wwf-wrestlemania/LEXSEQ4.ASM

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**************************************************************
*
* Software: Jamie Rivett
* Initiated: 11/28/94
*
* COPYRIGHT (C) 1992 WILLIAMS ELECTRONICS GAMES, INC.
*
**************************************************************
.file "lexseq4.asm"
.title "blocks, reactions to routine and special attacks"
.width 132
.option b,d,l,t
.mnolist
.include "macros.h"
.include "mproc.equ"
.include "sys.equ"
.include "game.equ"
.include "plyr.equ"
.include "anim.equ"
.include "sound.h"
.include "leximg.h"
.include "damage.equ"
.INCLUDE "SWEAT.EQU"
******************************************************************************
* EXTERNAL REFERENCES
.ref ckzpos,CALL_ANI_AVERAGE_MOVE,DO_WAIL,DO_BLOCKED
.ref DO_SCREAM,free_toss_check,setup_freetoss,lex_hiptoss_anim
#*****************************************************************************
*
* #2 BLOCK & HITBLOCK
; SUBR lex_2_block_anim
;
; .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
; .word ANI_SETSPEED,100h
; .word ANI_ZEROVELS
; .word ANI_SETFACING ;ANI_XFLIP <- not primary anim
; .word ANI_SET_WRESTLER_XFLIP
;
; WL ANI_CODE,block_if_safe
; WL 3,L2BK3A+FR1
; .word ANI_SETPLYRMODE,MODE_BLOCK
; WL 3,L2BK3A+FR2
;#blk2 WL 3,L2BK3A+FR5
; .word ANI_SETMODE,MODE_NOAUTOFLIP|MODE_UNINT
; .word ANI_WAITRELEASE,PLAYER_BLOCK_BIT
; .word ANI_SETMODE,MODE_NOAUTOFLIP
; .word ANI_SETFACING
; WL 2,L2BK3A+FR2
; WL 2,L2BK3A+FR1
; .word ANI_SETPLYRMODE,MODE_NORMAL
; .word ANI_END
;
; SUBR lex_2_hitblock_anim
;
; .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
; .word ANI_FRICTION,4000h
; .word ANI_SETSPEED,100h
;
; WL ANI_CODE,DO_BLOCKED
; WL 4,L2BK3B+FR2
; WL 4,L2BK3B+FR1
; WL ANI_GOTO,#blk2
#************
*
* #4 BLOCK & HITBLOCK
SUBR lex_4_block_anim
.word ANI_SETMODE,MODE_UNINT
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
.word ANI_SET_WRESTLER_XFLIP
;Rotate toward opponent if needed!
; WL ANI_CODE,block_if_safe
.word ANI_SETPLYRMODE,MODE_BLOCK
WL 3,L4BK3B+FR3
; .word ANI_SETPLYRMODE,MODE_BLOCK
#blk4 WL 2,L4BK3B+FR5
.word ANI_SETMODE,MODE_NOAUTOFLIP|MODE_UNINT|MODE_FRICTION
; .word ANI_ZERO_XZVELS
.word ANI_WAITRELEASE,PLAYER_BLOCK_BIT
.word ANI_SETMODE,MODE_NOAUTOFLIP
.word ANI_SETFACING
WL 3,L4BK3B+FR3
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_END
SUBR lex_4_hitblock_anim
.word ANI_SETMODE,MODE_UNINT
.word ANI_FRICTION,5000h
.word ANI_SETSPEED,100h
WL ANI_CODE,DO_BLOCKED
WL 2,L4BK3C+FR2
WL 2,L4BK3C+FR1
WL ANI_GOTO,#blk4
SUBR lex_4_hitblock2_anim
.word ANI_SETMODE,MODE_UNINT
.word ANI_FRICTION,4000h
.word ANI_SETSPEED,100h
WL ANI_CODE,DO_BLOCKED
WL ANI_SET_YVEL,38000h
WL 3,L4BK3C+FR1
WL 3,L4BK3C+FR2
WL 3,L4BK3C+FR1
WL 3,L4BK3C+FR2
WL 3,L4BK3C+FR1
WL 3,L4BK3C+FR2
WL ANI_GOTO,#blk4
