wwf-wrestlemania/BACKUP/YOKSEQ2.ASM

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*************************
*
* WE NEED TO INSERT THIS AT THE BEGINNING
*
* OF EACH 'ATTACK' SEQUENCE
*
* EQUATES ARE DEFINED IN DAMAGE.EQU
*
*
* .word ANI_STARTATTACK,AT_PUNCH,8 ;type, #ticks 'til attack on
*
*
*
*************************
**************************************************************
*
* Software: Jamie Rivett
* Initiated: 5/18/94
*
* COPYRIGHT (C) 1992 WILLIAMS ELECTRONICS GAMES, INC.
*
**************************************************************
.file "yokseq2.asm"
.title "Yokozuna animation sequences"
.width 132
.option b,d,l,t
.mnolist
.include "macros.h"
.include "mproc.equ" ;Mproc equates
.include "sys.equ"
.include "game.equ"
.include "plyr.equ"
.include "anim.equ"
.include "sound.h"
.include "yokoimg.h"
.include "ring.equ"
.include "display.equ"
.include "ring.equ"
.include "damage.equ"
******************************************************************************
* EXTERNAL REFERENCES
;BAM BAM
.ref B3RN3A,B4YR3A
;DOINK
.ref D3RN3B,D4YR3B
;BRET
.ref H3RN3A,H4YR3A
;LEX
.ref L3RN3B,L4YR3B
;RAZOR
.ref R3RN3D,R4YR3A
;SHAWN
.ref S3RN3A,S4YR3A
;TAKER
.ref U3RN3A
;YOKO
.ref yok_faceup_getup2_anim
.ref U4YR3B
;MISC
.ref get_opp_process,start_run_anim,CALL_MISSES,start_run_flung
.ref SET_DIR_FACE,HIT_THE_MAT,no_bk_xvel
.ref SET_DIR_FACE,HIT_THE_MAT,no_bk_xvel,check_xvel
.REF DO_CROWD_CHEER
******************************************************************************
* SYMBOLS DEFINED IN THIS FILE
******************************************************************************
* EQUATES FOR THIS FILE
#*****************************************************************************
*
* NORMAL #2 PUNCH
SUBR yok_2_punch_anim
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
.word ANI_ZEROVELS
WL 3,Y2PU2A+FR1
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
.word ANI_STARTATTACK,AT_PUNCH,9
WL 3,Y2PU2A+FR2
WL 3,Y2PU2A+FR3
WL 3,Y2PU2A+FR4
;Knock him down from a punch for testing hair pickup
;Jason, this is cool to knock opponents down with just a punch!
;The little hop he does upon contact is also cool!
;We need to allow this from Yoko under some circumstances!
;Perhaps randomize between the two attack modes??
; .word ANI_ATTACK_ON,AMODE_PUNCH,50,90,42,12
.word ANI_ATTACK_ON,AMODE_FLYKICK,50,90,42,12
WL 3,Y2PU2A+FR5
.word ANI_ATTACK_OFF
WL 3,Y2PU2A+FR6
WL 3,Y2PU2A+FR7
WL 3,Y2PU2A+FR8
WL 3,Y2PU2A+FR9
WL 3,Y2PU2A+FR10
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
#*****************************************************************************
*
* NORMAL #4 PUNCH
SUBR yok_4_punch_anim
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
.word ANI_ZEROVELS
WL 3,Y4PU4B+FR1
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
.word ANI_STARTATTACK,AT_PUNCH,9
WL 3,Y4PU4B+FR2
WL 3,Y4PU4B+FR3
WL 3,Y4PU4B+FR4
.word ANI_ATTACK_ON,AMODE_PUNCH,42,77,36,19
WL 3,Y4PU4B+FR5
.word ANI_ATTACK_OFF
WL 3,Y4PU4B+FR6
WL 3,Y4PU4B+FR7
WL 3,Y4PU4B+FR8
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
#*****************************************************************************
*
* #2 PUSH
SUBR yok_2_push_anim
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_SETMODE,MODE_UNINT|MODE_NOCOLLIS+MODE_NOAUTOFLIP ;uninterruptable
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.word ANI_STARTATTACK,AT_PUSH,12
WL 3,Y2PS3A+FR2
WL 3,Y2PS3A+FR3
WL 3,Y2PS3A+FR4
WL 3,Y2PS3A+FR5
.word ANI_ATTACK_ON, AMODE_PUSH,38,81,49,16
WL 3,Y2PS3A+FR6
.word ANI_ATTACK_OFF
WWL ANI_SLIDE_BACK,40h,-50000h,#no_hit ;range,vel,addr
WL 15,Y2PS3A+FR6
#no_hit
WL 15,Y2PS3A+FR6
WL 3,Y2PS3A+FR7
WL 3,Y2PS3A+FR8
WL 3,Y2PS3A+FR9
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
#*****************************************************************************
*
* #4 PUSH
SUBR yok_4_push_anim
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_SETMODE,MODE_UNINT|MODE_NOCOLLIS+MODE_NOAUTOFLIP ;uninterruptable
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.word ANI_STARTATTACK,AT_PUSH,12
WL 3,Y4PS3A+FR2
WL 3,Y4PS3A+FR3
WL 3,Y4PS3A+FR4
WL 3,Y4PS3A+FR5
.word ANI_ATTACK_ON, AMODE_PUSH,36,86,45,16
WL 3,Y4PS3A+FR6
.word ANI_ATTACK_OFF
WWL ANI_SLIDE_BACK,40h,-50000h,#no_hit ;range,vel,addr
WL 15,Y4PS3A+FR6
#no_hit
WL 15,Y4PS3A+FR6
WL 3,Y4PS3A+FR7
WL 3,Y4PS3A+FR8
WL 3,Y4PS3A+FR9
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
#*****************************************************************************
*
* #2 ELBOW DROP
#yoff equ 37
SUBR yok_2_lbowdrop_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
.word ANI_SETSPEED,100h
.word ANI_ZEROVELS
WL 3,Y2PF2A+FR1
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
.word ANI_STARTATTACK,AT_LBDROP,7
WL 4,Y2PF2A+FR2
WL 3,Y2PF2A+FR3
;skip the leap if simply falling down will do.
