1717 lines
36 KiB
NASM
1717 lines
36 KiB
NASM
*************************
|
||
*
|
||
* WE NEED TO INSERT THIS AT THE BEGINNING
|
||
*
|
||
* OF EACH 'ATTACK' SEQUENCE
|
||
*
|
||
* EQUATES ARE DEFINED IN DAMAGE.EQU
|
||
*
|
||
*
|
||
* .word ANI_STARTATTACK,AT_PUNCH,8 ;type, #ticks 'til attack on
|
||
*
|
||
*
|
||
*
|
||
*************************
|
||
|
||
|
||
|
||
**************************************************************
|
||
*
|
||
* Software: Jamie Rivett
|
||
* Initiated: 5/18/94
|
||
*
|
||
* COPYRIGHT (C) 1992 WILLIAMS ELECTRONICS GAMES, INC.
|
||
*
|
||
**************************************************************
|
||
|
||
.file "yokseq2.asm"
|
||
.title "Yokozuna animation sequences"
|
||
.width 132
|
||
.option b,d,l,t
|
||
.mnolist
|
||
|
||
|
||
.include "macros.h"
|
||
.include "mproc.equ" ;Mproc equates
|
||
.include "sys.equ"
|
||
.include "game.equ"
|
||
.include "plyr.equ"
|
||
.include "anim.equ"
|
||
.include "sound.h"
|
||
.include "yokoimg.h"
|
||
.include "ring.equ"
|
||
|
||
.include "display.equ"
|
||
.include "ring.equ"
|
||
.include "damage.equ"
|
||
|
||
******************************************************************************
|
||
* EXTERNAL REFERENCES
|
||
|
||
;BAM BAM
|
||
.ref B3RN3A,B4YR3A
|
||
|
||
;DOINK
|
||
.ref D3RN3B,D4YR3B
|
||
|
||
;BRET
|
||
.ref H3RN3A,H4YR3A
|
||
|
||
;LEX
|
||
.ref L3RN3B,L4YR3B
|
||
|
||
;RAZOR
|
||
.ref R3RN3D,R4YR3A
|
||
|
||
;SHAWN
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||
.ref S3RN3A,S4YR3A
|
||
|
||
;TAKER
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||
.ref U3RN3A
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||
|
||
;YOKO
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||
.ref yok_faceup_getup2_anim
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||
.ref U4YR3B
|
||
|
||
;MISC
|
||
.ref get_opp_process,start_run_anim,CALL_MISSES,start_run_flung
|
||
.ref SET_DIR_FACE,HIT_THE_MAT,no_bk_xvel
|
||
|
||
.ref SET_DIR_FACE,HIT_THE_MAT,no_bk_xvel,check_xvel
|
||
.REF DO_CROWD_CHEER
|
||
|
||
******************************************************************************
|
||
* SYMBOLS DEFINED IN THIS FILE
|
||
|
||
******************************************************************************
|
||
* EQUATES FOR THIS FILE
|
||
|
||
#*****************************************************************************
|
||
*
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||
* NORMAL #2 PUNCH
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||
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SUBR yok_2_punch_anim
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||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
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||
.word ANI_ZEROVELS
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||
WL 3,Y2PU2A+FR1
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||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
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||
.word ANI_STARTATTACK,AT_PUNCH,9
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||
WL 3,Y2PU2A+FR2
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||
WL 3,Y2PU2A+FR3
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||
WL 3,Y2PU2A+FR4
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||
|
||
;Knock him down from a punch for testing hair pickup
|
||
;Jason, this is cool to knock opponents down with just a punch!
|
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;The little hop he does upon contact is also cool!
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;We need to allow this from Yoko under some circumstances!
|
||
;Perhaps randomize between the two attack modes??
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||
; .word ANI_ATTACK_ON,AMODE_PUNCH,50,90,42,12
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||
.word ANI_ATTACK_ON,AMODE_FLYKICK,50,90,42,12
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||
|
||
|
||
WL 3,Y2PU2A+FR5
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||
.word ANI_ATTACK_OFF
|
||
|
||
WL 3,Y2PU2A+FR6
|
||
WL 3,Y2PU2A+FR7
|
||
WL 3,Y2PU2A+FR8
|
||
WL 3,Y2PU2A+FR9
|
||
WL 3,Y2PU2A+FR10
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||
.word ANI_SETMODE,MODE_NORMAL
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||
.word ANI_END
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||
|
||
#*****************************************************************************
|
||
*
|
||
* NORMAL #4 PUNCH
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||
|
||
SUBR yok_4_punch_anim
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
WL 3,Y4PU4B+FR1
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
.word ANI_STARTATTACK,AT_PUNCH,9
|
||
WL 3,Y4PU4B+FR2
|
||
WL 3,Y4PU4B+FR3
|
||
WL 3,Y4PU4B+FR4
|
||
|
||
.word ANI_ATTACK_ON,AMODE_PUNCH,42,77,36,19
|
||
WL 3,Y4PU4B+FR5
|
||
.word ANI_ATTACK_OFF
|
||
|
||
WL 3,Y4PU4B+FR6
|
||
WL 3,Y4PU4B+FR7
|
||
WL 3,Y4PU4B+FR8
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #2 PUSH
|
||
|
||
SUBR yok_2_push_anim
|
||
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOCOLLIS+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_STARTATTACK,AT_PUSH,12
|
||
WL 3,Y2PS3A+FR2
|
||
WL 3,Y2PS3A+FR3
|
||
WL 3,Y2PS3A+FR4
|
||
WL 3,Y2PS3A+FR5
|
||
.word ANI_ATTACK_ON, AMODE_PUSH,38,81,49,16
|
||
WL 3,Y2PS3A+FR6
|
||
.word ANI_ATTACK_OFF
|
||
|
||
WWL ANI_SLIDE_BACK,40h,-50000h,#no_hit ;range,vel,addr
|
||
WL 15,Y2PS3A+FR6
|
||
#no_hit
|
||
WL 15,Y2PS3A+FR6
|
||
WL 3,Y2PS3A+FR7
|
||
WL 3,Y2PS3A+FR8
|
||
WL 3,Y2PS3A+FR9
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #4 PUSH
|
||
|
||
SUBR yok_4_push_anim
|
||
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOCOLLIS+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_STARTATTACK,AT_PUSH,12
|
||
WL 3,Y4PS3A+FR2
|
||
WL 3,Y4PS3A+FR3
|
||
WL 3,Y4PS3A+FR4
|
||
WL 3,Y4PS3A+FR5
|
||
.word ANI_ATTACK_ON, AMODE_PUSH,36,86,45,16
|
||
WL 3,Y4PS3A+FR6
|
||
.word ANI_ATTACK_OFF
|
||
|
||
WWL ANI_SLIDE_BACK,40h,-50000h,#no_hit ;range,vel,addr
|
||
WL 15,Y4PS3A+FR6
|
||
#no_hit
|
||
WL 15,Y4PS3A+FR6
|
||
WL 3,Y4PS3A+FR7
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||
WL 3,Y4PS3A+FR8
|
||
WL 3,Y4PS3A+FR9
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #2 ELBOW DROP
|
||
|
||
#yoff equ 37
|
||
|
||
SUBR yok_2_lbowdrop_anim
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
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||
.word ANI_SETSPEED,100h
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||
.word ANI_ZEROVELS
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||
|
||
WL 3,Y2PF2A+FR1
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||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
.word ANI_STARTATTACK,AT_LBDROP,7
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||
WL 4,Y2PF2A+FR2
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||
WL 3,Y2PF2A+FR3
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||
|
||
;skip the leap if simply falling down will do.
