2497 lines
51 KiB
NASM
2497 lines
51 KiB
NASM
*************************
|
||
*
|
||
* WE NEED TO INSERT THIS AT THE BEGINNING
|
||
*
|
||
* OF EACH 'ATTACK' SEQUENCE
|
||
*
|
||
* EQUATES ARE DEFINED IN DAMAGE.EQU
|
||
*
|
||
*
|
||
* .word ANI_STARTATTACK,AT_PUNCH,8 ;type, #ticks 'til attack on
|
||
*
|
||
*
|
||
*
|
||
*************************
|
||
|
||
|
||
|
||
**************************************************************
|
||
*
|
||
* Software: Jamie Rivett
|
||
* Initiated: 7/15/94
|
||
*
|
||
* COPYRIGHT (C) 1992 WILLIAMS ELECTRONICS GAMES, INC.
|
||
*
|
||
**************************************************************
|
||
|
||
.file "lexseq2.asm"
|
||
.title "Lex Luger animation sequences"
|
||
.width 132
|
||
.option b,d,l,t
|
||
.mnolist
|
||
|
||
|
||
.include "macros.h"
|
||
.include "mproc.equ" ;Mproc equates
|
||
.include "sys.equ"
|
||
.include "game.equ"
|
||
.include "plyr.equ"
|
||
.include "anim.equ"
|
||
.include "sound.h"
|
||
.include "ring.equ"
|
||
|
||
.include "leximg.h"
|
||
.include "takerimg.h" ;<-- temp!
|
||
.include "damage.equ"
|
||
|
||
|
||
******************************************************************************
|
||
* EXTERNAL REFERENCES
|
||
|
||
.REF DO_CROWD_CHEER
|
||
.ref SET_DIR_FACE,no_bk_xvel,start_run_anim,CALL_MISSES
|
||
.ref ckzpos,ck_dizzy
|
||
.ref check_xvel
|
||
|
||
******************************************************************************
|
||
* SYMBOLS DEFINED IN THIS FILE
|
||
|
||
******************************************************************************
|
||
* EQUATES FOR THIS FILE
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #2 BLOCK & HITBLOCK
|
||
|
||
SUBR lex_2_block_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP
|
||
.word ANI_FRICTION,3000h
|
||
WLW ANI_SET_ZVEL,0,AM_ABS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
;Rotate toward opponent if needed!
|
||
|
||
.word ANI_SETPLYRMODE,MODE_BLOCK
|
||
WL 4,L2BK3A+FR1
|
||
WL 4,L2BK3A+FR2
|
||
WL 10,L2BK3A+FR5
|
||
#2block
|
||
.word ANI_SETMODE,MODE_NOAUTOFLIP
|
||
WL 1,L2BK3A+FR5
|
||
.word ANI_ZERO_XZVELS
|
||
.word ANI_WAITRELEASE,PLAYER_BLOCK_BIT
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP
|
||
WL 4,L2BK3A+FR2
|
||
WL 4,L2BK3A+FR1
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
SUBR lex_2_hitblock_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP
|
||
WL 4,L2BK3B+FR2
|
||
WL 4,L2BK3B+FR1
|
||
WL ANI_GOTO,#2block
|
||
|
||
#************
|
||
*
|
||
* #4 BLOCK & HITBLOCK
|
||
|
||
SUBR lex_4_block_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP
|
||
.word ANI_FRICTION,3000h
|
||
WLW ANI_SET_ZVEL,0,AM_ABS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
;Rotate toward opponent if needed!
|
||
|
||
.word ANI_SETPLYRMODE,MODE_BLOCK
|
||
WL 4,L4BK3B+FR1
|
||
WL 4,L4BK3B+FR3
|
||
WL 10,L4BK3B+FR5
|
||
#4block
|
||
.word ANI_SETMODE,MODE_NOAUTOFLIP
|
||
WL 1,L4BK3B+FR5
|
||
.word ANI_ZERO_XZVELS
|
||
.word ANI_WAITRELEASE,PLAYER_BLOCK_BIT
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP
|
||
WL 4,L4BK3B+FR3
|
||
WL 4,L4BK3B+FR1
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
SUBR lex_4_hitblock_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP
|
||
WL 4,L4BK3C+FR2
|
||
WL 4,L4BK3C+FR1
|
||
WL ANI_GOTO,#4block
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #2 NORMAL PUNCH
|
||
|
||
SUBR lex_2_punch_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
WL 3,L2PU2B+FR1
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
.word ANI_STARTATTACK,AT_PUNCH,6
|
||
WL 3,L2PU2B+FR2
|
||
WL 3,L2PU2B+FR3
|
||
.word ANI_ATTACK_ON, AMODE_PUNCH,20,81,54,19 ;mode,x,y,w,h
|
||
WL 3,L2PU2B+FR4
|
||
.word ANI_ATTACK_OFF
|
||
WWL ANI_SLIDE_BACK,30h,-30000h,#no_hit
|
||
|
||
WL ANI_SET_YVEL,30000h
|
||
WL 3,L2PU2B+FR4
|
||
#no_hit
|
||
WL 3,L2PU2B+FR5
|
||
WL 3,L2PU2B+FR6
|
||
WL 3,L2PU2B+FR7
|
||
WL 2,L2PU2B+FR8
|
||
WL 2,L2PU2B+FR9
|
||
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#************
|
||
*
|
||
* #4 NORMAL PUNCH
|
||
|
||
SUBR lex_4_punch_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
WL 3,L4PU3B+FR1
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
.word ANI_STARTATTACK,AT_PUNCH,6
|
||
WL 3,L4PU3B+FR2
|
||
WL 3,L4PU3B+FR3
|
||
.word ANI_ATTACK_ON, AMODE_PUNCH,20,81,54,19 ;mode,x,y,w,h
|
||
WL 3,L4PU3B+FR4
|
||
.word ANI_ATTACK_OFF
|
||
WWL ANI_SLIDE_BACK,30h,-30000h,#no_hit2
|
||
WL ANI_SET_YVEL,30000h
|
||
WL 3,L4PU3B+FR4
|
||
|
||
#no_hit2
|
||
WL 3,L4PU3B+FR5
|
||
WL 3,L4PU3B+FR6
|
||
WL 3,L4PU3B+FR7
|
||
WL 2,L4PU3B+FR8
|
||
WL 2,L4PU3B+FR9
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
;#*****************************************************************************
|
||
;*
|
||
;* #2 TURBO PUNCH
|
||
;
|
||
;; SUBR lex_2_turbopunch_anim
|
||
;
|
||
; .word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP
|
||
; .word ANI_SETSPEED,100h
|
||
; .word ANI_ZEROVELS
|
||
;
|
||
; .word ANI_SETMODE,MODE_NORMAL
|
||
; .word ANI_END
|
||
;
|
||
;#************
|
||
;*
|
||
;* #4 TURBO PUNCH
|
||
;
|
||
; SUBR lex_2_turbopunch_anim
|
||
; SUBR lex_4_turbopunch_anim
|
||
;
|
||
; .word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP
|
||
; .word ANI_SETSPEED,100h
|
||
; .word ANI_ZEROVELS
|
||
;
|
||
; WL 5,L4BZ3C+FR1
|
||
; WL 5,L4BZ3C+FR2
|
||
; WL 5,L4BZ3C+FR3
|
||
;
|
||
; ; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
; LEAPATOPP 15-1,999,80,20,90000h,TGT_HEAD,77,0,10
|
||
; WL ANI_SET_YVEL,0
|
||
;
|
||
; WL 5,L4BZ3C+FR4
|
||
; WL 5,L4BZ3C+FR5
|
||
; WL 5,L4BZ3C+FR6
|
||
;
|
||
; .word ANI_ZERO_XZVELS
|
||
;
|
||
; WL 15,L4BZ3C+FR6
|
||
;
|
||
; WL 5,L4BZ3C+FR7
|
||
; WL 5,L4BZ3C+FR8
|
||
; WL 5,L4BZ3C+FR9
|
||
; WL 5,L4BZ3C+FR10
|
||
;
|
||
; .word ANI_SETMODE,MODE_NORMAL
|
||
; .word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #2 PUSH
|
||
|
||
SUBR lex_2_push_anim
|
||
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOCOLLIS+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_STARTATTACK,AT_PUSH,9
|
||
WL 3,L2PS3A+FR2
|
||
WL 3,L2PS3A+FR3
|
||
WL 3,L2PS3A+FR4
|
||
.word ANI_ATTACK_ON, AMODE_PUSH,41,77,61,20 ;mode,x,y,w,h
|
||
WL 3,L2PS3A+FR6
|
||
.word ANI_ATTACK_OFF
|
||
|
||
; WL ANI_IFNOTSTATUS,#missed
|
||
; WL ANI_IFBLOCKED,#missedb ;Yes, I hit blocker
|
||
|
||
WWL ANI_SLIDE_BACK,40h,-60000h,#no_hit ;range,vel,addr
|
||
WL 15,L2PS3A+FR6
|
||
#no_hit
|
||
WL 3,L2PS3A+FR6
|
||
WL 3,L2PS3A+FR7
|
||
WL 3,L2PS3A+FR8
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#************
|
||
*
|
||
* #4 PUSH
|
||
|
||
SUBR lex_4_push_anim
|
||
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOCOLLIS+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_STARTATTACK,AT_PUSH,9
|
||
WL 3,L4PS3A+FR1
|
||
WL 3,L4PS3A+FR2
|
||
WL 3,L4PS3A+FR3
|
||
.word ANI_ATTACK_ON, AMODE_PUSH,41,77,61,20 ;mode,x,y,w,h
|
||
WL 3,L4PS3A+FR4
|
||
.word ANI_ATTACK_OFF
|
||
WWL ANI_SLIDE_BACK,40h,-60000h,#no_hit ;range,vel,addr
|
||
WL 15,L4PS3A+FR4
|
||
#no_hit
|
||
WL 4,L4PS3A+FR4
|
||
WL 3,L4PS3A+FR3
|
||
WL 3,L4PS3A+FR2
|
||
WL 3,L4PS3A+FR1
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
******************************************************************************
|
||
*
|
||
* #4 LOSE BALANCE
|
||
|
||
SUBR lex_4_losebal_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_FRICTION,3000h
|
||
.word ANI_SETSPEED,100h
|
||
WLW ANI_SET_XVEL,-50000h,AM_HIT_REL
|
||
|
||
WL 4,L3PB3A+FR3
|
||
WL 4,L3PB3A+FR4
|
||
WL 4,L3PB3A+FR5
|
||
WL 4,L3PB3A+FR6
|
||
WL 4,L3PB3A+FR7
|
||
WL 4,L3PB3A+FR8
|
||
WL 4,L3PB3A+FR9
|
||
|
||
.word ANI_FACE,MOVE_RIGHT|MOVE_DOWN
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #2 PUNCH FALLEN OPPONENT
|
||
|
||
SUBR lex_2_ground_punch_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
WL 3,L2PT2B+FR1
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
.word ANI_STARTATTACK,AT_LBDROP,11
|
||
WL 3,L2PT2B+FR2
|
||
|
||
;if we're going to miss, do a leapat
|
||
.word ANI_ATTACK_ON_Z,AMODE_HITCHECK,-4,-6,-40,37,36,50
|
||
WL 1,L2PT2B+FR2
|
||
.word ANI_ATTACK_OFF
|
||
|
||
WL ANI_IFNOTSTATUS,#leapat_stomp
|
||
|
||
WL ANI_SET_YVEL,20000h
|
||
|
||
WL 3,L2PT2B+FR3
|
||
WL 3,L2PT2B+FR4
|
||
WL 1,L2PT2B+FR5
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
|
||
WL 3,L2PT2B+FR6
|
||
WL 3,L2PT2B+FR7
|
||
|
||
.word ANI_ATTACK_ON_Z,AMODE_STOMP,-4,-6,-40,37,36,50
|
||
WL 1,L2PT2B+FR8
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFSTATUS,#hit
|
||
WL ANI_GOTO,#missed
|
||
|
||
#leapat_stomp
|
||
;too far. leap at the chest.
