3818 lines
78 KiB
NASM
3818 lines
78 KiB
NASM
*************************
|
||
*
|
||
* WE NEED TO INSERT THIS AT THE BEGINNING
|
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*
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||
* OF EACH 'ATTACK' SEQUENCE
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*
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* EQUATES ARE DEFINED IN DAMAGE.EQU
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*
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||
*
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||
* .word ANI_STARTATTACK,AT_PUNCH,8 ;type, #ticks 'til attack on
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*
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||
*
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||
*
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||
*************************
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||
**************************************************************
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||
*
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||
* Software: Jamie Rivett
|
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* Initiated: 5/17/94
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*
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* COPYRIGHT (C) 1992 WILLIAMS ELECTRONICS GAMES, INC.
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*
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**************************************************************
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.file "bamseq2.asm"
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.title "Bam Bam Bigelo animation sequences"
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||
.width 132
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||
.option b,d,l,t
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||
.mnolist
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.include "macros.h"
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.include "mproc.equ" ;Mproc equates
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.include "sys.equ"
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.include "game.equ"
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.include "plyr.equ"
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.include "anim.equ"
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.include "sound.h"
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.include "ring.equ"
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.include "bamimg.h"
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.include "damage.equ"
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******************************************************************************
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||
* EXTERNAL REFERENCES
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.ref SET_DIR_FACE,start_run_anim,HIT_THE_MAT,SMALL_BOUNCE
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.ref choose_2or4,no_bk_xvel,CALL_MISSES,CALL_NASTY_MOVE
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.ref DO_CROWD_CHEER,check_xvel,hit_puppet,BAMBLU_P,pal_getf
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||
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******************************************************************************
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* SYMBOLS DEFINED IN THIS FILE
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******************************************************************************
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* EQUATES FOR THIS FILE
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#*****************************************************************************
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SUBR bam_2_fpunch_anim
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.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
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.word ANI_ZEROVELS
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.word ANI_SETSPEED,100h
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.word ANI_DETACH
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.word ANI_SET_RPTCOUNT,4 ;3 times
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||
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#loop
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.word ANI_CLR_BUTCOUNT
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; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
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LEAPATOPP 08h,999,54h,45,90000h,TGT_HEAD,50,105,10
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.word ANI_STARTATTACK,AT_PUNCH,10
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WL 2,B2FH3Z+FR1
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WL 3,B2FH3Z+FR2
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WL 3,B2FH3Z+FR3
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.word ANI_WAITHITGND
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.word ANI_ZEROVELS
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WL 2,B2FH3Z+FR4
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.word ANI_ATTACK_ON, AMODE_PUNCH,7,44,59,68 ;mode,x,y,w,h
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WL 3,B2FH3Z+FR5
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.word ANI_ATTACK_OFF
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WL ANI_IFSTATUS,#gotim
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;missed
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WL 3,B2FH3Z+FR6
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WL 3,B2FH3Z+FR7
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WL ANI_CODE,CALL_MISSES
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.word ANI_FACEDOWN
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_SETPLYRMODE,MODE_NORMAL
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.word ANI_END
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#gotim
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.word ANI_IMMOBILIZE,30
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WL ANI_CODE,CALL_NASTY_MOVE
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.word ANI_STARTATTACK,AT_PUNCH,5
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WL ANI_CODE,#set_opp_xy
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WL 2,B2FH3Z+FR6
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WL 3,B2FH3Z+FR7
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||
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; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
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||
LEAPATOPP 08h,999,54h,45,90000h,TGT_HEAD,40,105,-10
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||
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||
WL 2,B4FH3Z+FR1
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||
WL 3,B4FH3Z+FR2
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WL 3,B4FH3Z+FR3
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.word ANI_WAITHITGND
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.word ANI_ZEROVELS
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WL 2,B4FH3Z+FR4
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.word ANI_CLR_STATUS
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.word ANI_ATTACK_ON, AMODE_PUNCH,7,44,59,68 ;mode,x,y,w,h
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WL 3,B4FH3Z+FR5
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.word ANI_ATTACK_OFF
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||
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WL ANI_IFSTATUS,#gotim2
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;missed
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WL 3,B4FH3Z+FR6
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WL 3,B4FH3Z+FR7
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WL ANI_CODE,CALL_MISSES
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||
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.word ANI_FACEUP
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_SETPLYRMODE,MODE_NORMAL
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.word ANI_END
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#gotim2
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.word ANI_IMMOBILIZE,30
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WL ANI_CODE,#set_opp_xy
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WL 2,B4FH3Z+FR6
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WL 3,B4FH3Z+FR7
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||
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WWWL ANI_IF_BUTCOUNT_LT,SPUNCHB_COUNT,4,#fail
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.word ANI_DEC_RPTCOUNT
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WL ANI_IF_RPTCOUNT,#loop
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#fail
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.word ANI_FACEUP
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_SETPLYRMODE,MODE_NORMAL
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.word ANI_END
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||
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SUBR bam_4_fpunch_anim
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.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
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.word ANI_ZEROVELS
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.word ANI_SETSPEED,100h
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.word ANI_DETACH
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.word ANI_SET_RPTCOUNT,4 ;3 times
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#loop2
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.word ANI_STARTATTACK,AT_PUNCH,10
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.word ANI_CLR_BUTCOUNT
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; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
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LEAPATOPP 08h,999,54h,45,90000h,TGT_HEAD,50,105,-10
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WL 2,B4FH3Z+FR1
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WL 3,B4FH3Z+FR2
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WL 3,B4FH3Z+FR3
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.word ANI_WAITHITGND
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.word ANI_ZEROVELS
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WL 2,B4FH3Z+FR4
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.word ANI_ATTACK_ON, AMODE_PUNCH,7,44,59,68 ;mode,x,y,w,h
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WL 3,B4FH3Z+FR5
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.word ANI_ATTACK_OFF
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WL ANI_IFSTATUS,#gotim2a
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;missed
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WL 3,B4FH3Z+FR6
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WL 3,B4FH3Z+FR7
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WL ANI_CODE,CALL_MISSES
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.word ANI_FACEUP
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_SETPLYRMODE,MODE_NORMAL
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.word ANI_END
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#gotim2a
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.word ANI_IMMOBILIZE,30
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.word ANI_STARTATTACK,AT_PUNCH,15
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WL ANI_CODE,CALL_NASTY_MOVE
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WL ANI_CODE,#set_opp_xy
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WL 2,B4FH3Z+FR6
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WL 3,B4FH3Z+FR7
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; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
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LEAPATOPP 08h,999,54h,45,90000h,TGT_HEAD,40,105,10
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WL 2,B2FH3Z+FR1
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WL 3,B2FH3Z+FR2
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WL 3,B2FH3Z+FR3
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.word ANI_WAITHITGND
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.word ANI_ZEROVELS
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WL 2,B2FH3Z+FR4
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.word ANI_CLR_STATUS
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.word ANI_ATTACK_ON, AMODE_PUNCH,7,44,59,68 ;mode,x,y,w,h
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WL 3,B2FH3Z+FR5
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.word ANI_ATTACK_OFF
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WL ANI_IFSTATUS,#gotima
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;missed
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WL 3,B2FH3Z+FR6
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WL 3,B2FH3Z+FR7
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WL ANI_CODE,CALL_MISSES
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.word ANI_FACEDOWN
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_SETPLYRMODE,MODE_NORMAL
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.word ANI_END
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#gotima
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.word ANI_IMMOBILIZE,30
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WL ANI_CODE,#set_opp_xy
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WL 2,B2FH3Z+FR6
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WL 3,B2FH3Z+FR7
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WWWL ANI_IF_BUTCOUNT_LT,SPUNCHB_COUNT,4,#fail2
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.word ANI_DEC_RPTCOUNT
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WL ANI_IF_RPTCOUNT,#loop
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#fail2
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.word ANI_FACEDOWN
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_SETPLYRMODE,MODE_NORMAL
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.word ANI_END
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#set_opp_xy
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move *a13(WHOIHIT),a0,L
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movi [2,0],a14
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move a14,*a0(OBJ_YVEL),L
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movi -[2,0],a1
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move *a0(NEW_FACING_DIR),a14
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btst MOVE_RIGHT_BIT,a14
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jrnz #abs ;right
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neg a1 ;left
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#abs
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move a1,*a0(OBJ_XVEL),L
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.ref create_impact3
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calla create_impact3
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rets
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#*****************************************************************************
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*
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* #2 NORMAL PUNCH
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SUBR bam_2_punch_anim
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.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
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.word ANI_ZEROVELS
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WL 3,B2PU3C+FR4
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WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
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.word ANI_STARTATTACK,AT_PUNCH,7
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WL 3,B2PU3C+FR5
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WL 3,B2PU3C+FR6
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WL 1,B2PU3C+FR7
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.word ANI_ATTACK_ON, AMODE_PUNCH,28,92,56,10 ;mode,x,y,w,h
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WL 3,B2PU3C+FR7
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.word ANI_ATTACK_OFF
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WWL ANI_SLIDE_BACK,30h,-30000h,#no_hit
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WL ANI_SET_YVEL,30000h
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WL 3,B2PU3C+FR7
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#no_hit
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WL 2,B2PU3C+FR7
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WL 3,B2PU3C+FR8
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WL 2,B2PU3C+FR9
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WL 2,B2PU3C+FR10
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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#************
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*
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* #4 NORMAL PUNCH
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SUBR bam_4_punch_anim
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.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
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.word ANI_ZEROVELS
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WL 3,B4PU3D+FR2
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WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
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.word ANI_STARTATTACK,AT_PUNCH,7
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||
WL 3,B4PU3D+FR3
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WL 3,B4PU3D+FR4
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||
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WL 1,B4PU3D+FR5
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||
.word ANI_ATTACK_ON, AMODE_PUNCH,28,92,56,10 ;mode,x,y,w,h
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WL 3,B4PU3D+FR5
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||
.word ANI_ATTACK_OFF
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||
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WWL ANI_SLIDE_BACK,30h,-30000h,#no_hit
|
||
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||
WL ANI_SET_YVEL,30000h
|
||
WL 3,B4PU3D+FR5
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||
#no_hit
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||
WL 2,B4PU3D+FR5
|
||
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WL 3,B4PU3D+FR6
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WL 2,B4PU3D+FR7
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WL 2,B4PU3D+FR9
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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||
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#*****************************************************************************
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*
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* #2 PUSH
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SUBR bam_2_push_anim
|
||
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOCOLLIS+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_STARTATTACK,AT_PUSH,15
|
||
WL 2,B2PS3A+FR1
|
||
WL 2,B2PS3A+FR2
|
||
WL 2,B2PS3A+FR3
|
||
WL 2,B2PS3A+FR4
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
WL 2,B2PS3A+FR5
|
||
WL 2,B2PS3A+FR6
|
||
|
||
; WL ANI_CODE,#fireball
|
||
.word ANI_ATTACK_ON, AMODE_PUSH,36,85,49,17 ;mode,x,y,w,h
|
||
WL 3,B2PS3A+FR7
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
WL ANI_IFBLOCKED,#missedb ;Yes, I hit blocker
|
||
|
||
WWL ANI_SLIDE_BACK,40h,-60000h,#no_hit ;range,vel,addr
|
||
WL 15,B2PS3A+FR7
|
||
#no_hit
|
||
WL 7,B2PS3A+FR7
|
||
WL 4,B2PS3A+FR8
|
||
WL 4,B2PS3A+FR9
|
||
; WL 4,B2PS3A+FR10
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#missedb
|
||
#missed
|
||
WL 7,B2PS3A+FR7
|
||
WL 4,B2PS3A+FR8
|
||
WL 4,B2PS3A+FR9
|
||
; WL 4,B2PS3A+FR10
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||
|
||
.word ANI_SETMODE,MODE_NORMAL
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||
.word ANI_END
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||
|
||
#fireball
|
||
move a13,a11
|
||
.ref bam_fireball
|
||
CREATE0 bam_fireball
|
||
rets
|
||
|
||
#************
|
||
*
|
||
* #4 PUSH
|
||
|
||
SUBR bam_4_push_anim
|
||
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOCOLLIS+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_STARTATTACK,AT_PUSH,12
|
||
WL 3,B4PS3A+FR1
|
||
WL 3,B4PS3A+FR2
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
WL 3,B4PS3A+FR3
|
||
WL 3,B4PS3A+FR4
|
||
; WL ANI_CODE,#fireball
|
||
.word ANI_ATTACK_ON, AMODE_PUSH,36,85,49,17 ;mode,x,y,w,h
|
||
WL 3,B4PS3A+FR5
|
||
.word ANI_ATTACK_OFF
|
||
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
WL ANI_IFBLOCKED,#missedb ;Yes, I hit blocker
|
||
|
||
WWL ANI_SLIDE_BACK,40h,-60000h,#no_hit ;range,vel,addr
|
||
WL 15,B4PS3A+FR5
|
||
#no_hit
|
||
WL 7,B4PS3A+FR5
|
||
WL 4,B4PS3A+FR6
|
||
WL 4,B4PS3A+FR7
|
||
WL 4,B4PS3A+FR8
|
||
WL 4,B4PS3A+FR9
|
||
WL 4,B4PS3A+FR10
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
#missedb
|
||
#missed
|
||
WL 7,B4PS3A+FR5
|
||
WL 4,B4PS3A+FR6
|
||
WL 4,B4PS3A+FR7
|
||
WL 4,B4PS3A+FR8
|
||
WL 4,B4PS3A+FR9
|
||
WL 4,B4PS3A+FR10
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#fireball
|
||
move a13,a11
|
||
CREATE0 bam_fireball
|
||
rets
|
||
|
||
******************************************************************************
|
||
*
|
||
* #2 RUNNING BOUNCE OFF OF OPPONENT
|
||
|
||
SUBR bam_2_bncoff_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_FRICTION,3000h
|
||
|
||
WL 3,B2AH2A+FR2
|
||
WL 15,B2AH2A+FR3
|
||
WL 3,B2AH2A+FR4
|
||
WL 3,B2AH2A+FR5
|
||
WL 3,B2AH2A+FR6
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
* #4 RUNNING BOUNCE OFF OF OPPONENT
|
||
|
||
SUBR bam_4_bncoff_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_FRICTION,3000h
|
||
|
||
WL 3,B4AH4A+FR2
|
||
WL 3,B4AH4A+FR3
|
||
WL 14,B4AH4A+FR4
|
||
WL 2,B4AH4A+FR5
|
||
WL 2,B4AH4A+FR6
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
* #4 RUNNING BOUNCE OFF OF OPPONENT
|
||
|
||
;Bounce off but stay dizzy!
