4072 lines
82 KiB
NASM
Executable File
4072 lines
82 KiB
NASM
Executable File
**************************************************************
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*
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* Software: Jamie Rivett
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* Initiated: 9/3/93
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*
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* COPYRIGHT (C) 1992 WILLIAMS ELECTRONICS GAMES, INC.
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*
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**************************************************************
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.file "doink.asm"
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.title "doink specific game code"
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.width 132
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.option b,d,l,t
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.mnolist
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.include "macros.h"
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.include "jjxm.h"
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.include "mproc.equ" ;Mproc equates
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.include "display.equ" ;Display proc equates
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.include "gsp.equ" ;Gsp asm equates
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.include "sys.equ"
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.include "game.equ"
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.include "plyr.equ"
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.include "anim.equ"
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.include "audit.equ"
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.include "sound.h"
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.include "ring.equ"
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.include "lifebar.h"
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.include "damage.equ"
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;temp! - 314
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.include "tmpdebug.h"
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******************************************************************************
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* EXTERNAL REFERENCES
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.ref BLOCK_WOOSH,get_opp_process,calc_line_x,can_pin
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.ref PSTATUS,is_final_match,FINAL_PTR
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.ref DO_REVERSAL,DO_REVERSAL_MESS,FIND_AND_KILL_ENDLESS
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.ref ADD_IF_SILENT,JUMP_ROPES,CLIMB_ROPES
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.ref get_powerk_dtime
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.ref set_getup_time,set_raisearm_bit
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.ref get_punch_dtime
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.ref get_rope_x,ck_teammate_pin,raisearm_check
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.ref inc_getup_time
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.ref change_anim1,change_anim1a
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.ref change_anim2,change_anim2a
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.ref process_ptrs
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.ref keep_attached
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.ref get_opp_plyrmode
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.ref wres_collis_off
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.ref convert_facing
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.ref check_secret_moves
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.ref change_walk_anim
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.ref set_rotate_anim
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.ref execute_walk
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.ref bounce_off_ropes
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.ref climb_turnbuckle
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.ref ADD_VOICE,round_award
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.ref HALT,clear_combo_meter
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.ref mode_choking
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.ref master_keep_attached
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.ref PCNT,init_reduce_bog
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.ref RNDPER,is_8_on_1
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.ref current_round,change_wrestler
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.ref p1rounds,p2rounds,hitonground_tbl,arw_bwait
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;from DCSSOUND.ASM
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.ref triple_sound
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;from WRESTLE.ASM
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.ref drone_change_back
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.ref read_switches
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.ref BONUS_MESS
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.ref blocking_off
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.ref hyper_speed_on
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.ref in_finish_move,royal_rumble
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.ref p1rounds,p2rounds
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.if NUM_DOINK_FINISHES
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.ref dnk_finish1_move
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.if NUM_DOINK_FINISHES > 1
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.ref dnk_finish2_move
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.endif
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.endif
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.ref in_finish_move,finish_completed
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;animation sequence
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.ref dnk_3_pile_driver_anim
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.ref start_run_anim
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.ref dnk_4_earslap_anim
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.ref dnk_2_earslap_anim
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.ref dnk_4_slap_anim
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.ref dnk_2_slap_anim
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; .ref dnk_4_slap2_anim
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; .ref dnk_2_slap2_anim
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.ref dnk_head_hit_dizzy_anim
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.ref dnk_knockdwn_anim
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.ref dnk_4_hammer_anim
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.ref wres_slave_anim
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.ref dnk_zip_anim
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.ref dnk_2_raise_arm_anim,dnk_4_raise_arm_anim
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.ref dnk_stand2_anim,dnk_stand8_anim
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.ref dnk_stand4_anim,dnk_stand6_anim
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.ref dnk_torso2_anim,dnk_torso8_anim
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.ref dnk_torso4_anim,dnk_torso6_anim
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.ref dnk_2_to_4_turn_anim,dnk_8_to_6_turn_anim ;stand
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.ref dnk_4_to_2_turn_anim,dnk_6_to_8_turn_anim
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.ref dnk_4_to_6_turn_anim,dnk_6_to_4_turn_anim
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.ref dnk_2_to_8_turn_anim,dnk_8_to_2_turn_anim
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.ref dnk_4_to_8_turn_anim,dnk_6_to_2_turn_anim
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.ref dnk_2_to_6_turn_anim,dnk_8_to_4_turn_anim
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.ref dnk_2_to_4_turn2_anim,dnk_8_to_6_turn2_anim ;torso
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.ref dnk_4_to_2_turn2_anim,dnk_6_to_8_turn2_anim
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.ref dnk_4_to_6_turn2_anim,dnk_6_to_4_turn2_anim
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.ref dnk_2_to_8_turn2_anim,dnk_8_to_2_turn2_anim
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.ref dnk_4_to_8_turn2_anim,dnk_6_to_2_turn2_anim
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.ref dnk_2_to_6_turn2_anim,dnk_8_to_4_turn2_anim
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.ref dnk_walk1_f2_anim,dnk_walk2_f2_anim,dnk_walk4_f2_anim
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.ref dnk_walk5_f2_anim,dnk_walk6_f2_anim,dnk_walk8_f2_anim
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.ref dnk_walk1_f4_anim,dnk_walk2_f4_anim,dnk_walk4_f4_anim
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.ref dnk_walk5_f4_anim,dnk_walk6_f4_anim,dnk_walk8_f4_anim
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.ref dnk_2_punch_anim,dnk_4_punch_anim
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.ref dnk_2_buzz_anim,dnk_4_buzz_anim
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.ref dnk_2_buzz2_anim,dnk_4_buzz2_anim
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.ref dnk_2_butt_anim,dnk_4_butt_anim
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.REF dnk_combo_uppercut_to_head_anim
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.ref dnk_4_combo_kick_anim
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.REF CHECK_COMBO_GO
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.ref dnk_2_kick_anim,dnk_4_kick_anim
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.ref dnk_2_spin_kick_anim,dnk_4_spin_kick_anim
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.ref dnk_2_knee_anim,dnk_4_knee_anim
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.ref dnk_2_box_anim,dnk_4_box_anim
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.ref dnk_run_anim,dnk_run2_anim
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.ref dnk_4_blbowdrop_anim
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.ref dnk_2_hair_pickup_anim,dnk_4_hair_pickup_anim
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.ref dnk_2_lbowdrop_anim,dnk_4_lbowdrop_anim
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.ref dnk_2_grabfling_anim
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.ref dnk_4_grabfling_anim
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.ref dnk_heldoh_anim
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.ref dnk_diveofftb_anim
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.ref dnk_fly_cline_anim
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.ref dnk_flying_kick_anim
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.ref dnk_4_head_hit_anim,dnk_head_hit3_anim
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.ref dnk_2_head_hit_anim,dnk_head_hit2_anim
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.ref dnk_fall_back_anim
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.ref dnk_4_losebal_dizzy_anim
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.ref dnk_hitonground_anim
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.ref dnk_4_stomp_anim,dnk_2_stomp_anim
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.ref dnk_4_bstomp_anim
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.ref dnk_climb_up_anim,dnk_climb_down_anim
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.ref dnk_4_block_anim
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.ref dnk_2_hiptoss_anim,dnk_4_hiptoss_anim
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.ref dnk_2_hiptoss2_anim,dnk_4_hiptoss2_anim
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.ref dnk_4_push_anim
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.ref dnk_4_bigboot_anim,dnk_2_bigboot_anim
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.ref dnk_4_losebal_anim
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.ref dnk_dizzy_anim
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.ref dnk_2_pin_anim
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.ref dnk_4_pin_anim
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.ref dnk_belly_anim
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.ref ck_ignore ;Ignore button press?
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; .ref dnk_pkup_chair_anim
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.ref dnk_3_knee_to_head_anim
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.ref dnk_3_knees_to_head_anim
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.ref dnk_uppercut_to_head_anim
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.ref dnk_uppercuts_to_head_anim
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.ref dnk_get_buzz_anim
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.ref dnk_3_head_hold2_anim
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.ref dnk_3_head_hold_anim
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.ref dnk_2_butts_anim,dnk_4_butts_anim
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.ref dnk_3_head_held_stand_anim
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.ref dnk_3_head_slam_anim
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.ref dnk_4_knee_fall_anim
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******************************************************************************
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* SYMBOLS DEFINED IN THIS FILE
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******************************************************************************
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* EQUATES FOR THIS FILE
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#*****************************************************************************
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doink_secret_moves
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;These secret moves are triggered only after a move list seq has ended! You
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;can't hold on the last button press and have it trigger!
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;Button held down moves need to be first entry
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.long #charge_buzz
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.long #grab_fling
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.long #hip_toss
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.long #grab_fling2
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.long #hip_toss2
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.long #earslap
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.long #hammer
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.long #neck_grab
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.long #boxing_pnch
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; .long #charge_flying_kick
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.long 0
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******************************************************************************
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*
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* SPECIAL MOVE PROCESSES - Secret moves
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*
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;a8=process of wrestler
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SUBR dnk_smove_table
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.long dnk_charge_flykick
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.long dnk_hdhold_slam
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.long dnk_hdhold_combo1
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.long dnk_hdhold_pile
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.long dnk_hdhold_combo2
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.long dnk_hdhold_buzz
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; .long dnk_hdhold_anti_combo
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.long dnk_grab_toss_air
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.long std_walk_fast
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.long std_taunt
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.if NUM_DOINK_FINISHES
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.long dnk_finish_move1
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.endif
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.if NUM_DOINK_FINISHES > 1
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.long dnk_finish_move2
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.endif
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.long 0
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*******************************************************************************
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#charge_buzz
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move *a13(BUT_VAL_UP),a0
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btst PLAYER_PUNCH_BIT,a0
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jrz #no_punch
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;FIX!! Give some jumping velocity
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; move *a13(PLYRMODE),a0
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; cmpi MODE_ONTURNBKL,a0
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; jrz #no_punch
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move *a13(PLYRNUM),a0
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calla get_punch_dtime
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cmpi 100,a0 ;> min?
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jrlt #no_punch
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callr #scrt_buzz
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setc
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rets
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#no_punch
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clrc
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rets
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#scrt_buzz
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move *a13(PLYRMODE),a0
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cmpi MODE_HEADHELD,a0
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jrz #out
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cmpi MODE_HEADHOLD,a0
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jrz #out
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move *a13(ANIMODE),a0
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btst MODE_UNINT_BIT,a0
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jrnz #out
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;Don't do it when he is on ground
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calla get_opp_plyrmode
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; cmpi MODE_ONGROUND,a0
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; jrz #out
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cmpi MODE_DEAD,a0
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jrz #out
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move *a13(PLYRMODE),a0
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cmpi MODE_RUNNING,a0
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jrz #leapbuzz
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;If stick is toward opponent, then do sliding/leaping buzzer
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move *a13(STICK_VAL_CUR),a0
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move *a13(NEW_FACING_DIR),a1
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andi 0ch,a1
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cmp a0,a1
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jrnz #norm
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#leapbuzz
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;missing noise for a reason !
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WRSND W_DOINK,HDBUTT_T1
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FACE24 dnk,buzz2_anim
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calla change_anim1a
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rets
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#norm
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;missing noise for a reason !
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WRSND W_DOINK,HDBUTT_T1
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FACE24 dnk,buzz_anim
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calla change_anim1a
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rets
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*******************************************************************************
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; BITS MASK
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#boxing_pnch
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.word B_PUNCH, J_ALL
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.word B_PUNCH, J_ALL
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.word B_PUNCH, J_ALL
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.word B_PUNCH, J_ALL
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.word B_PUNCH, J_ALL
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.word B_PUNCH, J_ALL
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.word B_PUNCH, J_ALL
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.word 8000h | 60 ;max
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.long scrt_glove
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scrt_glove
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move *a13(ANIMODE),a0
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btst MODE_UNINT_BIT,a0
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jrnz #out
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;Don't do it when he is on ground
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calla get_opp_plyrmode
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cmpi MODE_ONGROUND,a0
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jrz #out
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cmpi MODE_DEAD,a0
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jrz #out
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cmpi MODE_HEADHELD,a0
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jrz #out
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MOVE *A13(COMBO_COUNT),A0
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JRNZ #out
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FACE24 dnk,box_anim
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calla change_anim1a
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WRSND W_DOINK,SPUNCH_T1,SPUNCH_T2
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rets
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*******************************************************************************
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#hammer
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.word B_SKICK, J_ALL
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.word J_TOWARD, J_REAL_LR
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.word J_TOWARD, J_REAL_LR
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.word 8000h | 32 ;max
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.long scrt_hammer
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scrt_hammer
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move *a13(ANIMODE),a0
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btst MODE_UNINT_BIT,a0
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jrnz #out
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move *a13(PLYRMODE),a0
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cmpi MODE_ONTURNBKL,a0
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jrz #out
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movi dnk_4_hammer_anim,a0
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calla change_anim1a
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;missing noise for a reason !
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WRSND W_DOINK,HDBUTT_T2
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rets
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*******************************************************************************
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#earslap
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.word B_PUNCH, J_ALL
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.word J_TOWARD, J_REAL_LR
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.word J_DOWN_TOWARD, J_REAL_LR
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.word J_DOWN, J_REAL_LR
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.word 8000h | 50 ;max
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.long #scrt_earslap
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#scrt_earslap
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move *a13(ANIMODE),a0
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btst MODE_UNINT_BIT,a0
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jrnz #out
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move *a13(PLYRMODE),a0
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cmpi MODE_ONTURNBKL,a0
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jrz #out
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;Don't do it when he is dead or held
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calla get_opp_plyrmode
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; cmpi MODE_ONGROUND,a0
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; jrz #out
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cmpi MODE_DEAD,a0
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jrz #out
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cmpi MODE_HEADHELD,a0
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jrz #out
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movi dnk_4_earslap_anim,a0
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calla change_anim1a
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WRSND W_DOINK,FLYKICK_T1,FLYKICK_T2
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rets
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*******************************************************************************
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#neck_grab
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.word B_SPUNCH, J_ALL
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.word J_TOWARD, J_REAL_LR
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.word J_TOWARD, J_REAL_LR
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.word 8000h | 32 ;max
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.long #scrt_neck
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#scrt_neck
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move *a13(ANIMODE),a0
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btst MODE_UNINT_BIT,a0
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jrnz #out
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;Don't do it when he is on ground
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calla get_opp_plyrmode
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cmpi MODE_ONGROUND,a0
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jrz #out
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cmpi MODE_DEAD,a0
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jrz #out
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cmpi MODE_HEADHELD,a0
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jrz #out
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move *a13(LAST_HEADHOLD),a14,L
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move @PCNT,a0,L
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sub a14,a0
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cmpi 2*60,a0
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jrge #ok2
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;This head grab is too close (in terms of time) to most recent grab
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.ref dnk_3_fake_hold_anim
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movi dnk_3_fake_hold_anim,a0
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calla change_anim1a
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rets
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#ok2
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WRSND W_DOINK,GRABFLING_T1,PUNCH_T2
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move *a13(CLOSEST_XDIST),a1
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cmpi 90,a1
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jrgt #std_grab
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movi dnk_3_head_hold2_anim,a0
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calla change_anim1a
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rets
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#std_grab
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movi dnk_3_head_hold_anim,a0
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calla change_anim1a
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rets
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*******************************************************************************
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#grab_fling2
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.word B_SPUNCH | J_AWAY, J_REAL_LR | J_UP | J_DOWN
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.word 8000h | 10 ;max
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.long #scrt_grabfling2
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#hip_toss2
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.word B_PUNCH | J_AWAY, J_REAL_LR | J_UP | J_DOWN
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.word 8000h | 10 ;max
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.long #scrt_grabfling2
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#scrt_grabfling2
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move *a13(ANIMODE),a0
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btst MODE_UNINT_BIT,a0
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jrnz #out
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;If opponent is running, do a hip toss
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calla get_opp_plyrmode
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cmpi MODE_BOUNCING,a0
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jrz #yes
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cmpi MODE_RUNNING,a0
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jrz #yes
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cmpi MODE_HEADHELD,a0
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jrz #ck2
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rets
|
||
|
||
*******************************************************************************
|
||
|
||
#grab_fling
|
||
; .word B_SPUNCH | J_AWAY, J_REAL_LR | J_UP | J_DOWN
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||
; .word 8000h | 10 ;max
|
||
; .long #scrt_grabfling
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||
|
||
.word B_SPUNCH, J_ALL
|
||
.word J_AWAY, J_REAL_LR
|
||
.word J_AWAY, J_REAL_LR
|
||
.word 8000h | 32 ;max
|
||
.long #scrt_grabfling
|
||
|
||
#scrt_grabfling
|
||
|
||
;Make this miss, rotate to missed opponent,
|
||
;and stay rotated to flung opponent, also make
|
||
;this work from both angles!
|
||
|
||
move *a13(ANIMODE),a0
|
||
btst MODE_UNINT_BIT,a0
|
||
jrnz #out
|
||
|
||
;If opponent is running, do a hip toss
|
||
calla get_opp_plyrmode
|
||
cmpi MODE_BOUNCING,a0
|
||
jrz #yes
|
||
cmpi MODE_RUNNING,a0
|
||
jrnz #nope
|
||
#yes
|
||
FACE24 dnk,hiptoss_anim
|
||
calla change_anim1a
|
||
|
||
WRSND W_DOINK,HIPTOSS_T1,PUNCH_T2
|
||
rets
|
||
|
||
#nope
|
||
;Don't fling when he is on ground
|
||
calla get_opp_plyrmode
|
||
cmpi MODE_HEADHELD,a0
|
||
jrz #out
|
||
cmpi MODE_ONGROUND,a0
|
||
jrz #out
|
||
cmpi MODE_DEAD,a0
|
||
jrz #out
|
||
|
||
; move *a13(LAST_FLING_ATTEMPT),a14,L
|
||
; move @PCNT,a0,L
|
||
; sub a14,a0
|
||
; cmpi 3*60,a0
|
||
; jrge #ok2a
|
||
;
|
||
; FACE24 dnk,slap_anim
|
||
; calla change_anim1a
|
||
;
|
||
; WRSND W_DOINK,SPUNCH_T1,SPUNCH_T2
|
||
; rets
|
||
;
|
||
;#ok2a
|
||
; move @PCNT,a14,L ;use 32-bit PCNT!