#*****************************************************************************
*
* GENERIC BOUNCE
SUBR lex_slamnobounce_anim
.word ANI_SETMODE,MODE_UNINT | MODE_NOAUTOFLIP
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.word ANI_SETPLYRMODE,MODE_ONGROUND
WL 4,L3CP3X+FR3
WL 4,L3CP3X+FR4
WL 4,L3CP3X+FR5
.word ANI_WAITHITGND
.word ANI_ZERO_XZVELS
WL 2,L3CP3X+FR7
WL 10,L3CP3X+FR1
.word ANI_WAITROLL
WL ANI_CHANGEANIM,lex_faceup_getup_anim
SUBR lex_slambounce_anim
.word ANI_SETMODE,MODE_UNINT | MODE_NOAUTOFLIP
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
WL ANI_SET_YVEL,040000h
.word ANI_SETPLYRMODE,MODE_ONGROUND
.word ANI_DEBRIS,300,1,0,8,0 ;%chance, tbl index, x,y,z off
WL 1,L3CP3X+FR3
WL ANI_CODE,ckzpos
WL 3,L3CP3X+FR3
WL 4,L3CP3X+FR4
WL 4,L3CP3X+FR5
.word ANI_WAITHITGND
.word ANI_ZERO_XZVELS
WL 2,L3CP3X+FR7
WL 10,L3CP3X+FR1
.word ANI_WAITROLL
WL ANI_CHANGEANIM,lex_faceup_getup_anim
SUBR lex_slambounce2_anim
.word ANI_SETMODE,MODE_UNINT | MODE_NOAUTOFLIP
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.word ANI_SETPLYRMODE,MODE_ONGROUND
.word ANI_DEBRIS,300,1,0,8,0 ;%chance, tbl index, x,y,z off
WL 1,L3UC3Z+FR10
WL ANI_CODE,ckzpos
.word ANI_WAITHITGND
.word ANI_ZEROVELS
WL ANI_CODE,HIT_THE_MAT
.word ANI_XFLIP
WL ANI_SET_YVEL,030000h
WL 4,L3CP3X+FR3
WL 4,L3CP3X+FR4
WL 4,L3CP3X+FR5
.word ANI_WAITHITGND
.word ANI_ZERO_XZVELS
WL 2,L3CP3X+FR7
WL 10,L3CP3X+FR1
.word ANI_WAITROLL
WL ANI_CHANGEANIM,lex_faceup_getup_anim
#*****************************************************************************
SUBR lex_breakneck2_anim
.word ANI_SETMODE,MODE_UNINT | MODE_NOAUTOFLIP
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.word ANI_OFFSET,30,59,0 ;x,y,z
WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,SPRAYD_SWEAT,SWEAT_PER,0
WL 4,L3UC3X+FR3
WL 4,L3UC3X+FR4
WL 1,L3UC3X+FR5
.word ANI_WAITHITGND
WL ANI_CODE,HIT_THE_MAT
.word ANI_SHAKEALL,2
.word ANI_SHAKER,30
WL 3,L3UC3X+FR6
WL 3,L3FD3B+FR1
WL 3,L3FD3B+FR2
WL 3,L3FD3B+FR3
WL 3,L3FD3B+FR4
WL 3,L3FD3B+FR5
.word ANI_ZERO_XZVELS
WL 3,L3FD3B+FR6
WL 2,L3CP3X+FR7
WL ANI_CODE,HIT_THE_MAT
WL 6,L3CP3X+FR1
.word ANI_WAITROLL
WL ANI_CHANGEANIM,lex_faceup_getup_anim
#*****************************************************************************
SUBR lex_arm_broken_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_SETSPEED,100h
WL ANI_SET_YVEL,40000h
WLW ANI_SET_XVEL,-38000h,AM_HIT_REL
WLW ANI_SET_ZVEL,10000h,AM_HIT_REL
WL ANI_CODE,DO_SCREAM
.word ANI_WAITHITGND
.word ANI_ZEROVELS
WL 5,L4AH4A+FR3
WL 5,L4AH4A+FR4
WL 5,L4AH4A+FR5
WL 1,L4ST4C+FR4
.ref am_I_dead
WL ANI_CODE,am_I_dead
;If I'm dead, goto fall back
WL ANI_IFNOTSTATUS,#nodead
WL ANI_CHANGEANIM,lex_fall_back_anim
; .word ANI_END
#nodead
.word ANI_FACEDOWN
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
#*****************************************************************************