|
||
|
||
SUBR bam_4_bncoff_dizzy_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_FRICTION,3000h
|
||
.word ANI_SETPLYRMODE,MODE_DIZZY
|
||
|
||
WL 3,B4AH4A+FR2
|
||
WL 3,B4AH4A+FR3
|
||
WL 14,B4AH4A+FR4
|
||
WL 2,B4AH4A+FR5
|
||
WL 2,B4AH4A+FR6
|
||
|
||
; .word ANI_SETPLYRMODE,MODE_DIZZY
|
||
WL ANI_CHANGEANIM,bam_dizzy_anim
|
||
.word ANI_END
|
||
|
||
|
||
******************************************************************************
|
||
*
|
||
* #4 LOSE BALANCE
|
||
|
||
SUBR bam_4_losebal_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_FRICTION,3000h
|
||
.word ANI_SETSPEED,100h
|
||
WLW ANI_SET_XVEL,-60000h,AM_HIT_REL
|
||
|
||
WL 4,B4LB4B+FR1
|
||
WL 4,B4LB4B+FR2
|
||
WL 4,B4LB4B+FR3
|
||
WL 4,B4LB4B+FR4
|
||
WL 4,B4LB4B+FR5
|
||
WL 4,B4LB4B+FR6
|
||
WL 4,B4LB4B+FR7
|
||
|
||
.word ANI_FACE,MOVE_RIGHT|MOVE_DOWN
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #2 ELBOW DROP
|
||
|
||
#yoff equ 50
|
||
|
||
SUBR bam_2_lbowdrop_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
.word ANI_STARTATTACK,AT_LBDROP,-1
|
||
WL 3,B2PJ3A+FR3
|
||
WL 3,B2PJ3A+FR4
|
||
|
||
;if we're gonna miss, do a leapat
|
||
.word ANI_ATTACK_ON_Z,AMODE_HITCHECK,19,-6,-40,33,31,50
|
||
WL 1,B2PJ3A+FR5
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFSTATUS,#no_leapat
|
||
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
.word ANI_TARGET,TGT_CHEST,TGT_GROIN,ATM_CLOSEST
|
||
LEAPATOPP 20,999,112,96,90000h,TGT_USER,35,0+#yoff,-40
|
||
.word ANI_SETPLYRMODE,MODE_INAIR
|
||
WL ANI_CODE,no_bk_xvel
|
||
|
||
#no_leapat
|
||
WL 3,B2PJ3A+FR5
|
||
WL 3,B2PJ3A+FR6
|
||
.word ANI_OFFSET,0,#yoff,0
|
||
WL 4,B2PJ3A+FR7
|
||
WL 4,B2PJ3A+FR8
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
|
||
.word ANI_ATTACK_ON_Z,AMODE_LBOWDROP,19,-6,-40,33,31,50
|
||
WL 1,B2PJ3A+FR9
|
||
.word ANI_ATTACK_OFF
|
||
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
|
||
.word ANI_SHAKER,20
|
||
.word ANI_SHAKEALL,2
|
||
WL ANI_SET_YVEL,40000h
|
||
WLW ANI_SET_ZVEL,18000h,AM_ABS
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL ANI_GOTO,#hit
|
||
#missed
|
||
WL ANI_CODE,CALL_MISSES
|
||
#hit
|
||
WL 3,B2PJ3A+FR9
|
||
WL 4,B2PJ3A+FR10
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
WL ANI_CHANGEANIM,bam_2_faceup_getup2_anim
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #4 ELBOW DROP
|
||
|
||
#yoff equ 40
|
||
|
||
SUBR bam_4_lbowdrop_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_STARTATTACK,AT_LBDROP,-1
|
||
WL 3,B3PJ3B+FR3
|
||
WL 3,B3PJ3B+FR4
|
||
|
||
;if we're gonna miss, do a leapat
|
||
.word ANI_ATTACK_ON_Z,AMODE_HITCHECK,19,-6,-40,33,31,50
|
||
WL 1,B3PJ3B+FR5
|
||
.word ANI_ATTACK_OFF
|
||
|
||
WL ANI_IFSTATUS,#no_leapat
|
||
|
||
.word ANI_TARGET,TGT_CHEST,TGT_GROIN,ATM_CLOSEST
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 20,999,112,96,90000h,TGT_USER,32,#yoff,40
|
||
WL ANI_CODE,no_bk_xvel
|
||
|
||
#no_leapat
|
||
WL 2,B3PJ3B+FR5
|
||
.word ANI_OFFSET,0,#yoff,0
|
||
WL 3,B3PJ3B+FR6
|
||
WL 3,B3PJ3B+FR7
|
||
WL 3,B3PJ3B+FR8
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
|
||
.word ANI_ATTACK_ON_Z,AMODE_LBOWDROP,12,-9,-10,42,42,50
|
||
WL 1,B3PJ3B+FR9
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
|
||
.word ANI_SHAKER,20
|
||
.word ANI_SHAKEALL,2
|
||
|
||
;bounce off the guy
|
||
WL ANI_SET_YVEL,40000h
|
||
WLW ANI_SET_ZVEL,-18000h,AM_ABS
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL ANI_GOTO,#hit
|
||
|
||
#missed
|
||
WL ANI_CODE,CALL_MISSES
|
||
#hit
|
||
|
||
WL 3,B3PJ3B+FR9
|
||
WL 4,B3GU4A+FR4
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
WL ANI_CHANGEANIM,bam_4_faceup_getup2_anim
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #3 FLYING BUTT-DROP
|
||
|
||
#yoff equ 51
|
||
|
||
SUBR bam_3_butt_drop_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_STARTATTACK,AT_BUTTSTOMP,38
|
||
WL 4,B3JK3A+FR4
|
||
WL 4,B3JK3A+FR5
|
||
|
||
; .word ANI_TARGET,TGT_HEAD,TGT_GROIN,ATM_FARTHEST
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 30,999,112,96,90000h,TGT_CHEST,9,3+#yoff,-20
|
||
|
||
.word ANI_SETPLYRMODE,MODE_INAIR
|
||
|
||
WL ANI_CODE,no_bk_xvel
|
||
WL 4,B3JK3A+FR6
|
||
.word ANI_OFFSET,0,#yoff,0
|
||
WL 4,B3JK3A+FR7
|
||
.word ANI_ATTACK_ON,AMODE_BUTTSTOMP,-25,-7+5,55,23
|
||
WWL ANI_WAITHITOPP,26,B3JK3A+FR8
|
||
.word ANI_ATTACK_OFF
|
||
|
||
.word ANI_SHAKER,35
|
||
.word ANI_SHAKEALL,1
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
|
||
WL ANI_IFNOTSTATUS,#miss
|
||
|
||
#hit
|
||
.word ANI_ZEROVELS
|
||
WL ANI_SET_YVEL,50000h
|
||
WLW ANI_SET_ZVEL,18000h,AM_ABS
|
||
WL 4,B3JK3A+FR9
|
||
WL 4,B3JK3A+FR8
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL ANI_CODE,SMALL_BOUNCE
|
||
.word ANI_SHAKER,30
|
||
.word ANI_SHAKEALL,1
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
|
||
WL 4,B3JK3A+FR9
|
||
WL 4,B3JK3A+FR10
|
||
.word ANI_OFFSET,15,9,0
|
||
.word ANI_FACEUP
|
||
.word ANI_XFLIP
|
||
WL ANI_CHANGEANIM,bam_2_faceup_getup2_anim
|
||
|
||
#miss ;missed
|
||
WL ANI_CODE,CALL_MISSES
|
||
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL 4,B3JK3A+FR9
|
||
WL 4,B3JK3A+FR10
|
||
.word ANI_OFFSET,15,9,0
|
||
.word ANI_FACEUP
|
||
.word ANI_XFLIP
|
||
WL ANI_CHANGEANIM,bam_2_faceup_getup2_anim
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* TURNBUCKLE BELLYFLOP
|
||
|
||
SUBR bam_bellyflop_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_NOCONFINE|MODE_NOCOLLIS|MODE_NOGRAVITY
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_SETFACING
|
||
|
||
.word ANI_STARTATTACK,AT_LEAPING,44
|
||
WL 4,B4FK4B+FR3
|
||
WL 4,B4FK4B+FR4
|
||
.word ANI_OFFSET,17,40,0
|
||
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 36,190,190,190,90000h,TGT_CHEST,18,0,20
|
||
|
||
.word ANI_SETPLYRMODE,MODE_INAIR2
|
||
.word ANI_GRAVITY_ON
|
||
.word ANI_SHAKECORNER
|
||
|
||
WL ANI_CODE,check_xvel
|
||
|
||
WL 4,B4FK4B+FR5
|
||
WL 4,B4FK4B+FR6
|
||
WL 4,B4FK4B+FR7
|
||
.word ANI_ATTACK_ON_Z,AMODE_BSTOMP,-14,0,-20,86,27,60
|
||
WWL ANI_IFOPPMODE,MODE_ONGROUND,#opp_onground
|
||
.word ANI_ATTACK_ON_Z,AMODE_BSTOMP,-14,15,-20,86,27,60
|
||
#opp_onground
|
||
WWL ANI_WAITHITOPP,26,B4FK4B+FR8
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFSTATUS,#hit
|
||
|
||
;missed
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
.word ANI_SHAKER,40
|
||
.word ANI_SHAKEALL,2
|
||
WL 4,B4FK4B+FR9
|
||
WL 4,B4FK4B+FR10
|
||
.word ANI_BOUNCE,4
|
||
.word ANI_WAITHITGND
|
||
WL ANI_CODE,SMALL_BOUNCE
|
||
WL ANI_CHANGEANIM,bam_4_faceup_getup3_anim
|
||
|
||
#hit
|
||
WL 4,B4FK4F+FR9
|
||
WL 4,B4FK4F+FR10
|
||
.word ANI_WAITHITGND
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_SOUND,0C1h
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SHAKER,20
|
||
.word ANI_SHAKEALL,3
|
||
|
||
WL ANI_CODE,#attach_victim
|
||
WL ANI_SLAVEANIM,#release_table
|
||
.word ANI_DETACH
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_INVISIBLE|MODE_NOSHADOW|MODE_NOCOLLIS
|
||
.word ANI_PAUSE,40
|
||
|
||
;reappear
|
||
WL ANI_CODE,#set_new_position
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOSHADOW|MODE_NOCOLLIS
|
||
|
||
.word ANI_SOUND,0ABh
|
||
WL 4,B4RS4A+FR1
|
||
WL 4,B4RS4A+FR2
|
||
WL 4,B4RS4A+FR3
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCOLLIS
|
||
WL 4,B4RS4A+FR4
|
||
WL 4,B4RS4A+FR5
|
||
WL 4,B4RS4A+FR6
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
;attach victim just as if we'd puppeted him
|
||
SUBRP #attach_victim
|
||
|
||
move *a13(WHOIHIT),a14,L
|
||
|
||
PUSH a13
|
||
move a13,a10
|
||
move a14,a13
|
||
calla hit_puppet ;pretend collision
|
||
PULL a13
|
||
rets
|
||
|
||
|
||
;for now, just go to the middle of the ring
|
||
SUBRP #set_new_position
|
||
|
||
movi RING_X_CENTER,a14
|
||
move a14,*a13(OBJ_XPOSINT)
|
||
movi RING_Z_CENTER,a14
|
||
move a14,*a13(OBJ_ZPOSINT)
|
||
movi MAT_Y,a14
|
||
move a14,*a13(OBJ_YPOSINT)
|
||
rets
|
||
|
||
|
||
#release_table
|
||
.long xxx_burn_anim,xxx_burn_anim,xxx_burn_anim
|
||
.long xxx_burn_anim,xxx_burn_anim,xxx_burn_anim
|
||
.long xxx_burn_anim,xxx_burn_anim,xxx_burn_anim
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* BURN FROM BAM BAM FLAMING TURNBUCKLE SPLASH (generic - everyone uses this)
|
||
|
||
SUBR xxx_burn_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
WL ANI_CODE,#set_pal
|
||
WL 6,B4FK4F+FR11
|
||
WL 6,B4FK4F+FR12
|
||
WL 5,B4FK4F+FR13
|
||
WL 5,B4FK4F+FR14
|
||
|
||
.word ANI_SET_RPTCOUNT,2
|
||
#loop
|
||
WL 4,BURNBODY+FR1
|
||
WL 4,BURNBODY+FR2
|
||
WL 4,BURNBODY+FR3
|
||
WL 4,BURNBODY+FR4
|
||
WL 4,BURNBODY+FR5
|
||
.word ANI_DEC_RPTCOUNT
|
||
WL ANI_IF_RPTCOUNT,#loop
|
||
|
||
WL ANI_CODE,#restore_pal
|
||
WL ANI_CHANGEANIM_TBL,#getup_table
|
||
|
||
#set_pal
|
||
movi BAMBLU_P,a0
|
||
calla pal_getf
|
||
move *a13(OBJ_PAL),*a13(MY_PAL),W
|
||
move a0,*a13(OBJ_PAL),W
|
||
rets
|
||
|
||
#restore_pal
|
||
move *a13(MY_PAL),*a13(OBJ_PAL),W
|
||
rets
|
||
|
||
|
||
.ref hrt_faceup_getup_anim
|
||
.ref rzr_faceup_getup_anim
|
||
.ref und_faceup_getup_anim
|
||
.ref yok_faceup_getup_anim
|
||
.ref shn_faceup_getup_anim
|
||
.ref dnk_faceup_getup_anim
|
||
.ref lex_faceup_getup_anim
|
||
|
||
#getup_table
|
||
.long hrt_faceup_getup_anim ;0 Bret Hart
|
||
.long rzr_faceup_getup_anim ;1 Razor Ramon
|
||
.long und_faceup_getup_anim ;2 Undertaker
|
||
.long yok_faceup_getup_anim ;3 Yokozuna
|
||
.long shn_faceup_getup_anim ;4 Shawn Michaels
|
||
.long bam_faceup_getup_anim ;5 Bam Bam
|
||
.long dnk_faceup_getup_anim ;6 Doink
|
||
.long 0
|
||
.long lex_faceup_getup_anim ;8 Lex Luger
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #2 HEADBUTT
|
||
|
||
SUBR bam_2_butt_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WL 3,B2BC3A+FR2
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
.word ANI_STARTATTACK,AT_HDBUTT,12
|
||
WL 3,B2BC3A+FR3
|
||
WL 3,B2BC3A+FR4
|
||
WL 3,B2BC3A+FR5
|
||
WL 3,B2BC3A+FR6
|
||
|
||
.word ANI_ATTACK_ON, AMODE_HDBUTT,5,79,40,19 ;mode,x,y,w,h
|
||
WL 3,B2BC3A+FR7
|
||
.word ANI_ATTACK_OFF
|
||
|
||
WWL ANI_SLIDE_BACK,30h,-48000h,#no_hit
|
||
|
||
WL ANI_SET_YVEL,38000h
|
||
WL 6,B2BC3A+FR7
|
||
#no_hit
|
||
|
||
WL 5,B2BC3A+FR7
|
||
|
||
WL 3,B2BC3A+FR8
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#************
|
||
*
|
||
* #4 HEADBUTT
|
||
|
||
SUBR bam_4_butt_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WL 3,B4BC3A+FR1
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
.word ANI_STARTATTACK,AT_HDBUTT,12
|
||
WL 3,B4BC3A+FR2
|
||
WL 3,B4BC3A+FR3
|
||
WL 3,B4BC3A+FR4
|
||
WL 3,B4BC3A+FR5
|
||
|
||
.word ANI_ATTACK_ON, AMODE_HDBUTT,5,79,40,19 ;mode,x,y,w,h
|
||
WL 3,B4BC3A+FR6
|
||
.word ANI_ATTACK_OFF
|
||
WWL ANI_SLIDE_BACK,30h,-48000h,#no_hit2
|
||
|
||
WL ANI_SET_YVEL,38000h
|
||
WL 6,B4BC3A+FR6
|
||
#no_hit2
|
||
WL 5,B4BC3A+FR6
|
||
|
||
WL 3,B4BC3A+FR7
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #2 KICK
|
||
|
||
SUBR bam_2_kick_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
WL 2,B2KM3B+FR1
|
||
WL 1,B2KM3B+FR2
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
.word ANI_STARTATTACK,AT_KICK,5
|
||
WL 1,B2KM3B+FR2
|
||
WL 2,B2KM3B+FR3
|
||
WL 2,B2KM3B+FR4
|
||
|
||
WL ANI_SET_YVEL,20000h
|
||
.word ANI_ATTACK_ON, AMODE_KICK,35,65,66,43 ;mode,x,y,w,h
|
||
WL 6,B2KM3B+FR5
|
||
.word ANI_ATTACK_OFF
|
||
|
||
WWL ANI_SLIDE_BACK,30h,-40000h,#no_hit2
|
||
WL ANI_SET_YVEL,30000h
|
||
WL 6,B2KM3B+FR5
|
||
|
||
#no_hit2
