wwf-wrestlemania/BACKUP/YOKSEQ4.ASM

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*************************
*
* WE NEED TO INSERT THIS AT THE BEGINNING
*
* OF EACH 'ATTACK' SEQUENCE
*
* EQUATES ARE DEFINED IN DAMAGE.EQU
*
*
* .word ANI_STARTATTACK,AT_PUNCH,8 ;type, #ticks 'til attack on
*
*
*
*************************
**************************************************************
*
* Software: Jason Skiles
* Initiated: 26 Aug 94
*
* COPYRIGHT (C) 1992 WILLIAMS ELECTRONICS GAMES, INC.
*
**************************************************************
.file "yokseq4.asm"
.title "blocks, reactions to routine and special attacks"
.width 132
.option b,d,l,t
.mnolist
.include "macros.h"
.include "mproc.equ" ;Mproc equates
.include "sys.equ"
.include "game.equ"
.include "plyr.equ"
.include "anim.equ"
.include "sound.h"
.include "yokoimg.h"
.include "display.equ"
.include "ring.equ"
.include "damage.equ"
******************************************************************************
* EXTERNAL REFERENCES
;YOKO
.ref yok_3_head_held_anim
;MISC
.ref HIT_THE_MAT,SMALL_BOUNCE,am_I_dead,ckzpos
******************************************************************************
* SYMBOLS DEFINED IN THIS FILE
******************************************************************************
* EQUATES FOR THIS FILE
#*****************************************************************************
*
* #2 BLOCK + HITBLOCK
SUBR yok_2_block_anim
.word ANI_SETMODE,MODE_NOAUTOFLIP|MODE_UNINT
.word ANI_SETPLYRMODE,MODE_BLOCK
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
.word ANI_SET_WRESTLER_XFLIP
WL 2,Y2BK3A+FR1
WL 2,Y2BK3A+FR2
WL 2,Y2BK3A+FR3
; WL 2,Y2BK3A+FR4
WL 2,Y2BK3A+FR5
#hold_block
.word ANI_SETMODE,MODE_NOAUTOFLIP ;turn off UNINT
.word ANI_WAITRELEASE,PLAYER_BLOCK_BIT
.word ANI_SETMODE,MODE_NOAUTOFLIP|MODE_UNINT
WL 2,Y2BK3A+FR3
WL 2,Y2BK3A+FR2
WL 2,Y2BK3A+FR1
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_END
SUBR yok_2_hitblock_anim
.word ANI_SETMODE,MODE_NOAUTOFLIP|MODE_UNINT
.word ANI_FRICTION,3000h
.word ANI_SETSPEED,100h
WL 3,Y2BK3A+FR6
WL 3,Y2BK3A+FR7
WL 3,Y2BK3A+FR6
WL 3,Y2BK3A+FR5
WL ANI_GOTO,#hold_block
#*****************************************************************************
*
* #4 BLOCK + HITBLOCK
SUBR yok_4_block_anim
.word ANI_SETMODE,MODE_NOAUTOFLIP|MODE_UNINT
.word ANI_SETPLYRMODE,MODE_BLOCK
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
.word ANI_SET_WRESTLER_XFLIP
WL 3,Y4BK3A+FR2
WL 3,Y4BK3A+FR3
WL 3,Y4BK3A+FR4
WL 3,Y4BK3A+FR5
#hold_block
.word ANI_SETMODE,MODE_NOAUTOFLIP
.word ANI_WAITRELEASE,PLAYER_BLOCK_BIT
.word ANI_SETMODE,MODE_NOAUTOFLIP|MODE_UNINT
WL 3,Y4BK3A+FR4
WL 3,Y4BK3A+FR3
WL 3,Y4BK3A+FR2
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_END