|
||
.word ANI_TARGET,TGT_CHEST,TGT_KNEES,ATM_CLOSEST
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 16,999,112,96,90000h,TGT_USER,13,0,-40
|
||
WL ANI_CODE,no_bk_xvel
|
||
.word ANI_STARTATTACK,AT_LBDROP,16
|
||
|
||
WL 3,L2PT2B+FR3
|
||
WL 3,L2PT2B+FR4
|
||
WL 1,L2PT2B+FR5
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
|
||
WL 2,L2PT2B+FR6
|
||
WL 2,L2PT2B+FR7
|
||
.word ANI_ATTACK_ON_Z,AMODE_STOMP,-4,-6,-40,37,36,50
|
||
WL 1,L2PT2B+FR8
|
||
.word ANI_ATTACK_OFF
|
||
|
||
WL ANI_IFSTATUS,#hit
|
||
WL ANI_GOTO,#missed
|
||
|
||
#hit
|
||
.word ANI_SHAKER,18
|
||
.word ANI_SHAKEALL,1
|
||
WL 7,L2PT2B+FR8
|
||
WL 3,L2PT2B+FR9
|
||
WL 3,L2PT2B+FR10
|
||
WL 3,L2PT2B+FR11
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#missed
|
||
WL ANI_CODE,CALL_MISSES
|
||
|
||
WL 7,L2PT2B+FR8
|
||
WL 3,L2PT2B+FR9
|
||
WL 3,L2PT2B+FR10
|
||
WL 3,L2PT2B+FR11
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #4 PUNCH FALLEN OPPONENT
|
||
|
||
SUBR lex_4_ground_punch_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
WL 3,L4PT4B+FR1
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
.word ANI_STARTATTACK,AT_STOMP,18
|
||
WL 3,L4PT4B+FR2
|
||
WL 2,L4PT4B+FR3
|
||
|
||
;if we're going to miss, do a leapat
|
||
.word ANI_ATTACK_ON_Z,AMODE_HITCHECK,-3,-1,-10,29,28,50
|
||
WL 1,L4PT4B+FR3
|
||
.word ANI_ATTACK_OFF
|
||
|
||
WL ANI_IFNOTSTATUS,#leapat_stomp
|
||
|
||
WL ANI_SET_YVEL,20000h
|
||
|
||
WL 3,L4PT4B+FR4
|
||
WL 3,L4PT4B+FR5
|
||
.word ANI_WAITHITGND ;just in case OFFSET left us in air
|
||
WL 3,L4PT4B+FR6
|
||
WL 3,L4PT4B+FR7
|
||
.word ANI_ATTACK_ON_Z,AMODE_STOMP,-3,-1,-10,29,28,50
|
||
WL 1,L4PT4B+FR8
|
||
.word ANI_ATTACK_OFF
|
||
|
||
WL ANI_IFSTATUS,#hit
|
||
WL ANI_GOTO,#missed
|
||
|
||
#leapat_stomp
|
||
|
||
.word ANI_TARGET,TGT_CHEST,TGT_GROIN,ATM_CLOSEST
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 16,999,112,96,90000h,TGT_USER,15,0,50
|
||
WL ANI_CODE,no_bk_xvel
|
||
.word ANI_STARTATTACK,AT_STOMP,16
|
||
|
||
WL 3,L4PT4B+FR4
|
||
WL 3,L4PT4B+FR5
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL 2,L4PT4B+FR6
|
||
WL 2,L4PT4B+FR7
|
||
.word ANI_ATTACK_ON_Z,AMODE_STOMP,-3,-1,-10,29,28,50
|
||
WL 1,L4PT4B+FR8
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFSTATUS,#hit
|
||
WL ANI_GOTO,#missed
|
||
|
||
#hit
|
||
.word ANI_SHAKER,18
|
||
.word ANI_SHAKEALL,1
|
||
|
||
WL 7,L4PT4B+FR8
|
||
WL 4,L4PT4B+FR9
|
||
WL 4,L4PT4B+FR10
|
||
WL 4,L4PT4B+FR11
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#missed
|
||
WL ANI_CODE,CALL_MISSES
|
||
|
||
WL 7,L4PT4B+FR8
|
||
WL 4,L4PT4B+FR9
|
||
WL 4,L4PT4B+FR10
|
||
WL 4,L4PT4B+FR11
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #2 HEADBUTT
|
||
|
||
SUBR lex_2_butt_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WL 3,L2BC3E+FR2
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
.word ANI_STARTATTACK,AT_HDBUTT,6
|
||
WL 3,L2BC3E+FR3
|
||
WL 3,L2BC3E+FR4
|
||
.word ANI_ATTACK_ON, AMODE_HDBUTT,8,85,30,18 ;mode,x,y,w,h
|
||
WL 3,L2BC3E+FR5
|
||
.word ANI_ATTACK_OFF
|
||
WL 3,L2BC3E+FR5
|
||
WL 3,L2BC3E+FR6
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#************
|
||
*
|
||
* #4 HEADBUTT
|
||
|
||
SUBR lex_4_butt_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WL 3,L4BC3D+FR1
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
.word ANI_STARTATTACK,AT_HDBUTT,6
|
||
WL 3,L4BC3D+FR3
|
||
WL 3,L4BC3D+FR4
|
||
.word ANI_ATTACK_ON, AMODE_HDBUTT,8,85,30,18 ;mode,x,y,w,h
|
||
WL 3,L4BC3D+FR5
|
||
.word ANI_ATTACK_OFF
|
||
WL 3,L4BC3D+FR5
|
||
WL 3,L4BC3D+FR6
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #2 KICK
|
||
|
||
SUBR lex_2_kick_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
|
||
WL 2,L2KM3A+FR1
|
||
WL 1,L2KM3A+FR2
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
.word ANI_STARTATTACK,AT_KICK,6
|
||
WL 2,L2KM3A+FR2
|
||
WL 2,L2KM3A+FR3
|
||
WL 2,L2KM3A+FR4
|
||
.word ANI_ATTACK_ON, AMODE_KICK,27,59,68,20 ;mode,x,y,w,h
|
||
WL 3,L2KM3A+FR5
|
||
.word ANI_ATTACK_OFF
|
||
|
||
WWL ANI_SLIDE_BACK,30h,-40000h,#no_hit
|
||
WL ANI_SET_YVEL,30000h
|
||
WL 3,L2KM3A+FR5
|
||
|
||
#no_hit
|
||
WL 3,L2KM3A+FR5
|
||
WL 2,L2KM3A+FR6
|
||
WL 2,L2KM3A+FR7
|
||
WL 3,L2KM3A+FR8
|
||
WL 3,L2KM3A+FR9
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#************
|
||
*
|
||
* #4 KICK
|
||
|
||
SUBR lex_4_kick_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
|
||
WL 2,L4KM3B+FR1
|
||
WL 1,L4KM3B+FR2
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
.word ANI_STARTATTACK,AT_KICK,6
|
||
WL 2,L4KM3B+FR2
|
||
WL 2,L4KM3B+FR3
|
||
WL 2,L4KM3B+FR4
|
||
.word ANI_ATTACK_ON, AMODE_KICK,27,59,68,20 ;mode,x,y,w,h
|
||
WL 3,L4KM3B+FR5
|
||
.word ANI_ATTACK_OFF
|
||
WWL ANI_SLIDE_BACK,30h,-40000h,#no_hit2
|
||
WL ANI_SET_YVEL,30000h
|
||
WL 3,L4KM3B+FR5
|
||
#no_hit2
|
||
WL 3,L4KM3B+FR5
|
||
WL 2,L4KM3B+FR6
|
||
WL 2,L4KM3B+FR7
|
||
WL 3,L4KM3B+FR8
|
||
WL 3,L4KM3B+FR9
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #3 FLYING KICK (FLYING ELBOW)
|
||
|
||
|
||
SUBR lex_flying_kick_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_ZEROVELS
|
||
|
||
WL 3,L3DC3B+FR1
|
||
WL 3,L3DC3B+FR2
|
||
WL 3,L3DC3B+FR3
|
||
|
||
WLW ANI_SET_XVEL,50000h,AM_FACE_REL
|
||
WL ANI_SET_YVEL,60000h
|
||
.word ANI_OFFSET,24,44,0 ;x,y,z
|
||
|
||
WL 8,L3DC3B+FR5
|
||
WL 4,L3DC3B+FR6
|
||
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
|
||
WL 10,L3DC3B+FR7
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #2 STOMP ON FALLEN OPPONENT
|
||
|
||
SUBR lex_2_stomp_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
WL 4,L2MP2A+FR1
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 3,L2MP2A+FR2
|
||
|
||
;if we're going to miss, do a leapat
|
||
.word ANI_ATTACK_ON_Z,AMODE_HITCHECK,7,-2,-40,23,32,50
|
||
WL 1,L2MP2A+FR2
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFNOTSTATUS,#leapat_stomp
|
||
|
||
.word ANI_STARTATTACK,AT_STOMP,12
|
||
WL 4,L2MP2A+FR3
|
||
WL 4,L2MP2A+FR5
|
||
WL 4,L2MP2A+FR6
|
||
.word ANI_ATTACK_ON_Z,AMODE_STOMP,3,-6,-40,31,40,50
|
||
WL 3,L2MP2A+FR7
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFSTATUS,#hit
|
||
WL ANI_CODE,CALL_MISSES
|
||
#hit
|
||
WL 3,L2MP2A+FR8
|
||
WL 3,L2MP2A+FR10
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#leapat_stomp
|
||
|
||
.word ANI_TARGET,TGT_GROIN,TGT_CHEST,ATM_CLOSEST
|
||
;too far. leap at the chest.
