2483 lines
49 KiB
NASM
2483 lines
49 KiB
NASM
**************************************************************
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*
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* Software: Jamie Rivett
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* Initiated: 5/18/94
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*
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* COPYRIGHT (C) 1992 WILLIAMS ELECTRONICS GAMES, INC.
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*
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**************************************************************
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.file "shawn.asm"
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.title "Shawn Michaels-specific game code"
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.width 132
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.option b,d,l,t
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.mnolist
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.include "macros.h"
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.include "mproc.equ" ;Mproc equates
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.include "display.equ" ;Display proc equates
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.include "gsp.equ" ;Gsp asm equates
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.include "sys.equ"
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.include "game.equ"
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.include "plyr.equ"
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.include "anim.equ"
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.include "audit.equ"
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.include "sound.h"
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.include "ring.equ"
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.include "lifebar.h"
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.include "jjxm.h"
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******************************************************************************
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* EXTERNAL REFERENCES
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.ref change_anim1a,change_anim2a,do_taunt
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.ref shn_2_hair_pickup_anim,bounce_off_ropes
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;,break_lockup
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.ref check_secret_moves,wres_get_but_val_cur
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.ref master_keep_attached,lineup_grapple
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.ref ck_ignore,climb_turnbuckle,execute_walk,get_opp_plyrmode
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.ref get_punch_dtime,wres_get_stick_val_cur
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.ref process_ptrs,form_button_value,keep_attached,change_anim1
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.ref change_anim2,clear_damage_log,wres_get_stick_rel_cur
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.ref wres_get_but_val_down,mode_inair2,wres_get_but_val_up
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.ref wres_get_stick_rel_new,JUMP_ROPES
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.REF DO_REVERSAL
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.REF DO_REVERSAL_MESS
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******************************************************************************
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* ANIMATION SEQUENCES
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.ref start_run_anim
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;stands
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.ref shn_stand2_anim,shn_stand8_anim
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.ref shn_stand4_anim,shn_stand6_anim
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.ref shn_torso2_anim,shn_torso8_anim
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.ref shn_torso4_anim,shn_torso6_anim
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.ref shn_3_head_held_stand_anim
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;turns
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.ref shn_2_to_4_turn_anim,shn_8_to_6_turn_anim ;stand
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.ref shn_4_to_2_turn_anim,shn_6_to_8_turn_anim
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.ref shn_4_to_6_turn_anim,shn_6_to_4_turn_anim
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.ref shn_2_to_8_turn_anim,shn_8_to_2_turn_anim
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.ref shn_4_to_8_turn_anim,shn_6_to_2_turn_anim
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.ref shn_2_to_6_turn_anim,shn_8_to_4_turn_anim
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.ref shn_2_to_4_turn2_anim,shn_8_to_6_turn2_anim ;torso
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.ref shn_4_to_2_turn2_anim,shn_6_to_8_turn2_anim
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.ref shn_4_to_6_turn2_anim,shn_6_to_4_turn2_anim
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.ref shn_2_to_8_turn2_anim,shn_8_to_2_turn2_anim
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.ref shn_4_to_8_turn2_anim,shn_6_to_2_turn2_anim
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.ref shn_2_to_6_turn2_anim,shn_8_to_4_turn2_anim
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;walks
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.ref shn_walk1_f2_anim,shn_walk2_f2_anim,shn_walk4_f2_anim
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.ref shn_walk5_f2_anim,shn_walk6_f2_anim,shn_walk8_f2_anim
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.ref shn_walk1_f4_anim,shn_walk2_f4_anim,shn_walk4_f4_anim
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.ref shn_walk5_f4_anim,shn_walk6_f4_anim,shn_walk8_f4_anim
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.ref shn_run2_anim,shn_climb_down_anim,shn_climb_up_anim
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;mundane attacks
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.ref shn_2_punch_anim,shn_4_punch_anim
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.ref shn_2_kick_anim,shn_4_kick_anim
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.ref shn_2_push_anim,shn_4_push_anim
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.ref shn_2_butt_anim,shn_4_butt_anim
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.ref shn_2_knee_anim,shn_4_knee_anim
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.ref shn_2_stomp_anim,shn_4_stomp_anim
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.ref shn_2_falling_punch_anim,shn_4_falling_punch_anim
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.ref shn_bstomp_anim,shn_belbow_anim
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.ref shn_flipslam_anim
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;special attacks
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.ref shn_4_hair_pickup_anim
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.ref shn_spinkick_anim,shn_flying_kick_anim
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.ref shn_gsuplex_anim,shn_run_stomp_anim
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.ref shn_super_speedkick_anim
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.ref shn_fstein_anim,shn_backflip_kick_anim
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.ref shn_2_pin_anim,shn_4_pin_anim
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.ref shn_2_bslam_anim
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.ref shn_4_bslam_anim
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.ref shn_speed_spinkick_anim,shn_knee_fstein_anim
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.ref shn_sliding_kicktoss_anim,shn_break_arm_anim
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;reactions
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.ref shn_dizzy_anim
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.ref shn_2_grabfling_anim,shn_4_grabfling_anim
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;blocks
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.ref shn_2_block_anim,shn_4_block_anim
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******************************************************************************
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* SYMBOLS DEFINED IN THIS FILE
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******************************************************************************
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* EQUATES FOR THIS FILE
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#*****************************************************************************
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*
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* special moves
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*
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* away-away-super kick - backflip kick
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* toward-toward-super kick - frankensteiner
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* toward-toward-super punch - german suplex
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* charge away-super kick - super speedkick
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* roll away-down-fwd super kick - sliding kicktoss
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*
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shn_secret_moves
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.long #speed_kicks ;must have this one
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.long #grab_fling
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.long #grab_toss
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.long #neck_grab
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.long #frankensteiner
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; .long #german_suplex
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; .long #armbreaker
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; .long #backflip_kick
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; .long #sliding_kicktoss
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.long 0
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*****************************************************************************
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*
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* SPECIAL MOVE PROCESSES
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*
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SUBR shn_smove_table
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.long sm_super_speedkick
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.long sm_super_speedkick2
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.long sm_sliding_kicktoss
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.long sm_hdhold_suplex
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.long sm_hdhold_frank
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.long sm_super_suplex
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.long sm_hdhold_kicktoss
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.long sm_hdhold_flipslam
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.long 0
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*******************************************************************************
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#grab_toss
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.word B_PUNCH | J_AWAY, J_REAL_LR | J_UP | J_DOWN
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.word 8000h | 10 ;max
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.long scrt_hiptoss
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scrt_hiptoss
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move *a13(ANIMODE),a0
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btst MODE_UNINT_BIT,a0
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jrnz #out
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;Don't do it when he is on ground
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calla get_opp_plyrmode
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cmpi MODE_ONGROUND,a0
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jrz #out
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cmpi MODE_DEAD,a0
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jrz #out
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move *a13(CLOSEST_DIST),a0
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cmpi 70h,a0
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jrgt #out
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FACE24 shn,bslam_anim
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calla change_anim1a
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WRSND W_SHAWN,GRABFLING_T1,GRABFLING_T2
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rets
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*******************************************************************************
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#grab_fling
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.word B_SPUNCH | J_AWAY, J_REAL_LR | J_UP | J_DOWN
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.word 8000h | 10 ;max
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.long scrt_grabfling
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scrt_grabfling
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;Make this miss, rotate to missed opponent,
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;and stay rotated to flung opponent, also make
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;this work from both angles!
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move *a13(ANIMODE),a0
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btst MODE_UNINT_BIT,a0
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jrnz #out
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;If opponent is running, do a hip toss
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calla get_opp_plyrmode
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cmpi MODE_BOUNCING,a0
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jrz #yes
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cmpi MODE_RUNNING,a0
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jrnz #nope
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#yes
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FACE24 shn,bslam_anim
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calla change_anim1a
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WRSND W_SHAWN,GRABFLING_T1,GRABFLING_T2
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rets
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#nope
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;Don't fling when he is on ground
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calla get_opp_plyrmode
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cmpi MODE_HEADHELD,a0
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jrz #out
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cmpi MODE_ONGROUND,a0
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jrz #out
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cmpi MODE_DEAD,a0
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jrz #out
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FACE24 shn,grabfling_anim
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calla change_anim1a
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WRSND W_SHAWN,GRABFLING_T1,GRABFLING_T2
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rets
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*******************************************************************************
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#neck_grab
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.word B_SPUNCH, J_ALL
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.word J_TOWARD, J_REAL_LR
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.word J_TOWARD, J_REAL_LR
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.word 8000h | 32 ;max
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.long #scrt_neck
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#scrt_neck
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move *a13(ANIMODE),a0
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btst MODE_UNINT_BIT,a0
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jrnz #out
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;Don't do it when he is on ground
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calla get_opp_plyrmode
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cmpi MODE_ONGROUND,a0
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jrz #out
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cmpi MODE_DEAD,a0
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jrz #out
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cmpi MODE_HEADHELD,a0
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jrz #out
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.ref shn_3_head_hold_anim
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movi shn_3_head_hold_anim,a0
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calla change_anim1a
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#out rets
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*******************************************************************************
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#speed_kicks
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move a13,a0
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calla wres_get_but_val_up
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btst PLAYER_SKICK_BIT,a0
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jrz #no_kick
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move *a13(PLYRNUM),a0
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.ref get_powerk_dtime
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calla get_powerk_dtime
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cmpi 85,a0 ;> min?
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jrlt #no_kick
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; cmpi 100+60,a0 ;< max?