*
* #2 HEAD HIT
SUBR lex_2_head_hit_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
.word ANI_SET_WRESTLER_XFLIP
.word ANI_DEBRIS,150,3,-21,100,0 ;%chance, tbl index, x,y,z off
WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,SPRAYA_SWEAT,SWEAT_PER,0
WL 3,L2AH2A+FR3
WL 2,L2AH2A+FR4
WL 3,L2AH2A+FR5
WL 2,L2AH2A+FR6
WL 3,L2AH2A+FR7
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
;From spin kick
SUBR lex_2_head_hit3_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
.word ANI_SET_WRESTLER_XFLIP
WLW ANI_SET_XVEL,-28000h,AM_HIT_REL
WLW ANI_SET_ZVEL,20000h,AM_HIT_REL
WL ANI_SET_YVEL,40000h
WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,SPRAYA_SWEAT,SWEAT_PER,0
WL 3,L2AH2A+FR3
.word ANI_DEBRIS,300,2,-23,102,0 ;%chance, tbl index, x,y,z off
WL 4,L2AH2A+FR4
WL 4,L2AH2A+FR5
.word ANI_WAITHITGND
.word ANI_ZEROVELS
WL 3,L2AH2A+FR6
WL 3,L2AH2A+FR7
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
#************
*
* #4 HEAD HIT
SUBR lex_4_head_hit_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
.word ANI_SET_WRESTLER_XFLIP
WL 3,L4AH4A+FR1
.word ANI_DEBRIS,150,3,-21,100,0 ;%chance, tbl index, x,y,z off
WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,SPRAYA_SWEAT,SWEAT_PER,0
WL 3,L4AH4A+FR2
WL 2,L4AH4A+FR3
WL 3,L4AH4A+FR4
WL 2,L4AH4A+FR5
WL 3,L4AH4A+FR6
WL 2,L4AH4A+FR7
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
;From spin kick
SUBR lex_4_head_hit3_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
.word ANI_SET_WRESTLER_XFLIP
WLW ANI_SET_XVEL,-28000h,AM_HIT_REL
WLW ANI_SET_ZVEL,-20000h,AM_ABS
WL ANI_SET_YVEL,40000h
WL 3,L4AH4A+FR1
WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,SPRAYA_SWEAT,SWEAT_PER,0
WL 3,L4AH4A+FR2
WL 3,L4AH4A+FR3
.word ANI_WAITHITGND
.word ANI_ZEROVELS
WL 3,L4AH4A+FR4
WL 2,L4AH4A+FR5
WL 3,L4AH4A+FR6
WL 2,L4AH4A+FR7
.word ANI_FACEDOWN
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
SUBR lex_4_head_hit4_anim
;From earslap
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
.word ANI_SET_WRESTLER_XFLIP
WL ANI_SET_YVEL,40000h
WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,SPRAYA_SWEAT,SWEAT_PER,0
WL 4,L4AH4A+FR3
WL 3,L4AH4A+FR4
WL 4,L4AH4A+FR5
WL 3,L4AH4A+FR6
WL 4,L4AH4A+FR7
.word ANI_FACEDOWN
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
#*****************************************************************************
*
* #2 HEAD HIT2 (HANDS ON FACE)
SUBR lex_2_head_hit2_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
.word ANI_SET_WRESTLER_XFLIP
WLW ANI_SET_XVEL,-40000h,AM_HIT_REL
WL ANI_SET_YVEL,30000h
.word ANI_FRICTION,3000h
.word ANI_DEBRIS,150,3,-21,100,0 ;%chance, tbl index, x,y,z off
WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,SPRAYA_SWEAT,SWEAT_PER,0
WL 3,L2AE2A+FR1
WL 2,L2AE2A+FR2
WL 3,L2AE2A+FR3
WL 2,L2AE2A+FR4