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL 3,B2KM3B+FR6
|
||
WL 3,B2KM3B+FR7
|
||
WL 3,B2KM3B+FR8
|
||
WL 3,B2KM3B+FR9
|
||
WL 3,B2KM3B+FR10
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#************
|
||
*
|
||
* #4 KICK
|
||
|
||
SUBR bam_4_kick_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
WL 2,B4KM3A+FR1
|
||
WL 1,B4KM3A+FR2
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
.word ANI_STARTATTACK,AT_KICK,5
|
||
WL 1,B4KM3A+FR2
|
||
WL 2,B4KM3A+FR3
|
||
WL 2,B4KM3A+FR4
|
||
|
||
WL ANI_SET_YVEL,20000h
|
||
.word ANI_ATTACK_ON, AMODE_KICK,37,62,62,35 ;mode,x,y,w,h
|
||
WL 6,B4KM3A+FR5
|
||
.word ANI_ATTACK_OFF
|
||
|
||
WWL ANI_SLIDE_BACK,30h,-40000h,#no_hit2
|
||
WL ANI_SET_YVEL,30000h
|
||
WL 6,B4KM3A+FR5
|
||
|
||
#no_hit2
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL 3,B4KM3A+FR6
|
||
WL 3,B4KM3A+FR7
|
||
WL 3,B4KM3A+FR8
|
||
WL 3,B4KM3A+FR9
|
||
WL 3,B4KM3A+FR10
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#************
|
||
*
|
||
* #2 SUPER KARATE KICK
|
||
|
||
SUBR bam_2_superkick_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
WL 3,B2BG3A+FR1
|
||
|
||
* #4 SUPER KARATE KICK
|
||
|
||
SUBR bam_4_superkick_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
.word ANI_STARTATTACK,AT_LEAPING,10
|
||
WL 3,B4KM3E+FR1
|
||
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 8,999,65,35,90000h,TGT_HEAD,64,82,10
|
||
; WLW ANI_SET_ZVEL,0h,AM_ABS
|
||
WL ANI_SET_YVEL,30000h
|
||
.word ANI_FRICTION,4000h
|
||
WL 3,B4KM3E+FR2
|
||
WL 4,B4KM3E+FR3
|
||
.word ANI_ATTACK_ON, AMODE_KICK,12,58,60,40 ;mode,x,y,w,h
|
||
WL 2,B4KM3E+FR5
|
||
WLW ANI_SET_ZVEL,0h,AM_ABS
|
||
WL 5,B4KM3E+FR5
|
||
.word ANI_ATTACK_OFF
|
||
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
WL ANI_IFBLOCKED,#missedb ;Yes, I hit blocker
|
||
|
||
;hit
|
||
.ref create_impact2
|
||
WL ANI_CODE,create_impact2
|
||
|
||
.word ANI_ZEROVELS
|
||
WWL ANI_SLIDE_BACK,30h,-40000h,#no_hit2
|
||
WL ANI_SET_YVEL,30000h
|
||
WL 7,B4KM3E+FR5
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
|
||
#no_hit2
|
||
; .word ANI_WAITHITGND
|
||
; .word ANI_ZEROVELS
|
||
|
||
.word ANI_WAITHITGND
|
||
WL 3,B4KM3E+FR5
|
||
WL 3,B4KM3E+FR6
|
||
WL 3,B4KM3E+FR7
|
||
WL 3,B4KM3E+FR7
|
||
WL 3,B4KM3E+FR8
|
||
WL 3,B4KM3E+FR9
|
||
WL 3,B4KM3E+FR10
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#missed
|
||
#missedb
|
||
WL ANI_CODE,CALL_MISSES
|
||
WL 3,B4KM3E+FR5
|
||
.word ANI_WAITHITGND
|
||
WL 3,B4KM3E+FR6
|
||
WL 3,B4KM3E+FR7
|
||
WL 3,B4KM3E+FR8
|
||
WL 3,B4KM3E+FR9
|
||
WL 3,B4KM3E+FR10
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #2 & #4 TURBO KICK
|
||
|
||
SUBR bam_4_jumpkick_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
;;; .word ANI_SLOWMO,2
|
||
|
||
.word ANI_STARTATTACK,AT_LEAPING,19
|
||
WL 3,B4KM3H+FR2
|
||
WL 3,B4KM3H+FR3
|
||
WL 3,B4KM3H+FR4
|
||
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 10,999,95,50,90000h,TGT_HEAD,70,100,20
|
||
|
||
WL 4,B4KM3H+FR5
|
||
WL 3,B4KM3H+FR6
|
||
WL 3,B4KM3H+FR7
|
||
|
||
|
||
.word ANI_ATTACK_ON, AMODE_JUMPKICK,49,87,34,20 ;mode,x,y,w,h
|
||
WL 3,B4KM3H+FR9
|
||
.word ANI_ZERO_XZVELS
|
||
.word ANI_ATTACK_OFF
|
||
WL 6,B4KM3H+FR9
|
||
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
|
||
WL 6,B4KM3H+FR9
|
||
|
||
WL 3,B4KM3H+FR10
|
||
WL 3,B4KM3H+FR11
|
||
WL 3,B4KM3H+FR12
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #3 FLYING KICK
|
||
|
||
SUBR bam_flying_kick_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WL 3,B3DC3B+FR4
|
||
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
.word ANI_STARTATTACK,AT_LEAPING,15
|
||
|
||
WL 1,B3DC3B+FR4
|
||
|
||
.ref get_leap
|
||
WL ANI_CODE,get_leap
|
||
WL ANI_IFSTATUS,#no_xvel
|
||
|
||
; ; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
; LEAPATOPP 17,999,145,65,90000h,TGT_HEAD,67,75,0
|
||
LEAPATOPP 14,999,145,65,90000h,TGT_HEAD,57,75,0
|
||
|
||
WL ANI_GOTO,#cont
|
||
|
||
#no_xvel
|
||
.word ANI_ZERO_XZVELS
|
||
WL ANI_SET_YVEL,64000h
|
||
#cont
|
||
WL 4,B3DC3B+FR5
|
||
WL 7,B3DC3B+FR6
|
||
.word ANI_OFFSET,0,50,0 ;x,y,z
|
||
WL 3,B3DC3B+FR7
|
||
|
||
.word ANI_CLR_STATUS
|
||
|
||
.word ANI_ATTACK_ON, AMODE_FLYKICK,53,23,27,29 ;mode,x,y,w,h
|
||
WL 3,B3DC3B+FR8
|
||
.word ANI_ATTACK_OFF
|
||
WL 3,B3DC3B+FR9
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_BOUNCE,3
|
||
|
||
WL 3,B3DC3B+FR11
|
||
; WL 3,B3DC3B+FR9
|
||
.word ANI_WAITHITGND
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
; WL 2,B3DC3B+FR9
|
||
|
||
WL 5,B3DC3B+FR11
|
||
|
||
.word ANI_XFLIP
|
||
.word ANI_OFFSET,5,0,0 ;x,y,z
|
||
|
||
WL 3,B3GU2A+FR5
|
||
WL 3,B3GU2A+FR6
|
||
WL 3,B3GU2A+FR7
|
||
WL 3,B3GU2A+FR8
|
||
WL 3,B3GU2A+FR9
|
||
|
||
;Check for a flip here
|
||
WL 1,B3GU2A+FR10
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
WL 2,B3GU2A+FR10
|
||
|
||
|
||
WL 3,B3GU2A+FR10
|
||
WL 3,B3GU2A+FR11
|
||
WL 3,B3GU2A+FR12
|
||
WL 3,B3GU2A+FR13
|
||
|
||
.word ANI_FACEUP
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
|
||
;#*****************************************************************************
|
||
;*
|
||
;* #3 RUNNING HEADBUTT
|
||
;
|
||
; SUBR bam_running_headbutt
|
||
;
|
||
; .word ANI_SETMODE,MODE_UNINT ;uninterruptable
|
||
; .word ANI_SETSPEED,100h
|
||
;
|
||
; .word ANI_ZEROVELS
|
||
; WLW ANI_SET_XVEL,50000h,AM_FACE_REL
|
||
;
|
||
;#lp1
|
||
;
|
||
;; WL 3,B3RN3A+FR1
|
||
;; WL 3,B3RN3A+FR2
|
||
;; WL 3,B3RN3A+FR3
|
||
;; WL 3,B3RN3A+FR4
|
||
;; WL 3,B3RN3A+FR5
|
||
;; .word ANI_SOUND,run_snd
|
||
;; WL 3,B3RN3A+FR6
|
||
;; WL 3,B3RN3A+FR7
|
||
; .word ANI_STARTATTACK,AT_HDBUTT,36
|
||
; WL 3,B3RN3A+FR8
|
||
; WL 3,B3RN3A+FR9
|
||
; WL 3,B3RN3A+FR10
|
||
; WL 3,B3RN3A+FR11
|
||
; .word ANI_SOUND,run_snd
|
||
; WL 3,B3RN3A+FR12
|
||
;
|
||
; WL 3,B3RN3A+FR1
|
||
; WL 3,B3RN3A+FR2
|
||
;
|
||
; .word ANI_ZEROVELS
|
||
;
|
||
;;; WL 3,B2BC3A+FR2
|
||
; WL 3,B2BC3A+FR3
|
||
; WL 3,B2BC3A+FR4
|
||
; WL 3,B2BC3A+FR5
|
||
; WL 3,B2BC3A+FR6
|
||
;
|
||
; .word ANI_ATTACK_ON, AMODE_HDBUTT,5,79,40,19 ;mode,x,y,w,h
|
||
; WL 3,B2BC3A+FR7
|
||
; .word ANI_ATTACK_OFF
|
||
; WL 6,B2BC3A+FR7
|
||
;
|
||
; WL 4,B2BC3A+FR8
|
||
;
|
||
; .word ANI_SETMODE,MODE_NORMAL
|
||
; .word ANI_END
|
||
;
|
||
;
|
||
; WL ANI_GOTO,#lp1
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #2 STOMP ON FALLEN OPPONENT
|
||
|
||
SUBR bam_2_stomp_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WL 4,B2MP2A+FR1
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
.word ANI_STARTATTACK,AT_STOMP,16
|
||
WL 3,B2MP2A+FR2
|
||
|
||
.word ANI_ATTACK_ON_Z,AMODE_HITCHECK,13,0,-40,22,28,50
|
||
WL 1,B2MP2A+FR2
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFNOTSTATUS,#leapat_stomp
|
||
|
||
WL 4,B2MP2A+FR3
|
||
WL 4,B2MP2A+FR4
|
||
WL 4,B2MP2A+FR5
|
||
.word ANI_ATTACK_ON_Z,AMODE_STOMP,13,0,-40,22,28,50
|
||
WL 1,B2MP2A+FR6
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
.word ANI_SHAKER,20
|
||
.word ANI_SHAKEALL,1
|
||
WL ANI_GOTO,#hit
|
||
#missed
|
||
WL ANI_CODE,CALL_MISSES
|
||
#hit
|
||
WL 5,B2MP2A+FR6
|
||
WL 4,B2MP2A+FR7
|
||
WL 4,B2MP2A+FR8
|
||
WL 4,B2MP2A+FR9
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
|
||
#leapat_stomp
|
||
.word ANI_TARGET,TGT_CHEST,TGT_GROIN,ATM_CLOSEST
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 16,999,112,96,40000h,TGT_USER,24,0,-30
|
||
WL ANI_CODE,no_bk_xvel
|
||
|
||
WL 4,B2MP2A+FR3
|
||
WL 4,B2MP2A+FR4
|
||
WL 4,B2MP2A+FR5
|
||
.word ANI_ATTACK_ON_Z,AMODE_STOMP,13,0,-40,22,28,50
|
||
WL 1,B2MP2A+FR6
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
.word ANI_ATTACK_OFF
|
||
|
||
WL ANI_IFNOTSTATUS,#l_missed
|
||
.word ANI_SHAKER,20
|
||
.word ANI_SHAKEALL,1
|
||
WL ANI_SET_YVEL,40000h
|
||
WLW ANI_SET_ZVEL,13000h,AM_ABS
|
||
WL ANI_GOTO,#l_hit
|
||
#l_missed
|
||
WL ANI_CODE,CALL_MISSES
|
||
#l_hit
|
||
WL 5,B2MP2A+FR6
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL 4,B2MP2A+FR7
|
||
WL 4,B2MP2A+FR8
|
||
WL 4,B2MP2A+FR9
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#************
|
||
*
|
||
* #4 STOMP ON FALLEN OPPONENT
|
||
|
||
SUBR bam_4_stomp_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WL 4,B4MP4A+FR1
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
WL 3,B4MP4A+FR2
|
||
|
||
.word ANI_ATTACK_ON_Z,AMODE_HITCHECK,-3,-5,-10,46,35,50
|
||
WL 1,B4MP4A+FR2
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFNOTSTATUS,#leapat
|
||
|
||
.word ANI_STARTATTACK,AT_STOMP,9
|
||
WL 4,B4MP4A+FR3
|
||
WL 3,B4MP4A+FR4
|
||
WL 2,B4MP4A+FR5
|
||
.word ANI_ATTACK_ON_Z,AMODE_STOMP,-3,-5,-10,46,35,50
|
||
WL 1,B4MP4A+FR6
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_GOTO,#common
|
||
|
||
#leapat
|
||
.word ANI_TARGET,TGT_CHEST,TGT_GROIN,ATM_CLOSEST
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 16,999,112,96,40000h,TGT_USER,12,0,30
|
||
WL ANI_CODE,no_bk_xvel
|
||
|
||
.word ANI_STARTATTACK,AT_STOMP,16
|
||
WL 3,B4MP4A+FR3
|
||
WL 3,B4MP4A+FR4
|
||
WL 3,B4MP4A+FR5
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
.word ANI_ATTACK_ON_Z,AMODE_STOMP,-3,-5,-10,46,35,50
|
||
WL 1,B4MP4A+FR6
|
||
.word ANI_ATTACK_OFF
|
||
|
||
#common
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
.word ANI_SHAKER,20
|
||
.word ANI_SHAKEALL,1
|
||
WL ANI_GOTO,#hit
|
||
#missed
|
||
WL ANI_CODE,CALL_MISSES
|
||
#hit
|
||
WL 5,B4MP4A+FR6
|
||
WL 4,B4MP4A+FR7
|
||
WL 4,B4MP4A+FR8
|
||
WL 4,B4MP4A+FR9
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #2 BIG BOOT
|
||
|
||
; SUBR bam_2_bigboot_anim
|
||
;
|
||
; .word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
; .word ANI_SETSPEED,100h
|
||
; .word ANI_ZEROVELS
|
||
;
|
||
; .word ANI_STARTATTACK,AT_BIGBOOT,12
|
||
; WL 3,B2KM3B+FR1
|
||
; WL 3,B2KM3B+FR2
|
||
; WL 3,B2KM3B+FR3
|
||
; WL 3,B2KM3B+FR4
|
||
;
|
||
; WL ANI_CODE,#clrcnt
|
||
; WL ANI_SET_YVEL,20000h
|
||
; .word ANI_ATTACK_ON, AMODE_BIGBOOT,35,65,66,43 ;mode,x,y,w,h
|
||
; WL 2,B2KM3B+FR5
|
||
; .word ANI_WAITHITGND
|
||
; .word ANI_ZEROVELS
|
||
;#lp
|
||
; WL 2,B2KM3B+FR5
|
||
; WL ANI_CODE,#holdup
|
||
; WL ANI_IFSTATUS,#lp
|
||
; .word ANI_ATTACK_OFF
|
||
;
|
||
; WL 3,B2KM3B+FR6
|
||
; WL 3,B2KM3B+FR7
|
||
; WL 3,B2KM3B+FR8
|
||
; WL 3,B2KM3B+FR9
|
||
; WL 3,B2KM3B+FR10
|
||
;
|
||
; .word ANI_SETMODE,MODE_NORMAL
|
||
; .word ANI_END
|
||
|
||
|
||
* #4 BIG BOOT
|
||
|
||
SUBR bam_4_bigboot_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
.word ANI_STARTATTACK,AT_BIGBOOT,12
|
||
WL 3,B4KM3A+FR1
|
||
WL 3,B4KM3A+FR2
|
||
WL 3,B4KM3A+FR3
|
||
WL 3,B4KM3A+FR4
|
||
|
||
WL ANI_CODE,#clrcnt
|
||
WL ANI_SET_YVEL,20000h
|
||
.word ANI_ATTACK_ON, AMODE_BIGBOOT,37,62,62,35 ;mode,x,y,w,h
|
||
WL 2,B4KM3A+FR5
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
#lp0
|
||
WL 2,B4KM3A+FR5
|
||
WL ANI_CODE,#holdup
|
||
WL ANI_IFSTATUS,#lp0
|
||
.word ANI_ATTACK_OFF
|
||
|
||
WL 3,B4KM3A+FR6
|
||
WL 3,B4KM3A+FR7
|
||
WL 3,B4KM3A+FR8
|
||
WL 3,B4KM3A+FR9
|
||
WL 3,B4KM3A+FR10
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#clrcnt
|
||
;We are re-using BUT_COUNT in the player process
|
||
clr a0
|
||
move a0,*a13(BUT_COUNT)
|
||
rets
|
||
|
||
#holdup
|
||
move *a13(BUT_COUNT),a0
|
||
inc a0
|
||
move a0,*a13(BUT_COUNT)
|
||
|
||
;Max time to hold up in air (*2 ticks)
|
||
cmpi 25,a0
|
||
jrgt #button_up
|
||
|
||
move *a13(PLYRNUM),a0
|
||
.ref wres_get_but_val_cur
|
||
calla wres_get_but_val_cur
|
||
btst PLAYER_SKICK_BIT,a0 ;still down?