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; jrgt #no_kick
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callr scrt_kick
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setc
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rets
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#no_kick
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clrc
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rets
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scrt_kick
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move *a13(PLYRMODE),a0
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cmpi MODE_HEADHELD,a0
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jrz #ok
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move *a13(ANIMODE),a0
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btst MODE_UNINT_BIT,a0
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jrnz #out
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;Don't do it when he is on ground
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calla get_opp_plyrmode
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cmpi MODE_ONGROUND,a0
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jrz #out
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cmpi MODE_DEAD,a0
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jrz #out
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#ok
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SETMODE INAIR
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movk 1,a0 ;Ensure leap at
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move a0,*a13(OBJ_XVEL),L
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movi shn_flying_kick_anim,a0
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calla change_anim1a
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WRSND W_SHAWN,FLYKICK_T1,FLYKICK_T2
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rets
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*******************************************************************************
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; BITS MASK
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;#backflip_kick
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; .word B_SKICK, J_ALL
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; .word J_AWAY, J_REAL_LR
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; .word J_AWAY, J_REAL_LR
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; .word 8000h | 50 ;max
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; .long #scrt_backflip_kick
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;
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;#scrt_backflip_kick
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; move *a13(ANIMODE),a0
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; btst MODE_UNINT_BIT,a0
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; jrnz #rets
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; movi shn_backflip_kick_anim,a0
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; calla change_anim1a
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; WRSND W_SHAWN,KICK_T1,KICK_T2
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; rets
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*******************************************************************************
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;#armbreaker
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; .word B_PUNCH, J_ALL
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; .word J_TOWARD, J_REAL_LR
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; .word J_TOWARD, J_REAL_LR
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; .word 8000h | 50 ;max
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; .long #scrt_armbreaker
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;
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;#scrt_armbreaker
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; move *a13(ANIMODE),a0
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; btst MODE_UNINT_BIT,a0
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; jrnz #rets
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;
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; ;only do this if target is blocking
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; move *a13(CLOSEST_NUM),a14
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; X32 a14
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; addi process_ptrs,a14
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; move *a14,a14,L
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; move *a14(PLYRMODE),a14
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; cmpi MODE_BLOCK,a14
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; jrne #rets
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;
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; movi shn_break_arm_anim,a0
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; calla change_anim1a
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; WRSND W_SHAWN,PUNCH_T1,PUNCH_T2
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; rets
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*******************************************************************************
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#frankensteiner
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.word B_SKICK, J_ALL
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.word J_TOWARD, J_REAL_LR
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.word J_TOWARD, J_REAL_LR
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.word 8000h | 32 ;max
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.long #scrt_fstein
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#scrt_fstein
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move *a13(ANIMODE),a0
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btst MODE_UNINT_BIT,a0
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jrnz #rets
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move *a13(PLYRMODE),a0
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CMPI MODE_HEADHOLD,a0
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jrz #rets
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;no frankensteiner if opponent is on the ground
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calla get_opp_plyrmode
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cmpi MODE_ONGROUND,a0
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jreq #rets
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cmpi MODE_DEAD,a0
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jreq #rets
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;don't do it if opponent is behind you
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calla ck_ignore
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jrc #rets
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movi shn_fstein_anim,a0
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calla change_anim1a
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WRSND W_SHAWN,KICK_T1,KICK_T2
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#rets rets
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*******************************************************************************
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.if 0
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STRUCTPD
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WORD #CHARGE_TIME ;UDW
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WORD #TIMEOUT ;UDW
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;in:
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; a8 = wrestler process address
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SUBRP sm_super_speedkick
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#start_over
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;charge on stick away
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clr a14
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move a14,*a13(#CHARGE_TIME),W
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#loop1
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SLEEPK 1
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move *a13(#CHARGE_TIME),a14,W
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inc a14
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move a14,*a13(#CHARGE_TIME),W
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move a8,a0
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calla wres_get_stick_val_cur
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;arbitrarily define TOWARD to be RIGHT. So if the opponent is to
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; our left, flip the L|R direction bits...
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;...however, if the stick isn't pointed left or right, don't do
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;anything.
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move a0,a14
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andi MOVE_LEFT|MOVE_RIGHT,a14
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jrz #no_flip
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move *a8(NEW_FACING_DIR),a14
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btst MOVE_LEFT_BIT,a14
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jrz #no_flip
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xori MOVE_LEFT|MOVE_RIGHT,a0
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#no_flip
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;if we're still holding away, jump back to #loop1
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btst MOVE_LEFT_BIT,a0
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jrnz #loop1
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;no longer holding away...
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move *a13(#CHARGE_TIME),a14
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cmpi TSEC*2,a14
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jrlt #start_over
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;okay, they released after holding away for 2 seconds. Give them
|
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; half a second to push forward + super_kick
|
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|
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movi TSEC/2,a14
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move a14,*a13(#TIMEOUT)
|
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#loop2
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SLEEPK 1
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move a8,a0
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calla wres_get_but_val_down
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move a0,a0
|
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jrnz #press
|
||
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move *a13(#TIMEOUT),a14
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dec a14
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jrz #start_over
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move a14,*a13(#TIMEOUT)
|
||
jruc #loop2
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#press
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;we have a button press. Is is super kick?
|
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btst PLAYER_SKICK_BIT,a0
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jrz #start_over ;wrong button. No good.
|
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;Check for a towards on the stick.
|
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move a8,a0
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calla wres_get_stick_val_cur
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move a0,a0
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jrz #start_over ;no stick at all. No good.
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move *a8(NEW_FACING_DIR),a14
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btst MOVE_LEFT_BIT,a14
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jrz #no_flip2
|
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xori MOVE_LEFT|MOVE_RIGHT,a0
|
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#no_flip2
|
||
btst MOVE_RIGHT_BIT,a0
|
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jrz #start_over ;pooched it
|
||
|
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;success! Check for the UNINT bit, then queue it up.
|
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move *a8(ANIMODE),a14
|
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btst MODE_UNINT_BIT,a14
|
||
jrnz #start_over
|
||
movi shn_super_speedkick_anim,a14
|
||
move a14,*a8(SPECIAL_MOVE_ADDR),L
|
||
jruc #start_over
|
||
|
||
.endif
|
||
|
||
#*******************************************************************************
|
||
sm_super_speedkick
|
||
|
||
#TIMEOUT .equ 60
|
||
|
||
#lp0
|
||
SLEEPK 1
|
||
#lp
|
||
move *a8(GETUP_TIME),a0
|
||
jrnz #lp0
|
||
clr a11
|
||
|
||
WAITSWITCH_DWN J_AWAY,0,#lp
|
||
|
||
movi #TIMEOUT,a11
|
||
WAITSWITCH_DWN J_UP_AWAY,0,#lp
|
||
WAITSWITCH_DWN J_UP,0,#lp
|
||
WAITSWITCH_DWN J_UP_TOWARD,0,#lp
|
||
WAITSWITCH_DWN J_TOWARD,0,#lp
|
||
WAITSWITCH_DWN B_KICK,J_DOWN_TOWARD,#lp
|
||
|
||
move *a8(PLYRMODE),a0
|
||
cmpi MODE_HEADHELD,a0
|
||
jrnz #slam
|
||
|
||
CALLA DO_REVERSAL
|
||
CALLA DO_REVERSAL_MESS
|
||
|
||
;Make sure the reversal works!
|
||
movk 10,a0
|
||
move a0,*a8(SAFE_TIME)
|
||
|
||
#slam
|
||
movi shn_super_speedkick_anim,a14
|
||
move a14,*a8(SPECIAL_MOVE_ADDR),L
|
||
WRSND W_SHAWN,KICK_T1,KICK_T2
|
||
|
||
SLEEPK 1
|
||
|
||
jruc #lp
|
||
|
||
|
||
#*******************************************************************************
|
||
|
||
STRUCTPD
|
||
WORD #CHARGE_TIME ;UDW
|
||
|
||
sm_super_speedkick2
|
||
|
||
#start_over
|
||
clr a14
|
||
move a14,*a13(#CHARGE_TIME),W
|
||
#loop1
|
||
SLEEPK 1
|
||
|
||
move *a13(#CHARGE_TIME),a14,W
|
||
inc a14
|
||
move a14,*a13(#CHARGE_TIME),W
|
||
|
||
move a8,a0
|
||
calla wres_get_but_val_cur
|
||
btst PLAYER_KICK_BIT,a0
|
||
jrz #p1
|
||
|
||
jruc #loop1
|
||
|
||
#p1
|
||
|
||
;no longer holding button
|
||
move *a13(#CHARGE_TIME),a14
|
||
cmpi 90,a14
|
||
jrlt #start_over
|
||
|
||
;success! Check for the UNINT bit, then queue it up.
|
||
move *a8(PLYRMODE),a0
|
||
cmpi MODE_HEADHELD,a0
|
||
jrnz #slam
|
||
|
||
;Keep these commented out for now...
|
||
; move *a8(ANIMODE),a14
|
||
; btst MODE_UNINT_BIT,a14
|
||
; jrnz #start_over
|
||
|
||
; jruc #slam
|
||
|
||
;#rev
|
||
CALLA DO_REVERSAL
|
||
CALLA DO_REVERSAL_MESS
|
||
|
||
;Make sure the reversal works!
|
||
movk 10,a0
|
||
move a0,*a8(SAFE_TIME)
|
||
|
||
move *a8(OBJ_ZPOS),a0,L
|
||
addi [5,0],a0
|
||
move a0,*a8(OBJ_ZPOS),L
|
||
|
||
#slam
|
||
movi shn_super_speedkick_anim,a14
|
||
move a14,*a8(SPECIAL_MOVE_ADDR),L
|
||
|
||
WRSND W_SHAWN,KICK_T1,KICK_T2
|
||
|
||
jruc #start_over
|
||
|
||
|
||
#*******************************************************************************
|
||
sm_hdhold_flipslam
|
||
|
||
#TIMEOUT .equ 60
|
||
|
||
#lp0
|
||
SLEEPK 1
|
||
#lp
|
||
move *a8(GETUP_TIME),a0
|
||
jrnz #lp0
|
||
|
||
move *a8(PLYRMODE),a0
|
||
cmpi MODE_HEADHOLD,a0
|
||
jrz #cont
|
||
cmpi MODE_HEADHELD,a0
|
||
jrnz #lp0
|
||
#cont
|
||
clr a11
|
||
|
||
WAITSWITCH_DWN J_TOWARD,0,#lp
|
||
|
||
movi #TIMEOUT,a11
|
||
|
||
WAITSWITCH_DWN J_AWAY,0,#lp
|
||
WAITSWITCH_DWN B_SPUNCH,J_DOWN_AWAY|J_DOWN_TOWARD,#lp
|
||
|
||
move *a8(PLYRMODE),a0
|
||
cmpi MODE_HEADHOLD,a0
|
||
jrz #slam
|
||
cmpi MODE_HEADHELD,a0
|
||
jrnz #lp0
|
||
|
||
CALLA DO_REVERSAL
|
||
CALLA DO_REVERSAL_MESS
|
||
|
||
;Make sure the reversal works!
