wwf-wrestlemania/BAMSEQ3.ASM

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**************************************************************
*
* Software: Jamie Rivett
* Initiated: 5/17/94
*
* COPYRIGHT (C) 1992 WILLIAMS ELECTRONICS GAMES, INC.
*
**************************************************************
.file "bamseq3.asm"
.title "Bam Bam Bigelo animation sequences"
.width 132
.option b,d,l,t
.mnolist
.include "macros.h"
.include "mproc.equ" ;Mproc equates
.include "sys.equ"
.include "game.equ"
.include "plyr.equ"
.include "anim.equ"
.include "sound.h"
.include "bamimg.h"
.include "bretimg.h"
.include "razorimg.h"
.include "takerimg.h"
.include "yokoimg.h"
.include "shawnimg.h"
.include "doinkimg.h"
.include "leximg.h"
.include "display.equ"
.include "damage.equ"
.include "miscimg.glo"
******************************************************************************
* EXTERNAL REFERENCES
.ref MOVE_NAME_ANNC
.REF DO_NONO
.REF DO_OTHERNONO
.REF FIND_AND_KILL_ENDLESS
.ref CALL_SETUP
.ref DO_COMBO_MESS
.ref CALL_THROWN_OUT
.ref D4SK4A,bam_faceup_getup_anim,face_inside
.ref HIT_THE_MAT,CALL_SPECIAL_MOVE
.ref CALL_MISSES,tgt_tbukl,tbukl_flip,make_white
.ref set_position,make_white,make_norm,start_smoke
.ref set_skeleton_pal,set_my_pal
.ref bam_4_lbowdrop_anim
.ref dnk_3_head_held_anim
.ref bam_3_butt_drop_anim
.ref bam_combo_butt_drop_anim
.ref bam_combo_lbowdrop_anim
.ref CALL_BONE_BREAK,am_I_dead,clear_opp_counts
.ref lex_backbroken_anim,head_grab_time,bam_stand4_anim
.ref powerp_dtime1,BAMFRE_P,lex_break_neck2_anim,ckzpos
.ref bam_4_faceup_getup_anim,lex_break_neck3_anim
.ref lex_break_face_anim,no_bk_xvel,bam_fall_back_anim
.ref SMALL_BOUNCE
BCDARM
.long 0
.long 0
.long BCDARM02
.long 0
.long BCDARM04
.long BCDARM05
.long BCDARM06
.long 0
.long BCDARM08
******************************************************************************
* SYMBOLS DEFINED IN THIS FILE
******************************************************************************
* EQUATES FOR THIS FILE
#*****************************************************************************
*
* GRAB OPPONENT AND HOLD OVERHEAD
SUBR bam_2_graboh_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
.word ANI_SET_WRESTLER_XFLIP
.word ANI_STARTATTACK,AT_PUPPET,15
WL 2,B1TT5Z+FR2 ;2.5
WL 2,B1TT5Z+FR3 ;3.5
SUBR bam_4_graboh_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
.word ANI_SET_WRESTLER_XFLIP
.word ANI_STARTATTACK,AT_LEAPING,11
WL 3,B3PO4A+FR1
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
LEAPATOPP 8,80,80,60,90000h,TGT_CHEST,66,67,0
WL ANI_SET_YVEL,20000h
; WL ANI_CODE,store_opp_xvel
WL 3,B3PO4A+FR2
WL 3,B3PO4A+FR3
.word ANI_ATTACK_ON, AMODE_PUPPET,29,57,39,35 ;mode,x,y,w,h
WWL ANI_WAITHITOPP,5,B3PO4A+FR4
.word ANI_ATTACK_OFF
.word ANI_ZEROVELS
.WORD ANI_ADD_MOVE,MOVE_C_7,2,2
WL ANI_IFNOTSTATUS,#missed
WL ANI_IFBLOCKED,#missedb
;#gothim
WL ANI_CODE,CALL_SETUP
.word ANI_SOUND,82h ;Effort grunt
.word ANI_ATTACHZ,0,0,2 ;x & y don't matter.
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED
WWLLW ANI_SUPERSLAVE2,4,B3PO4A+FR4,#puppet_tbl,0
WWLLW ANI_SUPERSLAVE2,4,B3PO4A+FR5,#puppet_tbl,1
; .word ANI_WAITHITGND
; .word ANI_ZEROVELS
WWLLW ANI_SUPERSLAVE2,4,B3PO4A+FR6,#puppet_tbl,2
WWLLW ANI_SUPERSLAVE2,4,B3PO4A+FR7,#puppet_tbl,3
WWLLW ANI_SUPERSLAVE2,4,B3PO4A+FR8,#puppet_tbl,4
.word ANI_WAITHITGND
.word ANI_ZEROVELS
WL ANI_SLAVEANIM,#strt_flail_tbl
.word ANI_FACEDOWN
.word ANI_SETPLYRMODE,MODE_OPPOVERHEAD
.word ANI_SETMODE,MODE_NOAUTOFLIP
.word ANI_END
#missedb
.word ANI_WAITHITGND
.word ANI_ZEROVELS
WL 10,B3PO4A+FR4
#missed
WL ANI_CODE,CALL_MISSES
.word ANI_WAITHITGND
.word ANI_ZEROVELS
WL 25,B3PO4A+FR4
WL 3,B3PO4A+FR3
WL 3,B3PO4A+FR2
WL 3,B3PO4A+FR1
.word ANI_FACEDOWN
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
******************************************************************************
*
* GRAB OPPONENT AND HOLD OVERHEAD (combo version)
SUBR bam_combo_graboh_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
WLW ANI_SET_XVEL,010000h,AM_FACE_REL
.word ANI_STARTATTACK,AT_PUPPET,11
WL 3,B3PO4A+FR1
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
WL 3,B3PO4A+FR2
WL 3,B3PO4A+FR3
.word ANI_ATTACK_ON, AMODE_PUPPET,29,47,39,45 ;mode,x,y,w,h
WWL ANI_WAITHITOPP,5,B3PO4A+FR4
.word ANI_ATTACK_OFF
WL ANI_IFNOTSTATUS,#missed_c
WL ANI_IFBLOCKED,#missed_c
;#gothim
.word ANI_SOUND,82h ;Effort grunt
.word ANI_ATTACHZ,0,0,2 ;x & y don't matter.
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED
WWLLW ANI_SUPERSLAVE2,4,B3PO4A+FR4,#puppet_tbl,0
WWLLW ANI_SUPERSLAVE2,4,B3PO4A+FR5,#puppet_tbl,1
WWLLW ANI_SUPERSLAVE2,4,B3PO4A+FR6,#puppet_tbl,2
WWLLW ANI_SUPERSLAVE2,4,B3PO4A+FR7,#puppet_tbl,3
WWLLW ANI_SUPERSLAVE2,4,B3PO4A+FR8,#puppet_tbl,4
.word ANI_SET_RPTCOUNT,4 ;3 times
;start of back breaker
START_OF_BREAKER
.word ANI_CLR_BUTCOUNT
WL ANI_SLAVEANIM,#strt_flail_tbl
.word ANI_SETPLYRMODE,MODE_OPPOVERHEAD
.word ANI_ATTACK_ON, AMODE_PUPPET,-30,138,64,11 ;mode,x,y,w,h
WWL ANI_WAITHITOPP,6,B4BB1X+FR2
.word ANI_ATTACK_OFF
.word ANI_ATTACHZ,0,0,4
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_KEEPATTACHED|MODE_OVERLAP|MODE_NOCONFINE
.word ANI_OFFSET,0,10,0 ;x,y,z
WWL ANI_SETLONG,OBJ_GRAVITY,0c000h
WL ANI_SET_YVEL,50000h
;Float away from side ropes!
;Float toward the center of ring!
WL ANI_CODE,set_xdrift
WWLLW ANI_SUPERSLAVE2,16,B4BB1X+FR2,puppet_tbl_back,0
.word ANI_WAITHITGND
WL ANI_CODE,HIT_THE_MAT
WL ANI_CODE,HIT_THE_MAT
.word ANI_ZEROVELS
.word ANI_SOUND,82h ;Effort grunt
WWLLW ANI_SUPERSLAVE2,4,B4BB1X+FR3,puppet_tbl_back,1
WWLLW ANI_SUPERSLAVE2,4,B4BB1X+FR4,puppet_tbl_back,2
; .word ANI_SOUND,33h ;neck break (5-7 ticks late)
WL ANI_CODE,CALL_BONE_BREAK
; .word ANI_SOUND,9Bh ;neck break (5-7 ticks late)
WWLLW ANI_SUPERSLAVE2,4,B4BB1X+FR5,puppet_tbl_back,3
.word ANI_DAMAGEOPP,D_BACKBRKR,RD_BACKBRKR
;Perhaps even shake ropes
.word ANI_SHAKEALL,1
.word ANI_SHAKER,30
WWLLW ANI_SUPERSLAVE2,4,B4BB1X+FR5,puppet_tbl_back,3
WL ANI_CODE,CALL_SPECIAL_MOVE
.WORD ANI_INC_COMBO
WWWL ANI_IF_BUTCOUNT_LT,SPUNCHB_COUNT,1,LET_GO_VICTIM
.word ANI_DEC_RPTCOUNT
WL ANI_IFNOT_RPTCOUNT,LET_GO_VICTIM
WWLLW ANI_SUPERSLAVE2,4,B4BB1X+FR4,puppet_tbl_back,2
WWLLW ANI_SUPERSLAVE2,4,B4BB1X+FR3,puppet_tbl_back,1
WL ANI_GOTO,START_OF_BREAKER
LET_GO_VICTIM
WL ANI_SLAVEANIM,bncoff_tbl
.word ANI_DETACH
WWL ANI_SETLONG,OBJ_GRAVITY,GRAVITY
WL ANI_CODE,DO_COMBO_MESS
.WORD ANI_CLEAR_COMBO
WL 30,B4BB1X+FR5
WL 4,B4BB1X+FR6
WL 4,B4BB1X+FR7
WL 4,B4BB1X+FR8
WL 4,B4BB1X+FR9
.word ANI_FACEDOWN
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_END
#missed_c
WWL ANI_SETLONG,OBJ_GRAVITY,GRAVITY
WL ANI_CODE,DO_COMBO_MESS
.WORD ANI_CLEAR_COMBO
WL ANI_CODE,CALL_MISSES
.word ANI_WAITHITGND
.word ANI_ZEROVELS
WL 20,B3PO4A+FR4
WL 3,B3PO4A+FR3
WL 3,B3PO4A+FR2
WL 3,B3PO4A+FR1
.word ANI_FACEDOWN
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
#puppet_tbl
.long #Bret
.long #Razor
.long #Taker
.long #Yokozuna
.long #Shawn
.long #BamBam
.long #Doink
.long #Adam
.long #Lex
.ref H3MS3Z,H4MF4B
.ref R3MS3Z,R4MF4B
.ref U4GH3C,U3MS3Z,U4PM3C,U4GH3C
.ref Y3MS3Z,Y3MF3B
.ref S3PM4B,S3MS3Z,S3MF3B
; .ref B3MS3Z,B4MF4A
.ref D3GS3X,D4MF4A
.ref L3MS3Z,L3MF3B
#Bret
LWWW H3MS3Z+FR1,53,16,0
LWWW H3MS3Z+FR2,37,20,0
LWWW H3MS3Z+FR3,24,22,0
LWWW H3MS3Z+FR4,-12,26,0
LWWW H4MF4B+FR1,-31,10,0
.long 0
#Razor
LWWW R3MS3Z+FR1,57,7,0
LWWW R3MS3Z+FR2,37,13,0
LWWW R3MS3Z+FR3,10,13,0
LWWW R3MS3Z+FR4,-25,21,0
LWWW R4MF4B+FR6,-40,16,0
.long 0
#Taker
LWWW U4GH3C+FR10,67,16,0
LWWW U3MS3Z+FR1,31,36,0
LWWW U3MS3Z+FR2,-6,32,0
LWWW U3MS3Z+FR4,-31,17,0
LWWW U4PM3C+FR6,-44,20,0
.long 0
#Yokozuna
LWWW Y3MS3Z+FR1,65,4,0
LWWW Y3MS3Z+FR2,48,30,0
LWWW Y3MS3Z+FR3,24,30,0
LWWW Y3MS3Z+FR5,-29,28,0
LWWW Y3MF3B+FR7,-32,19,0
.long 0
#Shawn
LWWW S3PM4B+FR1,53,14,0
LWWW S3MS3Z+FR1,18,20,0
LWWW S3MS3Z+FR2,3,20,0
LWWW S3MS3Z+FR4,-33,19,0
LWWW S3MF3B+FR6,-45,21,0
.long 0
#BamBam
LWWW B3MS3Z+FR1,60,13,0
LWWW B3MS3Z+FR2,38,13,0
LWWW B3MS3Z+FR3,15,10,0
LWWW B3MS3Z+FR4,-21,27,0
LWWW B4MF4A+FR6,-41,31,0
.long 0
#Doink
LWWW D3GS3X+FR1,70,0,0
LWWW D3GS3X+FR3,35,22,0
LWWW D3GS3X+FR4,18,15,0
LWWW D3GS3X+FR5,-16,19,0
LWWW D4MF4A+FR1,-36,14,0
.long 0
#Adam
.long 0
#Lex
LWWW L3MS3Z+FR1,63,8,0
LWWW L3MS3Z+FR2,37,22,0
LWWW L3MS3Z+FR3,7,12,0
LWWW L3MS3Z+FR5,-32,16,0
LWWW L3MF3B+FR6,-37,14,0
.long 0
#strt_flail_tbl
REFLONG hrt_heldoh_anim
REFLONG rzr_heldoh_anim
REFLONG und_heldoh_anim
REFLONG yok_heldoh_anim
REFLONG shn_heldoh_anim
REFLONG bam_heldoh_anim
REFLONG dnk_heldoh_anim
.long 0
REFLONG lex_heldoh_anim
SUBR bam_stndholdoh_anim
.word ANI_SETMODE,MODE_NOAUTOFLIP
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
WL 999,B3PO4A+FR8
.word ANI_REPEAT
#*****************************************************************************
*
* OPPONENT HELD OVERHEAD - SLAM DOWN
SUBR bam_slamdwn_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.word ANI_ATTACK_ON, AMODE_PUPPET,-30,138,64,11 ;mode,x,y,w,h
WWL ANI_WAITHITOPP,6,B3PO4A+FR8
.word ANI_ATTACK_OFF
.word ANI_ATTACHZ,0,0,4
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_KEEPATTACHED|MODE_OVERLAP|MODE_NOCONFINE
WWLLW ANI_SUPERSLAVE2,4,B4CF4A+FR1,#puppet_tbl,0
.word ANI_SOUND,82h ;Effort grunt
WLW ANI_SET_ZVEL,-18000h,AM_ABS
WL ANI_SET_YVEL,50000h
;Float away from side ropes!
