1196 lines
26 KiB
NASM
Executable File
1196 lines
26 KiB
NASM
Executable File
**************************************************************
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*
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* Software: Jamie Rivett
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* Initiated: 11/28/94
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*
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* COPYRIGHT (C) 1992 WILLIAMS ELECTRONICS GAMES, INC.
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*
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**************************************************************
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.file "lexseq4.asm"
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.title "blocks, reactions to routine and special attacks"
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.width 132
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.option b,d,l,t
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.mnolist
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.include "macros.h"
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.include "mproc.equ"
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.include "sys.equ"
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.include "game.equ"
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.include "plyr.equ"
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.include "anim.equ"
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.include "sound.h"
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.include "leximg.h"
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.include "damage.equ"
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.INCLUDE "SWEAT.EQU"
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******************************************************************************
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* EXTERNAL REFERENCES
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.ref ckzpos,CALL_ANI_AVERAGE_MOVE,DO_WAIL,DO_BLOCKED
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.ref DO_SCREAM,free_toss_check,setup_freetoss,lex_hiptoss_anim
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#*****************************************************************************
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*
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* #2 BLOCK & HITBLOCK
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; SUBR lex_2_block_anim
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;
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; .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
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; .word ANI_SETSPEED,100h
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; .word ANI_ZEROVELS
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; .word ANI_SETFACING ;ANI_XFLIP <- not primary anim
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; .word ANI_SET_WRESTLER_XFLIP
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;
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; WL ANI_CODE,block_if_safe
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; WL 3,L2BK3A+FR1
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; .word ANI_SETPLYRMODE,MODE_BLOCK
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; WL 3,L2BK3A+FR2
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;#blk2 WL 3,L2BK3A+FR5
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; .word ANI_SETMODE,MODE_NOAUTOFLIP|MODE_UNINT
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; .word ANI_WAITRELEASE,PLAYER_BLOCK_BIT
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; .word ANI_SETMODE,MODE_NOAUTOFLIP
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; .word ANI_SETFACING
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; WL 2,L2BK3A+FR2
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; WL 2,L2BK3A+FR1
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; .word ANI_SETPLYRMODE,MODE_NORMAL
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; .word ANI_END
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;
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; SUBR lex_2_hitblock_anim
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;
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; .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
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; .word ANI_FRICTION,4000h
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; .word ANI_SETSPEED,100h
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;
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; WL ANI_CODE,DO_BLOCKED
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; WL 4,L2BK3B+FR2
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; WL 4,L2BK3B+FR1
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; WL ANI_GOTO,#blk2
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#************
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*
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* #4 BLOCK & HITBLOCK
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SUBR lex_4_block_anim
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.word ANI_SETMODE,MODE_UNINT
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.word ANI_ZEROVELS
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.word ANI_SETSPEED,100h
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.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
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.word ANI_SET_WRESTLER_XFLIP
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;Rotate toward opponent if needed!
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; WL ANI_CODE,block_if_safe
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.word ANI_SETPLYRMODE,MODE_BLOCK
