1605 lines
32 KiB
NASM
1605 lines
32 KiB
NASM
**************************************************************
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*
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* Software: Jamie Rivett
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* Initiated: 5/18/94
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*
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* COPYRIGHT (C) 1992 WILLIAMS ELECTRONICS GAMES, INC.
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*
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**************************************************************
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.file "yoko.asm"
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.title "Yokozuna specific game code"
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.width 132
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.option b,d,l,t
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.mnolist
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.include "macros.h"
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.include "jjxm.h"
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.include "mproc.equ" ;Mproc equates
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.include "display.equ" ;Display proc equates
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.include "gsp.equ" ;Gsp asm equates
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.include "sys.equ"
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.include "game.equ"
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.include "plyr.equ"
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.include "anim.equ"
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.include "audit.equ"
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.include "sound.h"
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.include "ring.equ"
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.include "lifebar.h"
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******************************************************************************
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* EXTERNAL REFERENCES
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.ref set_getup_time
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.ref wres_get_but_val_up,wres_get_but_val_down,wres_get_but_val_cur
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.ref wres_get_stick_val_cur
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.ref get_punch_dtime
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.ref get_rope_x
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.ref create_impact
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.ref change_anim1,change_anim1a
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.ref change_anim2,change_anim2a
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.ref process_ptrs
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.ref keep_attached
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.ref get_opp_plyrmode
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.ref wres_collis_off
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.ref convert_facing
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.ref check_secret_moves
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.ref change_walk_anim
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.ref set_rotate_anim
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.ref execute_walk
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.ref start_run,bounce_off_ropes
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.ref climb_turnbuckle
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.ref JUMP_ROPES
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;from CROWD.ASM
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.ref crowd_cheer
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;from DCSSOUND.ASM
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.ref triple_sound
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;from WRESTLE.ASM
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.ref calc_line_x,face_each_other
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;,lineup_grapple
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;,break_lockup
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;from WRESTLE2.ASM
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.ref form_button_value
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******************************************************************************
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* ANIMATION SEQUENCES
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.ref yok_2_grabfling_anim
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.ref yok_4_grabfling_anim
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.ref wres_slave_anim
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.ref yok_zip_anim
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.ref start_run_anim
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.ref yok_stand2_anim,yok_stand8_anim
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.ref yok_stand4_anim,yok_stand6_anim
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.ref yok_torso2_anim,yok_torso8_anim
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.ref yok_torso4_anim,yok_torso6_anim
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.ref yok_2_to_4_turn_anim,yok_8_to_6_turn_anim ;stand
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.ref yok_4_to_2_turn_anim,yok_6_to_8_turn_anim
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.ref yok_4_to_6_turn_anim,yok_6_to_4_turn_anim
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.ref yok_2_to_8_turn_anim,yok_8_to_2_turn_anim
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.ref yok_4_to_8_turn_anim,yok_6_to_2_turn_anim
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.ref yok_2_to_6_turn_anim,yok_8_to_4_turn_anim
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.ref yok_2_to_4_turn2_anim,yok_8_to_6_turn2_anim ;torso
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.ref yok_4_to_2_turn2_anim,yok_6_to_8_turn2_anim
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.ref yok_4_to_6_turn2_anim,yok_6_to_4_turn2_anim
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.ref yok_2_to_8_turn2_anim,yok_8_to_2_turn2_anim
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.ref yok_4_to_8_turn2_anim,yok_6_to_2_turn2_anim
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.ref yok_2_to_6_turn2_anim,yok_8_to_4_turn2_anim
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.ref yok_walk1_f2_anim,yok_walk2_f2_anim,yok_walk4_f2_anim
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.ref yok_walk5_f2_anim,yok_walk6_f2_anim,yok_walk8_f2_anim
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.ref yok_walk1_f4_anim,yok_walk2_f4_anim,yok_walk4_f4_anim
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.ref yok_walk5_f4_anim,yok_walk6_f4_anim,yok_walk8_f4_anim
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.ref yok_run2_anim
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.ref yok_climb_up_anim,yok_climb_down_anim
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.ref yok_3_butt_drop_anim,yok_tbukl_buttdrop_anim
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.ref yok_2_punch_anim,yok_4_punch_anim
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.ref yok_2_push_anim,yok_4_push_anim
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.ref yok_2_butt_anim,yok_4_butt_anim
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.ref yok_2_lbowdrop_anim,yok_4_lbowdrop_anim
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.ref yok_2_kick_anim,yok_4_kick_anim
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.ref yok_2_stomp_anim,yok_4_stomp_anim
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.ref yok_2_knee_anim,yok_4_knee_anim
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.ref yok_2_gut_push_anim,yok_4_gut_push_anim
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.ref yok_4_losebal_anim
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; .ref yok_2_lockup_anim,yok_4_lockup_anim
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.ref yok_2_block_anim,yok_4_block_anim
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.ref yok_2_head_hit_anim,yok_4_head_hit_anim
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.ref yok_2_head_hit2_anim,yok_4_head_hit2_anim
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.ref yok_2_body_hit_anim,yok_4_body_hit_anim
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;RJR START
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.ref yok_graboh_anim
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.ref yok_grabflip_anim
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.ref yok_vsuplex_anim
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;RJR END
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******************************************************************************
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* SYMBOLS DEFINED IN THIS FILE
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******************************************************************************
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* EQUATES FOR THIS FILE
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#*****************************************************************************
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yok_secret_moves
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.long #button_hold ;must have this one
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.long #neck_grab
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.long #gut_push
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.long #grab_fling
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.long 0
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#grab_fling
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.word B_SPUNCH | J_AWAY, J_REAL_LR | J_UP | J_DOWN
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.word 8000h | 10 ;max
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.long scrt_grabfling
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#neck_grab
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.word B_SPUNCH, J_ALL
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.word J_TOWARD, J_REAL_LR | J_UP | J_DOWN
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.word J_TOWARD, J_REAL_LR | J_UP | J_DOWN
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.word 8000h | 30 ;max
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.long #scrt_neck
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#scrt_neck
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move *a13(ANIMODE),a0
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btst MODE_UNINT_BIT,a0
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jrnz #out
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;Don't do it when he is on ground
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calla get_opp_plyrmode
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cmpi MODE_ONGROUND,a0
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jrz #out
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cmpi MODE_DEAD,a0
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jrz #out
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cmpi MODE_HEADHELD,a0
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jrz #out
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.ref yok_3_head_hold_anim
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movi yok_3_head_hold_anim,a0
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calla change_anim1a
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rets
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scrt_grabfling
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;Make this miss, rotate to missed opponent,
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;and stay rotated to flung opponent, also make
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;this work from both angles!
