWW R3AB3A+FR3,33,-2,0
|
||
LWWW R3AB3A+FR3,36,-1,0
|
||
LWWW R3AB3A+FR3,36,0,0
|
||
LWWW R3AB3A+FR3,30,-4,0
|
||
LWWW R3AB3A+FR3,30,-3,0
|
||
LWWW R3AB3A+FR4,35,8,0
|
||
.long 0
|
||
#Taker
|
||
LWWW U4BF3A+FR3,20,-8,0
|
||
LWWW U4BF3A+FR2,48,5,0
|
||
LWWW U3AB3A+FR1,39,0,0
|
||
LWWW U3AB3A+FR3,34,-1,0
|
||
LWWW U3AB3A+FR3,37,0,0
|
||
LWWW U3AB3A+FR3,37,1,0
|
||
LWWW U3AB3A+FR3,31,-3,0
|
||
LWWW U3AB3A+FR3,31,-2,0
|
||
LWWW U3AB3A+FR4,28,7,0
|
||
.long 0
|
||
#Yokozuna
|
||
LWWW Y4AM4A+FR3,50,-21,0
|
||
LWWW Y4AM4A+FR8,59,-9,0
|
||
LWWW Y3AB3A+FR1,34,-8,0
|
||
LWWW Y3AB3A+FR3,49,2,0
|
||
LWWW Y3AB3A+FR3,52,3,0
|
||
LWWW Y3AB3A+FR3,52,4,0
|
||
LWWW Y3AB3A+FR3,46,0,0
|
||
LWWW Y3AB3A+FR3,46,1,0
|
||
LWWW Y3AB3A+FR4,30,0,0
|
||
.long 0
|
||
#Shawn
|
||
LWWW S4AM3A+FR7,40,-37,0
|
||
LWWW S4AM3A+FR2,52,-9,0
|
||
LWWW S3AB3A+FR1,43,-6,0
|
||
LWWW S3AB3A+FR3,41,-4,0
|
||
LWWW S3AB3A+FR3,44,-3,0
|
||
LWWW S3AB3A+FR3,44,-2,0
|
||
LWWW S3AB3A+FR3,38,-6,0
|
||
LWWW S3AB3A+FR3,38,-5,0
|
||
LWWW S3AB3A+FR4,30,1,0
|
||
.long 0
|
||
#BamBam
|
||
LWWW B4BF3A+FR3,36,-9,0
|
||
LWWW B4BF3A+FR1,51,5,0
|
||
LWWW B3AB3X+FR2,48,3,0
|
||
LWWW B3AB3X+FR3,45,4,0
|
||
LWWW B3AB3X+FR3,48,5,0
|
||
LWWW B3AB3X+FR3,48,6,0
|
||
LWWW B3AB3X+FR3,42,2,0
|
||
LWWW B3AB3X+FR3,42,3,0
|
||
LWWW B3AB3X+FR4,40,5,0
|
||
.long 0
|
||
#Doink
|
||
LWWW D3AM3A+FR6,43,-24,0
|
||
LWWW D3AM3A+FR8,55,-8,0
|
||
LWWW D3AB3A+FR1,50,-12,0
|
||
LWWW D3AB3A+FR3,50,-2,0
|
||
LWWW D3AB3A+FR3,53,-1,0
|
||
LWWW D3AB3A+FR3,53,0,0
|
||
LWWW D3AB3A+FR3,47,-4,0
|
||
LWWW D3AB3A+FR3,47,-3,0
|
||
LWWW D3AB3A+FR4,40,-1,0
|
||
.long 0
|
||
#Adam
|
||
.long 0
|
||
#Lex
|
||
LWWW L3BF3A+FR2,42,-13,1
|
||
LWWW L3BF3A+FR1,51,2,1
|
||
LWWW L3AB3A+FR2,25,-5,0
|
||
LWWW L3AB3A+FR3,43,2,0
|
||
LWWW L3AB3A+FR3,46,3,0
|
||
LWWW L3AB3A+FR3,46,4,0
|
||
LWWW L3AB3A+FR3,40,0,0
|
||
LWWW L3AB3A+FR3,40,1,0
|
||
LWWW L3AB3A+FR4,37,4,0
|
||
.long 0
|
||
|
||
.ref hrt_arm_broken_anim
|
||
.ref rzr_arm_broken_anim
|
||
.ref und_arm_broken_anim
|
||
.ref yok_arm_broken_anim
|
||
.ref shn_arm_broken_anim
|
||
.ref bam_arm_broken_anim
|
||
.ref dnk_arm_broken_anim
|
||
.ref lex_arm_broken_anim
|
||
|
||
#react_tbl
|
||
.long hrt_arm_broken_anim
|
||
.long rzr_arm_broken_anim
|
||
.long und_arm_broken_anim
|
||
.long yok_arm_broken_anim
|
||
.long shn_arm_broken_anim
|
||
.long bam_arm_broken_anim
|
||
.long dnk_arm_broken_anim
|
||
.long 0
|
||
.long lex_arm_broken_anim
|
||
|
||
#*********
|
||
;zeros the wrestler's x-velocity if he's flying backwards. Useful just
|
||
; after a LEAPAT.