|
||
jrz #button_up
|
||
|
||
;Still holding...
|
||
|
||
move *a13(ANIMODE),a1
|
||
ori MODE_STATUS,a1
|
||
move a1,*a13(ANIMODE)
|
||
rets
|
||
|
||
#button_up
|
||
move *a13(ANIMODE),a1
|
||
andni MODE_STATUS,a1
|
||
move a1,*a13(ANIMODE)
|
||
rets
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #2 KNEE
|
||
|
||
SUBR bam_2_knee_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WL 3,B2NM3A+FR3
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
.word ANI_STARTATTACK,AT_KNEE,21
|
||
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 21,999,36,30,90000h,TGT_CHEST,56,74,0
|
||
|
||
WL 3,B2NM3A+FR4
|
||
|
||
.word ANI_ATTACK_ON, AMODE_KNEE,34,31,52,51 ;mode,x,y,w,h
|
||
WL 3,B2NM3A+FR5
|
||
.word ANI_ATTACK_OFF
|
||
WWL ANI_SLIDE_BACK,30h,-40000h,#no_hit
|
||
WL ANI_SET_YVEL,60000h
|
||
WLW ANI_SET_ZVEL,10000h,AM_ABS
|
||
WL 3,B2NM3A+FR5
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL ANI_GOTO,#cont
|
||
|
||
#no_hit
|
||
WL ANI_IFNOTSTATUS,#nodrft
|
||
WLW ANI_SET_ZVEL,10000h,AM_ABS
|
||
WL 15,B2NM3A+FR5
|
||
.word ANI_ZERO_XZVELS
|
||
#nodrft
|
||
WL 1,B2NM3A+FR5
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZERO_XZVELS
|
||
WL 3,B2NM3A+FR5
|
||
#cont
|
||
WL 3,B2NM3A+FR6
|
||
WL 3,B2NM3A+FR7
|
||
WL 3,B2NM3A+FR8
|
||
|
||
.word ANI_FACEUP
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
* #4 KNEE
|
||
|
||
SUBR bam_4_knee_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WL 3,B4NM3A+FR2
|
||
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
|
||
.word ANI_STARTATTACK,AT_KNEE,21
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 21,999,36,20,90000h,TGT_CHEST,46,74,0
|
||
WL 3,B4NM3A+FR3
|
||
WL 3,B4NM3A+FR4
|
||
|
||
.word ANI_ATTACK_ON, AMODE_KNEE,29,32,46,40 ;mode,x,y,w,h
|
||
WL 3,B4NM3A+FR5
|
||
.word ANI_ATTACK_OFF
|
||
|
||
WWL ANI_SLIDE_BACK,30h,-50000h,#no_hit2
|
||
WL ANI_SET_YVEL,60000h
|
||
WLW ANI_SET_ZVEL,-10000h,AM_ABS
|
||
WL 3,B4NM3A+FR5
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL ANI_GOTO,#cont2
|
||
#no_hit2
|
||
WL 1,B4NM3A+FR5
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZERO_XZVELS
|
||
#cont2
|
||
WL 3,B4NM3A+FR5
|
||
WL 3,B4NM3A+FR4
|
||
WL 3,B4NM3A+FR3
|
||
WL 3,B4NM3A+FR2
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* GRAB & FLING OPPONENT (INTO A RUN)
|
||
|
||
|
||
SUBR bam_2_grabfling_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_STARTATTACK,AT_PUPPET,14
|
||
WL 3,B1TT5Z+FR2
|
||
WL 3,B1TT5Z+FR3
|
||
WL ANI_GOTO,#cont
|
||
|
||
SUBR bam_4_grabfling_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_STARTATTACK,AT_PUPPET,8
|
||
|
||
#cont
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 8,40,40,40,90000h,TGT_CHEST,40,0,25
|
||
WL ANI_SET_YVEL,0000h
|
||
|
||
WL 4,B4GF3A+FR1
|
||
|
||
.word ANI_ATTACK_ON, AMODE_PUPPET,33,56,44,18 ;mode,x,y,w,h
|
||
WWL ANI_WAITHITOPP,4,B4GF3A+FR2
|
||
; WL 4,B4GF3A+FR2
|
||
.word ANI_ZERO_XZVELS
|
||
WWL ANI_WAITHITOPP,4,B4GF3A+FR3
|
||
; WL 4,B4GF3A+FR3
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
WL ANI_IFBLOCKED,#missedb ;Yes, I hit blocker
|
||
|
||
;got him
|
||
.word ANI_ATTACHZ,0,0,10 ;x & y don't matter.
|
||
.word ANI_SETOPPMODE,MODE_GHOST
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED
|
||
|
||
; attacker sequence
|
||
WWLLW ANI_SUPERSLAVE2,10,B4GF3A+FR4,#puppet_tbl,0
|
||
WWLLW ANI_SUPERSLAVE2,7,B4GF3A+FR5,#puppet_tbl,1
|
||
WWLLW ANI_SUPERSLAVE2,5,B4GF3A+FR6,#puppet_tbl,2
|
||
WWLLW ANI_SUPERSLAVE2,5,B4GF3A+FR7,#puppet_tbl,3
|
||
WWLLW ANI_SUPERSLAVE2,5,B4GF3A+FR8,#puppet_tbl,4
|
||
WWLLW ANI_SUPERSLAVE2,5,B4GF3A+FR9,#puppet_tbl,5
|
||
|
||
WL ANI_SLAVEANIM,#strt_run_tbl
|
||
|
||
.word ANI_CLROPPMODE,MODE_GHOST
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_DETACH
|
||
WL 6,B4GF3A+FR9
|
||
WL 4,B4GF3A+FR11
|
||
.word ANI_OFFSET,0,0,0 ;x,y,z
|
||
|
||
.word ANI_SETFACING
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#missedb
|
||
WL 15,B4GF3A+FR3
|
||
#missed
|
||
WL ANI_CODE,CALL_MISSES
|
||
WL 8,B4GF3A+FR3
|
||
WL 4,B4GF3A+FR2
|
||
WL 4,B4GF3A+FR1
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#puppet_tbl
|
||
.long #Bret
|
||
.long #Razor
|
||
.long #Taker
|
||
.long #Yokozuna
|
||
.long #Shawn
|
||
.long #BamBam
|
||
.long #Doink
|
||
.long #Adam
|
||
.long #Lex
|
||
|
||
.ref H4YR3A,H3RN3A
|
||
.ref R4YR3A,R3RN3D
|
||
.ref U4YR3B,U3RN3A
|
||
.ref Y4YR3A,Y3RN3C
|
||
.ref S4YR3A,S3RN3A
|
||
.ref B4YR3A,B3RN3A
|
||
.ref D4YR3B,D3RN3B
|
||
.ref L4YR3B,L3RN3B
|
||
|
||
#Bret
|
||
LWWW H4YR3A+FR1,54,5,1
|
||
LWWW H4YR3A+FR2,44,7,1
|
||
LWWW H4YR3A+FR3,34,12,1
|
||
LWWW H4YR3A+FR5,16,8,1
|
||
LWWW H3RN3A+FR1,10,-10,0
|
||
LWWW H3RN3A+FR2,-45,-8,0
|
||
#Razor
|
||
LWWW R4YR3A+FR1,37,14,0
|
||
LWWW R4YR3A+FR2,21,18,0
|
||
LWWW R4YR3A+FR3,-9,14,0
|
||
LWWW R4YR3A+FR4,-28,10,0
|
||
LWWW R3RN3D+FR10,16,3,0
|
||
LWWW R3RN3D+FR11,-29,2,0
|
||
#Taker
|
||
LWWW U4YR3B+FR2,42,18,0
|
||
LWWW U4YR3B+FR3,37,15,0
|
||
LWWW U4YR3B+FR4,15,26,0
|
||
LWWW U4YR3B+FR5,4,19,0
|
||
LWWW U3RN3A+FR1,17,4,0
|
||
LWWW U3RN3A+FR2,-31,1,0
|
||
#Yokozuna
|
||
LWWW Y4YR3A+FR1,54,10,1
|
||
LWWW Y4YR3A+FR4,25,13,1
|
||
LWWW Y4YR3A+FR5,14,17,1
|
||
LWWW Y4YR3A+FR7,-10,1,1
|
||
LWWW Y3RN3C+FR7,34,3,0
|
||
LWWW Y3RN3C+FR8,2,0,0
|
||
#Shawn
|
||
LWWW S4YR3A+FR2,36,4,1
|
||
LWWW S4YR3A+FR3,45,-4,1
|
||
LWWW S4YR3A+FR5,8,14,1
|
||
LWWW S4YR3A+FR6,-4,6,1
|
||
LWWW S3RN3A+FR2,18,-4,0
|
||
LWWW S3RN3A+FR3,-19,-5,0
|
||
#BamBam
|
||
LWWW B4YR3A+FR3,46,11,0
|
||
LWWW B4YR3A+FR4,53,7,0
|
||
LWWW B4YR3A+FR5,46,13,0
|
||
LWWW B4YR3A+FR7,-21,3,0
|
||
LWWW B3RN3A+FR1,16,0,0
|
||
LWWW B3RN3A+FR2,-41,0,0
|
||
#Doink
|
||
LWWW D4YR3B+FR1,71,9,1
|
||
LWWW D4YR3B+FR2,60,13,1
|
||
LWWW D4YR3B+FR3,38,17,1
|
||
LWWW D4YR3B+FR4,8,12,1
|
||
LWWW D3RN3B+FR3,27,3,0
|
||
LWWW D3RN3B+FR4,-35,-1,0
|
||
#Adam
|
||
.long 0
|
||
#Lex
|
||
LWWW L4YR3B+FR1,67,10,1
|
||
LWWW L4YR3B+FR2,43,5,1
|
||
LWWW L4YR3B+FR3,20,12,1
|
||
LWWW L4YR3B+FR4,-27,5,1
|
||
LWWW L3RN3B+FR2,27,1,0
|
||
LWWW L3RN3B+FR3,-19,-3,0
|
||
|
||
|
||
#strt_run_tbl
|
||
.ref start_run_flung
|
||
|
||
.long start_run_flung,start_run_flung,start_run_flung
|
||
.long start_run_flung,start_run_flung,start_run_flung
|
||
.long start_run_flung,start_run_flung,start_run_flung
|
||
.long start_run_flung,start_run_flung,start_run_flung
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #2 HEAD HIT
|
||
|
||
SUBR bam_2_head_hit_anim
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WL 3,B2AH2A+FR1
|
||
WL 3,B2AH2A+FR2
|
||
WL 3,B2AH2A+FR3
|
||
WL 3,B2AH2A+FR4
|
||
WL 3,B2AH2A+FR5
|
||
WL 3,B2AH2A+FR6
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#************
|
||
*
|
||
* #4 HEAD HIT
|
||
|
||
SUBR bam_4_head_hit_anim
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WL 3,B4AH4A+FR1
|
||
WL 3,B4AH4A+FR2
|
||
WL 3,B4AH4A+FR3
|
||
WL 3,B4AH4A+FR4
|
||
WL 3,B4AH4A+FR5
|
||
WL 3,B4AH4A+FR6
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#************
|
||
*
|
||
* #2 HEAD HIT - From spin kick
|
||
|
||
SUBR bam_2_head_hit2_anim
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WLW ANI_SET_XVEL,-28000h,AM_HIT_REL
|
||
WLW ANI_SET_ZVEL,20000h,AM_HIT_REL
|
||
WL ANI_SET_YVEL,40000h
|
||
|
||
WL 3,B2AH2A+FR1
|
||
WL 3,B2AH2A+FR2
|
||
WL 1,B2AH2A+FR3
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL 3,B2AH2A+FR4
|
||
WL 3,B2AH2A+FR5
|
||
WL 3,B2AH2A+FR6
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#************
|
||
*
|
||
* #4 HEAD HIT - From spin kick
|
||
|
||
SUBR bam_4_head_hit2_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WLW ANI_SET_XVEL,-28000h,AM_HIT_REL
|
||
WLW ANI_SET_ZVEL,-20000h,AM_ABS
|
||
WL ANI_SET_YVEL,40000h
|
||
|
||
WL 3,B4AH4A+FR1
|
||
WL 3,B4AH4A+FR2
|
||
WL 1,B4AH4A+FR3
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL 3,B4AH4A+FR4
|
||
WL 3,B4AH4A+FR5
|
||
WL 3,B4AH4A+FR6
|
||
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
SUBR bam_4_head_hit4_anim
|
||
;From earslap
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
; WLW ANI_SET_XVEL,-28000h,AM_HIT_REL
|
||
; WLW ANI_SET_ZVEL,-20000h,AM_ABS
|
||
WL ANI_SET_YVEL,40000h
|
||
|
||
WL 4,B4AH4A+FR3
|
||
; .word ANI_WAITHITGND
|
||
; .word ANI_ZEROVELS
|
||
WL 4,B4AH4A+FR4
|
||
WL 4,B4AH4A+FR5
|
||
WL 4,B4AH4A+FR6
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* HEAD HIT2 (HANDS ON FACE)
|
||
|
||
SUBR bam_head_hit2_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
WLW ANI_SET_XVEL,-40000h,AM_HIT_REL
|
||
.word ANI_FRICTION,3000h
|
||
|
||
WL 4,B3AE3A+FR2
|
||
WL 4,B3AE3A+FR3
|
||
WL 4,B3AE3A+FR4
|
||
WL 4,B3AE3A+FR5
|
||
WL 4,B3AE3A+FR6
|
||
WL 4,B3AE3A+FR7
|
||
WL 4,B3AE3A+FR8
|
||
WL 4,B3AE3A+FR9
|
||
WL 4,B3AE3A+FR10
|
||
WL 4,B3AE3A+FR11
|
||
WL 4,B3AE3A+FR12
|
||
|
||
.word ANI_FACE,MOVE_RIGHT|MOVE_DOWN
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#************
|
||
*
|
||
* HEAD HIT2 (ENDS IN DIZZY)
|
||
|
||
SUBR bam_head_hit_dizzy_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
WLW ANI_SET_XVEL,-60000h,AM_HIT_REL
|
||
.word ANI_FRICTION,3000h
|
||
.word ANI_SETPLYRMODE,MODE_DIZZY
|
||
|
||
WL 4,B3AE3A+FR2
|
||
WL 4,B3AE3A+FR3
|
||
WL 4,B3AE3A+FR4
|
||
WL 4,B3AE3A+FR5
|
||
WL 4,B3AE3A+FR6
|
||
WL 4,B3AE3A+FR7
|
||
WL 4,B3AE3A+FR8
|
||
WL 4,B3AE3A+FR9
|
||
WL 4,B3AE3A+FR10
|
||
WL 4,B3AE3A+FR11
|
||
WL 4,B3AE3A+FR12
|
||
|
||
; .word ANI_SETPLYRMODE,MODE_DIZZY
|
||
WL ANI_CHANGEANIM,bam_dizzy_anim
|
||
|
||
.word ANI_END
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #2 BODY HIT
|
||
|
||
SUBR bam_2_body_hit_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
WL ANI_SET_YVEL,48000h
|
||
WLW ANI_SET_XVEL,-30000h,AM_HIT_REL
|
||
|
||
.ref ckzpos
|
||
WL ANI_CODE,ckzpos
|
||
|
||
WL 3,B2AM2A+FR1
|
||
WL 3,B2AM2A+FR2
|
||
WL 3,B2AM2A+FR3
|
||
WL 1,B2AM2A+FR4
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL 3,B2AM2A+FR5
|
||
WL 3,B2AM2A+FR6
|
||
WL 3,B2AM2A+FR7
|
||
WL 3,B2AM2A+FR8
|
||
|
||
.word ANI_FACEUP
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
* #4 BODY HIT
|
||
|
||
SUBR bam_4_body_hit_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
WL ANI_SET_YVEL,48000h
|
||
WLW ANI_SET_XVEL,-30000h,AM_HIT_REL
|
||
|
||
.ref ckzpos
|
||
WL ANI_CODE,ckzpos
|
||
|
||
WL 3,B4AM4A+FR1
|
||
WL 3,B4AM4A+FR2
|
||
WL 3,B4AM4A+FR3
|
||
WL 1,B4AM4A+FR4
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL 3,B4AM4A+FR5
|
||
WL 3,B4AM4A+FR6
|
||
WL 3,B4AM4A+FR7
|
||
WL 3,B4AM4A+FR8
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
* #4 BODY HIT - DIZZY
|
||
|
||
SUBR bam_4_body_hit_dizzy_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
WL ANI_SET_YVEL,48000h
|
||
WLW ANI_SET_XVEL,-30000h,AM_HIT_REL
|
||
.word ANI_SETPLYRMODE,MODE_DIZZY
|
||
|
||
.ref ckzpos
|
||
WL ANI_CODE,ckzpos
|
||
|
||
WL 3,B4AM4A+FR1
|
||
WL 3,B4AM4A+FR2
|
||
WL 3,B4AM4A+FR3
|
||
WL 1,B4AM4A+FR4
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL 3,B4AM4A+FR5
|
||
WL 3,B4AM4A+FR6
|
||
WL 3,B4AM4A+FR7
|
||
WL 3,B4AM4A+FR8
|
||
|
||
.word ANI_FACEDOWN
|
||
; .word ANI_SETPLYRMODE,MODE_DIZZY
|
||
WL ANI_CHANGEANIM,bam_dizzy_anim
|
||
|
||
.word ANI_END
|
||
|
||
|
||
SUBR bam_2_knee_hit_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
WL ANI_SET_YVEL,78000h
|
||
WLW ANI_SET_XVEL,-30000h,AM_HIT_REL
|
||
WLW ANI_SET_ZVEL,8000h,AM_ABS
|
||
|
||
.ref ckzpos
|
||
WL ANI_CODE,ckzpos
|
||
|
