1630 lines
36 KiB
NASM
Executable File
1630 lines
36 KiB
NASM
Executable File
**************************************************************
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*
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* Software: Jamie Rivett
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* Initiated: 10/12/93
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*
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* COPYRIGHT (C) 1992 WILLIAMS ELECTRONICS GAMES, INC.
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*
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**************************************************************
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.file "admseq2.asm"
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.title "Adam Bomb animation sequences"
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.width 132
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.option b,d,l,t
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.mnolist
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.include "macros.h"
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.include "mproc.equ" ;Mproc equates
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.include "sys.equ"
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.include "display.equ"
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.include "game.equ"
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.include "plyr.equ"
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.include "anim.equ"
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.include "sound.h"
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.include "adamimg.h"
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******************************************************************************
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* EXTERNAL REFERENCES
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******************************************************************************
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* SYMBOLS DEFINED IN THIS FILE
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******************************************************************************
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* EQUATES FOR THIS FILE
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TSEC equ 53
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#*****************************************************************************
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*
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* NORMAL #2 PUNCH
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#PUNCH_SPD equ 3
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SUBR adm_2_punch_anim
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.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
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.word ANI_ZEROVELS
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WL 2,A2PU3D+FR1
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WL 2,A2PU3D+FR2
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WL 5,A2PU3D+FR3
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WL 3,A2PU3D+FR4
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WL 3,A2PU3D+FR5
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.word ANI_ATTACK_ON, AMODE_PUNCH,78,104,38,14 ;mode,x,y,w,h
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WL 5,A2PU3D+FR6
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.word ANI_ATTACK_OFF
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WL 3,A2PU3D+FR7
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WL 3,A2PU3D+FR8
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WL 3,A2PU3D+FR9
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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#*****************************************************************************
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*
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* NORMAL #4 PUNCH
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SUBR adm_4_punch_anim
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.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
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.word ANI_ZEROVELS
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WL 2,A4PU3C+FR1
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WL 2,A4PU3C+FR2
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WL 5,A4PU3C+FR3
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WL 3,A4PU3C+FR4
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WL 3,A4PU3C+FR5
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.word ANI_ATTACK_ON, AMODE_PUNCH,88,100,38,14 ;mode,x,y,w,h
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WL 5,A4PU3C+FR6
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.word ANI_ATTACK_OFF
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WL 3,A4PU3C+FR7
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WL 3,A4PU3C+FR8
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WL 3,A4PU3C+FR9
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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#*****************************************************************************
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*
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* #2 UPPERCUT
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SUBR adm_2_uprcut_anim
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.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
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.word ANI_ZEROVELS
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WL 3,A2UP3A+FR1
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WL 3,A2UP3A+FR3
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WL 3,A2UP3A+FR4
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WL 3,A2UP3A+FR5
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.word ANI_ATTACK_ON, AMODE_UPRCUT,58,130,30,50 ;mode,x,y,w,h
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WL 10,A2UP3A+FR6
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.word ANI_ATTACK_OFF
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WL 4,A2UP3A+FR7
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WL 4,A2UP3A+FR8
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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#*****************************************************************************
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*
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* #4 UPPERCUT
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SUBR adm_4_uprcut_anim
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.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
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.word ANI_ZEROVELS
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WL 4,A4UP3A+FR1
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WL 3,A4UP3A+FR2
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WL 3,A4UP3A+FR3
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WL 3,A4UP3A+FR4
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WL 3,A4UP3A+FR5
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.word ANI_ATTACK_ON, AMODE_UPRCUT,53,140,20,62 ;mode,x,y,w,h
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WL 10,A4UP3A+FR6
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.word ANI_ATTACK_OFF
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WL 4,A4UP3A+FR7
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WL 4,A4UP3A+FR8
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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#*****************************************************************************
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*
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* #2 HEADBUTT
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#BUTT_SPD equ 3
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SUBR adm_2_butt_anim
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.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
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.word ANI_ZEROVELS
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WL #BUTT_SPD,A2BC3B+FR1
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WL #BUTT_SPD,A2BC3B+FR2
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WL #BUTT_SPD,A2BC3B+FR3
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.word ANI_ATTACK_ON, AMODE_HDBUTT,42,119,23,23 ;mode,x,y,w,h
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WL #BUTT_SPD,A2BC3B+FR4
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.word ANI_ATTACK_OFF
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WL #BUTT_SPD,A2BC3B+FR5
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WL #BUTT_SPD,A2BC3B+FR6
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WL #BUTT_SPD,A2BC3B+FR7
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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#*****************************************************************************
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*
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* #4 HEADBUTT
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#BUTT_SPD equ 3
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SUBR adm_4_butt_anim
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.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
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.word ANI_ZEROVELS
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WL #BUTT_SPD,A4BC3A+FR2
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WL #BUTT_SPD,A4BC3A+FR3
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.word ANI_ATTACK_ON, AMODE_HDBUTT,37,118,28,23 ;mode,x,y,w,h
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WL #BUTT_SPD,A4BC3A+FR4
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.word ANI_ATTACK_OFF
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WL #BUTT_SPD,A4BC3A+FR5
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WL #BUTT_SPD,A4BC3A+FR6
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WL #BUTT_SPD,A4BC3A+FR7
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WL #BUTT_SPD,A4BC3A+FR8
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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#*****************************************************************************
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*
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* NORMAL #2 KICK
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SUBR adm_2_kick_anim
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.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
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.word ANI_ZEROVELS
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WL 3,A2KM3A+FR1
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WL 3,A2KM3A+FR2
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WL 3,A2KM3A+FR3
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.word ANI_ATTACK_ON, AMODE_KICK,92,85,40,20 ;mode,x,y,w,h
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WL 8,A2KM3A+FR4
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.word ANI_ATTACK_OFF
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WL 3,A2KM3A+FR5
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WL 3,A2KM3A+FR6
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WL 3,A2KM3A+FR7
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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#*****************************************************************************
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*
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* NORMAL #4 KICK
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SUBR adm_4_kick_anim
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.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
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.word ANI_ZEROVELS
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WL 2,A4KM3C+FR1
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WL 2,A4KM3C+FR2
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WL 2,A4KM3C+FR3
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; WL 2,A4KM3C+FR4
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WL 3,A4KM3C+FR5
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.word ANI_ATTACK_ON, AMODE_KICK,88,80,40,20 ;mode,x,y,w,h
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WL 8,A4KM3C+FR6
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.word ANI_ATTACK_OFF
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WL 3,A4KM3C+FR7
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WL 3,A4KM3C+FR8
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WL 3,A4KM3C+FR9
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; WL 2,A4KM3C+FR10
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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#*****************************************************************************
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*
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* #2 KNEE
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;not currently implemented
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#KNEE_SPD equ 4
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SUBR adm_2_knee_anim
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.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
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.word ANI_ZEROVELS
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WL #KNEE_SPD,A2NM3A+FR1
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WL #KNEE_SPD,A2NM3A+FR2
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WL #KNEE_SPD,A2NM3A+FR3
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WL #KNEE_SPD,A2NM3A+FR4
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WL #KNEE_SPD,A2NM3A+FR5
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WL #KNEE_SPD,A2NM3A+FR6
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WL #KNEE_SPD,A2NM3A+FR7
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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#*****************************************************************************
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*
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* #4 KNEE
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;not currently implemented
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#KNEE_SPD equ 4
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SUBR adm_4_knee_anim
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.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
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.word ANI_ZEROVELS
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WL #KNEE_SPD,A4NM3A+FR1
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WL #KNEE_SPD,A4NM3A+FR2
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WL #KNEE_SPD,A4NM3A+FR3
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WL #KNEE_SPD,A4NM3A+FR4
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WL #KNEE_SPD,A4NM3A+FR5
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WL #KNEE_SPD,A4NM3A+FR6
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WL #KNEE_SPD,A4NM3A+FR7
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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#*****************************************************************************
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*
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* #3 FLYING KICK
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#FKICK_SPD equ 3
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SUBR adm_flying_kick_anim
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.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
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; WL 3,A3DC3B+FR1
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; WL 2,A3DC3B+FR2
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WL 2,A3DC3B+FR3
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WL ANI_CODE,#get_xvel
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WL ANI_SET_YVEL,70000h
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WL 6,A3DC3B+FR4
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WL 7,A3DC3B+FR5
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.word ANI_ATTACK_ON, AMODE_FLYKICK,90,90,67,37 ;mode,x,y,w,h
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WL 7,A3DC3B+FR6
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.word ANI_ATTACK_OFF
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WL 6,A3DC3B+FR7
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WL 3,A3DC3B+FR8
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.word ANI_WAITHITGND
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.word ANI_ZEROVELS
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.word ANI_SOUND,bounce_l1
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WL 3,A3DC3B+FR9
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.word ANI_XFLIP
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WL ANI_GOTO,adm_facedown_getup_anim
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;Give player correct XVEL
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SUBRP #get_xvel
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move *a13(FACING_DIR),a0
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move *a13(OBJ_XVEL),a14,L
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jrnz #mv
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;Wrestler not moving toward opponent
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movi 20000h,a1
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btst PLAYER_RIGHT_BIT,a0
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jrnz #setxvel
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movi -20000h,a1
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jruc #setxvel
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#mv
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;Is wrestler backing away from opponent?
