2748 lines
55 KiB
NASM
Executable File
2748 lines
55 KiB
NASM
Executable File
**************************************************************
|
||
*
|
||
* Software: Jamie Rivett
|
||
* Initiated: 1/20/94
|
||
*
|
||
* COPYRIGHT (C) 1992 WILLIAMS ELECTRONICS GAMES, INC.
|
||
*
|
||
**************************************************************
|
||
|
||
.file "razor.asm"
|
||
.title "Razor Ramon specific game code"
|
||
.width 132
|
||
.option b,d,l,t
|
||
.mnolist
|
||
|
||
|
||
.include "macros.h"
|
||
.include "jjxm.h"
|
||
.include "mproc.equ" ;Mproc equates
|
||
.include "display.equ" ;Display proc equates
|
||
.include "gsp.equ" ;Gsp asm equates
|
||
.include "sys.equ"
|
||
.include "game.equ"
|
||
.include "plyr.equ"
|
||
.include "anim.equ"
|
||
.include "audit.equ"
|
||
.include "sound.h"
|
||
.include "ring.equ"
|
||
.include "lifebar.h"
|
||
.include "damage.equ"
|
||
|
||
|
||
******************************************************************************
|
||
* EXTERNAL REFERENCES
|
||
|
||
.ref change_anim1a,change_anim2a,do_taunt,bounce_off_ropes
|
||
.ref check_secret_moves,master_keep_attached,ck_ignore
|
||
.ref climb_turnbuckle,execute_walk,get_opp_plyrmode,mode_inair2
|
||
.ref process_ptrs,keep_attached,FIND_AND_KILL_ENDLESS
|
||
.ref change_anim1,JUMP_ROPES,PCNT
|
||
.ref DO_REVERSAL,DO_REVERSAL_MESS,CHECK_COMBO_GO
|
||
.ref ADD_IF_SILENT,CLIMB_ROPES,can_pin
|
||
.ref get_opp_process,round_award,set_raisearm_bit
|
||
.ref BONUS_MESS,ck_teammate_pin,raisearm_check
|
||
.ref BLOCK_WOOSH,drone_change_back
|
||
.ref blocking_off,std_taunt,std_walk_fast
|
||
.ref hyper_speed_on
|
||
.ref in_finish_move
|
||
.ref p1rounds,p2rounds
|
||
.if NUM_RAZOR_FINISHES
|
||
.ref rzr_finish1_move
|
||
.if NUM_RAZOR_FINISHES > 1
|
||
.ref rzr_finish2_move
|
||
.endif
|
||
.endif
|
||
|
||
;animation sequences
|
||
|
||
.ref rzr_run2_anim
|
||
|
||
.ref start_run_anim
|
||
|
||
.ref rzr_3_head_hold2_anim
|
||
.ref rzr_3_head_hold_anim
|
||
|
||
.ref rzr_stand2_anim,rzr_stand8_anim
|
||
.ref rzr_stand4_anim,rzr_stand6_anim
|
||
.ref rzr_torso2_anim,rzr_torso8_anim
|
||
.ref rzr_torso4_anim,rzr_torso6_anim
|
||
|
||
.ref rzr_2_to_4_turn_anim,rzr_8_to_6_turn_anim ;stand
|
||
.ref rzr_4_to_2_turn_anim,rzr_6_to_8_turn_anim
|
||
.ref rzr_4_to_6_turn_anim,rzr_6_to_4_turn_anim
|
||
.ref rzr_2_to_8_turn_anim,rzr_8_to_2_turn_anim
|
||
.ref rzr_4_to_8_turn_anim,rzr_6_to_2_turn_anim
|
||
.ref rzr_2_to_6_turn_anim,rzr_8_to_4_turn_anim
|
||
|
||
.ref rzr_2_to_4_turn2_anim,rzr_8_to_6_turn2_anim ;torso
|
||
.ref rzr_4_to_2_turn2_anim,rzr_6_to_8_turn2_anim
|
||
.ref rzr_4_to_6_turn2_anim,rzr_6_to_4_turn2_anim
|
||
.ref rzr_2_to_8_turn2_anim,rzr_8_to_2_turn2_anim
|
||
.ref rzr_4_to_8_turn2_anim,rzr_6_to_2_turn2_anim
|
||
.ref rzr_2_to_6_turn2_anim,rzr_8_to_4_turn2_anim
|
||
|
||
.ref rzr_walk1_f2_anim,rzr_walk2_f2_anim,rzr_walk4_f2_anim
|
||
.ref rzr_walk5_f2_anim,rzr_walk6_f2_anim,rzr_walk8_f2_anim
|
||
|
||
.ref rzr_walk1_f4_anim,rzr_walk2_f4_anim,rzr_walk4_f4_anim
|
||
.ref rzr_3_head_held_stand_anim
|
||
.ref rzr_walk5_f4_anim,rzr_walk6_f4_anim,rzr_walk8_f4_anim
|
||
|
||
.ref rzr_2_punch_anim,rzr_4_punch_anim
|
||
.ref rzr_2_pin_anim,rzr_4_pin_anim
|
||
.ref rzr_4_uprcut_anim
|
||
.ref rzr_2_butt_anim,rzr_4_butt_anim
|
||
.ref rzr_2_kick_anim,rzr_4_kick_anim
|
||
.ref rzr_2_super_kick_anim,rzr_4_super_kick_anim
|
||
.ref rzr_2_knee_anim,rzr_4_knee_anim
|
||
.ref rzr_flying_kick_anim
|
||
.ref rzr_2_ground_punch_anim,rzr_4_ground_punch_anim
|
||
.ref rzr_2_stomp_anim,rzr_4_stomp_anim
|
||
.ref rzr_2_grabfling_anim,rzr_4_grabfling_anim
|
||
.ref rzr_2_hair_pickup_anim,rzr_4_hair_pickup_anim
|
||
|
||
.ref rzr_4_push_anim
|
||
.ref rzr_4_bigboot_anim
|
||
.ref rzr_climb_down_anim,rzr_climb_up_anim
|
||
|
||
.ref rzr_2_block_anim,rzr_4_block_anim
|
||
.ref rzr_2_hiptoss_anim,rzr_4_hiptoss_anim
|
||
.ref rzr_2_hiptoss2_anim,rzr_4_hiptoss2_anim
|
||
.ref rzr_flying_elbow_anim
|
||
.ref rzr_3_uslash_anim,rzr_3_dslash_anim
|
||
.ref rzr_dslashes_to_head_anim,rzr_dslash_to_head_anim
|
||
.ref rzr_uslashes_to_head_anim,rzr_uslash_to_head_anim
|
||
.ref rzr_rugshake_anim
|
||
.ref rzr_tbukl_elbow_anim,rzr_3_pile_driver_anim
|
||
.ref rzr_repeat_slash_anim
|
||
.ref rzr_4_knee_fall_anim
|
||
|
||
.ref rzr_combo_punch_anim,rzr_combo_kick_anim
|
||
|
||
.ref rzr_2_raise_arm_anim,rzr_4_raise_arm_anim
|
||
|
||
; .ref rzr_pkup_chair_anim
|
||
.ref rzr_rugshake2_anim
|
||
.ref rzr_fall_back_anim,rzr_razors_edge_anim
|
||
|
||
******************************************************************************
|
||
* SYMBOLS DEFINED IN THIS FILE
|
||
|
||
******************************************************************************
|
||
* EQUATES FOR THIS FILE
|
||
|
||
#*****************************************************************************
|
||
|
||
razor_secret_moves
|
||
|
||
.long #charge_flying_kick ;must have this one
|
||
.long #neck_grab
|
||
.long #grab_fling
|
||
.long #hip_toss
|
||
.long #grab_fling2
|
||
.long #hip_toss2
|
||
.long #down_slash
|
||
.long 0
|
||
|
||
******************************************************************************
|
||
*
|
||
* SPECIAL MOVE PROCESSES - Secret moves
|
||
*
|
||
;a8=process of wrestler
|
||
|
||
SUBR rzr_smove_table
|
||
.long rzr_charge_slashes
|
||
.long rzr_hdhold_pile
|
||
.long rzr_hdhold_combo1
|
||
.long rzr_hdhold_edge
|
||
.long rzr_hdhold_rug
|
||
.long rzr_grab_toss_air
|
||
.long rzr_hdhold_combo2
|
||
; REFLONG std_hdhold_anti_combo
|
||
.long std_walk_fast
|
||
.long std_taunt
|
||
.long rzr_sliding_rug
|
||
|
||
.if NUM_RAZOR_FINISHES
|
||
.long rzr_finish_move1
|
||
.endif
|
||
.if NUM_RAZOR_FINISHES > 1
|
||
.long rzr_finish_move2
|
||
.endif
|
||
.long 0
|
||
|
||
|
||
*******************************************************************************
|
||
|
||
#charge_flying_kick
|
||
move *a13(BUT_VAL_UP),a0
|
||
btst PLAYER_SKICK_BIT,a0
|
||
jrz #no_kick
|
||
|
||
move *a13(PLYRNUM),a0
|
||
.ref get_powerk_dtime
|
||
calla get_powerk_dtime
|
||
cmpi 85,a0 ;> min?
|
||
jrlt #no_kick
|
||
|
||
callr #scrt_kick
|
||
setc
|
||
rets
|
||
|
||
#no_kick
|
||
clrc
|
||
rets
|
||
|
||
#scrt_kick
|
||
|
||
move *a13(PLYRMODE),a0
|
||
cmpi MODE_HEADHELD,a0
|
||
jrz #out
|
||
cmpi MODE_HEADHOLD,a0
|
||
jrz #out
|
||
move *a13(GETUP_TIME),a0
|
||
jrnz #out
|
||
cmpi MODE_ONGROUND,a0
|
||
jrz #out
|
||
cmpi MODE_DEAD,a0
|
||
jrz #out
|
||
|
||
move *a13(ANIMODE),a0
|
||
btst MODE_UNINT_BIT,a0
|
||
jrnz #out
|
||
|
||
.ref ck_ignore
|
||
calla ck_ignore
|
||
jrc #out
|
||
|
||
;Don't do it when he is on ground
|
||
calla get_opp_plyrmode
|
||
cmpi MODE_ONGROUND,a0
|
||
jrz #out
|
||
cmpi MODE_DEAD,a0
|
||
jrz #out
|
||
|
||
SETMODE INAIR
|
||
|
||
movk 1,a0 ;Ensure leap at
|
||
move a0,*a8(OBJ_XVEL),L
|
||
|
||
movi rzr_flying_kick_anim,a0
|
||
calla change_anim1a
|
||
|
||
WRSND W_RAZOR,FLYKICK_T1,FLYKICK_T2
|
||
|
||
rets
|
||
|
||
|
||
******************************************************************************
|
||
#neck_grab
|
||
.word B_SPUNCH, J_REAL_LR | J_TOWARD | J_AWAY | J_UP
|
||
.word J_TOWARD, J_REAL_LR
|
||
.word J_TOWARD, J_REAL_LR
|
||
.word 8000h | 30 ;max
|
||
.long #scrt_neck
|
||
|
||
#scrt_neck
|
||
move *a13(ANIMODE),a0
|
||
btst MODE_UNINT_BIT,a0
|
||
jrnz #out
|
||
|
||
;Don't do it when he is on ground
|
||
calla get_opp_plyrmode
|
||
cmpi MODE_ONGROUND,a0
|
||
jrz #out
|
||
cmpi MODE_DEAD,a0
|
||
jrz #out
|
||
cmpi MODE_HEADHELD,a0
|
||
jrz #out
|
||
|
||
move *a13(LAST_HEADHOLD),a14,L
|
||
move @PCNT,a0,L
|
||
sub a14,a0
|
||
cmpi 2*60,a0
|
||
jrge #ok2
|
||
|
||
;This head grab is too close (in terms of time) to most recent grab
|
||
.ref rzr_3_fake_hold_anim
|
||
movi rzr_3_fake_hold_anim,a0
|
||
calla change_anim1a
|
||
rets
|
||
|
||
#ok2
|
||
move *a13(CLOSEST_XDIST),a1
|
||
cmpi 85,a1
|
||
jrgt #std_grab
|
||
|
||
movi rzr_3_head_hold2_anim,a0
|
||
calla change_anim1a
|
||
rets
|
||
|
||
#std_grab
|
||
movi rzr_3_head_hold_anim,a0
|
||
calla change_anim1a
|
||
rets
|
||
|
||
******************************************************************************
|
||
#down_slash
|
||
.word B_PUNCH, J_ALL
|
||
.word J_TOWARD, J_REAL_LR
|
||
.word J_DOWN|J_TOWARD, J_REAL_LR
|
||
.word J_DOWN, J_REAL_LR
|
||
.word 8000h | 50 ;max
|
||
.long #dslash
|
||
|
||
#dslash
|
||
move *a13(ANIMODE),a0
|
||
btst MODE_UNINT_BIT,a0
|
||
jrnz #out
|
||
|
||
;check opp mode
|
||
calla get_opp_plyrmode
|
||
cmpi MODE_DEAD,a0
|
||
jreq #out
|
||
|
||
;don't do it unless you're in mode_normal, running, or headhold
|
||
move *a13(PLYRMODE),a0
|
||
cmpi MODE_NORMAL,a0
|
||
jreq #slash
|
||
cmpi MODE_RUNNING,a0
|
||
jreq #runslash
|
||
cmpi MODE_HEADHOLD,a0
|
||
jreq #slash
|
||
jruc #z
|
||
|
||
#runslash
|
||
;don't interrupt an OCRUN
|
||
move *a13(GETUP_TIME),a14
|
||
jrnz #z
|
||
#slash
|
||
WRSND W_RAZOR,KICK_T2
|
||
movi rzr_3_dslash_anim,a0
|
||
calla change_anim1a
|
||
#z rets
|
||
|
||
*******************************************************************************
|
||
|
||
#grab_fling2
|
||
.word B_SPUNCH | J_AWAY, J_REAL_LR | J_UP | J_DOWN
|
||
.word 8000h | 10 ;max
|
||
.long #scrt_grabfling2
|
||
|
||
#hip_toss2
|
||
.word B_PUNCH | J_AWAY, J_REAL_LR | J_UP | J_DOWN
|
||
.word 8000h | 10 ;max
|
||
.long #scrt_grabfling2
|
||
|
||
#scrt_grabfling2
|
||
move *a13(ANIMODE),a0
|
||
btst MODE_UNINT_BIT,a0
|
||
jrnz #out
|
||
|
||
;If opponent is running, do a hip toss
|
||
calla get_opp_plyrmode
|
||
cmpi MODE_BOUNCING,a0
|
||
jrz #yes
|
||
cmpi MODE_RUNNING,a0
|
||
jrz #yes
|
||
rets
|
||
|
||
******************************************************************************
|
||
#grab_fling
|
||
; .word B_SPUNCH | J_AWAY, J_REAL_LR | J_UP | J_DOWN
|
||
; .word 8000h | 10 ;max
|
||
; .long #scrt_grabfling
|
||
|
||
.word B_SPUNCH, J_ALL
|
||
.word J_AWAY, J_REAL_LR
|
||
.word J_AWAY, J_REAL_LR
|
||
.word 8000h | 32 ;max
|
||
.long #scrt_grabfling
|
||
|
||
#scrt_grabfling
|
||
|
||
;Make this miss, rotate to missed opponent,
|
||
;and stay rotated to flung opponent, also make
|
||
;this work from both angles!
