wwf-wrestlemania/LEXSEQ3.ASM

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**************************************************************
*
* Software: Jamie Rivett
* Initiated: 7/15/94
*
* COPYRIGHT (C) 1992 WILLIAMS ELECTRONICS GAMES, INC.
*
**************************************************************
.file "lexseq3.asm"
.title "lockup stuff and special attacks"
.width 132
.option b,d,l,t
.mnolist
.include "macros.h"
.include "mproc.equ" ;Mproc equates
.include "sys.equ"
.include "game.equ"
.include "plyr.equ"
.include "anim.equ"
.include "ring.equ"
.include "sound.h"
.include "bretimg.h"
.include "razorimg.h"
.include "takerimg.h"
.include "yokoimg.h"
.include "shawnimg.h"
.include "bamimg.h"
.include "doinkimg.h"
.include "leximg.h"
.include "display.equ"
.include "damage.equ"
******************************************************************************
* EXTERNAL REFERENCES
.ref CALL_OTHER_AVERAGE,CALL_ANI_AVERAGE_MOVE
.ref CALL_THROWN_OUT,MOVE_NAME_ANNC
.ref DO_NONO,DO_OTHERNONO,FIND_AND_KILL_ENDLESS,CALL_SETUP
.ref CALL_SPECIAL_MOVE,HIT_THE_MAT,SMALL_BOUNCE
.ref CALL_MISSES,clear_opp_counts
.ref DO_COMBO_MESS,set_xdrift
.ref tgt_tbukl,set_position,set_skeleton_pal,start_smoke
.ref ckzpos,set_my_pal,make_white,tbukl_flip,make_norm
.ref slaveanim_tbl
.ref lex_stand4_anim
.ref lex_faceup_getup_anim
.ref hrt_breakneck2_anim,rzr_breakneck2_anim,und_breakneck2_anim
.ref yok_breakneck2_anim,shn_breakneck2_anim,bam_breakneck2_anim
.ref dnk_breakneck2_anim,lex_breakneck2_anim
.ref hrt_tossed_anim,rzr_tossed_anim,und_tossed_anim
.ref yok_tossed_anim,shn_tossed_anim,bam_tossed_anim
.ref dnk_tossed_anim,lex_tossed_anim
.ref hrt_3_head_held_anim,rzr_3_head_held_anim
.ref und_3_head_held_anim,yok_3_head_held_anim
.ref shn_3_head_held_anim,bam_3_head_held_anim
.ref dnk_3_head_held_anim
.ref hrt_slambounce_anim,rzr_slambounce_anim,und_slambounce_anim
.ref yok_slambounce_anim,shn_slambounce_anim,bam_slambounce_anim
.ref dnk_slambounce_anim,lex_slambounce_anim
.ref hrt_break_neck2_anim,rzr_break_neck2_anim
.ref und_break_neck2_anim,yok_break_neck2_anim
.ref shn_break_neck2_anim,bam_break_neck2_anim
.ref dnk_break_neck2_anim
.ref lex_combo_ground_punch_anim
.REF lex_combo_knee_fall_anim
.ref lex_combo_ground_clobber_anim
.REF lex_combo_hammer_anim
.REF lex_combo_clobber_anim
.REF CALL_BONE_BREAK
#*****************************************************************************
*
* HELD OVERHEAD ANIMATION
SUBR lex_heldoh_anim
.word ANI_SETPLYRMODE,MODE_ATTACHED
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOGRAVITY
.word ANI_SETSPEED,100h
.word ANI_SETWORD,USR_VAR1,0 ;loop count
WL ANI_CODE,DO_OTHERNONO
#loop
WL 4,L3MF3B+FR1
WL 4,L3MF3B+FR2
WL 4,L3MF3B+FR3
WL 4,L3MF3B+FR4
WL 4,L3MF3B+FR5
WL 4,L3MF3B+FR6
WL 4,L3MF3B+FR7
WL ANI_CODE,#inc_loop
WL ANI_IFNOTSTATUS,#loop
;Fall out of overhead hold by reversing thru pickup frames
.word ANI_DETACH
.word ANI_SETMODE,MODE_NORMAL|MODE_OVERLAP
.word ANI_SETPLYRMODE,MODE_INAIR
WL ANI_CODE,FIND_AND_KILL_ENDLESS
WL ANI_SET_YVEL,10000h
WLW ANI_SET_XVEL,-30000h,AM_HIT_REL
WLW ANI_SET_ZVEL,10000h,AM_ABS
WL 5,L3MF3B+FR6
.word ANI_OFFSET,-20,-50,0 ;x,y,z
WL 4,L3MS3Z+FR5
WL 4,L3MS3Z+FR3
WL 4,L3MS3Z+FR2
WL 4,L3MS3Z+FR1
.word ANI_WAITHITGND
WL 2,L2ST2C+FR7
.word ANI_FACEUP
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_END
;Loop 4 times, then break out!
#inc_loop
move *a13(USR_VAR1),a0
inc a0
move a0,*a13(USR_VAR1)
cmpi 3,a0
jrgt #breakout
; move *a13(ATTACH_PROC),a0,L
; jrz #breakout
move *a13(ANIMODE),a1
andni MODE_STATUS,a1
move a1,*a13(ANIMODE)
rets
#breakout
move *a13(ANIMODE),a1
ori MODE_STATUS,a1
move a1,*a13(ANIMODE)
rets
#*****************************************************************************
*
* CLIMB UP TURNBUCKLES
SUBR lex_climb_up_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE|MODE_OVERLAP
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.word ANI_SCROLL_CTRL,LEX_TBUKLY
WL 3,L4HU4A+FR5
WL 3,L4HU4A+FR6
WL 3,L4HU4A+FR7
WL ANI_CODE,tgt_tbukl
.word ANI_LEAPATPOS,24,200,8,8,0 ;#ticks,dist,xoff,yoff,zoff
WL 15,L4HU4A+FR8
WL 9,L4HU4A+FR9
.word ANI_ZEROVELS
.word ANI_SETPLYRMODE,MODE_ONTURNBKL
.word ANI_SHAKECORNER
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE|MODE_NOGRAVITY|MODE_OVERLAP
.word ANI_SCROLL_CTRL,SC_RESTORE
WL 3,L4HU4A+FR7
WL ANI_CODE,tbukl_flip
#repeat
WL 5,L4SB4A+FR1
WL ANI_CODE,tbukl_flip
WL 5,L4SB4A+FR2
WL ANI_CODE,tbukl_flip
WL 5,L4SB4A+FR3
WL ANI_CODE,tbukl_flip
WL 5,L4SB4A+FR4
WL ANI_CODE,tbukl_flip
WL 5,L4SB4A+FR5
WL ANI_CODE,tbukl_flip
WL 5,L4SB4A+FR6
WL ANI_CODE,tbukl_flip
WL 5,L4SB4A+FR7
WL ANI_CODE,tbukl_flip
WL ANI_GOTO,#repeat
#*****************************************************************************
*
* CLIMB DOWN TURNBUCKLES
SUBR lex_climb_down_anim
.word ANI_SETMODE,MODE_UNINT | MODE_NOAUTOFLIP | MODE_NOCONFINE
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.word ANI_SCROLL_CTRL,SC_RESTORE
.word ANI_SHAKECORNER
WLW ANI_SET_XVEL,10000h,AM_FACE_REL
WLW ANI_SET_ZVEL,10000h,AM_ABS
WL ANI_SET_YVEL,20000h
WL 1,L4HU4A+FR8
.word ANI_WAITHITGND
.word ANI_ZEROVELS
WL 3,L4HU4A+FR7
WL 3,L4HU4A+FR6
WL 3,L4HU4A+FR5
.word ANI_FACEDOWN
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_END
#*****************************************************************************
*
* GET BUZZED FROM DOINK
SUBR lex_get_buzz_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
; .word ANI_ZEROVELS
.word ANI_SETSPEED,100h
; .word ANI_XFLIP
.word ANI_GRAVITY_OFF
WL ANI_CODE,set_position
WL ANI_CODE,set_skeleton_pal
WL 2,D4SK4A+FR1
WL ANI_CODE,set_my_pal
WL 3,L4BZ4A+FR1
WL ANI_CODE,set_skeleton_pal
WL ANI_CODE,make_white
WL 3,D4SK4A+FR1
WL ANI_CODE,make_norm
WL ANI_CODE,set_my_pal
WL 3,L4BZ4A+FR1
WL ANI_CODE,set_skeleton_pal
WL 3,D4SK4A+FR1
WL ANI_CODE,set_my_pal
WL 3,L4BZ4A+FR1
WL ANI_CODE,set_skeleton_pal
WL 3,D4SK4A+FR1
WL ANI_CODE,make_white
WL 3,L4BZ4A+FR1
WL ANI_CODE,make_norm
WL 3,D4SK4A+FR1
WL ANI_CODE,set_my_pal
WL 3,L4BZ4A+FR1
WL ANI_CODE,set_skeleton_pal
WL 3,D4SK4A+FR1
WL ANI_CODE,set_my_pal
WL 3,L4BZ4A+FR1
WL ANI_CODE,set_skeleton_pal
WL ANI_CODE,make_white
WL 3,D4SK4A+FR1
WL ANI_CODE,make_norm
WL ANI_CODE,set_my_pal
WL 3,L4BZ4A+FR1
WL ANI_CODE,set_skeleton_pal
WL 3,D4SK4A+FR1
WL ANI_CODE,set_my_pal
WL ANI_CODE,start_smoke
.word ANI_DETACH
.word ANI_GRAVITY_ON
WL ANI_SET_YVEL,60000h
WLW ANI_SET_XVEL,-30000h,AM_FACE_REL
WLW ANI_SET_ZVEL,20000h,AM_ABS
WL ANI_CODE,#make_black
WL 3,L4BZ4A+FR1
WL ANI_CODE,make_norm
WL 3,L4BZ4A+FR1
WL ANI_CODE,#make_black
WL 3,L4BZ4A+FR1
WL ANI_CODE,make_norm
WL 3,L4BZ4A+FR1
WL ANI_CODE,#make_black
WL 3,L4BZ4A+FR1
WL ANI_CODE,make_norm
WL 3,L4BZ4A+FR1
.word ANI_WAITHITGND
.word ANI_XFLIP
.word ANI_FACEDOWN
.word ANI_OFFSET,-20,0,0 ;x,y,z
WL 1,L4ST4C+FR4
.ref am_I_dead
WL ANI_CODE,am_I_dead
;If I'm dead, goto fall back
WL ANI_IFNOTSTATUS,#nodead
.ref lex_fall_back_anim
WL ANI_CHANGEANIM,lex_fall_back_anim
; .word ANI_END
#nodead
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
#make_black
;This is a black color within the wrestler's pal. It is different for each
;wrestler.
movi 1a1ah,a14
move a14,*a13(OBJ_CONST)
move *a13(OBJ_CONTROL),a14
andni 01111b,a14
ori M_CONNON,a14
move a14,*a13(OBJ_CONTROL)
rets
#*****************************************************************************
SUBR lex_3_head_held_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.word ANI_SETPLYRMODE,MODE_HEADHELD
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
.word ANI_SETWORD,USR_VAR1,0 ;loop count
#loop
WL 4,L3BF3B+FR5
WL 4,L3BF3B+FR6
WL 4,L3BF3B+FR1
WL 4,L3BF3B+FR2
WL 4,L3BF3B+FR3
WL 4,L3BF3B+FR4
WL ANI_CODE,#inc_loop
WL ANI_IFNOTSTATUS,#loop
;Continue into break...
SUBR lex_3_head_held_brk_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETPLYRMODE,MODE_NORMAL
WLW ANI_SET_XVEL,-38000h,AM_NEWFACE_REL
WL ANI_SET_YVEL,40000h
WLW ANI_SET_ZVEL,18000h,AM_ABS
.word ANI_XFLIP
WL 4,L3BF3A+FR2
.word ANI_XFLIP
.word ANI_DETACH
;Standard #2 head hit from spin kick
WL 4,L2AH2A+FR3
WL 4,L2AH2A+FR4
.word ANI_WAITHITGND
.word ANI_ZEROVELS
WL 4,L2AH2A+FR5
WL 4,L2AH2A+FR6
WL 4,L2AH2A+FR7
; WL 4,L2AH2A+FR8
.word ANI_FACEUP
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_END
;Loop 4 times, then break out!
#inc_loop
move *a13(USR_VAR1),a0
inc a0
move a0,*a13(USR_VAR1)
cmpi 3,a0
jrgt #breakout
;He may have let me go by hitting his block butn!
;Handled in mode_headheld!
; move *a13(ATTACH_PROC),a0,L
; jrz #breakout
move *a13(ANIMODE),a1
andni MODE_STATUS,a1
move a1,*a13(ANIMODE)
rets
#breakout
move *a13(ANIMODE),a1
ori MODE_STATUS,a1
move a1,*a13(ANIMODE)
rets
SUBR lex_3_head_held_stand_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_XFLIP
WL 4,L3BF3A+FR2
.word ANI_XFLIP
WL 3,L1TT5A+FR5 ;2.5
.word ANI_DETACH
.word ANI_FACEUP
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
#*****************************************************************************
*
* ROLL OVER AND BREAK YER STINKIN' NECK
*
SUBR lex_break_neck_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
.word ANI_SETPLYRMODE,MODE_ONGROUND
.word ANI_SETSPEED,100h
WWWL ANI_IFROPE,RC_EITHER,100,#fall_back
;plenty of room. break yer neck.
.word ANI_OFFSET,-9,0,0
WL 4,L3FD3B+FR3
.word ANI_OFFSET,-8,0,0
WL 4,L3FD3B+FR4
.word ANI_OFFSET,-8,0,0
WL 4,L3FD3B+FR5
.word ANI_OFFSET,1,0,0
WL 4,L3FD3B+FR6
.word ANI_OFFSET,-32,0,0
WL 1,L3RL1A+FR5
.word ANI_WAITROLL
WL ANI_CHANGEANIM,lex_faceup_getup_anim
#fall_back
;sans. too close to the rope.
WL 4,L3FD3B+FR2
.word ANI_OFFSET,-15,0,0
WL 4,L3UC3X+FR7
WL 4,L3UC3X+FR8
WL 4,L3UC3X+FR9
.word ANI_OFFSET,-17,0,0
.word ANI_XFLIP
WL 1,L3RL1A+FR11
.word ANI_WAITROLL
WL ANI_CHANGEANIM,lex_faceup_getup_anim
SUBR lex_break_neck2_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
;break the neck
WLW ANI_SET_XVEL,-30000h,AM_HIT_REL
WL ANI_SET_YVEL,60000h
WLW ANI_SET_ZVEL,8000h,AM_ABS
.word ANI_XFLIP
.word ANI_OFFSET,-5,0,0
WL 4,L3FD3B+FR2
WL 4,L3FD3B+FR3
WL 4,L3FD3B+FR4
WL 4,L3FD3B+FR5
WL 4,L3FD3B+FR6
.word ANI_WAITHITGND
.word ANI_ZEROVELS
WL ANI_CODE,HIT_THE_MAT
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
.word ANI_OFFSET,-15,0,0
.word ANI_SETPLYRMODE,MODE_ONGROUND ;So we can stomp him!