|
||
|
||
SUBR no_bk_xvel
|
||
|
||
move *a13(OBJ_XVEL),a0,L
|
||
move *a13(FACING_DIR),a14
|
||
btst MOVE_RIGHT_BIT,a14
|
||
jrnz #abs
|
||
neg a0
|
||
#abs
|
||
move a0,a0
|
||
jrnn #ok
|
||
#clrvel
|
||
clr a14
|
||
move a14,*a13(OBJ_XVEL),L
|
||
#ok
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
|
||
.bss #opp_xvel,32
|
||
|
||
SUBR shn_3_fake_hold_anim
|
||
|
||
;Head hold when standing next to player
|
||
;No collisions possible
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
;#4 grab to head hold
|
||
|
||
.word ANI_STARTATTACK,AT_PUPPET,6
|
||
WL 2,S4GH3C+FR1
|
||
WL 2,S4GH3C+FR2
|
||
WL 2,S4GH3C+FR3
|
||
WL 7,S4GH3C+FR3
|
||
WL ANI_GOTO,#missed
|
||
|
||
SUBR shn_3_head_hold2_anim
|
||
|
||
;Head hold when standing next to player
|
||
;No collisions possible
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
;#4 grab to head hold
|
||
|
||
.word ANI_STARTATTACK,AT_PUPPET,6
|
||
WL 2,S4GH3C+FR1
|
||
WL 2,S4GH3C+FR2
|
||
WL 2,S4GH3C+FR3
|
||
.word ANI_ATTACK_ON, AMODE_PUPPET_HDGRAB,32,60,62,45 ;mode,x,y,w,h
|
||
WWL ANI_WAITHITOPP,7,S4GH3C+FR3
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
WL ANI_IFBLOCKED,#missedb
|
||
WL ANI_GOTO,#gothim
|
||
|
||
SUBR shn_3_head_hold_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
;#4 grab to head hold
|
||
.word ANI_STARTATTACK,AT_LEAPING,6
|
||
|
||
WL 3,S4GH3C+FR1
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
; LEAPATOPP 6,999,65,45,90000h,TGT_HEAD,56,100,0
|
||
LEAPATOPP 9,999,40,45,90000h,TGT_HEAD,56,100,0
|
||
WL 3,S4GH3C+FR2
|
||
|
||
.word ANI_ATTACK_ON, AMODE_PUPPET,26,80,49,23 ;mode,x,y,w,h
|
||
|
||
WWL ANI_WAITHITOPP,6,S4GH3C+FR3
|
||
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
WL ANI_IFBLOCKED,#missedb
|
||
|
||
#gothim
|
||
|
||
.WORD ANI_ADD_MOVE,MOVE_C_5,2,2
|
||
.word ANI_CLR_BUTCOUNT
|
||
.ref head_grab_time
|
||
WL ANI_CODE,head_grab_time
|
||
|
||
.word ANI_ATTACHZ,0,0,-4 ;x & y don't matter.
|
||
WL ANI_CODE,DO_NONO
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED
|
||
|
||
WWLLW ANI_SUPERSLAVE2,1,S4GH3C+FR3,#puppet_tbl,0
|
||
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
|
||
WWLLW ANI_SUPERSLAVE2,4,S4GH3C+FR3,#puppet_tbl,0
|
||
|
||
WWLLW ANI_SUPERSLAVE2,4,S4GH3C+FR4,#puppet_tbl,1
|
||
WWLLW ANI_SUPERSLAVE2,4,S4GH3C+FR5,#puppet_tbl,2
|
||
WWLLW ANI_SUPERSLAVE2,4,S4GH3C+FR8,#puppet_tbl,3
|
||
|
||
.word ANI_SETPLYRMODE,MODE_HEADHOLD
|
||
WL ANI_SLAVEANIM,#headheld_tbl
|
||
|
||
WL 1,S4GH3C+FR8
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#missed
|
||
WL ANI_CODE,CALL_MISSES
|
||
|
||
WL 3,S4GH3C+FR3
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
|
||
WL 2,S4GH3C+FR3
|
||
WL 3,S4GH3C+FR2
|
||
WL 3,S4GH3C+FR1
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#missedb
|
||
.word ANI_ZEROVELS
|
||
WL ANI_SET_YVEL,30000h
|
||
|
||
WL 3,S4GH3C+FR3
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
|
||
WL 3,S4GH3C+FR2
|
||
WL 3,S4GH3C+FR1
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#puppet_tbl
|
||
.long #Bret
|
||
.long #Razor
|
||
.long #Taker
|
||
.long #Yokozuna
|
||
.long #Shawn
|
||
.long #BamBam
|
||
.long #Doink
|
||
.long #Adam
|
||
.long #Lex
|
||
|
||
#Bret
|
||
LWWW H4AH3A+FR1,56,12,0
|
||
LWWW H3HB3A+FR3,66,1,0
|
||
LWWW H3HB3A+FR2,64,-5,0
|
||
LWWW H3BF3A+FR1,51,-30,0
|
||
.long 0
|
||
#Razor
|
||
LWWW R4AH4C+FR3,57,11,0
|
||
LWWW R3HB3A+FR3,72,0,0
|
||
LWWW R3HB3A+FR2,75,-15,0
|
||
LWWW R3BF3A+FR1,56,-32,0
|
||
.long 0
|
||
#Taker
|
||
LWWW U4AH3A+FR2,50,21,0
|
||
LWWW U4BF3A+FR2,57,14,0
|
||
LWWW U4BF3A+FR3,43,-2,0
|
||
LWWW U4BF3Z+FR5,53,-11,0
|
||
.long 0
|
||
#Yokozuna
|
||
LWWW Y4AE4A+FR2,69,2,0
|
||
LWWW Y4AM4A+FR1,82,3,0
|
||
LWWW Y4AM4A+FR2,78,-4,0
|
||
LWWW Y3BF3A+FR1,56,-20,0
|
||
.long 0
|
||
#Shawn
|
||
LWWW S4AH3D+FR5,55,4,0
|
||
LWWW S4AH3D+FR1,54,9,0
|
||
LWWW S4BF3A+FR2,63,-5,0
|
||
LWWW S3BF3A+FR1,39,-31,0
|
||
.long 0
|
||
#BamBam
|
||
LWWW B4AH4A+FR1,49,6,0
|
||
LWWW B4BF3A+FR1,74,12,0
|
||
LWWW B3HB3A+FR2,66,-18,0
|
||
LWWW B3BF3C+FR5,52,-24,0
|
||
.long 0
|
||
#Doink
|
||
LWWW D3AH3B+FR1,51,8,0
|
||
LWWW D3AK3A+FR3,49,14,0
|
||
LWWW D3AK3A+FR2,64,-4,0
|
||
LWWW D3BF3A+FR2,47,-30,0
|
||
.long 0
|
||
#Adam
|
||
.long 0
|
||
#Lex
|
||
LWWW L4AH4B+FR3,48,4,0
|
||
LWWW L3BF3A+FR1,65,8,1
|
||
LWWW L3BF3A+FR2,71,-8,1
|
||
LWWW L3BF3B+FR5,52,-28,0
|
||
.long 0
|
||
|
||
#headheld_tbl
|
||
.long hrt_3_head_held_anim
|
||
.long rzr_3_head_held_anim
|
||
.long und_3_head_held_anim
|
||
.long yok_3_head_held_anim
|
||
.long shn_3_head_held_anim
|
||
.long bam_3_head_held_anim
|
||
.long dnk_3_head_held_anim
|
||
.long 0
|
||
.long lex_3_head_held_anim
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* FLIP-SLAM
|
||
|
||
SUBR shn_combo_flipslam_anim
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_CLR_BUTCOUNT
|
||
|
||
WL 3,S4TD3F+FR1
|
||
LEAPATOPP 10,999,90,60,90000h,TGT_CHEST,8,68,-10
|
||
WL ANI_CODE,#check_xvel
|
||
.word ANI_SETPLYRMODE,MODE_INAIR
|
||
WL 4,S4TD3F+FR2
|
||
WL 4,S4TD3F+FR3
|
||
.word ANI_ATTACK_ON,AMODE_PUPPET,-13,32,68,79 ;mode,x,y,w,h
|
||
WWL ANI_WAITHITOPP,8,S4TD3F+FR4
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFNOTSTATUS,#missed_c
|
||
WL ANI_IFBLOCKED,#missedb_c
|
||
.WORD ANI_INC_COMBO
|
||
WL ANI_CODE,CALL_SPECIAL_MOVE
|
||
|
||
;got him.
