3409 lines
73 KiB
NASM
Executable File
3409 lines
73 KiB
NASM
Executable File
**************************************************************
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*
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* Software: Jamie Rivett
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* Initiated: 5/17/94
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*
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* COPYRIGHT (C) 1992 WILLIAMS ELECTRONICS GAMES, INC.
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*
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**************************************************************
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.file "hrtseq2.asm"
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.title "routine punches and kicks"
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.width 132
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.option b,d,l,t
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.mnolist
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.include "macros.h"
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.include "mproc.equ" ;Mproc equates
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.include "sys.equ"
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.include "game.equ"
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.include "plyr.equ"
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.include "anim.equ"
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.include "sound.h"
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.include "ring.equ"
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.include "bretimg.h"
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.include "bamimg.h"
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.include "damage.equ"
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******************************************************************************
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* EXTERNAL REFERENCES
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;DOINK
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.ref D4YR3B,D3RN3B
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;BRET
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.ref hrt_facedown_getup_anim,hrt_4_faceup_getup2_anim
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.ref hrt_combo_rake_face_anim,hrt_hitonground_facedown_anim
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;RAZOR
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.ref R4YR3A,R3RN3D
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;TAKER
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.ref U4YR3B,U3RN3A
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;YOKO
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.ref Y4YR3A,Y3RN3C
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;SHAWN
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.ref hrt_3_pile_driver_anim
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.ref S4YR3A,S3RN3A
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;BAM BAM
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.ref B4YR3A,B3RN3A
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;LEX
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.ref L4YR3B,L3RN3B
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;MISC
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.ref start_run_anim,CALL_MISSES,start_run_flung,process_ptrs
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.ref no_bk_xvel,check_xvel,DO_CROWD_CHEER,hit_nearest
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.ref SET_DIR_FACE,DO_GRUNT,check_raisearm_bit
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.ref CALL_SPECIAL_MOVE,CALL_ANI_AVERAGE_MOVE
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.ref CALL_OTHER_AVERAGE,ckzpos,set_tbukl_confine
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.ref HIT_THE_MAT,SMALL_BOUNCE,hrt_faceup_getup_anim
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.ref DO_COMBO_MESS,hrt_combo_hiptoss_anim
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.ref hrt_combo_roll_uppercut_anim
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.ref set_tbukl_airmode
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******************************************************************************
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* SYMBOLS DEFINED IN THIS FILE
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******************************************************************************
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* EQUATES FOR THIS FILE
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#*****************************************************************************
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*
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* #2 COMBO PUNCH
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SUBR hrt_combo_punch_anim
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
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.word ANI_SETSPEED,100h
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.word ANI_ZEROVELS
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.WORD ANI_CLEAR_COMBO
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WL 2,H4PL3X+FR1
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.word ANI_STARTATTACK,AT_PUNCH,6
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WL 2,H4PL3X+FR2
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WL 2,H4PL3X+FR3
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.word ANI_CLR_STATUS
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.word ANI_ATTACK_ON_Z, AMODE_PUNCH,30,51,0,80,45,45 ;mode,x,y,z,w,h,d
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WL 2,H4PL3X+FR4
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.word ANI_ATTACK_OFF
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WL ANI_IFBLOCKED,#missed
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WL ANI_IFNOTSTATUS,#missed
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.word ANI_INC_COMBO
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WL 1,H4PL3X+FR4
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WL 2,H4PL3X+FR5
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WL 2,H4PL3X+FR6
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WL 2,H4PL3X+FR7
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WL 2,H4PL3X+FR8
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WL 2,H4PL3X+FR1
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.word ANI_STARTATTACK,AT_PUNCH,6
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WL 2,H4PL3X+FR2
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WL 2,H4PL3X+FR3
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.word ANI_CLR_STATUS
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.word ANI_INC_COMBO
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.word ANI_ATTACK_ON_Z, AMODE_PUNCH,30,51,0,80,45,45 ;mode,x,y,z,w,h,d
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WL 2,H4PL3X+FR4
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.word ANI_ATTACK_OFF
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WL ANI_IFBLOCKED,#missed
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WL ANI_IFNOTSTATUS,#missed
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.word ANI_INC_COMBO
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WL 1,H4PL3X+FR4
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WL 2,H4PL3X+FR5
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WL 2,H4PL3X+FR6
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WL 2,H4PL3X+FR7
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WL 2,H4PL3X+FR8
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.word ANI_SET_RPTCOUNT,3 ;1 times
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#punch_loop
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.word ANI_CLR_BUTCOUNT
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WL 1,H4PL3X+FR1
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.word ANI_STARTATTACK,AT_PUNCH,6
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WL 1,H4PL3X+FR2
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WL 1,H4PL3X+FR3
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.word ANI_ATTACK_ON_Z, AMODE_PUNCH,30,51,0,80,45,45 ;mode,x,y,z,w,h,d
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WL 2,H4PL3X+FR4
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.word ANI_ATTACK_OFF
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WL ANI_IFBLOCKED,#missed
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WL ANI_IFNOTSTATUS,#missed
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.word ANI_INC_COMBO
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WL 1,H4PL3X+FR4
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WL 2,H4PL3X+FR5
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WL 2,H4PL3X+FR6
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WL 1,H4PL3X+FR7
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.word ANI_DEC_RPTCOUNT
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WL ANI_IF_RPTCOUNT,#punch_loop
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WWWL ANI_IF_BUTCOUNT_LT,SKICKB_COUNT,1,#no_dropkick
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WL ANI_CHANGEANIM,hrt_combo_flying_kick_anim
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#no_dropkick
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WWWL ANI_IF_BUTCOUNT_LT,KICKB_COUNT,1,#no_knee
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WL ANI_CHANGEANIM,hrt_combo_knee_fall_anim
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#no_knee
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WWWL ANI_IF_BUTCOUNT_LT,SPUNCHB_COUNT,1,#exit_move
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WL ANI_CHANGEANIM,hrt_combo_rake_face_anim
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#exit_move
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WL ANI_CODE,DO_COMBO_MESS
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.WORD ANI_CLEAR_COMBO
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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#missed
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WL ANI_CODE,DO_COMBO_MESS
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.WORD ANI_CLEAR_COMBO
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WL ANI_CODE,CALL_MISSES
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WL 1,H4PL3X+FR4
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WL 2,H4PL3X+FR5
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WL 2,H4PL3X+FR6
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WL 2,H4PL3X+FR7
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WL 2,H4PL3X+FR8
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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#*****************************************************************************
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*
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* #2 NORMAL PUNCH
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SUBR hrt_2_punch_anim
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
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.word ANI_SETSPEED,100h
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.word ANI_ZEROVELS
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.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
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.word ANI_SET_WRESTLER_XFLIP
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WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
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WL 1,H2PL3B+FR1
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WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
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WL 1,H2PL3B+FR1
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WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
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WL 1,H2PL3B+FR2
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WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
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.word ANI_STARTATTACK,AT_PUNCH,5
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WL 1,H2PL3B+FR2
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WL 2,H2PL3B+FR3
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.word ANI_ATTACK_ON_Z, AMODE_PUNCH,30,91,-45,50,15,45 ;mode,x,y,z,w,h,d
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WL 3,H2PL3B+FR4
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.word ANI_ATTACK_OFF
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WWL ANI_SLIDE_BACK,30h,-70000h,#no_hit
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WL ANI_SET_YVEL,30000h
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WL 3,H2PL3B+FR4
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#no_hit
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WL 2,H2PL3B+FR5
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WL 2,H2PL3B+FR6
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WL 2,H2PL3B+FR7
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WL 2,H2PL3B+FR8
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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#************
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SUBR hrt_4_super_punch_anim
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
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.word ANI_SETSPEED,100h
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.word ANI_ZEROVELS
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.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
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.word ANI_SET_WRESTLER_XFLIP
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.word ANI_STARTATTACK,AT_UPRCUT,12
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; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
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LEAPATOPP 0ch,999,52h,55,90000h,TGT_CHEST,10,101,10
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WL ANI_CODE,no_bk_xvel
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WL ANI_SET_YVEL,30000h
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WL 2,H4UP3C+FR1
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WL 6,H4UP3C+FR2
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WL 2,H4UP3C+FR3
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WL 2,H4UP3C+FR4
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WL 2,H4UP3C+FR5
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.word ANI_ZERO_XZVELS
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.word ANI_ATTACK_ON,AMODE_UPRCUT,-6,40,64,90