.word ANI_ATTACK_ON_Z,AMODE_HITCHECK,4,4,-40,34,31,50
WL 1,Y2PF2A+FR3
.word ANI_ATTACK_OFF
WL ANI_IFSTATUS,#skip_leapat
.word ANI_TARGET,TGT_CHEST,TGT_CHEST,ATM_CLOSEST
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
LEAPATOPP 20,999,112,96,90000h,TGT_USER,21,0+#yoff,-30
WL ANI_GOTO,#do_leapat
#skip_leapat
WL ANI_SET_YVEL,30000h
#do_leapat
WL 4,Y2PF2A+FR4
.word ANI_OFFSET,0,#yoff,0
WL 4,Y2PF2A+FR5
WL 4,Y2PF2A+FR6
WL 4,Y2PF2A+FR7
.word ANI_WAITHITGND
.word ANI_ZEROVELS
.word ANI_SETPLYRMODE,MODE_ONGROUND
WL ANI_CODE,HIT_THE_MAT
WL ANI_CODE,HIT_THE_MAT
WL ANI_CODE,HIT_THE_MAT
WL ANI_CODE,HIT_THE_MAT
.word ANI_SHAKER,40
.word ANI_SHAKEALL,2
.word ANI_ATTACK_ON_Z, AMODE_LBOWDROP,0,0,-40,42,39,50
WL 4,Y2PF2A+FR8
.word ANI_ATTACK_OFF
WL ANI_IFNOTSTATUS,#hit
WL ANI_CODE,CALL_MISSES
#hit
WL 12,Y2PF2A+FR9
.word ANI_XFLIP
WL ANI_CHANGEANIM,yok_faceup_getup2_anim
#*****************************************************************************
*
* #4 ELBOW DROP
#yoff equ 34
SUBR yok_4_lbowdrop_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
.word ANI_SETSPEED,100h
.word ANI_ZEROVELS
WL 3,Y3PF3A+FR1
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
.word ANI_STARTATTACK,AT_LBDROP,7
WL 4,Y3PF3A+FR3
WL 3,Y3PF3A+FR4
;skip the leap if it's not needed.
.word ANI_ATTACK_ON_Z,AMODE_HITCHECK,14,4,-10,32,30,50
WL 1,Y3PF3A+FR4
.word ANI_ATTACK_OFF
WL ANI_IFSTATUS,#skip_leapat
.word ANI_TARGET,TGT_CHEST,TGT_CHEST,ATM_CLOSEST
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
LEAPATOPP 20,999,112,96,90000h,TGT_USER,33,0+#yoff,30
WL ANI_GOTO,#do_leapat
#skip_leapat
WL ANI_SET_YVEL,30000h
#do_leapat
.word ANI_OFFSET,0,#yoff,0
WL 4,Y3PF3A+FR5
WL 4,Y3PF3A+FR6
WL 4,Y3PF3A+FR7
.word ANI_WAITHITGND
.word ANI_ZEROVELS
.word ANI_SETPLYRMODE,MODE_ONGROUND
WL ANI_CODE,HIT_THE_MAT
.word ANI_SHAKER,40
.word ANI_SHAKEALL,2
.word ANI_ATTACK_ON_Z,AMODE_LBOWDROP,10,0,-10,40,38,50
WL 4,Y3PF3A+FR8
.word ANI_ATTACK_OFF
WL ANI_IFNOTSTATUS,#hit
WL ANI_CODE,CALL_MISSES
#hit
WL 12,Y3PF3A+FR9
.word ANI_XFLIP
WL ANI_CHANGEANIM,yok_faceup_getup_anim
#*****************************************************************************
*
* #2 HEAD BUTT
;TODO (JS) Put something here! (yoko #2 headbutt)
SUBR yok_2_butt_anim
.word ANI_END
#*****************************************************************************
*
* #4 HEAD BUTT
;TODO (JS) Put something here! (yoko #4 headbutt)
SUBR yok_4_butt_anim
.word ANI_END
#*****************************************************************************
*
* NORMAL #2 KICK
SUBR yok_2_kick_anim
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
WL 2,Y2KM3A+FR1
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
.word ANI_STARTATTACK,AT_KICK,6
WL 2,Y4KM3A+FR2
WL 2,Y4KM3A+FR3
WL 2,Y4KM3A+FR4
WWL ANI_SETLONG,OBJ_GRAVITY,0c000h
WL ANI_SET_YVEL,30000h
.word ANI_ATTACK_ON, AMODE_KICK,35,62,56,34
WL 8,Y4KM3A+FR5
.word ANI_ATTACK_OFF
WWL ANI_SLIDE_BACK,30h,-40000h,#no_hit
WL ANI_SET_YVEL,30000h
WL 10,Y4KM3A+FR5
#no_hit
.word ANI_WAITHITGND
.word ANI_ZEROVELS
WWL ANI_SETLONG,OBJ_GRAVITY,GRAVITY
.word ANI_SHAKER,20
.word ANI_SHAKEALL,1
WL 2,Y4KM3A+FR5
WL 2,Y4KM3A+FR6
WL 2,Y4KM3A+FR7
WL 2,Y4KM3A+FR8
WL 2,Y4KM3A+FR9
WL 2,Y2KM3A+FR10
WL 2,Y2KM3A+FR11
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
#*****************************************************************************
*
* NORMAL #4 KICK
SUBR yok_4_kick_anim
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
WL 2,Y4KM3A+FR1
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
.word ANI_STARTATTACK,AT_KICK,6
WL 2,Y4KM3A+FR2
WL 2,Y4KM3A+FR3
WL 2,Y4KM3A+FR4
WWL ANI_SETLONG,OBJ_GRAVITY,0c000h
WL ANI_SET_YVEL,30000h
.word ANI_ATTACK_ON, AMODE_KICK,35,62,56,34
WL 8,Y4KM3A+FR5
.word ANI_ATTACK_OFF
WWL ANI_SLIDE_BACK,30h,-40000h,#no_hit
WL ANI_SET_YVEL,30000h
WL 10,Y4KM3A+FR5
#no_hit
.word ANI_WAITHITGND
.word ANI_ZEROVELS
WWL ANI_SETLONG,OBJ_GRAVITY,GRAVITY
.word ANI_SHAKER,20
.word ANI_SHAKEALL,1
WL 2,Y4KM3A+FR5
WL 2,Y4KM3A+FR6
WL 2,Y4KM3A+FR7
WL 2,Y4KM3A+FR8
WL 2,Y4KM3A+FR9
WL 2,Y4KM3A+FR10
WL 2,Y4KM3A+FR11
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
#*****************************************************************************
*
* #2 STOMP ON FALLEN OPPONENT
SUBR yok_2_stomp_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_SETSPEED,100h
.word ANI_ZEROVELS
WL 3,Y2MP2A+FR1
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
.word ANI_STARTATTACK,AT_STOMP,3
WL 3,Y2MP2A+FR2
;if we're going to miss, do a leapat
.word ANI_ATTACK_ON_Z,AMODE_HITCHECK,4,-5,-40,38,43,50
WL 1,Y2MP2A+FR2
.word ANI_ATTACK_OFF
WL ANI_IFNOTSTATUS,#leapat_stomp
WL 4,Y2MP2A+FR3
WL 4,Y2MP2A+FR4
WL 4,Y2MP2A+FR5
WL 4,Y2MP2A+FR6
.word ANI_ATTACK_ON_Z,AMODE_STOMP,4,-5,-40,38,43,50
WL 4,Y2MP2A+FR7
.word ANI_ATTACK_OFF
WL ANI_IFSTATUS,#hit
WL ANI_CODE,CALL_MISSES
#hit
.word ANI_SHAKER,25
.word ANI_SHAKEALL,1
WL 4,Y2MP2A+FR8
WL 4,Y2MP2A+FR9
WL 4,Y2MP2A+FR10
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
#leapat_stomp
.word ANI_TARGET,TGT_CHEST,TGT_CHEST,ATM_CLOSEST
;too far. leap at the chest.