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 14,999,112,96,90000h,TGT_USER,17,0,-50
|
||
WL ANI_CODE,no_bk_xvel
|
||
.word ANI_STARTATTACK,AT_STOMP,14
|
||
|
||
WL 3,L2MP2A+FR3
|
||
WL 3,L2MP2A+FR5
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL 2,L2MP2A+FR6
|
||
.word ANI_ATTACK_ON_Z,AMODE_STOMP,3,-6,-40,31,40,50
|
||
WL 3,L2MP2A+FR7
|
||
.word ANI_ATTACK_OFF
|
||
|
||
WL ANI_IFSTATUS,#leapat_hit
|
||
WL ANI_CODE,CALL_MISSES
|
||
#leapat_hit
|
||
WL 3,L2MP2A+FR8
|
||
WL 3,L2MP2A+FR10
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #4 STOMP ON FALLEN OPPONENT
|
||
|
||
SUBR lex_4_stomp_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
WL 3,L4MP3A+FR2
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
|
||
;if we're going to miss, do a leapat
|
||
.word ANI_ATTACK_ON_Z,AMODE_HITCHECK,1,-9,-10,31,30,50
|
||
WL 1,L4MP3A+FR2
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFNOTSTATUS,#leapat_stomp
|
||
|
||
.word ANI_STARTATTACK,AT_STOMP,14
|
||
WL 4,L4MP3A+FR3
|
||
WL 4,L4MP3A+FR4
|
||
WL 4,L4MP3A+FR5
|
||
WL 2,L4MP3A+FR6
|
||
.word ANI_ATTACK_ON_Z,AMODE_STOMP,-3,-13,-10,39,38,50
|
||
WL 4,L4MP3A+FR7
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFSTATUS,#hit
|
||
WL ANI_CODE,CALL_MISSES
|
||
#hit
|
||
WL 4,L4MP3A+FR9
|
||
WL 4,L4MP3A+FR10
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#leapat_stomp
|
||
|
||
.word ANI_TARGET,TGT_KNEES,TGT_CHEST,ATM_CLOSEST
|
||
;too far. leap at the chest.
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 14,999,112,96,90000h,TGT_USER,13,0,50
|
||
WL ANI_CODE,no_bk_xvel
|
||
.word ANI_STARTATTACK,AT_STOMP,14
|
||
WL 3,L4MP3A+FR3
|
||
WL 3,L4MP3A+FR4
|
||
WL 3,L4MP3A+FR5
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL 2,L4MP3A+FR6
|
||
.word ANI_ATTACK_ON_Z,AMODE_STOMP,-3,-13,-10,39,38,50
|
||
WL 4,L4MP3A+FR7
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFSTATUS,#leapat_hit
|
||
WL ANI_CODE,CALL_MISSES
|
||
#leapat_hit
|
||
WL 4,L4MP3A+FR9
|
||
WL 4,L4MP3A+FR10
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #3 FLYING GROUND-PUNCH
|
||
|
||
#yoff equ 25
|
||
|
||
SUBR lex_flying_ground_punch_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WL 3,L3PJ3F+FR1
|
||
|
||
.word ANI_TARGET,TGT_CHEST,TGT_GROIN,ATM_FARTHEST
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 25,200,150,90,90000h,TGT_USER,56,#yoff,50
|
||
.word ANI_SETPLYRMODE,MODE_INAIR
|
||
WL ANI_CODE,no_bk_xvel
|
||
.word ANI_STARTATTACK,AT_BUTTSTOMP,25
|
||
|
||
.word ANI_OFFSET,0,#yoff,0
|
||
WL 3,L3PJ3F+FR3
|
||
WL 3,L3PJ3F+FR4
|
||
WL 3,L3PJ3F+FR5
|
||
WL 4,L3PJ3F+FR6
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL 2,L3PJ3F+FR7
|
||
|
||
.word ANI_ATTACK_ON_Z,AMODE_BUTTSTOMP,5,-11,-10,50,34,70
|
||
WL 1,L3PJ3F+FR9
|
||
.word ANI_ATTACK_OFF
|
||
|
||
.word ANI_SHAKER,30
|
||
.word ANI_SHAKEALL,1
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
|
||
WL 7,L3PJ3F+FR9
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
|
||
WL 4,L3PJ3F+FR10
|
||
|
||
WL 4,L3GU4B+FR8
|
||
WL 4,L3GU4B+FR9
|
||
WL 4,L3GU4B+FR10
|
||
|
||
.word ANI_ZEROVELS
|
||
WL ANI_CODE,SMALL_BOUNCE
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* BUTT-KICKIN' TWO-FISTED OVERHEAD PUNCH TURNBUCKLE LEAP ATTACK SEQUENCE
|
||
|
||
#yoff equ 25
|
||
|
||
SUBR lex_buckle_leap_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_NOCONFINE|MODE_NOCOLLIS|MODE_NOGRAVITY
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_SETFACING
|
||
|
||
WL 3,L3PJ3F+FR1
|
||
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 31,190,190,190,90000h,TGT_GROIN,25,11+#yoff,50
|
||
.word ANI_SETPLYRMODE,MODE_INAIR2
|
||
.word ANI_GRAVITY_ON
|
||
.word ANI_SHAKECORNER
|
||
.word ANI_STARTATTACK,AT_BSTOMP,31
|
||
|
||
;Check x vel to make sure we aren't going to land on ropes!
|
||
WL ANI_CODE,check_xvel
|
||
|
||
.word ANI_OFFSET,0,#yoff,0
|
||
WL 3,L3PJ3F+FR3
|
||
WL 3,L3PJ3F+FR4
|
||
WL 3,L3PJ3F+FR5
|
||
|
||
;attack box dimensions (that means size) depends on opp mode
|
||
.word ANI_ATTACK_ON_Z,AMODE_BSTOMP,-2,12,-10,31,76,70
|
||
WWL ANI_IFOPPMODE,MODE_ONGROUND,#opp_onground
|
||
.word ANI_ATTACK_ON_Z,AMODE_BSTOMP,3,70,-10,39,27,70
|
||
|
||
#opp_onground
|
||
WL 1,L3PJ3F+FR6
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
.word ANI_ATTACK_OFF
|
||
|
||
WL 2,L3PJ3F+FR7
|
||
WL 4,L3PJ3F+FR9
|
||
|
||
.word ANI_SHAKER,30
|
||
.word ANI_SHAKEALL,1
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
|
||
WL ANI_IFSTATUS,#hit
|
||
|
||
;missed
|
||
WL ANI_CODE,CALL_MISSES
|
||
.word ANI_BOUNCE,5
|
||
|
||
#hit
|
||
WL 7,L3PJ3F+FR9
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
|
||
WL 4,L3PJ3F+FR10
|
||
|
||
WL 4,L3GU4B+FR8
|
||
WL 4,L3GU4B+FR9
|
||
WL 4,L3GU4B+FR10
|
||
|
||
.word ANI_ZEROVELS
|
||
WL ANI_CODE,SMALL_BOUNCE
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #2 KNEE
|
||
|
||
SUBR lex_2_knee_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WL 3,L2NM3A+FR1
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 3,L2NM3A+FR2
|
||
WL 3,L2NM3A+FR3
|
||
WL 3,L2NM3A+FR4
|
||
WL 3,L2NM3A+FR5
|
||
WL 3,L2NM3A+FR6
|
||
WL 3,L2NM3A+FR7
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#************
|
||
*
|
||
* #4 KNEE
|
||
|
||
SUBR lex_4_knee_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WL 3,L4NM3B+FR1
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 3,L4NM3B+FR2
|
||
WL 3,L4NM3B+FR3
|
||
WL 3,L4NM3B+FR4
|
||
WL 3,L4NM3B+FR5
|
||
WL 3,L4NM3B+FR6
|
||
WL 3,L4NM3B+FR7
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* GRAB & FLING OPPONENT (INTO A RUN)
|
||
|
||
SUBR lex_2_grabfling_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_STARTATTACK,AT_PUPPET,14
|
||
WL 3,L1TT5A+FR4
|
||
WL 3,L1TT5A+FR5
|
||
WL ANI_GOTO,#cont
|
||
|
||
SUBR lex_4_grabfling_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
#cont
|
||
.word ANI_STARTATTACK,AT_PUPPET,8
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 8,40,40,40,90000h,TGT_CHEST,40,0,25
|
||
WL ANI_SET_YVEL,0000h
|
||
WL 4,L4GF3B+FR1
|
||
|
||
.word ANI_ATTACK_ON, AMODE_PUPPET,33,56,54,18 ;mode,x,y,w,h
|
||
WWL ANI_WAITHITOPP,4,L4GF3B+FR2
|
||
; WL 4,L4GF3B+FR2
|
||
.word ANI_ZERO_XZVELS
|
||
WWL ANI_WAITHITOPP,4,L4GF3B+FR3
|
||
; WL 4,L4GF3B+FR3
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
|
||
WL ANI_IFBLOCKED,#missedb ;Yes, I hit blocker
|
||
|
||
;got him
|
||
.word ANI_ATTACHZ,0,0,10 ;x & y don't matter.