SUBR yok_4_hitblock_anim
.word ANI_SETMODE,MODE_NOAUTOFLIP|MODE_UNINT
.word ANI_FRICTION,3000h
.word ANI_SETSPEED,100h
WL 3,Y4BK3A+FR6
WL 3,Y4BK3A+FR7
WL 3,Y4BK3A+FR6
WL 3,Y4BK3A+FR5
WL ANI_GOTO,#hold_block
#*****************************************************************************
*
* #4 LOSE BALANCE
#FRICTION_VAL equ 3000h
SUBR yok_4_losebal_anim
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP
.word ANI_ZEROVELS
.word ANI_FRICTION,#FRICTION_VAL
.word ANI_SETSPEED,100h
WLW ANI_SET_XVEL,-30000h,AM_HIT_REL
WL 4,Y4PB3A+FR1
WL 4,Y4PB3A+FR2
WL 4,Y4PB3A+FR3
WL 4,Y4PB3A+FR4
WL 4,Y4PB3A+FR5
WL 4,Y4PB3A+FR6
WL 4,Y4PB3A+FR7
WL 4,Y4PB3A+FR8
WL 4,Y4PB3A+FR9
.word ANI_FACE,MOVE_RIGHT|MOVE_DOWN
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
#*****************************************************************************
*
* #2 HEAD HIT
SUBR yok_2_head_hit_anim
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.word ANI_DEBRIS,150,3,-21,100,0 ;%chance, tbl index, x,y,z off
WL 4,Y2AH2A+FR2
WL 4,Y2AH2A+FR3
WL 4,Y2AH2A+FR4
WL 4,Y2AH2A+FR5
WL 4,Y2AH2A+FR6
WL 4,Y2AH2A+FR7
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
#************
*
* #4 HEAD HIT
SUBR yok_4_head_hit_anim
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.word ANI_DEBRIS,150,3,-21,100,0 ;%chance, tbl index, x,y,z off
WL 4,Y4AH4A+FR2
WL 4,Y4AH4A+FR3
WL 4,Y4AH4A+FR4
WL 4,Y4AH4A+FR5
WL 4,Y4AH4A+FR6
WL 4,Y4AH4A+FR7
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
******************************************************************************
*
* #2 RUNNING BOUNCE OFF OF OPPONENT
SUBR yok_2_bncoff_anim
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP+MODE_OVERLAP ;uninterruptable
.word ANI_SETSPEED,100h
.word ANI_FRICTION,3000h
; WL 3,Y2AH2A+FR2
; WL 15,Y2AH2A+FR3
; WL 4,Y2AH2A+FR4
WL 1,Y4PS3B+FR4
WL ANI_SET_YVEL,40000h
WLW ANI_SET_XVEL,30000h,AM_FACE_REL
WL 2,Y4PS3B+FR4
WL 2,Y4PS3B+FR5
WL 1,Y4PS3B+FR6
.word ANI_WAITHITGND
.word ANI_ZEROVELS
WL 20,Y4PS3B+FR6
WL 3,Y4PS3B+FR7
WL 3,Y4PS3B+FR8
WL 3,Y4PS3B+FR9
.word ANI_FACEUP
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
* #4 RUNNING BOUNCE OFF OF OPPONENT
SUBR yok_4_bncoff_anim
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP+MODE_OVERLAP ;uninterruptable
.word ANI_SETSPEED,100h
.word ANI_FRICTION,3000h
; WL 3,Y4AH4A+FR2
; WL 3,Y4AH4A+FR3
; WL 14,Y4AH4A+FR4
; WL 2,Y4AH4A+FR5
WL 1,Y4PS3B+FR4
WL ANI_SET_YVEL,40000h
WLW ANI_SET_XVEL,30000h,AM_FACE_REL
WL 2,Y4PS3B+FR4
WL 2,Y4PS3B+FR5
WL 1,Y4PS3B+FR6
.word ANI_WAITHITGND
.word ANI_ZEROVELS
WL 20,Y4PS3B+FR6
WL 3,Y4PS3B+FR7
WL 3,Y4PS3B+FR8
WL 3,Y4PS3B+FR9
WL 3,Y4PS3B+FR10
.word ANI_FACEDOWN
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
* #4 RUNNING BOUNCE OFF OF OPPONENT
;Bounce off but stay dizzy!