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WL 3,H4UP3C+FR6
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.word ANI_ATTACK_OFF
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.word ANI_ADD_MOVE,MOVE_C_2,2,2
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WL ANI_IFBLOCKED,#blocked
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WL ANI_IFNOTSTATUS,#missed
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.ref impact_sound
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WL ANI_CODE,impact_sound
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.ref MAKE_HIM_SCREAM
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WL ANI_CODE,MAKE_HIM_SCREAM
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WL ANI_CODE,CALL_OTHER_AVERAGE
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WWL ANI_SLIDE_BACK,30h,-70000h,#no_slide
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WL ANI_SET_YVEL,40000h
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WL 12,H4UP3C+FR7
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WL 3,H4UP3C+FR8
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.word ANI_WAITHITGND
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.word ANI_ZEROVELS
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WL 3,H4UP3C+FR9
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WL 3,H4UP3C+FR10
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.word ANI_FACEDOWN
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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#blocked
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#no_slide
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WL 12,H4UP3C+FR7
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WL 3,H4UP3C+FR8
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WL 3,H4UP3C+FR9
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WL 3,H4UP3C+FR10
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.word ANI_FACEDOWN
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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#missed
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WL 12,H4UP3C+FR7
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WL 3,H4UP3C+FR8
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WL 3,H4UP3C+FR9
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WL 3,H4UP3C+FR10
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.word ANI_FACEDOWN
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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#************
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*
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* #4 NORMAL PUNCH
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SUBR hrt_4_punch_anim
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
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.word ANI_SETSPEED,100h
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.word ANI_ZEROVELS
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.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
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.word ANI_SET_WRESTLER_XFLIP
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WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
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WL 1,H4PL3X+FR1
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WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
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WL 1,H4PL3X+FR1
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WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
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WL 1,H4PL3X+FR2
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WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
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.word ANI_STARTATTACK,AT_PUNCH,5
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WL 1,H4PL3X+FR2
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WL 2,H4PL3X+FR3
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.word ANI_ATTACK_ON_Z, AMODE_PUNCH,30,91,0,50,15,45 ;mode,x,y,z,w,h,d
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WL 3,H4PL3X+FR4
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.word ANI_ATTACK_OFF
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WWL ANI_SLIDE_BACK,30h,-70000h,#no_hit2
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WL ANI_SET_YVEL,30000h
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WL 3,H4PL3X+FR4
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#no_hit2
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WL 2,H4PL3X+FR5
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WL 2,H4PL3X+FR6
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WL 2,H4PL3X+FR7
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WL 2,H4PL3X+FR8
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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#*****************************************************************************
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*
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* UPPERCUT
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SUBR hrt_2_uppercut_anim
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SUBR hrt_4_uppercut_anim
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
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.word ANI_SETSPEED,100h
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.word ANI_ZEROVELS
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.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
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.word ANI_SET_WRESTLER_XFLIP
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.word ANI_STARTATTACK,AT_UPRCUT,10
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WL 1,H4UP3C+FR1
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WL 1,H4UP3C+FR2
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WL 2,H4UP3C+FR3
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WL 1,H4UP3C+FR4
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WL 2,H4UP3C+FR5
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.word ANI_ATTACK_ON,AMODE_UPRCUT,-6,22,64,100
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WL 3,H4UP3C+FR6
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.word ANI_ATTACK_OFF
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.word ANI_ADD_MOVE,MOVE_C_2,2,2
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WL ANI_IFBLOCKED,#blocked
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WL ANI_IFNOTSTATUS,#missed
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WL ANI_CODE,MAKE_HIM_SCREAM
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.ref impact_sound
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WL ANI_CODE,impact_sound
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WL ANI_CODE,CALL_OTHER_AVERAGE
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WWL ANI_SLIDE_BACK,30h,-70000h,#no_slide
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WL ANI_SET_YVEL,40000h
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WL 12,H4UP3C+FR7
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WL 3,H4UP3C+FR8
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WL 3,H4UP3C+FR9
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.word ANI_WAITHITGND
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.word ANI_ZEROVELS
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WL 3,H4UP3C+FR10
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WL 3,H4UP3C+FR11
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.word ANI_FACEDOWN
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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#blocked
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#missed
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#no_slide
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WL 12,H4UP3C+FR7
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WL 4,H4UP3C+FR8
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WL 3,H4UP3C+FR9
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WL 3,H4UP3C+FR10
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.word ANI_FACEDOWN
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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#************
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*
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* #4 PUSH
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SUBR hrt_4_push_anim
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.word ANI_SETPLYRMODE,MODE_NORMAL
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
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WL ANI_SETFLAG,M_PUSH
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.word ANI_ZEROVELS
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.word ANI_SETSPEED,100h
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.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
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.word ANI_SET_WRESTLER_XFLIP
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.word ANI_STARTATTACK,AT_PUSH,9
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WL 3,H4PS3A+FR1
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WL 3,H4PS3A+FR2
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WL 3,H4PS3A+FR3
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
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.word ANI_ATTACK_ON, AMODE_PUSH,11,83,70,20 ;mode,x,y,w,h
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WL 3,H4PS3A+FR4
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.word ANI_ATTACK_OFF
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WWL ANI_SLIDE_BACK,40h,-70000h,#no_hit ;range,vel,addr
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WL 15,H4PS3A+FR4
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#no_hit
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WL 3,H4PS3A+FR4
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WL ANI_IFSTATUS,#hit
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;If missed on push, hold a little longer
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WL 5,H4PS3A+FR4
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#hit
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WL 3,H4PS3A+FR5
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WL 3,H4PS3A+FR6
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WL 3,H4PS3A+FR7
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WL 3,H4PS3A+FR8
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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#*****************************************************************************
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*
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* #2 PUNCH FALLEN OPPONENT
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SUBR hrt_2_ground_punch_anim
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
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.word ANI_ZEROVELS
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.word ANI_SETSPEED,100h
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.word ANI_STARTATTACK,AT_LBDROP,6
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WL 2,H2PF2B+FR1
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WL 2,H2PF2B+FR2
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.word ANI_ATTACK_ON_Z,AMODE_HITCHECK,5-10,-8,-40,32,32,50
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WL 1,H2PF2B+FR2
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.word ANI_ATTACK_OFF
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WL ANI_IFNOTSTATUS,#leapat
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WL 2,H2PF2B+FR3
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WL 3,H2PF2B+FR4
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.word ANI_ATTACK_ON_Z,AMODE_LBOWDROP2,5,-8,-40,32,32,50
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WL 4,H2PF2B+FR5
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.word ANI_ATTACK_OFF
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WL ANI_GOTO,#common
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#leapat
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.word ANI_TARGET,TGT_HEAD,TGT_GROIN,ATM_CLOSEST
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; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
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||
LEAPATOPP 16,999,160,140,40000h,TGT_USER,13,0,-30
|
||
WL ANI_CODE,no_bk_xvel
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||
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||
.word ANI_STARTATTACK,AT_LBDROP,14
|
||
WL 10,H2PF2B+FR3
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||
|
||
WL 4,H2PF2B+FR4
|
||
.word ANI_ATTACK_ON_Z,AMODE_LBOWDROP2,5,-8,-40,32,32,50
|
||
WL 1,H2PF2B+FR5
|
||
.word ANI_ATTACK_OFF
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
#common
|
||
.WORD ANI_ADD_MOVE,MOVE_C_1,2,2
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
.word ANI_SHAKER,15
|
||
.word ANI_SHAKEALL,1
|
||
WL ANI_GOTO,#hit
|
||
#missed
|
||
WL ANI_CODE,CALL_MISSES
|
||
#hit
|
||
WL 2,H2PF2B+FR5
|
||
WL 3,H2PF2B+FR6
|
||
WL 2,H2PF2B+FR7
|
||
WL 3,H2PF2B+FR8
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#************
|
||
*
|
||
* #4 PUNCH FALLEN OPPONENT
|
||
|
||
SUBR hrt_4_ground_punch_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_STARTATTACK,AT_LBDROP,6
|
||
WL 2,H4PF4B+FR1
|
||
WL 2,H4PF4B+FR2
|
||
|
||
.word ANI_ATTACK_ON_Z,AMODE_HITCHECK,5,-6,-10,36,30,50
|
||
WL 1,H4PF4B+FR2
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFNOTSTATUS,#leapat
|
||
|
||
WL 2,H4PF4B+FR3
|
||
WL 3,H4PF4B+FR4
|
||
.word ANI_ATTACK_ON_Z,AMODE_LBOWDROP2,5,-6,-10,36,30,50
|
||
WL 4,H4PF4B+FR5
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_GOTO,#common
|
||
|
||
#leapat
|
||
.word ANI_TARGET,TGT_HEAD,TGT_GROIN,ATM_CLOSEST
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 16,999,160,140,40000h,TGT_USER,0,0,30
|
||
WL ANI_CODE,no_bk_xvel
|
||
.word ANI_STARTATTACK,AT_LBDROP,14
|
||
|
||
WL 1,H4PF4B+FR3
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL 2,H4PF4B+FR4
|
||
.word ANI_ATTACK_ON_Z,AMODE_LBOWDROP2,5,-6,-10,36,30,50
|
||
WL 2,H4PF4B+FR5
|
||
.word ANI_ATTACK_OFF
|
||
#common
|
||
.WORD ANI_ADD_MOVE,MOVE_C_1,2,2
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
.word ANI_SHAKER,15
|
||
.word ANI_SHAKEALL,1
|
||
WL ANI_GOTO,#hit
|
||
#missed
|
||
WL ANI_CODE,CALL_MISSES
|
||
#hit
|
||
WL 2,H4PF4B+FR5
|
||
WL 3,H4PF4B+FR6
|
||
WL 2,H4PF4B+FR7
|
||
WL 3,H4PF4B+FR8
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #2 HEADBUTT
|
||
|
||
SUBR hrt_2_butt_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 1,H2BC3A+FR1
