2824 lines
56 KiB
NASM
2824 lines
56 KiB
NASM
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**************************************************************
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*
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* Software: Jamie Rivett
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* Initiated: 5/18/94
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*
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* COPYRIGHT (C) 1992 WILLIAMS ELECTRONICS GAMES, INC.
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*
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**************************************************************
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.file "yoko.asm"
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.title "Yokozuna specific game code"
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.width 132
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.option b,d,l,t
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.mnolist
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.include "macros.h"
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.include "jjxm.h"
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.include "mproc.equ" ;Mproc equates
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.include "display.equ" ;Display proc equates
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.include "gsp.equ" ;Gsp asm equates
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.include "sys.equ"
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.include "game.equ"
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.include "plyr.equ"
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.include "anim.equ"
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.include "audit.equ"
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.include "sound.h"
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.include "ring.equ"
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.include "lifebar.h"
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.include "damage.equ"
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******************************************************************************
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* EXTERNAL REFERENCES
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.ref change_anim1a,change_anim2a,bounce_off_ropes
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.ref check_secret_moves,climb_turnbuckle,raisearm_check
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.ref execute_walk,get_punch_dtime,get_opp_plyrmode
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.ref keep_attached,change_anim1,mode_dead,round_award
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.ref get_opp_process,ck_ignore,do_taunt,process_ptrs
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.ref FIND_AND_KILL_ENDLESS,JUMP_ROPES,CHECK_COMBO_GO
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.ref yok_combo_jabs_anim,yok_combo_kick_anim,set_raisearm_bit
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.ref BLOCK_WOOSH,drone_change_back,ck_teammate_pin
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.ref CLIMB_ROPES,ADD_IF_SILENT,master_keep_attached
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.ref change_anim2,can_pin
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.ref blocking_off,std_taunt,std_walk_fast
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.ref hyper_speed_on
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.ref in_finish_move
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.ref p1rounds,p2rounds
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.if NUM_YOKO_FINISHES
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.ref yok_finish1_move
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.if NUM_YOKO_FINISHES > 1
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.ref yok_finish2_move
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.endif
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.endif
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******************************************************************************
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* ANIMATION SEQUENCES
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.ref yok_2_jabs_anim
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.ref yok_4_jabs_anim
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.ref yok_4_uppercut_anim
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.ref yok_2_slap2_anim
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.ref yok_4_slap2_anim
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.ref yok_2_superkick_anim
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.ref yok_4_superkick_anim
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.ref yok_2_grabfling_anim
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.ref yok_4_grabfling_anim
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.ref DO_REVERSAL,PCNT
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.ref DO_REVERSAL_MESS
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.ref yok_3_head_hold2_anim
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.ref yok_3_head_hold_anim
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.ref wres_slave_anim
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.ref yok_zip_anim
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.ref start_run_anim
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.ref yok_stand2_anim,yok_stand8_anim
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.ref yok_scissor_anim
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.ref yok_stand4_anim,yok_stand6_anim
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.ref yok_torso2_anim,yok_torso8_anim
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.ref yok_torso4_anim,yok_torso6_anim
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.ref yok_2_to_4_turn_anim,yok_8_to_6_turn_anim ;stand
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.ref yok_4_to_2_turn_anim,yok_6_to_8_turn_anim
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.ref yok_4_to_6_turn_anim,yok_6_to_4_turn_anim
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.ref yok_2_to_8_turn_anim,yok_8_to_2_turn_anim
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.ref yok_4_to_8_turn_anim,yok_6_to_2_turn_anim
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.ref yok_2_to_6_turn_anim,yok_8_to_4_turn_anim
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.ref yok_2_to_4_turn2_anim,yok_8_to_6_turn2_anim ;torso
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.ref yok_4_to_2_turn2_anim,yok_6_to_8_turn2_anim
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.ref yok_4_to_6_turn2_anim,yok_6_to_4_turn2_anim
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.ref yok_2_to_8_turn2_anim,yok_8_to_2_turn2_anim
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.ref yok_4_to_8_turn2_anim,yok_6_to_2_turn2_anim
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.ref yok_2_to_6_turn2_anim,yok_8_to_4_turn2_anim
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.ref yok_walk1_f2_anim,yok_walk2_f2_anim,yok_walk4_f2_anim
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.ref yok_walk5_f2_anim,yok_walk6_f2_anim,yok_walk8_f2_anim
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.ref yok_walk1_f4_anim,yok_walk2_f4_anim,yok_walk4_f4_anim
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.ref yok_walk5_f4_anim,yok_walk6_f4_anim,yok_walk8_f4_anim
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.ref yok_run2_anim
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.ref yok_climb_up_anim,yok_climb_down_anim
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.ref yok_3_butt_drop_anim,yok_tbukl_buttdrop_anim
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.ref yok_2_punch_anim,yok_4_punch_anim
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; .ref yok_2_push_anim
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.ref yok_4_push_anim
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.ref yok_2_lbowdrop_anim,yok_4_lbowdrop_anim
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.ref yok_2_kick_anim,yok_4_kick_anim
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.ref yok_2_stomp_anim,yok_4_stomp_anim
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.ref yok_2_knee_anim,yok_4_knee_anim
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.ref yok_2_gut_push_anim,yok_4_gut_push_anim
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.ref yok_4_losebal_anim
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.ref yok_4_block_anim
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.ref yok_2_head_hit_anim,yok_4_head_hit_anim
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.ref yok_2_body_hit_anim,yok_4_body_hit_anim
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.ref yok_2_raise_arm_anim,yok_4_raise_arm_anim
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.ref yok_2_pin_anim,yok_4_pin_anim
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.ref yok_graboh_anim
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.ref yok_2_hiptoss_anim
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.ref yok_4_hiptoss_anim
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.ref yok_2_hiptoss2_anim
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.ref yok_4_hiptoss2_anim
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.ref yok_vsuplex_anim
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.ref yok_spinslam_anim
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.ref yok_heldheadbutt_rpt_anim
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; .ref yok_pkup_chair_anim
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.ref yok_2_hair_pickup_anim
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.ref yok_4_salt_anim,yok_3_head_held_stand_anim
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.ref yok_overhd_slam_anim,yok_2_run_slap_anim
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.ref yok_4_hair_pickup_anim,yok_2_salt_anim
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.ref yok_stndholdoh_anim,yok_4_run_slap_anim
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.ref yok_fall_back_anim,yok_holdoh_anim
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.ref BONUS_MESS
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******************************************************************************
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* SYMBOLS DEFINED IN THIS FILE
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******************************************************************************
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* EQUATES FOR THIS FILE
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#*****************************************************************************
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yok_secret_moves
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.long #charge_salt ;must have this one
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.long #neck_grab
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.long #grab_fling
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.long #hip_toss
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.long #grab_fling2
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.long #hip_toss2
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.long #scissors
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.long #gut_push
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.long #jabs
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.long 0
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******************************************************************************
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*
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* SPECIAL MOVE PROCESSES - Secret moves
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*
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;a8=process of wrestler
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SUBR yok_smove_table
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.long yok_hdhold_combo1
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.long yok_hdhold_scissor
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.long yok_hdhold_suplex
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.long yok_salt_throw
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.long yok_grab_toss_air
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.long yok_hdhold_combo2
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; .long yok_hdhold_anti_combo
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.long std_walk_fast
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.long std_taunt
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.if NUM_YOKO_FINISHES
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.long yok_finish_move1
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.endif
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.if NUM_YOKO_FINISHES > 1
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.long yok_finish_move2
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.endif
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.long 0
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******************************************************************************
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#scissors
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.word B_SKICK, J_ALL
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.word J_TOWARD, J_REAL_LR
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.word J_TOWARD, J_REAL_LR
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.word 8000h | 32 ;max
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.long #scrt_scis
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#scrt_scis
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move *a13(ANIMODE),a0
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btst MODE_UNINT_BIT,a0
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jrnz #rets
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move *a13(PLYRMODE),a0
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CMPI MODE_HEADHOLD,a0
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jrz #rets
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;no frankensteiner if opponent is on the ground
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calla get_opp_plyrmode
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cmpi MODE_ONGROUND,a0
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jreq #rets
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cmpi MODE_DEAD,a0
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jreq #rets
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;don't do it if opponent is behind you
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calla ck_ignore
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jrc #rets
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CALLA FIND_AND_KILL_ENDLESS
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movi yok_scissor_anim,a0
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calla change_anim1a
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WRSND W_YOKO,GRABFLING_T1,GRABFLING_T2
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#rets rets
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*******************************************************************************
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#hip_toss
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; .word B_PUNCH | J_AWAY, J_REAL_LR | J_UP | J_DOWN
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; .word 8000h | 10 ;max
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; .long #scrt_hiptoss
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.word B_PUNCH, J_ALL
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.word J_AWAY, J_REAL_LR
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.word J_AWAY, J_REAL_LR
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.word 8000h | 32 ;max
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.long #scrt_hiptoss
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#scrt_hiptoss
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move *a13(ANIMODE),a0
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btst MODE_UNINT_BIT,a0
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jrnz #out
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;Don't do it when he is on ground
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calla get_opp_plyrmode
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cmpi MODE_ONGROUND,a0
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jrz #out
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; cmpi MODE_BLOCK,a0
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; jrz #out
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cmpi MODE_DEAD,a0
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jrz #out
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cmpi MODE_HEADHELD,a0
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jrz #out
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cmpi MODE_INAIR,a0
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jrz #doit
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cmpi MODE_INAIR2,a0
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jrz #doit
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move *a13(CLOSEST_DIST),a0
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cmpi 70h,a0
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jrgt #out
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#doit
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FACE24 yok,hiptoss_anim
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calla change_anim1a
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WRSND W_YOKO,HIPTOSS_T1,PUNCH_T2
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rets
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*******************************************************************************
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#grab_fling2
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.word B_SPUNCH | J_AWAY, J_REAL_LR | J_UP | J_DOWN
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.word 8000h | 10 ;max
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.long #scrt_grabfling2
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#hip_toss2
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.word B_PUNCH | J_AWAY, J_REAL_LR | J_UP | J_DOWN
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.word 8000h | 10 ;max
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.long #scrt_grabfling2
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#scrt_grabfling2
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move *a13(ANIMODE),a0
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btst MODE_UNINT_BIT,a0
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jrnz #out
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;If opponent is running, do a hip toss
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calla get_opp_plyrmode
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cmpi MODE_BOUNCING,a0
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jrz #yes
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cmpi MODE_RUNNING,a0
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jrz #yes
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rets
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*******************************************************************************
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#grab_fling
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; .word B_SPUNCH | J_AWAY, J_REAL_LR | J_UP | J_DOWN
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; .word 8000h | 10 ;max
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; .long #scrt_grabfling
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.word B_SPUNCH, J_ALL
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.word J_AWAY, J_REAL_LR
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.word J_AWAY, J_REAL_LR
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.word 8000h | 32 ;max
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.long #scrt_grabfling
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#scrt_grabfling
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;Make this miss, rotate to missed opponent,
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;and stay rotated to flung opponent, also make
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;this work from both angles!