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move *a13(FACING_DIR),a1
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btst MOVE_LEFT_BIT,a1
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jrnz #face_lft
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clr a1
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move a14,a14
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jrn #setxvel ;Wrestler was back pedaling
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jruc #lunge
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#face_lft
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clr a1
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move a14,a14
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jrnn #setxvel ;Wrestler was back pedaling
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#lunge
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;Will lunge kick forward
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movi 40000h,a1
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btst PLAYER_RIGHT_BIT,a0
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jrnz #setxvel
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movi -40000h,a1
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#setxvel
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move a1,*a13(OBJ_XVEL),L
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rets
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#*****************************************************************************
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*
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* BODY HIT
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#BODY_HIT_SPD equ 3
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SUBR adm_4_body_hit_anim
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.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
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.word ANI_ZEROVELS
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WL ANI_CODE,#get_xvel
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WL ANI_SET_YVEL,48000h
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WL 4,A4AM4B+FR1
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WL 4,A4AM4B+FR2
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WL 6,A4AM4B+FR3
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WL 4,A4AM4B+FR4
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.word ANI_ZEROVELS
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WL 6,A4AM4B+FR5
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WL 3,A4AM4B+FR6
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WL 3,A4AM4B+FR7
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WL ANI_CODE,#setface
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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SUBR adm_2_body_hit_anim
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.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
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.word ANI_ZEROVELS
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WL ANI_CODE,#get_xvel
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WL ANI_SET_YVEL,48000h
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WL 4,A2AM2A+FR1
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WL 4,A2AM2A+FR2
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WL 6,A2AM2A+FR3
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WL 4,A2AM2A+FR4
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.word ANI_ZEROVELS
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WL 6,A2AM2A+FR5
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WL 3,A2AM2A+FR6
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WL 3,A2AM2A+FR7
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WL ANI_CODE,#setface
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_END
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#setface
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;Need to set facing dir because of this odd getup sequence
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movk 10,a1
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move *a13(OBJ_CONTROL),a0
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btst B_FLIPH,a0
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jrz #rgt
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movk 6,a1
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#rgt move a1,*a13(FACING_DIR)
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rets
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#get_xvel
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;Give player correct XVEL
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;BUG!!! If this guy gets hit in the butt, he will lunge back into kicker!
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;What is the best way to jump back from opponent? Use the closest stuff?
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;Maybe we should start the XVEL back when we start the BODY_HIT.
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move *a13(FACING_DIR),a0
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movi 20000h,a1
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btst PLAYER_RIGHT_BIT,a0
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jrz #setxvel
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movi -20000h,a1
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#setxvel
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move a1,*a13(OBJ_XVEL),L
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rets
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#*****************************************************************************
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*
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* FALL BACK
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SUBR adm_fall_back_anim
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.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
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.word ANI_ZEROVELS
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WL 5,A3FD3B+FR1
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WL 5,A3FD3B+FR2
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WL 5,A3FD3B+FR3
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WL 5,A3FD3B+FR4
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.word ANI_WAITHITGND
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WL 4,A3FD3B+FR5
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WL 4,A3FD3B+FR6
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WL 4,A3FD3B+FR7
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.word ANI_SOUND,bounce_l1
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.word ANI_SHAKER,3
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.word ANI_ZEROVELS
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.word ANI_SETPLYRMODE,MODE_ONGROUND
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.word ANI_END
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#*****************************************************************************
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*
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* GET UP
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SUBR adm_facedown_getup_anim
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WL 4,A3GD2A+FR1
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WL 4,A3GD2A+FR2
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WL 4,A3GD2A+FR3
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WL 4,A3GD2A+FR4
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WL ANI_CODE,#choose_dir
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WL ANI_IFSTATUS,#getup_in_2
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#getup_in_4
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WL 4,A3GD4A+FR5
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WL 4,A3GD4A+FR6
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WL 4,A3GD4A+FR7
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WL 4,A3GD4A+FR8
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WL ANI_GOTO,#getup_done
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#getup_in_2
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WL 4,A3GD2A+FR5
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WL 4,A3GD2A+FR6
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WL 4,A3GD2A+FR7
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WL 4,A3GD2A+FR8
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#getup_done
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.word ANI_SETMODE,MODE_NORMAL
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.word ANI_SETPLYRMODE,MODE_NORMAL
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.word ANI_END
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; Routine to choose #2 or #4 getup. clear MODE_STATUS bit to start,
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; then set if for a getup in 2, or leave clear for a getup in 4.
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#choose_dir
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;facing dir is pretty much screwed at this point, so we'll re-
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;calculate it. get the left or right bits from the B_FLIPH bit
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;in OBJ_CONTROL. get the up or down bits from the facing_dir table.