|
||
; move a14,*a13(LAST_FLING_ATTEMPT),L
|
||
|
||
FACE24 dnk,grabfling_anim
|
||
calla change_anim1a
|
||
|
||
WRSND W_DOINK,GRABFLING_T1,PUNCH_T2
|
||
rets
|
||
|
||
*******************************************************************************
|
||
|
||
#hip_toss
|
||
; .word B_PUNCH | J_AWAY, J_REAL_LR | J_UP | J_DOWN
|
||
; .word 8000h | 10 ;max
|
||
; .long #scrt_hiptoss
|
||
|
||
.word B_PUNCH, J_ALL
|
||
.word J_AWAY, J_REAL_LR
|
||
.word J_AWAY, J_REAL_LR
|
||
.word 8000h | 32 ;max
|
||
.long #scrt_hiptoss
|
||
|
||
#scrt_hiptoss
|
||
move *a13(ANIMODE),a0
|
||
btst MODE_UNINT_BIT,a0
|
||
jrnz #out
|
||
|
||
;Don't do it when he is on ground
|
||
calla get_opp_plyrmode
|
||
cmpi MODE_ONGROUND,a0
|
||
jrz #out
|
||
; cmpi MODE_BLOCK,a0
|
||
; jrz #out
|
||
cmpi MODE_DEAD,a0
|
||
jrz #out
|
||
cmpi MODE_HEADHELD,a0
|
||
jrz #ck2
|
||
cmpi MODE_INAIR,a0
|
||
jrz #doit
|
||
cmpi MODE_INAIR2,a0
|
||
jrz #doit
|
||
|
||
move *a13(CLOSEST_DIST),a0
|
||
cmpi 70h,a0
|
||
jrgt #out
|
||
|
||
#doit
|
||
FACE24 dnk,hiptoss_anim
|
||
calla change_anim1a
|
||
|
||
WRSND W_DOINK,HIPTOSS_T1,PUNCH_T2
|
||
|
||
#out rets
|
||
|
||
#ck2
|
||
move *a13(USR_VAR2),a0
|
||
jrnz #doit
|
||
rets
|
||
|
||
.if NUM_DOINK_FINISHES
|
||
#******************************************************************************
|
||
SUBRP dnk_finish_move1
|
||
|
||
#TIMEOUT .equ TSEC
|
||
|
||
#end_wait
|
||
SLEEP TSEC/4
|
||
move @p1rounds,a0 ; Get player 1 rounds
|
||
move @p2rounds,a1 ; Get player 2 rounds
|
||
or a1,a0 ; Put em together
|
||
cmpi 2,a0 ; Anybody got 2?
|
||
jrlt #end_wait ; br = no
|
||
|
||
#reset
|
||
clr a11
|
||
move a11,@in_finish_move
|
||
SLEEPK 1
|
||
WAITSWITCH_DWN J_UP,0,#reset
|
||
movi #TIMEOUT,a11
|
||
move a11,@in_finish_move
|
||
WAITSWITCH_DWN J_DOWN,0,#reset
|
||
WAITSWITCH_DWN J_TOWARD,J_DOWN|J_UP,#reset
|
||
WAITSWITCH_DWN J_TOWARD,J_DOWN|J_UP,#reset
|
||
WAITSWITCH_DWN B_PUNCH,J_ALL,#reset
|
||
|
||
movi dnk_finish1_move,a0
|
||
move a0,*a8(SPECIAL_MOVE_ADDR),L
|
||
DIE
|
||
.endif
|
||
|
||
|
||
.if NUM_DOINK_FINISHES > 1
|
||
#******************************************************************************
|
||
SUBRP dnk_finish_move2
|
||
|
||
#TIMEOUT .equ TSEC
|
||
|
||
#end_wait
|
||
SLEEP TSEC/4
|
||
move @p1rounds,a0 ; Get player 1 rounds
|
||
move @p2rounds,a1 ; Get player 2 rounds
|
||
or a1,a0 ; Put em together
|
||
cmpi 2,a0 ; Anybody got 2?
|
||
jrlt #end_wait ; br = no
|
||
|
||
#reset
|
||
clr a11
|
||
move a11,@in_finish_move
|
||
SLEEPK 1
|
||
WAITSWITCH_DWN J_UP,0,#reset
|
||
movi #TIMEOUT,a11
|
||
move a11,@in_finish_move
|
||
WAITSWITCH_DWN J_UP,0,#reset
|
||
WAITSWITCH_DWN J_RIGHT,J_UP,#reset
|
||
WAITSWITCH_DWN J_RIGHT,J_UP,#reset
|
||
WAITSWITCH_DWN B_SPUNCH,J_ALL,#reset
|
||
|
||
movi dnk_finish2_move,a0
|
||
move a0,*a8(SPECIAL_MOVE_ADDR),L
|
||
DIE
|
||
.endif
|
||
|
||
|
||
#*******************************************************************************
|
||
dnk_hdhold_slam
|
||
|
||
#TIMEOUT .equ 60
|
||
|
||
#lp0
|
||
SLEEPK 1
|
||
#lp
|
||
move *a8(PLYRMODE),a0
|
||
cmpi MODE_HEADHOLD,a0
|
||
jrz #cont
|
||
cmpi MODE_HEADHELD,a0
|
||
jrnz #lp0
|
||
|
||
#cont
|
||
clr a11
|
||
|
||
; WAITSWITCH_DWN J_UP,0,#lp
|
||
|
||
WAITSWITCH_DWN J_DOWN,0,#lp
|
||
|
||
movi #TIMEOUT,a11
|
||
|
||
WAITSWITCH_DWN J_DOWN,0,#lp
|
||
WAITSWITCH_DWN B_SKICK,J_ALL,#lp
|
||
#contz
|
||
move *a8(PLYRMODE),a0
|
||
cmpi MODE_HEADHOLD,a0
|
||
jrz #slam
|
||
cmpi MODE_HEADHELD,a0
|
||
jrnz #lp0
|
||
move *a8(I_WILL_DIE),A14
|
||
jrnz #lp0
|
||
|
||
;Do reversal unless I have been immobilized!
|
||
;If not, set immobilize time for opponent and reverse
|
||
|
||
move *a8(IMMOBILIZE_TIME),a14
|
||
jrnz #lp0 ;ignore
|
||
|
||
CALLA DO_REVERSAL
|
||
CALLA DO_REVERSAL_MESS
|
||
|
||
;target WHOHITME -- don't hit anyone else
|
||
SMRTTGT a8,WHOHITME
|
||
|
||
;immobilize WHOHITME
|
||
move *a8(WHOHITME),a0,L
|
||
jruc #is_reversal
|
||
|
||
#slam
|
||
move *a8(IMMOBILIZE_TIME),a14
|
||
jrnz #lp0 ;ignore
|
||
|
||
movk 1,a10
|
||
CREATE MESSAGE_PID,BONUS_MESS
|
||
|
||
;target WHOIHIT -- don't hit anyone else
|
||
SMRTTGT a8,WHOIHIT
|
||
|
||
;immobilize WHOIHIT
|
||
move *a8(WHOIHIT),a0,L
|
||
|
||
#is_reversal
|
||
movk 15,a14
|
||
move a14,*a0(IMMOBILIZE_TIME)
|
||
|
||
CALLA FIND_AND_KILL_ENDLESS
|
||
WRSND W_DOINK,FLYKICK_T1,FLYKICK_T2
|
||
|
||
movi dnk_3_head_slam_anim,a14
|
||
move a14,*a8(SPECIAL_MOVE_ADDR),L
|
||
|
||
SLEEPK 20
|
||
|
||
jruc #lp
|
||
|
||
#*****************************************************************************
|
||
dnk_hdhold_pile
|
||
|
||
#TIMEOUT .equ 60
|
||
|
||
#lp0
|
||
SLEEPK 1
|
||
#lp
|
||
move *a8(PLYRMODE),a0
|
||
cmpi MODE_HEADHOLD,a0
|
||
jrz #cont
|
||
cmpi MODE_HEADHELD,a0
|
||
jrnz #lp0
|
||
|
||
#cont
|
||
clr a11
|
||
|
||
; WAITSWITCH_DWN J_AWAY,0,#lp
|
||
WAITSWITCH_DWN J_TOWARD,0,#lp
|
||
|
||
movi #TIMEOUT,a11
|
||
|
||
WAITSWITCH_DWN J_TOWARD,0,#lp
|
||
WAITSWITCH_DWN B_SPUNCH,J_ALL,#lp
|
||
#contz
|
||
move *a8(PLYRMODE),a0
|
||
cmpi MODE_HEADHOLD,a0
|
||
jrz #slam
|
||
cmpi MODE_HEADHELD,a0
|
||
jrnz #lp0
|
||
move *a8(I_WILL_DIE),A14
|
||
jrnz #lp0
|
||
|
||
move *a8(IMMOBILIZE_TIME),a14
|
||
jrnz #lp0 ;ignore
|
||
|
||
CALLA DO_REVERSAL
|
||
CALLA DO_REVERSAL_MESS
|
||
|
||
;target WHOHITME -- don't hit anyone else
|
||
SMRTTGT a8,WHOHITME
|
||
|
||
;immobilize WHOHITME
|
||
move *a8(WHOHITME),a0,L
|
||
jruc #is_reversal
|
||
|
||
#slam
|
||
move *a8(IMMOBILIZE_TIME),a14
|
||
jrnz #lp0 ;ignore
|
||
|
||
movk 7,A10 ;Pile driver
|
||
CREATE MESSAGE_PID,BONUS_MESS
|
||
|
||
;target WHOIHIT -- don't hit anyone else
|
||
SMRTTGT a8,WHOIHIT
|
||
|
||
;immobilize WHOIHIT
|
||
move *a8(WHOIHIT),a0,L
|
||
|
||
#is_reversal
|
||
movk 15,a14
|
||
move a14,*a0(IMMOBILIZE_TIME)
|
||
|
||
CALLA FIND_AND_KILL_ENDLESS
|
||
WRSND W_DOINK,FLYKICK_T1,FLYKICK_T2
|
||
movi dnk_3_pile_driver_anim,a14
|
||
move a14,*a8(SPECIAL_MOVE_ADDR),L
|
||
|
||
SLEEPK 20
|
||
|
||
jruc #lp
|
||
|
||
;#******************************************************************************
|
||
;
|
||
;;Could start this process only when opponent is in combo mode!
|
||
;
|
||
;dnk_hdhold_anti_combo
|
||
;
|
||
;#TIMEOUT .equ 30
|
||
;
|
||
;#lp0
|
||
; SLEEPK 1
|
||
;#lp
|
||
;;Is my opponent in combo mode?
|
||
;; move *a8(IMMOBILIZE_TIME),a14
|
||
;; jrz #lp0
|
||
;; move *a8(CLOSEST_NUM),a0
|
||
;; X32 a0
|
||
;; addi process_ptrs,a0
|
||
;; move *a0,a0,L
|
||
;; move *a0(COMBO_COUNT),a0
|
||
;; jrz #lp0
|
||
;
|
||
; clr a11
|
||
;
|
||
; WAITSWITCH_DWN B_SPUNCH,J_ALL,#lp
|
||
;
|
||
; movk #TIMEOUT,a11
|
||
;
|
||
; WAITSWITCH_DWN B_SPUNCH,J_ALL,#lp
|
||
; WAITSWITCH_DWN B_SPUNCH,J_ALL,#lp
|
||
;
|
||
;;Is my opponent in combo mode?
|
||
; move *a8(CLOSEST_NUM),a0
|
||
; X32 a0
|
||
; addi process_ptrs,a0
|
||
; move *a0,a0,L
|
||
; move *a0(COMBO_COUNT),a0
|
||
; jrz #lp0
|
||
;
|
||
; move *a8(ANTI_COMBO_TIME),a0 ;Time stamp
|
||
; move @PCNT,a14
|
||
; sub a0,a14
|
||
; abs a14
|
||
; cmpi 80,a14
|
||
; jrge #lp0
|
||
; move *a8(I_WILL_DIE),A14
|
||
; jrnz #lp0
|
||
;
|
||
;;Combo breaker message!
|
||
; CALLA DO_REVERSAL
|
||
; CALLA DO_REVERSAL_MESS
|
||
;
|
||
; clr a0
|
||
; move a0,*a8(IMMOBILIZE_TIME)
|
||
;
|
||
; move *a8(WHOHITME),a14,L
|
||
; movk 15,a0
|
||
; move a0,*a14(IMMOBILIZE_TIME)
|
||
;
|
||
; ;target WHOHITME
|
||
; SMRTTGT a8,WHOHITME
|
||
;
|
||
; CALLA FIND_AND_KILL_ENDLESS
|
||
;
|
||
; WRSND W_DOINK,FLYKICK_T1,FLYKICK_T2
|
||
; movi dnk_3_pile_driver_anim,a14
|
||
; move a14,*a8(SPECIAL_MOVE_ADDR),L
|
||
;
|
||
; SLEEPK 20
|
||
;
|
||
; jruc #lp
|
||
;
|
||
*******************************************************************************
|
||
|
||
#*
|
||
dnk_hdhold_combo1
|
||
|
||
#TIMEOUT .equ 60
|
||
|
||
#lp0
|
||
SLEEPK 1
|
||
#lp
|
||
move *a8(PLYRMODE),a0
|
||
cmpi MODE_HEADHOLD,a0
|
||
jrnz #lp0
|
||
; cmpi MODE_HEADHELD,a0
|
||
; jrnz #lp0
|
||
;#cont
|
||
;In combo mode?
|
||
calla CHECK_COMBO_GO
|
||
jrlt #lp0
|
||
|
||
clr a11
|
||
|
||
WAITSWITCH_DWN J_TOWARD,0,#lp
|
||
|
||
movi #TIMEOUT,a11
|
||
|
||
WAITSWITCH_DWN J_TOWARD,0,#lp
|
||
WAITSWITCH_DWN B_SPUNCH,J_ALL,#lp
|
||
|
||
move *a8(PLYRMODE),a0
|
||
cmpi MODE_HEADHOLD,a0
|
||
jrz #slam
|
||
cmpi MODE_HEADHELD,a0
|
||
jrnz #lp0
|
||
|
||
|
||
#slam
|
||
move *a8(IMMOBILIZE_TIME),a14
|
||
jrnz #lp0 ;ignore
|
||
|
||
;Start combo rules here
|
||
; move *a8(ATTACH_PROC),a14,L
|
||
; movk 15,a0
|
||
; move a0,*a14(IMMOBILIZE_TIME)
|
||
|
||
;target WHOIHIT
|
||
SMRTTGT a8,WHOIHIT
|
||
|
||
CALLA FIND_AND_KILL_ENDLESS
|
||
|
||
movi dnk_combo_uppercut_to_head_anim,a14
|
||
move a14,*a8(SPECIAL_MOVE_ADDR),L
|
||
|
||
SLEEPK 20
|
||
|
||
jruc #lp
|
||
|
||
*******************************************************************************
|
||
|
||
#*
|
||
dnk_hdhold_combo2
|
||
|
||
#TIMEOUT .equ 60
|
||
|
||
#lp0
|
||
SLEEPK 1
|
||
#lp
|
||
move *a8(PLYRMODE),a0
|
||
cmpi MODE_HEADHOLD,a0
|
||
jrnz #lp0
|
||
; jrz #cont
|
||
; cmpi MODE_HEADHELD,a0
|
||
; jrnz #lp0
|
||
;#cont
|
||
;In combo mode?
