3307 lines
74 KiB
NASM
Executable File
3307 lines
74 KiB
NASM
Executable File
**************************************************************
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*
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* Software: Jamie Rivett
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* Initiated: 7/15/94
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*
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* COPYRIGHT (C) 1992 WILLIAMS ELECTRONICS GAMES, INC.
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*
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**************************************************************
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.file "lexseq2.asm"
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.title "routine punches and kicks"
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.width 132
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.option b,d,l,t
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.mnolist
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.include "macros.h"
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.include "mproc.equ" ;Mproc equates
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.include "sys.equ"
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.include "game.equ"
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.include "plyr.equ"
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.include "anim.equ"
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.include "sound.h"
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.include "ring.equ"
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.include "leximg.h"
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.include "damage.equ"
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.INCLUDE "SWEAT.EQU"
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******************************************************************************
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* EXTERNAL REFERENCES
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.ref DO_CROWD_CHEER,set_tbukl_confine,grnd_hit,check_raisearm_bit
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.ref SET_DIR_FACE,no_bk_xvel,start_run_anim,CALL_MISSES
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.ref am_I_dead,lex_faceup_getup_anim,lex_dizzy_anim
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.ref check_xvel,DO_GRUNT,HIT_THE_MAT,SMALL_BOUNCE
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.ref CALL_ANI_AVERAGE_MOVE,set_tbukl_airmode
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.ref DO_COMBO_MESS,hit_nearest
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.ref lex_combo_sliding_elbow_anim
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.ref lex_combo_hiptoss_anim
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.ref lex_combo_backbreak_anim
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.REF CALL_BONE_BREAK
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#*****************************************************************************
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*
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* #2 COMBO PUNCH
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SUBR lex_combo_punch_anim
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
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.word ANI_SETSPEED,100h
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.word ANI_ZEROVELS
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.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
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.word ANI_SET_WRESTLER_XFLIP
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.WORD ANI_CLEAR_COMBO
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WL 2,L2PU2B+FR1
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.word ANI_STARTATTACK,AT_PUNCH,6
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WL 2,L2PU2B+FR2
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WL 2,L2PU2B+FR3
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.WORD ANI_INC_COMBO
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.word ANI_ATTACK_ON,AMODE_PUNCH,28,52,44,44
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WL 2,L2PU2B+FR4
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.word ANI_ATTACK_OFF
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WL ANI_IFNOTSTATUS,#no_hit2
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.WORD ANI_INC_COMBO
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WL ANI_SET_YVEL,30000h
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WL 2,L2PU2B+FR4
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WL 2,L2PU2B+FR5
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WL 2,L2PU2B+FR7
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WL 2,L2PU2B+FR8
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WL 2,L2PU2B+FR9
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WL 2,L4PU3B+FR1
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.word ANI_STARTATTACK,AT_PUNCH,6
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WL 2,L4PU3B+FR2
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WL 2,L4PU3B+FR3
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.word ANI_ATTACK_ON,AMODE_PUNCH,28,52,44,44
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WL 2,L4PU3B+FR4
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.word ANI_ATTACK_OFF
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WL ANI_IFNOTSTATUS,#no_hit4
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.WORD ANI_INC_COMBO
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WL ANI_SET_YVEL,30000h
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WL 2,L4PU3B+FR4
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WL 2,L4PU3B+FR5
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WL 2,L4PU3B+FR6
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WL 2,L4PU3B+FR8
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WL 2,L4PU3B+FR9
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.word ANI_SET_RPTCOUNT,2 ;3 times
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#punch_loop
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.word ANI_CLR_BUTCOUNT
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WL 1,L2PU2B+FR1
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WL 1,L2PU2B+FR2
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WL 1,L2PU2B+FR3
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.word ANI_ATTACK_ON,AMODE_PUNCH,28,82,44,24
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WL 2,L2PU2B+FR4
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.word ANI_ATTACK_OFF
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WL ANI_IFNOTSTATUS,#no_hit2
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.WORD ANI_INC_COMBO
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WL ANI_SET_YVEL,18000h
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WL 1,L2PU2B+FR4
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WL 2,L2PU2B+FR5
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WL 1,L2PU2B+FR7
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WL 1,L2PU2B+FR8
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WL 1,L2PU2B+FR9
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WL 1,L4PU3B+FR1
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.word ANI_STARTATTACK,AT_PUNCH,6
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WL 2,L4PU3B+FR2
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WL 1,L4PU3B+FR3
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.word ANI_ATTACK_ON,AMODE_PUNCH,28,82,44,24
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WL 2,L4PU3B+FR4
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.word ANI_ATTACK_OFF
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WL ANI_IFNOTSTATUS,#no_hit4
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.WORD ANI_INC_COMBO
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WL ANI_SET_YVEL,18000h
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WL 1,L4PU3B+FR4
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WL 2,L4PU3B+FR5
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WL 1,L4PU3B+FR6
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WL 1,L4PU3B+FR8
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WL 1,L4PU3B+FR9
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.word ANI_DEC_RPTCOUNT
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WL ANI_IF_RPTCOUNT,#punch_loop
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WWWL ANI_IF_BUTCOUNT_LT,SPUNCHB_COUNT,1,#no_clobber
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WL ANI_CHANGEANIM,lex_combo_clobber_anim
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#no_clobber
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WWWL ANI_IF_BUTCOUNT_LT,PUNCHB_COUNT,1,#no_knee
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WL ANI_CHANGEANIM,lex_combo_knee_fall_anim
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#no_knee
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WWWL ANI_IF_BUTCOUNT_LT,KICKB_COUNT,1,#exit
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WL ANI_CHANGEANIM,lex_combo_butt_anim
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#exit
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WL ANI_CODE,DO_COMBO_MESS
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.WORD ANI_CLEAR_COMBO
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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#no_hit4
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WL ANI_CODE,DO_COMBO_MESS
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.WORD ANI_CLEAR_COMBO
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WL 3,L4PU3B+FR5
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WL 3,L4PU3B+FR6
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WL 3,L4PU3B+FR8
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WL 3,L4PU3B+FR9
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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#no_hit2
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WL ANI_CODE,DO_COMBO_MESS
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.WORD ANI_CLEAR_COMBO
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WL 3,L2PU2B+FR5
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WL 3,L2PU2B+FR7
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WL 3,L2PU2B+FR8
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WL 3,L2PU2B+FR9
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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#*****************************************************************************
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*
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* #2 NORMAL PUNCH
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SUBR lex_2_punch_anim
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
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.word ANI_SETSPEED,100h
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.word ANI_ZEROVELS
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.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
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.word ANI_SET_WRESTLER_XFLIP
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WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
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WL 1,L2PU2B+FR1
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WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
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WL 1,L2PU2B+FR1
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WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
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WL 1,L2PU2B+FR2
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WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
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.word ANI_STARTATTACK,AT_PUNCH,6
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WL 1,L2PU2B+FR2
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WL 2,L2PU2B+FR3
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.word ANI_ATTACK_ON,AMODE_PUNCH,28,82,44,24
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WL 3,L2PU2B+FR4
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.word ANI_ATTACK_OFF
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WWL ANI_SLIDE_BACK,30h,-70000h,#no_hit
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WL ANI_SET_YVEL,30000h
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WL 3,L2PU2B+FR4
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#no_hit
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WL 3,L2PU2B+FR5
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WL 2,L2PU2B+FR7
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WL 3,L2PU2B+FR8
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WL 2,L2PU2B+FR9
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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#************
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*
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* #4 NORMAL PUNCH
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SUBR lex_4_punch_anim
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
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.word ANI_SETSPEED,100h
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.word ANI_ZEROVELS
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.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
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.word ANI_SET_WRESTLER_XFLIP
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WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
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WL 1,L4PU3B+FR1
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WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
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WL 1,L4PU3B+FR1
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WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
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WL 1,L4PU3B+FR2
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WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
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.word ANI_STARTATTACK,AT_PUNCH,6
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WL 1,L4PU3B+FR2
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WL 2,L4PU3B+FR3
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.word ANI_ATTACK_ON,AMODE_PUNCH,28,82,44,24
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WL 3,L4PU3B+FR4
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.word ANI_ATTACK_OFF
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WWL ANI_SLIDE_BACK,30h,-70000h,#no_hit2
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WL ANI_SET_YVEL,30000h
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WL 3,L4PU3B+FR4
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#no_hit2
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WL 3,L4PU3B+FR5
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WL 2,L4PU3B+FR6
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WL 3,L4PU3B+FR8
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WL 2,L4PU3B+FR9
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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#************
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*
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* #4 PUSH
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SUBR lex_4_push_anim
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.word ANI_SETPLYRMODE,MODE_NORMAL
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
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WL ANI_SETFLAG,M_PUSH
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.word ANI_ZEROVELS
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.word ANI_SETSPEED,100h
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.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
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.word ANI_SET_WRESTLER_XFLIP
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.word ANI_STARTATTACK,AT_PUSH,9
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WL 3,L4PS3A+FR1
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WL 3,L4PS3A+FR2
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WL 3,L4PS3A+FR3
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
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.word ANI_ATTACK_ON, AMODE_PUSH,11,47,91,50 ;mode,x,y,w,h
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WL 3,L4PS3A+FR4
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.word ANI_ATTACK_OFF
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WWL ANI_SLIDE_BACK,40h,-70000h,#no_hit ;range,vel,addr
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WL 15,L4PS3A+FR4
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#no_hit
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WL 3,L4PS3A+FR4
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WL ANI_IFSTATUS,#hit
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;If missed on push, hold a little longer
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WL 5,L4PS3A+FR4
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#hit
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WL 3,L4PS3A+FR3
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WL 3,L4PS3A+FR2
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WL 3,L4PS3A+FR1
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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******************************************************************************
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*
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* #4 LOSE BALANCE
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SUBR lex_4_losebal_anim
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
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.word ANI_ZEROVELS
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.word ANI_FRICTION,3000h
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.word ANI_SETSPEED,100h
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.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
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.word ANI_SET_WRESTLER_XFLIP
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WLW ANI_SET_XVEL,-60000h,AM_HIT_REL
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.word ANI_DEBRIS,150,3,-21,100,0 ;%chance, tbl index, x,y,z off
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WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,SPRAYA_SWEAT,SWEAT_PER,0
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WL 3,L3PB3A+FR3
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WL 3,L3PB3A+FR4
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.REF DO_LEX_PUSH
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WL ANI_CODE,DO_LEX_PUSH
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WL 3,L3PB3A+FR5
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WL 3,L3PB3A+FR6
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WL 3,L3PB3A+FR7
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WL 3,L3PB3A+FR8
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WL 3,L3PB3A+FR9
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.word ANI_SETPLYRMODE,MODE_NORMAL
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.word ANI_FACE,MOVE_RIGHT|MOVE_DOWN
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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#*****************************************************************************
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*
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* #2 combo FALLEN OPPONENT
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SUBR lex_combo_ground_punch_anim
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
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.word ANI_SETPLYRMODE,MODE_NORMAL
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.word ANI_SETSPEED,100h
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.word ANI_ZEROVELS
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WL 3,L2PT2B+FR1
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WL 3,L2PT2B+FR2
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;if we're going to miss, do a leapat
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.word ANI_ATTACK_ON_Z,AMODE_HITCHECK,-4,-6,-40,37,36,50
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WL 1,L2PT2B+FR2
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.word ANI_ATTACK_OFF
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WL ANI_IFNOTSTATUS,#leapat_stomp
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WL ANI_SET_YVEL,80000h
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.word ANI_SET_RPTCOUNT,3 ;5 times
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#ground_loop
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WL 3,L2PT2B+FR3
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WL 3,L2PT2B+FR4
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WL 1,L2PT2B+FR5
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.word ANI_WAITHITGND
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.word ANI_ZEROVELS
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WL 3,L2PT2B+FR6
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WL 3,L2PT2B+FR7
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.word ANI_ATTACK_ON_Z,AMODE_STOMP,-4,-6,-40,37,36,50
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WL 1,L2PT2B+FR8
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.word ANI_ATTACK_OFF
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WL ANI_IFSTATUS,#hit
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WL ANI_GOTO,#missed
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#leapat_stomp
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;too far. leap at the chest.
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.word ANI_TARGET,TGT_CHEST,TGT_KNEES,ATM_CLOSEST
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; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
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LEAPATOPP 16,999,112,96,90000h,TGT_USER,13,0,-40
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WL ANI_CODE,no_bk_xvel
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.word ANI_STARTATTACK,AT_LBDROP,16
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WL 3,L2PT2B+FR3
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WL 3,L2PT2B+FR4
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WL 1,L2PT2B+FR5
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.word ANI_WAITHITGND
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.word ANI_ZEROVELS
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WL 2,L2PT2B+FR6
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WL 2,L2PT2B+FR7
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.word ANI_ATTACK_ON_Z,AMODE_STOMP,-4,-6,-40,37,36,50
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WL 1,L2PT2B+FR8
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.word ANI_ATTACK_OFF
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WL ANI_IFSTATUS,#hit
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WL ANI_GOTO,#missed
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#hit
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.word ANI_INC_COMBO
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.word ANI_IMMOBILIZE,75
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.word ANI_SHAKER,18
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.word ANI_SHAKEALL,1
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WL 5,L2PT2B+FR8
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WL 2,L2PT2B+FR9
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WL 2,L2PT2B+FR10
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WL 2,L2PT2B+FR11
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.word ANI_DEC_RPTCOUNT
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WL ANI_IFNOT_RPTCOUNT,#exit_ground
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WL ANI_SET_YVEL,20000h
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WL ANI_GOTO,#ground_loop
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#exit_ground
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WL ANI_CODE,DO_COMBO_MESS
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.WORD ANI_CLEAR_COMBO
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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#missed
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WL ANI_CODE,DO_COMBO_MESS
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.WORD ANI_CLEAR_COMBO
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WL ANI_CODE,CALL_MISSES
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WL 7,L2PT2B+FR8
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WL 3,L2PT2B+FR9
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WL 3,L2PT2B+FR10
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WL 3,L2PT2B+FR11
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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#*****************************************************************************
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*
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* #2 PUNCH FALLEN OPPONENT
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SUBR lex_2_ground_punch_anim
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
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.word ANI_SETPLYRMODE,MODE_NORMAL
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.word ANI_SETSPEED,100h
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.word ANI_ZEROVELS
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WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
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WL 1,L2PT2B+FR1
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WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
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WL 1,L2PT2B+FR1
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WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
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WL 1,L2PT2B+FR1
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WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
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.word ANI_STARTATTACK,AT_LBDROP,11
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WL 3,L2PT2B+FR2
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;if we're going to miss, do a leapat
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.word ANI_ATTACK_ON_Z,AMODE_HITCHECK,-4,-6,-40,37,36,50
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WL 1,L2PT2B+FR2
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.word ANI_ATTACK_OFF
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.WORD ANI_ADD_MOVE,MOVE_C_8,2,2
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WL ANI_IFNOTSTATUS,#leapat_stomp
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WL ANI_SET_YVEL,20000h
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WL 3,L2PT2B+FR3
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WL 3,L2PT2B+FR4
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WL 1,L2PT2B+FR5
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.word ANI_WAITHITGND
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.word ANI_ZEROVELS
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WL 2,L2PT2B+FR6
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WL 2,L2PT2B+FR7
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.word ANI_ATTACK_ON_Z,AMODE_STOMP,-4,-6,-40,37,36,50
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WL 1,L2PT2B+FR8
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.word ANI_ATTACK_OFF
|
||
WL ANI_IFSTATUS,#hit
|
||
WL ANI_GOTO,#missed
|
||
|
||
#leapat_stomp
|
||
;too far. leap at the chest.