WL 20,L3RL1A+FR5
.word ANI_WAITROLL
WL ANI_CHANGEANIM,lex_faceup_getup_anim
; .word ANI_END
SUBR lex_break_neck3_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
WLW ANI_SET_XVEL,-20000h,AM_HIT_REL
WL ANI_SET_YVEL,58000h
WLW ANI_SET_ZVEL,18000h,AM_ABS
WL ANI_CODE,ckzpos
.word ANI_DEBRIS,300,5,0,-5,0 ;%chance, tbl index, x,y,z off
WL 15,L4POGO+FR4
.word ANI_WAITHITGND
WL ANI_CODE,HIT_THE_MAT
.word ANI_XFLIP
.word ANI_OFFSET,-5,0,0
WL 3,L3FH3A+FR6
WL 3,L3FD3B+FR1
WL 3,L3FD3B+FR2
WL 3,L3FD3B+FR3
WL 3,L3FD3B+FR4
WL 3,L3FD3B+FR5
WL 3,L3FD3B+FR6
.word ANI_WAITHITGND
.word ANI_ZEROVELS
WL ANI_CODE,HIT_THE_MAT
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
.word ANI_OFFSET,-15,0,0
.word ANI_SETPLYRMODE,MODE_ONGROUND ;So we can stomp him!
WL 20,L3RL1A+FR5
.word ANI_WAITROLL
WL ANI_CHANGEANIM,lex_faceup_getup_anim
; .word ANI_END
SUBR lex_break_neck4_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
.word ANI_SETPLYRMODE,MODE_ONGROUND
.word ANI_SETSPEED,100h
WL 4,L3UC3X+FR6
WL 4,L3FD3B+FR1
WL 4,L3FD3B+FR2
WL ANI_CHANGEANIM,lex_break_neck_anim
#******************************************************************************
SUBR lex_2_hair_pickup_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.word ANI_SETPLYRMODE,MODE_NORMAL
;There are too many rotate frames listed here...
WL 1,L1TT5A+FR4
WL 1,L1TT5A+FR5
WL 1,L1TT5A+FR6
SUBR lex_4_hair_pickup_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_STARTATTACK,AT_PUPPET,12
WL 3,L4WS4B+FR1
LEAPATOPP 8,999,80,80,30000h,TGT_HEAD,26,6,-2
WL 4,L4WS4B+FR2
WL 4,L4WS4B+FR3
.word ANI_ZERO_XZVELS
.word ANI_ATTACK_ON, AMODE_PUPPET2,24,0,32,20 ;mode,x,y,w,h
WL 4,L4WS4B+FR4
.word ANI_ATTACK_OFF
WL ANI_IFNOTSTATUS,#missed
.WORD ANI_ADD_MOVE,MOVE_C_8,2,2
;got him
.word ANI_CLR_BUTCOUNT
WL ANI_CODE,clear_opp_counts
.word ANI_ATTACHZ,0,0,-4 ;x & y don't matter.
WL ANI_CODE,DO_NONO
.word ANI_SETOPPMODE,MODE_GHOST
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED
WL ANI_CODE,CALL_SETUP
.word ANI_SOUND,98h ;neck break (5-7 ticks late)
WWLLW ANI_SUPERSLAVE2,3,L4GH3B+FR1,#puppet_tbl,0
WWLLW ANI_SUPERSLAVE2,3,L4GH3B+FR2,#puppet_tbl,1
WWLLW ANI_SUPERSLAVE2,3,L4GH3B+FR3,#puppet_tbl,2
WWLLW ANI_SUPERSLAVE2,3,L4GH3B+FR4,#puppet_tbl,3
WWLLW ANI_SUPERSLAVE2,3,L4GH3B+FR5,#puppet_tbl,4
WWLLW ANI_SUPERSLAVE2,3,L4GH3B+FR6,#puppet_tbl,5
.word ANI_SETPLYRMODE,MODE_HEADHOLD
WL ANI_SLAVEANIM,#headheld_tbl
WL 3,L4GH3B+FR6
.word ANI_CLROPPMODE,MODE_GHOST
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
#missed
WL 20,L4WS4B+FR4
WL 3,L4WS4B+FR3
WL 3,L4WS4B+FR2
WL 3,L4WS4B+FR1
WL ANI_CODE,CALL_MISSES
.word ANI_FACEDOWN
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_END
#headheld_tbl
.long hrt_3_head_held_anim
.long rzr_3_head_held_anim
.long und_3_head_held_anim
.long yok_3_head_held_anim
.long shn_3_head_held_anim
.long bam_3_head_held_anim
.long dnk_3_head_held_anim
.long 0
.long lex_3_head_held_anim
#puppet_tbl
.long #Bret
.long #Razor
.long #Taker
.long #Yokozuna
.long #Shawn
.long #BamBam
.long #Doink
.long #Adam
.long #Lex
#Bret
LWWW H3GU4A+FR1,41,-34,0
LWWW H3GU4A+FR3,63,-41,0
LWWW H3DU3A+FR3,57,-41,1
LWWW H3DU3A+FR4,59,-29,1
LWWW H3DU3A+FR5,57,-28,1
LWWW H3BF3A+FR1,41,-34,0
.long 0
#Razor
LWWW R3GU2A+FR3,41,-25,0
LWWW R3GU4A+FR4,51,-35,0
LWWW R3GU4A+FR5,57,-44,0
LWWW R3GU4A+FR6,56,-42,0
LWWW R3DU3B+FR4,53,-27,1
LWWW R3BF3A+FR1,44,-36,0
.long 0
#Taker
LWWW U3DU3B+FR2,43,-26,1
LWWW U3DU3B+FR5,55,-31,1
LWWW U3DU3B+FR6,59,-39,1
LWWW U3DU3B+FR8,50,-33,1
LWWW U3DU3B+FR10,52,-20,1
LWWW U4BF3Z+FR5,36,-15,0
.long 0
#Yokozuna
LWWW Y3GU2A+FR1,45,-20,0
LWWW Y3GU2A+FR3,62,-22,0
LWWW Y3GU2A+FR4,37,-35,0
LWWW Y3GU2A+FR7,38,-44,0
LWWW Y3GU2A+FR11,55,-31,0
LWWW Y3BF3A+FR1,40,-24,0
.long 0
#Shawn
LWWW S3GU2A+FR1,40,-28,0
LWWW S3GU4A+FR2,47,-33,0
LWWW S3GU4A+FR4,56,-46,0
LWWW S3GU4A+FR6,60,-31,0
LWWW S3GU4A+FR7,59,-31,0
LWWW S3BF3A+FR1,28,-35,0
.long 0
#BamBam
LWWW B3GU4A+FR3,46,-24,0
LWWW B3GU4A+FR5,57,-32,0
LWWW B3GU4A+FR7,57,-38,0
LWWW B3GU4A+FR8,58,-33,0
LWWW B3GU4A+FR9,61,-24,0
LWWW B3BF3C+FR5,45,-28,0
.long 0
#Doink
LWWW D3GU4A+FR2,41,-31,0
LWWW D3GU4A+FR3,46,-39,0
LWWW D3GU4A+FR5,44,-37,0
LWWW D3GU4A+FR6,51,-37,0
LWWW D3GU4A+FR7,59,-37,0
LWWW D3BF3A+FR2,37,-34,0
.long 0
#Adam
.long 0
#Lex
LWWW L3GU4A+FR1,48,-28,0
LWWW L3DU3A+FR4,37,-30,1
LWWW L3DU3A+FR6,38,-41,1
LWWW L3DU3A+FR7,45,-35,1
LWWW L3DU3A+FR9,47,-29,1
LWWW L3BF3B+FR5,34,-32,0
.long 0
#******************************************************************************
SUBR lex_4_taunt_anim
.word ANI_SETMODE,MODE_UNINT
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
.word ANI_SET_WRESTLER_XFLIP
WL 4,L4CO4Z+FR1
WL 4,L4CO4Z+FR2
WL 4,L4CO4Z+FR3
WL 4,L4CO4Z+FR4
WL 4,L4CO4Z+FR5
WL 4,L4CO4Z+FR6
WL 4,L4CO4Z+FR7
WL 4,L4CO4Z+FR8
WL 4,L4CO4Z+FR9
WL 4,L4CO4Z+FR8
WL 4,L4CO4Z+FR7
WL 4,L4CO4Z+FR6
WL 4,L4CO4Z+FR5
WL 4,L4CO4Z+FR4
WL 4,L4CO4Z+FR3
WL 4,L4CO4Z+FR2
WL 4,L4CO4Z+FR1
; .ref set_taunt_bit
; WL ANI_CODE,set_taunt_bit
.word ANI_FACEDOWN
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETPLYRMODE,MODE_NORMAL
WL ANI_CHANGEANIM,lex_stand4_anim
; .word ANI_END
#*****************************************************************************
*
* Head slams into mat
;From head slam - repeated head slam
SUBR lex_break_face2_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
.word ANI_ZEROVELS
WL 2,L3TF3X+FR1 ;Face down
.word ANI_DEBRIS,100,1,-8,12,0 ;%chance, tbl index, x,y,z off
WL ANI_SET_YVEL,80000h
WL 1,L3TF3X+FR1 ;Face down
WL 3,L3TF3X+FR2 ;Face down
WL 3,L3TF3X+FR3 ;Face down
WL 3,L3TF3X+FR4 ;Face down
WL 3,L3TF3X+FR5 ;Face down
.word ANI_WAITHITGND
.word ANI_SETPLYRMODE,MODE_ONGROUND ;So we can stomp him!
.word ANI_WAITROLL
WL 3,L3TF3X+FR1 ;Face down
WL ANI_CHANGEANIM,lex_faceup_getup_anim
SUBR lex_break_face3_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
.word ANI_ZEROVELS
.word ANI_DEBRIS,100,1,-8,12,0 ;%chance, tbl index, x,y,z off
WL 3,L3MS3Z+FR4
WL ANI_SET_YVEL,078000h
WL 100,L3MS3Z+FR4
.word ANI_WAITHITGND
.word ANI_SETPLYRMODE,MODE_ONGROUND ;So we can stomp him!
.word ANI_WAITROLL
WL ANI_CHANGEANIM,lex_faceup_getup_anim
* Head slams into mat
;From head slam
SUBR lex_break_face_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
.word ANI_ZEROVELS
WL 2,L3TF3X+FR1 ;Face down
.word ANI_DEBRIS,100,1,-8,12,0 ;%chance, tbl index, x,y,z off
WL ANI_SET_YVEL,40000h
WL 1,L3TF3X+FR1 ;Face down
WL 3,L3TF3X+FR2 ;Face down
WL 3,L3TF3X+FR3 ;Face down
WL 3,L3TF3X+FR4 ;Face down
WL 3,L3TF3X+FR5 ;Face down
.word ANI_WAITHITGND
WL ANI_CODE,SMALL_BOUNCE
.word ANI_ZEROVELS
WL 3,L3TF3X+FR2 ;Face down
WL 3,L3TF3X+FR3 ;Face down
WL 3,L3TF3X+FR4 ;Face down
WL 3,L3TF3X+FR5 ;Face down
.word ANI_SETPLYRMODE,MODE_ONGROUND ;So we can stomp him!
WL 3,L3TF3X+FR5 ;Face down
.word ANI_WAITROLL
WL ANI_CHANGEANIM,lex_faceup_getup_anim
#*****************************************************************************
*
* END OF BACK BROKEN SEQ.
SUBR lex_backbroken_anim
.word ANI_SETMODE,MODE_UNINT | MODE_NOAUTOFLIP
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
; .word ANI_DETACH
.word ANI_GRAVITY_OFF
WL 5,L3BR3Z+FR1
.word ANI_GRAVITY_ON
WL ANI_SET_YVEL,070000h
WLW ANI_SET_ZVEL,20000h,AM_ABS
WL 25,L3BR3Z+FR1
; WL 4,L3BR3Z+FR2
WL 4,L3UC3A+FR6
.word ANI_WAITHITGND
.word ANI_ZEROVELS
.word ANI_BOUNCE,2
WL ANI_CODE,HIT_THE_MAT
WL ANI_CODE,HIT_THE_MAT
WL ANI_CODE,HIT_THE_MAT
.word ANI_DEBRIS,200,1,0,8,0 ;%chance, tbl index, x,y,z off
.word ANI_XFLIP
WL 3,L3CP3X+FR2
WL 3,L3CP3X+FR3
WL 3,L3CP3X+FR4
WL 3,L3CP3X+FR5
WL 3,L3CP3X+FR6
WL 3,L3CP3X+FR7
WL 3,L3CP3X+FR1
.word ANI_SETPLYRMODE,MODE_ONGROUND
;No stars around head here...
.word ANI_DETACH
WL 1,L3CP3X+FR1
.word ANI_WAITROLL
WL ANI_CHANGEANIM,lex_faceup_getup_anim
; .word ANI_END
#*****************************************************************************
*
* #3 HEAD HOLD AND HEAD HOLD2
.bss #opp_xvel,32
SUBR lex_3_fake_hold_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.word ANI_STARTATTACK,AT_PUPPET,6
WL 3,L4GH3Z+FR1
WL 3,L4GH3Z+FR2
WL 7,L4GH3Z+FR3
WL ANI_GOTO,#missed
SUBR lex_3_head_hold2_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.word ANI_STARTATTACK,AT_PUPPET,6
WL 3,L4GH3Z+FR1
WL 3,L4GH3Z+FR2
.word ANI_ATTACK_ON,AMODE_PUPPET_HDGRAB,14,96,64,21 ;mode,x,y,w,h
WWL ANI_WAITHITOPP,7,L4GH3Z+FR3
.word ANI_ATTACK_OFF
WL ANI_IFNOTSTATUS,#missed
WL ANI_IFBLOCKED,#missedb
WL ANI_GOTO,#gothim
SUBR lex_3_head_hold_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.word ANI_STARTATTACK,AT_PUPPET,9
WL 2,L4GH3Z+FR1
WL 2,L4GH3Z+FR2
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
; LEAPATOPP 6,999,65,45,90000h,TGT_HEAD,60,100,0
LEAPATOPP 9,999,40,45,90000h,TGT_HEAD,60,100,0
WL 3,L4GH3Z+FR3
.word ANI_ATTACK_ON, AMODE_PUPPET,14,96,64,21 ;mode,x,y,w,h
WWL ANI_WAITHITOPP,5,L4GH3Z+FR3
.word ANI_ATTACK_OFF
WL ANI_IFNOTSTATUS,#missed
WL ANI_IFBLOCKED,#missedb
#gothim
.WORD ANI_ADD_MOVE,MOVE_C_8,2,2
.word ANI_SETWORD,USR_VAR2,0
.word ANI_CLR_BUTCOUNT
.ref head_grab_time
WL ANI_CODE,head_grab_time
.word ANI_ATTACHZ,0,0,-10 ;x & y don't matter.
