1876 lines
38 KiB
NASM
1876 lines
38 KiB
NASM
**************************************************************
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*
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* Software: Jamie Rivett
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* Initiated: 2/1/94
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*
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* COPYRIGHT (C) 1992 WILLIAMS ELECTRONICS GAMES, INC.
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*
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**************************************************************
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.file "rzrseq2.asm"
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.title "Razor Ramon animation sequences"
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.width 132
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.option b,d,l,t
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.mnolist
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.include "macros.h"
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.include "mproc.equ" ;Mproc equates
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.include "sys.equ"
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.include "game.equ"
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.include "plyr.equ"
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.include "anim.equ"
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.include "sound.h"
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.include "display.equ"
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.include "ring.equ"
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.include "razorimg.h"
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.include "damage.equ"
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******************************************************************************
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* EXTERNAL REFERENCES
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;BRET
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.ref H3RN3A,H4YR3A
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;BAM BAM
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.ref B3RN3A,B4YR3A
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;DOINK
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.ref D3RN3B,D4YR3B
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;LEX
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.ref L3RN3B,L4YR3B
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;RAZOR
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.ref rzr_facedown_getup_anim,rzr_faceup_getup_anim
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.ref rzr_faceup_getup2_anim
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;SHAWN
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.ref S3RN3A,S4YR3A
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;TAKER
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.ref U3RN3A,U4YR3B
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;YOKO
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.ref Y3RN3C,Y4YR3A
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;MISC
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.ref start_run_anim,SET_DIR_FACE,start_run_flung,CALL_MISSES
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.ref ckzpos,ck_dizzy,HIT_THE_MAT,SMALL_BOUNCE,win_announce
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.ref grnd_hit,no_bk_xvel,check_xvel
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.ref HIT_THE_MAT
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.REF DO_CROWD_CHEER
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.ref tbukl_flip
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;XXX Start
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#*****************************************************************************
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*
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* NORMAL #2 PUNCH
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SUBR rzr_2_punch_anim
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.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
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.word ANI_ZEROVELS
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WL 3,R2PU3A+FR1
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WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
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.word ANI_STARTATTACK,AT_PUNCH,6
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WL 3,R2PU3A+FR2
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WL 3,R2PU3A+FR3
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.word ANI_ATTACK_ON,AMODE_PUNCH,23,95,56,11 ;mode,x,y,w,h
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WL 3,R2PU3A+FR4
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.word ANI_ATTACK_OFF
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WWL ANI_SLIDE_BACK,30h,-48000h,#no_hit
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WL ANI_SET_YVEL,38000h
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#no_hit
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WL 3,R2PU3A+FR4
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WL 3,R2PU3A+FR5
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WL 3,R2PU3A+FR6
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WL 3,R2PU3A+FR7
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.word ANI_WAITHITGND
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.word ANI_ZEROVELS
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WL 3,R2PU3A+FR8
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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#************
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*
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* NORMAL #4 PUNCH
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SUBR rzr_4_punch_anim
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.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
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.word ANI_ZEROVELS
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WL 3,R4PU3A+FR1
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WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
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.word ANI_STARTATTACK,AT_PUNCH,6
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WL 3,R4PU3A+FR2
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WL 3,R4PU3A+FR3
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.word ANI_ATTACK_ON,AMODE_PUNCH,23,95,56,11 ;mode,x,y,w,h
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WL 3,R4PU3A+FR4
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.word ANI_ATTACK_OFF
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WWL ANI_SLIDE_BACK,30h,-48000h,#no_hit
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WL ANI_SET_YVEL,38000h
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#no_hit
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WL 3,R4PU3A+FR4
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WL 3,R4PU3A+FR5
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WL 3,R4PU3A+FR6
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WL 3,R4PU3A+FR7
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.word ANI_WAITHITGND
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.word ANI_ZEROVELS
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WL 3,R4PU3A+FR8
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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#************
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*
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* #3 BLADE SLASH
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SUBR rzr_3_slash_anim
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
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.word ANI_ZEROVELS
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WL 3,R3RZ3S+FR2
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WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
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.word ANI_STARTATTACK,AT_PUNCH,6
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WL 3,R3RZ3S+FR3
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WL 3,R3RZ3S+FR4
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.word ANI_ATTACK_ON,AMODE_PUNCH,42,50,57,101
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WL 3,R3RZ3S+FR5
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.word ANI_ATTACK_OFF
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WWL ANI_SLIDE_BACK,30h,-48000h,#no_hit
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WL ANI_SET_YVEL,38000h
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#no_hit
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WL 3,R3RZ3S+FR7
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WL 3,R3RZ3S+FR8
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WL 3,R3RZ3S+FR9
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.word ANI_WAITHITGND
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.word ANI_ZEROVELS
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WL 3,R3RZ3S+FR10
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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;XXX End
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#*****************************************************************************
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*
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* #2 UPPERCUT
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SUBR rzr_2_uprcut_anim
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.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
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.word ANI_ZEROVELS
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.word ANI_STARTATTACK,AT_UPRCUT,6
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WL 2,R2UP3A+FR5
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WL 2,R2UP3A+FR6
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WL 2,R2UP3A+FR7
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.word ANI_ATTACK_ON,AMODE_UPRCUT,30,77,42,65
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WL 7,R2UP3A+FR8
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.word ANI_ATTACK_OFF
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WWL ANI_SLIDE_BACK,30h,-48000h,#no_hit
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WL ANI_SET_YVEL,38000h
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#no_hit
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WL 5,R2UP3A+FR9
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WL 5,R2UP3A+FR10
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WL 4,R2UP3A+FR11
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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#*****************************************************************************
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*
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* #4 UPPERCUT
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SUBR rzr_4_uprcut_anim
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.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
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.word ANI_ZEROVELS
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.word ANI_STARTATTACK,AT_UPRCUT,6
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WL 2,R4UP3C+FR1
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WL 2,R4UP3C+FR2
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WL 2,R4UP3C+FR3
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.word ANI_ATTACK_ON,AMODE_UPRCUT,30,77,42,65
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WL 7,R4UP3C+FR4
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.word ANI_ATTACK_OFF
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WWL ANI_SLIDE_BACK,30h,-48000h,#no_hit
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WL ANI_SET_YVEL,38000h
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#no_hit
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WL 4,R4UP3C+FR5
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WL 4,R4UP3C+FR6
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WL 3,R4UP3C+FR7
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WL 3,R4UP3C+FR8
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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;XXX Start
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#*****************************************************************************
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*
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* #2 HEADBUTT
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SUBR rzr_2_butt_anim
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.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
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.word ANI_ZEROVELS
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WL 2,R2BC3B+FR1
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WL 2,R2BC3B+FR2
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WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
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.word ANI_STARTATTACK,AT_HDBUTT,4
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WL 2,R2BC3B+FR3
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WL 2,R2BC3B+FR4
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.word ANI_ATTACK_ON,AMODE_HDBUTT,19,87,23,22
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WL 3,R2BC3B+FR5
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.word ANI_ATTACK_OFF
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WWL ANI_SLIDE_BACK,30h,-48000h,#no_hit
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WL ANI_SET_YVEL,38000h
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#no_hit
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WL 3,R2BC3B+FR6