|
||
.word ANI_SETOPPMODE,MODE_GHOST
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED
|
||
|
||
; attacker sequence
|
||
WWLLW ANI_SUPERSLAVE2,10,L4GF3B+FR3,#puppet_tbl,0
|
||
WWLLW ANI_SUPERSLAVE2,6,L4GF3B+FR4,#puppet_tbl,1
|
||
WWLLW ANI_SUPERSLAVE2,4,L4GF3B+FR5,#puppet_tbl,2
|
||
WWLLW ANI_SUPERSLAVE2,4,L4GF3B+FR6,#puppet_tbl,3
|
||
WWLLW ANI_SUPERSLAVE2,4,L4GF3B+FR7,#puppet_tbl,4
|
||
WWLLW ANI_SUPERSLAVE2,4,L4GF3B+FR8,#puppet_tbl,5
|
||
|
||
WL ANI_SLAVEANIM,#strt_run_tbl
|
||
|
||
.word ANI_CLROPPMODE,MODE_GHOST
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_DETACH
|
||
WL 16,L4GF3B+FR8
|
||
.word ANI_OFFSET,-3,0,0 ;x,y,z
|
||
|
||
.word ANI_SETFACING
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#missedb
|
||
WL 25,L4GF3B+FR3
|
||
#missed
|
||
WL ANI_CODE,CALL_MISSES
|
||
|
||
|
||
WL 8,L4GF3B+FR3
|
||
WL 4,L4GF3B+FR2
|
||
WL 4,L4GF3B+FR1
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
|
||
#puppet_tbl
|
||
.long #Bret
|
||
.long #Razor
|
||
.long #Taker
|
||
.long #Yokozuna
|
||
.long #Shawn
|
||
.long #BamBam
|
||
.long #Doink
|
||
.long #Adam
|
||
.long #Lex
|
||
|
||
.ref H4YR3A,H3RN3A
|
||
.ref R4YR3A,R3RN3D
|
||
.ref U4YR3B,U3RN3A
|
||
.ref Y4YR3A,Y3RN3C
|
||
.ref S4YR3A,S3RN3A
|
||
.ref B4YR3A,B3RN3A
|
||
.ref L4YR3B,L3RN3B
|
||
.ref D4YR3B,D3RN3B
|
||
|
||
#Bret
|
||
LWWW H4YR3A+FR1,56,8,1
|
||
LWWW H4YR3A+FR2,48,9,1
|
||
LWWW H4YR3A+FR3,40,4,1
|
||
LWWW H4YR3A+FR5,19,4,1
|
||
LWWW H3RN3A+FR1,-4,-5,0
|
||
LWWW H3RN3A+FR2,-21,-5,0
|
||
#Razor
|
||
LWWW R4YR3A+FR1,36,20,0
|
||
LWWW R4YR3A+FR2,22,22,0
|
||
LWWW R4YR3A+FR3,2,6,0
|
||
LWWW R4YR3A+FR4,-15,4,0
|
||
LWWW R3RN3D+FR10,-15,4,0
|
||
LWWW R3RN3D+FR11,-21,7,0
|
||
#Taker
|
||
LWWW U4YR3B+FR2,42,19,0
|
||
LWWW U4YR3B+FR3,43,16,0
|
||
LWWW U4YR3B+FR4,22,17,0
|
||
LWWW U4YR3B+FR5,5,13,0
|
||
LWWW U3RN3A+FR2,-14,5,0
|
||
LWWW U3RN3A+FR2,-36,4,0
|
||
#Yokozuna
|
||
LWWW Y4YR3A+FR1,56,15,1
|
||
LWWW Y4YR3A+FR4,30,17,1
|
||
LWWW Y4YR3A+FR5,16,11,1
|
||
LWWW Y4YR3A+FR7,-26,-4,1
|
||
LWWW Y3RN3C+FR7,8,4,0
|
||
LWWW Y3RN3C+FR8,7,2,0
|
||
#Shawn
|
||
LWWW S4YR3A+FR2,50,5,1
|
||
LWWW S4YR3A+FR3,61,-4,1
|
||
LWWW S4YR3A+FR5,15,3,1
|
||
LWWW S4YR3A+FR6,-12,-1,1
|
||
LWWW S3RN3A+FR1,-3,-5,0
|
||
LWWW S3RN3A+FR2,-32,-6,0
|
||
#BamBam
|
||
LWWW B4YR3A+FR3,33,13,0
|
||
LWWW B4YR3A+FR4,43,8,0
|
||
LWWW B4YR3A+FR5,41,4,0
|
||
LWWW B4YR3A+FR7,-6,-2,0
|
||
LWWW B3RN3A+FR1,10,5,0
|
||
LWWW B3RN3A+FR2,-8,6,0
|
||
#Doink
|
||
LWWW D4YR3B+FR1,69,16,1
|
||
LWWW D4YR3B+FR2,58,20,1
|
||
LWWW D4YR3B+FR3,39,14,1
|
||
LWWW D4YR3B+FR4,16,12,1
|
||
LWWW D3RN3B+FR3,5,9,0
|
||
LWWW D3RN3B+FR4,-16,8,0
|
||
#Adam
|
||
.long 0
|
||
#Lex
|
||
LWWW L4YR3B+FR1,63,16,1
|
||
LWWW L4YR3B+FR2,43,9,1
|
||
LWWW L4YR3B+FR3,18,7,1
|
||
LWWW L4YR3B+FR4,-25,0,1
|
||
LWWW L3RN3B+FR2,-8,7,0
|
||
LWWW L3RN3B+FR3,-14,1,0
|
||
|
||
|
||
#strt_run_tbl
|
||
.ref start_run_flung
|
||
|
||
.long start_run_flung,start_run_flung,start_run_flung
|
||
.long start_run_flung,start_run_flung,start_run_flung
|
||
.long start_run_flung,start_run_flung,start_run_flung
|
||
.long start_run_flung,start_run_flung,start_run_flung
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #2 HEAD HIT
|
||
|
||
SUBR lex_2_head_hit_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_DEBRIS,150,3,-21,100,0 ;%chance, tbl index, x,y,z off
|
||
|
||
WL 3,L2AH2A+FR3
|
||
WL 3,L2AH2A+FR4
|
||
WL 3,L2AH2A+FR5
|
||
WL 3,L2AH2A+FR6
|
||
WL 3,L2AH2A+FR7
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
;From spin kick
|
||
SUBR lex_2_head_hit3_anim
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WLW ANI_SET_XVEL,-28000h,AM_HIT_REL
|
||
WLW ANI_SET_ZVEL,20000h,AM_HIT_REL
|
||
WL ANI_SET_YVEL,40000h
|
||
|
||
WL 3,L2AH2A+FR3
|
||
.word ANI_DEBRIS,300,2,-23,102,0 ;%chance, tbl index, x,y,z off
|
||
WL 4,L2AH2A+FR4
|
||
WL 4,L2AH2A+FR5
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL 4,L2AH2A+FR6
|
||
WL 4,L2AH2A+FR7
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#************
|
||
*
|
||
* #4 HEAD HIT
|
||
|
||
SUBR lex_4_head_hit_anim
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WL 3,L4AH4A+FR1
|
||
.word ANI_DEBRIS,150,3,-21,100,0 ;%chance, tbl index, x,y,z off
|
||
WL 3,L4AH4A+FR2
|
||
WL 3,L4AH4A+FR3
|
||
WL 3,L4AH4A+FR4
|
||
WL 3,L4AH4A+FR5
|
||
WL 3,L4AH4A+FR6
|
||
WL 3,L4AH4A+FR7
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
;From spin kick
|
||
SUBR lex_4_head_hit3_anim
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WLW ANI_SET_XVEL,-28000h,AM_HIT_REL
|
||
WLW ANI_SET_ZVEL,-20000h,AM_ABS
|
||
WL ANI_SET_YVEL,40000h
|
||
|
||
WL 3,L4AH4A+FR1
|
||
WL 3,L4AH4A+FR2
|
||
WL 3,L4AH4A+FR3
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL 3,L4AH4A+FR4
|
||
WL 3,L4AH4A+FR5
|
||
WL 3,L4AH4A+FR6
|
||
WL 3,L4AH4A+FR7
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
SUBR lex_4_head_hit4_anim
|
||
;From earslap
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WL ANI_SET_YVEL,40000h
|
||
|
||
WL 4,L4AH4A+FR3
|
||
WL 4,L4AH4A+FR4
|
||
WL 4,L4AH4A+FR5
|
||
WL 4,L4AH4A+FR6
|
||
WL 4,L4AH4A+FR7
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
******************************************************************************
|
||
*
|
||
* #2 RUNNING BOUNCE OFF OF OPPONENT
|
||
|
||
SUBR lex_2_bncoff_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_FRICTION,3000h
|
||
|
||
WL 3,L2AH2A+FR3
|
||
WL 15,L2AH2A+FR4
|
||
WL 4,L2AH2A+FR5
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
* #4 RUNNING BOUNCE OFF OF OPPONENT
|
||
|
||
SUBR lex_4_bncoff_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_FRICTION,3000h
|
||
|
||
WL 3,L4AH4A+FR1
|
||
WL 3,L4AH4A+FR2
|
||
WL 14,L4AH4A+FR3
|
||
WL 2,L4AH4A+FR4
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
* #4 RUNNING BOUNCE OFF OF OPPONENT
|
||
|
||
;Bounce off but stay dizzy!