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move *a13(ANIMODE),a0
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btst MODE_UNINT_BIT,a0
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jrnz #out
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FACE24 yok,grabfling_anim
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calla change_anim1a
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WRSND W_YOKO,GRABFLING_T1,GRABFLING_T2
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#out rets
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#button_hold
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move a13,a0
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calla wres_get_but_val_up
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btst PLAYER_PUNCH_BIT,a0
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jrz #no_punch
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move *a13(PLYRNUM),a0
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calla get_punch_dtime
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cmpi 100,a0 ;> min?
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jrlt #no_punch
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cmpi 100+60,a0 ;< max?
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jrgt #no_punch
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callr #scrt_2ndwind
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setc
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rets
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#no_punch
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clrc
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rets
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; BITS MASK
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#gut_push
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.word B_PUNCH, J_ALL
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.word J_TOWARD, J_REAL_LR
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.word J_TOWARD, J_REAL_LR
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.word 8000h | 40 ;max
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.long scrt_gut_push
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scrt_gut_push
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move *a13(ANIMODE),a0
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btst MODE_UNINT_BIT,a0
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jrnz #no_gut_push
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movi yok_2_gut_push_anim,a0
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move *a13(FACING_DIR),a14
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btst MOVE_UP_BIT,a14
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jrnz #2_gutpush
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movi yok_4_gut_push_anim,a0
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#2_gutpush
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calla change_anim1a
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#no_gut_push
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rets
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#scrt_2ndwind
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rets
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#*****************************************************************************
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SUBR yoko_ani_init
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move *a13(FACING_DIR),a0
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btst PLAYER_RIGHT_BIT,a0
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jrnz #p1
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;Plyr 2
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movi yok_stand4_anim,a0
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calla change_anim1a
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movi yok_torso4_anim,a0
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calla change_anim2a
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PUSH a10
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move a13,a10
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.ref do_taunt
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CREATE0 do_taunt
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PULL a10
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rets
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#p1
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movi yok_stand2_anim,a0
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calla change_anim1a
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movi yok_torso2_anim,a0
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calla change_anim2a
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rets
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#*****************************************************************************
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*
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* YOKOZUNA CONTROL CODE
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*
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* a13 = * yoko process
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SUBR move_yoko
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; movi 100h,a0 ;temp fix!
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; move a0,*a13(ANI_SPEED)
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movi yok_secret_moves,a11
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calla check_secret_moves
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move *a13(PLYRMODE),a0
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sll 5,a0 ;x 32
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addi #mode_table,a0
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move *a0,a0,L
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call a0
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rets
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#mode_table
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.long mode_normal ;0
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.long mode_running ;1
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.long mode_inair ;2
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.long mode_attached ;3
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.long mode_onground ;4
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.long mode_bouncing ;5
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.long mode_onturnbkl ;6
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.long mode_block ;7
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.long mode_dizzy ;8
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.long mode_dead ;9
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.long mode_oppoverhead ;10
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.long mode_climbturnbkl ;11
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.long mode_waitanim ;12
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.long mode_grapple ;13
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.long mode_master ;14
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.long mode_slave ;15
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.long mode_headhold ;16
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.long mode_normal ;17
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.long mode_normal ;18
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.long mode_headheld ;19
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.long mode_puppet ;20
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.ref mode_inair2
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.long mode_inair2 ;21
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.long mode_normal ;22
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.long mode_normal ;23
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.long mode_chokehold ;24
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.ref mode_choking
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.long mode_choking ;25
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#*****************************************************************************
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mode_normal
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move *a13(ANIMODE),a0
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btst MODE_UNINT_BIT,a0
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jrnz #no_interrupt
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;Perhaps we need to interrupt any sequence when a wrestler has won?
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calla get_opp_plyrmode
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cmpi MODE_DEAD,a0
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jrne #opp_not_dead
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;Any button causes a pin
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move a13,a0
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calla wres_get_but_val_cur
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move a0,a0
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jrz #opp_not_dead
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;Make sure opponent is on the ground!
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;First, see if opponent is on the ground.
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move *a13(CLOSEST_DIST),a0
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cmpi 70h,a0
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jrgt #opp_not_dead
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move *a13(CLOSEST_NUM),a0
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X32 a0
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addi process_ptrs,a0
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move *a0,a1,L
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move *a1(OBJ_YPOS),a0,L
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move *a1(GROUND_Y),a14
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sll 16,a14
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cmp a14,a0
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jrgt #opp_notgnd
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;Opponent is on ground.
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;Now check to see if I'm attached to him in puppet mode!
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move *a13(ATTACH_PROC),a1,L
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jrz #done
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move *a1(ATTACH_PROC),a2,L
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cmp a2,a13
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;If I'm attached to him, let the move finish!
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jrz #opp_not_dead
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#done
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.ref yok_2_pin_anim
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.ref yok_4_pin_anim
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.ref ADD_IF_SILENT,CLIMB_ROPES
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FACE24 yok,pin_anim
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calla change_anim1a
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rets
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#opp_notgnd
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#opp_not_dead
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move *a13(IMMOBILIZE_TIME),a0
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jrnz #no_climb
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move a13,a0
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calla wres_get_but_val_cur
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btst PLAYER_BLOCK_BIT,a0 ;maybe have to action tables?
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jrz #nblk ;1 for down transitions
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callr #block ;& 1 for current buttons
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#nblk
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move a13,a0
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calla wres_get_but_val_down
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andi 011111b,a0
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X32 a0
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addi #action_table,a0
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move *a0,a0,L
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call a0
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move *a13(ANIMODE),a0
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btst MODE_UNINT_BIT,a0
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jrnz #no_interrupt
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move a13,a0
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calla wres_get_stick_val_cur
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move a0,*a13(MOVE_DIR)
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calla climb_turnbuckle
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jrnc #no_climb
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move *a13(WRESTLERNUM),A5
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MOVI CLIMB_ROPES,A2
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MOVI 1000,A0
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CALLA ADD_IF_SILENT
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rets
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#no_climb
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calla execute_walk
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#no_interrupt
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rets
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#action_table
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;This table accounts for 2 buttons being hit simultaneously.