|
||
|
||
move *a13(ANIMODE),a0
|
||
btst MODE_UNINT_BIT,a0
|
||
jrnz #out
|
||
|
||
;If opponent is running, do a hip toss
|
||
calla get_opp_plyrmode
|
||
cmpi MODE_BOUNCING,a0
|
||
jrz #yes
|
||
cmpi MODE_RUNNING,a0
|
||
jrnz #nope
|
||
#yes
|
||
FACE24 rzr,hiptoss_anim
|
||
calla change_anim1a
|
||
|
||
WRSND W_RAZOR,GRABFLING_T1,PUNCH_T2
|
||
rets
|
||
|
||
#nope
|
||
;Don't fling when he is on ground
|
||
calla get_opp_plyrmode
|
||
cmpi MODE_HEADHELD,a0
|
||
jrz #out
|
||
cmpi MODE_ONGROUND,a0
|
||
jrz #out
|
||
cmpi MODE_DEAD,a0
|
||
jrz #out
|
||
|
||
; move *a13(LAST_FLING_ATTEMPT),a14,L
|
||
; move @PCNT,a0,L
|
||
; sub a14,a0
|
||
; cmpi 3*60,a0
|
||
; jrge #ok2a
|
||
;
|
||
;;This head grab is too close (in terms of time) to most recent grab
|
||
; movi rzr_3_uslash_anim,a0
|
||
; calla change_anim1a
|
||
;
|
||
; WRSND W_RAZOR,SPUNCH_T1,SPUNCH_T2
|
||
; rets
|
||
;
|
||
;#ok2a
|
||
; move @PCNT,a14,L ;use 32-bit PCNT!
|
||
; move a14,*a13(LAST_FLING_ATTEMPT),L
|
||
|
||
FACE24 rzr,grabfling_anim
|
||
calla change_anim1a
|
||
|
||
WRSND W_RAZOR,GRABFLING_T1,PUNCH_T2
|
||
#out rets
|
||
|
||
******************************************************************************
|
||
|
||
#hip_toss
|
||
; .word B_PUNCH | J_AWAY, J_REAL_LR | J_UP | J_DOWN
|
||
; .word 8000h | 10 ;max
|
||
; .long #scrt_hiptoss
|
||
|
||
.word B_PUNCH, J_ALL
|
||
.word J_AWAY, J_REAL_LR
|
||
.word J_AWAY, J_REAL_LR
|
||
.word 8000h | 32 ;max
|
||
.long #scrt_hiptoss
|
||
|
||
|
||
#scrt_hiptoss
|
||
move *a13(ANIMODE),a0
|
||
btst MODE_UNINT_BIT,a0
|
||
jrnz #out
|
||
|
||
;Don't do it when he is on ground
|
||
calla get_opp_plyrmode
|
||
cmpi MODE_ONGROUND,a0
|
||
jrz #out
|
||
; cmpi MODE_BLOCK,a0
|
||
; jrz #out
|
||
cmpi MODE_DEAD,a0
|
||
jrz #out
|
||
cmpi MODE_HEADHELD,a0
|
||
jrz #out
|
||
cmpi MODE_INAIR,a0
|
||
jrz #doit
|
||
cmpi MODE_INAIR2,a0
|
||
jrz #doit
|
||
|
||
move *a13(CLOSEST_DIST),a0
|
||
cmpi 70h,a0
|
||
jrgt #out
|
||
|
||
#doit
|
||
FACE24 rzr,hiptoss_anim
|
||
calla change_anim1a
|
||
|
||
WRSND W_RAZOR,GRABFLING_T1,PUNCH_T2
|
||
rets
|
||
|
||
.if NUM_RAZOR_FINISHES
|
||
#******************************************************************************
|
||
SUBRP rzr_finish_move1
|
||
|
||
#TIMEOUT .equ TSEC
|
||
|
||
#end_wait
|
||
SLEEP TSEC/4
|
||
move @p1rounds,a0 ; Get player 1 rounds
|
||
move @p2rounds,a1 ; Get player 2 rounds
|
||
or a1,a0 ; Put em together
|
||
cmpi 2,a0 ; Anybody got 2?
|
||
jrlt #end_wait ; br = no
|
||
|
||
#reset
|
||
clr a11
|
||
move a11,@in_finish_move
|
||
SLEEPK 1
|
||
WAITSWITCH_DWN J_UP,0,#reset
|
||
movi #TIMEOUT,a11
|
||
move a11,@in_finish_move
|
||
WAITSWITCH_DWN J_DOWN,0,#reset
|
||
WAITSWITCH_DWN J_TOWARD,J_DOWN|J_UP,#reset
|
||
WAITSWITCH_DWN J_TOWARD,J_DOWN|J_UP,#reset
|
||
WAITSWITCH_DWN B_PUNCH,J_ALL,#reset
|
||
|
||
movi rzr_finish1_move,a0
|
||
move a0,*a8(SPECIAL_MOVE_ADDR),L
|
||
DIE
|
||
.endif
|
||
|
||
|
||
.if NUM_RAZOR_FINISHES > 1
|
||
#******************************************************************************
|
||
SUBRP rzr_finish_move2
|
||
|
||
#TIMEOUT .equ TSEC
|
||
|
||
#end_wait
|
||
SLEEP TSEC/4
|
||
move @p1rounds,a0 ; Get player 1 rounds
|
||
move @p2rounds,a1 ; Get player 2 rounds
|
||
or a1,a0 ; Put em together
|
||
cmpi 2,a0 ; Anybody got 2?
|
||
jrlt #end_wait ; br = no
|
||
|
||
#reset
|
||
clr a11
|
||
move a11,@in_finish_move
|
||
SLEEPK 1
|
||
WAITSWITCH_DWN J_UP,0,#reset
|
||
movi #TIMEOUT,a11
|
||
move a11,@in_finish_move
|
||
WAITSWITCH_DWN J_UP,0,#reset
|
||
WAITSWITCH_DWN J_RIGHT,J_UP,#reset
|
||
WAITSWITCH_DWN J_RIGHT,J_UP,#reset
|
||
WAITSWITCH_DWN B_SPUNCH,J_ALL,#reset
|
||
|
||
movi rzr_finish2_move,a0
|
||
move a0,*a8(SPECIAL_MOVE_ADDR),L
|
||
DIE
|
||
.endif
|
||
|
||
|
||
#*****************************************************************************
|
||
|
||
; STRUCTPD
|
||
; WORD #CHARGE_TIME ;UDW
|
||
#CHARGE_TIME .equ SM_USRW1
|
||
|
||
rzr_charge_slashes
|
||
|
||
#start_over
|
||
clr a14
|
||
move a14,*a13(#CHARGE_TIME),W
|
||
#loop1
|
||
SLEEPK 1
|
||
|
||
move *a13(#CHARGE_TIME),a14,W
|
||
inc a14
|
||
move a14,*a13(#CHARGE_TIME),W
|
||
|
||
move *a8(BUT_VAL_CUR),a0
|
||
btst PLAYER_PUNCH_BIT,a0
|
||
jrz #p1
|
||
|
||
jruc #loop1
|
||
|
||
#p1
|
||
|
||
;no longer holding button
|
||
move *a13(#CHARGE_TIME),a14
|
||
cmpi 100,a14
|
||
jrlt #start_over
|
||
|
||
;Success! Check for the UNINT bit, then queue it up.