|
||
.word ANI_TARGET,TGT_CHEST,TGT_KNEES,ATM_CLOSEST
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 16,999,160,140,90000h,TGT_USER,13,0,-40
|
||
WL ANI_CODE,no_bk_xvel
|
||
.word ANI_STARTATTACK,AT_LBDROP,16
|
||
|
||
WL 3,L2PT2B+FR3
|
||
WL 3,L2PT2B+FR4
|
||
WL 1,L2PT2B+FR5
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
|
||
WL 2,L2PT2B+FR6
|
||
WL 2,L2PT2B+FR7
|
||
.word ANI_ATTACK_ON_Z,AMODE_STOMP,-4,-6,-40,37,36,50
|
||
WL 1,L2PT2B+FR8
|
||
.word ANI_ATTACK_OFF
|
||
|
||
WL ANI_IFSTATUS,#hit
|
||
WL ANI_GOTO,#missed
|
||
|
||
#hit
|
||
.word ANI_SHAKER,25
|
||
.word ANI_SHAKEALL,1
|
||
WL 3,L2PT2B+FR8
|
||
WL 3,L2PT2B+FR9
|
||
WL 3,L2PT2B+FR10
|
||
WL 3,L2PT2B+FR11
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#missed
|
||
WL ANI_CODE,CALL_MISSES
|
||
|
||
WL 3,L2PT2B+FR8
|
||
WL 3,L2PT2B+FR9
|
||
WL 3,L2PT2B+FR10
|
||
WL 3,L2PT2B+FR11
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #4 PUNCH FALLEN OPPONENT
|
||
|
||
SUBR lex_4_ground_punch_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 1,L4PT4B+FR1
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 1,L4PT4B+FR1
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 1,L4PT4B+FR1
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
|
||
.word ANI_STARTATTACK,AT_STOMP,18
|
||
WL 3,L4PT4B+FR2
|
||
WL 2,L4PT4B+FR3
|
||
|
||
;if we're going to miss, do a leapat
|
||
.word ANI_ATTACK_ON_Z,AMODE_HITCHECK,-3,-1,-10,29,28,50
|
||
WL 1,L4PT4B+FR3
|
||
.word ANI_ATTACK_OFF
|
||
|
||
.WORD ANI_ADD_MOVE,MOVE_C_8,2,2
|
||
WL ANI_IFNOTSTATUS,#leapat_stomp
|
||
|
||
WL ANI_SET_YVEL,20000h
|
||
|
||
WL 3,L4PT4B+FR4
|
||
WL 3,L4PT4B+FR5
|
||
.word ANI_WAITHITGND ;just in case OFFSET left us in air
|
||
WL 3,L4PT4B+FR6
|
||
WL 3,L4PT4B+FR7
|
||
.word ANI_ATTACK_ON_Z,AMODE_STOMP,-3,-1,-10,29,28,50
|
||
WL 1,L4PT4B+FR8
|
||
.word ANI_ATTACK_OFF
|
||
|
||
WL ANI_IFSTATUS,#hit
|
||
WL ANI_GOTO,#missed
|
||
|
||
#leapat_stomp
|
||
|
||
.word ANI_TARGET,TGT_CHEST,TGT_GROIN,ATM_CLOSEST
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 16,999,160,140,90000h,TGT_USER,15,0,50
|
||
WL ANI_CODE,no_bk_xvel
|
||
.word ANI_STARTATTACK,AT_STOMP,16
|
||
|
||
WL 3,L4PT4B+FR4
|
||
WL 3,L4PT4B+FR5
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL 2,L4PT4B+FR6
|
||
WL 2,L4PT4B+FR7
|
||
.word ANI_ATTACK_ON_Z,AMODE_STOMP,-3,-1,-10,29,28,50
|
||
WL 1,L4PT4B+FR8
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFSTATUS,#hit
|
||
WL ANI_GOTO,#missed
|
||
|
||
#hit
|
||
.word ANI_SHAKER,18
|
||
.word ANI_SHAKEALL,1
|
||
|
||
WL 3,L4PT4B+FR8
|
||
WL 3,L4PT4B+FR9
|
||
WL 3,L4PT4B+FR10
|
||
WL 3,L4PT4B+FR11
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#missed
|
||
WL ANI_CODE,CALL_MISSES
|
||
|
||
WL 3,L4PT4B+FR8
|
||
WL 3,L4PT4B+FR9
|
||
WL 3,L4PT4B+FR10
|
||
WL 3,L4PT4B+FR11
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #3 CLOBBER - Super punch / same as slap
|
||
|
||
SUBR lex_3_clobber_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
.word ANI_STARTATTACK,AT_PUNCH,18
|
||
WL 3,L4PT3B+FR1
|
||
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 13,999,50h,50,90000h,TGT_HEAD,75,101,0
|
||
WL ANI_CODE,no_bk_xvel
|
||
|
||
WL 3,L4PT3B+FR2
|
||
WL 9,L4PT3B+FR3
|
||
WL 3,L4PT3B+FR4
|
||
|
||
WL ANI_CODE,#stop_debris
|
||
.word ANI_ATTACK_ON, AMODE_URN,31,63,56,38 ;mode,x,y,w,h
|
||
WL 3,L4PT3B+FR5
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_ATTACK_OFF
|
||
.word ANI_ZERO_XZVELS
|
||
|
||
.WORD ANI_ADD_MOVE,MOVE_C_8,2,2
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
WL ANI_IFBLOCKED,#blocked
|
||
|
||
WL ANI_CODE,#restore_debris
|
||
.ref create_impact
|
||
WL ANI_CODE,create_impact
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
WL ANI_CODE,CALL_ANI_AVERAGE_MOVE
|
||
|
||
.word ANI_SHAKER,30
|
||
.word ANI_SHAKEALL,1
|
||
|
||
WL 3,L4PT3B+FR6
|
||
WL ANI_CODE,CALL_BONE_BREAK
|
||
; .word ANI_SOUND,9Bh ;neck break (5-7 ticks late)
|
||
WL 5,L4PT3B+FR7
|
||
|
||
|
||
.ref spunch_delay
|
||
WL ANI_CODE,spunch_delay
|
||
WL ANI_IFNOTSTATUS,#none0
|
||
WL 15,L4PT3B+FR7
|
||
#none0
|
||
|
||
|
||
WL 3,L4PT3B+FR8
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#missed
|
||
WL ANI_CODE,CALL_MISSES
|
||
#blocked
|
||
WL ANI_CODE,#restore_debris
|
||
WL 3,L4PT3B+FR6
|
||
WL 10,L4PT3B+FR7
|
||
|
||
WL ANI_CODE,spunch_delay
|
||
WL ANI_IFNOTSTATUS,#none
|
||
WL 15,L4PT3B+FR7
|
||
#none
|
||
WL 3,L4PT3B+FR8
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
******************************************************************
|
||
|
||
SUBR lex_combo_clobber_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
.word ANI_STARTATTACK,AT_PUNCH,18
|
||
WL 3,L4PT3B+FR1
|
||
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 13,999,50h,50,90000h,TGT_HEAD,75,101,0
|
||
WL ANI_CODE,no_bk_xvel
|
||
|
||
WL 3,L4PT3B+FR2
|
||
WL 9,L4PT3B+FR3
|
||
WL 3,L4PT3B+FR4
|
||
|
||
WL ANI_CODE,#stop_debris
|
||
.word ANI_ATTACK_ON, AMODE_BIGKNEE,31,63,56,38 ;mode,x,y,w,h
|
||
WL 3,L4PT3B+FR5
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_ATTACK_OFF
|
||
.word ANI_ZERO_XZVELS
|
||
|
||
WL ANI_IFNOTSTATUS,#missedc
|
||
WL ANI_IFBLOCKED,#blockedc
|
||
.WORD ANI_INC_COMBO
|
||
|
||
WL ANI_CODE,#restore_debris
|
||
.ref create_impact
|
||
WL ANI_CODE,create_impact
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
|
||
.word ANI_SHAKER,30
|
||
.word ANI_SHAKEALL,1
|
||
|
||
WL 3,L4PT3B+FR6
|
||
WL ANI_CODE,CALL_BONE_BREAK
|
||
; .word ANI_SOUND,9Bh ;neck break (5-7 ticks late)
|
||
WL 5,L4PT3B+FR7
|
||
WL 3,L4PT3B+FR8
|
||
|
||
WL ANI_CODE,DO_COMBO_MESS
|
||
.WORD ANI_CLEAR_COMBO
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#missedc
|
||
WL ANI_CODE,CALL_MISSES
|
||
#blockedc
|
||
WL ANI_CODE,#restore_debris
|
||
WL ANI_CODE,DO_COMBO_MESS
|
||
.WORD ANI_CLEAR_COMBO
|
||
WL 3,L4PT3B+FR6
|
||
WL 10,L4PT3B+FR7
|
||
WL 3,L4PT3B+FR8
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
******************************************************************
|
||
|
||
.bss #kp_debris,16
|
||
.ref no_debris
|
||
|
||
#stop_debris
|
||
move @no_debris,a0
|
||
move a0,@#kp_debris
|
||
movk 1,a0
|
||
move a0,@no_debris
|
||
rets
|
||
|
||
#restore_debris
|
||
move @#kp_debris,a0
|
||
move a0,@no_debris
|
||
rets
|
||
|
||
#*
|
||
* #4 HAMMER POUND OF FALLEN OPPONENT
|
||
|
||
SUBR lex_hammer_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
.word ANI_CLR_BUTCOUNT
|
||
.word ANI_STARTATTACK,AT_HAMMER1,12
|
||
.word ANI_SET_RPTCOUNT,4 ;5 times
|
||
|
||
; .ref create_bucket_salt
|
||
|
||
; WL ANI_CODE,create_bucket_salt
|
||
; WWL ANI_SETLONG,DEBRIS_X,[115,-6] ;Y,X of head
|
||
; WL 3,L4HM3A+FR1
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 7,170,60,50,90000h,TGT_GROIN,95,62,13h ;13
|
||
|
||
WL ANI_SET_YVEL,34000h
|
||
|
||
; WWL ANI_SETLONG,DEBRIS_X,[81,-25] ;Y,X of head
|
||
WL 3,L4HM3A+FR2
|
||
; WWL ANI_SETLONG,DEBRIS_X,[84,-23] ;Y,X of head
|
||
WL 3,L4HM3A+FR3 ;16
|
||
; WWL ANI_SETLONG,DEBRIS_X,[99,-24] ;Y,X of head
|
||
WL 3,L4HM3A+FR4
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
; WWL ANI_SETLONG,DEBRIS_X,[143,3] ;Y,X of head
|
||
WL 3,L4HM3A+FR5
|
||
; WWL ANI_SETLONG,DEBRIS_X,[122,79] ;Y,X of head
|
||
WL 2,L4HM3A+FR6
|
||
.word ANI_ATTACK_ON,AMODE_HAMMER,32,-8,92,146 ;mode,x,y,w,h
|
||
; WWL ANI_SETLONG,DEBRIS_X,[64,101] ;Y,X of head
|
||
WL 2,L4HM3A+FR6
|
||
; WWL ANI_SETLONG,DEBRIS_X,[5,90] ;Y,X of head
|
||
WL 3,L4HM3A+FR7
|
||
.word ANI_ATTACK_OFF
|
||
|
||
.WORD ANI_ADD_MOVE,MOVE_C_2,2,2
|
||
WL ANI_IFNOTSTATUS,#tagmiss
|
||
WL ANI_IFBLOCKED,#missedb ;Yes, I hit blocker
|
||
;He got him, shake screen
|
||
.word ANI_DAMAGEOPP,D_HAMMER1,RD_HAMMER1
|
||
; .word ANI_DRAW_NAME,25
|
||
|
||
;Immobilize player for 30 ticks without meter on!
|
||
.word ANI_IMMOBILIZE,30
|
||
.word ANI_SHAKER,45
|
||
|
||
.ref CALL_NASTY_MOVE
|
||
WL ANI_CODE,CALL_NASTY_MOVE
|
||
WWWL ANI_IF_BUTCOUNT_LT,KICKB_COUNT,1,#missedb
|
||
.word ANI_DEC_RPTCOUNT
|
||
WL ANI_IF_RPTCOUNT,#dnk_quick_hammer
|
||
|
||
#missedb
|
||
#tagmiss
|
||
|
||
; WWL ANI_SETLONG,DEBRIS_X,[6,83] ;Y,X of head
|
||
WL 3,L4HM3A+FR8
|
||
; WWL ANI_SETLONG,DEBRIS_X,[35,74] ;Y,X of head
|
||
WL 3,L4HM3A+FR9
|
||
; WWL ANI_SETLONG,DEBRIS_X,0 ;Y,X of head
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#dnk_quick_hammer
|
||
.word ANI_CLR_BUTCOUNT
|
||
.word ANI_STARTATTACK,AT_HAMMER1,27
|
||
; WWL ANI_SETLONG,DEBRIS_X,[19,28] ;Y,X of head
|
||
WL 3,L4HM3A+FR8
|
||
; WWL ANI_SETLONG,DEBRIS_X,[19,28] ;Y,X of head
|
||
WL 3,L4HM3A+FR9
|
||
; WWL ANI_SETLONG,DEBRIS_X,[19,28] ;Y,X of head
|
||
WL 3,L4PT3B+FR1
|
||
; WWL ANI_SETLONG,DEBRIS_X,[19,28] ;Y,X of head
|
||
; WL 3,L4HM3A+FR1
|
||
; WWL ANI_SETLONG,DEBRIS_X,[19,28] ;Y,X of head
|
||
WL 3,L4HM3A+FR2
|
||
; WWL ANI_SETLONG,DEBRIS_X,[19,28] ;Y,X of head
|
||
WL 3,L4HM3A+FR3
|
||
; WWL ANI_SETLONG,DEBRIS_X,[19,28] ;Y,X of head
|
||
WL 3,L4HM3A+FR4
|
||
; WWL ANI_SETLONG,DEBRIS_X,[19,28] ;Y,X of head
|
||
WL 3,L4HM3A+FR5
|
||
; WWL ANI_SETLONG,DEBRIS_X,[19,28] ;Y,X of head
|
||
WL 1,L4HM3A+FR6
|
||
.word ANI_ATTACK_ON,AMODE_HAMMER,32,-8,92,73 ;mode,x,y,w,h
|
||
WL 2,L4HM3A+FR6
|
||
; WWL ANI_SETLONG,DEBRIS_X,[19,28] ;Y,X of head
|
||
WL 3,L4HM3A+FR7
|
||
.word ANI_ATTACK_OFF
|
||
|
||
WL ANI_IFNOTSTATUS,#tagmiss
|
||
WL ANI_IFBLOCKED,#missedb ;Yes, I hit blocker
|
||
|
||
;Immobilize player for 30 ticks without meter on!