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||
.word ANI_ATTACK_ON_Z,AMODE_HITCHECK,4,4,-40,34,31,50
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||
WL 1,Y2PF2A+FR3
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||
.word ANI_ATTACK_OFF
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||
WL ANI_IFSTATUS,#skip_leapat
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||
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||
.word ANI_TARGET,TGT_CHEST,TGT_CHEST,ATM_CLOSEST
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||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
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||
LEAPATOPP 20,999,112,96,90000h,TGT_USER,21,0+#yoff,-30
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||
WL ANI_GOTO,#do_leapat
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||
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||
#skip_leapat
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||
WL ANI_SET_YVEL,30000h
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||
#do_leapat
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||
WL 4,Y2PF2A+FR4
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||
.word ANI_OFFSET,0,#yoff,0
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||
WL 4,Y2PF2A+FR5
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||
WL 4,Y2PF2A+FR6
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||
WL 4,Y2PF2A+FR7
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||
.word ANI_WAITHITGND
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||
.word ANI_ZEROVELS
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||
.word ANI_SETPLYRMODE,MODE_ONGROUND
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||
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||
WL ANI_CODE,HIT_THE_MAT
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||
WL ANI_CODE,HIT_THE_MAT
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||
WL ANI_CODE,HIT_THE_MAT
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||
WL ANI_CODE,HIT_THE_MAT
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||
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||
.word ANI_SHAKER,40
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||
.word ANI_SHAKEALL,2
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||
.word ANI_ATTACK_ON_Z, AMODE_LBOWDROP,0,0,-40,42,39,50
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||
WL 4,Y2PF2A+FR8
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||
.word ANI_ATTACK_OFF
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||
WL ANI_IFNOTSTATUS,#hit
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||
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||
WL ANI_CODE,CALL_MISSES
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||
#hit
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||
WL 12,Y2PF2A+FR9
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||
.word ANI_XFLIP
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||
WL ANI_CHANGEANIM,yok_faceup_getup2_anim
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #4 ELBOW DROP
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||
|
||
#yoff equ 34
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||
|
||
SUBR yok_4_lbowdrop_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
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||
.word ANI_SETSPEED,100h
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||
.word ANI_ZEROVELS
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||
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||
WL 3,Y3PF3A+FR1
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||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
.word ANI_STARTATTACK,AT_LBDROP,7
|
||
WL 4,Y3PF3A+FR3
|
||
WL 3,Y3PF3A+FR4
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||
|
||
;skip the leap if it's not needed.
|
||
.word ANI_ATTACK_ON_Z,AMODE_HITCHECK,14,4,-10,32,30,50
|
||
WL 1,Y3PF3A+FR4
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||
.word ANI_ATTACK_OFF
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||
WL ANI_IFSTATUS,#skip_leapat
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||
|
||
.word ANI_TARGET,TGT_CHEST,TGT_CHEST,ATM_CLOSEST
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||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 20,999,112,96,90000h,TGT_USER,33,0+#yoff,30
|
||
WL ANI_GOTO,#do_leapat
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||
|
||
#skip_leapat
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||
WL ANI_SET_YVEL,30000h
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||
#do_leapat
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||
.word ANI_OFFSET,0,#yoff,0
|
||
WL 4,Y3PF3A+FR5
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||
WL 4,Y3PF3A+FR6
|
||
WL 4,Y3PF3A+FR7
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_SHAKER,40
|
||
.word ANI_SHAKEALL,2
|
||
.word ANI_ATTACK_ON_Z,AMODE_LBOWDROP,10,0,-10,40,38,50
|
||
WL 4,Y3PF3A+FR8
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFNOTSTATUS,#hit
|
||
|
||
WL ANI_CODE,CALL_MISSES
|
||
#hit
|
||
WL 12,Y3PF3A+FR9
|
||
.word ANI_XFLIP
|
||
WL ANI_CHANGEANIM,yok_faceup_getup_anim
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #2 HEAD BUTT
|
||
|
||
;TODO (JS) Put something here! (yoko #2 headbutt)
|
||
|
||
SUBR yok_2_butt_anim
|
||
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #4 HEAD BUTT
|
||
|
||
;TODO (JS) Put something here! (yoko #4 headbutt)
|
||
|
||
SUBR yok_4_butt_anim
|
||
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* NORMAL #2 KICK
|
||
|
||
SUBR yok_2_kick_anim
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WL 2,Y2KM3A+FR1
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
.word ANI_STARTATTACK,AT_KICK,6
|
||
WL 2,Y4KM3A+FR2
|
||
WL 2,Y4KM3A+FR3
|
||
WL 2,Y4KM3A+FR4
|
||
WWL ANI_SETLONG,OBJ_GRAVITY,0c000h
|
||
WL ANI_SET_YVEL,30000h
|
||
|
||
.word ANI_ATTACK_ON, AMODE_KICK,35,62,56,34
|
||
WL 8,Y4KM3A+FR5
|
||
.word ANI_ATTACK_OFF
|
||
WWL ANI_SLIDE_BACK,30h,-40000h,#no_hit
|
||
WL ANI_SET_YVEL,30000h
|
||
WL 10,Y4KM3A+FR5
|
||
#no_hit
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WWL ANI_SETLONG,OBJ_GRAVITY,GRAVITY
|
||
.word ANI_SHAKER,20
|
||
.word ANI_SHAKEALL,1
|
||
|
||
WL 2,Y4KM3A+FR5
|
||
WL 2,Y4KM3A+FR6
|
||
WL 2,Y4KM3A+FR7
|
||
WL 2,Y4KM3A+FR8
|
||
WL 2,Y4KM3A+FR9
|
||
WL 2,Y2KM3A+FR10
|
||
WL 2,Y2KM3A+FR11
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* NORMAL #4 KICK
|
||
|
||
SUBR yok_4_kick_anim
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WL 2,Y4KM3A+FR1
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
.word ANI_STARTATTACK,AT_KICK,6
|
||
WL 2,Y4KM3A+FR2
|
||
WL 2,Y4KM3A+FR3
|
||
WL 2,Y4KM3A+FR4
|
||
WWL ANI_SETLONG,OBJ_GRAVITY,0c000h
|
||
WL ANI_SET_YVEL,30000h
|
||
|
||
.word ANI_ATTACK_ON, AMODE_KICK,35,62,56,34
|
||
WL 8,Y4KM3A+FR5
|
||
.word ANI_ATTACK_OFF
|
||
WWL ANI_SLIDE_BACK,30h,-40000h,#no_hit
|
||
WL ANI_SET_YVEL,30000h
|
||
WL 10,Y4KM3A+FR5
|
||
|
||
#no_hit
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WWL ANI_SETLONG,OBJ_GRAVITY,GRAVITY
|
||
.word ANI_SHAKER,20
|
||
.word ANI_SHAKEALL,1
|
||
WL 2,Y4KM3A+FR5
|
||
WL 2,Y4KM3A+FR6
|
||
WL 2,Y4KM3A+FR7
|
||
WL 2,Y4KM3A+FR8
|
||
WL 2,Y4KM3A+FR9
|
||
WL 2,Y4KM3A+FR10
|
||
WL 2,Y4KM3A+FR11
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #2 STOMP ON FALLEN OPPONENT
|
||
|
||
SUBR yok_2_stomp_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
WL 3,Y2MP2A+FR1
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
.word ANI_STARTATTACK,AT_STOMP,3
|
||
WL 3,Y2MP2A+FR2
|
||
|
||
;if we're going to miss, do a leapat
|
||
.word ANI_ATTACK_ON_Z,AMODE_HITCHECK,4,-5,-40,38,43,50
|
||
WL 1,Y2MP2A+FR2
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFNOTSTATUS,#leapat_stomp
|
||
|
||
WL 4,Y2MP2A+FR3
|
||
WL 4,Y2MP2A+FR4
|
||
WL 4,Y2MP2A+FR5
|
||
WL 4,Y2MP2A+FR6
|
||
.word ANI_ATTACK_ON_Z,AMODE_STOMP,4,-5,-40,38,43,50
|
||
WL 4,Y2MP2A+FR7
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFSTATUS,#hit
|
||
WL ANI_CODE,CALL_MISSES
|
||
#hit
|
||
.word ANI_SHAKER,25
|
||
.word ANI_SHAKEALL,1
|
||
WL 4,Y2MP2A+FR8
|
||
WL 4,Y2MP2A+FR9
|
||
WL 4,Y2MP2A+FR10
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#leapat_stomp
|
||
.word ANI_TARGET,TGT_CHEST,TGT_CHEST,ATM_CLOSEST
|
||
;too far. leap at the chest.