|
||
move *a8(ANIMODE),a14
|
||
btst MODE_UNINT_BIT,a14
|
||
jrnz #start_over
|
||
|
||
move *a8(GETUP_TIME),a0
|
||
jrnz #start_over
|
||
|
||
move *a8(PLYRMODE),a0
|
||
cmpi MODE_HEADHELD,a0
|
||
jrz #start_over
|
||
cmpi MODE_HEADHOLD,a0
|
||
jrz #start_over
|
||
cmpi MODE_ONGROUND,a0
|
||
jrz #start_over
|
||
cmpi MODE_DEAD,a0
|
||
jrz #start_over
|
||
|
||
movi rzr_repeat_slash_anim,a14
|
||
move a14,*a8(SPECIAL_MOVE_ADDR),L
|
||
WRSND W_RAZOR,KICK_T2
|
||
|
||
jruc #start_over
|
||
|
||
#*******************************************************************************
|
||
|
||
rzr_sliding_rug
|
||
|
||
#TIMEOUT .equ 60
|
||
|
||
#lp0
|
||
SLEEPK 1
|
||
#lp
|
||
clr a11
|
||
|
||
; WAITSWITCH_DWN J_AWAY,0,#lp
|
||
WAITSWITCH_DWN J_TOWARD,0,#lp
|
||
|
||
movi #TIMEOUT,a11
|
||
|
||
WAITSWITCH_DWN J_TOWARD,0,#lp
|
||
WAITSWITCH_DWN B_KICK,J_ALL,#lp
|
||
|
||
move *a8(PLYRMODE),a0
|
||
cmpi MODE_HEADHELD,a0
|
||
jrz #lp0
|
||
cmpi MODE_HEADHOLD,a0
|
||
jrz #lp0
|
||
cmpi MODE_ONGROUND,a0
|
||
jrz #lp0
|
||
cmpi MODE_DEAD,a0
|
||
jrz #lp0
|
||
|
||
move *a8(ANIMODE),a0
|
||
btst MODE_UNINT_BIT,a0
|
||
jrnz #lp0
|
||
|
||
move *a8(GETUP_TIME),a0
|
||
jrnz #lp0
|
||
|
||
|
||
;Don't do it when he is on ground
|
||
SWAP a8,a13
|
||
calla get_opp_plyrmode
|
||
SWAP a8,a13
|
||
; cmpi MODE_ONGROUND,a0
|
||
; jrz #lp
|
||
cmpi MODE_DEAD,a0
|
||
jrz #lp
|
||
|
||
;Don't do it if opponent is behind you
|
||
SWAP a8,a13
|
||
calla ck_ignore
|
||
jrnc #norm
|
||
SWAP a8,a13
|
||
jruc #lp
|
||
#norm
|
||
SWAP a8,a13
|
||
|
||
WRSND W_RAZOR,GRABHOLD_T1,GRABHOLD_T2
|
||
.ref rzr_sliding_rug_anim
|
||
movi rzr_sliding_rug_anim,a14
|
||
move a14,*a8(SPECIAL_MOVE_ADDR),L
|
||
|
||
SLEEPK 20
|
||
|
||
jruc #lp
|
||
|
||
#*****************************************************************************
|
||
rzr_hdhold_edge
|
||
|
||
#TIMEOUT .equ 60
|
||
|
||
#lp0
|
||
SLEEPK 1
|
||
#lp
|
||
move *a8(PLYRMODE),a0
|
||
cmpi MODE_HEADHOLD,a0
|
||
jrz #cont
|
||
cmpi MODE_HEADHELD,a0
|
||
jrnz #lp0
|
||
|
||
#cont
|
||
clr a11
|
||
|
||
; WAITSWITCH_DWN J_AWAY,0,#lp
|
||
WAITSWITCH_DWN J_TOWARD,0,#lp
|
||
|
||
movi #TIMEOUT,a11
|
||
|
||
WAITSWITCH_DWN J_TOWARD,0,#lp
|
||
WAITSWITCH_DWN B_SPUNCH,J_ALL,#lp
|
||
|
||
move *a8(PLYRMODE),a0
|
||
cmpi MODE_HEADHOLD,a0
|
||
jrz #slam
|
||
cmpi MODE_HEADHELD,a0
|
||
jrnz #lp0
|
||
move *a8(I_WILL_DIE),A14
|
||
jrnz #lp0
|
||
|
||
move *a8(IMMOBILIZE_TIME),a14
|
||
jrnz #lp0 ;ignore
|
||
|
||
calla DO_REVERSAL
|
||
calla DO_REVERSAL_MESS
|
||
|
||
;target WHOHITME -- don't hit anyone else
|
||
SMRTTGT a8,WHOHITME
|
||
|
||
;immobilize WHOHITME
|
||
move *a8(WHOHITME),a0,L
|
||
jruc #is_reversal
|
||
|
||
#slam
|
||
move *a8(IMMOBILIZE_TIME),a14
|
||
jrnz #lp0 ;ignore
|
||
|
||
movi 33,a10
|
||
CREATE MESSAGE_PID,BONUS_MESS
|
||
|
||
;target WHOIHIT -- don't hit anyone else
|
||
SMRTTGT a8,WHOIHIT
|
||
|
||
;immobilize WHOIHIT
|
||
move *a8(WHOIHIT),a0,L
|
||
|
||
#is_reversal
|
||
movk 15,a14
|
||
move a14,*a0(IMMOBILIZE_TIME)
|
||
|
||
CALLA FIND_AND_KILL_ENDLESS
|
||
|
||
movi rzr_razors_edge_anim,a14
|
||
move a14,*a8(SPECIAL_MOVE_ADDR),L
|
||
WRSND W_RAZOR,GRABHOLD_T1,GRABHOLD_T2
|
||
|
||
SLEEPK 20
|
||
|
||
jruc #lp
|
||
|
||
#*****************************************************************************
|
||
rzr_hdhold_pile
|
||
|
||
#TIMEOUT .equ 60
|
||
|
||
#lp0
|
||
SLEEPK 1
|
||
#lp
|
||
move *a8(PLYRMODE),a0
|
||
cmpi MODE_HEADHOLD,a0
|
||
jrz #cont
|
||
cmpi MODE_HEADHELD,a0
|
||
jrnz #lp0
|
||
|
||
#cont
|
||
clr a11
|
||
|
||
; WAITSWITCH_DWN J_UP,0,#lp
|
||
WAITSWITCH_DWN J_DOWN,0,#lp
|
||
|
||
movi #TIMEOUT,a11
|
||
|
||
WAITSWITCH_DWN J_DOWN,0,#lp
|
||
WAITSWITCH_DWN B_SKICK,J_ALL,#lp
|
||
|
||
move *a8(PLYRMODE),a0
|
||
cmpi MODE_HEADHOLD,a0
|
||
jrz #slam
|
||
cmpi MODE_HEADHELD,a0
|
||
jrnz #lp0
|
||
move *a8(I_WILL_DIE),A14
|
||
jrnz #lp0
|
||
|
||
move *a8(IMMOBILIZE_TIME),a14
|
||
jrnz #lp0 ;ignore
|
||
|
||
calla DO_REVERSAL
|
||
calla DO_REVERSAL_MESS
|
||
|
||
;target WHOHITME -- don't hit anyone else
|
||
SMRTTGT a8,WHOHITME
|
||
|
||
;immobilize WHOHITME
|
||
move *a8(WHOHITME),a0,L
|
||
jruc #is_reversal
|
||
|
||
#slam
|
||
move *a8(IMMOBILIZE_TIME),a14
|
||
jrnz #lp0 ;ignore
|
||
|
||
movk 7,a10
|
||
CREATE MESSAGE_PID,BONUS_MESS
|
||
|
||
;target WHOIHIT -- don't hit anyone else
|
||
SMRTTGT a8,WHOIHIT
|
||
|
||
;immobilize WHOIHIT
|
||
move *a8(WHOIHIT),a0,L
|
||
|
||
#is_reversal
|
||
movk 15,a14
|
||
move a14,*a0(IMMOBILIZE_TIME)
|
||
|
||
CALLA FIND_AND_KILL_ENDLESS
|
||
movi rzr_3_pile_driver_anim,a14
|
||
move a14,*a8(SPECIAL_MOVE_ADDR),L
|
||
WRSND W_RAZOR,GRABHOLD_T1,GRABHOLD_T2
|
||
|
||
SLEEPK 20
|
||
|
||
jruc #lp
|
||
|
||
#*****************************************************************************
|
||
rzr_hdhold_rug
|
||
|
||
#TIMEOUT .equ 60
|
||
|
||
#lp0
|
||
SLEEPK 1
|
||
#lp
|
||
move *a8(PLYRMODE),a0
|
||
cmpi MODE_HEADHOLD,a0
|
||
jrz #cont
|
||
cmpi MODE_HEADHELD,a0
|
||
jrnz #lp0
|
||
|
||
#cont
|
||
clr a11
|
||
|
||
; WAITSWITCH_DWN J_UP,0,#lp
|
||
WAITSWITCH_DWN J_DOWN,0,#lp
|
||
|
||
movi #TIMEOUT,a11
|
||
|
||
WAITSWITCH_DWN J_DOWN,0,#lp
|
||
WAITSWITCH_DWN B_KICK,J_ALL,#lp
|
||
|
||
move *a8(PLYRMODE),a0
|
||
cmpi MODE_HEADHOLD,a0
|
||
jrz #slam
|
||
cmpi MODE_HEADHELD,a0
|
||
jrnz #lp0
|
||
move *a8(I_WILL_DIE),A14
|
||
jrnz #lp0
|
||
|
||
move *a8(IMMOBILIZE_TIME),a14
|
||
jrnz #lp0 ;ignore
|
||
|
||
calla DO_REVERSAL
|
||
calla DO_REVERSAL_MESS
|
||
|
||
;target WHOHITME -- don't hit anyone else
|
||
SMRTTGT a8,WHOHITME
|
||
|
||
;immobilize WHOHITME
|
||
move *a8(WHOHITME),a0,L
|
||
jruc #is_reversal
|
||
|
||
#slam
|
||
move *a8(IMMOBILIZE_TIME),a14
|
||
jrnz #lp0 ;ignore
|
||
|
||
movk 6,a10
|
||
CREATE MESSAGE_PID,BONUS_MESS
|
||
|
||
;target WHOIHIT -- don't hit anyone else
|
||
SMRTTGT a8,WHOIHIT
|
||
|
||
;immobilize WHOIHIT
|
||
move *a8(WHOIHIT),a0,L
|
||
|
||
#is_reversal
|
||
movk 15,a14
|
||
move a14,*a0(IMMOBILIZE_TIME)
|
||
|
||
CALLA FIND_AND_KILL_ENDLESS
|
||
|
||
movi rzr_rugshake2_anim,a14
|
||
move a14,*a8(SPECIAL_MOVE_ADDR),L
|
||
|
||
SLEEPK 20
|
||
|
||
jruc #lp
|
||
|
||
#*****************************************************************************
|
||
rzr_hdhold_combo1
|
||
|
||
#TIMEOUT .equ 60
|
||
|
||
#lp0
|
||
SLEEPK 1
|
||
#lp
|
||
move *a8(PLYRMODE),a0
|
||
cmpi MODE_HEADHOLD,a0
|
||
jrnz #lp0
|
||
; jrz #cont
|
||
; cmpi MODE_HEADHELD,a0
|
||
; jrnz #lp0
|
||
;#cont
|
||
;In combo mode?
|
||
calla CHECK_COMBO_GO
|
||
jrlt #lp0
|
||
|
||
|
||
clr a11
|
||
|
||
WAITSWITCH_DWN J_TOWARD,0,#lp
|
||
|
||
movi #TIMEOUT,a11
|
||
|
||
WAITSWITCH_DWN J_TOWARD,0,#lp
|
||
WAITSWITCH_DWN B_SPUNCH,J_ALL,#lp
|
||
|
||
move *a8(PLYRMODE),a0
|
||
cmpi MODE_HEADHOLD,a0
|
||
jrz #slam
|
||
cmpi MODE_HEADHELD,a0
|
||
jrnz #lp0
|
||
|
||
#slam
|
||
CALLA FIND_AND_KILL_ENDLESS
|
||
movi rzr_combo_punch_anim,a14
|
||
move a14,*a8(SPECIAL_MOVE_ADDR),L
|
||
|
||
SLEEPK 20
|
||
|
||
jruc #lp
|
||
|
||
*******************************************************************************
|
||
|
||
#*
|
||
rzr_hdhold_combo2
|
||
|
||
#TIMEOUT .equ 60
|
||
|
||
#lp0
|
||
SLEEPK 1
|
||
#lp
|
||
move *a8(PLYRMODE),a0
|
||
cmpi MODE_HEADHOLD,a0
|
||
jrnz #lp0
|
||
; jrz #cont
|
||
; cmpi MODE_HEADHELD,a0
|
||
; jrnz #lp0
|
||
;#cont
|
||
;In combo mode?
|
||
calla CHECK_COMBO_GO
|
||
jrlt #lp0
|
||
|
||
clr a11
|
||
|
||
WAITSWITCH_DWN J_TOWARD,0,#lp
|
||
|
||
movi #TIMEOUT,a11
|
||
|
||
WAITSWITCH_DWN J_TOWARD,0,#lp
|
||
WAITSWITCH_DWN B_KICK,J_ALL,#lp
|
||
|
||
move *a8(PLYRMODE),a0
|
||
cmpi MODE_HEADHOLD,a0
|
||
jrz #slam
|
||
cmpi MODE_HEADHELD,a0
|
||
jrnz #lp0
|
||
|
||
#slam
|
||
CALLA FIND_AND_KILL_ENDLESS
|
||
movi rzr_combo_kick_anim,a14
|
||
move a14,*a8(SPECIAL_MOVE_ADDR),L
|
||
|
||
SLEEPK 20
|
||
|
||
jruc #lp
|
||
|
||
*******************************************************************************
|
||
#*
|
||
rzr_grab_toss_air
|
||
|
||
#TIMEOUT .equ 40
|
||
|
||
#lp0
|
||
SLEEPK 1
|
||
#lp
|
||
clr a11
|
||
|
||
WAITSWITCH_DWN J_AWAY,0,#lp
|
||
|
||
movi #TIMEOUT,a11
|
||
|
||
WAITSWITCH_DWN J_AWAY,0,#lp
|
||
WAITSWITCH_DWN B_PUNCH,J_ALL,#lp
|
||
|
||
move *a8(ANIMODE),a0
|
||
btst MODE_UNINT_BIT,a0
|
||
jrnz #lp
|
||
|
||
move *a8(PLYRMODE),a0
|
||
cmpi MODE_HEADHOLD,a0
|
||
jreq #lp0
|
||
|
||
;Don't do it when he is on ground
|
||
SWAP a8,a13
|
||
calla get_opp_plyrmode
|
||
SWAP a8,a13
|
||
;Don't do it when he is on ground
|
||
cmpi MODE_ONGROUND,a0
|
||
jrz #lp
|
||
cmpi MODE_DEAD,a0
|
||
jrz #lp
|
||
cmpi MODE_INAIR,a0
|
||
jrz #doit2
|
||
cmpi MODE_INAIR2,a0
|
||
jrz #doit2
|
||
|
||
CALLA FIND_AND_KILL_ENDLESS
|
||
move *a8(CLOSEST_NUM),a0
|
||
X32 a0
|
||
addi process_ptrs,a0
|
||
move *a0,a0,L
|
||
move *a0(ATTACK_TYPE),a0
|
||
cmpi AT_LEAPING,a0
|
||
jrz #doit2
|
||
|
||
move *a8(CLOSEST_DIST),a0
|
||
cmpi 68h,a0
|
||
jrgt #lp
|
||
|
||
FACE24 rzr,hiptoss_anim
|
||
move a0,*a8(SPECIAL_MOVE_ADDR),L
|
||
|
||
WRSND W_RAZOR,GRABFLING_T1,PUNCH_T2
|
||
|
||
SLEEPK 20
|
||
jruc #lp
|
||
|
||
#doit2
|
||
FACE24 rzr,hiptoss2_anim
|
||
move a0,*a8(SPECIAL_MOVE_ADDR),L
|
||
|
||
WRSND W_RAZOR,GRABFLING_T1,PUNCH_T2
|
||
|
||
SLEEPK 20
|
||
|
||
jruc #lp
|
||
|
||
|
||
;#******************************************************************************
|
||
;rzr_hdhold_anti_combo
|
||
;
|
||
;#TIMEOUT .equ 80
|
||
;
|
||
;#lp0
|
||
; SLEEPK 1
|
||
;#lp
|
||
;;Is my opponent in combo mode?