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movi MOVE_RIGHT,a1
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move *a13(OBJ_CONTROL),a0
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btst B_FLIPH,a0
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jrnz #rgt
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movi MOVE_LEFT,a1
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#rgt
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ori MOVE_DOWN,a1
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move *a13(ANIMODE),a0
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andni MODE_STATUS,a0
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move a0,*a13(ANIMODE)
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move *a13(NEW_FACING_DIR),a0
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btst PLAYER_UP_BIT,a0
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jrz #cd_done
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move *a13(ANIMODE),a0
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ori MODE_STATUS,a0
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move a0,*a13(ANIMODE)
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andni MOVE_DOWN,a1
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ori MOVE_UP,a1
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#cd_done
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move a1,*a13(FACING_DIR)
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rets
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;#getup_face
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; move *a13(PLYRNUM),a0
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; sll 4,a0 ;x 16
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; addi facing_dir,a0
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; move *a0,a0
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; move *a13(OBJ_CONTROL),a1
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; btst B_FLIPH,a1
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; jrz #noflip
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; btst MOVE_RIGHT_BIT,a0
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; jrz #gf_done
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||
; xori M_FLIPH,a1
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; move a1,*a13(OBJ_CONTROL)
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; rets
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;
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;#noflip
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; btst MOVE_LEFT_BIT,a0
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||
; jrz #gf_done
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||
; xori M_FLIPH,a1
|
||
; move a1,*a13(OBJ_CONTROL)
|
||
;#gf_done
|
||
; rets
|
||
|
||
|
||
#GETUP_SPD equ 4
|
||
|
||
SUBR adm_faceup_getup_anim
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
WL #GETUP_SPD,A3GU4A+FR1
|
||
WL #GETUP_SPD,A3GU4A+FR2
|
||
WL #GETUP_SPD,A3GU4A+FR3
|
||
WL #GETUP_SPD,A3GU4A+FR4
|
||
WL #GETUP_SPD,A3GU4A+FR5
|
||
WL #GETUP_SPD,A3GU4A+FR6
|
||
WL #GETUP_SPD,A3GU4A+FR7
|
||
WL #GETUP_SPD,A3GU4A+FR8
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #4 HEAD HIT
|
||
|
||
#HEAD_HIT_SPD equ 3
|
||
#LB_SPEED equ 3
|
||
SUBR adm_4_head_hit_anim
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
|
||
WL #HEAD_HIT_SPD,A4AH4C+FR1
|
||
WL #HEAD_HIT_SPD,A4AH4C+FR2
|
||
WL #HEAD_HIT_SPD+1,A4AH4C+FR3
|
||
WL #HEAD_HIT_SPD+1,A4AH4C+FR4
|
||
WL #HEAD_HIT_SPD,A4AH4C+FR6
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #2 HEAD HIT
|
||
|
||
#HEAD_HIT_SPD equ 3
|
||
#LB_SPEED equ 3
|
||
SUBR adm_2_head_hit_anim
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
|
||
WL #HEAD_HIT_SPD,A2AH2A+FR1
|
||
WL #HEAD_HIT_SPD+1,A2AH2A+FR2
|
||
WL #HEAD_HIT_SPD+1,A2AH2A+FR3
|
||
WL #HEAD_HIT_SPD+1,A2AH2A+FR4
|
||
WL #HEAD_HIT_SPD+1,A2AH2A+FR5
|
||
WL #HEAD_HIT_SPD+1,A2AH2A+FR6
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* FACE HIT (HANDS ON FACE)
|
||
|
||
#FACE_2_HIT_SPD equ 4
|
||
SUBR adm_2_face_hit_anim
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_FRICTION,3000h
|
||
WL #FACE_2_HIT_SPD,A3AE2A+FR1
|
||
WL #FACE_2_HIT_SPD,A3AE2A+FR2
|
||
WL #FACE_2_HIT_SPD,A3AE2A+FR3
|
||
WL #FACE_2_HIT_SPD,A3AE2A+FR4
|
||
WL #FACE_2_HIT_SPD,A3AE2A+FR5
|
||
WL #FACE_2_HIT_SPD,A3AE2A+FR6
|
||
WL #FACE_2_HIT_SPD,A3AE2A+FR7
|
||
.word ANI_OFFSET,-13,0,0 ;x,y,z
|
||
WL 2,A2ST2D+FR1
|
||
WL ANI_CODE,#setface
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#FACE_4_HIT_SPD equ 4
|
||
SUBR adm_4_face_hit_anim
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_FRICTION,3000h
|
||
WL #FACE_4_HIT_SPD,A3AE4A+FR1