|
||
WLW ANI_SET_XVEL,40000h,AM_FACE_REL
|
||
WL ANI_SET_YVEL,58000h ;Y
|
||
WL ANI_CODE,ckzpos ;Z
|
||
WWL ANI_SETLONG,OBJ_GRAVITY,0B000h
|
||
|
||
.word ANI_ATTACHZ,0,0,-10 ;x & y don't matter.
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED
|
||
|
||
WWLLW ANI_SUPERSLAVE2,6,S4TD3F+FR4,#puppet_tbl,1
|
||
WWLLW ANI_SUPERSLAVE2,4,S4TD3F+FR5,#puppet_tbl,2
|
||
WWLLW ANI_SUPERSLAVE2,4,S4TD3F+FR6,#puppet_tbl,3
|
||
WWLLW ANI_SUPERSLAVE2,3,S4TD3F+FR7,#puppet_tbl,4
|
||
WWLLW ANI_SUPERSLAVE2,2,S4TD3F+FR8,#puppet_tbl,5
|
||
WWLLW ANI_SUPERSLAVE2,2,S4TD3F+FR9,#puppet_tbl,6
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WWL ANI_SETLONG,OBJ_GRAVITY,GRAVITY
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_DAMAGEOPP,D_FLIPSLAM,RD_FLIPSLAM
|
||
.word ANI_SHAKER,40
|
||
.word ANI_SHAKEALL,2
|
||
WWLLW ANI_SUPERSLAVE2,4,S3OS3Z+FR10,#puppet_tbl,7
|
||
|
||
WLLL ANI_SETOPPVELS,0,0h,0h ;x,y,z vels
|
||
WL ANI_SLAVEANIM,recover_tbl
|
||
.word ANI_OPP_GETUP,-300
|
||
WL ANI_CODE,#set_opp_facing
|
||
.word ANI_DETACH
|
||
.word ANI_XFLIP
|
||
|
||
WWWL ANI_IF_BUTCOUNT_LT,BLOCKB_COUNT,1,#NO_STOMPING
|
||
|
||
WL 2,S3GU2A+FR5
|
||
WL 2,S3GU2A+FR6
|
||
WL 2,S3GU2A+FR7
|
||
WL 2,S3GU2A+FR8
|
||
WL 2,S3GU2A+FR9
|
||
WL ANI_CHANGEANIM,shn_combo_run_stomp_anim
|
||
|
||
#NO_STOMPING
|
||
.word ANI_OPP_GETUP,5
|
||
WL ANI_CODE,DO_COMBO_MESS
|
||
.WORD ANI_CLEAR_COMBO
|
||
WL ANI_CHANGEANIM,shn_hitonground_anim
|
||
|
||
#missedb_c
|
||
;blocked. bounce off.
|
||
WL ANI_CODE,#reverse_xvel
|
||
|
||
#missed_c
|
||
.word ANI_DETACH
|
||
WL ANI_CODE,DO_COMBO_MESS
|
||
.WORD ANI_CLEAR_COMBO
|
||
WL ANI_CODE,CALL_MISSES
|
||
WL 3,S4TD3F+FR5
|
||
WL 3,S4TD3F+FR6
|
||
WL 3,S4TD3F+FR7
|
||
WL 3,S4TD3F+FR8
|
||
WL 3,S4TD3F+FR9
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL ANI_CODE,SMALL_BOUNCE
|
||
.word ANI_SHAKER,35
|
||
.word ANI_SHAKEALL,1
|
||
.word ANI_XFLIP
|
||
WL ANI_CHANGEANIM,shn_hitonground_anim
|
||
|
||
|
||
SUBR shn_flipslam_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_SETSPEED,100h
|
||
|
||
;first, if we're holding his head, let him go.
|
||
WWL ANI_IFOPPMODE,~MODE_HEADHELD,#no_hdrel
|
||
.word ANI_DETACH
|
||
#no_hdrel
|
||
.word ANI_STARTATTACK,AT_LEAPING,11
|
||
|
||
WL 3,S4TD3F+FR1
|
||
LEAPATOPP 10,999,90,60,90000h,TGT_CHEST,8,68,0 ;-10
|
||
WL ANI_CODE,#check_xvel
|
||
.word ANI_SETPLYRMODE,MODE_INAIR
|
||
WL 4,S4TD3F+FR2
|
||
WL 4,S4TD3F+FR3
|
||
.word ANI_ATTACK_ON,AMODE_PUPPET,-13,56,28,39 ;mode,x,y,w,h
|
||
WWL ANI_WAITHITOPP,4,S4TD3F+FR4
|
||
.word ANI_ATTACK_OFF
|
||
.WORD ANI_ADD_MOVE,MOVE_C_9,2,2
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
WL ANI_IFBLOCKED,#missedb
|
||
WL ANI_CODE,CALL_SPECIAL_MOVE
|
||
|
||
;got him.
|
||
WLW ANI_SET_XVEL,40000h,AM_FACE_REL
|
||
WL ANI_SET_YVEL,58000h ;Y
|
||
WL ANI_CODE,ckzpos ;Z
|
||
WWL ANI_SETLONG,OBJ_GRAVITY,0B000h
|
||
|
||
.word ANI_ATTACHZ,0,0,-10 ;x & y don't matter.