|
||
;; move *a8(IMMOBILIZE_TIME),a14
|
||
;; jrz #lp0
|
||
;; move *a8(CLOSEST_NUM),a0
|
||
;; X32 a0
|
||
;; addi process_ptrs,a0
|
||
;; move *a0,a0,L
|
||
;; move *a0(COMBO_COUNT),a0
|
||
;; jrz #lp0
|
||
;
|
||
; clr a11
|
||
;
|
||
; WAITSWITCH_DWN B_SPUNCH,J_ALL,#lp
|
||
;
|
||
; movi #TIMEOUT,a11
|
||
;
|
||
; WAITSWITCH_DWN B_SPUNCH,J_ALL,#lp
|
||
; WAITSWITCH_DWN B_SPUNCH,J_ALL,#lp
|
||
;
|
||
;;Is my opponent in combo mode?
|
||
; move *a8(CLOSEST_NUM),a0
|
||
; X32 a0
|
||
; addi process_ptrs,a0
|
||
; move *a0,a0,L
|
||
; move *a0(COMBO_COUNT),a0
|
||
; jrz #lp0
|
||
;
|
||
; move *a8(ANTI_COMBO_TIME),a0 ;Time stamp
|
||
; move @PCNT,a14
|
||
; sub a0,a14
|
||
; abs a14
|
||
; cmpi 80,a14
|
||
; jrge #lp0
|
||
; move *a8(I_WILL_DIE),A14
|
||
; jrnz #lp0
|
||
;
|
||
;;Combo breaker message!
|
||
; CALLA DO_REVERSAL
|
||
; CALLA DO_REVERSAL_MESS
|
||
;
|
||
; clr a0
|
||
; move a0,*a8(IMMOBILIZE_TIME)
|
||
;
|
||
; move *a8(WHOHITME),a14,L
|
||
; movk 15,a0
|
||
; move a0,*a14(IMMOBILIZE_TIME)
|
||
;
|
||
; ;target WHOHITME
|
||
; SMRTTGT a8,WHOHITME
|
||
;
|
||
; CALLA FIND_AND_KILL_ENDLESS
|
||
; movi rzr_3_pile_driver_anim,a14
|
||
; move a14,*a8(SPECIAL_MOVE_ADDR),L
|
||
;
|
||
; WRSND W_RAZOR,GRABFLING_T1,PUNCH_T2
|
||
;
|
||
; SLEEPK 20
|
||
;
|
||
; jruc #lp
|
||
;
|
||
#*****************************************************************************
|
||
|
||
SUBR razor_ani_init
|
||
|
||
move *a13(FACING_DIR),a0
|
||
btst PLAYER_RIGHT_BIT,a0
|
||
jrnz #p1
|
||
;Plyr 2
|
||
movi rzr_stand4_anim,a0
|
||
calla change_anim1a
|
||
|
||
movi rzr_torso4_anim,a0
|
||
calla change_anim2a
|
||
|
||
PUSH a10
|
||
move a13,a10
|
||
CREATE TAUNT_PID,do_taunt
|
||
PULL a10
|
||
|
||
rets
|
||
|
||
#p1
|
||
movi rzr_stand2_anim,a0
|
||
calla change_anim1a
|
||
|
||
movi rzr_torso2_anim,a0
|
||
calla change_anim2a
|
||
|
||
rets
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* RAZORS CONTROL CODE
|
||
*
|
||
* a13 = * razor process
|
||
|
||
SUBR move_razor
|
||
|
||
|
||
movi razor_secret_moves,a11
|
||
calla check_secret_moves
|
||
|
||
move *a13(PLYRMODE),a0
|
||
sll 5,a0 ;x 32
|
||
addi #mode_table,a0
|
||
move *a0,a0,L
|
||
call a0
|
||
rets
|
||
|
||
#mode_table
|
||
.long mode_normal ;0
|
||
.long mode_running ;1
|
||
.long mode_inair ;2
|
||
.long mode_attached ;3
|
||
.long mode_onground ;4
|
||
.long mode_bouncing ;5
|
||
.long mode_onturnbkl ;6
|
||
.long mode_block ;7
|
||
.long mode_dizzy ;8
|
||
REFLONG mode_dead ;9
|
||
.long mode_oppoverhead ;10
|
||
.long mode_climbturnbkl ;11
|
||
.long mode_waitanim ;12
|
||
.long mode_grapple ;13
|
||
.long mode_master ;14
|
||
.long mode_slave ;15
|
||
.long mode_headhold ;16
|
||
.long mode_puppet2 ;17
|
||
.long mode_normal ;18
|
||
.long mode_headheld ;19
|
||
REFLONG mode_puppet ;20
|
||
.long mode_inair2 ;21
|
||
.long mode_normal ;22
|
||
.long mode_normal ;23
|
||
.long mode_chokehold ;24
|
||
REFLONG mode_choking ;25
|
||
|
||
#*****************************************************************************
|
||
|
||
mode_normal ;0
|
||
|
||
move *a13(ANIMODE),a0
|
||
btst MODE_UNINT_BIT,a0
|
||
jrnz #no_interrupt
|
||
|
||
move *a13(I_WILL_DIE),a0
|
||
jrz #nope
|
||
move *a13(IMMOBILIZE_TIME),a0
|
||
jrnz #nope
|
||
;Player has died amidst a combo...
|
||
;Knock me down.
|
||
movi rzr_fall_back_anim,a0
|
||
calla change_anim1a
|
||
|
||
;Zero health bar
|
||
movi -10,a0
|
||
move *a13(PLYRNUM),a1
|
||
calla adjust_health
|
||
|
||
SETMODE DEAD
|
||
|
||
clr a0
|
||
move a0,*a13(I_WILL_DIE)
|
||
|
||
rets
|
||
|
||
#nope
|
||
;Perhaps we need to interrupt any sequence when a wrestler has won?
|
||
|
||
calla get_opp_plyrmode
|
||
cmpi MODE_DEAD,a0
|
||
jrne #opp_not_dead
|
||
|
||
;if closest is a zombie, skip pin section.
|
||
calla get_opp_process
|
||
move *a0(STATUS_FLAGS),a14
|
||
btst B_ZOMBIE,a14
|
||
jrnz #opp_not_dead
|
||
|
||
;all opponents are dead. Check for pins/raisearms
|
||
|
||
;if we're attached to someone, don't interrupt it.
|
||
move *a13(ATTACH_PROC),a1,L
|
||
jrz #no_attch
|
||
move *a1(ATTACH_PROC),a2,L
|
||
cmp a2,a13
|
||
jreq #no_pin_yet
|
||
#no_attch
|
||
|
||
;if a teammate has pinned, raise yer arm.
|
||
calla ck_teammate_pin
|
||
jrc #raisearm
|
||
|
||
;nobody has pinned. if we're outside or all our opponents are
|
||
; outside, do a raisearm.
|
||
calla raisearm_check
|
||
jrc #raisearm
|
||
|
||
;we're inside with a pinnable opponent. any button pins.
|
||
move *a13(BUT_VAL_CUR),a0
|
||
jrz #no_pin_yet
|
||
|
||
;we have a press -- make sure opponent is on the ground
|
||
calla can_pin
|
||
jrnc #opp_notgnd
|
||
|
||
;opponent is on the ground. pin him.
|
||
FACE24 rzr,pin_anim
|
||
calla change_anim1a
|
||
|
||
;set the 'I did a pin' flag.
|
||
move *a13(STATUS_FLAGS),a14
|
||
ori M_DID_PIN,a14
|
||
move a14,*a13(STATUS_FLAGS)
|
||
|
||
;if we're a temp drone for auto-pin purposes, turn back into
|
||
; a normal player here.
|
||
calla drone_change_back
|
||
|
||
rets
|
||
|
||
#raisearm
|
||
FACE24 rzr,raise_arm_anim
|
||
calla change_anim1a
|
||
calla set_raisearm_bit
|
||
|
||
;if we're a temp drone for auto-pin purposes, turn back into
|
||
; a normal player here.
|
||
calla drone_change_back
|
||
|
||
rets
|
||
|
||
#too_far_to_pin
|
||
#opp_notgnd
|
||
#opp_not_dead
|
||
#no_pin_yet
|
||
|
||
move *a13(IMMOBILIZE_TIME),a0
|
||
jrnz #immobilized
|
||
|
||
move *a13(BUT_VAL_CUR),a0
|
||
btst PLAYER_BLOCK_BIT,a0 ;maybe have to action tables?
|
||
jrz #nblk ;1 for down transitions
|
||
callr #block ;& 1 for current buttons
|
||
jrc #nblk
|
||
clr a0
|
||
move a0,*a13(ATTACK_TYPE)
|
||
rets
|
||
#nblk
|
||
move *a13(BUT_VAL_CUR),a0
|
||
andi 011111b,a0
|
||
cmpi PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,a0
|
||
jrz #punchkick
|
||
|
||
move *a13(BUT_VAL_DOWN),a0
|
||
andi 011111b,a0
|
||
X32 a0
|
||
addi #action_table,a0
|
||
move *a0,a0,L
|
||
call a0
|
||
|
||
move *a13(ANIMODE),a0
|
||
btst MODE_UNINT_BIT,a0
|
||
jrnz #no_interrupt
|
||
|
||
|
||
move *a13(STICK_VAL_CUR),a0
|
||
move a0,*a13(MOVE_DIR)
|
||
calla climb_turnbuckle
|
||
jrnc #no_climb
|
||
move *a13(WRESTLERNUM),A5
|
||
MOVI CLIMB_ROPES,A2
|
||
MOVI 1000,A0
|
||
CALLA ADD_IF_SILENT
|
||
rets
|
||
|
||
#immobilized
|
||
clr a14
|
||
move a14,*a13(MOVE_DIR)
|
||
#no_climb
|
||
calla execute_walk
|
||
|
||
#no_interrupt
|
||
rets
|
||
|
||
#action_table
|
||
.long #z,#punch,#block,#block ;0-3
|
||
.long #super_punch,#super_punch,#block,#block ;4-7
|
||
.long #kick,#punchkick,#block,#block ;8-11
|
||
.long #super_punch,#punchkick,#block,#block ;12-15
|
||
.long #super_kick,#super_kick,#block,#block ;16-19
|
||
.long #graboh,#graboh,#block,#block ;20-23
|
||
.long #super_kick,#punchkick,#block,#block ;24-27
|
||
.long #graboh,#graboh,#block,#block ;28-31
|
||
|
||
|
||
************
|
||
#z
|
||
rets
|
||
|
||
|
||
************
|
||
#punch ;1
|
||
*
|
||
* MODE DX DZ ACTION
|
||
* ----------------------------------------------------
|
||
* normal < 44 45 headbutt
|
||
* normal > normal punch
|
||
*
|
||
* onground < 120 120 elbow drop
|
||
* onground > normal punch
|
||
*
|
||
* running |
|
||
* bouncing hip toss
|
||
*
|
||
* onturnbkl |
|
||
* climbturnbkl normal punch
|
||
*
|
||
|
||
JJXM_INIT