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WL 3,L4BK3B+FR3
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; .word ANI_SETPLYRMODE,MODE_BLOCK
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#blk4 WL 2,L4BK3B+FR5
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.word ANI_SETMODE,MODE_NOAUTOFLIP|MODE_UNINT|MODE_FRICTION
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; .word ANI_ZERO_XZVELS
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.word ANI_WAITRELEASE,PLAYER_BLOCK_BIT
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.word ANI_SETMODE,MODE_NOAUTOFLIP
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.word ANI_SETFACING
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WL 3,L4BK3B+FR3
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.word ANI_SETPLYRMODE,MODE_NORMAL
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.word ANI_END
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SUBR lex_4_hitblock_anim
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.word ANI_SETMODE,MODE_UNINT
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.word ANI_FRICTION,5000h
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.word ANI_SETSPEED,100h
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WL ANI_CODE,DO_BLOCKED
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WL 2,L4BK3C+FR2
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WL 2,L4BK3C+FR1
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WL ANI_GOTO,#blk4
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SUBR lex_4_hitblock2_anim
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.word ANI_SETMODE,MODE_UNINT
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.word ANI_FRICTION,4000h
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.word ANI_SETSPEED,100h
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WL ANI_CODE,DO_BLOCKED
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WL ANI_SET_YVEL,38000h
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WL 3,L4BK3C+FR1
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WL 3,L4BK3C+FR2
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WL 3,L4BK3C+FR1
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WL 3,L4BK3C+FR2
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WL 3,L4BK3C+FR1
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WL 3,L4BK3C+FR2
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WL ANI_GOTO,#blk4
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#*****************************************************************************
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*
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* GENERIC BOUNCE
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SUBR lex_slamnobounce_anim
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.word ANI_SETMODE,MODE_UNINT | MODE_NOAUTOFLIP
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.word ANI_ZEROVELS
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.word ANI_SETSPEED,100h
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.word ANI_SETPLYRMODE,MODE_ONGROUND
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WL 4,L3CP3X+FR3
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WL 4,L3CP3X+FR4
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WL 4,L3CP3X+FR5
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.word ANI_WAITHITGND
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.word ANI_ZERO_XZVELS
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WL 2,L3CP3X+FR7
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WL 10,L3CP3X+FR1
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.word ANI_WAITROLL
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WL ANI_CHANGEANIM,lex_faceup_getup_anim
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SUBR lex_slambounce_anim
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.word ANI_SETMODE,MODE_UNINT | MODE_NOAUTOFLIP
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.word ANI_ZEROVELS
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.word ANI_SETSPEED,100h
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WL ANI_SET_YVEL,040000h
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.word ANI_SETPLYRMODE,MODE_ONGROUND
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.word ANI_DEBRIS,300,1,0,8,0 ;%chance, tbl index, x,y,z off
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WL 1,L3CP3X+FR3
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WL ANI_CODE,ckzpos
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WL 3,L3CP3X+FR3
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WL 4,L3CP3X+FR4
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WL 4,L3CP3X+FR5
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.word ANI_WAITHITGND
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.word ANI_ZERO_XZVELS
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WL 2,L3CP3X+FR7
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WL 10,L3CP3X+FR1
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.word ANI_WAITROLL
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WL ANI_CHANGEANIM,lex_faceup_getup_anim
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SUBR lex_slambounce2_anim
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.word ANI_SETMODE,MODE_UNINT | MODE_NOAUTOFLIP
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.word ANI_ZEROVELS
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.word ANI_SETSPEED,100h
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.word ANI_SETPLYRMODE,MODE_ONGROUND
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.word ANI_DEBRIS,300,1,0,8,0 ;%chance, tbl index, x,y,z off
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WL 1,L3UC3Z+FR10
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WL ANI_CODE,ckzpos
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.word ANI_WAITHITGND
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.word ANI_ZEROVELS