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 16,999,112,96,90000h,TGT_USER,21,0,-40
|
||
|
||
.word ANI_STARTATTACK,AT_STOMP,15
|
||
WL 3,Y2MP2A+FR3
|
||
WL 3,Y2MP2A+FR4
|
||
WL 3,Y2MP2A+FR5
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SHAKER,40
|
||
.word ANI_SHAKEALL,2
|
||
WL 3,Y2MP2A+FR6
|
||
.word ANI_ATTACK_ON_Z,AMODE_STOMP,4,-5,-40,38,43,50
|
||
WL 4,Y2MP2A+FR7
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFSTATUS,#leapat_hit
|
||
WL ANI_CODE,CALL_MISSES
|
||
#leapat_hit
|
||
WL 4,Y2MP2A+FR8
|
||
WL 4,Y2MP2A+FR9
|
||
WL 4,Y2MP2A+FR10
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #4 STOMP ON FALLEN OPPONENT
|
||
|
||
SUBR yok_4_stomp_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
WL 3,Y4MP4A+FR1
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
.word ANI_STARTATTACK,AT_STOMP,3
|
||
WL 3,Y4MP4A+FR2
|
||
|
||
;if we're going to miss, do a leapat
|
||
.word ANI_ATTACK_ON_Z,AMODE_HITCHECK,15,-7,-10,40,36,50
|
||
WL 1,Y4MP4A+FR2
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFNOTSTATUS,#leapat_stomp
|
||
|
||
WL 4,Y4MP4A+FR3
|
||
WL 4,Y4MP4A+FR4
|
||
WL 4,Y4MP4A+FR5
|
||
WL 4,Y4MP4A+FR6
|
||
.word ANI_ATTACK_ON_Z,AMODE_STOMP,15,-7,-10,40,36,50
|
||
WL 4,Y4MP4A+FR7
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFSTATUS,#hit
|
||
WL ANI_CODE,CALL_MISSES
|
||
#hit
|
||
.word ANI_SHAKER,25
|
||
.word ANI_SHAKEALL,1
|
||
WL 4,Y4MP4A+FR8
|
||
WL 4,Y4MP4A+FR9
|
||
WL 4,Y4MP4A+FR10
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#leapat_stomp
|
||
.word ANI_TARGET,TGT_CHEST,TGT_CHEST,ATM_CLOSEST
|
||
;too far. leap at the chest.
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 16,999,112,96,90000h,TGT_USER,33,0,40
|
||
|
||
.word ANI_STARTATTACK,AT_STOMP,16
|
||
WL 3,Y4MP4A+FR3
|
||
WL 3,Y4MP4A+FR4
|
||
WL 3,Y4MP4A+FR5
|
||
WL 3,Y4MP4A+FR6
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SHAKER,40
|
||
.word ANI_SHAKEALL,2
|
||
.word ANI_ATTACK_ON_Z,AMODE_STOMP,15,-7,-10,40,36,50
|
||
WL 4,Y4MP4A+FR7
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFSTATUS,#leapat_hit
|
||
WL ANI_CODE,CALL_MISSES
|
||
#leapat_hit
|
||
WL 4,Y4MP4A+FR8
|
||
WL 4,Y4MP4A+FR9
|
||
WL 4,Y4MP4A+FR10
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #3 FLYING BUTT-DROP (ouch)
|
||
|
||
#yoff equ 65
|
||
|
||
SUBR yok_3_butt_drop_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
; .word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETSPEED,100h
|
||
; .word ANI_ZEROVELS
|
||
|
||
WL 3,Y3JK3A+FR1
|
||
WL 3,Y3JK3A+FR2
|
||
WL 3,Y3JK3A+FR3
|
||
|
||
;take off
|
||
.word ANI_TARGET,TGT_CHEST,TGT_CHEST,ATM_CLOSEST
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 30,999,112,96,90000h,TGT_USER,0,0+#yoff,-10
|
||
WL ANI_CODE,no_bk_xvel
|
||
.word ANI_STARTATTACK,AT_STOMP,30
|
||
|
||
.word ANI_SETPLYRMODE,MODE_INAIR
|
||
|
||
WL 4,Y3JK3A+FR4
|
||
.word ANI_OFFSET,0,#yoff,0
|
||
.word ANI_ATTACK_ON_Z,AMODE_STOMP,-22,-10-10,-30,54,36,50
|
||
WWL ANI_WAITHITOPP,30,Y3JK3A+FR5
|
||
.word ANI_ATTACK_OFF
|
||
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SHAKER,40
|
||
.word ANI_SHAKEALL,2
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
|
||
WL ANI_IFNOTSTATUS,#miss
|
||
|
||
#hit
|
||
;bounce off the guy
|
||
WL ANI_SET_YVEL,40000h
|
||
WLW ANI_SET_ZVEL,1C000h,AM_ABS
|
||
|
||
;this part should take around 12 ticks
|
||
WL 4,Y3JK3A+FR6
|
||
WL 1,Y3JK3A+FR5
|
||
.word ANI_WAITHITGND
|
||
.word ANI_SHAKER,30
|
||
.word ANI_SHAKEALL,1
|
||
WL ANI_CODE,SMALL_BOUNCE
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
|
||
WL 4,Y3JK3A+FR6
|
||
WL 4,Y3JK3A+FR7
|
||
WL 4,Y3JK3A+FR8
|
||
.word ANI_XFLIP
|
||
WL ANI_CHANGEANIM,yok_faceup_getup2_anim
|
||
|
||
#miss
|
||
WL ANI_CODE,CALL_MISSES
|
||
WL 16,Y3JK3A+FR6
|
||
.word ANI_WAITHITGND
|
||
WL 4,Y3JK3A+FR7
|
||
WL 4,Y3JK3A+FR8
|
||
.word ANI_XFLIP
|
||
WL ANI_CHANGEANIM,yok_faceup_getup2_anim
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #2 KNEE
|
||
|
||
SUBR yok_2_knee_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WL 3,Y4NM3B+FR1
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
.word ANI_STARTATTACK,AT_KNEE,6
|
||
WL 3,Y4NM3B+FR2
|
||
WL 3,Y4NM3B+FR3
|
||
.word ANI_ATTACK_ON, AMODE_KNEE,34,58,26,32
|
||
WL 3,Y4NM3B+FR4
|
||
.word ANI_ATTACK_OFF
|
||
WL 6,Y4NM3B+FR4
|
||
WL 3,Y4NM3B+FR5
|
||
WL 3,Y4NM3B+FR6
|
||
WL 3,Y2NM3A+FR7
|
||
|
||
WL 3,Y2NM3A+FR8
|
||
WL 3,Y2NM3A+FR9
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