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WL 3,R2BC3B+FR7
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.word ANI_WAITHITGND
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.word ANI_ZEROVELS
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WL 3,R2BC3B+FR8
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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#************
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*
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* #4 HEADBUTT
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SUBR rzr_4_butt_anim
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.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
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.word ANI_ZEROVELS
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WL 2,R4BC3A+FR1
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WL 2,R4BC3A+FR2
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WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
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.word ANI_STARTATTACK,AT_HDBUTT,4
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WL 2,R4BC3A+FR3
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WL 2,R4BC3A+FR4
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.word ANI_ATTACK_ON,AMODE_HDBUTT,29,93,23,19
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WL 3,R4BC3A+FR5
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.word ANI_ATTACK_OFF
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WWL ANI_SLIDE_BACK,30h,-48000h,#no_hit
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WL ANI_SET_YVEL,38000h
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#no_hit
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WL 3,R4BC3A+FR6
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WL 3,R4BC3A+FR7
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.word ANI_WAITHITGND
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.word ANI_ZEROVELS
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WL 3,R4BC3A+FR8
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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#*****************************************************************************
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*
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* NORMAL #2 KICK
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SUBR rzr_2_kick_anim
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.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
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.word ANI_ZEROVELS
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WL 2,R4KM3A+FR1
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WL 2,R4KM3A+FR2
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WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
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.word ANI_STARTATTACK,AT_KICK,4
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WL 2,R4KM3A+FR3
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WL 2,R4KM3A+FR4
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.word ANI_ATTACK_ON,AMODE_KICK,8,15,75,75 ;mode,x,y,w,h
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WL 2,R4KM3A+FR5
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.word ANI_ATTACK_OFF
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WWL ANI_SLIDE_BACK,30h,-50000h,#no_slide
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WL ANI_SET_YVEL,30000h
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#no_slide
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WL 6,R4KM3A+FR5
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.word ANI_WAITHITGND
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.word ANI_ZEROVELS
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WL 3,R4KM3A+FR6
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WL 3,R4KM3A+FR7
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WL 3,R4KM3A+FR8
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WL 3,R2KM3X+FR9
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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#************
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*
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* NORMAL #4 KICK
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SUBR rzr_4_kick_anim
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.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
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.word ANI_ZEROVELS
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WL 2,R4KM3A+FR1
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WL 2,R4KM3A+FR2
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WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
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.word ANI_STARTATTACK,AT_KICK,4
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WL 2,R4KM3A+FR3
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WL 2,R4KM3A+FR4
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.word ANI_ATTACK_ON,AMODE_KICK,8,15,75,75 ;mode,x,y,w,h
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WL 2,R4KM3A+FR5
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.word ANI_ATTACK_OFF
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WWL ANI_SLIDE_BACK,30h,-50000h,#no_slide
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WL ANI_SET_YVEL,30000h
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#no_slide
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WL 6,R4KM3A+FR5
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.word ANI_WAITHITGND
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.word ANI_ZEROVELS
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WL 3,R4KM3A+FR6
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WL 3,R4KM3A+FR7
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WL 3,R4KM3A+FR8
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WL 3,R4KM3A+FR9
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WL 3,R4KM3A+FR10
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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;XXX End
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#*****************************************************************************
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*
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* #2 KNEE
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SUBR rzr_2_knee_anim
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.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
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.word ANI_ZEROVELS
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WL 2,R2NM3A+FR1
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WL 2,R2NM3A+FR2
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WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
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.word ANI_STARTATTACK,AT_KNEE,6
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WL 2,R2NM3A+FR3
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WL 2,R2NM3A+FR4
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WL 2,R2NM3A+FR5
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.word ANI_ATTACK_ON,AMODE_KNEE,22,55,38,27 ;mode,x,y,w,h
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WL 3,R2NM3A+FR6
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.word ANI_ATTACK_OFF
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WWL ANI_SLIDE_BACK,30h,-50000h,#no_slide
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WL ANI_SET_YVEL,30000h
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#no_slide
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WL 6,R2NM3A+FR6
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.word ANI_WAITHITGND
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.word ANI_ZEROVELS
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WL 3,R2NM3A+FR7
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WL 3,R2NM3A+FR8
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WL 3,R2NM3A+FR9
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WL 3,R2NM3A+FR10
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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#*****************************************************************************
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*
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* #4 KNEE
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SUBR rzr_4_knee_anim
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.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
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.word ANI_ZEROVELS
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WL 2,R4NM3C+FR1
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WL 2,R4NM3C+FR2
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WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
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.word ANI_STARTATTACK,AT_KNEE,6
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WL 2,R4NM3C+FR3
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WL 2,R4NM3C+FR4
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WL 2,R4NM3C+FR5
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.word ANI_ATTACK_ON,AMODE_KNEE,22,55,38,27 ;mode,x,y,w,h
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WL 3,R4NM3C+FR6
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.word ANI_ATTACK_OFF
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WWL ANI_SLIDE_BACK,30h,-50000h,#no_slide
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WL ANI_SET_YVEL,30000h
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#no_slide
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WL 6,R4NM3C+FR6
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.word ANI_WAITHITGND
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.word ANI_ZEROVELS
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WL 3,R4NM3C+FR7
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WL 3,R4NM3C+FR8
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WL 3,R4NM3C+FR9
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WL 3,R4NM3C+FR10
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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;XXX Start
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#*****************************************************************************
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*
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* #2 PUNCH FALLEN OPPONENT
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SUBR rzr_2_ground_punch_anim
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.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
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.word ANI_ZEROVELS
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.word ANI_SETSPEED,100h
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WL 3,R2PF2B+FR2
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.word ANI_ATTACK_ON_Z,AMODE_HITCHECK,8,0,-40,16,43,50
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WL 1,R2PF2B+FR2
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.word ANI_ATTACK_OFF
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WL ANI_IFSTATUS,#no_leapat
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;leapat...
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.word ANI_TARGET,TGT_KNEES,TGT_CHEST,ATM_CLOSEST
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; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
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LEAPATOPP 12,999,112,96,90000h,TGT_USER,19,0,-40
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WL ANI_CODE,no_bk_xvel
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.word ANI_STARTATTACK,AT_LBDROP,12
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WL 4,R2PF2B+FR3
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WL 4,R2PF2B+FR5
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.word ANI_WAITHITGND
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.word ANI_ZEROVELS
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WL ANI_CODE,SMALL_BOUNCE
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WL ANI_GOTO,#common
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#no_leapat
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.word ANI_STARTATTACK,AT_LBDROP,14
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WL 4,R2PF2B+FR3
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WL 4,R2PF2B+FR5
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#common
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WL 3,R2PF2B+FR6
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WL 3,R2PF2B+FR7
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.word ANI_ATTACK_ON_Z,AMODE_LBOWDROP,8,0,-50,16,43,60
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WL 7,R2PF2B+FR8
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.word ANI_ATTACK_OFF
|
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WL ANI_IFNOTSTATUS,#missed
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WL ANI_CODE,SMALL_BOUNCE
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.word ANI_SHAKER,15
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.word ANI_SHAKEALL,1
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WL 3,R2PF2B+FR9
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WL 3,R2PF2B+FR10
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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||
#missed
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WL ANI_CODE,CALL_MISSES
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WL 3,R2PF2B+FR9
|
||
WL 3,R2PF2B+FR10
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#************
|
||
*
|
||
* #4 PUNCH FALLEN OPPONENT
|
||
|
||
SUBR rzr_4_ground_punch_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WL 4,R4PF4B+FR2
|
||
|
||
.word ANI_ATTACK_ON_Z,AMODE_HITCHECK,0,-1,-10,22,30,50
|
||
WL 1,R4PF4B+FR2
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFSTATUS,#no_leapat
|
||
|
||
;leapat...