SUBR yok_4_bncoff_dizzy_anim
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETSPEED,100h
.word ANI_FRICTION,3000h
.word ANI_SETPLYRMODE,MODE_DIZZY
WL 3,Y4AH4A+FR2
WL 3,Y4AH4A+FR3
WL 14,Y4AH4A+FR4
WL 2,Y4AH4A+FR5
; .word ANI_SETPLYRMODE,MODE_DIZZY
WL ANI_CHANGEANIM,yok_dizzy_anim
.word ANI_END
#************
*
* #2 HEAD HIT2 (hands on face)
SUBR yok_2_head_hit2_anim
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
WLW ANI_SET_XVEL,-50000h,AM_HIT_REL
.word ANI_FRICTION,3000h
WL 3,Y2AE2A+FR1
WL 3,Y2AE2A+FR2
WL 3,Y2AE2A+FR3
WL 3,Y2AE2A+FR4
WL 3,Y2AE2A+FR5
WL 3,Y2AE2A+FR6
WL 3,Y2AE2A+FR7
WL 3,Y2AE2A+FR8
WL 3,Y2AE2A+FR9
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
#************
*
* #4 HEAD HIT2 (hands on face)
SUBR yok_4_head_hit2_anim
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
WLW ANI_SET_XVEL,-50000h,AM_HIT_REL
.word ANI_FRICTION,3000h
WL 3,Y4AE4A+FR1
WL 3,Y4AE4A+FR2
WL 3,Y4AE4A+FR3
WL 3,Y4AE4A+FR4
WL 3,Y4AE4A+FR5
WL 3,Y4AE4A+FR6
WL 3,Y4AE4A+FR7
WL 3,Y4AE4A+FR8
WL 3,Y4AE4A+FR9
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
#************
*
* #2 HEAD HIT - From spin kick
SUBR yok_2_head_hit3_anim
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
WLW ANI_SET_XVEL,-28000h,AM_HIT_REL
WLW ANI_SET_ZVEL,20000h,AM_HIT_REL
WL ANI_SET_YVEL,40000h
WL 3,Y2AH2A+FR1
.word ANI_DEBRIS,150,2,-21,100,0 ;%chance, tbl index, x,y,z off
WL 3,Y2AH2A+FR2
WL 3,Y2AH2A+FR3
WL 1,Y2AH2A+FR4
.word ANI_WAITHITGND
.word ANI_ZEROVELS
WL 4,Y2AH2A+FR5
WL 4,Y2AH2A+FR6
WL 4,Y2AH2A+FR7
.word ANI_FACEUP
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
#************
*
* #4 HEAD HIT - From spin kick
SUBR yok_4_head_hit3_anim
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
WLW ANI_SET_XVEL,-28000h,AM_HIT_REL
WLW ANI_SET_ZVEL,-20000h,AM_ABS
WL ANI_SET_YVEL,40000h
WL 3,Y4AH4A+FR1
.word ANI_DEBRIS,150,2,-21,100,0 ;%chance, tbl index, x,y,z off
WL 3,Y4AH4A+FR2
WL 3,Y4AH4A+FR3
WL 1,Y4AH4A+FR4
.word ANI_WAITHITGND
.word ANI_ZEROVELS
WL 4,Y4AH4A+FR5
WL 4,Y4AH4A+FR6
WL 4,Y4AH4A+FR7
.word ANI_FACEDOWN
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
SUBR yok_4_head_hit4_anim
;From earslap
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
WL ANI_SET_YVEL,40000h
WL 4,Y4AH4A+FR1
WL 4,Y4AH4A+FR2
WL 4,Y4AH4A+FR3
WL 4,Y4AH4A+FR4
WL 4,Y4AH4A+FR5
WL 4,Y4AH4A+FR6
WL 4,Y4AH4A+FR7
.word ANI_FACEDOWN
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
;Took out old #2 dizzy
#************
*
* #4 HEAD HIT (ends in dizzy)
SUBR yok_4_head_hit_dizzy_anim
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.word ANI_SETSPEED,100h
WLW ANI_SET_XVEL,-60000h,AM_HIT_REL
.word ANI_FRICTION,3000h
.word ANI_SETPLYRMODE,MODE_DIZZY
.word ANI_DEBRIS,150,3,-21,100,0 ;%chance, tbl index, x,y,z off
; WL 4,Y4AH4A+FR1
; WL 4,Y4AH4A+FR2
; WL 4,Y4AH4A+FR3
; WL 4,Y4AH4A+FR4
; WL 4,Y4AH4A+FR5
; WL 4,Y4AH4A+FR6
; WL 4,Y4AH4A+FR7
WL 4,Y4AE4A+FR1
WL 4,Y4AE4A+FR2
WL 4,Y4AE4A+FR3
WL 4,Y4AE4A+FR4
WL 4,Y4AE4A+FR5
WL 4,Y4AE4A+FR6
WL 4,Y4AE4A+FR7
WL 4,Y4AE4A+FR8
WL 4,Y4AE4A+FR9