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
LEAPATOPP 16,999,112,96,90000h,TGT_USER,21,0,-40
.word ANI_STARTATTACK,AT_STOMP,15
WL 3,Y2MP2A+FR3
WL 3,Y2MP2A+FR4
WL 3,Y2MP2A+FR5
.word ANI_WAITHITGND
.word ANI_ZEROVELS
.word ANI_SHAKER,40
.word ANI_SHAKEALL,2
WL 3,Y2MP2A+FR6
.word ANI_ATTACK_ON_Z,AMODE_STOMP,4,-5,-40,38,43,50
WL 4,Y2MP2A+FR7
.word ANI_ATTACK_OFF
WL ANI_IFSTATUS,#leapat_hit
WL ANI_CODE,CALL_MISSES
#leapat_hit
WL 4,Y2MP2A+FR8
WL 4,Y2MP2A+FR9
WL 4,Y2MP2A+FR10
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
#*****************************************************************************
*
* #4 STOMP ON FALLEN OPPONENT
SUBR yok_4_stomp_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_SETSPEED,100h
.word ANI_ZEROVELS
WL 3,Y4MP4A+FR1
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
.word ANI_STARTATTACK,AT_STOMP,3
WL 3,Y4MP4A+FR2
;if we're going to miss, do a leapat
.word ANI_ATTACK_ON_Z,AMODE_HITCHECK,15,-7,-10,40,36,50
WL 1,Y4MP4A+FR2
.word ANI_ATTACK_OFF
WL ANI_IFNOTSTATUS,#leapat_stomp
WL 4,Y4MP4A+FR3
WL 4,Y4MP4A+FR4
WL 4,Y4MP4A+FR5
WL 4,Y4MP4A+FR6
.word ANI_ATTACK_ON_Z,AMODE_STOMP,15,-7,-10,40,36,50
WL 4,Y4MP4A+FR7
.word ANI_ATTACK_OFF
WL ANI_IFSTATUS,#hit
WL ANI_CODE,CALL_MISSES
#hit
.word ANI_SHAKER,25
.word ANI_SHAKEALL,1
WL 4,Y4MP4A+FR8
WL 4,Y4MP4A+FR9
WL 4,Y4MP4A+FR10
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
#leapat_stomp
.word ANI_TARGET,TGT_CHEST,TGT_CHEST,ATM_CLOSEST
;too far. leap at the chest.
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
LEAPATOPP 16,999,112,96,90000h,TGT_USER,33,0,40
.word ANI_STARTATTACK,AT_STOMP,16
WL 3,Y4MP4A+FR3
WL 3,Y4MP4A+FR4
WL 3,Y4MP4A+FR5
WL 3,Y4MP4A+FR6
.word ANI_WAITHITGND
.word ANI_ZEROVELS
.word ANI_SHAKER,40
.word ANI_SHAKEALL,2
.word ANI_ATTACK_ON_Z,AMODE_STOMP,15,-7,-10,40,36,50
WL 4,Y4MP4A+FR7
.word ANI_ATTACK_OFF
WL ANI_IFSTATUS,#leapat_hit
WL ANI_CODE,CALL_MISSES
#leapat_hit
WL 4,Y4MP4A+FR8
WL 4,Y4MP4A+FR9
WL 4,Y4MP4A+FR10
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
#*****************************************************************************
*
* #3 FLYING BUTT-DROP (ouch)
#yoff equ 65
SUBR yok_3_butt_drop_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
; .word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_SETSPEED,100h
; .word ANI_ZEROVELS
WL 3,Y3JK3A+FR1
WL 3,Y3JK3A+FR2
WL 3,Y3JK3A+FR3
;take off
.word ANI_TARGET,TGT_CHEST,TGT_CHEST,ATM_CLOSEST
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
LEAPATOPP 30,999,112,96,90000h,TGT_USER,0,0+#yoff,-10
WL ANI_CODE,no_bk_xvel
.word ANI_STARTATTACK,AT_STOMP,30
.word ANI_SETPLYRMODE,MODE_INAIR
WL 4,Y3JK3A+FR4
.word ANI_OFFSET,0,#yoff,0
.word ANI_ATTACK_ON_Z,AMODE_STOMP,-22,-10-10,-30,54,36,50
WWL ANI_WAITHITOPP,30,Y3JK3A+FR5
.word ANI_ATTACK_OFF
.word ANI_ZEROVELS
.word ANI_SHAKER,40
.word ANI_SHAKEALL,2
WL ANI_CODE,HIT_THE_MAT
WL ANI_IFNOTSTATUS,#miss
#hit
;bounce off the guy
WL ANI_SET_YVEL,40000h
WLW ANI_SET_ZVEL,1C000h,AM_ABS
;this part should take around 12 ticks
WL 4,Y3JK3A+FR6
WL 1,Y3JK3A+FR5
.word ANI_WAITHITGND
.word ANI_SHAKER,30
.word ANI_SHAKEALL,1
WL ANI_CODE,SMALL_BOUNCE
.word ANI_ZEROVELS
.word ANI_SETPLYRMODE,MODE_ONGROUND
WL 4,Y3JK3A+FR6
WL 4,Y3JK3A+FR7
WL 4,Y3JK3A+FR8
.word ANI_XFLIP
WL ANI_CHANGEANIM,yok_faceup_getup2_anim
#miss
WL ANI_CODE,CALL_MISSES
WL 16,Y3JK3A+FR6
.word ANI_WAITHITGND
WL 4,Y3JK3A+FR7
WL 4,Y3JK3A+FR8
.word ANI_XFLIP
WL ANI_CHANGEANIM,yok_faceup_getup2_anim
#*****************************************************************************
*
* #2 KNEE
SUBR yok_2_knee_anim
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
WL 3,Y4NM3B+FR1
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
.word ANI_STARTATTACK,AT_KNEE,6
WL 3,Y4NM3B+FR2
WL 3,Y4NM3B+FR3
.word ANI_ATTACK_ON, AMODE_KNEE,34,58,26,32
WL 3,Y4NM3B+FR4
.word ANI_ATTACK_OFF