WL ANI_CODE,DO_NONO
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED
WWLLW ANI_SUPERSLAVE2,1,L4GH3Z+FR3,#puppet_tbl,0
.word ANI_WAITHITGND
.word ANI_ZEROVELS
WWLLW ANI_SUPERSLAVE2,2,L4GH3Z+FR4,#puppet_tbl,1
WWLLW ANI_SUPERSLAVE2,2,L4GH3Z+FR5,#puppet_tbl,2
WWLLW ANI_SUPERSLAVE2,2,L4GH3B+FR6,#puppet_tbl,3
.word ANI_SETPLYRMODE,MODE_HEADHOLD
WL ANI_SLAVEANIM,#headheld_tbl
WL 1,L4GH3B+FR6
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
#missed
WL ANI_CODE,CALL_MISSES
.word ANI_WAITHITGND
.word ANI_ZEROVELS
WL 5,L4GH3Z+FR3
WL 3,L4GH3Z+FR2
WL 3,L4GH3Z+FR1
.word ANI_FACEDOWN
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_END
#missedb
.word ANI_ZEROVELS
WL ANI_SET_YVEL,30000h
.word ANI_WAITHITGND
.word ANI_ZEROVELS
WL 5,L4GH3Z+FR3
WL 3,L4GH3Z+FR2
WL 3,L4GH3Z+FR1
.word ANI_FACEDOWN
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_END
#puppet_tbl
.long #Bret
.long #Razor
.long #Taker
.long #Yokozuna
.long #Shawn
.long #BamBam
.long #Doink
.long #Adam
.long #Lex
#Bret
LWWW H4AH3A+FR1,45,10,0
LWWW H3HB3A+FR3,45,-7,0
LWWW H3HB3A+FR2,35,-13,0
LWWW H3BF3A+FR1,30,-34,0
.long 0
#Razor
LWWW R4AH4C+FR3,47,9,0
LWWW R3HB3A+FR3,46,-9,0
LWWW R3HB3A+FR2,42,-24,0
LWWW R3BF3A+FR1,34,-36,0
.long 0
#Taker
LWWW U4AH3A+FR2,35,19,0
LWWW U4BF3A+FR2,30,5,0
LWWW U4BF3A+FR3,7,-10,0
LWWW U4BF3Z+FR5,32,-15,0
.long 0
#Yokozuna
LWWW Y4AE4A+FR2,56,0,0
LWWW Y4AM4A+FR1,54,-6,0
LWWW Y4AM4A+FR2,45,-12,0
LWWW Y3BF3A+FR1,34,-24,0
.long 0
#Shawn
LWWW S4AH3D+FR5,42,-1,0
LWWW S4AH3D+FR1,33,-2,0
LWWW S4BF3A+FR2,36,-15,0
LWWW S3BF3A+FR1,20,-35,0
.long 0
#BamBam
LWWW B4AH4A+FR1,38,4,0
LWWW B4BF3A+FR1,47,4,0
LWWW B3HB3A+FR2,35,-26,0
LWWW B3BF3C+FR5,29,-28,0
.long 0
#Doink
LWWW D3AH3B+FR1,37,6,0
LWWW D3AK3A+FR3,36,3,0
LWWW D3AK3A+FR2,44,-12,0
LWWW D3BF3A+FR2,33,-34,0
.long 0
#Adam
.long 0
#Lex
LWWW L4AH4B+FR3,37,2,0
LWWW L3BF3A+FR1,43,0,1
LWWW L3BF3A+FR2,39,-16,1
LWWW L3BF3B+FR5,29,-32,0
.long 0
#headheld_tbl
.long hrt_3_head_held_anim
.long rzr_3_head_held_anim
.long und_3_head_held_anim
.long yok_3_head_held_anim
.long shn_3_head_held_anim
.long bam_3_head_held_anim
.long dnk_3_head_held_anim
.long 0
.long lex_3_head_held_anim
#*****************************************************************************
*
* VERTICAL SUPLEX (FROM HEAD HOLD)
**************************************
SUBR lex_combo_vsuplex_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
LEAPATOPP 6,40,40,40,90000h,TGT_CHEST,40,0,0
.word ANI_ATTACK_ON, AMODE_PUPPET,30,46,60,38 ;mode,x,y,w,h
WWL ANI_WAITHITOPP,8,L3VS3A+FR1
.word ANI_ATTACK_OFF
.word ANI_ZEROVELS
WL ANI_IFNOTSTATUS,#missedc
.word ANI_INC_COMBO
.word ANI_SOUND,82h ;Effort grunt
.word ANI_ATTACHZ,0,0,5
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED
WWWL ANI_IFROPE,RC_BACK,XTOSSDIST_CLOSE,#throw_him_outc
WWL ANI_SETLONG,OBJ_GRAVITY,0f000h
; WL ANI_SLAVEANIM,slaveanim_tbl
WWLLW ANI_SUPERSLAVE2,3,L3VS3A+FR1,#puppet_tbl,0
WWLLW ANI_SUPERSLAVE2,3,L3VS3A+FR3,#puppet_tbl,1
WWLLW ANI_SUPERSLAVE2,3,L3VS3A+FR4,#puppet_tbl,2
WL ANI_SET_YVEL,030000h
WWLLW ANI_SUPERSLAVE2,3,L3VS3A+FR5,#puppet_tbl,3
WWLLW ANI_SUPERSLAVE2,15,L3VS3A+FR6,#puppet_tbl,4
.word ANI_WAITHITGND
.word ANI_ZERO_XZVELS
WL ANI_SET_YVEL,080000h
WLW ANI_SET_XVEL,-10000h,AM_FACE_REL
WWLLW ANI_SUPERSLAVE2,3,L3VS3A+FR6,#puppet_tbl,4
WLW ANI_SET_XVEL,-20000h,AM_FACE_REL
WWLLW ANI_SUPERSLAVE2,3,L3VS3A+FR7,#puppet_tbl,5
.word ANI_OFFSET,0,54,0 ;x,y,z
WLW ANI_SET_XVEL,-30000h,AM_FACE_REL
WWLLW ANI_SUPERSLAVE2,5,L3VS3A+FR8,#puppet_tbl,6
WWLLW ANI_SUPERSLAVE2,7,L3VS3A+FR9,#puppet_tbl,7
WWLLW ANI_SUPERSLAVE2,5,L3VS3A+FR10,#puppet_tbl,8
.word ANI_WAITHITGND
.word ANI_ZERO_XZVELS
;impact
WL ANI_CODE,HIT_THE_MAT
.word ANI_SHAKEALL,2
.word ANI_SHAKER,40
.word ANI_DAMAGEOPP,D_PILEDRIVER,RD_PILEDRIVER
WWLLW ANI_SUPERSLAVE2,3,L3UC3A+FR6,#puppet_tbl,9
WL ANI_XFLIP_TBL,#xflip_tbl
WL ANI_SLAVEANIM,#slambounce_tbl
WLLL ANI_SETOPPVELS,-30000h,40000h,0 ;x,y,z vels
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
.word ANI_DETACH
WWL ANI_SETLONG,OBJ_GRAVITY,GRAVITY
.word ANI_XFLIP
WL 1,L3GU4A+FR1
WL ANI_SET_YVEL,040000h
.word ANI_WAITHITGND
.word ANI_SETMODE,MODE_NORMAL
WL ANI_CODE,DO_COMBO_MESS
.WORD ANI_CLEAR_COMBO
WL ANI_CHANGEANIM,lex_faceup_getup_anim
#missedc
WL ANI_CODE,DO_COMBO_MESS
.WORD ANI_CLEAR_COMBO
WL ANI_CODE,CALL_MISSES
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
#throw_him_outc
WL ANI_CODE,DO_COMBO_MESS
.WORD ANI_CLEAR_COMBO
WL ANI_GOTO,#throw_him_out
**************************************
SUBR lex_vsuplex_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.word ANI_ATTACK_ON,AMODE_PUPPET,10,48,76,36
WWL ANI_WAITHITOPP,3,L3VS3A+FR1
.word ANI_ATTACK_OFF
WL ANI_IFNOTSTATUS,#missed
;got him
.word ANI_SOUND,82h ;Effort grunt
.word ANI_ATTACHZ,0,0,5
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED
WWWL ANI_IFROPE,RC_BACK,XTOSSDIST_CLOSE,#throw_him_out
WWLLW ANI_SUPERSLAVE2,3,L3VS3A+FR1,#puppet_tbl,0
WWLLW ANI_SUPERSLAVE2,3,L3VS3A+FR3,#puppet_tbl,1
WWLLW ANI_SUPERSLAVE2,3,L3VS3A+FR4,#puppet_tbl,2
WL ANI_SET_YVEL,030000h
WWLLW ANI_SUPERSLAVE2,3,L3VS3A+FR5,#puppet_tbl,3
WWLLW ANI_SUPERSLAVE2,15,L3VS3A+FR6,#puppet_tbl,4
.word ANI_WAITHITGND
.word ANI_ZERO_XZVELS
WWL ANI_SETLONG,OBJ_GRAVITY,0f000h
WL ANI_SET_YVEL,060000h
WLW ANI_SET_XVEL,-10000h,AM_FACE_REL
WWLLW ANI_SUPERSLAVE2,3,L3VS3A+FR6,#puppet_tbl,4
WLW ANI_SET_XVEL,-20000h,AM_FACE_REL
WWLLW ANI_SUPERSLAVE2,3,L3VS3A+FR7,#puppet_tbl,5
.word ANI_OFFSET,0,54,0 ;x,y,z
WLW ANI_SET_XVEL,-30000h,AM_FACE_REL
WWLLW ANI_SUPERSLAVE2,5,L3VS3A+FR8,#puppet_tbl,6
WWLLW ANI_SUPERSLAVE2,7,L3VS3A+FR9,#puppet_tbl,7
WWLLW ANI_SUPERSLAVE2,5,L3VS3A+FR10,#puppet_tbl,8
.WORD ANI_ADD_MOVE,MOVE_C_2,2,2
.word ANI_WAITHITGND
.word ANI_ZERO_XZVELS
WL ANI_CODE,CALL_SPECIAL_MOVE
;impact
WL ANI_CODE,HIT_THE_MAT
.word ANI_SHAKEALL,2
.word ANI_SHAKER,40
.word ANI_DAMAGEOPP,D_PILEDRIVER,RD_PILEDRIVER
WL ANI_CODE,CALL_SPECIAL_MOVE
.word ANI_DRAW_NAME,42
WWLLW ANI_SUPERSLAVE2,3,L3UC3A+FR6,#puppet_tbl,9
WL ANI_XFLIP_TBL,#xflip_tbl
WL ANI_SLAVEANIM,#slambounce_tbl
WLLL ANI_SETOPPVELS,-30000h,40000h,0 ;x,y,z vels
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
.word ANI_DETACH
WWL ANI_SETLONG,OBJ_GRAVITY,GRAVITY
.word ANI_XFLIP
WL 1,L3GU4A+FR1
WL ANI_SET_YVEL,030000h
.word ANI_WAITHITGND
.word ANI_SETMODE,MODE_NORMAL
WL ANI_CHANGEANIM,lex_faceup_getup_anim
#missed
WL ANI_CODE,CALL_MISSES
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_END
#throw_him_out
WWLLW ANI_SUPERSLAVE2,3,L3VS3A+FR1,#puppet_tbl,0
WWLLW ANI_SUPERSLAVE2,17,L3VS3A+FR3,#puppet_tbl,1
WWLLW ANI_SUPERSLAVE2,2,L3VS3A+FR4,#puppet_tbl,2
WWLLW ANI_SUPERSLAVE2,2,L3VS3A+FR5,#puppet_tbl,3
WLW ANI_SET_XVEL,-20000h,AM_FACE_REL
WL ANI_SET_YVEL,030000h
WWLLW ANI_SUPERSLAVE2,2,L3VS3A+FR6,#puppet_tbl,4
WL ANI_CODE,CALL_THROWN_OUT
WLLL ANI_ATTACHVEL,-0A0000h,70000h,0h ;x,y,z
WL ANI_SLAVEANIM,#flyout_tbl2
WL ANI_OPPOFFSET,#release_table
WL ANI_XFLIP_TBL,#xflip_tbl2
.word ANI_DETACH
WL 2,L3VS3A+FR6
WL 1,L3VS3A+FR7
.word ANI_WAITHITGND
.word ANI_ZERO_XZVELS
WL 3,L3VS3A+FR7
WL 3,L3VS3A+FR6
WL 3,L3VS3A+FR5
WL 3,L3VS3A+FR4
WL 3,L3VS3A+FR3
WL 3,L3VS3A+FR1
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_END
#release_table
; X Y
.word 0,40 ;Bret
.word 0,20 ;Razor
.word 0,20 ;Taker
.word 0,20 ;Yokozuna
.word 0,-20 ;Shawn
.word 0,50 ;BamBam
.word 0,-40 ;Doink
.word 0,0 ;Adam
.word 0,20 ;Lex
.ref und_flyout2_anim
.ref yok_flyout2_anim
.ref bam_flyout2_anim
.ref dnk_flyout2_anim
.ref lex_flyout2_anim
#flyout_tbl2
.long hrt_flyout_anim
.long rzr_flyout_anim
.long und_flyout2_anim
.long yok_flyout2_anim
.long shn_flyout_anim
.long bam_flyout2_anim
.long dnk_flyout2_anim
.long 0
.long lex_flyout2_anim
#xflip_tbl
.word 1 ;bret
.word 0 ;razor
.word 0 ;taker
.word 0 ;yoko
.word 0 ;shawn
.word 1 ;bam
.word 0 ;doink
.word 0 ;spare
.word 0 ;lex
#xflip_tbl2
.word 0 ;bret
.word 0 ;razor
.word 0 ;taker
.word 0 ;yoko
.word 1 ;shawn
.word 0 ;bam
.word 1 ;doink
.word 0 ;spare
.word 0 ;lex
#slambounce_tbl
.long hrt_slambounce_anim ;bret
.long rzr_slambounce_anim ;razor
.long und_slambounce_anim ;taker
.long yok_slambounce_anim ;yoko
.long shn_slambounce_anim ;shawn
.long bam_slambounce_anim ;bam
.long dnk_slambounce_anim ;doink
.long und_slambounce_anim ;spare
.long lex_slambounce_anim ;lex
#puppet_tbl
.long #Bret
.long #Razor
.long #Taker
.long #Yokozuna
.long #Shawn
.long #BamBam