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.long #z ;0
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.long #punch ;1
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.long #block ;2
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.long #z ;3
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.long #super_punch ;4
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.long #super_punch,#z,#z ;5-7
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.long #kick ;8
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.long #punchkick,#z,#z,#kick,#z,#z,#z ;9-15
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.long #super_kick ;16
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.long #z,#z,#z,#graboh,#z,#z,#z ;17-23
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.long #kick,#z,#z,#z,#z,#z,#z,#z ;24-31
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************
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#graboh
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#z
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rets
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************
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#punch ;1
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*
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* MODE DX DZ ACTION
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* ----------------------------------------------------
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* normal < 62 95 headbutt
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* normal > normal punch
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*
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* onground < 120 120 elbow drop
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* onground > normal punch
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*
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* running |
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* bouncing normal punch
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*
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* onturnbkl < 60 60 punch
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* onturnbkl > normal punch
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*
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* puppet|inair normal punch
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*
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JJXM_INIT
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JJXM NORMAL, 62, 95,#punch_hdbutt,#punch_punch
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JJXM DIZZY, 62, 95,#punch_hdbutt,#punch_punch
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JJXM BLOCK, 62, 95,#punch_hdbutt,#punch_punch
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JJXM ONGROUND, 120,120,#punch_lbdrop,#punch_punch
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JJXM RUNNING, #punch_punch
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JJXM BOUNCING, #punch_punch
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JJXM ONTURNBKL, #punch_punch
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JJXM CLIMBTURNBKL, #punch_punch
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JJXM PUPPET, #punch_punch
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JJXM INAIR, #punch_punch
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JJXM ATTACHED, 62, 95,#punch_hdbutt,#punch_punch
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JJXM DEAD, 62, 95,#punch_hdbutt,#punch_punch
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JJXM OPPOVERHEAD, 62, 95,#punch_hdbutt,#punch_punch
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JJXM WAITANIM, 62, 95,#punch_hdbutt,#punch_punch
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JJXM GRAPPLE, 62, 95,#punch_hdbutt,#punch_punch
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JJXM MASTER, 62, 95,#punch_hdbutt,#punch_punch
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JJXM SLAVE, 62, 95,#punch_hdbutt,#punch_punch
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JJXM HEADHOLD, 62, 95,#punch_hdbutt,#punch_punch
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JJXM HEADHELD, 62, 95,#punch_hdbutt,#punch_punch
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JJXM INAIR2, 62, 95,#punch_hdbutt,#punch_punch
|
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JJXM_END
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*****
|
||
#punch_punch
|
||
|
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std_punch
|
||
|
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FACE24 yok,punch_anim
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calla change_anim1a
|
||
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||
WRSND W_YOKO,PUNCH_T1,PUNCH_T2
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||
rets
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||
|
||
*****
|
||
#punch_hdbutt
|
||
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||
; FACE24 yok,butt_anim
|
||
; calla change_anim1a
|
||
;
|
||
; WRSND W_YOKO,HDBUTT_T1,HDBUTT_T2
|
||
rets
|
||
|
||
*****
|
||
#punch_lbdrop
|
||
|
||
FACE24 yok,lbowdrop_anim
|
||
calla change_anim1a
|
||
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||
WRSND W_YOKO,LBOWDROP_T1,LBOWDROP_T2
|
||
rets
|
||
|
||
************
|
||
#block ;2
|
||
|
||
clr a0
|
||
move a0,*a13(OBJ_XVEL),L
|
||
|
||
std_block
|
||
FACE24 yok,block_anim
|
||
calla change_anim1a
|
||
|
||
rets
|
||
|
||
************
|
||
#super_punch ;4
|
||
*
|
||
* MODE DX DZ ACTION
|
||
* ----------------------------------------------------
|
||
* normal < 50 92 close in super move
|
||
* dizzy " "
|
||
* normal > jumping punch move
|
||
* dizzy " "
|
||
*
|
||
* onground < 120 120 super elbow drop
|
||
* onground > normal punch
|
||
*
|
||
* running hip toss
|
||
* bouncing nothing
|
||
*
|
||
* onturnbkl < 60 96 yank down
|
||
* onturnbkl > normal punch
|
||
* climbturnbkl normal punch
|
||
*
|
||
JJXM_INIT
|
||
JJXM NORMAL, 50, 92,#spunch_special,#spunch_slap ;0
|
||
JJXM RUNNING, 50, 92,#spunch_special,#spunch_slap ;1
|
||
JJXM INAIR, 50, 92,#spunch_special,#spunch_slap ;2
|
||
JJXM ATTACHED, 50, 92,#spunch_special,#spunch_slap ;3
|
||
JJXM ONGROUND, 120,120,#spunch_lbowdrop,std_punch ;4
|
||
JJXM BOUNCING, #spunch_rets ;5
|
||
JJXM ONTURNBKL, #spunch_slap ;6
|
||
JJXM BLOCK, 50, 92,#spunch_special,#spunch_slap ;7
|
||
JJXM DIZZY, 50, 92,#spunch_special,#spunch_slap ;8
|
||
JJXM DEAD, 96,112,#spunch_lbowdrop,std_punch ;9
|
||
JJXM OPPOVERHEAD, 50, 92,#spunch_special,#spunch_slap ;10
|
||
JJXM CLIMBTURNBKL, std_punch ;11
|
||
JJXM WAITANIM, 50, 92,#spunch_special,#spunch_slap ;12
|
||
JJXM GRAPPLE, 50, 92,#spunch_special,#spunch_slap ;13
|
||
JJXM MASTER, 50, 92,#spunch_special,#spunch_slap ;14
|
||
JJXM SLAVE, 50, 92,#spunch_special,#spunch_slap ;15
|
||
JJXM HEADHOLD, 50, 92,#spunch_special,#spunch_slap ;16
|
||
JJXM HEADHELD, 50, 92,#spunch_special,#spunch_slap ;19
|
||
JJXM PUPPET, 50, 92,#spunch_special,#spunch_slap ;20
|
||
JJXM INAIR2, 50, 92,#spunch_special,#spunch_slap ;21
|
||
JJXM_END
|
||
|
||
#spunch_rets
|
||
rets
|
||
|
||
*****
|
||
#spunch_slap
|
||
|
||
;RJR START
|
||
; FACE24 dnk,slap_anim
|
||
; FACE24 yok,punch_anim
|
||
movi yok_graboh_anim,a0
|
||
movi yok_grabflip_anim,a0
|
||
calla change_anim1a
|
||
;RJR END
|
||
|
||
WRSND W_DOINK,PUNCH_T1,PUNCH_T2
|
||
|
||
rets
|
||
|
||
*****
|
||
#spunch_special
|
||
|
||
; movi dnk_3_pile_driver_anim,a0
|
||
; FACE24 dnk,butt_anim
|
||
FACE24 yok,punch_anim
|
||
calla change_anim1
|
||
|
||
WRSND W_DOINK,GRABHOLD_T1,GRABHOLD_T2
|
||
|
||
rets
|
||
|
||
*****
|
||
#spunch_lbowdrop
|
||
.ref yok_2_hair_pickup_anim
|
||
.ref yok_4_hair_pickup_anim
|
||
;If near opponents head, and facing down, do the hair grab!
|
||
;Allow hair grab from below!
|
||
|
||
; move *a13(FACING_DIR),a14
|
||
; btst MOVE_DOWN_BIT,a14
|
||
; jrz #no
|
||
|
||
move *a13(CLOSEST_NUM),a14
|
||
X32 a14
|
||
|
||
.ref process_ptrs
|
||
|
||
addi process_ptrs,a14
|
||
move *a14,a14,L
|
||
move *a13(OBJ_XPOS),a1,L
|
||
move *a14(OBJ_XPOS),a2,L
|
||
sub a2,a1
|
||
abs a1
|
||
srl 16,a1
|
||
cmpi 20h,a1 ;28
|
||
jrlt #no
|
||
|
||
;At head or feet!