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move *a13(ANIMODE),a0
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btst MODE_UNINT_BIT,a0
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jrnz #out
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;If opponent is running, do a hip toss
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calla get_opp_plyrmode
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cmpi MODE_BOUNCING,a0
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jrz #yes
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cmpi MODE_RUNNING,a0
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jrnz #nope
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#yes
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FACE24 yok,hiptoss_anim
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calla change_anim1a
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WRSND W_YOKO,HIPTOSS_T1,PUNCH_T2
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rets
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#nope
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;Don't fling when he is on ground
|
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calla get_opp_plyrmode
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cmpi MODE_DEAD,a0
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jrz #out
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cmpi MODE_HEADHELD,a0
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jrz #out
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cmpi MODE_ONGROUND,a0
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jrz #out
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;Mode held overhead!
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cmpi MODE_ATTACHED,a0
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jrz #out
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; move *a13(LAST_FLING_ATTEMPT),a14,L
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; move @PCNT,a0,L
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; sub a14,a0
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; cmpi 3*60,a0
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; jrge #ok2
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;
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;;This head grab is too close (in terms of time) to most recent grab
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; FACE24 yok,slap2_anim
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; calla change_anim1a
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;
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; WRSND W_YOKO,SPUNCH_T1,SPUNCH_T2
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; rets
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;
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;#ok2
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; move @PCNT,a14,L ;use 32-bit PCNT!
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; move a14,*a13(LAST_FLING_ATTEMPT),L
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FACE24 yok,grabfling_anim
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calla change_anim1a
|
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|
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WRSND W_YOKO,GRABFLING_T1,PUNCH_T2
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rets
|
|||
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|
|||
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*******************************************************************************
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|||
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|
|||
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#neck_grab
|
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.word B_SPUNCH, J_ALL
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.word J_TOWARD, J_REAL_LR
|
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.word J_TOWARD, J_REAL_LR
|
|||
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.word 8000h | 30 ;max
|
|||
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.long #scrt_neck
|
|||
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#scrt_neck
|
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move *a13(ANIMODE),a0
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btst MODE_UNINT_BIT,a0
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jrnz #out
|
|||
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|
|||
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;Don't do it when he is on ground
|
|||
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calla get_opp_plyrmode
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cmpi MODE_ONGROUND,a0
|
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jrz #out
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|||
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cmpi MODE_DEAD,a0
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jrz #out
|
|||
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cmpi MODE_HEADHELD,a0
|
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jrz #out
|
|||
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;Mode held overhead!
|
|||
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cmpi MODE_ATTACHED,a0
|
|||
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jrz #out
|
|||
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|
|||
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move *a13(LAST_HEADHOLD),a14,L
|
|||
|
move @PCNT,a0,L
|
|||
|
sub a14,a0
|
|||
|
cmpi 2*60,a0
|
|||
|
jrge #ok2a
|
|||
|
|
|||
|
;This head grab is too close (in terms of time) to most recent grab
|
|||
|
.ref yok_3_fake_hold_anim
|
|||
|
movi yok_3_fake_hold_anim,a0
|
|||
|
calla change_anim1a
|
|||
|
rets
|
|||
|
|
|||
|
#ok2a
|
|||
|
move *a13(CLOSEST_XDIST),a1
|
|||
|
cmpi 80,a1
|
|||
|
jrgt #std_grab
|
|||
|
|
|||
|
movi yok_3_head_hold2_anim,a0
|
|||
|
calla change_anim1a
|
|||
|
rets
|
|||
|
|
|||
|
#std_grab
|
|||
|
movi yok_3_head_hold_anim,a0
|
|||
|
calla change_anim1a
|
|||
|
rets
|
|||
|
|
|||
|
*******************************************************************************
|
|||
|
|
|||
|
#charge_salt
|
|||
|
|
|||
|
move *a13(BUT_VAL_UP),a0
|
|||
|
btst PLAYER_PUNCH_BIT,a0
|
|||
|
jrz #no_punch
|
|||
|
|
|||
|
move *a13(PLYRNUM),a0
|
|||
|
calla get_punch_dtime
|
|||
|
cmpi 85,a0 ;> min?
|
|||
|
jrlt #no_punch
|
|||
|
|
|||
|
CALLA FIND_AND_KILL_ENDLESS
|
|||
|
callr #scrt_salt
|
|||
|
setc
|
|||
|
rets
|
|||
|
|
|||
|
#no_punch
|
|||
|
clrc
|
|||
|
rets
|
|||
|
|
|||
|
#scrt_salt
|
|||
|
move *a13(PLYRMODE),a0
|
|||
|
cmpi MODE_HEADHELD,a0
|
|||
|
jrz #out
|
|||
|
cmpi MODE_HEADHOLD,a0
|
|||
|
jrz #out
|
|||
|
|
|||
|
move *a13(ANIMODE),a0
|
|||
|
btst MODE_UNINT_BIT,a0
|
|||
|
jrnz #out
|
|||
|
|
|||
|
;Don't do it when he is on ground
|
|||
|
calla get_opp_plyrmode
|
|||
|
cmpi MODE_ATTACHED,a0
|
|||
|
jrz #out
|
|||
|
; cmpi MODE_ONGROUND,a0
|
|||
|
; jrz #out
|
|||
|
; cmpi MODE_DEAD,a0
|
|||
|
; jrz #out
|
|||
|
|
|||
|
FACE24 yok,salt_anim
|
|||
|
calla change_anim1a
|
|||
|
WRSND W_YOKO,HDBUTT_T1,HDBUTT_T2
|
|||
|
|
|||
|
clr a0
|
|||
|
move a0,*a13(RUN_TIME)
|
|||
|
|
|||
|
SETMODE NORMAL
|
|||
|
|
|||
|
rets
|
|||
|
|
|||
|
*******************************************************************************
|
|||
|
|
|||
|
#gut_push
|
|||
|
.word B_PUNCH, J_ALL
|
|||
|
.word J_TOWARD, J_REAL_LR
|
|||
|
.word J_TOWARD, J_REAL_LR
|
|||
|
.word 8000h | 40 ;max
|
|||
|
.long #scrt_gut_push
|
|||
|
|
|||
|
#scrt_gut_push
|
|||
|
|
|||
|
move *a13(ANIMODE),a0
|
|||
|
btst MODE_UNINT_BIT,a0
|
|||
|
jrnz #out
|
|||
|
|
|||
|
;Don't do it when he is on ground
|
|||
|
calla get_opp_plyrmode
|
|||
|
cmpi MODE_ONGROUND,a0
|
|||
|
jrz #out
|
|||
|
cmpi MODE_DEAD,a0
|
|||
|
jrz #out
|
|||
|
cmpi MODE_HEADHELD,a0
|
|||
|
jrz #out
|
|||
|
;Mode held overhead!