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WL ANI_CODE,HIT_THE_MAT
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.word ANI_XFLIP
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WL ANI_SET_YVEL,030000h
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WL 4,L3CP3X+FR3
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WL 4,L3CP3X+FR4
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WL 4,L3CP3X+FR5
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.word ANI_WAITHITGND
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.word ANI_ZERO_XZVELS
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WL 2,L3CP3X+FR7
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WL 10,L3CP3X+FR1
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.word ANI_WAITROLL
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WL ANI_CHANGEANIM,lex_faceup_getup_anim
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#*****************************************************************************
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SUBR lex_breakneck2_anim
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.word ANI_SETMODE,MODE_UNINT | MODE_NOAUTOFLIP
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.word ANI_ZEROVELS
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.word ANI_SETSPEED,100h
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.word ANI_OFFSET,30,59,0 ;x,y,z
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WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,SPRAYD_SWEAT,SWEAT_PER,0
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WL 4,L3UC3X+FR3
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WL 4,L3UC3X+FR4
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WL 1,L3UC3X+FR5
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.word ANI_WAITHITGND
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WL ANI_CODE,HIT_THE_MAT
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.word ANI_SHAKEALL,2
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.word ANI_SHAKER,30
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WL 3,L3UC3X+FR6
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WL 3,L3FD3B+FR1
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WL 3,L3FD3B+FR2
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WL 3,L3FD3B+FR3
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WL 3,L3FD3B+FR4
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WL 3,L3FD3B+FR5
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.word ANI_ZERO_XZVELS
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WL 3,L3FD3B+FR6
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WL 2,L3CP3X+FR7
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WL ANI_CODE,HIT_THE_MAT
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WL 6,L3CP3X+FR1
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.word ANI_WAITROLL
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WL ANI_CHANGEANIM,lex_faceup_getup_anim
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#*****************************************************************************
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SUBR lex_arm_broken_anim
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
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.word ANI_SETPLYRMODE,MODE_NORMAL
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.word ANI_SETSPEED,100h
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WL ANI_SET_YVEL,40000h
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WLW ANI_SET_XVEL,-38000h,AM_HIT_REL
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WLW ANI_SET_ZVEL,10000h,AM_HIT_REL
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WL ANI_CODE,DO_SCREAM
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.word ANI_WAITHITGND
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.word ANI_ZEROVELS
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WL 5,L4AH4A+FR3
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WL 5,L4AH4A+FR4
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WL 5,L4AH4A+FR5
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WL 1,L4ST4C+FR4
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.ref am_I_dead
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WL ANI_CODE,am_I_dead
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;If I'm dead, goto fall back
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WL ANI_IFNOTSTATUS,#nodead
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WL ANI_CHANGEANIM,lex_fall_back_anim
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; .word ANI_END
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#nodead
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.word ANI_FACEDOWN
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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#*****************************************************************************
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*
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* #2 HEAD HIT
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SUBR lex_2_head_hit_anim
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
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.word ANI_ZEROVELS
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.word ANI_SETSPEED,100h
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.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
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.word ANI_SET_WRESTLER_XFLIP
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.word ANI_DEBRIS,150,3,-21,100,0 ;%chance, tbl index, x,y,z off
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WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,SPRAYA_SWEAT,SWEAT_PER,0
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WL 3,L2AH2A+FR3
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WL 2,L2AH2A+FR4