|
||
JJXM NORMAL, 44, 45,#punch_hdbutt,#punch_punch
|
||
JJXM DIZZY, 44, 45,#punch_hdbutt,#punch_punch
|
||
JJXM BLOCK, 44, 45,#punch_hdbutt,#punch_punch
|
||
JJXM ONGROUND, 160,140,#punch_lbdrop,#punch_punch
|
||
JJXM RUNNING, 44, 45,#punch_hdbutt,#punch_punch
|
||
JJXM BOUNCING, 44, 45,#punch_hdbutt,#punch_punch
|
||
JJXM ONTURNBKL, #punch_punch
|
||
JJXM CLIMBTURNBKL, #punch_punch
|
||
JJXM INAIR, 44, 45,#punch_hdbutt,#punch_punch
|
||
JJXM ATTACHED, 44, 45,#punch_hdbutt,#punch_punch
|
||
JJXM DEAD, 160,140,#punch_lbdrop,#punch_punch
|
||
JJXM OPPOVERHEAD, 44, 45,#punch_hdbutt,#punch_punch
|
||
JJXM WAITANIM, 44, 45,#punch_hdbutt,#punch_punch
|
||
JJXM GRAPPLE, 44, 45,#punch_hdbutt,#punch_punch
|
||
JJXM MASTER, 44, 45,#punch_hdbutt,#punch_punch
|
||
JJXM SLAVE, 44, 45,#punch_hdbutt,#punch_punch
|
||
JJXM HEADHOLD, 44, 45,#punch_hdbutt,#punch_punch
|
||
JJXM HEADHELD, 44, 45,#punch_hdbutt,#punch_punch
|
||
JJXM CHOKEHOLD, 44, 45,#punch_hdbutt,#punch_punch
|
||
JJXM PUPPET, 44, 45,#punch_hdbutt,#punch_punch
|
||
JJXM PUPPET2, 44, 45,#punch_hdbutt,#punch_punch
|
||
JJXM INAIR2, 44, 45,#punch_hdbutt,#punch_punch
|
||
JJXM_END
|
||
|
||
*****
|
||
#punch_punch
|
||
std_punch
|
||
|
||
FACE24 rzr,punch_anim
|
||
calla change_anim1a
|
||
|
||
WRSND W_RAZOR,PUNCH_T1,PUNCH_T2
|
||
|
||
rets
|
||
|
||
*****
|
||
#punch_hdbutt
|
||
|
||
FACE24 rzr,butt_anim
|
||
calla change_anim1a
|
||
|
||
WRSND W_RAZOR,HDBUTT_T1,HDBUTT_T2
|
||
rets
|
||
|
||
*****
|
||
#punch_lbdrop
|
||
|
||
FACE24 rzr,ground_punch_anim
|
||
calla change_anim1a
|
||
|
||
WRSND W_RAZOR,LBOWDROP_T1,LBOWDROP_T2
|
||
rets
|
||
|
||
|
||
************
|
||
#block ;2
|
||
|
||
std_block
|
||
move @blocking_off,a0
|
||
jrnz #no_blocking
|
||
|
||
RND_AWARD a13,BLOCKS_AWD
|
||
|
||
FACE24 rzr,block_anim
|
||
calla change_anim1a
|
||
|
||
calla BLOCK_WOOSH
|
||
|
||
clr a0
|
||
move a0,*a13(BLOCK_TIME)
|
||
clrc
|
||
rets
|
||
|
||
#no_blocking
|
||
setc
|
||
rets
|
||
|
||
|
||
************
|
||
#super_punch ;4
|
||
#graboh
|
||
*
|
||
* MODE DX DZ ACTION
|
||
* ----------------------------------------------------
|
||
* normal < 85 45 headbutt or uppercut
|
||
* > blade slash
|
||
*
|
||
* onground < 120 120 elbow drop (or rug shake or hair pickup)
|
||
* onground > normal punch
|
||
*
|
||
* running |
|
||
* bouncing hip toss
|
||
*
|
||
* onturnbkl |
|
||
* climbturnbkl normal punch
|
||
*
|
||
|
||
JJXM_INIT
|
||
JJXM NORMAL, 85, 45,#spunch_close,#spunch_far
|
||
JJXM DIZZY, 85, 45,#spunch_close,#spunch_far
|
||
JJXM BLOCK, 85, 45,#spunch_close,#spunch_far
|
||
JJXM ONGROUND, 160,140,#spunch_lbowdrop,std_punch
|
||
JJXM DEAD, 160,140,#spunch_lbowdrop,std_punch
|
||
JJXM RUNNING, #spunch_downslash
|
||
JJXM BOUNCING, #spunch_downslash
|
||
JJXM ONTURNBKL, 85, 45,#spunch_close,#spunch_far
|
||
JJXM CLIMBTURNBKL, 85, 45,#spunch_close,#spunch_far
|
||
JJXM INAIR, #spunch_downslash
|
||
JJXM ATTACHED, 85, 45,#spunch_close,#spunch_far
|
||
JJXM OPPOVERHEAD, 85, 45,#spunch_close,#spunch_far
|
||
JJXM WAITANIM, 85, 45,#spunch_close,#spunch_far
|
||
JJXM GRAPPLE, 85, 45,#spunch_close,#spunch_far
|
||
JJXM MASTER, 85, 45,#spunch_close,#spunch_far
|
||
JJXM SLAVE, 85, 45,#spunch_close,#spunch_far
|
||
JJXM HEADHOLD, 85, 45,#spunch_close,#spunch_far
|
||
JJXM HEADHELD, 85, 45,#spunch_close,#spunch_far
|
||
JJXM CHOKEHOLD, 85, 45,#spunch_close,#spunch_far
|
||
JJXM PUPPET, 85, 45,#spunch_close,#spunch_far
|
||
JJXM PUPPET2, 85, 45,#spunch_close,#spunch_far
|
||
JJXM INAIR2, #spunch_downslash
|
||
JJXM_END
|
||
|
||
|
||
#spunch_lbowdrop
|
||
|
||
;If near opponents head, and facing down, do the hair grab!
|
||
;If near feet, go for the rugshake
|
||
|
||
move *a13(CLOSEST_NUM),a3
|
||
X32 a3
|
||
|
||
addi process_ptrs,a3
|
||
move *a3,a3,L
|
||
move *a3(PLYRMODE),a2
|
||
cmpi MODE_DEAD,a2
|
||
jrz #no
|
||
move *a13(OBJ_XPOS),a1,L
|
||
move *a3(OBJ_XPOS),a2,L
|
||
sub a2,a1
|
||
abs a1
|
||
srl 16,a1
|
||
cmpi 30h,a1 ;28
|
||
jrlt #no
|
||
|
||
;At head or feet!
|
||
|
||
move *a3(OBJ_CONTROL),a14
|
||
andi M_FLIPH,a14
|
||
move *a13(OBJ_CONTROL),a0
|
||
andi M_FLIPH,a0
|
||
cmp a0,a14
|
||
jrz #feet
|
||
|
||
;At head! Do hair pickup.
|
||
|
||
FACE24 rzr,hair_pickup_anim
|
||
calla change_anim1
|
||
WRSND W_RAZOR,LBOWDROP_T1,LBOWDROP_T2
|
||
rets
|
||
|
||
#feet
|
||
cmpi 40h,a1 ;28
|
||
jrlt #no
|
||
|
||
;smart-target the intended victim
|
||
move *a13(STATUS_FLAGS),a14
|
||
ori M_SMART_ATTACK,a14
|
||
move a14,*a13(STATUS_FLAGS)
|
||
move a3,*a13(SMART_TARGET),L
|
||
|
||
movi rzr_rugshake_anim,a0
|
||
calla change_anim1a
|
||
rets
|
||
|
||
#no
|
||
FACE24 rzr,ground_punch_anim
|
||
calla change_anim1a
|
||
|
||
WRSND W_RAZOR,LBOWDROP_T1,LBOWDROP_T2
|
||
rets
|
||
|
||
*****
|
||
#spunch_close
|
||
move *a13(STICK_VAL_CUR),a0
|
||
btst MOVE_DOWN_BIT,a0
|
||
jrnz #ck_up
|
||
; move *a13(NEW_FACING_DIR),a1
|
||
; andi 0Ch,a1
|
||
; cmp a0,a1
|
||
; jrz #grab
|
||
|
||
move *a13(CLOSEST_XDIST),a1
|
||
cmpi 65,a1
|
||
jrgt std_punch
|
||
; jruc #hdbutt
|
||
;#grab
|
||
; movi rzr_3_head_hold2_anim,a0
|
||
; calla change_anim1a
|
||
; WRSND W_RAZOR,GRABHOLD_T1,GRABHOLD_T2
|
||
; rets
|
||
;
|
||
;#hdbutt
|
||
.ref rzr_2_pummel_anim
|
||
.ref rzr_4_pummel_anim
|
||
|
||
FACE24 rzr,pummel_anim
|
||
calla change_anim1
|
||
WRSND W_RAZOR,HDBUTT_T1,HDBUTT_T2
|
||
rets
|
||
|
||
#ck_up
|
||
;Do uppercut
|
||
movi rzr_4_uprcut_anim,a0
|
||
calla change_anim1a
|
||
WRSND W_RAZOR,UPRCUT_T1,UPRCUT_T2
|
||
rets
|
||
|
||
*****
|
||
#spunch_far
|
||
WRSND W_RAZOR,UPRCUT_T1,UPRCUT_T2
|
||
movi rzr_3_uslash_anim,a0
|
||
calla change_anim1a
|
||
rets
|
||
|
||
*****
|
||
#spunch_downslash
|
||
WRSND W_RAZOR,UPRCUT_T1,UPRCUT_T2
|
||
movi rzr_3_dslash_anim,a0
|
||
calla change_anim1a
|
||
rets
|
||
|
||
************
|
||
#kick ;8
|
||
*
|
||
* MODE DX DZ ACTION
|
||
* ----------------------------------------------------
|
||
* normal < 70 50 knee
|
||
* > normal kick
|
||
*
|
||
* onground < 120 120 stomp
|
||
* onground > normal kick
|
||
*
|
||
* running |
|
||
* bouncing big boot
|
||
*
|
||
* onturnbkl | normal kick
|
||
* climbturnbkl normal kick
|
||
*
|
||
|
||
JJXM_INIT
|
||
JJXM NORMAL, 70, 50,#kick_knee,#kick_kick
|
||
JJXM DIZZY, 70, 50,#kick_knee,#kick_kick
|
||
JJXM BLOCK, 70, 50,#kick_knee,#kick_kick
|
||
JJXM ONGROUND, 160,140,#kick_stomp,#kick_kick
|
||
JJXM RUNNING, 70, 50,#kick_knee,#kick_kick
|
||
JJXM BOUNCING, 70, 50,#kick_knee,#kick_kick
|
||
JJXM ONTURNBKL, #kick_kick
|
||
JJXM CLIMBTURNBKL, #kick_kick
|
||
JJXM INAIR, 70, 50,#kick_knee,#kick_kick
|
||
JJXM ATTACHED, 70, 50,#kick_knee,#kick_kick
|
||
JJXM DEAD, 160,140,#kick_stomp,#kick_kick
|
||
JJXM OPPOVERHEAD, 70, 50,#kick_knee,#kick_kick
|
||
JJXM WAITANIM, 70, 50,#kick_knee,#kick_kick
|
||
JJXM GRAPPLE, 70, 50,#kick_knee,#kick_kick
|
||
JJXM MASTER, 70, 50,#kick_knee,#kick_kick
|
||
JJXM SLAVE, 70, 50,#kick_knee,#kick_kick
|
||
JJXM HEADHOLD, 70, 50,#kick_knee,#kick_kick
|
||
JJXM HEADHELD, 70, 50,#kick_knee,#kick_kick
|
||
JJXM CHOKEHOLD, 70, 50,#kick_knee,#kick_kick
|
||
JJXM PUPPET, 70, 50,#kick_knee,#kick_kick
|
||
JJXM PUPPET2, 70, 50,#kick_knee,#kick_kick
|
||
JJXM INAIR2, #kick_TB
|
||
JJXM_END
|
||
|
||
*****
|
||
#kick_TB
|
||
.ref rzr_kick_TB_anim
|