|
||
WL #FACE_4_HIT_SPD,A3AE4A+FR2
|
||
WL #FACE_4_HIT_SPD,A3AE4A+FR3
|
||
WL #FACE_4_HIT_SPD,A3AE4A+FR4
|
||
WL #FACE_4_HIT_SPD,A3AE4A+FR5
|
||
WL #FACE_4_HIT_SPD,A3AE4A+FR6
|
||
WL #FACE_4_HIT_SPD,A3AE4A+FR7
|
||
.word ANI_OFFSET,-13,0,0 ;x,y,z
|
||
WL 2,A4ST4J+FR1
|
||
WL ANI_CODE,#setface
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#setface
|
||
movk 10,a1
|
||
move *a13(OBJ_CONTROL),a0
|
||
btst B_FLIPH,a0
|
||
jrz #rgt
|
||
movk 6,a1
|
||
#rgt move a1,*a13(FACING_DIR)
|
||
rets
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* GRAB & THROW
|
||
|
||
;this isn't called yet.
|
||
#GRABTHR_SPD equ 3
|
||
SUBR adm_grab_throw_anim
|
||
; .word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
; .word ANI_ZEROVELS
|
||
; WL #GRABTHR_SPD,A3GS3A+FR1
|
||
; WL #GRABTHR_SPD,A3GS3A+FR2
|
||
;
|
||
; .word ANI_ATTACK_ON, AMODE_GRABTHROW,80,75,32,31 ;mode,x,y,w,h
|
||
; .word ANI_ATTACHZ,76,54,0
|
||
; WL #GRABTHR_SPD,A3GS3A+FR3
|
||
; WL #GRABTHR_SPD,A3GS3A+FR4
|
||
; .word ANI_ATTACK_OFF
|
||
;
|
||
; .word ANI_ATTACH,63,69 ;xoff,yoff
|
||
; WL #GRABTHR_SPD,A3GS3A+FR5
|
||
;
|
||
; .word ANI_ATTACH,56,81
|
||
; WL #GRABTHR_SPD,A3GS3A+FR6
|
||
;
|
||
; .word ANI_ATTACH,37,107
|
||
; WL #GRABTHR_SPD,A3GS3A+FR7
|
||
;
|
||
; .word ANI_ATTACH,15,121
|
||
; WL #GRABTHR_SPD,A3GS3A+FR8
|
||
;
|
||
; .word ANI_ATTACH,-8,118
|
||
; WL #GRABTHR_SPD,A3GS3A+FR9
|
||
;
|
||
; .word ANI_ATTACH,-33,104
|
||
; WL #GRABTHR_SPD,A3GS3A+FR10
|
||
;
|
||
; .word ANI_ATTACH,-59,48
|
||
; WL #GRABTHR_SPD,A3GS3A+FR11
|
||
;
|
||
; .word ANI_ATTACH,-53,37
|
||
; WL #GRABTHR_SPD,A3GS3A+FR12
|
||
; .word ANI_DETACH
|
||
;
|
||
; WL #GRABTHR_SPD,A3GS3A+FR13
|
||
; WL #GRABTHR_SPD,A3GS3A+FR14
|
||
; WL #GRABTHR_SPD,A3GS3A+FR15
|
||
; WL #GRABTHR_SPD,A3GS3A+FR16
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #2 FLYING CLOTHESLINE
|
||
|
||
#CLINE_SPD equ 3
|
||
SUBR adm_2_fly_cline_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_SETPLYRMODE,MODE_INAIR
|
||
WL #CLINE_SPD,A3LC3A+FR1
|
||
WL #CLINE_SPD,A3LC3A+FR2
|
||
WL #CLINE_SPD,A3LC3A+FR3
|
||
|
||
WL ANI_SET_YVEL,58000h
|
||
|
||
WL #CLINE_SPD,A3LC3A+FR4
|
||
|
||
.word ANI_OFFSET,-5,50,0
|
||
|
||
WL #CLINE_SPD,A3LC3A+FR5
|
||
WL #CLINE_SPD,A3LC3A+FR6
|
||
|
||
.word ANI_WAITHITGND
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SHAKER,3
|
||
.word ANI_SOUND,bounce_l1
|
||
|
||
WL #CLINE_SPD,A3LC3A+FR7
|
||
WL #CLINE_SPD,A3LC3A+FR8
|
||
WL #CLINE_SPD,A3LC3A+FR9
|
||
|
||
WL ANI_GOTO,adm_facedown_getup_anim
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #4 FLYING CLOTHESLINE
|
||
|
||
#CLINE_SPD equ 3
|
||
SUBR adm_4_fly_cline_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_SETPLYRMODE,MODE_INAIR
|
||
WL #CLINE_SPD,A3RC3A+FR1
|
||
WL #CLINE_SPD,A3RC3A+FR2
|
||
WL #CLINE_SPD,A3RC3A+FR3
|
||
|
||
WL ANI_SET_YVEL,58000h
|
||
|
||
WL #CLINE_SPD,A3RC3A+FR4
|
||
WL #CLINE_SPD,A3RC3A+FR5
|
||
|
||
.word ANI_OFFSET,0,43,0
|
||
|
||
WL #CLINE_SPD,A3RC3A+FR6
|
||
|
||
.word ANI_WAITHITGND
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SHAKER,3
|
||
.word ANI_SOUND,bounce_l1
|
||
|
||
WL #CLINE_SPD,A3RC3A+FR7
|
||
WL #CLINE_SPD,A3RC3A+FR8
|
||
|
||
WL ANI_GOTO,adm_facedown_getup_anim
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* CARRYING FRAMES
|
||
|
||
carry2_anim
|
||
; WL 1,S2CA2
|
||
.word ANI_END
|
||
|
||
carry4_anim
|
||
; WL 1,S4CA4
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #2 ELBOW DROP
|
||
|
||
SUBR adm_2_lbowdrop_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
WL 3,A2PJ2C+FR1
|
||
WL 3,A2PJ2C+FR2
|
||
WL ANI_SET_YVEL,68000h
|
||
WL 3,A2PJ2C+FR3
|
||
.word ANI_OFFSET,0,34,0
|
||
WL 3,A2PJ2C+FR4
|
||
.word ANI_ATTACK_ON_Z, AMODE_LBOWDROP,50,40,-45,25,30,0 ;mode,x,y,z,w,h,d
|
||
.word ANI_WAITHITGND
|
||
.word ANI_SOUND,bounce_l1
|
||
.word ANI_SHAKER,3
|
||
.word ANI_SHAKEROPES,0
|
||
WL 3,A2PJ2C+FR5
|
||
WL 3,A2PJ2C+FR6
|
||
.word ANI_ATTACK_OFF
|
||
WL 3,A2PJ2C+FR7
|
||
WL 4,A3GD2A+FR6
|
||
WL 4,A3GD2A+FR7
|
||
WL 4,A3GD2A+FR8
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #4 ELBOW DROP
|
||
|
||
SUBR adm_4_lbowdrop_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
WL 4,A3PJ3B+FR1
|
||
WL 4,A3PJ3B+FR2
|
||
WL ANI_SET_YVEL,68000h
|
||
.word ANI_OFFSET,0,34,0
|
||
WL 4,A3PJ3B+FR3
|
||
WL 4,A3PJ3B+FR4
|
||
.word ANI_ATTACK_ON_Z, AMODE_LBOWDROP,30,20,45,25,20,0 ;mode,x,y,z,w,h,d
|
||
.word ANI_WAITHITGND
|
||
.word ANI_SOUND,bounce_l1
|
||
.word ANI_SHAKER,3
|
||
.word ANI_SHAKEROPES,0
|
||
WL 2,A3PJ3B+FR5
|
||
WL 6,A3PJ3B+FR6
|
||
.word ANI_ATTACK_OFF
|
||
WL 4,A3GD4A+FR4
|
||
WL 4,A3GD4A+FR5
|
||
WL 4,A3GD4A+FR6
|
||
WL 4,A3GD4A+FR7
|
||
WL 4,A3GD4A+FR8
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #2 STOMP ON FALLEN OPPONENT