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED
|
||
|
||
WWLLW ANI_SUPERSLAVE2,6,S4TD3F+FR4,#puppet_tbl,1
|
||
WWLLW ANI_SUPERSLAVE2,4,S4TD3F+FR5,#puppet_tbl,2
|
||
WWLLW ANI_SUPERSLAVE2,4,S4TD3F+FR6,#puppet_tbl,3
|
||
WWLLW ANI_SUPERSLAVE2,3,S4TD3F+FR7,#puppet_tbl,4
|
||
WWLLW ANI_SUPERSLAVE2,2,S4TD3F+FR8,#puppet_tbl,5
|
||
WWLLW ANI_SUPERSLAVE2,2,S4TD3F+FR9,#puppet_tbl,6
|
||
.word ANI_DRAW_NAME,39
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WWL ANI_SETLONG,OBJ_GRAVITY,GRAVITY
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_DAMAGEOPP,D_FLIPSLAM,RD_FLIPSLAM
|
||
.word ANI_SHAKER,40
|
||
.word ANI_SHAKEALL,2
|
||
WWLLW ANI_SUPERSLAVE2,4,S3OS3Z+FR10,#puppet_tbl,7
|
||
|
||
WL ANI_SLAVEANIM,#release_tbl
|
||
WL ANI_CODE,#set_opp_facing
|
||
.word ANI_DETACH
|
||
.word ANI_XFLIP
|
||
WL ANI_CHANGEANIM,shn_hitonground_anim
|
||
|
||
#missedb
|
||
;blocked. bounce off.
|
||
WL ANI_CODE,#reverse_xvel
|
||
|
||
#missed
|
||
WL ANI_CODE,CALL_MISSES
|
||
WL 3,S4TD3F+FR5
|
||
WL 3,S4TD3F+FR6
|
||
WL 3,S4TD3F+FR7
|
||
WL 3,S4TD3F+FR8
|
||
WL 3,S4TD3F+FR9
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL ANI_CODE,SMALL_BOUNCE
|
||
.word ANI_SHAKER,35
|
||
.word ANI_SHAKEALL,1
|
||
.word ANI_XFLIP
|
||
WL ANI_CHANGEANIM,shn_hitonground_anim
|
||
|
||
|
||
|
||
**********
|
||
;halve and reverse xvel
|
||
|
||
SUBRP #reverse_xvel
|
||
|
||
move *a13(OBJ_XVEL),a14,L
|
||
neg a14
|
||
sra 1,a14
|
||
move a14,*a13(OBJ_XVEL),L
|
||
rets
|
||
|
||
**********
|
||
;Don't leap backwards. If the player tries it, give him a small
|
||
; forward velocity instead. Sucker. (and clear his Z too)
|
||
|
||
SUBRP #check_xvel
|
||
|
||
move *a13(FACING_DIR),a14
|
||
btst MOVE_RIGHT_BIT,a14
|
||
jrnz #facing_right
|
||
|
||
;facing_left
|
||
move *a13(OBJ_XVEL),a0,L
|
||
jrn #done0
|
||
|
||
movi [-2,0],a0
|
||
jruc #set
|
||
|
||
#facing_right
|
||
move *a13(OBJ_XVEL),a0,L
|
||
jrp #done0
|
||
movi [2,0],a0
|
||
#set
|
||
move a0,*a13(OBJ_XVEL),L
|
||
clr a0
|
||
move a0,*a13(OBJ_ZVEL),L
|
||
#done0
|
||
rets
|
||
|
||
**********
|
||
;for whatever reason, we need to reverse the victim's X-facing before
|
||
; we let him go or else the roll-over won't work properly. Voodoo...
|
||
|
||
SUBRP #set_opp_facing
|
||
|
||
move *a13(ATTACH_PROC),a10,L
|
||
jrz #done1
|
||
move *a10(FACING_DIR),a4
|
||
xori MOVE_LEFT|MOVE_RIGHT,a4
|
||
move a4,*a10(FACING_DIR)
|
||
#done1
|
||
rets
|
||
|
||
|
||
#puppet_tbl
|
||
.long #Bret
|
||
.long #Razor
|
||
.long #Taker
|
||
.long #Yokozuna
|
||
.long #Shawn
|
||
.long #BamBam
|
||
.long #Doink
|
||
.long #Adam
|
||
.long #Lex
|
||
#Bret
|
||
LWWW H3HB3A+FR2,5,9,0
|
||
LWWW H3HB3A+FR3,10,9,0
|
||
LWWW H3UC3X+FR1,-3,15,0
|
||
LWWW H3UC3X+FR2,-29,3,0
|
||
LWWW H3UC3X+FR3,-48,-5,0
|
||
LWWW H3UC3X+FR4,-38,4,0
|
||
LWWW H3UC3X+FR5,1,42,0
|
||
LWWW H3UC3X+FR6,59,38,0
|
||
#Razor
|
||
LWWW R3HB3A+FR2,7,0,0
|
||
LWWW R3HB3A+FR3,2,7,0
|
||
LWWW R3FD3B+FR1,-3,25,0
|
||
LWWW R3FD3B+FR2,-25,8,0
|
||
LWWW R3FD3B+FR3,-42,3,0
|
||
LWWW R3FD3B+FR4,-48,10,0
|
||
LWWW R3FD3B+FR5,-23,35,0
|
||
LWWW R3HG3B+FR1,54,42,0
|
||
#Taker
|
||
LWWW U3TBSM+FR9,-3,11,1
|
||
LWWW U3FD3X+FR1,-4,17,1
|
||
LWWW U3FD3X+FR2,-10,15,1
|
||
LWWW U3FD3X+FR3,-11,9,1
|
||
LWWW U3FD3X+FR4,-18,-5,1
|
||
LWWW U3FD3X+FR5,6,24,1
|
||
LWWW U3FD3X+FR6,28,50,1
|
||
LWWW U3GP3X+FR1,65,40,1
|
||
#Yokozuna
|
||
LWWW Y4AM4A+FR3,1,-1,0
|
||
LWWW Y4AM4A+FR1,8,10,0
|
||
LWWW Y3FD3A+FR1,-1,13,0
|
||
LWWW Y3FD3A+FR2,-35,25,0
|
||