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 1,H2BC3A+FR1
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 1,H2BC3A+FR1
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
|
||
.word ANI_STARTATTACK,AT_HDBUTT,3
|
||
WL 2,H2BC3A+FR2
|
||
WL 2,H2BC3A+FR3
|
||
|
||
.word ANI_ATTACK_ON,AMODE_HDBUTT,19,75,35,24 ;mode,x,y,w,h
|
||
WL 3,H2BC3A+FR4
|
||
.word ANI_ATTACK_OFF
|
||
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
WL ANI_IFBLOCKED,#missedb ;Yes, I hit blocker
|
||
|
||
.word ANI_SET_ATTACH
|
||
.word ANI_DEBRISAT,200,2,0,100,0 ;%chance, tbl index, x,y,z off
|
||
.ref impact_sound
|
||
WL ANI_CODE,impact_sound
|
||
.word ANI_SHAKEALL,1
|
||
.word ANI_SHAKER,25
|
||
.word ANI_DETACH
|
||
|
||
#missedb
|
||
WWL ANI_SLIDE_BACK,30h,-70000h,#no_hit
|
||
WL ANI_SET_YVEL,38000h
|
||
WL 6,H2BC3A+FR5
|
||
#missed
|
||
#no_hit
|
||
WL 2,H2BC3A+FR5
|
||
WL 2,H2BC3A+FR6
|
||
WL 2,H2BC3A+FR7
|
||
WL 2,H2BC3A+FR8
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#************
|
||
*
|
||
* #2 SUPER PUNCH/HEAD BUTT
|
||
|
||
SUBR hrt_2_super_punch2_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
WL 3,H2BC3A+FR1
|
||
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 11,999,4eh,50,90000h,TGT_HEAD,40,101,-10
|
||
|
||
.word ANI_STARTATTACK,AT_HDBUTT,3
|
||
WL 3,H2BC3A+FR2
|
||
WL 8,H2BC3A+FR3
|
||
|
||
.word ANI_ATTACK_ON,AMODE_URN,19,75,35,24 ;mode,x,y,w,h
|
||
WL 3,H2BC3A+FR4
|
||
.word ANI_ATTACK_OFF
|
||
.word ANI_ZERO_XZVELS
|
||
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
.WORD ANI_ADD_MOVE,MOVE_C_7,2,2
|
||
WL ANI_IFBLOCKED,#missedb ;Yes, I hit blocker
|
||
|
||
.word ANI_SET_ATTACH
|
||
.word ANI_DEBRISAT,200,2,0,100,0 ;%chance, tbl index, x,y,z off
|
||
.ref impact_sound
|
||
WL ANI_CODE,impact_sound
|
||
.word ANI_SHAKEALL,1
|
||
.word ANI_SHAKER,25
|
||
.word ANI_DETACH
|
||
|
||
#missedb
|
||
WWL ANI_SLIDE_BACK,30h,-70000h,#no_hit
|
||
WL ANI_SET_YVEL,38000h
|
||
WL 6,H2BC3A+FR5
|
||
#missed
|
||
#no_hit
|
||
|
||
.ref spunch_delay
|
||
WL ANI_CODE,spunch_delay
|
||
WL ANI_IFNOTSTATUS,#none
|
||
WL 20,H2BC3A+FR5
|
||
#none
|
||
|
||
WL 2,H2BC3A+FR5
|
||
WL 2,H2BC3A+FR6
|
||
WL 2,H2BC3A+FR7
|
||
WL 2,H2BC3A+FR8
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#************
|
||
*
|
||
* #4 SUPER PUNCH/HEAD BUTT
|
||
|
||
SUBR hrt_4_super_punch2_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
WL 3,H4BC3A+FR1
|
||
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 11,999,4eh,50,90000h,TGT_HEAD,40,101,10
|
||
|
||
.word ANI_STARTATTACK,AT_HDBUTT,3
|
||
WL 9,H4BC3A+FR2
|
||
WL 2,H4BC3A+FR3
|
||
|
||
.word ANI_ATTACK_ON, AMODE_URN,19,75,35,24 ;mode,x,y,w,h
|
||
WL 3,H4BC3A+FR4
|
||
.word ANI_ATTACK_OFF
|
||
.word ANI_ZERO_XZVELS
|
||
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
.WORD ANI_ADD_MOVE,MOVE_C_7,2,2
|
||
WL ANI_IFBLOCKED,#missedb ;Yes, I hit blocker
|
||
|
||
.word ANI_SET_ATTACH
|
||
.word ANI_DEBRISAT,200,2,0,100,0 ;%chance, tbl index, x,y,z off
|
||
.ref impact_sound
|
||
WL ANI_CODE,impact_sound
|
||
.word ANI_SHAKEALL,1
|
||
.word ANI_SHAKER,25
|
||
.word ANI_DETACH
|
||
|
||
#missedb
|
||
WWL ANI_SLIDE_BACK,30h,-70000h,#no_hit2
|
||
WL ANI_SET_YVEL,38000h
|
||
WL 6,H4BC3A+FR5
|
||
#missed
|
||
#no_hit2
|
||
|
||
WL ANI_CODE,spunch_delay
|
||
WL ANI_IFNOTSTATUS,#none
|
||
WL 20,H4BC3A+FR5
|
||
#none
|
||
|
||
WL 2,H4BC3A+FR5
|
||
WL 2,H4BC3A+FR6
|
||
WL 2,H4BC3A+FR7
|
||
WL 2,H4BC3A+FR8
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#************
|
||
*
|
||
* #4 HEADBUTT
|
||
|
||
SUBR hrt_4_butt_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 1,H4BC3A+FR1
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 1,H4BC3A+FR1
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 1,H4BC3A+FR1
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
|
||
.WORD ANI_ADD_MOVE,MOVE_C_8,2,2
|
||
.word ANI_STARTATTACK,AT_HDBUTT,3
|
||
WL 2,H4BC3A+FR2
|
||
WL 2,H4BC3A+FR3
|
||
|
||
.word ANI_ATTACK_ON, AMODE_HDBUTT,19,75,35,24 ;mode,x,y,w,h
|
||
WL 3,H4BC3A+FR4
|
||
.word ANI_ATTACK_OFF
|
||
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
WL ANI_IFBLOCKED,#missedb ;Yes, I hit blocker
|
||
|
||
.word ANI_SET_ATTACH
|
||
.word ANI_DEBRISAT,200,2,0,100,0 ;%chance, tbl index, x,y,z off
|
||
.ref impact_sound
|
||
WL ANI_CODE,impact_sound
|
||
.word ANI_SHAKEALL,1
|
||
.word ANI_SHAKER,25
|
||
.word ANI_DETACH
|
||
|
||
#missedb
|
||
WWL ANI_SLIDE_BACK,30h,-70000h,#no_hit2
|
||
WL ANI_SET_YVEL,38000h
|
||
WL 6,H4BC3A+FR5
|
||
#missed
|
||
#no_hit2
|
||
WL 2,H4BC3A+FR5
|
||
WL 2,H4BC3A+FR6
|
||
WL 2,H4BC3A+FR7
|
||
WL 2,H4BC3A+FR8
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #2 HEADBUTTS - In close
|
||
|
||
SUBR hrt_2_butts_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
.WORD ANI_ADD_MOVE,MOVE_C_8,2,2
|
||
.word ANI_SET_RPTCOUNT,3 ;5 times
|
||
#rpt
|
||
.word ANI_CLR_BUTCOUNT
|
||
|
||
.word ANI_STARTATTACK,AT_HDBUTT,6
|
||
WL 2,H2BC3A+FR1
|
||
WL 2,H2BC3A+FR2
|
||
WL 2,H2BC3A+FR3
|
||
|
||
.word ANI_ATTACK_ON,AMODE_HDBUTT_STAY,19,75,35,24 ;mode,x,y,w,h
|
||
WL 2,H2BC3A+FR4
|
||
.word ANI_ATTACK_OFF
|
||
WWL ANI_SLIDE_BACK,30h,-70000h,#no_hit
|
||
|
||
WL ANI_SET_YVEL,38000h
|
||
WL 6,H2BC3A+FR5
|
||
#no_hit
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
WL ANI_IFBLOCKED,#missedb ;Yes, I hit blocker
|
||
|
||
.word ANI_SET_ATTACH
|
||
.word ANI_DEBRISAT,200,2,0,100,0 ;%chance, tbl index, x,y,z off
|
||
.ref impact_sound
|
||
WL ANI_CODE,impact_sound
|
||
.word ANI_SHAKEALL,1
|
||
.word ANI_SHAKER,25
|
||
.word ANI_DETACH
|
||
|
||
WWWL ANI_IF_BUTCOUNT_LT,SPUNCHB_COUNT,1,#ex
|
||
.word ANI_DEC_RPTCOUNT
|
||
|
||
WL 2,H2BC3A+FR5
|
||
WL 2,H2BC3A+FR6
|
||
WL 2,H2BC3A+FR7
|
||
|
||
WL ANI_IF_RPTCOUNT,#rpt
|
||
WL ANI_CHANGEANIM,hrt_4_uppercut_anim
|
||
#ex
|
||
WLLL ANI_SETOPPVELS,40000h,38000h,0h ;x,y,z vels
|
||
|
||
WL 2,H2BC3A+FR8
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#missedb
|
||
WLLL ANI_SETOPPVELS,50000h,18000h,0h ;x,y,z vels
|
||
; WL 4,H2BC3A+FR5
|
||
#missed
|
||
WL 2,H2BC3A+FR5
|
||
WL 2,H2BC3A+FR6
|
||
WL 2,H2BC3A+FR7
|
||
WL 2,H2BC3A+FR8
|
||
|
||
.word ANI_FACEUP
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#* #4 HEADBUTT
|
||
|
||
SUBR hrt_4_butts_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
.WORD ANI_ADD_MOVE,MOVE_C_8,2,2
|
||
.word ANI_SET_RPTCOUNT,3 ;5 times
|
||
#rpt
|
||
.word ANI_CLR_BUTCOUNT
|
||
|
||
.word ANI_STARTATTACK,AT_HDBUTT,6
|
||
WL 2,H4BC3A+FR1
|
||
WL 2,H4BC3A+FR2
|
||
WL 2,H4BC3A+FR3
|
||
|
||
.word ANI_ATTACK_ON, AMODE_HDBUTT_STAY,19,75,35,24 ;mode,x,y,w,h
|
||
WL 2,H4BC3A+FR4
|
||
.word ANI_ATTACK_OFF
|
||
WWL ANI_SLIDE_BACK,30h,-70000h,#no_hit2
|
||
|
||
WL ANI_SET_YVEL,38000h
|
||
WL 6,H4BC3A+FR5
|
||
#no_hit2
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
.WORD ANI_ADD_MOVE,MOVE_C_7,2,2
|
||
WL ANI_IFBLOCKED,#missedb ;Yes, I hit blocker
|
||
|
||
.word ANI_SET_ATTACH
|
||
.word ANI_DEBRISAT,200,2,0,100,0 ;%chance, tbl index, x,y,z off
|
||
WL ANI_CODE,impact_sound
|
||
.word ANI_SHAKEALL,1
|
||
.word ANI_SHAKER,25
|
||
.word ANI_DETACH
|
||
|
||
WWWL ANI_IF_BUTCOUNT_LT,SPUNCHB_COUNT,1,#ex
|
||
.word ANI_DEC_RPTCOUNT
|
||
|
||
WL 2,H4BC3A+FR5
|
||
WL 2,H4BC3A+FR6
|
||
WL 2,H4BC3A+FR7
|
||
|
||
WL ANI_IF_RPTCOUNT,#rpt
|
||
|
||
WL ANI_CHANGEANIM,hrt_4_uppercut_anim
|
||
#ex
|
||
WLLL ANI_SETOPPVELS,40000h,38000h,0h ;x,y,z vels
|
||
|
||
WL 2,H4BC3A+FR8
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#missedb
|
||
WLLL ANI_SETOPPVELS,50000h,18000h,0h ;x,y,z vels
|
||
; WL 4,H4BC3A+FR5
|
||
#missed
|
||
WL 2,H4BC3A+FR5
|
||
WL 2,H4BC3A+FR6
|
||
WL 2,H4BC3A+FR7
|
||
WL 2,H4BC3A+FR8
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#************
|
||
*
|
||
* COMBO HEADBUTT
|
||
|
||
SUBR hrt_combo_butt_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WLW ANI_SET_XVEL,20000h,AM_FACE_REL
|
||
|
||
WL 2,H4BC3A+FR1
|
||
.word ANI_STARTATTACK,AT_HDBUTT,3
|
||
WL 2,H4BC3A+FR2
|
||
WL 2,H4BC3A+FR3
|
||
|
||
.word ANI_ATTACK_ON, AMODE_HDBUTT,19,55,55,34 ;mode,x,y,w,h
|
||
WL 1,H4BC3A+FR4
|
||
.word ANI_ATTACK_OFF
|
||
.word ANI_ZEROVELS
|
||
WL ANI_IFBLOCKED,#missed
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
; .word ANI_SET_ATTACH
|
||
WLLL ANI_SETOPPVELS,0,28000h,0h ;x,y,z vels
|
||
.word ANI_INC_COMBO
|
||
|
||
WL ANI_SET_YVEL,18000h
|
||
WL 2,H4BC3A+FR4
|
||
WL 4,H4BC3A+FR5
|
||
WL 2,H4BC3A+FR5
|
||
WL 3,H4BC3A+FR6
|
||
WL 2,H4BC3A+FR7
|
||
WL 3,H4BC3A+FR8
|
||
|
||
.word ANI_STARTATTACK,AT_HDBUTT,3
|
||
WL 2,H4BC3A+FR2
|
||
WL 2,H4BC3A+FR3
|
||
|
||
.word ANI_ATTACK_ON, AMODE_HDBUTT,19,55,55,34 ;mode,x,y,w,h
|
||
WL 1,H4BC3A+FR4
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFBLOCKED,#missed
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
.word ANI_INC_COMBO
|
||
; .word ANI_SET_ATTACH
|
||
WLLL ANI_SETOPPVELS,0,28000h,0h ;x,y,z vels
|
||
|
||
WL ANI_SET_YVEL,18000h
|
||
WL 2,H4BC3A+FR4
|
||
WL 3,H4BC3A+FR5
|
||
WL 2,H4BC3A+FR5
|
||
WL 2,H4BC3A+FR6
|
||
WL 2,H4BC3A+FR7
|
||
WL 2,H4BC3A+FR8
|
||
|
||
.word ANI_SET_RPTCOUNT,3 ;1 times
|
||
#butt_loop
|
||
.word ANI_CLR_BUTCOUNT
|
||
WLW ANI_SET_XVEL,0e000h,AM_FACE_REL
|
||
.word ANI_STARTATTACK,AT_HDBUTT,3
|
||
WL 1,H4BC3A+FR2
|
||
WL 1,H4BC3A+FR3
|
||
|
||
.word ANI_ATTACK_ON, AMODE_HDBUTT,19,55,55,34 ;mode,x,y,w,h
|
||
WL 1,H4BC3A+FR4
|
||
.word ANI_ATTACK_OFF
|
||
.word ANI_ZEROVELS
|
||
WL ANI_IFBLOCKED,#missed
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
.word ANI_INC_COMBO
|
||
; .word ANI_SET_ATTACH
|
||
WLLL ANI_SETOPPVELS,0,28000h,0h ;x,y,z vels
|
||
|
||
WL ANI_SET_YVEL,18000h
|
||
WL 1,H4BC3A+FR4
|
||
WL 2,H4BC3A+FR5
|
||
WL 1,H4BC3A+FR5
|
||
WL 2,H4BC3A+FR6
|
||
WL 1,H4BC3A+FR7
|
||
WL 1,H4BC3A+FR8
|
||
|
||
.word ANI_DEC_RPTCOUNT
|
||
WL ANI_IF_RPTCOUNT,#butt_loop
|
||
|
||
WWWL ANI_IF_BUTCOUNT_LT,SPUNCHB_COUNT,1,#no_dropkick
|
||
WL ANI_CHANGEANIM,hrt_combo_flying_kick_anim
|
||
#no_dropkick
|
||
WWWL ANI_IF_BUTCOUNT_LT,KICKB_COUNT,1,#no_knee
|
||
WL ANI_CHANGEANIM,hrt_combo_knee_fall_anim
|
||
#no_knee
|
||
WWWL ANI_IF_BUTCOUNT_LT,SKICKB_COUNT,1,#last_check
|
||
WL ANI_CHANGEANIM,hrt_combo_roll_uppercut_anim
|
||
#last_check
|
||
WWWL ANI_IF_BUTCOUNT_LT,PUNCHB_COUNT,1,#exit_move
|
||
WL ANI_CHANGEANIM,hrt_combo_hiptoss_anim
|
||
|
||
#exit_move
|
||
.WORD ANI_DETACH
|
||
WL ANI_CODE,DO_COMBO_MESS
|
||
.WORD ANI_CLEAR_COMBO
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#missed
|
||
.WORD ANI_DETACH
|
||
WL ANI_CODE,DO_COMBO_MESS
|
||
.WORD ANI_CLEAR_COMBO
|
||
WL ANI_CODE,CALL_MISSES
|
||
WL 2,H4BC3A+FR5
|
||
WL 2,H4BC3A+FR6
|
||
WL 2,H4BC3A+FR7
|
||
WL 2,H4BC3A+FR8
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #2 KICK
|
||
|
||
SUBR hrt_2_kick_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 1,H2KM3A+FR1
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 1,H2KM3A+FR1
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 1,H2KM3A+FR3
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
|
||
.word ANI_STARTATTACK,AT_KICK,5
|
||
WL 2,H2KM3A+FR3
|
||
WL 2,H2KM3A+FR4
|
||
|
||
.word ANI_ATTACK_ON,AMODE_KICK,23,73,50,17 ;mode,x,y,w,h
|
||
WL 3,H2KM3A+FR5
|
||
.word ANI_ATTACK_OFF
|
||
WWL ANI_SLIDE_BACK,30h,-70000h,#no_hit
|
||
WL ANI_SET_YVEL,30000h
|
||
WL 2,H2KM3A+FR5
|
||
|
||
#no_hit
|
||
WL 2,H2KM3A+FR5
|
||
|
||
|
||
;one more tick if blocked, three more if hit, none if missed.
|
||
.word ANI_HMBWAIT,7,0,0
|
||
|
||
|
||
WL 3,H2KM3A+FR6
|
||
WL 3,H2KM3A+FR8
|
||
WL 3,H2KM3A+FR9
|
||
WL 3,H2KM3A+FR11
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#************
|
||
*
|
||
* #4 KICK
|
||
|
||
SUBR hrt_combo_kick_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
.word ANI_STARTATTACK,AT_KICK,6
|
||
WL 2,H4KM3B+FR2
|
||
WL 2,H2KM3A+FR3
|
||
WL 2,H2KM3A+FR4
|
||
|
||
.word ANI_CLR_STATUS
|
||
.word ANI_INC_COMBO
|
||
.word ANI_ATTACK_ON,AMODE_KICK,23,53,50,27 ;mode,x,y,w,h
|
||
WL 2,H2KM3A+FR5
|
||
.word ANI_ATTACK_OFF
|
||
.word ANI_ZEROVELS
|
||
WL ANI_IFBLOCKED,#missed
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
WLLL ANI_SETOPPVELS,0,28000h,0h ;x,y,z vels
|
||
.word ANI_INC_COMBO
|
||
|
||
WL 4,H2KM3A+FR5
|
||
|
||
WL 2,H2KM3A+FR6
|
||
WL 2,H2KM3A+FR8
|
||
WL 2,H4KM3B+FR9
|
||
WL 2,H4KM3B+FR10
|
||
|
||
WLW ANI_SET_XVEL,0e000h,AM_FACE_REL
|
||
|
||
.word ANI_STARTATTACK,AT_KICK,6
|
||
WL 2,H4KM3B+FR2
|
||
WL 2,H2KM3A+FR3
|
||
WL 2,H2KM3A+FR4
|
||
|
||
.word ANI_CLR_STATUS
|
||
.word ANI_ATTACK_ON,AMODE_KICK,23,53,50,27 ;mode,x,y,w,h
|
||
WL 2,H2KM3A+FR5
|
||
.word ANI_ATTACK_OFF
|
||
.word ANI_ZEROVELS
|
||
WL ANI_IFBLOCKED,#missed
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
; .word ANI_SET_ATTACH
|
||
WLLL ANI_SETOPPVELS,0,28000h,0h ;x,y,z vels
|
||
.word ANI_INC_COMBO
|
||
|
||
WL 4,H2KM3A+FR5
|
||
|
||
WL 2,H2KM3A+FR6
|
||
WL 2,H2KM3A+FR8
|
||
WL 2,H4KM3B+FR9
|
||
WL 2,H4KM3B+FR10
|
||
|
||
.word ANI_SET_RPTCOUNT,3 ;1 times
|
||
#kick_loop
|
||
.word ANI_CLR_BUTCOUNT
|
||
WLW ANI_SET_XVEL,0e000h,AM_FACE_REL
|
||
.word ANI_STARTATTACK,AT_KICK,6
|
||
WL 1,H4KM3B+FR2
|
||
WL 2,H2KM3A+FR3
|
||
WL 1,H2KM3A+FR4
|
||
|
||
.word ANI_CLR_STATUS
|
||
.word ANI_ATTACK_ON,AMODE_KICK,23,53,50,27 ;mode,x,y,w,h
|
||
WL 1,H2KM3A+FR5
|
||
.word ANI_ATTACK_OFF
|
||
.word ANI_ZEROVELS
|
||
WL ANI_IFBLOCKED,#missed
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
; .word ANI_SET_ATTACH
|
||
WLLL ANI_SETOPPVELS,0,28000h,0h ;x,y,z vels
|
||
.word ANI_INC_COMBO
|
||
|
||
WL 2,H2KM3A+FR5
|
||
|
||
WL 1,H2KM3A+FR6
|
||
WL 2,H2KM3A+FR8
|
||
WL 1,H4KM3B+FR9
|
||
WL 2,H4KM3B+FR10
|
||
|
||
.word ANI_DEC_RPTCOUNT
|
||
WL ANI_IF_RPTCOUNT,#kick_loop
|
||
|
||
WWWL ANI_IF_BUTCOUNT_LT,KICKB_COUNT,1,#no_knee
|
||
WL ANI_CHANGEANIM,hrt_combo_knee_fall_anim
|
||
#no_knee
|
||
WWWL ANI_IF_BUTCOUNT_LT,PUNCHB_COUNT,1,#no_dropkick
|
||
WL ANI_CHANGEANIM,hrt_combo_flying_kick_anim
|
||
#no_dropkick
|
||
|
||
WWWL ANI_IF_BUTCOUNT_LT,SPUNCHB_COUNT,1,#exit_move
|
||
WL ANI_CHANGEANIM,hrt_combo_butt_anim
|
||
#exit_move
|
||
WL ANI_CODE,DO_COMBO_MESS
|
||
.WORD ANI_CLEAR_COMBO
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#missed
|
||
WL ANI_CODE,DO_COMBO_MESS
|
||
.WORD ANI_CLEAR_COMBO
|
||
WL ANI_CODE,CALL_MISSES
|
||
WL 4,H2KM3A+FR5
|
||
WL 2,H2KM3A+FR6
|
||
WL 2,H2KM3A+FR8
|
||
WL 2,H4KM3B+FR9
|
||
WL 2,H4KM3B+FR10
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#************
|
||
*
|
||
* #4 KICK
|
||
|
||
SUBR hrt_4_kick_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 1,H4KM3B+FR2
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 1,H4KM3B+FR2
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 1,H2KM3A+FR3
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
|
||
.word ANI_STARTATTACK,AT_KICK,5
|
||
WL 2,H2KM3A+FR3
|
||
WL 2,H2KM3A+FR4
|
||
|
||
.word ANI_ATTACK_ON,AMODE_KICK,23,73,50,17 ;mode,x,y,w,h
|
||
WL 3,H2KM3A+FR5
|
||
.word ANI_ATTACK_OFF
|
||
WWL ANI_SLIDE_BACK,30h,-70000h,#no_hit
|
||
WL ANI_SET_YVEL,30000h
|
||
WL 2,H2KM3A+FR5
|
||
|
||
#no_hit
|
||
WL 2,H2KM3A+FR5
|
||
;one more tick if blocked, three more if hit, none if missed.