|
||
.word ANI_TARGET,TGT_KNEES,TGT_CHEST,ATM_CLOSEST
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 12,999,112,96,90000h,TGT_USER,13,0,40
|
||
WL ANI_CODE,no_bk_xvel
|
||
.word ANI_STARTATTACK,AT_LBDROP,12
|
||
|
||
WL 4,R4PF4B+FR3
|
||
WL 4,R4PF4B+FR4
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL ANI_CODE,SMALL_BOUNCE
|
||
WL ANI_GOTO,#common
|
||
|
||
#no_leapat
|
||
.word ANI_STARTATTACK,AT_LBDROP,14
|
||
WL 4,R4PF4B+FR3
|
||
WL 4,R4PF4B+FR4
|
||
#common
|
||
WL 3,R4PF4B+FR5
|
||
WL 3,R4PF4B+FR7
|
||
.word ANI_ATTACK_ON_Z,AMODE_LBOWDROP,0,-1,-10,22,30,60
|
||
WL 1,R4PF4B+FR8
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
|
||
WL ANI_CODE,SMALL_BOUNCE
|
||
.word ANI_SHAKER,15
|
||
.word ANI_SHAKEALL,1
|
||
WL 6,R4PF4B+FR8
|
||
WL 4,R4PF4B+FR9
|
||
WL 4,R4PF4B+FR10
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#missed
|
||
WL ANI_CODE,CALL_MISSES
|
||
WL 6,R4PF4B+FR8
|
||
WL 4,R4PF4B+FR9
|
||
WL 4,R4PF4B+FR10
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #3 FLYING KICK
|
||
|
||
#yoff equ 52
|
||
|
||
SUBR rzr_flying_kick_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_STARTATTACK,AT_FLYKICK,25
|
||
WL 3,R3DC3C+FR1
|
||
WL 3,R3DC3C+FR2
|
||
WL 3,R3DC3C+FR3
|
||
|
||
.word ANI_OFFSET,0,#yoff,0
|
||
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 16,999,145,65,90000h,TGT_HEAD,65,30,0
|
||
WL ANI_CODE,no_bk_xvel
|
||
|
||
.word ANI_SETPLYRMODE,MODE_INAIR
|
||
|
||
WL 8,R3DC3C+FR4
|
||
WL 8,R3DC3C+FR5
|
||
.word ANI_ATTACK_ON,AMODE_FLYKICK,30,11,56,39
|
||
WL 2,R3DC3C+FR6
|
||
WL 6,R3DC3C+FR7
|
||
.word ANI_ATTACK_OFF
|
||
WL 4,R3DC3C+FR8
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
WL 3,R3DC3C+FR9
|
||
WL 3,R3DC3C+FR10
|
||
.word ANI_XFLIP
|
||
WL 3,R3RL1B+FR6
|
||
WL ANI_CHANGEANIM,rzr_facedown_getup_anim
|
||
|
||
|
||
;XXX End
|
||
#*****************************************************************************
|
||
*
|
||
* GRAB & THROW
|
||
|
||
SUBR rzr_grab_throw_anim
|
||
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #2 STOMP ON FALLEN OPPONENT
|
||
|
||
SUBR rzr_2_stomp_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
WL 3,R2MP2A+FR1
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
.word ANI_STARTATTACK,AT_STOMP,15
|
||
WL 3,R2MP2A+FR2
|
||
WL 2,R2MP2A+FR3
|
||
|
||
;if we're going to miss, do a leapat
|
||
.word ANI_ATTACK_ON_Z,AMODE_HITCHECK,0,-1,-40,17,32,50
|
||
WL 1,R2MP2A+FR3
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFNOTSTATUS,#leapat_stomp
|
||
|
||
WL 3,R2MP2A+FR4
|
||
WL 3,R2MP2A+FR5
|
||
WL 3,R2MP2A+FR6
|
||
.word ANI_ATTACK_ON_Z,AMODE_STOMP,-4,-5,-40,25,40,50
|
||
WL 3,R2MP2A+FR7
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFSTATUS,#hit
|
||
WL ANI_CODE,CALL_MISSES
|
||
#hit
|
||
WL 3,R2MP2A+FR8
|
||
WL 3,R2MP2A+FR9
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#leapat_stomp
|
||
|
||
.word ANI_TARGET,TGT_GROIN,TGT_CHEST,ATM_CLOSEST
|
||
;too far. leap at the chest.
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 14,999,112,96,90000h,TGT_USER,12,0,-40
|
||
WL ANI_CODE,no_bk_xvel
|
||
.word ANI_STARTATTACK,AT_STOMP,14
|
||
|
||
WL 3,R2MP2A+FR4
|
||
WL 3,R2MP2A+FR5
|
||
WL 3,R2MP2A+FR6
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
.word ANI_ATTACK_ON_Z,AMODE_STOMP,-4,-5,-40,25,40,50
|
||
WL 3,R2MP2A+FR7
|
||
.word ANI_ATTACK_OFF
|
||
|
||
WL ANI_IFSTATUS,#leapat_hit
|
||
WL ANI_CODE,CALL_MISSES
|
||
#leapat_hit
|
||
WL 3,R2MP2A+FR8
|
||
WL 3,R2MP2A+FR9
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #4 STOMP ON FALLEN OPPONENT
|
||
|
||
SUBR rzr_4_stomp_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
WL 4,R4MP4D+FR1
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
.word ANI_STARTATTACK,AT_STOMP,20
|
||
WL 3,R4MP4D+FR2
|
||
|
||
;if we're going to miss, do a leapat
|
||
.word ANI_ATTACK_ON_Z,AMODE_HITCHECK,9,-11,-10,19,36,50
|
||
WL 1,R4MP4D+FR2
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFNOTSTATUS,#leapat_stomp
|
||
|
||
WL 4,R4MP4D+FR3
|
||
WL 4,R4MP4D+FR4
|
||
WL 4,R4MP4D+FR5
|
||
WL 4,R4MP4D+FR6
|
||
.word ANI_ATTACK_ON_Z,AMODE_STOMP,5,-15,-10,27,44,50
|
||
WL 4,R4MP4D+FR7
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFSTATUS,#hit
|
||
WL ANI_CODE,CALL_MISSES
|
||
#hit
|
||
WL 4,R4MP4D+FR8
|
||
WL 4,R4MP4D+FR9
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#leapat_stomp
|
||
|
||
.word ANI_TARGET,TGT_GROIN,TGT_CHEST,ATM_CLOSEST
|
||
;too far. leap at the chest.
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 14,999,112,96,90000h,TGT_USER,16,0,40
|
||
WL ANI_CODE,no_bk_xvel
|
||
.word ANI_STARTATTACK,AT_STOMP,14
|
||
|
||
WL 3,R4MP4D+FR3
|
||
WL 3,R4MP4D+FR4
|
||
WL 3,R4MP4D+FR5
|
||
WL 3,R4MP4D+FR6
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
.word ANI_ATTACK_ON_Z,AMODE_STOMP,5,-15,-10,27,44,50
|
||
WL 4,R4MP4D+FR7