|
|||
|
cmpi MODE_ATTACHED,a0
|
|||
|
jrz #out
|
|||
|
|
|||
|
FACE24 yok,gut_push_anim
|
|||
|
calla change_anim1a
|
|||
|
WRSND W_YOKO,GRABTHROW_T1,GRABTHROW_T2
|
|||
|
#out
|
|||
|
rets
|
|||
|
|
|||
|
|
|||
|
*******************************************************************************
|
|||
|
|
|||
|
#jabs
|
|||
|
.word B_PUNCH, J_ALL
|
|||
|
.word J_TOWARD, J_REAL_LR
|
|||
|
.word J_DOWN_TOWARD, J_REAL_LR
|
|||
|
.word J_DOWN, J_REAL_LR
|
|||
|
.word 8000h | 50 ;max
|
|||
|
.long #scrt_jabs
|
|||
|
|
|||
|
#scrt_jabs
|
|||
|
move *a13(ANIMODE),a0
|
|||
|
btst MODE_UNINT_BIT,a0
|
|||
|
jrnz #out
|
|||
|
|
|||
|
move *a13(PLYRMODE),a0
|
|||
|
cmpi MODE_ONTURNBKL,a0
|
|||
|
jrz #out
|
|||
|
|
|||
|
;Don't do it when he is on ground
|
|||
|
calla get_opp_plyrmode
|
|||
|
; cmpi MODE_ONGROUND,a0
|
|||
|
; jrz #out
|
|||
|
; cmpi MODE_DEAD,a0
|
|||
|
; jrz #out
|
|||
|
cmpi MODE_HEADHELD,a0
|
|||
|
jrz #out
|
|||
|
|
|||
|
FACE24 yok,jabs_anim
|
|||
|
calla change_anim1a
|
|||
|
|
|||
|
WRSND W_YOKO,HDBUTT_T1,HDBUTT_T2
|
|||
|
|
|||
|
rets
|
|||
|
|
|||
|
.if NUM_YOKO_FINISHES
|
|||
|
#******************************************************************************
|
|||
|
SUBRP yok_finish_move1
|
|||
|
|
|||
|
#TIMEOUT .equ TSEC
|
|||
|
|
|||
|
#end_wait
|
|||
|
SLEEP TSEC/4
|
|||
|
move @p1rounds,a0 ; Get player 1 rounds
|
|||
|
move @p2rounds,a1 ; Get player 2 rounds
|
|||
|
or a1,a0 ; Put em together
|
|||
|
cmpi 2,a0 ; Anybody got 2?
|
|||
|
jrlt #end_wait ; br = no
|
|||
|
|
|||
|
#reset
|
|||
|
clr a11
|
|||
|
move a11,@in_finish_move
|
|||
|
SLEEPK 1
|
|||
|
WAITSWITCH_DWN J_UP,0,#reset
|
|||
|
movi #TIMEOUT,a11
|
|||
|
move a11,@in_finish_move
|
|||
|
WAITSWITCH_DWN J_DOWN,0,#reset
|
|||
|
WAITSWITCH_DWN J_TOWARD,J_DOWN|J_UP,#reset
|
|||
|
WAITSWITCH_DWN J_TOWARD,J_DOWN|J_UP,#reset
|
|||
|
WAITSWITCH_DWN B_PUNCH,J_ALL,#reset
|
|||
|
|
|||
|
movi yok_finish1_move,a0
|
|||
|
move a0,*a8(SPECIAL_MOVE_ADDR),L
|
|||
|
DIE
|
|||
|
.endif
|
|||
|
|
|||
|
|
|||
|
.if NUM_YOKO_FINISHES > 1
|
|||
|
#******************************************************************************
|
|||
|
SUBRP yok_finish_move2
|
|||
|
|
|||
|
#TIMEOUT .equ TSEC
|
|||
|
|
|||
|
#end_wait
|
|||
|
SLEEP TSEC/4
|
|||
|
move @p1rounds,a0 ; Get player 1 rounds
|
|||
|
move @p2rounds,a1 ; Get player 2 rounds
|
|||
|
or a1,a0 ; Put em together
|
|||
|
cmpi 2,a0 ; Anybody got 2?
|
|||
|
jrlt #end_wait ; br = no
|
|||
|
|
|||
|
#reset
|
|||
|
clr a11
|
|||
|
move a11,@in_finish_move
|
|||
|
SLEEPK 1
|
|||
|
WAITSWITCH_DWN J_UP,0,#reset
|
|||
|
movi #TIMEOUT,a11
|
|||
|
move a11,@in_finish_move
|
|||
|
WAITSWITCH_DWN J_UP,0,#reset
|
|||
|
WAITSWITCH_DWN J_RIGHT,J_UP,#reset
|
|||
|
WAITSWITCH_DWN J_RIGHT,J_UP,#reset
|
|||
|
WAITSWITCH_DWN B_SPUNCH,J_ALL,#reset
|
|||
|
|
|||
|
movi yok_finish2_move,a0
|
|||
|
move a0,*a8(SPECIAL_MOVE_ADDR),L
|
|||
|
DIE
|
|||
|
.endif
|
|||
|
|
|||
|
#*******************************************************************************
|
|||
|
|
|||
|
yok_grab_toss_air
|
|||
|
|
|||
|
#TIMEOUT .equ 40
|
|||
|
|
|||
|
#lp0
|
|||
|
SLEEPK 1
|
|||
|
#lp
|
|||
|
clr a11
|
|||
|
|
|||
|
WAITSWITCH_DWN J_AWAY,0,#lp
|
|||
|
|
|||
|
movi #TIMEOUT,a11
|
|||
|
|
|||
|
WAITSWITCH_DWN J_AWAY,0,#lp
|
|||
|
WAITSWITCH_DWN B_PUNCH,J_ALL,#lp
|
|||
|
|
|||
|
move *a8(ANIMODE),a0
|
|||
|
btst MODE_UNINT_BIT,a0
|
|||
|
jrnz #lp
|
|||
|
|
|||
|
move *a8(PLYRMODE),a0
|
|||
|
cmpi MODE_HEADHOLD,a0
|
|||
|
jreq #lp0
|
|||
|
|
|||
|
;Don't do it when he is on ground
|
|||
|
SWAP a8,a13
|
|||
|
calla get_opp_plyrmode
|
|||
|
SWAP a8,a13
|
|||
|
;Don't do it when he is on ground
|
|||
|
cmpi MODE_ONGROUND,a0
|
|||
|
jrz #lp
|
|||
|
cmpi MODE_DEAD,a0
|
|||
|
jrz #lp
|
|||
|
cmpi MODE_INAIR,a0
|
|||
|
jrz #doit2
|
|||
|
cmpi MODE_INAIR2,a0
|
|||
|
jrz #doit2
|
|||
|
|
|||
|
move *a8(CLOSEST_NUM),a0
|
|||
|
X32 a0
|
|||
|
addi process_ptrs,a0
|
|||
|
move *a0,a0,L
|
|||
|
move *a0(ATTACK_TYPE),a0
|
|||
|
cmpi AT_LEAPING,a0
|
|||
|
jrz #doit2
|
|||
|
|
|||
|
move *a8(CLOSEST_DIST),a0
|
|||
|
cmpi 6ch,a0
|
|||
|
jrgt #lp
|
|||
|
|
|||
|
FACE24 yok,hiptoss_anim
|
|||
|
move a0,*a8(SPECIAL_MOVE_ADDR),L
|
|||
|
|
|||
|
WRSND W_YOKO,GRABFLING_T1,PUNCH_T2
|
|||
|
|
|||
|
SLEEPK 20
|
|||
|
jruc #lp
|
|||
|
|
|||
|
#doit2 FACE24 yok,hiptoss2_anim
|
|||
|
move a0,*a8(SPECIAL_MOVE_ADDR),L
|
|||
|
|
|||
|
WRSND W_YOKO,GRABFLING_T1,PUNCH_T2
|
|||
|
|
|||
|
SLEEPK 20
|
|||
|
|
|||
|
jruc #lp
|
|||
|
|
|||
|
|
|||
|
#*******************************************************************************
|
|||
|
yok_hdhold_suplex
|
|||
|
|
|||
|
#TIMEOUT .equ 60
|
|||
|
|
|||
|
#lp0
|
|||
|
SLEEPK 1
|
|||
|
#lp
|
|||
|
; move *a8(GETUP_TIME),a0
|
|||
|
; jrnz #lp0
|
|||
|
move *a8(PLYRMODE),a0
|
|||
|
cmpi MODE_HEADHOLD,a0
|
|||
|
jrz #cont
|
|||
|
cmpi MODE_HEADHELD,a0
|
|||
|
jrnz #lp0
|
|||
|
#cont
|
|||
|
clr a11
|
|||
|
|
|||
|
; WAITSWITCH_DWN J_UP,0,#lp
|
|||
|
WAITSWITCH_DWN J_DOWN,0,#lp
|
|||
|
|
|||
|
movi #TIMEOUT,a11
|
|||
|
|
|||
|
WAITSWITCH_DWN J_DOWN,0,#lp
|
|||
|
WAITSWITCH_DWN B_SKICK,J_ALL,#lp
|
|||
|
|
|||
|
move *a8(PLYRMODE),a0
|
|||
|
cmpi MODE_HEADHOLD,a0
|
|||
|
jrz #slam
|
|||
|
cmpi MODE_HEADHELD,a0
|
|||
|
jrnz #lp0
|
|||
|
move *a8(I_WILL_DIE),A14
|
|||
|
jrnz #lp0
|
|||
|
|
|||
|
;Do reversal unless I have been immobilized!