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WL 3,L2AH2A+FR5
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WL 2,L2AH2A+FR6
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WL 3,L2AH2A+FR7
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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;From spin kick
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SUBR lex_2_head_hit3_anim
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
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.word ANI_ZEROVELS
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.word ANI_SETSPEED,100h
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.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
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.word ANI_SET_WRESTLER_XFLIP
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WLW ANI_SET_XVEL,-28000h,AM_HIT_REL
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WLW ANI_SET_ZVEL,20000h,AM_HIT_REL
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WL ANI_SET_YVEL,40000h
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WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,SPRAYA_SWEAT,SWEAT_PER,0
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WL 3,L2AH2A+FR3
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.word ANI_DEBRIS,300,2,-23,102,0 ;%chance, tbl index, x,y,z off
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WL 4,L2AH2A+FR4
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WL 4,L2AH2A+FR5
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.word ANI_WAITHITGND
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.word ANI_ZEROVELS
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WL 3,L2AH2A+FR6
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WL 3,L2AH2A+FR7
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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#************
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*
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* #4 HEAD HIT
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SUBR lex_4_head_hit_anim
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
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.word ANI_ZEROVELS
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.word ANI_SETSPEED,100h
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.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
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.word ANI_SET_WRESTLER_XFLIP
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WL 3,L4AH4A+FR1
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.word ANI_DEBRIS,150,3,-21,100,0 ;%chance, tbl index, x,y,z off
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WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,SPRAYA_SWEAT,SWEAT_PER,0
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WL 3,L4AH4A+FR2
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WL 2,L4AH4A+FR3
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WL 3,L4AH4A+FR4
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WL 2,L4AH4A+FR5
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WL 3,L4AH4A+FR6
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WL 2,L4AH4A+FR7
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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;From spin kick
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SUBR lex_4_head_hit3_anim
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
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.word ANI_ZEROVELS
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.word ANI_SETSPEED,100h
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.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
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.word ANI_SET_WRESTLER_XFLIP
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WLW ANI_SET_XVEL,-28000h,AM_HIT_REL
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WLW ANI_SET_ZVEL,-20000h,AM_ABS
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WL ANI_SET_YVEL,40000h
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WL 3,L4AH4A+FR1
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WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,SPRAYA_SWEAT,SWEAT_PER,0
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WL 3,L4AH4A+FR2
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WL 3,L4AH4A+FR3
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.word ANI_WAITHITGND
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.word ANI_ZEROVELS
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WL 3,L4AH4A+FR4
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WL 2,L4AH4A+FR5
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WL 3,L4AH4A+FR6
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WL 2,L4AH4A+FR7
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.word ANI_FACEDOWN
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.word ANI_SETPLYRMODE,MODE_NORMAL
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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SUBR lex_4_head_hit4_anim
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;From earslap
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
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.word ANI_ZEROVELS
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.word ANI_SETSPEED,100h
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.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
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.word ANI_SET_WRESTLER_XFLIP
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WL ANI_SET_YVEL,40000h
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WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,SPRAYA_SWEAT,SWEAT_PER,0
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WL 4,L4AH4A+FR3
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WL 3,L4AH4A+FR4