|
||
movk 10,a0
|
||
move a0,*a8(SAFE_TIME)
|
||
|
||
|
||
#slam
|
||
movi shn_flipslam_anim,a14
|
||
move a14,*a8(SPECIAL_MOVE_ADDR),L
|
||
WRSND W_SHAWN,KICK_T1,KICK_T2
|
||
|
||
SLEEP 60
|
||
|
||
jruc #lp
|
||
|
||
#*******************************************************************************
|
||
sm_hdhold_suplex
|
||
|
||
#TIMEOUT .equ 60
|
||
|
||
#lp0
|
||
SLEEPK 1
|
||
#lp
|
||
move *a8(GETUP_TIME),a0
|
||
jrnz #lp0
|
||
|
||
move *a8(PLYRMODE),a0
|
||
cmpi MODE_HEADHOLD,a0
|
||
jrz #cont
|
||
cmpi MODE_HEADHELD,a0
|
||
jrnz #lp0
|
||
#cont
|
||
clr a11
|
||
|
||
WAITSWITCH_DWN J_AWAY,0,#lp
|
||
|
||
movi #TIMEOUT,a11
|
||
|
||
WAITSWITCH_DWN J_TOWARD,0,#lp
|
||
WAITSWITCH_DWN J_TOWARD,0,#lp
|
||
WAITSWITCH_DWN B_SPUNCH,0,#lp
|
||
|
||
move *a8(PLYRMODE),a0
|
||
cmpi MODE_HEADHOLD,a0
|
||
jrz #slam
|
||
cmpi MODE_HEADHELD,a0
|
||
jrnz #lp0
|
||
|
||
CALLA DO_REVERSAL
|
||
CALLA DO_REVERSAL_MESS
|
||
|
||
;Make sure the reversal works!
|
||
movk 10,a0
|
||
move a0,*a8(SAFE_TIME)
|
||
|
||
move *a8(OBJ_ZPOS),a0,L
|
||
addi [5,0],a0
|
||
move a0,*a8(OBJ_ZPOS),L
|
||
|
||
#slam
|
||
movi shn_gsuplex_anim,a14
|
||
move a14,*a8(SPECIAL_MOVE_ADDR),L
|
||
WRSND W_SHAWN,KICK_T1,KICK_T2
|
||
|
||
SLEEP 60
|
||
|
||
jruc #lp
|
||
|
||
#*******************************************************************************
|
||
sm_hdhold_kicktoss
|
||
|
||
#TIMEOUT .equ 60
|
||
|
||
#lp0
|
||
SLEEPK 1
|
||
#lp
|
||
move *a8(GETUP_TIME),a0
|
||
jrnz #lp0
|
||
move *a8(PLYRMODE),a0
|
||
cmpi MODE_HEADHOLD,a0
|
||
jrz #cont
|
||
cmpi MODE_HEADHELD,a0
|
||
jrnz #lp0
|
||
#cont
|
||
clr a11
|
||
|
||
WAITSWITCH_DWN J_AWAY,0,#lp
|
||
|
||
movi #TIMEOUT,a11
|
||
|
||
WAITSWITCH_DWN J_TOWARD,0,#lp
|
||
WAITSWITCH_DWN J_TOWARD,0,#lp
|
||
WAITSWITCH_DWN B_KICK,J_UP_TOWARD|J_DOWN_TOWARD,#lp
|
||
|
||
move *a8(PLYRMODE),a0
|
||
cmpi MODE_HEADHOLD,a0
|
||
jrz #slam
|
||
cmpi MODE_HEADHELD,a0
|
||
jrnz #lp0
|
||
|
||
CALLA DO_REVERSAL
|
||
CALLA DO_REVERSAL_MESS
|
||
|
||
;Make sure the reversal works!
|
||
movk 10,a0
|
||
move a0,*a8(SAFE_TIME)
|
||
|
||
move *a8(OBJ_ZPOS),a0,L
|
||
addi [5,0],a0
|
||
move a0,*a8(OBJ_ZPOS),L
|
||
|
||
#slam
|
||
WRSND W_SHAWN,KICK_T1,KICK_T2
|
||
movi shn_sliding_kicktoss_anim,a14
|
||
move a14,*a8(SPECIAL_MOVE_ADDR),L
|
||
|
||
SLEEP 60
|
||
|
||
jruc #lp
|
||
|
||
#*******************************************************************************
|
||
sm_hdhold_frank
|
||
|
||
#TIMEOUT .equ 60
|
||
|
||
#lp0
|
||
SLEEPK 1
|
||
#lp
|
||
move *a8(GETUP_TIME),a0
|
||
jrnz #lp0
|
||
move *a8(PLYRMODE),a0
|
||
cmpi MODE_HEADHOLD,a0
|
||
jrz #cont
|
||
cmpi MODE_HEADHELD,a0
|
||
jrnz #lp0
|
||
#cont
|
||
clr a11
|
||
|
||
WAITSWITCH_DWN J_UP,0,#lp
|
||
|
||
movi #TIMEOUT,a11
|
||
|
||
WAITSWITCH_DWN J_DOWN,0,#lp
|
||
WAITSWITCH_DWN J_DOWN,0,#lp
|
||
WAITSWITCH_DWN B_SKICK,J_DOWN_AWAY|J_DOWN_TOWARD,#lp
|
||
|
||
move *a8(PLYRMODE),a0
|
||
cmpi MODE_HEADHOLD,a0
|
||
jrz #slam
|
||
cmpi MODE_HEADHELD,a0
|
||
jrnz #lp0
|
||
|
||
CALLA DO_REVERSAL
|
||
CALLA DO_REVERSAL_MESS
|
||
|
||
;Make sure the reversal works!
|
||
movk 10,a0
|
||
move a0,*a8(SAFE_TIME)
|
||
|
||
|
||
#slam
|
||
movi shn_fstein_anim,a14
|
||
move a14,*a8(SPECIAL_MOVE_ADDR),L
|
||
WRSND W_SHAWN,KICK_T1,KICK_T2
|
||
|
||
SLEEP 60
|
||
|
||
jruc #lp
|
||
|
||
#*******************************************************************************
|
||
|
||
STRUCTPD
|
||
WORD #CHARGE_TIME ;UDW
|
||
|
||
SUBRP sm_super_suplex
|
||
|
||
;Try to spin around and suplex
|
||
|
||
#start_over
|
||
clr a14
|
||
move a14,*a13(#CHARGE_TIME),W
|
||
#loop1
|
||
SLEEPK 1
|
||
|
||
move *a13(#CHARGE_TIME),a14,W
|
||
inc a14
|
||
move a14,*a13(#CHARGE_TIME),W
|
||
|
||
move a8,a0
|
||
calla wres_get_but_val_cur
|
||
btst PLAYER_PUNCH_BIT,a0
|
||
jrz #p1
|
||
|
||
jruc #loop1
|
||
|
||
#p1
|
||
|
||
;no longer holding button
|
||
move *a13(#CHARGE_TIME),a14
|
||
cmpi 100,a14
|
||
jrlt #start_over
|
||
|
||
;success! Check for the UNINT bit, then queue it up.
|
||
move *a8(PLYRMODE),a0
|
||
cmpi MODE_HEADHELD,a0
|
||
jrz #rev
|
||
|
||
move *a8(GETUP_TIME),a0
|
||
jrnz #start_over
|
||
move *a8(PLYRMODE),a0
|
||
cmpi MODE_ONGROUND,a0
|
||
jrz #start_over
|
||
cmpi MODE_DEAD,a0
|
||
jrz #start_over
|
||
|
||
;Keep these commented out for now...
|
||
; move *a8(ANIMODE),a14
|
||
; btst MODE_UNINT_BIT,a14
|
||
; jrnz #start_over
|
||
|
||
jruc #slam
|
||
|
||
#rev
|
||
CALLA DO_REVERSAL
|
||
CALLA DO_REVERSAL_MESS
|
||
|
||
;Make sure the reversal works!
|
||
movk 10,a0
|
||
move a0,*a8(SAFE_TIME)
|
||
|
||
move *a8(OBJ_ZPOS),a0,L
|
||
addi [5,0],a0
|
||
move a0,*a8(OBJ_ZPOS),L
|
||
|
||
#slam
|
||
movi shn_gsuplex_anim,a14
|
||
|
||
move *a8(PLYRMODE),a0
|
||
cmpi MODE_RUNNING,a0
|
||
jrnz #cont
|
||
|
||
.ref shn_gsuplex_run_anim
|
||
movi shn_gsuplex_run_anim,a14
|
||
|
||
#cont
|
||
move a14,*a8(SPECIAL_MOVE_ADDR),L
|
||
WRSND W_SHAWN,KICK_T1,KICK_T2
|
||
|
||
jruc #start_over
|
||
|
||
|
||
#*******************************************************************************
|
||
|
||
SUBRP sm_sliding_kicktoss
|
||
|
||
#TIMEOUT .equ 60
|
||
|
||
#lp0
|
||
SLEEPK 1
|
||
#lp
|
||
clr a11
|
||
|
||
; WAITSWITCH_DWN J_AWAY,0,#lp
|
||
WAITSWITCH_DWN J_TOWARD,0,#lp
|
||
|
||
movi #TIMEOUT,a11
|
||
|
||
WAITSWITCH_DWN J_TOWARD,0,#lp
|
||
WAITSWITCH_DWN B_KICK,0,#lp
|
||
|
||
move *a8(PLYRMODE),a0
|
||
cmpi MODE_HEADHELD,a0
|
||
jrz #lp0
|
||
cmpi MODE_ONGROUND,a0
|
||
jrz #lp0
|
||
cmpi MODE_DEAD,a0
|
||
jrz #lp0
|
||
|
||
move *a8(ANIMODE),a0
|
||
btst MODE_UNINT_BIT,a0
|
||
jrnz #lp0
|
||
|
||
move *a8(GETUP_TIME),a0
|
||
jrnz #lp0
|
||
|
||
|
||
;Don't do it when he is on ground
|
||
PUSH a13
|
||
move a8,a13
|
||
calla get_opp_plyrmode
|
||
PULL a13
|
||
cmpi MODE_ONGROUND,a0
|
||
jrz #lp
|
||
cmpi MODE_DEAD,a0
|
||
jrz #lp
|
||
|
||
;Don't do it if opponent is behind you
|
||
calla ck_ignore
|
||
jrc #lp
|
||
|
||
WRSND W_SHAWN,KICK_T1,KICK_T2
|
||
movi shn_sliding_kicktoss_anim,a14
|
||
move a14,*a8(SPECIAL_MOVE_ADDR),L
|
||
|
||
SLEEP 60
|
||
|
||
jruc #lp
|
||
|
||
#*****************************************************************************
|
||
|
||
SUBR shawn_ani_init
|
||
|
||
move *a13(FACING_DIR),a0
|
||
btst PLAYER_RIGHT_BIT,a0
|
||
jrnz #p1
|
||
;Plyr 2
|
||
movi shn_stand4_anim,a0
|
||
calla change_anim1a
|
||
|
||
movi shn_torso4_anim,a0
|
||
calla change_anim2a
|
||
|
||
PUSH a10
|
||
move a13,a10
|
||
CREATE0 do_taunt
|
||
PULL a10
|
||
|
||
rets
|
||
|
||
#p1
|
||
movi shn_stand2_anim,a0
|
||
calla change_anim1a
|
||
|
||
movi shn_torso2_anim,a0
|
||
calla change_anim2a
|
||
|
||
rets
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* SHAWNS CONTROL CODE
|
||
*
|
||
* a13 = * shawn process
|
||
|
||
SUBR move_shawn
|
||
|
||
|
||
movi shn_secret_moves,a11
|
||
calla check_secret_moves
|
||
|
||
move *a13(PLYRMODE),a0
|
||
sll 5,a0 ;x 32
|
||
addi #mode_table,a0
|
||
move *a0,a0,L
|
||
call a0
|
||
rets
|
||
|
||
#mode_table
|
||
.long mode_normal ;0
|
||
.long mode_running ;1
|
||
.long mode_inair ;2
|
||
.long mode_attached ;3
|
||
.long mode_onground ;4
|
||
.long mode_bouncing ;5
|
||
.long mode_onturnbkl ;6
|
||
.long mode_block ;7
|
||
.long mode_dizzy ;8
|
||
.long mode_dead ;9
|
||
.long mode_oppoverhead ;10
|
||
.long mode_climbturnbkl ;11
|
||
.long mode_waitanim ;12
|
||
.long mode_grapple ;13
|
||
.long mode_master ;14
|
||
.long mode_slave ;15
|
||
.long mode_headhold ;16
|
||
.long mode_normal ;17
|
||
.long mode_normal ;18
|
||
.long mode_headheld ;19
|
||
.long mode_puppet ;20
|
||
.long mode_inair2 ;21
|
||
.long mode_normal ;22
|
||
.long mode_normal ;23
|
||
.long mode_chokehold ;24
|
||
.ref mode_choking
|
||
.long mode_choking ;25
|
||
|
||
#*****************************************************************************
|
||
|
||
mode_normal
|
||
|
||
|
||
move *a13(ANIMODE),a0
|
||
btst MODE_UNINT_BIT,a0
|
||
jrnz #no_interrupt
|
||
|
||
;Perhaps we need to interrupt any sequence when a wrestler has won?