LWWW Y3FD3A+FR3,-42,14,0
|
||
LWWW Y3FD3A+FR4,-41,19,0
|
||
LWWW Y3FD3A+FR5,-17,44,0
|
||
LWWW Y3FD3N+FR1,46,57,0
|
||
#Shawn
|
||
LWWW S4BF3A+FR2,8,12,0
|
||
LWWW S2AH3A+FR1,6,14,0
|
||
LWWW S3UC3X+FR1,4,20,0
|
||
LWWW S3UC3X+FR2,-17,3,0
|
||
LWWW S3UC3X+FR4,-34,-14,0
|
||
LWWW S3UC3X+FR5,-21,4,0
|
||
LWWW S3UC3X+FR6,21,42,0
|
||
LWWW S3FD3X+FR1,51,38,0
|
||
#BamBam
|
||
LWWW B3DR3B+FR5,15,8,0
|
||
LWWW B4AH4A+FR6,-3,15,0
|
||
LWWW B4UC3B+FR1,-3,27,0
|
||
LWWW B4UC3B+FR2,-10,3,0
|
||
LWWW B4UC3B+FR3,-35,-16,0
|
||
LWWW B4UC3B+FR4,-34,-15,0
|
||
LWWW B4UC3B+FR5,-11,38,0
|
||
LWWW B4UC3B+FR6,54,45,0
|
||
#Doink
|
||
LWWW D3AK3A+FR2,8,8,0
|
||
LWWW D3UC3A+FR1,1,10,0
|
||
LWWW D3UC3A+FR2,-1,21,0
|
||
LWWW D3UC3A+FR3,-11,11,0
|
||
LWWW D3UC3A+FR5,-37,-5,0
|
||
LWWW D3UC3A+FR6,-24,-1,0
|
||
LWWW D3UC3A+FR7,13,40,0
|
||
LWWW D3UC3A+FR9,63,38,0
|
||
#Adam
|
||
.long 0
|
||
#Lex
|
||
LWWW L4GH3B+FR4,-19,6,0
|
||
LWWW L3UC3X+FR1,-4,12,0
|
||
LWWW L3UC3X+FR2,-6,7,0
|
||
LWWW L3UC3X+FR3,-27,-8,0
|
||
LWWW L3CP3X+FR2,-48,-19,1
|
||
LWWW L3CP3X+FR3,-42,9,1
|
||
LWWW L3CP3X+FR4,-13,42,1
|
||
LWWW L3UC3X+FR8,62,48,0
|
||
|
||
#release_offsets
|
||
; X Y
|
||
.word 0,0 ;Bret
|
||
.word 0,0 ;Razor
|
||
.word 0,0 ;Taker
|
||
.word 0,0 ;Yokozuna
|
||
.word 0,0 ;Shawn
|
||
.word 0,0 ;BamBam
|
||
.word 25,0 ;Doink
|
||
.word 0,0 ;Adam
|
||
.word 0,0 ;Lex
|
||
|
||
#release_tbl
|
||
.long hrt_break_neck_anim,rzr_break_neck4_anim
|
||
.long und_break_neck_anim,yok_break_neck_anim
|
||
.long shn_fall_back3_anim,bam_break_neck4_anim
|
||
.long dnk_break_neck_anim,0,lex_break_neck4_anim
|
||
|
||
;#*****************************************************************************
|
||
;*
|
||
;* CHAIR STUFF
|
||
;
|
||
; .ref CHAIR_SWING
|
||
;
|
||
; SUBR shn_pkup_chair_anim
|
||
;
|
||
; .word ANI_SETMODE,MODE_UNINT | MODE_NOAUTOFLIP
|
||
; .word ANI_ZEROVELS
|
||
; .word ANI_SETSPEED,100h
|
||
;
|
||
;#lp
|
||
; WL 4,S4WA4B+FR1
|
||
; WL 4,S4WA4B+FR2
|
||
; WL 4,S4WA4B+FR3
|
||
;
|
||
; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR1,39,-11,1 ;image, x,y,zoff
|
||
; WL 4,S4WA4B+FR4
|
||
;
|
||
; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR1,37,14,1 ;image, x,y,zoff
|
||
; WL 4,S4WA4B+FR5
|
||
;
|
||
; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR2,41,53,1 ;image, x,y,zoff
|
||
; WL 4,S4WA4B+FR6
|
||
;
|
||
; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR3,37,104,1 ;image, x,y,zoff
|
||
; WL 4,S4WA4B+FR7
|
||
;
|
||
; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR3,27,134,1 ;image, x,y,zoff
|
||
; WL 4,S4WA4B+FR8
|
||
;
|
||
; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR4,-9,140,1 ;image, x,y,zoff
|
||
; WL 4,S4WA4B+FR9
|
||
;
|
||
;; .word ANI_SINGLESTEP
|
||
;
|
||
; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR4,-13,139,1 ;image, x,y,zoff
|
||
; WL 4,S4WB4B+FR2
|
||
; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR5,-40,103,1 ;image, x,y,zoff
|
||
; WL 4,S4WB4B+FR3
|
||
; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR6,-11,115,1 ;image, x,y,zoff
|
||
; WL 4,S4WB4B+FR4
|
||
; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR8,64,86,1 ;image, x,y,zoff
|
||
; WL 4,S4WB4B+FR5
|
||
; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR9,60,38,1 ;image, x,y,zoff
|
||
; WL 4,S4WB4B+FR6
|
||
; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR10,38,13,1 ;image, x,y,zoff
|
||
; WL 4,S4WB4B+FR7
|
||
; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR10,53,32,1 ;image, x,y,zoff