|
||
calla CHECK_COMBO_GO
|
||
jrlt #lp0
|
||
|
||
|
||
clr a11
|
||
|
||
WAITSWITCH_DWN J_TOWARD,0,#lp
|
||
|
||
movi #TIMEOUT,a11
|
||
|
||
WAITSWITCH_DWN J_TOWARD,0,#lp
|
||
WAITSWITCH_DWN B_SKICK,J_ALL,#lp
|
||
|
||
move *a8(PLYRMODE),a0
|
||
cmpi MODE_HEADHOLD,a0
|
||
jrz #slam
|
||
cmpi MODE_HEADHELD,a0
|
||
jrnz #lp0
|
||
|
||
|
||
#slam
|
||
move *a8(IMMOBILIZE_TIME),a14
|
||
jrnz #lp0 ;ignore
|
||
|
||
;Start combo rules here
|
||
; move *a8(ATTACH_PROC),a14,L
|
||
; movk 15,a0
|
||
; move a0,*a14(IMMOBILIZE_TIME)
|
||
CALLA FIND_AND_KILL_ENDLESS
|
||
|
||
;target WHOIHIT
|
||
SMRTTGT a8,WHOIHIT
|
||
|
||
movi dnk_4_combo_kick_anim,a14
|
||
move a14,*a8(SPECIAL_MOVE_ADDR),L
|
||
|
||
SLEEPK 20
|
||
|
||
jruc #lp
|
||
|
||
*******************************************************************************
|
||
#*
|
||
|
||
dnk_grab_toss_air
|
||
|
||
#TIMEOUT .equ 40
|
||
|
||
#lp0
|
||
SLEEPK 1
|
||
#lp
|
||
clr a11
|
||
|
||
WAITSWITCH_DWN J_AWAY,0,#lp
|
||
|
||
movi #TIMEOUT,a11
|
||
|
||
WAITSWITCH_DWN J_AWAY,0,#lp
|
||
WAITSWITCH_DWN B_PUNCH,J_ALL,#lp
|
||
|
||
move *a8(ANIMODE),a0
|
||
btst MODE_UNINT_BIT,a0
|
||
jrnz #lp
|
||
|
||
move *a8(PLYRMODE),a0
|
||
cmpi MODE_HEADHOLD,a0
|
||
jreq #lp0
|
||
|
||
;Don't do it when he is on ground
|
||
SWAP a8,a13
|
||
calla get_opp_plyrmode
|
||
SWAP a8,a13
|
||
;Don't do it when he is on ground
|
||
cmpi MODE_ONGROUND,a0
|
||
jrz #lp
|
||
cmpi MODE_DEAD,a0
|
||
jrz #lp
|
||
cmpi MODE_INAIR,a0
|
||
jrz #doit2
|
||
cmpi MODE_INAIR2,a0
|
||
jrz #doit2
|
||
|
||
move *a8(CLOSEST_NUM),a0
|
||
X32 a0
|
||
addi process_ptrs,a0
|
||
move *a0,a0,L
|
||
move *a0(ATTACK_TYPE),a0
|
||
cmpi AT_LEAPING,a0
|
||
jrz #doit2
|
||
|
||
move *a8(CLOSEST_DIST),a0
|
||
cmpi 6ch,a0
|
||
jrgt #lp
|
||
|
||
FACE24 dnk,hiptoss_anim
|
||
move a0,*a8(SPECIAL_MOVE_ADDR),L
|
||
|
||
WRSND W_DOINK,GRABFLING_T1,PUNCH_T2
|
||
|
||
SLEEPK 20
|
||
jruc #lp
|
||
|
||
#doit2 FACE24 dnk,hiptoss2_anim
|
||
move a0,*a8(SPECIAL_MOVE_ADDR),L
|
||
|
||
WRSND W_DOINK,GRABFLING_T1,PUNCH_T2
|
||
|
||
SLEEPK 20
|
||
|
||
jruc #lp
|
||
|
||
|
||
*******************************************************************************
|
||
#*
|
||
SUBR std_walk_fast
|
||
;One time per match
|
||
|
||
#TIMEOUT .equ 61
|
||
|
||
#lp0
|
||
SLEEPK 1
|
||
#lp
|
||
move *a8(WALK_FAST),a0
|
||
jrnz #lp0
|
||
move *a8(PLYRMODE),a0
|
||
cmpi MODE_NORMAL,a0
|
||
jrnz #lp0
|
||
|
||
clr a11
|
||
|
||
WAITSWITCH_DWN J_AWAY,0,#lp
|
||
|
||
movi #TIMEOUT,a11
|
||
|
||
WAITSWITCH_DWN J_DOWN_AWAY,0,#lp
|
||
WAITSWITCH_DWN J_DOWN,0,#lp
|
||
WAITSWITCH_DWN J_DOWN_TOWARD,0,#lp
|
||
WAITSWITCH_DWN J_TOWARD,0,#lp
|
||
WAITSWITCH_DWN J_UP_TOWARD,0,#lp
|
||
WAITSWITCH_DWN J_UP,0,#lp
|
||
WAITSWITCH_DWN J_UP_AWAY,0,#lp
|
||
|
||
|
||
move *a8(PLYRMODE),a0
|
||
cmpi MODE_NORMAL,a0
|
||
jrnz #lp0
|
||
|
||
movi 15*60,a0
|
||
move a0,*a8(WALK_FAST)
|
||
|
||
move *a8(WRESTLERNUM),a0
|
||
subk 6,a0
|
||
jrnz #not_dnk
|
||
;Doink
|
||
movi 30000h,a0
|
||
move a0,*a8(OBJ_YVEL),L
|
||
|
||
;Doink speech call
|
||
;211h
|
||
movi 211h,a0
|
||
jruc #go
|
||
|
||
#not_dnk
|
||
movi 17eh,a0
|
||
#go calla ADD_VOICE
|
||
; calla IF_SILENT_ADD_VOICE
|
||
|
||
movi 0101h,a14
|
||
move a14,*a8(OBJ_CONST)
|
||
move *a8(OBJ_CONTROL),a14
|
||
andni 01111b,a14
|
||
ori M_CONNON,a14
|
||
move a14,*a8(OBJ_CONTROL)
|
||
|
||
SLEEPK 3
|
||
|
||
move *a8(OBJ_CONTROL),a14
|
||
andni 01111b,a14
|
||
ori DMAWNZ,a14
|
||
move a14,*a8(OBJ_CONTROL)
|
||
|
||
SLEEPK 3
|
||
|
||
movi 0101h,a14
|
||
move a14,*a8(OBJ_CONST)
|
||
move *a8(OBJ_CONTROL),a14
|
||
andni 01111b,a14
|
||
ori M_CONNON,a14
|
||
move a14,*a8(OBJ_CONTROL)
|
||
|
||
SLEEPK 3
|
||
|
||
move *a8(OBJ_CONTROL),a14
|
||
andni 01111b,a14
|
||
ori DMAWNZ,a14
|
||
move a14,*a8(OBJ_CONTROL)
|
||
|
||
SLEEP 30
|
||
|
||
move *a8(WRESTLERNUM),a0
|
||
subk 6,a0
|
||
jrnz #tag
|
||
|
||
movi 0b2h,a0 ;Honk
|
||
calla triple_sound
|
||
|
||
SLEEPK 18
|
||
|
||
movi 0b2h,a0 ;Honk
|
||
calla triple_sound
|
||
|
||
SLEEPK 18
|
||
|
||
movi 0b2h,a0 ;Honk
|
||
calla triple_sound
|
||
|
||
#tag SLEEPK 5
|
||
move *a8(WALK_FAST),a0
|
||
jrnz #tag
|
||
|
||
movi 0101h,a14
|
||
move a14,*a8(OBJ_CONST)
|
||
move *a8(OBJ_CONTROL),a14
|
||
andni 01111b,a14
|
||
ori M_CONNON,a14
|
||
move a14,*a8(OBJ_CONTROL)
|
||
|
||
SLEEPK 3
|
||
|
||
move *a8(OBJ_CONTROL),a14
|
||
andni 01111b,a14
|
||
ori DMAWNZ,a14
|
||
move a14,*a8(OBJ_CONTROL)
|
||
|
||
DIE
|
||
|
||
*******************************************************************************
|
||
#*
|
||
SUBR std_taunt
|
||
|
||
move *a8(PLYR_TYPE),a14
|
||
janz SUCIDE
|
||
|
||
#TIMEOUT .equ 61
|
||
|
||
#lp0
|
||
SLEEPK 1
|
||
#lp
|
||
move *a8(PLYRMODE),a0
|
||
cmpi MODE_BLOCK,a0
|
||
jrnz #lp0
|
||
|
||
clr a11
|
||
|
||
WAITSWITCH_DWN J_UP,B_BLOCK,#lp
|
||
|
||
move *a8(BUT_VAL_CUR),a14
|
||
btst PLAYER_BLOCK_BIT,a14
|
||
jrz #lp0
|
||
|
||
movi #TIMEOUT,a11
|
||
|
||
WAITSWITCH_DWN J_UP_TOWARD,B_BLOCK,#lp
|
||
WAITSWITCH_DWN J_TOWARD,B_BLOCK,#lp
|
||
WAITSWITCH_DWN J_DOWN_TOWARD,B_BLOCK,#lp
|
||
WAITSWITCH_DWN J_DOWN,B_BLOCK,#lp
|
||
WAITSWITCH_DWN J_DOWN_AWAY,B_BLOCK,#lp
|
||
WAITSWITCH_DWN J_AWAY,B_BLOCK,#lp
|
||
WAITSWITCH_DWN J_UP_AWAY,B_BLOCK,#lp
|
||
|
||
move *a8(BUT_VAL_CUR),a14
|
||
btst PLAYER_BLOCK_BIT,a14
|
||
jrz #lp0
|
||
|
||
move *a8(PLYRMODE),a0
|
||
cmpi MODE_BLOCK,a0
|
||
jrne #lp0
|
||
|
||
;no taunts if all opponents are dead.
|
||
SWAP a8,a13
|
||
calla get_opp_plyrmode
|
||
SWAP a8,a13
|
||
cmpi MODE_DEAD,a0
|
||
jreq #lp0
|
||
|
||
SWAP a8,a13
|
||
FACETBL #taunt_tbl
|
||
calla change_anim1a
|
||
SWAP a8,a13
|
||
|
||
;Time to execute high-risk move!
|
||
movi 8000h+12*60,a0
|
||
move a0,*a8(RISK)
|
||
|
||
DIE
|
||
|
||
; SLEEP 10*60
|
||
; jruc #lp0
|
||
|
||
#taunt_tbl
|
||
REFLONG hrt_4_taunt_anim ;0 Bret Hart
|
||
REFLONG rzr_4_taunt_anim ;1 Razor Ramon
|
||
REFLONG und_4_taunt_anim ;2 Undertaker
|
||
REFLONG yok_4_taunt_anim ;3 Yokozuna
|
||
REFLONG shn_4_taunt_anim ;4 Shawn Michaels
|
||
REFLONG bam_4_taunt_anim ;5 Bam Bam
|
||
REFLONG dnk_4_taunt_anim ;6 Doink
|
||
.long 0 ;7 spare
|
||
REFLONG lex_4_taunt_anim ;8 Lex Luger
|
||
|
||
;*******************************************************************************
|
||
;
|
||
;#charge_flying_kick
|
||
; move *a13(BUT_VAL_UP),a0
|
||
; btst PLAYER_SKICK_BIT,a0
|
||
; jrz #no_kick
|
||
;
|
||
; move *a13(PLYRNUM),a0
|
||
; calla get_powerk_dtime
|
||
; cmpi 85,a0 ;> min?
|
||
; jrlt #no_kick
|
||
;
|
||
; callr #scrt_kick
|
||
; setc
|
||
; rets
|
||
;
|
||
;#no_kick
|
||
; clrc
|
||
; rets
|
||
;
|
||
;#scrt_kick
|
||
;
|
||
; move *a13(PLYRMODE),a0
|
||
; cmpi MODE_HEADHELD,a0
|
||
; jrz #out
|
||
; cmpi MODE_HEADHOLD,a0
|
||
; jrz #out
|
||
;
|
||
; move *a13(ANIMODE),a0
|
||
; btst MODE_UNINT_BIT,a0
|
||
; jrnz #out
|
||
;
|
||
;;Don't do it when he is on ground
|
||
; calla get_opp_plyrmode
|
||
; cmpi MODE_ONGROUND,a0
|
||
; jrz #out
|
||
; cmpi MODE_DEAD,a0
|
||
; jrz #out
|
||
;
|
||
;#ok
|
||
; SETMODE INAIR
|
||
;
|
||
; movk 1,a0 ;Ensure leap at
|
||
; move a0,*a13(OBJ_XVEL),L
|
||
;
|
||
; movi dnk_flying_kick_anim,a0
|
||
; calla change_anim1a
|
||
;
|
||
; WRSND W_DOINK,FLYKICK_T1,FLYKICK_T2
|
||
;
|
||
;#out rets
|
||
;
|
||
#*******************************************************************************
|
||
|
||
; STRUCTPD
|
||
; WORD #CHARGE_TIME ;UDW
|
||
#CHARGE_TIME .equ SM_USRW1 ;
|
||
|
||
dnk_charge_flykick
|
||
|
||
#start_over
|
||
clr a14
|
||
move a14,*a13(#CHARGE_TIME),W
|
||
#loop1
|
||
SLEEPK 1
|
||
|
||
move *a13(#CHARGE_TIME),a14,W
|
||
inc a14
|
||
move a14,*a13(#CHARGE_TIME),W
|
||
|
||
move *a8(BUT_VAL_CUR),a0
|
||
btst PLAYER_SKICK_BIT,a0
|
||
jrz #p1
|
||
|
||
jruc #loop1
|
||
|
||
#p1
|
||
|
||
;no longer holding button
|
||
move *a13(#CHARGE_TIME),a14
|
||
cmpi 100,a14
|
||
jrlt #start_over
|
||
|
||
move *a8(GETUP_TIME),a0
|
||
jrnz #start_over
|
||
move *a8(PLYRMODE),a0
|
||
cmpi MODE_HEADHELD,a0
|
||
jrz #start_over
|
||
cmpi MODE_HEADHOLD,a0
|
||
jrz #start_over
|
||
cmpi MODE_ONGROUND,a0
|
||
jrz #start_over
|
||
cmpi MODE_DEAD,a0
|
||
jrz #start_over
|
||
|
||
move *a8(CLOSEST_NUM),a0
|
||
X32 a0
|
||
addi process_ptrs,a0
|
||
move *a0,a0,L
|
||
move *a0(PLYRMODE),a0
|
||
cmpi MODE_ONGROUND,a0
|
||
jrz #start_over
|
||
cmpi MODE_DEAD,a0
|
||
jrz #start_over
|
||
|
||
;Success! Check for the UNINT bit, then queue it up.
|
||
move *a8(ANIMODE),a14
|
||
btst MODE_UNINT_BIT,a14
|
||
jrnz #start_over
|
||
|
||
.ref ck_ignore_a8
|
||
calla ck_ignore_a8
|
||
jrc #start_over
|
||
|
||
movi dnk_flying_kick_anim,a14
|
||
move a14,*a8(SPECIAL_MOVE_ADDR),L
|
||
WRSND W_DOINK,FLYKICK_T1,FLYKICK_T2
|
||
|
||
SETMODE INAIR
|
||
|
||
jruc #start_over
|
||
|
||
|
||
#*******************************************************************************
|
||
;
|
||
; STRUCTPD
|
||
; WORD #CHARGE_TIME ;UDW
|
||
; WORD #TIMEOUT ;UDW
|
||
;
|
||
; ;in:
|
||
; ; a8 = wrestler process address
|
||
;
|
||
;dnk_charge_flykick
|
||
;
|
||
;#start_over
|
||
; ;charge on stick away
|
||
; clr a14
|
||
; move a14,*a13(#CHARGE_TIME),W
|
||
;#loop1
|
||
; SLEEPK 1
|
||
;
|
||
; move *a13(#CHARGE_TIME),a14,W
|
||
; inc a14
|
||
; move a14,*a13(#CHARGE_TIME),W
|
||
;
|
||
; move *a8(STICK_VAL_CUR),a0
|
||
;
|
||
; ;arbitrarily define TOWARD to be RIGHT. So if the opponent is to
|
||
; ; our left, flip the L|R direction bits...
|
||
;
|
||
; ;...however, if the stick isn't pointed left or right, don't do
|
||
; ;anything.
|
||
; move a0,a14
|
||
; andi MOVE_LEFT|MOVE_RIGHT,a14
|
||
; jrz #no_flip
|
||
;
|
||
; move *a8(NEW_FACING_DIR),a14
|
||
; btst MOVE_LEFT_BIT,a14
|
||
; jrz #no_flip
|
||
; xori MOVE_LEFT|MOVE_RIGHT,a0
|
||
;#no_flip
|
||
;
|
||
; ;if we're still holding away, jump back to #loop1
|
||
; btst MOVE_LEFT_BIT,a0
|
||
; jrnz #loop1
|
||
;
|
||
; ;no longer holding away...
|
||
; move *a13(#CHARGE_TIME),a14
|
||
; cmpi 20,a14
|
||
; jrlt #start_over
|
||
;
|
||
; ;okay, they released after holding away for 2 seconds. Give them
|
||
; ; half a second to push forward + super_kick
|
||
;
|
||
; movi TSEC/2,a14
|
||
; move a14,*a13(#TIMEOUT)
|
||
;#loop2
|
||
; SLEEPK 1
|
||
;
|
||
; move *a8(BUT_VAL_DOWN),a0
|
||
; jrnz #press
|
||
;
|
||
; move *a13(#TIMEOUT),a14
|
||
; dec a14
|
||
; jrz #start_over
|
||
; move a14,*a13(#TIMEOUT)
|
||
; jruc #loop2
|
||
;
|
||
;#press
|
||
; ;we have a button press. Is is super kick?
|
||
; btst PLAYER_KICK_BIT,a0
|
||
;
|
||
; jrz #start_over ;wrong button. No good.
|
||
;
|
||
;
|
||
; ;Check for a towards on the stick.
|
||
; move *a8(STICK_VAL_CUR),a0
|
||
; jrz #start_over ;no stick at all. No good.
|
||
;
|
||
; move *a8(NEW_FACING_DIR),a14
|
||
; btst MOVE_LEFT_BIT,a14
|
||
; jrz #no_flip2
|
||
; xori MOVE_LEFT|MOVE_RIGHT,a0
|
||
;#no_flip2
|
||
; btst MOVE_RIGHT_BIT,a0
|
||
; jrz #start_over ;pooched it
|
||
;
|
||
;
|
||
;;Don't do it when he is on ground
|
||
; SWAP a8,a13
|
||
; calla get_opp_plyrmode
|
||
; SWAP a8,a13
|
||
;;Don't do it when he is on ground
|
||
; cmpi MODE_ONGROUND,a0
|
||
; jrz #start_over
|
||
; cmpi MODE_DEAD,a0
|
||
; jrz #start_over
|
||
;
|
||
;
|
||
;;success! Check for the UNINT bit, then queue it up.
|
||
; move *a8(ANIMODE),a14
|
||
; btst MODE_UNINT_BIT,a14
|
||
; jrnz #start_over
|
||
;
|
||
; movi dnk_flying_kick_anim,a14
|
||
; move a14,*a8(SPECIAL_MOVE_ADDR),L
|
||
;
|
||
; SETMODE INAIR
|
||
;
|
||
; movi 1000h,a0
|
||
; move a0,*a13(OBJ_XVEL),L
|
||
;
|
||
; WRSND W_DOINK,FLYKICK_T1,FLYKICK_T2
|
||
;
|
||
; jruc #start_over
|
||
|
||
#*******************************************************************************
|
||
dnk_hdhold_buzz
|
||
|
||
#TIMEOUT .equ 60
|
||
|
||
#lp0
|
||
SLEEPK 1
|
||
#lp
|
||
move *a8(PLYRMODE),a0
|
||
cmpi MODE_HEADHOLD,a0
|
||
jrz #cont
|
||
cmpi MODE_HEADHELD,a0
|
||
jrnz #lp0
|
||
#cont
|
||
clr a11
|
||
|
||
WAITSWITCH_DWN J_DOWN,0,#lp
|
||
|
||
movi #TIMEOUT,a11
|
||
|
||
WAITSWITCH_DWN J_TOWARD,J_DOWN|J_UP,#lp
|
||
; WAITSWITCH_DWN J_DOWN_TOWARD,0,#lp
|
||
WAITSWITCH_DWN B_PUNCH,J_ALL,#lp
|
||
|
||
move *a8(PLYRMODE),a0
|
||
cmpi MODE_HEADHOLD,a0
|
||
jrnz #lp0
|
||
|
||
;#slam
|
||
CALLA FIND_AND_KILL_ENDLESS
|
||
movi dnk_4_buzz_anim,a14
|
||
move a14,*a8(SPECIAL_MOVE_ADDR),L
|
||
|
||
;missing noise for a reason !
|
||
WRSND W_DOINK,HDBUTT_T1
|
||
|
||
SLEEP 120
|
||
|
||
jruc #lp
|
||
|
||
#*****************************************************************************
|
||
|
||
SUBR doink_ani_init
|
||
|
||
move *a13(FACING_DIR),a0
|
||
btst PLAYER_RIGHT_BIT,a0
|
||
jrnz #p1
|
||
;Plyr 2
|
||
movi dnk_stand4_anim,a0
|
||
calla change_anim1a
|
||
|
||
movi dnk_torso4_anim,a0
|
||
calla change_anim2a
|
||
|
||
PUSH a10
|
||
move a13,a10
|
||
CREATE TAUNT_PID,do_taunt
|
||
PULL a10
|
||
|
||
rets
|
||
|
||
#p1
|
||
movi dnk_stand2_anim,a0
|
||
calla change_anim1a
|
||
|
||
movi dnk_torso2_anim,a0
|
||
calla change_anim2a
|
||
|
||
rets
|
||
|
||
SUBR do_taunt
|
||
;a10=*wrestler proc
|
||
;Do a taunt at start of rounds
|
||
|
||
; SLEEP 60
|
||
move @HALT,a0
|
||
jaz SUCIDE
|
||
|
||
PUSH a10
|
||
calla read_switches
|
||
PULL a10
|
||
|
||
move *a13(PLYR_TYPE),a0
|
||
jrnz #drone
|
||
;Human chooses to taunt?