WL 6,Y4NM3B+FR4
WL 3,Y4NM3B+FR5
WL 3,Y4NM3B+FR6
WL 3,Y2NM3A+FR7
WL 3,Y2NM3A+FR8
WL 3,Y2NM3A+FR9
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
* #4 KNEE
SUBR yok_4_knee_anim
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
WL 3,Y4NM3B+FR1
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
.word ANI_STARTATTACK,AT_KNEE,6
WL 3,Y4NM3B+FR2
WL 3,Y4NM3B+FR3
.word ANI_ATTACK_ON, AMODE_KNEE,34,58,26,32
WL 3,Y4NM3B+FR4
.word ANI_ATTACK_OFF
WL 6,Y4NM3B+FR4
WL 3,Y4NM3B+FR5
WL 3,Y4NM3B+FR6
WL 3,Y4NM3B+FR7
WL 3,Y4NM3B+FR8
WL 3,Y4NM3B+FR9
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
;#*****************************************************************************
;*
;* #3 FLYING KICK
;
;#yoff1 equ 40
;
; SUBR yok_flying_kick_anim
;
; .word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
; .word ANI_SETSPEED,100h
;
; WL 3,D3DC3C+FR1
;
; WL ANI_CODE,get_leap
; WL ANI_IFSTATUS,#no_xvel
;
;; ; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
; LEAPATOPP 21,999,140,65,90000h,TGT_HEAD,30,100,0
;
; WL ANI_GOTO,#cont
;
;#no_xvel
; .word ANI_ZERO_XZVELS
; WL ANI_SET_YVEL,64000h
;#cont
; WL 3,D3DC3C+FR2
;
; .word ANI_OFFSET,0,#yoff1,0 ;x,y,z
; WL 4,D3DC3C+FR3
; WL 7,D3DC3C+FR4
;
; .word ANI_CLR_STATUS
;
; .word ANI_ATTACK_ON, AMODE_FLYKICK,53,23,27,29 ;mode,x,y,w,h
; WL 3,D3DC3C+FR5
; .word ANI_ATTACK_OFF
; WL 4,D3DC3C+FR6
;
; WL 3,D3DC3C+FR7
; WL 3,D3DC3C+FR8
;
; .word ANI_WAITHITGND
; .word ANI_ZEROVELS
;
;
; WL ANI_IFSTATUS,#got
;;Missed him
; WL 4,D3DC3C+FR9
; .word ANI_BOUNCE,3
; .word ANI_SOUND,bounce_l1
; WL 4,D3DC3C+FR9
; .word ANI_WAITHITGND
; WL 2,D3DC3C+FR9
;
;#got
; WL 2,D3DC3C+FR9
;#cont2
; .word ANI_SOUND,bounce_l1
; WL 2,D3DC3C+FR9
;
; WL 4,D3DC3C+FR9
; WL 4,D3DC3C+FR10
;
;
; .word ANI_XFLIP
; .word ANI_OFFSET,5,0,0 ;x,y,z
;
; WL 6,D2GD2A+FR4
; WL 6,D2GD2A+FR6
; WL 4,D2GD2A+FR7
; WL 4,D2GD2A+FR9
;
; .word ANI_FACEUP
; .word ANI_SETMODE,MODE_NORMAL
; .word ANI_SETPLYRMODE,MODE_NORMAL
; .word ANI_END
;
;Keep this around for now... 11/9/94
;#*****************************************************************************
;*
;* #2 KARATE TYPE KICK
;
; SUBR yok_2_karatekick_anim
; .word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
; .word ANI_ZEROVELS
;
; .word ANI_SETSPEED,100h
;
; WL 3,Y2KB3A+FR1
; WL 3,Y2KB3A+FR2
; WL 3,Y2KB3A+FR3
; WL 3,Y2KB3A+FR4
; WL 3,Y2KB3A+FR5
;
; .word ANI_ATTACK_ON, AMODE_KICK,11,62,71,19 ;mode,x,y,w,h
; WL 3,Y2KB3A+FR6
; .word ANI_ATTACK_OFF
;
; WL 3,Y2KB3A+FR7
; WL 3,Y2KB3A+FR8
; WL 3,Y2KB3A+FR9
; WL 3,Y2KB3A+FR10
; .word ANI_SETMODE,MODE_NORMAL
; .word ANI_END
;
;#*****************************************************************************
;*
;* #4 KARATE TYPE KICK
;
; SUBR yok_4_karatekick_anim
; .word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
; .word ANI_ZEROVELS
;
; .word ANI_SETSPEED,100h
;
; WL 3,Y4KB3A+FR1
; WL 3,Y4KB3A+FR2
; WL 3,Y4KB3A+FR3
; WL 3,Y4KB3A+FR4
; WL 3,Y4KB3A+FR5
;
; .word ANI_ATTACK_ON, AMODE_KICK,19,62,77,18 ;mode,x,y,w,h
; WL 3,Y4KB3A+FR6
; .word ANI_ATTACK_OFF
;
; WL 3,Y4KB3A+FR7
; WL 3,Y4KB3A+FR8
; WL 3,Y4KB3A+FR9
; WL 3,Y4KB3A+FR10
; .word ANI_SETMODE,MODE_NORMAL
; .word ANI_END
#*****************************************************************************
*
* #2 GUT PUSH
SUBR yok_2_gut_push_anim
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.word ANI_FRICTION,4000h
WLW ANI_SET_XVEL,60000h,1
; WL 3,Y2PS3B+FR1
.word ANI_ATTACK_ON, AMODE_PUSH,-12,31,43,63 ;mode,x,y,w,h
WL 3,Y2PS3B+FR2
; WL 3,Y2PS3B+FR3
; WL 3,Y2PS3B+FR4
; WL 18,Y2PS3B+FR5
.word ANI_ATTACK_OFF
; WL 3,Y2PS3B+FR6
WL 3,Y2PS3B+FR7
; WL 3,Y2PS3B+FR8
WL 3,Y2PS3B+FR9
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
#*****************************************************************************
*
* #4 GUT PUSH
SUBR yok_4_gut_push_anim
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.word ANI_FRICTION,4000h