|
||
; WL 4,S4WB4B+FR8
|
||
; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR8,55,118,1 ;image, x,y,zoff
|
||
; WL 4,S4WB4B+FR9
|
||
;
|
||
;; .word ANI_SINGLESTEP
|
||
; WLW ANI_ATTCHIMAGE,0,0
|
||
;
|
||
; WL ANI_GOTO,#lp
|
||
;
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* Repeated head butts from head hold
|
||
|
||
SUBR shn_rpt_hdbutts2_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_SET_RPTCOUNT,4 ;rpt 2 times
|
||
|
||
.word ANI_ATTACK_ON,AMODE_PUPPET,31,59,42,32
|
||
WWL ANI_WAITHITOPP,4,S4GH3C+FR5
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
|
||
;got him
|
||
.WORD ANI_ADD_MOVE,MOVE_C_5,2,2
|
||
.word ANI_ATTACHZ,0,0,-4
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED
|
||
|
||
.word ANI_CLR_BUTCOUNT
|
||
|
||
WWLLW ANI_SUPERSLAVE2,2,S4GH3C+FR5,#puppet_tbl,0
|
||
WWLLW ANI_SUPERSLAVE2,2,S4GH3C+FR4,#puppet_tbl,1
|
||
WWLLW ANI_SUPERSLAVE2,2,S4CD3A+FR1,#puppet_tbl,2
|
||
WWLLW ANI_SUPERSLAVE2,2,S4CD3A+FR2,#puppet_tbl,3
|
||
WWLLW ANI_SUPERSLAVE2,2,S4CD3A+FR3,#puppet_tbl,4
|
||
WWLLW ANI_SUPERSLAVE2,2,S4CD3A+FR4,#puppet_tbl,5
|
||
WWLLW ANI_SUPERSLAVE2,2,S4CD3A+FR5,#puppet_tbl,6
|
||
WWLLW ANI_SUPERSLAVE2,2,S4CD3A+FR6,#puppet_tbl,7
|
||
WWLLW ANI_SUPERSLAVE2,1,S4CD3A+FR7,#puppet_tbl,8
|
||
|
||
WL ANI_CODE,CALL_NASTY_MOVE
|
||
.word ANI_DEBRISAT,350,2,0,100,0 ;%chance, tbl index, x,y,z off
|
||
.ref impact_sound
|
||
WL ANI_CODE,impact_sound
|
||
.word ANI_SHAKEALL,2
|
||
.word ANI_SHAKER,25
|
||
.word ANI_DAMAGEOPP,D_HDBUTT2,RD_HDBUTT2
|
||
|
||
WWLLW ANI_SUPERSLAVE2,1,S4CD3A+FR7,#puppet_tbl,8
|
||
WWLLW ANI_SUPERSLAVE2,2,S4CD3A+FR8,#puppet_tbl,9
|
||
WL ANI_GOTO,last_hitx
|
||
|
||
*****************************************************************************
|
||
*
|
||
* Repeated head butts from head hold
|
||
|
||
SUBR shn_rpt_hdbutts_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_SET_RPTCOUNT,4 ;rpt 2 times
|
||
|
||
.word ANI_ATTACK_ON,AMODE_PUPPET,31,59,42,32
|
||
WWL ANI_WAITHITOPP,4,S4GH3C+FR5
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
|
||
;got him
|
||
.WORD ANI_ADD_MOVE,MOVE_C_5,2,2
|
||
.word ANI_ATTACHZ,0,0,-4
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED
|
||
|
||
.word ANI_CLR_BUTCOUNT
|
||
|
||
WWLLW ANI_SUPERSLAVE2,2,S4GH3C+FR5,#puppet_tbl,0
|
||
WWLLW ANI_SUPERSLAVE2,2,S4GH3C+FR4,#puppet_tbl,1
|
||
WWLLW ANI_SUPERSLAVE2,2,S4CD3A+FR1,#puppet_tbl,2
|
||
WWLLW ANI_SUPERSLAVE2,2,S4CD3A+FR2,#puppet_tbl,3
|
||
WWLLW ANI_SUPERSLAVE2,2,S4CD3A+FR3,#puppet_tbl,4
|
||
WWLLW ANI_SUPERSLAVE2,2,S4CD3A+FR4,#puppet_tbl,5
|
||
WWLLW ANI_SUPERSLAVE2,2,S4CD3A+FR5,#puppet_tbl,6
|
||
WWLLW ANI_SUPERSLAVE2,2,S4CD3A+FR6,#puppet_tbl,7
|
||
WWLLW ANI_SUPERSLAVE2,1,S4CD3A+FR7,#puppet_tbl,8
|
||
|
||
WL ANI_CODE,CALL_NASTY_MOVE
|
||
.word ANI_DEBRISAT,350,2,0,100,0 ;%chance, tbl index, x,y,z off
|
||
.ref impact_sound
|
||
WL ANI_CODE,impact_sound
|
||
.word ANI_SHAKEALL,2
|
||
.word ANI_SHAKER,25
|
||
.word ANI_DAMAGEOPP,D_HDBUTT2,RD_HDBUTT2
|
||
|
||
WWLLW ANI_SUPERSLAVE2,1,S4CD3A+FR7,#puppet_tbl,8
|
||
WWLLW ANI_SUPERSLAVE2,2,S4CD3A+FR8,#puppet_tbl,9
|
||
|
||
WWWL ANI_IF_BUTCOUNT_LT,SKICKB_COUNT,2,#last_hit
|
||
.word ANI_DEC_RPTCOUNT
|
||
WL ANI_IFNOT_RPTCOUNT,#last_hit
|
||
.word ANI_CLR_BUTCOUNT
|
||
|
||
#rpt
|
||
WWLLW ANI_SUPERSLAVE2,2,S4CD3A+FR2,#puppet_tbl,10
|
||
WWLLW ANI_SUPERSLAVE2,2,S4CD3A+FR3,#puppet_tbl,11
|
||
WWLLW ANI_SUPERSLAVE2,2,S4CD3A+FR4,#puppet_tbl,12
|
||
WWLLW ANI_SUPERSLAVE2,2,S4CD3A+FR5,#puppet_tbl,13
|
||