||
movi rzr_kick_TB_anim,a0
|
||
calla change_anim1a
|
||
|
||
WRSND W_RAZOR,KICK_T1,KICK_T2
|
||
rets
|
||
|
||
*****
|
||
#kick_kick
|
||
std_kick
|
||
|
||
FACE24 rzr,kick_anim
|
||
calla change_anim1a
|
||
|
||
WRSND W_RAZOR,KICK_T1,KICK_T2
|
||
rets
|
||
|
||
*****
|
||
#kick_knee
|
||
std_knee
|
||
|
||
FACE24 rzr,knee_anim
|
||
calla change_anim1a
|
||
|
||
WRSND W_RAZOR,KICK_T1,KICK_T2
|
||
rets
|
||
|
||
*****
|
||
#kick_stomp
|
||
|
||
FACE24 rzr,stomp_anim
|
||
calla change_anim1a
|
||
|
||
WRSND W_RAZOR,KICK_T1,KICK_T2
|
||
rets
|
||
|
||
|
||
************
|
||
#super_kick ;16
|
||
*
|
||
* MODE DX DZ ACTION
|
||
* ----------------------------------------------------
|
||
* normal < 70 60 close in super move
|
||
* dizzy " "
|
||
* normal > jumping kick move
|
||
* dizzy " "
|
||
*
|
||
* onground < 114 160 super stomp
|
||
* onground > normal kick
|
||
*
|
||
* running big boot
|
||
* bouncing big boot
|
||
*
|
||
* onturnbkl < 70 96 jumping kick move
|
||
* climbturnbkl " "
|
||
* onturnbkl > normal kick
|
||
* climbturnbkl " "
|
||
*
|
||
JJXM_INIT
|
||
JJXM NORMAL, 70, 60,#skick_special,#skick_kick ;0
|
||
JJXM RUNNING, #skick_bigboot ;1
|
||
JJXM INAIR, 70, 60,#skick_special,#skick_kick ;2
|
||
JJXM ATTACHED, 70, 60,#skick_special,#skick_kick ;3
|
||
JJXM ONGROUND, 160,140,#skick_stomp,std_kick ;4
|
||
JJXM BOUNCING, #skick_bigboot ;5
|
||
JJXM ONTURNBKL, 70, 96,#skick_kick,std_kick ;6
|
||
JJXM BLOCK, 70, 60,#skick_special,#skick_kick ;7
|
||
JJXM DIZZY, 70, 60,#skick_special,#skick_kick ;8
|
||
JJXM DEAD, 160,140,#skick_stomp,std_kick ;9
|
||
JJXM OPPOVERHEAD, 70, 60,#skick_special,#skick_kick ;10
|
||
JJXM CLIMBTURNBKL, 70, 96,#skick_kick,std_kick ;11
|
||
JJXM WAITANIM, 70, 62,#skick_special,#skick_kick ;12
|
||
JJXM GRAPPLE, 70, 62,#skick_special,#skick_kick ;13
|
||
JJXM MASTER, 70, 62,#skick_special,#skick_kick ;14
|
||
JJXM SLAVE, 70, 62,#skick_special,#skick_kick ;15
|
||
JJXM HEADHOLD, 70, 62,#skick_special,#skick_kick ;16
|
||
JJXM HEADHELD, std_kick
|
||
JJXM CHOKEHOLD, 70, 62,#skick_special,#skick_kick ;16
|
||
JJXM PUPPET, 70, 62,#skick_special,#skick_kick ;20
|
||
JJXM PUPPET2, 70, 62,#skick_special,#skick_kick ;20
|
||
JJXM INAIR2, #kick_TB
|
||
JJXM_END
|
||
|
||
*****
|
||
#skick_kick
|
||
FACE24 rzr,super_kick_anim
|
||
calla change_anim1a
|
||
|
||
WRSND W_RAZOR,FLYKICK_T1,FLYKICK_T2
|
||
rets
|
||
|
||
|
||
*****
|
||
#skick_special
|
||
|
||
move *a13(STICK_VAL_CUR),a0
|
||
move *a13(NEW_FACING_DIR),a1
|
||
andi 0ch,a1
|
||
cmp a0,a1
|
||
jrz #super_knee
|
||
|
||
FACE24 rzr,knee_anim
|
||
calla change_anim1a
|
||
|
||
WRSND W_RAZOR,KICK_T1,KICK_T2
|
||
|
||
rets
|
||
|
||
#super_knee
|
||
movi rzr_4_knee_fall_anim,a0
|
||
calla change_anim1
|
||
|
||
WRSND W_RAZOR,GRABHOLD_T1,GRABHOLD_T2
|
||
rets
|
||
|
||
*****
|
||
#skick_stomp
|
||
|
||
FACE24 rzr,stomp_anim
|
||
calla change_anim1a
|
||
|
||
WRSND W_RAZOR,KICK_T1,KICK_T2
|
||
|
||
rets
|
||
|
||
*****
|
||
#skick_bigboot
|
||
|
||
movi rzr_4_bigboot_anim,a0 ;*****
|
||
calla change_anim1a
|
||
|
||
WRSND W_RAZOR,FLYKICK_T1,FLYKICK_T2
|
||
|
||
rets
|
||
|
||
|
||
************
|
||
#punchkick ;9
|
||
|
||
movi start_run_anim,a0
|
||
calla change_anim1a
|
||
|
||
rets
|
||
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* RUNNING (if GETUP_TIME > 0 then player is out of control)
|
||
*
|
||
|
||
#XRUN_VAL equ RZR_XRUN
|
||
#ZDRIFT_VAL equ RZR_ZDRIFT
|
||
|
||
mode_running
|
||
|
||
move *a13(RUN_TIME),a0 ;Used for flying kick
|
||
addk 1,a0
|
||
move a0,*a13(RUN_TIME)
|
||
|
||
move *a13(USR_VAR1),a0
|
||
jrnz #no_vel
|
||
|
||
calla bounce_off_ropes
|
||
|
||
movi #XRUN_VAL,a0
|
||
move *a13(MOVE_DIR),a14
|
||
btst PLAYER_RIGHT_BIT,a14
|
||
jrnz #pos
|
||
neg a0
|
||
#pos
|
||
move @hyper_speed_on,a14
|
||
sll a14,a0
|
||
move a0,*a13(OBJ_XVEL),L
|
||
|
||
#no_vel
|
||
|
||
move *a13(GETUP_TIME),a0 ;delay b4 gaining control
|
||
jrnz #out_of_control
|
||
|
||
move *a13(ANIMODE),a0
|
||
btst MODE_UNINT_BIT,a0
|
||
jrnz #no_interrupt
|
||
|
||
move *a13(STICK_VAL_CUR),a0
|
||
move *a13(MOVE_DIR),a1
|
||
or a0,a1
|
||
andi MOVE_LEFT|MOVE_RIGHT,a1
|
||
cmpi MOVE_LEFT|MOVE_RIGHT,a1
|
||
jrne #continue_run
|
||
|
||
;braking with stick. abort run.
|
||
|
||
SETMODE NORMAL
|
||
|
||
#continue_run
|
||
#no_interrupt
|
||
|
||
move *a13(STICK_VAL_CUR),a0
|
||
clr a1
|
||
|
||
movi -#ZDRIFT_VAL,a1
|
||
btst PLAYER_UP_BIT,a0
|
||
jrnz #setvel
|
||
|
||
movi #ZDRIFT_VAL,a1
|
||
btst PLAYER_DOWN_BIT,a0
|
||
jrnz #setvel
|
||
|
||
clr a1
|
||
#setvel
|
||
move a1,*a13(OBJ_ZVEL),L
|
||
|
||
|
||
;Delay reading buttons after just getting out of an out of control run
|
||
;so a mistaken move isn't fired off
|
||
move *a13(DELAY_BUTNS),a0
|
||
jrnz #out_of_control
|
||
|
||
|
||
move *a13(BUT_VAL_DOWN),a0
|
||
andi 011111b,a0
|
||
X32 a0
|
||
addi #action_table,a0
|
||
move *a0,a0,L
|
||
call a0
|
||
#out_of_control
|
||
rets
|
||
|
||
#action_table
|
||
.long #z,#punch,#block,#block ;0-3
|
||
.long #super_punch,#super_punch,#block,#block ;4-7
|
||
.long #kick,#punchkick,#block,#block ;8-11
|
||
.long #super_punch,#punchkick,#block,#block ;12-15
|
||
.long #super_kick,#super_kick,#block,#block ;16-19
|
||
.long #graboh,#graboh,#block,#block ;20-23
|
||
.long #super_kick,#punchkick,#block,#block ;24-27
|
||
.long #graboh,#graboh,#block,#block ;28-31
|
||
|
||
; .long #z ;0
|
||
; .long #punch ;1
|
||
; .long #block ;2
|
||
; .long #z ;3
|
||
; .long #super_punch ;4
|
||
; .long #super_punch,#z,#z ;5-7
|
||
; .long #kick ;8
|
||
; .long punchkick,#z,#z,#kick,#z,#z,#z ;9-15
|
||
; .long #super_kick ;16
|
||
; .long #z,#z,#z,#graboh,#z,#z,#z ;17-23
|
||
; .long #kick,#z,#z,#z,#z,#z,#z,#z ;24-31
|
||
|
||
|
||
|
||
************
|
||
#z
|
||
rets
|
||
|
||
|
||
************
|
||
#block ;2
|
||
move *a13(OBJ_XVEL),a0,L
|
||
sra 1,a0
|
||
move a0,*a13(OBJ_XVEL),L
|
||
SETMODE NORMAL
|
||
jruc std_block
|
||
|
||
|
||
************
|
||
#punch ;1
|
||
#super_punch ;4
|
||
#punchkick
|
||
#graboh
|
||
*
|
||
* MODE DX DZ ACTION
|
||
* ----------------------------------------------------
|
||
*
|
||
* onground|dead < 176 176 running stomp
|
||
* onground|dead > nothing
|
||
*
|
||
* all else flying kick
|
||
*
|
||
|
||
JJXM_INIT
|
||
JJXM NORMAL, #punch_clothesline
|
||
JJXM BLOCK, #punch_clothesline
|
||
JJXM DIZZY, #punch_clothesline
|
||
JJXM ONGROUND, 176,176,#punch_flyelbow,#punch_rets
|
||
JJXM RUNNING, #punch_clothesline
|
||
JJXM BOUNCING, #punch_clothesline
|
||
JJXM ONTURNBKL, #punch_clothesline
|
||
JJXM CLIMBTURNBKL, #punch_clothesline
|
||
JJXM INAIR, #punch_clothesline
|
||
JJXM ATTACHED, #punch_clothesline
|
||
JJXM DEAD, 176,176,#punch_flyelbow,#punch_rets
|
||
JJXM OPPOVERHEAD, #punch_clothesline
|
||
JJXM WAITANIM, #punch_clothesline
|
||
JJXM GRAPPLE, #punch_clothesline
|
||
JJXM MASTER, #punch_clothesline
|
||
JJXM SLAVE, #punch_clothesline
|
||
JJXM HEADHOLD, #punch_clothesline
|
||
JJXM HEADHELD, #punch_clothesline
|
||
JJXM CHOKEHOLD, #punch_clothesline
|
||
JJXM PUPPET, #punch_clothesline
|
||
JJXM PUPPET2, #punch_clothesline
|
||
JJXM INAIR2, #punch_clothesline
|
||
JJXM_END
|
||
|
||
*****
|
||
#punch_clothesline
|
||
|
||
;don't do it if you're running away from your opponent.