|
||
move *a10(STICK_VAL_CUR),a0
|
||
btst MOVE_UP_BIT,a0
|
||
jaz SUCIDE
|
||
move *a10(BUT_VAL_CUR),a0
|
||
btst PLAYER_BLOCK_BIT,a0
|
||
jaz SUCIDE
|
||
|
||
#do_taunt
|
||
PUSH a13
|
||
move a10,a13
|
||
move *a13(WRESTLERNUM),a0
|
||
X32 a0
|
||
addi #taunt_t,a0
|
||
move *a0,a0,L
|
||
|
||
calla change_anim1a
|
||
PULL a13
|
||
|
||
DIE
|
||
|
||
#drone
|
||
movi 250,a0
|
||
calla RNDPER
|
||
jrhi #do_taunt
|
||
|
||
DIE
|
||
|
||
#taunt_t
|
||
REFLONG hrt_4_taunt_anim ;0 Bret Hart
|
||
REFLONG rzr_4_taunt_anim ;1 Razor Ramon
|
||
REFLONG und_4_taunt_anim ;2 Undertaker
|
||
REFLONG yok_4_taunt_anim ;3 Yokozuna
|
||
REFLONG shn_4_taunt_anim ;4 Shawn Michaels
|
||
REFLONG bam_4_taunt_anim ;5 Bam Bam
|
||
REFLONG dnk_4_taunt_anim ;6 Doink
|
||
.long 0 ;7 spare
|
||
REFLONG lex_4_taunt_anim ;8 Lex Luger
|
||
.long 0 ;9 Referee
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* DOINKS CONTROL CODE
|
||
*
|
||
* a13 = * doink process
|
||
|
||
SUBR move_doink
|
||
|
||
; movi 100h,a0 ;temp fix!
|
||
; move a0,*a13(ANI_SPEED)
|
||
|
||
movi doink_secret_moves,a11
|
||
calla check_secret_moves
|
||
|
||
move *a13(PLYRMODE),a0
|
||
sll 5,a0 ;x 32
|
||
addi #mode_table,a0
|
||
move *a0,a0,L
|
||
call a0
|
||
rets
|
||
|
||
#mode_table
|
||
.long mode_normal ;0
|
||
.long mode_running ;1
|
||
.long mode_inair ;2
|
||
.long mode_attached ;3
|
||
.long mode_onground ;4
|
||
.long mode_bouncing ;5
|
||
.long mode_onturnbkl ;6
|
||
.long mode_block ;7
|
||
.long mode_dizzy ;8
|
||
.long mode_dead ;9
|
||
.long mode_oppoverhead ;10
|
||
.long mode_climbturnbkl ;11
|
||
.long mode_waitanim ;12
|
||
.long mode_grapple ;13
|
||
.long mode_master ;14
|
||
.long mode_slave ;15
|
||
.long mode_headhold ;16
|
||
.long mode_puppet2
|
||
.long mode_normal ;18
|
||
.long mode_headheld ;19
|
||
.long mode_puppet ;20
|
||
.long mode_inair2 ;21
|
||
.long mode_normal ;22
|
||
.long mode_normal ;23
|
||
.long mode_chokehold ;24
|
||
.long mode_choking ;25
|
||
|
||
#*****************************************************************************
|
||
|
||
mode_normal
|
||
|
||
move *a13(ANIMODE),a0
|
||
btst MODE_UNINT_BIT,a0
|
||
jrnz #no_interrupt
|
||
|
||
move *a13(I_WILL_DIE),a0
|
||
jrz #nope
|
||
move *a13(IMMOBILIZE_TIME),a0
|
||
jrnz #nope
|
||
;Player has died amidst a combo...
|
||
;Knock me down.
|
||
movi dnk_fall_back_anim,a0
|
||
calla change_anim1a
|
||
|
||
;Zero health bar
|
||
movi -10,a0
|
||
move *a13(PLYRNUM),a1
|
||
calla adjust_health
|
||
|
||
SETMODE DEAD
|
||
|
||
clr a0
|
||
move a0,*a13(I_WILL_DIE)
|
||
|
||
rets
|
||
|
||
#nope
|
||
;Perhaps we need to interrupt any sequence when a wrestler has won?
|
||
calla get_opp_plyrmode
|
||
cmpi MODE_DEAD,a0
|
||
jrne #opp_not_dead
|
||
|
||
;if closest is a zombie, skip pin section.
|
||
calla get_opp_process
|
||
move *a0(STATUS_FLAGS),a14
|
||
btst B_ZOMBIE,a14
|
||
jrnz #opp_not_dead
|
||
|
||
;all opponents are dead. Check for pins/raisearms
|
||
|
||
;if we're attached to someone, don't interrupt it.
|
||
move *a13(ATTACH_PROC),a1,L
|
||
jrz #no_attch
|
||
move *a1(ATTACH_PROC),a2,L
|
||
cmp a2,a13
|
||
jreq #no_pin_yet
|
||
#no_attch
|
||
|
||
;if a teammate has pinned, raise yer arm.
|
||
calla ck_teammate_pin
|
||
jrc #raisearm
|
||
|
||
;nobody has pinned. if we're outside or all our opponents are
|
||
; outside, do a raisearm.
|
||
calla raisearm_check
|
||
jrc #raisearm
|
||
|
||
;we're inside with a pinnable opponent. any button pins.
|
||
move *a13(BUT_VAL_CUR),a0
|
||
jrz #no_pin_yet
|
||
|
||
;we have a press -- make sure opponent is on the ground
|
||
|
||
calla can_pin
|
||
jrnc #opp_notgnd
|
||
|
||
;opponent is on the ground. pin him.
|
||
FACE24 dnk,pin_anim
|
||
calla change_anim1a
|
||
|
||
;set the 'I did a pin' flag.
|
||
move *a13(STATUS_FLAGS),a14
|
||
ori M_DID_PIN,a14
|
||
move a14,*a13(STATUS_FLAGS)
|
||
|
||
;if we're a temp drone for auto-pin purposes, turn back into
|
||
; a normal player here.
|
||
calla drone_change_back
|
||
|
||
rets
|
||
|
||
#raisearm
|
||
FACE24 dnk,raise_arm_anim
|
||
calla change_anim1a
|
||
calla set_raisearm_bit
|
||
|
||
;if we're a temp drone for auto-pin purposes, turn back into
|
||
; a normal player here.
|
||
calla drone_change_back
|
||
|
||
rets
|
||
|
||
#too_far_to_pin
|
||
#opp_notgnd
|
||
#opp_not_dead
|
||
#no_pin_yet
|
||
|
||
move *a13(IMMOBILIZE_TIME),a0
|
||
jrnz #immobilized
|
||
|
||
move *a13(BUT_VAL_CUR),a0
|
||
btst PLAYER_BLOCK_BIT,a0 ;maybe have to action tables?
|
||
jrz #nblk ;1 for down transitions
|
||
callr #block ;& 1 for current buttons
|
||
jrc #nblk
|
||
clr a0
|
||
move a0,*a13(ATTACK_TYPE)
|
||
rets
|
||
#nblk
|
||
move *a13(BUT_VAL_CUR),a0
|
||
andi 011111b,a0
|
||
cmpi PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,a0
|
||
jrz #punchkick
|
||
|
||
move *a13(BUT_VAL_DOWN),a0
|
||
andi 011111b,a0
|
||
X32 a0
|
||
addi #action_table,a0
|
||
move *a0,a0,L
|
||
call a0
|
||
|
||
move *a13(ANIMODE),a0
|
||
btst MODE_UNINT_BIT,a0
|
||
jrnz #no_interrupt
|
||
|
||
|
||
move *a13(STICK_VAL_CUR),a0
|
||
move a0,*a13(MOVE_DIR)
|
||
calla climb_turnbuckle
|
||
jrnc #no_climb
|
||
move *a13(WRESTLERNUM),A5
|
||
MOVI CLIMB_ROPES,A2
|
||
MOVI 1000,A0
|
||
CALLA ADD_IF_SILENT
|
||
rets
|
||
|
||
#immobilized
|
||
clr a14
|
||
move a14,*a13(MOVE_DIR)
|
||
#no_climb
|
||
calla execute_walk
|
||
|
||
#no_interrupt
|
||
rets
|
||
|
||
#action_table
|
||
.long #z,#punch,#block,#block ;0-3
|
||
.long #super_punch,#super_punch,#block,#block ;4-7
|
||
.long #kick,#punchkick,#block,#block ;8-11
|
||
.long #super_punch,#punchkick,#block,#block ;12-15
|
||
.long #super_kick,#super_kick,#block,#block ;16-19
|
||
.long #graboh,#graboh,#block,#block ;20-23
|
||
.long #super_kick,#punchkick,#block,#block ;24-27
|
||
.long #graboh,#graboh,#block,#block ;28-31
|
||
|
||
************
|
||
#z ;0
|
||
|
||
rets
|
||
|
||
|
||
************
|
||
#punch ;1
|
||
*
|
||
* MODE DX DZ ACTION
|
||
* ----------------------------------------------------
|
||
* normal < 50 92 headbutt
|
||
* dizzy " "
|
||
* normal > normal punch
|
||
* dizzy " "
|
||
*
|
||
* onground < 120 120 elbow drop
|
||
* onground > normal punch
|
||
*
|
||
* running hiptoss
|
||
* bouncing nothing
|
||
*
|
||
* onturnbkl < 60 96 yank down
|
||
* onturnbkl > normal punch
|
||
* climbturnbkl normal punch
|
||
*
|
||
JJXM_INIT
|
||
JJXM NORMAL, 50, 45,#punch_hdbutt,#punch_punch ;0
|
||
JJXM RUNNING, 50, 45,#punch_hdbutt,#punch_punch ;1
|
||
JJXM INAIR, 50, 45,#punch_hdbutt,#punch_punch ;2
|
||
JJXM ATTACHED, 50, 45,#punch_hdbutt,#punch_punch ;3
|
||
JJXM ONGROUND, 160,140,#punch_lbowdrop,#punch_punch ;4
|
||
JJXM BOUNCING, 50, 45,#punch_hdbutt,#punch_punch ;1
|
||
JJXM ONTURNBKL, 50, 45,#punch_hdbutt,#punch_punch ;6
|
||
JJXM BLOCK, 50, 45,#punch_hdbutt,#punch_punch ;7
|
||
JJXM DIZZY, 50, 45,#punch_hdbutt,#punch_punch ;8
|
||
JJXM DEAD, 160,140,#punch_lbowdrop,#punch_punch ;9
|
||
JJXM OPPOVERHEAD, 50, 45,#punch_hdbutt,#punch_punch ;10
|
||
JJXM CLIMBTURNBKL, #punch_punch ;11
|
||
JJXM WAITANIM, 50, 45,#punch_hdbutt,#punch_punch ;12
|
||
JJXM GRAPPLE, 50, 45,#punch_hdbutt,#punch_punch ;13
|
||
JJXM MASTER, 50, 45,#punch_hdbutt,#punch_punch ;14
|
||
JJXM SLAVE, 50, 45,#punch_hdbutt,#punch_punch ;15
|
||
JJXM HEADHOLD, 50, 45,#punch_hdbutt,#punch_punch ;16
|
||
JJXM HEADHELD, 50, 45,#punch_hdbutt,#punch_punch ;19
|
||
JJXM CHOKEHOLD, 50, 45,#punch_hdbutt,#punch_punch ;16
|
||
JJXM PUPPET, 50, 45,#punch_hdbutt,#punch_punch ;20
|
||
JJXM PUPPET2, 50, 45,#punch_hdbutt,#punch_punch ;20
|
||
JJXM INAIR2, 50, 45,#punch_hdbutt,#punch_punch ;21
|
||
JJXM_END
|
||
|
||
#punch_rets
|
||
rets
|
||
|
||
*****
|
||
#punch_punch
|
||
std_punch
|
||
|
||
FACE24 dnk,punch_anim
|
||
calla change_anim1a
|
||
|
||
WRSND W_DOINK,PUNCH_T1,PUNCH_T2
|
||
|
||
rets
|
||
|
||
*****
|
||
#punch_hdbutt
|
||
|
||
FACE24 dnk,butt_anim
|
||
calla change_anim1a
|
||
|
||
WRSND W_DOINK,HDBUTT_T1,HDBUTT_T2
|
||
|
||
rets
|
||
|
||
*****
|
||
#punch_lbowdrop
|
||
|
||
FACE24 dnk,lbowdrop_anim
|
||
calla change_anim1a
|
||
|
||
WRSND W_DOINK,LBOWDROP_T1,LBOWDROP_T2
|
||
|
||
rets
|
||
|
||
************
|
||
#block ;2
|
||
std_block
|
||
move @blocking_off,a0
|
||
jrnz #no_blocking
|
||
|
||
RND_AWARD a13,BLOCKS_AWD
|
||
|
||
movi dnk_4_block_anim,a0
|
||
calla change_anim1
|
||
|
||
calla BLOCK_WOOSH
|
||
|
||
clr a0
|
||
move a0,*a13(BLOCK_TIME)
|
||
clrc
|
||
rets
|
||
|
||
#no_blocking
|
||
setc
|
||
rets
|
||
|
||
|
||
************
|
||
#super_punch ;4
|
||
*
|
||
* MODE DX DZ ACTION
|
||
* ----------------------------------------------------
|
||
* normal < 50 92 close in super move
|
||
* dizzy " "
|
||
* normal > jumping punch move
|
||
* dizzy " "
|
||
*
|
||
* onground < 144 160 super elbow drop
|
||
* onground > normal punch
|
||
*
|
||
* running hip toss
|
||
* bouncing nothing
|
||
*
|
||
* onturnbkl < 60 96 yank down
|
||
* onturnbkl > normal punch
|
||
* climbturnbkl normal punch
|
||
*
|
||
JJXM_INIT
|
||
JJXM NORMAL, 85, 55,#spunch_special,#spunch_slap ;0
|
||
JJXM RUNNING, 85, 55,#spunch_special,#spunch_slap ;1
|
||
JJXM INAIR, 85, 55,#spunch_special,#spunch_slap ;2
|
||
JJXM ATTACHED, 85, 55,#spunch_special,#spunch_slap ;3
|
||
JJXM ONGROUND, 160,140,#spunch_lbowdrop,std_punch ;4
|
||
JJXM BOUNCING, 85, 55,#spunch_special,#spunch_slap ;1
|
||
JJXM ONTURNBKL, #spunch_slap ;6
|
||
JJXM BLOCK, 85, 55,#spunch_special,#spunch_slap ;7
|
||
JJXM DIZZY, 85, 55,#spunch_special,#spunch_slap ;8
|
||
JJXM DEAD, 160,140,#spunch_lbowdrop,std_punch ;9
|
||
JJXM OPPOVERHEAD, 85, 55,#spunch_special,#spunch_slap ;10
|
||
JJXM CLIMBTURNBKL, std_punch ;11
|
||
JJXM WAITANIM, 85, 55,#spunch_special,#spunch_slap ;12
|
||
JJXM GRAPPLE, 85, 55,#spunch_special,#spunch_slap ;13
|
||
JJXM MASTER, 85, 55,#spunch_special,#spunch_slap ;14
|
||
JJXM SLAVE, 85, 55,#spunch_special,#spunch_slap ;15
|
||
JJXM HEADHOLD, 85, 55,#spunch_special,#spunch_slap ;16
|
||
JJXM HEADHELD, do_pile ;19
|
||
JJXM CHOKEHOLD, 85, 55,#spunch_special,#spunch_slap ;16
|
||
JJXM PUPPET, 85, 55,#spunch_special,#spunch_slap ;20
|
||
JJXM PUPPET2, 85, 55,#spunch_special,#spunch_slap ;20
|
||
JJXM INAIR2, 85, 55,#spunch_special,#spunch_slap ;21
|
||
JJXM_END
|
||
|
||
#spunch_rets
|
||
rets
|
||
|
||
*****
|
||
#spunch_slap
|
||
FACE24 dnk,slap_anim
|
||
calla change_anim1a
|
||
|
||
WRSND W_DOINK,SPUNCH_T1,SPUNCH_T2
|
||
|
||
rets
|
||
|
||
*****
|
||
#spunch_special
|
||
;If stick is toward opponent, then do quick punches
|
||
|
||
move *a13(STICK_VAL_CUR),a0
|
||
btst MOVE_DOWN_BIT,a0
|
||
jrnz #ck_up
|
||
|
||
|
||
; move *a13(STICK_VAL_CUR),a0
|
||
; move *a13(NEW_FACING_DIR),a1
|
||
; andi 0ch,a1
|
||
; cmp a0,a1
|
||
; jrz #cont
|
||
|
||
move *a13(CLOSEST_XDIST),a1
|
||
cmpi 60,a1
|
||
jrgt std_punch
|
||
|
||
; jruc #hdbutt
|
||
;#cont
|
||
; .ref dnk_3_head_hold2_anim
|
||
; movi dnk_3_head_hold2_anim,a0
|
||
; calla change_anim1a
|
||
;
|
||
; WRSND W_DOINK,GRABHOLD_T1,GRABHOLD_T2
|
||
;
|
||
; rets
|
||
;#hdbutt
|
||
|
||
FACE24 dnk,butts_anim
|
||
calla change_anim1
|
||
|
||
WRSND W_DOINK,HDBUTT_T1,HDBUTT_T2
|
||
|
||
rets
|
||
|
||
#ck_up
|
||
;Check for uppercut
|
||
.ref dnk_4_uppercut_anim
|
||
movi dnk_4_uppercut_anim,a0
|
||
calla change_anim1
|
||
|
||
WRSND W_DOINK,SPUNCH_T1,SPUNCH_T2
|
||
rets
|
||
|
||
*****
|
||
#spunch_lbowdrop
|
||
;If near opponents head, and facing down, do the hair grab!
|
||
;Allow hair grab from below!
|
||
|
||
; move *a13(FACING_DIR),a14
|
||
; btst MOVE_DOWN_BIT,a14
|
||
; jrz #no
|
||
|
||
move *a13(CLOSEST_NUM),a14
|
||
X32 a14
|
||
addi process_ptrs,a14
|
||
move *a14,a14,L
|
||
move *a14(PLYRMODE),a2
|
||
cmpi MODE_DEAD,a2
|
||
jrz #no
|
||
move *a13(OBJ_XPOS),a1,L
|
||
move *a14(OBJ_XPOS),a2,L
|
||
sub a2,a1
|
||
abs a1
|
||
srl 16,a1
|
||
cmpi 20h,a1 ;28
|
||
jrlt #no
|
||
|
||
;At head or feet!