|
|||
|
;If not, set immobilize time for opponent and reverse
|
|||
|
|
|||
|
move *a8(IMMOBILIZE_TIME),a14
|
|||
|
jrnz #lp0 ;ignore
|
|||
|
|
|||
|
CALLA DO_REVERSAL
|
|||
|
CALLA DO_REVERSAL_MESS
|
|||
|
|
|||
|
;target WHOHITME -- don't hit anyone else
|
|||
|
SMRTTGT a8,WHOHITME
|
|||
|
|
|||
|
;immobilize WHOHITME
|
|||
|
move *a8(WHOHITME),a0,L
|
|||
|
jruc #is_reversal
|
|||
|
|
|||
|
#slam
|
|||
|
move *a8(IMMOBILIZE_TIME),a14
|
|||
|
jrnz #lp0 ;ignore
|
|||
|
|
|||
|
movi 42,a10
|
|||
|
CREATE MESSAGE_PID,BONUS_MESS
|
|||
|
|
|||
|
;target WHOIHIT -- don't hit anyone else
|
|||
|
SMRTTGT a8,WHOIHIT
|
|||
|
|
|||
|
;immobilize WHOIHIT
|
|||
|
move *a8(WHOIHIT),a0,L
|
|||
|
|
|||
|
#is_reversal
|
|||
|
movk 30,a14
|
|||
|
move a14,*a0(IMMOBILIZE_TIME)
|
|||
|
|
|||
|
CALLA FIND_AND_KILL_ENDLESS
|
|||
|
|
|||
|
movi yok_vsuplex_anim,a14
|
|||
|
move a14,*a8(SPECIAL_MOVE_ADDR),L
|
|||
|
|
|||
|
WRSND W_YOKO,GRABFLING_T1,GRABFLING_T2
|
|||
|
|
|||
|
SLEEPK 20
|
|||
|
|
|||
|
jruc #lp
|
|||
|
|
|||
|
#*******************************************************************************
|
|||
|
yok_hdhold_scissor
|
|||
|
|
|||
|
#TIMEOUT .equ 60
|
|||
|
|
|||
|
#lp0
|
|||
|
SLEEPK 1
|
|||
|
#lp
|
|||
|
; move *a8(GETUP_TIME),a0
|
|||
|
; jrnz #lp0
|
|||
|
move *a8(PLYRMODE),a0
|
|||
|
cmpi MODE_HEADHOLD,a0
|
|||
|
jrz #cont
|
|||
|
cmpi MODE_HEADHELD,a0
|
|||
|
jrnz #lp0
|
|||
|
#cont
|
|||
|
clr a11
|
|||
|
|
|||
|
; WAITSWITCH_DWN J_AWAY,0,#lp
|
|||
|
WAITSWITCH_DWN J_TOWARD,0,#lp
|
|||
|
|
|||
|
movi #TIMEOUT,a11
|
|||
|
|
|||
|
WAITSWITCH_DWN J_TOWARD,0,#lp
|
|||
|
WAITSWITCH_DWN B_SPUNCH,J_ALL,#lp
|
|||
|
|
|||
|
move *a8(PLYRMODE),a0
|
|||
|
cmpi MODE_HEADHOLD,a0
|
|||
|
jrz #slam
|
|||
|
cmpi MODE_HEADHELD,a0
|
|||
|
jrnz #lp0
|
|||
|
move *a8(I_WILL_DIE),A14
|
|||
|
jrnz #lp0
|
|||
|
|
|||
|
move *a8(IMMOBILIZE_TIME),a14
|
|||
|
jrnz #lp0 ;ignore
|
|||
|
|
|||
|
CALLA DO_REVERSAL
|
|||
|
CALLA DO_REVERSAL_MESS
|
|||
|
|
|||
|
;target WHOHITME -- don't hit anyone else
|
|||
|
SMRTTGT a8,WHOHITME
|
|||
|
|
|||
|
;immobilize WHOHITME
|
|||
|
move *a8(WHOHITME),a0,L
|
|||
|
jruc #is_reversal
|
|||
|
|
|||
|
#slam
|
|||
|
move *a8(IMMOBILIZE_TIME),a14
|
|||
|
jrnz #lp0 ;ignore
|
|||
|
|
|||
|
movi 34,a10
|
|||
|
CREATE0 BONUS_MESS
|
|||
|
|
|||
|
;target WHOIHIT -- don't hit anyone else
|
|||
|
SMRTTGT a8,WHOIHIT
|
|||
|
|
|||
|
;immobilize WHOIHIT
|
|||
|
move *a8(WHOIHIT),a0,L
|
|||
|
|
|||
|
#is_reversal
|
|||
|
movk 32,a14
|
|||
|
move a14,*a0(IMMOBILIZE_TIME)
|
|||
|
|
|||
|
CALLA FIND_AND_KILL_ENDLESS
|
|||
|
movi yok_scissor_anim,a14
|
|||
|
move a14,*a8(SPECIAL_MOVE_ADDR),L
|
|||
|
WRSND W_YOKO,GRABFLING_T1,GRABFLING_T2
|
|||
|
|
|||
|
SLEEPK 20
|
|||
|
|
|||
|
jruc #lp
|
|||
|
|
|||
|
*******************************************************************************
|
|||
|
#*
|
|||
|
yok_hdhold_combo1
|
|||
|
|
|||
|
#TIMEOUT .equ 60
|
|||
|
|
|||
|
#lp0
|
|||
|
SLEEPK 1
|
|||
|
#lp
|
|||
|
move *a8(PLYRMODE),a0
|
|||
|
cmpi MODE_HEADHOLD,a0
|
|||
|
jrnz #lp0
|
|||
|
; jrz #cont
|
|||
|
; cmpi MODE_HEADHELD,a0
|
|||
|
; jrnz #lp0
|
|||
|
;#cont
|
|||
|
;In combo mode?