|
||
.word ANI_HMBWAIT,7,0,0
|
||
|
||
WL 3,H2KM3A+FR6
|
||
WL 3,H2KM3A+FR8
|
||
WL 3,H4KM3B+FR9
|
||
WL 3,H4KM3B+FR10
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#************
|
||
*
|
||
* #4 Jump kick
|
||
|
||
SUBR hrt_4_jump_kick_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
.word ANI_STARTATTACK,AT_LEAPING,12
|
||
; .ref BAMFRE_P
|
||
; WLWW ANI_SHADOWTRAIL,BAMFRE_P,3,12 ;pal,rate,lifespan
|
||
WL 3,H4KM3D+FR1
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 10,999,105,50,90000h,TGT_HEAD,70,90,10
|
||
WL 3,H4KM3D+FR2
|
||
WL 3,H4KM3D+FR3
|
||
WL 4,H4KM3D+FR4
|
||
|
||
.word ANI_ATTACK_ON, AMODE_FLYKICK,15,69,64,38 ;mode,x,y,w,h
|
||
WL 3,H4KM3D+FR5
|
||
.word ANI_ATTACK_OFF
|
||
.word ANI_ZERO_XZVELS
|
||
|
||
.WORD ANI_ADD_MOVE,MOVE_C_3,2,2
|
||
|
||
WWL ANI_SLIDE_BACK,30h,-70000h,#no_slide
|
||
WL ANI_SET_YVEL,30000h
|
||
#no_slide
|
||
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
WL ANI_IFBLOCKED,#missedb
|
||
|
||
.word ANI_SHAKER,35
|
||
|
||
WL 3,H4KM3D+FR5
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL 3,H4KM3D+FR7
|
||
WL 3,H4KM3D+FR8
|
||
WL 3,H4KM3D+FR9
|
||
.word ANI_SHADOWTRAIL,0 ;off
|
||
|
||
.word ANI_FACEUP
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#missedb
|
||
WL 3,H4KM3D+FR5
|
||
;fall through
|
||
#missed
|
||
WL 6,H4KM3D+FR5
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL 3,H4KM3D+FR7
|
||
WL 3,H4KM3D+FR8
|
||
WL 3,H4KM3D+FR9
|
||
|
||
; .word ANI_SHADOWTRAIL,0 ;off
|
||
.word ANI_FACEUP
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#************
|
||
*
|
||
* #4 KICK
|
||
|
||
SUBR hrt_2_super_kick_anim
|
||
SUBR hrt_4_super_kick_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
.word ANI_STARTATTACK,AT_LEAPING,15
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
WL 2,H4KM3C+FR1
|
||
|
||
.word ANI_OFFSET,5,0,0
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 10,999,80-5,45,90000h,TGT_CHEST,64-10,0,-20
|
||
WL ANI_SET_YVEL,48000h
|
||
.word ANI_SETPLYRMODE,MODE_INAIR
|
||
|
||
WL 4,H4KM3C+FR1
|
||
WL 4,H4KM3C+FR2
|
||
WL 2,H4KM3C+FR3
|
||
|
||
.word ANI_ATTACK_ON,AMODE_SUPER_KICK,5,54,70,34
|
||
WWL ANI_WAITHITOPP,3,H4KM3C+FR4
|
||
.word ANI_ATTACK_OFF
|
||
|
||
.WORD ANI_ADD_MOVE,MOVE_C_7,2,2
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
WL ANI_IFBLOCKED,#blocked
|
||
WWL ANI_SLIDE_BACK,30h,-70000h,#norm
|
||
|
||
;hit and slide
|
||
WL ANI_SET_YVEL,30000h
|
||
WLW ANI_SET_ZVEL,28000h,AM_ABS
|
||
WL ANI_GOTO,#missed
|
||
|
||
#norm
|
||
WLW ANI_SET_XVEL,-8000h,AM_FACE_REL
|
||
WLW ANI_SET_ZVEL,28000h,AM_ABS
|
||
WL ANI_SET_YVEL,20000h
|
||
WL ANI_GOTO,#missed
|
||
|
||
;hit + no slide or blocked
|
||
#blocked
|
||
WLW ANI_SET_XVEL,-20000h,AM_FACE_REL
|
||
WLW ANI_SET_ZVEL,28000h,AM_ABS
|
||
WL ANI_SET_YVEL,20000h
|
||
WWL ANI_SLIDE_BACK,30h,-70000h,#norm
|
||
|
||
;missed
|
||
#missed
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
|
||
.ref skick_delay
|
||
WL ANI_CODE,skick_delay
|
||
WL ANI_IFNOTSTATUS,#none
|
||
WL 20,H4KM3C+FR4
|
||
#none
|
||
|
||
WL 2,H4KM3C+FR5
|
||
WL 2,H4KM3C+FR6
|
||
WL 2,H4KM3C+FR7
|
||
WL 2,H4KM3C+FR8
|
||
WL 2,H4KM3C+FR9
|
||
|
||
.word ANI_FACEUP
|
||
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#************
|
||
*
|
||
* #4 KICK - Against TB attacks
|
||
|
||
SUBR hrt_kick_TB_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
.word ANI_STARTATTACK,AT_LEAPING,15
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
.word ANI_SETPLYRMODE,MODE_INAIR2
|
||
.WORD ANI_ADD_MOVE,MOVE_C_7,2,2
|
||
|
||
WL ANI_SET_YVEL,70000h
|
||
WLW ANI_SET_XVEL,-20000h,AM_FACE_REL
|
||
.word ANI_OFFSET,5,0,0
|
||
|
||
WL 3,H4KM3C+FR1
|
||
WL 3,H4KM3C+FR2
|
||
.word ANI_ATTACK_ON,AMODE_SPINKICK,5,54,70,34
|
||
WL 2,H4KM3C+FR3
|
||
WL 8,H4KM3C+FR4
|
||
.word ANI_ATTACK_OFF
|
||
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
|
||
WL 2,H4KM3C+FR5
|
||
WL 2,H4KM3C+FR6
|
||
WL 2,H4KM3C+FR7
|
||
WL 2,H4KM3C+FR8
|
||
WL 2,H4KM3C+FR9
|
||
|
||
.word ANI_FACEUP
|
||
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #3 FLYING KICK
|
||
|
||
#yoff equ 57
|
||
|
||
SUBR hrt_flying_kick_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
.word ANI_STARTATTACK,AT_LEAPING,15
|
||
WL 2,H3DC3A+FR1
|
||
WL 2,H3DC3A+FR2
|
||
|
||
.word ANI_OFFSET,0,#yoff,0
|
||
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 15,999,160,65,90000h,TGT_HEAD,5,45,0
|
||
WL ANI_CODE,no_bk_xvel
|
||
|
||
WL 7,H3DC3A+FR3
|
||
WL 3,H3DC3A+FR4
|
||
|
||
.WORD ANI_ADD_MOVE,MOVE_C_4,2,2
|
||
|
||
.word ANI_ATTACK_ON,AMODE_FLYKICK,-3,26,61,21 ;mode,x,y,w,h
|
||
WL 3,H3DC3A+FR5
|
||
.word ANI_ATTACK_OFF
|
||
; WL ANI_IFBLOCKED,#missedb ;Yes, I hit blocker
|
||
; WL ANI_GOTO,#hit
|
||
;#missedb
|
||
; .word ANI_ZERO_XZVELS
|
||
;#hit
|
||
WLW ANI_SET_ZVEL,0,AM_ABS
|
||
WL 3,H3DC3A+FR5
|
||
WL 1,H3DC3A+FR6
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_SHAKER,25
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
|
||
WL 2,H3DC3A+FR8
|
||
WL 2,H3DC3A+FR9
|
||
|
||
.word ANI_XFLIP
|
||
.word ANI_SETFACING
|
||
WL ANI_CHANGEANIM,hrt_facedown_getup_anim
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #3 FLYING KICK
|
||
|
||
#yoff equ 57
|
||
|
||
SUBR hrt_combo_flying_kick_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_STARTATTACK,AT_LEAPING,25
|
||
WL 3,H3DC3A+FR1
|
||
WL 3,H3DC3A+FR2
|
||
|
||
.word ANI_OFFSET,0,#yoff,0
|
||
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 16,999,150,65,90000h,TGT_HEAD,50,32,0
|
||
WL ANI_CODE,no_bk_xvel
|
||
|
||
WL 12,H3DC3A+FR3
|
||
WL 2,H3DC3A+FR4
|
||
|
||
.WORD ANI_ADD_MOVE,MOVE_C_4,2,2
|
||
|
||
.word ANI_ATTACK_ON,AMODE_FLYKICK,-3,26,61,21 ;mode,x,y,w,h
|
||
WL 3,H3DC3A+FR5
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFBLOCKED,#missed
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
.word ANI_INC_COMBO
|
||
|
||
#missed
|
||
WL ANI_CODE,DO_COMBO_MESS
|
||
.WORD ANI_CLEAR_COMBO
|
||
WL 5,H3DC3A+FR5
|
||
|
||
WL 1,H3DC3A+FR6
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
|
||
WL 3,H3DC3A+FR8
|
||
WL 3,H3DC3A+FR9
|
||
|
||
.word ANI_XFLIP
|
||
.word ANI_SETFACING
|
||
WL ANI_CHANGEANIM,hrt_facedown_getup_anim
|
||
|
||
|
||
******************************************************************************
|
||
*
|
||
* #3 FLYING KICK - headhold uppercut version
|
||
|
||
SUBR hrt_flying_kick2_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_STARTATTACK,AT_LEAPING,25
|
||
WL 3,H3DC3A+FR2
|
||
|
||
.word ANI_OFFSET,0,#yoff,0
|
||
|
||
WL ANI_SET_YVEL,48000h
|
||
WLW ANI_SET_XVEL,10000h,AM_FACE_REL
|
||
|
||
WL 9,H3DC3A+FR3
|
||
WL 2,H3DC3A+FR4
|
||
|
||
.WORD ANI_ADD_MOVE,MOVE_C_4,2,2
|
||
|
||
.word ANI_ATTACK_ON,AMODE_FLYKICK,-3,26,61,21 ;mode,x,y,w,h
|
||
WL 3,H3DC3A+FR5
|
||
.word ANI_ATTACK_OFF
|
||
WL 5,H3DC3A+FR5
|
||
|
||
WL 1,H3DC3A+FR6
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
|
||
WL 3,H3DC3A+FR8
|
||
WL 3,H3DC3A+FR9
|
||
|
||
.word ANI_XFLIP
|
||
.word ANI_SETFACING
|
||
WL ANI_CHANGEANIM,hrt_facedown_getup_anim
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #2 STOMP ON FALLEN OPPONENT
|
||
|
||
SUBR hrt_2_stomp_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 1,H2MP2B+FR1
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 1,H2MP2B+FR1
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 1,H2MP2B+FR1
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
|
||
WL 3,H2MP2B+FR2
|
||
.word ANI_ATTACK_ON_Z,AMODE_HITCHECK,7,-10,-40,28,31,50
|
||
WL 1,H2MP2B+FR2
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFSTATUS,#no_leapat
|
||
|
||
.word ANI_TARGET,TGT_CHEST,TGT_GROIN,ATM_CLOSEST
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 16,999,160,140,40000h,TGT_USER,22,0,-30
|
||
WL ANI_CODE,no_bk_xvel
|
||
|
||
#no_leapat
|
||
.word ANI_STARTATTACK,AT_STOMP,5
|
||
WL 3,H2MP2B+FR3
|
||
WL 1,H2MP2B+FR4
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
.word ANI_ATTACK_ON_Z,AMODE_STOMP2,7,-10,-40,28,31,50
|
||
WL 1,H2MP2B+FR5
|
||
.word ANI_ATTACK_OFF
|
||
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
.WORD ANI_ADD_MOVE,MOVE_C_7,2,2
|
||
.word ANI_SHAKER,20
|
||
.word ANI_SHAKEALL,1
|
||
WL ANI_GOTO,#hit
|
||
#missed
|
||
WL ANI_CODE,CALL_MISSES
|
||
#hit
|
||
|
||
WL 3,H2MP2B+FR5
|
||
WL 3,H2MP2B+FR6
|
||
WL 3,H2MP2B+FR7
|
||
WL 3,H2MP2B+FR8
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#************
|
||
*
|
||
* #4 STOMP ON FALLEN OPPONENT
|
||
|
||
SUBR hrt_4_stomp_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 1,H4MP4A+FR1
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 1,H4MP4A+FR1
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 1,H4MP4A+FR1
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
|
||
WL 3,H4MP4A+FR2
|
||
.word ANI_ATTACK_ON_Z,AMODE_HITCHECK,7,-12,-10,29,35,50
|
||
WL 1,H4MP4A+FR2
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFSTATUS,#no_leapat
|
||
|
||
.word ANI_TARGET,TGT_CHEST,TGT_GROIN,ATM_CLOSEST
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 16,999,160,140,40000h,TGT_USER,21,0,30
|
||
WL ANI_CODE,no_bk_xvel
|
||
|
||
#no_leapat
|
||
.word ANI_STARTATTACK,AT_STOMP,5
|
||
WL 3,H4MP4A+FR3
|
||
WL 1,H4MP4A+FR4
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
.word ANI_ATTACK_ON_Z,AMODE_STOMP2,7,-12,-10,29,35,50
|
||
WL 1,H4MP4A+FR5
|
||
.word ANI_ATTACK_OFF
|
||
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
.word ANI_SHAKER,20
|
||
.WORD ANI_ADD_MOVE,MOVE_C_7,2,2
|
||
.word ANI_SHAKEALL,1
|
||
WL ANI_GOTO,#hit
|
||
#missed