|
||
|
||
calla get_opp_plyrmode
|
||
cmpi MODE_DEAD,a0
|
||
jrne #opp_not_dead
|
||
|
||
;Any button causes a pin
|
||
move a13,a0
|
||
calla wres_get_but_val_cur
|
||
move a0,a0
|
||
jrz #opp_not_dead
|
||
|
||
;Make sure opponent is on the ground!
|
||
;First, see if opponent is on the ground.
|
||
move *a13(CLOSEST_DIST),a0
|
||
cmpi 70h,a0
|
||
jrgt #opp_not_dead
|
||
|
||
move *a13(CLOSEST_NUM),a0
|
||
X32 a0
|
||
addi process_ptrs,a0
|
||
move *a0,a1,L
|
||
|
||
move *a1(OBJ_YPOS),a0,L
|
||
move *a1(GROUND_Y),a14
|
||
sll 16,a14
|
||
cmp a14,a0
|
||
jrgt #opp_notgnd
|
||
|
||
;Opponent is on ground.
|
||
;Now check to see if I'm attached to him in puppet mode!
|
||
move *a13(ATTACH_PROC),a1,L
|
||
jrz #done
|
||
move *a1(ATTACH_PROC),a2,L
|
||
cmp a2,a13
|
||
;If I'm attached to him, let the move finish!
|
||
jrz #opp_not_dead
|
||
#done
|
||
|
||
FACE24 shn,pin_anim
|
||
calla change_anim1a
|
||
|
||
rets
|
||
|
||
#opp_notgnd
|
||
#opp_not_dead
|
||
|
||
move *a13(IMMOBILIZE_TIME),a0
|
||
jrnz #no_climb
|
||
|
||
move a13,a0
|
||
calla wres_get_but_val_cur
|
||
btst PLAYER_BLOCK_BIT,a0 ;maybe have to action tables?
|
||
jrz #nblk ;1 for down transitions
|
||
callr #block ;& 1 for current buttons
|
||
#nblk
|
||
|
||
move a13,a0
|
||
calla wres_get_but_val_down
|
||
andi 011111b,a0
|
||
X32 a0
|
||
addi #action_table,a0
|
||
move *a0,a0,L
|
||
call a0
|
||
|
||
move *a13(ANIMODE),a0
|
||
btst MODE_UNINT_BIT,a0
|
||
jrnz #no_interrupt
|
||
|
||
|
||
move a13,a0
|
||
calla wres_get_stick_val_cur
|
||
move a0,*a13(MOVE_DIR)
|
||
calla climb_turnbuckle
|
||
jrnc #no_climb
|
||
move *a13(WRESTLERNUM),A5
|
||
.ref CLIMB_ROPES,ADD_IF_SILENT
|
||
MOVI CLIMB_ROPES,A2
|
||
MOVI 1000,A0
|
||
CALLA ADD_IF_SILENT
|
||
rets
|
||
#no_climb
|
||
|
||
calla execute_walk
|
||
|
||
#no_interrupt
|
||
rets
|
||
|
||
#action_table
|
||
;This table accounts for 2 buttons being hit simultaneously.
|
||
|
||
.long #z ;0
|
||
.long #punch ;1
|
||
.long #block ;2
|
||
.long #z ;3
|
||
.long #super_punch ;4
|
||
.long #super_punch,#z,#z ;5-7
|
||
.long #kick ;8
|
||
.long #punchkick,#z,#z,#kick,#z,#z,#z ;9-15
|
||
.long #super_kick ;16
|
||
.long #z,#z,#z,#graboh,#z,#z,#z ;17-23
|
||
.long #kick,#z,#z,#z,#z,#z,#z,#z ;24-31
|
||
|
||
************
|
||
#graboh
|
||
rets
|
||
|
||
#z
|
||
rets
|
||
|
||
************
|
||
#punch ;1
|
||
*
|
||
* MODE DX DZ ACTION
|
||
* ----------------------------------------------------
|
||
* normal < 62 95 headbutt
|
||
* normal > normal punch
|
||
*
|
||
* onground < 120 120 elbow drop
|
||
* onground > normal punch
|
||
*
|
||
* running |
|
||
* bouncing normal punch
|
||
*
|
||
* onturnbkl < 60 60 punch
|
||
* onturnbkl > normal punch
|
||
*
|
||
* puppet|inair normal punch
|
||
|
||
|
||
JJXM_INIT
|
||
JJXM NORMAL, 58, 45,#punch_hdbutt,#punch_punch
|
||
JJXM BLOCK, 75, 85,#punch_armbrk,#punch_punch
|
||
JJXM DIZZY, 52, 85,#punch_hdbutt,#punch_punch
|
||
JJXM ONGROUND, 120,120,#punch_lbdrop,#punch_punch
|
||
JJXM RUNNING, #punch_punch
|
||
JJXM BOUNCING, #punch_punch
|
||
JJXM ONTURNBKL, #punch_punch
|
||
JJXM CLIMBTURNBKL, #punch_punch
|
||
JJXM PUPPET, #punch_punch
|
||
JJXM INAIR, #punch_punch
|
||
JJXM ATTACHED, 58, 45,#punch_hdbutt,#punch_punch
|
||
JJXM DEAD, 58, 45,#punch_hdbutt,#punch_punch
|
||
JJXM OPPOVERHEAD, 58, 45,#punch_hdbutt,#punch_punch
|
||
JJXM WAITANIM, 58, 45,#punch_hdbutt,#punch_punch
|
||
JJXM GRAPPLE, 58, 45,#punch_hdbutt,#punch_punch
|
||
JJXM MASTER, 58, 45,#punch_hdbutt,#punch_punch
|
||
JJXM SLAVE, 58, 45,#punch_hdbutt,#punch_punch
|
||
JJXM HEADHOLD, 58, 45,#punch_hdbutt,#punch_punch
|
||
JJXM HEADHELD, 58, 45,#punch_hdbutt,#punch_punch
|
||
JJXM INAIR2, 58, 45,#punch_hdbutt,#punch_punch
|
||
JJXM_END
|
||
|
||
*****
|
||
#punch_armbrk
|
||
;If stick is toward opponent, then do quick punches
|
||
move a13,a0
|
||
calla wres_get_stick_val_cur
|
||
move *a13(NEW_FACING_DIR),a1
|
||
andi 0ch,a1
|
||
cmp a0,a1
|
||
jrnz #punch_hdbutt
|
||
|
||
movi shn_break_arm_anim,a0
|
||
calla change_anim1a
|
||
|
||
WRSND W_SHAWN,GRABHOLD_T1,GRABHOLD_T2
|
||
|
||
rets
|
||
|
||
*****
|
||
#punch_punch
|
||
std_punch
|
||
FACE24 shn,punch_anim
|
||
calla change_anim1a
|
||
|
||
WRSND W_SHAWN,PUNCH_T1,PUNCH_T2
|
||
|
||
rets
|
||
|
||
*****
|
||
#punch_hdbutt
|
||
|
||
FACE24 shn,butt_anim
|
||
calla change_anim1a
|
||
|
||
WRSND W_SHAWN,HDBUTT_T1,HDBUTT_T2
|
||
rets
|
||
|
||
*****
|
||
#punch_lbdrop
|
||
|
||
FACE24 shn,falling_punch_anim
|
||
calla change_anim1a
|
||
|
||
WRSND W_SHAWN,LBOWDROP_T1,LBOWDROP_T2
|
||
rets
|
||
|
||
************
|
||
#block ;2
|
||
|
||
; clr a0
|
||
; move a0,*a13(OBJ_XVEL),L
|
||
|
||
std_block
|
||
FACE24 shn,block_anim
|
||
calla change_anim1a
|
||
|
||
rets
|
||
|
||
************
|
||
#super_punch ;4
|
||
|
||
JJXM_INIT
|
||
JJXM NORMAL, 85, 45,#spunch_special,#spunch_slap ;0
|
||
JJXM RUNNING, 85, 45,#spunch_special,#spunch_slap ;1
|
||
JJXM INAIR, 85, 45,#spunch_special,#spunch_slap ;2
|
||
JJXM ATTACHED, 85, 45,#spunch_special,#spunch_slap ;3
|
||
JJXM ONGROUND, 120,120,#spunch_lbowdrop,std_punch ;4
|
||
JJXM BOUNCING, #spunch_rets ;5
|
||
JJXM ONTURNBKL, #spunch_slap ;6
|
||
JJXM BLOCK, 85, 45,#spunch_special,#spunch_slap ;7
|
||
JJXM DIZZY, 85, 45,#spunch_special,#spunch_slap ;8
|
||
JJXM DEAD, 96,112,#spunch_lbowdrop,std_punch ;9
|
||
JJXM OPPOVERHEAD, 85, 45,#spunch_special,#spunch_slap ;10
|
||
JJXM CLIMBTURNBKL, std_punch ;11
|
||
JJXM WAITANIM, 85, 45,#spunch_special,#spunch_slap ;12
|
||
JJXM GRAPPLE, 85, 45,#spunch_special,#spunch_slap ;13
|
||
JJXM MASTER, 85, 45,#spunch_special,#spunch_slap ;14
|
||
JJXM SLAVE, 85, 45,#spunch_special,#spunch_slap ;15
|
||
JJXM HEADHOLD, 85, 45,#spunch_special,#spunch_slap ;16
|
||
JJXM HEADHELD, 85, 45,#spunch_special,#spunch_slap ;17
|
||
JJXM PUPPET, 85, 45,#spunch_special,#spunch_slap ;20
|
||
JJXM INAIR2, 85, 45,#spunch_special,#spunch_slap ;21
|
||
JJXM_END
|
||
|
||
#spunch_rets
|
||
rets
|
||
|
||
*****
|
||
#spunch_slap
|
||
|
||
.ref shn_4_slap_anim
|
||
.ref shn_2_slap_anim
|
||
|
||
FACE24 shn,slap_anim
|
||
calla change_anim1a
|
||
|
||
WRSND W_SHAWN,SPUNCH_T1,SPUNCH_T2
|
||
|
||
rets
|
||
|
||
*****
|
||
#spunch_special
|
||
;If stick is toward opponent, then do quick punches
|
||
move a13,a0
|
||
calla wres_get_stick_val_cur
|
||
move *a13(NEW_FACING_DIR),a1
|
||
andi 0ch,a1
|
||
cmp a0,a1
|
||
jrz #cont
|
||
|
||
move *a13(CLOSEST_XDIST),a1
|
||
cmpi 50,a1
|
||
jrgt std_punch
|
||
jruc #hdbutt
|
||
#cont
|
||
|
||
.ref shn_3_head_hold2_anim
|
||
movi shn_3_head_hold2_anim,a0
|
||
calla change_anim1a
|
||
|
||
WRSND W_SHAWN,GRABHOLD_T1,GRABHOLD_T2
|
||
|
||
rets
|
||
|
||
#hdbutt
|
||
|
||
FACE24 shn,butt_anim
|
||
calla change_anim1
|
||
|
||
WRSND W_SHAWN,HDBUTT_T1,HDBUTT_T2
|
||
|
||
rets
|
||
|
||
*****
|
||
#spunch_lbowdrop
|
||
|
||
;If near opponents head, and facing down, do the hair grab!