;Float toward the center of ring!
WL ANI_CODE,set_xdrift
.word ANI_DRAW_NAME,6
WWLLW ANI_SUPERSLAVE2,4,B4CF4A+FR2,#puppet_tbl,1
WWLLW ANI_SUPERSLAVE2,4,B4CF4A+FR3,#puppet_tbl,2
WWLLW ANI_SUPERSLAVE2,4,B4CF4A+FR4,#puppet_tbl,3
WWLLW ANI_SUPERSLAVE2,3,B4CF4A+FR5,#puppet_tbl,4
WWLLW ANI_SUPERSLAVE2,3,B4CF4A+FR6,#puppet_tbl,5
WWLLW ANI_SUPERSLAVE2,3,B4CF4A+FR7,#puppet_tbl,6
WWLLW ANI_SUPERSLAVE2,3,B4CF4A+FR8,#puppet_tbl,7
.word ANI_WAITHITGND
WL ANI_CODE,SMALL_BOUNCE
.word ANI_ZEROVELS
WWLLW ANI_SUPERSLAVE2,3,B4CF4A+FR9,#puppet_tbl,8
.WORD ANI_ADD_MOVE,MOVE_C_1,2,2
WL ANI_CODE,HIT_THE_MAT
.word ANI_SHAKEALL,2
.word ANI_DAMAGEOPP,D_HIPTOSS,RD_HIPTOSS
.word ANI_SHAKER,40
WL ANI_CODE,CALL_SPECIAL_MOVE
.word ANI_OFFSET,-20,0,0 ;x,y,z
WL ANI_SLAVEANIM,#faced_tbl
.word ANI_DETACH
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
WL ANI_SET_YVEL,30000h
WLW ANI_SET_ZVEL,-10000h,AM_ABS
WL 5,B4CF4A+FR9
WL ANI_CODE,#set_opp_y
WL 2,B4CF4A+FR9
.word ANI_WAITHITGND
WL 4,B3PO4E+FR2
WL 4,B3PO4E+FR3
WL 4,B3PO4E+FR4
.word ANI_FACEDOWN
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETPLYRMODE,MODE_NORMAL
; .word ANI_SETPLYRMODE,MODE_OPPOVERHEAD
; .word ANI_SETMODE,MODE_NOAUTOFLIP
.word ANI_END
#set_opp_y
move *a13(WHOIHIT),a0,L
movi [5,0],a14
move a14,*a0(OBJ_YVEL),L
movi [2,0],a14
move a14,*a0(OBJ_ZVEL),L
movi -[3,0],a1
move *a0(NEW_FACING_DIR),a14
btst MOVE_RIGHT_BIT,a14
jrnz #abs ;right
neg a1 ;left
#abs
move a1,*a0(OBJ_XVEL),L
rets
#puppet_tbl
.long #Bret
.long #Razor
.long #Taker
.long #Yokozuna
.long #Shawn
.long #BamBam
.long #Doink
.long #Adam
.long #Lex
.ref S3CF3Z,Y3KF3B,L3TF3X
#Bret
LWWW H4MF4B+FR1,-29,11,0
LWWW H4MF4B+FR1,-31,8,0
LWWW H4MF4B+FR1,-34,9,0
LWWW H4MF4B+FR1,-39,7,0
LWWW H4MF4B+FR1,-43,10,0
LWWW H4MF4B+FR1,-40,14,0
LWWW H4MF4B+FR1,-33,15,0
LWWW H4MF4B+FR1,-13,6,0
LWWW H4MF4B+FR1,-8,-41,0
.long 0
#Razor
LWWW R4MF4B+FR6,-35,15,0
LWWW R4MF4B+FR6,-38,14,0
LWWW R4MF4B+FR6,-40,15,0
LWWW R4MF4B+FR6,-41,16,0
LWWW R4MF4B+FR6,-38,24,0
LWWW R4MF4B+FR6,-43,24,0
LWWW R4MF4B+FR6,-41,21,0
LWWW R4MF4B+FR6,-29,11,0
LWWW R3MS3Z+FR6,25,-46,0
.long 0
#Taker
.ref U3CF3Q
LWWW U4PM3C+FR6,-42,17,0
LWWW U4PM3C+FR6,-44,14,0
LWWW U4PM3C+FR6,-47,14,0
LWWW U4PM3C+FR6,-48,14,0
LWWW U4PM3C+FR6,-44,21,0
LWWW U4PM3C+FR6,-49,21,0
LWWW U4PM3C+FR6,-46,19,0
LWWW U4PM3C+FR6,-30,10,0
LWWW U3CF3Q+FR1,14,-62,0
.long 0
#Yokozuna
LWWW Y3MF3B+FR7,-37,18,0
LWWW Y3MF3B+FR7,-42,15,0
LWWW Y3MF3B+FR7,-45,16,0
LWWW Y3MF3B+FR7,-46,16,0
LWWW Y3MF3B+FR7,-42,23,0
LWWW Y3MF3B+FR7,-46,23,0
LWWW Y3MF3B+FR7,-42,22,0
LWWW Y3MF3B+FR7,-20,14,0
LWWW Y3KF3B+FR1,18,-37,0
.long 0
#Shawn
LWWW S3MF3B+FR6,-43,18,0
LWWW S3MF3B+FR6,-44,16,0
LWWW S3MF3B+FR6,-47,17,0
LWWW S3MF3B+FR6,-48,17,0
LWWW S3MF3B+FR6,-44,23,0
LWWW S3MF3B+FR6,-49,23,0
LWWW S3MF3B+FR6,-47,20,0
LWWW S3MF3B+FR6,-28,10,0
LWWW S3CF3Z+FR1,27,-59,0
.long 0
#BamBam
LWWW B4MF4A+FR6,-48,35,0
LWWW B4MF4A+FR6,-50,34,0
LWWW B4MF4A+FR6,-54,34,0
LWWW B4MF4A+FR6,-58,32,0
LWWW B4MF4A+FR6,-56,37,0
LWWW B4MF4A+FR6,-61,37,0
LWWW B4MF4A+FR6,-53,40,0
LWWW B4MF4A+FR6,-33,29,0
LWWW B3RL1A+FR7,35,-55,0
.long 0
#Doink
LWWW D4MF4A+FR1,-34,15,0
LWWW D4MF4A+FR1,-36,12,0
LWWW D4MF4A+FR1,-39,13,0
LWWW D4MF4A+FR1,-42,12,0
LWWW D4MF4A+FR1,-40,19,0
LWWW D4MF4A+FR1,-44,19,0
LWWW D4MF4A+FR1,-34,17,0
LWWW D4MF4A+FR1,-24,6,0
LWWW D3GS3X+FR8,20,-59,0
LWWW B4CF4A+FR1,-47,141,0
.long 0
#Adam
.long 0
#Lex
LWWW L3MF3B+FR6,-35,12,0
LWWW L3MF3B+FR6,-36,9,0
LWWW L3MF3B+FR6,-37,10,0
LWWW L3MF3B+FR6,-38,11,0
LWWW L3MF3B+FR6,-35,19,0
LWWW L3MF3B+FR6,-40,18,0
LWWW L3MF3B+FR6,-40,16,0
LWWW L3MF3B+FR6,-30,5,0
LWWW L3TF3X+FR1,9,-55,0
.long 0
#faced_tbl
REFLONG hrt_break_face_anim,rzr_break_face_anim
REFLONG und_break_face_anim
REFLONG yok_break_face_anim
REFLONG shn_break_face_anim,bam_break_face_anim
REFLONG dnk_break_face_anim
.long 0
REFLONG lex_break_face_anim
#*****************************************************************************
*
* HELD OVERHEAD ANIMATION
SUBR bam_heldoh_anim
.word ANI_SETPLYRMODE,MODE_ATTACHED
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOGRAVITY
.word ANI_SETSPEED,100h
.word ANI_SETWORD,USR_VAR1,0 ;loop count
WL ANI_CODE,DO_OTHERNONO
#loop WL 5,B4MF4A+FR1
WL 5,B4MF4A+FR2
WL 5,B4MF4A+FR3
WL 5,B4MF4A+FR4
WL 5,B4MF4A+FR5
WL 5,B4MF4A+FR6
WL 5,B4MF4A+FR7
WL ANI_CODE,#inc_loop
WL ANI_IFNOTSTATUS,#loop
;Fall out of overhead hold by reversing thru pickup frames
.word ANI_DETACH
.word ANI_OFFSET,-20,-50,0 ;x,y,z
WL ANI_CODE,FIND_AND_KILL_ENDLESS
.word ANI_SETMODE,MODE_NORMAL|MODE_OVERLAP
.word ANI_SETPLYRMODE,MODE_INAIR
WL ANI_SET_YVEL,10000h
WLW ANI_SET_XVEL,-40000h,AM_HIT_REL
WLW ANI_SET_ZVEL,10000h,AM_ABS
.word ANI_FRICTION,3000h
WL 5,B3MS3Z+FR4
WL 5,B3MS3Z+FR3
WL 5,B3MS3Z+FR2
WL 5,B3MS3Z+FR1
WL 5,B2ST2A+FR1
.word ANI_WAITHITGND
.word ANI_FACEUP
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_END
;Loop 4 times, then break out!
#inc_loop
move *a13(USR_VAR1),a0
inc a0
move a0,*a13(USR_VAR1)
cmpi 3,a0
jrgt #breakout
; move *a13(ATTACH_PROC),a0,L
; jrz #breakout
move *a13(ANIMODE),a1
andni MODE_STATUS,a1
move a1,*a13(ANIMODE)
rets
#breakout
move *a13(ANIMODE),a1
ori MODE_STATUS,a1
move a1,*a13(ANIMODE)
rets
#*****************************************************************************
*
* BACK BREAKER
SUBR bam_backbreaker_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.word ANI_ATTACK_ON, AMODE_PUPPET,-30,138,64,11 ;mode,x,y,w,h
WWL ANI_WAITHITOPP,6,B3PO4A+FR8
.word ANI_ATTACK_OFF
.word ANI_ATTACHZ,0,0,4
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_KEEPATTACHED|MODE_OVERLAP|MODE_NOCONFINE
.word ANI_OFFSET,0,10,0 ;x,y,z
WLW ANI_SET_ZVEL,-18000h,AM_ABS
WL ANI_SET_YVEL,70000h
;Float away from side ropes!
;Float toward the center of ring!
WL ANI_CODE,set_xdrift
.word ANI_DRAW_NAME,5
WWLLW ANI_SUPERSLAVE2,16,B4BB1X+FR2,puppet_tbl_back,0
.word ANI_WAITHITGND
WL ANI_CODE,HIT_THE_MAT
WL ANI_CODE,HIT_THE_MAT
.word ANI_ZEROVELS
.word ANI_SOUND,82h ;Effort grunt
WWLLW ANI_SUPERSLAVE2,4,B4BB1X+FR3,puppet_tbl_back,1
WWLLW ANI_SUPERSLAVE2,4,B4BB1X+FR4,puppet_tbl_back,2
WL ANI_CODE,CALL_BONE_BREAK
; .word ANI_SOUND,9Bh ;neck break (5-7 ticks late)
WWLLW ANI_SUPERSLAVE2,4,B4BB1X+FR5,puppet_tbl_back,3
.word ANI_DAMAGEOPP,D_BACKBRKR,RD_BACKBRKR
.WORD ANI_ADD_MOVE,MOVE_C_5,2,2
;Perhaps even shake ropes
.word ANI_SHAKEALL,1
.word ANI_SHAKER,50
WL ANI_CODE,CALL_SPECIAL_MOVE
WL ANI_SLAVEANIM,bncoff_tbl
.word ANI_DETACH
WL 30,B4BB1X+FR5
WL 4,B4BB1X+FR6
WL 4,B4BB1X+FR7
WL 4,B4BB1X+FR8
WL 4,B4BB1X+FR9
.word ANI_FACEDOWN
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_END
SUBR set_xdrift
;Float
;This could become a leap at position command
;Leap at the center of ring!
;Check to make sure I'm in ring!
move *a13(INRING),a1
jrnz #ok
move *a13(OBJ_XPOSINT),a0
subi RING_X_MID,a0
abs a0
cmpi 60h,a0
jrlt #ok
move *a13(OBJ_XPOSINT),a0
cmpi RING_X_MID,a0
jrgt #onrgt
movi [3,0000h],a0
move a0,*a13(OBJ_XVEL),L
rets
#onrgt
movi -[3,0000h],a0
move a0,*a13(OBJ_XVEL),L
#ok
rets
puppet_tbl_back
.long #Bret
.long #Razor
.long #Taker
.long #Yokozuna
.long #Shawn
.long #BamBam
.long #Doink
.long #Adam
.long #Lex
#Bret
.ref H3BR3Z,H3DC3A
LWWW H3BR3Z+FR4,-28,16,1
LWWW H3DC3A+FR5,-9,32,1
LWWW H3DC3A+FR5,-11,30,1
LWWW H3BR3Z+FR1,4,-23,1
.long 0
#Razor
.ref R3BR3Z,R3FD3B
LWWW R3BR3Z+FR1,-21,15,1
LWWW R3FD3B+FR9,-15,18,1
; LWWW R3FD3B+FR6,-19,34,1
LWWW R3FD3B+FR9,-15,18,1
LWWW R3BR3Z+FR3,-15,-30,1
.long 0
#Taker
.ref U3BR3Z,U3CP3B
LWWW U3BR3Z+FR1,-30,10,1
LWWW U3BR3Z+FR2,-31,10,1
LWWW U3CP3B+FR4,-28,36,0
LWWW U3BR3Z+FR3,-18,-21,1
.long 0
#Yokozuna
.ref Y3RL1A,Y3CP3B,Y3BR3Z
LWWW Y3RL1A+FR3,-21,18,0
LWWW Y3RL1A+FR2,-21,22,0
LWWW Y3CP3B+FR1,-8,24,0
LWWW Y3BR3Z+FR1,-21,-11,1
.long 0
#Shawn
.ref S3RL3A,S3BR3Z
LWWW S3RL3A+FR3,-21,16,0
LWWW S3RL3A+FR1,-25,14,0
LWWW S3BR3Z+FR5,-23,19,1
LWWW S3BR3Z+FR3,6,-27,1
.long 0
#BamBam
.ref B3BR3Z
LWWW B3BR3Z+FR11,-27,21,1
LWWW B3BR3Z+FR12,-29,29,1
LWWW B3BR3Z+FR13,-27,19,1
LWWW B3BR3Z+FR14,-24,-8,1
.long 0
#Doink
.ref D3UC3A,D3BK3Z
LWWW D3BK3Z+FR2,-15,11,1
LWWW D3BK3Z+FR3,-9,20,1
LWWW D3UC3A+FR5,-13,28,1
LWWW D3BK3Z+FR7,-18,-30,1
.long 0
#Adam
.long 0
#Lex
.ref L3RL1A,L3UC3A,L3BR3Z
LWWW L3RL1A+FR7,-29,16,0
LWWW L3RL1A+FR9,-23,12,0
LWWW L3UC3A+FR4,-21,24,1
LWWW L3BR3Z+FR1,-14,-28,1
.long 0
bncoff_tbl
REFLONG hrt_backbroken_anim,rzr_backbroken_anim
REFLONG und_backbroken_anim,yok_backbroken_anim
REFLONG shn_backbroken_anim,bam_backbroken_anim
REFLONG dnk_backbroken_anim
.long 0
REFLONG lex_backbroken_anim
#*****************************************************************************
*
* END OF BACK BROKEN SEQ.