WL 3,L2AE2A+FR5
WL 2,L2AE2A+FR6
WL 3,L2AE2A+FR7
WL 2,L2AE2A+FR8
.word ANI_FACEUP
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
#************
*
* #4 HEAD HIT2 (HANDS ON FACE)
SUBR lex_4_head_hit2_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
.word ANI_SET_WRESTLER_XFLIP
WLW ANI_SET_XVEL,-40000h,AM_HIT_REL
WL ANI_SET_YVEL,30000h
.word ANI_FRICTION,3000h
.word ANI_DEBRIS,150,3,-21,100,0 ;%chance, tbl index, x,y,z off
WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,SPRAYA_SWEAT,SWEAT_PER,0
WL 3,L4AE4A+FR1
WL 3,L4AE4A+FR2
WL 3,L4AE4A+FR3
WL 3,L4AE4A+FR4
WL 3,L4AE4A+FR5
WL ANI_CODE,am_I_dead
;If I'm dead, goto fall back
WL ANI_IFNOTSTATUS,#nodead
WL ANI_CHANGEANIM,lex_fall_back_anim
; .word ANI_END
#nodead
.word ANI_FACEDOWN
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
SUBR lex_4_head_hit2s_anim
;Salt hits me in face
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
.word ANI_SET_WRESTLER_XFLIP
.ref create_impact_salt
WL ANI_CODE,create_impact_salt
WL 4,L4AE4A+FR1
WL 4,L4AE4A+FR2
WL 4,L4AE4A+FR3
.word ANI_WAITHITGND
.word ANI_FRICTION,4000h
WL 50,L4AE4A+FR3
.word ANI_ZEROVELS
WL 3,L4AE4A+FR4
WL 3,L4AE4A+FR5
.word ANI_FACEDOWN
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
#*****************************************************************************
*
* HEAD HIT2 (ENDS IN DIZZY)
SUBR lex_head_hit_dizzy_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
.word ANI_SET_WRESTLER_XFLIP
WLW ANI_SET_XVEL,-40000h,AM_HIT_REL
WL ANI_SET_YVEL,20000h
.word ANI_FRICTION,3000h
.word ANI_SETPLYRMODE,MODE_DIZZY
WL 4,L4AE4A+FR1
WL 4,L4AE4A+FR2
WL 4,L4AE4A+FR3
WL 4,L4AE4A+FR4
WL 4,L4AE4A+FR5
.word ANI_FACEDOWN
; .word ANI_SETPLYRMODE,MODE_DIZZY
WL ANI_CHANGEANIM,lex_dizzy_anim
; .word ANI_END
#*****************************************************************************
*
* #2 BODY HIT
SUBR lex_2_body_hit_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
WL ANI_SET_YVEL,48000h
WLW ANI_SET_XVEL,-30000h,AM_HIT_REL
WL 3,L2AM2B+FR2
WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,COUGH_SWEAT,SWEAT_PER,0
.word ANI_DEBRIS,100,0,6,72,0 ;%chance, tbl index, x,y,z off
WL 3,L2AM2B+FR3
WL 3,L2AM2B+FR4
WL 3,L2AM2B+FR5
WL 3,L2AM2B+FR6
WL 2,L2AM2B+FR7
.word ANI_WAITHITGND
.word ANI_ZEROVELS
WL 2,L2AM2B+FR8
.word ANI_FACEUP
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
SUBR lex_2_knee_hit_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
WL ANI_SET_YVEL,78000h
WLW ANI_SET_XVEL,-30000h,AM_HIT_REL
WLW ANI_SET_ZVEL,4000h,AM_ABS
WL 3,L2AM2B+FR2
WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,COUGH_SWEAT,SWEAT_PER,0
.word ANI_DEBRIS,100,0,6,72,0 ;%chance, tbl index, x,y,z off
WL 3,L2AM2B+FR3
WL 3,L2AM2B+FR4
WL 3,L2AM2B+FR5
WL 3,L2AM2B+FR6
WL 2,L2AM2B+FR7
.word ANI_WAITHITGND
.word ANI_ZEROVELS
WL 2,L2AM2B+FR8
.word ANI_FACEUP