|
||
|
||
move *a14(OBJ_CONTROL),a14
|
||
andi M_FLIPH,a14
|
||
move *a13(OBJ_CONTROL),a0
|
||
andi M_FLIPH,a0
|
||
cmp a0,a14
|
||
jrz #no
|
||
|
||
;At head! Do hair pickup.
|
||
|
||
FACE24 yok,hair_pickup_anim
|
||
calla change_anim1
|
||
WRSND W_YOKO,LBOWDROP_T1,LBOWDROP_T2
|
||
rets
|
||
|
||
#no
|
||
; FACE24 dnk,tlbowdrop_anim
|
||
FACE24 yok,lbowdrop_anim
|
||
calla change_anim1
|
||
WRSND W_YOKO,LBOWDROP_T1,LBOWDROP_T2
|
||
rets
|
||
|
||
|
||
************
|
||
#kick ;8
|
||
*
|
||
* MODE DX DZ ACTION
|
||
* ----------------------------------------------------
|
||
* normal < 60 50 knee
|
||
* > normal kick
|
||
*
|
||
* onground < 120 120 stomp
|
||
* onground > normal kick
|
||
*
|
||
* running |
|
||
* bouncing big boot
|
||
*
|
||
* onturnbkl | normal kick
|
||
* climbturnbkl normal kick
|
||
*
|
||
* puppet|inair normal kick
|
||
*
|
||
|
||
|
||
JJXM_INIT
|
||
JJXM NORMAL, 60, 50,#kick_knee,#kick_kick
|
||
JJXM DIZZY, 60, 50,#kick_knee,#kick_kick
|
||
JJXM BLOCK, 60, 50,#kick_knee,#kick_kick
|
||
JJXM ONGROUND, 120,120,#kick_stomp,#kick_kick
|
||
JJXM RUNNING, #kick_bigboot
|
||
JJXM BOUNCING, #kick_bigboot
|
||
JJXM ONTURNBKL, #kick_kick
|
||
JJXM CLIMBTURNBKL, #kick_kick
|
||
JJXM PUPPET, #kick_kick
|
||
JJXM INAIR, #kick_kick
|
||
JJXM ATTACHED, 60, 50,#kick_knee,#kick_kick
|
||
JJXM DEAD, 60, 50,#kick_knee,#kick_kick
|
||
JJXM OPPOVERHEAD, 60, 50,#kick_knee,#kick_kick
|
||
JJXM WAITANIM, 60, 50,#kick_knee,#kick_kick
|
||
JJXM GRAPPLE, 60, 50,#kick_knee,#kick_kick
|
||
JJXM MASTER, 60, 50,#kick_knee,#kick_kick
|
||
JJXM SLAVE, 60, 50,#kick_knee,#kick_kick
|
||
JJXM HEADHOLD, 60, 50,#kick_knee,#kick_kick
|
||
JJXM HEADHELD, 60, 50,#kick_knee,#kick_kick
|
||
JJXM INAIR2, 60, 50,#kick_knee,#kick_kick
|
||
JJXM_END
|
||
|
||
*****
|
||
#kick_kick
|
||
|
||
FACE24 yok,kick_anim
|
||
calla change_anim1a
|
||
|
||
WRSND W_YOKO,KICK_T1,KICK_T2
|
||
rets
|
||
|
||
*****
|
||
#kick_knee
|
||
|
||
FACE24 yok,knee_anim
|
||
calla change_anim1a
|
||
|
||
WRSND W_YOKO,KICK_T1,KICK_T2
|
||
rets
|
||
|
||
*****
|
||
#kick_stomp
|
||
|
||
FACE24 yok,stomp_anim
|
||
calla change_anim1a
|
||
|
||
WRSND W_YOKO,KICK_T1,KICK_T2
|
||
rets
|
||
|
||
*****
|
||
#kick_bigboot
|
||
|
||
rets
|
||
|
||
************
|
||
#punchkick ;9
|
||
|
||
movi start_run_anim,a0
|
||
calla change_anim1a
|
||
|
||
rets
|
||
|
||
|
||
************
|
||
#super_kick ;16
|
||
|
||
;for now, just act like a normal kick - temp!
|
||
jruc #kick
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* RUNNING (if GETUP_TIME > 0 then player is out of control)
|
||
*
|
||
|
||
#XRUN_VAL equ 40000h ;50000h
|
||
#ZDRIFT_VAL equ 18000h ;18000h
|
||
|
||
mode_running
|
||
|
||
move *a13(RUN_TIME),a0 ;Used for flying kick
|
||
addk 1,a0
|
||
move a0,*a13(RUN_TIME)
|
||
|
||
move *a13(USR_VAR1),a0
|
||
jrnz #no_vel
|
||
|
||
calla bounce_off_ropes
|
||
|
||
movi #XRUN_VAL,a0
|
||
move *a13(MOVE_DIR),a14
|
||
btst PLAYER_RIGHT_BIT,a14
|
||
jrnz #pos
|
||
neg a0
|
||
#pos
|
||
move a0,*a13(OBJ_XVEL),L
|
||
|
||
#no_vel
|
||
|
||
move *a13(GETUP_TIME),a0 ;delay b4 gaining control
|
||
jrnz #out_of_control
|
||
|
||
move *a13(ANIMODE),a0
|
||
btst MODE_UNINT_BIT,a0
|
||
jrnz #no_interrupt
|
||
|
||
move a13,a0
|
||
calla wres_get_stick_val_cur
|
||
move *a13(MOVE_DIR),a1
|
||
or a0,a1
|
||
andi MOVE_LEFT|MOVE_RIGHT,a1
|
||
cmpi MOVE_LEFT|MOVE_RIGHT,a1
|
||
jrne #continue_run
|
||
|
||
;braking with stick. abort run.