SUBR bam_backbroken_anim
.word ANI_SETMODE,MODE_UNINT | MODE_NOAUTOFLIP
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
; .word ANI_DETACH
.word ANI_GRAVITY_OFF
WL 5,B3BR3Z+FR14
.word ANI_GRAVITY_ON
WL ANI_SET_YVEL,070000h
WLW ANI_SET_ZVEL,20000h,AM_ABS
; WL 15,B3BR3Z+FR15
; WL 4,B3BR3Z+FR16
WL 25,B3BR3Z+FR14
WL 4,B3BR3Z+FR16
.word ANI_XFLIP
WL 2,B3RL1A+FR3
; WL 3,B3RL1A+FR4
; WL 3,B3RL1A+FR5
; WL 3,B3RL1A+FR6
; WL 3,B3RL1A+FR7
.word ANI_WAITHITGND
.word ANI_ZEROVELS
.word ANI_BOUNCE,2
.word ANI_DEBRIS,200,1,0,8,0 ;%chance, tbl index, x,y,z off
WL ANI_CODE,HIT_THE_MAT
WL ANI_CODE,HIT_THE_MAT
WL ANI_CODE,HIT_THE_MAT
; .word ANI_XFLIP
WL 3,B3MS3X+FR1
WL 3,B3MS3X+FR2
WL 3,B3MS3X+FR3
.word ANI_SETPLYRMODE,MODE_ONGROUND
; .word ANI_GETUP,100
;No stars around head here...
.word ANI_DETACH
WL 20,B3RL1A+FR7
.word ANI_WAITROLL
WL ANI_CHANGEANIM,bam_faceup_getup_anim
; .word ANI_END
#*****************************************************************************
*
* END OF NECK BROKEN SEQ.
SUBR bam_neckbroken_anim
.word ANI_SETMODE,MODE_UNINT | MODE_NOAUTOFLIP
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
WL ANI_SET_YVEL,060000h
;; WLW ANI_SET_ZVEL,20000h,AM_ABS
.word ANI_XFLIP
WL 3,B3CP3B+FR4
WL 6,B3CP3B+FR5
.word ANI_WAITHITGND
.word ANI_ZEROVELS
WL 5,B3CP3B+FR6
WL 5,B3CP3B+FR7
WL 10,B3RL1A+FR1 ;1st frame of roll
.word ANI_DETACH
.word ANI_SETPLYRMODE,MODE_ONGROUND
.word ANI_WAITROLL
WL ANI_CHANGEANIM,bam_faceup_getup_anim
; .word ANI_END
#*****************************************************************************
*
* POGO STICK HEAD CRUNCHER
SUBR bam_combo_pogo_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.word ANI_SETPLYRMODE,MODE_NORMAL
;Put cool cheers here
.word ANI_ATTACK_ON, AMODE_PUPPET,32,25,42h,21 ;mode,x,y,w,h
;#contpd
WWL ANI_WAITHITOPP,4,B3PG3A+FR1
.word ANI_ATTACK_OFF
WL ANI_IFNOTSTATUS,#missed
;Check to see if I have tried to pile drive Yokozuna!
;FIX!! Yoko check
; WL ANI_CODE,is_this_yoko
; WL ANI_IFSTATUS,#yoko_miss
;got him
.word ANI_ATTACHZ,0,0,-2 ;x & y don't matter.
.word ANI_SETOPPMODE,MODE_GHOST
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED
.word ANI_SOUND,82h ;Effort grunt
WWLLW ANI_SUPERSLAVE2,4,B3PG3A+FR1,#puppet_tbl,0
.word ANI_WAITHITGND
WWLLW ANI_SUPERSLAVE2,20,B3PG3A+FR1,#puppet_tbl,0
WWLLW ANI_SUPERSLAVE2,5,B3PG3A+FR2,#puppet_tbl,1
WL ANI_SET_YVEL,60000h
WLW ANI_SET_ZVEL,-28000h,AM_ABS
WWLLW ANI_SUPERSLAVE2,5,B3PG3A+FR3,#puppet_tbl,2
WWLLW ANI_SUPERSLAVE2,5,B3PG3A+FR4,#puppet_tbl,3
WWLLW ANI_SUPERSLAVE2,7,B3PG3A+FR5,#puppet_tbl,4
.word ANI_SET_RPTCOUNT,4 ;3 times
.word ANI_CLR_BUTCOUNT
;Place opponent in front of me in z
.word ANI_ATTACHZ,0,0,4
WLW ANI_ATTCHIMAGE,BCDARM+FR2,10
WWLLW ANI_SUPERSLAVE2,1,B4CD3B+FR2,#puppet_tbl,5
.word ANI_WAITHITGND
.word ANI_ZEROVELS
WLW ANI_ATTCHIMAGE,BCDARM+FR4,10
WWLLW ANI_SUPERSLAVE2,1,B4CD3B+FR4,#puppet_tbl,6
WLW ANI_ATTCHIMAGE,BCDARM+FR5,10
WWLLW ANI_SUPERSLAVE2,1,B4CD3B+FR5,#puppet_tbl,7
WLW ANI_ATTCHIMAGE,BCDARM+FR6,10
WWLLW ANI_SUPERSLAVE2,1,B4CD3B+FR6,#puppet_tbl,8
WLW ANI_ATTCHIMAGE,BCDARM+FR8,10
WWLLW ANI_SUPERSLAVE2,1,B4CD3B+FR8,#puppet_tbl,9
WLW ANI_ATTCHIMAGE,BCDARM+FR8,10
WWLLW ANI_SUPERSLAVE2,4,B4CD3B+FR8,#puppet_tbl,10
WL ANI_CODE,HIT_THE_MAT
.word ANI_SHAKEALL,2
.word ANI_SHAKER,40
.word ANI_DAMAGEOPP,D_POGO1,RD_POGO1
WL ANI_CODE,CALL_SPECIAL_MOVE
.WORD ANI_INC_COMBO
WWWL ANI_IF_BUTCOUNT_LT,KICKB_COUNT,1,#letgo_c
.word ANI_DEC_RPTCOUNT
WL ANI_IF_RPTCOUNT,#rpt_loop_c
#letgo_c
WL ANI_SLAVEANIM,#rollout_tbl
.word ANI_CLROPPMODE,MODE_GHOST
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
.word ANI_DETACH
WLW ANI_ATTCHIMAGE,0,0 ;Turn it off
WL 12,B4CF4A+FR9
.word ANI_WAITHITGND
WL 2,B3PO4E+FR2
WL 2,B3PO4E+FR3
WL 2,B3PO4E+FR4
WL ANI_IF_RPTCOUNT,#CHECK_NEXT_BUTA
WWWL ANI_IF_BUTCOUNT_LT,SPUNCHB_COUNT,1,#CHECK_NEXT_BUT
.WORD ANI_INC_COMBO
WL ANI_CODE,DO_COMBO_MESS
.WORD ANI_CLEAR_COMBO
.word ANI_DETACH
.word ANI_IMMOBILIZE,80
WL 6,B3PO4E+FR4
WL ANI_CHANGEANIM,bam_combo_lbowdrop_anim
#CHECK_NEXT_BUT
WWWL ANI_IF_BUTCOUNT_LT,PUNCHB_COUNT,1,#CHECK_NEXT_BUTA
.word ANI_DETACH
.word ANI_IMMOBILIZE,80
WL 8,B3PO4E+FR4
WL ANI_CHANGEANIM,bam_combo_butt_drop_anim
#CHECK_NEXT_BUTA
WL ANI_CODE,DO_COMBO_MESS
.WORD ANI_CLEAR_COMBO
.word ANI_FACEDOWN
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_END
#missed_c
WL ANI_CODE,CALL_MISSES
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
WL 4,B3PG3A+FR1
WL 4,B3PG3A+FR2
WL 4,B3PG3A+FR3
WL 4,B3PG3A+FR4
#cont_c WL ANI_SET_YVEL,30000h
WL 3,B3PG3A+FR5
.word ANI_OFFSET,0,26,0 ;x,y,z
WL 4,B4CD3A+FR3
WL 4,B4CD3A+FR4
WL 4,B4CD3A+FR5
.word ANI_WAITHITGND
.word ANI_ZEROVELS
;Maybe do a bounce
WL ANI_CODE,DO_COMBO_MESS
.WORD ANI_CLEAR_COMBO
.word ANI_DETACH
;impact
WL ANI_CODE,SMALL_BOUNCE
.word ANI_SHAKEALL,2
.word ANI_SHAKER,30
WL 4,B4CD3A+FR6
WL 4,B4CD3A+FR6
WLW ANI_SET_ZVEL,-10000h,AM_ABS
WL 3,B3PG3A+FR9
WL 3,B3PG3A+FR10
WL 3,B3PG3A+FR11
WL 3,B3PG3A+FR12
.word ANI_FACEDOWN
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_END
#rpt_loop_c
.word ANI_CLR_BUTCOUNT
WL ANI_SET_YVEL,60000h
WLW ANI_ATTCHIMAGE,BCDARM+FR8,10
WWLLW ANI_SUPERSLAVE2,3,B4CD3B+FR8,#puppet_tbl,10
WLW ANI_ATTCHIMAGE,BCDARM+FR8,10
WWLLW ANI_SUPERSLAVE2,3,B4CD3B+FR8,#puppet_tbl,9
WLW ANI_ATTCHIMAGE,BCDARM+FR6,10
WWLLW ANI_SUPERSLAVE2,3,B4CD3B+FR6,#puppet_tbl,8
WLW ANI_ATTCHIMAGE,BCDARM+FR5,10
WWLLW ANI_SUPERSLAVE2,3,B4CD3B+FR5,#puppet_tbl,7
WLW ANI_ATTCHIMAGE,BCDARM+FR4,10
WWLLW ANI_SUPERSLAVE2,3,B4CD3B+FR4,#puppet_tbl,6
WLW ANI_ATTCHIMAGE,BCDARM+FR2,10
WWLLW ANI_SUPERSLAVE2,3,B4CD3B+FR2,#puppet_tbl,5
.word ANI_WAITHITGND
.word ANI_ZEROVELS
WLW ANI_ATTCHIMAGE,BCDARM+FR4,10
WWLLW ANI_SUPERSLAVE2,1,B4CD3B+FR4,#puppet_tbl,6
WLW ANI_ATTCHIMAGE,BCDARM+FR5,10
WWLLW ANI_SUPERSLAVE2,1,B4CD3B+FR5,#puppet_tbl,7
WLW ANI_ATTCHIMAGE,BCDARM+FR6,10
WWLLW ANI_SUPERSLAVE2,1,B4CD3B+FR6,#puppet_tbl,8
WLW ANI_ATTCHIMAGE,BCDARM+FR8,10
WWLLW ANI_SUPERSLAVE2,1,B4CD3B+FR8,#puppet_tbl,9
WLW ANI_ATTCHIMAGE,BCDARM+FR8,10
WWLLW ANI_SUPERSLAVE2,4,B4CD3B+FR8,#puppet_tbl,10
WL ANI_CODE,HIT_THE_MAT
.word ANI_SHAKEALL,2
.word ANI_SHAKER,20
.word ANI_DAMAGEOPP,D_POGO2,RD_POGO2
.WORD ANI_INC_COMBO
WWWL ANI_IF_BUTCOUNT_LT,KICKB_COUNT,1,#letgo_c
.word ANI_DEC_RPTCOUNT
WL ANI_IF_RPTCOUNT,#rpt_loop_c
WL ANI_GOTO,#letgo_c
SUBR bam_pogo_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.word ANI_SETPLYRMODE,MODE_NORMAL
;Put cool cheers here
; .word ANI_CHEER,3
.word ANI_ATTACK_ON, AMODE_PUPPET,32,25,42h,21 ;mode,x,y,w,h
;#contpd
WWL ANI_WAITHITOPP,4,B3PG3A+FR1
.word ANI_ATTACK_OFF
WL ANI_IFNOTSTATUS,#missed
;Check to see if I have tried to pile drive Yokozuna!
;FIX!! Yoko check
; WL ANI_CODE,is_this_yoko
; WL ANI_IFSTATUS,#yoko_miss
;got him
.word ANI_ATTACHZ,0,0,-2 ;x & y don't matter.
.word ANI_SETOPPMODE,MODE_GHOST
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED
.word ANI_SOUND,82h ;Effort grunt
WWLLW ANI_SUPERSLAVE2,4,B3PG3A+FR1,#puppet_tbl,0
.word ANI_WAITHITGND
WWLLW ANI_SUPERSLAVE2,20,B3PG3A+FR1,#puppet_tbl,0
WWLLW ANI_SUPERSLAVE2,5,B3PG3A+FR2,#puppet_tbl,1
WL ANI_SET_YVEL,60000h
WLW ANI_SET_ZVEL,-28000h,AM_ABS
;Float toward the center of ring!