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFSTATUS,#leapat_hit
|
||
WL ANI_CODE,CALL_MISSES
|
||
#leapat_hit
|
||
WL 4,R4MP4D+FR8
|
||
WL 4,R4MP4D+FR9
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #3 RUNNING ELBOW DROP
|
||
|
||
#yoff equ 40
|
||
|
||
SUBR rzr_flying_elbow_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_STARTATTACK,AT_STOMP,36
|
||
|
||
WL 3,R4PJ4B+FR1
|
||
WL 3,R4PJ4B+FR2
|
||
|
||
.word ANI_TARGET,TGT_GROIN,TGT_HEAD,ATM_CLOSEST
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 30,999,112,96,90000h,TGT_USER,-39,0,30
|
||
WL ANI_CODE,no_bk_xvel
|
||
|
||
.word ANI_SETPLYRMODE,MODE_INAIR
|
||
|
||
.word ANI_OFFSET,0,#yoff,0
|
||
WL 3,R4PJ4B+FR3
|
||
WL 3,R4PJ4B+FR4
|
||
WL 3,R4PJ4B+FR5
|
||
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
|
||
.word ANI_ATTACK_ON_Z,AMODE_STOMP,-49,-7,-10,46,31,50
|
||
WL 1,R4PJ4B+FR6
|
||
.word ANI_ATTACK_OFF
|
||
|
||
WL ANI_SET_YVEL,40000h
|
||
.word ANI_SHAKER,45
|
||
.word ANI_SHAKEROPES,2
|
||
|
||
WL ANI_IFSTATUS,#hit
|
||
|
||
WL ANI_CODE,CALL_MISSES
|
||
|
||
#hit
|
||
WL 7,R4PJ4B+FR6
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
.word ANI_XFLIP
|
||
WL 4,R3GU4A+FR3
|
||
WL ANI_CHANGEANIM,rzr_faceup_getup2_anim
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* TURNBUCKLE ELBOW
|
||
|
||
#yoff equ 40
|
||
|
||
SUBR rzr_tbukl_elbow_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_NOCONFINE|MODE_NOCOLLIS|MODE_NOGRAVITY
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_SETFACING
|
||
|
||
.word ANI_STARTATTACK,AT_BSTOMP,39
|
||
|
||
WL 3,R4PJ4B+FR1
|
||
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 36,190,190,190,90000h,TGT_GROIN,-15,#yoff,40
|
||
WL ANI_CODE,check_xvel
|
||
|
||
.word ANI_SETPLYRMODE,MODE_INAIR2
|
||
.word ANI_GRAVITY_ON
|
||
.word ANI_SHAKECORNER
|
||
|
||
WL 3,R4PJ4B+FR2
|
||
.word ANI_OFFSET,0,#yoff,0
|
||
WL 3,R4PJ4B+FR3
|
||
WL 3,R4PJ4B+FR4
|
||
WL 1,R4PJ4B+FR5
|
||
|
||
.word ANI_ATTACK_ON_Z,AMODE_BSTOMP,-64,27,-10,44,38,70
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_SOUND,0C1h ;plywood crash #3
|
||
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFSTATUS,#hit
|
||
|
||
.word ANI_SHAKER,30
|
||
.word ANI_SHAKEALL,1
|
||
WL ANI_CODE,CALL_MISSES
|
||
.word ANI_BOUNCE,5
|
||
WL 7,R4PJ4B+FR6
|
||
.word ANI_WAITHITGND
|
||
.word ANI_XFLIP
|
||
.word ANI_FACEDOWN
|
||
WL 4,R3GU4A+FR3
|
||
WL ANI_CHANGEANIM,rzr_faceup_getup2_anim
|
||
|
||
#hit
|
||
WL ANI_SET_YVEL,50000h
|
||
WLW ANI_SET_ZVEL,-10000h,AM_ABS
|
||
.word ANI_SETMODE,MODE_INAIR
|
||
|
||
.word ANI_SHAKER,45
|
||
.word ANI_SHAKEALL,2
|
||
WL 1,R4PJ4B+FR6
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_SOUND,0C1h ;plywood crash #3
|
||
WL 4,R4PJ4B+FR6
|
||
.word ANI_XFLIP
|
||
.word ANI_FACEDOWN
|
||
WL 4,R3GU4A+FR3
|
||
WL ANI_CHANGEANIM,rzr_faceup_getup2_anim
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* SECOND WIND
|
||
|
||
SUBR rzr_2ndwind_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
|
||
WL 3,R4SW4Z+FR1
|
||
WL 3,R4SW4Z+FR2
|
||
WL 3,R4SW4Z+FR3
|
||
WL 3,R4SW4Z+FR4
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* GRAB & FLING OPPONENT (INTO A RUN)
|
||
|
||
SUBR rzr_2_grabfling_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_STARTATTACK,AT_PUPPET,14
|
||
WL 3,R1TT5Z+FR2
|
||
WL 3,R1TT5Z+FR3
|
||
WL ANI_GOTO,#cont
|
||
|
||
SUBR rzr_4_grabfling_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_STARTATTACK,AT_PUPPET,8
|
||
#cont
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 8,40,40,40,90000h,TGT_CHEST,40,0,25
|
||
WL ANI_SET_YVEL,0000h
|
||
WL 4,R4GF3B+FR1
|
||
|
||
.word ANI_ATTACK_ON,AMODE_PUPPET,31h,56,44,18 ;mode,x,y,w,h
|
||
WWL ANI_WAITHITOPP,4,R4GF3B+FR2
|
||
; WL 4,R4GF3B+FR2
|
||
.word ANI_ZERO_XZVELS
|
||
WWL ANI_WAITHITOPP,4,R4GF3B+FR3
|
||
; WL 4,R4GF3B+FR3
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
|
||
WL ANI_IFBLOCKED,#missedb
|
||
|
||
;got him
|
||
|
||
|
||
; out of control time for fling?
|
||
|
||
.word ANI_ATTACHZ,0,0,10 ;x & y don't matter.
|
||
.word ANI_SETOPPMODE,MODE_GHOST
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED
|
||
|
||
; attacker sequence
|
||
WWLLW ANI_SUPERSLAVE2,10,R4GF3B+FR3,#puppet_tbl,0
|
||
WWLLW ANI_SUPERSLAVE2,7,R4GF3B+FR4,#puppet_tbl,1
|
||
WWLLW ANI_SUPERSLAVE2,5,R4GF3B+FR5,#puppet_tbl,2
|
||
WWLLW ANI_SUPERSLAVE2,5,R4GF3B+FR6,#puppet_tbl,3
|
||
WWLLW ANI_SUPERSLAVE2,5,R4GF3B+FR7,#puppet_tbl,4
|
||
WWLLW ANI_SUPERSLAVE2,5,R4GF3B+FR8,#puppet_tbl,5
|
||
|
||
WL ANI_SLAVEANIM,#strt_run_tbl
|
||
|
||
.word ANI_CLROPPMODE,MODE_GHOST
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_DETACH
|
||
WL 12,R4GF3B+FR9
|
||
WL 4,R4GF3B+FR10
|
||
.word ANI_OFFSET,-10,0,0 ;x,y,z
|
||
|
||
.word ANI_SETFACING
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#missedb
|
||
WL 25,R4GF3B+FR3
|
||
#missed
|
||
WL ANI_CODE,CALL_MISSES
|