|
||
|
||
#STOMP_SPD equ 3
|
||
SUBR adm_2_stomp_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
WL #STOMP_SPD,A2JT2A+FR7
|
||
WL #STOMP_SPD,A2JT2A+FR8
|
||
WL #STOMP_SPD,A2JT2A+FR1
|
||
|
||
WL ANI_SET_YVEL,58000h
|
||
|
||
WL #STOMP_SPD,A2JT2A+FR2
|
||
WL #STOMP_SPD,A2JT2A+FR3
|
||
WL #STOMP_SPD,A2JT2A+FR4
|
||
WL #STOMP_SPD,A2JT2A+FR5
|
||
.word ANI_ATTACK_ON_Z, AMODE_LBOWDROP,38,40,-40,60,20,0 ;mode,x,y,z,w,h,d
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ATTACK_OFF
|
||
WL #STOMP_SPD,A2JT2A+FR6
|
||
WL #STOMP_SPD,A2JT2A+FR7
|
||
WL #STOMP_SPD,A2JT2A+FR8
|
||
WL #STOMP_SPD,A2JT2A+FR1
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #4 STOMP ON FALLEN OPPONENT
|
||
|
||
#STOMP_SPD equ 4
|
||
SUBR adm_4_stomp_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
WL #STOMP_SPD,A4MP4B+FR1
|
||
WL #STOMP_SPD,A4MP4B+FR2
|
||
WL #STOMP_SPD,A4MP4B+FR3
|
||
|
||
.word ANI_ATTACK_ON_Z, AMODE_LBOWDROP,28,19,40,17,19,0 ;mode,x,y,z,w,h,d
|
||
WL #STOMP_SPD,A4MP4B+FR4
|
||
.word ANI_ATTACK_OFF
|
||
WL #STOMP_SPD,A4MP4B+FR5
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* HITS ON GROUND
|
||
|
||
#HIT_SPD equ 2
|
||
SUBR adm_hitonground_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
WL #HIT_SPD,A3CP3A+FR1
|
||
WL #HIT_SPD,A3CP3A+FR2
|
||
WL #HIT_SPD,A3CP3A+FR4
|
||
WL #HIT_SPD,A3CP3A+FR5
|
||
WL #HIT_SPD,A3CP3A+FR6
|
||
WL #HIT_SPD,A3CP3A+FR7
|
||
WL #HIT_SPD,A3CP3A+FR8
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* CLIMB UP TURNBUCKLES
|
||
|
||
#CLIMB_SPD equ 5
|
||
SUBR adm_climb_up_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT | MODE_NOAUTOFLIP | MODE_NOCONFINE | MODE_NOGRAVITY
|
||
.word ANI_ZEROVELS
|
||
; WL ANI_SET_YVEL,4000h ;27000
|
||
; .word ANI_OFFSET,-8,-3,-16 ;x,y,z
|
||
.word ANI_SLOWMO,5
|
||
WL #CLIMB_SPD,A2CT2B+FR1
|
||
WL #CLIMB_SPD,A2CT2B+FR2
|
||
WL #CLIMB_SPD,A2CT2B+FR3
|
||
WL #CLIMB_SPD,A2CT2B+FR4
|
||
.word ANI_OFFSET,4,19,0 ;x,y,z
|
||
WL #CLIMB_SPD,A2CT2B+FR5
|
||
WL #CLIMB_SPD,A2CT2B+FR6
|
||
WL #CLIMB_SPD,A2CT2B+FR7
|
||
.word ANI_OFFSET,15,13,0
|
||
WL #CLIMB_SPD,A2CT2B+FR8
|
||
WL #CLIMB_SPD,A2CT2B+FR9
|
||
WL #CLIMB_SPD,A2CT2B+FR10
|
||
WL #CLIMB_SPD,A2CT2B+FR11
|
||
.word ANI_SLOWMO,0
|
||
.word ANI_ZEROVELS
|
||
|
||
.word ANI_OFFSET,0,6,0 ;x,y,z
|
||
WL #CLIMB_SPD,A2CT2B+FR2
|
||
.word ANI_OFFSET,10,18h,0 ;x,y,z
|
||
WL #CLIMB_SPD,A2CT2B+FR4
|
||
.word ANI_OFFSET,-2,0dh,0 ;x,y,z
|
||
WL #CLIMB_SPD,A2CT2B+FR6
|
||
|
||
.word ANI_SETPLYRMODE,MODE_ONTURNBKL
|
||
.word ANI_SETMODE,MODE_UNINT | MODE_NOAUTOFLIP | MODE_NOCONFINE | MODE_NOGRAVITY
|
||
|
||
.word ANI_OFFSET,2,0,0 ;x,y,z
|
||
#repeat
|
||
WL #CLIMB_SPD,A4SB4A+FR1
|
||
WL #CLIMB_SPD,A4SB4A+FR2
|
||
WL #CLIMB_SPD,A4SB4A+FR3
|
||
WL #CLIMB_SPD,A4SB4A+FR4
|
||
WL #CLIMB_SPD,A4SB4A+FR5
|
||
WL #CLIMB_SPD,A4SB4A+FR6
|
||
WL #CLIMB_SPD,A4SB4A+FR7
|
||
WL #CLIMB_SPD,A4SB4A+FR8
|
||
WL ANI_GOTO,#repeat
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* CLIMB DOWN TURNBUCKLES
|
||
|
||
#CLIMB_SPD equ 5
|
||
SUBR adm_climb_down_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT | MODE_NOAUTOFLIP | MODE_NOCONFINE | MODE_NOGRAVITY
|
||
.word ANI_ZEROVELS
|
||
.word ANI_OFFSET,0,2,0 ;x,y,z
|
||
WL #CLIMB_SPD*4,A2ST2D+FR1
|
||
; WL #CLIMB_SPD,A2CT2B+FR6
|
||
.word ANI_OFFSET,0,-13,0 ;x,y,z
|
||
; WL #CLIMB_SPD,A2CT2B+FR4
|
||
|
||
WL ANI_SET_YVEL,-4000h
|
||
;
|
||
.word ANI_OFFSET,-8,-26,0 ;x,y,z
|
||
; WL #CLIMB_SPD,A2CT2B+FR2
|
||
.word ANI_OFFSET,0,-5,0 ;x,y,z
|
||
; WL #CLIMB_SPD,A2CT2A+FR12
|
||
.word ANI_OFFSET,0,-10,0 ;x,y,z
|
||
; WL #CLIMB_SPD,A2CT2A+FR9
|
||
.word ANI_OFFSET,0,-10,0 ;x,y,z
|
||
; WL #CLIMB_SPD,A2CT2A+FR7
|
||
.word ANI_OFFSET,-9,-9,0 ;x,y,z
|
||
; WL #CLIMB_SPD,A2CT2A+FR2
|
||
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* SECOND WIND
|
||
|
||
#SWIND_SPD equ 3
|
||
SUBR adm_2ndwind_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
WL #SWIND_SPD,A4SW4A+FR1
|
||
WL #SWIND_SPD,A4SW4A+FR2
|
||
WL #SWIND_SPD,A4SW4A+FR3
|
||
WL #SWIND_SPD,A4SW4A+FR4
|
||
WL #SWIND_SPD,A4SW4A+FR5
|
||
WL #SWIND_SPD,A4SW4A+FR6
|
||
WL #SWIND_SPD,A4SW4A+FR7
|
||
WL #SWIND_SPD,A4SW4A+FR8
|
||
WL #SWIND_SPD,A4SW4A+FR9
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* DIVE OFF TURNBUCKLE
|
||
|
||
#DIVETB_SPD equ 2
|
||
SUBR adm_diveofftb_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT | MODE_NOAUTOFLIP | MODE_NOCONFINE | MODE_NOCOLLIS
|
||
.word ANI_ZEROVELS
|
||
.word ANI_XFLIP ;make an ANI_FACEOUT and ANI_FACEIN
|
||
|
||
.word ANI_LEAPATOPP,40,180,TGT_HEAD,20,0,0 ;#ticks,dist,xoff,yoff,zoff
|
||
|
||
WL #DIVETB_SPD,A4PM4A+FR1
|
||
WL #DIVETB_SPD,A4PM4A+FR2
|
||
WL #DIVETB_SPD,A4PM4A+FR3
|
||
WL #DIVETB_SPD,A4PM4A+FR4
|
||
WL #DIVETB_SPD,A4PM4A+FR5
|