; WL ANI_CODE,set_xdrift
WWLLW ANI_SUPERSLAVE2,5,B3PG3A+FR3,#puppet_tbl,2
WWLLW ANI_SUPERSLAVE2,5,B3PG3A+FR4,#puppet_tbl,3
WWLLW ANI_SUPERSLAVE2,7,B3PG3A+FR5,#puppet_tbl,4
.word ANI_SET_RPTCOUNT,4 ;3 times
.word ANI_CLR_BUTCOUNT
;Place opponent in front of me in z
.word ANI_ATTACHZ,0,0,4
WLW ANI_ATTCHIMAGE,BCDARM+FR2,10
WWLLW ANI_SUPERSLAVE2,1,B4CD3B+FR2,#puppet_tbl,5
.word ANI_WAITHITGND
.word ANI_ZEROVELS
WLW ANI_ATTCHIMAGE,BCDARM+FR4,10
WWLLW ANI_SUPERSLAVE2,1,B4CD3B+FR4,#puppet_tbl,6
WLW ANI_ATTCHIMAGE,BCDARM+FR5,10
WWLLW ANI_SUPERSLAVE2,1,B4CD3B+FR5,#puppet_tbl,7
WLW ANI_ATTCHIMAGE,BCDARM+FR6,10
WWLLW ANI_SUPERSLAVE2,1,B4CD3B+FR6,#puppet_tbl,8
WLW ANI_ATTCHIMAGE,BCDARM+FR8,10
WWLLW ANI_SUPERSLAVE2,1,B4CD3B+FR8,#puppet_tbl,9
WLW ANI_ATTCHIMAGE,BCDARM+FR8,10
WWLLW ANI_SUPERSLAVE2,4,B4CD3B+FR8,#puppet_tbl,10
.WORD ANI_ADD_MOVE,MOVE_C_6,2,2
WL ANI_CODE,HIT_THE_MAT
.word ANI_SHAKEALL,2
.word ANI_SHAKER,40
.word ANI_DAMAGEOPP,D_POGO1,RD_POGO1
WL ANI_CODE,CALL_SPECIAL_MOVE
; WL ANI_CODE,#set_opp_xflip
WWWL ANI_IF_BUTCOUNT_LT,SPUNCHB_COUNT,2,#letgo
.word ANI_DEC_RPTCOUNT
WL ANI_IF_RPTCOUNT,#rpt_loop
#letgo
WL ANI_SLAVEANIM,#rollout_tbl
.word ANI_CLROPPMODE,MODE_GHOST
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
.word ANI_DETACH
WLW ANI_ATTCHIMAGE,0,0 ;Turn it off
WL 20,B4CF4A+FR9
.word ANI_WAITHITGND
WL 4,B3PO4E+FR2
WL 4,B3PO4E+FR3
WL 4,B3PO4E+FR4
.word ANI_FACEDOWN
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_END
#missed
WL ANI_CODE,CALL_MISSES
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
WL 4,B3PG3A+FR1
WL 4,B3PG3A+FR2
WL 4,B3PG3A+FR3
WL 4,B3PG3A+FR4
#cont WL ANI_SET_YVEL,30000h
WL 3,B3PG3A+FR5
.word ANI_OFFSET,0,26,0 ;x,y,z
WL 4,B4CD3A+FR3
WL 4,B4CD3A+FR4
WL 4,B4CD3A+FR5
; WL ANI_SET_YVEL,-20000h
.word ANI_WAITHITGND
.word ANI_ZEROVELS
;Maybe do a bounce
;impact
WL ANI_CODE,SMALL_BOUNCE
.word ANI_SHAKEALL,2
.word ANI_SHAKER,30
WL 4,B4CD3A+FR6
; .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
; WL 18,D4HS3B+FR8
WL 4,B4CD3A+FR6
WLW ANI_SET_ZVEL,-10000h,AM_ABS
WL 3,B3PG3A+FR9
WL 3,B3PG3A+FR10
WL 3,B3PG3A+FR11
WL 3,B3PG3A+FR12
.word ANI_FACEDOWN
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_END
#rpt_loop
.word ANI_CLR_BUTCOUNT
WL ANI_SET_YVEL,60000h
WLW ANI_ATTCHIMAGE,BCDARM+FR8,10
WWLLW ANI_SUPERSLAVE2,3,B4CD3B+FR8,#puppet_tbl,10
WLW ANI_ATTCHIMAGE,BCDARM+FR8,10
WWLLW ANI_SUPERSLAVE2,3,B4CD3B+FR8,#puppet_tbl,9
WLW ANI_ATTCHIMAGE,BCDARM+FR6,10
WWLLW ANI_SUPERSLAVE2,3,B4CD3B+FR6,#puppet_tbl,8
WLW ANI_ATTCHIMAGE,BCDARM+FR5,10
WWLLW ANI_SUPERSLAVE2,3,B4CD3B+FR5,#puppet_tbl,7
WLW ANI_ATTCHIMAGE,BCDARM+FR4,10
WWLLW ANI_SUPERSLAVE2,3,B4CD3B+FR4,#puppet_tbl,6
WLW ANI_ATTCHIMAGE,BCDARM+FR2,10
WWLLW ANI_SUPERSLAVE2,3,B4CD3B+FR2,#puppet_tbl,5
.word ANI_WAITHITGND
.word ANI_ZEROVELS
WLW ANI_ATTCHIMAGE,BCDARM+FR4,10
WWLLW ANI_SUPERSLAVE2,1,B4CD3B+FR4,#puppet_tbl,6
WLW ANI_ATTCHIMAGE,BCDARM+FR5,10
WWLLW ANI_SUPERSLAVE2,1,B4CD3B+FR5,#puppet_tbl,7
WLW ANI_ATTCHIMAGE,BCDARM+FR6,10
WWLLW ANI_SUPERSLAVE2,1,B4CD3B+FR6,#puppet_tbl,8
WLW ANI_ATTCHIMAGE,BCDARM+FR8,10
WWLLW ANI_SUPERSLAVE2,1,B4CD3B+FR8,#puppet_tbl,9
WLW ANI_ATTCHIMAGE,BCDARM+FR8,10
WWLLW ANI_SUPERSLAVE2,4,B4CD3B+FR8,#puppet_tbl,10
WL ANI_CODE,HIT_THE_MAT
.word ANI_SHAKEALL,2
.word ANI_SHAKER,20
.word ANI_DAMAGEOPP,D_POGO2,RD_POGO2
WWWL ANI_IF_BUTCOUNT_LT,SPUNCHB_COUNT,3,#letgo
.word ANI_DEC_RPTCOUNT
WL ANI_IF_RPTCOUNT,#rpt_loop
.word ANI_DRAW_NAME,31
WL ANI_GOTO,#letgo
#set_opp_xflip
move *a13(ATTACH_PROC),a0,L
move *a0(OBJ_CONTROL),a14
xori M_FLIPH,a14
move a14,*a0(OBJ_CONTROL)
rets
#puppet_tbl
.long #Bret
.long #Razor
.long #Taker
.long #Yokozuna
.long #Shawn
.long #BamBam
.long #Doink
.long #Adam
.long #Lex
.ref H3BF3A,H3PP3X,H4POGO
.ref R3BF3A,R3GP3Z,R4POGO
.ref U4BF3Z,U3PP3X,U3GP3X,U4POGO
.ref Y3BF3A,Y3PP3Q,Y3FD3N,Y4POGO
.ref S3BF3A,S3GP3X,S3OS3X,S3FD3X,S4POGO
.ref D3BF3A,D3PD3Z,D4POGO
.ref L3BF3B,L3GP3Z,L3FH3A,L3FD3B,L4POGO
; .ref B4AM4A,B3PP3Q,B4POGO,B4PO00
#Bret
LWWW H3BF3A+FR3,38,-13,0
LWWW H3PP3X+FR1,18,-32,0
LWWW H3PP3X+FR2,9,7,0
LWWW H3PP3X+FR3,19,43,0
LWWW H3PP3X+FR6,18,36,0
LWWW H4POGO+FR1,26,50,1
LWWW H4POGO+FR1,29,51,1
LWWW H4POGO+FR1,28,56,1
LWWW H4POGO+FR1,28,50,1
LWWW H4POGO+FR2,-3,20,1
LWWW H4POGO+FR3,-9,9,1
.long 0
#Razor
LWWW R3BF3A+FR9,39,-18,0
LWWW R3GP3Z+FR1,25,-29,0
LWWW R3GP3Z+FR2,21,-22,0
LWWW R3GP3Z+FR4,37,44,0
LWWW R3GP3Z+FR5,32,44,0
LWWW R4POGO+FR3,-1,44,1
LWWW R4POGO+FR3,0,44,1
LWWW R4POGO+FR3,-4,50,1
LWWW R4POGO+FR3,-3,48,1
LWWW R4POGO+FR4,-15,23,1
LWWW R4POGO+FR5,-21,2,1
.long 0
#Taker
LWWW U4BF3Z+FR1,37,-12,0
LWWW U3PP3X+FR1,23,-25,1
LWWW U3PP3X+FR2,24,-15,1
LWWW U3PP3X+FR4,17,18,1
LWWW U3PP3X+FR6,28,58,1
LWWW U4POGO+FR1,16,59,1
LWWW U4POGO+FR1,17,61,1
LWWW U4POGO+FR1,16,69,1
LWWW U4POGO+FR1,18,64,1
LWWW U4POGO+FR3,-16,12,1
LWWW U4POGO+FR4,-19,-3,1
.long 0
#Yokozuna
LWWW Y3BF3A+FR11,46,-7,0
LWWW Y3PP3Q+FR1,24,-22,0
LWWW Y3PP3Q+FR3,25,-11,0
LWWW Y3PP3Q+FR4,35,3,0
LWWW Y3PP3Q+FR7,25,21,0
LWWW Y4POGO+FR1,13,44,1
LWWW Y4POGO+FR1,14,46,1
LWWW Y4POGO+FR1,11,54,1
LWWW Y4POGO+FR1,11,53,1
LWWW Y4POGO+FR3,4,21,1
LWWW Y4POGO+FR4,-4,7,1
.long 0
#Shawn
LWWW S3BF3A+FR5,29,-27,0
LWWW S3GP3X+FR1,30,-31,0
LWWW S3GP3X+FR2,23,-21,0
LWWW S3GP3X+FR3,27,5,0
LWWW S3GP3X+FR5,30,40,0
LWWW S4POGO+FR1,20,49,1
LWWW S4POGO+FR1,21,49,1
LWWW S4POGO+FR1,17,57,1
LWWW S4POGO+FR1,17,54,1
LWWW S4POGO+FR2,0,26,1
LWWW S4POGO+FR3,-9,-1,1
.long 0
#BamBam
LWWW B4AM4A+FR5,41,-13,0
LWWW B3PP3Q+FR1,23,-32,0
LWWW B3PP3Q+FR2,23,-14,0
LWWW B3PP3Q+FR3,27,12,0
LWWW B3PP3Q+FR5,33,34,0
LWWW B4POGO+FR5,16,60,1
LWWW B4POGO+FR5,17,63,1
LWWW B4POGO+FR5,15,69,1
LWWW B4POGO+FR5,17,64,1
LWWW B4POGO+FR3,-7,32,1
LWWW B4POGO+FR4,-11,1,1
.long 0
#Doink
LWWW D3BF3A+FR1,40,-14,0
LWWW D3PD3Z+FR1,29,-36,1
LWWW D3PD3Z+FR2,24,-14,1
LWWW D3PD3Z+FR3,26,16,1
LWWW D3PD3Z+FR6,34,39,1
LWWW D4POGO+FR2,11,55,1
LWWW D4POGO+FR2,12,58,1
LWWW D4POGO+FR2,9,63,1
LWWW D4POGO+FR2,9,58,1
LWWW D4POGO+FR3,-3,29,1
LWWW D4POGO+FR4,-15,7,1
.long 0
#Adam
.long 0
#Lex
LWWW L3BF3B+FR1,27,-21,0
LWWW L3GP3Z+FR1,25,-29,0
LWWW L3GP3Z+FR2,23,-13,0
LWWW L3GP3Z+FR4,29,23,0
LWWW L3GP3Z+FR6,30,36,0
LWWW L4POGO+FR1,13,54,1
LWWW L4POGO+FR1,15,56,1
LWWW L4POGO+FR1,13,61,1
LWWW L4POGO+FR1,15,59,1
LWWW L4POGO+FR3,9,30,1
LWWW L4POGO+FR4,-8,11,1
.long 0
#rollout_tbl
REFLONG hrt_break_neck3_anim,rzr_break_neck3_anim
REFLONG und_break_neck3_anim
REFLONG yok_break_neck3_anim
REFLONG shn_break_neck4_anim,bam_break_neck3_anim
REFLONG dnk_break_neck3_anim
.long 0
REFLONG lex_break_neck3_anim
#*****************************************************************************
*
* CLIMB UP TURNBUCKLES
SUBR bam_climb_up_anim
.word ANI_SETMODE,MODE_UNINT | MODE_NOAUTOFLIP | MODE_NOCONFINE|MODE_OVERLAP
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.word ANI_SCROLL_CTRL,BAM_TBUKLY
WL 2,B4HU4B+FR7
WL 2,B4HU4B+FR8
WL 2,B4HU4B+FR9
.word ANI_OFFSET,0,20,0
WL ANI_CODE,tgt_tbukl
.word ANI_LEAPATPOS,20,200,10,4,0 ;#ticks,dist,xoff,yoff,zoff
WL 20,B4HU4B+FR11
.word ANI_SETPLYRMODE,MODE_ONTURNBKL
.word ANI_SETMODE,MODE_UNINT | MODE_NOAUTOFLIP | MODE_NOCONFINE | MODE_NOGRAVITY|MODE_OVERLAP
.word ANI_SHAKECORNER
.word ANI_ZEROVELS
.word ANI_SCROLL_CTRL,SC_RESTORE
WL 3,B4HU4B+FR12
; WL 3,B4SB4A+FR1
; WL 3,B4SB4A+FR2
; WL 3,B4SB4A+FR3
; WL 3,B4SB4A+FR4
; WL 3,B4SB4A+FR5
; WL 3,B4SB4A+FR6
WL 3,B4SB4A+FR7
WL 3,B4SB4A+FR8
WL 3,B4SB4A+FR9
.word ANI_SETMODE,MODE_NOAUTOFLIP|MODE_NOCONFINE|MODE_NOGRAVITY|MODE_UNINT
.word ANI_SCROLL_CTRL,SC_RESTORE
WL ANI_CODE,tbukl_flip
.WORD ANI_ADD_MOVE,MOVE_C_7,2,2
#repeat
WL 7,B4SB4A+FR10
WL ANI_CODE,tbukl_flip
WL 7,B4SB4A+FR9
WL ANI_CODE,tbukl_flip
WL 7,B4SB4A+FR8
WL ANI_CODE,tbukl_flip
WL 7,B4SB4A+FR7
WL ANI_CODE,tbukl_flip
WL 7,B4SB4A+FR8
WL ANI_CODE,tbukl_flip
WL 7,B4SB4A+FR9
WL ANI_CODE,tbukl_flip
WL ANI_GOTO,#repeat
#*****************************************************************************
*
* CLIMB DOWN TURNBUCKLES
SUBR bam_climb_down_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE|MODE_NOGRAVITY
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.word ANI_SCROLL_CTRL,SC_RESTORE
WL ANI_CODE,face_inside
.word ANI_SHAKECORNER
WL 3,B2JD4A+FR2
WLW ANI_SET_XVEL,18000h,AM_FACE_REL
WLW ANI_SET_ZVEL,10000h,AM_ABS
WL ANI_SET_YVEL,20000h
.word ANI_GRAVITY_ON
WL 3,B2JD4A+FR3
WL 3,B2JD4A+FR4
.word ANI_WAITHITGND
.word ANI_ZEROVELS
WL ANI_CODE,SMALL_BOUNCE
.word ANI_SHAKECORNER
WL 3,B2JD4A+FR6
WL 3,B2JD4A+FR8
; WL 3,B2JD4A+FR9
.word ANI_FACEDOWN
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
#*****************************************************************************
*
* GET BUZZED FROM DOINK
SUBR bam_get_buzz_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
; .word ANI_ZEROVELS
.word ANI_SETSPEED,100h
; .word ANI_XFLIP
.word ANI_GRAVITY_OFF
WL ANI_CODE,set_position
WL ANI_CODE,set_skeleton_pal
WL 2,D4SK4A+FR1
WL ANI_CODE,set_my_pal
WL 3,B4BZ4A+FR1
WL ANI_CODE,set_skeleton_pal
WL ANI_CODE,make_white
WL 3,D4SK4A+FR1
WL ANI_CODE,make_norm
WL ANI_CODE,set_my_pal
WL 3,B4BZ4A+FR1
WL ANI_CODE,set_skeleton_pal
WL 3,D4SK4A+FR1
WL ANI_CODE,set_my_pal
WL 3,B4BZ4A+FR1
WL ANI_CODE,set_skeleton_pal
WL 3,D4SK4A+FR1
WL ANI_CODE,make_white
WL 3,B4BZ4A+FR1
WL ANI_CODE,make_norm
WL 3,D4SK4A+FR1
WL ANI_CODE,set_my_pal
WL 3,B4BZ4A+FR1
WL ANI_CODE,set_skeleton_pal
WL 3,D4SK4A+FR1
WL ANI_CODE,set_my_pal
WL 3,B4BZ4A+FR1
WL ANI_CODE,set_skeleton_pal
WL ANI_CODE,make_white
WL 3,D4SK4A+FR1
WL ANI_CODE,make_norm
WL ANI_CODE,set_my_pal
WL 3,B4BZ4A+FR1
WL ANI_CODE,set_skeleton_pal
WL 3,D4SK4A+FR1
WL ANI_CODE,set_my_pal
WL ANI_CODE,start_smoke
.word ANI_DETACH
.word ANI_GRAVITY_ON
WL ANI_SET_YVEL,60000h
WLW ANI_SET_XVEL,-30000h,AM_FACE_REL
WLW ANI_SET_ZVEL,20000h,AM_ABS
WL ANI_CODE,#make_black
WL 3,B4BZ4A+FR1
WL ANI_CODE,make_norm
WL 3,B4BZ4A+FR1
WL ANI_CODE,#make_black
WL 3,B4BZ4A+FR1
WL ANI_CODE,make_norm
WL 3,B4BZ4A+FR1
WL ANI_CODE,#make_black
WL 3,B4BZ4A+FR1
WL ANI_CODE,make_norm
WL 3,B4BZ4A+FR1
.word ANI_WAITHITGND
.word ANI_XFLIP
.word ANI_FACEDOWN
.word ANI_OFFSET,-20,0,0 ;x,y,z
WL 1,B4ST4Z+FR1
WL ANI_CODE,am_I_dead
;If I'm dead, goto fall back
WL ANI_IFNOTSTATUS,#nodead
WL ANI_CHANGEANIM,bam_fall_back_anim
; .word ANI_END
#nodead
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
#make_black
;This is a black color within the wrestler's pal. It is different for each
;wrestler.