WLW ANI_SET_XVEL,60000h,1
WL 3,Y4PS3B+FR1
.word ANI_ATTACK_ON, AMODE_PUSH,-12,31,43,63 ;mode,x,y,w,h
WL 3,Y4PS3B+FR2
WL 3,Y4PS3B+FR3
WL 3,Y4PS3B+FR4
WL 3,Y4PS3B+FR5
WL 18,Y4PS3B+FR6
.word ANI_ATTACK_OFF
WL 3,Y4PS3B+FR7
WL 3,Y4PS3B+FR8
WL 3,Y4PS3B+FR9
WL 3,Y4PS3B+FR10
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
#*****************************************************************************
*
* CLIMB UP TURNBUCKLES
SUBR yok_climb_up_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE|MODE_NOGRAVITY
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.word ANI_SHAKECORNER
.word ANI_OFFSET,2,3,0 ;6,7,0, spread out over 3
WL 4,Y2CT2Z+FR1
.word ANI_OFFSET,2,2,0
WL 4,Y2CT2Z+FR2
.word ANI_OFFSET,2,2,0
WL 4,Y2CT2Z+FR3
WL 4,Y2CT2Z+FR4
WL 4,Y2CT2Z+FR5
WL 4,Y2CT2Z+FR6
WL 4,Y2CT2Z+FR7
WL 4,Y2CT2Z+FR8
.word ANI_ZEROVELS
.word ANI_SETPLYRMODE,MODE_ONTURNBKL
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE|MODE_NOGRAVITY
#repeat
WL 20,Y2CT2Z+FR8
WL ANI_GOTO,#repeat
#*****************************************************************************
*
* CLIMB DOWN TURNBUCKLES
SUBR yok_climb_down_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE|MODE_NOGRAVITY
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.word ANI_SHAKECORNER
WL 4,Y2CT2Z+FR8
WL 4,Y2CT2Z+FR7
WL 4,Y2CT2Z+FR6
WL 4,Y2CT2Z+FR5
WL 4,Y2CT2Z+FR4
WL 4,Y2CT2Z+FR3
.word ANI_OFFSET,-2,-2,0
WL 4,Y2CT2Z+FR2
.word ANI_OFFSET,-2,-2,0
WL 4,Y2CT2Z+FR1
.word ANI_OFFSET,-2,-3,0
.word ANI_ZEROVELS
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
#*****************************************************************************
*
* BIG NASTY BUTT-DROP OFF THE TURNBUCKLE
SUBR yok_tbukl_buttdrop_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE|MODE_NOGRAVITY|MODE_OVERLAP
.word ANI_SETSPEED,100h
.word ANI_ZEROVELS
.word ANI_OFFSET,-20,0,0
WL 4,Y2ZZ2X+FR1
.word ANI_OFFSET,0,60,0
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
LEAPATOPP 36,190,190,190,90000h,TGT_GROIN,0,0,-30
WL ANI_CODE,check_xvel
.word ANI_STARTATTACK,AT_BUTTSTOMP,36
.word ANI_SETPLYRMODE,MODE_INAIR2
.word ANI_GRAVITY_ON
.word ANI_SHAKECORNER
WL 4,Y2ZZ2X+FR2
WL 4,Y2ZZ2X+FR3
.word ANI_ATTACK_ON_Z,AMODE_BSTOMP,-30,15,-30,73,36,80
WWL ANI_IFOPPMODE,MODE_ONGROUND,#opp_onground
.word ANI_ATTACK_ON_Z,AMODE_BSTOMP,-30,25,-30,73,36,80
#opp_onground
WL 4,Y2ZZ2X+FR4
.word ANI_WAITHITGND
.word ANI_SETPLYRMODE,MODE_ONGROUND
.word ANI_ZEROVELS
.word ANI_ATTACK_OFF
WL ANI_IFSTATUS,#hit
;missed
WL ANI_CODE,CALL_MISSES
WL ANI_CODE,HIT_THE_MAT
.word ANI_SHAKER,20
.word ANI_SHAKEALL,2
.word ANI_BOUNCE,5
WL 4,Y2ZZ2X+FR5
.word ANI_WAITHITGND
.word ANI_SHAKER,20
WL ANI_CODE,SMALL_BOUNCE
WL ANI_GOTO,#common
#hit
WL ANI_CODE,HIT_THE_MAT
.word ANI_SHAKER,50
.word ANI_SHAKEALL,3
.word ANI_SOUND,0C1h ;cool plywood crash
#common
WL 4,Y2ZZ2X+FR5
WL 4,Y2ZZ2X+FR6
WL 12,Y2ZZ2X+FR7
.word ANI_XFLIP
WL 4,Y3GU2A+FR3
WL ANI_CHANGEANIM,yok_faceup_getup2_anim
#*****************************************************************************
*
* GRAB & FLING OPPONENT (INTO A RUN)
SUBR yok_2_grabfling_anim
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
WL 3,Y1TT5Z+FR2
WL 3,Y1TT5Z+FR3
WL ANI_GOTO,#cont
SUBR yok_4_grabfling_anim
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
#cont
; WL 4,Y4GF3B+FR1
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
LEAPATOPP 8,40,40,40,90000h,TGT_CHEST,40,0,25
WL ANI_SET_YVEL,0000h
.word ANI_STARTATTACK,AT_GRBFLNG,5
WL 4,Y4GF3B+FR2
; .word ANI_IFOPP,W_BAMBAM,-1
; WL ANI_IFSTATUS,#missed
.word ANI_ATTACK_ON, AMODE_PUPPET,33,56,44,18 ;mode,x,y,w,h
WWL ANI_WAITHITOPP,4,Y4GF3B+FR3
; WL 4,Y4GF3B+FR3
.word ANI_ZERO_XZVELS
.word ANI_ATTACK_OFF
WL ANI_IFNOTSTATUS,#missed
WL ANI_IFBLOCKED,#missedb
;got him
; out of control time for fling?
.word ANI_ATTACHZ,0,0,10 ;x & y don't matter.