|
|||
|
calla CHECK_COMBO_GO
|
|||
|
jrlt #lp0
|
|||
|
|
|||
|
clr a11
|
|||
|
|
|||
|
WAITSWITCH_DWN J_TOWARD,0,#lp
|
|||
|
|
|||
|
movi #TIMEOUT,a11
|
|||
|
|
|||
|
WAITSWITCH_DWN J_TOWARD,0,#lp
|
|||
|
WAITSWITCH_DWN B_SPUNCH,J_ALL,#lp
|
|||
|
|
|||
|
move *a8(PLYRMODE),a0
|
|||
|
cmpi MODE_HEADHOLD,a0
|
|||
|
jrz #slam
|
|||
|
cmpi MODE_HEADHELD,a0
|
|||
|
jrnz #lp0
|
|||
|
|
|||
|
#slam
|
|||
|
move *a8(IMMOBILIZE_TIME),a14
|
|||
|
jrnz #lp0 ;ignore
|
|||
|
|
|||
|
;Start combo rules here
|
|||
|
; move *a8(ATTACH_PROC),a14,L
|
|||
|
; movk 15,a0
|
|||
|
; move a0,*a14(IMMOBILIZE_TIME)
|
|||
|
|
|||
|
;target WHOIHIT
|
|||
|
SMRTTGT a8,WHOIHIT
|
|||
|
|
|||
|
CALLA FIND_AND_KILL_ENDLESS
|
|||
|
movi yok_combo_jabs_anim,a14
|
|||
|
move a14,*a8(SPECIAL_MOVE_ADDR),L
|
|||
|
|
|||
|
WRSND W_YOKO,UPRCUT_T1,UPRCUT_T2
|
|||
|
|
|||
|
SLEEPK 20
|
|||
|
|
|||
|
jruc #lp
|
|||
|
|
|||
|
*******************************************************************************
|
|||
|
#*
|
|||
|
yok_hdhold_combo2
|
|||
|
|
|||
|
#TIMEOUT .equ 60
|
|||
|
|
|||
|
#lp0
|
|||
|
SLEEPK 1
|
|||
|
#lp
|
|||
|
move *a8(PLYRMODE),a0
|
|||
|
cmpi MODE_HEADHOLD,a0
|
|||
|
jrnz #lp0
|
|||
|
; jrz #cont
|
|||
|
; cmpi MODE_HEADHELD,a0
|
|||
|
; jrnz #lp0
|
|||
|
;#cont
|
|||
|
;In combo mode?
|
|||
|
calla CHECK_COMBO_GO
|
|||
|
jrlt #lp0
|
|||
|
|
|||
|
clr a11
|
|||
|
|
|||
|
WAITSWITCH_DWN J_TOWARD,0,#lp
|
|||
|
|
|||
|
movi #TIMEOUT,a11
|
|||
|
|
|||
|
WAITSWITCH_DWN J_TOWARD,0,#lp
|
|||
|
WAITSWITCH_DWN B_PUNCH,J_ALL,#lp
|
|||
|
|
|||
|
move *a8(PLYRMODE),a0
|
|||
|
cmpi MODE_HEADHOLD,a0
|
|||
|
jrz #slam
|
|||
|
cmpi MODE_HEADHELD,a0
|
|||
|
jrnz #lp0
|
|||
|
|
|||
|
#slam
|
|||
|
move *a8(IMMOBILIZE_TIME),a14
|
|||
|
jrnz #lp0 ;ignore
|
|||
|
|
|||
|
;Start combo rules here
|
|||
|
; move *a8(ATTACH_PROC),a14,L
|
|||
|
; movk 15,a0
|
|||
|
; move a0,*a14(IMMOBILIZE_TIME)
|
|||
|
|
|||
|
;target WHOIHIT
|
|||
|
SMRTTGT a8,WHOIHIT
|
|||
|
|
|||
|
CALLA FIND_AND_KILL_ENDLESS
|
|||
|
movi yok_combo_kick_anim,a14
|
|||
|
move a14,*a8(SPECIAL_MOVE_ADDR),L
|
|||
|
|
|||
|
WRSND W_YOKO,UPRCUT_T1,UPRCUT_T2
|
|||
|
|
|||
|
SLEEPK 20
|
|||
|
|
|||
|
jruc #lp
|
|||
|
|
|||
|
;#******************************************************************************
|
|||
|
;yok_hdhold_anti_combo
|
|||
|
;
|
|||
|
;#TIMEOUT .equ 80
|
|||
|
;
|
|||
|
;#lp0
|
|||
|
; SLEEPK 1
|
|||
|
;#lp
|
|||
|
;;Is my opponent in combo mode?
|
|||
|
;; move *a8(IMMOBILIZE_TIME),a14
|
|||
|
;; jrz #lp0
|
|||
|
;; move *a8(CLOSEST_NUM),a0
|
|||
|
;; X32 a0
|
|||
|
;; addi process_ptrs,a0
|
|||
|
;; move *a0,a0,L
|
|||
|
;; move *a0(COMBO_COUNT),a0
|
|||
|
;; jrz #lp0
|
|||
|
;
|
|||
|
; clr a11
|
|||
|
;
|
|||
|
; WAITSWITCH_DWN B_SPUNCH,J_ALL,#lp
|
|||
|
;
|
|||
|
; movi #TIMEOUT,a11
|
|||
|
;
|
|||
|
; WAITSWITCH_DWN B_SPUNCH,J_ALL,#lp
|
|||
|
; WAITSWITCH_DWN B_SPUNCH,J_ALL,#lp
|
|||
|
;
|
|||
|
;;Is my opponent in combo mode?
|
|||
|
; move *a8(CLOSEST_NUM),a0
|
|||
|
; X32 a0
|
|||
|
; addi process_ptrs,a0
|
|||
|
; move *a0,a0,L
|
|||
|
; move *a0(COMBO_COUNT),a0
|
|||
|
; jrz #lp0
|
|||
|
;
|
|||
|
; move *a8(ANTI_COMBO_TIME),a0 ;Time stamp
|
|||
|
; move @PCNT,a14
|
|||
|
; sub a0,a14
|
|||
|
; abs a14
|
|||
|
; cmpi 80,a14
|
|||
|
; jrge #lp0
|
|||
|
; move *a8(I_WILL_DIE),A14
|
|||
|
; jrnz #lp0
|
|||
|
;
|
|||
|
;;Combo breaker message!
|
|||
|
; CALLA DO_REVERSAL
|
|||
|
; CALLA DO_REVERSAL_MESS
|
|||
|
;
|
|||
|
; clr a0
|
|||
|
; move a0,*a8(IMMOBILIZE_TIME)
|
|||
|
;
|
|||
|
; move *a8(WHOHITME),a14,L
|
|||
|
; movk 15,a0
|
|||
|
; move a0,*a14(IMMOBILIZE_TIME)
|
|||
|
;
|
|||
|
; ;target WHOHITME
|
|||
|
; SMRTTGT a8,WHOHITME
|
|||
|
;
|
|||
|
; CALLA FIND_AND_KILL_ENDLESS
|
|||
|
; movi yok_vsuplex_anim,a14
|
|||
|
; move a14,*a8(SPECIAL_MOVE_ADDR),L
|
|||
|
;
|
|||
|
; WRSND W_YOKO,UPRCUT_T1,UPRCUT_T2
|
|||
|
;
|
|||
|
; SLEEPK 20
|
|||
|
;
|
|||
|
; jruc #lp
|
|||
|
|
|||
|
#*******************************************************************************
|
|||
|
yok_salt_throw
|
|||
|
|
|||
|
#TIMEOUT .equ 60
|
|||
|
|
|||
|
#lp0
|
|||
|
SLEEPK 1
|
|||
|
#lp
|
|||
|
move *a8(PLYRMODE),a0
|
|||
|
cmpi MODE_HEADHOLD,a0
|
|||
|
jrz #cont
|
|||
|
cmpi MODE_HEADHELD,a0
|
|||
|
jrnz #lp0
|
|||
|
#cont
|
|||
|
clr a11
|
|||
|
|
|||
|
WAITSWITCH_DWN J_DOWN,0,#lp
|
|||
|
|
|||
|
movi #TIMEOUT,a11
|
|||
|
|
|||
|
; WAITSWITCH_DWN J_DOWN_TOWARD,0,#lp
|
|||
|
WAITSWITCH_DWN J_TOWARD,J_DOWN|J_UP,#lp
|
|||
|
WAITSWITCH_DWN B_PUNCH,J_ALL,#lp
|
|||
|
|
|||
|
CALLA FIND_AND_KILL_ENDLESS
|
|||
|
movi yok_4_salt_anim,a0
|
|||
|
move a0,*a8(SPECIAL_MOVE_ADDR),L
|
|||
|
WRSND W_YOKO,LBOWDROP_T1,LBOWDROP_T2
|
|||
|
|
|||
|
SLEEP 120
|
|||
|
|
|||
|
jruc #lp
|
|||
|
|
|||
|
#*****************************************************************************
|
|||
|
|
|||
|
SUBR yoko_ani_init
|
|||
|
|
|||
|
move *a13(FACING_DIR),a0
|
|||
|
btst PLAYER_RIGHT_BIT,a0
|
|||
|
jrnz #p1
|
|||
|
;Plyr 2
|
|||
|
movi yok_stand4_anim,a0
|
|||
|
calla change_anim1a
|
|||
|
|
|||
|
movi yok_torso4_anim,a0
|
|||
|
calla change_anim2a
|
|||
|
|
|||
|
PUSH a10
|
|||
|
move a13,a10
|
|||
|
|
|||
|
CREATE TAUNT_PID,do_taunt
|
|||
|
PULL a10
|
|||
|
|
|||
|
rets
|
|||
|
|
|||
|
#p1
|
|||
|
movi yok_stand2_anim,a0
|
|||
|
calla change_anim1a
|
|||
|
|
|||
|
movi yok_torso2_anim,a0
|
|||
|
calla change_anim2a
|
|||
|
|
|||
|
rets
|
|||
|
|
|||
|
|
|||
|
#*****************************************************************************
|
|||
|
*
|
|||
|
* YOKOZUNA CONTROL CODE
|
|||
|
*
|
|||
|
* a13 = * yoko process
|
|||
|
|
|||
|
SUBR move_yoko
|
|||
|
|
|||
|
|
|||
|
; movi 100h,a0 ;temp fix!