||
WL #DIVETB_SPD,A4PM4A+FR6
|
||
WL #DIVETB_SPD,A4PM4A+FR7
|
||
WL #DIVETB_SPD,A4PM4A+FR8
|
||
|
||
WL 1,A4ST4J+FR1
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
|
||
.word ANI_BOUNCE,4
|
||
|
||
.word ANI_SOUND,bounce_l1
|
||
.word ANI_SHAKER,3
|
||
.word ANI_SHAKEROPES,0
|
||
WL 1,A4ST4J+FR1
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SOUND,bounce_l1
|
||
.word ANI_SHAKER,3
|
||
.word ANI_SHAKEROPES,0
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* GRAB & FLING OPPONENT (INTO A RUN)
|
||
|
||
#GRABFLNG_SPD equ 4
|
||
SUBR adm_2_grabfling_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
WL 3,A1TR5Z+FR2
|
||
WL 3,A1TR5Z+FR3
|
||
WL ANI_GOTO,#cont
|
||
|
||
SUBR adm_4_grabfling_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
|
||
#cont
|
||
WL #GRABFLNG_SPD,A4GF3A+FR1
|
||
WL #GRABFLNG_SPD,A4GF3A+FR2
|
||
|
||
.word ANI_ATTACK_ON, AMODE_GRABFLING,76,72,22,14 ;mode,x,y,w,h
|
||
.word ANI_ATTACHZ,72,0,32
|
||
WL #GRABFLNG_SPD,A4GF3A+FR3
|
||
.word ANI_ATTACK_OFF
|
||
|
||
WL ANI_IFSTATUS,#gothim
|
||
;missed
|
||
WL 8,A4GF3A+FR3
|
||
WL 4,A4GF3A+FR2
|
||
WL 4,A4GF3A+FR1
|
||
|
||
WL ANI_CODE,#setface
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#gothim
|
||
.word ANI_ATTACH,67,0
|
||
WL #GRABFLNG_SPD,A4GF3A+FR4
|
||
.word ANI_ATTACH,57,0
|
||
WL #GRABFLNG_SPD,A4GF3A+FR5
|
||
.word ANI_ATTACH,40,0
|
||
WL #GRABFLNG_SPD,A4GF3A+FR6
|
||
.word ANI_ATTACH,5,0
|
||
WL #GRABFLNG_SPD,A4GF3A+FR7
|
||
.word ANI_ATTACH,-59,0
|
||
WL #GRABFLNG_SPD,A4GF3A+FR8
|
||
.word ANI_DETACH
|
||
WL #GRABFLNG_SPD+4,A4GF3A+FR9
|
||
WL #GRABFLNG_SPD+4,A4GF3A+FR10
|
||
WL #GRABFLNG_SPD+4,A4GF3A+FR11
|
||
WL #GRABFLNG_SPD+4,A4GF3A+FR12
|
||
|
||
.word ANI_SETFACING
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#setface
|
||
;Need to set current facing dir
|
||
movk 10,a1
|
||
move *a13(OBJ_CONTROL),a0
|
||
btst B_FLIPH,a0
|
||
jrz #rgt
|
||
movk 6,a1
|
||
#rgt move a1,*a13(FACING_DIR)
|
||
rets
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* GRAB OPPONENT AND HOLD OVERHEAD
|
||
|
||
|
||
#GRABOH_SPD equ 3
|
||
SUBR adm_2_graboh_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
|
||
WL 3,A1TR5Z+FR2
|
||
WL 3,A1TR5Z+FR3
|
||
WL 3,A3PO4B+FR1
|
||
WL 3,A3PO4B+FR2
|
||
|
||
.word ANI_ATTACK_ON_Z, AMODE_GRABHOLD,78,69,20,21,34,40 ;mode,x,y,z,w,h,d
|
||
.word ANI_ATTACHZ,45,65,4
|
||
WL 3,A3PO4B+FR3
|
||
WL 6,A3PO4B+FR4
|
||
.word ANI_ATTACK_OFF
|
||
|
||
WL ANI_IFSTATUS,#gothim
|
||
;missed
|
||
WL 3,A3PO4B+FR3
|
||
WL 3,A3PO4B+FR2
|
||
WL 3,A3PO4B+FR1
|
||
WL 3,A1TR5Z+FR3
|
||
WL 3,A1TR5Z+FR2
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
SUBR adm_4_graboh_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
|
||
WL 3,A3PO4B+FR1
|
||
WL 3,A3PO4B+FR2
|
||
WL 3,A3PO4B+FR3
|
||
|
||
.word ANI_ATTACK_ON_Z, AMODE_GRABHOLD,78,69,20,21,34,40 ;mode,x,y,z,w,h,d
|
||
.word ANI_ATTACHZ,45,65,4
|
||
WL 6,A3PO4B+FR4
|
||
.word ANI_ATTACK_OFF
|
||
|
||
WL ANI_IFSTATUS,#gothim
|
||
;missed
|
||
WL 6,A3PO4B+FR4
|
||
WL 3,A3PO4B+FR3
|
||
WL 3,A3PO4B+FR2
|
||
WL 3,A3PO4B+FR1
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#gothim
|
||
.word ANI_ATTACH,50,85
|
||
WL 6,A3PO4B+FR5
|
||
.word ANI_ATTACH,20,120
|
||
WL 6,A3PO4B+FR6
|
||
.word ANI_ATTACH,0,120
|
||
WL 6,A3PO4B+FR7
|
||
.word ANI_ATTACH,0,125
|
||
WL 6,A4UT4Z+FR1
|
||
|
||
.word ANI_SETPLYRMODE,MODE_OPPOVERHEAD
|
||
.word ANI_SETMODE,+MODE_NOAUTOFLIP
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* FROM HOLD OVERHEAD, THROW OPPONENT STRAIGHT UP IN AIR
|
||
|
||
#OHTHROW_SPD equ 4
|
||
SUBR adm_ohthrow1_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
|
||
.word ANI_SOUND,29h
|
||
.word ANI_ATTACH,9,124
|
||
WL #OHTHROW_SPD,A4UT3A+FR1
|
||
.word ANI_ATTACH,9,108
|
||
WL #OHTHROW_SPD,A4UT3A+FR2
|
||
.word ANI_ATTACH,9,82
|
||
WL #OHTHROW_SPD+8,A4UT3A+FR3
|
||
.word ANI_ATTACH,9,120
|
||
WL #OHTHROW_SPD-2,A4UT3A+FR4
|
||
.word ANI_ATTACH,9,145
|
||
|
||
.word ANI_THROW1
|
||
|
||
.word ANI_SOUND,42h
|
||
|
||
WL #OHTHROW_SPD+6,A4UT3A+FR5
|
||
WL #OHTHROW_SPD,A4UT3A+FR6
|
||
WL #OHTHROW_SPD,A4UT3A+FR7
|
||
WL #OHTHROW_SPD,A4UT3A+FR8
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* HELD OVERHEAD ANIMATION
|
||
|
||
#HELD_SPD equ 3
|
||
SUBR adm_heldoh_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
WL #HELD_SPD,A4PM4A+FR1
|
||
WL #HELD_SPD,A4PM4A+FR2
|
||
WL #HELD_SPD,A4PM4A+FR3
|
||
WL #HELD_SPD,A4PM4A+FR4
|
||
WL #HELD_SPD,A4PM4A+FR5
|
||
WL #HELD_SPD,A4PM4A+FR6
|
||
WL #HELD_SPD,A4PM4A+FR7
|
||
WL #HELD_SPD,A4PM4A+FR8
|
||
.word ANI_REPEAT
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* BEEN THROWN FROM HELD OVERHEAD
|
||
|
||
#HELD_SPD equ 3
|
||
SUBR adm_heldthrown_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_XFLIP