|
||
.word ANI_IMMOBILIZE,30
|
||
|
||
.word ANI_SHAKER,45
|
||
|
||
WWWL ANI_IF_BUTCOUNT_LT,KICKB_COUNT,2,#failed
|
||
.word ANI_DEC_RPTCOUNT
|
||
WL ANI_IF_RPTCOUNT,#dnk_quick_hammer
|
||
#failed
|
||
|
||
; WWL ANI_SETLONG,DEBRIS_X,[19,28] ;Y,X of head
|
||
WL 3,L4HM3A+FR8
|
||
; WWL ANI_SETLONG,DEBRIS_X,[19,28] ;Y,X of head
|
||
WL 3,L4HM3A+FR9
|
||
; WWL ANI_SETLONG,DEBRIS_X,0 ;Y,X of head
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#***********************************************
|
||
|
||
SUBR lex_combo_hammer_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
.word ANI_CLR_BUTCOUNT
|
||
.word ANI_STARTATTACK,AT_HAMMER1,12
|
||
.word ANI_SET_RPTCOUNT,4 ;5 times
|
||
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 7,170,60,30,90000h,TGT_GROIN,95,62,0;13h ;13
|
||
|
||
WL ANI_SET_YVEL,34000h
|
||
|
||
WL 3,L4HM3A+FR2
|
||
WL 3,L4HM3A+FR3 ;16
|
||
WL 3,L4HM3A+FR4
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL 3,L4HM3A+FR5
|
||
WL 2,L4HM3A+FR6
|
||
.word ANI_ATTACK_ON, AMODE_HAMMER,21,-10,88,73 ;mode,x,y,w,h
|
||
WL 2,L4HM3A+FR6
|
||
WL 3,L4HM3A+FR7
|
||
.word ANI_ATTACK_OFF
|
||
|
||
WL ANI_IFNOTSTATUS,#tagmiss
|
||
WL ANI_IFBLOCKED,#missedb ;Yes, I hit blocker
|
||
;He got him, shake screen
|
||
.WORD ANI_INC_COMBO
|
||
.word ANI_DAMAGEOPP,D_HAMMER1,RD_HAMMER1
|
||
|
||
;Immobilize player for 30 ticks without meter on!
|
||
.word ANI_IMMOBILIZE,30
|
||
.word ANI_SHAKER,25
|
||
|
||
WWWL ANI_IF_BUTCOUNT_LT,KICKB_COUNT,1,#missedb
|
||
.word ANI_DEC_RPTCOUNT
|
||
WL ANI_IF_RPTCOUNT,#dnk_quick_hammer
|
||
|
||
#missedb
|
||
#tagmiss
|
||
|
||
WL 3,L4HM3A+FR8
|
||
WL 3,L4HM3A+FR9
|
||
|
||
WL ANI_CODE,DO_COMBO_MESS
|
||
.WORD ANI_CLEAR_COMBO
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#dnk_quick_hammer
|
||
.word ANI_CLR_BUTCOUNT
|
||
.word ANI_STARTATTACK,AT_HAMMER1,27
|
||
WL 2,L4HM3A+FR8
|
||
WL 2,L4HM3A+FR9
|
||
WL 2,L4PT3B+FR1
|
||
WL 2,L4HM3A+FR2
|
||
WL 2,L4HM3A+FR3
|
||
WL 2,L4HM3A+FR4
|
||
WL 2,L4HM3A+FR5
|
||
WL 1,L4HM3A+FR6
|
||
.word ANI_ATTACK_ON, AMODE_HAMMER,21,-10,88,73 ;mode,x,y,w,h
|
||
WL 1,L4HM3A+FR6
|
||
WL 2,L4HM3A+FR7
|
||
.word ANI_ATTACK_OFF
|
||
|
||
WL ANI_IFNOTSTATUS,#tagmiss
|
||
WL ANI_IFBLOCKED,#missedb ;Yes, I hit blocker
|
||
.WORD ANI_INC_COMBO
|
||
|
||
;Immobilize player for 30 ticks without meter on!
|
||
.word ANI_IMMOBILIZE,30
|
||
|
||
.word ANI_SHAKER,25
|
||
|
||
WWWL ANI_IF_BUTCOUNT_LT,KICKB_COUNT,2,#failed
|
||
.word ANI_DEC_RPTCOUNT
|
||
WL ANI_IF_RPTCOUNT,#dnk_quick_hammer
|
||
#failed
|
||
|
||
WL 3,L4HM3A+FR8
|
||
WL 3,L4HM3A+FR9
|
||
|
||
WL ANI_CODE,DO_COMBO_MESS
|
||
.WORD ANI_CLEAR_COMBO
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #2 CLOBBER (same art as #2 punch fallen, except for the puffin)
|
||
|
||
SUBR lex_2_clobber_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
.word ANI_STARTATTACK,AT_PUNCH,18
|
||
WL 2,L2PT2B+FR1
|
||
WL 2,L2PT2B+FR2
|
||
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 11,999,112,96,90000h,TGT_CHEST|TGT_GROUND,28,0,-30
|
||
WL ANI_CODE,no_bk_xvel
|
||
|
||
WL 3,L2PT2B+FR3
|
||
|
||
;18 ticks is too long to wait for a hit box, so we check for
|
||
; a hit at 9, and if we get one, we freeze the victim so we'll
|
||
; hit at 18.
|
||
; .word ANI_ATTACK_ON_Z,AMODE_HITCHECK,4,12,-40,30,94,50
|
||
; WL 1,L2PT2B+FR4
|
||
; .word ANI_ATTACK_OFF
|
||
; WL ANI_IFBLOCKED,#no_freeze
|
||
; WL ANI_IFNOTSTATUS,#no_freeze
|
||
; .word ANI_IMMOBILIZE,9
|
||
;#no_freeze
|
||
WL 2,L2PT2B+FR4
|
||
WL 2,L2PT2B+FR5
|
||
WL 2,L2PT2B+FR6
|
||
.word ANI_WAITHITGND
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
; .word ANI_IMMOBILIZE,55-11-10
|
||
.word ANI_ZEROVELS
|
||
.word ANI_ATTACK_ON_Z,AMODE_BSTOMP2,4,12,-40,30,94,50
|
||
WL 1,L2PT2B+FR7
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
.WORD ANI_ADD_MOVE,MOVE_C_8,2,2
|
||
WL ANI_IFBLOCKED,#blocked
|
||
|
||
.word ANI_IMMOBILIZE,55-11-10
|
||
|
||
.word ANI_OFFSET,0,0,10
|
||
.word ANI_SHAKER,40
|
||
.word ANI_SHAKEALL,1
|
||
|
||
WL 2,L2PT2B+FR7
|
||
WL ANI_CODE,CALL_BONE_BREAK
|
||
; .word ANI_SOUND,9Bh ;neck break (5-7 ticks late)
|
||
WL 8,L2PT2B+FR8
|
||
WL 2,L2PT2B+FR9
|
||
WL 2,L2PT2B+FR10
|
||
WL 2,L2PT2B+FR11
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#missed
|
||
WL ANI_CODE,CALL_MISSES
|
||
#blocked
|
||
WL 2,L2PT2B+FR7
|
||
WL 6,L2PT2B+FR8
|
||
WL 2,L2PT2B+FR9
|
||
WL 2,L2PT2B+FR10
|
||
WL 2,L2PT2B+FR11
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #4 CLOBBER (same art as #4 punch fallen)
|
||
|
||
SUBR lex_4_clobber_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
.word ANI_STARTATTACK,AT_PUNCH,21
|
||
WL 2,L4PT4B+FR1
|
||
WL 2,L4PT4B+FR2
|
||
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 11,999,112,96,90000h,TGT_CHEST|TGT_GROUND,24,0,30
|
||
WL ANI_CODE,no_bk_xvel
|
||
|
||
WL 3,L4PT4B+FR3
|
||
|
||
;18 ticks is too long to wait for a hit box, so we check for
|
||
; a hit at 9, and if we get one, we freeze the victim so we'll
|
||
; hit at 18.
|
||
; .word ANI_ATTACK_ON_Z,AMODE_HITCHECK,4,12,-10,30,94,50
|
||
; WL 1,L4PT4B+FR4
|
||
; .word ANI_ATTACK_OFF
|
||
; WL ANI_IFBLOCKED,#no_freeze
|
||
; WL ANI_IFNOTSTATUS,#no_freeze
|
||
; .word ANI_IMMOBILIZE,9
|
||
;#no_freeze
|
||
WL 2,L4PT4B+FR4
|
||
WL 2,L4PT4B+FR5
|
||
WL 2,L4PT4B+FR6
|
||
.word ANI_WAITHITGND
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
; .word ANI_IMMOBILIZE,55-11-10
|
||
.word ANI_ZEROVELS
|
||
.word ANI_ATTACK_ON_Z,AMODE_BSTOMP2,4,12,-10,30,94,50
|
||
WL 1,L4PT4B+FR7
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
.WORD ANI_ADD_MOVE,MOVE_C_8,2,2
|
||
WL ANI_IFBLOCKED,#blocked
|
||
|
||
.word ANI_IMMOBILIZE,55-11-10
|
||
|
||
.word ANI_OFFSET,0,0,-10
|
||
.word ANI_SHAKER,40
|
||
.word ANI_SHAKEALL,1
|
||
|
||
WL 2,L4PT4B+FR7
|
||
WL ANI_CODE,CALL_BONE_BREAK
|
||
; .word ANI_SOUND,9Bh ;neck break (5-7 ticks late)
|
||
WL 8,L4PT4B+FR8
|
||
WL 2,L4PT4B+FR9
|
||
WL 2,L4PT4B+FR10
|
||
WL 2,L4PT4B+FR11
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#missed
|
||
WL ANI_CODE,CALL_MISSES
|
||
#blocked
|
||
WL 2,L4PT4B+FR7
|
||
WL 6,L4PT4B+FR8
|
||
WL 2,L4PT4B+FR9
|
||
WL 2,L4PT4B+FR10
|
||
WL 2,L4PT4B+FR11
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #combo CLOBBER (same art as #4 punch fallen)
|
||
|
||
|
||
SUBR lex_combo_ground_clobber_anim
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
.word ANI_STARTATTACK,AT_PUNCH,21
|
||
WL 3,L4PT4B+FR1
|
||
WL 3,L4PT4B+FR2
|
||
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 12,999,112,96,90000h,TGT_CHEST|TGT_GROUND,24,0,30
|
||
WL ANI_CODE,no_bk_xvel
|
||
|
||
WL 3,L4PT4B+FR3
|
||
|
||
;18 ticks is too long to wait for a hit box, so we check for
|
||
; a hit at 9, and if we get one, we freeze the victim so we'll
|
||
; hit at 18.