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WL 4,L4AH4A+FR5
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WL 3,L4AH4A+FR6
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WL 4,L4AH4A+FR7
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.word ANI_FACEDOWN
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.word ANI_SETPLYRMODE,MODE_NORMAL
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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#*****************************************************************************
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*
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* #2 HEAD HIT2 (HANDS ON FACE)
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SUBR lex_2_head_hit2_anim
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
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.word ANI_ZEROVELS
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.word ANI_SETSPEED,100h
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||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
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||
.word ANI_SET_WRESTLER_XFLIP
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||
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WLW ANI_SET_XVEL,-40000h,AM_HIT_REL
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WL ANI_SET_YVEL,30000h
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.word ANI_FRICTION,3000h
|
||
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||
.word ANI_DEBRIS,150,3,-21,100,0 ;%chance, tbl index, x,y,z off
|
||
|
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WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,SPRAYA_SWEAT,SWEAT_PER,0
|
||
WL 3,L2AE2A+FR1
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WL 2,L2AE2A+FR2
|
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WL 3,L2AE2A+FR3
|
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WL 2,L2AE2A+FR4
|
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WL 3,L2AE2A+FR5
|
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WL 2,L2AE2A+FR6
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WL 3,L2AE2A+FR7
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WL 2,L2AE2A+FR8
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.word ANI_FACEUP
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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#************
|
||
*
|
||
* #4 HEAD HIT2 (HANDS ON FACE)
|
||
|
||
SUBR lex_4_head_hit2_anim
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||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
WLW ANI_SET_XVEL,-40000h,AM_HIT_REL
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WL ANI_SET_YVEL,30000h
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||
.word ANI_FRICTION,3000h
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||
|
||
.word ANI_DEBRIS,150,3,-21,100,0 ;%chance, tbl index, x,y,z off
|
||
|
||
WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,SPRAYA_SWEAT,SWEAT_PER,0
|
||
WL 3,L4AE4A+FR1
|
||
WL 3,L4AE4A+FR2
|
||
WL 3,L4AE4A+FR3
|
||
WL 3,L4AE4A+FR4
|
||
WL 3,L4AE4A+FR5
|
||
|
||
WL ANI_CODE,am_I_dead
|
||
;If I'm dead, goto fall back
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||
WL ANI_IFNOTSTATUS,#nodead
|
||
|
||
WL ANI_CHANGEANIM,lex_fall_back_anim
|
||
; .word ANI_END
|
||
|
||
#nodead
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
SUBR lex_4_head_hit2s_anim
|
||
;Salt hits me in face
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
|
||
.ref create_impact_salt
|
||
WL ANI_CODE,create_impact_salt
|
||
|
||
WL 4,L4AE4A+FR1
|
||
WL 4,L4AE4A+FR2
|
||
WL 4,L4AE4A+FR3
|
||
.word ANI_WAITHITGND
|
||
.word ANI_FRICTION,4000h
|
||
WL 50,L4AE4A+FR3
|
||
.word ANI_ZEROVELS
|
||
WL 3,L4AE4A+FR4
|
||
WL 3,L4AE4A+FR5
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* HEAD HIT2 (ENDS IN DIZZY)
|
||
|
||
SUBR lex_head_hit_dizzy_anim
|
||
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
WLW ANI_SET_XVEL,-40000h,AM_HIT_REL
|
||
WL ANI_SET_YVEL,20000h
|
||
.word ANI_FRICTION,3000h
|
||
.word ANI_SETPLYRMODE,MODE_DIZZY
|
||
|
||
WL 4,L4AE4A+FR1
|
||
WL 4,L4AE4A+FR2
|
||
WL 4,L4AE4A+FR3
|
||
WL 4,L4AE4A+FR4
|
||
WL 4,L4AE4A+FR5
|
||
|
||
.word ANI_FACEDOWN
|
||
|
||
; .word ANI_SETPLYRMODE,MODE_DIZZY
|
||
WL ANI_CHANGEANIM,lex_dizzy_anim
|
||
|
||
; .word ANI_END
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #2 BODY HIT
|
||
|
||
SUBR lex_2_body_hit_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
WL ANI_SET_YVEL,48000h
|
||
WLW ANI_SET_XVEL,-30000h,AM_HIT_REL
|
||
|
||
WL 3,L2AM2B+FR2
|
||
WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,COUGH_SWEAT,SWEAT_PER,0
|
||
.word ANI_DEBRIS,100,0,6,72,0 ;%chance, tbl index, x,y,z off
|
||
WL 3,L2AM2B+FR3
|
||
WL 3,L2AM2B+FR4
|
||
WL 3,L2AM2B+FR5
|
||
WL 3,L2AM2B+FR6
|
||
WL 2,L2AM2B+FR7
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL 2,L2AM2B+FR8
|
||
|
||
.word ANI_FACEUP
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
SUBR lex_2_knee_hit_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
WL ANI_SET_YVEL,78000h
|
||
|
||
WLW ANI_SET_XVEL,-30000h,AM_HIT_REL
|
||
WLW ANI_SET_ZVEL,4000h,AM_ABS
|
||
|
||
WL 3,L2AM2B+FR2
|
||
WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,COUGH_SWEAT,SWEAT_PER,0
|
||
.word ANI_DEBRIS,100,0,6,72,0 ;%chance, tbl index, x,y,z off
|
||
WL 3,L2AM2B+FR3
|
||
WL 3,L2AM2B+FR4
|
||
WL 3,L2AM2B+FR5
|
||
WL 3,L2AM2B+FR6
|
||
WL 2,L2AM2B+FR7
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL 2,L2AM2B+FR8
|
||
|
||
.word ANI_FACEUP
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#************
|
||
*
|
||
* #4 BODY HIT
|
||
|
||
SUBR lex_4_body_hit_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
WL ANI_SET_YVEL,48000h
|
||
WLW ANI_SET_XVEL,-30000h,AM_HIT_REL
|
||
|
||
WL 3,L4AM4B+FR2
|
||
WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,COUGH_SWEAT,SWEAT_PER,0
|
||