movi 0b0bh,a14
move a14,*a13(OBJ_CONST)
move *a13(OBJ_CONTROL),a14
andni 01111b,a14
ori M_CONNON,a14
move a14,*a13(OBJ_CONTROL)
rets
#*****************************************************************************
SUBR bam_3_head_held_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.word ANI_SETPLYRMODE,MODE_HEADHELD
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
; WL 4,D3BF3Z+FR1
; WL 4,D3BF3Z+FR2
.word ANI_SETWORD,USR_VAR1,0 ;loop count
#loop
WL 4,B3BF3C+FR5
WL 3,B3BF3C+FR6
WL 4,B3BF3C+FR7
WL 3,B3BF3C+FR8
WL 4,B3BF3C+FR9
WL 3,B3BF3C+FR1
WL 4,B3BF3C+FR2
WL 3,B3BF3C+FR3
WL 4,B3BF3C+FR4
WL ANI_CODE,#inc_loop
WL ANI_IFNOTSTATUS,#loop
;Continue into break...
SUBR bam_3_head_held_brk_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETPLYRMODE,MODE_NORMAL
WL ANI_CODE,FIND_AND_KILL_ENDLESS
WLW ANI_SET_XVEL,-38000h,AM_NEWFACE_REL
WL ANI_SET_YVEL,40000h
WLW ANI_SET_ZVEL,18000h,AM_ABS
WL 4,B3BF3C+FR5
.word ANI_DETACH
;Standard #2 head hit from spin kick
WL 3,B2AH2A+FR4
WL 3,B2AH2A+FR5
.word ANI_WAITHITGND
.word ANI_ZEROVELS
WL 3,B2AH2A+FR6
.word ANI_FACEUP
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_END
;Loop 4 times, then break out!
#inc_loop
move *a13(USR_VAR1),a0
inc a0
move a0,*a13(USR_VAR1)
cmpi 2,a0
jrgt #breakout
;He may have let me go by hitting his block butn!
;Handled in mode_headheld!
; move *a13(ATTACH_PROC),a0,L
; jrz #breakout
move *a13(ANIMODE),a1
andni MODE_STATUS,a1
move a1,*a13(ANIMODE)
rets
#breakout
move *a13(ANIMODE),a1
ori MODE_STATUS,a1
move a1,*a13(ANIMODE)
rets
SUBR bam_3_head_held_stand_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETPLYRMODE,MODE_NORMAL
WL 3,B3BF3C+FR5
WL 3,B1TT5Z+FR2 ;2.5
.word ANI_DETACH
.word ANI_FACEUP
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
#*****************************************************************************
*
* ROLL OVER AND BREAK YER STINKIN' NECK
SUBR bam_break_neck2_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
WLW ANI_SET_XVEL,-20000h,AM_HIT_REL
WL ANI_SET_YVEL,60000h
WLW ANI_SET_ZVEL,8000h,AM_ABS
WL ANI_CODE,ckzpos
.word ANI_XFLIP
; .word ANI_OFFSET,25,0,0
.word ANI_DEBRIS,300,5,0,-5,0 ;%chance, tbl index, x,y,z off
WL 6,B3FD3C+FR1
WL 8,B3FD3C+FR2
WL 3,B3FD3C+FR3
WL 3,B3FD3C+FR4
WL 3,B3FD3C+FR5
.word ANI_WAITHITGND
WL 4,B3FD3C+FR5
;hit. stay.
WL ANI_CODE,HIT_THE_MAT
.word ANI_OFFSET,-30,0,0
.word ANI_ZEROVELS
.word ANI_SETPLYRMODE,MODE_ONGROUND ;So we can stomp him!
WL 23,B3RL1A+FR7
.word ANI_WAITROLL
.word ANI_OFFSET,10,0,-6
WL ANI_CHANGEANIM,bam_4_faceup_getup_anim
; .word ANI_END
SUBR bam_break_neck3_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
WLW ANI_SET_XVEL,-20000h,AM_HIT_REL
WL ANI_SET_YVEL,58000h
WLW ANI_SET_ZVEL,18000h,AM_ABS
WL ANI_CODE,ckzpos
.word ANI_DEBRIS,300,5,0,-5,0 ;%chance, tbl index, x,y,z off
WL 15,B4POGO+FR4
.word ANI_WAITHITGND
WL ANI_CODE,HIT_THE_MAT
.word ANI_XFLIP
WL 3,B3FD3C+FR3
WL 3,B3FD3C+FR4
WL 3,B3FD3C+FR5
;hit. stay.
.word ANI_OFFSET,-30,0,0
.word ANI_ZEROVELS
.word ANI_SETPLYRMODE,MODE_ONGROUND ;So we can stomp him!
WL 23,B3RL1A+FR7
.word ANI_WAITROLL
.word ANI_OFFSET,10,0,-6
WL ANI_CHANGEANIM,bam_4_faceup_getup_anim
; .word ANI_END
SUBR bam_break_neck4_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
WLW ANI_SET_XVEL,-20000h,AM_HIT_REL
WL ANI_SET_YVEL,60000h
WL ANI_CODE,ckzpos
WWWL ANI_IFROPE,RC_EITHER,100,#fall_back4
WL 4,B4UC3B+FR6
WL 4,B3FD3C+FR2
WL 4,B3FD3C+FR3
WL 4,B3FD3C+FR4
WL 4,B3FD3C+FR5
.word ANI_WAITHITGND
.word ANI_ZEROVELS
WL ANI_CODE,SMALL_BOUNCE
.word ANI_WAITROLL
WL ANI_CHANGEANIM,bam_4_faceup_getup_anim
#fall_back4
WL 4,B4UC3B+FR6
WL 4,B4UC3B+FR7
WL 4,B4UC3B+FR8
.word ANI_WAITHITGND
.word ANI_ZEROVELS
WL ANI_CODE,SMALL_BOUNCE
.word ANI_WAITROLL
WL ANI_CHANGEANIM,bam_4_faceup_getup_anim
SUBR bam_break_neck_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
.word ANI_ZEROVELS
WWWL ANI_IFROPE,RC_EITHER,100,#fall_back
;plenty of room. fall over.
.word ANI_OFFSET,-20,0,0
WL 5,B3FD3C+FR4
.word ANI_OFFSET,-13,0,0
WL 5,B3FD3C+FR5
.word ANI_OFFSET,-51,0,0
WL 5,B3RL1A+FR7
.word ANI_WAITROLL
WL ANI_CHANGEANIM,bam_4_faceup_getup_anim
#fall_back
;no room. roll back onto yer back.
.word ANI_OFFSET,14,0,0
WL 5,B4TD3B+FR7
.word ANI_OFFSET,-12,0,0
WL 5,B4TD3B+FR8
.word ANI_OFFSET,-26,0,0
WL 5,B4UC3B+FR7
.word ANI_OFFSET,-16,0,0
.word ANI_XFLIP
WL 10,B3RL1A+FR1
.word ANI_WAITROLL
WL ANI_CHANGEANIM,bam_4_faceup_getup_anim
#******************************************************************************
SUBR bam_2_hair_pickup_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_STARTATTACK,AT_PUPPET,16
WL 2,B1TT5Z+FR2 ;2.5
WL 2,B1TT5Z+FR3 ;3.5
SUBR bam_4_hair_pickup_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_STARTATTACK,AT_PUPPET,12
;Put cool cheers here
; .word ANI_CHEER,3
WL 3,B4WS4A+FR1
LEAPATOPP 8,999,80,80,30000h,TGT_HEAD,26,6,-2
WL 4,B4WS4A+FR2
WL 4,B4WS4A+FR3
.word ANI_ZERO_XZVELS
.word ANI_ATTACK_ON, AMODE_PUPPET2,25,0,25,22 ;mode,x,y,w,h
WL 4,B4WS4A+FR4
.word ANI_ATTACK_OFF
.WORD ANI_ADD_MOVE,MOVE_C_7,2,2
WL ANI_IFNOTSTATUS,#missed
;got him
.word ANI_CLR_BUTCOUNT
WL ANI_CODE,clear_opp_counts
.word ANI_ATTACHZ,0,0,-4 ;x & y don't matter.