|
||
.word ANI_SET_RPTCOUNT,3 ;5 times
|
||
#ground_clobber_loop
|
||
.word ANI_ATTACK_ON_Z,AMODE_HITCHECK,4,2,-10,30,100,50
|
||
WL 1,L4PT4B+FR4
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFBLOCKED,#no_freeze
|
||
WL ANI_IFNOTSTATUS,#no_freeze
|
||
.word ANI_IMMOBILIZE,9
|
||
#no_freeze
|
||
WL 2,L4PT4B+FR4
|
||
WL 3,L4PT4B+FR5
|
||
WL 3,L4PT4B+FR6
|
||
.word ANI_WAITHITGND
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_IMMOBILIZE,55-11
|
||
.word ANI_ZEROVELS
|
||
.word ANI_ATTACK_ON_Z,AMODE_BSTOMP2,4,2,-10,30,100,50
|
||
WL 1,L4PT4B+FR7
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
WL ANI_IFBLOCKED,#blocked
|
||
.word ANI_INC_COMBO
|
||
.word ANI_OFFSET,0,0,-10
|
||
.word ANI_SHAKER,30
|
||
.word ANI_SHAKEALL,1
|
||
|
||
WL 2,L4PT4B+FR7
|
||
WL ANI_CODE,CALL_BONE_BREAK
|
||
; .word ANI_SOUND,9Bh ;neck break (5-7 ticks late)
|
||
WL 8,L4PT4B+FR8
|
||
WL 4,L4PT4B+FR9
|
||
WL 4,L4PT4B+FR10
|
||
WL 4,L4PT4B+FR11
|
||
.word ANI_DEC_RPTCOUNT
|
||
WL ANI_IF_RPTCOUNT,#ground_clobber_loop
|
||
|
||
WL ANI_CODE,DO_COMBO_MESS
|
||
.WORD ANI_CLEAR_COMBO
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#missed
|
||
WL ANI_CODE,CALL_MISSES
|
||
#blocked
|
||
WL ANI_CODE,DO_COMBO_MESS
|
||
.WORD ANI_CLEAR_COMBO
|
||
WL 2,L4PT4B+FR7
|
||
WL 8,L4PT4B+FR8
|
||
WL 3,L4PT4B+FR9
|
||
WL 3,L4PT4B+FR10
|
||
WL 3,L4PT4B+FR11
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #2 HEADBUTT
|
||
|
||
SUBR lex_2_butt_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 1,L2BC3E+FR2
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 1,L2BC3E+FR2
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 1,L2BC3E+FR3
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
|
||
WL 1,L2BC3E+FR3
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
.word ANI_STARTATTACK,AT_HDBUTT,2
|
||
WL 2,L2BC3E+FR4
|
||
.word ANI_ATTACK_ON, AMODE_HDBUTT,8,85,30,18 ;mode,x,y,w,h
|
||
WL 3,L2BC3E+FR5
|
||
.word ANI_ATTACK_OFF
|
||
WWL ANI_SLIDE_BACK,30h,-70000h,#no_hit
|
||
|
||
WL ANI_SET_YVEL,38000h
|
||
WL 6,L2BC3E+FR5
|
||
#no_hit
|
||
|
||
WL 3,L2BC3E+FR5
|
||
WL 3,L2BC3E+FR6
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #2 HEADBUTT
|
||
|
||
SUBR lex_2_butts_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
.word ANI_SET_RPTCOUNT,3 ;5 times
|
||
.WORD ANI_ADD_MOVE,MOVE_C_8,2,2
|
||
#rpt
|
||
.word ANI_CLR_BUTCOUNT
|
||
|
||
.word ANI_STARTATTACK,AT_HDBUTT,6
|
||
WL 2,L2BC3E+FR3
|
||
WL 2,L2BC3E+FR4
|
||
.word ANI_ATTACK_ON, AMODE_HDBUTT_STAY,8,85,35,18 ;mode,x,y,w,h
|
||
WL 2,L2BC3E+FR5
|
||
.word ANI_ATTACK_OFF
|
||
WWL ANI_SLIDE_BACK,30h,-70000h,#no_hit
|
||
|
||
WL ANI_SET_YVEL,38000h
|
||
WL 6,L2BC3E+FR5
|
||
#no_hit
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
WL ANI_IFBLOCKED,#missedb ;Yes, I hit blocker
|
||
|
||
.word ANI_SET_ATTACH
|
||
.word ANI_DEBRISAT,200,2,0,100,0 ;%chance, tbl index, x,y,z off
|
||
.ref impact_sound
|
||
WL ANI_CODE,impact_sound
|
||
.word ANI_SHAKEALL,1
|
||
.word ANI_SHAKER,25
|
||
.word ANI_DETACH
|
||
|
||
WWWL ANI_IF_BUTCOUNT_LT,SPUNCHB_COUNT,1,#ex
|
||
.word ANI_DEC_RPTCOUNT
|
||
|
||
WL 3,L2BC3E+FR5
|
||
WL 3,L2BC3E+FR6
|
||
|
||
WL ANI_IF_RPTCOUNT,#rpt
|
||
WL ANI_CHANGEANIM,lex_2_butt_anim
|
||
|
||
#ex
|
||
WLLL ANI_SETOPPVELS,40000h,38000h,0h ;x,y,z vels
|
||
WL 3,L2BC3E+FR5
|
||
WL 3,L2BC3E+FR6
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#missedb
|
||
WLLL ANI_SETOPPVELS,50000h,18000h,0h ;x,y,z vels
|
||
#missed
|
||
WL 2,L2BC3E+FR5
|
||
WL 2,L2BC3E+FR6
|
||
|
||
.word ANI_FACEUP
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#************
|
||
*
|
||
* #COMBO HEADBUTT
|
||
|
||
SUBR lex_combo_butt_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
WLW ANI_SET_XVEL,30000h,AM_FACE_REL
|
||
WL 2,L4BC3D+FR1
|
||
WL 1,L4BC3D+FR3
|
||
WL 1,L4BC3D+FR3
|
||
WL 2,L4BC3D+FR4
|
||
.word ANI_ATTACK_ON, AMODE_HDBUTT,8,55,50,38 ;mode,x,y,w,h
|
||
WL 1,L4BC3D+FR5
|
||
WLW ANI_SET_XVEL,0000h,AM_FACE_REL
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFNOTSTATUS,#no_hit
|
||
.WORD ANI_INC_COMBO
|
||
WLLL ANI_SETOPPVELS,0000H,10000h,0h ;x,y,z vels
|
||
|
||
WL ANI_SET_YVEL,20000h
|
||
WL 6,L4BC3D+FR5
|
||
WL 4,L4BC3D+FR5
|
||
WL 4,L4BC3D+FR6
|
||
|
||
.word ANI_SET_RPTCOUNT,3 ;3 times
|
||
#butt_loop
|
||
.word ANI_CLR_BUTCOUNT
|
||
WL 1,L4BC3D+FR1
|
||
WL 1,L4BC3D+FR3
|
||
WL 1,L4BC3D+FR3
|
||
WL 1,L4BC3D+FR4
|
||
.word ANI_ATTACK_ON, AMODE_HDBUTT,8,55,50,38 ;mode,x,y,w,h
|
||
WL 1,L4BC3D+FR5
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFNOTSTATUS,#no_hit
|
||
.WORD ANI_INC_COMBO
|
||
WLLL ANI_SETOPPVELS,0000H,10000h,0h ;x,y,z vels
|
||
|
||
WL ANI_SET_YVEL,20000h
|
||
WL 3,L4BC3D+FR5
|
||
WL 2,L4BC3D+FR5
|
||
WL 2,L4BC3D+FR6
|
||
.word ANI_DEC_RPTCOUNT
|
||
WL ANI_IF_RPTCOUNT,#butt_loop
|
||
|
||
WWWL ANI_IF_BUTCOUNT_LT,SKICKB_COUNT,1,#no_clobber
|
||
WL ANI_CHANGEANIM,lex_combo_clobber_anim
|
||
|
||
#no_clobber
|
||
WWWL ANI_IF_BUTCOUNT_LT,SPUNCHB_COUNT,1,#no_back
|
||
WL ANI_CHANGEANIM,lex_combo_backbreak_anim
|
||
|
||
#no_back
|
||
WWWL ANI_IF_BUTCOUNT_LT,PUNCHB_COUNT,1,#exit
|
||
WL ANI_CHANGEANIM,lex_combo_hiptoss_anim
|
||
|
||
#exit
|
||
WL ANI_CODE,DO_COMBO_MESS
|
||
.WORD ANI_CLEAR_COMBO
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#no_hit
|
||
WL ANI_CODE,DO_COMBO_MESS
|
||
.WORD ANI_CLEAR_COMBO
|
||
WL 4,L4BC3D+FR5
|
||
WL 4,L4BC3D+FR6
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#************
|
||
*
|
||
* #4 HEADBUTT
|
||
|
||
SUBR lex_4_butt_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 1,L4BC3D+FR1
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 1,L4BC3D+FR1
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 1,L4BC3D+FR3
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
|
||
.word ANI_STARTATTACK,AT_HDBUTT,2
|
||
WL 2,L4BC3D+FR4
|
||
.word ANI_ATTACK_ON, AMODE_HDBUTT,8,85,30,18 ;mode,x,y,w,h
|
||
WL 3,L4BC3D+FR5
|
||
.word ANI_ATTACK_OFF
|
||
WWL ANI_SLIDE_BACK,30h,-70000h,#no_hit
|
||
|
||
WL ANI_SET_YVEL,38000h
|
||
WL 6,L4BC3D+FR5
|
||
#no_hit
|
||
WL 3,L4BC3D+FR5
|
||
WL 3,L4BC3D+FR6
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#************
|
||
*
|
||
* #4 HEADBUTT
|
||
|
||
SUBR lex_4_butts_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
.word ANI_SET_RPTCOUNT,3 ;5 times
|
||
.WORD ANI_ADD_MOVE,MOVE_C_8,2,2
|
||
#rpt
|
||
.word ANI_CLR_BUTCOUNT
|
||
|
||
.word ANI_STARTATTACK,AT_HDBUTT,6
|
||
WL 2,L4BC3D+FR3
|
||
WL 2,L4BC3D+FR4
|
||
.word ANI_ATTACK_ON, AMODE_HDBUTT_STAY,8,85,30,18 ;mode,x,y,w,h
|
||
WL 2,L4BC3D+FR5
|
||
.word ANI_ATTACK_OFF
|
||
WWL ANI_SLIDE_BACK,30h,-70000h,#no_hit
|
||
|
||
WL ANI_SET_YVEL,38000h
|
||
WL 6,L4BC3D+FR5
|
||
#no_hit
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
WL ANI_IFBLOCKED,#missedb ;Yes, I hit blocker
|
||
|
||
.word ANI_SET_ATTACH
|
||
.word ANI_DEBRISAT,200,2,0,100,0 ;%chance, tbl index, x,y,z off
|
||
WL ANI_CODE,impact_sound
|
||
.word ANI_SHAKEALL,1
|
||
.word ANI_SHAKER,25
|
||
.word ANI_DETACH
|
||
|
||
WWWL ANI_IF_BUTCOUNT_LT,SPUNCHB_COUNT,1,#ex
|
||
.word ANI_DEC_RPTCOUNT
|
||
|
||
WL 3,L4BC3D+FR5
|
||
WL 3,L4BC3D+FR6
|
||
|
||
WL ANI_IF_RPTCOUNT,#rpt
|
||
|
||
WL ANI_CHANGEANIM,lex_4_butt_anim
|
||
#ex
|
||
WLLL ANI_SETOPPVELS,40000h,38000h,0h ;x,y,z vels
|
||
|
||
WL 2,L4BC3D+FR5
|
||
WL 2,L4BC3D+FR6
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#missedb
|
||
WLLL ANI_SETOPPVELS,50000h,18000h,0h ;x,y,z vels
|
||
#missed
|
||
WL 2,L4BC3D+FR5
|
||
WL 2,L4BC3D+FR6
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #COMBO KICK
|
||
SUBR lex_combo_kick_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
.WORD ANI_CLEAR_COMBO
|
||
|
||
WL 2,L2KM3A+FR1
|
||
WL 1,L2KM3A+FR2
|
||
WL 2,L2KM3A+FR2
|
||
WL 2,L2KM3A+FR3
|
||
WL 2,L2KM3A+FR4
|
||
.WORD ANI_INC_COMBO
|
||
.word ANI_ATTACK_ON, AMODE_KICK,27,39,68,40 ;mode,x,y,w,h
|
||
WL 1,L2KM3A+FR5
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFNOTSTATUS,#no_hit2
|
||
WLLL ANI_SETOPPVELS,0000H,10000h,0h ;x,y,z vels
|
||
|
||
.WORD ANI_INC_COMBO
|
||
WL ANI_SET_YVEL,30000h
|
||
WL 3,L2KM3A+FR5
|
||
|
||
WL 3,L2KM3A+FR5
|
||
WL 2,L2KM3A+FR6
|
||
WL 2,L2KM3A+FR7
|
||
WL 3,L2KM3A+FR8
|
||
WL 3,L2KM3A+FR9
|
||
|
||
WL 2,L4KM3B+FR1
|
||
WL 1,L4KM3B+FR2
|
||
WL 2,L4KM3B+FR2
|
||
WL 2,L4KM3B+FR3
|
||
WL 2,L4KM3B+FR4
|
||
.word ANI_ATTACK_ON, AMODE_KICK,27,39,68,40 ;mode,x,y,w,h
|
||
WL 1,L4KM3B+FR5
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFNOTSTATUS,#no_hit4
|
||
WLLL ANI_SETOPPVELS,0000H,10000h,0h ;x,y,z vels
|
||
|
||
.WORD ANI_INC_COMBO
|
||
WL ANI_SET_YVEL,30000h
|
||
WL 3,L4KM3B+FR5
|
||
WL 3,L4KM3B+FR5
|
||
WL 2,L4KM3B+FR6
|
||
WL 2,L4KM3B+FR7
|
||
WL 3,L4KM3B+FR8
|
||
WL 3,L4KM3B+FR9
|
||
|
||
.word ANI_SET_RPTCOUNT,2 ;3 times
|
||
#kick_loop
|
||
.word ANI_CLR_BUTCOUNT
|
||
WL 1,L2KM3A+FR2
|
||
WL 1,L2KM3A+FR3
|
||
WL 1,L2KM3A+FR4
|
||
.word ANI_ATTACK_ON, AMODE_KICK,27,39,68,40 ;mode,x,y,w,h
|
||
WL 1,L2KM3A+FR5
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFNOTSTATUS,#no_hit2
|
||
WLLL ANI_SETOPPVELS,0000H,30000h,0h ;x,y,z vels
|
||
|
||
.WORD ANI_INC_COMBO
|
||
WL ANI_SET_YVEL,38000h
|
||
WL 1,L2KM3A+FR5
|
||
|
||
WL 2,L2KM3A+FR5
|
||
WL 1,L2KM3A+FR6
|
||
WL 1,L2KM3A+FR7
|
||
WL 2,L2KM3A+FR8
|
||
WL 1,L2KM3A+FR9
|
||
|
||
WL 1,L4KM3B+FR2
|
||
WL 1,L4KM3B+FR3
|
||
WL 1,L4KM3B+FR4
|
||
.word ANI_ATTACK_ON, AMODE_KICK,27,39,68,40 ;mode,x,y,w,h
|
||
WL 1,L4KM3B+FR5
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFNOTSTATUS,#no_hit4
|
||
WLLL ANI_SETOPPVELS,0000H,30000h,0h ;x,y,z vels
|
||
|
||
.WORD ANI_INC_COMBO
|
||
WL ANI_SET_YVEL,38000h
|
||
WL 1,L4KM3B+FR5
|
||
WL 2,L4KM3B+FR5
|
||
WL 1,L4KM3B+FR6
|
||
WL 1,L4KM3B+FR7
|
||
WL 2,L4KM3B+FR8
|
||
WL 1,L4KM3B+FR9
|
||
.word ANI_DEC_RPTCOUNT
|
||
WL ANI_IF_RPTCOUNT,#kick_loop
|
||
|
||
WWWL ANI_IF_BUTCOUNT_LT,SPUNCHB_COUNT,1,#no_clobber
|
||