|
||
;Allow hair grab from below!
|
||
|
||
move *a13(CLOSEST_NUM),a14
|
||
X32 a14
|
||
addi process_ptrs,a14
|
||
move *a14,a14,L
|
||
move *a13(OBJ_XPOS),a1,L
|
||
move *a14(OBJ_XPOS),a2,L
|
||
sub a2,a1
|
||
abs a1
|
||
srl 16,a1
|
||
cmpi 20h,a1 ;28
|
||
jrlt #no
|
||
|
||
;At head or feet!
|
||
|
||
move *a14(OBJ_CONTROL),a14
|
||
andi M_FLIPH,a14
|
||
move *a13(OBJ_CONTROL),a0
|
||
andi M_FLIPH,a0
|
||
cmp a0,a14
|
||
jrz #no
|
||
|
||
;At head! Do hair pickup.
|
||
|
||
FACE24 shn,hair_pickup_anim
|
||
calla change_anim1
|
||
WRSND W_SHAWN,LBOWDROP_T1,LBOWDROP_T2
|
||
rets
|
||
|
||
#no FACE24 shn,falling_punch_anim
|
||
calla change_anim1a
|
||
WRSND W_SHAWN,LBOWDROP_T1,LBOWDROP_T2
|
||
rets
|
||
|
||
|
||
;*****
|
||
;#spunch_slamfling
|
||
; move a13,a0
|
||
; calla wres_get_stick_rel_cur
|
||
; btst MOVE_AWAY_BIT,a0
|
||
; jrnz att_grabfling
|
||
; jruc att_bodyslam
|
||
;
|
||
;att_grabfling
|
||
; FACE24 shn,grabfling_anim
|
||
; calla change_anim1a
|
||
; WRSND W_SHAWN,GRABFLING_T1,GRABFLING_T2
|
||
; rets
|
||
;
|
||
;att_bodyslam
|
||
; calla get_opp_plyrmode
|
||
; move a0,a1
|
||
; movi shn_bslam_anim,a0
|
||
; cmpi MODE_RUNNING,a1
|
||
; jreq #runslam
|
||
; cmpi MODE_BOUNCING,a1
|
||
; jreq #runslam
|
||
; movi shn_standing_bslam_anim,a0
|
||
;#runslam
|
||
; calla change_anim1a
|
||
; WRSND W_SHAWN,SPUNCH_T1,SPUNCH_T2
|
||
; rets
|
||
|
||
|
||
************
|
||
#kick ;8
|
||
*
|
||
* MODE DX DZ ACTION
|
||
* ----------------------------------------------------
|
||
* normal < 60 50 knee
|
||
* > normal kick
|
||
*
|
||
* onground < 120 120 stomp
|
||
* onground > normal kick
|
||
*
|
||
* running |
|
||
* bouncing big boot
|
||
*
|
||
* onturnbkl | normal kick
|
||
* climbturnbkl normal kick
|
||
*
|
||
* puppet|inair normal kick
|
||
*
|
||
|
||
|
||
JJXM_INIT
|
||
JJXM NORMAL, 60, 50,#kick_knee,#kick_kick
|
||
JJXM DIZZY, 60, 50,#kick_knee,#kick_kick
|
||
JJXM BLOCK, 60, 50,#kick_knee,#kick_kick
|
||
JJXM ONGROUND, 120,120,#kick_stomp,#kick_kick
|
||
JJXM RUNNING, 120,92,#kick_kick,#kick_flyingkick ;1
|
||
JJXM BOUNCING, 120,92,#kick_kick,#kick_flyingkick ;1
|
||
JJXM ONTURNBKL, #kick_kick
|
||
JJXM CLIMBTURNBKL, #kick_kick
|
||
JJXM PUPPET, #kick_kick
|
||
JJXM INAIR, #kick_kick
|
||
JJXM ATTACHED, 60, 50,#kick_knee,#kick_kick
|
||
JJXM DEAD, 120,120,#kick_stomp,#kick_kick
|
||
JJXM OPPOVERHEAD, 60, 50,#kick_knee,#kick_kick
|
||
JJXM WAITANIM, 60, 50,#kick_knee,#kick_kick
|
||
JJXM GRAPPLE, 60, 50,#kick_knee,#kick_kick
|
||
JJXM MASTER, 60, 50,#kick_knee,#kick_kick
|
||
JJXM SLAVE, 60, 50,#kick_knee,#kick_kick
|
||
JJXM HEADHOLD, 60, 50,#kick_knee,#kick_kick
|
||
JJXM HEADHELD, 60, 50,#kick_knee,#kick_kick
|
||
JJXM INAIR2, 60, 50,#kick_knee,#kick_kick
|
||
JJXM_END
|
||
|
||
*****
|
||
#kick_kick
|
||
attack_kick
|
||
|
||
FACE24 shn,kick_anim
|
||
calla change_anim1a
|
||
|
||
WRSND W_SHAWN,KICK_T1,KICK_T2
|
||
rets
|
||
|
||
*****
|
||
#kick_knee
|
||
|
||
FACE24 shn,knee_anim
|
||
calla change_anim1a
|
||
|
||
WRSND W_SHAWN,KICK_T1,KICK_T2
|
||
rets
|
||
|
||
*****
|
||
#kick_stomp
|
||
|
||
FACE24 shn,stomp_anim
|
||
calla change_anim1a
|
||
|
||
WRSND W_SHAWN,KICK_T1,KICK_T2
|
||
rets
|
||
|
||
*****
|
||
#kick_flyingkick
|
||
movi shn_flying_kick_anim,a0
|
||
calla change_anim1a
|
||
|
||
SETMODE INAIR
|
||
|
||
WRSND W_SHAWN,FLYKICK_T1,FLYKICK_T2
|
||
|
||
rets
|
||
|
||
************
|
||
#punchkick ;9
|
||
|
||
movi start_run_anim,a0
|
||
calla change_anim1a
|
||
|
||
rets
|
||
|
||
************
|
||
#super_kick ;16
|
||
*
|
||
* MODE DX DZ ACTION
|
||
* ----------------------------------------------------
|
||
* normal speed kick or spin kick (depends on stick)
|
||
*
|
||
* onground < 120 120 stomp
|
||
* onground > normal kick
|
||
*
|
||
* running |
|
||
* bouncing flying kick
|
||
*
|
||
* most others as MODE_NORMAL
|
||
*
|
||
|
||
JJXM_INIT
|
||
JJXM NORMAL, #skick_kick
|
||
JJXM DIZZY, #skick_kick
|
||
JJXM BLOCK, #skick_kick
|
||
JJXM ONGROUND, 120,120,#skick_stomp,attack_kick
|
||
JJXM RUNNING, #skick_frank
|
||
JJXM BOUNCING, #skick_frank
|
||
JJXM ONTURNBKL, #skick_kick
|
||
JJXM CLIMBTURNBKL, #skick_kick
|
||
JJXM PUPPET, #skick_kick
|
||
JJXM INAIR, #skick_kick
|
||
JJXM ATTACHED, #skick_kick
|
||
JJXM DEAD, 120,120,#skick_stomp,attack_kick
|
||
JJXM OPPOVERHEAD, #skick_kick
|
||
JJXM WAITANIM, #skick_kick
|
||
JJXM GRAPPLE, #skick_kick
|
||
JJXM MASTER, #skick_kick
|
||
JJXM SLAVE, #skick_kick
|
||
JJXM HEADHOLD, #skick_kick
|
||
JJXM HEADHELD, #skick_kick
|
||
JJXM INAIR2, #skick_kick
|
||
JJXM_END
|
||
|
||
*****
|
||
#skick_frank
|
||
movi shn_fstein_anim,a0
|
||
calla change_anim1a
|
||
WRSND W_SHAWN,KICK_T1,KICK_T2
|
||
rets
|
||
|
||
*****
|
||
#skick_kick
|
||
|
||
movi shn_spinkick_anim,a0
|
||
calla change_anim1a
|
||
|
||
WRSND W_SHAWN,FLYKICK_T1,FLYKICK_T2
|
||
rets
|
||
|
||
*****
|
||
#skick_stomp
|
||
|
||
FACE24 shn,stomp_anim
|
||
calla change_anim1a
|
||
|
||
WRSND W_SHAWN,KICK_T1,KICK_T2
|
||
rets
|
||
|
||
*****
|
||
#skick_flykick
|
||
attack_flykick
|
||
|
||
;don't do it if the bad guy is on the ground
|
||
calla get_opp_plyrmode
|
||
cmpi MODE_ONGROUND,a0
|
||
jreq #rets
|
||
cmpi MODE_DEAD,a0
|
||
jreq #rets
|
||
|
||
SETMODE INAIR
|
||
|
||
; clr a0
|
||
; move a0,*a13(RUN_TIME)
|
||
|
||
|
||
movi shn_flying_kick_anim,a0
|
||
calla change_anim1a
|
||
|
||
WRSND W_SHAWN,FLYKICK_T1,FLYKICK_T2
|
||
rets
|
||
|
||
*****
|
||
#skick_fstein
|
||
attack_fstein
|
||
|
||
;don't do it if opponent is behind you
|
||
calla ck_ignore
|
||
jrc #rets
|
||
|
||
movi shn_fstein_anim,a0
|
||
calla change_anim1a
|
||
|
||
SETMODE INAIR
|
||
|
||
WRSND W_SHAWN,GRABHOLD_T1,GRABHOLD_T2
|
||
#rets
|
||
rets
|
||
|
||
*****
|
||
#skick_super_speedkick
|
||
|
||
movi shn_super_speedkick_anim,a0
|
||
calla change_anim1a
|
||
|
||
WRSND W_SHAWN,KICK_T1,KICK_T2
|
||
rets
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* RUNNING (if GETUP_TIME > 0 then player is out of control)
|
||
*
|
||
|
||
#XRUN_VAL equ 60000h ;50000h
|
||
#ZDRIFT_VAL equ 20000h ;18000h
|
||
|
||
mode_running
|
||
|
||
move *a13(RUN_TIME),a0 ;Used for flying kick
|
||
addk 1,a0
|
||
move a0,*a13(RUN_TIME)
|
||
|
||
move *a13(USR_VAR1),a0
|
||
jrnz #no_vel
|
||
|
||
calla bounce_off_ropes
|
||
|
||
movi #XRUN_VAL,a0
|
||
move *a13(MOVE_DIR),a14
|
||
btst PLAYER_RIGHT_BIT,a14
|
||
jrnz #pos
|
||
neg a0
|
||
#pos
|
||
move a0,*a13(OBJ_XVEL),L
|
||
|
||
#no_vel
|
||
|
||
move *a13(GETUP_TIME),a0 ;delay b4 gaining control
|
||
jrnz #out_of_control
|
||
|
||
move *a13(ANIMODE),a0
|
||
btst MODE_UNINT_BIT,a0
|
||
jrnz #no_interrupt
|
||
|
||
move a13,a0
|
||
calla wres_get_stick_val_cur
|
||
move *a13(MOVE_DIR),a1
|
||
or a0,a1
|
||
andi MOVE_LEFT|MOVE_RIGHT,a1
|
||
cmpi MOVE_LEFT|MOVE_RIGHT,a1
|
||
jrne #continue_run
|
||
|
||
;braking with stick. abort run.