|
|||
|
; move a0,*a13(ANI_SPEED)
|
|||
|
|
|||
|
movi yok_secret_moves,a11
|
|||
|
calla check_secret_moves
|
|||
|
|
|||
|
move *a13(PLYRMODE),a0
|
|||
|
sll 5,a0 ;x 32
|
|||
|
addi #mode_table,a0
|
|||
|
move *a0,a0,L
|
|||
|
call a0
|
|||
|
rets
|
|||
|
|
|||
|
#mode_table
|
|||
|
.long mode_normal ;0
|
|||
|
.long mode_running ;1
|
|||
|
.long mode_inair ;2
|
|||
|
.long mode_attached ;3
|
|||
|
.long mode_onground ;4
|
|||
|
.long mode_bouncing ;5
|
|||
|
.long mode_onturnbkl ;6
|
|||
|
.long mode_block ;7
|
|||
|
.long mode_dizzy ;8
|
|||
|
.long mode_dead ;9
|
|||
|
.long mode_oppoverhead ;10
|
|||
|
.long mode_climbturnbkl ;11
|
|||
|
.long mode_waitanim ;12
|
|||
|
.long mode_grapple ;13
|
|||
|
.long mode_master ;14
|
|||
|
.long mode_slave ;15
|
|||
|
.long mode_headhold ;16
|
|||
|
.long mode_puppet2 ;17
|
|||
|
.long mode_normal ;18
|
|||
|
.long mode_headheld ;19
|
|||
|
REFLONG mode_puppet ;20
|
|||
|
REFLONG mode_inair2 ;21
|
|||
|
.long mode_normal ;22
|
|||
|
.long mode_normal ;23
|
|||
|
.long mode_chokehold ;24
|
|||
|
REFLONG mode_choking ;25
|
|||
|
|
|||
|
|
|||
|
#*****************************************************************************
|
|||
|
|
|||
|
mode_normal
|
|||
|
|
|||
|
move *a13(ANIMODE),a0
|
|||
|
btst MODE_UNINT_BIT,a0
|
|||
|
jrnz #no_interrupt
|
|||
|
|
|||
|
move *a13(I_WILL_DIE),a0
|
|||
|
jrz #nope
|
|||
|
move *a13(IMMOBILIZE_TIME),a0
|
|||
|
jrnz #nope
|
|||
|
;Player has died amidst a combo...
|
|||
|
;Knock me down.
|
|||
|
movi yok_fall_back_anim,a0
|
|||
|
calla change_anim1a
|
|||
|
|
|||
|
;Zero health bar
|
|||
|
movi -10,a0
|
|||
|
move *a13(PLYRNUM),a1
|
|||
|
calla adjust_health
|
|||
|
|
|||
|
SETMODE DEAD
|
|||
|
|
|||
|
clr a0
|
|||
|
move a0,*a13(I_WILL_DIE)
|
|||
|
|
|||
|
rets
|
|||
|
|
|||
|
#nope
|
|||
|
;Perhaps we need to interrupt any sequence when a wrestler has won?
|
|||
|
|
|||
|
calla get_opp_plyrmode
|
|||
|
cmpi MODE_DEAD,a0
|
|||
|
jrne #opp_not_dead
|
|||
|
|
|||
|
;if closest is a zombie, skip pin section.
|
|||
|
calla get_opp_process
|
|||
|
move *a0(STATUS_FLAGS),a14
|
|||
|
btst B_ZOMBIE,a14
|
|||
|
jrnz #opp_not_dead
|
|||
|
|
|||
|
;all opponents are dead. Check for pins/raisearms
|
|||
|
|
|||
|
;if we're attached to someone, don't interrupt it.
|
|||
|
move *a13(ATTACH_PROC),a1,L
|
|||
|
jrz #no_attch
|
|||
|
move *a1(ATTACH_PROC),a2,L
|
|||
|
cmp a2,a13
|
|||
|
jreq #no_pin_yet
|
|||
|
#no_attch
|
|||
|
|
|||
|
;if a teammate has pinned, raise yer arm.
|
|||
|
calla ck_teammate_pin
|
|||
|
jrc #raisearm
|
|||
|
|
|||
|
;nobody has pinned. if we're outside or all our opponents are
|
|||
|
; outside, do a raisearm.
|
|||
|
calla raisearm_check
|
|||
|
jrc #raisearm
|
|||
|
|
|||
|
;we're inside with a pinnable opponent. any button pins.
|
|||
|
move *a13(BUT_VAL_CUR),a0
|
|||
|
jrz #no_pin_yet
|
|||
|
|
|||
|
;we have a press -- make sure opponent is on the ground
|
|||
|
calla can_pin
|
|||
|
jrnc #opp_notgnd
|
|||
|
|
|||
|
;opponent is on the ground. pin him.
|
|||
|
FACE24 yok,pin_anim
|
|||
|
calla change_anim1a
|
|||
|
|
|||
|
;set the 'I did a pin' flag.
|
|||
|
move *a13(STATUS_FLAGS),a14
|
|||
|
ori M_DID_PIN,a14
|
|||
|
move a14,*a13(STATUS_FLAGS)
|
|||
|
|
|||
|
;if we're a temp drone for auto-pin purposes, turn back into
|
|||
|
; a normal player here.
|
|||
|
calla drone_change_back
|
|||
|
|
|||
|
rets
|
|||
|
|
|||
|
#raisearm
|
|||
|
FACE24 yok,raise_arm_anim
|
|||
|
calla change_anim1a
|
|||
|
calla set_raisearm_bit
|
|||
|
|
|||
|
;if we're a temp drone for auto-pin purposes, turn back into
|
|||
|
; a normal player here.
|
|||
|
calla drone_change_back
|
|||
|
|
|||
|
rets
|
|||
|
|
|||
|
#too_far_to_pin
|
|||
|
#opp_notgnd
|
|||
|
#opp_not_dead
|
|||
|
#no_pin_yet
|
|||
|
|
|||
|
move *a13(IMMOBILIZE_TIME),a0
|
|||
|
jrnz #immobilized
|
|||
|
|
|||
|
move *a13(BUT_VAL_CUR),a0
|
|||
|
btst PLAYER_BLOCK_BIT,a0 ;maybe have to action tables?
|
|||
|
jrz #nblk ;1 for down transitions
|
|||
|
callr #block ;& 1 for current buttons
|
|||
|
jrc #nblk
|
|||
|
clr a0
|
|||
|
move a0,*a13(ATTACK_TYPE)
|
|||
|
rets
|
|||
|
#nblk
|
|||
|
move *a13(BUT_VAL_CUR),a0
|
|||
|
andi 011111b,a0
|
|||
|
cmpi PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,a0
|
|||
|
jrz #punchkick
|
|||
|
|
|||
|
move *a13(BUT_VAL_DOWN),a0
|
|||
|
andi 011111b,a0
|
|||
|
X32 a0
|
|||
|
addi #action_table,a0
|
|||
|
move *a0,a0,L
|
|||
|
call a0
|
|||
|
|
|||
|
move *a13(ANIMODE),a0
|
|||
|
btst MODE_UNINT_BIT,a0
|
|||
|
jrnz #no_interrupt
|
|||
|
|
|||
|
|
|||
|
move *a13(STICK_VAL_CUR),a0
|
|||
|
move a0,*a13(MOVE_DIR)
|
|||
|
calla climb_turnbuckle
|
|||
|
jrnc #no_climb
|
|||
|
move *a13(WRESTLERNUM),A5
|
|||
|
MOVI CLIMB_ROPES,A2
|
|||
|
MOVI 1000,A0
|
|||
|
CALLA ADD_IF_SILENT
|
|||
|
rets
|
|||
|
|
|||
|
#immobilized
|
|||
|
clr a14
|
|||
|
move a14,*a13(MOVE_DIR)
|
|||
|
#no_climb
|
|||
|
calla execute_walk
|
|||
|
|
|||
|
#no_interrupt
|
|||
|
rets
|
|||
|
|
|||
|
#action_table
|
|||
|
.long #z,#punch,#block,#block ;0-3
|
|||
|
.long #super_punch,#super_punch,#block,#block ;4-7
|
|||
|
.long #kick,#punchkick,#block,#block ;8-11
|
|||
|
.long #super_punch,#punchkick,#block,#block ;12-15
|
|||
|
.long #super_kick,#super_kick,#block,#block ;16-19
|
|||
|
.long #graboh,#graboh,#block,#block ;20-23
|
|||
|
.long #super_kick,#punchkick,#block,#block ;24-27
|
|||
|
.long #graboh,#graboh,#block,#block ;28-31
|
|||
|
|
|||
|
************
|
|||
|
#z
|
|||
|
|
|||
|
rets
|
|||
|
|
|||
|
************
|
|||
|
#graboh
|
|||
|
;Both super buttons at the same time!