* #4 KNEE
|
||
|
||
SUBR yok_4_knee_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WL 3,Y4NM3B+FR1
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
.word ANI_STARTATTACK,AT_KNEE,6
|
||
WL 3,Y4NM3B+FR2
|
||
WL 3,Y4NM3B+FR3
|
||
.word ANI_ATTACK_ON, AMODE_KNEE,34,58,26,32
|
||
WL 3,Y4NM3B+FR4
|
||
.word ANI_ATTACK_OFF
|
||
WL 6,Y4NM3B+FR4
|
||
WL 3,Y4NM3B+FR5
|
||
WL 3,Y4NM3B+FR6
|
||
WL 3,Y4NM3B+FR7
|
||
WL 3,Y4NM3B+FR8
|
||
WL 3,Y4NM3B+FR9
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
;#*****************************************************************************
|
||
;*
|
||
;* #3 FLYING KICK
|
||
;
|
||
;#yoff1 equ 40
|
||
;
|
||
; SUBR yok_flying_kick_anim
|
||
;
|
||
; .word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
; .word ANI_SETSPEED,100h
|
||
;
|
||
; WL 3,D3DC3C+FR1
|
||
;
|
||
; WL ANI_CODE,get_leap
|
||
; WL ANI_IFSTATUS,#no_xvel
|
||
;
|
||
;; ; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
; LEAPATOPP 21,999,140,65,90000h,TGT_HEAD,30,100,0
|
||
;
|
||
; WL ANI_GOTO,#cont
|
||
;
|
||
;#no_xvel
|
||
; .word ANI_ZERO_XZVELS
|
||
; WL ANI_SET_YVEL,64000h
|
||
;#cont
|
||
; WL 3,D3DC3C+FR2
|
||
;
|
||
; .word ANI_OFFSET,0,#yoff1,0 ;x,y,z
|
||
; WL 4,D3DC3C+FR3
|
||
; WL 7,D3DC3C+FR4
|
||
;
|
||
; .word ANI_CLR_STATUS
|
||
;
|
||
; .word ANI_ATTACK_ON, AMODE_FLYKICK,53,23,27,29 ;mode,x,y,w,h
|
||
; WL 3,D3DC3C+FR5
|
||
; .word ANI_ATTACK_OFF
|
||
; WL 4,D3DC3C+FR6
|
||
;
|
||
; WL 3,D3DC3C+FR7
|
||
; WL 3,D3DC3C+FR8
|
||
;
|
||
; .word ANI_WAITHITGND
|
||
; .word ANI_ZEROVELS
|
||
;
|
||
;
|
||
; WL ANI_IFSTATUS,#got
|
||
;;Missed him
|
||
; WL 4,D3DC3C+FR9
|
||
; .word ANI_BOUNCE,3
|
||
; .word ANI_SOUND,bounce_l1
|
||
; WL 4,D3DC3C+FR9
|
||
; .word ANI_WAITHITGND
|
||
; WL 2,D3DC3C+FR9
|
||
;
|
||
;#got
|
||
; WL 2,D3DC3C+FR9
|
||
;#cont2
|
||
; .word ANI_SOUND,bounce_l1
|
||
; WL 2,D3DC3C+FR9
|
||
;
|
||
; WL 4,D3DC3C+FR9
|
||
; WL 4,D3DC3C+FR10
|
||
;
|
||
;
|
||
; .word ANI_XFLIP
|
||
; .word ANI_OFFSET,5,0,0 ;x,y,z
|
||
;
|
||
; WL 6,D2GD2A+FR4
|
||
; WL 6,D2GD2A+FR6
|
||
; WL 4,D2GD2A+FR7
|
||
; WL 4,D2GD2A+FR9
|
||
;
|
||
; .word ANI_FACEUP
|
||
; .word ANI_SETMODE,MODE_NORMAL
|
||
; .word ANI_SETPLYRMODE,MODE_NORMAL
|
||
; .word ANI_END
|
||
;
|
||
|
||
|
||
;Keep this around for now... 11/9/94
|
||
;#*****************************************************************************
|
||
;*
|
||
;* #2 KARATE TYPE KICK
|
||
;
|
||
; SUBR yok_2_karatekick_anim
|
||
; .word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
; .word ANI_ZEROVELS
|
||
;
|
||
; .word ANI_SETSPEED,100h
|
||
;
|
||
; WL 3,Y2KB3A+FR1
|
||
; WL 3,Y2KB3A+FR2
|
||
; WL 3,Y2KB3A+FR3
|
||
; WL 3,Y2KB3A+FR4
|
||
; WL 3,Y2KB3A+FR5
|
||
;
|
||
; .word ANI_ATTACK_ON, AMODE_KICK,11,62,71,19 ;mode,x,y,w,h
|
||
; WL 3,Y2KB3A+FR6
|
||
; .word ANI_ATTACK_OFF
|
||
;
|
||
; WL 3,Y2KB3A+FR7
|
||
; WL 3,Y2KB3A+FR8
|
||
; WL 3,Y2KB3A+FR9
|
||
; WL 3,Y2KB3A+FR10
|
||
; .word ANI_SETMODE,MODE_NORMAL
|
||
; .word ANI_END
|
||
;
|
||
;#*****************************************************************************
|
||
;*
|
||
;* #4 KARATE TYPE KICK
|
||
;
|
||
; SUBR yok_4_karatekick_anim
|
||
; .word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
; .word ANI_ZEROVELS
|
||
;
|
||
; .word ANI_SETSPEED,100h
|
||
;
|
||
; WL 3,Y4KB3A+FR1
|
||
; WL 3,Y4KB3A+FR2
|
||
; WL 3,Y4KB3A+FR3
|
||
; WL 3,Y4KB3A+FR4
|
||
; WL 3,Y4KB3A+FR5
|
||
;
|
||
; .word ANI_ATTACK_ON, AMODE_KICK,19,62,77,18 ;mode,x,y,w,h
|
||
; WL 3,Y4KB3A+FR6
|
||
; .word ANI_ATTACK_OFF
|
||
;
|
||
; WL 3,Y4KB3A+FR7
|
||
; WL 3,Y4KB3A+FR8
|
||
; WL 3,Y4KB3A+FR9
|
||
; WL 3,Y4KB3A+FR10
|
||
; .word ANI_SETMODE,MODE_NORMAL
|
||
; .word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #2 GUT PUSH
|
||
|
||
SUBR yok_2_gut_push_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_FRICTION,4000h
|
||
WLW ANI_SET_XVEL,60000h,1
|
||
; WL 3,Y2PS3B+FR1
|
||
|
||
.word ANI_ATTACK_ON, AMODE_PUSH,-12,31,43,63 ;mode,x,y,w,h
|
||
WL 3,Y2PS3B+FR2
|
||
; WL 3,Y2PS3B+FR3
|
||
; WL 3,Y2PS3B+FR4
|
||
; WL 18,Y2PS3B+FR5
|
||
.word ANI_ATTACK_OFF
|
||
|
||
; WL 3,Y2PS3B+FR6
|
||
WL 3,Y2PS3B+FR7
|
||
; WL 3,Y2PS3B+FR8
|
||
WL 3,Y2PS3B+FR9
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #4 GUT PUSH
|
||
|
||
SUBR yok_4_gut_push_anim
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_FRICTION,4000h
|
||
WLW ANI_SET_XVEL,60000h,1
|
||
WL 3,Y4PS3B+FR1
|
||
|
||
