220 lines
4.3 KiB
NASM
Executable File
220 lines
4.3 KiB
NASM
Executable File
**************************************************************
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*
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* Software: Jamie Rivett
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* Initiated: 11/28/94
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*
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* COPYRIGHT (C) 1992 WILLIAMS ELECTRONICS GAMES, INC.
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*
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**************************************************************
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.file "dnkseq4.asm"
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.title "Dink animation sequences"
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.width 132
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.option b,d,l,t
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.mnolist
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.include "macros.h"
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.include "mproc.equ"
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.include "sys.equ"
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.include "game.equ"
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.include "plyr.equ"
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.include "anim.equ"
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.include "sound.h"
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.include "doinkimg.h"
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.include "damage.equ"
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.INCLUDE "SWEAT.EQU"
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******************************************************************************
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* EXTERNAL REFERENCES
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.REF DO_SCREAM
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.REF HIT_THE_MAT,SMALL_BOUNCE
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.REF CALL_MISSES
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.ref am_I_dizzy
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.ref am_I_dead
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.ref ckzpos
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.ref start_run_anim
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.ref dnk_faceup_getup_anim
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.ref dnk_2_faceup_getup_anim
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******************************************************************************
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* SYMBOLS DEFINED IN THIS FILE
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******************************************************************************
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* EQUATES FOR THIS FILE
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#*****************************************************************************
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*
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* GENERIC BOUNCE
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SUBR dnk_slamnobounce_anim
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.word ANI_SETMODE,MODE_UNINT | MODE_NOAUTOFLIP
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.word ANI_ZEROVELS
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.word ANI_SETSPEED,100h
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.word ANI_SETPLYRMODE,MODE_ONGROUND
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WL 1,D3SA3A+FR2
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WL 3,D3SA3A+FR2
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WL 4,D3SA3A+FR3
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WL 4,D3SA3A+FR4
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WL 4,D3SA3A+FR5
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.word ANI_WAITHITGND
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.word ANI_ZERO_XZVELS
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WL 2,D3SA3A+FR8
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WL 10,D3SA3A+FR9
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.word ANI_WAITROLL
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WL ANI_CHANGEANIM,dnk_2_faceup_getup_anim
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SUBR dnk_slambounce_anim
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.word ANI_SETMODE,MODE_UNINT | MODE_NOAUTOFLIP
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.word ANI_ZEROVELS
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.word ANI_SETSPEED,100h
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.word ANI_SETPLYRMODE,MODE_ONGROUND
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.word ANI_DEBRIS,200,1,0,8,0 ;%chance, tbl index, x,y,z off
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; .word ANI_GROUND
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WL 1,D3SA3A+FR2
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.ref ckzpos
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WL ANI_CODE,ckzpos
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WL ANI_SET_YVEL,040000h
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WL 3,D3SA3A+FR2
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WL 4,D3SA3A+FR3
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WL 4,D3SA3A+FR4
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WL 4,D3SA3A+FR5
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.word ANI_WAITHITGND
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.word ANI_ZERO_XZVELS
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WL 2,D3SA3A+FR8
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WL 10,D3SA3A+FR9
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.word ANI_WAITROLL
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WL ANI_CHANGEANIM,dnk_faceup_getup_anim
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SUBR dnk_slambounce2_anim
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.word ANI_SETMODE,MODE_UNINT | MODE_NOAUTOFLIP
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.word ANI_ZEROVELS
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.word ANI_SETSPEED,100h
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; WL ANI_SET_YVEL,040000h
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.word ANI_SETPLYRMODE,MODE_ONGROUND
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.word ANI_DEBRIS,200,1,0,8,0 ;%chance, tbl index, x,y,z off
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WL 1,D3SA3X+FR2
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WL ANI_CODE,ckzpos
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WL 3,D3SA3X+FR2
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.word ANI_WAITHITGND
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.word ANI_ZEROVELS
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WL ANI_CODE,HIT_THE_MAT
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.word ANI_XFLIP
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WL ANI_SET_YVEL,030000h
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WL 3,D3SA3A+FR2
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WL 4,D3SA3A+FR3
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WL 4,D3SA3A+FR4
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WL 4,D3SA3A+FR5
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.word ANI_WAITHITGND
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.word ANI_ZERO_XZVELS
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WL 2,D3SA3A+FR8
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WL 10,D3SA3A+FR9
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.word ANI_WAITROLL
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WL ANI_CHANGEANIM,dnk_faceup_getup_anim
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#*****************************************************************************
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SUBR dnk_breakneck2_anim
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.word ANI_SETMODE,MODE_UNINT | MODE_NOAUTOFLIP
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.word ANI_ZEROVELS
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.word ANI_SETSPEED,100h
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.word ANI_OFFSET,20,47,0 ;x,y,z
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WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,SPRAYD_SWEAT,SWEAT_PER,0
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WL 6,D3UC3A+FR4
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WL 6,D3UC3A+FR5
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WL 6,D3UC3A+FR6
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WL 1,D3UC3A+FR7
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.word ANI_WAITHITGND
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WL ANI_CODE,HIT_THE_MAT
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.word ANI_SHAKEALL,2
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.word ANI_SHAKER,25
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WL 3,D3FD3E+FR2
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WL 3,D3FD3E+FR3
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WL 3,D3FD3E+FR4
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WL 3,D3FD3E+FR5
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WL 3,D3FD3E+FR6
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WL 3,D3FD3E+FR7
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WL 3,D3FD3E+FR8
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WL 3,D3FD3E+FR9
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.word ANI_ZERO_XZVELS
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WL ANI_CODE,HIT_THE_MAT
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WL 8,D3RL1B+FR6
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.word ANI_WAITROLL
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WL ANI_CHANGEANIM,dnk_faceup_getup_anim
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#*****************************************************************************
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SUBR dnk_arm_broken_anim
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
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.word ANI_SETPLYRMODE,MODE_NORMAL
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.word ANI_SETSPEED,100h
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WL ANI_SET_YVEL,40000h
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WLW ANI_SET_XVEL,-38000h,AM_HIT_REL
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WLW ANI_SET_ZVEL,10000h,AM_HIT_REL
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WL ANI_CODE,DO_SCREAM
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.word ANI_WAITHITGND
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.word ANI_ZEROVELS
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WL 4,D3AH3B+FR2
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WL 4,D3AH3B+FR3
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WL 4,D3AH3B+FR5
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WL 1,D4ST4E+FR3
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WL ANI_CODE,am_I_dead
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;If I'm dead, goto fall back
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WL ANI_IFNOTSTATUS,#nodead
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.ref dnk_fall_back_anim
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WL ANI_CHANGEANIM,dnk_fall_back_anim
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; .word ANI_END
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#nodead
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.word ANI_FACEDOWN
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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******************************************************************************
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.end
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