|
||
WL ANI_CODE,CALL_MISSES
|
||
#hit
|
||
|
||
WL 3,H4MP4A+FR5
|
||
WL 3,H4MP4A+FR6
|
||
WL 3,H4MP4A+FR7
|
||
WL 3,H4MP4A+FR8
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* RUNNING GROUND PUNCH
|
||
|
||
#yoff equ 50
|
||
|
||
SUBR hrt_running_ground_punch_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
|
||
WL 2,H4JK4C+FR1
|
||
WL 2,H4JK4C+FR2
|
||
|
||
.word ANI_TARGET,TGT_HEAD,TGT_CHEST,ATM_FARTHEST
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 26,200,100,90,90000h,TGT_USER,-22,#yoff,30
|
||
.word ANI_STARTATTACK,AT_STOMP,26
|
||
|
||
.word ANI_SETPLYRMODE,MODE_INAIR
|
||
|
||
WL ANI_CODE,no_bk_xvel
|
||
.word ANI_OFFSET,0,#yoff,0
|
||
WL 3,H4JK4C+FR3
|
||
WL 3,H4JK4C+FR4
|
||
WL 3,H4JK4C+FR5
|
||
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SHAKER,30
|
||
.word ANI_SHAKEALL,1
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
|
||
.word ANI_ATTACK_ON,AMODE_BUTTSTOMP,-50,-6,36,23
|
||
WL 2,H4JK4C+FR6
|
||
.word ANI_ATTACK_OFF
|
||
.word ANI_BOUNCE,3
|
||
WL 5,H4JK4C+FR7
|
||
.word ANI_WAITHITGND
|
||
WL ANI_CODE,SMALL_BOUNCE
|
||
|
||
.WORD ANI_ADD_MOVE,MOVE_C_5,2,2
|
||
WL ANI_IFSTATUS,#hit
|
||
|
||
WL ANI_CODE,CALL_MISSES
|
||
WL ANI_GOTO,#AVOID_HIT_CALL
|
||
|
||
#hit
|
||
WL ANI_CODE,CALL_ANI_AVERAGE_MOVE
|
||
#AVOID_HIT_CALL
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
|
||
WL 4,H4JK4C+FR8
|
||
|
||
.word ANI_FACEUP
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
WL ANI_CHANGEANIM,hrt_4_faceup_getup2_anim
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* TURNBUCKLE ELBOW SLAM
|
||
|
||
#xoff equ 19
|
||
#yoff equ 37
|
||
|
||
SUBR hrt_tbukl_leap_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_NOCONFINE|MODE_NOGRAVITY
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_SETFACING
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
.word ANI_SCROLL_CTRL,SC_RESTORE
|
||
|
||
WL 3,H4JP4C+FR1
|
||
WL 3,H4JP4C+FR2
|
||
.word ANI_OFFSET,#xoff,#yoff,0
|
||
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 36,210,210,210,90000h,TGT_CHEST,22,-9,20
|
||
.word ANI_STARTATTACK,AT_BSTOMP,36
|
||
; .word ANI_SETPLYRMODE,MODE_INAIR2
|
||
WL ANI_CODE,set_tbukl_airmode
|
||
.word ANI_GRAVITY_ON
|
||
.word ANI_SHAKECORNER
|
||
|
||
WL ANI_CODE,check_xvel
|
||
|
||
WL 3,H4JP4C+FR3
|
||
WL 3,H4JP4C+FR4
|
||
|
||
.word ANI_ADD_MOVE,MOVE_C_6,2,2
|
||
|
||
;attack box dimensions (that means size) depends on opp mode
|
||
.word ANI_ATTACK_ON_Z,AMODE_BSTOMP,0,-1+5,-10,36,52,70
|
||
WWL ANI_IFOPPMODE,MODE_ONGROUND,#opp_onground
|
||
WWL ANI_IFOPPMODE,MODE_DEAD,#opp_onground
|
||
.word ANI_ATTACK_ON_Z,AMODE_BSTOMP,0,-1+15,-10,36,52,70
|
||
|
||
#opp_onground
|
||
WL 6,H4JP4C+FR5
|
||
WL ANI_CODE,set_tbukl_confine
|
||
WWL ANI_WAITHITOPP,24,H4JP4C+FR5
|
||
; .word ANI_ZERO_XZVELS
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
.word ANI_ATTACK_OFF
|
||
|
||
.word ANI_SHAKER,30
|
||
.word ANI_SHAKEALL,1
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
|
||
;hit
|
||
.word ANI_DRAW_NAME,18
|
||
.word ANI_BOUNCE,5
|
||
WL 1,H4JP4C+FR6
|
||
.word ANI_WAITHITGND
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_SHAKER,18
|
||
.word ANI_ZEROVELS
|
||
WL ANI_GOTO,#common
|
||
|
||
#missed
|
||
; WL ANI_CODE,tbukl_miss_damage
|
||
WL ANI_CODE,CALL_MISSES
|
||
WL ANI_CHANGEANIM,hrt_hitonground_facedown_anim
|
||
|
||
#common
|
||
|
||
WL 4,H4JP4C+FR6
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_OFFSET,10,0,-5
|
||
WL ANI_CHANGEANIM,hrt_4_faceup_getup2_anim
|
||
|
||
|
||
;#*****************************************************************************
|
||
;*
|
||
;* #2 BIG BOOT
|
||
;
|
||
; SUBR hrt_2_bigboot_anim
|
||
;
|
||
; .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
; .word ANI_SETSPEED,100h
|
||
; .word ANI_ZEROVELS
|
||
;
|
||
; .word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
; .word ANI_SET_WRESTLER_XFLIP
|
||
;
|
||
; WL 3,H2KM3A+FR1
|
||
; .word ANI_STARTATTACK,AT_BIGBOOT,12
|
||
; WL 3,H2KM3A+FR3
|
||
; WL ANI_CODE,#clrcnt
|
||
; WL 3,H2KM3A+FR4
|
||
;
|
||
; .word ANI_ATTACK_ON, AMODE_BIGBOOT,23,73,50,17 ;mode,x,y,w,h
|
||
; WWL ANI_WAITHITOPP,15,H2KM3A+FR5
|
||
;#lp0
|
||
; .word ANI_STARTATTACK,AT_BIGBOOT,5
|
||
; WL 2,H2KM3A+FR5
|
||
; WL ANI_CODE,#holdup
|
||
; WL ANI_IFSTATUS,#lp0
|
||
;
|
||
; .word ANI_ATTACK_OFF
|
||
; .WORD ANI_ADD_MOVE,MOVE_C_7,2,2
|
||
; WL ANI_IFNOTSTATUS,#miss
|
||
; .word ANI_DRAW_NAME,27
|
||
;#miss
|
||
; WL 3,H2KM3A+FR6
|
||
; WL 3,H2KM3A+FR8
|
||
; WL 3,H2KM3A+FR9
|
||
; WL 3,H2KM3A+FR11
|
||
;
|
||
; .word ANI_SETMODE,MODE_NORMAL
|
||
; .word ANI_END
|
||
;
|
||
; SUBR hrt_4_bigboot_anim
|
||
;
|
||
; .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
; .word ANI_SETSPEED,100h
|
||
; .word ANI_ZEROVELS
|
||
;
|
||
; .word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
; .word ANI_SET_WRESTLER_XFLIP
|
||
;
|
||
; .word ANI_STARTATTACK,AT_BIGBOOT,12
|
||
; WL 3,H4KM3B+FR2
|
||
; WL 3,H2KM3A+FR3
|
||
; WL ANI_CODE,#clrcnt
|
||
; WL 3,H2KM3A+FR4
|
||
;
|
||
; .word ANI_ATTACK_ON, AMODE_BIGBOOT,23,73,50,17 ;mode,x,y,w,h
|
||
; WWL ANI_WAITHITOPP,15,H2KM3A+FR5
|
||
;#lp1
|
||
; WL 2,H2KM3A+FR5
|
||
; WL ANI_CODE,#holdup
|
||
; WL ANI_IFSTATUS,#lp1
|
||
;
|
||
; .word ANI_ATTACK_OFF
|
||
; WL ANI_IFNOTSTATUS,#missz
|
||
; .WORD ANI_ADD_MOVE,MOVE_C_7,2,2
|
||
; .word ANI_DRAW_NAME,27
|
||
;#missz
|
||
; WL 3,H2KM3A+FR6
|
||
; WL 3,H2KM3A+FR8
|
||
; WL 3,H4KM3B+FR9
|
||
; WL 3,H4KM3B+FR10
|
||
;
|
||
; .word ANI_SETMODE,MODE_NORMAL
|
||
; .word ANI_END
|
||
;
|
||
;#clrcnt
|
||
;;We are re-using BUT_COUNT in the player process
|
||
; clr a0
|
||
; move a0,*a13(BUT_COUNT)
|
||
;
|
||
; rets
|
||
;
|
||
;#holdup
|
||
; move *a13(BUT_COUNT),a0
|
||
; inc a0
|
||
; move a0,*a13(BUT_COUNT)
|
||
;
|
||
;;Max time to hold up in air (*2 ticks)
|
||
; cmpi 25,a0
|
||
; jrgt #button_up
|
||
;
|
||
; move *a13(BUT_VAL_CUR),a0
|
||
; btst PLAYER_SKICK_BIT,a0 ;still down?
|
||
; jrz #button_up
|
||
;
|
||
;;Still holding...
|
||
;
|
||
; move *a13(ANIMODE),a1
|
||
; ori MODE_STATUS,a1
|
||
; move a1,*a13(ANIMODE)
|
||
; rets
|
||
;
|
||
;#button_up
|
||
; move *a13(ANIMODE),a1
|
||
; andni MODE_STATUS,a1
|
||
; move a1,*a13(ANIMODE)
|
||
; rets
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #2 KNEE
|
||
|
||
SUBR hrt_2_knee_anim
|
||
|
||
;The artwork is labeled wrong... 2=4, It is okay!
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
.word ANI_STARTATTACK,AT_KNEE,5
|
||
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 1,H4NM3A+FR2
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 1,H4NM3A+FR2
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 1,H4NM3A+FR2
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
|
||
.word ANI_OFFSET,23,0,0 ;x,y,z
|
||
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
; LEAPATOPP 21,999,36,30,90000h,TGT_CHEST,46,100,0
|
||
WL 2,H4NM3A+FR3
|
||
|
||
.WORD ANI_ADD_MOVE,MOVE_C_7,2,2
|
||
|
||
.word ANI_ATTACK_ON, AMODE_KNEE,11,44,51,49 ;mode,x,y,w,h
|
||
WL 2,H4NM3A+FR4
|
||
.word ANI_ATTACK_OFF
|
||
|
||
WWL ANI_SLIDE_BACK,30h,-70000h,#no_hit
|
||
WL ANI_SET_YVEL,50000h
|
||
WLW ANI_SET_ZVEL,4000h,AM_ABS
|
||
WL 3,H4NM3A+FR4
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL ANI_GOTO,#cont
|
||
#no_hit
|
||
; WL ANI_IFNOTSTATUS,#nodrft
|
||
; WLW ANI_SET_ZVEL,4000h,AM_ABS
|
||
;#nodrft
|
||
WL 6,H4NM3A+FR4
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
#cont
|
||
WL 3,H4NM3A+FR5
|
||
WL 3,H4NM3A+FR6
|
||
WL 3,H4NM3A+FR7
|
||
|
||
.word ANI_FACEUP
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #4 KNEE
|
||
|
||
SUBR hrt_4_knee_to_head_anim
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WL 2,H2NM3A+FR2
|
||
.word ANI_OFFSET,23,0,0 ;x,y,z
|
||
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 21,999,36,30,90000h,TGT_CHEST,46,100,-10
|
||
|
||
WL ANI_GOTO,#skip_run_check
|
||
|
||
SUBR hrt_4_knee_anim
|
||
|
||
;The artwork is labeled wrong... 2=4, It is okay!
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
.word ANI_STARTATTACK,AT_KNEE,5
|
||
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 1,H2NM3A+FR2
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 1,H2NM3A+FR2
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 1,H2NM3A+FR2
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
.word ANI_OFFSET,23,0,0 ;x,y,z
|
||
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
; LEAPATOPP 21,999,36,30,90000h,TGT_CHEST,46,100,-10
|
||
|
||
#skip_run_check
|
||
|
||
.WORD ANI_ADD_MOVE,MOVE_C_7,2,2
|
||
|
||
.word ANI_STARTATTACK,AT_KNEE,3
|
||
WL 2,H2NM3A+FR3
|
||
|
||
.word ANI_ATTACK_ON, AMODE_KNEE,11,44,51,49 ;mode,x,y,w,h
|
||
WL 3,H2NM3A+FR4
|
||
.word ANI_ATTACK_OFF
|
||
|
||
WWL ANI_SLIDE_BACK,30h,-70000h,#no_hit
|
||
WL ANI_SET_YVEL,50000h
|
||
WLW ANI_SET_ZVEL,-8000h,AM_ABS
|
||
WL 1,H2NM3A+FR4
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL ANI_GOTO,#cont
|
||
#no_hit
|
||
; WL ANI_IFNOTSTATUS,#nodrft
|
||
; WLW ANI_SET_ZVEL,-4000h,AM_ABS
|
||
;#nodrft
|
||
WL 6,H2NM3A+FR4
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
|
||
#cont
|
||
WL 10,H2NM3A+FR4
|
||
WL 3,H2NM3A+FR5
|
||
WL 3,H2NM3A+FR6
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #4 KNEE FALL
|
||
|
||
SUBR hrt_combo_knee_fall_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
|
||
WL 3,H2NM3A+FR2
|
||
.word ANI_OFFSET,23,0,0 ;x,y,z
|
||
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 10,999,20h,20,90000h,TGT_CHEST,40,20,-10
|
||