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
#************
*
* #4 BODY HIT
SUBR lex_4_body_hit_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
WL ANI_SET_YVEL,48000h
WLW ANI_SET_XVEL,-30000h,AM_HIT_REL
WL 3,L4AM4B+FR2
WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,COUGH_SWEAT,SWEAT_PER,0
.word ANI_DEBRIS,100,0,6,72,0 ;%chance, tbl index, x,y,z off
WL 3,L4AM4B+FR3
WL 3,L4AM4B+FR4
WL 3,L4AM4B+FR5
WL 3,L4AM4B+FR6
WL 3,L4AM4B+FR7
.word ANI_WAITHITGND
.word ANI_ZEROVELS
WL 2,L4AM4B+FR8
.word ANI_CHECKWORD,USR_VAR1
WL ANI_IFNOTSTATUS,#reg
WL 8,L4TI4B+FR5
WL 8,L4TI4B+FR6
WL 8,L4TI4B+FR7
WL 8,L4TI4B+FR8
WL 8,L4TI4B+FR9
WL 8,L4TI4B+FR8
WL 8,L4TI4B+FR7
WL 8,L4TI4B+FR6
#reg
.word ANI_FACEDOWN
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
SUBR lex_4_body_hit_dizzy_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
WL ANI_SET_YVEL,48000h
WLW ANI_SET_XVEL,-30000h,AM_HIT_REL
.word ANI_SETPLYRMODE,MODE_DIZZY
WL 3,L4AM4B+FR2
WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,COUGH_SWEAT,SWEAT_PER,0
.word ANI_DEBRIS,100,0,6,72,0 ;%chance, tbl index, x,y,z off
WL 3,L4AM4B+FR3
WL 3,L4AM4B+FR4
WL 3,L4AM4B+FR5
WL 3,L4AM4B+FR6
WL 3,L4AM4B+FR7
.word ANI_WAITHITGND
.word ANI_ZEROVELS
WL 3,L4AM4B+FR8
.word ANI_FACEDOWN
; .word ANI_SETPLYRMODE,MODE_DIZZY
WL ANI_CHANGEANIM,lex_dizzy_anim
; .word ANI_END
SUBR lex_4_knee_hit_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
WL ANI_SET_YVEL,78000h
WLW ANI_SET_XVEL,-30000h,AM_HIT_REL
WLW ANI_SET_ZVEL,-4000h,AM_ABS
WL 3,L4AM4B+FR2
WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,COUGH_SWEAT,SWEAT_PER,0
.word ANI_DEBRIS,100,0,6,72,0 ;%chance, tbl index, x,y,z off
WL 3,L4AM4B+FR3
WL 3,L4AM4B+FR4
WL 3,L4AM4B+FR5
WL 3,L4AM4B+FR6
WL 3,L4AM4B+FR7
.word ANI_WAITHITGND
.word ANI_ZEROVELS
WL 2,L4AM4B+FR8
.word ANI_FACEDOWN
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
SUBR lex_quick_knee_hit_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETSPEED,100h
WL 3,L4AM4B+FR2
WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,COUGH_SWEAT,SWEAT_PER,0
WL 3,L4AM4B+FR3
WL 3,L4AM4B+FR4
WL 3,L4AM4B+FR5
WL 3,L4AM4B+FR6
WL 3,L4AM4B+FR7
WL 3,L4AM4B+FR8
.word ANI_WAITHITGND
.ref am_I_dead
WL ANI_CODE,am_I_dead
;If I'm dead, goto fall back
WL ANI_IFNOTSTATUS,#nodead
WL ANI_CHANGEANIM,lex_fall_back_anim
; .word ANI_END
#nodead
.ref lex_3_head_held_anim
WL ANI_CHANGEANIM,lex_3_head_held_anim
; .word ANI_END
SUBR lex_4_knee_hit_dizzy_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
WL ANI_SET_YVEL,78000h
WLW ANI_SET_XVEL,-30000h,AM_HIT_REL
WLW ANI_SET_ZVEL,-4000h,AM_ABS
.word ANI_SETPLYRMODE,MODE_DIZZY
WL 4,L4AM4B+FR2
WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,COUGH_SWEAT,SWEAT_PER,0
WL 4,L4AM4B+FR3
WL 4,L4AM4B+FR4
WL 4,L4AM4B+FR5
WL 4,L4AM4B+FR6
WL 4,L4AM4B+FR7
.word ANI_WAITHITGND