|
||
|
||
SUBR lex_4_bncoff_dizzy_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_FRICTION,3000h
|
||
.word ANI_SETPLYRMODE,MODE_DIZZY
|
||
|
||
WL 3,L4AH4A+FR1
|
||
WL 3,L4AH4A+FR2
|
||
WL 14,L4AH4A+FR3
|
||
WL 2,L4AH4A+FR4
|
||
|
||
; .word ANI_SETPLYRMODE,MODE_DIZZY
|
||
WL ANI_CHANGEANIM,lex_dizzy_anim
|
||
.word ANI_END
|
||
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #2 HEAD HIT2 (HANDS ON FACE)
|
||
|
||
SUBR lex_2_head_hit2_anim
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WLW ANI_SET_XVEL,-40000h,AM_HIT_REL
|
||
WL ANI_SET_YVEL,30000h
|
||
.word ANI_FRICTION,3000h
|
||
|
||
WL 3,L2AE2A+FR1
|
||
WL 3,L2AE2A+FR2
|
||
WL 3,L2AE2A+FR3
|
||
WL 3,L2AE2A+FR4
|
||
WL 3,L2AE2A+FR5
|
||
WL 3,L2AE2A+FR6
|
||
WL 3,L2AE2A+FR7
|
||
WL 3,L2AE2A+FR8
|
||
|
||
.word ANI_FACEUP
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#************
|
||
*
|
||
* #4 HEAD HIT2 (HANDS ON FACE)
|
||
|
||
SUBR lex_4_head_hit2_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WLW ANI_SET_XVEL,-40000h,AM_HIT_REL
|
||
WL ANI_SET_YVEL,30000h
|
||
.word ANI_FRICTION,3000h
|
||
|
||
WL 4,L4AE4A+FR1
|
||
WL 4,L4AE4A+FR2
|
||
WL 4,L4AE4A+FR3
|
||
WL 4,L4AE4A+FR4
|
||
WL 4,L4AE4A+FR5
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* HEAD HIT2 (ENDS IN DIZZY)
|
||
|
||
SUBR lex_head_hit_dizzy_anim
|
||
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WLW ANI_SET_XVEL,-40000h,AM_HIT_REL
|
||
WL ANI_SET_YVEL,20000h
|
||
.word ANI_FRICTION,3000h
|
||
.word ANI_SETPLYRMODE,MODE_DIZZY
|
||
|
||
WL 4,L4AE4A+FR1
|
||
WL 4,L4AE4A+FR2
|
||
WL 4,L4AE4A+FR3
|
||
WL 4,L4AE4A+FR4
|
||
WL 4,L4AE4A+FR5
|
||
|
||
.word ANI_FACEDOWN
|
||
|
||
; .word ANI_SETPLYRMODE,MODE_DIZZY
|
||
WL ANI_CHANGEANIM,lex_dizzy_anim
|
||
|
||
.word ANI_END
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #2 BODY HIT
|
||
|
||
SUBR lex_2_body_hit_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
WL ANI_SET_YVEL,48000h
|
||
WLW ANI_SET_XVEL,-30000h,AM_HIT_REL
|
||
|
||
WL 3,L2AM2B+FR2
|
||
.word ANI_DEBRIS,100,0,6,72,0 ;%chance, tbl index, x,y,z off
|
||
WL 3,L2AM2B+FR3
|
||
WL 3,L2AM2B+FR4
|
||
WL 3,L2AM2B+FR5
|
||
WL 3,L2AM2B+FR6
|
||
WL 3,L2AM2B+FR7
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL 3,L2AM2B+FR8
|
||
|
||
.word ANI_FACEUP
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
SUBR lex_2_knee_hit_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
WL ANI_SET_YVEL,78000h
|
||
|
||
WLW ANI_SET_XVEL,-30000h,AM_HIT_REL
|
||
WLW ANI_SET_ZVEL,4000h,AM_ABS
|
||
|
||
WL 3,L2AM2B+FR2
|
||
.word ANI_DEBRIS,100,0,6,72,0 ;%chance, tbl index, x,y,z off
|
||
WL 3,L2AM2B+FR3
|
||
WL 3,L2AM2B+FR4
|
||
WL 3,L2AM2B+FR5
|
||
WL 3,L2AM2B+FR6
|
||
WL 3,L2AM2B+FR7
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL 3,L2AM2B+FR8
|
||
|
||
.word ANI_FACEUP
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#************
|
||
*
|
||
* #4 BODY HIT
|
||
|
||
SUBR lex_4_body_hit_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
WL ANI_SET_YVEL,48000h
|
||
WLW ANI_SET_XVEL,-30000h,AM_HIT_REL
|
||
|
||
WL 3,L4AM4B+FR2
|
||
.word ANI_DEBRIS,100,0,6,72,0 ;%chance, tbl index, x,y,z off
|
||
WL 3,L4AM4B+FR3
|
||
WL 3,L4AM4B+FR4
|
||
WL 3,L4AM4B+FR5
|
||
WL 3,L4AM4B+FR6
|
||
WL 3,L4AM4B+FR7
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL 3,L4AM4B+FR8
|
||
|
||
.word ANI_FACEDOWN
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
SUBR lex_4_body_hit_dizzy_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
WL ANI_SET_YVEL,48000h
|
||
WLW ANI_SET_XVEL,-30000h,AM_HIT_REL
|
||
.word ANI_SETPLYRMODE,MODE_DIZZY
|
||
|
||
WL 3,L4AM4B+FR2
|
||
.word ANI_DEBRIS,100,0,6,72,0 ;%chance, tbl index, x,y,z off
|
||
WL 3,L4AM4B+FR3
|
||
WL 3,L4AM4B+FR4
|
||
WL 3,L4AM4B+FR5
|
||
WL 3,L4AM4B+FR6
|
||
WL 3,L4AM4B+FR7
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL 3,L4AM4B+FR8
|
||
|
||
.word ANI_FACEDOWN
|
||
|
||
; .word ANI_SETPLYRMODE,MODE_DIZZY
|
||
WL ANI_CHANGEANIM,lex_dizzy_anim
|
||
.word ANI_END
|
||
|
||
SUBR lex_4_knee_hit_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
WL ANI_SET_YVEL,78000h
|
||
|
||
WLW ANI_SET_XVEL,-30000h,AM_HIT_REL
|
||
WLW ANI_SET_ZVEL,-4000h,AM_ABS
|
||
|
||
WL 3,L4AM4B+FR2
|
||
.word ANI_DEBRIS,100,0,6,72,0 ;%chance, tbl index, x,y,z off
|
||
WL 3,L4AM4B+FR3
|
||
WL 3,L4AM4B+FR4
|
||
WL 3,L4AM4B+FR5
|
||
WL 3,L4AM4B+FR6
|
||
WL 3,L4AM4B+FR7
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL 3,L4AM4B+FR8
|
||
|
||
.word ANI_FACEDOWN
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
SUBR lex_quick_knee_hit_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WL 3,L4AM4B+FR2
|
||
WL 3,L4AM4B+FR3
|
||
WL 3,L4AM4B+FR4
|
||
WL 3,L4AM4B+FR5
|
||
WL 3,L4AM4B+FR6
|
||
WL 3,L4AM4B+FR7
|
||
WL 3,L4AM4B+FR8
|
||
.word ANI_WAITHITGND
|
||
|
||
.ref am_I_dead
|
||
WL ANI_CODE,am_I_dead
|
||
;If I'm dead, goto fall back
|
||
WL ANI_IFNOTSTATUS,#nodead
|
||
|
||
WL ANI_CHANGEANIM,lex_fall_back_anim
|
||
.word ANI_END
|
||
|
||
#nodead
|
||
|
||
.ref lex_3_head_held_anim
|
||
WL ANI_CHANGEANIM,lex_3_head_held_anim
|
||
.word ANI_END
|
||
|
||
SUBR lex_4_knee_hit_dizzy_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
WL ANI_SET_YVEL,78000h
|
||
|
||
WLW ANI_SET_XVEL,-30000h,AM_HIT_REL
|
||
WLW ANI_SET_ZVEL,-4000h,AM_ABS
|
||
|
||
.word ANI_SETPLYRMODE,MODE_DIZZY
|
||
|
||
WL 4,L4AM4B+FR2
|
||
WL 4,L4AM4B+FR3
|
||
WL 4,L4AM4B+FR4
|
||
WL 4,L4AM4B+FR5
|
||
WL 4,L4AM4B+FR6
|
||
WL 4,L4AM4B+FR7
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL 4,L4AM4B+FR8
|
||
|
||
.word ANI_FACEDOWN
|
||
|
||
; .word ANI_SETPLYRMODE,MODE_DIZZY
|
||
WL ANI_CHANGEANIM,lex_dizzy_anim
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* HITS ON GROUND
|
||
|
||
SUBR lex_hitonground_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WL 1,L3CP3X+FR2
|
||
WL ANI_SET_YVEL,39000h
|
||
.word ANI_DEBRIS,50,1,0,8,0 ;%chance, tbl index, x,y,z off
|
||
|
||
WL 2,L3CP3X+FR2
|
||
WL 3,L3CP3X+FR3
|
||
WL 3,L3CP3X+FR4
|
||
WL 3,L3CP3X+FR5
|
||
WL 3,L3CP3X+FR6
|
||
.word ANI_WAITHITGND
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
|
||
.word ANI_ZEROVELS
|
||
WL 3,L3CP3X+FR7
|
||
WL 3,L3CP3X+FR1
|
||
|
||
.word ANI_WAITROLL
|
||
WL ANI_CHANGEANIM,lex_faceup_getup_anim
|
||
|
||
;MJT Start
|
||
#*****************************************************************************
|
||
*
|
||
* FALL BACK
|
||
|
||
SUBR lex_fall_back_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP+MODE_OVERLAP|MODE_NOCOLLIS
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
WL ANI_SET_YVEL,70000h
|
||
|
||
WL ANI_CODE,ckzpos
|
||
|
||
WWL ANI_SETLONG,DEBRIS_X,[102,13] ;Y,X of head
|
||
WL 4,L3UC3A+FR1
|
||
WWL ANI_SETLONG,DEBRIS_X,[107,-2] ;Y,X of head
|
||
WL 4,L3UC3A+FR2
|
||
|
||
;Need more frames here to make smoother!
|
||
|
||
.word ANI_OFFSET,0,47,0 ;x,y,z
|
||
|
||
WWL ANI_SETLONG,DEBRIS_X,[39,-50] ;Y,X of head
|
||
WL 4,L3UC3A+FR3
|
||
WWL ANI_SETLONG,DEBRIS_X,[28,-54] ;Y,X of head
|
||
WL 4,L3UC3A+FR4
|
||
WWL ANI_SETLONG,DEBRIS_X,[13,-59] ;Y,X of head
|
||
WL 4,L3UC3A+FR5
|
||
.word ANI_WAITHITGND
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP
|
||
|
||
.word ANI_DEBRIS,100,1,0,8,0 ;%chance, tbl index, x,y,z off
|
||
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_SHAKEALL,1
|
||
.word ANI_SHAKER,35
|
||
|
||
.word ANI_FRICTION,3000h
|
||
|
||
WWL ANI_SETLONG,DEBRIS_X,0 ;Y,X of head
|
||
.word ANI_XFLIP
|
||
WL 2,L3CP3X+FR2
|
||
.word ANI_BOUNCE,5
|
||
|
||
WL ANI_CHANGEANIM,lex_hitonground_anim
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* FALL BACK
|
||
|
||
;FIX!! Add roll over onto neck!