.long #Doink
.long #Adam
.long #Lex
#Bret
LWWW H3BF3A+FR3,24,-36,0
LWWW H3PP3X+FR1,19,-39,0
LWWW H3PP3X+FR2,15,11,0
LWWW H3PP3X+FR3,8,42,0
LWWW H3PP3X+FR4,2,59,0
LWWW H3PP3X+FR5,13,76,0
LWWW H3PP3X+FR6,-1,82,0
LWWW H3UC3X+FR8,-27,44,0
LWWW H3UC3X+FR9,-72,10,0
LWWW H3UC3X+FR10,-91,8,0
.long 0
#Razor
LWWW R3GP3Z+FR1,17,-43,0
LWWW R3GP3Z+FR2,14,-27,0
LWWW R3GP3Z+FR3,12,17,0
LWWW R3GP3Z+FR4,22,52,0
LWWW R3GP3Z+FR5,19,70,0
LWWW R3GP3Z+FR6,22,73,0
LWWW R3GP3Z+FR7,-5,61,0
LWWW R3TD3A+FR7,-12,59,0
LWWW R3TD3A+FR8,-37,35,0
LWWW R3GU2A+FR1,-112,-10,1
.long 0
#Taker
LWWW U3PP3X+FR1,19,-39,1
LWWW U3PP3X+FR2,18,-22,1
LWWW U3PP3X+FR3,14,-6,1
LWWW U3PP3X+FR4,7,26,1
LWWW U3PP3X+FR5,11,74,1
LWWW U3PP3X+FR6,14,96,1
LWWW U3FH3A+FR5,-33,64,1
LWWW U3FH3A+FR5,-38,67,1
LWWW U3FD3B+FR7,-114,-15,0
LWWW U3CP3B+FR1,-128,-6,1
.long 0
#Yokozuna
LWWW Y3BF3A+FR11,23,-28,0
LWWW Y3PP3Q+FR1,17,-20,0
LWWW Y3PP3Q+FR3,23,-2,0
LWWW Y3PP3Q+FR4,21,21,0
LWWW Y3PP3Q+FR6,0,48,0
LWWW Y3PP3Q+FR7,0,53,0
LWWW Y3PP3Q+FR7,-8,58,0
LWWW Y3FD3A+FR5,-70,45,0
LWWW Y3FD3A+FR6,-78,13,0
LWWW Y3FD3A+FR7,-97,14,0
.long 0
#Shawn
LWWW S3BF3A+FR5,19,-40,0
LWWW S3GP3X+FR1,20,-34,0
LWWW S3GP3X+FR2,17,-21,0
LWWW S3GP3X+FR3,20,9,0
LWWW S3GP3X+FR4,16,62,0
LWWW S3GP3X+FR5,15,65,0
LWWW S3OS3X+FR9,-26,65,1
LWWW S3UC3X+FR6,-31,53,0
LWWW S3UC3X+FR8,-96,-13,0
LWWW S3OS3X+FR10,-104,-5,1
.long 0
#BamBam
LWWW B3PP3Q+FR1,14,-40,0
LWWW B3PP3Q+FR2,16,-12,0
LWWW B3PP3Q+FR3,20,15,0
LWWW B3PP3Q+FR4,18,42,0
LWWW B3PP3Q+FR5,16,60,0
LWWW B3PP3Q+FR6,9,70,0
LWWW B4TD3B+FR8,-12,61,0
LWWW B4TD3B+FR8,-19,64,0
LWWW B4TD3A+FR1,-68,12,0
LWWW B4TD3B+FR9,-90,3,0
.long 0
#Doink
LWWW D3PD3Z+FR1,25,-47,1
LWWW D3PD3Z+FR2,19,-23,1
LWWW D3PD3Z+FR3,18,4,1
LWWW D3PD3Z+FR4,15,49,1
LWWW D3PD3Z+FR5,8,73,1
LWWW D3PD3Z+FR6,18,66,1
LWWW D3PD3Z+FR6,12,65,1
LWWW D3UC3A+FR8,-17,61,0
LWWW D3UC3A+FR11,-90,6,0
LWWW D3SA3A+FR2,-111,-8,1
.long 0
#Adam
.long 0
#Lex
LWWW L3BF3B+FR1,23,-40,0
LWWW L3GP3Z+FR1,13,-31,0
LWWW L3GP3Z+FR2,16,-13,0
LWWW L3GP3Z+FR3,20,11,0
LWWW L3GP3Z+FR5,21,39,0
LWWW L3GP3Z+FR6,20,57,0
LWWW L3GP3Z+FR6,9,66,0
LWWW L3FH3A+FR6,-11,52,0
LWWW L3UC3X+FR4,-94,3,0
LWWW L3CP3X+FR1,-117,-7,1
.long 0
#*****************************************************************************
*
*
SUBR lex_4_graboh_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
.word ANI_SET_WRESTLER_XFLIP
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_STARTATTACK,AT_PUPPET,10
WL 3,L4PO4A+FR1
LEAPATOPP 10,70,55,55,90000h,TGT_CHEST,70,78,0
WL ANI_SET_YVEL,20000h
WL 4,L4PO4A+FR2
WL 2,L4PO4A+FR3
.word ANI_FACE,MOVE_RIGHT|MOVE_DOWN
.word ANI_ATTACK_ON, AMODE_PUPPET,31,51,56,53 ;mode,x,y,w,h
WWL ANI_WAITHITOPP,6,L4PO4A+FR3
.word ANI_ATTACK_OFF
.word ANI_ZERO_XZVELS
WL ANI_IFNOTSTATUS,#missed
.WORD ANI_ADD_MOVE,MOVE_C_2,2,2
WL ANI_IFBLOCKED,#missedb
;#gotim
.ref CALL_SETUP
WL ANI_CODE,CALL_SETUP
.word ANI_SOUND,82h ;Effort grunt
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED
.word ANI_ATTACHZ,0,0,2 ;put opp in front of attacker
WL ANI_CODE,DO_NONO
WWLLW ANI_SUPERSLAVE2,8,L4PO4A+FR5,puppet_tbl,0
WWLLW ANI_SUPERSLAVE2,3,L4PO4A+FR6,puppet_tbl,1
WWLLW ANI_SUPERSLAVE2,3,L4PO4A+FR7,puppet_tbl,2
WWLLW ANI_SUPERSLAVE2,3,L4PO4A+FR8,puppet_tbl,3
WL ANI_SLAVEANIM,heldoh_tbl
WL 1,L4PO4A+FR8
.word ANI_FACE,MOVE_RIGHT|MOVE_DOWN
.word ANI_SETPLYRMODE,MODE_OPPOVERHEAD
.word ANI_SETMODE,MODE_NOAUTOFLIP
.word ANI_END
#missedb
.word ANI_WAITHITGND
.word ANI_ZEROVELS
.word ANI_SETPLYRMODE,MODE_NORMAL
WL 15,L4PO4A+FR4
#missed
WL ANI_CODE,CALL_MISSES
.word ANI_WAITHITGND
.word ANI_ZEROVELS
WL 15,L4PO4A+FR4
WL 3,L4PO4A+FR3
WL 3,L4PO4A+FR2
WL 3,L4PO4A+FR1
.word ANI_FACE,MOVE_RIGHT|MOVE_DOWN
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_SETMODE,MODE_NOAUTOFLIP
.word ANI_END
.ref hrt_heldoh_anim
.ref rzr_heldoh_anim
.ref und_heldoh_anim
.ref yok_heldoh_anim
.ref shn_heldoh_anim
.ref bam_heldoh_anim
.ref dnk_heldoh_anim
; .ref lex_heldoh_anim
heldoh_tbl
.long hrt_heldoh_anim
.long rzr_heldoh_anim
.long und_heldoh_anim
.long yok_heldoh_anim
.long shn_heldoh_anim
.long bam_heldoh_anim
.long dnk_heldoh_anim
.long 0
.long lex_heldoh_anim
lex_grab_tbl
puppet_tbl
.long #Bret
.long #Razor
.long #Taker
.long #Yokozuna
.long #Shawn
.long #BamBam
.long #Doink
.long #Adam
.long #Lex
#Bret
LWWW H4AM3A+FR1,81,7,0
LWWW H3MS3Z+FR1,35,24,0
LWWW H3MS3Z+FR4,-1,17,0
LWWW H4MF4B+FR9,-19,18,0
.long 0
#Razor
LWWW R3MS3Z+FR1,66,10,0
LWWW R3MS3Z+FR2,39,16,0
LWWW R3MS3Z+FR3,5,14,0
LWWW R4MF4B+FR9,-57,28,0
.long 0
#Taker
LWWW U4AM4C+FR1,63,19,0
LWWW U3MS3Z+FR1,31,35,0
LWWW U3MS3Z+FR3,-16,13,0
LWWW U4PM3C+FR7,-29,27,0
.long 0
#Yokozuna
LWWW Y4AE4A+FR1,90,14,0
LWWW Y3MS3Z+FR2,45,25,0
LWWW Y3MS3Z+FR4,-3,24,0
LWWW Y3MF3B+FR7,-30,20,0
.long 0
#Shawn
LWWW S3OS3X+FR3,56,22,1
LWWW S3MS3Z+FR1,29,13,0
LWWW S3MS3Z+FR3,-16,22,0
LWWW S3MF3B+FR7,-41,23,0
.long 0
#BamBam
LWWW B4AH4A+FR1,75,18,0
LWWW B3MS3Z+FR2,42,14,0
LWWW B3MS3Z+FR3,8,15,0
LWWW B4MF4A+FR7,-51,35,0
.long 0
#Doink
LWWW D3AH3B+FR5,67,16,0
LWWW D3GS3X+FR3,37,20,0
LWWW D3GS3X+FR4,7,22,0
LWWW D4MF4A+FR9,-32,37,0
.long 0
#Adam
.long 0
#Lex
LWWW L3MS3Z+FR1,72,4,0
LWWW L3MS3Z+FR2,37,10,0
LWWW L3MS3Z+FR3,-2,14,0
LWWW L3MF3B+FR6,-34,13,0
.long 0
#*****************************************************************************
SUBR lex_slamdown_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED
.word ANI_ZEROVELS
; .word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_SETSPEED,100h
WL ANI_SLAVEANIM,slaveanim_tbl
.word ANI_SOUND,82h ;Effort grunt
.word ANI_DRAW_NAME,6
.word ANI_ATTACHZ,0,0,2 ;put opp in front of attacker
WL ANI_SET_YVEL,028000h
.WORD ANI_ADD_MOVE,MOVE_C_3,2,2
WWLLW ANI_SUPERSLAVE2,4,L3FO3A+FR1,#puppet_tbl,0
WWLLW ANI_SUPERSLAVE2,3,L3FO3A+FR2,#puppet_tbl,1
WWWL ANI_IFROPE,RC_BACK,XTOSSDIST_CLOSE,#throw_him_out
.word ANI_FACE,MOVE_LEFT|MOVE_DOWN
WWLLW ANI_SUPERSLAVE2,3,L3FO3A+FR3,#puppet_tbl,2
WWLLW ANI_SUPERSLAVE2,3,L3FO3A+FR4,#puppet_tbl,3
.word ANI_WAITHITGND
.word ANI_ZERO_XZVELS
WWLLW ANI_SUPERSLAVE2,3,L3FO3A+FR5,#puppet_tbl,4
WWLLW ANI_SUPERSLAVE2,1,L3FO3A+FR6,#puppet_tbl,5
WL ANI_OPPOFFSET,#release_table
WL ANI_XFLIP_TBL,#xflip_tbl
.word ANI_SETOPP_PLYRMODE,MODE_NORMAL
WL ANI_SLAVEANIM,#breakneck_tbl
WLLL ANI_SETOPPVELS,30000h,40000h,0 ;x,y,z vels
.word ANI_DEBRISAT,300,1,0,8,0 ;%chance,tbl index,x,y,z off
.word ANI_DETACH
;impact
WL ANI_CODE,HIT_THE_MAT
.word ANI_SHAKEALL,2
.word ANI_SHAKER,40
.word ANI_DAMAGEOPP,D_HIPTOSS,RD_HIPTOSS
WL ANI_CODE,CALL_SPECIAL_MOVE
WL 3,L3FO3A+FR6
WL ANI_CODE,#set_opp_y
WL 3,L3FO3A+FR7
WL 3,L3FO3A+FR8
.word ANI_XFLIP
WL 3,L4ST4C+FR4
.word ANI_FACEDOWN ;down looks good on a miss
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_END
#release_table
; X Y
.word 32,24 ;Bret
.word 0,0 ;Razor
.word 0,0 ;Taker
.word 0,0 ;Yokozuna
.word 0,0 ;Shawn
.word 0,0 ;BamBam
.word 0,0 ;Doink
.word 0,0 ;Adam
.word 0,0 ;Lex
#set_opp_y
move *a13(WHOIHIT),a0,L
movi [5,0],a14
move a14,*a0(OBJ_YVEL),L
movi [2,0],a14
move a14,*a0(OBJ_ZVEL),L
movi -[3,0],a1
move *a0(NEW_FACING_DIR),a14
btst MOVE_RIGHT_BIT,a14
jrnz #abs ;right
neg a1 ;left
#abs
move a1,*a0(OBJ_XVEL),L
rets
#throw_him_out
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
WL ANI_CODE,CALL_THROWN_OUT
WLLL ANI_ATTACHVEL,0A0000h,70000h,0h ;x,y,z
WL ANI_SLAVEANIM,flyout_tbl
.word ANI_DETACH
WL 3,L3FO3A+FR3
WL 3,L3FO3A+FR4
.word ANI_WAITHITGND
.word ANI_ZERO_XZVELS
.word ANI_SHAKEALL,2
.word ANI_SHAKER,10
WL 3,L3FO3A+FR5
WL 25,L3FO3A+FR6
WL 4,L3FO3A+FR7
WL 4,L3FO3A+FR8
.word ANI_XFLIP
WL 4,L4ST4C+FR4
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
#xflip_tbl
.word 1 ;bret
.word 1 ;razor
.word 1 ;taker
.word 1 ;yoko
.word 1 ;shawn
.word 1 ;bam
.word 1 ;doink
.word 1 ;spare
.word 1 ;lex
#breakneck_tbl
.long hrt_break_neck2_anim
.long rzr_break_neck2_anim
.long und_break_neck2_anim
.long yok_break_neck2_anim
.long shn_break_neck2_anim
.long bam_break_neck2_anim
.long dnk_break_neck2_anim
.long 0
.long lex_break_neck2_anim
#puppet_tbl
.long #Bret
.long #Razor
.long #Taker
.long #Yokozuna
.long #Shawn
.long #BamBam
.long #Doink
.long #Adam
.long #Lex
#Bret
LWWW H4MF4B+FR9,-21,18,0
LWWW H3PP3X+FR3,-19,61,0
LWWW H3PP3X+FR4,-19,54,1
LWWW H3PP3X+FR5,-13,55,1
LWWW H3PP3X+FR7,-52,-16,1
LWWW H3PP3X+FR8,-58,-36,1
.long 0
#Razor
LWWW R4MF4B+FR9,-58,25,0
LWWW R3GP3Z+FR3,-17,39,0
LWWW R3GP3Z+FR4,-18,43,1
LWWW R3GP3Z+FR5,-10,45,1
LWWW R3GP3Z+FR7,-48,0,1