; .word ANI_SETPLYRMODE,MODE_DIZZY
WL ANI_CHANGEANIM,yok_dizzy_anim
#*****************************************************************************
*
* #2 BODY HIT
SUBR yok_2_body_hit_anim
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
WL ANI_SET_YVEL,30000h
WLW ANI_SET_XVEL,-20000h,AM_HIT_REL
.word ANI_DEBRIS,150,0,-4,71,0 ;%chance, tbl index, x,y,z off
WL 4,Y2AM2C+FR1
WL 4,Y2AM2C+FR2
WL 1,Y2AM2C+FR3
.word ANI_WAITHITGND
.word ANI_ZEROVELS
WL 4,Y2AM2C+FR4
WL 4,Y2AM2C+FR5
WL 4,Y2AM2C+FR6
WL 4,Y2AM2C+FR7
WL 4,Y2AM2C+FR8
.word ANI_FACEUP
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
* #4 BODY HIT
SUBR yok_4_body_hit_anim
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
WL ANI_SET_YVEL,30000h
WLW ANI_SET_XVEL,-20000h,AM_HIT_REL
.word ANI_DEBRIS,150,0,-4,71,0 ;%chance, tbl index, x,y,z off
WL 4,Y4AM4A+FR1
WL 4,Y4AM4A+FR2
WL 1,Y4AM4A+FR3
.word ANI_WAITHITGND
.word ANI_ZEROVELS
WL 4,Y4AM4A+FR4
WL 4,Y4AM4A+FR5
WL 4,Y4AM4A+FR6
WL 4,Y4AM4A+FR7
WL 4,Y4AM4A+FR8
.word ANI_FACEDOWN
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
SUBR yok_4_body_hit_dizzy_anim
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
WL ANI_SET_YVEL,30000h
WLW ANI_SET_XVEL,-20000h,AM_HIT_REL
.word ANI_SETPLYRMODE,MODE_DIZZY
.word ANI_DEBRIS,150,0,-4,71,0 ;%chance, tbl index, x,y,z off
WL 4,Y4AM4A+FR1
WL 4,Y4AM4A+FR2
WL 1,Y4AM4A+FR3
.word ANI_WAITHITGND
.word ANI_ZEROVELS
WL 4,Y4AM4A+FR4
WL 4,Y4AM4A+FR5
WL 4,Y4AM4A+FR6
WL 4,Y4AM4A+FR7
WL 4,Y4AM4A+FR8
.word ANI_FACEDOWN
.word ANI_OFFSET,0,0,0 ;x,y,z
; .word ANI_SETPLYRMODE,MODE_DIZZY
WL ANI_CHANGEANIM,yok_dizzy_anim
.word ANI_END
* #4 BODY HIT FROM KNEE
SUBR yok_4_knee_hit_dizzy_anim
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
WL ANI_SET_YVEL,60000h
WLW ANI_SET_XVEL,-30000h,AM_HIT_REL
WLW ANI_SET_ZVEL,8000h,AM_ABS
.word ANI_SETPLYRMODE,MODE_DIZZY
.word ANI_DEBRIS,150,0,-4,71,0 ;%chance, tbl index, x,y,z off
WL 4,Y4AM4A+FR1
WL 4,Y4AM4A+FR2
WL 1,Y4AM4A+FR3
.word ANI_WAITHITGND
.word ANI_ZEROVELS
WL 4,Y4AM4A+FR4
WL 4,Y4AM4A+FR5
WL 4,Y4AM4A+FR6
WL 4,Y4AM4A+FR7
WL 4,Y4AM4A+FR8
.word ANI_OFFSET,0,0,0 ;x,y,z
.word ANI_FACEDOWN
; .word ANI_SETPLYRMODE,MODE_DIZZY
WL ANI_CHANGEANIM,yok_dizzy_anim
.word ANI_END
SUBR yok_2_knee_hit_anim
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
WL ANI_SET_YVEL,60000h
WLW ANI_SET_XVEL,-30000h,AM_HIT_REL
WLW ANI_SET_ZVEL,8000h,AM_ABS
.word ANI_DEBRIS,150,0,-4,71,0 ;%chance, tbl index, x,y,z off
WL 4,Y2AM2C+FR1
WL 4,Y2AM2C+FR2
WL 1,Y2AM2C+FR3
.word ANI_WAITHITGND
.word ANI_ZEROVELS
WL 4,Y2AM2C+FR4
WL 4,Y2AM2C+FR5
WL 4,Y2AM2C+FR6
WL 4,Y2AM2C+FR7
WL 4,Y2AM2C+FR8
.word ANI_FACEUP
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
SUBR yok_4_knee_hit_anim
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
WL ANI_SET_YVEL,60000h
WLW ANI_SET_XVEL,-30000h,AM_HIT_REL
WLW ANI_SET_ZVEL,8000h,AM_ABS
.word ANI_DEBRIS,150,0,-4,71,0 ;%chance, tbl index, x,y,z off
WL 4,Y4AM4A+FR1
WL 4,Y4AM4A+FR2
WL 1,Y4AM4A+FR3
.word ANI_WAITHITGND
.word ANI_ZEROVELS
WL 4,Y4AM4A+FR4
WL 4,Y4AM4A+FR5
WL 4,Y4AM4A+FR6