.word ANI_DEBRIS,100,0,6,72,0 ;%chance, tbl index, x,y,z off
|
||
WL 3,L4AM4B+FR3
|
||
WL 3,L4AM4B+FR4
|
||
WL 3,L4AM4B+FR5
|
||
WL 3,L4AM4B+FR6
|
||
WL 3,L4AM4B+FR7
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL 2,L4AM4B+FR8
|
||
|
||
.word ANI_CHECKWORD,USR_VAR1
|
||
WL ANI_IFNOTSTATUS,#reg
|
||
|
||
WL 8,L4TI4B+FR5
|
||
WL 8,L4TI4B+FR6
|
||
WL 8,L4TI4B+FR7
|
||
WL 8,L4TI4B+FR8
|
||
WL 8,L4TI4B+FR9
|
||
WL 8,L4TI4B+FR8
|
||
WL 8,L4TI4B+FR7
|
||
WL 8,L4TI4B+FR6
|
||
|
||
#reg
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
SUBR lex_4_body_hit_dizzy_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
WL ANI_SET_YVEL,48000h
|
||
WLW ANI_SET_XVEL,-30000h,AM_HIT_REL
|
||
.word ANI_SETPLYRMODE,MODE_DIZZY
|
||
|
||
WL 3,L4AM4B+FR2
|
||
WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,COUGH_SWEAT,SWEAT_PER,0
|
||
.word ANI_DEBRIS,100,0,6,72,0 ;%chance, tbl index, x,y,z off
|
||
WL 3,L4AM4B+FR3
|
||
WL 3,L4AM4B+FR4
|
||
WL 3,L4AM4B+FR5
|
||
WL 3,L4AM4B+FR6
|
||
WL 3,L4AM4B+FR7
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL 3,L4AM4B+FR8
|
||
|
||
.word ANI_FACEDOWN
|
||
|
||
; .word ANI_SETPLYRMODE,MODE_DIZZY
|
||
WL ANI_CHANGEANIM,lex_dizzy_anim
|
||
; .word ANI_END
|
||
|
||
SUBR lex_4_knee_hit_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
WL ANI_SET_YVEL,78000h
|
||
|
||
WLW ANI_SET_XVEL,-30000h,AM_HIT_REL
|
||
WLW ANI_SET_ZVEL,-4000h,AM_ABS
|
||
|
||
WL 3,L4AM4B+FR2
|
||
WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,COUGH_SWEAT,SWEAT_PER,0
|
||
.word ANI_DEBRIS,100,0,6,72,0 ;%chance, tbl index, x,y,z off
|
||
WL 3,L4AM4B+FR3
|
||
WL 3,L4AM4B+FR4
|
||
WL 3,L4AM4B+FR5
|
||
WL 3,L4AM4B+FR6
|
||
WL 3,L4AM4B+FR7
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL 2,L4AM4B+FR8
|
||
|
||
.word ANI_FACEDOWN
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
SUBR lex_quick_knee_hit_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WL 3,L4AM4B+FR2
|
||
WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,COUGH_SWEAT,SWEAT_PER,0
|
||
WL 3,L4AM4B+FR3
|
||
WL 3,L4AM4B+FR4
|
||
WL 3,L4AM4B+FR5
|
||
WL 3,L4AM4B+FR6
|
||
WL 3,L4AM4B+FR7
|
||
WL 3,L4AM4B+FR8
|
||
.word ANI_WAITHITGND
|
||
|
||
.ref am_I_dead
|
||
WL ANI_CODE,am_I_dead
|
||
;If I'm dead, goto fall back
|
||
WL ANI_IFNOTSTATUS,#nodead
|
||
|
||
WL ANI_CHANGEANIM,lex_fall_back_anim
|
||
; .word ANI_END
|
||
|
||
#nodead
|
||
|
||
.ref lex_3_head_held_anim
|
||
WL ANI_CHANGEANIM,lex_3_head_held_anim
|
||
; .word ANI_END
|
||
|
||
SUBR lex_4_knee_hit_dizzy_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
WL ANI_SET_YVEL,78000h
|
||
|
||
WLW ANI_SET_XVEL,-30000h,AM_HIT_REL
|
||
WLW ANI_SET_ZVEL,-4000h,AM_ABS
|
||
|
||
.word ANI_SETPLYRMODE,MODE_DIZZY
|
||
|
||
WL 4,L4AM4B+FR2
|
||
WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,COUGH_SWEAT,SWEAT_PER,0
|
||
WL 4,L4AM4B+FR3
|
||
WL 4,L4AM4B+FR4
|
||
WL 4,L4AM4B+FR5
|
||
WL 4,L4AM4B+FR6
|
||
WL 4,L4AM4B+FR7
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL 4,L4AM4B+FR8
|
||
|
||
.word ANI_FACEDOWN
|
||
|
||
; .word ANI_SETPLYRMODE,MODE_DIZZY
|
||
WL ANI_CHANGEANIM,lex_dizzy_anim
|
||
; .word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* HITS ON GROUND
|
||
|
||
SUBR lex_hitonground_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WL 1,L3CP3X+FR2
|
||
WL ANI_SET_YVEL,39000h
|
||
.word ANI_DEBRIS,50,1,0,8,0 ;%chance, tbl index, x,y,z off
|
||
|
||
WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,SPITUP_SWEAT,SWEAT_PER,0
|
||
WL 2,L3CP3X+FR2
|
||
WL 3,L3CP3X+FR3
|
||
WL 2,L3CP3X+FR4
|
||
WL 3,L3CP3X+FR5
|
||
WL 2,L3CP3X+FR6
|
||
.word ANI_WAITHITGND
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
|
||
.word ANI_ZEROVELS
|
||
WL 3,L3CP3X+FR7
|
||
SUBR lex_liedown_anim
|
||
WL 1,L3CP3X+FR1
|
||
|
||
.word ANI_WAITROLL
|
||
WL ANI_CHANGEANIM,lex_faceup_getup_anim
|
||
|
||
SUBR lex_up_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.WORD ANI_XFLIP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WL 10,L3FH3A+FR2
|
||
.word ANI_WAITHITGND
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
|
||
.word ANI_ZEROVELS
|
||
WL 3,L3CP3X+FR7
|
||
WL 3,L3CP3X+FR1
|
||
|
||
.word ANI_WAITROLL
|
||
WL ANI_CHANGEANIM,lex_faceup_getup_anim
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* FALL BACK
|
||
|
||
SUBR lex_fall_back_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_NOCOLLIS
|
||
; .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZERO_XZVELS
|
||
WL ANI_MIN_YVEL,70000h
|
||
WLW ANI_SET_ZVEL,10000h,AM_FACE_REL
|
||
|
||
.word ANI_SCROLL_CTRL,LEX_TBUKLY
|
||
|
||
WL ANI_CODE,ckzpos
|
||
|
||
WWL ANI_SETLONG,DEBRIS_X,[102,13] ;Y,X of head
|
||
WL 4,L3UC3A+FR1
|
||
WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,SPRAYC_SWEAT,SWEAT_PER,0
|
||
WWL ANI_SETLONG,DEBRIS_X,[107,-2] ;Y,X of head
|
||
WL 4,L3UC3A+FR2
|
||
|
||
;Need more frames here to make smoother!
|
||
|
||
.word ANI_OFFSET,0,47,0 ;x,y,z
|
||
|
||
WWL ANI_SETLONG,DEBRIS_X,[39,-50] ;Y,X of head
|
||
WL 4,L3UC3A+FR3
|
||
WWL ANI_SETLONG,DEBRIS_X,[28,-54] ;Y,X of head
|
||
WL 4,L3UC3A+FR4
|
||
WWL ANI_SETLONG,DEBRIS_X,[13,-59] ;Y,X of head
|
||
WL 4,L3UC3A+FR5
|
||
.word ANI_WAITHITGND
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
|
||
.word ANI_DEBRIS,100,1,0,8,0 ;%chance, tbl index, x,y,z off
|
||
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_SHAKEALL,1
|
||
.word ANI_SHAKER,35
|
||
|
||
.word ANI_FRICTION,3000h
|
||
|
||
WWL ANI_SETLONG,DEBRIS_X,0 ;Y,X of head
|
||
.word ANI_XFLIP
|
||
WL 2,L3CP3X+FR2
|
||
.word ANI_BOUNCE,5
|
||
|
||
WL ANI_CHANGEANIM,lex_hitonground_anim
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* FALL BACK
|
||
|
||
SUBR lex_fall_back2_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
WL ANI_SET_YVEL,10000h
|
||
WLW ANI_SET_ZVEL,18000h,AM_ABS
|
||
|
||
WL ANI_CODE,ckzpos
|
||
|
||
; WL 4,L3UC3A+FR1
|
||
WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,SPRAYC_SWEAT,SWEAT_PER,0
|
||
WL 4,L3UC3A+FR2
|
||
|
||
;Need more frames here to make smoother!