.word ANI_ATTACK_ON, AMODE_PUSH,-12,31,43,63 ;mode,x,y,w,h
|
||
WL 3,Y4PS3B+FR2
|
||
WL 3,Y4PS3B+FR3
|
||
WL 3,Y4PS3B+FR4
|
||
WL 3,Y4PS3B+FR5
|
||
WL 18,Y4PS3B+FR6
|
||
.word ANI_ATTACK_OFF
|
||
|
||
WL 3,Y4PS3B+FR7
|
||
WL 3,Y4PS3B+FR8
|
||
WL 3,Y4PS3B+FR9
|
||
WL 3,Y4PS3B+FR10
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* CLIMB UP TURNBUCKLES
|
||
|
||
SUBR yok_climb_up_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE|MODE_NOGRAVITY
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_SHAKECORNER
|
||
|
||
.word ANI_OFFSET,2,3,0 ;6,7,0, spread out over 3
|
||
WL 4,Y2CT2Z+FR1
|
||
.word ANI_OFFSET,2,2,0
|
||
WL 4,Y2CT2Z+FR2
|
||
.word ANI_OFFSET,2,2,0
|
||
WL 4,Y2CT2Z+FR3
|
||
WL 4,Y2CT2Z+FR4
|
||
WL 4,Y2CT2Z+FR5
|
||
WL 4,Y2CT2Z+FR6
|
||
WL 4,Y2CT2Z+FR7
|
||
WL 4,Y2CT2Z+FR8
|
||
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETPLYRMODE,MODE_ONTURNBKL
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE|MODE_NOGRAVITY
|
||
|
||
#repeat
|
||
WL 20,Y2CT2Z+FR8
|
||
WL ANI_GOTO,#repeat
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* CLIMB DOWN TURNBUCKLES
|
||
|
||
SUBR yok_climb_down_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE|MODE_NOGRAVITY
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_SHAKECORNER
|
||
|
||
WL 4,Y2CT2Z+FR8
|
||
WL 4,Y2CT2Z+FR7
|
||
WL 4,Y2CT2Z+FR6
|
||
WL 4,Y2CT2Z+FR5
|
||
WL 4,Y2CT2Z+FR4
|
||
WL 4,Y2CT2Z+FR3
|
||
.word ANI_OFFSET,-2,-2,0
|
||
WL 4,Y2CT2Z+FR2
|
||
.word ANI_OFFSET,-2,-2,0
|
||
WL 4,Y2CT2Z+FR1
|
||
.word ANI_OFFSET,-2,-3,0
|
||
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* BIG NASTY BUTT-DROP OFF THE TURNBUCKLE
|
||
|
||
SUBR yok_tbukl_buttdrop_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE|MODE_NOGRAVITY|MODE_OVERLAP
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
.word ANI_OFFSET,-20,0,0
|
||
WL 4,Y2ZZ2X+FR1
|
||
.word ANI_OFFSET,0,60,0
|
||
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 36,190,190,190,90000h,TGT_GROIN,0,0,-30
|
||
WL ANI_CODE,check_xvel
|
||
|
||
.word ANI_STARTATTACK,AT_BUTTSTOMP,36
|
||
.word ANI_SETPLYRMODE,MODE_INAIR2
|
||
.word ANI_GRAVITY_ON
|
||
.word ANI_SHAKECORNER
|
||
|
||
WL 4,Y2ZZ2X+FR2
|
||
WL 4,Y2ZZ2X+FR3
|
||
.word ANI_ATTACK_ON_Z,AMODE_BSTOMP,-30,15,-30,73,36,80
|
||
WWL ANI_IFOPPMODE,MODE_ONGROUND,#opp_onground
|
||
.word ANI_ATTACK_ON_Z,AMODE_BSTOMP,-30,25,-30,73,36,80
|
||
#opp_onground
|
||
WL 4,Y2ZZ2X+FR4
|
||
.word ANI_WAITHITGND
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
.word ANI_ZEROVELS
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFSTATUS,#hit
|
||
|
||
;missed
|
||
WL ANI_CODE,CALL_MISSES
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_SHAKER,20
|
||
.word ANI_SHAKEALL,2
|
||
.word ANI_BOUNCE,5
|
||
WL 4,Y2ZZ2X+FR5
|
||
.word ANI_WAITHITGND
|
||
.word ANI_SHAKER,20
|
||
WL ANI_CODE,SMALL_BOUNCE
|
||
WL ANI_GOTO,#common
|
||
|
||
#hit
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_SHAKER,50
|
||
.word ANI_SHAKEALL,3
|
||
.word ANI_SOUND,0C1h ;cool plywood crash
|
||
|
||
#common
|
||
WL 4,Y2ZZ2X+FR5
|
||
WL 4,Y2ZZ2X+FR6
|
||
WL 12,Y2ZZ2X+FR7
|
||
|
||
.word ANI_XFLIP
|
||
|
||
WL 4,Y3GU2A+FR3
|
||
WL ANI_CHANGEANIM,yok_faceup_getup2_anim
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* GRAB & FLING OPPONENT (INTO A RUN)
|
||
|
||
SUBR yok_2_grabfling_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
WL 3,Y1TT5Z+FR2
|
||
WL 3,Y1TT5Z+FR3
|
||
WL ANI_GOTO,#cont
|
||
|
||
SUBR yok_4_grabfling_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
#cont
|
||
; WL 4,Y4GF3B+FR1
|
||
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 8,40,40,40,90000h,TGT_CHEST,40,0,25
|
||
WL ANI_SET_YVEL,0000h
|
||
.word ANI_STARTATTACK,AT_GRBFLNG,5
|
||
|
||
WL 4,Y4GF3B+FR2
|
||
|
||
; .word ANI_IFOPP,W_BAMBAM,-1
|
||
; WL ANI_IFSTATUS,#missed
|
||
|
||
.word ANI_ATTACK_ON, AMODE_PUPPET,33,56,44,18 ;mode,x,y,w,h
|
||
WWL ANI_WAITHITOPP,4,Y4GF3B+FR3
|
||
; WL 4,Y4GF3B+FR3
|
||
.word ANI_ZERO_XZVELS
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
WL ANI_IFBLOCKED,#missedb
|
||
|
||
;got him
|
||
|
||
|
||
; out of control time for fling?
|
||
|
||
.word ANI_ATTACHZ,0,0,10 ;x & y don't matter.
|
||
.word ANI_SETOPPMODE,MODE_GHOST
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED
|
||
|
||
; attacker sequence
|
||
WWLLW ANI_SUPERSLAVE2,10,Y4GF3B+FR3,#puppet_tbl,0
|
||
WWLLW ANI_SUPERSLAVE2,6,Y4GF3B+FR4,#puppet_tbl,1
|
||
WWLLW ANI_SUPERSLAVE2,5,Y4GF3B+FR5,#puppet_tbl,2