||
WL 3,B2AM2A+FR1
|
||
WL 3,B2AM2A+FR2
|
||
WL 3,B2AM2A+FR3
|
||
WL 1,B2AM2A+FR4
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL 3,B2AM2A+FR5
|
||
WL 3,B2AM2A+FR6
|
||
WL 3,B2AM2A+FR7
|
||
WL 3,B2AM2A+FR8
|
||
|
||
.word ANI_FACEUP
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
SUBR bam_4_knee_hit_dizzy_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
WL ANI_SET_YVEL,78000h
|
||
WLW ANI_SET_XVEL,-30000h,AM_HIT_REL
|
||
WLW ANI_SET_ZVEL,-8000h,AM_ABS
|
||
.word ANI_SETPLYRMODE,MODE_DIZZY
|
||
|
||
.ref ckzpos
|
||
WL ANI_CODE,ckzpos
|
||
|
||
WL 3,B4AM4A+FR1
|
||
WL 3,B4AM4A+FR2
|
||
WL 3,B4AM4A+FR3
|
||
WL 1,B4AM4A+FR4
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL 3,B4AM4A+FR5
|
||
WL 3,B4AM4A+FR6
|
||
WL 3,B4AM4A+FR7
|
||
WL 3,B4AM4A+FR8
|
||
; .word ANI_OFFSET,0,0,0 ;x,y,z
|
||
|
||
.word ANI_FACEDOWN
|
||
; .word ANI_SETPLYRMODE,MODE_DIZZY
|
||
WL ANI_CHANGEANIM,bam_dizzy_anim
|
||
.word ANI_END
|
||
|
||
* #4 BODY HIT
|
||
|
||
SUBR bam_4_knee_hit_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
WL ANI_SET_YVEL,78000h
|
||
WLW ANI_SET_XVEL,-30000h,AM_HIT_REL
|
||
WLW ANI_SET_ZVEL,-8000h,AM_ABS
|
||
|
||
.ref ckzpos
|
||
WL ANI_CODE,ckzpos
|
||
|
||
WL 3,B4AM4A+FR1
|
||
WL 3,B4AM4A+FR2
|
||
WL 3,B4AM4A+FR3
|
||
WL 1,B4AM4A+FR4
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL 3,B4AM4A+FR5
|
||
WL 3,B4AM4A+FR6
|
||
WL 3,B4AM4A+FR7
|
||
WL 3,B4AM4A+FR8
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
SUBR bam_quick_knee_hit_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WL 3,B4AM4A+FR1
|
||
WL 3,B4AM4A+FR2
|
||
WL 3,B4AM4A+FR3
|
||
WL 3,B4AM4A+FR4
|
||
WL 3,B4AM4A+FR5
|
||
WL 3,B4AM4A+FR6
|
||
WL 3,B4AM4A+FR7
|
||
WL 3,B4AM4A+FR8
|
||
|
||
.word ANI_FACEDOWN
|
||
|
||
|
||
|
||
.ref am_I_dead
|
||
WL ANI_CODE,am_I_dead
|
||
;If I'm dead, goto fall back
|
||
WL ANI_IFNOTSTATUS,#nodead
|
||
|
||
WL ANI_CHANGEANIM,bam_fall_back_anim
|
||
.word ANI_END
|
||
|
||
#nodead
|
||
|
||
|
||
|
||
.ref bam_3_head_held_anim
|
||
WL ANI_CHANGEANIM,bam_3_head_held_anim
|
||
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* HITS ON GROUND
|
||
|
||
SUBR bam_hitonground_xflip_anim
|
||
.word ANI_XFLIP
|
||
;fall through
|
||
|
||
SUBR bam_hitonground_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WL 1,B3CP3B+FR1
|
||
WL ANI_SET_YVEL,39000h
|
||
.word ANI_DEBRIS,50,1,0,8,0 ;%chance, tbl index, x,y,z off
|
||
WL 2,B3CP3B+FR1
|
||
WL 3,B3CP3B+FR2
|
||
WL 3,B3CP3B+FR3
|
||
WL 3,B3CP3B+FR4
|
||
WL 3,B3CP3B+FR5
|
||
WL 3,B3CP3B+FR6
|
||
.word ANI_WAITHITGND
|
||
WL ANI_CODE,SMALL_BOUNCE
|
||
.word ANI_ZEROVELS
|
||
WL 3,B3CP3B+FR7
|
||
WL 4,B3RL1A+FR1 ;1st frame of roll
|
||
|
||
.word ANI_WAITROLL
|
||
WL ANI_CHANGEANIM,bam_faceup_getup_anim
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* FALL BACK
|
||
|
||
SUBR bam_fall_back_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP+MODE_OVERLAP|MODE_NOCOLLIS
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
WL ANI_SET_YVEL,68000h
|
||
|
||
.ref ckzpos
|
||
WL ANI_CODE,ckzpos
|
||
|
||
WWL ANI_SETLONG,DEBRIS_X,[106,-29] ;Y,X of head
|
||
WL 4,B4UC3B+FR1
|
||
.word ANI_OFFSET,0,52,0
|
||
WWL ANI_SETLONG,DEBRIS_X,[44,-42] ;Y,X of head
|
||
WL 4,B4UC3B+FR2
|
||
WWL ANI_SETLONG,DEBRIS_X,[37,-45] ;Y,X of head
|
||
WL 4,B4UC3B+FR3
|
||
WWL ANI_SETLONG,DEBRIS_X,[24,-50] ;Y,X of head
|
||
WL 4,B4UC3B+FR4
|
||
WWL ANI_SETLONG,DEBRIS_X,[16,-54] ;Y,X of head
|
||
WL 4,B4UC3B+FR5
|
||
.word ANI_WAITHITGND
|
||
|
||
.word ANI_DEBRIS,50,1,0,8,0 ;%chance, tbl index, x,y,z off
|
||
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_SHAKEALL,1
|
||
.word ANI_SHAKER,50
|
||
|
||
.word ANI_FRICTION,2000h
|
||
|
||
WWL ANI_SETLONG,DEBRIS_X,[14,-54] ;Y,X of head
|
||
WL 2,B4UC3B+FR6
|
||
.word ANI_BOUNCE,5
|
||
WL 2,B4UC3B+FR6
|
||
|
||
.word ANI_WAITHITGND
|
||
WL ANI_CODE,SMALL_BOUNCE
|
||
.word ANI_ZEROVELS
|
||
|
||
WWL ANI_SETLONG,DEBRIS_X,[14,-54] ;Y,X of head
|
||
WL 4,B4UC3B+FR7
|
||
WWL ANI_SETLONG,DEBRIS_X,[14,-54] ;Y,X of head
|
||
WL 4,B4UC3B+FR8
|
||
.word ANI_OFFSET,8,0,5 ;x,y,z
|
||
.word ANI_XFLIP
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP
|
||
WWL ANI_SETLONG,DEBRIS_X,0 ;Y,X of head
|
||
WL 4,B3RL1A+FR1
|
||
.word ANI_WAITROLL
|
||
WL ANI_CHANGEANIM,bam_faceup_getup_anim
|
||
.word ANI_END
|
||
|
||
SUBR bam_fall_back2_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
WL ANI_SET_YVEL,18000h
|
||
|
||
WLW ANI_SET_ZVEL,18000h,AM_ABS
|
||
.ref ckzpos
|
||
WL ANI_CODE,ckzpos
|
||
|
||
WL 4,B4UC3B+FR1
|
||
.word ANI_OFFSET,0,52,0
|
||
WL 4,B4UC3B+FR2
|
||
WL 4,B4UC3B+FR3
|
||
WL 4,B4UC3B+FR4
|
||
WL 4,B4UC3B+FR5
|
||
.word ANI_WAITHITGND
|
||
|
||
.word ANI_DEBRIS,300,1,0,8,0 ;%chance, tbl index, x,y,z off
|
||
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_SHAKEALL,1
|
||
.word ANI_SHAKER,50
|
||
.word ANI_ZEROVELS
|
||
WLW ANI_SET_ZVEL,18000h,AM_ABS
|
||
WLW ANI_SET_XVEL,-20000h,AM_FACE_REL
|
||
|
||
WL 4,B3FD3C+FR1
|
||
WL 4,B3FD3C+FR2
|
||
WL 4,B3FD3C+FR3
|
||
WL 4,B3FD3C+FR4
|
||
WL 4,B3FD3C+FR5
|
||
.word ANI_OFFSET,-35,0,0 ;x,y,z
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND ;So we can stomp him!
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
|
||
WL 3,B3MS3X+FR1
|
||
WL 3,B3MS3X+FR2
|
||
WL 3,B3MS3X+FR3
|
||
|
||
WL 20,B3RL1A+FR7
|
||
|
||
WL ANI_CHANGEANIM,bam_faceup_getup_anim
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* FALL FROM TURNBUCKLE
|
||
|
||
SUBR bam_fall_back_tbukl_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WL 4,B4UC3B+FR1
|
||
.word ANI_OFFSET,0,52,0
|
||
WL 4,B4UC3B+FR2
|
||
WL 4,B4UC3B+FR3
|
||
WL 4,B4UC3B+FR4
|
||
WL 4,B4UC3B+FR5
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
.word ANI_DAMAGE,D_HITCONCRETE
|
||
|
||
.word ANI_DEBRIS,300,1,0,8,0 ;%chance, tbl index, x,y,z off
|
||
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_SHAKEALL,1
|
||
.word ANI_SHAKER,50
|
||
|
||
; .word ANI_FRICTION,2000h
|
||
|
||
WL 2,B4UC3B+FR6
|
||
; .word ANI_BOUNCE,5
|
||
WL 2,B4UC3B+FR6
|
||
|
||
; .word ANI_WAITHITGND
|
||
; WL ANI_CODE,SMALL_BOUNCE
|
||
; .word ANI_ZEROVELS
|
||
|
||
WL 4,B4UC3B+FR7
|
||
WL 4,B4UC3B+FR8
|
||
.word ANI_OFFSET,8,0,5 ;x,y,z
|
||
.word ANI_XFLIP
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
WL 4,B3RL1A+FR1
|
||
.word ANI_WAITROLL
|
||
WL ANI_CHANGEANIM,bam_faceup_getup_anim
|
||
|
||
#*****************************************************************************
|
||
*
|
||
|
||
SUBR bam_faceup_getup_anim
|
||
WL ANI_CODE,choose_2or4
|
||
WL ANI_IFSTATUS,bam_4_faceup_getup_anim
|
||
WL ANI_CHANGEANIM,bam_2_faceup_getup_anim
|
||
|
||
SUBR bam_2_faceup_getup_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCOLLIS
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_CLR_STARS
|
||
.word ANI_CLR_DAMAGE
|
||
|
||
WL 3,B3GU2A+FR1
|
||
WL ANI_GOTO,#common2
|
||
|
||
SUBR bam_2_faceup_getup2_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCOLLIS
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_CLR_STARS
|
||
.word ANI_CLR_DAMAGE
|
||
|
||
#common2
|
||
WL 3,B3GU2A+FR2
|
||
WL 3,B3GU2A+FR3
|
||
WL 3,B3GU2A+FR4
|
||
WL 3,B3GU2A+FR5
|
||
WL 3,B3GU2A+FR6
|
||
WL 3,B3GU2A+FR7
|
||
WL 3,B3GU2A+FR8
|
||
WL 3,B3GU2A+FR9
|
||
|
||
;Check for a flip here
|
||
WL 1,B3GU2A+FR10
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
WL 2,B3GU2A+FR10
|
||
|
||
WL 3,B3GU2A+FR11
|
||
WL 3,B3GU2A+FR12
|
||
|
||
.word ANI_FACEUP
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
SUBR bam_4_faceup_getup_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCOLLIS
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_CLR_STARS
|
||
.word ANI_CLR_DAMAGE
|
||
WL 3,B3GU4A+FR1
|
||
WL 3,B3GU4A+FR2
|
||
WL 3,B3GU4A+FR3
|
||
WL ANI_GOTO,#common4
|
||
|
||
SUBR bam_4_faceup_getup2_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCOLLIS
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_CLR_STARS
|
||
.word ANI_CLR_DAMAGE
|
||
|
||
#common4
|
||
WL 3,B3GU4A+FR4
|
||
WL 3,B3GU4A+FR5
|
||
WL 3,B3GU4A+FR6
|
||
#frame7
|
||
WL 3,B3GU4A+FR7
|
||
WL 3,B3GU4A+FR8
|
||
WL 3,B3GU4A+FR9
|
||
|
||
|
||
|
||
;Check for a flip here
|
||
WL 1,B3GU4A+FR10
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
WL 2,B3GU4A+FR10
|
||
|
||
WL 3,B3GU4A+FR11
|
||
WL 3,B3GU4A+FR12
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
SUBR bam_4_faceup_getup3_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCOLLIS
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_CLR_STARS
|
||
.word ANI_CLR_DAMAGE
|
||
WL ANI_GOTO,#frame7
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* DIZZY
|
||
|
||
SUBR bam_dizzy_anim
|
||
|
||
.word ANI_SETMODE,MODE_NOAUTOFLIP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_START_DIZZY,0 ;0=Standing dizzy
|
||
.word ANI_FACE,MOVE_RIGHT|MOVE_DOWN
|
||
|
||
#loop
|
||
|
||
WL 8,B4TI4A+FR1
|
||
WL 8,B4TI4A+FR2
|
||
WL 8,B4TI4A+FR3
|
||
WL 8,B4TI4A+FR4
|
||
WL 8,B4TI4A+FR5
|
||
WL 8,B4TI4A+FR6
|
||
WL 8,B4TI4A+FR7
|
||
WL 8,B4TI4A+FR6
|
||
WL 8,B4TI4A+FR5
|
||
WL 8,B4TI4A+FR4
|
||
WL 8,B4TI4A+FR3
|
||
WL 8,B4TI4A+FR2
|
||
|
||
WL ANI_GOTO,#loop
|
||
|
||
|
||
#*****************************************************************************
|
||
|
||
SUBR bam_roll_frames
|
||
|
||
.word 7 ;speed
|
||
.long 50000h ;z velocity
|
||
.long 10000h*10/255 ;inv multiply (0-255 -> 0-10)
|
||
|
||
.long B3RL1A+FR1 ;0
|
||
.long B3RL1A+FR2 ;1
|
||
.long B3RL1A+FR3 ;2
|
||
.long B3RL1A+FR4 ;3
|
||
.long B3RL1A+FR5 ;4
|
||
.long B3RL1A+FR6 ;5
|
||
.long B3RL1A+FR7 ;6
|
||
.long B3RL1A+FR8 ;7
|
||
.long B3RL1A+FR9 ;8
|
||
.long B3RL1A+FR10 ;9
|
||
.long B3RL1A+FR11 ;10
|
||
.long 0,0,0,0,0,0
|
||
|
||
|
||
;#*****************************************************************************
|
||
;
|
||
; SUBR bam_leap_test
|
||
;
|
||
; .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
; .word ANI_ZEROVELS
|
||
; .word ANI_SETSPEED,100h
|
||
;
|
||
; .word ANI_STARTATTACK,AT_STOMP,80
|
||
; WL 10,B4TI4A+FR1
|
||
;
|
||
; ; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
; LEAPATOPP 69,999,800h,20,90000h,TGT_CHEST,80,0,0
|
||
;
|
||
; WL 70-3,B4TI4A+FR1
|
||
;
|
||
;; .word ANI_ATTACK_ON, AMODE_STOMP,-20,0,40,20 ;mode,x,y,w,h
|
||
;
|
||
; .word ANI_SLOWMO,20
|
||
;
|
||
; WL 3,B4TI4A+FR1
|
||
; .word ANI_ATTACK_OFF
|
||
;
|
||
; .word ANI_ZEROVELS
|
||
;
|
||
;;;; .word ANI_SOUND,bounce_l1
|
||
;
|
||
; .word ANI_GRAVITY_OFF
|
||
;
|
||
;;;; WL ANI_CODE,#lockup
|
||
;
|
||
; WL 3,B4TI4A+FR1
|
||
; WL ANI_CODE,HIT_THE_MAT
|
||
;
|
||
; WL 20,B4TI4A+FR1
|
||
; WL ANI_CODE,SMALL_BOUNCE
|
||
; .word ANI_GRAVITY_ON
|
||
; WL 20,B4TI4A+FR1
|
||
;
|
||
; .word ANI_SLOWMO,0
|
||
;
|
||
;
|
||
; WL 60,B3RL1A+FR1
|
||
;
|
||
; .word ANI_SETMODE,MODE_NORMAL
|
||
; .word ANI_END
|
||
;
|
||
;
|
||
;#lockup
|
||
; nop
|
||
; LOCKUP
|
||
; nop
|
||
; rets
|
||
;
|
||
#*****************************************************************************
|
||
*
|
||
* Get tossed out of ring from Shawn's Frankensteiner
|
||
*
|
||
|
||
SUBR bam_rxn2_fsteiner_anim
|
||
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #2 BLOCK
|
||
|
||
SUBR bam_2_block_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT ;uninterruptable
|
||
.word ANI_ZERO_XZVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
;Rotate toward opponent if needed!