LWWW R3GP3Z+FR8,-53,-40,1
.long 0
#Taker
LWWW U4PM3C+FR7,-35,26,0
LWWW U3PP3X+FR3,-26,27,1
LWWW U3PP3X+FR4,-32,35,0
LWWW U3PP3X+FR5,-23,42,0
LWWW U3GP3X+FR1,-58,-23,0
LWWW U3GP3X+FR2,-56,-44,0
.long 0
#Yokozuna
LWWW Y3MF3B+FR7,-41,19,0
LWWW Y3PP3Q+FR3,-14,21,0
LWWW Y3PP3Q+FR4,-17,20,1
LWWW Y3PP3Q+FR7,-31,37,1
LWWW Y3FD3N+FR2,-67,-16,1
LWWW Y3FD3N+FR3,-65,-15,1
.long 0
#Shawn
LWWW S3MF3B+FR7,-45,19,0
LWWW S3GP3X+FR3,-10,22,0
LWWW S3GP3X+FR4,-10,43,1
LWWW S3GP3X+FR5,-13,33,1
LWWW S3GP3X+FR7,-53,-15,1
LWWW S3GP3X+FR6,-55,-32,1
.long 0
#BamBam
LWWW B4MF4A+FR7,-55,32,0
LWWW B3MS3Z+FR5,-36,25,0
LWWW B3PP3Q+FR3,-22,36,1
LWWW B3PP3Q+FR4,-12,52,1
LWWW B3PP3Q+FR7,-63,-7,1
LWWW B3FD3C+FR1,-70,-29,1
.long 0
#Doink
LWWW D4MF4A+FR9,-29,35,0
LWWW D3PD3Z+FR3,-8,35,1
LWWW D3PD3Z+FR4,-13,60,0
LWWW D3PD3Z+FR6,-3,47,0
LWWW D3PD3Z+FR8,-48,-28,0
LWWW D3PD3Z+FR9,-47,-46,0
.long 0
#Adam
.long 0
#Lex
LWWW L3MF3B+FR6,-36,14,0
LWWW L3GP3Z+FR2,-10,19,0
LWWW L3GP3Z+FR3,-15,20,1
LWWW L3GP3Z+FR5,-11,37,1
LWWW L3FH3A+FR6,-59,-12,1
LWWW L3FD3B+FR1,-56,-35,1
.long 0
#*****************************************************************************
*
* GRAB & SLAM ANIM
SUBR lex_combo_backbreak_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
.word ANI_SET_WRESTLER_XFLIP
.word ANI_SET_WRESTLER_XFLIP
.word ANI_STARTATTACK,AT_PUPPET,10
LEAPATOPP 12,100,40,40,90000h,TGT_HEAD,70,78,0
WL ANI_SET_YVEL,0
WL 5,L4PO4A+FR1
WL 5,L4PO4A+FR2
.word ANI_FACE,MOVE_RIGHT|MOVE_DOWN
.word ANI_ATTACK_ON, AMODE_PUPPET,31,51,56,53 ;mode,x,y,w,h
WL 3,L4PO4A+FR3
.word ANI_ATTACK_OFF
.word ANI_ZERO_XZVELS
WL ANI_IFBLOCKED,#missedbc
.word ANI_INC_COMBO
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED
.word ANI_ATTACHZ,0,0,2 ;put opp in front of attacker
WWLLW ANI_SUPERSLAVE2,8,L4PO4A+FR5,puppet_tbl,0
WWLLW ANI_SUPERSLAVE2,5,L4PO4A+FR6,puppet_tbl,1
WWLLW ANI_SUPERSLAVE2,5,L4PO4A+FR7,puppet_tbl,2
WWLLW ANI_SUPERSLAVE2,5,L4PO4A+FR8,puppet_tbl,3
WL ANI_SLAVEANIM,heldoh_tbl
WL 4,L4PO4A+FR8
WL ANI_SLAVEANIM,slaveanim_tbl
.word ANI_SET_RPTCOUNT,3 ;5 times
#back_loop
.word ANI_CLR_BUTCOUNT
.word ANI_ATTACHZ,0,0,2 ;put opp in front of attacker
WWL ANI_SETLONG,OBJ_GRAVITY,0a000h
WL ANI_SET_YVEL,060000h
WLW ANI_SET_ZVEL,18000h,AM_ABS
WWLLW ANI_SUPERSLAVE2,4,L4ZZ5B+FR1,#puppet_tbl,0
.word ANI_ATTACHZ,0,0,-2 ;put opp behind attacker
WWLLW ANI_SUPERSLAVE2,1,L4ZZ5B+FR2,#puppet_tbl,1
.word ANI_INC_COMBO
.word ANI_WAITHITGND
.word ANI_ZERO_XZVELS
WWL ANI_SETLONG,OBJ_GRAVITY,GRAVITY
.word ANI_DEBRISAT,300,1,0,8,0 ;%chance, tbl index, x,y,z off
;impact
WL ANI_CODE,CALL_BONE_BREAK
WL ANI_CODE,HIT_THE_MAT
.word ANI_SHAKEALL,2
.word ANI_SHAKER,40
WWLLW ANI_SUPERSLAVE2,3,L4ZZ5B+FR3,#puppet_tbl,2
WWLLW ANI_SUPERSLAVE2,3,L4ZZ5B+FR4,#puppet_tbl,3
WWLLW ANI_SUPERSLAVE2,8,L4ZZ5B+FR5,#puppet_tbl,4
.word ANI_DEC_RPTCOUNT
WL ANI_IFNOT_RPTCOUNT,#no_more_back
WWWL ANI_IF_BUTCOUNT_LT,PUNCHB_COUNT,1,#special_exit_move
WL ANI_GOTO,#back_loop
#no_more_back
WL ANI_XFLIP_TBL,#xflip_tbl
.word ANI_SETOPP_PLYRMODE,MODE_NORMAL
WL ANI_SLAVEANIM,#bounceoff_tbl
WLLL ANI_SETOPPVELS,0,0,-28000h ;x,y,z vels
.word ANI_DETACH
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
.word ANI_IMMOBILIZE,75
WL 20,L4ZZ5B+FR5
WWWL ANI_IF_BUTCOUNT_LT,KICKB_COUNT,1,#no_hammer
.word ANI_OPP_GETUP,-75
WL ANI_CHANGEANIM,lex_combo_hammer_anim
#no_hammer
WWWL ANI_IF_BUTCOUNT_LT,KICKB_COUNT,1,#exit_move
WL ANI_CHANGEANIM,lex_combo_ground_punch_anim
#exit_move
WL ANI_CODE,DO_COMBO_MESS
.WORD ANI_CLEAR_COMBO
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
#special_exit_move
WL ANI_XFLIP_TBL,#xflip_tbl
.word ANI_SETOPP_PLYRMODE,MODE_NORMAL
WL ANI_SLAVEANIM,#bounceoff_tbl
WLLL ANI_SETOPPVELS,0,0,-28000h ;x,y,z vels
.word ANI_DETACH
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
WL 20,L4ZZ5B+FR5
WL ANI_CODE,DO_COMBO_MESS
.WORD ANI_CLEAR_COMBO
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
#missedbc
WL ANI_CODE,DO_COMBO_MESS
.WORD ANI_CLEAR_COMBO
WL 10,L4PO4A+FR4
WL 14,L4PO4A+FR4
WL 6,L4PO4A+FR3
WL 6,L4PO4A+FR2
WL 6,L4PO4A+FR1
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
*
* BACK BREAKER
SUBR lex_backbreaker_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_ZEROVELS
WL ANI_SLAVEANIM,slaveanim_tbl
.word ANI_ATTACHZ,0,0,2 ;put opp in front of attacker
WWL ANI_SETLONG,OBJ_GRAVITY,0a000h
WL ANI_SET_YVEL,070000h
WLW ANI_SET_ZVEL,18000h,AM_ABS
WWLLW ANI_SUPERSLAVE2,4,L4ZZ5B+FR1,#puppet_tbl,0
.word ANI_ATTACHZ,0,0,-2 ;put opp behind attacker
WWLLW ANI_SUPERSLAVE2,1,L4ZZ5B+FR2,#puppet_tbl,1
.word ANI_WAITHITGND
.word ANI_ZERO_XZVELS
WWL ANI_SETLONG,OBJ_GRAVITY,GRAVITY
.word ANI_DEBRISAT,350,1,0,8,0 ;%chance, tbl index, x,y,z off
;impact
.WORD ANI_ADD_MOVE,MOVE_C_5,2,2
WL ANI_CODE,HIT_THE_MAT
.word ANI_SHAKEALL,2
; .word ANI_SHAKER,50
WWLLW ANI_SUPERSLAVE2,2,L4ZZ5B+FR3,#puppet_tbl,2
WWLLW ANI_SUPERSLAVE2,2,L4ZZ5B+FR4,#puppet_tbl,3
.word ANI_SHAKER,50
WWLLW ANI_SUPERSLAVE2,6,L4ZZ5B+FR5,#puppet_tbl,4
WL ANI_SET_YVEL,028000h
WL ANI_CODE,CALL_BONE_BREAK
WL ANI_XFLIP_TBL,#xflip_tbl
.word ANI_DAMAGEOPP,D_BACKBRKR,RD_BACKBRKR
.word ANI_SETOPP_PLYRMODE,MODE_NORMAL
WL ANI_SLAVEANIM,#bounceoff_tbl
WLLL ANI_SETOPPVELS,0,0,-38000h ;x,y,z vels
.word ANI_DETACH
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
WL 12,L4ZZ5B+FR5
.word ANI_FACEDOWN ;down looks good on a miss
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_END
#xflip_tbl
.word 1 ;bret
.word 1 ;razor
.word 1 ;taker
.word 0 ;yoko
.word 1 ;shawn
.word 1 ;bam
.word 1 ;doink
.word 1 ;spare
.word 1 ;lex
#bounceoff_tbl
.long hrt_slambounce_anim ;bret
.long rzr_slambounce_anim ;razor
.long und_slambounce_anim ;taker
.long yok_slambounce_anim ;yoko
.long shn_slambounce_anim ;shawn
.long bam_slambounce_anim ;bam
.long dnk_slambounce_anim ;doink
.long und_slambounce_anim ;spare
.long lex_slambounce_anim ;lex
#puppet_tbl
.long #Bret
.long #Razor
.long #Taker
.long #Yokozuna
.long #Shawn
.long #BamBam
.long #Doink
.long #Adam
.long #Lex
#Bret
LWWW H3BR3Z+FR4,-30,14,1
LWWW H3BR3Z+FR4,-30,15,1
LWWW H3BR3Z+FR3,-19,7,1
LWWW H3BR3Z+FR2,-14,12,1
LWWW H3BR3Z+FR1,-4,7,1
LWWW H3BR3Z+FR2,-12,13,1
LWWW H3BR3Z+FR4,-21,6,1
LWWW H4MF4B+FR9,-21,20,1
LWWW H4MF4B+FR9,-20,15,1
.long 0
#Razor
LWWW R3AM3D+FR2,-12,24,1
LWWW R3FD3B+FR5,-18,46,1
LWWW R3FD3B+FR5,-16,42,1
LWWW R3BR3Z+FR2,-11,9,1
LWWW R3BR3Z+FR3,-19,1,1
LWWW R3BR3Z+FR2,-15,8,1
LWWW R3AM3D+FR2,-6,10,1
LWWW R4MF4B+FR9,-55,31,1
LWWW R4MF4B+FR9,-57,28,1
.long 0
#Taker
LWWW U3CP3B+FR2,-36,18,0
LWWW U3CP3B+FR2,-37,19,0
LWWW U3CP3B+FR1,-34,5,0
LWWW U3BR3Z+FR4,-25,15,1
LWWW U3BR3Z+FR3,-23,-1,1
LWWW U3BR3Z+FR4,-23,16,1
LWWW U3CP3B+FR2,-28,7,1
LWWW U4PM3C+FR7,-29,34,1
LWWW U4PM3C+FR7,-29,27,1
.long 0
#Yokozuna
LWWW Y3RL1A+FR1,-33,23,0
LWWW Y3RL1A+FR1,-30,20,0
LWWW Y3CP3B+FR1,-13,13,0
LWWW Y3BR3Z+FR2,-3,13,1
LWWW Y3BR3Z+FR1,-26,11,1
LWWW Y3BR3Z+FR2,-6,13,1
LWWW Y3CP3B+FR1,-7,18,0
LWWW Y3MF3B+FR7,-32,29,0
LWWW Y3MF3B+FR7,-30,20,0
.long 0
#Shawn
LWWW S3CP3B+FR2,-25,25,0
LWWW S3CP3B+FR2,-26,25,0
LWWW S3CP3B+FR7,-24,1,0
LWWW S3BR3Z+FR2,-6,-1,1
LWWW S3BR3Z+FR3,4,-1,1
LWWW S3BR3Z+FR2,-5,-3,1
LWWW S3CP3B+FR7,-26,-2,1
LWWW S3MF3B+FR7,-43,31,1
LWWW S3MF3B+FR7,-41,23,1
.long 0
#BamBam
LWWW B3BR3Z+FR13,-32,29,1
LWWW B3BR3Z+FR13,-34,28,1
LWWW B3BR3Z+FR16,-27,34,1
LWWW B3BR3Z+FR15,-22,16,1
LWWW B3BR3Z+FR14,-28,23,1
LWWW B3BR3Z+FR15,-22,18,1
LWWW B3BR3Z+FR13,-25,20,1
LWWW B4MF4A+FR7,-52,43,1
LWWW B4MF4A+FR7,-51,35,1
.long 0
#Doink
LWWW D3UC3A+FR5,-34,38,1
LWWW D3UC3A+FR5,-33,38,1
LWWW D3SA3A+FR2,-24,3,0
LWWW D3BK3Z+FR6,-16,9,1
LWWW D3BK3Z+FR7,-21,-3,1
LWWW D3BK3Z+FR7,-19,-1,1
LWWW D3BK3Z+FR6,-20,14,1
LWWW D4MF4A+FR9,-33,45,1
LWWW D4MF4A+FR9,-32,37,1
.long 0
#Adam
.long 0
#Lex
LWWW L3UC3A+FR4,-22,24,1
LWWW L3UC3A+FR4,-25,25,1
LWWW L3UC3A+FR6,-16,9,1
LWWW L3BR3Z+FR2,-12,3,1
LWWW L3BR3Z+FR1,-13,-7,1
LWWW L3BR3Z+FR2,-12,3,1
LWWW L3UC3A+FR6,-16,9,1
LWWW L3MF3B+FR6,-36,16,1
LWWW L3MF3B+FR6,-34,13,1
.long 0
#*****************************************************************************
*drop
SUBR lex_ohslam_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED
; .word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_ZEROVELS
.word ANI_ZERO_XZVELS
WWWL ANI_IFNOTROPE,RC_EITHER,XTOSSDIST,#ok
WL ANI_CODE,#ck_flip
#ok WL ANI_SLAVEANIM,slaveanim_tbl
.word ANI_ATTACHZ,0,0,2 ;put opp in front of attacker
WL ANI_SET_YVEL,50000h
WLW ANI_SET_ZVEL,-10000h,AM_ABS