|
||
SUBR lex_fall_back2_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
WL ANI_SET_YVEL,10000h
|
||
|
||
WL ANI_CODE,ckzpos
|
||
|
||
; WL 4,L3UC3A+FR1
|
||
WL 4,L3UC3A+FR2
|
||
|
||
;Need more frames here to make smoother!
|
||
|
||
.word ANI_OFFSET,0,47,0 ;x,y,z
|
||
|
||
WL 4,L3UC3A+FR3
|
||
WL 4,L3UC3A+FR4
|
||
WL 4,L3UC3A+FR5
|
||
.word ANI_WAITHITGND
|
||
|
||
.word ANI_DEBRIS,300,1,0,8,0 ;%chance, tbl index, x,y,z off
|
||
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_SHAKEALL,1
|
||
.word ANI_SHAKER,35
|
||
|
||
.word ANI_FRICTION,3000h
|
||
|
||
.word ANI_XFLIP
|
||
WL 2,L3CP3X+FR2
|
||
.word ANI_BOUNCE,5
|
||
|
||
WL ANI_CHANGEANIM,lex_hitonground_anim
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* FALL FROM TURNBUCKLE
|
||
|
||
SUBR lex_fall_back_tbukl_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WL 4,L3UC3A+FR1
|
||
WL 4,L3UC3A+FR2
|
||
|
||
.word ANI_OFFSET,0,47,0 ;x,y,z
|
||
|
||
WL 4,L3UC3A+FR3
|
||
WL 4,L3UC3A+FR4
|
||
WL 4,L3UC3A+FR5
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
.word ANI_DAMAGE,D_HITCONCRETE
|
||
|
||
.word ANI_DEBRIS,300,1,0,8,0 ;%chance, tbl index, x,y,z off
|
||
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_SHAKEALL,1
|
||
.word ANI_SHAKER,35
|
||
|
||
; .word ANI_FRICTION,3000h
|
||
|
||
.word ANI_XFLIP
|
||
WL 2,L3CP3X+FR2
|
||
; .word ANI_BOUNCE,5
|
||
|
||
WL ANI_CHANGEANIM,lex_hitonground_anim
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* THROWN FROM RING (shn_bslm, shn_frnk)
|
||
|
||
SUBR lex_flyout_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE
|
||
.word ANI_SETPLYRMODE,MODE_INAIR
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WL 8,L3FH3A+FR4
|
||
WL 8,L3FH3A+FR5
|
||
WL 1,L3FH3A+FR6
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SOUND,0C2h ;plywood crash #3
|
||
.word ANI_SHAKEALL,2
|
||
.word ANI_SHAKER,60
|
||
|
||
.word ANI_DAMAGE,D_HIPTOSS
|
||
.word ANI_SETWORD,DELAY_METER,0
|
||
.word ANI_GETUP,500
|
||
|
||
WL 3,L3UC3X+FR6
|
||
WL 3,L3UC3X+FR7
|
||
WL 3,L3UC3X+FR8
|
||
WL 3,L3UC3X+FR9
|
||
WL 3,L3UC3X+FR10
|
||
.word ANI_XFLIP
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
.word ANI_WAITROLL
|
||
WL ANI_CHANGEANIM,lex_faceup_getup_anim
|
||
|
||
#*****************************************************************************
|
||
*
|
||
|
||
SUBR lex_faceup_getup_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCOLLIS
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETSPEED,100h
|
||
|
||
; WL 4,L3GU4A+FR1
|
||
; WL 4,L3GU4A+FR2
|
||
.ref choose_2or4
|
||
WL ANI_CODE,choose_2or4
|
||
WL ANI_IFSTATUS,#getup_in_4
|
||
|
||
;#getup_in_2
|
||
WL 4,L3GU2A+FR1
|
||
WL 4,L3GU2A+FR2
|
||
WL 4,L3GU2A+FR3
|
||
WL 4,L3GU2A+FR4
|
||
WL 4,L3GU2A+FR5
|
||
WL 4,L3GU2A+FR6
|
||
WL 4,L3GU2A+FR7
|
||
WL 4,L3GU2A+FR8
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
WL 4,L3GU2A+FR9
|
||
WL 4,L3GU2A+FR10
|
||
.word ANI_FACEUP
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#getup_in_4
|
||
WL 4,L3GU4A+FR1
|
||
WL 4,L3GU4A+FR2
|
||
WL 4,L3GU4A+FR3
|
||
WL 4,L3GU4A+FR4
|
||
WL 4,L3GU4A+FR5
|
||
WL 4,L3GU4A+FR6
|
||
WL 4,L3GU4A+FR7
|
||
WL 4,L3GU4A+FR8
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
WL 4,L3GU4A+FR9
|
||
WL 4,L3GU4A+FR10
|
||
.word ANI_FACEDOWN
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* DIZZY
|
||
|
||
SUBR lex_dizzy_anim
|
||
|
||
.word ANI_SETMODE,MODE_NOAUTOFLIP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_START_DIZZY,0 ;0=Standing dizzy
|
||
.word ANI_FACE,MOVE_RIGHT|MOVE_DOWN
|
||
|
||
#loop
|
||
|
||
WL 8,L4TI4B+FR5
|
||
WL 8,L4TI4B+FR6
|
||
WL 8,L4TI4B+FR7
|
||
WL 8,L4TI4B+FR8
|
||
WL 8,L4TI4B+FR9
|
||
WL 8,L4TI4B+FR8
|
||
WL 8,L4TI4B+FR7
|
||
WL 8,L4TI4B+FR6
|
||
|
||
WL ANI_GOTO,#loop
|
||
|
||
#*****************************************************************************
|
||
|
||
SUBR lex_roll_frames
|
||
|
||
.word 7 ;speed
|
||
.long 50000h ;z velocity
|
||
.long 10000h*10/255 ;inv multiply (0-255 -> 0-11)
|
||
|
||
.long L3RL1A+FR11 ;0
|
||
.long L3RL1A+FR10 ;1
|
||
.long L3RL1A+FR9 ;2
|
||
.long L3RL1A+FR8 ;3
|
||
.long L3RL1A+FR7 ;4
|
||
.long L3RL1A+FR6 ;5
|
||
.long L3RL1A+FR5 ;6
|
||
.long L3RL1A+FR4 ;7
|
||
.long L3RL1A+FR3 ;8
|
||
.long L3RL1A+FR2 ;9
|
||
.long L3RL1A+FR1 ;10
|
||
.long 0,0,0,0,0,0
|
||
|
||
|
||
.ref HIT_THE_MAT,SMALL_BOUNCE
|
||
|
||
;FIX!! Make throw out of ring if close to ropes
|
||
#*****************************************************************************
|
||
*
|
||
* FLIP/FALL FROM HIPTOSS
|
||
|
||
SUBR lex_tossed_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
.word ANI_SETSPEED,100h
|
||
|
||
; .word ANI_XFLIP
|
||
|
||
WL ANI_CODE,ckzpos
|
||
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
|
||
.word ANI_GETUP,300
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
WLW ANI_SET_XVEL,20000h,AM_HIT_REL
|
||
WL ANI_SET_YVEL,50000h
|
||
; .word ANI_OFFSET,0,0,0 ;x,y,z
|
||
WL 3,L3CP3X+FR2
|
||
WL 3,L3CP3X+FR3
|
||
WL 3,L3CP3X+FR4
|
||
WL 3,L3CP3X+FR5
|
||
|
||
.word ANI_WAITHITGND
|
||
WL ANI_CODE,SMALL_BOUNCE
|
||
.word ANI_ZEROVELS
|
||
|
||
WL 3,L3CP3X+FR6
|
||
WL 3,L3CP3X+FR7
|
||
WL 3,L3CP3X+FR1
|
||
|
||
.word ANI_WAITROLL
|
||
WL ANI_CHANGEANIM,lex_faceup_getup_anim
|
||
|
||
;FIX!! Make throw out of ring if close to ropes
|
||
#*****************************************************************************
|
||
*
|
||
* FLIP/FALL FROM BAM BAM DUCK TOSS
|
||
|
||
SUBR lex_tossed2_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WL ANI_CODE,ckzpos
|
||
|
||
WLW ANI_SET_XVEL,60000h,AM_HIT_REL
|
||
WL ANI_SET_YVEL,30000h
|
||
.word ANI_OFFSET,20,20,0 ;x,y,z
|
||
WL 4,L3FH3A+FR5
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_SOUND,0C1h ;plywood crash #3
|
||
.word ANI_SHAKEALL,2
|
||
.word ANI_SHAKER,30
|
||
.word ANI_GETUP,300
|
||
.word ANI_DAMAGE,D_HIPTOSS
|
||
|
||
WL 4,L3FH3A+FR6
|
||
.word ANI_XFLIP
|
||
.word ANI_OFFSET,20,0,0 ;x,y,z
|
||
WL 3,L3CP3X+FR1
|
||
|
||
WLW ANI_SET_XVEL,20000h,AM_HIT_REL
|
||
WL ANI_SET_YVEL,50000h
|
||
WL 3,L3CP3X+FR2
|
||
WL 3,L3CP3X+FR3
|
||
WL 3,L3CP3X+FR4
|
||
WL 3,L3CP3X+FR5
|
||
|
||
.word ANI_WAITHITGND
|
||
WL ANI_CODE,SMALL_BOUNCE
|
||
.word ANI_ZEROVELS
|
||
WL 4,L3CP3X+FR6
|
||
WL 4,L3CP3X+FR7
|
||
WL 4,L3CP3X+FR1
|
||
|
||
.word ANI_WAITROLL
|
||
WL ANI_CHANGEANIM,lex_faceup_getup_anim
|
||
.word ANI_END
|
||
|
||
|
||
#*****************************************************************************
|
||
SUBR lex_climbthru_side_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP+MODE_NOCONFINE
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
.word ANI_OFFSET,16,0,0
|
||
WL 4,L4CR3B+FR1
|
||
.word ANI_BENDROPE,2
|
||
.word ANI_OFFSET,4,0,0 ;*****
|
||
WL 4,L4CR3B+FR2
|
||
.word ANI_OFFSET,4,0,0 ;*****
|
||
WL 4,L4CR3B+FR3
|
||
.word ANI_OFFSET,4,0,0 ;*****
|
||
WL 4,L4CR3B+FR4
|
||
|
||
.word ANI_ROPE_Z,R_TOP,RZ_HIGH
|
||
.word ANI_ROPE_Z,R_MIDDLE,RZ_HIGH
|
||
|
||
.word ANI_OFFSET,5,0,0 ;*****
|
||
WL 4,L4CR3B+FR5
|
||
|
||
.word ANI_OFFSET,4,0,0 ;*****
|
||
WL 4,L4CR3B+FR6
|
||
.word ANI_BENDROPE,2
|
||
.word ANI_ROPE_Z,R_BOTTOM,RZ_HIGH
|
||
.word ANI_OFFSET,6,0,0 ;*****
|
||
WL 4,L4CR3B+FR7
|
||
.word ANI_OFFSET,4,0,0 ;*****
|
||
WL 4,L4CR3B+FR8
|
||
.word ANI_OFFSET,9,0,0 ;*****
|
||
WL 4,L4CR3B+FR9
|
||
.word ANI_BENDROPE,-1
|
||
.word ANI_OFFSET,7,0,0 ;*****
|
||
WL 4,L4CR3B+FR10
|
||
.word ANI_OFFSET,8,-3,0
|
||
WL 4,L4CR3B+FR11
|
||
|
||
;now jump off...