|
||
|
||
move *a14(OBJ_CONTROL),a14
|
||
andi M_FLIPH,a14
|
||
move *a13(OBJ_CONTROL),a0
|
||
andi M_FLIPH,a0
|
||
cmp a0,a14
|
||
jrz #no
|
||
|
||
;At head! Do hair pickup.
|
||
|
||
FACE24 dnk,hair_pickup_anim
|
||
calla change_anim1
|
||
WRSND W_DOINK,LBOWDROP_T1,LBOWDROP_T2
|
||
rets
|
||
|
||
#no FACE24 dnk,lbowdrop_anim
|
||
calla change_anim1
|
||
WRSND W_DOINK,LBOWDROP_T1,LBOWDROP_T2
|
||
rets
|
||
|
||
|
||
************
|
||
#kick ;8
|
||
*
|
||
* MODE DX DZ ACTION
|
||
* ----------------------------------------------------
|
||
* normal < 50 92 knee
|
||
* dizzy " "
|
||
* normal > normal kick
|
||
* dizzy " "
|
||
*
|
||
* onground < 120 120 stomp
|
||
* onground > normal kick
|
||
*
|
||
* running normal kick
|
||
* bouncing normal kick
|
||
*
|
||
* onturnbkl normal kick
|
||
* climbturnbkl normal kick
|
||
*
|
||
JJXM_INIT
|
||
JJXM NORMAL, 50, 92,#kick_knee,#kick_kick ;0
|
||
JJXM RUNNING, 50, 92,#kick_knee,#kick_kick ;0
|
||
JJXM INAIR, 50, 92,#kick_knee,#kick_kick ;2
|
||
JJXM ATTACHED, 50, 92,#kick_knee,#kick_kick ;3
|
||
JJXM ONGROUND, 160,140,#kick_stomp,#kick_kick ;4
|
||
JJXM BOUNCING, 50, 92,#kick_knee,#kick_kick ;0
|
||
JJXM ONTURNBKL, #kick_kick ;6
|
||
JJXM BLOCK, 50, 92,#kick_knee,#kick_kick ;7
|
||
JJXM DIZZY, 50, 92,#kick_knee,#kick_kick ;8
|
||
JJXM DEAD, 160,140,#kick_stomp,#kick_kick ;9
|
||
JJXM OPPOVERHEAD, 50, 92,#kick_knee,#kick_kick ;10
|
||
JJXM CLIMBTURNBKL, #kick_kick ;11
|
||
JJXM WAITANIM, 50, 92,#kick_knee,#kick_kick ;12
|
||
JJXM GRAPPLE, 50, 92,#kick_knee,#kick_kick ;13
|
||
JJXM MASTER, 50, 92,#kick_knee,#kick_kick ;14
|
||
JJXM SLAVE, 50, 92,#kick_knee,#kick_kick ;15
|
||
JJXM HEADHOLD, 50, 92,#kick_knee,#kick_kick ;16
|
||
JJXM HEADHELD, 50, 92,#kick_knee,#kick_kick ;19
|
||
JJXM CHOKEHOLD, 50, 92,#kick_knee,#kick_kick ;16
|
||
JJXM PUPPET, 50, 92,#kick_knee,#kick_kick ;20
|
||
JJXM PUPPET2, 50, 92,#kick_knee,#kick_kick ;20
|
||
JJXM INAIR2, #skick_TB ;21
|
||
JJXM_END
|
||
|
||
;*****
|
||
;#kick_flyingkick
|
||
;
|
||
; movi dnk_flying_kick_anim,a0
|
||
; calla change_anim1a
|
||
;
|
||
; SETMODE INAIR
|
||
;
|
||
; WRSND W_DOINK,FLYKICK_T1,FLYKICK_T2
|
||
;
|
||
; rets
|
||
|
||
*****
|
||
#kick_kick
|
||
std_kick
|
||
|
||
FACE24 dnk,kick_anim
|
||
calla change_anim1a
|
||
|
||
WRSND W_DOINK,KICK_T1,KICK_T2
|
||
|
||
rets
|
||
|
||
*****
|
||
#kick_knee
|
||
std_knee
|
||
FACE24 dnk,knee_anim
|
||
calla change_anim1a
|
||
|
||
WRSND W_DOINK,KICK_T1,KICK_T2
|
||
|
||
rets
|
||
|
||
*****
|
||
#kick_stomp
|
||
|
||
FACE24 dnk,stomp_anim
|
||
calla change_anim1a
|
||
|
||
WRSND W_DOINK,KICK_T1,KICK_T2
|
||
|
||
rets
|
||
|
||
|
||
************
|
||
#punchkick ;9
|
||
|
||
movi start_run_anim,a0
|
||
calla change_anim1a
|
||
|
||
rets
|
||
|
||
************
|
||
#super_kick ;16
|
||
*
|
||
* MODE DX DZ ACTION
|
||
* ----------------------------------------------------
|
||
* normal < 60 60 close in super move
|
||
* dizzy " "
|
||
* normal > jumping kick move
|
||
* dizzy " "
|
||
*
|
||
* onground < 144 160 super stomp
|
||
* onground > normal kick
|
||
*
|
||
* running big boot
|
||
* bouncing big boot
|
||
*
|
||
* onturnbkl < 60 96 jumping kick move
|
||
* climbturnbkl " "
|
||
* onturnbkl > normal kick
|
||
* climbturnbkl " "
|
||
*
|
||
JJXM_INIT
|
||
JJXM NORMAL, 60, 60,#skick_special,#skick_kick ;0
|
||
JJXM RUNNING, #skick_bigboot ;1
|
||
JJXM INAIR, 60, 60,#skick_special,#skick_kick ;2
|
||
JJXM ATTACHED, 60, 60,#skick_special,#skick_kick ;3
|
||
JJXM ONGROUND, 160,140,#skick_stomp,std_kick ;4
|
||
JJXM BOUNCING, #skick_bigboot ;5
|
||
JJXM ONTURNBKL, 60, 96,#skick_kick,std_kick ;6
|
||
JJXM BLOCK, 60, 60,#skick_special,#skick_kick ;7
|
||
JJXM DIZZY, 60, 60,#skick_special,#skick_kick ;8
|
||
JJXM DEAD, 160,140,#skick_stomp,std_kick ;9
|
||
JJXM OPPOVERHEAD, 60, 60,#skick_special,#skick_kick ;10
|
||
JJXM CLIMBTURNBKL, 60, 96,#skick_kick,std_kick ;11
|
||
JJXM WAITANIM, 60, 62,#skick_special,#skick_kick ;12
|
||
JJXM GRAPPLE, 60, 62,#skick_special,#skick_kick ;13
|
||
JJXM MASTER, 60, 62,#skick_special,#skick_kick ;14
|
||
JJXM SLAVE, 60, 62,#skick_special,#skick_kick ;15
|
||
JJXM HEADHOLD, 60, 62,#skick_special,#skick_kick ;16
|
||
JJXM HEADHELD, std_kick
|
||
JJXM CHOKEHOLD, 60, 62,#skick_special,#skick_kick ;16
|
||
JJXM PUPPET, 60, 62,#skick_special,#skick_kick ;20
|
||
JJXM PUPPET2, 60, 62,#skick_special,#skick_kick ;20
|
||
JJXM INAIR2, #skick_TB ;21
|
||
JJXM_END
|
||
|
||
*****
|
||
#skick_TB
|
||
.ref dnk_2_spin_kick_TB_anim
|
||
.ref dnk_4_spin_kick_TB_anim
|
||
FACE24 dnk,spin_kick_TB_anim
|
||
calla change_anim1a
|
||
|
||
WRSND W_DOINK,FLYKICK_T1,FLYKICK_T2
|
||
rets
|
||
|
||
*****
|
||
#skick_kick
|
||
#graboh
|
||
|
||
FACE24 dnk,spin_kick_anim
|
||
calla change_anim1a
|
||
|
||
WRSND W_DOINK,FLYKICK_T1,FLYKICK_T2
|
||
rets
|
||
|
||
*****
|
||
#skick_special
|
||
;If stick is toward opponent, then do quick punches
|
||
move *a13(STICK_VAL_CUR),a0
|
||
move *a13(NEW_FACING_DIR),a1
|
||
andi 0ch,a1
|
||
cmp a0,a1
|
||
jrz #cont2
|
||
|
||
FACE24 dnk,knee_anim
|
||
calla change_anim1
|
||
|
||
; WRSND W_DOINK,GRABHOLD_T1,GRABHOLD_T2
|
||
;no, lets try.....
|
||
WRSND W_DOINK,FLYKICK_T1,FLYKICK_T2
|
||
rets
|
||
|
||
#cont2
|
||
movi dnk_4_knee_fall_anim,a0
|
||
calla change_anim1
|
||
|
||
WRSND W_DOINK,GRABHOLD_T1,GRABHOLD_T2
|
||
rets
|
||
|
||
|
||
*****
|
||
#skick_stomp
|
||
|
||
FACE24 dnk,stomp_anim
|
||
calla change_anim1a
|
||
|
||
WRSND W_DOINK,KICK_T1,KICK_T2
|
||
|
||
rets
|
||
|
||
*****
|
||
#skick_bigboot ;we can probably get away with just a #4 big boot
|
||
|
||
FACE24 dnk,bigboot_anim
|
||
calla change_anim1a
|
||
|
||
WRSND W_DOINK,FLYKICK_T1,FLYKICK_T2
|
||
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* RUNNING (if GETUP_TIME > 0 then player is out of control)
|
||
*
|
||
|
||
#XRUN_VAL equ DNK_XRUN
|
||
#XRUN2_VAL equ DNK_XRUN2
|
||
#ZDRIFT_VAL equ DNK_ZDRIFT
|
||
|
||
mode_running
|
||
|
||
move *a13(RUN_TIME),a0 ;Used for flying kick
|
||
addk 1,a0
|
||
move a0,*a13(RUN_TIME)
|
||
|
||
move *a13(USR_VAR1),a0
|
||
jrnz #no_vel
|
||
|
||
calla bounce_off_ropes
|
||
|
||
movi #XRUN_VAL,a0
|
||
|
||
move *a13(WALK_FAST),a14
|
||
jrz #no
|
||
movi #XRUN2_VAL,a0
|
||
#no
|
||
move @hyper_speed_on,a14
|
||
sll a14,a0
|
||
|
||
move *a13(MOVE_DIR),a14
|
||
btst PLAYER_RIGHT_BIT,a14
|
||
jrnz #pos
|
||
neg a0
|
||
#pos
|
||
move a0,*a13(OBJ_XVEL),L
|
||
|
||
#no_vel
|
||
|
||
move *a13(GETUP_TIME),a0 ;delay b4 gaining control
|
||
jrnz #out_of_control
|
||
|
||
move *a13(ANIMODE),a0
|
||
btst MODE_UNINT_BIT,a0
|
||
jrnz #no_interrupt
|
||
|
||
move *a13(STICK_VAL_CUR),a0
|
||
move *a13(MOVE_DIR),a1
|
||
or a0,a1
|
||
andi MOVE_LEFT|MOVE_RIGHT,a1
|
||
cmpi MOVE_LEFT|MOVE_RIGHT,a1
|
||
jrne #continue_run
|
||
|
||
;braking with stick. abort run.
|
||
|
||
SETMODE NORMAL
|
||
|
||
#continue_run
|
||
#no_interrupt
|
||
|
||
move *a13(STICK_VAL_CUR),a0
|
||
clr a1
|
||
|
||
movi -#ZDRIFT_VAL,a1
|
||
btst PLAYER_UP_BIT,a0
|
||
jrnz #setvel
|
||
|
||
movi #ZDRIFT_VAL,a1
|
||
btst PLAYER_DOWN_BIT,a0
|
||
jrnz #setvel
|
||
|
||
clr a1
|
||
#setvel
|
||
move a1,*a13(OBJ_ZVEL),L
|
||
|
||
|
||
;Delay reading buttons after just getting out of an out of control run
|
||
;so a mistaken move isn't fired off
|
||
move *a13(DELAY_BUTNS),a0
|
||
jrnz #out_of_control
|
||
|
||
|
||
move *a13(BUT_VAL_DOWN),a0
|
||
andi 011111b,a0
|
||
X32 a0
|
||
addi #action_table,a0
|
||
move *a0,a0,L
|
||
call a0
|
||
#out_of_control
|
||
rets
|
||
|
||
#action_table
|
||
.long #z,#punch,#block,#block ;0-3
|
||
.long #super_punch,#super_punch,#block,#block ;4-7
|
||
.long #kick,#punchkick,#block,#block ;8-11
|
||
.long #super_punch,#punchkick,#block,#block ;12-15
|
||
.long #super_kick,#super_kick,#block,#block ;16-19
|
||
.long #graboh,#graboh,#block,#block ;20-23
|
||
.long #super_kick,#punchkick,#block,#block ;24-27
|
||
.long #graboh,#graboh,#block,#block ;28-31
|
||
|
||
************
|
||
#z
|
||
rets
|
||
|
||
|
||
************
|
||
#punch ;1
|
||
#super_punch ;4
|
||
#punchkick
|
||
#graboh
|
||
*
|
||
* MODE DX DZ ACTION
|
||
* ----------------------------------------------------
|
||
* normal flying clothesline
|
||
* dizzy "
|
||
*
|
||
* onground < 176 176 belly flop
|
||
* onground > nothing
|
||
*
|
||
* running flying clothesline
|
||
* bouncing flying clothesline
|
||
*
|
||
* onturnbkl flying clothesline
|
||
* climbturnbkl flying clothesline
|
||
*
|
||
JJXM_INIT
|
||
JJXM NORMAL, #punch_clothesline ;0
|
||
JJXM RUNNING, #punch_clothesline ;1
|
||
JJXM INAIR, #punch_clothesline ;2
|
||
JJXM ATTACHED, #punch_clothesline ;3
|
||
JJXM ONGROUND, 176,176,#punch_bellyflop,#punch_lbowdrop ;4
|
||
JJXM BOUNCING, #punch_clothesline ;5
|
||
JJXM ONTURNBKL, #punch_clothesline ;6
|
||
JJXM BLOCK, #punch_clothesline ;7
|
||
JJXM DIZZY, #punch_clothesline ;8
|
||
JJXM DEAD, 176,176,#punch_bellyflop,#punch_lbowdrop ;9
|
||
JJXM OPPOVERHEAD, #punch_clothesline ;10
|
||
JJXM CLIMBTURNBKL, #punch_clothesline ;11
|
||
JJXM WAITANIM, #punch_clothesline ;12
|
||
JJXM GRAPPLE, #punch_clothesline ;13
|
||
JJXM MASTER, #punch_clothesline ;14
|
||
JJXM SLAVE, #punch_clothesline ;15
|
||
JJXM HEADHOLD, #punch_clothesline ;16
|
||
JJXM HEADHELD, #punch_clothesline ;19
|
||
JJXM CHOKEHOLD, #punch_clothesline ;16
|
||
JJXM PUPPET, #punch_clothesline ;20
|
||
JJXM PUPPET2, #punch_clothesline ;20
|
||
JJXM INAIR2, #punch_clothesline ;21
|
||
JJXM_END
|
||
|
||
|
||
*****
|
||
#punch_clothesline
|
||
|
||
;Only allow clothesline if near center of ring, and running toward opponent
|
||
move *a13(MOVE_DIR),a1
|
||
btst MOVE_LEFT_BIT,a1
|
||
jrnz #lft
|
||
;Moving right
|
||
|
||
move *a13(OBJ_XPOSINT),a0
|
||
cmpi RING_X_MID+70h,a0
|
||
jrlt #ok
|
||
|
||
; LOCKUP
|
||
|
||
rets
|
||
|
||
#lft
|
||
;Moving left
|
||
|
||
move *a13(OBJ_XPOSINT),a0
|
||
cmpi RING_X_MID-70h,a0
|
||
jrgt #ok
|
||
|
||
; LOCKUP
|
||
|
||
rets
|
||
#ok
|
||
move *a13(MOVE_DIR),a1
|
||
move *a13(NEW_FACING_DIR),a0 ;Current facing dir (9,10,6,5 only)
|
||
sll 5,a0
|
||
addi #mv_tbl,a0
|
||
move *a0,a0,L
|
||
btst a0,a1
|
||
jrz #yes
|
||
|
||
; LOCKUP
|
||
|
||
rets
|
||
#yes
|
||
|
||
;Will lunge toward opponent
|
||
;Is facing opponent - nt running away from him!