|
||
WWLLW ANI_SUPERSLAVE2,5,Y4GF3B+FR6,#puppet_tbl,3
|
||
WWLLW ANI_SUPERSLAVE2,5,Y4GF3B+FR7,#puppet_tbl,4
|
||
WWLLW ANI_SUPERSLAVE2,5,Y4GF3B+FR8,#puppet_tbl,5
|
||
|
||
WL ANI_SLAVEANIM,#strt_run_tbl
|
||
|
||
.word ANI_CLROPPMODE,MODE_GHOST
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_DETACH
|
||
WL 16,Y4GF3B+FR9
|
||
WL 4,Y4GF3B+FR9
|
||
.word ANI_OFFSET,-10,0,0 ;x,y,z
|
||
|
||
.word ANI_SETFACING
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#missedb
|
||
WL 10,Y4GF3B+FR3
|
||
#missed
|
||
WL ANI_CODE,CALL_MISSES
|
||
WL 6,Y4GF3B+FR3
|
||
WL 4,Y4GF3B+FR2
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
|
||
#puppet_tbl
|
||
.long #Bret
|
||
.long #Razor
|
||
.long #Taker
|
||
.long #Yokozuna
|
||
.long #Shawn
|
||
.long #BamBam
|
||
.long #Doink
|
||
.long #Adam
|
||
.long #Lex
|
||
|
||
#Bret
|
||
LWWW H4YR3A+FR1,50,1,1
|
||
LWWW H4YR3A+FR2,51,0,1
|
||
LWWW H4YR3A+FR3,45,-2,1
|
||
LWWW H4YR3A+FR5,33,4,1
|
||
LWWW H3RN3A+FR1,-6,6,0
|
||
LWWW H3RN3A+FR2,6,13,0
|
||
#Razor
|
||
LWWW R4YR3A+FR1,38,10,0
|
||
LWWW R4YR3A+FR2,28,10,0
|
||
LWWW R4YR3A+FR3,13,0,0
|
||
LWWW R4YR3A+FR4,-4,4,0
|
||
LWWW R3RN3D+FR10,-8,16,0
|
||
LWWW R3RN3D+FR11,8,22,0
|
||
#Taker
|
||
LWWW U4YR3B+FR2,35,11,0
|
||
LWWW U4YR3B+FR3,42,6,0
|
||
LWWW U4YR3B+FR4,32,10,0
|
||
LWWW U4YR3B+FR5,19,14,0
|
||
LWWW U3RN3A+FR2,-12,18,0
|
||
LWWW U3RN3A+FR2,-20,22,0
|
||
#Yokozuna
|
||
LWWW Y4YR3A+FR1,54,5,1
|
||
LWWW Y4YR3A+FR4,37,4,1
|
||
LWWW Y4YR3A+FR5,27,1,1
|
||
LWWW Y4YR3A+FR7,-4,-3,1
|
||
LWWW Y3RN3C+FR7,-5,16,0
|
||
LWWW Y3RN3C+FR8,15,19,0
|
||
#Shawn
|
||
LWWW S4YR3A+FR2,31,-1,1
|
||
LWWW S4YR3A+FR3,50,-12,1
|
||
LWWW S4YR3A+FR5,14,0,1
|
||
LWWW S4YR3A+FR6,6,2,1
|
||
LWWW S3RN3A+FR2,-6,14,0
|
||
LWWW S3RN3A+FR3,7,19,0
|
||
#BamBam
|
||
LWWW B4YR3A+FR3,44,6,0
|
||
LWWW B4YR3A+FR4,50,-1,0
|
||
LWWW B4YR3A+FR5,49,-2,0
|
||
LWWW B4YR3A+FR7,-15,-1,0
|
||
LWWW B3RN3A+FR1,-16,17,0
|
||
LWWW B3RN3A+FR2,-5,23,0
|
||
#Doink
|
||
LWWW D4YR3B+FR1,51,6,1
|
||
LWWW D4YR3B+FR2,50,7,1
|
||
LWWW D4YR3B+FR3,34,4,1
|
||
LWWW D4YR3B+FR4,10,9,1
|
||
LWWW D3RN3B+FR3,-1,18,0
|
||
LWWW D3RN3B+FR4,1,23,0
|
||
#Adam
|
||
.long 0
|
||
#Lex
|
||
LWWW L4YR3B+FR1,53,8,1
|
||
LWWW L4YR3B+FR2,40,0,1
|
||
LWWW L4YR3B+FR3,15,0,1
|
||
LWWW L4YR3B+FR4,-27,1,1
|
||
LWWW L3RN3B+FR2,-4,16,0
|
||
LWWW L3RN3B+FR3,17,18,0
|
||
|
||
|
||
#strt_run_tbl
|
||
.long start_run_flung,start_run_flung,start_run_flung
|
||
.long start_run_flung,start_run_flung,start_run_flung
|
||
.long start_run_flung,start_run_flung,start_run_flung
|
||
.long start_run_flung,start_run_flung,start_run_flung
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
|
||
SUBR yok_knockdwn_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_XFLIP
|
||
|
||
WL 2,Y3GU4A+FR13
|
||
WL 2,Y3GU2A+FR12
|
||
WL 2,Y3GU2A+FR7
|
||
WL ANI_SET_YVEL,39000h
|
||
|
||
WL 4,Y3CP3B+FR1
|
||
WL 4,Y3CP3B+FR2
|
||
WL 4,Y3CP3B+FR3
|
||
WL 4,Y3CP3B+FR4
|
||
WL 4,Y3CP3B+FR5
|
||
WL 4,Y3CP3B+FR6
|
||
WL 4,Y3CP3B+FR7
|
||
WL 4,Y3CP3B+FR8
|
||
|
||
.ref am_I_dead
|
||
WL ANI_CODE,am_I_dead
|
||
;If I'm dead, goto fall back
|
||
WL ANI_IFNOTSTATUS,#nodead
|
||
|
||
.word ANI_SETPLYRMODE,MODE_DEAD
|
||
.word ANI_END
|
||
|
||
#nodead
|
||
|
||
WL 4,Y3RL1A+FR1
|
||
.word ANI_WAITROLL
|
||
.ref yok_faceup_getup_anim
|
||
WL ANI_CHANGEANIM,yok_faceup_getup_anim
|
||
|
||
#*****************************************************************************
|
||
SUBR yok_climbthru_side_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP+MODE_NOCONFINE
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
WLW ANI_SET_XVEL,2000h,AM_FACE_REL
|
||
|
||
WL 4,Y4CR3B+FR1
|
||
.word ANI_OFFSET,5,0,0
|
||
WL 4,Y4CR3B+FR2
|
||
.word ANI_BENDROPE,2
|
||
.word ANI_OFFSET,8,0,0 ;*****
|
||
WL 4,Y4CR3B+FR3
|
||
.word ANI_OFFSET,8,0,0 ;*****
|
||
WL 4,Y4CR3B+FR4
|
||
|
||
.word ANI_ROPE_Z,R_TOP,RZ_HIGH
|
||
.word ANI_ROPE_Z,R_MIDDLE,RZ_HIGH
|
||
|
||
.word ANI_OFFSET,5,0,0 ;*****
|
||
WL 4,Y4CR3B+FR5
|
||
.word ANI_OFFSET,7,0,0 ;*****
|
||
WL 4,Y4CR3B+FR6
|
||
.word ANI_OFFSET,12,0,0 ;*****
|
||
WL 4,Y4CR3B+FR8
|
||
.word ANI_BENDROPE,2
|
||
.word ANI_OFFSET,12,0,0 ;*****
|
||
WL 4,Y4CR3B+FR9
|
||
.word ANI_ROPE_Z,R_BOTTOM,RZ_HIGH
|
||
.word ANI_OFFSET,10,0,0 ;*****
|
||
WL 4,Y4CR3B+FR10
|
||
.word ANI_BENDROPE,-1
|
||
.word ANI_OFFSET,10,-3,0
|
||
.word ANI_ZEROVELS
|
||
WL 4,Y4CR3B+FR11
|
||
WL 4,Y4CR3B+FR12
|
||
|
||
;now jump off...