|
||
WL 4,L4JD4A+FR1 ;D4FM4A+FR1
|
||
WL 4,L4JD4A+FR2
|
||
|
||
WL ANI_SET_YVEL,60000h
|
||
|
||
WLW ANI_SET_XVEL,30000h,AM_FACE_REL
|
||
|
||
WL 3,L4JD4A+FR3
|
||
.word ANI_WAITHITGND
|
||
|
||
.word ANI_ROPE_Z,R_TOP,RZ_NORM
|
||
.word ANI_ROPE_Z,R_MIDDLE,RZ_NORM
|
||
.word ANI_ROPE_Z,R_BOTTOM,RZ_NORM
|
||
|
||
.word ANI_ZEROVELS
|
||
WL 3,L4JD4A+FR4
|
||
WL 3,L4JD4A+FR6
|
||
WL 3,L4JD4A+FR7
|
||
WL 6,L4JD4A+FR8
|
||
|
||
.word ANI_FACEDOWN
|
||
|
||
.word ANI_SETMODE,MODE_NOCONFINE
|
||
.word ANI_END
|
||
|
||
|
||
#*****************************************************************************
|
||
|
||
SUBR lex_climbin_side_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP+MODE_NOCONFINE+MODE_OVERLAP
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
WL ANI_CODE,SET_DIR_FACE
|
||
.word ANI_SETFACING
|
||
.WORD ANI_SET_WRESTLER_XFLIP
|
||
|
||
;jump in
|
||
WL 4,L4JD4A+FR1
|
||
WL 4,L4JD4A+FR2
|
||
|
||
WL ANI_CODE,#set_trgt
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
.word ANI_LEAPATPOS,1ch,200,0,0,0 ;#ticks,dist,xoff,yoff,zoff
|
||
|
||
WL 4,L4JD4A+FR3
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
|
||
.word ANI_ROPE_Z,R_TOP,RZ_HIGH
|
||
.word ANI_ROPE_Z,R_MIDDLE,RZ_HIGH
|
||
.word ANI_ROPE_Z,R_BOTTOM,RZ_HIGH
|
||
|
||
WL 4,L4JD4A+FR4
|
||
WL 4,L4JD4A+FR6
|
||
WL 3,L4JD4A+FR7
|
||
WL 3,L4JD4A+FR8
|
||
WL ANI_CODE,#set_z
|
||
|
||
.word ANI_OFFSET,10,0,0 ;*****
|
||
;climb through
|
||
WL 3,L4CR3B+FR1
|
||
.word ANI_BENDROPE,0
|
||
.word ANI_OFFSET,4,0,0 ;*****
|
||
WL 3,L4CR3B+FR2
|
||
.word ANI_BENDROPE,2
|
||
.word ANI_OFFSET,4,0,0 ;*****
|
||
WL 3,L4CR3B+FR3
|
||
.word ANI_ROPE_Z,R_MIDDLE,RZ_NORM
|
||
.word ANI_ROPE_Z,R_BOTTOM,RZ_NORM
|
||
.word ANI_OFFSET,4,0,0 ;*****
|
||
WL 3,L4CR3B+FR4
|
||
|
||
.word ANI_OFFSET,6,0,0 ;*****
|
||
WL 3,L4CR3B+FR5
|
||
|
||
.word ANI_OFFSET,6,0,0 ;*****
|
||
WL 3,L4CR3B+FR6
|
||
.word ANI_OFFSET,6,0,0 ;*****
|
||
WL 3,L4CR3B+FR7
|
||
.word ANI_OFFSET,6,0,0 ;*****
|
||
WL 3,L4CR3B+FR8
|
||
.word ANI_BENDROPE,3
|
||
.word ANI_OFFSET,6,0,0 ;*****
|
||
WL 3,L4CR3B+FR9
|
||
.word ANI_OFFSET,5,0,0 ;*****
|
||
WL 3,L4CR3B+FR10
|
||
.word ANI_BENDROPE,-1
|
||
.word ANI_OFFSET,5,-3,0
|
||
WL 3,L4CR3B+FR11
|
||
|
||
WL ANI_CODE,clr_climb
|
||
|
||
;done
|
||
|
||
.word ANI_ROPE_Z,R_TOP,RZ_NORM
|
||
.word ANI_ROPE_Z,R_MIDDLE,RZ_NORM
|
||
.word ANI_ROPE_Z,R_BOTTOM,RZ_NORM
|
||
|
||
.word ANI_SETMODE,MODE_NOCONFINE
|
||
.word ANI_END
|
||
|
||
#set_trgt
|
||
movi RING_X_CENTER-0f8h-60,a0 ;Jump onto left side apron
|
||
move *a13(OBJ_XPOSINT),a14
|
||
cmpi RING_X_CENTER,a14
|
||
jrlt #onlft
|
||
;On right side
|
||
movi RING_X_CENTER+0f8h+60,a0 ;Jump onto right side apron
|
||
#onlft
|
||
move a0,*a13(TGT_XOFF)
|
||
|
||
movi RING_Z_CENTER,a0
|
||
move a0,*a13(TGT_ZOFF)
|
||
|
||
movi MAT_Y,a0
|
||
move a0,*a13(TGT_YOFF)
|
||
|
||
rets
|
||
#set_z
|
||
|
||
clr_climb
|
||
|
||
clr a0
|
||
move a0,*a13(CLIMBING_THRU) ;1=Climbing thru ropes flag
|
||
rets
|
||
|
||
SUBR lex_climbthru_bot_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP+MODE_NOCONFINE+MODE_OVERLAP
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
;Must rotate toward ropes!
|
||
;Do a different sequence
|
||
|
||
;lie down
|
||
WL ANI_CODE,#ckspin
|
||
WL ANI_IFSTATUS,#dir4
|
||
|
||
;Facing #2, spin first!