WL 4,Y4AM4A+FR7
WL 4,Y4AM4A+FR8
.word ANI_FACEDOWN
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
SUBR yok_quick_knee_hit_anim
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
WL ANI_SET_YVEL,10000h
.word ANI_SETSPEED,100h
.word ANI_OFFSET,0,0,2 ;x,y,z
WL ANI_SET_YVEL,38000h
; WLW ANI_SET_XVEL,-20000h,AM_HIT_REL
WL 4,Y4AM4A+FR1
WL 4,Y4AM4A+FR2
WL 4,Y4AM4A+FR3
WL 4,Y4AM4A+FR2
WL 4,Y4AM4A+FR4
WL 4,Y4AM4A+FR5
WL 4,Y4AM4A+FR6
WL 4,Y4AM4A+FR7
WL 4,Y4AM4A+FR8
.ref am_I_dead
WL ANI_CODE,am_I_dead
;If I'm dead, goto fall back
WL ANI_IFNOTSTATUS,#nodead
WL ANI_CHANGEANIM,yok_fall_back_anim
.word ANI_END
#nodead
.word ANI_FACEDOWN
WL ANI_CHANGEANIM,yok_3_head_held_anim
.word ANI_END
******************************************************************************
*
* #3 FALL DOWN
SUBR yok_fall_back_anim
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP+MODE_OVERLAP|MODE_NOCOLLIS
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
; WL ANI_CODE,am_I_dead
;If I'm dead, don't go up into air
; WL ANI_IFSTATUS,#dead
WL ANI_SET_YVEL,58000h
;#dead
WL ANI_CODE,ckzpos
WWL ANI_SETLONG,DEBRIS_X,[99,-20] ;Y,X of head
WL 4,Y3FD3A+FR1
WWL ANI_SETLONG,DEBRIS_X,[99,-32] ;Y,X of head
WL 4,Y3FD3A+FR2
.word ANI_OFFSET,0,41,0 ;x,y,z
WWL ANI_SETLONG,DEBRIS_X,[49,-38] ;Y,X of head
WL 4,Y3FD3A+FR3
WWL ANI_SETLONG,DEBRIS_X,[37,-49] ;Y,X of head
WL 4,Y3FD3A+FR4
WWL ANI_SETLONG,DEBRIS_X,[26,-51] ;Y,X of head
WL 4,Y3FD3A+FR5
.word ANI_WAITHITGND
.word ANI_DEBRIS,200,1,0,8,0 ;%chance, tbl index, x,y,z off
WL ANI_CODE,HIT_THE_MAT
.word ANI_SHAKEALL,1
.word ANI_SHAKER,50
.word ANI_FRICTION,3000h
WWL ANI_SETLONG,DEBRIS_X,[9,-45] ;Y,X of head
WL 2,Y3FD3A+FR6
.word ANI_BOUNCE,5
WL 2,Y3FD3A+FR6
WWL ANI_SETLONG,DEBRIS_X,[9,-45] ;Y,X of head
WL 4,Y3FD3A+FR7
.word ANI_WAITHITGND
.word ANI_SETPLYRMODE,MODE_ONGROUND
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP
WL ANI_CODE,SMALL_BOUNCE
.word ANI_ZEROVELS
WWL ANI_SETLONG,DEBRIS_X,0 ;Y,X of head
;Stay on ground for awhile... Maybe this will be table driven
.word ANI_XFLIP
WL 3,Y3RL1A+FR1
.word ANI_WAITROLL
WL ANI_CHANGEANIM,yok_faceup_getup_anim
.word ANI_END
******************************************************************************
*
* #3 FALL DOWN
SUBR yok_fall_back2_anim
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
WL ANI_SET_YVEL,10000h
WLW ANI_SET_ZVEL,18000h,AM_ABS
WL ANI_CODE,ckzpos
WL 4,Y3FD3A+FR1
WL 4,Y3FD3A+FR2
.word ANI_OFFSET,0,41,0 ;x,y,z
WL 4,Y3FD3A+FR3
WL 4,Y3FD3A+FR4
WL 4,Y3FD3A+FR5
.word ANI_WAITHITGND
.word ANI_DEBRIS,150,1,0,8,0 ;%chance, tbl index, x,y,z off
WL ANI_CODE,HIT_THE_MAT
.word ANI_SHAKEALL,1
.word ANI_SHAKER,50
.word ANI_ZEROVELS
WLW ANI_SET_ZVEL,18000h,AM_ABS
WLW ANI_SET_XVEL,-20000h,AM_FACE_REL
.word ANI_OFFSET,-20,0,0 ;x,y,z
WL 4,Y3FD3N+FR1
WL 4,Y3FD3N+FR2
WL 4,Y3FD3N+FR3
WL 4,Y3FD3N+FR4
WL 4,Y3FD3N+FR5
WL 4,Y3FD3N+FR6
WL 4,Y3FD3N+FR7
WL 4,Y3FD3N+FR8
WL ANI_CODE,HIT_THE_MAT
.word ANI_OFFSET,-20,0,0 ;x,y,z
.word ANI_ZEROVELS
.word ANI_SETPLYRMODE,MODE_ONGROUND ;So we can stomp him!