|
||
movi dnk_fly_cline_anim,a0
|
||
calla change_anim1a
|
||
|
||
SETMODE INAIR
|
||
|
||
clr a0
|
||
move a0,*a13(RUN_TIME)
|
||
|
||
WRSND W_DOINK,FLYKICK_T1,FLYKICK_T2
|
||
|
||
rets
|
||
|
||
#mv_tbl .long 0,0,0,0,0,MOVE_RIGHT_BIT,MOVE_RIGHT_BIT
|
||
.long 0,0,MOVE_LEFT_BIT,MOVE_LEFT_BIT
|
||
|
||
*****
|
||
#punch_lbowdrop
|
||
#punch_bellyflop
|
||
|
||
movi dnk_belly_anim,a0
|
||
calla change_anim1a
|
||
|
||
SETMODE INAIR
|
||
|
||
clr a0
|
||
move a0,*a13(RUN_TIME)
|
||
|
||
WRSND W_DOINK,FLYKICK_T1,FLYKICK_T2
|
||
|
||
rets
|
||
|
||
*****
|
||
;#punch_lbowdrop
|
||
;
|
||
; FACE24 dnk,lbowdrop_anim
|
||
; calla change_anim1a
|
||
;
|
||
; WRSND W_DOINK,LBOWDROP_T1,LBOWDROP_T2
|
||
;
|
||
; rets
|
||
|
||
************
|
||
#block ;2
|
||
move *a13(OBJ_XVEL),a0,L
|
||
sra 1,a0
|
||
move a0,*a13(OBJ_XVEL),L
|
||
SETMODE NORMAL
|
||
jruc std_block
|
||
|
||
************
|
||
#kick ;8
|
||
#super_kick ;16
|
||
*
|
||
* MODE DX DZ ACTION
|
||
* ----------------------------------------------------
|
||
* normal flying kick
|
||
* dizzy "
|
||
*
|
||
* onground < 176 176 running stomp
|
||
* onground > nothing
|
||
*
|
||
* running flying kick
|
||
* bouncing flying kick
|
||
*
|
||
* onturnbkl flying kick
|
||
* climbturnbkl flying kick
|
||
*
|
||
JJXM_INIT
|
||
JJXM NORMAL, #kick_flyingkick ;0
|
||
JJXM RUNNING, #kick_flyingkick ;1
|
||
JJXM INAIR, #kick_flyingkick ;2
|
||
JJXM ATTACHED, #kick_flyingkick ;3
|
||
JJXM ONGROUND, 176,176,#kick_runstomp,#kick_runstomp ;4
|
||
JJXM BOUNCING, #kick_flyingkick ;5
|
||
JJXM ONTURNBKL, #kick_flyingkick ;6
|
||
JJXM BLOCK, #kick_flyingkick ;7
|
||
JJXM DIZZY, #kick_flyingkick ;8
|
||
JJXM DEAD, 176,176,#kick_runstomp,#kick_runstomp ;9
|
||
JJXM OPPOVERHEAD, #kick_flyingkick ;10
|
||
JJXM CLIMBTURNBKL, #kick_flyingkick ;11
|
||
JJXM WAITANIM, #kick_flyingkick ;12
|
||
JJXM GRAPPLE, #kick_flyingkick ;13
|
||
JJXM MASTER, #kick_flyingkick ;14
|
||
JJXM SLAVE, #kick_flyingkick ;15
|
||
JJXM HEADHOLD, #kick_flyingkick ;16
|
||
JJXM HEADHELD, #kick_flyingkick ;19
|
||
JJXM CHOKEHOLD, #kick_flyingkick ;16
|
||
JJXM PUPPET, #kick_flyingkick ;20
|
||
JJXM PUPPET2, #kick_flyingkick ;20
|
||
JJXM INAIR2, #kick_flyingkick ;21
|
||
JJXM_END
|
||
|
||
*****
|
||
#kick_flyingkick
|
||
|
||
calla ck_ignore
|
||
jrc #z
|
||
|
||
|
||
movi dnk_flying_kick_anim,a0
|
||
calla change_anim1a
|
||
|
||
SETMODE INAIR
|
||
|
||
WRSND W_DOINK,FLYKICK_T1,FLYKICK_T2
|
||
|
||
rets
|
||
|
||
*****
|
||
#kick_runstomp
|
||
movi dnk_belly_anim,a0
|
||
calla change_anim1a
|
||
|
||
SETMODE INAIR
|
||
|
||
clr a0
|
||
move a0,*a13(RUN_TIME)
|
||
|
||
WRSND W_DOINK,FLYKICK_T1,FLYKICK_T2
|
||
|
||
rets
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
|
||
mode_inair ;2
|
||
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
*
|
||
|
||
mode_attached ;3
|
||
|
||
calla keep_attached
|
||
jrnz #still_attached
|
||
|
||
clr a0
|
||
move a0,*a13(ATTACH_PROC),L
|
||
|
||
SETMODE NORMAL
|
||
|
||
movi MODE_NORMAL,a0
|
||
move a0,*a13(ANIMODE)
|
||
|
||
#still_attached
|
||
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
|
||
mode_onground ;4
|
||
|
||
rets
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* bouncing off ropes while running
|
||
|
||
mode_bouncing ;5
|
||
|
||
clr a0
|
||
move a0,*a13(OBJ_XVEL),L
|
||
move a0,*a13(OBJ_ZVEL),L
|
||
|
||
move *a13(ANIMODE),a0
|
||
btst MODE_END_BIT,a0
|
||
jrz #not_ended
|
||
|
||
move *a13(MOVE_DIR),a0
|
||
xori MOVE_LEFT+MOVE_RIGHT,a0 ;flip LEFT/RIGHT
|
||
move a0,*a13(MOVE_DIR)
|
||
|
||
move *a13(NEW_FACING_DIR),a1
|
||
andi MOVE_UP+MOVE_DOWN,a1
|
||
or a0,a1 ;LEFT or RIGHT
|
||
move a1,*a13(FACING_DIR) ;face same dir as run
|
||
|
||
movi dnk_run2_anim,a0
|
||
calla change_anim1a
|
||
|
||
SETMODE RUNNING
|
||
|
||
; clr a0
|
||
; move a0,*a13(GETUP_TIME) ;in control
|
||
|
||
#not_ended
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* STANDING ON TOP OF TURNBUCKLE
|
||
|
||
mode_onturnbkl ;6
|
||
|
||
; ;check unint
|
||
; move *a13(ANIMODE),a14
|
||
; btst MODE_UNINT_BIT,a14
|
||
; jrnz #no_interrupt
|
||
|
||
move *a13(STICK_VAL_CUR),a0
|
||
btst PLAYER_DOWN_BIT,a0
|
||
jrz #no_climbdown
|
||
|
||
movi dnk_climb_down_anim,a0
|
||
calla change_anim1a
|
||
|
||
SETMODE CLIMBTURNBKL
|
||
|
||
#no_interrupt
|
||
rets
|
||
|
||
#no_climbdown
|
||
move *a13(BUT_VAL_DOWN),a0
|
||
andi 011111b,a0
|
||
jrz #z
|
||
|
||
X32 a0
|
||
addi #action_table,a0
|
||
move *a0,a0,L
|
||
call a0
|
||
|
||
move *a13(PLYRNUM),a5
|
||
movi JUMP_ROPES,a2
|
||
movi 1000,a0
|
||
calla ADD_IF_SILENT
|
||
|
||
rets
|
||
|
||
|
||
;For standing on top of turnbuckles
|
||
|
||
#action_table
|
||
.long #z,#punch,#block,#block ;0-3
|
||
.long #super_punch,#super_punch,#block,#block ;4-7
|
||
.long #kick,#punchkick,#block,#block ;8-11
|
||
.long #super_punch,#punchkick,#block,#block ;12-15
|
||
.long #super_kick,#super_kick,#block,#block ;16-19
|
||
.long #graboh,#graboh,#block,#block ;20-23
|
||
.long #super_kick,#punchkick,#block,#block ;24-27
|
||
.long #graboh,#graboh,#block,#block ;28-31
|
||
|
||
************
|
||
#z
|
||
rets
|
||
|
||
************
|
||
#punch ;1
|
||
#punchkick ;1
|
||
#block ;2
|
||
|
||
SETMODE INAIR
|
||
WRSND W_DOINK,GRABFLING_T1,GRABFLING_T2
|
||
|
||
movi dnk_4_blbowdrop_anim,a0 ;Buckle
|
||
calla change_anim1a
|
||
rets
|
||
|
||
************
|
||
|
||
; movi dnk_4_bjump_anim,a0 ;Buckle
|
||
; calla change_anim1a
|
||
; rets
|
||
|
||
************
|
||
#super_punch ;4
|
||
;If stick is toward opponent, then do hammer pound move
|
||
; move *a13(STICK_VAL_CUR),a0
|
||
; move *a13(NEW_FACING_DIR),a1
|
||
; andi 0ch,a1
|
||
; cmp a0,a1
|
||
|
||
; xor a0,a1
|
||
; andi MOVE_LEFT|MOVE_RIGHT,a1
|
||
; cmpi MOVE_LEFT|MOVE_RIGHT,a1
|
||
|
||
; jrnz #graboh ;Br=regular
|
||
;
|
||
;;Do hammer pound
|
||
; movi dnk_4_bhammer_anim,a0
|
||
; calla change_anim1a
|
||
; rets
|
||
;
|
||
;
|
||
#graboh ;1
|
||
|
||
SETMODE INAIR
|
||
WRSND W_DOINK,GRABFLING_T1,GRABFLING_T2
|
||
|
||
movi dnk_diveofftb_anim,a0
|
||
calla change_anim1a
|
||
rets
|
||
|
||
************
|
||
#kick ;8
|
||
#super_kick ;16
|
||
|
||
SETMODE INAIR
|
||
WRSND W_DOINK,GRABFLING_T1,GRABFLING_T2
|
||
|
||
movi dnk_4_bstomp_anim,a0 ;Buckle
|
||
calla change_anim1a
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
* blocking
|
||
|
||
mode_block ;7
|
||
|
||
clr a0
|
||
move a0,*a13(CONSECUTIVE_HITS)
|
||
|
||
move *a13(BLOCK_TIME),a0
|
||
inc a0
|
||
move a0,*a13(BLOCK_TIME)
|
||
cmpi 160,a0
|
||
jrlt #no
|
||
|
||
calla get_opp_plyrmode
|
||
cmpi MODE_BLOCK,a0
|
||
jrnz #no
|
||
move *a13(CLOSEST_XDIST),a0
|
||
cmpi 61h,a0
|
||
jrge #no
|
||
cmpi 45,a0
|
||
jrlt #no
|
||
move *a13(CLOSEST_ZDIST),a0
|
||
cmpi 30,a0
|
||
jrlt #punchblock
|
||
|
||
#no
|
||
move *a13(BUT_VAL_DOWN),a0
|
||
andi 011111b,a0
|
||
jrz #no_interrupt
|
||
|
||
;press. if block isn't down, let mode_normal handle it
|
||
move a0,a2 ;save a0 from ...val_down
|
||
move *a13(BUT_VAL_CUR),a0
|
||
btst PLAYER_BLOCK_BIT,a0
|
||
jrz #set_mode_normal
|
||
move a2,a0 ;restore a0 from ...val_down
|
||
|
||
X32 a0
|
||
addi #action_table,a0
|
||
move *a0,a0,L
|
||
call a0
|
||
|
||
#no_interrupt
|
||
rets
|
||
|
||
#set_mode_normal
|
||
SETMODE NORMAL
|
||
jruc mode_normal
|
||
|
||
#action_table
|
||
.long #z,#punchblock,#z ;0-2
|
||
.long #punchblock ;3
|
||
.long #z,#z,#z,#z,#z,#z,#z ;4-10
|
||
.long #z,#z,#z,#z,#z,#z,#z ;11-17
|
||
.long #z,#z,#z,#z,#z,#z,#z ;18-24
|
||
.long #z,#z,#z,#z,#z,#z,#z ;25-31
|
||
|
||
************
|
||
#z
|
||
rets
|
||
|
||
************
|
||
#punchblock ;3
|
||
*
|
||
* MODE DX DZ ACTION
|
||
* ----------------------------------------------------
|
||
* all push
|
||
*
|
||
|
||
;This push has no collisions set!
|
||
|
||
SETMODE NORMAL
|
||
|
||
movi dnk_4_push_anim,a0
|
||
calla change_anim1a
|
||
|
||
WRSND W_DOINK,PUSH_T1,PUSH_T2
|
||
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
*
|
||
|
||
mode_dizzy ;8
|
||
|
||
; move *a13(GETUP_TIME),a0
|
||
; jrnz #still_going
|
||
;
|
||
; calla clear_damage_log
|
||
;
|
||
; clr a0
|
||
; move a0,*a13(STARS_FLAG)
|
||
;
|
||
; SETMODE NORMAL
|
||
;
|
||
;#still_going
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
|
||
SUBR mode_dead ;9
|
||
|
||
;if our zombie bit is set, move
|
||
move *a13(STATUS_FLAGS),a14
|
||
btst B_ZOMBIE,a14 ;are we already a zombie?
|
||
jrnz #zmb
|
||
|
||
btst B_DID_BUCKOFF,a14
|
||
jrnz #done ;have we already done one this match?
|
||
|
||
btst B_NO_BUCKOFF,a14
|
||
jrnz #done ;have we already checked this round?
|
||
|
||
btst B_DO_BUCKOFF,a14
|
||
jrnz #count_btns ;are we already counting?
|
||
|
||
move @royal_rumble,a14
|
||
jrnz #done ;are we in royal rumble mode?
|
||
|
||
;We may have to fire up a come back to life process:
|
||
; IF this is the second round we've lost,
|
||
; AND IF our combo meter is flashing,
|
||
; AND IF the hit that killed us was wimpy and our WEAK_HIT bit is set,
|
||
; AND IF we haven't already done a buckoff this match,
|
||
; AND IF we're inside the ring,
|
||
; THEN start counting button presses.
|
||
|
||
;Is this the second round we've lost?
|
||
;(skip this test if we're in the 8-on-1 match)
|
||
calla is_8_on_1
|
||
jrc #ck81
|
||
move @p1rounds,a0
|
||
move *a13(PLYR_SIDE),a14
|
||
jrnz #rndok
|
||
move @p2rounds,a0
|
||
#rndok TEST a0
|
||
jrz #nobuck
|
||
jruc #tcombo
|
||
|
||
#ck81 ;it's 8-on-1. only the player is allowed to buckoff.
|
||
move *a13(PLYRNUM),a14
|
||
cmpi 2,a14
|
||
jrge #nobuck
|
||
|
||
#tcombo ;is our combo meter lit?
|
||
move a13,a8
|
||
calla CHECK_COMBO_GO
|
||
jrlt #nobuck
|
||
|
||
;are we inside the ring?
|
||
move *a13(INRING),a14
|
||
jrnz #nobuck
|
||
|
||
;Buckoff is NOT allowed if undertaker started his finish move or
|
||
;has completed his finish move!!!!
|
||
move @in_finish_move,a14
|
||
jrnz #nobuck
|
||
move @finish_completed,a14
|
||
jrnz #nobuck
|
||
|
||
;temp! - 314
|
||
.if DEBUG
|
||
DBEVENT BDE_MAYBE_BUCK,a13,L,*a13(WRESTLERNUM),W,*a13(PLYRNUM),W
|
||
.endif
|
||
|
||
;possible buckoff. Zero BUCKOFF_COUNT and set DO_BUCKOFF bit
|
||
clr a14
|
||
move a14,*a13(BUCKOFF_COUNT)
|
||
move *a13(STATUS_FLAGS),a14
|
||
ori M_DO_BUCKOFF,a14
|
||
move a14,*a13(STATUS_FLAGS)
|
||
jruc #count_btns
|
||
|
||
#nobuck ;no buckoff. set NO_BUCKOFF bit
|
||
move *a13(STATUS_FLAGS),a14
|
||
ori M_NO_BUCKOFF,a14
|
||
move a14,*a13(STATUS_FLAGS)
|
||
jruc #done
|
||
|
||
#zmb ;we're a zombie. WAITROLL is going to automatically roll us up
|
||
; until we can't roll anymore, and then our anim should make us
|
||
; stand up. (There should always be a getup after a waitroll.)
|
||
; So all we do is wait for the MODE_END bit to get set, which tells
|
||
; us that we're standing up, outside, with a clear lane to either
|
||
; side. At that point we begin running toward whichever side of
|
||
; the arena is farther from the camera. We don't want to be seen
|
||
; vanishing when we hit the edge.
|
||
|
||
;Update ZOMBIE_TIME. If we've been a zombie for ten seconds,
|
||
; something has probably gone wrong with our trip to the side
|
||
; of the arena, so we'll just transform now.
|
||
move *a13(ZOMBIE_TIME),a14
|
||
inc a14
|
||
move a14,*a13(ZOMBIE_TIME)
|
||
cmpi TSEC*10,a14
|
||
jrlt #zmb_ok
|
||
|
||
#change ;timeout!
|
||
calla change_wrestler
|
||
jruc #done
|
||
#zmb_ok
|
||
|
||
move *a13(ANIMODE),a14
|
||
btst MODE_END_BIT,a14
|
||
jrz #done
|
||
|
||
#run ;begin running left if WORLDTLX > RING_X_CENTER-200, right otherwise.
|
||
|
||
;set CAN_XFORM bit so we can transform
|
||
move *a13(STATUS_FLAGS),a14
|
||
ori M_CAN_XFORM,a14
|
||
move a14,*a13(STATUS_FLAGS)
|
||
|
||
move @WORLDTLX,a14,L
|
||
sra 16,a14
|
||
cmpi RING_X_CENTER-200,a14
|
||
jrge #run_left
|
||
|
||
#run_right
|
||
movk MOVE_RIGHT,a14
|
||
move a14,*a13(STICK_VAL_CUR)
|
||
movi start_run_anim,a0
|
||
calla change_anim1a
|
||
|
||
move *a13(WRESTLERNUM),a14
|
||
X32 a14
|
||
addi #run_speeds,a14
|
||
move *a14,a14,L
|
||
move a14,*a13(OBJ_XVEL),L
|
||
jruc #done
|
||
|
||
#run_left
|
||
movk MOVE_LEFT,a14
|
||
move a14,*a13(STICK_VAL_CUR)
|
||
movi start_run_anim,a0
|
||
calla change_anim1a
|
||
|
||
move *a13(WRESTLERNUM),a14
|
||
X32 a14
|
||
addi #run_speeds,a14
|
||
move *a14,a14,L
|
||
neg a14
|
||
move a14,*a13(OBJ_XVEL),L
|
||
|
||
|
||
#done rets
|
||
|
||
#count_btns
|
||
;count new presses this tick and add to BUCKOFF_COUNT
|
||
move *a13(BUT_VAL_DOWN),a0
|
||
clr a1
|
||
#lp0 lmo a0,a14
|
||
jrz #end0
|
||
rl a14,a0
|
||
sla 1,a0
|
||
inc a1
|
||
jruc #lp0
|
||
#end0 move *a13(BUCKOFF_COUNT),a0
|
||
|
||
add a1,a0
|
||
move a0,*a13(BUCKOFF_COUNT)
|
||
|
||
cmpi 50,a0
|
||
jrge #dobuck
|
||
|
||
.ref obj_del1c,dec_to_asc,concat_rom_string,mess_spacing
|
||
.ref ogmd10_ascii,message_ascii,mess_cursx,mess_cursy
|
||
.ref message_palette,print_string,BINBCD,SGMD8GLD,mess_objid
|
||
.ref copy_string
|
||
|
||
rets
|
||
|
||
#dobuck ;SUCCESS! Do the buckoff.
|
||
|
||
;temp! - 314
|
||
.if DEBUG
|
||
DBEVENT BDE_DONE_BUCK,a13,L,*a13(WRESTLERNUM),W,*a13(PLYRNUM),W
|
||
.endif
|
||
|
||
;clear my combo meter
|
||
calla clear_combo_meter
|
||
|
||
; ;If we've been pinned, send the pinner to his buckoff anim.
|
||
; move *a13(STATUS_FLAGS),a14
|
||
; btst B_PINNED,a14
|
||
; jrz #me_not_pinned
|
||
;
|
||
; move *a13(WHOPINNEDME),a0,L
|
||
|
||
;If any opponent has pinned, send him to his buckoff anim.