|
||
.word ANI_STARTATTACK,AT_KNEE,18
|
||
WL 3,H2NM3A+FR3
|
||
|
||
.word ANI_ATTACK_ON,AMODE_BIGKNEE,11,30,80,49 ;mode,x,y,w,h
|
||
WL 3,H2NM3A+FR4
|
||
.word ANI_ATTACK_OFF
|
||
WWL ANI_SLIDE_BACK,30h,-70000h,#no_hit
|
||
WL ANI_SET_YVEL,50000h
|
||
WLW ANI_SET_ZVEL,-8000h,AM_ABS
|
||
WL 1,H2NM3A+FR4
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL ANI_GOTO,#cont
|
||
#no_hit
|
||
WL ANI_IFNOTSTATUS,#nodrft
|
||
.word ANI_INC_COMBO
|
||
WLW ANI_SET_ZVEL,-4000h,AM_ABS
|
||
#nodrft
|
||
WL 1,H2NM3A+FR4
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
|
||
#cont
|
||
WL ANI_CODE,DO_COMBO_MESS
|
||
.WORD ANI_CLEAR_COMBO
|
||
WL 3,H4NM3A+FR5
|
||
WL 3,H4NM3A+FR6
|
||
WL 3,H4NM3A+FR7
|
||
|
||
.word ANI_FACEUP
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #4 KNEE FALL
|
||
|
||
SUBR hrt_4_knee_fall_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WL 3,H2NM3A+FR2
|
||
.word ANI_OFFSET,23,0,0 ;x,y,z
|
||
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 15,999,20h,20,90000h,TGT_CHEST,40,74,-10
|
||
|
||
.word ANI_STARTATTACK,AT_KNEE,3
|
||
WL 3,H2NM3A+FR3
|
||
|
||
.word ANI_ATTACK_ON,AMODE_BIGKNEE,11,44,51,49 ;mode,x,y,w,h
|
||
WL 3,H2NM3A+FR4
|
||
.word ANI_ATTACK_OFF
|
||
WWL ANI_SLIDE_BACK,30h,-70000h,#no_hit
|
||
WL ANI_SET_YVEL,50000h
|
||
WLW ANI_SET_ZVEL,-8000h,AM_ABS
|
||
WL 1,H2NM3A+FR4
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL ANI_GOTO,#cont
|
||
#no_hit
|
||
WL ANI_IFNOTSTATUS,#nodrft
|
||
.WORD ANI_ADD_MOVE,MOVE_C_7,2,2
|
||
WLW ANI_SET_ZVEL,-4000h,AM_ABS
|
||
#nodrft
|
||
WL 1,H2NM3A+FR4
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
|
||
#cont
|
||
WL 3,H4NM3A+FR5
|
||
WL 3,H4NM3A+FR6
|
||
WL 3,H4NM3A+FR7
|
||
|
||
.word ANI_FACEUP
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* knee - knee - knee - piledriver
|
||
|
||
SUBR hrt_knees_to_head_anim
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_SET_RPTCOUNT,3 ;2 times
|
||
.word ANI_STARTATTACK,AT_HDKNEES,8
|
||
WL 2,H4KM3C+FR1
|
||
#rpt
|
||
WL ANI_SET_YVEL,30000h
|
||
.word ANI_CLR_BUTCOUNT
|
||
|
||
WL 3,H4KM3C+FR2
|
||
WL 2,H4KM3C+FR3
|
||
|
||
.word ANI_ATTACK_ON,AMODE_HEADKNEES,4,34,70,54
|
||
WL 4,H4KM3C+FR4
|
||
.word ANI_ATTACK_OFF
|
||
.WORD ANI_ADD_MOVE,MOVE_C_8,2,2
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
|
||
WL 3,H4KM3C+FR6
|
||
WL 3,H4KM3C+FR7
|
||
|
||
WWWL ANI_IF_BUTCOUNT_LT,KICKB_COUNT,1,#exit
|
||
.word ANI_DEC_RPTCOUNT
|
||
WL ANI_IF_RPTCOUNT,#rpt
|
||
|
||
.word ANI_CLR_BUTCOUNT
|
||
|
||
WL 3,H4KM3C+FR2
|
||
WL 2,H4KM3C+FR3
|
||
|
||
.word ANI_ATTACK_ON,AMODE_HEADKNEES,4,54,70,34
|
||
WL 3,H4KM3C+FR4
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
|
||
WWWL ANI_IF_BUTCOUNT_GE,SKICKB_COUNT,1,#do_pile
|
||
|
||
#exit
|
||
#missed
|
||
.word ANI_DETACH
|
||
WL 3,H4KM3C+FR6
|
||
WL 3,H4KM3C+FR7
|
||
WL 3,H4KM3C+FR8
|
||
WL 3,H4KM3C+FR9
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#do_pile
|
||
WL 3,H4KM3C+FR6
|
||
WL 3,H4KM3C+FR7
|
||
WL 3,H4KM3C+FR8
|
||
WL 3,H4KM3C+FR9
|
||
|
||
.word ANI_DETACH
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
WL ANI_CHANGEANIM,hrt_3_pile_driver_anim
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* uppercut - uppercut - uppercut - flying kick
|
||
|
||
SUBR hrt_uppercuts_to_head_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
.WORD ANI_ADD_MOVE,MOVE_C_4,2,2
|
||
|
||
.word ANI_SET_RPTCOUNT,3 ;2 times
|
||
.word ANI_CLR_BUTCOUNT
|
||
|
||
.word ANI_OFFSET,5,0,0
|
||
WL 2,H4UP3C+FR1
|
||
.word ANI_OFFSET,5,0,0
|
||
WL 2,H4UP3C+FR2
|
||
.word ANI_OFFSET,5,0,0
|
||
|
||
WL 2,H4UP3C+FR3
|
||
WL 2,H4UP3C+FR4
|
||
WL 2,H4UP3C+FR5
|
||
|
||
.word ANI_SOUND,43h
|
||
.word ANI_ATTACK_ON,AMODE_HEADKNEES,-6,22,64,100
|
||
WWL ANI_WAITHITOPP,3,H4UP3C+FR6
|
||
.word ANI_ATTACK_OFF
|
||
.word ANI_ADD_MOVE,MOVE_C_8,2,2
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
WL ANI_CODE,impact_sound
|
||
.word ANI_SET_ATTACH
|
||
WL ANI_OPPOFFSET,#release_offsets
|
||
WLLL ANI_SETOPPVELS,0,38000h,0h ;x,y,z vels
|
||
.word ANI_DEBRISAT,400,1,10,50,0 ;%chance, tbl index, x,y,z off
|
||
.word ANI_DETACH
|
||
|
||
WWWL ANI_IF_BUTCOUNT_LT,PUNCHB_COUNT,1,#exit
|
||
.word ANI_DEC_RPTCOUNT
|
||
WL ANI_IF_RPTCOUNT,#rpt
|
||
|
||
WL ANI_GOTO,#cont
|
||
|
||
#rpt
|
||
.word ANI_CLR_BUTCOUNT
|
||
.word ANI_OFFSET,4,0,0
|
||
WL 2,H4UP3C+FR7
|
||
.word ANI_OFFSET,4,0,0
|
||
WL 2,H4UP3C+FR8
|
||
.word ANI_OFFSET,4,0,0
|
||
WL 2,H4UP3C+FR9
|
||
.word ANI_OFFSET,4,0,0
|
||
WL 2,H4UP3C+FR3
|
||
WL 2,H4UP3C+FR4
|
||
WL 2,H4UP3C+FR5
|
||
|
||
.word ANI_SOUND,43h
|
||
.word ANI_ATTACK_ON,AMODE_HEADKNEES,-6,22,64,100
|
||
WWL ANI_WAITHITOPP,3,H4UP3C+FR6
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
WL ANI_CODE,impact_sound
|
||
.word ANI_SET_ATTACH
|
||
WLLL ANI_SETOPPVELS,0,38000h,0h ;x,y,z vels
|
||
.word ANI_DEBRISAT,250,1,10,50,0 ;%chance, tbl index, x,y,z off
|
||
; .word ANI_DETACH
|
||
|
||
WWWL ANI_IF_BUTCOUNT_LT,PUNCHB_COUNT,1,#exit
|
||
.word ANI_DEC_RPTCOUNT
|
||
WL ANI_IF_RPTCOUNT,#rpt
|
||
|
||
;Completed multiple uppercuts, allow flings, etc.
|
||
.word ANI_SET_ATTACH
|
||
.word ANI_SETOPP_PLYRMODE,MODE_NORMAL
|
||
.word ANI_DETACH
|
||
|
||
#cont
|
||
.word ANI_CLR_BUTCOUNT
|
||
.word ANI_STARTATTACK,AT_HDKNEES,10
|
||
WL 2,H4UP3C+FR7
|
||
WL 2,H4UP3C+FR8
|
||
WL 2,H4UP3C+FR9
|
||
WL 2,H4UP3C+FR3
|
||
WL 2,H4UP3C+FR4
|
||
WL 2,H4UP3C+FR5
|
||
|
||
.word ANI_SOUND,43h
|
||
.word ANI_ATTACK_ON,AMODE_HEADKNEES,6,48,64,64
|
||
WL 2,H4UP3C+FR6
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
WL ANI_CODE,impact_sound
|
||
WL ANI_CODE,#go_high
|
||
|
||
WWWL ANI_IF_BUTCOUNT_GE,SPUNCHB_COUNT,1,#do_flykick
|
||
|
||
#missed
|
||
#exit
|
||
.word ANI_DETACH
|
||
WL 2,H4UP3C+FR7
|
||
WL 2,H4UP3C+FR8
|
||
WL 2,H4UP3C+FR9
|
||
WL 2,H4UP3C+FR10
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#release_offsets
|
||
; X Y
|
||
.word 0,30 ;Bret
|
||
.word 0,30 ;Razor
|
||
.word 0,30 ;Taker
|
||
.word 0,30 ;Yokozuna
|
||
.word 0,30 ;Shawn
|
||
.word 0,30 ;BamBam
|
||
.word 0,30 ;Doink
|
||
.word 0,30 ;Adam
|
||
.word 0,30 ;Lex
|
||
|
||
#do_flykick
|
||
WL ANI_CODE,CALL_SPECIAL_MOVE
|
||
WL 2,H4UP3C+FR7
|
||
WL 2,H4UP3C+FR8
|
||
WL 2,H4UP3C+FR9
|
||
WL 2,H4UP3C+FR10
|
||
|
||
.word ANI_DETACH
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
WL ANI_CHANGEANIM,hrt_flying_kick2_anim
|
||
|
||
#go_high
|
||
move *a13(CLOSEST_NUM),a14
|
||
X32 a14
|
||
addi process_ptrs,a14
|
||
move *a14,a14,L
|
||
|
||
move *a14(WRESTLERNUM),a0
|
||
cmpi 3,a0 ;Yoko too fat
|
||
jrz #x
|
||
|
||
movi 50000h,a0 ;Go higher for last hit!
|
||
move a0,*a14(OBJ_YVEL),L
|
||
#x rets
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* GRAB & FLING OPPONENT (INTO A RUN)
|
||
|
||
SUBR hrt_2_grabfling_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
.word ANI_STARTATTACK,AT_PUPPET,10
|
||
WL 2,H1TL5A+FR3
|
||
WL 2,H1TL5A+FR4
|
||
WL ANI_GOTO,#cont
|
||
|
||
SUBR hrt_4_grabfling_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
.word ANI_STARTATTACK,AT_PUPPET,8
|
||
|
||
#cont
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 8,50,20,40,90000h,TGT_CHEST,40,0,25
|
||
WL ANI_SET_YVEL,0000h
|
||
WL 5,H3HT3X+FR1
|
||
|
||
.word ANI_ATTACK_ON, AMODE_PUPPET_NOFLAIL,31h,56,44,18 ;mode,x,y,w,h
|
||
WWL ANI_WAITHITOPP,6,H3GF7B+FR2
|
||
.word ANI_ZERO_XZVELS
|
||
WWL ANI_WAITHITOPP,2,H3GF7B+FR2
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFNOTSTATUS,#missedb
|
||
WL ANI_IFBLOCKED,#missedb
|
||
|
||
;got him
|
||
.WORD ANI_ADD_MOVE,MOVE_C_7,2,2
|
||
|
||
WL ANI_CODE,DO_GRUNT
|
||
.ref CALL_SETUP
|
||
WL ANI_CODE,CALL_SETUP
|
||
.word ANI_ATTACHZ,0,0,10 ;x & y don't matter.
|
||
.word ANI_SETOPPMODE,MODE_GHOST
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED
|
||
|
||
; attacker sequence
|
||
WWLLW ANI_SUPERSLAVE2,10,H3GF7B+FR2,#puppet_tbl,0
|
||
WWLLW ANI_SUPERSLAVE2,6,H3GF7B+FR3,#puppet_tbl,1
|
||
WWLLW ANI_SUPERSLAVE2,4,H3GF7B+FR4,#puppet_tbl,2
|
||
WWLLW ANI_SUPERSLAVE2,4,H3GF7B+FR5,#puppet_tbl,3
|
||
WWLLW ANI_SUPERSLAVE2,4,H3GF7B+FR6,#puppet_tbl,4
|
||
WWLLW ANI_SUPERSLAVE2,4,H3GF7B+FR7,#puppet_tbl,5
|
||
|
||
WL ANI_SLAVEANIM,#strt_run_tbl
|
||
|
||
.word ANI_CLROPPMODE,MODE_GHOST
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_DETACH
|
||
WL 6,H3GF7B+FR8
|
||
WL 4,H3GF7B+FR9
|
||
.word ANI_OFFSET,-10,0,0 ;x,y,z
|
||
|
||
.word ANI_SETFACING
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#missedb
|
||
.ref fling_delay
|
||
WL ANI_CODE,fling_delay
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
WL 25,H3GF7B+FR2
|
||
#missed
|
||
WL ANI_CODE,CALL_MISSES
|
||
WL 8,H3GF7B+FR2
|
||
WL 4,H3HT3X+FR1
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#puppet_tbl
|
||
.long #Bret
|
||
.long #Razor
|
||
.long #Taker
|
||
.long #Yokozuna
|
||
.long #Shawn
|
||
.long #BamBam
|
||
.long #Doink
|
||
.long #Adam
|
||
.long #Lex
|
||
|
||
#Bret
|
||
LWWW H4YR3A+FR1,48,11,1
|
||
LWWW H4YR3A+FR2,39,6,1
|
||
LWWW H4YR3A+FR3,31,7,1
|
||
LWWW H4YR3A+FR5,14,15,1
|
||
LWWW H3RN3A+FR1,9,18,0
|
||
LWWW H3RN3A+FR2,-18,20,0
|
||
#Razor
|
||
LWWW R4YR3A+FR1,41,16,0
|
||
LWWW R4YR3A+FR2,30,9,0
|
||
LWWW R4YR3A+FR3,1,4,0
|
||
LWWW R4YR3A+FR4,-23,11,0
|
||
LWWW R3RN3D+FR10,14,25,0
|
||
LWWW R3RN3D+FR11,-18,27,0
|
||
#Taker
|
||
LWWW U4YR3B+FR2,25,18,0
|
||
LWWW U4YR3B+FR3,27,8,0
|
||
LWWW U4YR3B+FR4,15,14,0
|
||
LWWW U4YR3B+FR5,0,18,0
|
||
LWWW U3RN3A+FR2,-12,29,0
|
||
LWWW U3RN3A+FR2,-52,29,0
|
||
#Yokozuna
|
||
LWWW Y4YR3A+FR1,45,13,1
|
||
LWWW Y4YR3A+FR4,20,8,1