|
||
move *a13(FACING_DIR),a0
|
||
move *a13(NEW_FACING_DIR),a1
|
||
and a0,a1
|
||
andi MOVE_LEFT|MOVE_RIGHT,a1
|
||
jrz #z
|
||
|
||
clr a0
|
||
move a0,*a13(RUN_TIME)
|
||
|
||
SETMODE NORMAL
|
||
|
||
move *a13(CLOSEST_XDIST),a1
|
||
cmpi 70,a1
|
||
jrlt #hdbutt
|
||
|
||
movi rzr_3_uslash_anim,a0
|
||
calla change_anim1a
|
||
|
||
WRSND W_RAZOR,GRABHOLD_T1,GRABHOLD_T2
|
||
|
||
rets
|
||
|
||
#hdbutt
|
||
|
||
FACE24 rzr,butt_anim
|
||
calla change_anim1
|
||
|
||
WRSND W_RAZOR,HDBUTT_T1,HDBUTT_T2
|
||
|
||
rets
|
||
|
||
#punch_flyelbow
|
||
std_flyelbow
|
||
movi rzr_flying_elbow_anim,a0
|
||
calla change_anim1a
|
||
|
||
move *a13(OBJ_XVEL),a0,L
|
||
sra 1,a0
|
||
move a0,*a13(OBJ_XVEL),L
|
||
|
||
WRSND W_RAZOR,FLYKICK_T1,FLYKICK_T2
|
||
|
||
rets
|
||
|
||
#punch_rets
|
||
rets
|
||
|
||
************
|
||
#kick ;8
|
||
#super_kick ;16
|
||
*
|
||
* MODE DX DZ ACTION
|
||
* ----------------------------------------------------
|
||
* normal flying kick
|
||
* dizzy "
|
||
*
|
||
* onground < 176 176 running stomp
|
||
* onground > nothing
|
||
*
|
||
* running flying kick
|
||
* bouncing flying kick
|
||
*
|
||
* onturnbkl flying kick
|
||
* climbturnbkl flying kick
|
||
*
|
||
JJXM_INIT
|
||
JJXM NORMAL, #kick_flykick
|
||
JJXM BLOCK, #kick_flykick
|
||
JJXM DIZZY, #kick_flykick
|
||
JJXM ONGROUND, std_flyelbow
|
||
JJXM RUNNING, #kick_flykick
|
||
JJXM BOUNCING, #kick_flykick
|
||
JJXM ONTURNBKL, #kick_flykick
|
||
JJXM CLIMBTURNBKL, #kick_flykick
|
||
JJXM INAIR, #kick_flykick
|
||
JJXM ATTACHED, #kick_flykick
|
||
JJXM DEAD, std_flyelbow
|
||
JJXM OPPOVERHEAD, #kick_flykick
|
||
JJXM WAITANIM, #kick_flykick
|
||
JJXM GRAPPLE, #kick_flykick
|
||
JJXM MASTER, #kick_flykick
|
||
JJXM SLAVE, #kick_flykick
|
||
JJXM HEADHOLD, #kick_flykick
|
||
JJXM HEADHELD, #kick_flykick
|
||
JJXM CHOKEHOLD, #kick_flykick
|
||
JJXM PUPPET, #kick_flykick
|
||
JJXM PUPPET2, #kick_flykick
|
||
JJXM INAIR2, #kick_flykick
|
||
JJXM_END
|
||
|
||
#kick_flykick
|
||
std_flykick
|
||
|
||
calla ck_ignore
|
||
jrc #z
|
||
|
||
movi rzr_flying_kick_anim,a0
|
||
calla change_anim1a
|
||
|
||
WRSND W_RAZOR,FLYKICK_T1,FLYKICK_T2
|
||
|
||
SETMODE INAIR
|
||
|
||
rets
|
||
|
||
#kick_rets
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
mode_inair ;2
|
||
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
mode_attached ;3
|
||
|
||
calla keep_attached
|
||
jrnz #still_attached
|
||
|
||
clr a0
|
||
move a0,*a13(ATTACH_PROC),L
|
||
|
||
SETMODE NORMAL
|
||
|
||
movi MODE_NORMAL,a0
|
||
move a0,*a13(ANIMODE)
|
||
|
||
#still_attached
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
mode_onground ;4
|
||
|
||
rets
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* bouncing off ropes while running
|
||
|
||
mode_bouncing ;5
|
||
|
||
clr a0
|
||
move a0,*a13(OBJ_XVEL),L
|
||
move a0,*a13(OBJ_ZVEL),L
|
||
|
||
move *a13(ANIMODE),a0
|
||
btst MODE_END_BIT,a0
|
||
jrz #not_ended
|
||
|
||
move *a13(MOVE_DIR),a0
|
||
xori MOVE_LEFT+MOVE_RIGHT,a0 ;flip LEFT/RIGHT
|
||
move a0,*a13(MOVE_DIR)
|
||
|
||
move *a13(NEW_FACING_DIR),a1
|
||
andi MOVE_UP+MOVE_DOWN,a1
|
||
or a0,a1 ;LEFT or RIGHT
|
||
move a1,*a13(FACING_DIR) ;face same dir as run
|
||
|
||
movi rzr_run2_anim,a0
|
||
calla change_anim1a
|
||
|
||
SETMODE RUNNING
|
||
|
||
; clr a0
|
||
; move a0,*a13(GETUP_TIME) ;in control
|
||
|
||
#not_ended
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* STANDING ON TOP OF TURNBUCKLE
|
||
|
||
mode_onturnbkl ;6
|
||
|
||
; ;check unint
|
||
; move *a13(ANIMODE),a14
|
||
; btst MODE_UNINT_BIT,a14
|
||
; jrnz #no_interrupt
|
||
|
||
move *a13(STICK_VAL_CUR),a0
|
||
btst PLAYER_DOWN_BIT,a0
|
||
jrz #no_climbdown
|
||
|
||
movi rzr_climb_down_anim,a0
|
||
calla change_anim1a
|
||
|
||
SETMODE CLIMBTURNBKL
|
||
|
||
#no_interrupt
|
||
rets
|
||
|
||
#no_climbdown
|
||
move *a13(BUT_VAL_DOWN),a0
|
||
andi 011111b,a0
|
||
jrz #z
|
||
|
||
X32 a0
|
||
addi #action_table,a0
|
||
move *a0,a0,L
|
||
call a0
|
||
|
||
move *a13(PLYRNUM),a5
|
||
movi JUMP_ROPES,a2
|
||
movi 1000,a0
|
||
calla ADD_IF_SILENT
|
||
|
||
rets
|
||
|
||
|
||
;For standing on top of turnbuckles
|
||
|
||
#action_table
|
||
.long #z,#punch,#block,#block ;0-3
|
||
.long #super_punch,#super_punch,#block,#block ;4-7
|
||
.long #kick,#punchkick,#block,#block ;8-11
|
||
.long #super_punch,#punchkick,#block,#block ;12-15
|
||
.long #super_kick,#super_kick,#block,#block ;16-19
|
||
.long #graboh,#graboh,#block,#block ;20-23
|
||
.long #super_kick,#punchkick,#block,#block ;24-27
|
||
.long #graboh,#graboh,#block,#block ;28-31
|
||
|
||
; .long #z ;0
|
||
; .long #punch ;1
|
||
; .long #block ;2
|
||
; .long #z ;3
|
||
; .long #super_punch ;4
|
||
; .long #super_punch,#z,#z ;5-7
|
||
; .long #kick ;8
|
||
; .long #punchkick,#z,#z,#kick,#z,#z,#z ;9-15
|
||
; .long #super_kick ;16
|
||
; .long #z,#z,#z,#graboh,#z,#z,#z ;17-23
|
||
; .long #kick,#z,#z,#z,#z,#z,#z,#z ;24-31
|
||
|
||
************
|
||
#z
|
||
rets
|
||
|
||
************
|
||
#punch ;1
|
||
#block ;2
|
||
#super_punch ;4
|
||
#punchkick ;5
|
||
#kick ;8
|
||
#super_kick ;16
|
||
#graboh ;20
|
||
|
||
SETMODE INAIR
|
||
|
||
movi rzr_tbukl_elbow_anim,a0
|
||
calla change_anim1a
|
||
|
||
WRSND W_RAZOR,TURNDIVE_T1,TURNDIVE_T2
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
* blocking
|
||
|
||
mode_block ;7
|
||
|
||
move *a13(BLOCK_TIME),a0
|
||
inc a0
|
||
move a0,*a13(BLOCK_TIME)
|
||
cmpi 160,a0
|
||
jrlt #no
|
||
|
||
calla get_opp_plyrmode
|
||
cmpi MODE_BLOCK,a0
|
||
jrnz #no
|
||
move *a13(CLOSEST_XDIST),a0
|
||
cmpi 61h,a0
|
||
jrge #no
|
||
cmpi 45,a0
|
||
jrlt #no
|
||
move *a13(CLOSEST_ZDIST),a0
|
||
cmpi 30,a0
|
||
jrlt #punchblock
|
||
|
||
#no
|
||
move *a13(BUT_VAL_DOWN),a0
|
||
andi 011111b,a0
|
||
jrz #no_interrupt
|
||
|
||
;press. if block isn't down, let mode_normal handle it
|
||
move a0,a2 ;save a0 from ...val_down
|
||
move *a13(BUT_VAL_CUR),a0
|
||
btst PLAYER_BLOCK_BIT,a0
|
||
jrz #set_mode_normal
|
||
move a2,a0 ;restore a0 from ...val_down
|
||
|
||
X32 a0
|
||
addi #action_table,a0
|
||
move *a0,a0,L
|
||
call a0
|
||
|
||
#no_interrupt
|
||
rets
|
||
|
||
#set_mode_normal
|
||
SETMODE NORMAL
|
||
jruc mode_normal
|
||
|
||
#action_table
|
||
.long #z,#punchblock,#z ;0-2
|
||
.long #punchblock ;3
|
||
.long #z,#z,#z,#z,#z,#z,#z ;4-10
|
||
.long #z,#z,#z,#z,#z,#z,#z ;11-17
|
||
.long #z,#z,#z,#z,#z,#z,#z ;18-24
|
||
.long #z,#z,#z,#z,#z,#z,#z ;25-31
|
||
|
||
************
|
||
#z
|
||
rets
|
||
|
||
************
|
||
#punchblock ;3
|
||
*
|
||
* MODE DX DZ ACTION
|
||
* ----------------------------------------------------
|
||
* all push
|
||
*
|
||
|
||
SETMODE NORMAL
|
||
|
||
movi rzr_4_push_anim,a0
|
||
calla change_anim1a
|
||
|
||
WRSND W_RAZOR,PUSH_T1,PUSH_T2
|
||
|
||
rets
|
||
|
||
|
||
#*****************************************************************************
|
||
* razor with zero health
|
||
|
||
mode_dizzy ;8
|
||
|
||
; move *a13(GETUP_TIME),a0
|
||
; jrnz #still_going
|
||
;
|
||
; calla clear_damage_log
|
||
;
|
||
; clr a0
|
||
; move a0,*a13(STARS_FLAG)
|
||
;
|
||
; SETMODE NORMAL
|
||
;
|
||
;#still_going
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
* opponent held overhead
|
||
|
||
mode_oppoverhead ;10
|
||
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* CLIMBING UP OR DOWN THE TURNBUCKLE
|
||
|
||
mode_climbturnbkl ;11
|
||
|
||
rets
|
||
|
||
|
||
#*****************************************************************************
|
||
|
||
mode_waitanim ;12
|
||
|
||
move *a13(ANIMODE),a0
|
||
btst MODE_END_BIT,a0
|
||
jrz #not_ended
|
||
|
||
move *a13(CODE_ADDR),a0,L
|
||
call a0
|
||
|
||
#not_ended
|
||
rets
|
||
|
||
|
||
#*****************************************************************************
|
||
|
||
mode_grapple ;13
|
||
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
|
||
mode_master ;14
|
||
|
||
calla master_keep_attached ;keep slave attached to me
|
||
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
|
||
mode_slave ;15
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
|
||
mode_headhold ;16
|
||
|
||
;Bozo power move
|
||
.ref bozo_check
|
||
calla bozo_check
|
||
jrnc #fail
|
||
|
||
WRSND W_RAZOR,GRABHOLD_T1,GRABHOLD_T2
|
||
|
||
movi rzr_razors_edge_anim,a0
|
||
move @PCNT,a14
|
||
btst 0,a14
|
||
jrz #tag
|
||
movi rzr_3_pile_driver_anim,a0
|
||
#tag calla change_anim1a
|
||
|
||
rets
|
||
|
||
#fail
|
||
move *a13(WHOIHIT),a0,L
|
||
move *a0(PLYRMODE),a0
|
||
cmpi MODE_HEADHELD,a0
|
||
jrnz #exit
|
||
|
||
; move *a13(ATTACH_PROC),a10,L
|
||
; jrz #exit
|
||
|
||
move *a13(ANIMODE),a0
|
||
btst MODE_UNINT_BIT,a0
|
||
jrnz #no_interrupt
|
||
|
||
move *a13(BUT_VAL_DOWN),a0
|
||
andi 011111b,a0
|
||
X32 a0
|
||
addi #action_table,a0
|
||
move *a0,a0,L
|
||
call a0
|
||
|
||
#no_interrupt
|
||
rets
|
||
|
||
#exit
|
||
move *a13(OBJ_ZPOS),a14,L
|
||
subi [6,0],a14
|
||
move a14,*a13(OBJ_ZPOS),L
|
||
|
||
movk MOVE_DOWN_RIGHT,a1
|
||
move *a13(OBJ_CONTROL),a0
|
||
btst B_FLIPH,a0
|
||
jrz #right
|
||
movk MOVE_DOWN_LEFT,a1
|
||
#right move a1,*a13(FACING_DIR)
|
||
move a1,*a13(NEW_FACING_DIR)
|
||
|
||
SETMODE NORMAL
|
||
|
||
rets
|
||
|
||
#action_table
|
||
.long #z,#punch,#block,#block ;0-3
|
||
.long #super_punch,#super_punch,#block,#block ;4-7
|
||
.long #kick,#punchkick,#block,#block ;8-11
|
||
.long #super_punch,#punchkick,#block,#block ;12-15
|
||
.long #super_kick,#super_kick,#block,#block ;16-19
|
||
.long #graboh,#graboh,#block,#block ;20-23
|
||
.long #super_kick,#punchkick,#block,#block ;24-27
|
||
.long #graboh,#graboh,#block,#block ;28-31
|
||
|
||
; .long #z ;0
|
||
; .long #punch ;1
|
||
; .long #block ;2
|
||
; .long #z ;3
|
||
; .long #super_punch ;4
|
||
; .long #super_punch,#z,#z ;5-7
|
||
; .long #kick ;8
|
||
; .long #punchkick,#z,#z,#kick,#z,#z,#z ;9-15
|
||
; .long #super_kick ;16
|
||
; .long #z,#z,#z,#graboh,#z,#z,#z ;17-23
|
||
; .long #kick,#z,#z,#z,#z,#z,#z,#z ;24-31
|
||
|
||
|
||
************
|
||
#block
|
||
#graboh
|
||
#z ;0
|
||
rets
|
||
|
||
************
|
||
#punch ;1
|
||
#punchkick
|
||
|
||
CALLA FIND_AND_KILL_ENDLESS
|
||
;if stick is up, do quick upslashes. If it's down, do quick
|
||
; downslashes. Otherwise, do a normal upslash.