.word ANI_SOUND,82h ;Effort grunt
; .word ANI_FACE,MOVE_RIGHT|MOVE_DOWN
.word ANI_DRAW_NAME,6
WWLLW ANI_SUPERSLAVE2,12,L4CF4A+FR1,#puppet_tbl,0
; WWLLW ANI_SUPERSLAVE2,3,L4CF4A+FR2,#puppet_tbl,1
WWLLW ANI_SUPERSLAVE2,1,L4CF4A+FR2,#puppet_tbl,1
.word ANI_WAITHITGND
.word ANI_ZEROVELS
; WWWL ANI_IFNOTROPE,RC_FRONT,XTOSSDIST_CLOSE,#ok
;
;
; .WORD ANI_XFLIP
;
;#ok
WWLLW ANI_SUPERSLAVE2,3,L4CF4A+FR3,#puppet_tbl,2
WWLLW ANI_SUPERSLAVE2,3,L4CF4A+FR4,#puppet_tbl,3
WWLLW ANI_SUPERSLAVE2,3,L4CF4A+FR5,#puppet_tbl,4
.word ANI_ZERO_XZVELS
;impact
.WORD ANI_ADD_MOVE,MOVE_C_6,2,2
WL ANI_CODE,HIT_THE_MAT
.word ANI_SHAKEALL,2
.word ANI_SHAKER,40
WL ANI_CODE,CALL_SPECIAL_MOVE
.word ANI_DAMAGEOPP,D_HIPTOSS,RD_HIPTOSS
WWLLW ANI_SUPERSLAVE2,4,L4CF4A+FR7,#puppet_tbl,5
WL ANI_CODE,CALL_SPECIAL_MOVE
WL ANI_XFLIP_TBL,#xflip_tbl
WL ANI_SLAVEANIM,#slambounce_tbl
WLLL ANI_SETOPPVELS,10000h,50000h,20000h ;x,y,z vels
.word ANI_DEBRISAT,300,1,0,8,0 ;%chance,tbl index,x,y,z off
.word ANI_DETACH
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
WL ANI_SET_YVEL,30000h
WLW ANI_SET_ZVEL,-10000h,AM_ABS
WL 3,L4CF4A+FR8
WL ANI_CODE,#set_opp_y
.word ANI_WAITHITGND
.word ANI_ZEROVELS
WL 20,L4CF4A+FR8
WL 3,L4CF4A+FR9
WL 3,L4CF4A+FR10
.word ANI_FACEDOWN ;down looks good on a miss
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_END
#ck_flip
move *a13(OBJ_XPOSINT),a1
cmpi RING_X_CENTER,a1
jrgt #check_right_rope
;On left side of ring
;check facing down and left
movi MOVE_RIGHT|MOVE_DOWN,a0
move *a13(OBJ_CONTROL),a14
btst B_FLIPH,a14
jrz #no_flip
xori M_FLIPH,a14
move a14,*a13(OBJ_CONTROL)
xori MOVE_LEFT|MOVE_RIGHT,a0
#no_flip
move a0,*a13(FACING_DIR)
rets
#check_right_rope
movi MOVE_LEFT|MOVE_DOWN,a0
move *a13(OBJ_CONTROL),a14
btst B_FLIPH,a14
jrnz #no_flip
xori M_FLIPH,a14
move a14,*a13(OBJ_CONTROL)
xori MOVE_RIGHT|MOVE_RIGHT,a0
jruc #no_flip
; .if 0
;#throw_him_out
; WL ANI_CODE,CALL_THROWN_OUT
; WLLL ANI_ATTACHVEL,0A0000h,70000h,0h ;x,y,z
; WL ANI_SLAVEANIM,#flyout_tbl
; WL ANI_OPPOFFSET,#release_table
;
; .WORD ANI_FACE,MOVE_LEFT|MOVE_DOWN
; .WORD ANI_XFLIP
; .word ANI_DETACH
; WL 3,L3FO3A+FR3
; WL 3,L3FO3A+FR4
; .word ANI_WAITHITGND
; .word ANI_ZERO_XZVELS
; .word ANI_SHAKEALL,2
; .word ANI_SHAKER,10
;
; WL 3,L3FO3A+FR5
; WL 3,L3FO3A+FR6
;
; WL 3,L3FO3A+FR6
;
; WL 4,L3FO3A+FR7
; WL 4,L3FO3A+FR8
;
; .word ANI_XFLIP
; WL 4,L4ST4C+FR4
;
; .word ANI_SETMODE,MODE_NORMAL
; .word ANI_END
;
;#release_table
; ; X Y
; .word 0,0 ;Bret
; .word 0,0 ;Razor
; .word 0,0 ;Taker
; .word 0,0 ;Yokozuna
; .word 0,0 ;Shawn
; .word 0,0 ;BamBam
; .word 0,0 ;Doink
; .word 0,0 ;Adam
; .word 0,0 ;Lex
;
; .ref und_flyout2_anim
; .ref yok_flyout2_anim
; .ref bam_flyout2_anim
; .ref dnk_flyout2_anim
; .ref lex_flyout2_anim
;
;#flyout_tbl
; .long hrt_flyout_anim
; .long rzr_flyout_anim
; .long und_flyout2_anim
; .long yok_flyout2_anim
; .long shn_flyout_anim
; .long bam_flyout2_anim
; .long dnk_flyout2_anim
; .long 0
; .long lex_flyout2_anim
;
; .endif
#set_opp_y
move *a13(WHOIHIT),a0,L
movi [5,0],a14
move a14,*a0(OBJ_YVEL),L
movi [2,0],a14
move a14,*a0(OBJ_ZVEL),L
movi -[3,0],a1
move *a0(NEW_FACING_DIR),a14
btst MOVE_RIGHT_BIT,a14
jrnz #abs ;right
neg a1 ;left
#abs
move a1,*a0(OBJ_XVEL),L
rets
#xflip_tbl
.word 0 ;bret
.word 0 ;razor
.word 0 ;taker
.word 1 ;yoko
.word 0 ;shawn
.word 0 ;bam
.word 0 ;doink
.word 0 ;spare
.word 0 ;lex
#slambounce_tbl
.long hrt_slambounce_anim ;bret
.long rzr_slambounce_anim ;razor
.long und_slambounce_anim ;taker
.long yok_slambounce_anim ;yoko
.long shn_slambounce_anim ;shawn
.long bam_slambounce_anim ;bam
.long dnk_slambounce_anim ;doink
.long und_slambounce_anim ;spare
.long lex_slambounce_anim ;lex
#puppet_tbl
.long #Bret
.long #Razor
.long #Taker
.long #Yokozuna
.long #Shawn
.long #BamBam
.long #Doink
.long #Adam
.long #Lex
#Bret
LWWW H4MF4B+FR1,-33,15,0
LWWW H4MF4B+FR1,-33,15,0
LWWW H4MF4B+FR1,-30,15,0
LWWW H4MF4B+FR1,-20,16,0
LWWW H4MF4B+FR1,-9,11,0
LWWW H3MS3X+FR1,0,-38,0
.long 0
#Razor
LWWW R4MF4B+FR6,-32,21,0
LWWW R4MF4B+FR6,-32,22,0
LWWW R4MF4B+FR6,-29,23,0
LWWW R4MF4B+FR6,-19,22,0
LWWW R4MF4B+FR6,-8,19,0
LWWW R3MS3Z+FR6,3,-31,0
.long 0
#Taker
LWWW U4PM3C+FR6,-46,23,0
LWWW U4PM3C+FR6,-46,24,0
LWWW U4PM3C+FR6,-43,25,0
LWWW U4PM3C+FR6,-33,24,0
LWWW U4PM3C+FR6,-22,21,0
LWWW U3CF3Q+FR1,-21,-46,0
.long 0
#Yokozuna
LWWW Y3MF3B+FR7,-41,27,0
LWWW Y3MF3B+FR7,-41,28,0
LWWW Y3MF3B+FR7,-34,27,0
LWWW Y3MF3B+FR7,-24,27,0
LWWW Y3MF3B+FR7,-15,22,0
LWWW Y3KF3B+FR1,-1,-24,0
.long 0
#Shawn
LWWW S3MF3B+FR6,-47,23,0
LWWW S3MF3B+FR6,-44,25,0
LWWW S3MF3B+FR6,-37,21,0
LWWW S3MF3B+FR6,-34,23,0
LWWW S3MF3B+FR6,-23,18,0
LWWW S3CF3Z+FR1,8,-43,0
.long 0
#BamBam
LWWW B4MF4A+FR6,-52,39,0
LWWW B4MF4A+FR6,-52,40,0
LWWW B4MF4A+FR6,-49,41,0
LWWW B4MF4A+FR6,-39,40,0
LWWW B4MF4A+FR6,-28,37,0
LWWW B3RL1A+FR7,2,-37,0
.long 0
#Doink
LWWW D4MF4A+FR1,-38,17,0
LWWW D4MF4A+FR1,-38,18,0
LWWW D4MF4A+FR1,-35,19,0
LWWW D4MF4A+FR1,-25,18,0
LWWW D4MF4A+FR1,-14,15,0
LWWW D3GS3X+FR8,-1,-43,0
.long 0
#Adam
.long 0
#Lex
LWWW L3MF3B+FR6,-47,16,0
LWWW L3MF3B+FR6,-47,17,0
LWWW L3MF3B+FR6,-44,18,0
LWWW L3MF3B+FR6,-34,17,0
LWWW L3MF3B+FR6,-23,14,0
LWWW L3TF3X+FR1,-16,-39,0
.long 0
#*****************************************************************************
SUBR lex_combo_grab2elbow_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.word ANI_FACE,MOVE_RIGHT|MOVE_DOWN
.word ANI_STARTATTACK,AT_PUPPET,8
WL 3,L4WS4B+FR1
WL 3,L4WS4B+FR2
.word ANI_ATTACK_ON, AMODE_PUPPET,14,0,67,100 ;mode,x,y,w,h
WL 1,L4WS4B+FR3
.word ANI_ATTACK_OFF
WL ANI_IFSTATUS,#gotimc
;missed
WL ANI_CODE,DO_COMBO_MESS
.WORD ANI_CLEAR_COMBO
WL 8,L4WS4B+FR3
WL 3,L4WS4B+FR2
WL 3,L4WS4B+FR1
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
#gotimc
.word ANI_INC_COMBO
.word ANI_OFFSET,0,0,-1 ;x,y,z
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED
.word ANI_ATTACHZ,0,0,2 ;put opp in front of attacker
WWLLW ANI_SUPERSLAVE2,2,L4WS4B+FR3,#puppet_tbl,0
WWLLW ANI_SUPERSLAVE2,3,L4WS4B+FR4,#puppet_tbl,1
WWLLW ANI_SUPERSLAVE2,3,L4WA4B+FR6,#puppet_tbl,2
WWLLW ANI_SUPERSLAVE2,3,L4WA4B+FR7,#puppet_tbl,3
WWLLW ANI_SUPERSLAVE2,12,L4BZ3B+FR1,#puppet_tbl,4
WL 3,L4BZ3B+FR2
WL 3,L4BZ3B+FR3
WL ANI_SET_YVEL,40000h
WLW ANI_SET_XVEL,30000h,AM_FACE_REL
WL 1,L4BZ3B+FR4
WL ANI_CODE,#flsh_wht
.word ANI_DEBRISAT,500,1,-25,35,0 ;%chance, tbl index, x,y,z off
.WORD ANI_ADD_MOVE,MOVE_C_5,2,2
WL ANI_XFLIP_TBL,#xflip_tbl
WL ANI_SLAVEANIM,#breakneck2_tbl
WLLL ANI_SETOPPVELS,40000h,40000h,10000h ;x,y,z vels
WL ANI_CODE,HIT_THE_MAT
.word ANI_SHAKEALL,2
.word ANI_SHAKER,35
.word ANI_DAMAGEOPP,D_PILEDRIVER,RD_PILEDRIVER
.ref impact_sound
WL ANI_CODE,impact_sound
WL ANI_CODE,CALL_ANI_AVERAGE_MOVE
.word ANI_DETACH
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
.word ANI_WAITHITGND
.word ANI_ZEROVELS
WL 12,L4BZ3B+FR4
WL 3,L4BZ3B+FR5
WL 3,L4BZ3B+FR6
WL 3,L4BZ3B+FR7
.word ANI_IMMOBILIZE,100
WWWL ANI_IF_BUTCOUNT_LT,SPUNCHB_COUNT,1,#exit_move
WL ANI_CHANGEANIM,lex_combo_ground_clobber_anim
#exit_move
WL ANI_CODE,DO_COMBO_MESS
.WORD ANI_CLEAR_COMBO
.word ANI_FACEDOWN ;down looks good on a miss
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_END
***************************************************
SUBR lex_grab2elbow_rev_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.word ANI_FACE,MOVE_RIGHT|MOVE_DOWN
.word ANI_STARTATTACK,AT_PUPPET,8
.word ANI_SETPLYRMODE,MODE_NORMAL
; WL 3,L4WS4B+FR1
; WL 3,L4WS4B+FR2
.word ANI_ATTACK_ON, AMODE_PUPPET,14,0,67,25 ;mode,x,y,w,h
WL 1,L4WS4B+FR3
.word ANI_ATTACK_OFF
WL ANI_IFSTATUS,#gotimr
;missed
WL 8,L4WS4B+FR3
WL 3,L4WS4B+FR2
WL 3,L4WS4B+FR1
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
#gotimr
.word ANI_OFFSET,0,0,-1 ;x,y,z
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED
.word ANI_ATTACHZ,0,0,2 ;put opp in front of attacker
WL ANI_GOTO,#inhere
***************************************************
SUBR lex_grab2elbow_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.word ANI_FACE,MOVE_RIGHT|MOVE_DOWN
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_STARTATTACK,AT_PUPPET,8
WL 3,L4WS4B+FR1
WL 3,L4WS4B+FR2
.word ANI_ATTACK_ON, AMODE_PUPPET,14,0,67,25 ;mode,x,y,w,h
WL 1,L4WS4B+FR3
.word ANI_ATTACK_OFF
WL ANI_IFSTATUS,#gotim
;missed
WL 8,L4WS4B+FR3
WL 3,L4WS4B+FR2
WL 3,L4WS4B+FR1
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
#gotim
.word ANI_OFFSET,0,0,-1 ;x,y,z