WWLLW ANI_SUPERSLAVE2,2,S4CD3A+FR6,#puppet_tbl,14
|
||
WWLLW ANI_SUPERSLAVE2,1,S4CD3A+FR7,#puppet_tbl,15
|
||
|
||
WL ANI_CODE,CALL_NASTY_MOVE
|
||
.word ANI_DEBRISAT,350,2,0,100,0 ;%chance, tbl index, x,y,z off
|
||
.ref impact_sound
|
||
WL ANI_CODE,impact_sound
|
||
.word ANI_SHAKEALL,2
|
||
.word ANI_SHAKER,25
|
||
.word ANI_DAMAGEOPP,D_HDBUTT2,RD_HDBUTT2
|
||
|
||
WWLLW ANI_SUPERSLAVE2,2,S4CD3A+FR8,#puppet_tbl,16
|
||
|
||
WWWL ANI_IF_BUTCOUNT_LT,SKICKB_COUNT,2,#last_hit
|
||
.word ANI_DEC_RPTCOUNT
|
||
WL ANI_IFNOT_RPTCOUNT,#last_hit
|
||
.word ANI_CLR_BUTCOUNT
|
||
|
||
WL ANI_GOTO,#rpt
|
||
|
||
WLW ANI_SET_XVEL,-30000h,AM_FACE_REL
|
||
WL ANI_SET_YVEL,40000h
|
||
|
||
WL 3,S4CD3A+FR7
|
||
WL 3,S4CD3A+FR6
|
||
WL 3,S4CD3A+FR5
|
||
WL 3,S4CD3A+FR4
|
||
WL 3,S4CD3A+FR3
|
||
WL 3,S4CD3A+FR2
|
||
WL 3,S4CD3A+FR1
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL 3,S4GH3C+FR1
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
last_hitx
|
||
#last_hit
|
||
.word ANI_SETOPP_PLYRMODE,MODE_NORMAL
|
||
WWL ANI_IFOPPMODE,~MODE_DEAD,#cont
|
||
.ref fall_back_tbl
|
||
WL ANI_SLAVEANIM,fall_back_tbl
|
||
WL ANI_GOTO,#cont2
|
||
#cont
|
||
WL ANI_SLAVEANIM,#react_tbl
|
||
#cont2 WLLL ANI_SETOPPVELS,40000h,20000h,10000h ;x,y,z vels
|
||
.word ANI_DETACH
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
|
||
WLW ANI_SET_XVEL,-30000h,AM_FACE_REL
|
||
WL ANI_SET_YVEL,40000h
|
||
|
||
WL 3,S4CD3A+FR7
|
||
WL 3,S4CD3A+FR6
|
||
WL 3,S4CD3A+FR5
|
||
WL 3,S4CD3A+FR4
|
||
WL 3,S4CD3A+FR3
|
||
WL 3,S4CD3A+FR2
|
||
WL 3,S4CD3A+FR1
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL 3,S4GH3C+FR1
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#missedb
|
||
#missed
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#puppet_tbl
|
||
.long #Bret
|
||
.long #Razor
|
||
.long #Taker
|
||
.long #Yokozuna
|
||
.long #Shawn
|
||
.long #BamBam
|
||
.long #Doink
|
||
.long #Adam
|
||
.long #Lex
|
||
|
||
#Bret
|
||
LWWW H4AM3A+FR6,57,-23,0
|
||
LWWW H4AM3A+FR7,57,-4,0
|
||
LWWW H4AH3A+FR6,37,-6,0
|
||
LWWW H4AH3A+FR6,42,-16,0
|
||
LWWW H4AH3A+FR6,48,-22,0
|
||
LWWW H4AH3A+FR6,49,-26,0
|
||
LWWW H4AH3A+FR6,44,-28,0
|
||
LWWW H4AH3A+FR6,24,-26,0
|
||
LWWW H4ST4A+FR1,12,-27,0
|
||
LWWW H4AH3A+FR2,19,-15,0
|
||
LWWW H4AH3A+FR3,46,-12,0
|
||
LWWW H4AH3A+FR4,49,-24,0
|
||
LWWW H4AH3A+FR5,48,-23,0
|
||
LWWW H4AH3A+FR6,44,-28,0
|
||
LWWW H4AH3A+FR6,24,-26,0
|
||
LWWW H4ST4A+FR1,12,-27,0
|
||
LWWW H4AH3A+FR2,19,-15,0
|
||
.long 0
|
||
#Razor
|
||
LWWW R4AM3X+FR3,59,-5,0
|
||
LWWW R4AM3X+FR1,56,12,0
|
||
LWWW R4AH4C+FR8,37,1,0
|
||
LWWW R4AH4C+FR8,42,-9,0
|
||
LWWW R4AH4C+FR8,48,-15,0
|
||
LWWW R4AH4C+FR8,49,-19,0
|
||
LWWW R4AH4C+FR8,44,-21,0
|
||
LWWW R4AH4C+FR8,24,-18,0
|
||
LWWW R4ST4G+FR1,15,-26,0
|
||
LWWW R4AH4C+FR4,15,-17,0
|
||
LWWW R4AH4C+FR5,43,-13,0
|
||
LWWW R4AH4C+FR6,49,-18,0
|
||
LWWW R4AH4C+FR7,50,-19,0
|
||
LWWW R4AH4C+FR8,45,-21,0
|
||
LWWW R4AH4C+FR8,25,-18,0
|
||
LWWW R4ST4G+FR1,16,-26,0
|
||
LWWW R4AH4C+FR4,15,-17,0
|
||
.long 0
|
||
#Taker
|
||
LWWW U4BF3A+FR3,28,-2,0
|
||
LWWW U4BF3A+FR2,48,13,0
|
||
LWWW U4ST4D+FR3,27,4,0
|
||
LWWW U4ST4D+FR3,32,-6,0
|
||
LWWW U4ST4D+FR3,38,-12,0
|
||
LWWW U4ST4D+FR3,39,-16,0
|
||
LWWW U4ST4D+FR3,34,-18,0
|
||
LWWW U4ST4D+FR3,14,-15,0
|
||
LWWW U3AE4A+FR5,28,-17,0
|
||
LWWW U3AE4A+FR2,24,-15,0
|
||
LWWW U3AE4A+FR3,56,-8,0
|
||
LWWW U3AE4A+FR4,62,-9,0
|
||
LWWW U3AE4A+FR5,63,-15,0
|
||
LWWW U4ST4D+FR3,34,-18,0
|
||
LWWW U4ST4D+FR3,14,-15,0
|
||
LWWW U3AE4A+FR5,28,-17,0
|
||