WL ANI_CHANGEANIM,lex_combo_clobber_anim
|
||
#no_clobber
|
||
WWWL ANI_IF_BUTCOUNT_LT,PUNCHB_COUNT,1,#no_knee
|
||
WL ANI_CHANGEANIM,lex_combo_knee_fall_anim
|
||
#no_knee
|
||
WWWL ANI_IF_BUTCOUNT_LT,SKICKB_COUNT,1,#no_hit4
|
||
WL ANI_CHANGEANIM,lex_combo_sliding_elbow_anim
|
||
#no_hit4
|
||
WL ANI_CODE,DO_COMBO_MESS
|
||
.WORD ANI_CLEAR_COMBO
|
||
WL 3,L4KM3B+FR5
|
||
WL 2,L4KM3B+FR6
|
||
WL 2,L4KM3B+FR7
|
||
WL 3,L4KM3B+FR8
|
||
WL 3,L4KM3B+FR9
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#no_hit2
|
||
WL ANI_CODE,DO_COMBO_MESS
|
||
.WORD ANI_CLEAR_COMBO
|
||
WL 3,L2KM3A+FR5
|
||
WL 2,L2KM3A+FR6
|
||
WL 2,L2KM3A+FR7
|
||
WL 3,L2KM3A+FR8
|
||
WL 3,L2KM3A+FR9
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #2 KICK - Against TB attacks
|
||
|
||
SUBR lex_kick_TB_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
.word ANI_SETPLYRMODE,MODE_INAIR2
|
||
.word ANI_STARTATTACK,AT_LEAPING,12
|
||
|
||
WL 2,L2KM3A+FR2
|
||
WL ANI_SET_YVEL,70000h
|
||
WLW ANI_SET_XVEL,-20000h,AM_FACE_REL
|
||
WL 3,L2KM3A+FR3
|
||
WL 3,L2KM3A+FR4
|
||
.word ANI_ATTACK_ON, AMODE_SPINKICK,27,59,68,20 ;mode,x,y,w,h
|
||
WL 10,L2KM3A+FR5
|
||
.word ANI_ATTACK_OFF
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
WL 2,L2KM3A+FR6
|
||
WL 2,L2KM3A+FR7
|
||
WL 3,L2KM3A+FR8
|
||
WL 3,L2KM3A+FR9
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #2 KICK
|
||
|
||
SUBR lex_2_kick_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 1,L2KM3A+FR1
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 1,L2KM3A+FR1
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 1,L2KM3A+FR2
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
|
||
.word ANI_STARTATTACK,AT_KICK,6
|
||
WL 2,L2KM3A+FR2
|
||
WL 2,L2KM3A+FR3
|
||
WL 2,L2KM3A+FR4
|
||
.word ANI_ATTACK_ON, AMODE_KICK,27,59,68,20 ;mode,x,y,w,h
|
||
WL 2,L2KM3A+FR5
|
||
.word ANI_ATTACK_OFF
|
||
|
||
WWL ANI_SLIDE_BACK,30h,-70000h,#no_hit
|
||
WL ANI_SET_YVEL,30000h
|
||
WL 3,L2KM3A+FR5
|
||
|
||
#no_hit
|
||
WL 2,L2KM3A+FR5
|
||
WL 2,L2KM3A+FR6
|
||
WL 2,L2KM3A+FR7
|
||
WL 2,L2KM3A+FR8
|
||
WL 2,L2KM3A+FR9
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#************
|
||
*
|
||
* #4 KICK
|
||
|
||
SUBR lex_4_kick_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 1,L4KM3B+FR1
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 1,L4KM3B+FR1
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 1,L4KM3B+FR2
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
|
||
.word ANI_STARTATTACK,AT_KICK,6
|
||
WL 2,L4KM3B+FR2
|
||
WL 2,L4KM3B+FR3
|
||
WL 2,L4KM3B+FR4
|
||
.word ANI_ATTACK_ON, AMODE_KICK,27,59,68,20 ;mode,x,y,w,h
|
||
WL 2,L4KM3B+FR5
|
||
.word ANI_ATTACK_OFF
|
||
WWL ANI_SLIDE_BACK,30h,-70000h,#no_hit2
|
||
WL ANI_SET_YVEL,30000h
|
||
WL 3,L4KM3B+FR5
|
||
#no_hit2
|
||
WL 2,L4KM3B+FR5
|
||
WL 2,L4KM3B+FR6
|
||
WL 2,L4KM3B+FR7
|
||
WL 2,L4KM3B+FR8
|
||
WL 2,L4KM3B+FR9
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#************
|
||
*
|
||
* #3 SUPER KICK & FLYING KICK (same art, different leap)
|
||
|
||
#xoff equ 10
|
||
#yoff equ 4
|
||
|
||
SUBR lex_flying_kick_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
.word ANI_STARTATTACK,AT_LEAPING,15
|
||
WL 3,L4KB3C+FR1
|
||
.word ANI_OFFSET,#xoff,#yoff,0
|
||
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 16,999,145,65,90000h,TGT_HEAD,66,84,0
|
||
WL ANI_CODE,no_bk_xvel
|
||
WL 2,L4KB3C+FR2
|
||
WL 7,L4KB3C+FR3
|
||
WL 2,L4KB3C+FR4
|
||
.word ANI_ATTACK_ON,AMODE_FLYKICK,6,64,74,40
|
||
WWL ANI_WAITHITOPP,7,L4KB3C+FR5
|
||
WL ANI_GOTO,#atk_off
|
||
|
||
SUBR lex_super_kick_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
.word ANI_STARTATTACK,AT_LEAPING,15
|
||
WL 3,L4KB3C+FR1
|
||
.word ANI_OFFSET,#xoff,#yoff,0
|
||
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 10,999,80,45,90000h,TGT_CHEST,66,0,-20
|
||
WL ANI_SET_YVEL,48000h
|
||
WL 3,L4KB3C+FR2
|
||
WL 5,L4KB3C+FR3
|
||
WL 2,L4KB3C+FR4
|
||
.word ANI_ATTACK_ON,AMODE_KICK,6,54,76,46
|
||
WL 3,L4KB3C+FR5
|
||
#atk_off
|
||
.word ANI_ATTACK_OFF
|
||
|
||
WL ANI_IFNOTSTATUS,#wait
|
||
.WORD ANI_ADD_MOVE,MOVE_C_8,2,2
|
||
WL ANI_IFBLOCKED,#blocked
|
||
|
||
#hit
|
||
.word ANI_ZERO_XZVELS
|
||
WWL ANI_SLIDE_BACK,30h,-70000h,#no_slide
|
||
WL ANI_SET_YVEL,30000h
|
||
WLW ANI_SET_ZVEL,28000h,AM_ABS
|
||
WL ANI_GOTO,#wait
|
||
|
||
#no_slide
|
||
#blocked
|
||
WLW ANI_SET_XVEL,-20000h,AM_FACE_REL
|
||
WLW ANI_SET_ZVEL,20000h,AM_ABS
|
||
WL ANI_SET_YVEL,28000h
|
||
; WL ANI_GOTO,#wait
|
||
|
||
#wait ;land.
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL 2,L4KB3C+FR6
|
||
WL 2,L4KB3C+FR7
|
||
WL 2,L4KB3C+FR8
|
||
|
||
.word ANI_FACEUP
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #2 STOMP ON FALLEN OPPONENT
|
||
|
||
SUBR lex_2_stomp_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 1,L2MP2A+FR1
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 1,L2MP2A+FR1
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 1,L2MP2A+FR1
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
|
||
WL 3,L2MP2A+FR2
|
||
|
||
;if we're going to miss, do a leapat
|
||
.word ANI_ATTACK_ON_Z,AMODE_HITCHECK,7,-2,-40,23,32,50
|
||
WL 1,L2MP2A+FR2
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFNOTSTATUS,#leapat_stomp
|
||
|
||
.word ANI_STARTATTACK,AT_STOMP,12
|
||
WL 3,L2MP2A+FR3
|
||
WL 3,L2MP2A+FR5
|
||
WL 3,L2MP2A+FR6
|
||
.word ANI_ATTACK_ON_Z,AMODE_STOMP,3,-6,-40,31,40,50
|
||
WL 3,L2MP2A+FR7
|
||
.word ANI_ATTACK_OFF
|
||
.WORD ANI_ADD_MOVE,MOVE_C_8,2,2
|
||
WL ANI_IFSTATUS,#hit
|
||
WL ANI_CODE,CALL_MISSES
|
||
#hit
|
||
WL 3,L2MP2A+FR8
|
||
WL 3,L2MP2A+FR10
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#leapat_stomp
|
||
|
||
.word ANI_TARGET,TGT_GROIN,TGT_CHEST,ATM_CLOSEST
|
||
;too far. leap at the chest.
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 14,999,160,140,90000h,TGT_USER,17,0,-50
|
||
WL ANI_CODE,no_bk_xvel
|
||
.word ANI_STARTATTACK,AT_STOMP,14
|
||
|
||
WL 3,L2MP2A+FR3
|
||
WL 3,L2MP2A+FR5
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL 2,L2MP2A+FR6
|
||
.word ANI_ATTACK_ON_Z,AMODE_STOMP,3,-6,-40,31,40,50
|
||
WL 3,L2MP2A+FR7
|
||
.word ANI_ATTACK_OFF
|
||
|
||
WL ANI_IFSTATUS,#leapat_hit
|
||
WL ANI_CODE,CALL_MISSES
|
||
#leapat_hit
|
||
WL 3,L2MP2A+FR8
|
||
WL 3,L2MP2A+FR10
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #4 STOMP ON FALLEN OPPONENT
|
||
|
||
SUBR lex_4_stomp_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 1,L4MP3A+FR2
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 1,L4MP3A+FR2
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 1,L4MP3A+FR2
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
|
||
;if we're going to miss, do a leapat
|
||
.word ANI_ATTACK_ON_Z,AMODE_HITCHECK,1,-9,-10,31,30,50
|
||
WL 1,L4MP3A+FR2
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFNOTSTATUS,#leapat_stomp
|
||
|
||
.word ANI_STARTATTACK,AT_STOMP,14
|
||
WL 3,L4MP3A+FR3
|
||
WL 3,L4MP3A+FR4
|
||
WL 3,L4MP3A+FR5
|
||
WL 2,L4MP3A+FR6
|
||
.word ANI_ATTACK_ON_Z,AMODE_STOMP,-3,-13,-10,39,38,50
|
||
WL 4,L4MP3A+FR7
|
||
.word ANI_ATTACK_OFF
|
||
.WORD ANI_ADD_MOVE,MOVE_C_8,2,2
|
||
WL ANI_IFSTATUS,#hit
|
||
WL ANI_CODE,CALL_MISSES
|
||
#hit
|
||
WL 3,L4MP3A+FR9
|
||
WL 3,L4MP3A+FR10
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#leapat_stomp
|
||
|
||
.word ANI_TARGET,TGT_KNEES,TGT_CHEST,ATM_CLOSEST
|
||
;too far. leap at the chest.
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 14,999,160,140,90000h,TGT_USER,13,0,50
|
||
WL ANI_CODE,no_bk_xvel
|
||
.word ANI_STARTATTACK,AT_STOMP,14
|
||
WL 3,L4MP3A+FR3
|
||
WL 3,L4MP3A+FR4
|
||
WL 3,L4MP3A+FR5
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL 2,L4MP3A+FR6
|
||
.word ANI_ATTACK_ON_Z,AMODE_STOMP,-3,-13,-10,39,38,50
|
||
WL 4,L4MP3A+FR7
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFSTATUS,#leapat_hit
|
||
WL ANI_CODE,CALL_MISSES
|
||
#leapat_hit
|
||
WL 3,L4MP3A+FR9
|
||
WL 3,L4MP3A+FR10
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #3 FLYING GROUND-PUNCH
|
||
|
||
#yoff equ 25
|
||
|
||
SUBR lex_flying_ground_punch_anim
|
||
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WL 3,L3PJ3F+FR1
|
||
|
||
.word ANI_TARGET,TGT_CHEST,TGT_GROIN,ATM_FARTHEST
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 25,200,150,90,90000h,TGT_USER,56,#yoff,50
|
||
.word ANI_SETPLYRMODE,MODE_INAIR
|
||
WL ANI_CODE,no_bk_xvel
|
||
.word ANI_STARTATTACK,AT_BUTTSTOMP,25
|
||
|
||
.word ANI_OFFSET,0,#yoff,0
|
||
WL 3,L3PJ3F+FR3
|
||
WL 3,L3PJ3F+FR4
|
||
WL 3,L3PJ3F+FR5
|
||
WL 4,L3PJ3F+FR6
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL 2,L3PJ3F+FR7
|
||
|
||
.word ANI_ATTACK_ON_Z,AMODE_BUTTSTOMP,5,-11,-10,50,34,70
|
||
WL 1,L3PJ3F+FR9
|
||
.word ANI_ATTACK_OFF
|
||
|
||
.WORD ANI_ADD_MOVE,MOVE_C_9,2,2
|
||
.word ANI_SHAKER,30
|
||
.word ANI_SHAKEALL,1
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
|
||
WL 4,L3PJ3F+FR9
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
|
||
WL 3,L3PJ3F+FR10
|
||
WL 3,L3GU4B+FR8
|
||
WL 3,L3GU4B+FR9
|
||
WL 3,L3GU4B+FR10
|
||
|
||
.word ANI_ZEROVELS
|
||
WL ANI_CODE,SMALL_BOUNCE
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* BUTT-KICKIN' TWO-FISTED OVERHEAD PUNCH TURNBUCKLE LEAP ATTACK SEQUENCE
|
||
|
||
#yoff equ 25
|
||
|
||
SUBR lex_buckle_leap_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_NOCONFINE|MODE_NOGRAVITY
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_SETFACING
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
.word ANI_SCROLL_CTRL,SC_RESTORE
|
||
|
||
WL 3,L3PJ3F+FR1
|
||
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 31,190,190,190,90000h,TGT_GROIN,25,11+#yoff,50
|
||
; .word ANI_SETPLYRMODE,MODE_INAIR2
|
||
WL ANI_CODE,set_tbukl_airmode
|
||
.word ANI_GRAVITY_ON
|
||
.word ANI_SHAKECORNER
|
||
.word ANI_STARTATTACK,AT_BSTOMP,31
|
||
|
||
;Check x vel to make sure we aren't going to land on ropes!