|
||
|
||
WL 1,A3FD3B+FR6
|
||
.word ANI_WAITHITGND
|
||
.word ANI_SOUND,bounce_l1
|
||
|
||
.word ANI_BOUNCE,4
|
||
|
||
WL 1,A3FD3B+FR6
|
||
.word ANI_WAITHITGND
|
||
.word ANI_SOUND,bounce_l1
|
||
.word ANI_ZEROVELS
|
||
.word ANI_XFLIP
|
||
WL 1,A3RL1A+FR1
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
.word ANI_END
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* FLYING BUTT DROP
|
||
|
||
.if 0
|
||
#BUTTDRP_SPD equ 3
|
||
SUBR adm_buttdrp_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
WL ANI_SET_YVEL,60000h
|
||
|
||
; WL #BUTTDRP_SPD,A3JK3A+FR1
|
||
; WL #BUTTDRP_SPD,A3JK3A+FR2
|
||
; WL #BUTTDRP_SPD,A3JK3A+FR3
|
||
; WL #BUTTDRP_SPD,A3JK3A+FR4
|
||
; WL #BUTTDRP_SPD,A3JK3A+FR5
|
||
; WL #BUTTDRP_SPD,A3JK3A+FR6
|
||
|
||
; WL 1,A3JK3A+FR7
|
||
.word ANI_WAITHITGND
|
||
.word ANI_ZEROVELS
|
||
|
||
.word ANI_BOUNCE,4
|
||
|
||
; WL 1,A3JK3A+FR7
|
||
.word ANI_WAITHITGND
|
||
; WL TSEC*1,A3JK3A+FR7
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_SETPLYRMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
.endif
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #2 BLOCK
|
||
|
||
#BLOCK_SPD equ 3
|
||
#HITBLOCK_SPD equ 4
|
||
SUBR adm_2_block_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
|
||
|
||
WL #BLOCK_SPD,A2BK3B+FR1
|
||
WL #BLOCK_SPD,A2BK3B+FR2
|
||
WL #BLOCK_SPD,A2BK3B+FR3
|
||
.word ANI_SETPLYRMODE,MODE_BLOCK
|
||
.word ANI_SETMODE,MODE_NOAUTOFLIP
|
||
.word ANI_WAITRELEASE,PLAYER_BLOCK_BIT
|
||
WL #BLOCK_SPD,A2BK3B+FR2
|
||
WL #BLOCK_SPD,A2BK3B+FR1
|
||
.word ANI_END
|
||
|
||
SUBR adm_2_hitblock_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_FRICTION,3000h
|
||
|
||
WL #HITBLOCK_SPD,A2BK3B+FR7
|
||
WL #HITBLOCK_SPD,A2BK3B+FR8
|
||
WL #HITBLOCK_SPD,A2BK3B+FR6
|
||
WL #HITBLOCK_SPD,A2BK3B+FR5
|
||
WL #HITBLOCK_SPD,A2BK3B+FR4
|
||
WL #HITBLOCK_SPD,A2BK3B+FR3
|
||
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETMODE,MODE_NOAUTOFLIP
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #4 BLOCK
|
||
|
||
#BLOCK_SPD equ 3
|
||
#HITBLOCK_SPD equ 4
|
||
|
||
SUBR adm_4_block_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
|
||
|
||
WL #BLOCK_SPD,A4BK3C+FR1
|
||
WL #BLOCK_SPD,A4BK3C+FR2
|
||
WL #BLOCK_SPD,A4BK3C+FR3
|
||
.word ANI_SETPLYRMODE,MODE_BLOCK
|
||
.word ANI_SETMODE,MODE_NOAUTOFLIP
|
||
.word ANI_WAITRELEASE,PLAYER_BLOCK_BIT
|
||
WL #BLOCK_SPD,A4BK3C+FR2
|
||
WL #BLOCK_SPD,A4BK3C+FR1
|
||
.word ANI_END
|
||
|
||
SUBR adm_4_hitblock_anim
|
||
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_FRICTION,3000h
|
||
WL #HITBLOCK_SPD,A4BK3C+FR4
|
||
WL #HITBLOCK_SPD,A4BK3C+FR5
|
||
WL #HITBLOCK_SPD,A4BK3C+FR7
|
||
WL #HITBLOCK_SPD,A4BK3C+FR8
|
||
WL #HITBLOCK_SPD,A4BK3C+FR6
|
||
WL #HITBLOCK_SPD,A4BK3C+FR3
|
||
|
||
|
||
.word ANI_ZEROVELS
|
||
.word ANI_SETMODE,MODE_NOAUTOFLIP
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* HIP TOSS RUNNING OPPONENT
|
||
|
||
;put in #2 and #4 hiptosses
|
||
#HIPTOSS_SPD equ 3
|
||
SUBR adm_hiptoss_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
|
||
;;; .word ANI_SLOWMO,5
|
||
|
||
WL #HIPTOSS_SPD,A4HT3A+FR1
|
||
WL #HIPTOSS_SPD,A4HT3A+FR2
|
||
.word ANI_ATTACK_ON, AMODE_HIPTOSS,76-20,74,32,32 ;mode,x,y,w,h
|
||
WL #HIPTOSS_SPD,A4HT3A+FR3
|
||
.word ANI_ATTACK_OFF
|
||
WL #HIPTOSS_SPD,A4HT3A+FR4
|
||
WL #HIPTOSS_SPD,A4HT3A+FR5
|
||
WL #HIPTOSS_SPD,A4HT3A+FR6
|
||
WL #HIPTOSS_SPD,A4HT3A+FR7
|
||
WL #HIPTOSS_SPD,A4HT3A+FR8
|
||
|
||
;;; .word ANI_SLOWMO,0
|
||
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* FLIP/FALL FROM HIPTOSS
|
||
|
||
#TOSSFALL_SPD equ 3
|
||
SUBR adm_hiptossfall_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
|
||
WL #TOSSFALL_SPD,A3FH3A+FR1
|
||
WL #TOSSFALL_SPD,A3FH3A+FR2
|
||
WL #TOSSFALL_SPD,A3FH3A+FR3
|
||
WL #TOSSFALL_SPD,A3FH3A+FR4
|
||
WL #TOSSFALL_SPD,A3FH3A+FR5
|
||
WL #TOSSFALL_SPD,A3FH3A+FR6
|
||
WL #TOSSFALL_SPD,A3FH3A+FR7
|
||
WL #TOSSFALL_SPD,A3FH3A+FR8
|
||
|
||
.word ANI_SETPLYRMODE,MODE_ONGROUND
|
||
.word ANI_ZEROVELS
|
||
.word ANI_XFLIP
|
||
WL 1,A3RL1A+FR1
|
||
|
||
;;; .word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #2 PUSH
|
||
|
||
#PUSH_SPD equ 4
|
||
SUBR adm_2_push_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
WL #PUSH_SPD,A2PS3A+FR1
|
||
WL #PUSH_SPD,A2PS3A+FR2
|
||
WL #PUSH_SPD,A2PS3A+FR3
|
||
WL #PUSH_SPD,A2PS3A+FR4
|
||
.word ANI_ATTACK_ON, AMODE_PUSH,84,97,40,26 ;mode,x,y,w,h
|
||
WL #PUSH_SPD,A2PS3A+FR5
|
||
.word ANI_ATTACK_OFF
|
||
WL #PUSH_SPD,A2PS3A+FR6
|
||
WL #PUSH_SPD,A2PS3A+FR7
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #4 PUSH
|
||
|
||
#PUSH_SPD equ 4
|
||
SUBR adm_4_push_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
WL #PUSH_SPD,A4PS3A+FR1
|
||
WL #PUSH_SPD,A4PS3A+FR2
|
||