|
||
|
||
SETMODE NORMAL
|
||
|
||
#continue_run
|
||
#no_interrupt
|
||
|
||
move a13,a0
|
||
calla wres_get_stick_val_cur
|
||
clr a1
|
||
|
||
movi -#ZDRIFT_VAL,a1
|
||
btst PLAYER_UP_BIT,a0
|
||
jrnz #setvel
|
||
|
||
movi #ZDRIFT_VAL,a1
|
||
btst PLAYER_DOWN_BIT,a0
|
||
jrnz #setvel
|
||
|
||
clr a1
|
||
#setvel
|
||
move a1,*a13(OBJ_ZVEL),L
|
||
|
||
;Delay reading buttons after just getting out of an out of control run
|
||
;so a mistaken move isn't fired off
|
||
move *a13(DELAY_BUTNS),a0
|
||
jrnz #out_of_control
|
||
|
||
move a13,a0
|
||
calla wres_get_but_val_down
|
||
andi 011111b,a0
|
||
X32 a0
|
||
addi #action_table,a0
|
||
move *a0,a0,L
|
||
call a0
|
||
#out_of_control
|
||
rets
|
||
|
||
#action_table
|
||
.long #z ;0
|
||
.long #punch ;1 (punch)
|
||
.long #block ;2 (block)
|
||
.long #z ;3
|
||
.long #super_punch ;4 (super punch)
|
||
.long #z,#z,#z ;5-7
|
||
.long #kick ;8 kick
|
||
.long #z,#z,#z,#z,#z,#z,#z ;9-15
|
||
.long #super_kick ;16 (super kick)
|
||
.long #z,#z,#z,#z,#z,#z,#z ;17-23
|
||
.long #z,#z,#z,#z,#z,#z,#z,#z ;24-31
|
||
|
||
************
|
||
#z ;0
|
||
|
||
rets
|
||
|
||
|
||
************
|
||
#punch ;1
|
||
*
|
||
* MODE DX DZ ACTION
|
||
* ----------------------------------------------------
|
||
* normal|dizzy flying kick
|
||
*
|
||
* onground running stomp
|
||
*
|
||
* running |
|
||
* bouncing flying kick
|
||
*
|
||
* onturnbkl flying kick
|
||
*
|
||
* puppet|inair flying kick
|
||
*
|
||
|
||
JJXM_INIT
|
||
JJXM NORMAL, #punch_rets
|
||
JJXM DIZZY, #punch_rets
|
||
JJXM BLOCK, #punch_rets
|
||
JJXM ONGROUND, attack_runstomp
|
||
JJXM RUNNING, #punch_rets
|
||
JJXM BOUNCING, #punch_rets
|
||
JJXM ONTURNBKL, #punch_rets
|
||
JJXM CLIMBTURNBKL, #punch_rets
|
||
JJXM PUPPET, #punch_rets
|
||
JJXM INAIR, #punch_rets
|
||
JJXM ATTACHED, #punch_rets
|
||
JJXM DEAD, attack_runstomp
|
||
JJXM OPPOVERHEAD, #punch_rets
|
||
JJXM WAITANIM, #punch_rets
|
||
JJXM GRAPPLE, #punch_rets
|
||
JJXM MASTER, #punch_rets
|
||
JJXM SLAVE, #punch_rets
|
||
JJXM HEADHOLD, #punch_rets
|
||
JJXM HEADHELD, #punch_rets
|
||
JJXM INAIR2, #punch_rets
|
||
JJXM_END
|
||
|
||
#punch_rets
|
||
rets
|
||
|
||
|
||
************
|
||
#block ;2
|
||
|
||
move *a13(OBJ_XVEL),a0,L
|
||
sra 1,a0
|
||
move a0,*a13(OBJ_XVEL),L
|
||
SETMODE NORMAL
|
||
jruc std_block
|
||
|
||
|
||
************
|
||
#super_punch ;4
|
||
*
|
||
* MODE DX DZ ACTION
|
||
* ----------------------------------------------------
|
||
* normal|dizzy flying kick
|
||
*
|
||
* onground running stomp
|
||
*
|
||
* running |
|
||
* bouncing flying kick
|
||
*
|
||
* onturnbkl flying kick
|
||
*
|
||
* puppet|inair flying kick
|
||
*
|
||
|
||
JJXM_INIT
|
||
JJXM NORMAL, #punch_flipslam
|
||
JJXM DIZZY, #punch_flipslam
|
||
JJXM BLOCK, #punch_flipslam
|
||
JJXM ONGROUND, 176,176,attack_runstomp,#spunch_rets
|
||
JJXM RUNNING, #punch_flipslam
|
||
JJXM BOUNCING, #punch_flipslam
|
||
JJXM ONTURNBKL, #spunch_rets
|
||
JJXM CLIMBTURNBKL, #spunch_rets
|
||
JJXM PUPPET, #spunch_rets
|
||
JJXM INAIR, #spunch_rets
|
||
JJXM ATTACHED, #spunch_rets
|
||
JJXM DEAD, 176,176,attack_runstomp,#spunch_rets
|
||
JJXM OPPOVERHEAD, #spunch_rets
|
||
JJXM WAITANIM, #spunch_rets
|
||
JJXM GRAPPLE, #spunch_rets
|
||
JJXM MASTER, #spunch_rets
|
||
JJXM SLAVE, #spunch_rets
|
||
JJXM HEADHOLD, #spunch_rets
|
||
JJXM HEADHELD, #spunch_rets
|
||
JJXM INAIR2, #spunch_rets
|
||
JJXM_END
|
||
|
||
#spunch_rets
|
||
rets
|
||
|
||
|
||
************
|
||
#punch_flipslam
|
||
|
||
movi shn_flipslam_anim,a0
|
||
calla change_anim1a
|
||
|
||
WRSND W_SHAWN,GRABFLING_T1,GRABFLING_T2
|
||
rets
|
||
|
||
************
|
||
#kick ;8
|
||
*
|
||
* MODE DX DZ ACTION
|
||
* ----------------------------------------------------
|
||
* normal|dizzy flying kick
|
||
*
|
||
* onground running stomp
|
||
*
|
||
* running |
|
||
* bouncing flying kick
|
||
*
|
||
* onturnbkl flying kick
|
||
*
|
||
* puppet|inair flying kick
|
||
*
|
||
|
||
JJXM_INIT
|
||
JJXM NORMAL, attack_flykick
|
||
JJXM DIZZY, attack_flykick
|
||
JJXM BLOCK, attack_flykick
|
||
JJXM ONGROUND, #kick_runstomp
|
||
JJXM RUNNING, attack_flykick
|
||
JJXM BOUNCING, attack_flykick
|
||
JJXM ONTURNBKL, attack_flykick
|
||
JJXM CLIMBTURNBKL, attack_flykick
|
||
JJXM PUPPET, attack_flykick
|
||
JJXM INAIR, attack_flykick
|
||
JJXM ATTACHED, attack_flykick
|
||
JJXM DEAD, #kick_runstomp
|
||
JJXM OPPOVERHEAD, attack_flykick
|
||
JJXM WAITANIM, attack_flykick
|
||
JJXM GRAPPLE, attack_flykick
|
||
JJXM MASTER, attack_flykick
|
||
JJXM SLAVE, attack_flykick
|
||
JJXM HEADHOLD, attack_flykick
|
||
JJXM HEADHELD, attack_flykick
|
||
JJXM INAIR2, attack_flykick
|
||
JJXM_END
|
||
|
||
|
||
*****
|
||
#kick_runstomp
|
||
attack_runstomp
|
||
|
||
calla ck_ignore
|
||
jrc #kick_rets
|
||
|
||
movi shn_run_stomp_anim,a0
|
||
calla change_anim1a
|
||
#kick_rets
|
||
rets
|
||
|
||
|
||
|
||
************
|
||
#super_kick ;16
|
||
*
|
||
* MODE DX DZ ACTION
|
||
* ----------------------------------------------------
|
||
* normal|dizzy frankensteiner
|
||
*
|
||
* onground flying kick
|
||
*
|
||
* running frankensteiner
|
||
*
|
||
* bouncing flying kick
|
||
*
|
||
* onturnbkl flying kick
|
||
*
|
||
* inair|puppet flying kick
|
||
*
|
||
|
||
JJXM_INIT
|
||
JJXM NORMAL, attack_fstein
|
||
JJXM DIZZY, attack_fstein
|
||
JJXM BLOCK, attack_fstein
|
||
JJXM ONGROUND, attack_runstomp
|
||
JJXM RUNNING, attack_fstein
|
||
JJXM BOUNCING, attack_fstein
|
||
JJXM ONTURNBKL, attack_flykick
|
||
JJXM CLIMBTURNBKL, attack_flykick
|
||
JJXM INAIR, attack_flykick
|
||
JJXM PUPPET, attack_flykick
|
||
JJXM ATTACHED, attack_fstein
|
||
JJXM DEAD, attack_runstomp
|
||
JJXM OPPOVERHEAD, attack_fstein
|
||
JJXM WAITANIM, attack_fstein
|
||
JJXM GRAPPLE, attack_fstein
|
||
JJXM MASTER, attack_fstein
|
||
JJXM SLAVE, attack_fstein
|
||
JJXM HEADHOLD, attack_fstein
|
||
JJXM HEADHELD, attack_fstein
|
||
JJXM INAIR2, attack_fstein
|
||
JJXM_END
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
|
||
mode_inair ;2
|
||
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
*
|
||
|
||
mode_attached ;3
|
||
|
||
calla keep_attached
|
||
jrnz #still_attached
|
||
|
||
clr a0
|
||
move a0,*a13(ATTACH_PROC),L
|
||
|
||
SETMODE NORMAL
|
||
|
||
movi MODE_NORMAL,a0
|
||
move a0,*a13(ANIMODE)
|
||
|
||
#still_attached
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
|
||
mode_onground ;4
|
||
|
||
rets
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* bouncing off ropes while running
|
||
|
||
mode_bouncing ;5
|
||
|
||
clr a0
|
||
move a0,*a13(OBJ_XVEL),L
|
||
move a0,*a13(OBJ_ZVEL),L
|
||
|
||
move *a13(ANIMODE),a0