|
||
|
||
.word ANI_SETPLYRMODE,MODE_BLOCK
|
||
WL 3,B2BK3B+FR1
|
||
WL 3,B2BK3B+FR2
|
||
#blk2 WL 3,B2BK3B+FR3
|
||
.word ANI_SETMODE,MODE_NOAUTOFLIP
|
||
.word ANI_WAITRELEASE,PLAYER_BLOCK_BIT
|
||
WL 3,B2BK3B+FR2
|
||
WL 3,B2BK3B+FR1
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
SUBR bam_2_hitblock_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT ;uninterruptable
|
||
.word ANI_FRICTION,4000h
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WL 2,B2BK3B+FR4
|
||
WL 2,B2BK3B+FR5
|
||
WL 2,B2BK3B+FR4
|
||
WL ANI_GOTO,#blk2
|
||
|
||
|
||
* #4 BLOCK
|
||
|
||
SUBR bam_4_block_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT ;uninterruptable
|
||
.word ANI_ZERO_XZVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_SET_WRESTLER_XFLIP
|
||
;Rotate toward opponent if needed!
|
||
|
||
|
||
.word ANI_SETPLYRMODE,MODE_BLOCK
|
||
WL 3,B4BK3D+FR2
|
||
WL 3,B4BK3D+FR3
|
||
#blk4 WL 3,B4BK3D+FR4
|
||
.word ANI_SETMODE,MODE_NOAUTOFLIP
|
||
.word ANI_WAITRELEASE,PLAYER_BLOCK_BIT
|
||
WL 3,B4BK3D+FR3
|
||
WL 3,B4BK3D+FR2
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
SUBR bam_4_hitblock_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT ;uninterruptable
|
||
.word ANI_FRICTION,4000h
|
||
.word ANI_SETSPEED,100h
|
||
WL 2,B4BK3D+FR6
|
||
WL 2,B4BK3D+FR7
|
||
WL 2,B4BK3D+FR8
|
||
WL 2,B4BK3D+FR7
|
||
WL 2,B4BK3D+FR6
|
||
WL ANI_GOTO,#blk4
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* THROWN FROM RING (shn_bslm, shn_frnk)
|
||
|
||
SUBR bam_flyout_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE
|
||
.word ANI_SETPLYRMODE,MODE_INAIR
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WL 8,B4TD3B+FR5
|
||
WL 8,B4TD3B+FR6
|
||
WL 8,B4TD3B+FR7
|
||
WL 1,B4TD3B+FR8
|
||
.word ANI_WAITHITGND
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_SHAKEALL,2
|
||
.word ANI_SHAKER,60
|
||
|
||
.word ANI_DAMAGE,D_HIPTOSS
|
||
.word ANI_SETWORD,DELAY_METER,0
|
||
.word ANI_GETUP,500
|
||
|
||
.word ANI_OFFSET,10,0,0
|
||
WL 3,B4TD3B+FR9
|
||
WL ANI_CHANGEANIM,bam_hitonground_xflip_anim
|
||
|
||
|
||
;FIX!! Make throw out of ring if close to ropes
|
||
#*****************************************************************************
|
||
*
|
||
* FLIP/FALL FROM HIPTOSS
|
||
|
||
SUBR bam_tossed_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_XFLIP
|
||
|
||
WL ANI_CODE,ckzpos
|
||
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
|
||
.word ANI_GETUP,300
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
WLW ANI_SET_XVEL,20000h,AM_HIT_REL
|
||
.word ANI_OFFSET,15,0,0 ;x,y,z
|
||
WL 1,B3CP3B+FR1
|
||
WL ANI_SET_YVEL,50000h
|
||
WL 3,B3CP3B+FR1
|
||
WL 4,B3CP3B+FR2
|
||
WL 4,B3CP3B+FR3
|
||
WL 4,B3CP3B+FR4
|
||
WL 4,B3CP3B+FR5
|
||
WL 4,B3CP3B+FR6
|
||
WL 4,B3CP3B+FR7
|
||
|
||
.word ANI_WAITHITGND
|
||
WL ANI_CODE,SMALL_BOUNCE
|
||
.word ANI_ZEROVELS
|
||
|
||
WL 3,B3RL1A+FR1 ;1st frame of roll
|
||
.word ANI_WAITROLL
|
||
WL ANI_CHANGEANIM,bam_faceup_getup_anim
|
||
.word ANI_END
|
||
|
||
;FIX!! Make throw out of ring if close to ropes
|
||
#*****************************************************************************
|
||
*
|
||
* FLIP/FALL FROM BAM BAM DUCK TOSS
|
||
|
||
SUBR bam_tossed2_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
|
||
.word ANI_SETSPEED,100h
|
||
|
||
WL ANI_CODE,ckzpos
|
||
|
||
WLW ANI_SET_XVEL,60000h,AM_HIT_REL
|
||
WL ANI_SET_YVEL,30000h
|
||
.word ANI_OFFSET,20,20,0 ;x,y,z
|
||
WL 4,B4TD3B+FR7
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_SOUND,0C1h ;plywood crash #3
|
||
.word ANI_SHAKEALL,2
|
||
.word ANI_SHAKER,30
|
||
.word ANI_GETUP,300
|
||
.word ANI_DAMAGE,D_HIPTOSS
|
||
|
||
WL 3,B4TD3B+FR8
|
||
WL 3,B4TD3B+FR9
|
||
|
||
.word ANI_XFLIP
|
||
|
||
WLW ANI_SET_XVEL,20000h,AM_HIT_REL
|
||
WL ANI_SET_YVEL,50000h
|
||
.word ANI_OFFSET,15,0,0 ;x,y,z
|
||
WL 4,B3CP3B+FR1
|
||
WL 4,B3CP3B+FR2
|
||
WL 4,B3CP3B+FR3
|
||
WL 4,B3CP3B+FR4
|
||
WL 4,B3CP3B+FR5
|
||
WL 4,B3CP3B+FR6
|
||
WL 4,B3CP3B+FR7
|
||
|
||
.word ANI_WAITHITGND
|
||
WL ANI_CODE,SMALL_BOUNCE
|
||
.word ANI_ZEROVELS
|
||
|
||
WL 3,B3RL1A+FR1 ;1st frame of roll
|
||
.word ANI_WAITROLL
|
||
WL ANI_CHANGEANIM,bam_faceup_getup_anim
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
|
||
SUBR bam_knockdwn_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_XFLIP
|
||
|
||
WL 2,B3GU4A+FR12
|
||
WL 2,B3GU4A+FR10
|
||
WL 2,B3GU4A+FR7
|
||
WL ANI_SET_YVEL,39000h
|
||
|
||
WL 3,B3CP3B+FR1
|
||
WL 3,B3CP3B+FR2
|
||
WL 3,B3CP3B+FR3
|
||
WL 3,B3CP3B+FR4
|
||
WL 3,B3CP3B+FR5
|
||
WL 3,B3CP3B+FR6
|
||
WL 3,B3CP3B+FR7
|
||
|
||
WL 4,B3RL1A+FR1 ;1st frame of roll
|
||
|
||
|
||
WL ANI_CODE,am_I_dead
|
||
;If I'm dead, goto fall back
|
||
WL ANI_IFNOTSTATUS,#nodead
|
||
|
||
.word ANI_SETPLYRMODE,MODE_DEAD
|
||
.word ANI_END
|
||
|
||
#nodead
|
||
|
||
.word ANI_WAITROLL
|
||
WL ANI_CHANGEANIM,bam_faceup_getup_anim
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
SUBR bam_climbthru_side_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP+MODE_NOCONFINE
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
WLW ANI_SET_XVEL,2000h,AM_FACE_REL
|
||
|
||
.word ANI_OFFSET,16,0,0
|
||
WL 4,B4CR7A+FR2
|
||
.word ANI_BENDROPE,0
|
||
.word ANI_OFFSET,3,0,0 ;*****
|
||
WL 4,B4CR7A+FR3
|
||
.word ANI_OFFSET,3,0,0 ;*****
|
||
WL 4,B4CR7A+FR4
|
||
|
||
.word ANI_BENDROPE,2
|
||
.word ANI_ROPE_Z,R_TOP,RZ_HIGH
|
||
.word ANI_ROPE_Z,R_MIDDLE,RZ_HIGH
|
||
|
||
.word ANI_OFFSET,5,0,0 ;*****
|
||
WL 4,B4CR7A+FR5
|
||
|
||
.word ANI_OFFSET,3,0,0 ;*****
|
||
WL 4,B4CR7A+FR6
|
||
.word ANI_BENDROPE,2
|
||
.word ANI_OFFSET,3,0,0 ;*****
|
||
WL 4,B4CR7A+FR7
|
||
.word ANI_OFFSET,4,0,0 ;*****
|
||
WL 4,B4CR7A+FR8
|
||
.word ANI_BENDROPE,3
|
||
.word ANI_ROPE_Z,R_BOTTOM,RZ_HIGH
|
||
.word ANI_OFFSET,5,0,0 ;*****
|
||
WL 4,B4CR7A+FR9
|
||
.word ANI_OFFSET,5,0,0 ;*****
|
||
WL 4,B4CR7A+FR10
|
||
.word ANI_ZEROVELS
|
||
.word ANI_BENDROPE,-1
|
||
.word ANI_OFFSET,10,-3,0
|
||
WL 4,B4CR7A+FR11
|
||
.word ANI_OFFSET,2,0,0 ;*****
|
||
WL 4,B4CR7A+FR12
|
||
|
||
;now jump off...
|
||
WL 4,B2JD4A+FR1 ;D4FM4A+FR1
|
||
WL 4,B2JD4A+FR2
|
||
WL 3,B2JD4A+FR3
|
||
|
||
WL ANI_SET_YVEL,60000h
|
||
|
||
WLW ANI_SET_XVEL,30000h,AM_FACE_REL
|
||
|
||
WL 3,B2JD4A+FR4
|
||
.word ANI_WAITHITGND
|
||
|
||
.word ANI_ROPE_Z,R_TOP,RZ_NORM
|
||
.word ANI_ROPE_Z,R_MIDDLE,RZ_NORM
|
||
.word ANI_ROPE_Z,R_BOTTOM,RZ_NORM
|
||
|
||
.word ANI_ZEROVELS
|
||
WL 3,B2JD4A+FR6
|
||
WL 3,B2JD4A+FR7
|
||
WL 6,B2JD4A+FR8
|
||
WL 3,B2JD4A+FR9
|
||
|
||
.word ANI_FACEDOWN
|
||
|
||
.word ANI_SETMODE,MODE_NOCONFINE
|
||
.word ANI_END
|
||
|
||
|
||
#*****************************************************************************
|
||
|
||
SUBR bam_climbin_side_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP+MODE_NOCONFINE+MODE_OVERLAP
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
WL ANI_CODE,SET_DIR_FACE
|
||
.word ANI_SETFACING
|
||
.WORD ANI_SET_WRESTLER_XFLIP
|
||
|
||
;jump in
|
||
WL 4,B2JD4A+FR1
|
||
WL 4,B2JD4A+FR2
|
||
|
||
WL ANI_CODE,#set_trgt
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
.word ANI_LEAPATPOS,1ch,200,0,0,0 ;#ticks,dist,xoff,yoff,zoff
|
||
|
||
WL 4,B2JD4A+FR4
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
|
||
.word ANI_ROPE_Z,R_TOP,RZ_HIGH
|
||
.word ANI_ROPE_Z,R_MIDDLE,RZ_HIGH
|
||
.word ANI_ROPE_Z,R_BOTTOM,RZ_HIGH
|
||
|
||
WL 4,B2JD4A+FR6
|
||
WL 3,B2JD4A+FR7
|
||
.word ANI_OFFSET,13,0,0 ;*****
|
||
WL 3,B2JD4A+FR8
|
||
.word ANI_ROPE_Z,R_MIDDLE,RZ_NORM
|
||
.word ANI_ROPE_Z,R_BOTTOM,RZ_NORM
|
||
|
||
WL ANI_CODE,#set_z
|
||
WLW ANI_SET_XVEL,2000h,AM_FACE_REL
|
||
|
||
;climb through
|
||
.word ANI_OFFSET,3,0,0 ;*****
|
||
WL 3,B4CR7A+FR2
|
||
.word ANI_BENDROPE,0
|
||
.word ANI_OFFSET,3,0,0 ;*****
|
||
WL 3,B4CR7A+FR3
|
||
.word ANI_OFFSET,3,0,0 ;*****
|
||
WL 3,B4CR7A+FR4
|
||
.word ANI_OFFSET,3,0,0 ;*****
|
||
WL 3,B4CR7A+FR5
|
||
|
||
.word ANI_BENDROPE,2
|
||
|
||
.word ANI_OFFSET,3,0,0 ;*****
|
||
WL 3,B4CR7A+FR6
|
||
.word ANI_ROPE_Z,R_MIDDLE,RZ_HIGH
|
||
.word ANI_BENDROPE,2
|
||
.word ANI_OFFSET,5,0,0 ;*****
|
||
WL 3,B4CR7A+FR7
|
||
.word ANI_OFFSET,5,0,0 ;*****
|
||
WL 3,B4CR7A+FR8
|
||
.word ANI_BENDROPE,3
|
||
.word ANI_ROPE_Z,R_BOTTOM,RZ_NORM
|
||
.word ANI_OFFSET,5,0,0 ;*****
|
||
WL 3,B4CR7A+FR9
|
||
.word ANI_OFFSET,5,0,0 ;*****
|
||
WL 3,B4CR7A+FR10
|
||
.word ANI_ROPE_Z,R_MIDDLE,RZ_NORM
|
||
.word ANI_BENDROPE,-1
|
||
.word ANI_OFFSET,10,-3,0
|
||
WL 3,B4CR7A+FR11
|
||
WL 3,B4CR7A+FR12
|
||
.word ANI_ZEROVELS
|
||
|
||
WL ANI_CODE,clr_climb
|
||
|
||
;done
|
||
|
||
.word ANI_ROPE_Z,R_TOP,RZ_NORM
|
||
.word ANI_ROPE_Z,R_MIDDLE,RZ_NORM
|
||
.word ANI_ROPE_Z,R_BOTTOM,RZ_NORM
|
||
|
||
.word ANI_SETMODE,MODE_NOCONFINE
|
||
.word ANI_END
|
||
|
||
#set_trgt
|
||
movi RING_X_CENTER-0f8h-60,a0 ;Jump onto left side apron
|
||
move *a13(OBJ_XPOSINT),a14
|
||
cmpi RING_X_CENTER,a14
|
||
jrlt #onlft
|
||
;On right side
|
||
movi RING_X_CENTER+0f8h+60,a0 ;Jump onto right side apron
|
||
#onlft
|
||
move a0,*a13(TGT_XOFF)
|
||
|
||
movi RING_Z_CENTER,a0
|
||
move a0,*a13(TGT_ZOFF)
|
||
|
||
movi MAT_Y,a0
|
||
move a0,*a13(TGT_YOFF)
|
||
|
||
rets
|
||
#set_z
|
||
|
||
clr_climb
|
||
|
||
clr a0
|
||
move a0,*a13(CLIMBING_THRU) ;1=Climbing thru ropes flag
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
|
||
SUBR bam_climbthru_bot_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP+MODE_NOCONFINE+MODE_OVERLAP
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
;Must rotate toward ropes!