WL #PUSH_SPD,A4PS3A+FR3
|
||
.word ANI_ATTACK_ON, AMODE_PUSH,79,101,34,18 ;mode,x,y,w,h
|
||
WL #PUSH_SPD,A4PS3A+FR4
|
||
.word ANI_ATTACK_OFF
|
||
WL #PUSH_SPD,A4PS3A+FR5
|
||
WL #PUSH_SPD,A4PS3A+FR6
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #2 LOSE BALANCE
|
||
|
||
#LB_SPEED equ 4
|
||
#FRICTION_VAL equ 3000h
|
||
SUBR adm_2_losebal_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_FRICTION,#FRICTION_VAL
|
||
WL #LB_SPEED,A2LB2B+FR1
|
||
WL #LB_SPEED,A2LB2B+FR2
|
||
WL #LB_SPEED,A2LB2B+FR3
|
||
WL #LB_SPEED,A2LB2B+FR4
|
||
WL #LB_SPEED,A2LB2B+FR5
|
||
WL #LB_SPEED,A2LB2B+FR6
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
******************************************************************************
|
||
*
|
||
* #4 LOSE BALANCE
|
||
|
||
SUBR adm_4_losebal_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP
|
||
.word ANI_ZEROVELS
|
||
.word ANI_FRICTION,#FRICTION_VAL
|
||
WL #LB_SPEED,A4LB4A+FR1
|
||
WL #LB_SPEED,A4LB4A+FR2
|
||
WL #LB_SPEED,A4LB4A+FR3
|
||
WL #LB_SPEED,A4LB4A+FR4
|
||
WL #LB_SPEED,A4LB4A+FR5
|
||
WL #LB_SPEED,A4LB4A+FR6
|
||
WL #LB_SPEED,A4LB4A+FR7
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #2 BIG BOOT
|
||
|
||
#BIGBOOT_SPD equ 3
|
||
SUBR adm_2_bigboot_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
WL #BIGBOOT_SPD,A2BG3A+FR1
|
||
WL #BIGBOOT_SPD,A2BG3A+FR3
|
||
WL #BIGBOOT_SPD,A2BG3A+FR4
|
||
WL #BIGBOOT_SPD,A2BG3A+FR5
|
||
|
||
.word ANI_ATTACK_ON, AMODE_BIGBOOT,79,105,19,25 ;mode,x,y,w,h
|
||
WL #BIGBOOT_SPD,A2BG3A+FR6
|
||
.word ANI_WAITRELEASE,PLAYER_KICK_BIT
|
||
.word ANI_ATTACK_OFF
|
||
|
||
WL #BIGBOOT_SPD,A2BG3A+FR7
|
||
WL #BIGBOOT_SPD,A2BG3A+FR8
|
||
WL #BIGBOOT_SPD,A2BG3A+FR9
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* #4 BIG BOOT
|
||
|
||
#BIGBOOT_SPD equ 3
|
||
SUBR adm_4_bigboot_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
WL #BIGBOOT_SPD,A4BG3A+FR1
|
||
WL #BIGBOOT_SPD,A4BG3A+FR3
|
||
WL #BIGBOOT_SPD,A4BG3A+FR4
|
||
WL #BIGBOOT_SPD,A4BG3A+FR5
|
||
|
||
.word ANI_ATTACK_ON, AMODE_BIGBOOT,79,105,19,25 ;mode,x,y,w,h
|
||
WL #BIGBOOT_SPD,A4BG3A+FR6
|
||
.word ANI_WAITRELEASE,PLAYER_KICK_BIT
|
||
.word ANI_ATTACK_OFF
|
||
|
||
WL #BIGBOOT_SPD,A4BG3A+FR7
|
||
WL #BIGBOOT_SPD,A4BG3A+FR8
|
||
WL #BIGBOOT_SPD,A4BG3A+FR9
|
||
.word ANI_SETMODE,MODE_NORMAL
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
*
|
||
* DIZZY
|
||
|
||
#DIZZY_SPD equ 6
|
||
SUBR adm_dizzy_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
WL #DIZZY_SPD,A4SW4A+FR1
|
||
WL #DIZZY_SPD,A4SW4A+FR2
|
||
WL #DIZZY_SPD,A4SW4A+FR3
|
||
WL #DIZZY_SPD,A4SW4A+FR4
|
||
WL #DIZZY_SPD,A4SW4A+FR5
|
||
WL #DIZZY_SPD,A4SW4A+FR6
|
||
WL #DIZZY_SPD,A4SW4A+FR7
|
||
WL #DIZZY_SPD,A4SW4A+FR8
|
||
WL #DIZZY_SPD,A4SW4A+FR9
|
||
.word ANI_REPEAT
|
||
|
||
|
||
#****************************************************************************
|
||
*
|
||
* RAISE ARM IN VICTORY
|
||
|
||
#RARM_SPD equ 8
|
||
SUBR adm_raisearm_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
|
||
; WL #RARM_SPD+10,A5WN5B+FR1
|
||
; WL #RARM_SPD-2,A5WN5B+FR2
|
||
; WL #RARM_SPD-2,A5WN5B+FR3
|
||
; WL #RARM_SPD-2,A5WN5B+FR4
|
||
; WL #RARM_SPD-2,A5WN5B+FR5
|
||
;
|
||
; WL #RARM_SPD,A5WN5Z+FR1
|
||
; WL #RARM_SPD,A5WN5Z+FR2
|
||
; WL #RARM_SPD,A5WN5Z+FR3
|
||
; WL #RARM_SPD,A5WN5Z+FR4
|
||
;
|
||
; WL #RARM_SPD,A5WN5Z+FR1
|
||
; WL #RARM_SPD,A5WN5Z+FR2
|
||
; WL #RARM_SPD,A5WN5Z+FR3
|
||
; WL #RARM_SPD,A5WN5Z+FR4
|
||
;
|
||
; WL #RARM_SPD,A5WN5Z+FR1
|
||
; WL #RARM_SPD,A5WN5Z+FR2
|
||
; WL #RARM_SPD,A5WN5Z+FR3
|
||
; WL #RARM_SPD,A5WN5Z+FR4
|
||
;
|
||
; WL #RARM_SPD,A5WN5Z+FR1
|
||
; WL #RARM_SPD,A5WN5Z+FR2
|
||
; WL #RARM_SPD,A5WN5Z+FR3
|
||
; WL #RARM_SPD,A5WN5Z+FR4
|
||
;
|
||
; WL #RARM_SPD,A5WN5Z+FR1
|
||
; WL #RARM_SPD,A5WN5Z+FR2
|
||
; WL #RARM_SPD,A5WN5Z+FR3
|
||
; WL #RARM_SPD+50,A5WN5Z+FR4
|
||
|
||
.word ANI_ENDMATCH
|
||
.word ANI_REPEAT
|
||
|
||
#*****************************************************************************
|
||
*
|
||
SUBR adm_lockup2_anim
|
||
SUBR adm_lockup4_anim
|
||
|
||
.word ANI_SETMODE,MODE_UNINT+MODE_NOAUTOFLIP ;uninterruptable
|
||
.word ANI_ZEROVELS
|
||
.word ANI_END
|
||
|
||
#*****************************************************************************
|
||
|
||
SUBR adm_roll_frames
|
||
|
||
.word 9 ;speed
|
||
.long 30000h ;z velocity
|
||
.long 10000h*8/255 ;inv multiply (0-255 -> 0-8)
|
||
|
||
.long A3RL1A+FR1 ;0
|
||
.long A3RL1A+FR2 ;1
|
||
.long A3RL1A+FR3 ;2
|
||
.long A3RL1A+FR4 ;3
|
||
.long A3RL1A+FR5 ;4
|
||
.long A3RL1A+FR6 ;5
|
||
.long A3RL1A+FR7 ;6
|
||
.long A3RL1A+FR8 ;7
|
||
.long A3RL1A+FR9 ;8
|
||
.long 0,0,0,0,0,0
|
||
|
||
|
||
******************************************************************************
|
||
.end
|
||
|