.word ANI_ZEROVELS
WL 4,L4AM4B+FR8
.word ANI_FACEDOWN
; .word ANI_SETPLYRMODE,MODE_DIZZY
WL ANI_CHANGEANIM,lex_dizzy_anim
; .word ANI_END
#*****************************************************************************
*
* HITS ON GROUND
SUBR lex_hitonground_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
.word ANI_ZEROVELS
.word ANI_SETPLYRMODE,MODE_ONGROUND
.word ANI_SETSPEED,100h
WL 1,L3CP3X+FR2
WL ANI_SET_YVEL,39000h
.word ANI_DEBRIS,50,1,0,8,0 ;%chance, tbl index, x,y,z off
WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,SPITUP_SWEAT,SWEAT_PER,0
WL 2,L3CP3X+FR2
WL 3,L3CP3X+FR3
WL 2,L3CP3X+FR4
WL 3,L3CP3X+FR5
WL 2,L3CP3X+FR6
.word ANI_WAITHITGND
WL ANI_CODE,HIT_THE_MAT
.word ANI_ZEROVELS
WL 3,L3CP3X+FR7
SUBR lex_liedown_anim
WL 1,L3CP3X+FR1
.word ANI_WAITROLL
WL ANI_CHANGEANIM,lex_faceup_getup_anim
SUBR lex_up_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
.WORD ANI_XFLIP
.word ANI_ZEROVELS
.word ANI_SETPLYRMODE,MODE_ONGROUND
.word ANI_SETSPEED,100h
WL 10,L3FH3A+FR2
.word ANI_WAITHITGND
WL ANI_CODE,HIT_THE_MAT
.word ANI_ZEROVELS
WL 3,L3CP3X+FR7
WL 3,L3CP3X+FR1
.word ANI_WAITROLL
WL ANI_CHANGEANIM,lex_faceup_getup_anim
#*****************************************************************************
*
* FALL BACK
SUBR lex_fall_back_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_NOCOLLIS
; .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
.word ANI_SETSPEED,100h
.word ANI_ZERO_XZVELS
WL ANI_MIN_YVEL,70000h
WLW ANI_SET_ZVEL,10000h,AM_FACE_REL
.word ANI_SCROLL_CTRL,LEX_TBUKLY
WL ANI_CODE,ckzpos
WWL ANI_SETLONG,DEBRIS_X,[102,13] ;Y,X of head
WL 4,L3UC3A+FR1
WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,SPRAYC_SWEAT,SWEAT_PER,0
WWL ANI_SETLONG,DEBRIS_X,[107,-2] ;Y,X of head
WL 4,L3UC3A+FR2
;Need more frames here to make smoother!
.word ANI_OFFSET,0,47,0 ;x,y,z
WWL ANI_SETLONG,DEBRIS_X,[39,-50] ;Y,X of head
WL 4,L3UC3A+FR3
WWL ANI_SETLONG,DEBRIS_X,[28,-54] ;Y,X of head
WL 4,L3UC3A+FR4
WWL ANI_SETLONG,DEBRIS_X,[13,-59] ;Y,X of head
WL 4,L3UC3A+FR5
.word ANI_WAITHITGND
.word ANI_SETPLYRMODE,MODE_ONGROUND
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
.word ANI_DEBRIS,100,1,0,8,0 ;%chance, tbl index, x,y,z off
WL ANI_CODE,HIT_THE_MAT
.word ANI_SHAKEALL,1
.word ANI_SHAKER,35
.word ANI_FRICTION,3000h
WWL ANI_SETLONG,DEBRIS_X,0 ;Y,X of head
.word ANI_XFLIP
WL 2,L3CP3X+FR2
.word ANI_BOUNCE,5
WL ANI_CHANGEANIM,lex_hitonground_anim
#*****************************************************************************
*
* FALL BACK
SUBR lex_fall_back2_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
WL ANI_SET_YVEL,10000h
WLW ANI_SET_ZVEL,18000h,AM_ABS
WL ANI_CODE,ckzpos
; WL 4,L3UC3A+FR1
WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,SPRAYC_SWEAT,SWEAT_PER,0
WL 4,L3UC3A+FR2
;Need more frames here to make smoother!