|
||
WL ANI_CODE,check_xvel
|
||
|
||
.word ANI_OFFSET,0,#yoff,0
|
||
WL 3,L3PJ3F+FR3
|
||
WL 3,L3PJ3F+FR4
|
||
WL 3,L3PJ3F+FR5
|
||
|
||
.WORD ANI_ADD_MOVE,MOVE_C_8,2,2
|
||
;attack box dimensions depends on opp mode
|
||
.word ANI_ATTACK_ON_Z,AMODE_BSTOMP,-28,0,-10,94,42,70
|
||
WWL ANI_IFOPPMODE,MODE_ONGROUND,#opp_onground
|
||
WWL ANI_IFOPPMODE,MODE_DEAD,#opp_onground
|
||
.word ANI_ATTACK_ON_Z,AMODE_BSTOMP,-28,58,-10,94,42,70
|
||
|
||
;opp_standing
|
||
WL 1,L3PJ3F+FR6
|
||
WL ANI_CODE,set_tbukl_confine
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
|
||
WL 2,L3PJ3F+FR7
|
||
WL 2,L3PJ3F+FR9
|
||
WL ANI_CODE,CALL_BONE_BREAK
|
||
; .word ANI_SOUND,9Bh ;neck break (5-7 ticks late)
|
||
WL 2,L3PJ3F+FR9
|
||
WL ANI_GOTO,#common
|
||
|
||
#opp_onground
|
||
WL 1,L3PJ3F+FR6
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
.word ANI_ATTACK_OFF
|
||
|
||
#missed
|
||
; WL ANI_CODE,tbukl_miss_damage
|
||
WL 2,L3PJ3F+FR7
|
||
WL 4,L3PJ3F+FR9
|
||
|
||
#common
|
||
.word ANI_SHAKER,30
|
||
.word ANI_SHAKEALL,1
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
|
||
WL ANI_IFSTATUS,#hit
|
||
|
||
;missed
|
||
WL ANI_CODE,CALL_MISSES
|
||
.word ANI_BOUNCE,5
|
||
|
||
WL ANI_GOTO,#avoid_hit_call
|
||
|
||
#hit
|
||
WL ANI_CODE,CALL_ANI_AVERAGE_MOVE
|
||
#avoid_hit_call
|
||
WL 4,L3PJ3F+FR9
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
|
||
WL 3,L3PJ3F+FR10
|
||
WL 3,L3GU4B+FR8
|
||
WL 3,L3GU4B+FR9
|
||
WL 3,L3GU4B+FR10
|
||
|
||
.word ANI_ZEROVELS
|
||
WL ANI_CODE,SMALL_BOUNCE
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #2 KNEE & #3 KNEE TO HEAD
|
||
* #4 KNEE & KNEE FALL
|
||
|
||
SUBR lex_combo_knee_fall_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
WL 3,L4NM3B+FR1
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 8,999,20h,20,90000h,TGT_CHEST,20,50,0
|
||
WL 3,L4NM3B+FR2
|
||
.word ANI_ATTACK_ON,AMODE_BIGKNEE,14,30,48,54
|
||
WL 3,L4NM3B+FR3
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_SET_YVEL,60000h
|
||
WLW ANI_SET_ZVEL,10000h,AM_ABS
|
||
.word ANI_INC_COMBO
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL ANI_CODE,DO_COMBO_MESS
|
||
.WORD ANI_CLEAR_COMBO
|
||
WL 3,L4NM3B+FR4
|
||
WL 3,L4NM3B+FR5
|
||
WL 3,L4NM3B+FR6
|
||
WL 3,L4NM3B+FR7
|
||
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#************
|
||
*
|
||
* #4 KNEE & KNEE FALL
|
||
|
||
SUBR lex_3_knee_to_head_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WL 2,L4NM3B+FR1
|
||
WL 2,L4NM3B+FR2
|
||
.word ANI_ATTACK_ON,AMODE_KNEE,14,30,48,54
|
||
WL ANI_GOTO,#atk
|
||
|
||
SUBR lex_4_knee_fall_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
.word ANI_STARTATTACK,AT_KNEE,3
|
||
WL 3,L4NM3B+FR1
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 12h,999,20h,20,90000h,TGT_CHEST,20,50,0
|
||
WL 3,L4NM3B+FR2
|
||
.word ANI_ATTACK_ON,AMODE_BIGKNEE,14,30,48,54
|
||
WL ANI_GOTO,#atk
|
||
|
||
SUBR lex_4_knee2_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
WL 1,L4NM3B+FR1
|
||
WL ANI_GOTO,#cont2a
|
||
|
||
SUBR lex_4_knee_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 1,L4NM3B+FR1
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 1,L4NM3B+FR1
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 1,L4NM3B+FR1
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
#cont2a
|
||
.word ANI_STARTATTACK,AT_KNEE,3
|
||
WL 3,L4NM3B+FR2
|
||
.word ANI_ATTACK_ON,AMODE_KNEE,14,30,48,54
|
||
#atk
|
||
WL ANI_SET_YVEL,30000h
|
||
WL 3,L4NM3B+FR3
|
||
.word ANI_ATTACK_OFF
|
||
.WORD ANI_ADD_MOVE,MOVE_C_8,2,2
|
||
WWL ANI_SLIDE_BACK,30h,-70000h,#no_slide
|
||
WL ANI_SET_YVEL,60000h
|
||
WLW ANI_SET_ZVEL,10000h,AM_ABS
|
||
#no_slide
|
||
WL 3,L4NM3B+FR4
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL 4,L4NM3B+FR4
|
||
WL 3,L4NM3B+FR5
|
||
WL 3,L4NM3B+FR6
|
||
WL 3,L4NM3B+FR7
|
||
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* GRAB & FLING OPPONENT (INTO A RUN)
|
||
|
||
SUBR lex_2_grabfling_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
.word ANI_STARTATTACK,AT_PUPPET,10
|
||
WL 2,L1TT5A+FR4
|
||
WL 2,L1TT5A+FR5
|
||
WL ANI_GOTO,#cont
|
||
|
||
SUBR lex_4_grabfling_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
.word ANI_STARTATTACK,AT_PUPPET,8
|
||
|
||
#cont
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 8,50,20,40,90000h,TGT_CHEST,40,0,25
|
||
WL ANI_SET_YVEL,0000h
|
||
WL 5,L4GF3B+FR1
|
||
|
||
.word ANI_ATTACK_ON, AMODE_PUPPET_NOFLAIL,33,56,54,18 ;mode,x,y,w,h
|
||
WWL ANI_WAITHITOPP,6,L4GF3B+FR2
|
||
.word ANI_ZERO_XZVELS
|
||
WWL ANI_WAITHITOPP,2,L4GF3B+FR3
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFNOTSTATUS,#missedb
|
||
|
||
.WORD ANI_ADD_MOVE,MOVE_C_8,2,2
|
||
WL ANI_IFBLOCKED,#missedb ;Yes, I hit blocker
|
||
|
||
;got him
|
||
WL ANI_CODE,DO_GRUNT
|
||
.ref CALL_SETUP
|
||
WL ANI_CODE,CALL_SETUP
|
||
.word ANI_ATTACHZ,0,0,10 ;x & y don't matter.
|
||
.word ANI_SETOPPMODE,MODE_GHOST
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED
|
||
|
||
; attacker sequence
|
||
WWLLW ANI_SUPERSLAVE2,10,L4GF3B+FR3,#puppet_tbl,0
|
||
WWLLW ANI_SUPERSLAVE2,6,L4GF3B+FR4,#puppet_tbl,1
|
||
WWLLW ANI_SUPERSLAVE2,4,L4GF3B+FR5,#puppet_tbl,2
|
||
WWLLW ANI_SUPERSLAVE2,4,L4GF3B+FR6,#puppet_tbl,3
|
||
WWLLW ANI_SUPERSLAVE2,4,L4GF3B+FR7,#puppet_tbl,4
|
||
WWLLW ANI_SUPERSLAVE2,4,L4GF3B+FR8,#puppet_tbl,5
|
||
|
||
WL ANI_SLAVEANIM,#strt_run_tbl
|
||
|
||
.word ANI_CLROPPMODE,MODE_GHOST
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_DETACH
|
||
WL 10,L4GF3B+FR8
|
||
.word ANI_OFFSET,-3,0,0 ;x,y,z
|
||
|
||
.word ANI_SETFACING
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#missedb
|
||
.ref fling_delay
|
||
WL ANI_CODE,fling_delay
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
WL 25,L4GF3B+FR3
|
||
#missed
|
||
WL ANI_CODE,CALL_MISSES
|
||
|
||
WL 6,L4GF3B+FR3
|
||
WL 3,L4GF3B+FR2
|
||
WL 3,L4GF3B+FR1
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#puppet_tbl
|
||
.long #Bret
|
||
.long #Razor
|
||
.long #Taker
|
||
.long #Yokozuna
|
||
.long #Shawn
|
||
.long #BamBam
|
||
.long #Doink
|
||
.long #Adam
|
||
.long #Lex
|
||
|
||
.ref H4YR3A,H3RN3A
|
||
.ref R4YR3A,R3RN3D
|
||
.ref U4YR3B,U3RN3A
|
||
.ref Y4YR3A,Y3RN3C
|
||
.ref S4YR3A,S3RN3A
|
||
.ref B4YR3A,B3RN3A
|
||
.ref L4YR3B,L3RN3B
|
||
.ref D4YR3B,D3RN3B
|
||
|
||
#Bret
|
||
LWWW H4YR3A+FR1,56,8,1
|
||
LWWW H4YR3A+FR2,48,9,1
|
||
LWWW H4YR3A+FR3,40,4,1
|
||
LWWW H4YR3A+FR5,19,4,1
|
||
LWWW H3RN3A+FR1,-4,-5,0
|
||
LWWW H3RN3A+FR2,-21,-5,0
|
||
#Razor
|
||
LWWW R4YR3A+FR1,36,20,0
|
||
LWWW R4YR3A+FR2,22,22,0
|
||
LWWW R4YR3A+FR3,2,6,0
|
||
LWWW R4YR3A+FR4,-15,4,0
|
||
LWWW R3RN3D+FR10,-15,4,0
|
||
LWWW R3RN3D+FR11,-21,7,0
|
||
#Taker
|
||
LWWW U4YR3B+FR2,42,19,0
|
||
LWWW U4YR3B+FR3,43,16,0
|
||
LWWW U4YR3B+FR4,22,17,0
|
||
LWWW U4YR3B+FR5,5,13,0
|
||
LWWW U3RN3A+FR2,-14,5,0
|
||
LWWW U3RN3A+FR2,-36,4,0
|
||
#Yokozuna
|
||
LWWW Y4YR3A+FR1,56,15,1
|
||
LWWW Y4YR3A+FR4,30,17,1
|
||
LWWW Y4YR3A+FR5,16,11,1
|
||
LWWW Y4YR3A+FR7,-26,-4,1
|
||
LWWW Y3RN3C+FR7,8,4,0
|
||
LWWW Y3RN3C+FR8,7,2,0
|
||
#Shawn
|
||
LWWW S4YR3A+FR2,50,5,1
|
||
LWWW S4YR3A+FR3,61,-4,1
|
||
LWWW S4YR3A+FR5,15,3,1
|
||
LWWW S4YR3A+FR6,-12,-1,1
|
||
LWWW S3RN3A+FR1,-3,-5,0
|
||
LWWW S3RN3A+FR2,-32,-6,0
|
||
#BamBam
|
||
LWWW B4YR3A+FR3,33,13,0
|
||
LWWW B4YR3A+FR4,43,8,0
|
||
LWWW B4YR3A+FR5,41,4,0
|
||
LWWW B4YR3A+FR7,-6,-2,0
|
||
LWWW B3RN3A+FR1,10,5,0
|
||
LWWW B3RN3A+FR2,-8,6,0
|
||
#Doink
|
||
LWWW D4YR3B+FR1,69,16,1
|
||
LWWW D4YR3B+FR2,58,20,1
|
||
LWWW D4YR3B+FR3,39,14,1
|
||
LWWW D4YR3B+FR4,16,12,1
|
||
LWWW D3RN3B+FR3,5,9,0
|
||
LWWW D3RN3B+FR4,-16,8,0
|
||
#Adam
|
||
.long 0
|
||
#Lex
|
||
LWWW L4YR3B+FR1,63,16,1
|
||
LWWW L4YR3B+FR2,43,9,1
|
||
LWWW L4YR3B+FR3,18,7,1
|
||
LWWW L4YR3B+FR4,-25,0,1
|
||
LWWW L3RN3B+FR2,-8,7,0
|
||
LWWW L3RN3B+FR3,-14,1,0
|
||
|
||
|
||
#strt_run_tbl
|
||
.ref start_run_flung
|
||
|
||
.long start_run_flung,start_run_flung,start_run_flung
|
||
.long start_run_flung,start_run_flung,start_run_flung
|
||
.long start_run_flung,start_run_flung,start_run_flung
|
||
.long start_run_flung,start_run_flung,start_run_flung
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #4 BIG BOOT
|
||
|
||
SUBR lex_4_bigboot_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
WL 3,L4KM3B+FR1
|
||
.word ANI_STARTATTACK,AT_BIGBOOT,13
|
||
WL 3,L4KM3B+FR2
|
||
WL 3,L4KM3B+FR3
|
||
WL 2,L4KM3B+FR4
|
||
|
||
WL ANI_CODE,#clrcnt
|
||
.word ANI_ATTACK_ON,AMODE_BIGBOOT,18,56,78,48
|
||
WWL ANI_WAITHITOPP,15,L4KM3B+FR5
|
||
#lp
|
||
.word ANI_STARTATTACK,AT_BIGBOOT,5
|
||
WL 2,L4KM3B+FR5
|
||
WL ANI_CODE,#holdup
|
||
WL ANI_IFSTATUS,#lp
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
.WORD ANI_ADD_MOVE,MOVE_C_8,2,2
|
||
.word ANI_DRAW_NAME,27
|
||
#missed
|
||
|
||
WL 3,L4KM3B+FR6
|
||
WL 3,L4KM3B+FR7
|
||
WL 3,L4KM3B+FR8
|
||
WL 3,L4KM3B+FR9
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#clrcnt
|
||
;We are re-using BUT_COUNT in the player process
|
||
clr a0
|
||
move a0,*a13(BUT_COUNT)
|
||
|
||
rets
|
||
|
||
#holdup
|
||
move *a13(BUT_COUNT),a0
|
||
inc a0
|
||
move a0,*a13(BUT_COUNT)
|
||
|
||
;Max time to hold up in air (*2 ticks)
|
||
cmpi 25,a0
|
||
jrgt #button_up
|
||
|
||
move *a13(BUT_VAL_CUR),a0
|
||
btst PLAYER_SKICK_BIT,a0 ;still down?
|
||
jrz #button_up
|
||
|
||
;Still holding...