.word ANI_SETOPPMODE,MODE_GHOST
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED
; attacker sequence
WWLLW ANI_SUPERSLAVE2,10,Y4GF3B+FR3,#puppet_tbl,0
WWLLW ANI_SUPERSLAVE2,6,Y4GF3B+FR4,#puppet_tbl,1
WWLLW ANI_SUPERSLAVE2,5,Y4GF3B+FR5,#puppet_tbl,2
WWLLW ANI_SUPERSLAVE2,5,Y4GF3B+FR6,#puppet_tbl,3
WWLLW ANI_SUPERSLAVE2,5,Y4GF3B+FR7,#puppet_tbl,4
WWLLW ANI_SUPERSLAVE2,5,Y4GF3B+FR8,#puppet_tbl,5
WL ANI_SLAVEANIM,#strt_run_tbl
.word ANI_CLROPPMODE,MODE_GHOST
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
.word ANI_DETACH
WL 16,Y4GF3B+FR9
WL 4,Y4GF3B+FR9
.word ANI_OFFSET,-10,0,0 ;x,y,z
.word ANI_SETFACING
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
#missedb
WL 10,Y4GF3B+FR3
#missed
WL ANI_CODE,CALL_MISSES
WL 6,Y4GF3B+FR3
WL 4,Y4GF3B+FR2
.word ANI_FACEDOWN
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
#puppet_tbl
.long #Bret
.long #Razor
.long #Taker
.long #Yokozuna
.long #Shawn
.long #BamBam
.long #Doink
.long #Adam
.long #Lex
#Bret
LWWW H4YR3A+FR1,50,1,1
LWWW H4YR3A+FR2,51,0,1
LWWW H4YR3A+FR3,45,-2,1
LWWW H4YR3A+FR5,33,4,1
LWWW H3RN3A+FR1,-6,6,0
LWWW H3RN3A+FR2,6,13,0
#Razor
LWWW R4YR3A+FR1,38,10,0
LWWW R4YR3A+FR2,28,10,0
LWWW R4YR3A+FR3,13,0,0
LWWW R4YR3A+FR4,-4,4,0
LWWW R3RN3D+FR10,-8,16,0
LWWW R3RN3D+FR11,8,22,0
#Taker
LWWW U4YR3B+FR2,35,11,0
LWWW U4YR3B+FR3,42,6,0
LWWW U4YR3B+FR4,32,10,0
LWWW U4YR3B+FR5,19,14,0
LWWW U3RN3A+FR2,-12,18,0
LWWW U3RN3A+FR2,-20,22,0
#Yokozuna
LWWW Y4YR3A+FR1,54,5,1
LWWW Y4YR3A+FR4,37,4,1
LWWW Y4YR3A+FR5,27,1,1
LWWW Y4YR3A+FR7,-4,-3,1
LWWW Y3RN3C+FR7,-5,16,0
LWWW Y3RN3C+FR8,15,19,0
#Shawn
LWWW S4YR3A+FR2,31,-1,1
LWWW S4YR3A+FR3,50,-12,1
LWWW S4YR3A+FR5,14,0,1
LWWW S4YR3A+FR6,6,2,1
LWWW S3RN3A+FR2,-6,14,0
LWWW S3RN3A+FR3,7,19,0
#BamBam
LWWW B4YR3A+FR3,44,6,0
LWWW B4YR3A+FR4,50,-1,0
LWWW B4YR3A+FR5,49,-2,0
LWWW B4YR3A+FR7,-15,-1,0
LWWW B3RN3A+FR1,-16,17,0
LWWW B3RN3A+FR2,-5,23,0
#Doink
LWWW D4YR3B+FR1,51,6,1
LWWW D4YR3B+FR2,50,7,1
LWWW D4YR3B+FR3,34,4,1
LWWW D4YR3B+FR4,10,9,1
LWWW D3RN3B+FR3,-1,18,0
LWWW D3RN3B+FR4,1,23,0
#Adam
.long 0
#Lex
LWWW L4YR3B+FR1,53,8,1
LWWW L4YR3B+FR2,40,0,1
LWWW L4YR3B+FR3,15,0,1
LWWW L4YR3B+FR4,-27,1,1
LWWW L3RN3B+FR2,-4,16,0
LWWW L3RN3B+FR3,17,18,0
#strt_run_tbl
.long start_run_flung,start_run_flung,start_run_flung
.long start_run_flung,start_run_flung,start_run_flung
.long start_run_flung,start_run_flung,start_run_flung
.long start_run_flung,start_run_flung,start_run_flung
#*****************************************************************************
*
SUBR yok_knockdwn_anim
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
.word ANI_ZEROVELS
.word ANI_SETPLYRMODE,MODE_ONGROUND
.word ANI_SETSPEED,100h
.word ANI_XFLIP
WL 2,Y3GU4A+FR13
WL 2,Y3GU2A+FR12
WL 2,Y3GU2A+FR7
WL ANI_SET_YVEL,39000h
WL 4,Y3CP3B+FR1
WL 4,Y3CP3B+FR2
WL 4,Y3CP3B+FR3
WL 4,Y3CP3B+FR4
WL 4,Y3CP3B+FR5
WL 4,Y3CP3B+FR6
WL 4,Y3CP3B+FR7
WL 4,Y3CP3B+FR8
.ref am_I_dead
WL ANI_CODE,am_I_dead
;If I'm dead, goto fall back
WL ANI_IFNOTSTATUS,#nodead
.word ANI_SETPLYRMODE,MODE_DEAD
.word ANI_END
#nodead
WL 4,Y3RL1A+FR1
.word ANI_WAITROLL
.ref yok_faceup_getup_anim
WL ANI_CHANGEANIM,yok_faceup_getup_anim
#*****************************************************************************
SUBR yok_climbthru_side_anim
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP+MODE_NOCONFINE
.word ANI_SETSPEED,100h
.word ANI_ZEROVELS
WLW ANI_SET_XVEL,2000h,AM_FACE_REL
WL 4,Y4CR3B+FR1
.word ANI_OFFSET,5,0,0
WL 4,Y4CR3B+FR2
.word ANI_BENDROPE,2
.word ANI_OFFSET,8,0,0 ;*****
WL 4,Y4CR3B+FR3
.word ANI_OFFSET,8,0,0 ;*****
WL 4,Y4CR3B+FR4
.word ANI_ROPE_Z,R_TOP,RZ_HIGH
.word ANI_ROPE_Z,R_MIDDLE,RZ_HIGH
.word ANI_OFFSET,5,0,0 ;*****
WL 4,Y4CR3B+FR5
.word ANI_OFFSET,7,0,0 ;*****
WL 4,Y4CR3B+FR6
.word ANI_OFFSET,12,0,0 ;*****
WL 4,Y4CR3B+FR8
.word ANI_BENDROPE,2
.word ANI_OFFSET,12,0,0 ;*****
WL 4,Y4CR3B+FR9
.word ANI_ROPE_Z,R_BOTTOM,RZ_HIGH
.word ANI_OFFSET,10,0,0 ;*****
WL 4,Y4CR3B+FR10
.word ANI_BENDROPE,-1
.word ANI_OFFSET,10,-3,0
.word ANI_ZEROVELS
WL 4,Y4CR3B+FR11
WL 4,Y4CR3B+FR12
;now jump off...