|
||
WL 4,Y4JD4A+FR1 ;D4FM4A+FR1
|
||
WL 4,Y4JD4A+FR2
|
||
WL 3,Y4JD4A+FR3
|
||
|
||
WL ANI_SET_YVEL,60000h
|
||
|
||
WLW ANI_SET_XVEL,30000h,AM_FACE_REL
|
||
|
||
WL 3,Y4JD4A+FR4
|
||
.word ANI_WAITHITGND
|
||
|
||
.word ANI_ROPE_Z,R_TOP,RZ_NORM
|
||
.word ANI_ROPE_Z,R_MIDDLE,RZ_NORM
|
||
.word ANI_ROPE_Z,R_BOTTOM,RZ_NORM
|
||
|
||
.word ANI_ZEROVELS
|
||
WL 3,Y4JD4A+FR6
|
||
WL 3,Y4JD4A+FR7
|
||
WL 6,Y4JD4A+FR8
|
||
WL 3,Y4JD4A+FR9
|
||
|
||
.word ANI_FACEDOWN
|
||
|
||
.word ANI_SETMODE,MODE_NOCONFINE
|
||
.word ANI_END
|
||
|
||
|
||
#*****************************************************************************
|
||
|
||
SUBR yok_climbin_side_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP+MODE_NOCONFINE+MODE_OVERLAP
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
WL ANI_CODE,SET_DIR_FACE
|
||
.word ANI_SETFACING
|
||
.WORD ANI_SET_WRESTLER_XFLIP
|
||
|
||
;jump in
|
||
WL 4,Y4JD4A+FR1
|
||
WL 4,Y4JD4A+FR2
|
||
|
||
WL ANI_CODE,#set_trgt
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
.word ANI_LEAPATPOS,1ch,200,0,0,0 ;#ticks,dist,xoff,yoff,zoff
|
||
|
||
WL 4,Y4JD4A+FR4
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
|
||
.word ANI_ROPE_Z,R_TOP,RZ_HIGH
|
||
.word ANI_ROPE_Z,R_MIDDLE,RZ_HIGH
|
||
.word ANI_ROPE_Z,R_BOTTOM,RZ_HIGH
|
||
|
||
WL 4,Y4JD4A+FR6
|
||
WL 3,Y4JD4A+FR7
|
||
WL 3,Y4JD4A+FR8
|
||
|
||
WL ANI_CODE,#set_z
|
||
WLW ANI_SET_XVEL,4000h,AM_FACE_REL
|
||
|
||
;climb through
|
||
WL 3,Y4CR3B+FR1
|
||
.word ANI_OFFSET,10,0,0 ;*****
|
||
WL 3,Y4CR3B+FR2
|
||
.word ANI_BENDROPE,2
|
||
.word ANI_OFFSET,10,0,0 ;*****
|
||
WL 3,Y4CR3B+FR3
|
||
.word ANI_OFFSET,10,0,0 ;*****
|
||
WL 3,Y4CR3B+FR4
|
||
.word ANI_ROPE_Z,R_BOTTOM,RZ_NORM
|
||
|
||
|
||
.word ANI_OFFSET,0,0,0 ;*****
|
||
WL 3,Y4CR3B+FR5
|
||
.word ANI_OFFSET,0,0,0 ;*****
|
||
WL 3,Y4CR3B+FR6
|
||
.word ANI_ROPE_Z,R_MIDDLE,RZ_NORM
|
||
.word ANI_OFFSET,10,0,0 ;*****
|
||
WL 3,Y4CR3B+FR8
|
||
.word ANI_BENDROPE,3
|
||
.word ANI_OFFSET,10,0,0 ;*****
|
||
WL 3,Y4CR3B+FR9
|
||
.word ANI_OFFSET,10,0,0 ;*****
|
||
WL 3,Y4CR3B+FR10
|
||
.word ANI_ROPE_Z,R_MIDDLE,RZ_NORM
|
||
.word ANI_ROPE_Z,R_BOTTOM,RZ_NORM
|
||
.word ANI_BENDROPE,-1
|
||
.word ANI_OFFSET,6,0,0
|
||
WL 3,Y4CR3B+FR11
|
||
.word ANI_OFFSET,8,0,0
|
||
WL 3,Y4CR3B+FR12
|
||
.word ANI_ZEROVELS
|
||
|
||
WL ANI_CODE,clr_climb
|
||
|
||
;done
|
||
|
||
.word ANI_ROPE_Z,R_TOP,RZ_NORM
|
||
.word ANI_ROPE_Z,R_MIDDLE,RZ_NORM
|
||
.word ANI_ROPE_Z,R_BOTTOM,RZ_NORM
|
||
|
||
.word ANI_SETMODE,MODE_NOCONFINE
|
||
.word ANI_END
|
||
|
||
#set_trgt
|
||
movi RING_X_CENTER-0f8h-60,a0 ;Jump onto left side apron
|
||
move *a13(OBJ_XPOSINT),a14
|
||
cmpi RING_X_CENTER,a14
|
||
jrlt #onlft
|
||
;On right side
|
||
movi RING_X_CENTER+0f8h+60,a0 ;Jump onto right side apron
|
||
#onlft
|
||
move a0,*a13(TGT_XOFF)
|
||
|
||
movi RING_Z_CENTER,a0
|
||
move a0,*a13(TGT_ZOFF)
|
||
|
||
movi MAT_Y,a0
|
||
move a0,*a13(TGT_YOFF)
|
||
|
||
rets
|
||
#set_z
|
||
|
||
clr_climb
|
||
|
||
clr a0
|
||
move a0,*a13(CLIMBING_THRU) ;1=Climbing thru ropes flag
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
SUBR yok_climbthru_bot_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP+MODE_NOCONFINE+MODE_OVERLAP
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
;Must rotate toward ropes!
|
||
;Do a different sequence
|
||
|
||
;lie down
|
||
WL ANI_CODE,#ckspin
|
||
WL ANI_IFSTATUS,#dir4
|
||
|
||
;Facing #2, spin first!
|
||
WL 3,Y1TT5Z+FR2
|
||
WL 3,Y1TT5Z+FR3
|
||
#dir4
|
||
WL 4,Y3GU2A+FR14
|
||
WL 4,Y3GU2A+FR13
|
||
WL 4,Y3GU2A+FR12
|
||
WL 4,Y3GU2A+FR11
|
||
WL 4,Y3GU2A+FR10
|
||
WL 4,Y3GU2A+FR9
|
||
WL 4,Y3GU2A+FR8
|
||
WL 4,Y3GU2A+FR7
|
||
|
||
;roll over once
|
||
WLW ANI_SET_ZVEL,90000h,AM_ABS
|
||
|
||
WL 3,Y3RL1A+FR6
|
||
WL 3,Y3RL1A+FR7
|
||
WL 3,Y3RL1A+FR8
|
||
WL 3,Y3RL1A+FR9
|
||
WL 3,Y3RL1A+FR10
|
||
WL 3,Y3RL1A+FR1
|
||
WL 3,Y3RL1A+FR2
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP+MODE_NOCONFINE+MODE_OVERLAP+MODE_NOSHADOW
|
||
|
||
;climb through
|
||
.word ANI_OFFSET,0,-37h,0 ;x,y,z
|
||
.WORD ANI_XFLIP
|
||
WL 3,Y2KB3A+FR7
|
||
WL 3,Y2KB3A+FR6
|
||
WL 3,Y2KB3A+FR5
|
||
.WORD ANI_XFLIP
|
||
|
||
.word ANI_FACEUP
|
||
.word ANI_SETMODE,MODE_NOCONFINE
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#ckspin
|
||
move *a13(FACING_DIR),a14
|
||
btst 0,a14
|
||
jrnz #faceup
|
||
|
||
move *a13(ANIMODE),a0
|
||
ori MODE_STATUS,a0
|
||
move a0,*a13(ANIMODE)
|
||
RETS
|
||
#faceup
|
||
move *a13(ANIMODE),a0
|
||
ANDI 0FFFFH-MODE_STATUS,a0
|
||
move a0,*a13(ANIMODE)
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
|
||
SUBR yok_climbin_bot_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP+MODE_NOCONFINE+MODE_OVERLAP
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
;climb in
|
||
.word ANI_GRAVITY_OFF
|
||
.WORD ANI_XFLIP
|
||
WL 3,Y2KB3A+FR5
|
||
WL 3,Y2KB3A+FR6
|
||
WL 3,Y2KB3A+FR7
|
||
.WORD ANI_XFLIP
|
||
.word ANI_OFFSET,0,37h,-60
|
||
|
||
;roll
|
||
WLW ANI_SET_ZVEL,-70000h,AM_ABS
|
||
.word ANI_FRICTION,3000h
|
||
WL 3,Y3RL1A+FR1
|
||
WL 3,Y3RL1A+FR10
|
||
WL 3,Y3RL1A+FR9
|
||
WL 3,Y3RL1A+FR8
|
||
WL 3,Y3RL1A+FR7
|
||
WL 3,Y3RL1A+FR6
|
||
.word ANI_ZEROVELS
|
||
.word ANI_GRAVITY_ON
|
||
|
||
;get up
|
||
WL 4,Y3GU2A+FR7