|
|||
|
movi yok_graboh_anim,a0
|
|||
|
calla change_anim1a
|
|||
|
WRSND W_YOKO,GRABHOLD_T1,GRABHOLD_T2
|
|||
|
rets
|
|||
|
|
|||
|
************
|
|||
|
#punch ;1
|
|||
|
*
|
|||
|
* MODE DX DZ ACTION
|
|||
|
* ----------------------------------------------------
|
|||
|
* normal < 62 95 headbutt
|
|||
|
* normal > normal punch
|
|||
|
*
|
|||
|
* onground < 120 120 elbow drop
|
|||
|
* onground > normal punch
|
|||
|
*
|
|||
|
* running |
|
|||
|
* bouncing normal punch
|
|||
|
*
|
|||
|
* onturnbkl < 60 60 punch
|
|||
|
* onturnbkl > normal punch
|
|||
|
*
|
|||
|
* puppet|inair normal punch
|
|||
|
*
|
|||
|
|
|||
|
JJXM_INIT
|
|||
|
JJXM NORMAL, 62, 95,#punch_hdbutt,#punch_punch
|
|||
|
JJXM DIZZY, 62, 95,#punch_hdbutt,#punch_punch
|
|||
|
JJXM BLOCK, 62, 95,#punch_hdbutt,#punch_punch
|
|||
|
JJXM ONGROUND, 160,140,#punch_lbdrop,#punch_punch
|
|||
|
JJXM RUNNING, 62, 95,#punch_hdbutt,#punch_punch
|
|||
|
JJXM BOUNCING, 62, 95,#punch_hdbutt,#punch_punch
|
|||
|
JJXM ONTURNBKL, #punch_punch
|
|||
|
JJXM CLIMBTURNBKL, #punch_punch
|
|||
|
JJXM PUPPET, 62, 95,#punch_hdbutt,#punch_punch
|
|||
|
JJXM PUPPET2, 62, 95,#punch_hdbutt,#punch_punch
|
|||
|
JJXM INAIR, 62, 95,#punch_hdbutt,#punch_punch
|
|||
|
JJXM ATTACHED, 62, 95,#punch_hdbutt,#punch_punch
|
|||
|
JJXM DEAD, 160,140,#punch_lbdrop,#punch_punch
|
|||
|
JJXM OPPOVERHEAD, 62, 95,#punch_hdbutt,#punch_punch
|
|||
|
JJXM WAITANIM, 62, 95,#punch_hdbutt,#punch_punch
|
|||
|
JJXM GRAPPLE, 62, 95,#punch_hdbutt,#punch_punch
|
|||
|
JJXM MASTER, 62, 95,#punch_hdbutt,#punch_punch
|
|||
|
JJXM SLAVE, 62, 95,#punch_hdbutt,#punch_punch
|
|||
|
JJXM HEADHOLD, 62, 95,#punch_hdbutt,#punch_punch
|
|||
|
JJXM HEADHELD, 62, 95,#punch_hdbutt,#punch_punch
|
|||
|
JJXM CHOKEHOLD, 62, 95,#punch_hdbutt,#punch_punch
|
|||
|
JJXM INAIR2, 62, 95,#punch_hdbutt,#punch_punch
|
|||
|
JJXM_END
|
|||
|
|
|||
|
*****
|
|||
|
#punch_punch
|
|||
|
std_punch
|
|||
|
|
|||
|
FACE24 yok,punch_anim
|
|||
|
calla change_anim1a
|
|||
|
|
|||
|
WRSND W_YOKO,PUNCH_T1,PUNCH_T2
|
|||
|
rets
|
|||
|
|
|||
|
*****
|
|||
|
#punch_hdbutt
|
|||
|
|
|||
|
; move *a13(STICK_VAL_CUR),a0
|
|||
|
; move *a13(NEW_FACING_DIR),a1
|
|||
|
; andi 0ch,a1
|
|||
|
; cmp a0,a1
|
|||
|
; jrz #rpt
|
|||
|
;
|
|||
|
; movi yok_heldheadbutt_anim,a0
|
|||
|
; calla change_anim1a
|
|||
|
;
|
|||
|
; WRSND W_YOKO,HDBUTT_T1,HDBUTT_T2
|
|||
|
; rets
|
|||
|
;
|
|||
|
;#rpt
|
|||
|
movi yok_heldheadbutt_rpt_anim,a0
|
|||
|
calla change_anim1a
|
|||
|
|
|||
|
WRSND W_YOKO,HDBUTT_T1,HDBUTT_T2
|
|||
|
rets
|
|||
|
|
|||
|
*****
|
|||
|
#punch_lbdrop
|
|||
|
|
|||
|
FACE24 yok,lbowdrop_anim
|
|||
|
calla change_anim1a
|
|||
|
|
|||
|
WRSND W_YOKO,LBOWDROP_T1,LBOWDROP_T2
|
|||
|
rets
|
|||
|
|
|||
|
************
|
|||
|
#block ;2
|
|||
|
|
|||
|
clr a0
|
|||
|
move a0,*a13(OBJ_XVEL),L
|
|||
|
|
|||
|
std_block
|
|||
|
move @blocking_off,a0
|
|||
|
jrnz #no_blocking
|
|||
|
|
|||
|
RND_AWARD a13,BLOCKS_AWD
|
|||
|
|
|||
|
movi yok_4_block_anim,a0
|
|||
|
calla change_anim1a
|
|||
|
|
|||
|
calla BLOCK_WOOSH
|
|||
|
|
|||
|
clr a0
|
|||
|
move a0,*a13(BLOCK_TIME)
|
|||
|
clrc
|
|||
|
rets
|
|||
|
|
|||
|
#no_blocking
|
|||
|
setc
|
|||
|
rets
|
|||
|
|
|||
|
|
|||
|
************
|
|||
|
#super_punch ;4
|
|||
|
*
|
|||
|
* MODE DX DZ ACTION
|
|||
|
* ----------------------------------------------------
|
|||
|
* normal < 50 92 close in super move
|
|||
|
* dizzy " "
|
|||
|
* normal > jumping punch move
|
|||
|
* dizzy " "
|
|||
|
*
|
|||
|
* onground < 120 120 super elbow drop
|
|||
|
* onground > normal punch
|
|||
|
*
|
|||
|
* running hip toss
|
|||
|
* bouncing nothing
|
|||
|
*
|
|||
|
* onturnbkl < 60 96 yank down
|
|||
|
* onturnbkl > normal punch
|
|||
|
* climbturnbkl normal punch
|
|||
|
*
|
|||
|
JJXM_INIT
|
|||
|
JJXM NORMAL, 95, 45,#spunch_special,#spunch_slap ;0
|
|||
|
JJXM RUNNING, 95, 45,#spunch_special,#spunch_slap ;1
|
|||
|
JJXM INAIR, 95, 45,#spunch_special,#spunch_slap ;2
|
|||
|
JJXM ATTACHED, 95, 45,#spunch_special,#spunch_slap ;3
|
|||
|
JJXM ONGROUND, 160,140,#spunch_lbowdrop,std_punch ;4
|
|||
|
JJXM BOUNCING, 95, 45,#spunch_special,#spunch_slap ;0
|
|||
|
JJXM ONTURNBKL, #spunch_slap ;6
|
|||
|
JJXM BLOCK, 95, 45,#spunch_special,#spunch_slap ;7
|
|||
|
JJXM DIZZY, 95, 45,#spunch_special,#spunch_slap ;8
|
|||
|
JJXM DEAD, 160,140,#spunch_lbowdrop,std_punch ;4
|
|||
|
JJXM OPPOVERHEAD, 95, 45,#spunch_special,#spunch_slap ;10
|
|||
|
JJXM CLIMBTURNBKL, std_punch ;11
|
|||
|
JJXM WAITANIM, 95, 45,#spunch_special,#spunch_slap ;12
|
|||
|
JJXM GRAPPLE, 95, 45,#spunch_special,#spunch_slap ;13