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED
.word ANI_ATTACHZ,0,0,2 ;put opp in front of attacker
WWLLW ANI_SUPERSLAVE2,4,L4WS4B+FR3,#puppet_tbl,0
#inhere WWLLW ANI_SUPERSLAVE2,4,L4WS4B+FR4,#puppet_tbl,1
WWLLW ANI_SUPERSLAVE2,4,L4WA4B+FR6,#puppet_tbl,2
WWLLW ANI_SUPERSLAVE2,4,L4WA4B+FR7,#puppet_tbl,3
WWLLW ANI_SUPERSLAVE2,14,L4BZ3B+FR1,#puppet_tbl,4
WL 3,L4BZ3B+FR2
WL 3,L4BZ3B+FR3
WL ANI_SET_YVEL,40000h
WLW ANI_SET_XVEL,30000h,AM_FACE_REL
WL 1,L4BZ3B+FR4
WL ANI_CODE,#flsh_wht
.word ANI_DEBRISAT,500,1,-25,35,0 ;%chance, tbl index, x,y,z off
.WORD ANI_ADD_MOVE,MOVE_C_5,2,2
WL ANI_XFLIP_TBL,#xflip_tbl
WL ANI_SLAVEANIM,#breakneck2_tbl
WL ANI_CODE,#setopp_deadanim
WLLL ANI_SETOPPVELS,50000h,40000h,10000h ;x,y,z vels
WL ANI_CODE,HIT_THE_MAT
.word ANI_SHAKEALL,2
.word ANI_SHAKER,35
.word ANI_DAMAGEOPP,D_PILEDRIVER,RD_PILEDRIVER
.ref impact_sound
WL ANI_CODE,impact_sound
WL ANI_CODE,CALL_ANI_AVERAGE_MOVE
.word ANI_DETACH
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
.word ANI_WAITHITGND
.word ANI_ZEROVELS
WL 12,L4BZ3B+FR4
WL 3,L4BZ3B+FR5
WL 3,L4BZ3B+FR6
WL 3,L4BZ3B+FR7
.word ANI_FACEDOWN ;down looks good on a miss
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_END
SUBRP #setopp_deadanim
move *a13(ATTACH_PROC),a0,L
jrz #rets
move *a0(STATUS_FLAGS),a14,L
ori M_DEAD_ANIM,a14
move a14,*a0(STATUS_FLAGS),L
#rets rets
#flsh_wht
.ref flash_white
calla flash_white
rets
#xflip_tbl
.word 0 ;bret
.word 0 ;razor
.word 1 ;taker
.word 0 ;yoko
.word 0 ;shawn
.word 0 ;bam
.word 0 ;doink
.word 0 ;spare
.word 0 ;lex
#breakneck2_tbl
.long hrt_breakneck2_anim ;bret
.long rzr_breakneck2_anim ;razor
.long und_breakneck2_anim ;taker
.long yok_breakneck2_anim ;yoko
.long shn_breakneck2_anim ;shawn
.long bam_breakneck2_anim ;bam
.long dnk_breakneck2_anim ;doink
.long lex_breakneck2_anim ;spare
.long lex_breakneck2_anim ;lex
#puppet_tbl
.long #Bret
.long #Razor
.long #Taker
.long #Yokozuna
.long #Shawn
.long #BamBam
.long #Doink
.long #Adam
.long #Lex
#Bret
LWWW H3HB3A+FR1,36,-13,0
LWWW H3HB3A+FR2,44,34,0
LWWW H4KM3C+FR2,50,27,0
LWWW H4KM3C+FR7,23,10,0
LWWW H4KM3C+FR4,0,-8,0
.long 0
#Razor
LWWW R3HB3A+FR2,49,4,0
LWWW R3HB3A+FR3,54,39,0
LWWW R4KM3A+FR8,60,28,0
LWWW R4KM3A+FR7,21,6,0
LWWW R4KM3A+FR5,25,-3,0
.long 0
#Taker
LWWW U4BF3A+FR3,15,18,0
LWWW U4BF3A+FR2,39,53,0
LWWW U2KM3B+FR6,53,49,0
LWWW U2KM3B+FR5,28,18,0
LWWW U2KM3B+FR4,17,3,0
.long 0
#Yokozuna
LWWW Y4AM4A+FR2,51,16,0
LWWW Y4AM4A+FR1,62,42,0
LWWW Y4KM3A+FR8,41,28,0
LWWW Y4KM3A+FR6,12,5,0
LWWW Y4KM3A+FR5,18,-3,0
.long 0
#Shawn
LWWW S4BF3A+FR3,22,-1,0
LWWW S4BF3A+FR2,48,31,0
LWWW S4KM3C+FR8,60,26,0
LWWW S4KM3C+FR7,32,-4,0
LWWW S4KM3C+FR5,23,-14,0
.long 0
#BamBam
LWWW B3HB3A+FR2,45,1,0
LWWW B4BF3A+FR1,58,52,0
LWWW B4KM3A+FR8,41,30,0
LWWW B4KM3A+FR7,19,14,0
LWWW B4KM3A+FR6,18,4,0
.long 0
#Doink
LWWW D3AK3A+FR2,51,16,0
LWWW D3AK3A+FR3,43,53,0
LWWW D4KM3A+FR8,56,25,0
LWWW D4KM3A+FR7,21,5,0
LWWW D4KM3A+FR5,21,-5,0
.long 0
#Adam
.long 0
#Lex
LWWW L3BF3A+FR2,51,10,1
LWWW L3BF3A+FR1,61,46,1
LWWW L4KM3B+FR8,55,36,0
LWWW L4KM3B+FR7,21,13,0
LWWW L4KM3B+FR6,19,5,0
.long 0
#*****************************************************************************
*
* HIP TOSS RUNNING OPPONENT
SUBR lex_combo_hiptoss_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
.word ANI_SET_WRESTLER_XFLIP
.word ANI_STARTATTACK,AT_PUPPET,10
.word ANI_SET_RPTCOUNT,3 ;5 times
#hiptoss_loop
.word ANI_CLR_BUTCOUNT
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
LEAPATOPP 6,40,40,40,90000h,TGT_CHEST,40,0,0
WL ANI_SET_YVEL,0
WL 2,L4HT3A+FR2
.word ANI_ATTACK_ON, AMODE_PUPPET,30,46,60,38 ;mode,x,y,w,h
WWL ANI_WAITHITOPP,8,L4HT3A+FR2
.word ANI_ATTACK_OFF
.word ANI_ZERO_XZVELS
WL ANI_IFNOTSTATUS,#missed
WL ANI_IFBLOCKED,#missedb ;Yes, I hit blocker
;got him
.word ANI_INC_COMBO
WL ANI_CODE,DO_GRUNT
.word ANI_ATTACHZ,0,0,10 ;x & y don't matter.
.word ANI_SETOPPMODE,MODE_GHOST
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED
WWLLW ANI_SUPERSLAVE2,3,L4HT3A+FR6,#puppet_tbl,0
WWLLW ANI_SUPERSLAVE2,3,L4HT3A+FR7,#puppet_tbl,1
WWLLW ANI_SUPERSLAVE2,3,L4HT3A+FR8,#puppet_tbl,2
WWWL ANI_IFROPE,RC_BACK,XTOSSDIST_CLOSE,#throw_him_outc
WWLLW ANI_SUPERSLAVE2,3,L4HT3A+FR9,#puppet_tbl,3
WWLLW ANI_SUPERSLAVE2,3,L4HT3A+FR10,#puppet_tbl,4
WWLLW ANI_SUPERSLAVE2,3,L4HT3A+FR11,#puppet_tbl,5
WWLLW ANI_SUPERSLAVE2,3,L4HT3A+FR11,#puppet_tbl,6
;impact
WL ANI_CODE,HIT_THE_MAT
.word ANI_SHAKEALL,2
.word ANI_SHAKER,30
.word ANI_DAMAGEOPP,D_HIPTOSS,RD_HIPTOSS
WL ANI_XFLIP_TBL,#xflip_tbl
WL ANI_SLAVEANIM,SLAM_HIM
WLLL ANI_SETOPPVELS,0,090000h,0000h ;x,y,z vels
.word ANI_CLROPPMODE,MODE_GHOST
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
.word ANI_DETACH
WL 8,L4HT3A+FR11
WL 4,L4HT3A+FR12
.word ANI_FACE,MOVE_LEFT|MOVE_UP
.word ANI_XFLIP
.word ANI_DEC_RPTCOUNT
WL ANI_IFNOT_RPTCOUNT,#next_combo_bit
WWWL ANI_IF_BUTCOUNT_LT,SPUNCHB_COUNT,1,#exit_move
WL ANI_GOTO,#hiptoss_loop
#next_combo_bit
WWWL ANI_IF_BUTCOUNT_LT,SKICKB_COUNT,1,#not_grab
WL ANI_CHANGEANIM,lex_combo_grab2elbow_anim
#not_grab
WWWL ANI_IF_BUTCOUNT_LT,KICKB_COUNT,1,#exit_move
WL ANI_CHANGEANIM,lex_combo_vsuplex_anim
#exit_move
WL ANI_CODE,DO_COMBO_MESS
.WORD ANI_CLEAR_COMBO
.word ANI_FACEUP
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_END
#missedbc
WL 10,L4HT3A+FR2
#missedc
WL ANI_CODE,DO_COMBO_MESS
.WORD ANI_CLEAR_COMBO
WL ANI_CODE,CALL_MISSES
WL 20,L4HT3A+FR2
.word ANI_FACEDOWN ;down looks good on a miss
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_END
#throw_him_outc
WL ANI_CODE,DO_COMBO_MESS
.WORD ANI_CLEAR_COMBO
WL ANI_GOTO,#throw_him_out
.ref hrt_slamnobounce_anim ;bret
.ref rzr_slamnobounce_anim ;razor
.ref und_slamnobounce_anim ;taker
.ref yok_slamnobounce_anim ;yoko
.ref shn_slamnobounce_anim ;shawn
.ref bam_slamnobounce_anim ;bam
.ref dnk_slamnobounce_anim ;doink
.ref und_slamnobounce_anim ;spare
.ref lex_slamnobounce_anim ;lex
SLAM_HIM
.long hrt_slamnobounce_anim ;bret
.long rzr_slamnobounce_anim ;razor
.long und_slamnobounce_anim ;taker
.long yok_slamnobounce_anim ;yoko
.long shn_slamnobounce_anim ;shawn
.long bam_slamnobounce_anim ;bam
.long dnk_slamnobounce_anim ;doink
.long und_slamnobounce_anim ;spare
.long lex_slamnobounce_anim ;lex
****************************
SUBR lex_hiptoss_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
.word ANI_SET_WRESTLER_XFLIP
.word ANI_STARTATTACK,AT_PUPPET,10
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
LEAPATOPP 8,40,40,40,90000h,TGT_CHEST,40,0,0
WL ANI_SET_YVEL,0
WL 4,L4HT3A+FR2
.word ANI_ATTACK_ON, AMODE_PUPPET_TOSS,23,46,54,38 ;mode,x,y,w,h
WWL ANI_WAITHITOPP,4,L4HT3A+FR2
.word ANI_ZERO_XZVELS
.word ANI_ATTACK_OFF
WL 4,L4HT3A+FR2
WL ANI_GOTO,#common
SUBR lex_hiptoss2_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
.word ANI_SET_WRESTLER_XFLIP
.word ANI_STARTATTACK,AT_PUPPET,10
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
LEAPATOPP 8,60,55,40,90000h,TGT_CHEST,40,0,0
WL ANI_SET_YVEL,0
WL 4,L4HT3A+FR2
.word ANI_ATTACK_ON, AMODE_PUPPET_TOSS,23,46,54,38 ;mode,x,y,w,h
WWL ANI_WAITHITOPP,8,L4HT3A+FR2
.word ANI_ATTACK_OFF
.word ANI_ZERO_XZVELS
#common
WL ANI_IFNOTSTATUS,#missed
WL ANI_IFBLOCKED,#missedb ;Yes, I hit blocker
#got_him
.WORD ANI_ADD_MOVE,MOVE_C_7,2,2
.word ANI_DRAW_NAME,26
WL ANI_CODE,CALL_SPECIAL_MOVE
WL ANI_CODE,DO_GRUNT
.word ANI_ATTACHZ,0,0,10 ;x & y don't matter.
.word ANI_SETOPPMODE,MODE_GHOST
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED
WWLLW ANI_SUPERSLAVE2,3,L4HT3A+FR6,#puppet_tbl,0
WWLLW ANI_SUPERSLAVE2,3,L4HT3A+FR7,#puppet_tbl,1
WWLLW ANI_SUPERSLAVE2,3,L4HT3A+FR8,#puppet_tbl,2
WWWL ANI_IFROPE,RC_BACK,XTOSSDIST_CLOSE,#throw_him_out
WWLLW ANI_SUPERSLAVE2,3,L4HT3A+FR9,#puppet_tbl,3
WWLLW ANI_SUPERSLAVE2,3,L4HT3A+FR10,#puppet_tbl,4
WWLLW ANI_SUPERSLAVE2,3,L4HT3A+FR11,#puppet_tbl,5
WWLLW ANI_SUPERSLAVE2,3,L4HT3A+FR11,#puppet_tbl,6
;impact
WL ANI_CODE,HIT_THE_MAT
.word ANI_SHAKEALL,2
.word ANI_SHAKER,35
.word ANI_DAMAGEOPP,D_HIPTOSS,RD_HIPTOSS
WL ANI_XFLIP_TBL,#xflip_tbl
WL ANI_SLAVEANIM,#rollout_tbl
.word ANI_CLROPPMODE,MODE_GHOST
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
.word ANI_DETACH
WL 7,L4HT3A+FR11
WL 3,L4HT3A+FR12
.word ANI_XFLIP
.word ANI_FACEUP
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_END
#missedb
; .ref ck_hiptoss
; WL ANI_CODE,ck_hiptoss
; WL ANI_IFNOTSTATUS,#got_him
WL 10,L4HT3A+FR2
;Delay longer if 2nd hiptoss in quick succession!