||
|
||
|
||
WL 8,R4GF3B+FR3
|
||
WL 4,R4GF3B+FR2
|
||
WL 4,R4GF3B+FR1
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#puppet_tbl
|
||
.long #Bret
|
||
.long #Razor
|
||
.long #Taker
|
||
.long #Yokozuna
|
||
.long #Shawn
|
||
.long #BamBam
|
||
.long #Doink
|
||
.long #Adam
|
||
.long #Lex
|
||
|
||
#Bret
|
||
LWWW H4YR3A+FR1,68,7,1
|
||
LWWW H4YR3A+FR2,60,5,1
|
||
LWWW H4YR3A+FR3,52,-1,1
|
||
LWWW H4YR3A+FR5,27,1,1
|
||
LWWW H3RN3A+FR1,3,-2,0
|
||
LWWW H3RN3A+FR2,-1,-2,0
|
||
#Razor
|
||
LWWW R4YR3A+FR1,53,17,0
|
||
LWWW R4YR3A+FR2,34,14,0
|
||
LWWW R4YR3A+FR3,14,3,0
|
||
LWWW R4YR3A+FR4,-10,0,0
|
||
LWWW R3RN3D+FR11,-7,11,0
|
||
LWWW R3RN3D+FR12,-6,9,0
|
||
#Taker
|
||
LWWW U4YR3B+FR2,48,18,0
|
||
LWWW U4YR3B+FR3,44,11,0
|
||
LWWW U4YR3B+FR4,21,10,0
|
||
LWWW U4YR3B+FR5,5,10,0
|
||
LWWW U3RN3A+FR2,-13,10,0
|
||
LWWW U3RN3A+FR2,-15,7,0
|
||
#Yokozuna
|
||
LWWW Y4YR3A+FR1,68,11,1
|
||
LWWW Y4YR3A+FR4,40,9,1
|
||
LWWW Y4YR3A+FR5,24,1,1
|
||
LWWW Y4YR3A+FR7,-8,-9,1
|
||
LWWW Y3RN3C+FR7,19,8,0
|
||
LWWW Y3RN3C+FR8,20,4,0
|
||
#Shawn
|
||
LWWW S4YR3A+FR2,41,5,1
|
||
LWWW S4YR3A+FR3,52,-7,1
|
||
LWWW S4YR3A+FR5,15,0,1
|
||
LWWW S4YR3A+FR6,6,-4,1
|
||
LWWW S3RN3A+FR2,19,5,0
|
||
LWWW S3RN3A+FR3,0,4,0
|
||
#BamBam
|
||
LWWW B4YR3A+FR3,36,13,0
|
||
LWWW B4YR3A+FR4,46,5,0
|
||
LWWW B4YR3A+FR5,46,0,0
|
||
LWWW B4YR3A+FR7,-3,-7,0
|
||
LWWW B3RN3A+FR1,16,8,0
|
||
LWWW B3RN3A+FR2,17,7,0
|
||
#Doink
|
||
LWWW D4YR3B+FR1,74,13,1
|
||
LWWW D4YR3B+FR2,62,13,1
|
||
LWWW D4YR3B+FR3,43,6,1
|
||
LWWW D4YR3B+FR4,19,5,1
|
||
LWWW D3RN3B+FR3,19,12,0
|
||
LWWW D3RN3B+FR4,-8,8,0
|
||
#Adam
|
||
.long 0
|
||
#Lex
|
||
LWWW L4YR3B+FR1,67,11,1
|
||
LWWW L4YR3B+FR2,47,2,1
|
||
LWWW L4YR3B+FR3,27,-2,1
|
||
LWWW L4YR3B+FR4,-31,-4,1
|
||
LWWW L3RN3B+FR2,-2,10,0
|
||
LWWW L3RN3B+FR3,8,3,0
|
||
|
||
#strt_run_tbl
|
||
.long start_run_flung,start_run_flung,start_run_flung
|
||
.long start_run_flung,start_run_flung,start_run_flung
|
||
.long start_run_flung,start_run_flung,start_run_flung
|
||
.long start_run_flung,start_run_flung,start_run_flung
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* HELD OVERHEAD ANIMATION
|
||
|
||
SUBR rzr_heldoh_anim
|
||
|
||
.word ANI_SETPLYRMODE,MODE_ATTACHED
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOGRAVITY
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_SETWORD,USR_VAR1,0 ;loop count
|
||
|
||
#loop
|
||
WL 3,R4MF4B+FR1
|
||
WL 3,R4MF4B+FR2
|
||
WL 3,R4MF4B+FR3
|
||
WL 3,R4MF4B+FR4
|
||
WL 3,R4MF4B+FR5
|
||
WL 3,R4MF4B+FR6
|
||
WL 3,R4MF4B+FR7
|
||
WL 3,R4MF4B+FR8
|
||
WL 3,R4MF4B+FR9
|
||
|
||
WL ANI_CODE,#inc_loop
|
||
WL ANI_IFNOTSTATUS,#loop
|
||
|
||
|
||
;Fall out of overhead hold by reversing thru pickup frames
|
||
.word ANI_DETACH
|
||
.word ANI_SETMODE,MODE_NORMAL|MODE_OVERLAP
|
||
.word ANI_SETPLYRMODE,MODE_INAIR
|
||
|
||
WL ANI_SET_YVEL,10000h
|
||
WLW ANI_SET_XVEL,-40000h,AM_HIT_REL
|
||
WLW ANI_SET_ZVEL,10000h,AM_ABS
|
||
.word ANI_FRICTION,3000h
|
||
|
||
WL 2,R4MF4B+FR6
|
||
.word ANI_OFFSET,-20,-50,0 ;x,y,z
|
||
WL 4,R3MS3Z+FR4
|
||
WL 4,R3MS3Z+FR3
|
||
WL 4,R3MS3Z+FR2
|
||
WL 4,R3MS3Z+FR1
|
||
.word ANI_WAITHITGND
|
||
WL 2,R2ST2C+FR3
|
||
|
||
.word ANI_FACEUP
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
;Loop 4 times, then break out!
|
||
#inc_loop
|
||
move *a13(USR_VAR1),a0
|
||
inc a0
|
||
move a0,*a13(USR_VAR1)
|
||
cmpi 3,a0
|
||
jrgt #breakout
|
||
|
||
; move *a13(ATTACH_PROC),a0,L
|
||
; jrz #breakout
|
||
|
||
move *a13(ANIMODE),a1
|
||
andni MODE_STATUS,a1
|
||
move a1,*a13(ANIMODE)
|
||
rets
|
||
|
||
#breakout
|
||
move *a13(ANIMODE),a1
|
||
ori MODE_STATUS,a1
|
||
move a1,*a13(ANIMODE)
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #2 PUSH
|
||
|
||
SUBR rzr_2_push_anim
|
||
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOCOLLIS+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_STARTATTACK,AT_PUSH,15
|
||
WL 3,R2PS3A+FR1
|
||
WL 3,R2PS3A+FR2
|
||
WL 3,R2PS3A+FR3
|
||
WL 3,R2PS3A+FR4
|
||
WL 3,R2PS3A+FR5
|
||
.word ANI_ATTACK_ON, AMODE_PUSH,31,94,46,15
|
||
WL 3,R2PS3A+FR6
|
||
.word ANI_ATTACK_OFF
|
||
WWL ANI_SLIDE_BACK,40h,-60000h,#no_hit ;range,vel,addr
|
||
WL 15,R2PS3A+FR6
|
||
#no_hit
|
||
WL 4,R2PS3A+FR6
|
||
WL 4,R2PS3A+FR7
|
||
WL 4,R2PS3A+FR8
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #4 PUSH
|
||
|
||
SUBR rzr_4_push_anim
|
||
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOCOLLIS+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
|
||
.word ANI_STARTATTACK,AT_PUSH,18
|
||
WL 3,R4PS3A+FR1
|
||
WL 3,R4PS3A+FR2
|
||
WL 3,R4PS3A+FR3
|
||
WL 3,R4PS3A+FR4
|
||
WL 3,R4PS3A+FR5
|
||
WL 3,R4PS3A+FR6
|
||
.word ANI_ATTACK_ON, AMODE_PUSH,45,98,48,14
|
||
WL 3,R4PS3A+FR7
|
||
.word ANI_ATTACK_OFF
|
||
WWL ANI_SLIDE_BACK,40h,-60000h,#no_hit ;range,vel,addr
|
||
WL 15,R4PS3A+FR7
|
||
#no_hit
|
||
WL 4,R4PS3A+FR7
|
||