|
||
LWWW Y4YR3A+FR5,9,8,1
|
||
LWWW Y4YR3A+FR7,-17,4,1
|
||
LWWW Y3RN3C+FR7,28,26,0
|
||
LWWW Y3RN3C+FR8,5,26,0
|
||
#Shawn
|
||
LWWW S4YR3A+FR2,28,4,1
|
||
LWWW S4YR3A+FR3,42,-11,1
|
||
LWWW S4YR3A+FR5,9,4,1
|
||
LWWW S4YR3A+FR6,2,7,1
|
||
LWWW S3RN3A+FR2,11,22,0
|
||
LWWW S3RN3A+FR3,-18,25,0
|
||
#BamBam
|
||
LWWW B4YR3A+FR3,38,12,0
|
||
LWWW B4YR3A+FR4,45,1,0
|
||
LWWW B4YR3A+FR5,49,3,0
|
||
LWWW B4YR3A+FR7,-15,5,0
|
||
LWWW B3RN3A+FR1,26,28,0
|
||
LWWW B3RN3A+FR2,-7,30,0
|
||
#Doink
|
||
LWWW D4YR3B+FR1,50,13,1
|
||
LWWW D4YR3B+FR2,46,10,1
|
||
LWWW D4YR3B+FR3,28,10,1
|
||
LWWW D4YR3B+FR4,13,16,1
|
||
LWWW D3RN3B+FR3,19,29,0
|
||
LWWW D3RN3B+FR4,-20,30,0
|
||
#Adam
|
||
.long 0
|
||
#Lex
|
||
LWWW L4YR3B+FR1,56,12,1
|
||
LWWW L4YR3B+FR2,41,0,1
|
||
LWWW L4YR3B+FR3,13,6,1
|
||
LWWW L4YR3B+FR4,-21,8,1
|
||
LWWW L3RN3B+FR2,11,31,0
|
||
LWWW L3RN3B+FR3,-4,28,0
|
||
|
||
#strt_run_tbl
|
||
|
||
.long start_run_flung,start_run_flung,start_run_flung
|
||
.long start_run_flung,start_run_flung,start_run_flung
|
||
.long start_run_flung,start_run_flung,start_run_flung
|
||
.long start_run_flung,start_run_flung,start_run_flung
|
||
|
||
#*****************************************************************************
|
||
|
||
SUBR hrt_roll_frames
|
||
|
||
.word 7 ;speed
|
||
.long 50000h ;z velocity
|
||
.long 10000h*12/255 ;inv multiply (0-255 -> 0-12)
|
||
|
||
.long H3RL1A+FR1 ;0
|
||
.long H3RL1A+FR13 ;1
|
||
.long H3RL1A+FR12 ;2
|
||
.long H3RL1A+FR11 ;3
|
||
.long H3RL1A+FR10 ;4
|
||
.long H3RL1A+FR9 ;5
|
||
.long H3RL1A+FR8 ;6
|
||
.long H3RL1A+FR7 ;7
|
||
.long H3RL1A+FR6 ;8
|
||
.long H3RL1A+FR5 ;9
|
||
.long H3RL1A+FR4 ;10
|
||
.long H3RL1A+FR3 ;11
|
||
.long H3RL1A+FR2 ;12
|
||
|
||
.long 0,0,0,0,0,0
|
||
|
||
|
||
;#*****************************************************************************
|
||
;
|
||
; SUBR hrt_leap_test
|
||
;
|
||
; .word ANI_SETMODE,MODE_NORMAL
|
||
; .word ANI_END
|
||
|
||
|
||
|
||
;FIX!! Make throw out of ring if close to ropes
|
||
#*****************************************************************************
|
||
*
|
||
* FLIP/FALL FROM HIPTOSS
|
||
|
||
SUBR hrt_tossed_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WL ANI_CODE,ckzpos
|
||
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
|
||
.word ANI_GETUP,STAY_TIME
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
WLW ANI_SET_XVEL,20000h,AM_HIT_REL
|
||
WL ANI_SET_YVEL,50000h
|
||
WL 4,H2CP3A+FR1
|
||
WL 4,H2CP3A+FR2
|
||
WL 4,H2CP3A+FR3
|
||
WL 4,H2CP3A+FR4
|
||
WL 4,H2CP3A+FR5
|
||
WL 4,H2CP3A+FR6
|
||
WL 4,H2CP3A+FR7
|
||
|
||
.word ANI_WAITHITGND
|
||
WL ANI_CODE,SMALL_BOUNCE
|
||
.word ANI_ZEROVELS
|
||
WL 3,H2CP3A+FR8
|
||
.word ANI_WAITROLL
|
||
WL ANI_CHANGEANIM,hrt_faceup_getup_anim
|
||
; .word ANI_END
|
||
|
||
;FIX!! Make throw out of ring if close to ropes
|
||
#*****************************************************************************
|
||
*
|
||
* FLIP/FALL FROM BAM BAM DUCK TOSS
|
||
|
||
SUBR hrt_tossed2_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WL ANI_CODE,ckzpos
|
||
|
||
WLW ANI_SET_XVEL,60000h,AM_HIT_REL
|
||
WL ANI_SET_YVEL,30000h
|
||
.word ANI_OFFSET,20,20,0 ;x,y,z
|
||
WL 4,H3FR3A+FR4
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_SHAKEALL,2
|
||
.word ANI_SHAKER,30
|
||
.word ANI_GETUP,STAY_TIME
|
||
.word ANI_DAMAGE,D_HIPTOSS
|
||
|
||
WL 4,H3FR3A+FR5
|
||
.word ANI_XFLIP
|
||
.word ANI_OFFSET,15,0,0 ;x,y,z
|
||
WL 3,H2CP3A+FR8
|
||
|
||
WLW ANI_SET_XVEL,20000h,AM_HIT_REL
|
||
WL ANI_SET_YVEL,50000h
|
||
WL 4,H2CP3A+FR1
|
||
WL 4,H2CP3A+FR2
|
||
WL 4,H2CP3A+FR3
|
||
WL 4,H2CP3A+FR4
|
||
WL 4,H2CP3A+FR5
|
||
WL 4,H2CP3A+FR6
|
||
WL 4,H2CP3A+FR7
|
||
|
||
.word ANI_WAITHITGND
|
||
WL ANI_CODE,SMALL_BOUNCE
|
||
.word ANI_ZEROVELS
|
||
WL 1,H2CP3A+FR8
|
||
.word ANI_WAITROLL
|
||
WL ANI_CHANGEANIM,hrt_faceup_getup_anim
|
||
; .word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
|
||
SUBR hrt_knockdwn_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_XFLIP
|
||
|
||
|
||
WL 2,H3GU4A+FR10
|
||
WL 2,H3GU4A+FR8
|
||
WL 2,H3GU4A+FR3
|
||
WL ANI_SET_YVEL,39000h
|
||
|
||
WL 3,H2CP3A+FR1
|
||
.word ANI_DEBRIS,400,1,0,8,0 ;%chance, tbl index, x,y,z off
|
||
WL 3,H2CP3A+FR2
|
||
WL 3,H2CP3A+FR3
|
||
WL 3,H2CP3A+FR4
|
||
WL 3,H2CP3A+FR5
|
||
WL 3,H2CP3A+FR6
|
||
WL 3,H2CP3A+FR7
|
||
WL 3,H2CP3A+FR8
|
||
|
||
.ref am_I_dead
|
||
WL ANI_CODE,am_I_dead
|
||
;If I'm dead, goto fall back
|
||
WL ANI_IFNOTSTATUS,#nodead
|
||
|
||
.word ANI_SETPLYRMODE,MODE_DEAD
|
||
.word ANI_END
|
||
|
||
#nodead
|
||
|
||
.word ANI_WAITROLL
|
||
WL ANI_CHANGEANIM,hrt_faceup_getup_anim
|
||
|
||
#*****************************************************************************
|
||
SUBR hrt_climbthru_side_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE|MODE_NOCOLLIS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
WL ANI_CODE,SET_DIR_FACE
|
||
.word ANI_SETFACING
|
||
.WORD ANI_SET_WRESTLER_XFLIP
|
||
|
||
WLW ANI_SET_XVEL,3000h,AM_FACE_REL
|
||
|
||
.word ANI_OFFSET,16,0,0
|
||
WL 3,H4CR3D+FR1
|
||
WL 3,H4CR3D+FR2
|
||
.word ANI_BENDROPE,0
|
||
.word ANI_OFFSET,3,0,0 ;*****
|
||
WL 3,H4CR3D+FR3
|
||
WL 3,H4CR3D+FR4
|
||
|
||
.word ANI_BENDROPE,2
|
||
.word ANI_ROPE_Z,R_TOP,RZ_HIGH
|
||
.word ANI_ROPE_Z,R_MIDDLE,RZ_HIGH
|
||
|
||
.word ANI_OFFSET,5,0,0 ;*****
|
||
WL 3,H4CR3D+FR5
|
||
|
||
.word ANI_BENDROPE,2
|
||
|
||
.word ANI_OFFSET,4+6,0,0 ;*****
|
||
WL 3,H4CR3D+FR8
|
||
|
||
.word ANI_ROPE_Z,R_MIDDLE,RZ_NORM
|
||
.word ANI_BENDROPE,3
|
||
.word ANI_OFFSET,10,0,0 ;*****
|
||
WL 3,H4CR3D+FR9
|
||
.word ANI_ZEROVELS
|
||
.word ANI_BENDROPE,-1
|
||
.word ANI_OFFSET,5,0,0 ;*****
|
||
WL 3,H4CR3D+FR10
|
||
.word ANI_OFFSET,10,-3,0
|
||
WL 3,H4CR3D+FR11
|
||
.word ANI_OFFSET,2,0,0 ;*****
|
||
WL 3,H4CR3D+FR12
|
||
.word ANI_ROPE_Z,R_MIDDLE,RZ_HIGH
|
||
.word ANI_ROPE_Z,R_BOTTOM,RZ_HIGH
|
||
|
||
;now jump off...
|
||
; WL 3,H4JD4B+FR1
|
||
; WL 2,H4JD4B+FR2
|
||
; WL 3,H4JD4B+FR3
|
||
WL 2,H4JD4B+FR4
|
||
WL 3,H4JD4B+FR5
|
||
WL 2,H4JD4B+FR6
|
||
|
||
.word ANI_SET_IDIOT
|
||
|
||
WWL ANI_SETLONG,OBJ_GRAVITY,0f000h
|
||
WL ANI_SET_YVEL,50000h
|
||
|
||
WLW ANI_SET_XVEL,30000h,AM_FACE_REL
|
||
|
||
WL 3,H4JD4B+FR7
|
||
.word ANI_WAITHITGND
|
||
WWL ANI_SETLONG,OBJ_GRAVITY,GRAVITY
|
||
|
||
.word ANI_ROPE_Z,R_TOP,RZ_NORM
|
||
.word ANI_ROPE_Z,R_MIDDLE,RZ_NORM
|
||
.word ANI_ROPE_Z,R_BOTTOM,RZ_NORM
|
||
|
||
.word ANI_ZEROVELS
|
||
WL 3,H4JD4B+FR8
|
||
WL 2,H4JD4B+FR9
|
||
; WL 2,H4JD4B+FR10
|
||
WL 2,H4JD4B+FR11
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_CLEAR_CLIMB
|
||
|
||
.word ANI_SETMODE,MODE_NOCONFINE
|
||
.word ANI_END
|
||
|
||
|
||
#*****************************************************************************
|
||
|
||
SUBR hrt_climbin_side_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE|MODE_OVERLAP|MODE_NOCOLLIS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
WL ANI_CODE,SET_DIR_FACE
|
||
.word ANI_SETFACING
|
||
.WORD ANI_SET_WRESTLER_XFLIP
|
||
|
||
;jump in
|
||
; WL 3,H4JD4B+FR1
|
||
; WL 2,H4JD4B+FR2
|
||
; WL 3,H4JD4B+FR3
|
||
WL 2,H4JD4B+FR4
|
||
WL 3,H4JD4B+FR5
|
||
WL 2,H4JD4B+FR6
|
||
|
||
WWL ANI_SETLONG,OBJ_GRAVITY,0f000h
|
||
WL ANI_CODE,#set_trgt
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
.word ANI_LEAPATPOS,14h,200,0,0,0 ;#ticks,dist,xoff,yoff,zoff
|
||
|
||
WL 4,H4JD4B+FR7
|
||
.word ANI_WAITHITGND
|
||
WWL ANI_SETLONG,OBJ_GRAVITY,GRAVITY
|
||
.word ANI_ZEROVELS
|
||
|
||
.word ANI_ROPE_Z,R_TOP,RZ_HIGH
|
||
.word ANI_ROPE_Z,R_MIDDLE,RZ_HIGH
|
||
.word ANI_ROPE_Z,R_BOTTOM,RZ_HIGH
|
||
|
||
.word ANI_OFFSET,13,0,0 ;*****
|
||
WL 2,H4JD4B+FR8
|
||
WL 2,H4JD4B+FR9
|
||
; WL 2,H4JD4B+FR10
|
||
WL 2,H4JD4B+FR11
|
||
|
||
WLW ANI_SET_XVEL,3000h,AM_FACE_REL
|
||
|
||
;climb through
|
||
WL 2,H4CR3D+FR1
|
||
.word ANI_OFFSET,3,0,0 ;*****
|
||
WL 2,H4CR3D+FR2
|
||
.word ANI_BENDROPE,0
|
||
.word ANI_OFFSET,3,0,0 ;*****
|
||
WL 2,H4CR3D+FR3
|
||
.word ANI_ROPE_Z,R_MIDDLE,RZ_NORM
|
||
.word ANI_ROPE_Z,R_BOTTOM,RZ_NORM
|
||
.word ANI_OFFSET,3,0,0 ;*****
|
||
WL 2,H4CR3D+FR4
|
||
.word ANI_OFFSET,3,0,0 ;*****
|
||
WL 2,H4CR3D+FR5
|
||
|
||
.word ANI_ROPE_Z,R_MIDDLE,RZ_HIGH
|
||
.word ANI_BENDROPE,2
|
||
.word ANI_OFFSET,5+8,0,0 ;*****
|
||
WL 2,H4CR3D+FR8
|
||
.word ANI_ROPE_Z,R_BOTTOM,RZ_NORM
|
||
.word ANI_OFFSET,5,0,0 ;*****
|
||
WL 2,H4CR3D+FR9
|
||
.word ANI_OFFSET,5,0,0 ;*****
|
||
WL 2,H4CR3D+FR10
|
||
.word ANI_ROPE_Z,R_MIDDLE,RZ_NORM
|
||
.word ANI_BENDROPE,-1
|
||
.word ANI_OFFSET,10,-3,0
|
||
WL 2,H4CR3D+FR11
|
||
WL 2,H4CR3D+FR12
|
||
.word ANI_ZEROVELS
|
||
|
||
; WL ANI_CODE,clr_climb
|
||
.word ANI_CLEAR_CLIMB
|
||
|
||
;done
|
||
|
||
.word ANI_ROPE_Z,R_TOP,RZ_NORM
|
||
.word ANI_ROPE_Z,R_MIDDLE,RZ_NORM
|
||
.word ANI_ROPE_Z,R_BOTTOM,RZ_NORM
|
||
|
||
.word ANI_SETMODE,MODE_NOCONFINE
|
||
.word ANI_END
|
||
|
||
#set_trgt
|
||
movi RING_X_CENTER-0f8h-60,a0 ;Jump onto left side apron
|
||
move *a13(OBJ_XPOSINT),a14
|
||
cmpi RING_X_CENTER,a14
|
||
jrlt #onlft
|
||
;On right side
|
||
movi RING_X_CENTER+0f8h+60,a0 ;Jump onto right side apron
|
||
#onlft
|
||
move a0,*a13(TGT_XOFF)
|
||
|
||
movi RING_Z_CENTER,a0
|
||
move a0,*a13(TGT_ZOFF)
|
||
|
||
movi MAT_Y,a0
|
||
move a0,*a13(TGT_YOFF)
|
||
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
|
||
SUBR hrt_climbthru_bot_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE|MODE_OVERLAP|MODE_NOCOLLIS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
;Must rotate toward ropes!