|
||
|
||
SETMODE NORMAL
|
||
|
||
#continue_run
|
||
#no_interrupt
|
||
|
||
move a13,a0
|
||
calla wres_get_stick_val_cur
|
||
clr a1
|
||
|
||
movi -#ZDRIFT_VAL,a1
|
||
btst PLAYER_UP_BIT,a0
|
||
jrnz #setvel
|
||
|
||
movi #ZDRIFT_VAL,a1
|
||
btst PLAYER_DOWN_BIT,a0
|
||
jrnz #setvel
|
||
|
||
clr a1
|
||
#setvel
|
||
move a1,*a13(OBJ_ZVEL),L
|
||
|
||
|
||
move a13,a0
|
||
calla wres_get_but_val_down
|
||
andi 011111b,a0
|
||
X32 a0
|
||
addi #action_table,a0
|
||
move *a0,a0,L
|
||
call a0
|
||
#out_of_control
|
||
rets
|
||
|
||
#action_table
|
||
.long #z ;0
|
||
.long #punch ;1 (punch)
|
||
.long #block ;2 (block)
|
||
.long #z ;3
|
||
.long #super_punch ;4 (super punch)
|
||
.long #z,#z,#z ;5-7
|
||
.long #kick ;8 kick
|
||
.long #z,#z,#z,#z,#z,#z,#z ;9-15
|
||
.long #super_kick ;16 (super kick)
|
||
.long #z,#z,#z,#z,#z,#z,#z ;17-23
|
||
.long #z,#z,#z,#z,#z,#z,#z,#z ;24-31
|
||
|
||
************
|
||
#z
|
||
rets
|
||
|
||
************
|
||
#punch ;1
|
||
#super_punch ;4
|
||
#kick ;8
|
||
#super_kick ;16
|
||
*
|
||
* MODE DX DZ ACTION
|
||
* ----------------------------------------------------
|
||
* normal < 62 95 headbutt
|
||
* normal > normal punch
|
||
*
|
||
* onground < 120 120 elbow drop
|
||
* onground > normal punch
|
||
*
|
||
* running |
|
||
* bouncing normal punch
|
||
*
|
||
* onturnbkl < 60 60 punch
|
||
* onturnbkl > normal punch
|
||
*
|
||
* puppet|inair normal punch
|
||
*
|
||
|
||
JJXM_INIT
|
||
JJXM NORMAL, #punch_rets
|
||
JJXM DIZZY, #punch_rets
|
||
JJXM BLOCK, #punch_rets
|
||
JJXM ONGROUND, #punch_buttdrop
|
||
JJXM RUNNING, #punch_rets
|
||
JJXM BOUNCING, #punch_rets
|
||
JJXM ONTURNBKL, #punch_rets
|
||
JJXM CLIMBTURNBKL, #punch_rets
|
||
JJXM PUPPET, #punch_rets
|
||
JJXM INAIR, #punch_rets
|
||
JJXM ATTACHED, #punch_rets
|
||
JJXM DEAD, #punch_buttdrop
|
||
JJXM OPPOVERHEAD, #punch_rets
|
||
JJXM WAITANIM, #punch_rets
|
||
JJXM GRAPPLE, #punch_rets
|
||
JJXM MASTER, #punch_rets
|
||
JJXM SLAVE, #punch_rets
|
||
JJXM HEADHOLD, #punch_rets
|
||
JJXM HEADHELD, #punch_rets
|
||
JJXM INAIR2, #punch_rets
|
||
JJXM_END
|
||
|
||
rets
|
||
|
||
*****
|
||
#punch_rets
|
||
rets
|
||
|
||
*****
|
||
#punch_buttdrop
|
||
|
||
movi yok_3_butt_drop_anim,a0
|
||
calla change_anim1a
|
||
rets
|
||
|
||
|
||
************
|
||
#block ;2
|
||
|
||
move *a13(OBJ_XVEL),a0,L
|
||
sra 1,a0
|
||
move a0,*a13(OBJ_XVEL),L
|
||
SETMODE NORMAL
|
||
jruc std_block
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
|
||
mode_inair ;2
|
||
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
*
|
||
|
||
mode_attached ;3
|
||
|
||
calla keep_attached
|
||
jrnz #still_attached
|
||
|
||
clr a0
|
||
move a0,*a13(ATTACH_PROC),L
|
||
|
||
SETMODE NORMAL
|
||
|
||
movi MODE_NORMAL,a0
|
||
move a0,*a13(ANIMODE)
|
||
|
||
#still_attached
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
#ZROLL_VAL equ 20000h
|
||
#ROLL_SPEED equ 50h
|
||
#ROLL_FRAMES equ 11
|
||
|
||
.ref do_roll
|
||
.ref yok_faceup_getup_anim
|
||
mode_onground ;4
|
||
|
||
rets
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* bouncing off ropes while running
|
||
|
||
mode_bouncing ;5
|
||
|
||
clr a0
|
||
move a0,*a13(OBJ_XVEL),L
|
||
move a0,*a13(OBJ_ZVEL),L
|
||
|
||
move *a13(ANIMODE),a0
|
||
btst MODE_END_BIT,a0
|
||
jrz #not_ended
|
||
|
||
move *a13(MOVE_DIR),a0
|
||
xori MOVE_LEFT+MOVE_RIGHT,a0 ;flip LEFT/RIGHT
|
||
move a0,*a13(MOVE_DIR)
|
||
|
||
move *a13(NEW_FACING_DIR),a1
|
||
andi MOVE_UP+MOVE_DOWN,a1
|
||
or a0,a1 ;LEFT or RIGHT
|
||
move a1,*a13(FACING_DIR) ;face same dir as run
|
||
|
||
movi yok_run2_anim,a0
|
||
calla change_anim1a
|
||
|
||
SETMODE RUNNING
|
||
|
||
; clr a0
|
||
; move a0,*a13(GETUP_TIME) ;in control
|
||
|
||
#not_ended
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* STANDING ON TOP OF TURNBUCKLE
|
||
|
||
mode_onturnbkl ;6
|
||
|
||
move a13,a0
|
||
calla wres_get_stick_val_cur
|
||
btst PLAYER_DOWN_BIT,a0
|
||
jrz #no_climbdown
|
||
|
||
;this is so an attack isn't turned into a climbdown
|
||
; in those 5-10 ticks before MODE_INAIR2 is set...