WL 4,Y4JD4A+FR1 ;D4FM4A+FR1
WL 4,Y4JD4A+FR2
WL 3,Y4JD4A+FR3
WL ANI_SET_YVEL,60000h
WLW ANI_SET_XVEL,30000h,AM_FACE_REL
WL 3,Y4JD4A+FR4
.word ANI_WAITHITGND
.word ANI_ROPE_Z,R_TOP,RZ_NORM
.word ANI_ROPE_Z,R_MIDDLE,RZ_NORM
.word ANI_ROPE_Z,R_BOTTOM,RZ_NORM
.word ANI_ZEROVELS
WL 3,Y4JD4A+FR6
WL 3,Y4JD4A+FR7
WL 6,Y4JD4A+FR8
WL 3,Y4JD4A+FR9
.word ANI_FACEDOWN
.word ANI_SETMODE,MODE_NOCONFINE
.word ANI_END
#*****************************************************************************
SUBR yok_climbin_side_anim
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP+MODE_NOCONFINE+MODE_OVERLAP
.word ANI_SETSPEED,100h
.word ANI_ZEROVELS
WL ANI_CODE,SET_DIR_FACE
.word ANI_SETFACING
.WORD ANI_SET_WRESTLER_XFLIP
;jump in
WL 4,Y4JD4A+FR1
WL 4,Y4JD4A+FR2
WL ANI_CODE,#set_trgt
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
.word ANI_LEAPATPOS,1ch,200,0,0,0 ;#ticks,dist,xoff,yoff,zoff
WL 4,Y4JD4A+FR4
.word ANI_WAITHITGND
.word ANI_ZEROVELS
.word ANI_ROPE_Z,R_TOP,RZ_HIGH
.word ANI_ROPE_Z,R_MIDDLE,RZ_HIGH
.word ANI_ROPE_Z,R_BOTTOM,RZ_HIGH
WL 4,Y4JD4A+FR6
WL 3,Y4JD4A+FR7
WL 3,Y4JD4A+FR8
WL ANI_CODE,#set_z
WLW ANI_SET_XVEL,4000h,AM_FACE_REL
;climb through
WL 3,Y4CR3B+FR1
.word ANI_OFFSET,10,0,0 ;*****
WL 3,Y4CR3B+FR2
.word ANI_BENDROPE,2
.word ANI_OFFSET,10,0,0 ;*****
WL 3,Y4CR3B+FR3
.word ANI_OFFSET,10,0,0 ;*****
WL 3,Y4CR3B+FR4
.word ANI_ROPE_Z,R_BOTTOM,RZ_NORM
.word ANI_OFFSET,0,0,0 ;*****
WL 3,Y4CR3B+FR5
.word ANI_OFFSET,0,0,0 ;*****
WL 3,Y4CR3B+FR6
.word ANI_ROPE_Z,R_MIDDLE,RZ_NORM
.word ANI_OFFSET,10,0,0 ;*****
WL 3,Y4CR3B+FR8
.word ANI_BENDROPE,3
.word ANI_OFFSET,10,0,0 ;*****
WL 3,Y4CR3B+FR9
.word ANI_OFFSET,10,0,0 ;*****
WL 3,Y4CR3B+FR10
.word ANI_ROPE_Z,R_MIDDLE,RZ_NORM
.word ANI_ROPE_Z,R_BOTTOM,RZ_NORM
.word ANI_BENDROPE,-1
.word ANI_OFFSET,6,0,0
WL 3,Y4CR3B+FR11
.word ANI_OFFSET,8,0,0
WL 3,Y4CR3B+FR12
.word ANI_ZEROVELS
WL ANI_CODE,clr_climb
;done
.word ANI_ROPE_Z,R_TOP,RZ_NORM
.word ANI_ROPE_Z,R_MIDDLE,RZ_NORM
.word ANI_ROPE_Z,R_BOTTOM,RZ_NORM
.word ANI_SETMODE,MODE_NOCONFINE
.word ANI_END
#set_trgt
movi RING_X_CENTER-0f8h-60,a0 ;Jump onto left side apron
move *a13(OBJ_XPOSINT),a14
cmpi RING_X_CENTER,a14
jrlt #onlft
;On right side
movi RING_X_CENTER+0f8h+60,a0 ;Jump onto right side apron
#onlft
move a0,*a13(TGT_XOFF)
movi RING_Z_CENTER,a0
move a0,*a13(TGT_ZOFF)
movi MAT_Y,a0
move a0,*a13(TGT_YOFF)
rets
#set_z
clr_climb
clr a0
move a0,*a13(CLIMBING_THRU) ;1=Climbing thru ropes flag
rets
#*****************************************************************************
SUBR yok_climbthru_bot_anim
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP+MODE_NOCONFINE+MODE_OVERLAP
.word ANI_SETSPEED,100h
.word ANI_ZEROVELS
;Must rotate toward ropes!
;Do a different sequence
;lie down
WL ANI_CODE,#ckspin
WL ANI_IFSTATUS,#dir4
;Facing #2, spin first!
WL 3,Y1TT5Z+FR2
WL 3,Y1TT5Z+FR3
#dir4
WL 4,Y3GU2A+FR14
WL 4,Y3GU2A+FR13
WL 4,Y3GU2A+FR12
WL 4,Y3GU2A+FR11
WL 4,Y3GU2A+FR10
WL 4,Y3GU2A+FR9
WL 4,Y3GU2A+FR8
WL 4,Y3GU2A+FR7
;roll over once
WLW ANI_SET_ZVEL,90000h,AM_ABS
WL 3,Y3RL1A+FR6
WL 3,Y3RL1A+FR7
WL 3,Y3RL1A+FR8
WL 3,Y3RL1A+FR9
WL 3,Y3RL1A+FR10
WL 3,Y3RL1A+FR1
WL 3,Y3RL1A+FR2
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP+MODE_NOCONFINE+MODE_OVERLAP+MODE_NOSHADOW
;climb through
.word ANI_OFFSET,0,-37h,0 ;x,y,z
.WORD ANI_XFLIP
WL 3,Y2KB3A+FR7
WL 3,Y2KB3A+FR6
WL 3,Y2KB3A+FR5
.WORD ANI_XFLIP
.word ANI_FACEUP
.word ANI_SETMODE,MODE_NOCONFINE
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_END
#ckspin
move *a13(FACING_DIR),a14
btst 0,a14
jrnz #faceup
move *a13(ANIMODE),a0
ori MODE_STATUS,a0
move a0,*a13(ANIMODE)
RETS
#faceup
move *a13(ANIMODE),a0
ANDI 0FFFFH-MODE_STATUS,a0
move a0,*a13(ANIMODE)
rets
#*****************************************************************************
SUBR yok_climbin_bot_anim
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP+MODE_NOCONFINE+MODE_OVERLAP
.word ANI_SETSPEED,100h
.word ANI_ZEROVELS
;climb in
.word ANI_GRAVITY_OFF
.WORD ANI_XFLIP
WL 3,Y2KB3A+FR5
WL 3,Y2KB3A+FR6
WL 3,Y2KB3A+FR7
.WORD ANI_XFLIP
.word ANI_OFFSET,0,37h,-60
;roll
WLW ANI_SET_ZVEL,-70000h,AM_ABS
.word ANI_FRICTION,3000h
WL 3,Y3RL1A+FR1
WL 3,Y3RL1A+FR10
WL 3,Y3RL1A+FR9
WL 3,Y3RL1A+FR8
WL 3,Y3RL1A+FR7
WL 3,Y3RL1A+FR6
.word ANI_ZEROVELS
.word ANI_GRAVITY_ON
;get up
WL 4,Y3GU2A+FR7
WL 4,Y3GU2A+FR8