|
||
movi NUM_WRES,a0
|
||
movi process_ptrs,a1
|
||
#lp2 move *a1+,a2,L
|
||
jrz #nxt2
|
||
move *a2(STATUS_FLAGS),a14,L
|
||
btst B_DID_PIN,a14
|
||
jrz #nxt2
|
||
move a2,a0
|
||
jruc #done2
|
||
#nxt2 dsj a0,#lp2
|
||
#done2
|
||
|
||
;clear his pinned bit
|
||
move *a0(STATUS_FLAGS),a14
|
||
andni M_DID_PIN,a14
|
||
move a14,*a0(STATUS_FLAGS)
|
||
|
||
;if his DID_RAISEARM bit is set, then it was probably taker and he's
|
||
; no longer on top of us, so skip the buckoff and just let him get
|
||
; his raisearm anim shut off along with the other drones.
|
||
move *a0(STATUS_FLAGS),a14
|
||
btst B_DID_RAISEARM,a14
|
||
jrnz #me_not_pinned
|
||
|
||
;do his bucked off anim (stick it into special_move_addr?)
|
||
move a0,a8
|
||
FACETBL #buckoff_tbl,a8
|
||
move a0,*a8(SPECIAL_MOVE_ADDR),L
|
||
|
||
#me_not_pinned
|
||
;back to life...
|
||
movi MODE_ONGROUND,a14
|
||
move a14,*a13(PLYRMODE)
|
||
|
||
;get two pixels back
|
||
movk 2,a0
|
||
move *a13(PLYRNUM),a1
|
||
calla adjust_health
|
||
|
||
;no getup meter
|
||
clr a14
|
||
move a14,*a13(GETUP_TIME)
|
||
move a14,*a13(DELAY_METER)
|
||
|
||
;If died in a combo, allow buckoff to continue
|
||
clr a0
|
||
move a0,*a13(I_WILL_DIE)
|
||
|
||
;reset my pal, just in case.
|
||
move *a13(MY_PAL),*a13(OBJ_PAL)
|
||
|
||
;Slide out 2nd wind message
|
||
move a13,a8
|
||
movi 41,a10
|
||
.ref MOVE_NAME_ANNC
|
||
CREATE MESSAGE_PID,MOVE_NAME_ANNC
|
||
|
||
;clear DO_BUCKOFF|PINABLE|PINNED, and set DID_BUCKOFF|NEW_BUCKOFF
|
||
move *a13(STATUS_FLAGS),a14,L
|
||
ori M_DID_BUCKOFF|M_NEW_BUCKOFF,a14
|
||
andni M_DO_BUCKOFF|M_PINNED|M_PINABLE,a14
|
||
move a14,*a13(STATUS_FLAGS),L
|
||
|
||
;convulse
|
||
FACETBL hitonground_tbl
|
||
calla change_anim1a
|
||
|
||
;set nocollis bit
|
||
move *a13(ANIMODE),a14
|
||
ori MODE_NOCOLLIS,a14
|
||
move a14,*a13(ANIMODE)
|
||
|
||
;if anyone has done a raisearm, put 'em back in a stand.
|
||
movi process_ptrs,a0
|
||
movi NUM_WRES,a1
|
||
#lp1 move *a0+,a2,L
|
||
jrz #nxt1
|
||
move *a2(STATUS_FLAGS),a14,L
|
||
btst B_DID_RAISEARM,a14
|
||
jrz #nxt1
|
||
|
||
;just clear the DID_RAISEARM bit. Anim scripts will do the rest.
|
||
andni M_DID_RAISEARM,a14
|
||
move a14,*a2(STATUS_FLAGS),L
|
||
|
||
|
||
#nxt1 dsj a1,#lp1
|
||
|
||
;If anyone has turned into a drone, turn 'em back.
|
||
clr a14
|
||
move @process_ptrs,a0,L
|
||
jrz #adc1
|
||
move a14,*a0(PLYR_TYPE)
|
||
#adc1 move @process_ptrs+20h,a0,L
|
||
jrz #adc2
|
||
move a14,*a0(PLYR_TYPE)
|
||
#adc2
|
||
|
||
;call init_reduce_bog, because match_timer clears it when it
|
||
; sees one team dead.
|
||
calla init_reduce_bog
|
||
|
||
;if there's an ANNOUNCE_RND_WINNER process waiting,
|
||
; wake it up so it'll see us alive and die.
|
||
movi ANNC_PID,a0
|
||
clr a1
|
||
not a1
|
||
calla EXISTP
|
||
jrz #rets
|
||
|
||
move *a0(PWAKE),a14,L
|
||
cmpi arw_bwait,a14
|
||
jrne #uh_oh
|
||
|
||
movk 1,a14
|
||
move a14,*a0(PTIME)
|
||
jruc #rets
|
||
|
||
#uh_oh
|
||
.if DEBUG
|
||
LOCKUP ;announce_rnd_winner ISN'T at arw_bwait!
|
||
.endif
|
||
#rets rets
|
||
|
||
|
||
#buckoff_tbl
|
||
REFLONG hrt_buckoff_anim ;Bret
|
||
REFLONG rzr_buckoff_anim ;Razor
|
||
REFLONG und_buckoff_anim ;Taker
|
||
REFLONG yok_buckoff_anim ;Yoko
|
||
REFLONG shn_buckoff_anim ;Shawn
|
||
REFLONG bam_buckoff_anim ;Bam Bam
|
||
REFLONG dnk_buckoff_anim ;Doink
|
||
.long 0
|
||
REFLONG lex_buckoff_anim ;Lex
|
||
|
||
|
||
#run_speeds
|
||
.long HRT_XRUN
|
||
.long RZR_XRUN
|
||
.long UND_XRUN
|
||
.long YOK_XRUN
|
||
.long SHN_XRUN
|
||
.long BAM_XRUN
|
||
.long DNK_XRUN
|
||
.long 0
|
||
.long LEX_XRUN
|
||
|
||
|
||
SUBRP ani_end_anim
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
* opponent held overhead
|
||
|
||
mode_oppoverhead ;10
|
||
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* CLIMBING UP OR DOWN THE TURNBUCKLE
|
||
|
||
mode_climbturnbkl ;11
|
||
|
||
rets
|
||
|
||
|
||
#*****************************************************************************
|
||
|
||
mode_waitanim ;12
|
||
|
||
move *a13(ANIMODE),a0
|
||
btst MODE_END_BIT,a0
|
||
jrz #not_ended
|
||
|
||
move *a13(CODE_ADDR),a0,L
|
||
call a0
|
||
|
||
#not_ended
|
||
rets
|
||
|
||
|
||
#*****************************************************************************
|
||
|
||
mode_grapple ;13
|
||
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
|
||
mode_master ;14
|
||
|
||
calla master_keep_attached ;keep slave attached to me
|
||
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
|
||
mode_slave ;15
|
||
rets
|
||
|
||
|
||
|
||
SUBR bozo_check
|
||
|
||
;Bozo check
|
||
move *a13(SPUNCHB_COUNT),a0
|
||
move *a13(SKICKB_COUNT),a1
|
||
move *a13(BLOCKB_COUNT),a2
|
||
add a0,a1
|
||
add a1,a2
|
||
cmpi 18,a2
|
||
jrlt #no_bozo
|
||
;Lots of super buttons and blocks have been hit!
|
||
;Reverse out
|
||
;Do reversal unless I have been immobilized!
|
||
;If not, set immobilize time for opponent and reverse
|
||
|
||
move *a13(IMMOBILIZE_TIME),a14
|
||
jrnz #no_bozo ;ignore
|
||
|
||
;target WHOHITME -- don't hit anyone else
|
||
SMRTTGT a13,WHOHITME
|
||
|
||
;immobilize WHOHITME
|
||
move *a13(WHOHITME),a0,L
|
||
movk 32,a14
|
||
move a14,*a0(IMMOBILIZE_TIME)
|
||
|
||
CALLA FIND_AND_KILL_ENDLESS
|
||
|
||
setc
|
||
rets
|
||
|
||
#no_bozo
|
||
clrc
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
|
||
mode_headhold ;16
|
||
|
||
;Bozo power move
|
||
callr bozo_check
|
||
jrnc #fail
|
||
|
||
WRSND W_DOINK,FLYKICK_T1,FLYKICK_T2
|
||
|
||
movi dnk_3_head_slam_anim,a0
|
||
move @PCNT,a14
|
||
btst 0,a14
|
||
jrz #tag
|
||
movi dnk_3_pile_driver_anim,a0
|
||
#tag calla change_anim1a
|
||
|
||
rets
|
||
|
||
#fail
|
||
move *a13(WHOIHIT),a0,L
|
||
move *a0(PLYRMODE),a0
|
||
cmpi MODE_HEADHELD,a0
|
||
jrnz #exit
|
||
|
||
; move *a13(ATTACH_PROC),a10,L
|
||
; jrz #exit
|
||
|
||
move *a13(ANIMODE),a0
|
||
btst MODE_UNINT_BIT,a0
|
||
jrnz #no_interrupt
|
||
|
||
move *a13(BUT_VAL_DOWN),a0
|
||
andi 011111b,a0
|
||
X32 a0
|
||
addi #action_table,a0
|
||
move *a0,a0,L
|
||
call a0
|
||
|
||
#no_interrupt
|
||
rets
|
||
|
||
#exit
|
||
move *a13(OBJ_ZPOS),a14,L
|
||
subi [6,0],a14
|
||
move a14,*a13(OBJ_ZPOS),L
|
||
|
||
movk MOVE_DOWN_RIGHT,a1
|
||
move *a13(OBJ_CONTROL),a0
|
||
btst B_FLIPH,a0
|
||
jrz #right
|
||
movk MOVE_DOWN_LEFT,a1
|
||
#right move a1,*a13(FACING_DIR)
|
||
move a1,*a13(NEW_FACING_DIR)
|
||
|
||
SETMODE NORMAL
|
||
|
||
rets
|
||
|
||
#action_table
|
||
.long #z,#punch,#block,#block ;0-3
|
||
.long #super_punch,#super_punch,#block,#block ;4-7
|
||
.long #kick,#punchkick,#block,#block ;8-11
|
||
.long #super_punch,#punchkick,#block,#block ;12-15
|
||
.long #super_kick,#super_kick,#block,#block ;16-19
|
||
.long #graboh,#graboh,#block,#block ;20-23
|
||
.long #super_kick,#punchkick,#block,#block ;24-27
|
||
.long #graboh,#graboh,#block,#block ;28-31
|
||
|
||
|
||
************
|
||
#block
|
||
#graboh
|
||
#z ;0
|
||
rets
|
||
|
||
************
|
||
|
||
#punch ;1
|
||
CALLA FIND_AND_KILL_ENDLESS
|
||
;If stick is toward opponent, then do quick punches
|
||
move *a13(STICK_VAL_CUR),a0
|
||
move *a13(NEW_FACING_DIR),a1
|
||
andi 0ch,a1
|
||
cmp a0,a1
|
||
jrnz #tag2
|
||
|
||
WRSND W_DOINK,UPRCUT_T1,UPRCUT_T2
|
||
movi dnk_uppercuts_to_head_anim,a0
|
||
calla change_anim1a
|
||
rets
|
||
|
||
#tag2 movi dnk_uppercut_to_head_anim,a0
|
||
calla change_anim1a
|
||
WRSND W_DOINK,UPRCUT_T1,UPRCUT_T2
|
||
rets
|
||
|
||
************
|
||
#super_punch ;4
|
||
|
||
do_pile
|
||
;This flag is only set if doink has done repeated uppercuts!
|
||
move *a13(USR_VAR2),a0
|
||
jrz #z
|
||
|
||
CALLA FIND_AND_KILL_ENDLESS
|
||
move *a13(STICK_VAL_CUR),a0
|
||
btst PLAYER_DOWN_BIT,a0
|
||
jrz #punch
|
||
|
||
WRSND W_DOINK,UPRCUT_T1,UPRCUT_T2
|
||
movi dnk_3_pile_driver_anim,a0
|
||
calla change_anim1a
|
||
rets
|
||
|
||
#kick
|
||
#punchkick
|
||
CALLA FIND_AND_KILL_ENDLESS
|
||
WRSND W_DOINK,KICK_T1,KICK_T2
|
||
|
||
movi dnk_3_knee_to_head_anim,a0
|
||
calla change_anim1a
|
||
rets
|
||
|
||
#super_kick ;16
|
||
;If stick is toward opponent, then do quick knees
|
||
move *a13(STICK_VAL_CUR),a0
|
||
move *a13(NEW_FACING_DIR),a1
|
||
andi 0ch,a1
|
||
cmp a0,a1
|
||
jrnz #z
|
||
|
||
;Quick knees
|
||
CALLA FIND_AND_KILL_ENDLESS
|
||
WRSND W_DOINK,KICK_T1,KICK_T2
|
||
movi dnk_3_knees_to_head_anim,a0
|
||
calla change_anim1a
|
||
rets
|
||
|
||
|
||
#*****************************************************************************
|
||
mode_puppet2 ;17
|
||
|
||
.if DEBUG
|
||
LOCKUP ;should never be in this mode anymore.
|
||
.endif
|
||
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
|
||
mode_headheld ;19
|
||
move *a13(ANIMODE),a0
|
||
btst MODE_NOGRAVITY_BIT,a0
|
||
janz mode_choking
|
||
|
||
;Bozo reversal
|
||
callr bozo_check
|
||
jrnc #fail
|
||
|
||
PUSH a8
|
||
move a13,a8
|
||
CALLA DO_REVERSAL
|
||
CALLA DO_REVERSAL_MESS
|
||
PULL a8
|
||
|
||
WRSND W_DOINK,FLYKICK_T1,FLYKICK_T2
|
||
|
||
movi dnk_3_head_slam_anim,a0
|
||
move @PCNT,a14
|
||
btst 0,a14
|
||
jrz #tag
|
||
movi dnk_3_pile_driver_anim,a0
|
||
#tag calla change_anim1a
|
||
|
||
rets
|
||
|
||
#fail
|
||
|
||
;He may have let me go by hitting his block butn!
|
||
move *a13(ATTACH_PROC),a0,L
|
||
jrnz #no_luck
|
||
|
||
;Make sure this guy is on ground
|
||
move *a13(OBJ_YPOSINT),a0
|
||
move *a13(GROUND_Y),a1
|
||
cmp a1,a0 ;a0-a1
|
||
jrgt #no_luck
|
||
|
||
;hit_gnd
|
||
|
||
WRSND W_DOINK,PUSH_T2
|
||
movi dnk_3_head_held_stand_anim,a0
|
||
calla change_anim1a
|
||
|
||
#no_luck
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
SUBR mode_puppet ;20 (used by everyone)
|
||
|
||
#timeout_val .equ TSEC*2
|
||
|
||
;if we're attached, don't check anything.
|
||
move *a13(ATTACH_PROC),a0,L
|
||
jrz #check
|
||
move *a0(ATTACH_PROC),a1,L
|
||
cmp a1,a13
|
||
jreq #done
|
||
|
||
#check ;figure out if we're newly in mode_puppet or if we've been
|
||
; here awhile.
|
||
move *a13(PUPPET_TIME),a14 ;last time we were in mode_puppet
|
||
move @PCNT,a0 ;this tick
|
||
move a0,*a13(PUPPET_TIME) ;in either case, update PUPPET_TIME
|
||
|
||
sub a14,a0
|
||
cmpi 1,a0
|
||
jrne #new_arrival
|
||
|
||
;been here awhile
|
||
move *a13(PUPPET_TICKS),a0
|
||
inc a0
|
||
move a0,*a13(PUPPET_TICKS)
|
||
|
||
cmpi #timeout_val,a0
|
||
jrlt #done
|
||
|
||
;bark! Been here too long. glitch to a stand or something.
|
||
.if DEBUG
|
||
LOCKUP
|
||
.endif
|
||
SETMODE NORMAL
|
||
FACE24TBL #stand_tbl
|
||
calla change_anim1a
|
||
jruc #done
|
||
|
||
#new_arrival
|
||
movk 1,a14
|
||
move a14,*a13(PUPPET_TICKS)
|
||
|
||
#done rets
|
||
|
||
#stand_tbl
|
||
REFLONG hrt_stand2_anim,hrt_stand4_anim ;0 Bret Hart
|
||
REFLONG rzr_stand2_anim,rzr_stand4_anim ;1 Razor Ramon
|
||
REFLONG und_stand2_anim,und_stand4_anim ;2 Undertaker
|
||
REFLONG yok_stand2_anim,yok_stand4_anim ;3 Yokozuna
|
||
REFLONG shn_stand2_anim,shn_stand4_anim ;4 Shawn Michaels
|
||
REFLONG bam_stand2_anim,bam_stand4_anim ;5 Bam Bam
|
||
REFLONG dnk_stand2_anim,dnk_stand4_anim ;6 Doink
|
||
.long 0,0 ;7 spare
|
||
REFLONG lex_stand2_anim,lex_stand4_anim ;8 Lex Luger
|
||
|
||
#*****************************************************************************
|
||
mode_chokehold ;24
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
*
|
||
SUBR mode_inair2 ;21
|
||
|
||
;All wrestlers use this mode_inair2 code, and only for turnbuckle stuff.