WL 3,Y3KF3B+FR1
WL 3,Y3KF3B+FR2
WL 3,Y3KF3B+FR3
WL 3,Y3KF3B+FR4
WL 3,Y3KF3B+FR5
WL ANI_CODE,HIT_THE_MAT
WL 30,Y3KF3B+FR6
WL ANI_CHANGEANIM,yok_faceup_getup_anim
.word ANI_END
#*****************************************************************************
*
* GETUPS
SUBR yok_faceup_getup_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCOLLIS
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_SETSPEED,100h
WL 4,Y3GU2A+FR1
WL 4,Y3GU2A+FR2
WL 4,Y3GU2A+FR3
WL ANI_GOTO,#common
;like above, but skip first three frames
SUBR yok_faceup_getup2_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCOLLIS
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_SETSPEED,100h
#common
WL 4,Y3GU2A+FR4
WL 4,Y3GU2A+FR5
WL 4,Y3GU2A+FR6
WL 4,Y3GU2A+FR7
WL 4,Y3GU2A+FR8
WL 4,Y3GU2A+FR9
WL 4,Y3GU2A+FR10
WL 4,Y3GU2A+FR11
WL 4,Y3GU2A+FR12
WL ANI_CODE,#choose_2or4
WL ANI_IFSTATUS,#getup_in_4
#getup_in_2
WL 5,Y3GU2A+FR13
WL 2,Y3GU2A+FR14
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
.word ANI_SET_WRESTLER_XFLIP
WL 2,Y3GU2A+FR14
.word ANI_FACEUP
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_END
#getup_in_4
WL 4,Y3GU4A+FR13
WL 2,Y3GU4A+FR14
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
.word ANI_SET_WRESTLER_XFLIP
WL 2,Y3GU4A+FR14
.word ANI_FACEDOWN
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_END
*****
* set status bit for a getup in 4, clear for a 2.
#choose_2or4
move *a13(ANIMODE),a0
andni MODE_STATUS,a0
move *a13(NEW_FACING_DIR),a14
btst MOVE_UP_BIT,a14
jrnz #choose_2
ori MODE_STATUS,a0
#choose_2
move a0,*a13(ANIMODE)
rets
#*****************************************************************************
*
* DIZZY
SUBR yok_dizzy_anim
.word ANI_SETMODE,MODE_NOAUTOFLIP
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.word ANI_START_DIZZY,0 ;0=Standing dizzy
.word ANI_FACE,MOVE_RIGHT|MOVE_DOWN
#loop
WL 10,Y4TI4C+FR4
WL 10,Y4TI4C+FR5
WL 10,Y4TI4C+FR6
WL 10,Y4TI4C+FR7
WL 10,Y4TI4C+FR8
WL 10,Y4TI4C+FR7
WL 10,Y4TI4C+FR6
WL 10,Y4TI4C+FR5
WL ANI_GOTO,#loop
#*****************************************************************************
*
* HITS ON GROUND
SUBR yok_hitonground_xflip_anim
.word ANI_XFLIP
SUBR yok_hitonground_anim
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP
.word ANI_ZEROVELS
.word ANI_SETPLYRMODE,MODE_ONGROUND
.word ANI_SETSPEED,100h
WL 1,Y3CP3B+FR1
WL ANI_SET_YVEL,39000h
.word ANI_DEBRIS,50,1,0,8,0 ;%chance, tbl index, x,y,z off
WL 3,Y3CP3B+FR1
WL 4,Y3CP3B+FR1
WL 4,Y3CP3B+FR2
WL 4,Y3CP3B+FR3
WL 4,Y3CP3B+FR4
.word ANI_WAITHITGND
WL ANI_CODE,HIT_THE_MAT
.word ANI_ZEROVELS
WL 4,Y3CP3B+FR5
WL 4,Y3CP3B+FR6
WL 4,Y3CP3B+FR7
WL 4,Y3CP3B+FR8