|
||
;Do a different sequence
|
||
|
||
;lie down
|
||
WL ANI_CODE,#ckspin
|
||
WL 3,H3GU4A+FR10
|
||
WL 3,H3GU4A+FR9
|
||
WL 3,H3GU4A+FR8
|
||
WL 3,H3GU4A+FR7
|
||
WL 3,H3GU4A+FR6
|
||
WL 3,H3GU4A+FR5
|
||
WL 3,H3GU4A+FR4
|
||
WL 3,H3GU4A+FR2
|
||
WL 3,H3GU4A+FR1
|
||
|
||
;roll over once
|
||
WLW ANI_SET_ZVEL,80000h,AM_ABS
|
||
|
||
WL 3,H3RL1A+FR13
|
||
WL 3,H3RL1A+FR12
|
||
WL 3,H3RL1A+FR11
|
||
WL 3,H3RL1A+FR10
|
||
WL 3,H3RL1A+FR9
|
||
WL 3,H3RL1A+FR8
|
||
WL 3,H3RL1A+FR7
|
||
WL 3,H3RL1A+FR6
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE|MODE_OVERLAP|MODE_NOSHADOW|MODE_NOCOLLIS
|
||
|
||
.word ANI_SET_IDIOT
|
||
|
||
;climb through
|
||
.WORD ANI_XFLIP
|
||
WL ANI_CODE,NOT_IN_RING
|
||
.word ANI_OFFSET,0,-37h,0 ;x,y,z
|
||
WL 3,H4KM3B+FR7
|
||
WL 3,H4KM3B+FR8
|
||
WL 3,H4KM3B+FR9
|
||
.WORD ANI_XFLIP
|
||
|
||
.word ANI_FACEUP
|
||
.word ANI_CLEAR_CLIMB
|
||
.word ANI_SETMODE,MODE_NOCONFINE
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#ckspin
|
||
move *a13(FACING_DIR),a14
|
||
btst 0,a14
|
||
jrnz #faceup
|
||
|
||
move *a13(ANIMODE),a0
|
||
ori MODE_STATUS,a0
|
||
move a0,*a13(ANIMODE)
|
||
RETS
|
||
|
||
#faceup
|
||
move *a13(ANIMODE),a0
|
||
ANDI 0FFFFH-MODE_STATUS,a0
|
||
move a0,*a13(ANIMODE)
|
||
rets
|
||
|
||
NOT_IN_RING
|
||
MOVK 1,A0
|
||
MOVE A0,*A13(INRING)
|
||
RETS
|
||
|
||
#*****************************************************************************
|
||
|
||
SUBR hrt_climbin_bot_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE|MODE_OVERLAP|MODE_NOCOLLIS
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
;climb in
|
||
.word ANI_GRAVITY_OFF
|
||
.WORD ANI_XFLIP
|
||
WL 3,H4KM3B+FR9
|
||
WL 3,H4KM3B+FR8
|
||
WL 3,H4KM3B+FR7
|
||
.word ANI_OFFSET,0,37h,-60
|
||
.WORD ANI_XFLIP
|
||
|
||
;roll
|
||
WLW ANI_SET_ZVEL,-70000h,AM_ABS
|
||
.word ANI_FRICTION,3000h
|
||
WL 3,H3RL1A+FR6
|
||
WL 3,H3RL1A+FR7
|
||
WL 3,H3RL1A+FR8
|
||
WL 3,H3RL1A+FR9
|
||
WL 3,H3RL1A+FR10
|
||
WL 3,H3RL1A+FR11
|
||
.word ANI_ZEROVELS
|
||
.word ANI_GRAVITY_ON
|
||
|
||
;get up
|
||
WL 3,H3GU4A+FR1
|
||
WL 3,H3GU4A+FR2
|
||
WL 3,H3GU4A+FR3
|
||
WL 3,H3GU4A+FR4
|
||
WL 3,H3GU4A+FR5
|
||
WL 3,H3GU4A+FR6
|
||
WL 3,H3GU4A+FR7
|
||
WL 3,H3GU4A+FR8
|
||
WL 3,H3GU4A+FR9
|
||
WL 3,H3GU4A+FR10
|
||
|
||
; WL ANI_CODE,clr_climb
|
||
.word ANI_CLEAR_CLIMB
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETMODE,MODE_NOCONFINE
|
||
.word ANI_END
|
||
|
||
|
||
#*****************************************************************************
|
||
|
||
SUBR hrt_climbthru_top_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE|MODE_OVERLAP|MODE_NOCOLLIS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
;lie down
|
||
WL ANI_CODE,#set_zvel1
|
||
WL ANI_IFSTATUS,#dir4
|
||
;Facing #2, spin first!
|
||
WL 3,H1TT5A+FR3
|
||
WL 3,H1TT5A+FR4
|
||
|
||
#dir4
|
||
WL 3,H3GU4A+FR10
|
||
WL 3,H3GU4A+FR9
|
||
WL 3,H3GU4A+FR8
|
||
WL 3,H3GU4A+FR7
|
||
WL 3,H3GU4A+FR6
|
||
WL 3,H3GU4A+FR5
|
||
WL 3,H3GU4A+FR4
|
||
WL 3,H3GU4A+FR3
|
||
WL 3,H3GU4A+FR2
|
||
WL 3,H3GU4A+FR1
|
||
|
||
;roll over once
|
||
WL ANI_CODE,#set_zvel2
|
||
#cont
|
||
WL 3,H3RL1A+FR13
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE|MODE_OVERLAP|MODE_NOSHADOW|MODE_NOCOLLIS
|
||
WL 3,H3RL1A+FR1
|
||
WL 3,H3RL1A+FR2
|
||
WL 3,H3RL1A+FR3
|
||
WL 3,H3RL1A+FR4
|
||
|
||
.word ANI_SET_IDIOT
|
||
|
||
;climb through
|
||
.word ANI_OFFSET,0,-61,0
|
||
.word ANI_ZEROVELS
|
||
WL 3,H3MS3Z+FR4
|
||
WL 3,H3MS3Z+FR3
|
||
WL 3,H3MS3Z+FR2
|
||
|
||
.word ANI_ZERO_XZVELS
|
||
|
||
.word ANI_CLEAR_CLIMB
|
||
.WORD ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NOCONFINE
|
||
.word ANI_END
|
||
|
||
#set_zvel1
|
||
move *a13(FACING_DIR),a14
|
||
btst 0,a14
|
||
jrz #facedwn
|
||
move *a13(ANIMODE),a0
|
||
ANDI 0FFFFH-MODE_STATUS,a0
|
||
move a0,*a13(ANIMODE)
|
||
rets
|
||
|
||
#facedwn
|
||
move *a13(ANIMODE),a0
|
||
ori MODE_STATUS,a0
|
||
move a0,*a13(ANIMODE)
|
||
rets
|
||
|
||
#set_zvel2
|
||
movi -50000h,a0
|
||
move a0,*a13(OBJ_ZVEL),L
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
|
||
SUBR hrt_rollthru_top_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE|MODE_OVERLAP|MODE_NOCOLLIS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
;roll over once
|
||
WLW ANI_SET_ZVEL,-50000h,AM_ABS
|
||
WL 3,H3RL1A+FR13
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE|MODE_OVERLAP|MODE_NOSHADOW|MODE_NOCOLLIS
|
||
WL 3,H3RL1A+FR1
|
||
WL 3,H3RL1A+FR2
|
||
WL 3,H3RL1A+FR3
|
||
WL 3,H3RL1A+FR4
|
||
|
||
;climb through
|
||
.word ANI_OFFSET,0,-61,0
|
||
.word ANI_ZEROVELS
|
||
WL 3,H3MS3Z+FR4
|
||
WL 3,H3MS3Z+FR3
|
||
WL 3,H3MS3Z+FR2
|
||
|
||
.word ANI_ZERO_XZVELS
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NOCONFINE
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
|
||
SUBR hrt_climbin_top_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE|MODE_OVERLAP|MODE_NOCOLLIS
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
;climb in
|
||
WL 3,H3MS3Z+FR2
|
||
WL 3,H3MS3Z+FR3
|
||
WL 3,H3MS3Z+FR4
|
||
.word ANI_OFFSET,0,61,0
|
||
|
||
;roll over
|
||
WL ANI_CODE,#set_zvel2
|
||
WL 3,H3RL1A+FR3
|
||
WL 3,H3RL1A+FR2
|
||
WL 3,H3RL1A+FR1
|
||
WL 3,H3RL1A+FR13
|
||
|
||
.word ANI_ZEROVELS
|
||
|
||
;get up
|
||
WL 3,H3GU4A+FR1
|
||
WL 3,H3GU4A+FR2
|
||
WL 3,H3GU4A+FR3
|
||
WL 3,H3GU4A+FR4
|
||
WL 3,H3GU4A+FR5
|
||
WL 3,H3GU4A+FR6
|
||
WL 3,H3GU4A+FR7
|
||
WL 3,H3GU4A+FR8
|
||
WL 3,H3GU4A+FR9
|
||
WL 3,H3GU4A+FR10
|
||
|
||
; WL ANI_CODE,clr_climb
|
||
.word ANI_CLEAR_CLIMB
|
||
|
||
.WORD ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NOCONFINE
|
||
.word ANI_END
|
||
|
||
#set_zvel2
|
||
movi 52000h,a0
|
||
move a0,*a13(OBJ_ZVEL),L
|
||
rets
|
||
|
||
#****************************************************************************
|
||
*
|
||
* PIN OPPONENT AND RAISE ARM IN VICTORY
|
||
|
||
;Need to have this guy walk toward fallen opponent so he
|
||
;can get closer!
|
||
|
||
;This pin must be started only when opponent is on the ground!
|
||
|
||
SUBR hrt_2_pin_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
;Rotate!
|
||
WL 3,H1TL5A+FR3 ;2.5
|
||
WL 3,H1TL5A+FR4 ;3.5
|
||
|
||
SUBR hrt_4_pin_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 29,999,80h,50h,90000h,TGT_CHEST|TGT_GROUND,0,57,-15
|
||
WL ANI_CODE,hit_nearest
|
||
|
||
WL 3,H3PN5A+FR1
|
||
WL 4,H3PN5A+FR2
|
||
WL 4,H3PN5A+FR3
|
||
.word ANI_OFFSET,0,48,0 ;x,y,z
|
||
WL 18,H3PN5A+FR4
|
||
; .word ANI_WAITHITGND
|
||
; .word ANI_ATTACK_ON_Z,AMODE_STOMP,-40,-8,0,76,20,30 ;mode,x,y,z,w,h,d
|
||
.word ANI_ZEROVELS
|
||
|
||
WL 5,H3PN5A+FR7
|
||
|
||
WL ANI_CODE,DO_CROWD_CHEER
|
||
; .word ANI_ATTACK_OFF
|
||
WL ANI_CODE,grnd_hit
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_SHAKEALL,2
|
||
.word ANI_BOUNCE,4
|
||
WL 4,H3PN5A+FR8
|
||
.word ANI_WAITHITGND
|
||
WL ANI_CODE,SMALL_BOUNCE
|
||
|
||
WL 4,H3PN5A+FR8
|
||
.ref win_announce
|
||
WL ANI_CODE,win_announce
|
||
; .word ANI_SET_ATTACH
|
||
; .word ANI_ATTACHZ,0,0,10 ;x & y don't matter.
|
||
WL 40,H3PN5A+FR8
|
||
|
||
;???? IS THIS WHERE IT GOES ?
|
||
.word ANI_LOOP
|
||
|
||
;Do another ground hit on opponent
|
||
.ref grnd_hit
|
||
WL ANI_CODE,grnd_hit
|
||
|
||
WL ANI_SET_YVEL,42000h
|
||
WLW ANI_SET_ZVEL,22000h,AM_ABS
|
||
|
||
WL 3,H3GU4A+FR6
|
||
WL 3,H3GU4A+FR7
|
||
WL 3,H3GU4A+FR8
|
||
WL 3,H3GU4A+FR9
|
||
WL 3,H3GU4A+FR10
|
||
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
|
||
WL 5,H4SL4C+FR1
|
||
WL 5,H4SL4C+FR2
|
||
WL 5,H4SL4C+FR3
|
||
|
||
.word ANI_SET_RPTCOUNT,3
|
||
#lp0 WL 5,H4SL4C+FR4
|
||
WL 5,H4SL4C+FR5
|
||
WL 5,H4SL4C+FR6
|
||
WL 5,H4SL4C+FR5
|
||
WL 5,H4SL4C+FR4
|
||
WL 5,H4SL4C+FR7
|
||
WL 5,H4SL4C+FR8
|
||
WL 5,H4SL4C+FR9
|
||
WL 5,H4SL4C+FR8
|
||
WL 5,H4SL4C+FR7
|
||
.word ANI_DEC_RPTCOUNT
|
||
WL ANI_IF_RPTCOUNT,#lp0
|
||
|
||
WL 5,H4SL4C+FR4
|
||
WL 5,H4SL4C+FR5
|
||
WL 5,H4SL4C+FR6
|
||
WL 5,H4SL4C+FR5
|
||
WL 5,H4SL4C+FR4
|
||
WL 5,H4SL4C+FR7
|
||
|
||
WL 1000,H4SL4C+FR3
|
||
|
||
; WL 5,H4SL4C+FR2
|
||
; WL 1000,H4SL4C+FR1
|
||
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
******************************************************************************
|
||
* RAISE ARM IN VICTORY FROM A STANCE
|
||
|
||
SUBR hrt_2_raise_arm_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WL ANI_CODE,DO_CROWD_CHEER
|
||
WL ANI_CODE,win_announce
|
||
|
||
WL 3,H1TL5A+FR3 ;2.5
|
||
WL 3,H1TL5A+FR4 ;3.5
|
||
WL ANI_GOTO,#cont
|
||
|
||
SUBR hrt_4_raise_arm_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WL ANI_CODE,DO_CROWD_CHEER
|
||
WL ANI_CODE,win_announce
|
||
|
||
#cont WL 5,H4SL4C+FR1
|
||
WL 5,H4SL4C+FR2
|
||
WL 5,H4SL4C+FR3
|
||
|
||
.word ANI_SET_RPTCOUNT,-4
|
||
#lp1 WL 5,H4SL4C+FR4
|
||
WL 5,H4SL4C+FR5
|
||
WL 5,H4SL4C+FR6
|
||
WL 5,H4SL4C+FR5
|
||
WL 5,H4SL4C+FR4
|
||
WL 5,H4SL4C+FR7
|
||
WL 5,H4SL4C+FR8
|
||
WL 5,H4SL4C+FR9
|
||
WL 5,H4SL4C+FR8
|
||
WL 5,H4SL4C+FR7
|
||
.word ANI_DEC_RPTCOUNT
|
||
WL ANI_IF_RPTCOUNT,#lp1
|
||
|
||
WL ANI_CODE,check_raisearm_bit
|
||
WL ANI_IFSTATUS,#wakeup
|
||
|
||
.word ANI_SET_RPTCOUNT,1000
|
||
WL ANI_GOTO,#lp1
|
||
|
||
#wakeup WL 5,H4SL4C+FR3
|
||
WL 5,H4SL4C+FR2
|
||
WL 5,H4SL4C+FR1
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_FACEDOWN
|
||
.word ANI_END
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* GET BUCKED OFF A PINNED OPPONENT
|
||
|
||
SUBR hrt_buckoff_anim
|
||
|
||
.ref set_buckoff_vels
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_NOCOLLIS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
WL 4,H3PN5A+FR8
|
||
WL 1,H3PN5A+FR4
|
||
WL ANI_CODE,set_buckoff_vels
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
|
||
WL 12,H3PN5A+FR7
|
||
|
||
;now stand up
|
||
WL ANI_SET_YVEL,42000h
|
||
WLW ANI_SET_ZVEL,22000h,AM_ABS
|
||
|
||
WL 3,H3GU4A+FR6
|
||
WL 3,H3GU4A+FR7
|
||
WL 3,H3GU4A+FR8
|
||
WL 3,H3GU4A+FR9
|
||
WL 3,H3GU4A+FR10
|
||
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
|
||
|
||
.word ANI_FACEDOWN
|
||
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
******************************************************************************
|
||
|
||
.end
|
||
|