|
||
|
||
.word ANI_OFFSET,0,47,0 ;x,y,z
|
||
|
||
WL 4,L3UC3A+FR3
|
||
WL 4,L3UC3A+FR4
|
||
WL 4,L3UC3A+FR5
|
||
.word ANI_WAITHITGND
|
||
|
||
.word ANI_DEBRIS,300,1,0,8,0 ;%chance, tbl index, x,y,z off
|
||
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_SHAKEALL,1
|
||
.word ANI_SHAKER,35
|
||
|
||
.word ANI_FRICTION,3000h
|
||
|
||
.word ANI_XFLIP
|
||
WL 2,L3CP3X+FR2
|
||
.word ANI_BOUNCE,5
|
||
|
||
WL ANI_CHANGEANIM,lex_hitonground_anim
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* FALL FROM TURNBUCKLE
|
||
|
||
SUBR lex_fall_back_tbukl_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WL 4,L3UC3A+FR1
|
||
WL 4,L3UC3A+FR2
|
||
|
||
.word ANI_OFFSET,0,47,0 ;x,y,z
|
||
|
||
WL 4,L3UC3A+FR3
|
||
WL 4,L3UC3A+FR4
|
||
WL 4,L3UC3A+FR5
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
.word ANI_DAMAGE,D_HITCONCRETE
|
||
|
||
.word ANI_DEBRIS,300,1,0,8,0 ;%chance, tbl index, x,y,z off
|
||
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_SHAKEALL,1
|
||
.word ANI_SHAKER,35
|
||
|
||
; .word ANI_FRICTION,3000h
|
||
|
||
.word ANI_XFLIP
|
||
WL 2,L3CP3X+FR2
|
||
; .word ANI_BOUNCE,5
|
||
|
||
WL ANI_CHANGEANIM,lex_hitonground_anim
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* THROWN FROM RING (shn_bslm, shn_frnk)
|
||
|
||
SUBR lex_flyout_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE|MODE_OVERLAP
|
||
.word ANI_SETPLYRMODE,MODE_INAIR
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WWL ANI_SETLONG,OBJ_GRAVITY,0f000h
|
||
|
||
.word ANI_SET_IDIOT
|
||
WL ANI_CODE,DO_WAIL
|
||
WL 8,L3FH3A+FR4
|
||
#cont WL 8,L3FH3A+FR5
|
||
WL 1,L3FH3A+FR6
|
||
.word ANI_WAITHITGND
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SHAKEALL,2
|
||
.word ANI_SHAKER,60
|
||
WWL ANI_SETLONG,OBJ_GRAVITY,GRAVITY
|
||
|
||
.word ANI_DAMAGE,D_HIPTOSS
|
||
|
||
WL 3,L3UC3X+FR6
|
||
WL 3,L3UC3X+FR7
|
||
WL 3,L3UC3X+FR8
|
||
WL 3,L3UC3X+FR9
|
||
WL 3,L3UC3X+FR10
|
||
.word ANI_XFLIP
|
||
WL 1,L3CP3X+FR1
|
||
.word ANI_WAITROLL
|
||
WL ANI_CHANGEANIM,lex_faceup_getup_anim
|
||
|
||
|
||
SUBR lex_flyout2_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE|MODE_OVERLAP
|
||
.word ANI_SETPLYRMODE,MODE_INAIR
|
||
.word ANI_SETSPEED,100h
|
||
WWL ANI_SETLONG,OBJ_GRAVITY,0E000h
|
||
|
||
.word ANI_SET_IDIOT
|
||
WL ANI_CODE,DO_WAIL
|
||
WL ANI_GOTO,#cont
|
||
|
||
#*****************************************************************************
|
||
*
|
||
|
||
SUBR lex_faceup_getup_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCOLLIS
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETSPEED,100h
|
||
|
||
; WL 4,L3GU4A+FR1
|
||
; WL 4,L3GU4A+FR2
|
||
.ref choose_2or4
|
||
WL ANI_CODE,choose_2or4
|
||
WL ANI_IFSTATUS,#getup_in_4
|
||
|
||
;#getup_in_2
|
||
WL 2,L3GU2A+FR1
|
||
WL 3,L3GU2A+FR2
|
||
; .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
WL 2,L3GU2A+FR3
|
||
WL 3,L3GU2A+FR4
|
||
WL 2,L3GU2A+FR5
|
||
WL 3,L3GU2A+FR6
|
||
WL 2,L3GU2A+FR7
|
||
WL 3,L3GU2A+FR8
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
WL 2,L3GU2A+FR9
|
||
WL 3,L3GU2A+FR10
|
||
.word ANI_SAFE_TIME,50
|
||
|
||
WL ANI_CODE,free_toss_check
|
||
WL ANI_IFNOTSTATUS,#no_freetoss
|
||
.word ANI_ATTACK_ON,AMODE_HITCHECK,11,47,91,50
|
||
WL 1,L3GU2A+FR10
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFNOTSTATUS,#no_freetoss
|
||
|
||
;Opponent standing too close -- free toss
|
||
WL ANI_CODE,setup_freetoss
|
||
.ref lex_4_push_anim
|
||
WL ANI_CHANGEANIM,lex_4_push_anim
|
||
#no_freetoss
|
||
|
||
.word ANI_FACEUP
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#getup_in_4
|
||
WL 3,L3GU4A+FR1
|
||
WL 2,L3GU4A+FR2
|
||
; .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
WL 3,L3GU4A+FR3
|
||
WL 2,L3GU4A+FR4
|
||
WL 3,L3GU4A+FR5
|
||