WL 4,Y3GU2A+FR9
WL 4,Y3GU2A+FR10
WL 4,Y3GU2A+FR11
WL 4,Y3GU2A+FR12
WL 4,Y3GU2A+FR13
WL 4,Y3GU2A+FR14
WL ANI_CODE,clr_climb
.word ANI_FACEDOWN
.word ANI_ZEROVELS
.word ANI_SETMODE,MODE_NOCONFINE
.word ANI_END
#*****************************************************************************
SUBR yok_climbthru_top_anim
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP+MODE_NOCONFINE+MODE_OVERLAP
.word ANI_SETSPEED,100h
.word ANI_ZEROVELS
;lie down
WL ANI_CODE,#set_zvel1
WL ANI_IFSTATUS,#dir4
;Facing #2
WL 3,Y1TT5Z+FR2
WL 3,Y1TT5Z+FR3
#dir4
WL 4,Y3GU2A+FR14
WL 4,Y3GU2A+FR13
WL 4,Y3GU2A+FR12
WL 4,Y3GU2A+FR11
WL 4,Y3GU2A+FR10
WL 4,Y3GU2A+FR9
WL 4,Y3GU2A+FR8
WL 4,Y3GU2A+FR7
;roll over once
WL ANI_CODE,#set_zvel2
WL 3,Y3RL1A+FR6
WL 3,Y3RL1A+FR5
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP+MODE_NOCONFINE+MODE_OVERLAP+MODE_NOSHADOW
WL 3,Y3RL1A+FR4
WL 3,Y3RL1A+FR3
WL 3,Y3RL1A+FR2
;climb through
.word ANI_OFFSET,0,-61,0
.word ANI_ZEROVELS
.WORD ANI_XFLIP
WL 3,Y4KB3A+FR6
WL 3,Y4KB3A+FR7
WL 3,Y4KB3A+FR8
.WORD ANI_XFLIP
.word ANI_ZERO_XZVELS
.WORD ANI_FACEDOWN
.word ANI_SETMODE,MODE_NOCONFINE
.word ANI_END
#set_zvel1
move *a13(FACING_DIR),a14
btst 0,a14
jrz #facedwn
move *a13(ANIMODE),a0
ANDI 0FFFFH-MODE_STATUS,a0
move a0,*a13(ANIMODE)
rets
#facedwn
move *a13(ANIMODE),a0
ori MODE_STATUS,a0
move a0,*a13(ANIMODE)
rets
#set_zvel2
movi -50000h,a0
move a0,*a13(OBJ_ZVEL),L
rets
#*****************************************************************************
SUBR yok_climbin_top_anim
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP+MODE_NOCONFINE+MODE_OVERLAP
.word ANI_SETSPEED,100h
.word ANI_ZEROVELS
;climb in
.WORD ANI_XFLIP
WL 3,Y4KB3A+FR8
WL 3,Y4KB3A+FR7
WL 3,Y4KB3A+FR6
.WORD ANI_XFLIP
.word ANI_OFFSET,0,61,0
;roll over
WL ANI_CODE,#set_zvel2
WL 3,Y3RL1A+FR3
WL 3,Y3RL1A+FR4
WL 3,Y3RL1A+FR5
WL 3,Y3RL1A+FR6
.word ANI_ZEROVELS
;get up
WL 4,Y3GU2A+FR7
WL 4,Y3GU2A+FR8
WL 4,Y3GU2A+FR9
WL 4,Y3GU2A+FR10
WL 4,Y3GU2A+FR11
WL 4,Y3GU2A+FR12
WL 4,Y3GU2A+FR13
WL 4,Y3GU2A+FR14
WL ANI_CODE,clr_climb
.WORD ANI_FACEDOWN
.word ANI_SETMODE,MODE_NOCONFINE
.word ANI_END
#set_zvel2
movi 52000h,a0
move a0,*a13(OBJ_ZVEL),L
rets
#****************************************************************************
*
* PIN OPPONENT AND RAISE ARM IN VICTORY
;Need to have this guy walk toward fallen opponent so he
;can get closer!
;This pin must be started only when opponent is on the ground!
SUBR yok_2_pin_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
;Rotate!
WL 3,Y1TT5Z+FR2
WL 3,Y1TT5Z+FR3
WL ANI_GOTO,#cont
SUBR yok_4_pin_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
#cont
WL 4,Y3PF3C+FR1
WL 4,Y3PF3C+FR2
WL 4,Y3PF3C+FR3
WL 4,Y3PF3C+FR4
WL 4,Y3PF3C+FR5
WL 4,Y3PF3C+FR6
WL 4,Y3PF3C+FR7
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
LEAPATOPP 30,999,80h,50h,90000h,TGT_CHEST,0,57,-15
WL 4,Y3PF3C+FR8
.word ANI_OFFSET,0,34,0 ;x,y,z
WL 22,Y3PF3C+FR9
.word ANI_SHAKER,40
WL ANI_CODE,HIT_THE_MAT
WL ANI_CODE,HIT_THE_MAT
WL ANI_CODE,HIT_THE_MAT
WL ANI_CODE,HIT_THE_MAT
.word ANI_ATTACK_ON_Z, AMODE_STOMP,-40,-8,0,76,20,30 ;mode,x,y,z,w,h,d
.word ANI_ZERO_XZVELS
WL 4,Y3PF3C+FR10
WL 4,Y3PF3C+FR11
WL 4,Y3PF3C+FR12
.word ANI_ATTACK_OFF
WL ANI_CODE,DO_CROWD_CHEER
.word ANI_BOUNCE,3
WL 4,Y3PF3C+FR12
.word ANI_WAITHITGND
WL ANI_CODE,SMALL_BOUNCE
.word ANI_ATTACK_ON_Z, AMODE_STOMP,-40,-8,0,76,20,30 ;mode,x,y,z,w,h,d
WL 1,Y3PF3C+FR12
.word ANI_ATTACK_OFF
WL ANI_SET_YVEL,30000h
.ref HIT_THE_MAT,SMALL_BOUNCE
.word ANI_OFFSET,0,0,0 ;x,y,z
WL 4,Y3PF3C+FR12
.ref win_announce
WL ANI_CODE,win_announce
; WLW ANI_ATTCHIMAGE,0,0 ;Turn it off
WL 50,Y3PF3C+FR12
;???? IS THIS WHERE IT GOES ?
.word ANI_LOOP
;Do another ground hit on opponent
.ref grnd_hit
WL ANI_CODE,grnd_hit
WL ANI_SET_YVEL,42000h
WLW ANI_SET_ZVEL,22000h,AM_ABS
WL 5,Y5GU4B+FR1
WL 5,Y5GU4B+FR2
WL 5,Y5GU4B+FR3
WL 5,Y5GU4B+FR4
.word ANI_WAITHITGND
.word ANI_ZEROVELS
WL 5,Y5GU4B+FR5
WL 5,Y5GU4V+FR6
WL 5,Y5GU4B+FR7
WL 5,Y5GU4B+FR8
WL 7,Y5RV5A+FR1
WL 7,Y5RV5A+FR2
WL 7,Y5RV5A+FR3
WL 7,Y5RV5A+FR4
WL 7,Y5RV5A+FR5
WL 7,Y5RV5A+FR6
WL 7,Y5RV5A+FR7
WL 7,Y5RV5A+FR8
WL 40,Y5RV5A+FR9
WL 7,Y5RV5A+FR10
WL 7,Y5RV5A+FR11
WL 1000,Y5RV5A+FR12
.word ANI_FACEDOWN
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
******************************************************************************
.end