|
||
|
||
move *a13(ANIMODE),a1
|
||
ori MODE_STATUS,a1
|
||
move a1,*a13(ANIMODE)
|
||
rets
|
||
|
||
#button_up
|
||
move *a13(ANIMODE),a1
|
||
andni MODE_STATUS,a1
|
||
move a1,*a13(ANIMODE)
|
||
rets
|
||
|
||
******************************************************************************
|
||
*
|
||
* #2 RUNNING BOUNCE OFF OF OPPONENT
|
||
|
||
SUBR lex_2_bncoff_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_FRICTION,3000h
|
||
|
||
WL 3,L2AH2A+FR3
|
||
WL 15,L2AH2A+FR4
|
||
WL 4,L2AH2A+FR5
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
* #4 RUNNING BOUNCE OFF OF OPPONENT
|
||
|
||
SUBR lex_4_bncoff_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_FRICTION,3000h
|
||
|
||
WL 3,L4AH4A+FR1
|
||
WL 3,L4AH4A+FR2
|
||
WL 14,L4AH4A+FR3
|
||
WL 2,L4AH4A+FR4
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
* #4 RUNNING BOUNCE OFF OF OPPONENT
|
||
|
||
;Bounce off but stay dizzy!
|
||
|
||
SUBR lex_4_bncoff_dizzy_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_FRICTION,3000h
|
||
.word ANI_SETPLYRMODE,MODE_DIZZY
|
||
|
||
WL 3,L4AH4A+FR1
|
||
WL 3,L4AH4A+FR2
|
||
WL 14,L4AH4A+FR3
|
||
WL 2,L4AH4A+FR4
|
||
|
||
; .word ANI_SETPLYRMODE,MODE_DIZZY
|
||
WL ANI_CHANGEANIM,lex_dizzy_anim
|
||
; .word ANI_END
|
||
|
||
#*****************************************************************************
|
||
|
||
SUBR lex_climbthru_side_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE|MODE_NOCOLLIS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
WL ANI_CODE,SET_DIR_FACE
|
||
.word ANI_SETFACING
|
||
.WORD ANI_SET_WRESTLER_XFLIP
|
||
|
||
.word ANI_OFFSET,16,0,0
|
||
WL 3,L4CR3B+FR1
|
||
.word ANI_BENDROPE,2
|
||
.word ANI_OFFSET,4,0,0 ;*****
|
||
WL 2,L4CR3B+FR2
|
||
.word ANI_OFFSET,4,0,0 ;*****
|
||
WL 3,L4CR3B+FR3
|
||
.word ANI_OFFSET,4,0,0 ;*****
|
||
WL 2,L4CR3B+FR4
|
||
|
||
.word ANI_ROPE_Z,R_TOP,RZ_HIGH
|
||
|
||
.word ANI_OFFSET,5,0,0 ;*****
|
||
WL 3,L4CR3B+FR5
|
||
|
||
.word ANI_OFFSET,4,0,0 ;*****
|
||
WL 2,L4CR3B+FR6
|
||
.word ANI_BENDROPE,2
|
||
.word ANI_ROPE_Z,R_MIDDLE,RZ_HIGH
|
||
.word ANI_ROPE_Z,R_BOTTOM,RZ_HIGH
|
||
.word ANI_OFFSET,6,0,0 ;*****
|
||
WL 3,L4CR3B+FR7
|
||
.word ANI_OFFSET,4,0,0 ;*****
|
||
WL 2,L4CR3B+FR8
|
||
.word ANI_OFFSET,9,0,0 ;*****
|
||
WL 3,L4CR3B+FR9
|
||
.word ANI_BENDROPE,-1
|
||
.word ANI_OFFSET,7,0,0 ;*****
|
||
WL 2,L4CR3B+FR10
|
||
.word ANI_OFFSET,8,-3,0
|
||
WL 3,L4CR3B+FR11
|
||
|
||
;now jump off...
|
||
; WL 3,L4JD4A+FR1 ;D4FM4A+FR1
|
||
WL 3,L4JD4A+FR2
|
||
|
||
.word ANI_SET_IDIOT
|
||
WWL ANI_SETLONG,OBJ_GRAVITY,0E000h
|
||
WL ANI_SET_YVEL,60000h
|
||
|
||
WLW ANI_SET_XVEL,30000h,AM_FACE_REL
|
||
|
||
WL 3,L4JD4A+FR3
|
||
.word ANI_WAITHITGND
|
||
WWL ANI_SETLONG,OBJ_GRAVITY,GRAVITY
|
||
|
||
.word ANI_ROPE_Z,R_TOP,RZ_NORM
|
||
.word ANI_ROPE_Z,R_MIDDLE,RZ_NORM
|
||
.word ANI_ROPE_Z,R_BOTTOM,RZ_NORM
|
||
|
||
.word ANI_ZEROVELS
|
||
WL 2,L4JD4A+FR4
|
||
WL 2,L4JD4A+FR6
|
||
WL 2,L4JD4A+FR7
|
||
WL 4,L4JD4A+FR8
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_CLEAR_CLIMB
|
||
|
||
.word ANI_SETMODE,MODE_NOCONFINE
|
||
.word ANI_END
|
||
|
||
|
||
#*****************************************************************************
|
||
|
||
SUBR lex_climbin_side_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE|MODE_OVERLAP|MODE_NOCOLLIS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
WL ANI_CODE,SET_DIR_FACE
|
||
.word ANI_SETFACING
|
||
.WORD ANI_SET_WRESTLER_XFLIP
|
||
|
||
;jump in
|
||
; WL 3,L4JD4A+FR1
|
||
WL 3,L4JD4A+FR2
|
||
|
||
WWL ANI_SETLONG,OBJ_GRAVITY,0E000h
|
||
WL ANI_CODE,#set_trgt
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
.word ANI_LEAPATPOS,14h,200,0,0,0 ;#ticks,dist,xoff,yoff,zoff
|
||
|
||
WL 3,L4JD4A+FR3
|
||
.word ANI_WAITHITGND
|
||
WWL ANI_SETLONG,OBJ_GRAVITY,GRAVITY
|
||
.word ANI_ZEROVELS
|
||
|
||
.word ANI_ROPE_Z,R_TOP,RZ_HIGH
|
||
.word ANI_ROPE_Z,R_MIDDLE,RZ_HIGH
|
||
.word ANI_ROPE_Z,R_BOTTOM,RZ_HIGH
|
||
|
||
WL 3,L4JD4A+FR4
|
||
WL 3,L4JD4A+FR6
|
||
WL 2,L4JD4A+FR7
|
||
WL 2,L4JD4A+FR8
|
||
|
||
.word ANI_OFFSET,10,0,0 ;*****
|
||
;climb through
|
||
WL 3,L4CR3B+FR1
|
||
.word ANI_BENDROPE,0
|
||
.word ANI_OFFSET,4,0,0 ;*****
|
||
WL 2,L4CR3B+FR2
|
||
.word ANI_BENDROPE,2
|
||
.word ANI_OFFSET,4,0,0 ;*****
|
||
WL 3,L4CR3B+FR3
|
||
.word ANI_ROPE_Z,R_MIDDLE,RZ_NORM
|
||
.word ANI_ROPE_Z,R_BOTTOM,RZ_NORM
|
||
.word ANI_OFFSET,4,0,0 ;*****
|
||
WL 2,L4CR3B+FR4
|
||
|
||
.word ANI_OFFSET,6,0,0 ;*****
|
||
WL 3,L4CR3B+FR5
|
||
|
||
.word ANI_OFFSET,6,0,0 ;*****
|
||
WL 2,L4CR3B+FR6
|
||
.word ANI_OFFSET,6,0,0 ;*****
|
||
WL 3,L4CR3B+FR7
|
||
.word ANI_OFFSET,6,0,0 ;*****
|
||
WL 2,L4CR3B+FR8
|
||
.word ANI_BENDROPE,3
|
||
.word ANI_OFFSET,6,0,0 ;*****
|
||
WL 3,L4CR3B+FR9
|
||
.word ANI_OFFSET,5,0,0 ;*****
|
||
WL 2,L4CR3B+FR10
|
||
.word ANI_BENDROPE,-1
|
||
.word ANI_OFFSET,5,-3,0
|
||
WL 3,L4CR3B+FR11
|
||
|
||
.word ANI_CLEAR_CLIMB
|
||
|
||
;done
|
||
|
||
.word ANI_ROPE_Z,R_TOP,RZ_NORM
|
||
.word ANI_ROPE_Z,R_MIDDLE,RZ_NORM
|
||
.word ANI_ROPE_Z,R_BOTTOM,RZ_NORM
|
||
|
||
.word ANI_SETMODE,MODE_NOCONFINE
|
||
.word ANI_END
|
||
|
||
#set_trgt
|
||
movi RING_X_CENTER-0f8h-60,a0 ;Jump onto left side apron
|
||
move *a13(OBJ_XPOSINT),a14
|
||
cmpi RING_X_CENTER,a14
|
||
jrlt #onlft
|
||
;On right side
|
||
movi RING_X_CENTER+0f8h+60,a0 ;Jump onto right side apron
|
||
#onlft
|
||
move a0,*a13(TGT_XOFF)
|
||
|
||
movi RING_Z_CENTER,a0
|
||
move a0,*a13(TGT_ZOFF)
|
||
|
||
movi MAT_Y,a0
|
||
move a0,*a13(TGT_YOFF)
|
||
|
||
rets
|
||
|
||
**********************************************
|
||
|
||
SUBR lex_climbthru_bot_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE|MODE_OVERLAP|MODE_NOCOLLIS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
;Must rotate toward ropes!
|
||
;Do a different sequence
|
||
|
||
;lie down
|
||
WL ANI_CODE,#ckspin
|
||
WL ANI_IFSTATUS,#dir4
|
||
|
||
;Facing #2, spin first!
|
||
WL 3,L1TT5A+FR2
|
||
WL 3,L1TT5A+FR4
|
||
#dir4
|
||
WL 3,L3GU4A+FR10
|
||
WL 3,L3GU4A+FR9
|
||
WL 3,L3GU4A+FR8
|
||
WL 3,L3GU4A+FR7
|
||
WL 3,L3GU4A+FR6
|
||
WL 3,L3GU4A+FR5
|
||
WL 3,L3GU4A+FR4
|
||
WL 3,L3GU4A+FR2
|
||
WL 3,L3GU4A+FR1
|
||
|
||
;roll over once
|
||
WLW ANI_SET_ZVEL,90000h,AM_ABS
|
||
|
||
WL 3,L3RL1A+FR11
|
||
WL 3,L3RL1A+FR10
|
||
WL 3,L3RL1A+FR9
|
||
WL 3,L3RL1A+FR8
|
||
WL 3,L3RL1A+FR7
|
||
WL 3,L3RL1A+FR6
|
||
WL 3,L3RL1A+FR5
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE|MODE_OVERLAP|MODE_NOSHADOW|MODE_NOCOLLIS
|
||
|
||
;climb through
|
||
|
||
.word ANI_SET_IDIOT
|
||
WL ANI_CODE,NOT_IN_RING
|
||
.word ANI_OFFSET,0,-37h,0 ;x,y,z
|
||
WL 3,L2PJ3C+FR5
|
||
WL 3,L2PJ3C+FR3
|
||
WL 3,L2PJ3C+FR2
|
||
|
||
.word ANI_FACEUP
|
||
.word ANI_SETMODE,MODE_NOCONFINE
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_CLEAR_CLIMB
|
||
.word ANI_END
|
||
|
||
#ckspin
|
||
move *a13(FACING_DIR),a14
|
||
btst 0,a14
|
||
jrnz #faceup
|
||
|
||
move *a13(ANIMODE),a0
|
||
ori MODE_STATUS,a0
|
||
move a0,*a13(ANIMODE)
|
||
#faceup
|
||
rets
|
||
|
||
NOT_IN_RING
|
||
MOVK 1,A0
|
||
MOVE A0,*A13(INRING)
|
||
RETS
|
||
|
||
#*****************************************************************************
|
||
|
||
SUBR lex_climbin_bot_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE|MODE_OVERLAP|MODE_NOCOLLIS
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
;climb in
|
||
.word ANI_GRAVITY_OFF
|
||
WL 3,L2PJ3C+FR2
|
||
WL 3,L2PJ3C+FR3
|
||
WL 3,L2PJ3C+FR5
|
||
.word ANI_OFFSET,0,37h,-60
|
||
|
||
;roll
|
||
WLW ANI_SET_ZVEL,-70000h,AM_ABS
|
||
.word ANI_FRICTION,3000h
|
||
WL 3,L3RL1A+FR6
|
||
WL 3,L3RL1A+FR7
|
||
WL 3,L3RL1A+FR8
|
||
WL 3,L3RL1A+FR9
|
||
WL 3,L3RL1A+FR10
|
||
WL 3,L3RL1A+FR11
|
||
.word ANI_ZEROVELS
|
||
.word ANI_GRAVITY_ON
|
||
|
||
;get up
|
||
WL 3,L3GU4A+FR1
|
||
WL 3,L3GU4A+FR2
|
||
WL 3,L3GU4A+FR3
|
||
WL 3,L3GU4A+FR4
|
||
WL 3,L3GU4A+FR5
|
||
WL 3,L3GU4A+FR6
|
||
WL 3,L3GU4A+FR7
|
||
WL 3,L3GU4A+FR8
|
||
WL 3,L3GU4A+FR9
|
||
WL 3,L3GU4A+FR10
|
||
|
||
.word ANI_CLEAR_CLIMB
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETMODE,MODE_NOCONFINE
|
||
.word ANI_END
|
||
|
||
|
||
#*****************************************************************************
|
||
|
||
SUBR lex_climbthru_top_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE|MODE_OVERLAP|MODE_NOCOLLIS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
;lie down
|
||
WL ANI_CODE,#set_zvel1
|
||
WL ANI_IFSTATUS,#dir4
|
||
;Facing #2
|
||
WL 3,L1TT5A+FR2
|
||
WL 3,L1TT5A+FR4
|
||
|
||
#dir4
|
||
WL 3,L3GU4A+FR10
|
||
WL 3,L3GU4A+FR9
|
||
WL 3,L3GU4A+FR8
|
||
WL 3,L3GU4A+FR7
|
||
WL 3,L3GU4A+FR6
|
||
WL 3,L3GU4A+FR5
|
||
WL 3,L3GU4A+FR4
|
||
WL 3,L3GU4A+FR3
|
||
WL 3,L3GU4A+FR2
|
||
WL 3,L3GU4A+FR1
|