.ref hiptoss_delay
WL ANI_CODE,hiptoss_delay
WL ANI_IFNOTSTATUS,#missed
WL 24,L4HT3A+FR2
#missed
WL ANI_CODE,CALL_MISSES
WL 8,L4HT3A+FR2
.word ANI_FACEDOWN ;down looks good on a miss
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_END
#throw_him_out
WL ANI_CODE,CALL_THROWN_OUT
WLLL ANI_ATTACHVEL,-0A0000h,90000h,0h ;x,y,z
WL ANI_SLAVEANIM,flyout_tbl
WL ANI_OPPOFFSET,#release_table
.word ANI_DETACH
.word ANI_SHAKEALL,2
.word ANI_SHAKER,10
WL 3,L4HT3A+FR10
WL 3,L4HT3A+FR11
WL 3,L4HT3A+FR12
.word ANI_XFLIP
.word ANI_FACEUP ;up looks good on a hit
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_END
#release_table
; X Y
.word 0,0 ;Bret
.word 0,0 ;Razor
.word 0,0 ;Taker
.word 0,0 ;Yokozuna
.word 0,0 ;Shawn
.word 0,0 ;BamBam
.word 0,0 ;Doink
.word 0,0 ;Adam
.word 0,0 ;Lex
DO_GRUNT
WRSND W_LUGER,GRABFLING_T1,GRABFLING_T2
RETS
.ref hrt_flyout_anim
.ref rzr_flyout_anim
.ref und_flyout_anim
.ref yok_flyout_anim
.ref shn_flyout_anim
.ref bam_flyout_anim
.ref dnk_flyout_anim
.ref lex_flyout_anim
flyout_tbl
.long hrt_flyout_anim
.long rzr_flyout_anim
.long und_flyout_anim
.long yok_flyout_anim
.long shn_flyout_anim
.long bam_flyout_anim
.long dnk_flyout_anim
.long 0
.long lex_flyout_anim
#xflip_tbl
.word 0 ;bret
.word 0 ;razor
.word 0 ;taker
.word 0 ;yoko
.word 0 ;shawn
.word 0 ;bam
.word 0 ;doink
.word 0 ;spare
.word 0 ;lex
#rollout_tbl
.long hrt_tossed_anim,rzr_tossed_anim
.long und_tossed_anim
.long yok_tossed_anim
.long shn_tossed_anim,bam_tossed_anim
.long dnk_tossed_anim,0,lex_tossed_anim
#puppet_tbl
.long #Bret
.long #Razor
.long #Taker
.long #Yokozuna
.long #Shawn
.long #BamBam
.long #Doink
.long #Adam
.long #Lex
#Bret
LWWW H2AM3A+FR1,74,10,0
LWWW H2AM3A+FR7,33,4,0
LWWW H3FR3A+FR2,13,7,0
LWWW H3FR3A+FR3,-15,40,0
LWWW H3FR3A+FR4,-28,27,0
LWWW H3FR3A+FR5,-63,16,0
LWWW H2CP3A+FR8,-148,-65,1
.long 0
#Razor
LWWW R3TD3A+FR3,51,1,0
LWWW R3TD3A+FR4,27,-2,0
LWWW R3TD3A+FR5,17,8,0
LWWW R3TD3A+FR6,-13,31,0
LWWW R3TD3A+FR7,-30,33,0
LWWW R3TD3A+FR8,-71,21,0
LWWW R3GU2A+FR1,-172,-63,1
.long 0
#Taker
LWWW U4AM4C+FR4,56,13,0
LWWW U3FH3A+FR1,44,6,1
LWWW U3FH3A+FR2,-2,16,1
LWWW U3FH3A+FR3,-19,26,1
LWWW U3FH3A+FR4,-38,20,1
LWWW U3FH3A+FR5,-76,31,1
LWWW U3CP3B+FR1,-169,-58,1
.long 0
#Yokozuna
LWWW Y3FL3W+FR1,57,25,0
LWWW Y3FL3W+FR2,28,17,0
LWWW Y3FL3W+FR3,-15,22,0
LWWW Y3FL3W+FR4,-36,36,0
LWWW Y3FL3W+FR6,-39,37,0
LWWW Y3FL3W+FR7,-74,24,0
LWWW Y3FD3A+FR7,-132,-40,0
.long 0
#Shawn
LWWW S3OS3X+FR4,26,20,1
LWWW S3OS3X+FR5,5,11,1
LWWW S3OS3X+FR6,-4,41,1
LWWW S3OS3X+FR7,-26,51,1
LWWW S3OS3X+FR8,-26,51,1
LWWW S3OS3X+FR9,-84,34,1
LWWW S3OS3X+FR10,-142,-54,1
.long 0
#BamBam
LWWW B4TD3B+FR2,39,9,0
LWWW B4TD3B+FR3,21,12,0
LWWW B4TD3B+FR4,6,12,0
LWWW B4TD3B+FR6,-18,57,0
LWWW B4TD3B+FR7,-38,38,0
LWWW B4TD3B+FR8,-69,13,0
LWWW B4TD3B+FR9,-121,-49,0
.long 0
#Doink
LWWW D3PM4C+FR2,37,20,0
LWWW D3OS3A+FR1,31,11,0
LWWW D3OS3A+FR3,-7,6,0
LWWW D3OS3A+FR4,-25,28,0
LWWW D3OS3A+FR6,-28,25,0
LWWW D3FD3E+FR2,-67,0,0
LWWW D3SA3A+FR2,-143,-61,1
.long 0
#Adam
.long 0
#Lex
LWWW L4AM4B+FR3,63,11,0
LWWW L3FH3A+FR2,24,5,0
LWWW L3FH3A+FR3,8,9,0
LWWW L3FH3A+FR4,-9,22,0
LWWW L3FH3A+FR5,-23,11,0
LWWW L3FH3A+FR6,-69,16,0
LWWW L3CP3X+FR1,-167,-59,1
.long 0
#*****************************************************************************
*
* SLIDING ELBOW
SUBR lex_combo_sliding_elbow_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
.word ANI_SETSPEED,100h
WL 6,L4BZ3C+FR1
.word ANI_CLR_BUTCOUNT
;max ticks,velocity,max z,tgt,xoff,yoff,zoff
WWLWWWWW ANI_SLIDEATOPP,18,090000h,80,TGT_CHEST,76,64,0
.word ANI_FRICTION,4000h
WL 2,L4BZ3C+FR2
WL 2,L4BZ3C+FR3
.word ANI_ATTACK_ON,AMODE_HITCHECK,0,40,60,36
WWL ANI_WAITHITOPP,12,L4BZ3C+FR4
.word ANI_ATTACK_OFF
.word ANI_ZEROVELS
WL ANI_IFNOTSTATUS,#missed
WL 2,L4BZ3C+FR4
;impact!
.word ANI_ATTACK_ON,AMODE_KICK,0,40,70,36
WL 3,L4BZ3C+FR5
.word ANI_ATTACK_OFF
WL ANI_IFBLOCKED,#missedb ;Yes, I hit blocker
.word ANI_INC_COMBO
.word ANI_SHAKER,35
WLLL ANI_SETOPPVELS,30000h,40000h,0h ;x,y,z vels
.word ANI_DETACH
WL 6,L4BZ3C+FR5
WL 2,L4BZ3C+FR6
WL 2,L4BZ3C+FR7
WL 2,L4BZ3C+FR8
WL 2,L4BZ3C+FR9
WWWL ANI_IF_BUTCOUNT_LT,KICKB_COUNT,1,#no_clobber
WL ANI_CHANGEANIM,lex_combo_clobber_anim
#no_clobber
WWWL ANI_IF_BUTCOUNT_LT,SPUNCHB_COUNT,1,#no_back
WL ANI_CHANGEANIM,lex_combo_backbreak_anim
#no_back
WWWL ANI_IF_BUTCOUNT_LT,PUNCHB_COUNT,1,#exit
WL ANI_CHANGEANIM,lex_combo_hiptoss_anim
#exit
WL ANI_CODE,DO_COMBO_MESS
.WORD ANI_CLEAR_COMBO
.word ANI_FACEDOWN
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_END
#missed
#missedb
WL ANI_CODE,DO_COMBO_MESS
.WORD ANI_CLEAR_COMBO
WL 15,L4BZ3C+FR4
WL 3,L4BZ3C+FR3
WL 3,L4BZ3C+FR2
WL 3,L4BZ3C+FR1
.word ANI_FACEDOWN
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_END
#*****************************************************************************
*
* SLIDING ELBOW
SUBR lex_sliding_elbow_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
.word ANI_SETSPEED,100h
.word ANI_STARTATTACK,AT_PUNCH,8
WL 3,L4BZ3C+FR1
;max ticks,velocity,max z,tgt,xoff,yoff,zoff
WWLWWWWW ANI_SLIDEATOPP,18,090000h,80,TGT_CHEST,70,64,0
.word ANI_FRICTION,3000h
WL 3,L4BZ3C+FR2
.word ANI_ATTACK_ON,AMODE_HITCHECK,38-20,40,48+25,36
WWL ANI_WAITHITOPP,12,L4BZ3C+FR3
.word ANI_ATTACK_OFF
.word ANI_ZEROVELS
WL ANI_IFNOTSTATUS,#missed
WL 2,L4BZ3C+FR4
;impact!
.word ANI_ATTACK_ON,AMODE_KICK,18,40,68,36
WL 3,L4BZ3C+FR5
.word ANI_ATTACK_OFF
.WORD ANI_ADD_MOVE,MOVE_C_5,2,2
WL ANI_IFBLOCKED,#missedb ;Yes, I hit blocker
.word ANI_DEBRISAT,500,2,0,40,0 ;%chance, tbl index, x,y,z off
.word ANI_SHAKER,35
WLLL ANI_SETOPPVELS,50000h,40000h,0h ;x,y,z vels
WL 12,L4BZ3C+FR5
WL 3,L4BZ3C+FR6
WL 3,L4BZ3C+FR7
WL 3,L4BZ3C+FR8
WL 3,L4BZ3C+FR9
.word ANI_FACEDOWN
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_END
#missed
WL 15,L4BZ3C+FR4
WL 3,L4BZ3C+FR3
WL 3,L4BZ3C+FR2
WL 3,L4BZ3C+FR1
.word ANI_FACEDOWN
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_END
#missedb
WL 15,L4BZ3C+FR4
WL 3,L4BZ3C+FR3
WL 3,L4BZ3C+FR2
WL 3,L4BZ3C+FR1
.word ANI_FACEDOWN
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_END
#*****************************************************************************
*
* HEADHOLD KNEE-KNEE-KNEE-VSUPLEX
SUBR lex_knees_to_head_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.word ANI_SET_RPTCOUNT,4 ;3 times
WL 2,L4NM3B+FR1
WL 2,L4NM3B+FR2
.WORD ANI_ADD_MOVE,MOVE_C_5,2,2
#rpt_loop
.word ANI_CLR_BUTCOUNT
WL ANI_SET_YVEL,20000h
WLW ANI_SET_XVEL,0C000h,AM_FACE_REL
.word ANI_ATTACK_ON, AMODE_HEADKNEES,14,30,48,54
WL 2,L4NM3B+FR3
.word ANI_ATTACK_OFF
WL 3,L4NM3B+FR5
WL 3,L4NM3B+FR6
.word ANI_ZEROVELS
WL 3,L4NM3B+FR7
WWWL ANI_IF_BUTCOUNT_LT,SKICKB_COUNT,1,#exit
.word ANI_DEC_RPTCOUNT
WL ANI_IF_RPTCOUNT,#rpt_loop
WWWL ANI_IF_BUTCOUNT_LT,KICKB_COUNT,1,#exit
;suplex
WL ANI_CHANGEANIM,lex_vsuplex_anim
#exit
#exit2
.word ANI_DETACH
.word ANI_FACEDOWN
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_END
;#*****************************************************************************
;*
;* CHAIR STUFF
;
; .ref CHAIR_SWING
;
; SUBR lex_pkup_chair_anim
;
; .word ANI_SETMODE,MODE_UNINT | MODE_NOAUTOFLIP
; .word ANI_ZEROVELS
; .word ANI_SETSPEED,100h
;
;#lp
; WL 4,L4WA4B+FR1
; WL 4,L4WA4B+FR2
; WL 4,L4WA4B+FR3
; WL 4,L4WA4B+FR4
;
; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR1,34,-6,1 ;image, x,y,zoff
; WL 4,L4WA4B+FR5
;
; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR1,37,22,1 ;image, x,y,zoff
; WL 4,L4WA4B+FR6
;
; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR2,44,67,1 ;image, x,y,zoff
; WL 4,L4WA4B+FR7
;
; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR3,32,126,1 ;image, x,y,zoff
; WL 4,L4WA4B+FR8
;
; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR4,-1,146,1 ;image, x,y,zoff
; WL 4,L4WA4B+FR9
;
; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR4,1,139,1 ;image, x,y,zoff
; WL 4,L4WA4B+FR10
;
;
;; .word ANI_SINGLESTEP
;
; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR6,-28,141,1 ;image, x,y,zoff
; WL 4,L4CS3A+FR2
; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR6,-41,130,1 ;image, x,y,zoff
; WL 4,L4CS3A+FR4
; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR7,-8,136,1 ;image, x,y,zoff
; WL 4,L4CS3A+FR5
; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR8,63,111,1 ;image, x,y,zoff
; WL 4,L4CS3A+FR6
; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR9,58,34,1 ;image, x,y,zoff
; WL 4,L4CS3A+FR7
; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR10,43,17,1 ;image, x,y,zoff
; WL 4,L4CS3A+FR8
; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR9,78,61,1 ;image, x,y,zoff
; WL 4,L4CS3A+FR9
; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR8,53,122,1 ;image, x,y,zoff
; WL 4,L4CS3A+FR10
;
;; .word ANI_SINGLESTEP
; WLW ANI_ATTCHIMAGE,0,0
;
; WL ANI_GOTO,#lp
******************************************************************************
.end