WL 4,R4PS3A+FR8
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
;XXX Start
|
||
#*****************************************************************************
|
||
*
|
||
* #4 BIG BOOT
|
||
|
||
SUBR rzr_4_bigboot_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
|
||
.word ANI_STARTATTACK,AT_BIGBOOT,13
|
||
WL 3,R4BG3A+FR1
|
||
WL 3,R4BG3A+FR2
|
||
WL 3,R4BG3A+FR3
|
||
WL 2,R4BG3A+FR4
|
||
WL 2,R4BG3A+FR5
|
||
|
||
.word ANI_ATTACK_ON,AMODE_BIGBOOT,59,77,32,20 ;mode,x,y,w,h
|
||
WL 4,R4BG3A+FR6
|
||
.word ANI_WAITRELEASE,PLAYER_KICK_BIT
|
||
.word ANI_ATTACK_OFF
|
||
|
||
WL 4,R4BG3A+FR7
|
||
WL 4,R4BG3A+FR8
|
||
WL 4,R4BG3A+FR9
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
;XXX End
|
||
#*****************************************************************************
|
||
*
|
||
* RAISE ARM IN VICTORY
|
||
|
||
SUBR rzr_raisearm_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
|
||
.word ANI_ENDMATCH
|
||
.word ANI_REPEAT
|
||
|
||
|
||
#*****************************************************************************
|
||
|
||
SUBR rzr_roll_frames
|
||
|
||
.word 7 ;speed
|
||
.long 50000h ;z velocity
|
||
.long 10000h*10/255 ;inv multiply (0-255 -> 0-10)
|
||
|
||
.long R3RL1B+FR1 ;0
|
||
.long R3RL1B+FR2 ;1
|
||
.long R3RL1B+FR3 ;2
|
||
.long R3RL1B+FR4 ;3
|
||
.long R3RL1B+FR5 ;4
|
||
.long R3RL1B+FR6 ;5
|
||
.long R3RL1B+FR7 ;6
|
||
.long R3RL1B+FR8 ;7
|
||
.long R3RL1B+FR9 ;8
|
||
.long R3RL1B+FR10 ;9
|
||
.long R3RL1B+FR11 ;10
|
||
.long 0,0,0,0,0,0
|
||
|
||
|
||
;FIX!! Make throw out of ring if close to ropes
|
||
#*****************************************************************************
|
||
*
|
||
* FLIP/FALL FROM HIPTOSS
|
||
|
||
SUBR rzr_tossed_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
.word ANI_SETSPEED,100h
|
||
|
||
; .word ANI_XFLIP
|
||
|
||
WL ANI_CODE,ckzpos
|
||
|
||
;MJT Start
|
||
.word ANI_GETUP,300
|
||
;MJT End
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
WLW ANI_SET_XVEL,20000h,AM_HIT_REL
|
||
WL ANI_SET_YVEL,50000h
|
||
|
||
WL 4,R3AM3D+FR2
|
||
WL 4,R3AM3D+FR3
|
||
WL 4,R3AM3D+FR4
|
||
WL 4,R3AM3D+FR5
|
||
WL 4,R3AM3D+FR6
|
||
WL 4,R3AM3D+FR7
|
||
|
||
.word ANI_WAITHITGND
|
||
WL ANI_CODE,SMALL_BOUNCE
|
||
.word ANI_ZEROVELS
|
||
WL 3,R3AM3D+FR1
|
||
|
||
.word ANI_WAITROLL
|
||
WL ANI_CHANGEANIM,rzr_faceup_getup_anim
|
||
.word ANI_END
|
||
|
||
;FIX!! Make throw out of ring if close to ropes
|
||
#*****************************************************************************
|
||
*
|
||
* FLIP/FALL FROM BAM BAM DUCK TOSS
|
||
|
||
SUBR rzr_tossed2_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WL ANI_CODE,ckzpos
|
||
|
||
WLW ANI_SET_XVEL,60000h,AM_HIT_REL
|
||
WL ANI_SET_YVEL,30000h
|
||
.word ANI_OFFSET,20,20,0 ;x,y,z
|
||
WL 4,R3TD3A+FR7
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_SOUND,0C1h ;plywood crash #3
|
||
.word ANI_SHAKEALL,2
|
||
.word ANI_SHAKER,30
|
||
.word ANI_GETUP,300
|
||
.word ANI_DAMAGE,D_HIPTOSS
|
||
|
||
WL 4,R3TD3A+FR8
|
||
.WORD ANI_XFLIP
|
||
WL 3,R3GU2A+FR1
|
||
|
||
WLW ANI_SET_XVEL,20000h,AM_HIT_REL
|
||
WL ANI_SET_YVEL,50000h
|
||
|
||
WL 4,R3AM3D+FR2
|
||
WL 4,R3AM3D+FR3
|
||
WL 4,R3AM3D+FR4
|
||
WL 4,R3AM3D+FR5
|
||
WL 4,R3AM3D+FR6
|
||
WL 4,R3AM3D+FR7
|
||
|
||
.word ANI_WAITHITGND
|
||
WL ANI_CODE,SMALL_BOUNCE
|
||
.word ANI_ZEROVELS
|
||
WL 3,R3AM3D+FR1
|
||
|
||
.word ANI_WAITROLL
|
||
WL ANI_CHANGEANIM,rzr_faceup_getup_anim
|
||
.word ANI_END
|
||
|
||
******************************************************************************
|
||
*
|
||
SUBR rzr_climbthru_side_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP+MODE_NOCONFINE
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
WLW ANI_SET_XVEL,2000h,AM_FACE_REL
|
||
|
||
WL 4,R3CR3A+FR1
|
||
.word ANI_OFFSET,5,0,0
|
||
WL 4,R3CR3A+FR2
|
||
.word ANI_BENDROPE,0
|
||
.word ANI_OFFSET,5,0,0 ;*****
|
||
WL 4,R3CR3A+FR3
|
||
.word ANI_BENDROPE,2
|
||
.word ANI_OFFSET,5,0,0 ;*****
|
||
WL 4,R3CR3A+FR4
|
||
|
||
.word ANI_ROPE_Z,R_TOP,RZ_HIGH
|
||
|
||
.word ANI_OFFSET,5,0,0 ;*****
|
||
WL 4,R3CR3A+FR5
|
||
|
||
.word ANI_ROPE_Z,R_MIDDLE,RZ_HIGH
|
||
.word ANI_ROPE_Z,R_BOTTOM,RZ_HIGH
|
||
.word ANI_OFFSET,3,0,0 ;*****
|
||
WL 4,R3CR3A+FR6
|
||
.word ANI_BENDROPE,2
|
||
.word ANI_OFFSET,3,0,0 ;*****
|
||
WL 4,R3CR3A+FR7
|
||
.word ANI_ROPE_Z,R_MIDDLE,RZ_NORM
|
||
.word ANI_ROPE_Z,R_BOTTOM,RZ_NORM
|
||
.word ANI_OFFSET,4,0,0 ;*****
|
||
WL 4,R3CR3A+FR8
|
||
.word ANI_BENDROPE,3
|
||
.word ANI_OFFSET,5,0,0 ;*****
|
||
WL 4,R3CR3A+FR9
|
||
.word ANI_OFFSET,5,0,0 ;*****
|
||
WL 4,R3CR3A+FR10
|
||
.word ANI_ROPE_Z,R_MIDDLE,RZ_HIGH
|
||
.word ANI_ROPE_Z,R_BOTTOM,RZ_HIGH
|
||
.word ANI_BENDROPE,-1
|
||
.word ANI_OFFSET,10,-3,0
|
||
.word ANI_ZEROVELS
|
||
WL 4,R3CR3A+FR11
|
||
.word ANI_OFFSET,2,0,0 ;*****
|
||
WL 4,R3CR3A+FR12
|
||
|
||
;now jump off...