|
||
btst MODE_END_BIT,a0
|
||
jrz #not_ended
|
||
|
||
move *a13(MOVE_DIR),a0
|
||
xori MOVE_LEFT+MOVE_RIGHT,a0 ;flip LEFT/RIGHT
|
||
move a0,*a13(MOVE_DIR)
|
||
|
||
move *a13(NEW_FACING_DIR),a1
|
||
andi MOVE_UP+MOVE_DOWN,a1
|
||
or a0,a1 ;LEFT or RIGHT
|
||
move a1,*a13(FACING_DIR) ;face same dir as run
|
||
|
||
movi shn_run2_anim,a0
|
||
calla change_anim1a
|
||
|
||
SETMODE RUNNING
|
||
|
||
; clr a0
|
||
; move a0,*a13(GETUP_TIME) ;in control
|
||
|
||
#not_ended
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* STANDING ON TOP OF TURNBUCKLE
|
||
|
||
mode_onturnbkl ;6
|
||
|
||
move a13,a0
|
||
calla wres_get_stick_val_cur
|
||
btst PLAYER_DOWN_BIT,a0
|
||
jrz #no_climbdown
|
||
|
||
;this is so an attack isn't turned into a climbdown
|
||
; in those 5-10 ticks before MODE_INAIR2 is set...
|
||
move *a13(ANIBASE),a14,L
|
||
cmpi shn_climb_up_anim,a14
|
||
jrne #no_climbdown
|
||
|
||
movi shn_climb_down_anim,a0
|
||
calla change_anim1a
|
||
|
||
SETMODE CLIMBTURNBKL
|
||
|
||
rets
|
||
|
||
#no_climbdown
|
||
move a13,a0
|
||
calla wres_get_but_val_down
|
||
andi 011111b,a0
|
||
jrz #z
|
||
|
||
X32 a0
|
||
addi #action_table,a0
|
||
move *a0,a0,L
|
||
call a0
|
||
|
||
move *a13(PLYRNUM),a5
|
||
movi JUMP_ROPES,a2
|
||
movi 1000,a0
|
||
calla ADD_IF_SILENT
|
||
|
||
rets
|
||
|
||
;For standing on top of turnbuckles
|
||
|
||
#action_table
|
||
.long #z ;0
|
||
.long #punch ;1
|
||
.long #block ;2
|
||
.long #z ;3
|
||
.long #super_punch ;4
|
||
.long #z,#z,#z ;5-7
|
||
.long #kick ;8
|
||
.long #z,#z,#z,#z,#z,#z,#z ;9-15
|
||
.long #super_kick ;16
|
||
.long #z,#z,#z,#z,#z,#z,#z ;17-23
|
||
.long #z,#z,#z,#z,#z,#z,#z,#z ;24-31
|
||
|
||
************
|
||
#z
|
||
rets
|
||
|
||
************
|
||
#punch ;1
|
||
#block ;2
|
||
#super_punch ;4
|
||
|
||
movi shn_belbow_anim,a0
|
||
calla change_anim1a
|
||
rets
|
||
|
||
************
|
||
#kick ;8
|
||
#super_kick ;16
|
||
|
||
movi shn_bstomp_anim,a0
|
||
calla change_anim1a
|
||
rets
|
||
|
||
|
||
#*****************************************************************************
|
||
* blocking
|
||
|
||
mode_block ;7
|
||
|
||
;check unint
|
||
move *a13(ANIMODE),a0
|
||
btst MODE_UNINT_BIT,a0
|
||
jrnz #no_interrupt
|
||
|
||
calla form_button_value
|
||
|
||
X32 a0
|
||
addi #action_table,a0
|
||
move *a0,a0,L
|
||
call a0
|
||
|
||
#no_interrupt
|
||
rets
|
||
|
||
#action_table
|
||
.long #z,#z,#z ;0-2
|
||
.long #punchblock ;3
|
||
.long #z,#z,#z,#z,#z,#z,#z ;4-10
|
||
.long #z,#z,#z,#z,#z,#z,#z ;11-17
|
||
.long #z,#z,#z,#z,#z,#z,#z ;18-24
|
||
.long #z,#z,#z,#z,#z,#z,#z ;25-31
|
||
|
||
************
|
||
#z
|
||
rets
|
||
|
||
************
|
||
#punchblock ;3
|
||
*
|
||
* MODE DX DZ ACTION
|
||
* ----------------------------------------------------
|
||
* all push
|
||
*
|
||
|
||
SETMODE NORMAL
|
||
|
||
FACE24 shn,push_anim
|
||
calla change_anim1a
|
||
|
||
WRSND W_SHAWN,PUSH_T1,PUSH_T2
|
||
|
||
rets
|
||
|
||
|
||
#*****************************************************************************
|
||
* shawn with zero health
|
||
|
||
mode_dizzy ;8
|
||
|
||
move *a13(GETUP_TIME),a0
|
||
jrnz #still_going
|
||
|
||
calla clear_damage_log
|
||
|
||
clr a0
|
||
move a0,*a13(STARS_FLAG)
|
||
|
||
SETMODE NORMAL
|
||
|
||
#still_going
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
mode_dead ;9
|
||
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
* opponent held overhead
|
||
|
||
mode_oppoverhead ;10
|
||
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* CLIMBING UP OR DOWN THE TURNBUCKLE
|
||
|
||
mode_climbturnbkl ;11
|
||
|
||
rets
|
||
|
||
|
||
#*****************************************************************************
|
||
|
||
mode_waitanim ;12
|
||
|
||
move *a13(ANIMODE),a0
|
||
btst MODE_END_BIT,a0
|
||
jrz #not_ended
|
||
|
||
move *a13(CODE_ADDR),a0,L
|
||
call a0
|
||
|
||
#not_ended
|
||
rets
|
||
|
||
|
||
#*****************************************************************************
|
||
|
||
mode_grapple ;13
|
||
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
|
||
mode_master ;14
|
||
|
||
calla master_keep_attached ;keep slave attached to me
|
||
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
|
||
mode_slave ;15
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
|
||
mode_headhold ;16
|
||
|
||
move *a13(ATTACH_PROC),a10,L
|
||
jrz #exit
|
||
|
||
move *a13(ANIMODE),a0
|
||
btst MODE_UNINT_BIT,a0
|
||
jrnz #no_interrupt
|
||
|
||
move a13,a0
|
||
calla wres_get_but_val_down
|
||
andi 011111b,a0
|
||
X32 a0
|
||
addi #action_table,a0
|
||
move *a0,a0,L
|
||
call a0
|
||
|
||
#no_interrupt
|
||
rets
|
||
|
||
#exit
|
||
movk MOVE_DOWN_RIGHT,a1
|
||
move *a13(OBJ_CONTROL),a0
|
||
btst B_FLIPH,a0
|
||
jrz #right
|
||
movk MOVE_DOWN_LEFT,a1
|
||
#right move a1,*a13(FACING_DIR)
|
||
move a1,*a13(NEW_FACING_DIR)
|
||
|
||
SETMODE NORMAL
|
||
|
||
rets
|
||
|
||
#action_table
|
||
.long #z ;0
|
||
.long #punch ;1
|
||
.long #block ;2
|
||
.long #z ;3
|
||
.long #super_punch ;4
|
||
.long #super_punch,#z,#z ;5-7
|
||
.long #kick ;8
|
||
.long #punchkick,#z,#z,#kick,#z,#z,#z ;9-15
|
||
.long #super_kick ;16
|
||
.long #z,#z,#z,#graboh,#z,#z,#z ;17-23
|
||
.long #kick,#z,#z,#z,#z,#z,#z,#z ;24-31
|
||
|
||
|
||
************
|
||
#block
|
||
#z ;0
|
||
rets
|
||
|
||
************
|
||
|
||
#punch ;1
|
||
;If stick is toward opponent, then do quick punches
|
||
move a13,a0
|
||
calla wres_get_stick_val_cur
|
||
move *a13(NEW_FACING_DIR),a1
|
||
andi 0ch,a1
|
||
cmp a0,a1
|
||
jrnz #tag
|
||
movi shn_4_knee_anim,a0
|
||
calla change_anim1a
|
||
rets
|
||
|
||
#tag
|
||
movi shn_4_knee_anim,a0
|
||
calla change_anim1a
|
||
rets
|
||
|
||
************
|
||
#super_punch ;4
|
||
|
||
rets
|
||
|
||
************
|
||
#punchkick
|
||
#graboh
|
||
#kick
|
||
move a13,a0
|
||
calla wres_get_stick_rel_cur
|
||
|
||
btst MOVE_TOWARD_BIT,a0
|
||
jrz #knee
|
||
|
||
;speed kick - speed kick - speed kick - spin kick
|
||
movi shn_speed_spinkick_anim,a0
|
||
calla change_anim1a
|
||
rets
|
||
|
||
#knee
|
||
movi shn_4_knee_anim,a0
|
||
calla change_anim1a
|
||
rets
|
||
|
||
************
|
||
#super_kick ;16
|
||
;If stick is toward opponent, then do quick knees
|
||
move a13,a0
|
||
calla wres_get_stick_val_cur
|
||
move *a13(NEW_FACING_DIR),a1
|
||
andi 0ch,a1
|
||
cmp a0,a1
|
||
jrnz #z
|
||
|
||
;knee - knee - knee - frankensteiner
|
||
movi shn_knee_fstein_anim,a0
|
||
calla change_anim1a
|
||
rets
|
||
|
||
|
||
#*****************************************************************************
|
||
mode_headheld ;19
|
||
|
||
;He may have let me go by hitting his block butn!