||
|
||
;roll over once
|
||
WL ANI_CODE,#set_zvel2
|
||
WL 3,L3RL1A+FR11
|
||
#cont
|
||
WL 3,L3RL1A+FR1
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE|MODE_OVERLAP|MODE_NOSHADOW|MODE_NOCOLLIS
|
||
WL 3,L3RL1A+FR2
|
||
WL 3,L3RL1A+FR3
|
||
WL 3,L3RL1A+FR4
|
||
|
||
.word ANI_SET_IDIOT
|
||
;climb through
|
||
.word ANI_OFFSET,0,-61,0
|
||
.word ANI_ZEROVELS
|
||
WL 3,L3DC3B+FR3
|
||
WL 3,L3DC3B+FR2
|
||
WL 3,L3DC3B+FR1
|
||
|
||
.word ANI_ZERO_XZVELS
|
||
|
||
.word ANI_SETMODE,MODE_NOCONFINE
|
||
.word ANI_CLEAR_CLIMB
|
||
.word ANI_END
|
||
|
||
#set_zvel1
|
||
move *a13(FACING_DIR),a14
|
||
btst 0,a14
|
||
jrz #facedwn
|
||
move *a13(ANIMODE),a0
|
||
ANDI 0FFFFH-MODE_STATUS,a0
|
||
move a0,*a13(ANIMODE)
|
||
rets
|
||
|
||
#facedwn
|
||
move *a13(ANIMODE),a0
|
||
ori MODE_STATUS,a0
|
||
move a0,*a13(ANIMODE)
|
||
rets
|
||
|
||
#set_zvel2
|
||
movi -50000h,a0
|
||
move a0,*a13(OBJ_ZVEL),L
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
|
||
SUBR lex_rollthru_top_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE|MODE_OVERLAP|MODE_NOCOLLIS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
;roll over once
|
||
WLW ANI_SET_ZVEL,-50000h,AM_ABS
|
||
WL 3,L3RL1A+FR11
|
||
#cont
|
||
WL 3,L3RL1A+FR1
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE|MODE_OVERLAP|MODE_NOSHADOW|MODE_NOCOLLIS
|
||
WL 3,L3RL1A+FR2
|
||
WL 3,L3RL1A+FR3
|
||
WL 3,L3RL1A+FR4
|
||
|
||
.word ANI_SET_IDIOT
|
||
;climb through
|
||
.word ANI_OFFSET,0,-61,0
|
||
.word ANI_ZEROVELS
|
||
WL 3,L3DC3B+FR3
|
||
WL 3,L3DC3B+FR2
|
||
WL 3,L3DC3B+FR1
|
||
|
||
.word ANI_ZERO_XZVELS
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NOCONFINE
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
|
||
SUBR lex_climbin_top_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE|MODE_OVERLAP|MODE_NOCOLLIS
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
;climb in
|
||
WL 3,L3DC3B+FR1
|
||
WL 3,L3DC3B+FR2
|
||
WL 3,L3DC3B+FR3
|
||
.word ANI_OFFSET,0,61,0
|
||
|
||
;roll over
|
||
WL ANI_CODE,#set_zvel2
|
||
WL 3,L3RL1A+FR3
|
||
WL 3,L3RL1A+FR2
|
||
WL 3,L3RL1A+FR1
|
||
WL 3,L3RL1A+FR11
|
||
|
||
.word ANI_ZEROVELS
|
||
|
||
;get up
|
||
WL 3,L3GU4A+FR1
|
||
WL 3,L3GU4A+FR2
|
||
WL 3,L3GU4A+FR3
|
||
WL 3,L3GU4A+FR4
|
||
WL 3,L3GU4A+FR5
|
||
WL 3,L3GU4A+FR6
|
||
WL 3,L3GU4A+FR7
|
||
WL 3,L3GU4A+FR8
|
||
WL 3,L3GU4A+FR9
|
||
WL 3,L3GU4A+FR10
|
||
|
||
.word ANI_CLEAR_CLIMB
|
||
|
||
.word ANI_SETMODE,MODE_NOCONFINE
|
||
.word ANI_END
|
||
|
||
#set_zvel2
|
||
movi 52000h,a0
|
||
move a0,*a13(OBJ_ZVEL),L
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
*
|
||
|
||
SUBR lex_knockdwn_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_XFLIP
|
||
|
||
|
||
WL 2,L3GU4A+FR10
|
||
WL 2,L3GU4A+FR7
|
||
WL 2,L3GU4A+FR5
|
||
WL ANI_SET_YVEL,39000h
|
||
|
||
WL 3,L3CP3X+FR2
|
||
WL 3,L3CP3X+FR3
|
||
WL 3,L3CP3X+FR4
|
||
WL 3,L3CP3X+FR5
|
||
WL 3,L3CP3X+FR6
|
||
WL 3,L3CP3X+FR7
|
||
WL 3,L3CP3X+FR1
|
||
|
||
WL ANI_CODE,am_I_dead
|
||
;If I'm dead, goto fall back
|
||
WL ANI_IFNOTSTATUS,#nodead
|
||
|
||
.word ANI_SETPLYRMODE,MODE_DEAD
|
||
.word ANI_END
|
||
|
||
#nodead
|
||
.word ANI_WAITROLL
|
||
WL ANI_CHANGEANIM,lex_faceup_getup_anim
|
||
|
||
#****************************************************************************
|
||
*
|
||
* PIN OPPONENT AND RAISE ARM IN VICTORY
|
||
|
||
SUBR lex_2_pin_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
;Rotate!
|
||
WL 2,L1TT5A+FR4
|
||
WL 2,L1TT5A+FR5
|
||
WL 2,L1TT5A+FR6
|
||
|
||
SUBR lex_4_pin_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 25,999,80h,50h,90000h,TGT_CHEST|TGT_GROUND,0,57,-15
|
||
WL ANI_CODE,hit_nearest
|
||
|
||
WL 3,L3PN5B+FR2
|
||
.word ANI_OFFSET,0,20,0 ;x,y,z
|
||
WL 19,L3PN5B+FR5
|
||
.word ANI_ZEROVELS
|
||
|
||
WL 3,L3PN5B+FR9
|
||
WL 3,L3PN5B+FR8
|
||
|
||
WL ANI_CODE,DO_CROWD_CHEER
|
||
WL ANI_CODE,grnd_hit
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_SHAKEALL,2
|
||
|
||
.word ANI_BOUNCE,2
|
||
WL 3,L3PN5B+FR8
|
||
.word ANI_WAITHITGND
|
||
WL ANI_CODE,SMALL_BOUNCE
|
||
|
||
.word ANI_OFFSET,0,0,20 ;x,y,z
|
||
|
||
WL 3,L3PN5B+FR9
|
||
.ref win_announce
|
||
WL ANI_CODE,win_announce
|
||
WL 40,L3PN5B+FR10
|
||
|
||
.word ANI_LOOP
|
||
|
||
;Do another ground hit on opponent
|
||
WL ANI_CODE,grnd_hit
|
||
|
||
WL ANI_SET_YVEL,42000h
|
||
WLW ANI_SET_ZVEL,22000h,AM_ABS
|
||
WL 4,L3PN5D+FR1
|
||
WL 4,L3PN5D+FR2
|
||
WL 4,L3PN5D+FR3
|
||
WL 4,L3PN5D+FR4
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL 4,L3PN5D+FR5
|
||
WL 4,L3PN5D+FR6
|
||
WL 5,L4FX5B+FR2
|
||
WL 5,L4FX5B+FR3
|
||
WL 5,L4FX5B+FR4
|
||
WL 5,L4FX5B+FR5
|
||
WL 5,L4FX5B+FR6
|
||
WL 5,L4FX5B+FR7
|
||
WL 5,L4FX5B+FR8
|
||
WL 5,L4FX5B+FR9
|
||
WL 5,L4FX5B+FR10
|
||
WL 5,L4FX5B+FR11
|
||
WL 5,L4FX5B+FR10
|
||
WL 5,L4FX5B+FR9
|
||
WL 5,L4FX5B+FR8
|
||
WL 5,L4FX5B+FR7
|
||
WL 5,L4FX5B+FR6
|
||
WL 5,L4FX5B+FR5
|
||
WL 5,L4FX5B+FR4
|
||
WL 5,L4FX5B+FR5
|
||
WL 5,L4FX5B+FR6
|
||
WL 5,L4FX5B+FR7
|
||
WL 5,L4FX5B+FR8
|
||
WL 5,L4FX5B+FR9
|
||
WL 5,L4FX5B+FR10
|
||
WL 5,L4FX5B+FR11
|
||
|
||
#lp WL 4,L4FX5B+FR10
|
||
WL 4,L4FX5B+FR9
|
||
WL 4,L4FX5B+FR8
|
||
WL 4,L4FX5B+FR9
|
||
WL 4,L4FX5B+FR10
|
||
WL 4,L4FX5B+FR11
|
||
WL ANI_GOTO,#lp
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #2 RAISE ARM IN VICTORY FROM A STANCE
|
||
|
||
SUBR lex_2_raise_arm_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
;Rotate!
|
||
WL 2,L1TT5A+FR4
|
||
WL 2,L1TT5A+FR5
|
||
WL 2,L1TT5A+FR6
|
||
|
||
WL ANI_CODE,DO_CROWD_CHEER
|
||
WL ANI_CODE,win_announce
|
||
|
||
WL 6,L4SW5A+FR2
|
||
WL 6,L4SW5A+FR3
|
||
WL 6,L4SW5A+FR4
|
||
WL 6,L4SW5A+FR5
|
||
WL 6,L4SW5A+FR6
|
||
WL 6,L4SW5A+FR7
|
||
WL 6,L4SW5A+FR8
|
||
WL 6,L4SW5A+FR9
|
||
WL 6,L4SW5A+FR10
|
||
|
||
.word ANI_SET_RPTCOUNT,30
|
||
#lp0 WL 2,L4SW5A+FR9
|
||
WL 2,L4SW5A+FR10
|
||
.word ANI_DEC_RPTCOUNT
|
||
WL ANI_IF_RPTCOUNT,#lp0
|
||
|
||
WL 6,L4SW5A+FR9
|
||
WL 6,L4SW5A+FR8
|
||
WL 6,L4SW5A+FR7
|
||
WL 6,L4SW5A+FR6
|
||
WL 6,L4SW5A+FR5
|
||
WL 6,L4SW5A+FR4
|
||
WL 6,L4SW5A+FR3
|
||
|
||
.word ANI_SET_RPTCOUNT,-4 ;set count to rnd from 0 to 4
|
||
#lp1 WL 55,L4SW5A+FR3
|
||
.word ANI_DEC_RPTCOUNT
|
||
WL ANI_IF_RPTCOUNT,#lp1
|
||
|
||
WL ANI_CODE,check_raisearm_bit
|
||
WL ANI_IFSTATUS,#wakeup
|
||
|
||
;don't wake up.
|
||
#floop WL 1000,L4SW5A+FR2
|
||
WL ANI_GOTO,#floop
|
||
|
||
#wakeup .word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_FACEDOWN
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #4 RAISE ARM
|
||
|
||
SUBR lex_4_raise_arm_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WL ANI_CODE,DO_CROWD_CHEER
|
||
WL ANI_CODE,win_announce
|
||
|
||
; WL 5,L4FX5B+FR1
|
||
WL 5,L4FX5B+FR2
|
||
WL 5,L4FX5B+FR3
|
||
WL 5,L4FX5B+FR4
|
||
|
||
WL 5,L4FX5B+FR5
|
||
WL 5,L4FX5B+FR6
|
||
WL 5,L4FX5B+FR7
|
||
WL 5,L4FX5B+FR8
|
||
WL 5,L4FX5B+FR9
|
||
WL 5,L4FX5B+FR10
|
||
WL 5,L4FX5B+FR11
|
||
|
||
WL 5,L4FX5B+FR10
|
||
WL 5,L4FX5B+FR9
|
||
WL 5,L4FX5B+FR8
|
||
WL 5,L4FX5B+FR7
|
||
WL 5,L4FX5B+FR6
|
||
WL 5,L4FX5B+FR5
|
||
WL 5,L4FX5B+FR4
|
||
|
||
WL 5,L4FX5B+FR5
|
||
WL 5,L4FX5B+FR6
|
||
WL 5,L4FX5B+FR7
|
||
WL 5,L4FX5B+FR8
|
||
WL 5,L4FX5B+FR9
|
||
WL 5,L4FX5B+FR10
|
||
WL 5,L4FX5B+FR11
|
||
|
||
.word ANI_SET_RPTCOUNT,-8
|
||
#lp0 WL 4,L4FX5B+FR10
|
||
WL 4,L4FX5B+FR9
|
||
WL 4,L4FX5B+FR8
|
||
WL 4,L4FX5B+FR9
|
||
WL 4,L4FX5B+FR10
|
||
WL 4,L4FX5B+FR11
|
||
.word ANI_DEC_RPTCOUNT
|
||
WL ANI_IF_RPTCOUNT,#lp0
|
||
|
||
WL ANI_CODE,check_raisearm_bit
|
||
WL ANI_IFSTATUS,#wakeup
|
||
|
||
.word ANI_SET_RPTCOUNT,1000
|
||
WL ANI_GOTO,#lp0
|
||
|
||
#wakeup WL 5,L4FX5B+FR10
|
||
WL 5,L4FX5B+FR9
|
||
WL 5,L4FX5B+FR8
|
||
WL 5,L4FX5B+FR7
|
||
WL 5,L4FX5B+FR6
|
||
WL 5,L4FX5B+FR5
|
||
WL 5,L4FX5B+FR4
|
||
WL 5,L4FX5B+FR3
|
||
WL 5,L4FX5B+FR2
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_FACEDOWN
|
||
.word ANI_END
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* GET BUCKED OFF A PINNED OPPONENT
|
||
|
||
SUBR lex_buckoff_anim
|
||
|
||
.ref set_buckoff_vels
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_NOCOLLIS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
WL 4,L3PN5B+FR10
|
||
WL 1,L3PN5B+FR5
|
||
WL ANI_CODE,set_buckoff_vels
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
|
||
WL 4,L3PN5B+FR9
|
||
WL 12,L3PN5B+FR8
|
||
|
||
WL ANI_SET_YVEL,42000h
|
||
WLW ANI_SET_ZVEL,22000h,AM_ABS
|
||
WL 4,L3PN5D+FR1
|
||
WL 4,L3PN5D+FR2
|
||
WL 4,L3PN5D+FR3
|
||
WL 4,L3PN5D+FR4
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL 4,L3PN5D+FR5
|
||
WL 4,L3PN5D+FR6
|
||
|
||
.word ANI_FACEDOWN
|
||
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
******************************************************************************
|
||
|
||
.end
|
||
|