.word ANI_OFFSET,0,47,0 ;x,y,z
WL 4,L3UC3A+FR3
WL 4,L3UC3A+FR4
WL 4,L3UC3A+FR5
.word ANI_WAITHITGND
.word ANI_DEBRIS,300,1,0,8,0 ;%chance, tbl index, x,y,z off
WL ANI_CODE,HIT_THE_MAT
.word ANI_SHAKEALL,1
.word ANI_SHAKER,35
.word ANI_FRICTION,3000h
.word ANI_XFLIP
WL 2,L3CP3X+FR2
.word ANI_BOUNCE,5
WL ANI_CHANGEANIM,lex_hitonground_anim
#*****************************************************************************
*
* FALL FROM TURNBUCKLE
SUBR lex_fall_back_tbukl_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE
.word ANI_SETSPEED,100h
WL 4,L3UC3A+FR1
WL 4,L3UC3A+FR2
.word ANI_OFFSET,0,47,0 ;x,y,z
WL 4,L3UC3A+FR3
WL 4,L3UC3A+FR4
WL 4,L3UC3A+FR5
.word ANI_WAITHITGND
.word ANI_ZEROVELS
.word ANI_DAMAGE,D_HITCONCRETE
.word ANI_DEBRIS,300,1,0,8,0 ;%chance, tbl index, x,y,z off
WL ANI_CODE,HIT_THE_MAT
.word ANI_SHAKEALL,1
.word ANI_SHAKER,35
; .word ANI_FRICTION,3000h
.word ANI_XFLIP
WL 2,L3CP3X+FR2
; .word ANI_BOUNCE,5
WL ANI_CHANGEANIM,lex_hitonground_anim
#*****************************************************************************
*
* THROWN FROM RING (shn_bslm, shn_frnk)
SUBR lex_flyout_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE|MODE_OVERLAP
.word ANI_SETPLYRMODE,MODE_INAIR
.word ANI_SETSPEED,100h
WWL ANI_SETLONG,OBJ_GRAVITY,0f000h
.word ANI_SET_IDIOT
WL ANI_CODE,DO_WAIL
WL 8,L3FH3A+FR4
#cont WL 8,L3FH3A+FR5
WL 1,L3FH3A+FR6
.word ANI_WAITHITGND
.word ANI_SETPLYRMODE,MODE_ONGROUND
.word ANI_ZEROVELS
.word ANI_SHAKEALL,2
.word ANI_SHAKER,60
WWL ANI_SETLONG,OBJ_GRAVITY,GRAVITY
.word ANI_DAMAGE,D_HIPTOSS
WL 3,L3UC3X+FR6
WL 3,L3UC3X+FR7
WL 3,L3UC3X+FR8
WL 3,L3UC3X+FR9
WL 3,L3UC3X+FR10
.word ANI_XFLIP
WL 1,L3CP3X+FR1
.word ANI_WAITROLL
WL ANI_CHANGEANIM,lex_faceup_getup_anim
SUBR lex_flyout2_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE|MODE_OVERLAP
.word ANI_SETPLYRMODE,MODE_INAIR
.word ANI_SETSPEED,100h
WWL ANI_SETLONG,OBJ_GRAVITY,0E000h
.word ANI_SET_IDIOT
WL ANI_CODE,DO_WAIL
WL ANI_GOTO,#cont
#*****************************************************************************
*
SUBR lex_faceup_getup_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCOLLIS
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_SETSPEED,100h
; WL 4,L3GU4A+FR1
; WL 4,L3GU4A+FR2
.ref choose_2or4
WL ANI_CODE,choose_2or4
WL ANI_IFSTATUS,#getup_in_4
;#getup_in_2
WL 2,L3GU2A+FR1
WL 3,L3GU2A+FR2
; .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
WL 2,L3GU2A+FR3
WL 3,L3GU2A+FR4
WL 2,L3GU2A+FR5
WL 3,L3GU2A+FR6
WL 2,L3GU2A+FR7
WL 3,L3GU2A+FR8
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
.word ANI_SET_WRESTLER_XFLIP
WL 2,L3GU2A+FR9
WL 3,L3GU2A+FR10
.word ANI_SAFE_TIME,50
WL ANI_CODE,free_toss_check
WL ANI_IFNOTSTATUS,#no_freetoss
.word ANI_ATTACK_ON,AMODE_HITCHECK,11,47,91,50
WL 1,L3GU2A+FR10
.word ANI_ATTACK_OFF
WL ANI_IFNOTSTATUS,#no_freetoss
;Opponent standing too close -- free toss
WL ANI_CODE,setup_freetoss
.ref lex_4_push_anim
WL ANI_CHANGEANIM,lex_4_push_anim
#no_freetoss
.word ANI_FACEUP
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
#getup_in_4
WL 3,L3GU4A+FR1
WL 2,L3GU4A+FR2
; .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
WL 3,L3GU4A+FR3
WL 2,L3GU4A+FR4
WL 3,L3GU4A+FR5