LWWW U3AE4A+FR2,24,-15,0
|
||
.long 0
|
||
#Yokozuna
|
||
LWWW Y4AM4A+FR4,64,-17,0
|
||
LWWW Y4AM4A+FR2,60,-5,0
|
||
LWWW Y4AM4A+FR1,50,-11,0
|
||
LWWW Y4AH4A+FR1,48,-14,0
|
||
LWWW Y4AH4A+FR1,54,-20,0
|
||
LWWW Y4AH4A+FR1,55,-24,0
|
||
LWWW Y4AH4A+FR1,50,-26,0
|
||
LWWW Y4AH4A+FR1,30,-23,0
|
||
LWWW Y4AE4A+FR1,23,-24,0
|
||
LWWW Y4AE4A+FR3,17,-15,0
|
||
LWWW Y4AE4A+FR4,46,-10,0
|
||
LWWW Y4AE4A+FR5,54,-15,0
|
||
LWWW Y4AE4A+FR6,53,-24,0
|
||
LWWW Y4AE4A+FR7,49,-25,0
|
||
LWWW Y4AE4A+FR8,21,-21,0
|
||
LWWW Y4AE4A+FR1,23,-24,0
|
||
LWWW Y4AE4A+FR3,17,-15,0
|
||
.long 0
|
||
#Shawn
|
||
LWWW S4AM3A+FR3,62,2,0
|
||
LWWW S4AM3A+FR2,57,0,0
|
||
LWWW S4BK3A+FR1,33,-9,0
|
||
LWWW S4LB3A+FR1,30,-14,0
|
||
LWWW S4LB3A+FR1,36,-20,0
|
||
LWWW S4LB3A+FR1,37,-24,0
|
||
LWWW S4LB3A+FR1,32,-26,0
|
||
LWWW S4LB3A+FR1,12,-23,0
|
||
LWWW S4ST4C+FR1,6,-31,0
|
||
LWWW S4AH3D+FR2,16,-23,0
|
||
LWWW S4AH3D+FR3,45,-22,0
|
||
LWWW S4AH3D+FR4,51,-28,0
|
||
LWWW S4AH3D+FR5,54,-25,0
|
||
LWWW S4AH3D+FR6,48,-24,0
|
||
LWWW S4LB3A+FR1,12,-23,0
|
||
LWWW S4ST4C+FR1,6,-31,0
|
||
LWWW S4AH3D+FR2,16,-23,0
|
||
.long 0
|
||
#BamBam
|
||
LWWW B4AM4A+FR2,68,-6,0
|
||
LWWW B4AM4A+FR1,59,5,0
|
||
LWWW B4BK3D+FR2,39,-3,0
|
||
LWWW B4AH4A+FR6,34,-16,0
|
||
LWWW B4AH4A+FR6,40,-22,0
|
||
LWWW B4AH4A+FR6,41,-26,0
|
||
LWWW B4AH4A+FR6,36,-28,0
|
||
LWWW B4AH4A+FR6,16,-25,0
|
||
LWWW B4BK3D+FR2,14,-25,0
|
||
LWWW B4AH4A+FR1,10,-17,0
|
||
LWWW B4AH4A+FR2,36,-21,0
|
||
LWWW B4AH4A+FR3,42,-27,0
|
||
LWWW B4AH4A+FR4,44,-30,0
|
||
LWWW B4AH4A+FR5,40,-29,0
|
||
LWWW B4AH4A+FR6,16,-25,0
|
||
LWWW B4BK3D+FR2,14,-25,0
|
||
LWWW B4AH4A+FR1,10,-17,0
|
||
.long 0
|
||
#Doink
|
||
LWWW D3AM3A+FR4,58,-10,0
|
||
LWWW D3AM3A+FR2,61,2,0
|
||
LWWW D3AH3B+FR5,34,-4,0
|
||
LWWW D3AH3B+FR1,29,-8,0
|
||
LWWW D3AH3B+FR1,35,-14,0
|
||
LWWW D3AH3B+FR1,36,-18,0
|
||
LWWW D3AH3B+FR1,31,-20,0
|
||
LWWW D3AH3B+FR1,11,-17,0
|
||
LWWW D4ST4E+FR3,10,-30,0
|
||
LWWW D3AH3B+FR2,5,-24,0
|
||
LWWW D3AH3B+FR3,38,-20,0
|
||
LWWW D3AH3B+FR2,40,-26,0
|
||
LWWW D3AH3B+FR1,36,-18,0
|
||
LWWW D3AH3B+FR1,31,-20,0
|
||
LWWW D3AH3B+FR1,11,-18,0
|
||
LWWW D4ST4E+FR3,10,-30,0
|
||
LWWW D3AH3B+FR2,5,-24,0
|
||
.long 0
|
||
#Adam
|
||
.long 0
|
||
#Lex
|
||
LWWW L4AM4B+FR3,57,-12,0
|
||
LWWW L4AM4B+FR2,61,8,0
|
||
LWWW L4AH4A+FR7,39,0,0
|
||
LWWW L4AH4A+FR7,44,-10,0
|
||
LWWW L4AH4A+FR7,50,-16,0
|
||
LWWW L4AH4A+FR7,51,-20,0
|
||
LWWW L4AH4A+FR7,46,-22,0
|
||
LWWW L4AH4A+FR7,26,-19,0
|
||
LWWW L4ST4C+FR3,16,-25,0
|
||
LWWW L4AH4A+FR2,12,-21,0
|
||
LWWW L4AH4A+FR3,43,-17,0
|
||
LWWW L4AH4A+FR4,50,-21,0
|
||
LWWW L4AH4A+FR5,51,-22,0
|
||
LWWW L4AH4A+FR6,46,-23,0
|
||
LWWW L4AH4A+FR7,26,-19,0
|
||
LWWW L4ST4C+FR3,16,-25,0
|
||
LWWW L4AH4A+FR2,12,-21,0
|
||
.long 0
|
||
|
||
#react_tbl
|
||
.ref hrt_4_head_hit2_anim
|
||
.ref rzr_4_head_hit2_anim
|
||
.ref und_head_hit2_anim
|
||
.ref yok_4_head_hit2_anim
|
||
.ref shn_4_head_hit2_anim
|
||
.ref bam_head_hit2_anim
|
||
.ref dnk_head_hit2_anim
|
||
.ref lex_4_head_hit2_anim
|
||
|
||
.long hrt_4_head_hit2_anim ;0 Bret Hart
|
||
.long rzr_4_head_hit2_anim ;1 Razor Ramon
|
||
.long und_head_hit2_anim ;2 Undertaker
|
||
.long yok_4_head_hit2_anim ;3 Yokozuna
|
||
.long shn_4_head_hit2_anim ;4 Shawn Michaels
|
||
.long bam_head_hit2_anim ;5 Bam Bam
|
||
.long dnk_head_hit2_anim ;6 Doink
|
||
.long 0 ;7 spare
|
||
.long lex_4_head_hit2_anim ;8 Lex Luger
|
||
|
||
******************************************************************************
|
||
|
||
.end
|
||
|