|
||
move *a13(STICK_VAL_CUR),a0
|
||
btst MOVE_UP_BIT,a0
|
||
jrnz #quick_upslashes
|
||
btst MOVE_DOWN_BIT,a0
|
||
jrnz #quick_dnslashes
|
||
|
||
.ref rzr_4_kick2_anim
|
||
movi rzr_4_kick2_anim,a0
|
||
calla change_anim1a
|
||
WRSND W_RAZOR,KICK_T1,KICK_T2
|
||
rets
|
||
|
||
#quick_upslashes
|
||
movi rzr_uslashes_to_head_anim,a0
|
||
calla change_anim1a
|
||
WRSND W_RAZOR,UPRCUT_T2
|
||
rets
|
||
|
||
#quick_dnslashes
|
||
movi rzr_dslashes_to_head_anim,a0
|
||
calla change_anim1a
|
||
WRSND W_RAZOR,UPRCUT_T2
|
||
rets
|
||
|
||
************
|
||
#super_punch ;4
|
||
|
||
move *a13(STICK_VAL_CUR),a0
|
||
btst MOVE_DOWN_BIT,a0
|
||
jrz #z
|
||
|
||
CALLA FIND_AND_KILL_ENDLESS
|
||
|
||
SPCDMG D_UPRCUT/2,15
|
||
|
||
movi rzr_4_uprcut_anim,a0
|
||
calla change_anim1a
|
||
WRSND W_RAZOR,UPRCUT_T1,UPRCUT_T2
|
||
|
||
rets
|
||
|
||
************
|
||
#kick ;8
|
||
|
||
CALLA FIND_AND_KILL_ENDLESS
|
||
; FACE24 rzr,kick_anim
|
||
movi rzr_4_kick2_anim,a0
|
||
calla change_anim1a
|
||
WRSND W_RAZOR,KICK_T1,KICK_T2
|
||
rets
|
||
|
||
************
|
||
#super_kick ;16
|
||
rets
|
||
|
||
|
||
#*****************************************************************************
|
||
mode_puppet2 ;17
|
||
|
||
; ;check for the head-grab breaker
|
||
; move *a13(BUT_VAL_DOWN),a0
|
||
; btst PLAYER_KICK_BIT,a0
|
||
; jrz #out
|
||
;
|
||
; ;check the time - must do it within 20 ticks
|
||
; move *a13(HEAD_GRAB_TIME),a14
|
||
; move @PCNT,a0
|
||
; sub a14,a0
|
||
; cmpi KICK_OUT,a0
|
||
; jrgt #out
|
||
;
|
||
; move *a13(PLYR_TYPE),a14
|
||
; cmpi PTYPE_DRONE,a14
|
||
; jrz #out
|
||
;
|
||
; ;okay, waste 'im. - detach, setmode, immobilize, and launch the knee
|
||
; move *a13(ATTACH_PROC),a0,L
|
||
; clr a14
|
||
; move a14,*a13(ATTACH_PROC),L
|
||
; move a14,*a0(ATTACH_PROC),L
|
||
; movi 15,a14
|
||
; move a14,*a0(IMMOBILIZE_TIME)
|
||
; SETMODE NORMAL
|
||
; jruc std_knee
|
||
;
|
||
;#out
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
mode_headheld ;19
|
||
|
||
move *a13(ANIMODE),a0
|
||
btst MODE_NOGRAVITY_BIT,a0
|
||
janz mode_choking
|
||
|
||
;Bozo reversal
|
||
calla bozo_check
|
||
jrnc #fail
|
||
|
||
PUSH a8
|
||
move a13,a8
|
||
CALLA DO_REVERSAL
|
||
CALLA DO_REVERSAL_MESS
|
||
PULL a8
|
||
|
||
WRSND W_RAZOR,GRABHOLD_T1,GRABHOLD_T2
|
||
|
||
movi rzr_razors_edge_anim,a0
|
||
move @PCNT,a14
|
||
btst 0,a14
|
||
jrz #tag
|
||
movi rzr_3_pile_driver_anim,a0
|
||
#tag calla change_anim1a
|
||
|
||
rets
|
||
#fail
|
||
;He may have let me go by hitting his block butn!
|
||
move *a13(ATTACH_PROC),a0,L
|
||
jrnz #no_luck
|
||
|
||
;Make sure this guy is on ground
|
||
move *a13(OBJ_YPOSINT),a0
|
||
move *a13(GROUND_Y),a1
|
||
cmp a1,a0 ;a0-a1
|
||
jrgt #no_luck
|
||
|
||
;hit_gnd
|
||
|
||
movi rzr_3_head_held_stand_anim,a0
|
||
calla change_anim1a
|
||
|
||
#no_luck
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
mode_chokehold ;24
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
|
||
;#VEL equ 30000h ;38000h ;30000h
|
||
;#DVEL equ 21f0eh ;27978h ;21f0eh
|
||
;#VEL equ 38000h ;38000h ;30000h
|
||
;#DVEL equ 30000h ;27978h ;21f0eh
|
||
#VEL equ 3a000h ;38000h ;30000h
|
||
#DVEL equ 31000h ;27978h ;21f0eh
|
||
|
||
|
||
SUBR rzr_velocity_table
|
||
|
||
; X, Z
|
||
|
||
.long 0, -#VEL ;0 UP
|
||
|
||
.long #DVEL, -#DVEL ;1 UP-RIGHT
|
||
|
||
.long #VEL, 0 ;2 RIGHT
|
||
|
||
.long #DVEL, #DVEL ;3 DOWN-RIGHT
|
||
|
||
.long 0, #VEL ;4 DOWN
|
||
|
||
.long -#DVEL, #DVEL ;5 DOWN-LEFT
|
||
|
||
.long -#VEL, 0 ;6 LEFT
|
||
|
||
.long -#DVEL, -#DVEL ;7 UP-LEFT
|
||
|
||
|
||
#*****************************************************************************
|
||
|
||
SUBR rzr_rotate_anims_table
|
||
; old = up right
|
||
.long rzr_stand2_anim ;new = up right
|
||
.long rzr_2_to_4_turn_anim ; = down right
|
||
.long rzr_2_to_6_turn_anim ; = down left ***
|
||
.long rzr_2_to_8_turn_anim ; = up left
|
||
|
||
; old = down right
|
||
.long rzr_4_to_2_turn_anim ;new = up right
|
||
.long rzr_stand4_anim ; = down right
|
||
.long rzr_4_to_6_turn_anim ; = down left
|
||
.long rzr_4_to_8_turn_anim ; = up left ***
|
||
|
||
; old = down left
|
||
.long rzr_6_to_2_turn_anim ;new = up right ***
|
||
.long rzr_6_to_4_turn_anim ; = down right
|
||
.long rzr_stand6_anim ; = down left
|
||
.long rzr_6_to_8_turn_anim ; = up left
|
||
|
||
; old = up left
|
||
.long rzr_8_to_2_turn_anim ;new = up right
|
||
.long rzr_8_to_4_turn_anim ; = down right ***
|
||
.long rzr_8_to_6_turn_anim ; = down left
|
||
.long rzr_stand8_anim ; = up left
|
||
|
||
|
||
SUBR rzr_leg_anims_table
|
||
; MOVE
|
||
;(#1 - UP) FACING
|
||
.long rzr_walk1_f2_anim ;1 (UP)
|
||
.long rzr_walk1_f2_anim ;2 (UP_RIGHT)
|
||
.long rzr_walk1_f4_anim ;3 (RIGHT)
|
||
.long rzr_walk1_f4_anim ;4 (DOWN_RIGHT)
|
||
.long rzr_walk1_f4_anim ;5 (DOWN)
|
||
.long rzr_walk1_f4_anim ;6 (DOWN_LEFT)
|
||
.long rzr_walk1_f2_anim ;7 (LEFT)
|
||
.long rzr_walk1_f2_anim ;8 (UP-LEFT)
|
||
|
||
;(#2 - UP-RIGHT)
|
||
.long rzr_walk2_f2_anim ;1 (UP)
|
||
.long rzr_walk2_f2_anim ;2 (UP_RIGHT)
|
||
.long rzr_walk2_f2_anim ;3 (RIGHT)
|
||
.long rzr_walk2_f4_anim ;4 (DOWN_RIGHT)
|
||
.long rzr_walk8_f4_anim ;5 (DOWN)
|
||
.long rzr_walk8_f4_anim ;6 (DOWN_LEFT)
|
||
.long rzr_walk4_f2_anim ;7 (LEFT)
|
||
.long rzr_walk4_f2_anim ;8 (UP-LEFT)
|
||
|
||
;(#3 - RIGHT)
|
||
.long rzr_walk2_f2_anim ;1 (UP)
|
||
.long rzr_walk2_f2_anim ;2 (UP_RIGHT)
|
||
.long rzr_walk2_f2_anim ;3 (RIGHT)
|
||
.long rzr_walk4_f4_anim ;4 (DOWN_RIGHT)
|
||
.long rzr_walk4_f4_anim ;5 (DOWN)
|
||
.long rzr_walk8_f4_anim ;6 (DOWN_LEFT)
|
||
.long rzr_walk6_f2_anim ;7 (LEFT)
|
||
.long rzr_walk6_f2_anim ;8 (UP-LEFT)
|
||
|
||
|
||
;(#4 - DOWN-RIGHT)
|
||
.long rzr_walk2_f2_anim ;1 (UP)
|
||
.long rzr_walk8_f2_anim ;2 (UP_RIGHT)
|
||
.long rzr_walk4_f4_anim ;3 (RIGHT)
|
||
.long rzr_walk4_f4_anim ;4 (DOWN_RIGHT)
|
||
.long rzr_walk2_f4_anim ;5 (DOWN)
|
||
.long rzr_walk6_f4_anim ;6 (DOWN_LEFT)
|
||
.long rzr_walk2_f2_anim ;7 (LEFT)
|
||
.long rzr_walk6_f2_anim ;8 (UP-LEFT)
|
||
|
||
;(#5 - DOWN)
|
||
.long rzr_walk5_f2_anim ;1 (UP)
|
||
.long rzr_walk5_f2_anim ;2 (UP_RIGHT)
|
||
.long rzr_walk5_f4_anim ;3 (RIGHT)
|
||
.long rzr_walk5_f4_anim ;4 (DOWN_RIGHT)
|
||
.long rzr_walk5_f4_anim ;5 (DOWN)
|
||
.long rzr_walk5_f4_anim ;6 (DOWN_LEFT)
|
||
.long rzr_walk5_f2_anim ;7 (LEFT)
|
||
.long rzr_walk5_f2_anim ;8 (UP-LEFT)
|
||
|
||
;(#6 - DOWN-LEFT)
|
||
.long rzr_walk2_f2_anim ;1 (UP)
|
||
.long rzr_walk6_f2_anim ;2 (UP_RIGHT)
|
||
.long rzr_walk2_f2_anim ;3 (RIGHT)
|
||
.long rzr_walk6_f4_anim ;4 (DOWN_RIGHT)
|
||
.long rzr_walk2_f4_anim ;5 (DOWN)
|
||
.long rzr_walk4_f4_anim ;6 (DOWN_LEFT)
|
||
.long rzr_walk2_f2_anim ;7 (LEFT)
|
||
.long rzr_walk8_f2_anim ;8 (UP-LEFT)
|
||
|
||
;(#7 - LEFT)
|
||
.long rzr_walk2_f2_anim ;1 (UP)
|
||
.long rzr_walk6_f2_anim ;2 (UP_RIGHT)
|
||
.long rzr_walk6_f2_anim ;3 (RIGHT)
|
||
.long rzr_walk8_f4_anim ;4 (DOWN_RIGHT)
|
||
.long rzr_walk4_f4_anim ;5 (DOWN)
|
||
.long rzr_walk4_f4_anim ;6 (DOWN_LEFT)
|
||
.long rzr_walk2_f2_anim ;7 (LEFT)
|
||
.long rzr_walk2_f2_anim ;8 (UP-LEFT)
|
||
|
||
;(#8 - UP-LEFT)
|
||
.long rzr_walk2_f2_anim ;1 (UP)
|
||
.long rzr_walk4_f2_anim ;2 (UP_RIGHT)
|
||
.long rzr_walk6_f2_anim ;3 (RIGHT)
|
||
.long rzr_walk8_f4_anim ;4 (DOWN_RIGHT)
|
||
.long rzr_walk6_f4_anim ;5 (DOWN)
|
||
.long rzr_walk2_f4_anim ;6 (DOWN_LEFT)
|
||
.long rzr_walk2_f2_anim ;7 (LEFT)
|
||
.long rzr_walk2_f2_anim ;8 (UP-LEFT)
|
||
|
||
|
||
SUBR rzr_torso_anims_table
|
||
; old = up right
|
||
.long rzr_torso2_anim ;new = up right
|
||
.long rzr_2_to_4_turn2_anim ; = down right
|
||
.long rzr_2_to_6_turn2_anim ; = down left ***
|
||
.long rzr_2_to_8_turn2_anim ; = up left
|
||
|
||
; old = down right
|
||
.long rzr_4_to_2_turn2_anim ;new = up right
|
||
.long rzr_torso4_anim ; = down right
|
||
.long rzr_4_to_6_turn2_anim ; = down left
|
||
.long rzr_4_to_8_turn2_anim ; = up left ***
|
||
|
||
; old = down left
|
||
.long rzr_6_to_2_turn2_anim ;new = up right ***
|
||
.long rzr_6_to_4_turn2_anim ; = down right
|
||
.long rzr_torso6_anim ; = down left
|
||
.long rzr_6_to_8_turn2_anim ; = up left
|
||
|
||
; old = up left
|
||
.long rzr_8_to_2_turn2_anim ;new = up right
|
||
.long rzr_8_to_4_turn2_anim ; = down right ***
|
||
.long rzr_8_to_6_turn2_anim ; = down left
|
||
.long rzr_torso8_anim ; = up left
|
||
|
||
|
||
******************************************************************************
|
||
|
||
.end
|
||
|