|
||
WL 4,R4JD4A+FR1 ;D4FM4A+FR1
|
||
WL 4,R4JD4A+FR2
|
||
WL 3,R4JD4A+FR3
|
||
|
||
WL ANI_SET_YVEL,60000h
|
||
|
||
WLW ANI_SET_XVEL,30000h,AM_FACE_REL
|
||
|
||
WL 3,R4JD4A+FR4
|
||
.word ANI_WAITHITGND
|
||
|
||
.word ANI_ROPE_Z,R_TOP,RZ_NORM
|
||
.word ANI_ROPE_Z,R_MIDDLE,RZ_NORM
|
||
.word ANI_ROPE_Z,R_BOTTOM,RZ_NORM
|
||
|
||
.word ANI_ZEROVELS
|
||
WL 3,R4JD4A+FR6
|
||
WL 3,R4JD4A+FR7
|
||
WL 6,R4JD4A+FR8
|
||
|
||
.word ANI_FACEDOWN
|
||
|
||
.word ANI_SETMODE,MODE_NOCONFINE
|
||
.word ANI_END
|
||
|
||
|
||
#*****************************************************************************
|
||
|
||
SUBR rzr_climbin_side_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP+MODE_NOCONFINE+MODE_OVERLAP
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
WL ANI_CODE,SET_DIR_FACE
|
||
.word ANI_SETFACING
|
||
.WORD ANI_SET_WRESTLER_XFLIP
|
||
|
||
;jump in
|
||
WL 4,R4JD4A+FR1
|
||
WL 4,R4JD4A+FR2
|
||
|
||
WL ANI_CODE,#set_trgt
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
.word ANI_LEAPATPOS,1ch,200,0,0,0 ;#ticks,dist,xoff,yoff,zoff
|
||
|
||
WL 4,R4JD4A+FR4
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
|
||
.word ANI_ROPE_Z,R_TOP,RZ_HIGH
|
||
.word ANI_ROPE_Z,R_MIDDLE,RZ_HIGH
|
||
.word ANI_ROPE_Z,R_BOTTOM,RZ_HIGH
|
||
|
||
WL 4,R4JD4A+FR6
|
||
WL 3,R4JD4A+FR7
|
||
.word ANI_OFFSET,5,0,0 ;*****
|
||
WL 3,R4JD4A+FR8
|
||
.word ANI_ROPE_Z,R_MIDDLE,RZ_NORM
|
||
.word ANI_ROPE_Z,R_BOTTOM,RZ_NORM
|
||
|
||
WL ANI_CODE,#set_z
|
||
|
||
WLW ANI_SET_XVEL,2000h,AM_FACE_REL
|
||
|
||
;climb through
|
||
.word ANI_BENDROPE,0
|
||
WL 3,R3CR3A+FR1
|
||
.word ANI_OFFSET,2,0,0 ;*****
|
||
WL 3,R3CR3A+FR2
|
||
.word ANI_OFFSET,2,0,0 ;*****
|
||
WL 3,R3CR3A+FR3
|
||
.word ANI_OFFSET,2,0,0 ;*****
|
||
WL 3,R3CR3A+FR4
|
||
.word ANI_BENDROPE,2
|
||
.word ANI_OFFSET,2,0,0 ;*****
|
||
WL 3,R3CR3A+FR5
|
||
|
||
.word ANI_OFFSET,3,0,0 ;*****
|
||
WL 3,R3CR3A+FR6
|
||
.word ANI_BENDROPE,2
|
||
.word ANI_OFFSET,4,0,0 ;*****
|
||
WL 3,R3CR3A+FR7
|
||
.word ANI_OFFSET,6,0,0 ;*****
|
||
WL 3,R3CR3A+FR8
|
||
.word ANI_BENDROPE,3
|
||
.word ANI_OFFSET,8,0,0 ;*****
|
||
WL 3,R3CR3A+FR9
|
||
.word ANI_OFFSET,8,0,0 ;*****
|
||
WL 3,R3CR3A+FR10
|
||
.word ANI_BENDROPE,-1
|
||
.word ANI_OFFSET,8,0,0
|
||
WL 3,R3CR3A+FR11
|
||
.word ANI_OFFSET,16,0,0 ;*****
|
||
WL 3,R3CR3A+FR12
|
||
|
||
.word ANI_ZEROVELS
|
||
|
||
WL ANI_CODE,clr_climb
|
||
|
||
;done
|
||
|
||
.word ANI_ROPE_Z,R_TOP,RZ_NORM
|
||
.word ANI_ROPE_Z,R_MIDDLE,RZ_NORM
|
||
.word ANI_ROPE_Z,R_BOTTOM,RZ_NORM
|
||
|
||
.word ANI_SETMODE,MODE_NOCONFINE
|
||
.word ANI_END
|
||
|
||
#set_trgt
|
||
movi RING_X_CENTER-0f8h-60,a0 ;Jump onto left side apron
|
||
move *a13(OBJ_XPOSINT),a14
|
||
cmpi RING_X_CENTER,a14
|
||
jrlt #onlft
|
||
;On right side
|
||
movi RING_X_CENTER+0f8h+60,a0 ;Jump onto right side apron
|
||
#onlft
|
||
move a0,*a13(TGT_XOFF)
|
||
|
||
movi RING_Z_CENTER,a0
|
||
move a0,*a13(TGT_ZOFF)
|
||
|
||
movi MAT_Y,a0
|
||
move a0,*a13(TGT_YOFF)
|
||
|
||
rets
|
||
#set_z
|
||
|
||
clr_climb
|
||
|
||
clr a0
|
||
move a0,*a13(CLIMBING_THRU) ;1=Climbing thru ropes flag
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
SUBR rzr_climbthru_bot_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP+MODE_NOCONFINE+MODE_OVERLAP
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
;Must rotate toward ropes!
|
||
;Do a different sequence
|
||
|
||
;lie down
|
||
WL ANI_CODE,#ckspin
|
||
WL ANI_IFSTATUS,#dir4
|
||
|
||
;Facing #2, spin first!
|
||
WL 3,R1TT5Z+FR2
|
||
WL 3,R1TT5Z+FR3
|
||
#dir4
|
||
WL 3,R3GU4A+FR10
|
||
WL 3,R3GU4A+FR9
|
||
WL 3,R3GU4A+FR8
|
||
WL 3,R3GU4A+FR7
|
||
WL 3,R3GU4A+FR6
|
||
WL 3,R3GU4A+FR5
|
||
WL 3,R3GU4A+FR4
|
||
|
||
;roll over once
|
||
WLW ANI_SET_ZVEL,90000h,AM_ABS
|
||
|
||
WL 3,R3RL1B+FR1
|
||
WL 3,R3RL1B+FR2
|
||
WL 3,R3RL1B+FR3
|
||
WL 3,R3RL1B+FR4
|
||
WL 3,R3RL1B+FR5
|
||
WL 3,R3RL1B+FR6
|
||
WL 3,R3RL1B+FR7
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP+MODE_NOCONFINE+MODE_OVERLAP+MODE_NOSHADOW
|
||
|
||
.word ANI_SETFACING
|
||
|
||
;climb through
|
||
.word ANI_OFFSET,0,-70,0 ;x,y,z
|
||
.WORD ANI_XFLIP
|
||
WL 3,R3DC3C+FR5
|
||
WL 3,R2MP2A+FR7
|
||
WL 3,R2MP2A+FR6
|
||
.WORD ANI_XFLIP
|
||
|
||
.word ANI_FACEUP
|
||
.word ANI_SETMODE,MODE_NOCONFINE
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#ckspin
|
||
move *a13(FACING_DIR),a14
|
||
btst 0,a14
|
||
jrnz #faceup
|
||
|
||
move *a13(ANIMODE),a0
|
||
ori MODE_STATUS,a0
|
||
move a0,*a13(ANIMODE)
|
||
RETS
|
||
#faceup
|
||
move *a13(ANIMODE),a0
|
||
ANDI 0FFFFH-MODE_STATUS,a0
|
||
move a0,*a13(ANIMODE)
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
|
||
SUBR rzr_climbin_bot_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP+MODE_NOCONFINE+MODE_OVERLAP
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
;climb in
|
||
.word ANI_GRAVITY_OFF
|
||
WL 3,R2MP2A+FR6
|
||
WL 3,R2MP2A+FR7
|
||
WL 3,R3DC3C+FR5
|
||
.word ANI_OFFSET,0,70,-60
|
||
.WORD ANI_XFLIP
|
||
|
||
;roll
|
||
WLW ANI_SET_ZVEL,-70000h,AM_ABS
|
||
.word ANI_FRICTION,3000h
|
||
WL 3,R3RL1B+FR6
|
||
WL 3,R3RL1B+FR5
|
||
WL 3,R3RL1B+FR4
|
||
WL 3,R3RL1B+FR3
|
||
WL 3,R3RL1B+FR2
|
||
WL 3,R3RL1B+FR1
|
||
.word ANI_ZEROVELS
|
||
.word ANI_GRAVITY_ON
|
||
|
||
;get up
|
||
WL 3,R3GU4A+FR3
|
||
WL 3,R3GU4A+FR4
|
||
WL 3,R3GU4A+FR5
|
||
WL 3,R3GU4A+FR6