WL ANI_CODE,DO_NONO
.word ANI_SETOPPMODE,MODE_GHOST
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED
WL ANI_CODE,CALL_SETUP
WL ANI_CODE,CALL_BONE_BREAK
; .word ANI_SOUND,9Bh ;neck break (5-7 ticks late)
WWLLW ANI_SUPERSLAVE2,3,B4WS4A+FR4,#puppet_tbl,0
WWLLW ANI_SUPERSLAVE2,3,B4GH3D+FR2,#puppet_tbl,1
WWLLW ANI_SUPERSLAVE2,3,B4GH3D+FR3,#puppet_tbl,2
WWLLW ANI_SUPERSLAVE2,3,B4GH3D+FR4,#puppet_tbl,3
WWLLW ANI_SUPERSLAVE2,3,B4GH3D+FR5,#puppet_tbl,4
WWLLW ANI_SUPERSLAVE2,3,B4GH3D+FR5,#puppet_tbl,5
.word ANI_SETPLYRMODE,MODE_HEADHOLD
WL ANI_SLAVEANIM,#headheld_tbl
WL 1,B4GH3D+FR5
.word ANI_CLROPPMODE,MODE_GHOST
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
#missed
WL ANI_CODE,CALL_MISSES
WL 20,B4WS4A+FR4
WL 3,B4WS4A+FR3
WL 3,B4WS4A+FR2
WL 3,B4WS4A+FR1
.word ANI_FACEDOWN
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_END
#headheld_tbl
.long hrt_3_head_held_anim
.long rzr_3_head_held_anim
.long und_3_head_held_anim
.long yok_3_head_held_anim
.long shn_3_head_held_anim
.long bam_3_head_held_anim
.long dnk_3_head_held_anim
.long 0
.long lex_3_head_held_anim
#puppet_tbl
.long #Bret
.long #Razor
.long #Taker
.long #Yokozuna
.long #Shawn
.long #BamBam
.long #Doink
.long #Adam
.long #Lex
.ref H3GU4A,H3DU3A,H3BF3A
.ref R3GU4A,R3DU3B,R3BF3A
.ref U3DU3B,U4BF3Z
.ref Y3GU2A,Y3BF3A
.ref S3GU4A,S3BF3A
.ref B3GU4A,B3BF3C
.ref D3HT3Z,D3BF3A
.ref L3DU3A,L3BF3B
#Bret
LWWW H3GU4A+FR1,42,-42,0
LWWW H3GU4A+FR3,65,-31,0
LWWW H3DU3A+FR3,54,-44,1
LWWW H3DU3A+FR4,57,-34,1
LWWW H3DU3A+FR5,55,-36,1
LWWW H3BF3A+FR1,57,-34,0
.long 0
#Razor
LWWW R3GU2A+FR3,42,-33,0
LWWW R3GU4A+FR4,49,-25,0
LWWW R3GU4A+FR5,54,-47,0
LWWW R3DU3B+FR2,57,-47,1
LWWW R3DU3B+FR4,61,-37,1
LWWW R3BF3A+FR1,63,-36,0
.long 0
#Taker
LWWW U3DU3B+FR2,45,-34,1
LWWW U3DU3B+FR5,56,-21,1
LWWW U3DU3B+FR6,60,-42,1
LWWW U3DU3B+FR8,52,-37,1
LWWW U3DU3B+FR10,50,-30,1
LWWW U4BF3Z+FR5,58,-15,0
.long 0
#Yokozuna
LWWW Y3GU2A+FR1,49,-28,0
LWWW Y3GU2A+FR2,59,-14,0
LWWW Y3GU2A+FR4,42,-34,0
LWWW Y3GU2A+FR7,41,-45,0
LWWW Y3GU2A+FR11,59,-34,0
LWWW Y3BF3A+FR1,60,-24,0
.long 0
#Shawn
LWWW S3GU2A+FR1,47,-36,0
LWWW S3GU4A+FR3,54,-20,0
LWWW S3GU4A+FR4,58,-48,0
LWWW S3GU4A+FR5,58,-45,0
LWWW S3GU4A+FR7,59,-41,0
LWWW S3BF3A+FR1,47,-35,0
.long 0
#BamBam
LWWW B3GU4A+FR3,54,-32,0
LWWW B3GU4A+FR4,62,-26,0
LWWW B3GU4A+FR6,61,-40,0
LWWW B3GU4A+FR7,60,-45,0
LWWW B3GU4A+FR10,63,-37,0
LWWW B3BF3C+FR5,63,-28,0
.long 0
#Doink
LWWW D3GU4A+FR2,49,-39,0
LWWW D3GU4A+FR3,54,-29,0
LWWW D3GU4A+FR4,55,-53,0
LWWW D3GU4A+FR5,49,-39,0
LWWW D3GU4A+FR7,66,-41,0
LWWW D3BF3A+FR2,60,-34,0
.long 0
#Adam
.long 0
#Lex
LWWW L3GU4A+FR1,44,-36,0
LWWW L3DU3A+FR4,38,-20,1
LWWW L3DU3A+FR6,38,-44,1
LWWW L3DU3A+FR7,48,-39,1
LWWW L3DU3A+FR9,58,-39,1
LWWW L3BF3B+FR5,57,-32,0
.long 0
;#Bret
; LWWW H3GU4A+FR1,33,-42,0
; LWWW H3GU4A+FR3,62,-31,0
; LWWW H3DU3A+FR3,59,-38,1
; LWWW H3DU3A+FR4,64,-36,1
; LWWW H3DU3A+FR5,63,-33,1
; LWWW H3BF3A+FR1,60,-34,0
; .long 0
;#Razor
; LWWW R3GU4A+FR2,41,-43,1
; LWWW R3GU4A+FR3,46,-31,0
; LWWW R3GU4A+FR5,59,-44,0
; LWWW R3DU3B+FR2,59,-48,1
; LWWW R3DU3B+FR4,60,-31,1
; LWWW R3BF3A+FR4,64,-35,0
; .long 0
;#Taker
; LWWW U3DU3B+FR2,39,-40,1
; LWWW U3DU3B+FR5,36,-29,1
; LWWW U3DU3B+FR6,49,-44,1
; LWWW U3DU3B+FR8,60,-40,1
; LWWW U3DU3B+FR10,56,-27,1
; LWWW U4BF3Z+FR5,64,-14,0
; .long 0
;#Yokozuna
; LWWW Y3GU2A+FR1,45,-28,0
; LWWW Y3GU2A+FR3,53,-16,0
; LWWW Y3GU2A+FR6,32,-43,0
; LWWW Y3GU2A+FR9,55,-45,0
; LWWW Y3GU2A+FR12,61,-31,0
; LWWW Y3BF3A+FR1,65,-24,0
; .long 0
;#Shawn
; LWWW S3GU4A+FR1,39,-42,1
; LWWW S3GU4A+FR2,47,-26,0
; LWWW S3GU4A+FR4,64,-43,0
; LWWW S3GU4A+FR5,59,-39,0
; LWWW S3DU3A+FR2,60,-42,1
; LWWW S3BF3A+FR1,50,-34,0
; .long 0
;#BamBam
; LWWW B3GU4A+FR3,46,-30,0
; LWWW B3GU4A+FR4,50,-24,0
; LWWW B3GU4A+FR6,58,-34,0
; LWWW B3GU4A+FR7,59,-50,0
; LWWW B3DU3A+FR2,60,-33,1
; LWWW B3BF3C+FR5,69,-28,0
; .long 0
;#Doink
; LWWW D3DU3A+FR2,41,-36,1
; LWWW D3DU3A+FR3,53,-25,1
; LWWW D3DU3A+FR5,49,-39,1
; LWWW D3DU3A+FR8,55,-47,1
; LWWW D3HT3Z+FR1,56,-34,1
; LWWW D3BF3A+FR2,62,-34,0
; .long 0
;#Adam
; .long 0
;#Lex
; LWWW L3DU3A+FR2,50,-39,1
; LWWW L3DU3A+FR4,33,-18,1
; LWWW L3DU3A+FR6,37,-39,1
; LWWW L3DU3A+FR7,52,-34,1
; LWWW L3DU3A+FR9,65,-39,1
; LWWW L3BF3B+FR2,65,-38,0
; .long 0
#******************************************************************************
SUBR bam_4_taunt_anim
.word ANI_SETMODE,MODE_UNINT
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
WL 4,B4SW4B+FR3
WL 4,B4SW4B+FR4
WL 4,B4SW4B+FR5
WL 4,B4SW4B+FR6
WL 4,B4SW4B+FR7
WL 4,B4SW4B+FR8
WL 4,B4SW4B+FR3
WL 4,B4SW4B+FR4
WL 4,B4SW4B+FR5
WL 4,B4SW4B+FR6
WL 4,B4SW4B+FR7
WL 4,B4SW4B+FR8
WL 3,B4SW4B+FR3
WL 3,B4SW4B+FR4
WL 3,B4SW4B+FR5
WL 3,B4SW4B+FR6
WL 3,B4SW4B+FR7
WL 3,B4SW4B+FR8
; WL ANI_CODE,set_taunt_bit
.word ANI_FACEDOWN
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETPLYRMODE,MODE_NORMAL
WL ANI_CHANGEANIM,bam_stand4_anim
; .word ANI_END
#*****************************************************************************
*
* Head slams into mat
;From head slam - repeated head slam
SUBR bam_break_face2_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
.word ANI_ZEROVELS
WL 2,B3RL1A+FR7 ;Face down
.word ANI_DEBRIS,100,1,-8,12,0 ;%chance, tbl index, x,y,z off
WL ANI_SET_YVEL,80000h
WL 4,B3MS3X+FR1
WL 4,B3MS3X+FR2
WL 4,B3MS3X+FR3
.word ANI_WAITHITGND
.word ANI_SETPLYRMODE,MODE_ONGROUND ;So we can stomp him!
.word ANI_WAITROLL
WL 3,B3RL1A+FR7 ;Face down
WL ANI_CHANGEANIM,bam_4_faceup_getup_anim
SUBR bam_break_face3_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
.word ANI_ZEROVELS
.word ANI_DEBRIS,100,1,-8,12,0 ;%chance, tbl index, x,y,z off
WL 3,B3MS3Z+FR3
WL ANI_SET_YVEL,078000h
WL 100,B3MS3Z+FR3
.word ANI_WAITHITGND
.word ANI_SETPLYRMODE,MODE_ONGROUND ;So we can stomp him!
.word ANI_WAITROLL
WL ANI_CHANGEANIM,bam_4_faceup_getup_anim
* Head slams into mat
;From head slam
SUBR bam_break_face_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
.word ANI_ZEROVELS
WL 2,B3RL1A+FR7 ;Face down
.word ANI_DEBRIS,100,1,-8,12,0 ;%chance, tbl index, x,y,z off
WL ANI_SET_YVEL,40000h
WL 4,B3MS3X+FR1
WL 4,B3MS3X+FR2
WL 4,B3MS3X+FR3
.word ANI_WAITHITGND
WL ANI_CODE,HIT_THE_MAT
; WL ANI_CODE,SMALL_BOUNCE
.word ANI_ZEROVELS
WL 4,B3MS3X+FR1
WL 4,B3MS3X+FR2
WL 4,B3MS3X+FR3
.word ANI_SETPLYRMODE,MODE_ONGROUND ;So we can stomp him!
WL 2,B3RL1A+FR7 ;Face down
.word ANI_WAITROLL
WL ANI_CHANGEANIM,bam_4_faceup_getup_anim
#*****************************************************************************
*
* PILE DRIVER
SUBR bam_3_pile_driver_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.word ANI_SETPLYRMODE,MODE_NORMAL
;Put cool cheers here
; .word ANI_CHEER,3
.word ANI_ATTACK_ON, AMODE_PUPPET,32,25,42h,21 ;mode,x,y,w,h
;#contpd
WWL ANI_WAITHITOPP,4,B3PG3A+FR1
.word ANI_ATTACK_OFF
WL ANI_IFNOTSTATUS,#missed
;Check to see if I have tried to pile drive Yokozuna!
;FIX!! Yoko check
; WL ANI_CODE,is_this_yoko
; WL ANI_IFSTATUS,#yoko_miss
;got him
.word ANI_ATTACHZ,0,0,-2 ;x & y don't matter.
.word ANI_SETOPPMODE,MODE_GHOST
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED
.word ANI_SOUND,82h ;Effort grunt
WWLLW ANI_SUPERSLAVE2,4,B3PG3A+FR1,#puppet_tbl,0
.word ANI_WAITHITGND
WWLLW ANI_SUPERSLAVE2,20,B3PG3A+FR1,#puppet_tbl,0
WWLLW ANI_SUPERSLAVE2,5,B3PG3A+FR2,#puppet_tbl,1
; WL ANI_SET_YVEL,30000h
WL ANI_SET_YVEL,70000h
;Float toward the center of ring!
WL ANI_CODE,set_xdrift
WWLLW ANI_SUPERSLAVE2,5,B3PG3A+FR3,#puppet_tbl,2
WWLLW ANI_SUPERSLAVE2,5,B3PG3A+FR4,#puppet_tbl,3
WWLLW ANI_SUPERSLAVE2,5,B3PG3A+FR5,#puppet_tbl,4
;Mess with the physics!
; WL ANI_SET_YVEL,-20000h
.word ANI_WAITHITGND
.word ANI_ZEROVELS
; WWLLW ANI_SUPERSLAVE2,2,B3PG3A+FR5,#puppet_tbl,4 ;13
WWLLW ANI_SUPERSLAVE2,2,B4CD3A+FR3,#puppet_tbl,5
WWLLW ANI_SUPERSLAVE2,2,B4CD3A+FR4,#puppet_tbl,6
WWLLW ANI_SUPERSLAVE2,2,B4CD3A+FR5,#puppet_tbl,7
WWLLW ANI_SUPERSLAVE2,2,B4CD3A+FR6,#puppet_tbl,8
WWLLW ANI_SUPERSLAVE2,2,B3PG3A+FR9,#puppet_tbl,9
WL ANI_CODE,HIT_THE_MAT
.word ANI_SHAKEALL,2
.word ANI_SHAKER,40
.word ANI_DAMAGEOPP,D_PILEDRIVER,RD_PILEDRIVER
.WORD ANI_ADD_MOVE,MOVE_C_7,2,2
WL ANI_CODE,CALL_SPECIAL_MOVE
WL ANI_CODE,#set_opp_xflip
WL ANI_SLAVEANIM,#rollout_tbl
.word ANI_CLROPPMODE,MODE_GHOST
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
.word ANI_DETACH
WL 20,B3PG3A+FR9
WLW ANI_SET_ZVEL,-10000h,AM_ABS
WL 3,B3PG3A+FR10
WL 3,B3PG3A+FR11
WL 3,B3PG3A+FR12
.word ANI_FACEDOWN
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_END
;#yoko_miss
;;Cause Yoko to stand up out of his head hold and break free
; .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
;
; WL ANI_CODE,CALL_MISS_YOKO
;
; WL 3,D3PP3Z+FR1
; WL 3,D3PP3Z+FR2
; WL 3,D3PP3Z+FR3
; WL 3,D3PP3Z+FR4
; WL ANI_CODE,#break
; WL ANI_GOTO,#cont
;
#missed
WL ANI_CODE,CALL_MISSES
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
WL 4,B3PG3A+FR1
WL 4,B3PG3A+FR2
WL 4,B3PG3A+FR3
WL 4,B3PG3A+FR4
#cont WL ANI_SET_YVEL,30000h
WL 3,B3PG3A+FR5
.word ANI_OFFSET,0,26,0 ;x,y,z
WL 4,B4CD3A+FR3
WL 4,B4CD3A+FR4
WL 4,B4CD3A+FR5
; WL ANI_SET_YVEL,-20000h
.word ANI_WAITHITGND
.word ANI_ZEROVELS
;Maybe do a bounce
;impact
; WL ANI_CODE,SMALL_BOUNCE
WL ANI_CODE,HIT_THE_MAT
.word ANI_SHAKEALL,2
.word ANI_SHAKER,30
WL 4,B4CD3A+FR6
; .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
; WL 18,D4HS3B+FR8
WL 4,B4CD3A+FR6
WLW ANI_SET_ZVEL,-10000h,AM_ABS
WL 3,B3PG3A+FR9
WL 3,B3PG3A+FR10
WL 3,B3PG3A+FR11
WL 3,B3PG3A+FR12
.word ANI_FACEDOWN
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_END
#set_opp_xflip
move *a13(ATTACH_PROC),a0,L
move *a0(OBJ_CONTROL),a14
xori M_FLIPH,a14
move a14,*a0(OBJ_CONTROL)
rets
;Check to see if I have tried to pile drive Yokozuna!
; SUBR is_this_yoko
;
; move *a13(ATTACH_PROC),a0,L
; move *a0(WRESTLERNUM),a0
; cmpi 3,a0
; jrnz #ok
;
;;Yes, this is Yoko!
;
; move *a13(ANIMODE),a1
; ori MODE_STATUS,a1
; move a1,*a13(ANIMODE)
; rets
;#ok
; move *a13(ANIMODE),a1
; andni MODE_STATUS,a1
; move a1,*a13(ANIMODE)
; rets
;
;;For Yoko breaking free
;#break
; move *a13(ATTACH_PROC),a2,L
; .ref yok_3_head_held_brk_anim
; movi yok_3_head_held_brk_anim,a0
;;a0 = * animation script
;;a2 = * wrestler process
; .ref change_anim_anim
; calla change_anim_anim
; rets
******************************************************************************
*
* PILE DRIVER (combo version)
SUBR bam_combo_pile_driver_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.word ANI_SETPLYRMODE,MODE_NORMAL
;Put cool cheers here
.word ANI_ATTACK_ON, AMODE_PUPPET,32,25,42h,21 ;mode,x,y,w,h
WWL ANI_WAITHITOPP,4,B3PG3A+FR1
.word ANI_ATTACK_OFF
WL ANI_IFNOTSTATUS,#missedxc
;got him
.word ANI_INC_COMBO
.word ANI_ATTACHZ,0,0,-2 ;x & y don't matter.