|
||
|
||
;Read joystick for floating off from turnbuckle moves
|
||
|
||
;Perhaps each wrestler will have a different drift value
|
||
#ZDRIFT2_VAL equ 58000h
|
||
#XDRIFT_VAL equ 30000h
|
||
|
||
move *a13(STICK_VAL_CUR),a0
|
||
clr a1
|
||
|
||
movi -#ZDRIFT2_VAL,a1
|
||
btst PLAYER_UP_BIT,a0
|
||
jrnz #setvel
|
||
|
||
movi #ZDRIFT2_VAL,a1
|
||
btst PLAYER_DOWN_BIT,a0
|
||
jrnz #setvel
|
||
|
||
clr a1
|
||
#setvel
|
||
; move *a13(OBJ_ZVEL),a14,L
|
||
; add a1,a14
|
||
; move a14,*a13(OBJ_ZVEL),L
|
||
|
||
move *a13(OBJ_ZPOS),a14,L
|
||
add a1,a14
|
||
move a14,*a13(OBJ_ZPOS),L
|
||
|
||
|
||
clr a1
|
||
|
||
movi -#XDRIFT_VAL,a1
|
||
btst PLAYER_LEFT_BIT,a0
|
||
jrnz #setvel2
|
||
|
||
movi #XDRIFT_VAL,a1
|
||
btst PLAYER_RIGHT_BIT,a0
|
||
jrnz #setvel2
|
||
|
||
clr a1
|
||
#setvel2
|
||
; move *a13(OBJ_XVEL),a14,L
|
||
; add a1,a14
|
||
; move a14,*a13(OBJ_XVEL),L
|
||
|
||
move *a13(OBJ_XPOS),a14,L
|
||
add a1,a14
|
||
move a14,*a13(OBJ_XPOS),L
|
||
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
|
||
|
||
;#VEL equ 30000h ;38000h ;30000h
|
||
;#DVEL equ 21f0eh ;27978h ;21f0eh
|
||
;#VEL equ 38000h ;38000h ;30000h
|
||
;#DVEL equ 30000h ;27978h ;21f0eh
|
||
#VEL equ 3a000h ;38000h ;30000h
|
||
#DVEL equ 31000h ;27978h ;21f0eh
|
||
|
||
|
||
SUBR dnk_velocity_table
|
||
|
||
; X, Z
|
||
|
||
.long 0, -#VEL ;0 UP
|
||
|
||
.long #DVEL, -#DVEL ;1 UP-RIGHT
|
||
|
||
.long #VEL, 0 ;2 RIGHT
|
||
|
||
.long #DVEL, #DVEL ;3 DOWN-RIGHT
|
||
|
||
.long 0, #VEL ;4 DOWN
|
||
|
||
.long -#DVEL, #DVEL ;5 DOWN-LEFT
|
||
|
||
.long -#VEL, 0 ;6 LEFT
|
||
|
||
.long -#DVEL, -#DVEL ;7 UP-LEFT
|
||
|
||
|
||
#*****************************************************************************
|
||
|
||
SUBR dnk_rotate_anims_table
|
||
; old = up right
|
||
.long dnk_stand2_anim ;new = up right
|
||
.long dnk_2_to_4_turn_anim ; = down right
|
||
.long dnk_2_to_6_turn_anim ; = down left ***
|
||
.long dnk_2_to_8_turn_anim ; = up left
|
||
|
||
; old = down right
|
||
.long dnk_4_to_2_turn_anim ;new = up right
|
||
.long dnk_stand4_anim ; = down right
|
||
.long dnk_4_to_6_turn_anim ; = down left
|
||
.long dnk_4_to_8_turn_anim ; = up left ***
|
||
|
||
; old = down left
|
||
.long dnk_6_to_2_turn_anim ;new = up right ***
|
||
.long dnk_6_to_4_turn_anim ; = down right
|
||
.long dnk_stand6_anim ; = down left
|
||
.long dnk_6_to_8_turn_anim ; = up left
|
||
|
||
; old = up left
|
||
.long dnk_8_to_2_turn_anim ;new = up right
|
||
.long dnk_8_to_4_turn_anim ; = down right ***
|
||
.long dnk_8_to_6_turn_anim ; = down left
|
||
.long dnk_stand8_anim ; = up left
|
||
|
||
|
||
SUBR dnk_leg_anims_table
|
||
; MOVE
|
||
;(#1 - UP) FACING
|
||
.long dnk_walk1_f2_anim ;1 (UP)
|
||
.long dnk_walk1_f2_anim ;2 (UP_RIGHT)
|
||
.long dnk_walk1_f4_anim ;3 (RIGHT)
|
||
.long dnk_walk1_f4_anim ;4 (DOWN_RIGHT)
|
||
.long dnk_walk1_f4_anim ;5 (DOWN)
|
||
.long dnk_walk1_f4_anim ;6 (DOWN_LEFT)
|
||
.long dnk_walk1_f2_anim ;7 (LEFT)
|
||
.long dnk_walk1_f2_anim ;8 (UP-LEFT)
|
||
|
||
;(#2 - UP-RIGHT)
|
||
.long dnk_walk2_f2_anim ;1 (UP)
|
||
.long dnk_walk2_f2_anim ;2 (UP_RIGHT)
|
||
.long dnk_walk2_f2_anim ;3 (RIGHT)
|
||
.long dnk_walk2_f4_anim ;4 (DOWN_RIGHT)
|
||
.long dnk_walk8_f4_anim ;5 (DOWN)
|
||
.long dnk_walk8_f4_anim ;6 (DOWN_LEFT)
|
||
.long dnk_walk4_f2_anim ;7 (LEFT)
|
||
.long dnk_walk4_f2_anim ;8 (UP-LEFT)
|
||
|
||
;(#3 - RIGHT)
|
||
.long dnk_walk2_f2_anim ;1 (UP)
|
||
.long dnk_walk2_f2_anim ;2 (UP_RIGHT)
|
||
.long dnk_walk2_f2_anim ;3 (RIGHT)
|
||
.long dnk_walk4_f4_anim ;4 (DOWN_RIGHT)
|
||
.long dnk_walk4_f4_anim ;5 (DOWN)
|
||
.long dnk_walk8_f4_anim ;6 (DOWN_LEFT)
|
||
.long dnk_walk6_f2_anim ;7 (LEFT)
|
||
.long dnk_walk6_f2_anim ;8 (UP-LEFT)
|
||
|
||
|
||
;(#4 - DOWN-RIGHT)
|
||
.long dnk_walk2_f2_anim ;1 (UP)
|
||
.long dnk_walk8_f2_anim ;2 (UP_RIGHT)
|
||
.long dnk_walk4_f4_anim ;3 (RIGHT)
|
||
.long dnk_walk4_f4_anim ;4 (DOWN_RIGHT)
|
||
.long dnk_walk2_f4_anim ;5 (DOWN)
|
||
.long dnk_walk6_f4_anim ;6 (DOWN_LEFT)
|
||
.long dnk_walk2_f2_anim ;7 (LEFT)
|
||
.long dnk_walk6_f2_anim ;8 (UP-LEFT)
|
||
|
||
;(#5 - DOWN)
|
||
.long dnk_walk5_f2_anim ;1 (UP)
|
||
.long dnk_walk5_f2_anim ;2 (UP_RIGHT)
|
||
.long dnk_walk5_f4_anim ;3 (RIGHT)
|
||
.long dnk_walk5_f4_anim ;4 (DOWN_RIGHT)
|
||
.long dnk_walk5_f4_anim ;5 (DOWN)
|
||
.long dnk_walk5_f4_anim ;6 (DOWN_LEFT)
|
||
.long dnk_walk5_f2_anim ;7 (LEFT)
|
||
.long dnk_walk5_f2_anim ;8 (UP-LEFT)
|
||
|
||
;(#6 - DOWN-LEFT)
|
||
.long dnk_walk2_f2_anim ;1 (UP)
|
||
.long dnk_walk6_f2_anim ;2 (UP_RIGHT)
|
||
.long dnk_walk2_f2_anim ;3 (RIGHT)
|
||
.long dnk_walk6_f4_anim ;4 (DOWN_RIGHT)
|
||
.long dnk_walk2_f4_anim ;5 (DOWN)
|
||
.long dnk_walk4_f4_anim ;6 (DOWN_LEFT)
|
||
.long dnk_walk2_f2_anim ;7 (LEFT)
|
||
.long dnk_walk8_f2_anim ;8 (UP-LEFT)
|
||
|
||
;(#7 - LEFT)
|
||
.long dnk_walk2_f2_anim ;1 (UP)
|
||
.long dnk_walk6_f2_anim ;2 (UP_RIGHT)
|
||
.long dnk_walk6_f2_anim ;3 (RIGHT)
|
||
.long dnk_walk8_f4_anim ;4 (DOWN_RIGHT)
|
||
.long dnk_walk4_f4_anim ;5 (DOWN)
|
||
.long dnk_walk4_f4_anim ;6 (DOWN_LEFT)
|
||
.long dnk_walk2_f2_anim ;7 (LEFT)
|
||
.long dnk_walk2_f2_anim ;8 (UP-LEFT)
|
||
|
||
;(#8 - UP-LEFT)
|
||
.long dnk_walk2_f2_anim ;1 (UP)
|
||
.long dnk_walk4_f2_anim ;2 (UP_RIGHT)
|
||
.long dnk_walk6_f2_anim ;3 (RIGHT)
|
||
.long dnk_walk8_f4_anim ;4 (DOWN_RIGHT)
|
||
.long dnk_walk6_f4_anim ;5 (DOWN)
|
||
.long dnk_walk2_f4_anim ;6 (DOWN_LEFT)
|
||
.long dnk_walk2_f2_anim ;7 (LEFT)
|
||
.long dnk_walk2_f2_anim ;8 (UP-LEFT)
|
||
|
||
|
||
SUBR dnk_torso_anims_table
|
||
; old = up right
|
||
.long dnk_torso2_anim ;new = up right
|
||
.long dnk_2_to_4_turn2_anim ; = down right
|
||
.long dnk_2_to_6_turn2_anim ; = down left ***
|
||
.long dnk_2_to_8_turn2_anim ; = up left
|
||
|
||
; old = down right
|
||
.long dnk_4_to_2_turn2_anim ;new = up right
|
||
.long dnk_torso4_anim ; = down right
|
||
.long dnk_4_to_6_turn2_anim ; = down left
|
||
.long dnk_4_to_8_turn2_anim ; = up left ***
|
||
|
||
; old = down left
|
||
.long dnk_6_to_2_turn2_anim ;new = up right ***
|
||
.long dnk_6_to_4_turn2_anim ; = down right
|
||
.long dnk_torso6_anim ; = down left
|
||
.long dnk_6_to_8_turn2_anim ; = up left
|
||
|
||
; old = up left
|
||
.long dnk_8_to_2_turn2_anim ;new = up right
|
||
.long dnk_8_to_4_turn2_anim ; = down right ***
|
||
.long dnk_8_to_6_turn2_anim ; = down left
|
||
.long dnk_torso8_anim ; = up left
|
||
|
||
|
||
; STRUCTPD
|
||
; WORD #CHARGE_TIME ;UDW
|
||
; WORD #TIMEOUT ;UDW
|
||
;
|
||
;
|
||
; SUBRP dnk_hammer_mv
|
||
;
|
||
;;in:
|
||
;;a8 = wrestler process address
|
||
;
|
||
;;Hammer pound opponent
|
||
;;Charge away for 30 ticks
|
||
;;Toward & Super punch
|
||
;
|
||
;#start_over
|
||
; ;charge on stick away
|
||
; clr a14
|
||
; move a14,*a13(#CHARGE_TIME),W
|
||
;#loop1
|
||
; SLEEPK 1
|
||
;
|
||
;;Disallow these type of moves if out of control
|
||
; move *a8(GETUP_TIME),a0
|
||
; jrnz #loop1
|
||
;
|
||
; move *a13(#CHARGE_TIME),a14,W
|
||
; inc a14
|
||
; move a14,*a13(#CHARGE_TIME),W
|
||
;
|
||
; move *a8(STICK_VAL_CUR),a0
|
||
;
|
||
; ;arbitrarily define TOWARD to be RIGHT. So if the opponent is to
|
||
; ; our left, flip the L|R direction bits...
|
||
;
|
||
; ;...however, if the stick isn't pointed left or right, don't do
|
||
; ;anything.
|
||
; move a0,a14
|
||
; andi MOVE_LEFT|MOVE_RIGHT,a14
|
||
; jrz #no_flip
|
||
;
|
||
; move *a8(NEW_FACING_DIR),a14
|
||
; btst MOVE_LEFT_BIT,a14
|
||
; jrz #no_flip
|
||
; xori MOVE_LEFT|MOVE_RIGHT,a0
|
||
;#no_flip
|
||
;
|
||
; ;if we're still holding away, jump back to #loop1
|
||
; btst MOVE_LEFT_BIT,a0
|
||
; jrnz #loop1
|
||
;
|
||
; ;no longer holding away...
|
||
; move *a13(#CHARGE_TIME),a14
|
||
;
|
||
;;x seconds held stick is away
|
||
;
|
||
; cmpi 15,a14
|
||
; jrlt #start_over
|
||
;
|
||
; ;okay, they released after holding away for 2 seconds. Give them
|
||
; ;half a second to push forward + super_punch
|
||
;
|
||
;; movi TSEC/2,a14
|
||
; movk 20,a14
|
||
; move a14,*a13(#TIMEOUT)
|
||
;#loop2
|
||
; SLEEPK 1
|
||
;
|
||
; move *a8(BUT_VAL_DOWN),a0
|
||
; jrnz #press
|
||
;
|
||
; move *a13(#TIMEOUT),a14
|
||
; dec a14
|
||
; jrz #start_over
|
||
; move a14,*a13(#TIMEOUT)
|
||
; jruc #loop2
|
||
;
|
||
;#press
|
||
; ;we have a button press. Is it super punch?
|
||
; btst PLAYER_PUNCH_BIT,a0
|
||
; jrz #start_over ;wrong button. No good.
|
||
;
|
||
; ;Check for a towards on the stick.
|
||
; move *a8(STICK_VAL_CUR),a0
|
||
; jrz #start_over ;no stick at all. No good.
|
||
;
|
||
; move *a8(NEW_FACING_DIR),a14
|
||
; btst MOVE_LEFT_BIT,a14
|
||
; jrz #no_flip2
|
||
; xori MOVE_LEFT|MOVE_RIGHT,a0
|
||
;#no_flip2
|
||
; btst MOVE_RIGHT_BIT,a0
|
||
; jrz #start_over ;pooched it
|
||
;
|
||
;;success! Check for the UNINT bit, then queue it up.
|
||
; move *a8(ANIMODE),a14
|
||
; btst MODE_UNINT_BIT,a14
|
||
; jrnz #start_over
|
||
;
|
||
; movi dnk_4_hammer_anim,a14
|
||
;
|
||
; move *a13(PLYRMODE),a0
|
||
; cmpi MODE_ONTURNBKL,a0
|
||
; jrz #start_over
|
||
;
|
||
;; move *a13(PLYRMODE),a0
|
||
;; cmpi MODE_ONTURNBKL,a0
|
||
;; jrnz #do
|
||
;; movi dnk_4_bhammer_anim,a14
|
||
;;#do
|
||
; move a14,*a8(SPECIAL_MOVE_ADDR),L
|
||
; jruc #start_over
|
||
;
|
||
;; .endif
|
||
;
|
||
;#*
|
||
;
|
||
; SUBRP dnk_earslap_mv
|
||
;
|
||
; STRUCTPD
|
||
; WORD #CHARGE_TIME ;UDW
|
||
; WORD #TIMEOUT ;UDW
|
||
;
|
||
;
|
||
;;in:
|
||
;;a8 = wrestler process address
|
||
;
|
||
;;Ear slap opponent
|
||
;;Charge away for 30 ticks
|
||
;;Toward & Super punch
|
||
;
|
||
;#start_over
|
||
; ;charge on stick away
|
||
; clr a14
|
||
; move a14,*a13(#CHARGE_TIME),W
|
||
;#loop1
|
||
; SLEEPK 1
|
||
;
|
||
;;Disallow these type of moves if out of control
|
||
; move *a8(GETUP_TIME),a0
|
||
; jrnz #loop1
|
||
; calla get_opp_plyrmode
|
||
; cmpi MODE_ONGROUND,a0
|
||
; jrz #loop1
|
||
; cmpi MODE_DEAD,a0
|
||
; jrz #loop1
|
||
;
|
||
; move *a13(#CHARGE_TIME),a14,W
|
||
; inc a14
|
||
; move a14,*a13(#CHARGE_TIME),W
|
||
;
|
||
; move *a8(STICK_VAL_CUR),a0
|
||
;
|
||
; ;arbitrarily define TOWARD to be RIGHT. So if the opponent is to
|
||
; ; our left, flip the L|R direction bits...
|
||
;
|
||
; ;...however, if the stick isn't pointed left or right, don't do
|
||
; ;anything.
|
||
; move a0,a14
|
||
; andi MOVE_LEFT|MOVE_RIGHT,a14
|
||
; jrz #no_flip
|
||
;
|
||
; move *a8(NEW_FACING_DIR),a14
|
||
; btst MOVE_LEFT_BIT,a14
|
||
; jrz #no_flip
|
||
; xori MOVE_LEFT|MOVE_RIGHT,a0
|
||
;#no_flip
|
||
;
|
||
; ;if we're still holding away, jump back to #loop1
|
||
; btst MOVE_LEFT_BIT,a0
|
||
; jrnz #loop1
|
||
;
|
||
; ;no longer holding away...
|
||
; move *a13(#CHARGE_TIME),a14
|
||
;
|
||
;;x seconds held stick is away
|
||
;
|
||
; cmpi 20,a14
|
||
; jrlt #start_over
|
||
;
|
||
; ;okay, they released after holding away for 2 seconds. Give them
|
||
; ;half a second to push forward + super_punch
|
||
;
|
||
;; movi TSEC/2,a14
|
||
; movk 15,a14
|
||
; move a14,*a13(#TIMEOUT)
|
||
;#loop2
|
||
; SLEEPK 1
|
||
;
|
||
; move *a8(BUT_VAL_DOWN),a0
|
||
; jrnz #press
|
||
;
|
||
; move *a13(#TIMEOUT),a14
|
||
; dec a14
|
||
; jrz #start_over
|
||
; move a14,*a13(#TIMEOUT)
|
||
; jruc #loop2
|
||
;
|
||
;#press
|
||
; ;we have a button press. Is it super punch?
|
||
; btst PLAYER_SPUNCH_BIT,a0
|
||
;; jrz #start_over ;wrong button. No good.
|
||
; jrz #loop2
|
||
; btst PLAYER_PUNCH_BIT,a0
|
||
; jrz #loop2
|
||
;
|
||
; ;Check for a towards on the stick.
|
||
; move *a8(STICK_VAL_CUR),a0
|
||
;; jrz #start_over ;no stick at all. No good.
|
||
; jrz #loop2
|
||
;
|
||
; move *a8(NEW_FACING_DIR),a14
|
||
; btst MOVE_LEFT_BIT,a14
|
||
; jrz #no_flip2
|
||
; xori MOVE_LEFT|MOVE_RIGHT,a0
|
||
;#no_flip2
|
||
; btst MOVE_RIGHT_BIT,a0
|
||
;; jrz #start_over ;pooched it
|
||
; jrz #loop2
|
||
;
|
||
;;success! Check for the UNINT bit, then queue it up.
|
||
; move *a8(ANIMODE),a14
|
||
; btst MODE_UNINT_BIT,a14
|
||
; jrnz #start_over
|
||
;
|
||
; movi dnk_4_earslap_anim,a14
|
||
;
|
||
; move *a13(PLYRMODE),a0
|
||
; cmpi MODE_ONTURNBKL,a0
|
||
; jrz #start_over
|
||
;
|
||
; move a14,*a8(SPECIAL_MOVE_ADDR),L
|
||
; jruc #start_over
|
||
|
||
|
||
******************************************************************************
|
||
|
||
.end
|
||
|