|
||
WL 3,R3GU4A+FR7
|
||
WL 3,R3GU4A+FR8
|
||
WL 3,R3GU4A+FR9
|
||
WL 3,R3GU4A+FR10
|
||
|
||
WL ANI_CODE,clr_climb
|
||
.word ANI_OFFSET,0,0,0
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETMODE,MODE_NOCONFINE
|
||
.word ANI_END
|
||
|
||
|
||
#*****************************************************************************
|
||
|
||
SUBR rzr_climbthru_top_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP+MODE_NOCONFINE+MODE_OVERLAP
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
;lie down
|
||
WL ANI_CODE,#set_zvel1
|
||
WL ANI_IFSTATUS,#dir4
|
||
;Facing #2
|
||
WL 3,R1TT5Z+FR2
|
||
WL 3,R1TT5Z+FR3
|
||
|
||
#dir4
|
||
WL 3,R3GU4A+FR10
|
||
WL 3,R3GU4A+FR9
|
||
WL 3,R3GU4A+FR8
|
||
WL 3,R3GU4A+FR7
|
||
WL 3,R3GU4A+FR6
|
||
WL 3,R3GU4A+FR5
|
||
WL 3,R3GU4A+FR4
|
||
WL 3,R3GU4A+FR3
|
||
|
||
;roll over once
|
||
WL ANI_CODE,#set_zvel2
|
||
WL 3,R3RL1B+FR11
|
||
WL 3,R3RL1B+FR10
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP+MODE_NOCONFINE+MODE_OVERLAP+MODE_NOSHADOW
|
||
WL 3,R3RL1B+FR9
|
||
WL 3,R3RL1B+FR8
|
||
WL 3,R3RL1B+FR7
|
||
|
||
;climb through
|
||
.word ANI_OFFSET,0,-61,0
|
||
.word ANI_ZEROVELS
|
||
WL 3,R4AM4B+FR4
|
||
WL 3,R4AM4B+FR3
|
||
WL 3,R4AM4B+FR2
|
||
|
||
.word ANI_ZERO_XZVELS
|
||
|
||
.word ANI_SETMODE,MODE_NOCONFINE
|
||
.word ANI_END
|
||
|
||
#set_zvel1
|
||
move *a13(FACING_DIR),a14
|
||
btst 0,a14
|
||
jrz #facedwn
|
||
move *a13(ANIMODE),a0
|
||
ANDI 0FFFFH-MODE_STATUS,a0
|
||
move a0,*a13(ANIMODE)
|
||
rets
|
||
|
||
#facedwn
|
||
move *a13(ANIMODE),a0
|
||
ori MODE_STATUS,a0
|
||
move a0,*a13(ANIMODE)
|
||
rets
|
||
|
||
#set_zvel2
|
||
movi -50000h,a0
|
||
move a0,*a13(OBJ_ZVEL),L
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
|
||
SUBR rzr_climbin_top_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP+MODE_NOCONFINE+MODE_OVERLAP
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
;climb in
|
||
WL 3,R4AM4B+FR2
|
||
WL 3,R4AM4B+FR3
|
||
WL 3,R4AM4B+FR4
|
||
.word ANI_OFFSET,0,61,0
|
||
|
||
;roll over
|
||
WL ANI_CODE,#set_zvel2
|
||
WL 3,R3RL1B+FR7
|
||
WL 3,R3RL1B+FR8
|
||
WL 3,R3RL1B+FR9
|
||
WL 3,R3RL1B+FR10
|
||
|
||
.word ANI_ZEROVELS
|
||
|
||
;get up
|
||
WL 3,R3GU4A+FR3
|
||
WL 3,R3GU4A+FR4
|
||
WL 3,R3GU4A+FR5
|
||
WL 3,R3GU4A+FR6
|
||
WL 3,R3GU4A+FR7
|
||
WL 3,R3GU4A+FR8
|
||
WL 3,R3GU4A+FR9
|
||
WL 3,R3GU4A+FR10
|
||
|
||
WL ANI_CODE,clr_climb
|
||
|
||
.word ANI_SETMODE,MODE_NOCONFINE
|
||
.word ANI_END
|
||
|
||
|
||
#set_zvel2
|
||
movi 52000h,a0
|
||
move a0,*a13(OBJ_ZVEL),L
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
*
|
||
|
||
SUBR rzr_knockdwn_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_XFLIP
|
||
|
||
|
||
WL 2,R3GU4A+FR10
|
||
WL 2,R3GU4A+FR8
|
||
WL 2,R3GU4A+FR5
|
||
WL ANI_SET_YVEL,39000h
|
||
|
||
WL 3,R3AM3D+FR3
|
||
WL 3,R3AM3D+FR4
|
||
WL 3,R3AM3D+FR5
|
||
WL 3,R3AM3D+FR6
|
||
WL 3,R3AM3D+FR7
|
||
WL 6,R3AM3D+FR1
|
||
|
||
;MJT Start
|
||
.ref am_I_dead
|
||
WL ANI_CODE,am_I_dead
|
||
;If I'm dead, goto fall back
|
||
WL ANI_IFNOTSTATUS,#nodead
|
||
|
||
.word ANI_SETPLYRMODE,MODE_DEAD
|
||
.word ANI_END
|
||
|
||
#nodead
|
||
;MJT End
|
||
|
||
.word ANI_WAITROLL
|
||
WL ANI_CHANGEANIM,rzr_faceup_getup_anim
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* PIN OPPONENT AND RAISE ARM IN VICTORY
|
||
|
||
;Need to have this guy walk toward fallen opponent so he
|
||
;can get closer!
|
||
|
||
;This pin must be started only when opponent is on the ground!
|
||
|
||
SUBR rzr_2_pin_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
;Rotate!
|
||
WL 3,R1TT5Z+FR2
|
||
WL 3,R1TT5Z+FR3
|
||
WL ANI_GOTO,#cont
|
||
|
||
SUBR rzr_4_pin_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
#cont
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 22,999,80h,50h,90000h,TGT_CHEST,0,57,-15
|
||
|
||
WL 3,R3PN5A+FR1
|
||
WL 3,R3PN5A+FR2
|
||
WL 3,R3PN5A+FR3
|
||
.word ANI_OFFSET,0,45,0 ;x,y,z
|
||
WL 13,R3PN5A+FR4
|
||
; .word ANI_WAITHITGND
|
||
.word ANI_ATTACK_ON_Z, AMODE_STOMP,-40,-8,0,76,20,30 ;mode,x,y,z,w,h,d
|
||
.word ANI_ZEROVELS
|
||
|
||
; WLW ANI_ATTCHIMAGE,D4PN5L+FR4,10 ;image, zoff (priority)
|
||
WL 3,R3PN5A+FR5
|
||
|
||
WL ANI_CODE,DO_CROWD_CHEER
|
||
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_BOUNCE,2
|
||
; WLW ANI_ATTCHIMAGE,D4PN5L+FR5,10 ;image, zoff (priority)
|
||
WL 4,R3PN5A+FR6
|
||
.word ANI_WAITHITGND
|
||
WL ANI_CODE,SMALL_BOUNCE
|
||
|
||
.word ANI_OFFSET,0,0,20 ;x,y,z
|
||
WL 4,R3PN5A+FR5
|
||
WL ANI_CODE,win_announce
|
||
; WLW ANI_ATTCHIMAGE,0,0 ;Turn it off
|
||
WL 40,R3PN5A+FR5
|
||
|
||
;???? IS THIS WHERE IT GOES ?
|
||
.word ANI_LOOP
|
||
|
||
;Do another ground hit on opponent
|
||
WL ANI_CODE,grnd_hit
|
||
|
||
WL ANI_SET_YVEL,42000h
|
||
WLW ANI_SET_ZVEL,22000h,AM_ABS
|
||
WL 4,R5RV5A+FR2
|
||
WL 4,R5RV5A+FR3
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL 7,R5RV5A+FR4
|
||
WL 7,R5RV5A+FR5
|
||
WL 7,R5RV5A+FR6
|
||
WL 7,R5RV5A+FR7
|
||
WL 7,R5RV5A+FR8
|
||
WL 7,R5RV5A+FR9
|
||
WL 7,R5RV5A+FR10
|
||
WL 7,R5RV5A+FR11
|
||
WL 7,R5RV5A+FR12
|
||
WL 7,R5RV5A+FR13
|
||
WL 7,R5RV5A+FR14
|
||
WL 30,R5RV5A+FR15
|
||
WL 6,R5RV5A+FR16
|
||
WL 6,R5RV5A+FR17
|
||
WL 1000,R5RV5A+FR18
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
******************************************************************************
|
||
.end
|
||
|