|
||
move *a13(ANIBASE),a14,L
|
||
cmpi yok_climb_up_anim,a14
|
||
jrne #no_climbdown
|
||
|
||
movi yok_climb_down_anim,a0
|
||
calla change_anim1a
|
||
|
||
SETMODE CLIMBTURNBKL
|
||
|
||
rets
|
||
|
||
#no_climbdown
|
||
move a13,a0
|
||
calla wres_get_but_val_down
|
||
andi 011111b,a0
|
||
jrz #z
|
||
|
||
X32 a0
|
||
addi #action_table,a0
|
||
move *a0,a0,L
|
||
call a0
|
||
|
||
move *a13(PLYRNUM),a5
|
||
movi JUMP_ROPES,a2
|
||
movi 1000,a0
|
||
calla ADD_IF_SILENT
|
||
|
||
rets
|
||
|
||
;For standing on top of turnbuckles
|
||
|
||
#action_table
|
||
.long #z ;0
|
||
.long #punch ;1
|
||
.long #block ;2
|
||
.long #z ;3
|
||
.long #super_punch ;4
|
||
.long #z,#z,#z ;5-7
|
||
.long #kick ;8
|
||
.long #z,#z,#z,#z,#z,#z,#z ;9-15
|
||
.long #super_kick ;16
|
||
.long #z,#z,#z,#z,#z,#z,#z ;17-23
|
||
.long #z,#z,#z,#z,#z,#z,#z,#z ;24-31
|
||
|
||
************
|
||
#z
|
||
rets
|
||
|
||
************
|
||
#punch ;1
|
||
#block ;2
|
||
#super_punch ;4
|
||
#kick ;8
|
||
#super_kick ;16
|
||
|
||
movi yok_tbukl_buttdrop_anim,a0
|
||
calla change_anim1a
|
||
|
||
WRSND W_YOKO,FLYKICK_T1,FLYKICK_T2
|
||
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
* blocking
|
||
|
||
mode_block ;7
|
||
move a13,a0
|
||
calla wres_get_but_val_down
|
||
andi 011111b,a0
|
||
jrz #no_interrupt
|
||
|
||
X32 a0
|
||
addi #action_table,a0
|
||
move *a0,a0,L
|
||
call a0
|
||
|
||
#no_interrupt
|
||
rets
|
||
|
||
#action_table
|
||
.long #z,#punchblock,#z ;0-2
|
||
.long #punchblock ;3
|
||
.long #z,#z,#z,#z,#z,#z,#z ;4-10
|
||
.long #z,#z,#z,#z,#z,#z,#z ;11-17
|
||
.long #z,#z,#z,#z,#z,#z,#z ;18-24
|
||
.long #z,#z,#z,#z,#z,#z,#z ;25-31
|
||
|
||
; .long #z ;0
|
||
; .long #punch ;1
|
||
; .long #block ;2
|
||
; .long #punchblock ;3
|
||
; .long #super_punch ;4
|
||
; .long #super_punch,#z,#z ;5-7
|
||
; .long #kick ;8
|
||
; .long #punchkick,#z,#z,#kick,#z,#z,#z ;9-15
|
||
; .long #super_kick ;16
|
||
; .long #z,#z,#z,#graboh,#z,#z,#z ;17-23
|
||
; .long #kick,#z,#z,#z,#z,#z,#z,#z ;24-31
|
||
|
||
|
||
************
|
||
#z
|
||
rets
|
||
|
||
************
|
||
#punchblock ;3
|
||
*
|
||
* MODE DX DZ ACTION
|
||
* ----------------------------------------------------
|
||
* all push
|
||
*
|
||
|
||
;This push has no collisions set!
|
||
|
||
SETMODE NORMAL
|
||
|
||
FACE24 yok,push_anim
|
||
calla change_anim1a
|
||
|
||
WRSND W_YOKO,PUSH_T1,PUSH_T2
|
||
|
||
rets
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
|
||
mode_dizzy ;8
|
||
|
||
move *a13(GETUP_TIME),a0
|
||
jrnz #still_going
|
||
|
||
.ref clear_damage_log
|
||
calla clear_damage_log
|
||
|
||
clr a0
|
||
move a0,*a13(STARS_FLAG)
|
||
|
||
SETMODE NORMAL
|
||
|
||
#still_going
|
||
rets
|
||
|
||
|
||
#*****************************************************************************
|
||
mode_dead ;9
|
||
|
||
rets
|
||
|
||
;RJR START
|
||
#*****************************************************************************
|
||
* opponent held overhead
|
||
|
||
mode_oppoverhead ;10
|
||
|
||
move *a13(ATTACH_PROC),a2,L ;proc attached to
|
||
jrz #not_attached
|
||
move *a2(ATTACH_PROC),a0,L
|
||
jrnz #still_attached
|
||
|
||
#not_attached
|
||
|
||
move *a13(ANIMODE),a0 ;* remove this????
|
||
btst MODE_UNINT_BIT,a0 ;*
|
||
jrnz #no_interrupt ;*
|
||
|
||
clr a0
|
||
move a0,*a13(ATTACH_PROC),L
|
||
|
||
SETMODE NORMAL
|
||
|
||
movi MODE_NORMAL,a0
|
||
move a0,*a13(ANIMODE)
|
||
|
||
rets
|
||
|
||
#still_attached
|
||
|
||
#no_interrupt
|
||
rets
|
||
|
||
|
||
;RJR END
|
||
#*****************************************************************************
|
||
*
|
||
* CLIMBING UP OR DOWN THE TURNBUCKLE
|
||
|
||
mode_climbturnbkl ;11
|
||
|
||
rets
|
||
|
||
|
||
#*****************************************************************************
|
||
|
||
mode_waitanim ;12
|
||
|
||
move *a13(ANIMODE),a0
|
||
btst MODE_END_BIT,a0
|
||
jrz #not_ended
|
||
|
||
move *a13(CODE_ADDR),a0,L
|
||
call a0
|
||
|
||
#not_ended
|
||
rets
|
||
|
||
|
||
#*****************************************************************************
|
||
|
||
mode_grapple ;13
|
||
rets
|
||
;
|
||
;
|
||
; move *a13(GETUP_TIME),a0
|
||
; jrnz #still_going
|
||
;
|
||
;;now get move off
|
||
;;if opponents meter almost zero then break apart
|
||
;
|
||
; calla break_lockup
|
||
; rets
|
||
;
|
||
;
|
||
;#still_going
|
||
; calla lineup_grapple
|
||
; rets
|
||
|
||
|
||
#*****************************************************************************
|
||
|
||
mode_master ;14
|
||
|
||
.ref master_keep_attached
|
||
calla master_keep_attached ;keep slave attached to me
|
||
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
|
||
mode_slave ;15
|
||
rets
|
||
|
||
;Jason, finish all these moves from the head hold
|
||
#*****************************************************************************
|
||
|
||
mode_headhold ;16
|
||
|
||
move *a13(ATTACH_PROC),a10,L
|
||
jrz #exit
|
||
|
||
move *a13(ANIMODE),a0
|
||
btst MODE_UNINT_BIT,a0
|
||
jrnz #no_interrupt
|
||
|
||
;Should we allow you to break from head hold into a block?
|
||
;I think not right now...
|
||
; move a13,a0
|
||
; calla wres_get_but_val_cur
|
||
; btst PLAYER_BLOCK_BIT,a0 ;maybe have to action tables?