|
||
;Do a different sequence
|
||
|
||
;lie down
|
||
WL ANI_CODE,#ckspin
|
||
WL 3,B3GU2A+FR13
|
||
WL 3,B3GU2A+FR12
|
||
WL 3,B3GU2A+FR11
|
||
WL 3,B3GU2A+FR10
|
||
WL 3,B3GU2A+FR9
|
||
WL 3,B3GU2A+FR8
|
||
WL 3,B3GU2A+FR7
|
||
WL 3,B3GU2A+FR6
|
||
WL 3,B3GU2A+FR5
|
||
WL 3,B3GU2A+FR4
|
||
WL 3,B3GU2A+FR2
|
||
WL 3,B3GU2A+FR1
|
||
|
||
;roll over once
|
||
WLW ANI_SET_ZVEL,0A8000h,AM_ABS
|
||
|
||
WL 3,B3RL1A+FR1
|
||
WL 3,B3RL1A+FR2
|
||
WL 3,B3RL1A+FR3
|
||
WL 3,B3RL1A+FR4
|
||
WL 3,B3RL1A+FR5
|
||
WL 3,B3RL1A+FR6
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP+MODE_NOCONFINE+MODE_OVERLAP+MODE_NOSHADOW
|
||
|
||
;climb through
|
||
.WORD ANI_XFLIP
|
||
WL ANI_CODE,NOT_IN_RING
|
||
.word ANI_OFFSET,20,-37h,0 ;x,y,z
|
||
WL 3,B2KM3E+FR6
|
||
WL 3,B2KM3E+FR3
|
||
WL 3,B2KM3E+FR2
|
||
.WORD ANI_XFLIP
|
||
|
||
.word ANI_FACEUP
|
||
.word ANI_SETMODE,MODE_NOCONFINE
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#ckspin
|
||
move *a13(FACING_DIR),a14
|
||
btst 0,a14
|
||
jrnz #faceup
|
||
|
||
move *a13(ANIMODE),a0
|
||
ori MODE_STATUS,a0
|
||
move a0,*a13(ANIMODE)
|
||
RETS
|
||
#faceup
|
||
move *a13(ANIMODE),a0
|
||
ANDI 0FFFFH-MODE_STATUS,a0
|
||
move a0,*a13(ANIMODE)
|
||
rets
|
||
|
||
NOT_IN_RING
|
||
MOVK 1,A0
|
||
MOVE A0,*A13(INRING)
|
||
RETS
|
||
|
||
#*****************************************************************************
|
||
|
||
SUBR bam_climbin_bot_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP+MODE_NOCONFINE+MODE_OVERLAP
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
;climb in
|
||
.word ANI_GRAVITY_OFF
|
||
.WORD ANI_XFLIP
|
||
WL 3,B2KM3E+FR2
|
||
WL 3,B2KM3E+FR3
|
||
WL 3,B2KM3E+FR6
|
||
.word ANI_OFFSET,-20,37h,-60
|
||
|
||
;roll
|
||
WLW ANI_SET_ZVEL,-70000h,AM_ABS
|
||
.word ANI_FRICTION,3000h
|
||
WL 3,B3RL1A+FR11
|
||
WL 3,B3RL1A+FR10
|
||
WL 3,B3RL1A+FR9
|
||
WL 3,B3RL1A+FR8
|
||
WL 3,B3RL1A+FR7
|
||
WL 3,B3RL1A+FR6
|
||
.word ANI_ZEROVELS
|
||
.word ANI_GRAVITY_ON
|
||
|
||
;get up
|
||
WL 3,B3GU2A+FR1
|
||
WL 3,B3GU2A+FR2
|
||
WL 3,B3GU2A+FR3
|
||
WL 3,B3GU2A+FR4
|
||
WL 3,B3GU2A+FR5
|
||
WL 3,B3GU2A+FR6
|
||
WL 3,B3GU2A+FR7
|
||
WL 3,B3GU2A+FR8
|
||
WL 3,B3GU2A+FR9
|
||
WL 3,B3GU2A+FR10
|
||
WL 3,B3GU2A+FR11
|
||
WL 3,B3GU2A+FR12
|
||
WL 3,B3GU2A+FR13
|
||
|
||
WL ANI_CODE,clr_climb
|
||
|
||
.WORD ANI_FACEDOWN
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETMODE,MODE_NOCONFINE
|
||
.word ANI_END
|
||
|
||
|
||
#*****************************************************************************
|
||
|
||
SUBR bam_climbthru_top_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP+MODE_NOCONFINE+MODE_OVERLAP
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
;lie down
|
||
WL ANI_CODE,#set_zvel1
|
||
WL ANI_IFSTATUS,#dir4
|
||
;Facing #2
|
||
WL 3,B1TT5Z+FR2
|
||
WL 3,B1TT5Z+FR3
|
||
|
||
#dir4
|
||
WL 3,B3GU4A+FR12
|
||
WL 3,B3GU4A+FR11
|
||
WL 3,B3GU4A+FR10
|
||
WL 3,B3GU4A+FR9
|
||
WL 3,B3GU4A+FR8
|
||
WL 3,B3GU4A+FR7
|
||
WL 3,B3GU4A+FR6
|
||
WL 3,B3GU4A+FR5
|
||
WL 3,B3GU4A+FR4
|
||
WL 3,B3GU4A+FR3
|
||
WL 3,B3GU4A+FR2
|
||
WL 3,B3GU4A+FR1
|
||
|
||
;roll over once
|
||
WL ANI_CODE,#set_zvel2
|
||
WL 3,B3RL1A+FR11
|
||
WL 3,B3RL1A+FR10
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP+MODE_NOCONFINE+MODE_OVERLAP+MODE_NOSHADOW
|
||
WL 3,B3RL1A+FR9
|
||
WL 3,B3RL1A+FR8
|
||
WL 3,B3RL1A+FR7
|
||
|
||
;climb through
|
||
.word ANI_ZEROVELS
|
||
.word ANI_OFFSET,0,-61,0
|
||
.WORD ANI_XFLIP
|
||
WL 3,B4KM3E+FR2
|
||
WL 3,B4KM3E+FR1
|
||
.WORD ANI_XFLIP
|
||
|
||
.word ANI_ZERO_XZVELS
|
||
|
||
.WORD ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NOCONFINE
|
||
.word ANI_END
|
||
|
||
#set_zvel1
|
||
move *a13(FACING_DIR),a14
|
||
btst 0,a14
|
||
jrz #facedwn
|
||
move *a13(ANIMODE),a0
|
||
ANDI 0FFFFH-MODE_STATUS,a0
|
||
move a0,*a13(ANIMODE)
|
||
rets
|
||
|
||
#facedwn
|
||
move *a13(ANIMODE),a0
|
||
ori MODE_STATUS,a0
|
||
move a0,*a13(ANIMODE)
|
||
rets
|
||
|
||
#set_zvel2
|
||
movi -50000h,a0
|
||
move a0,*a13(OBJ_ZVEL),L
|
||
rets
|
||
|
||
|
||
#*****************************************************************************
|
||
|
||
SUBR bam_climbin_top_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP+MODE_NOCONFINE+MODE_OVERLAP
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_ZEROVELS
|
||
|
||
;climb in
|
||
WL 3,B4KM3E+FR1
|
||
WL 3,B4KM3E+FR2
|
||
WL 3,B4KM3E+FR4
|
||
.word ANI_OFFSET,0,61,0
|
||
.WORD ANI_XFLIP
|
||
|
||
;roll over
|
||
WL ANI_CODE,#set_zvel2
|
||
WL 3,B3RL1A+FR8
|
||
WL 3,B3RL1A+FR9
|
||
WL 3,B3RL1A+FR10
|
||
WL 3,B3RL1A+FR11
|
||
|
||
.word ANI_ZEROVELS
|
||
|
||
;get up
|
||
WL 3,B3GU4A+FR1
|
||
WL 3,B3GU4A+FR2
|
||
WL 3,B3GU4A+FR3
|
||
WL 3,B3GU4A+FR4
|
||
WL 3,B3GU4A+FR5
|
||
WL 3,B3GU4A+FR6
|
||
WL 3,B3GU4A+FR7
|
||
WL 3,B3GU4A+FR8
|
||
WL 3,B3GU4A+FR9
|
||
WL 3,B3GU4A+FR10
|
||
WL 3,B3GU4A+FR11
|
||
WL 3,B3GU4A+FR12
|
||
|
||
WL ANI_CODE,clr_climb
|
||
|
||
.WORD ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NOCONFINE
|
||
.word ANI_END
|
||
|
||
|
||
#set_zvel2
|
||
movi 50000h,a0
|
||
move a0,*a13(OBJ_ZVEL),L
|
||
rets
|
||
|
||
#****************************************************************************
|
||
*
|
||
* PIN OPPONENT AND RAISE ARM IN VICTORY
|
||
|
||
;Need to have this guy walk toward fallen opponent so he
|
||
;can get closer!
|
||
|
||
;This pin must be started only when opponent is on the ground!
|
||
|
||
SUBR bam_2_pin_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
;Rotate!
|
||
WL 3,B1TT5Z+FR2 ;2.5
|
||
WL 3,B1TT5Z+FR3 ;3.5
|
||
WL ANI_GOTO,#cont
|
||
|
||
SUBR bam_4_pin_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
#cont
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 25,999,80h,50h,90000h,TGT_CHEST,0,57,-15
|
||
|
||
WL 3,B2PN5A+FR3
|
||
.word ANI_OFFSET,0,34,0 ;x,y,z
|
||
WL 22,B2PN5A+FR4
|
||
; .word ANI_WAITHITGND
|
||
.word ANI_ATTACK_ON_Z, AMODE_STOMP,-40,-8,0,76,20,30 ;mode,x,y,z,w,h,d
|
||
.word ANI_ZEROVELS
|
||
|
||
; WLW ANI_ATTCHIMAGE,D4PN5L+FR4,10 ;image, zoff (priority)
|
||
WL 3,B2PN5A+FR5
|
||
WL ANI_CODE,DO_CROWD_CHEER
|
||
|
||
.word ANI_ATTACK_OFF
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
.word ANI_BOUNCE,4
|
||
; WLW ANI_ATTCHIMAGE,D4PN5L+FR5,10 ;image, zoff (priority)
|
||
WL 3,B2PN5A+FR6
|
||
.word ANI_WAITHITGND
|
||
WL ANI_CODE,SMALL_BOUNCE
|
||
|
||
WL 4,B2PN5A+FR7
|
||
.ref win_announce
|
||
WL ANI_CODE,win_announce
|
||
; WLW ANI_ATTCHIMAGE,0,0 ;Turn it off
|
||
; WL 40,D4PN5A+FR6
|
||
.word ANI_OFFSET,0,0,20 ;x,y,z
|
||
WL 40,B2PN5A+FR5
|
||
|
||
;???? IS THIS WHERE IT GOES ?
|
||
.word ANI_LOOP
|
||
;Do another ground hit on opponent
|
||
.ref grnd_hit
|
||
WL ANI_CODE,grnd_hit
|
||
|
||
WL ANI_SET_YVEL,42000h
|
||
WLW ANI_SET_ZVEL,-22000h,AM_ABS
|
||
WL 4,B5RV5A+FR1
|
||
WL 4,B5RV5A+FR2
|
||
WL 4,B5RV5A+FR3
|
||
WL 4,B5RV5A+FR4
|
||
WL 4,B5RV5A+FR5
|
||
WL 4,B5RV5A+FR6
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
WL 4,B4WC4B+FR1
|
||
WL 4,B4WC4B+FR2
|
||
|
||
WL 4,B4SW4B+FR3
|
||
WL 4,B4SW4B+FR4
|
||
WL 4,B4SW4B+FR5
|
||
WL 4,B4SW4B+FR6
|
||
WL 4,B4SW4B+FR7
|
||
WL 4,B4SW4B+FR8
|
||
|
||
WL 4,B4SW4B+FR3
|
||
WL 4,B4SW4B+FR4
|
||
WL 4,B4SW4B+FR5
|
||
WL 4,B4SW4B+FR6
|
||
WL 4,B4SW4B+FR7
|
||
WL 4,B4SW4B+FR8
|
||
|
||
WL 4,B4SW4B+FR3
|
||
WL 4,B4SW4B+FR4
|
||
WL 4,B4SW4B+FR5
|
||
WL 4,B4SW4B+FR6
|
||
WL 4,B4SW4B+FR7
|
||
WL 4,B4SW4B+FR8
|
||
|
||
|
||
WL 4,B4WC4B+FR2
|
||
WL 4,B4WC4B+FR1
|
||
|
||
WL 4,B5RV5A+FR8
|
||
WL 1000,B5RV5A+FR7
|
||
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* HIP TOSS RUNNING OPPONENT
|
||
|
||
SUBR bam_3_hiptoss_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_STARTATTACK,AT_PUPPET,6
|
||
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 6,40,40,40,90000h,TGT_CHEST,20,0,0
|
||
WL ANI_SET_YVEL,0000h
|
||
|
||
WL 2,B3DR3B+FR1
|
||
|
||
.word ANI_ATTACK_ON, AMODE_PUPPET,16,40,42,42 ;mode,x,y,w,h
|
||
WL 2,B3DR3B+FR2
|
||
.word ANI_ZERO_XZVELS
|
||
WWL ANI_WAITHITOPP,6,B3DR3B+FR2
|
||
.word ANI_ATTACK_OFF
|
||
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
WL ANI_IFBLOCKED,#missedb ;Yes, I hit blocker
|
||
|
||
;got him
|
||
.ref DO_SNAP_MESS
|
||
WL ANI_CODE,DO_SNAP_MESS
|
||
.ref CALL_SPECIAL_MOVE
|
||
WL ANI_CODE,CALL_SPECIAL_MOVE
|
||
.word ANI_SOUND,82h ;Effort grunt
|
||
|
||
.word ANI_ATTACHZ,0,0,10 ;x & y don't matter.