WL 4,Y3RL1A+FR1
.word ANI_WAITROLL
WL ANI_CHANGEANIM,yok_faceup_getup_anim
#*****************************************************************************
*
* Head slams into mat
;From head slam - repeated head slam
SUBR yok_break_face2_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
.word ANI_ZEROVELS
WL 2,Y3KF3B+FR1 ;Face down
WL ANI_SET_YVEL,80000h
WL 3,Y3KF3B+FR2 ;Face down
WL 3,Y3KF3B+FR3 ;Face down
WL 3,Y3KF3B+FR4 ;Face down
WL 3,Y3KF3B+FR5 ;Face down
WL 3,Y3KF3B+FR6 ;Face down
.word ANI_WAITHITGND
.word ANI_END
* Head slams into mat
;From head slam
SUBR yok_break_face_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
.word ANI_ZEROVELS
WL 3,Y3KF3B+FR1 ;Face down
WL ANI_SET_YVEL,40000h
WL 3,Y3KF3B+FR2 ;Face down
WL 3,Y3KF3B+FR3 ;Face down
WL 3,Y3KF3B+FR4 ;Face down
WL 3,Y3KF3B+FR5 ;Face down
WL 3,Y3KF3B+FR6 ;Face down
.word ANI_WAITHITGND
WL ANI_CODE,SMALL_BOUNCE
.word ANI_ZEROVELS
WL 3,Y3KF3B+FR2 ;Face down
WL 3,Y3KF3B+FR3 ;Face down
WL 3,Y3KF3B+FR4 ;Face down
WL 3,Y3KF3B+FR5 ;Face down
.word ANI_SETPLYRMODE,MODE_ONGROUND ;So we can stomp him!
WL 3,Y3KF3B+FR6 ;Face down
.word ANI_WAITROLL
WL ANI_CHANGEANIM,yok_faceup_getup_anim
.word ANI_END
#*****************************************************************************
*
* ROLL OVER AND BREAK YER STINKIN' NECK
*
SUBR yok_break_neck_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
WL 9,Y3FD3N+FR4
;pick an action, roll or fall back
WWWL ANI_IFROPE,RC_EITHER,100,#fall_back
;plenty o' room. roll over
.word ANI_OFFSET,5,0,0
WL 4,Y3FD3N+FR5
.word ANI_OFFSET,6,0,0
WL 4,Y3FD3N+FR6
.word ANI_OFFSET,6,0,0
WL 4,Y3FD3N+FR7
.word ANI_OFFSET,19,0,0
WL 4,Y3FD3N+FR8
;hit. stay
WL ANI_CODE,SMALL_BOUNCE
.word ANI_OFFSET,39,0,0
WL 10,Y3RL1A+FR6
.word ANI_FACEDOWN
.word ANI_WAITROLL
WL ANI_CHANGEANIM,yok_faceup_getup_anim
#fall_back
;sans. no room. fall back
.word ANI_OFFSET,-2,0,0
WL 6,Y3FD3N+FR3
.word ANI_OFFSET,-2,0,0
WL 6,Y3FD3N+FR2
.word ANI_OFFSET,-3,0,0
WL 6,Y3FD3N+FR1
.word ANI_OFFSET,-27,0,0
.word ANI_XFLIP
WL 10,Y3RL1A+FR1
.word ANI_FACEDOWN
.word ANI_WAITROLL
WL ANI_CHANGEANIM,yok_faceup_getup_anim
#*****************************************************************************
SUBR yok_roll_frames
.word 7 ;speed
.long 50000h ;z velocity
.long 10000h*9/255 ;inv multiply (0-255 -> 0-9)
.long Y3RL1A+FR1 ;0
.long Y3RL1A+FR2 ;1
.long Y3RL1A+FR3 ;2
.long Y3RL1A+FR4 ;3
.long Y3RL1A+FR5 ;4
.long Y3RL1A+FR6 ;5
.long Y3RL1A+FR7 ;6
.long Y3RL1A+FR8 ;7
.long Y3RL1A+FR9 ;8
.long Y3RL1A+FR10 ;9
.long 0,0,0,0,0,0,0
#*****************************************************************************
*
* END OF BACK BROKEN SEQ.