.word ANI_SETOPPMODE,MODE_GHOST
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED
.word ANI_SOUND,82h ;Effort grunt
WWLLW ANI_SUPERSLAVE2,4,B3PG3A+FR1,#puppet_tbl,0
.word ANI_WAITHITGND
WWLLW ANI_SUPERSLAVE2,20,B3PG3A+FR1,#puppet_tbl,0
WWLLW ANI_SUPERSLAVE2,5,B3PG3A+FR2,#puppet_tbl,1
WL ANI_SET_YVEL,70000h
;Float toward the center of ring!
WL ANI_CODE,set_xdrift
WWLLW ANI_SUPERSLAVE2,5,B3PG3A+FR3,#puppet_tbl,2
WWLLW ANI_SUPERSLAVE2,5,B3PG3A+FR4,#puppet_tbl,3
WWLLW ANI_SUPERSLAVE2,5,B3PG3A+FR5,#puppet_tbl,4
;Mess with the physics!
.word ANI_WAITHITGND
.word ANI_ZEROVELS
WWLLW ANI_SUPERSLAVE2,2,B4CD3A+FR3,#puppet_tbl,5
WWLLW ANI_SUPERSLAVE2,2,B4CD3A+FR4,#puppet_tbl,6
WWLLW ANI_SUPERSLAVE2,2,B4CD3A+FR5,#puppet_tbl,7
WWLLW ANI_SUPERSLAVE2,2,B4CD3A+FR6,#puppet_tbl,8
WWLLW ANI_SUPERSLAVE2,2,B3PG3A+FR9,#puppet_tbl,9
WL ANI_CODE,HIT_THE_MAT
.word ANI_SHAKEALL,2
.word ANI_SHAKER,40
.word ANI_DAMAGEOPP,D_PILEDRIVER,RD_PILEDRIVER
WL ANI_CODE,CALL_SPECIAL_MOVE
WL ANI_CODE,#set_opp_xflip
WL ANI_SLAVEANIM,#rollout_tbl
.word ANI_CLROPPMODE,MODE_GHOST
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
.word ANI_DETACH
WL ANI_CODE,DO_COMBO_MESS
.WORD ANI_CLEAR_COMBO
WL 20,B3PG3A+FR9
WLW ANI_SET_ZVEL,-10000h,AM_ABS
WL 3,B3PG3A+FR10
WL 3,B3PG3A+FR11
WL 3,B3PG3A+FR12
.word ANI_FACEDOWN
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_END
#missedxc
WL ANI_CODE,DO_COMBO_MESS
.WORD ANI_CLEAR_COMBO
WL ANI_CODE,CALL_MISSES
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
WL 4,B3PG3A+FR1
WL 4,B3PG3A+FR2
WL 4,B3PG3A+FR3
WL 4,B3PG3A+FR4
WL ANI_SET_YVEL,30000h
WL 3,B3PG3A+FR5
.word ANI_OFFSET,0,26,0 ;x,y,z
WL 4,B4CD3A+FR3
WL 4,B4CD3A+FR4
WL 4,B4CD3A+FR5
.word ANI_WAITHITGND
.word ANI_ZEROVELS
;Maybe do a bounce
;impact
WL ANI_CODE,HIT_THE_MAT
.word ANI_SHAKEALL,2
.word ANI_SHAKER,30
WL 4,B4CD3A+FR6
WL 4,B4CD3A+FR6
WLW ANI_SET_ZVEL,-10000h,AM_ABS
WL 3,B3PG3A+FR9
WL 3,B3PG3A+FR10
WL 3,B3PG3A+FR11
WL 3,B3PG3A+FR12
.word ANI_FACEDOWN
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_END
#puppet_tbl
.long #Bret
.long #Razor
.long #Taker
.long #Yokozuna
.long #Shawn
.long #BamBam
.long #Doink
.long #Adam
.long #Lex
.ref H3BF3A,H3PP3X
.ref R3BF3A,R3GP3Z
.ref U4BF3Z,U3PP3X,U3GP3X
.ref Y3BF3A,Y3PP3Q,Y3FD3N
.ref S3BF3A,S3GP3X,S3OS3X,S3FD3X
.ref B4AM4A,B3PP3Q
.ref D3BF3A,D3PD3Z
.ref L3BF3B,L3GP3Z,L3FH3A,L3FD3B
#Bret
LWWW H3BF3A+FR3,38,-13,0
LWWW H3PP3X+FR1,18,-32,0
LWWW H3PP3X+FR2,9,7,0
LWWW H3PP3X+FR3,17,52,0
LWWW H3PP3X+FR6,18,72,0
LWWW H3PP3X+FR6,28,74,0
LWWW H3PP3X+FR6,34,71,0
LWWW H3PP3X+FR6,43,67,0
LWWW H3PP3X+FR7,47,-9,0
LWWW H3PP3X+FR8,42,-29,0
.long 0
#Razor
LWWW R3BF3A+FR9,39,-18,0
LWWW R3GP3Z+FR1,25,-29,0
LWWW R3GP3Z+FR2,21,-22,0
LWWW R3GP3Z+FR4,34,58,0
LWWW R3GP3Z+FR5,32,74,0
LWWW R3GP3Z+FR5,42,77,0
LWWW R3GP3Z+FR5,45,76,0
LWWW R3GP3Z+FR5,51,67,0
LWWW R3GP3Z+FR7,48,9,0
LWWW R3GP3Z+FR8,40,-33,0
.long 0
#Taker
LWWW U4BF3Z+FR1,37,-12,0
LWWW U3PP3X+FR1,23,-25,1
LWWW U3PP3X+FR2,24,-15,1
LWWW U3PP3X+FR3,20,17,1
LWWW U3PP3X+FR5,25,60,1
LWWW U3PP3X+FR6,38,86,1
LWWW U3PP3X+FR6,41,86,1
LWWW U3PP3X+FR6,47,77,1
LWWW U3GP3X+FR1,52,-18,1
; with a Y beneath the mat, which promptly results in his Y pos being
; set to match his GROUND_Y and his Yvel being zeroed. This sucks.
LWWW U3GP3X+FR2,51,-41+5,1
.long 0
#Yokozuna
LWWW Y3BF3A+FR11,46,-7,0
LWWW Y3PP3Q+FR1,24,-22,0
LWWW Y3PP3Q+FR3,28,-9,0
LWWW Y3PP3Q+FR4,36,20,0
LWWW Y3PP3Q+FR6,24,40,0
LWWW Y3PP3Q+FR7,36,49,0
LWWW Y3PP3Q+FR7,36,51,0
LWWW Y3PP3Q+FR7,43,34,0
LWWW Y3FD3N+FR2,52,-8,0
LWWW Y3FD3N+FR3,48,-9,0
.long 0
#Shawn
LWWW S3BF3A+FR5,29,-27,0
LWWW S3GP3X+FR1,30,-31,0
LWWW S3GP3X+FR2,23,-19,0
LWWW S3GP3X+FR3,28,19,0
LWWW S3GP3X+FR4,22,65,0
LWWW S3OS3X+FR8,43,66,1
LWWW S3OS3X+FR8,43,66,1
LWWW S3OS3X+FR8,47,57,1
LWWW S3FD3X+FR2,57,-2,0
LWWW S3GP3X+FR6,49,-30,0
.long 0
#BamBam
LWWW B4AM4A+FR5,41,-13,0
LWWW B3PP3Q+FR1,23,-28,0
LWWW B3PP3Q+FR2,23,-7,0
LWWW B3PP3Q+FR3,29,33,0
LWWW B3PP3Q+FR5,34,66,0
LWWW B3PP3Q+FR6,35,74,0
LWWW B3PP3Q+FR6,38,74,0
LWWW B3PP3Q+FR6,46,68,0
LWWW B3PP3Q+FR7,54,1,0
LWWW B3FD3C+FR1,44,-23,0
.long 0
#Doink
LWWW D3BF3A+FR1,40,-14,0
LWWW D3PD3Z+FR1,29,-36,1
LWWW D3PD3Z+FR2,24,-12,1
LWWW D3PD3Z+FR3,26,23,1
LWWW D3PD3Z+FR4,19,63,1
LWWW D3PD3Z+FR6,45,66,1
LWWW D3PD3Z+FR6,47,62,1
LWWW D3PD3Z+FR6,52,57,1
LWWW D3PD3Z+FR8,52,-17,1
LWWW D3PD3Z+FR9,48,-36,1
.long 0
#Adam
.long 0
#Lex
LWWW L3BF3B+FR1,27,-21,0
LWWW L3GP3Z+FR1,25,-29,0
LWWW L3GP3Z+FR2,23,-13,0
LWWW L3GP3Z+FR4,29,36,0
LWWW L3GP3Z+FR6,31,63,0
LWWW L3GP3Z+FR6,42,64,0
LWWW L3GP3Z+FR6,44,64,0
LWWW L3GP3Z+FR6,53,54,0
LWWW L3FH3A+FR6,51,-5,0
LWWW L3FD3B+FR1,49,-30,0
.long 0
#rollout_tbl
REFLONG hrt_break_neck2_anim,rzr_break_neck2_anim
REFLONG und_break_neck2_anim
REFLONG yok_break_neck2_anim
REFLONG shn_break_neck2_anim,bam_break_neck2_anim
REFLONG dnk_break_neck2_anim
.long 0
REFLONG lex_break_neck2_anim
#*****************************************************************************
.bss #opp_xvel,32
SUBR bam_3_fake_hold_anim
;Head hold when standing next to player
;No collisions possible
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
;#4 grab to head hold
.word ANI_STARTATTACK,AT_PUPPET,8
WL 2,B4GH3B+FR1
WL 2,B4GH3B+FR2
WL 1,B4GH3B+FR3
WL 1,B4GH3B+FR4
WL 7,B4GH3B+FR5
WL ANI_GOTO,#missed
SUBR bam_3_head_hold2_anim
;Head hold when standing next to player
;No collisions possible
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
;#4 grab to head hold
.word ANI_STARTATTACK,AT_PUPPET,8
WL 2,B4GH3B+FR1
WL 2,B4GH3B+FR2
WL 1,B4GH3B+FR3
WL 1,B4GH3B+FR4
.word ANI_ATTACK_ON, AMODE_PUPPET_HDGRAB,28,82,59,21 ;mode,x,y,w,h
WWL ANI_WAITHITOPP,7,B4GH3B+FR5
.word ANI_ATTACK_OFF
WL ANI_IFNOTSTATUS,#missed
WL ANI_IFBLOCKED,#missedb
.WORD ANI_ADD_MOVE,MOVE_C_7,2,2
WL ANI_IFBLOCKED,#missed
WL ANI_GOTO,#gothim
SUBR bam_3_head_hold_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
;#4 grab to head hold
.word ANI_STARTATTACK,AT_PUPPET,12
WL 2,B4GH3B+FR1
WL 2,B4GH3B+FR2
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
; LEAPATOPP 6,999,65,45,90000h,TGT_HEAD,72,105,0
LEAPATOPP 9,999,40,45,90000h,TGT_HEAD,72,105,0
WL 2,B4GH3B+FR3
WL 3,B4GH3B+FR4
.word ANI_ATTACK_ON, AMODE_PUPPET,28,82,59,21 ;mode,x,y,w,h
WWL ANI_WAITHITOPP,6,B4GH3B+FR5
.word ANI_ATTACK_OFF
WL ANI_IFNOTSTATUS,#missed
WL ANI_IFBLOCKED,#missedb
#gothim
;got him
.word ANI_CLR_BUTCOUNT
WL ANI_CODE,head_grab_time
.word ANI_ATTACHZ,0,0,-4 ;x & y don't matter.
WL ANI_CODE,DO_NONO
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED
WWLLW ANI_SUPERSLAVE2,1,B4GH3B+FR5,#puppet_tbl,0
.word ANI_WAITHITGND
.word ANI_ZEROVELS
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
WWLLW ANI_SUPERSLAVE2,4,B4GH3B+FR5,#puppet_tbl,0
WWLLW ANI_SUPERSLAVE2,4,B4GH3B+FR6,#puppet_tbl,1
WWLLW ANI_SUPERSLAVE2,4,B4GH3B+FR7,#puppet_tbl,2
WWLLW ANI_SUPERSLAVE2,4,B4GH3D+FR5,#puppet_tbl,3
.word ANI_SETPLYRMODE,MODE_HEADHOLD
WL ANI_SLAVEANIM,#headheld_tbl
WL 1,B4GH3D+FR5
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
#missed
WL ANI_CODE,CALL_MISSES
.word ANI_WAITHITGND
.word ANI_ZEROVELS
WL 5,B4GH3B+FR5
WL 3,B4GH3B+FR4
WL 3,B4GH3B+FR3
.word ANI_FACEDOWN
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_END
#missedb
WL 2,B4GH3B+FR5
.word ANI_ZEROVELS
WL ANI_SET_YVEL,30000h
.word ANI_WAITHITGND
.word ANI_ZEROVELS
WL 5,B4GH3B+FR5
WL 3,B4GH3B+FR4
WL 3,B4GH3B+FR3
.word ANI_FACEDOWN
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_END
#puppet_tbl
.long #Bret
.long #Razor
.long #Taker
.long #Yokozuna
.long #Shawn
.long #BamBam
.long #Doink
.long #Adam
.long #Lex
.ref H2AH3A,H3HB3A,H3BF3A
.ref R2AH2D,R3HB3A,R3BF3A
.ref U4BF3A,U4BF3Z,U4AM4C
.ref Y3BF3A,Y3LB3A
.ref S4AH3D,S4BF3A
; .ref B4BF3A,B3HB3A,B3BF3C
.ref D3AK3A,D3BF3A
.ref L4AH4B,L3BF3A,L3BF3B
#Bret
LWWW H4AH3A+FR1,76,11,0
LWWW H3HB3A+FR3,75,-15,0
LWWW H3HB3A+FR2,65,-19,0
LWWW H3BF3A+FR1,52,-34,0
.long 0
#Razor
LWWW R4AH4C+FR3,76,10,0
LWWW R3HB3A+FR3,81,-16,0
LWWW R3HB3A+FR2,78,-29,0
LWWW R3BF3A+FR1,63,-36,0
.long 0
#Taker
LWWW U4AH3A+FR2,66,20,0
LWWW U4BF3A+FR2,68,-2,0
LWWW U4BF3A+FR3,42,-16,0
LWWW U4BF3Z+FR5,58,-15,0
.long 0
#Yokozuna
LWWW Y4AE4A+FR2,86,1,0
LWWW Y4AM4A+FR1,88,-13,0
LWWW Y4AM4A+FR2,79,-18,0
LWWW Y3BF3A+FR1,60,-24,0
.long 0
#Shawn
LWWW S4AH3D+FR5,74,0,0
LWWW S4AH3D+FR1,66,-10,0
LWWW S4BF3A+FR2,65,-21,0
LWWW S3BF3A+FR1,45,-35,0
.long 0
#BamBam
LWWW B4AH4A+FR1,68,5,0
LWWW B4BF3A+FR1,77,-4,0
LWWW B3HB3A+FR2,67,-32,0
LWWW B3BF3C+FR5,57,-28,0
.long 0
#Doink
LWWW D3AH3B+FR1,62,7,0
LWWW D3AK3A+FR3,61,-5,0
LWWW D3AK3A+FR2,73,-18,0
LWWW D3BF3A+FR2,55,-34,0
.long 0
#Adam
.long 0
#Lex
LWWW L4AH4B+FR3,66,3,0
LWWW L3BF3A+FR1,74,-8,1
LWWW L3BF3A+FR2,71,-22,1
LWWW L3BF3B+FR5,54,-32,0
.long 0
#headheld_tbl
REFLONG hrt_3_head_held_anim
REFLONG rzr_3_head_held_anim
REFLONG und_3_head_held_anim
REFLONG yok_3_head_held_anim
REFLONG shn_3_head_held_anim
REFLONG bam_3_head_held_anim
REFLONG dnk_3_head_held_anim
.long 0
REFLONG lex_3_head_held_anim
#*****************************************************************************
*
* NECKBREAKER
SUBR bam_neckbreaker2_anim
;Button charge
;Standing no vel
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.word ANI_STARTATTACK,AT_PUPPET,5
WL 2,B3PG3A+FR1
.word ANI_ATTACK_ON, AMODE_PUPPET,0,15,60,41 ;mode,x,y,w,h
WWL ANI_WAITHITOPP,22,B3PG3A+FR1
.word ANI_ATTACK_OFF
WL 2,B3PG3A+FR1
WL ANI_IFNOTSTATUS,#missed
.WORD ANI_ADD_MOVE,MOVE_C_7,2,2
WL ANI_IFBLOCKED,#missedb
WL ANI_GOTO,#gothim
SUBR bam_neckbreaker_run_anim
;Button charge released while running
;Sliding neck breaker
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.ref slaveanim_tbl
WLWW ANI_SHADOWTRAIL,BAMFRE_P,3,12 ;pal,rate,lifespan
.word ANI_STARTATTACK,AT_PUPPET,8
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
LEAPATOPP 8,70,70,40,90000h,TGT_CHEST,40,0,0
WL ANI_CODE,no_bk_xvel
WL ANI_SET_YVEL,0000h
WL 2,B3PG3A+FR1
.word ANI_ATTACK_ON, AMODE_PUPPET,0,15,55,41 ;mode,x,y,w,h
WWL ANI_WAITHITOPP,12,B3PG3A+FR1
.word ANI_ZERO_XZVELS
WL 4,B3PG3A+FR1
.word ANI_ATTACK_OFF
.WORD ANI_ADD_MOVE,MOVE_C_7,2,2
WL ANI_IFNOTSTATUS,#missed
WL ANI_IFBLOCKED,#missedb
WL ANI_GOTO,#gothim
SUBR bam_neckbreaker_anim
;From head hold move
;From grabfling attempt
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
;Do this to setup attach_proc
;Also allow misses!