|
||
.word ANI_SETOPPMODE,MODE_GHOST
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED
|
||
; .word ANI_DAMAGEOPP,D_HIPTOSS
|
||
|
||
; attacker sequence
|
||
WWLLW ANI_SUPERSLAVE2,3,B3DR3B+FR3,#puppet_tbl,0
|
||
WWLLW ANI_SUPERSLAVE2,3,B3DR3B+FR4,#puppet_tbl,1
|
||
WWLLW ANI_SUPERSLAVE2,3,B3DR3B+FR5,#puppet_tbl,2
|
||
WWLLW ANI_SUPERSLAVE2,3,B3DR3B+FR6,#puppet_tbl,3
|
||
WL ANI_SET_YVEL,20000h
|
||
; WLW ANI_SET_XVEL,-20000h,AM_FACE_REL
|
||
WWLLW ANI_SUPERSLAVE2,3,B3DR3B+FR7,#puppet_tbl,4
|
||
|
||
WL ANI_SLAVEANIM,#rollout_tbl
|
||
|
||
.word ANI_CLROPPMODE,MODE_GHOST
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
|
||
.word ANI_DETACH
|
||
|
||
WL 10,B3DR3B+FR8
|
||
WL 6,B3DR3B+FR9
|
||
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
|
||
WL 6,B3DR3B+FR10
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETFACING
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#missedb
|
||
WL 15,B3DR3B+FR3
|
||
#missed
|
||
WL 10,B3DR3B+FR3
|
||
WL 4,B3DR3B+FR2
|
||
WL 4,B3DR3B+FR1
|
||
|
||
WL ANI_CODE,CALL_MISSES
|
||
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETFACING
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#puppet_tbl
|
||
.long #Bret
|
||
.long #Razor
|
||
.long #Taker
|
||
.long #Yokozuna
|
||
.long #Shawn
|
||
.long #BamBam
|
||
.long #Doink
|
||
.long #Adam
|
||
.long #Lex
|
||
|
||
#Bret
|
||
.ref H3FR3A,H2AM3A
|
||
LWWW H3FR3A+FR1,34,16,0
|
||
LWWW H2AM3A+FR7,27,17,0
|
||
LWWW H3FR3A+FR2,11,12,0
|
||
LWWW H3FR3A+FR3,1,27,0
|
||
LWWW H3FR3A+FR3,-9,13,0
|
||
.long 0
|
||
|
||
#Razor
|
||
.ref R3TD3A
|
||
LWWW R3TD3A+FR2,24,15,0
|
||
LWWW R3TD3A+FR3,16,14,0
|
||
LWWW R3TD3A+FR4,8,11,0
|
||
LWWW R3TD3A+FR5,7,24,0
|
||
LWWW R3TD3A+FR6,-3,22,0
|
||
.long 0
|
||
#Taker
|
||
.ref U4AM4C,U3FH3A
|
||
LWWW U4AM4C+FR4,25,38,0
|
||
LWWW U3FH3A+FR1,27,20,1
|
||
LWWW U3FH3A+FR2,8,9,1
|
||
LWWW U3FH3A+FR3,1,4,1
|
||
LWWW U3FH3A+FR4,-8,8,1
|
||
.long 0
|
||
#Yokozuna
|
||
.ref Y3FL3W,Y5GU4B
|
||
LWWW Y5GU4B+FR7,23,26,0
|
||
LWWW Y5GU4B+FR7,15,32,0
|
||
LWWW Y3FL3W+FR3,-15,22,0
|
||
; LWWW Y3PP3Q+FR1,-2,22,0
|
||
LWWW Y3FL3W+FR4,-15,16,0
|
||
LWWW Y3FL3W+FR5,-4,15,0
|
||
|
||
|
||
|
||
; LWWW Y3FL3W+FR1,28,43,0
|
||
; LWWW Y3FL3W+FR2,12,38,0
|
||
; LWWW Y3FL3W+FR3,-15,22,0
|
||
; LWWW Y3FL3W+FR4,-15,16,0
|
||
; LWWW Y3FL3W+FR5,-4,15,0
|
||
.long 0
|
||
#Shawn
|
||
.ref S3OS3X
|
||
LWWW S3OS3X+FR3,23,47,1
|
||
LWWW S3OS3X+FR4,-7,41,1
|
||
LWWW S3OS3X+FR5,-31,25,1
|
||
LWWW S3OS3X+FR6,-27,43,1
|
||
LWWW S3OS3X+FR7,-8,42,1
|
||
.long 0
|
||
#BamBam
|
||
.ref B4TD3B
|
||
LWWW B4TD3B+FR2,19,30,0
|
||
LWWW B4TD3B+FR3,11,27,0
|
||
LWWW B4TD3B+FR4,7,15,0
|
||
LWWW B4TD3B+FR5,-3,35,0
|
||
LWWW B4TD3B+FR6,-10,43,0
|
||
.long 0
|
||
#Doink
|
||
.ref D3OS3A
|
||
LWWW D3OS3A+FR1,26,19,0
|
||
LWWW D3OS3A+FR2,9,22,0
|
||
LWWW D3OS3A+FR3,-7,13,0
|
||
LWWW D3OS3A+FR4,-12,12,0
|
||
LWWW D3OS3A+FR5,-6,11,0
|
||
.long 0
|
||
#Adam
|
||
.long 0
|
||
#Lex
|
||
.ref L4AM4B,L3FH3A
|
||
LWWW L3FH3A+FR1,22,25,0
|
||
LWWW L3FH3A+FR2,19,10,0
|
||
LWWW L3FH3A+FR3,11,14,0
|
||
LWWW L3FH3A+FR4,12,12,0
|
||
LWWW L3FH3A+FR5,8,7,0
|
||
.long 0
|
||
|
||
.ref hrt_tossed2_anim
|
||
.ref shn_tossed2_anim
|
||
; .ref bam_tossed2_anim
|
||
.ref dnk_tossed2_anim
|
||
.ref und_tossed2_anim
|
||
.ref lex_tossed2_anim
|
||
.ref rzr_tossed2_anim
|
||
.ref yok_tossed2_anim
|
||
|
||
#rollout_tbl
|
||
.long hrt_tossed2_anim,rzr_tossed2_anim
|
||
.long und_tossed2_anim
|
||
.long yok_tossed2_anim
|
||
.long shn_tossed2_anim,bam_tossed2_anim
|
||
.long dnk_tossed2_anim,0,lex_tossed2_anim
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #2,4 FLYING CLOTHESLINE
|
||
|
||
SUBR bam_fly_cline_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_OVERLAP+MODE_NOAUTOFLIP
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_STARTATTACK,AT_LEAPING,9
|
||
WL 3,B3RC3A+FR1
|
||
|
||
WLW ANI_SET_XVEL,70000h,AM_FACE_REL
|
||
WWL ANI_SETLONG,OBJ_GRAVITY,08000h
|
||
WL 3,B3RC3A+FR2
|
||
WL 3,B3RC3A+FR3
|
||
WL ANI_SET_YVEL,50000h
|
||
WL 3,B3RC3A+FR4
|
||
.word ANI_OFFSET,0,45,0 ;x,y,z
|
||
.word ANI_ATTACK_ON, AMODE_CLINE,2,5,14,53 ;mode,x,y,w,h ;31
|
||
WL 20,B3RC3A+FR5
|
||
.word ANI_ATTACK_OFF
|
||
WL 3,B3RC3A+FR7
|
||
.word ANI_WAITHITGND
|
||
WWL ANI_SETLONG,OBJ_GRAVITY,GRAVITY
|
||
.word ANI_ZEROVELS
|
||
WL ANI_CODE,HIT_THE_MAT
|
||
WL 3,B3RC3A+FR8
|
||
WLW ANI_SET_XVEL,50000h,AM_FACE_REL
|
||
.word ANI_FRICTION,3000h
|
||
.word ANI_BOUNCE,4
|
||
|
||
WL 3,B3RC3A+FR8
|
||
.word ANI_WAITHITGND
|
||
WL ANI_CODE,SMALL_BOUNCE
|
||
WL 15,B3RC3A+FR8
|
||
|
||
WL ANI_IFSTATUS,#gothim
|
||
;He missed, have him stay on ground for awhile!
|
||
WL ANI_CODE,CALL_MISSES
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
WL 30,B3RC3A+FR8
|
||
#gothim
|
||
.word ANI_WAITROLL
|
||
WL ANI_CHANGEANIM,bam_faceup_getup_anim
|
||
.word ANI_END
|
||
|
||
;
|
||
; WL 3,D3RL1B+FR7
|
||
; WL 3,D3RL1B+FR9
|
||
; WL 3,D3RL1B+FR11
|
||
;
|
||
;;Perhaps we should turn off collisions when getting up!?
|
||
;;Getting up, set no_collis
|
||
; .word ANI_SETMODE,MODE_UNINT+MODE_OVERLAP+MODE_NOAUTOFLIP+MODE_NOCOLLIS
|
||
;
|
||
; WL 3,D3GU4A+FR2
|
||
; WL 3,D3GU4A+FR3
|
||
; WL 3,D3GU4A+FR4
|
||
; WL 3,D3GU4A+FR5
|
||
; WL 3,D3GU4A+FR6
|
||
;
|
||
;;Check for a flip here
|
||
; WL 1,D3GU4A+FR7
|
||
; .word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
; .word ANI_SET_WRESTLER_XFLIP
|
||
;
|
||
; WL 2,D3GU4A+FR7
|
||
; WL 3,D3GU4A+FR8
|
||
; WL 3,D3GU4A+FR9
|
||
;
|
||
; .word ANI_SAFE_TIME,0
|
||
;
|
||
; .word ANI_FACEDOWN
|
||
; .word ANI_SETMODE,MODE_NORMAL
|
||
; .word ANI_SETPLYRMODE,MODE_NORMAL
|
||
; .word ANI_END
|
||
|
||
#*****************************************************************************
|
||
* #4 SLAP
|
||
|
||
;Leaping fire head butt
|
||
|
||
SUBR bam_2_slap_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_STARTATTACK,AT_LEAPING,20
|
||
|
||
WL 2,B1TT5Z+FR2 ;2.5
|
||
WL 2,B1TT5Z+FR3 ;3.5
|
||
|
||
SUBR bam_4_slap_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
|
||
.word ANI_STARTATTACK,AT_LEAPING,16
|
||
WL 3,B3FH3F+FR1
|
||
|
||
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
|
||
LEAPATOPP 13,999,4ah,50,90000h,TGT_HEAD,40,101,10
|
||
|
||
.word ANI_CLR_STATUS
|
||
WL 3,B3FH3F+FR2
|
||
WL 3,B3FH3F+FR3
|
||
WL 3,B3FH3F+FR4
|
||
WL 2,B3FH3F+FR5
|
||
WL 2,B3FH3F+FR6
|
||
WL 1,B3FH3F+FR7
|
||
|
||
.word ANI_ATTACK_ON, AMODE_HDBUTT,32,47,39,55 ;mode,x,y,w,h
|
||
WL 2,B3FH3F+FR7
|
||
WL 3,B3FH3F+FR8
|
||
.word ANI_ATTACK_OFF
|
||
.word ANI_ZERO_XZVELS
|
||
|
||
WL ANI_IFNOTSTATUS,#missed
|
||
WL ANI_IFBLOCKED,#missedb ;Yes, I hit blocker
|
||
;hit
|
||
.ref create_impact
|
||
WL ANI_CODE,create_impact
|
||
|
||
WWL ANI_SLIDE_BACK,30h,-50000h,#no_hit2
|
||
WL ANI_SET_YVEL,40000h
|
||
#no_hit2
|
||
#missed
|
||
#missedb
|
||
WL 3,B3FH3F+FR8
|
||
WL 3,B3FH3F+FR9
|
||
WL 3,B3FH3F+FR10
|
||
WL 3,B3FH3F+FR11
|
||
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
|
||
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#*****************************************************************************
|
||
|
||
SUBR bam_knees_anim
|
||
;From head hold mode
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
|
||
.word ANI_SETWORD,USR_VAR2,0
|
||
|
||
WL 2,B4KM3A+FR1
|
||
.word ANI_SET_RPTCOUNT,3 ;3 times
|
||
#rpt_loop
|
||
.word ANI_STARTATTACK,AT_KNEE,6
|
||
.word ANI_CLR_BUTCOUNT
|
||
|
||
WL 2,B4KM3A+FR2
|
||
WL 2,B4KM3A+FR3
|
||
WL 2,B4KM3A+FR4
|
||
.word ANI_ATTACK_ON, AMODE_HEADKNEES,37,62,62,35 ;mode,x,y,w,h
|
||
WL 2,B4KM3A+FR5
|
||
.word ANI_ATTACK_OFF
|
||
WL 2,B4KM3A+FR6
|
||
WL 2,B4KM3A+FR7
|
||
WL 2,B4KM3A+FR8
|
||
; WL 1,B4KM3A+FR9
|
||
|
||
WWWL ANI_IF_BUTCOUNT_LT,SKICKB_COUNT,1,#missed2
|
||
.word ANI_DEC_RPTCOUNT
|
||
WL ANI_IF_RPTCOUNT,#rpt_loop
|
||
.word ANI_SETWORD,USR_VAR2,1
|
||
WWWL ANI_IF_BUTCOUNT_LT,PUNCHB_COUNT,1,#missed2
|
||
|
||
.word ANI_DETACH
|
||
; WLW ANI_SET_XVEL,18000h,AM_FACE_REL
|
||
WL ANI_CHANGEANIM,bam_3_hiptoss_anim
|
||
.word ANI_END
|
||
|
||
#missed2
|
||
WWWL ANI_IF_BUTCOUNT_LT,SPUNCHB_COUNT,1,#missed3
|
||
.ref bam_4_graboh_anim
|
||
WL ANI_CHANGEANIM,bam_4_graboh_anim
|
||
.word ANI_END
|
||
|
||
#missed3
|
||
WL 3,B4KM3A+FR10
|
||
|
||
.word ANI_DETACH
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#******************************************************************************
|
||
|
||
SUBR bam_hdbutts_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETSPEED,100h
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
|
||
.word ANI_SETWORD,USR_VAR2,0
|
||
|
||
WLW ANI_SET_XVEL,50000h,AM_FACE_REL
|
||
.word ANI_SET_RPTCOUNT,3 ;3 times
|
||
#rpt_loop
|
||
.word ANI_CLR_BUTCOUNT
|
||
.word ANI_STARTATTACK,AT_HDBUTT,10
|
||
|
||
WL 2,B4BC3A+FR1
|
||
WL 2,B4BC3A+FR2
|
||
WL 2,B4BC3A+FR3
|
||
WL 2,B4BC3A+FR4
|
||
WL 2,B4BC3A+FR5
|
||
|
||
.word ANI_ATTACK_ON, AMODE_HDBUTT,5,79,40,19 ;mode,x,y,w,h
|
||
WL 2,B4BC3A+FR6
|
||
.word ANI_ATTACK_OFF
|
||
WL 2,B4BC3A+FR6
|
||
|
||
WWWL ANI_IF_BUTCOUNT_LT,PUNCHB_COUNT,1,#missed2
|
||
.word ANI_DEC_RPTCOUNT
|
||
WL ANI_IF_RPTCOUNT,#rpt_loop
|
||
.word ANI_SETWORD,USR_VAR2,1
|
||
WWWL ANI_IF_BUTCOUNT_LT,SPUNCHB_COUNT,1,#missed2
|
||
|
||
.word ANI_DETACH
|
||
WL ANI_CHANGEANIM,bam_3_hiptoss_anim
|
||
.word ANI_END
|
||
|
||
#missed2
|
||
WWWL ANI_IF_BUTCOUNT_LT,SKICKB_COUNT,1,#missed3
|
||
.ref bam_4_graboh_anim
|
||
.ref bam_pogo_anim
|
||
WL ANI_CHANGEANIM,bam_pogo_anim
|
||
.word ANI_END
|
||
|
||
#missed3
|
||
WL 2,B4BC3A+FR7
|
||
|
||
.word ANI_DETACH
|
||
.word ANI_FACEDOWN
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
******************************************************************************
|
||
.end
|
||
|