SUBR yok_backbroken_anim
.word ANI_SETMODE,MODE_UNINT | MODE_NOAUTOFLIP
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.word ANI_DETACH
.word ANI_GRAVITY_OFF
WL 5,Y3BR3Z+FR1
.word ANI_GRAVITY_ON
WL ANI_SET_YVEL,070000h
WLW ANI_SET_ZVEL,20000h,AM_ABS
WL 25,Y3BR3Z+FR1
; WL 4,Y3BR3Z+FR2
.word ANI_XFLIP
WL 4,Y3CP3B+FR5
.word ANI_WAITHITGND
.word ANI_ZEROVELS
.word ANI_BOUNCE,2
WL ANI_CODE,HIT_THE_MAT
WL ANI_CODE,HIT_THE_MAT
WL ANI_CODE,HIT_THE_MAT
.word ANI_DEBRIS,150,1,0,8,0 ;%chance, tbl index, x,y,z off
WL 4,Y3CP3B+FR1
WL 4,Y3CP3B+FR2
WL 4,Y3CP3B+FR3
WL 4,Y3CP3B+FR4
WL 4,Y3CP3B+FR5
WL 4,Y3CP3B+FR6
WL 4,Y3CP3B+FR7
WL 4,Y3CP3B+FR8
WL 4,Y3RL1A+FR1
.word ANI_SETPLYRMODE,MODE_ONGROUND
;No stars around head here...
.word ANI_DETACH
WL 3,Y3RL1A+FR1
.word ANI_WAITROLL
WL ANI_CHANGEANIM,yok_faceup_getup_anim
.word ANI_END
#*****************************************************************************
*
* GENERIC BOUNCE
SUBR yok_slambounce_anim
.word ANI_SETMODE,MODE_UNINT | MODE_NOAUTOFLIP
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
WL ANI_SET_YVEL,040000h
.word ANI_XFLIP
.word ANI_SETPLYRMODE,MODE_ONGROUND
.word ANI_DEBRIS,150,1,0,8,0 ;%chance, tbl index, x,y,z off
WL 1,Y3CP3B+FR1
.ref ckzpos
WL ANI_CODE,ckzpos
WL 4,Y3CP3B+FR1
WL 4,Y3CP3B+FR2
WL 4,Y3CP3B+FR3
WL 4,Y3CP3B+FR4
.word ANI_WAITHITGND
.word ANI_ZERO_XZVELS
WL 2,Y3CP3B+FR6
WL 10,Y3RL1A+FR1
.word ANI_WAITROLL
WL ANI_CHANGEANIM,yok_faceup_getup_anim
SUBR yok_slambounce2_anim
.word ANI_SETMODE,MODE_UNINT | MODE_NOAUTOFLIP
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.word ANI_XFLIP
.word ANI_SETPLYRMODE,MODE_ONGROUND
.word ANI_DEBRIS,150,1,0,8,0 ;%chance, tbl index, x,y,z off
WL 1,Y3FD3Z+FR7
WL ANI_CODE,ckzpos
WL 3,Y3FD3Z+FR7
.word ANI_WAITHITGND
.word ANI_ZEROVELS
WL ANI_CODE,HIT_THE_MAT
.word ANI_XFLIP
WL ANI_SET_YVEL,030000h
WL 4,Y3CP3B+FR1
WL 4,Y3CP3B+FR2
WL 4,Y3CP3B+FR3
WL 4,Y3CP3B+FR4
.word ANI_WAITHITGND
.word ANI_ZERO_XZVELS
WL ANI_CODE,HIT_THE_MAT
WL 2,Y3CP3B+FR6
WL 10,Y3RL1A+FR1
.word ANI_WAITROLL
WL ANI_CHANGEANIM,yok_faceup_getup_anim
#*****************************************************************************
SUBR yok_breakneck2_anim
.word ANI_SETMODE,MODE_UNINT | MODE_NOAUTOFLIP
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
WL 4,Y3FD3A+FR2
.word ANI_OFFSET,0,41,0 ;x,y,z
WL 4,Y3FD3A+FR3
WL 4,Y3FD3A+FR4
WL 4,Y3FD3A+FR5
.word ANI_WAITHITGND
;;; .word ANI_ZERO_XZVELS
WL ANI_CODE,HIT_THE_MAT
.word ANI_SHAKEALL,2
.word ANI_SHAKER,20
WL 4,Y3FD3A+FR6
WL 3,Y3FD3N+FR1
WL 3,Y3FD3N+FR2
WL 3,Y3FD3N+FR3
WL 3,Y3FD3N+FR4
WL 3,Y3FD3N+FR5
WL 3,Y3FD3N+FR6
WL 3,Y3FD3N+FR7
WL 3,Y3FD3N+FR8
.word ANI_ZERO_XZVELS
;;; .word ANI_XFLIP
WL 8,Y3RL1A+FR6
.word ANI_WAITROLL
WL ANI_CHANGEANIM,yok_faceup_getup_anim
******************************************************************************
.end