.word ANI_OFFSET,15,0,0 ;x,y,z
.word ANI_ATTACK_ON, AMODE_PUPPET,32,15,55,41 ;mode,x,y,w,h
WWL ANI_WAITHITOPP,4,B3DD3C+FR1
.word ANI_ATTACK_OFF
WL ANI_IFNOTSTATUS,#missed
WL ANI_IFBLOCKED,#missed
;Check to see if I have tried to pile drive Yokozuna!
#gothim
.word ANI_SOUND,82h ;Effort grunt
.word ANI_ATTACHZ,0,0,-2 ;x & y don't matter.
.word ANI_SETOPPMODE,MODE_GHOST ;can go through ground
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED
.word ANI_ADD_MOVE,MOVE_C_7,2,2
.word ANI_SETOPP_PLYRMODE,MODE_NORMAL
WL ANI_SLAVEANIM,slaveanim_tbl
WWLLW ANI_SUPERSLAVE2,4,B3DD3C+FR1,#puppet_tbl,0
WWLLW ANI_SUPERSLAVE2,4,B3DD3C+FR2,#puppet_tbl,1
WWLLW ANI_SUPERSLAVE2,4,B3DD3C+FR3,#puppet_tbl,2
WWLLW ANI_SUPERSLAVE2,4,B3DD3C+FR4,#puppet_tbl,3
WWLLW ANI_SUPERSLAVE2,4,B3DD3C+FR5,#puppet_tbl,4
WWLLW ANI_SUPERSLAVE2,4,B3DD3C+FR6,#puppet_tbl,5
WWL ANI_SETLONG,OBJ_GRAVITY,0c000h
WL ANI_SET_YVEL,80000h
.word ANI_OFFSET,0,72,0 ;x,y,z
WWLLW ANI_SUPERSLAVE2,4,B3DD3C+FR7,#puppet_tbl,6
;do message
WWLLW ANI_SUPERSLAVE2,4,B3DD3C+FR9,#puppet_tbl,7
.word ANI_WAITHITGND
.word ANI_ZERO_XZVELS
.word ANI_ATTACHZ,0,0,2 ;put opp in front of attacker
WWL ANI_SETLONG,OBJ_GRAVITY,GRAVITY
;impact
WL ANI_CODE,HIT_THE_MAT
.word ANI_SHAKEALL,2
.word ANI_SHAKER,40
.word ANI_DAMAGEOPP,D_NECKBRKR,RD_NECKBRKR
WL ANI_CODE,CALL_SPECIAL_MOVE
WWLLW ANI_SUPERSLAVE2,4,B3DD3C+FR10,#puppet_tbl,8
WL ANI_XFLIP_TBL,#xflip_tbl
WL ANI_SLAVEANIM,#slambounce_tbl
WLLL ANI_SETOPPVELS,0,60000h,0 ;x,y,z vels
.word ANI_DETACH
.word ANI_SETMODE,MODE_UNINT | MODE_NOAUTOFLIP
WL 4,B3DD3C+FR12
WL ANI_CODE,#zero_butn
.word ANI_SHADOWTRAIL,0 ;off
WL ANI_CHANGEANIM,bam_faceup_getup_anim
#missedb
.word ANI_SHADOWTRAIL,0 ;off
WL 25,B3PG3A+FR1
#missed
.word ANI_SHADOWTRAIL,0 ;off
WL 15,B3PG3A+FR1
WL ANI_CODE,#zero_butn
.word ANI_FACEDOWN
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_END
#zero_butn
;Force player to start holding his button down starting at the end
;of the current buzz sequence.
move *a13(PLYRNUM),a0
X16 a0
addi powerp_dtime1,a0
clr a14
move a14,*a0
rets
#xflip_tbl
.word 0 ;bret
.word 0 ;razor
.word 0 ;taker
.word 1 ;yoko
.word 0 ;shawn
.word 0 ;bam
.word 0 ;doink
.word 1 ;spare
.word 0 ;lex
#slambounce_tbl
REFLONG hrt_slambounce2_anim ;bret
REFLONG rzr_slambounce2_anim ;razor
REFLONG und_slambounce2_anim ;taker
REFLONG yok_slambounce2_anim ;yoko
REFLONG shn_slambounce2_anim ;shawn
REFLONG bam_slambounce2_anim ;bam
REFLONG dnk_slambounce2_anim ;doink
REFLONG und_slambounce2_anim ;spare
REFLONG lex_slambounce2_anim ;lex
#puppet_tbl
.long #Bret
.long #Razor
.long #Taker
.long #Yokozuna
.long #Shawn
.long #BamBam
.long #Doink
.long #Adam
.long #Lex
#Bret
LWWW H3DD3B+FR1,59,-29,1
LWWW H3DD3B+FR2,65,-22,1
LWWW H3DD3B+FR3,52,-23,1
LWWW H3DD3B+FR4,44,-13,1
LWWW H3UC3X+FR2,26,-19,1
LWWW H3UC3X+FR3,33,-15,1
LWWW H3UC3X+FR4,53,-9,1
LWWW H3UC3X+FR4,98,-11,1
LWWW H3UC3Z+FR10,86,-32,1
.long 0
#Razor
LWWW R3DD3C+FR1,62,-27,1
LWWW R3DD3C+FR2,61,-9,1
LWWW R3DD3C+FR3,56,-9,1
LWWW R3DD3C+FR6,54,-7,1
LWWW R3FD3B+FR2,35,-21,1
LWWW R3FD3B+FR3,43,-14,1
LWWW R3FD3B+FR4,59,-10,1
LWWW R3FD3B+FR5,99,-8,1
LWWW R3AM3X+FR1,90,-55,1
.long 0
#Taker
LWWW U3DD3B+FR1,67,-26,1
LWWW U3DD3B+FR2,65,-4,1
LWWW U3DD3B+FR3,49,-8,1
LWWW U3DD3B+FR4,47,-11,1
LWWW U3DD3B+FR6,36,-28,1
LWWW U3FD3X+FR3,39,-18,0
LWWW U3FD3X+FR4,51,-7,0
LWWW U3FD3X+FR5,92,13,0
LWWW U3DD3X+FR9,95,-41,1
.long 0
#Yokozuna
LWWW Y3FD3B+FR2,64,-21,1
LWWW Y3FD3B+FR3,53,-14,1
LWWW Y3FD3B+FR4,35,-8,1
LWWW Y3FD3B+FR5,42,10,1
LWWW Y3FD3A+FR4,27,2,1
LWWW Y3CP3B+FR2,44,-7,0
LWWW Y3CP3B+FR3,63,-3,0
LWWW Y3CP3B+FR4,107,-7,0
LWWW Y3FD3Z+FR7,87,-27,1
.long 0
#Shawn
LWWW S3DD3B+FR1,64,-24,1
LWWW S3DD3B+FR2,58,-7,1
LWWW S3DD3B+FR3,43,-14,1
LWWW S3DD3B+FR5,46,-14,1
LWWW S3UC3X+FR2,19,-25,1
LWWW S3UC3X+FR3,38,-26,1
LWWW S3UC3X+FR4,55,-24,1
LWWW S3UC3X+FR5,99,-6,1
LWWW S3UC3Z+FR8,87,-31,1
.long 0
#BamBam
LWWW B3DD3D+FR1,65,-25,1
LWWW B3DD3D+FR2,62,-4,1
LWWW B3DD3D+FR3,49,3,1
LWWW B3DD3D+FR4,47,8,1
LWWW B3DD3D+FR5,34,-3,1
LWWW B3DD3D+FR6,45,5,1
LWWW B4UC3B+FR3,61,-17,1
LWWW B3CP3B+FR1,112,-13,0
LWWW B4UC3Z+FR8,96,-33,1
.long 0
#Doink
LWWW D3DD3C+FR1,60,-28,1
LWWW D3DD3C+FR2,58,-12,1
LWWW D3DD3C+FR3,45,-3,1
LWWW D3DD3C+FR4,43,4,1
LWWW D3UC3A+FR3,22,-9,1
LWWW D3UC3A+FR4,37,-6,1
LWWW D3UC3A+FR5,54,-6,1
LWWW D3UC3A+FR6,105,-6,1
LWWW D3SA3X+FR2,96,-50,1
.long 0
#Adam
.long 0
#Lex
LWWW L3DD3A+FR1,59,-29,1
LWWW L3DD3A+FR2,59,-8,1
LWWW L3DD3A+FR3,38,-21,1
LWWW L3UC3X+FR2,47,-15,1
LWWW L3UC3X+FR3,32,-28,1
LWWW L3CP3X+FR2,48,-23,0
LWWW L3CP3X+FR3,68,-8,0
LWWW L3CP3X+FR4,116,-1,0
LWWW L3UC3Z+FR10,90,-33,1
.long 0
#*****************************************************************************
*
* THROW NAPALM ON GROUNDED OPPONENT
SUBR bam_2_napalm_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
WL 2,B1TT5Z+FR2
WL 2,B1TT5Z+FR3
WL ANI_GOTO,#cont
SUBR bam_4_napalm_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
#cont WL 4,B4NP3Z+FR1
WL 4,B4NP3Z+FR2
WL 4,B4NP3Z+FR3
WL 4,B4NP3Z+FR4
WL 4,B4NP3Z+FR5
WL 4,B4NP3Z+FR6
WL 4,B4NP3Z+FR7
.word ANI_ATTACK_ON,AMODE_NAPALM,12,-6,58,30
WL 4,B4NP3Z+FR8
.word ANI_ATTACK_OFF
WL 4,B4NP3Z+FR9
WL 4,B4NP3Z+FR10
.word ANI_FACEDOWN
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
;
;#*****************************************************************************
;*
;* CHAIR STUFF
;
; .ref CHAIR_SWING
;
; SUBR bam_pkup_chair_anim
;
; .word ANI_SETMODE,MODE_UNINT | MODE_NOAUTOFLIP
; .word ANI_ZEROVELS
; .word ANI_SETSPEED,100h
;
;#lp
; WL 4,B4WA4D+FR1
; WL 4,B4WA4D+FR2
; WL 4,B4WA4D+FR3
;
; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR1,51,-5,1 ;image, x,y,zoff
; WL 4,B4WA4D+FR4
;
; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR1,50,13,1 ;image, x,y,zoff
; WL 4,B4WA4D+FR5
;
; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR1,51,30,1 ;image, x,y,zoff
; WL 4,B4WA4D+FR6
;
; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR2,56,85,1 ;image, x,y,zoff
; WL 4,B4CF4Z+FR1
;
; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR3,44,133,1 ;image, x,y,zoff
; WL 4,B4CF4Z+FR2
;
; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR4,-2,155,1 ;image, x,y,zoff
; WL 4,B4CF4Z+FR3
;
;; .word ANI_SINGLESTEP
;
; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR4,-30,145,1 ;image, x,y,zoff
; WL 4,B4WA4C+FR2
; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR5,-55,100,1 ;image, x,y,zoff
; WL 4,B4WA4C+FR3
; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR6,-33,139,1 ;image, x,y,zoff
; WL 4,B4WA4C+FR4
; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR8,61,108,1 ;image, x,y,zoff
; WL 4,B4WA4C+FR5
; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR9,71,34,1 ;image, x,y,zoff
; WL 4,B4WA4C+FR6
; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR10,41,8,1 ;image, x,y,zoff
; WL 4,B4WA4C+FR7
; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR9,77,51,1 ;image, x,y,zoff
; WL 4,B4WA4C+FR8
; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR8,62,127,1 ;image, x,y,zoff
; WL 4,B4WA4C+FR9
;
;; .word ANI_SINGLESTEP
; WLW ANI_ATTCHIMAGE,0,0
;
; WL ANI_GOTO,#lp
;
*****************************************************************************
.end