|
||
WL 4,Y3GU2A+FR8
|
||
WL 4,Y3GU2A+FR9
|
||
WL 4,Y3GU2A+FR10
|
||
WL 4,Y3GU2A+FR11
|
||
WL 4,Y3GU2A+FR12
|
||
WL 4,Y3GU2A+FR13
|
||
WL 4,Y3GU2A+FR14
|
||
|
||
WL ANI_CODE,clr_climb
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETMODE,MODE_NOCONFINE
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
|
||
SUBR yok_climbthru_top_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP+MODE_NOCONFINE+MODE_OVERLAP
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
;lie down
|
||
WL ANI_CODE,#set_zvel1
|
||
WL ANI_IFSTATUS,#dir4
|
||
;Facing #2
|
||
WL 3,Y1TT5Z+FR2
|
||
WL 3,Y1TT5Z+FR3
|
||
#dir4
|
||
WL 4,Y3GU2A+FR14
|
||
WL 4,Y3GU2A+FR13
|
||
WL 4,Y3GU2A+FR12
|
||
WL 4,Y3GU2A+FR11
|
||
WL 4,Y3GU2A+FR10
|
||
WL 4,Y3GU2A+FR9
|
||
WL 4,Y3GU2A+FR8
|
||
WL 4,Y3GU2A+FR7
|
||
|
||
;roll over once
|
||
WL ANI_CODE,#set_zvel2
|
||
WL 3,Y3RL1A+FR6
|
||
WL 3,Y3RL1A+FR5
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP+MODE_NOCONFINE+MODE_OVERLAP+MODE_NOSHADOW
|
||
WL 3,Y3RL1A+FR4
|
||
WL 3,Y3RL1A+FR3
|
||
WL 3,Y3RL1A+FR2
|
||
|
||
;climb through
|
||
.word ANI_OFFSET,0,-61,0
|
||
.word ANI_ZEROVELS
|
||
.WORD ANI_XFLIP
|
||
WL 3,Y4KB3A+FR6
|
||
WL 3,Y4KB3A+FR7
|
||
WL 3,Y4KB3A+FR8
|
||
.WORD ANI_XFLIP
|
||
|
||
.word ANI_ZERO_XZVELS
|
||
|
||
.WORD ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NOCONFINE
|
||
.word ANI_END
|
||
|
||
#set_zvel1
|
||
move *a13(FACING_DIR),a14
|
||
btst 0,a14
|
||
jrz #facedwn
|
||
move *a13(ANIMODE),a0
|
||
ANDI 0FFFFH-MODE_STATUS,a0
|
||
move a0,*a13(ANIMODE)
|
||
rets
|
||
|
||
#facedwn
|
||
move *a13(ANIMODE),a0
|
||
ori MODE_STATUS,a0
|
||
move a0,*a13(ANIMODE)
|
||
rets
|
||
|
||
#set_zvel2
|
||
movi -50000h,a0
|
||
move a0,*a13(OBJ_ZVEL),L
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
|
||
SUBR yok_climbin_top_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP+MODE_NOCONFINE+MODE_OVERLAP
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
;climb in
|
||
.WORD ANI_XFLIP
|
||
WL 3,Y4KB3A+FR8
|
||
WL 3,Y4KB3A+FR7
|
||
WL 3,Y4KB3A+FR6
|
||
.WORD ANI_XFLIP
|
||
.word ANI_OFFSET,0,61,0
|
||
|
||
;roll over
|
||
WL ANI_CODE,#set_zvel2
|
||
WL 3,Y3RL1A+FR3
|
||
WL 3,Y3RL1A+FR4
|
||
WL 3,Y3RL1A+FR5
|
||
WL 3,Y3RL1A+FR6
|
||
|
||
.word ANI_ZEROVELS
|
||
|
||
;get up
|
||
WL 4,Y3GU2A+FR7
|
||
WL 4,Y3GU2A+FR8
|
||
WL 4,Y3GU2A+FR9
|
||
WL 4,Y3GU2A+FR10
|
||
WL 4,Y3GU2A+FR11
|
||
WL 4,Y3GU2A+FR12
|
||
WL 4,Y3GU2A+FR13
|
||
WL 4,Y3GU2A+FR14
|
||
|
||
WL ANI_CODE,clr_climb
|
||
|
||
.WORD ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NOCONFINE
|
||
.word ANI_END
|
||
|
||
|
||
#set_zvel2
|
||
movi 52000h,a0
|
||
move a0,*a13(OBJ_ZVEL),L
|
||
rets
|
||
|
||
#****************************************************************************
|
||
*
|
||
* PIN OPPONENT AND RAISE ARM IN VICTORY
|
||
|
||
;Need to have this guy walk toward fallen opponent so he
|
||
;can get closer!
|
||
|
||
;This pin must be started only when opponent is on the ground!
|
||
|
||
SUBR yok_2_pin_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
;Rotate!
|
||
WL 3,Y1TT5Z+FR2
|
||
WL 3,Y1TT5Z+FR3
|
||
WL ANI_GOTO,#cont
|
||
|
||
SUBR yok_4_pin_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
#cont
|
||
WL 4,Y3PF3C+FR1
|
||
WL 4,Y3PF3C+FR2
|
||
WL 4,Y3PF3C+FR3
|
||
WL 4,Y3PF3C+FR4
|
||
WL 4,Y3PF3C+FR5
|
||
WL 4,Y3PF3C+FR6
|
||
WL 4,Y3PF3C+FR7
|
||
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 30,999,80h,50h,90000h,TGT_CHEST,0,57,-15
|
||
|
||
WL 4,Y3PF3C+FR8
|
||
.word ANI_OFFSET,0,34,0 ;x,y,z
|
||
WL 22,Y3PF3C+FR9
|
||
|
||
.word ANI_SHAKER,40
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
|
||
.word ANI_ATTACK_ON_Z, AMODE_STOMP,-40,-8,0,76,20,30 ;mode,x,y,z,w,h,d
|
||
.word ANI_ZERO_XZVELS
|
||
WL 4,Y3PF3C+FR10
|
||
WL 4,Y3PF3C+FR11
|
||
WL 4,Y3PF3C+FR12
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_CODE,DO_CROWD_CHEER
|
||
.word ANI_BOUNCE,3
|
||
WL 4,Y3PF3C+FR12
|
||
.word ANI_WAITHITGND
|
||
WL ANI_CODE,SMALL_BOUNCE
|
||
.word ANI_ATTACK_ON_Z, AMODE_STOMP,-40,-8,0,76,20,30 ;mode,x,y,z,w,h,d
|
||
WL 1,Y3PF3C+FR12
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_SET_YVEL,30000h
|
||
|
||
.ref HIT_THE_MAT,SMALL_BOUNCE
|
||
|
||
.word ANI_OFFSET,0,0,0 ;x,y,z
|
||
|
||
WL 4,Y3PF3C+FR12
|
||
.ref win_announce
|
||
WL ANI_CODE,win_announce
|
||
; WLW ANI_ATTCHIMAGE,0,0 ;Turn it off
|
||
WL 50,Y3PF3C+FR12
|
||
|
||
;???? IS THIS WHERE IT GOES ?
|
||
.word ANI_LOOP
|
||
;Do another ground hit on opponent
|
||
.ref grnd_hit
|
||
WL ANI_CODE,grnd_hit
|
||
|
||
WL ANI_SET_YVEL,42000h
|
||
WLW ANI_SET_ZVEL,22000h,AM_ABS
|
||
WL 5,Y5GU4B+FR1
|
||
WL 5,Y5GU4B+FR2
|
||
WL 5,Y5GU4B+FR3
|
||
WL 5,Y5GU4B+FR4
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL 5,Y5GU4B+FR5
|
||
WL 5,Y5GU4V+FR6
|
||
WL 5,Y5GU4B+FR7
|
||
WL 5,Y5GU4B+FR8
|
||
|
||
WL 7,Y5RV5A+FR1
|
||
WL 7,Y5RV5A+FR2
|
||
WL 7,Y5RV5A+FR3
|
||
WL 7,Y5RV5A+FR4
|
||
WL 7,Y5RV5A+FR5
|
||
WL 7,Y5RV5A+FR6
|
||
WL 7,Y5RV5A+FR7
|
||
WL 7,Y5RV5A+FR8
|
||
WL 40,Y5RV5A+FR9
|
||
WL 7,Y5RV5A+FR10
|
||
WL 7,Y5RV5A+FR11
|
||
WL 1000,Y5RV5A+FR12
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
******************************************************************************
|
||
.end
|
||
|