WL 2,L3GU4A+FR6
WL 3,L3GU4A+FR7
WL 2,L3GU4A+FR8
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
.word ANI_SET_WRESTLER_XFLIP
WL 3,L3GU4A+FR9
WL 2,L3GU4A+FR10
.word ANI_SAFE_TIME,50
WL ANI_CODE,free_toss_check
WL ANI_IFNOTSTATUS,#no_freetoss2
.word ANI_ATTACK_ON,AMODE_HITCHECK,11,47,91,50
WL 1,L3GU4A+FR10
.word ANI_ATTACK_OFF
WL ANI_IFNOTSTATUS,#no_freetoss2
;Opponent standing too close -- free toss
WL ANI_CODE,setup_freetoss
WL ANI_CHANGEANIM,lex_4_push_anim
#no_freetoss2
.word ANI_FACEDOWN
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
#*****************************************************************************
*
* DIZZY
SUBR lex_dizzy_anim
.word ANI_SETMODE,MODE_NOAUTOFLIP
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.word ANI_START_DIZZY,0 ;0=Standing dizzy
.word ANI_FACE,MOVE_RIGHT|MOVE_DOWN
#loop
WL 8,L4TI4B+FR5
WL 8,L4TI4B+FR6
WL 8,L4TI4B+FR7
WL 8,L4TI4B+FR8
WL 8,L4TI4B+FR9
WL 8,L4TI4B+FR8
WL 8,L4TI4B+FR7
WL 8,L4TI4B+FR6
WL ANI_GOTO,#loop
#*****************************************************************************
SUBR lex_roll_frames
.word 7 ;speed
.long 50000h ;z velocity
.long 10000h*10/255 ;inv multiply (0-255 -> 0-11)
.long L3RL1A+FR11 ;0
.long L3RL1A+FR10 ;1
.long L3RL1A+FR9 ;2
.long L3RL1A+FR8 ;3
.long L3RL1A+FR7 ;4
.long L3RL1A+FR6 ;5
.long L3RL1A+FR5 ;6
.long L3RL1A+FR4 ;7
.long L3RL1A+FR3 ;8
.long L3RL1A+FR2 ;9
.long L3RL1A+FR1 ;10
.long 0,0,0,0,0,0
.ref HIT_THE_MAT,SMALL_BOUNCE
;FIX!! Make throw out of ring if close to ropes
#*****************************************************************************
*
* FLIP/FALL FROM HIPTOSS
SUBR lex_tossed_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
.word ANI_SETSPEED,100h
; .word ANI_XFLIP
WL ANI_CODE,ckzpos
.word ANI_SETPLYRMODE,MODE_ONGROUND
.word ANI_GETUP,STAY_TIME
WL ANI_CODE,HIT_THE_MAT
WLW ANI_SET_XVEL,20000h,AM_HIT_REL
WL ANI_SET_YVEL,50000h
; .word ANI_OFFSET,0,0,0 ;x,y,z
WL 3,L3CP3X+FR2
WL 3,L3CP3X+FR3
WL 3,L3CP3X+FR4
WL 3,L3CP3X+FR5
.word ANI_WAITHITGND
WL ANI_CODE,HIT_THE_MAT
.word ANI_ZEROVELS
WL 3,L3CP3X+FR6
WL 3,L3CP3X+FR7
WL 3,L3CP3X+FR1
.word ANI_WAITROLL
WL ANI_CHANGEANIM,lex_faceup_getup_anim
;FIX!! Make throw out of ring if close to ropes
#*****************************************************************************
*
* FLIP/FALL FROM BAM BAM DUCK TOSS
SUBR lex_tossed2_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
.word ANI_SETSPEED,100h
WL ANI_CODE,ckzpos
WLW ANI_SET_XVEL,60000h,AM_HIT_REL
WL ANI_SET_YVEL,30000h
.word ANI_OFFSET,20,20,0 ;x,y,z
WL 4,L3FH3A+FR5
.word ANI_WAITHITGND
.word ANI_ZEROVELS
WL ANI_CODE,HIT_THE_MAT
.word ANI_SHAKEALL,2
.word ANI_SHAKER,30
.word ANI_GETUP,STAY_TIME
.word ANI_DAMAGE,D_HIPTOSS
WL 4,L3FH3A+FR6
.word ANI_XFLIP
.word ANI_OFFSET,20,0,0 ;x,y,z
WL 3,L3CP3X+FR1
WLW ANI_SET_XVEL,20000h,AM_HIT_REL
WL ANI_SET_YVEL,50000h
WL 3,L3CP3X+FR2
WL 3,L3CP3X+FR3
WL 3,L3CP3X+FR4
WL 3,L3CP3X+FR5
.word ANI_WAITHITGND
WL ANI_CODE,SMALL_BOUNCE
.word ANI_ZEROVELS
WL 3,L3CP3X+FR6
WL 3,L3CP3X+FR7
WL 3,L3CP3X+FR1
.word ANI_WAITROLL
WL ANI_CHANGEANIM,lex_faceup_getup_anim
; .word ANI_END
******************************************************************************
.end