|
||
WL 3,L1TT5A+FR2
|
||
WL 3,L1TT5A+FR4
|
||
#dir4
|
||
WL 3,L3GU4A+FR10
|
||
WL 3,L3GU4A+FR9
|
||
WL 3,L3GU4A+FR8
|
||
WL 3,L3GU4A+FR7
|
||
WL 3,L3GU4A+FR6
|
||
WL 3,L3GU4A+FR5
|
||
WL 3,L3GU4A+FR4
|
||
WL 3,L3GU4A+FR2
|
||
WL 3,L3GU4A+FR1
|
||
|
||
;roll over once
|
||
WLW ANI_SET_ZVEL,90000h,AM_ABS
|
||
|
||
WL 3,L3RL1A+FR11
|
||
WL 3,L3RL1A+FR10
|
||
WL 3,L3RL1A+FR9
|
||
WL 3,L3RL1A+FR8
|
||
WL 3,L3RL1A+FR7
|
||
WL 3,L3RL1A+FR6
|
||
WL 3,L3RL1A+FR5
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP+MODE_NOCONFINE+MODE_OVERLAP+MODE_NOSHADOW
|
||
|
||
;climb through
|
||
|
||
WL ANI_CODE,NOT_IN_RING
|
||
.word ANI_OFFSET,0,-37h,0 ;x,y,z
|
||
WL 3,L2PJ3C+FR5
|
||
WL 3,L2PJ3C+FR3
|
||
WL 3,L2PJ3C+FR2
|
||
|
||
.word ANI_FACEUP
|
||
.word ANI_SETMODE,MODE_NOCONFINE
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#ckspin
|
||
move *a13(FACING_DIR),a14
|
||
btst 0,a14
|
||
jrnz #faceup
|
||
|
||
move *a13(ANIMODE),a0
|
||
ori MODE_STATUS,a0
|
||
move a0,*a13(ANIMODE)
|
||
#faceup
|
||
rets
|
||
|
||
NOT_IN_RING
|
||
MOVK 1,A0
|
||
MOVE A0,*A13(INRING)
|
||
RETS
|
||
|
||
#*****************************************************************************
|
||
|
||
SUBR lex_climbin_bot_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP+MODE_NOCONFINE+MODE_OVERLAP
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
;climb in
|
||
.word ANI_GRAVITY_OFF
|
||
WL 3,L2PJ3C+FR2
|
||
WL 3,L2PJ3C+FR3
|
||
WL 3,L2PJ3C+FR5
|
||
.word ANI_OFFSET,0,37h,-60
|
||
|
||
;roll
|
||
WLW ANI_SET_ZVEL,-70000h,AM_ABS
|
||
.word ANI_FRICTION,3000h
|
||
WL 3,L3RL1A+FR6
|
||
WL 3,L3RL1A+FR7
|
||
WL 3,L3RL1A+FR8
|
||
WL 3,L3RL1A+FR9
|
||
WL 3,L3RL1A+FR10
|
||
WL 3,L3RL1A+FR11
|
||
.word ANI_ZEROVELS
|
||
.word ANI_GRAVITY_ON
|
||
|
||
;get up
|
||
WL 3,L3GU4A+FR1
|
||
WL 3,L3GU4A+FR2
|
||
WL 3,L3GU4A+FR3
|
||
WL 3,L3GU4A+FR4
|
||
WL 3,L3GU4A+FR5
|
||
WL 3,L3GU4A+FR6
|
||
WL 3,L3GU4A+FR7
|
||
WL 3,L3GU4A+FR8
|
||
WL 3,L3GU4A+FR9
|
||
WL 3,L3GU4A+FR10
|
||
|
||
WL ANI_CODE,clr_climb
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETMODE,MODE_NOCONFINE
|
||
.word ANI_END
|
||
|
||
|
||
#*****************************************************************************
|
||
|
||
SUBR lex_climbthru_top_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP+MODE_NOCONFINE+MODE_OVERLAP
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
;lie down
|
||
WL ANI_CODE,#set_zvel1
|
||
WL ANI_IFSTATUS,#dir4
|
||
;Facing #2
|
||
WL 3,L1TT5A+FR2
|
||
WL 3,L1TT5A+FR4
|
||
|
||
#dir4
|
||
WL 3,L3GU4A+FR10
|
||
WL 3,L3GU4A+FR9
|
||
WL 3,L3GU4A+FR8
|
||
WL 3,L3GU4A+FR7
|
||
WL 3,L3GU4A+FR6
|
||
WL 3,L3GU4A+FR5
|
||
WL 3,L3GU4A+FR4
|
||
WL 3,L3GU4A+FR3
|
||
WL 3,L3GU4A+FR2
|
||
WL 3,L3GU4A+FR1
|
||
|
||
;roll over once
|
||
WL ANI_CODE,#set_zvel2
|
||
WL 3,L3RL1A+FR11
|
||
#cont
|
||
WL 3,L3RL1A+FR1
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP+MODE_NOCONFINE+MODE_OVERLAP+MODE_NOSHADOW
|
||
WL 3,L3RL1A+FR2
|
||
WL 3,L3RL1A+FR3
|
||
WL 3,L3RL1A+FR4
|
||
|
||
;climb through
|
||
.word ANI_OFFSET,0,-61,0
|
||
.word ANI_ZEROVELS
|
||
WL 3,L3DC3B+FR3
|
||
WL 3,L3DC3B+FR2
|
||
WL 3,L3DC3B+FR1
|
||
|
||
.word ANI_ZERO_XZVELS
|
||
|
||
.word ANI_SETMODE,MODE_NOCONFINE
|
||
.word ANI_END
|
||
|
||
#set_zvel1
|
||
move *a13(FACING_DIR),a14
|
||
btst 0,a14
|
||
jrz #facedwn
|
||
move *a13(ANIMODE),a0
|
||
ANDI 0FFFFH-MODE_STATUS,a0
|
||
move a0,*a13(ANIMODE)
|
||
rets
|
||
|
||
#facedwn
|
||
move *a13(ANIMODE),a0
|
||
ori MODE_STATUS,a0
|
||
move a0,*a13(ANIMODE)
|
||
rets
|
||
|
||
#set_zvel2
|
||
movi -50000h,a0
|
||
move a0,*a13(OBJ_ZVEL),L
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
|
||
SUBR lex_climbin_top_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP+MODE_NOCONFINE+MODE_OVERLAP
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
;climb in
|
||
WL 3,L3DC3B+FR1
|
||
WL 3,L3DC3B+FR2
|
||
WL 3,L3DC3B+FR3
|
||
.word ANI_OFFSET,0,61,0
|
||
|
||
;roll over
|
||
WL ANI_CODE,#set_zvel2
|
||
WL 3,L3RL1A+FR3
|
||
WL 3,L3RL1A+FR2
|
||
WL 3,L3RL1A+FR1
|
||
WL 3,L3RL1A+FR11
|
||
|
||
.word ANI_ZEROVELS
|
||
|
||
;get up
|
||
WL 3,L3GU4A+FR1
|
||
WL 3,L3GU4A+FR2
|
||
WL 3,L3GU4A+FR3
|
||
WL 3,L3GU4A+FR4
|
||
WL 3,L3GU4A+FR5
|
||
WL 3,L3GU4A+FR6
|
||
WL 3,L3GU4A+FR7
|
||
WL 3,L3GU4A+FR8
|
||
WL 3,L3GU4A+FR9
|
||
WL 3,L3GU4A+FR10
|
||
|
||
WL ANI_CODE,clr_climb
|
||
|
||
.word ANI_SETMODE,MODE_NOCONFINE
|
||
.word ANI_END
|
||
|
||
#set_zvel2
|
||
movi 52000h,a0
|
||
move a0,*a13(OBJ_ZVEL),L
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
*
|
||
|
||
SUBR lex_knockdwn_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_XFLIP
|
||
|
||
|
||
WL 2,L3GU4A+FR10
|
||
WL 2,L3GU4A+FR7
|
||
WL 2,L3GU4A+FR5
|
||
WL ANI_SET_YVEL,39000h
|
||
|
||
WL 3,L3CP3X+FR2
|
||
WL 3,L3CP3X+FR3
|
||
WL 3,L3CP3X+FR4
|
||
WL 3,L3CP3X+FR5
|
||
WL 3,L3CP3X+FR6
|
||
WL 3,L3CP3X+FR7
|
||
WL 3,L3CP3X+FR1
|
||
|
||
;MJT Start
|
||
WL ANI_CODE,am_I_dead
|
||
;If I'm dead, goto fall back
|
||
WL ANI_IFNOTSTATUS,#nodead
|
||
|
||
.word ANI_SETPLYRMODE,MODE_DEAD
|
||
.word ANI_END
|
||
|
||
#nodead
|
||
;MJT End
|
||
|
||
.word ANI_WAITROLL
|
||
WL ANI_CHANGEANIM,lex_faceup_getup_anim
|
||
|
||
;MJT Start 2
|
||
#****************************************************************************
|
||
*
|
||
* PIN OPPONENT AND RAISE ARM IN VICTORY
|
||
|
||
;Need to have this guy walk toward fallen opponent so he
|
||
;can get closer!
|
||
|
||
;This pin must be started only when opponent is on the ground!
|
||
|
||
SUBR lex_2_pin_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
;Rotate!
|
||
WL 2,L1TT5A+FR4
|
||
WL 2,L1TT5A+FR5
|
||
WL 2,L1TT5A+FR6
|
||
WL ANI_GOTO,#cont
|
||
|
||
SUBR lex_4_pin_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
#cont
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 25,999,80h,50h,90000h,TGT_CHEST,0,57,-15
|
||
|
||
WL 3,L3PN5B+FR2
|
||
.word ANI_OFFSET,0,20,0 ;x,y,z
|
||
WL 19,L3PN5B+FR5
|
||
.word ANI_ATTACK_ON_Z, AMODE_STOMP,-40,-8,0,76,20,30 ;mode,x,y,z,w,h,d
|
||
.word ANI_ZEROVELS
|
||
|
||
WL 3,L3PN5B+FR9
|
||
WL 3,L3PN5B+FR8
|
||
|
||
WL ANI_CODE,DO_CROWD_CHEER
|
||
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_BOUNCE,2
|
||
; WLW ANI_ATTCHIMAGE,D4PN5L+FR5,10 ;image, zoff (priority)
|
||
WL 3,L3PN5B+FR8
|
||
.word ANI_WAITHITGND
|
||
WL ANI_CODE,SMALL_BOUNCE
|
||
|
||
.word ANI_OFFSET,0,0,20 ;x,y,z
|
||
|
||
WL 3,L3PN5B+FR9
|
||
.ref win_announce
|
||
WL ANI_CODE,win_announce
|
||
; WLW ANI_ATTCHIMAGE,0,0 ;Turn it off
|
||
WL 40,L3PN5B+FR10
|
||
|
||
;MJT Start
|
||
.word ANI_LOOP
|
||
;MJT End
|
||
|
||
;Do another ground hit on opponent
|
||
.ref grnd_hit
|
||
WL ANI_CODE,grnd_hit
|
||
|
||
WL ANI_SET_YVEL,42000h
|
||
WLW ANI_SET_ZVEL,22000h,AM_ABS
|
||
WL 4,L3PN5D+FR1
|
||
WL 4,L3PN5D+FR2
|
||
WL 4,L3PN5D+FR3
|
||
WL 4,L3PN5D+FR4
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL 4,L3PN5D+FR5
|
||
WL 4,L3PN5D+FR6
|
||
|
||
WL 5,L4FX5B+FR1
|
||
WL 5,L4FX5B+FR2
|
||
WL 5,L4FX5B+FR3
|
||
WL 5,L4FX5B+FR4
|
||
WL 5,L4FX5B+FR5
|
||
WL 5,L4FX5B+FR6
|
||
WL 5,L4FX5B+FR7
|
||
WL 5,L4FX5B+FR8
|
||
WL 5,L4FX5B+FR9
|
||
WL 5,L4FX5B+FR10
|
||
WL 5,L4FX5B+FR11
|
||
|
||
WL 5,L4FX5B+FR10
|
||
WL 5,L4FX5B+FR9
|
||
WL 5,L4FX5B+FR8
|
||
|
||
|
||
WL 5,L4FX5B+FR7
|
||
WL 5,L4FX5B+FR6
|
||
WL 5,L4FX5B+FR5
|
||
WL 5,L4FX5B+FR4
|
||
WL 5,L4FX5B+FR5
|
||
WL 5,L4FX5B+FR6
|
||
WL 5,L4FX5B+FR7
|
||
WL 5,L4FX5B+FR8
|
||
WL 5,L4FX5B+FR9
|
||
WL 5,L4FX5B+FR10
|
||
WL 5,L4FX5B+FR11
|
||
|
||
;MJT Start
|
||
#lp WL 4,L4FX5B+FR10
|
||
WL 4,L4FX5B+FR9
|
||
WL 4,L4FX5B+FR8
|
||
WL 4,L4FX5B+FR9
|
||
WL 4,L4FX5B+FR10
|
||
WL 4,L4FX5B+FR11
|
||
WL ANI_GOTO,#lp
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
******************************************************************************
|
||
;MJT End 2
|
||
.end
|
||
|
||
|