|
||
move *a13(ATTACH_PROC),a0,L
|
||
jrnz #no_luck
|
||
|
||
;Make sure this guy is on ground
|
||
move *a13(OBJ_YPOSINT),a0
|
||
move *a13(GROUND_Y),a1
|
||
cmp a1,a0 ;a0-a1
|
||
jrgt #no_luck
|
||
|
||
;hit_gnd
|
||
|
||
movi shn_3_head_held_stand_anim,a0
|
||
calla change_anim1a
|
||
|
||
#no_luck
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
mode_puppet ;20
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
mode_chokehold ;24
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
|
||
#VEL equ 30000h
|
||
#DVEL equ 21f0eh
|
||
|
||
|
||
SUBR shn_velocity_table
|
||
|
||
; X, Z
|
||
|
||
.long 0, -#VEL ;0 UP
|
||
|
||
.long #DVEL, -#DVEL ;1 UP-RIGHT
|
||
|
||
.long #VEL, 0 ;2 RIGHT
|
||
|
||
.long #DVEL, #DVEL ;3 DOWN-RIGHT
|
||
|
||
.long 0, #VEL ;4 DOWN
|
||
|
||
.long -#DVEL, #DVEL ;5 DOWN-LEFT
|
||
|
||
.long -#VEL, 0 ;6 LEFT
|
||
|
||
.long -#DVEL, -#DVEL ;7 UP-LEFT
|
||
|
||
|
||
#*****************************************************************************
|
||
|
||
SUBR shn_rotate_anims_table
|
||
; old = up right
|
||
.long shn_stand2_anim ;new = up right
|
||
.long shn_2_to_4_turn_anim ; = down right
|
||
.long shn_2_to_6_turn_anim ; = down left
|
||
.long shn_2_to_8_turn_anim ; = up left
|
||
|
||
; old = down right
|
||
.long shn_4_to_2_turn_anim ;new = up right
|
||
.long shn_stand4_anim ; = down right
|
||
.long shn_4_to_6_turn_anim ; = down left
|
||
.long shn_4_to_8_turn_anim ; = up left
|
||
|
||
; old = down left
|
||
.long shn_6_to_2_turn_anim ;new = up right
|
||
.long shn_6_to_4_turn_anim ; = down right
|
||
.long shn_stand6_anim ; = down left
|
||
.long shn_6_to_8_turn_anim ; = up left
|
||
|
||
; old = up left
|
||
.long shn_8_to_2_turn_anim ;new = up right
|
||
.long shn_8_to_4_turn_anim ; = down right
|
||
.long shn_8_to_6_turn_anim ; = down left
|
||
.long shn_stand8_anim ; = up left
|
||
|
||
|
||
SUBR shn_leg_anims_table
|
||
; MOVE
|
||
;(#1 - UP) FACING
|
||
.long shn_walk1_f2_anim ;1 (UP)
|
||
.long shn_walk1_f2_anim ;2 (UP_RIGHT)
|
||
.long shn_walk1_f4_anim ;3 (RIGHT)
|
||
.long shn_walk1_f4_anim ;4 (DOWN_RIGHT)
|
||
.long shn_walk1_f4_anim ;5 (DOWN)
|
||
.long shn_walk1_f4_anim ;6 (DOWN_LEFT)
|
||
.long shn_walk1_f2_anim ;7 (LEFT)
|
||
.long shn_walk1_f2_anim ;8 (UP-LEFT)
|
||
|
||
;(#2 - UP-RIGHT)
|
||
.long shn_walk2_f2_anim ;1 (UP)
|
||
.long shn_walk2_f2_anim ;2 (UP_RIGHT)
|
||
.long shn_walk2_f2_anim ;3 (RIGHT)
|
||
.long shn_walk2_f4_anim ;4 (DOWN_RIGHT)
|
||
.long shn_walk8_f4_anim ;5 (DOWN)
|
||
.long shn_walk8_f4_anim ;6 (DOWN_LEFT)
|
||
.long shn_walk4_f2_anim ;7 (LEFT)
|
||
.long shn_walk4_f2_anim ;8 (UP-LEFT)
|
||
|
||
;(#3 - RIGHT)
|
||
.long shn_walk2_f2_anim ;1 (UP)
|
||
.long shn_walk2_f2_anim ;2 (UP_RIGHT)
|
||
.long shn_walk2_f2_anim ;3 (RIGHT)
|
||
.long shn_walk4_f4_anim ;4 (DOWN_RIGHT)
|
||
.long shn_walk4_f4_anim ;5 (DOWN)
|
||
.long shn_walk8_f4_anim ;6 (DOWN_LEFT)
|
||
.long shn_walk6_f2_anim ;7 (LEFT)
|
||
.long shn_walk6_f2_anim ;8 (UP-LEFT)
|
||
|
||
|
||
;(#4 - DOWN-RIGHT)
|
||
.long shn_walk2_f2_anim ;1 (UP)
|
||
.long shn_walk8_f2_anim ;2 (UP_RIGHT)
|
||
.long shn_walk4_f4_anim ;3 (RIGHT)
|
||
.long shn_walk4_f4_anim ;4 (DOWN_RIGHT)
|
||
.long shn_walk2_f4_anim ;5 (DOWN)
|
||
.long shn_walk6_f4_anim ;6 (DOWN_LEFT)
|
||
.long shn_walk2_f2_anim ;7 (LEFT)
|
||
.long shn_walk6_f2_anim ;8 (UP-LEFT)
|
||
|
||
;(#5 - DOWN)
|
||
.long shn_walk5_f2_anim ;1 (UP)
|
||
.long shn_walk5_f2_anim ;2 (UP_RIGHT)
|
||
.long shn_walk5_f4_anim ;3 (RIGHT)
|
||
.long shn_walk5_f4_anim ;4 (DOWN_RIGHT)
|
||
.long shn_walk5_f4_anim ;5 (DOWN)
|
||
.long shn_walk5_f4_anim ;6 (DOWN_LEFT)
|
||
.long shn_walk5_f2_anim ;7 (LEFT)
|
||
.long shn_walk5_f2_anim ;8 (UP-LEFT)
|
||
|
||
;(#6 - DOWN-LEFT)
|
||
.long shn_walk2_f2_anim ;1 (UP)
|
||
.long shn_walk6_f2_anim ;2 (UP_RIGHT)
|
||
.long shn_walk2_f2_anim ;3 (RIGHT)
|
||
.long shn_walk6_f4_anim ;4 (DOWN_RIGHT)
|
||
.long shn_walk2_f4_anim ;5 (DOWN)
|
||
.long shn_walk4_f4_anim ;6 (DOWN_LEFT)
|
||
.long shn_walk2_f2_anim ;7 (LEFT)
|
||
.long shn_walk8_f2_anim ;8 (UP-LEFT)
|
||
|
||
;(#7 - LEFT)
|
||
.long shn_walk2_f2_anim ;1 (UP)
|
||
.long shn_walk6_f2_anim ;2 (UP_RIGHT)
|
||
.long shn_walk6_f2_anim ;3 (RIGHT)
|
||
.long shn_walk8_f4_anim ;4 (DOWN_RIGHT)
|
||
.long shn_walk4_f4_anim ;5 (DOWN)
|
||
.long shn_walk4_f4_anim ;6 (DOWN_LEFT)
|
||
.long shn_walk2_f2_anim ;7 (LEFT)
|
||
.long shn_walk2_f2_anim ;8 (UP-LEFT)
|
||
|
||
;(#8 - UP-LEFT)
|
||
.long shn_walk2_f2_anim ;1 (UP)
|
||
.long shn_walk4_f2_anim ;2 (UP_RIGHT)
|
||
.long shn_walk6_f2_anim ;3 (RIGHT)
|
||
.long shn_walk8_f4_anim ;4 (DOWN_RIGHT)
|
||
.long shn_walk6_f4_anim ;5 (DOWN)
|
||
.long shn_walk2_f4_anim ;6 (DOWN_LEFT)
|
||
.long shn_walk2_f2_anim ;7 (LEFT)
|
||
.long shn_walk2_f2_anim ;8 (UP-LEFT)
|
||
|
||
|
||
SUBR shn_torso_anims_table
|
||
; old = up right
|
||
.long shn_torso2_anim ;new = up right
|
||
.long shn_2_to_4_turn2_anim ; = down right
|
||
.long shn_2_to_6_turn2_anim ; = down left
|
||
.long shn_2_to_8_turn2_anim ; = up left
|
||
|
||
; old = down right
|
||
.long shn_4_to_2_turn2_anim ;new = up right
|
||
.long shn_torso4_anim ; = down right
|
||
.long shn_4_to_6_turn2_anim ; = down left
|
||
.long shn_4_to_8_turn2_anim ; = up left
|
||
|
||
; old = down left
|
||
.long shn_6_to_2_turn2_anim ;new = up right
|
||
.long shn_6_to_4_turn2_anim ; = down right
|
||
.long shn_torso6_anim ; = down left
|
||
.long shn_6_to_8_turn2_anim ; = up left
|
||
|
||
; old = up left
|
||
.long shn_8_to_2_turn2_anim ;new = up right
|
||
.long shn_8_to_4_turn2_anim ; = down right
|
||
.long shn_8_to_6_turn2_anim ; = down left
|
||
.long shn_torso8_anim ; = up left
|
||
|
||
|
||
******************************************************************************
|
||
|
||
.end
|
||
|