|
||
; jrz #nblk ;1 for down transitions
|
||
; callr do_block ;& 1 for current buttons
|
||
;
|
||
;;Do an ANI_DETACH
|
||
; move *a13(ATTACH_PROC),a1,L
|
||
; jrz #done
|
||
; clr a0
|
||
; move a0,*a13(ATTACH_PROC),L ;not attached to anything
|
||
;
|
||
; move *a1(ATTACH_PROC),a2,L
|
||
; cmp a2,a13
|
||
; jrne #done
|
||
;
|
||
; move a0,*a1(ATTACH_PROC),L ;not attached to anything
|
||
;#done
|
||
;
|
||
;#nblk
|
||
|
||
move a13,a0
|
||
calla wres_get_but_val_down
|
||
andi 011111b,a0
|
||
X32 a0
|
||
addi #action_table,a0
|
||
move *a0,a0,L
|
||
call a0
|
||
|
||
#no_interrupt
|
||
rets
|
||
|
||
#exit
|
||
movk MOVE_DOWN_RIGHT,a1
|
||
move *a13(OBJ_CONTROL),a0
|
||
btst B_FLIPH,a0
|
||
jrz #right
|
||
movk MOVE_DOWN_LEFT,a1
|
||
#right move a1,*a13(FACING_DIR)
|
||
move a1,*a13(NEW_FACING_DIR)
|
||
|
||
SETMODE NORMAL
|
||
|
||
rets
|
||
|
||
#action_table
|
||
.long #z ;0
|
||
.long #punch ;1
|
||
.long #block ;2
|
||
.long #z ;3
|
||
.long #super_punch ;4
|
||
.long #super_punch,#z,#z ;5-7
|
||
.long #kick ;8
|
||
.long #punchkick,#z,#z,#kick,#z,#z,#z ;9-15
|
||
.long #super_kick ;16
|
||
.long #z,#z,#z,#graboh,#z,#z,#z ;17-23
|
||
.long #kick,#z,#z,#z,#z,#z,#z,#z ;24-31
|
||
|
||
|
||
************
|
||
#block
|
||
#z ;0
|
||
rets
|
||
|
||
************
|
||
|
||
#punch ;1
|
||
;If stick is toward opponent, then do quick punches
|
||
move a13,a0
|
||
calla wres_get_stick_val_cur
|
||
move *a13(NEW_FACING_DIR),a1
|
||
andi 0ch,a1
|
||
cmp a0,a1
|
||
jrnz #tag
|
||
; movi dnk_uppercuts_to_head_anim,a0
|
||
movi yok_4_knee_anim,a0
|
||
calla change_anim1a
|
||
rets
|
||
|
||
#tag
|
||
; movi dnk_uppercut_to_head_anim,a0
|
||
movi yok_4_knee_anim,a0
|
||
calla change_anim1a
|
||
rets
|
||
|
||
************
|
||
#super_punch ;4
|
||
|
||
move a13,a0
|
||
calla wres_get_stick_val_cur
|
||
|
||
btst PLAYER_DOWN_BIT,a0
|
||
jrz #punch
|
||
|
||
; movi dnk_3_pile_driver_anim,a0
|
||
movi yok_4_knee_anim,a0
|
||
;RJR START
|
||
movi yok_vsuplex_anim,a0
|
||
;RJR END
|
||
calla change_anim1a
|
||
rets
|
||
|
||
#punchkick
|
||
#graboh
|
||
#kick
|
||
move a13,a0
|
||
calla wres_get_stick_val_cur
|
||
|
||
btst PLAYER_DOWN_BIT,a0
|
||
jrz #knee
|
||
|
||
; .ref dnk_3_head_slam_anim
|
||
|
||
; movi dnk_3_head_slam_anim,a0
|
||
movi yok_4_knee_anim,a0
|
||
calla change_anim1a
|
||
rets
|
||
|
||
#knee
|
||
; movi dnk_3_knee_to_head_anim,a0
|
||
movi yok_4_knee_anim,a0
|
||
calla change_anim1a
|
||
rets
|
||
|
||
#super_kick ;16
|
||
;If stick is toward opponent, then do quick knees
|
||
move a13,a0
|
||
calla wres_get_stick_val_cur
|
||
move *a13(NEW_FACING_DIR),a1
|
||
andi 0ch,a1
|
||
cmp a0,a1
|
||
jrnz #kick
|
||
|
||
;Quick knees
|
||
; movi dnk_3_knees_to_head_anim,a0
|
||
movi yok_4_knee_anim,a0
|
||
calla change_anim1a
|
||
rets
|
||
|
||
rets
|
||
|
||
|
||
#*****************************************************************************
|
||
|
||
mode_headheld ;19
|
||
|
||
;He may have let me go by hitting his block butn!
|
||
move *a13(ATTACH_PROC),a0,L
|
||
jrnz #no_luck
|
||
|
||
;Make sure this guy is on ground
|
||
move *a13(OBJ_YPOSINT),a0
|
||
move *a13(GROUND_Y),a1
|
||
cmp a1,a0 ;a0-a1
|
||
jrgt #no_luck
|
||
|
||
;hit_gnd
|
||
|
||
.ref yok_3_head_held_stand_anim
|
||
movi yok_3_head_held_stand_anim,a0
|
||
calla change_anim1a
|
||
|
||
#no_luck
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
mode_puppet ;20
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
mode_chokehold ;24
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
|
||
;#VEL equ 20000h
|
||
;#DVEL equ 16a0ah
|
||
#VEL equ 30000h
|
||
#DVEL equ 21f0eh
|
||
|
||
|
||
SUBR yok_velocity_table
|
||
|
||
; X, Z
|
||
|
||
.long 0, -#VEL ;0 UP
|
||
|
||
.long #DVEL, -#DVEL ;1 UP-RIGHT
|
||
|
||
.long #VEL, 0 ;2 RIGHT
|
||
|
||
.long #DVEL, #DVEL ;3 DOWN-RIGHT
|
||
|
||
.long 0, #VEL ;4 DOWN
|
||
|
||
.long -#DVEL, #DVEL ;5 DOWN-LEFT
|
||
|
||
.long -#VEL, 0 ;6 LEFT
|
||
|
||
.long -#DVEL, -#DVEL ;7 UP-LEFT
|
||
|
||
|
||
#*****************************************************************************
|
||
|
||
SUBR yok_rotate_anims_table
|
||
; old = up right
|
||
.long yok_stand2_anim ;new = up right
|
||
.long yok_2_to_4_turn_anim ; = down right
|
||
.long yok_2_to_6_turn_anim ; = down left
|
||
.long yok_2_to_8_turn_anim ; = up left
|
||
|
||
; old = down right
|
||
.long yok_4_to_2_turn_anim ;new = up right
|
||
.long yok_stand4_anim ; = down right