WL 2,L3GU4A+FR6
|
||
WL 3,L3GU4A+FR7
|
||
WL 2,L3GU4A+FR8
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
WL 3,L3GU4A+FR9
|
||
WL 2,L3GU4A+FR10
|
||
.word ANI_SAFE_TIME,50
|
||
|
||
WL ANI_CODE,free_toss_check
|
||
WL ANI_IFNOTSTATUS,#no_freetoss2
|
||
.word ANI_ATTACK_ON,AMODE_HITCHECK,11,47,91,50
|
||
WL 1,L3GU4A+FR10
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFNOTSTATUS,#no_freetoss2
|
||
|
||
;Opponent standing too close -- free toss
|
||
WL ANI_CODE,setup_freetoss
|
||
WL ANI_CHANGEANIM,lex_4_push_anim
|
||
#no_freetoss2
|
||
|
||
.word ANI_FACEDOWN
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* DIZZY
|
||
|
||
SUBR lex_dizzy_anim
|
||
|
||
.word ANI_SETMODE,MODE_NOAUTOFLIP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_START_DIZZY,0 ;0=Standing dizzy
|
||
.word ANI_FACE,MOVE_RIGHT|MOVE_DOWN
|
||
|
||
#loop
|
||
|
||
WL 8,L4TI4B+FR5
|
||
WL 8,L4TI4B+FR6
|
||
WL 8,L4TI4B+FR7
|
||
WL 8,L4TI4B+FR8
|
||
WL 8,L4TI4B+FR9
|
||
WL 8,L4TI4B+FR8
|
||
WL 8,L4TI4B+FR7
|
||
WL 8,L4TI4B+FR6
|
||
|
||
WL ANI_GOTO,#loop
|
||
|
||
#*****************************************************************************
|
||
|
||
SUBR lex_roll_frames
|
||
|
||
.word 7 ;speed
|
||
.long 50000h ;z velocity
|
||
.long 10000h*10/255 ;inv multiply (0-255 -> 0-11)
|
||
|
||
.long L3RL1A+FR11 ;0
|
||
.long L3RL1A+FR10 ;1
|
||
.long L3RL1A+FR9 ;2
|
||
.long L3RL1A+FR8 ;3
|
||
.long L3RL1A+FR7 ;4
|
||
.long L3RL1A+FR6 ;5
|
||
.long L3RL1A+FR5 ;6
|
||
.long L3RL1A+FR4 ;7
|
||
.long L3RL1A+FR3 ;8
|
||
.long L3RL1A+FR2 ;9
|
||
.long L3RL1A+FR1 ;10
|
||
.long 0,0,0,0,0,0
|
||
|
||
|
||
.ref HIT_THE_MAT,SMALL_BOUNCE
|
||
|
||
;FIX!! Make throw out of ring if close to ropes
|
||
#*****************************************************************************
|
||
*
|
||
* FLIP/FALL FROM HIPTOSS
|
||
|
||
SUBR lex_tossed_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
.word ANI_SETSPEED,100h
|
||
|
||
; .word ANI_XFLIP
|
||
|
||
WL ANI_CODE,ckzpos
|
||
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
|
||
.word ANI_GETUP,STAY_TIME
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
WLW ANI_SET_XVEL,20000h,AM_HIT_REL
|
||
WL ANI_SET_YVEL,50000h
|
||
; .word ANI_OFFSET,0,0,0 ;x,y,z
|
||
WL 3,L3CP3X+FR2
|
||
WL 3,L3CP3X+FR3
|
||
WL 3,L3CP3X+FR4
|
||
WL 3,L3CP3X+FR5
|
||
|
||
.word ANI_WAITHITGND
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_ZEROVELS
|
||
|
||
WL 3,L3CP3X+FR6
|
||
WL 3,L3CP3X+FR7
|
||
WL 3,L3CP3X+FR1
|
||
|
||
.word ANI_WAITROLL
|
||
WL ANI_CHANGEANIM,lex_faceup_getup_anim
|
||
|
||
;FIX!! Make throw out of ring if close to ropes
|
||
#*****************************************************************************
|
||
*
|
||
* FLIP/FALL FROM BAM BAM DUCK TOSS
|
||
|
||
SUBR lex_tossed2_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WL ANI_CODE,ckzpos
|
||
|
||
WLW ANI_SET_XVEL,60000h,AM_HIT_REL
|
||
WL ANI_SET_YVEL,30000h
|
||
.word ANI_OFFSET,20,20,0 ;x,y,z
|
||
WL 4,L3FH3A+FR5
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_SHAKEALL,2
|
||
.word ANI_SHAKER,30
|
||
.word ANI_GETUP,STAY_TIME
|
||
.word ANI_DAMAGE,D_HIPTOSS
|
||
|
||
WL 4,L3FH3A+FR6
|
||
.word ANI_XFLIP
|
||
.word ANI_OFFSET,20,0,0 ;x,y,z
|
||
WL 3,L3CP3X+FR1
|
||
|
||
WLW ANI_SET_XVEL,20000h,AM_HIT_REL
|
||
WL ANI_SET_YVEL,50000h
|
||
WL 3,L3CP3X+FR2
|
||
WL 3,L3CP3X+FR3
|
||
WL 3,L3CP3X+FR4
|
||
WL 3,L3CP3X+FR5
|
||
|
||
.word ANI_WAITHITGND
|
||
WL ANI_CODE,SMALL_BOUNCE
|
||
.word ANI_ZEROVELS
|
||
WL 3,L3CP3X+FR6
|
||
WL 3,L3CP3X+FR7
|
||
WL 3,L3CP3X+FR1
|
||
|
||
.word ANI_WAITROLL
|
||
WL ANI_CHANGEANIM,lex_faceup_getup_anim
|
||
; .word ANI_END
|
||
|
||
******************************************************************************
|
||
|
||
.end
|
||
|