|
||
.long yok_4_to_6_turn_anim ; = down left
|
||
.long yok_4_to_8_turn_anim ; = up left
|
||
|
||
; old = down left
|
||
.long yok_6_to_2_turn_anim ;new = up right
|
||
.long yok_6_to_4_turn_anim ; = down right
|
||
.long yok_stand6_anim ; = down left
|
||
.long yok_6_to_8_turn_anim ; = up left
|
||
|
||
; old = up left
|
||
.long yok_8_to_2_turn_anim ;new = up right
|
||
.long yok_8_to_4_turn_anim ; = down right
|
||
.long yok_8_to_6_turn_anim ; = down left
|
||
.long yok_stand8_anim ; = up left
|
||
|
||
|
||
SUBR yok_leg_anims_table
|
||
; MOVE
|
||
;(#1 - UP) FACING
|
||
.long yok_walk1_f2_anim ;1 (UP)
|
||
.long yok_walk1_f2_anim ;2 (UP_RIGHT)
|
||
.long yok_walk1_f4_anim ;3 (RIGHT)
|
||
.long yok_walk1_f4_anim ;4 (DOWN_RIGHT)
|
||
.long yok_walk1_f4_anim ;5 (DOWN)
|
||
.long yok_walk1_f4_anim ;6 (DOWN_LEFT)
|
||
.long yok_walk1_f2_anim ;7 (LEFT)
|
||
.long yok_walk1_f2_anim ;8 (UP-LEFT)
|
||
|
||
;(#2 - UP-RIGHT)
|
||
.long yok_walk2_f2_anim ;1 (UP)
|
||
.long yok_walk2_f2_anim ;2 (UP_RIGHT)
|
||
.long yok_walk2_f2_anim ;3 (RIGHT)
|
||
.long yok_walk2_f4_anim ;4 (DOWN_RIGHT)
|
||
.long yok_walk8_f4_anim ;5 (DOWN)
|
||
.long yok_walk8_f4_anim ;6 (DOWN_LEFT)
|
||
.long yok_walk4_f2_anim ;7 (LEFT)
|
||
.long yok_walk4_f2_anim ;8 (UP-LEFT)
|
||
|
||
;(#3 - RIGHT)
|
||
.long yok_walk2_f2_anim ;1 (UP)
|
||
.long yok_walk2_f2_anim ;2 (UP_RIGHT)
|
||
.long yok_walk2_f2_anim ;3 (RIGHT)
|
||
.long yok_walk4_f4_anim ;4 (DOWN_RIGHT)
|
||
.long yok_walk4_f4_anim ;5 (DOWN)
|
||
.long yok_walk8_f4_anim ;6 (DOWN_LEFT)
|
||
.long yok_walk6_f2_anim ;7 (LEFT)
|
||
.long yok_walk6_f2_anim ;8 (UP-LEFT)
|
||
|
||
|
||
;(#4 - DOWN-RIGHT)
|
||
.long yok_walk2_f2_anim ;1 (UP)
|
||
.long yok_walk8_f2_anim ;2 (UP_RIGHT)
|
||
.long yok_walk4_f4_anim ;3 (RIGHT)
|
||
.long yok_walk4_f4_anim ;4 (DOWN_RIGHT)
|
||
.long yok_walk2_f4_anim ;5 (DOWN)
|
||
.long yok_walk6_f4_anim ;6 (DOWN_LEFT)
|
||
.long yok_walk2_f2_anim ;7 (LEFT)
|
||
.long yok_walk6_f2_anim ;8 (UP-LEFT)
|
||
|
||
;(#5 - DOWN)
|
||
.long yok_walk5_f2_anim ;1 (UP)
|
||
.long yok_walk5_f2_anim ;2 (UP_RIGHT)
|
||
.long yok_walk5_f4_anim ;3 (RIGHT)
|
||
.long yok_walk5_f4_anim ;4 (DOWN_RIGHT)
|
||
.long yok_walk5_f4_anim ;5 (DOWN)
|
||
.long yok_walk5_f4_anim ;6 (DOWN_LEFT)
|
||
.long yok_walk5_f2_anim ;7 (LEFT)
|
||
.long yok_walk5_f2_anim ;8 (UP-LEFT)
|
||
|
||
;(#6 - DOWN-LEFT)
|
||
.long yok_walk2_f2_anim ;1 (UP)
|
||
.long yok_walk6_f2_anim ;2 (UP_RIGHT)
|
||
.long yok_walk2_f2_anim ;3 (RIGHT)
|
||
.long yok_walk6_f4_anim ;4 (DOWN_RIGHT)
|
||
.long yok_walk2_f4_anim ;5 (DOWN)
|
||
.long yok_walk4_f4_anim ;6 (DOWN_LEFT)
|
||
.long yok_walk2_f2_anim ;7 (LEFT)
|
||
.long yok_walk8_f2_anim ;8 (UP-LEFT)
|
||
|
||
;(#7 - LEFT)
|
||
.long yok_walk2_f2_anim ;1 (UP)
|
||
.long yok_walk6_f2_anim ;2 (UP_RIGHT)
|
||
.long yok_walk6_f2_anim ;3 (RIGHT)
|
||
.long yok_walk8_f4_anim ;4 (DOWN_RIGHT)
|
||
.long yok_walk4_f4_anim ;5 (DOWN)
|
||
.long yok_walk4_f4_anim ;6 (DOWN_LEFT)
|
||
.long yok_walk2_f2_anim ;7 (LEFT)
|
||
.long yok_walk2_f2_anim ;8 (UP-LEFT)
|
||
|
||
;(#8 - UP-LEFT)
|
||
.long yok_walk2_f2_anim ;1 (UP)
|
||
.long yok_walk4_f2_anim ;2 (UP_RIGHT)
|
||
.long yok_walk6_f2_anim ;3 (RIGHT)
|
||
.long yok_walk8_f4_anim ;4 (DOWN_RIGHT)
|
||
.long yok_walk6_f4_anim ;5 (DOWN)
|
||
.long yok_walk2_f4_anim ;6 (DOWN_LEFT)
|
||
.long yok_walk2_f2_anim ;7 (LEFT)
|
||
.long yok_walk2_f2_anim ;8 (UP-LEFT)
|
||
|
||
|
||
SUBR yok_torso_anims_table
|
||
; old = up right
|
||
.long yok_torso2_anim ;new = up right
|
||
.long yok_2_to_4_turn2_anim ; = down right
|
||
.long yok_2_to_6_turn2_anim ; = down left
|
||
.long yok_2_to_8_turn2_anim ; = up left
|
||
|
||
; old = down right
|
||
.long yok_4_to_2_turn2_anim ;new = up right
|
||
.long yok_torso4_anim ; = down right
|
||
.long yok_4_to_6_turn2_anim ; = down left
|
||
.long yok_4_to_8_turn2_anim ; = up left
|
||
|
||
; old = down left
|
||
.long yok_6_to_2_turn2_anim ;new = up right
|
||
.long yok_6_to_4_turn2_anim ; = down right
|
||
.long yok_torso6_anim ; = down left
|
||
.long yok_6_to_8_turn2_anim ; = up left
|
||
|
||
; old = up left
|
||
.long yok_8_to_2_turn2_anim ;new = up right
|
||
.long yok_8_to_4_turn2_anim ; = down right
|
||
.long yok_8_to_6_turn2_anim ; = down left
|
||
.long yok_torso8_anim ; = up left
|
||
|
||
|
||
******************************************************************************
|
||
|
||
.end
|
||
|