|
|||
|
JJXM MASTER, 95, 45,#spunch_special,#spunch_slap ;14
|
|||
|
JJXM SLAVE, 95, 45,#spunch_special,#spunch_slap ;15
|
|||
|
JJXM HEADHOLD, 95, 45,#spunch_special,#spunch_slap ;16
|
|||
|
JJXM HEADHELD, 95, 45,#spunch_special,#spunch_slap ;19
|
|||
|
JJXM CHOKEHOLD, 95, 45,#spunch_special,#spunch_slap ;16
|
|||
|
JJXM PUPPET, 95, 45,#spunch_special,#spunch_slap ;20
|
|||
|
JJXM PUPPET2, 95, 45,#spunch_special,#spunch_slap ;20
|
|||
|
JJXM INAIR2, 95, 45,#spunch_special,#spunch_slap ;21
|
|||
|
JJXM_END
|
|||
|
|
|||
|
#spunch_rets
|
|||
|
rets
|
|||
|
|
|||
|
*****
|
|||
|
#spunch_slap
|
|||
|
|
|||
|
FACE24 yok,slap2_anim
|
|||
|
calla change_anim1a
|
|||
|
|
|||
|
WRSND W_YOKO,PUNCH_T1,PUNCH_T2
|
|||
|
rets
|
|||
|
|
|||
|
*****
|
|||
|
#spunch_special
|
|||
|
;If stick is toward opponent, then do quick head hold
|
|||
|
move *a13(STICK_VAL_CUR),a0
|
|||
|
btst MOVE_DOWN_BIT,a0
|
|||
|
jrnz #ck_up
|
|||
|
|
|||
|
; move *a13(CLOSEST_XDIST),a1
|
|||
|
; cmpi 60,a1
|
|||
|
; jrgt #spunch_slap
|
|||
|
;
|
|||
|
;#hdbutt
|
|||
|
; movi yok_heldheadbutt_anim,a0
|
|||
|
|
|||
|
FACE24 yok,jabs_anim
|
|||
|
calla change_anim1a
|
|||
|
|
|||
|
WRSND W_YOKO,HDBUTT_T1,HDBUTT_T2
|
|||
|
rets
|
|||
|
|
|||
|
#ck_up
|
|||
|
;Check for uppercut
|
|||
|
movi yok_4_uppercut_anim,a0
|
|||
|
calla change_anim1
|
|||
|
|
|||
|
WRSND W_YOKO,HDBUTT_T1,HDBUTT_T2
|
|||
|
rets
|
|||
|
|
|||
|
*****
|
|||
|
#spunch_lbowdrop
|
|||
|
;If near opponents head, and facing down, do the hair grab!
|
|||
|
;Allow hair grab from below!
|
|||
|
|
|||
|
; move *a13(FACING_DIR),a14
|
|||
|
; btst MOVE_DOWN_BIT,a14
|
|||
|
; jrz #no
|
|||
|
|
|||
|
move *a13(CLOSEST_NUM),a14
|
|||
|
X32 a14
|
|||
|
|
|||
|
addi process_ptrs,a14
|
|||
|
move *a14,a14,L
|
|||
|
move *a14(PLYRMODE),a2
|
|||
|
cmpi MODE_DEAD,a2
|
|||
|
jrz #no
|
|||
|
move *a13(OBJ_XPOS),a1,L
|
|||
|
move *a14(OBJ_XPOS),a2,L
|
|||
|
sub a2,a1
|
|||
|
abs a1
|
|||
|
srl 16,a1
|
|||
|
cmpi 20h,a1 ;28
|
|||
|
jrlt #no
|
|||
|
|
|||
|
;At head or feet!
|
|||
|
|
|||
|
move *a14(OBJ_CONTROL),a14
|
|||
|
andi M_FLIPH,a14
|
|||
|
move *a13(OBJ_CONTROL),a0
|
|||
|
andi M_FLIPH,a0
|
|||
|
cmp a0,a14
|
|||
|
jrz #no
|
|||
|
|
|||
|
;At head! Do hair pickup.
|
|||
|
|
|||
|
FACE24 yok,hair_pickup_anim
|
|||
|
calla change_anim1
|
|||
|
WRSND W_YOKO,LBOWDROP_T1,LBOWDROP_T2
|
|||
|
rets
|
|||
|
|
|||
|
#no
|
|||
|
FACE24 yok,lbowdrop_anim
|
|||
|
calla change_anim1
|
|||
|
WRSND W_YOKO,LBOWDROP_T1,LBOWDROP_T2
|
|||
|
rets
|
|||
|
|
|||
|
|
|||
|
************
|
|||
|
#kick ;8
|
|||
|
*
|
|||
|
* MODE DX DZ ACTION
|
|||
|
* ----------------------------------------------------
|
|||
|
* normal < 60 50 knee
|
|||
|
* > normal kick
|
|||
|
*
|
|||
|
* onground < 120 120 stomp
|
|||
|
* onground > normal kick
|
|||
|
*
|
|||
|
* running |
|
|||
|
* bouncing big boot
|
|||
|
*
|
|||
|
* onturnbkl | normal kick
|
|||
|
* climbturnbkl normal kick
|
|||
|
*
|
|||
|
* puppet|inair normal kick
|
|||
|
*
|
|||
|
|
|||
|
|
|||
|
JJXM_INIT
|
|||
|
JJXM NORMAL, 60, 50,#kick_knee,#kick_kick
|
|||
|
JJXM DIZZY, 60, 50,#kick_knee,#kick_kick
|
|||
|
JJXM BLOCK, 60, 50,#kick_knee,#kick_kick
|
|||
|
JJXM ONGROUND, 160,140,#kick_stomp,#kick_kick
|
|||
|
JJXM RUNNING, 60, 50,#kick_knee,#kick_kick
|
|||
|
JJXM BOUNCING, 60, 50,#kick_knee,#kick_kick
|
|||
|
JJXM ONTURNBKL, #kick_kick
|
|||
|
JJXM CLIMBTURNBKL, #kick_kick
|
|||
|
JJXM PUPPET, #kick_kick
|
|||
|
JJXM PUPPET2, #kick_kick
|
|||
|
JJXM INAIR, 60, 50,#kick_knee,#kick_kick
|
|||
|
JJXM ATTACHED, 60, 50,#kick_knee,#kick_kick
|
|||
|
JJXM DEAD, 160,140,#kick_stomp,#kick_kick
|
|||
|
JJXM OPPOVERHEAD, 60, 50,#kick_knee,#kick_kick
|
|||
|
JJXM WAITANIM, 60, 50,#kick_knee,#kick_kick
|
|||
|
JJXM GRAPPLE, 60, 50,#kick_knee,#kick_kick
|
|||
|
JJXM MASTER, 60, 50,#kick_knee,#kick_kick
|
|||
|
JJXM SLAVE, 60, 50,#kick_knee,#kick_kick
|
|||
|
JJXM HEADHOLD, 60, 50,#kick_knee,#kick_kick
|
|||
|
JJXM HEADHELD, 60, 50,#kick_knee,#kick_kick
|
|||
|
JJXM CHOKEHOLD, 60, 50,#kick_knee,#kick_kick
|
|||
|
JJXM INAIR2, #kick_TB
|
|||
|
JJXM_END
|
|||
|
|
|||
|
*****
|
|||
|
#kick_TB
|
|||
|
|
|||
|
.ref yok_graboh_TB_anim
|
|||
|
movi yok_graboh_TB_anim,a0
|
|||
|
calla change_anim1a
|
|||
|
|
|||
|
WRSND W_YOKO,KICK_T1,KICK_T2
|
|||
|
rets
|
|||
|
|
|||
|
*****
|
|||
|
#kick_kick
|
|||
|
|
|||
|
FACE24 yok,kick_anim
|
|||
|
calla change_anim1a
|
|||
|
|
|||
|
WRSND W_YOKO,KICK_T1,KICK_T2
|
|||
|
rets
|
|||
|
|
|||
|
*****
|
|||
|
#kick_knee
|
|||
|
|
|||
|
FACE24 yok,knee_anim
|
|||
|
calla change_anim1a
|
|||
|
|
|||
|
WRSND W_YOKO,KICK_T1,KICK_T2
|
|||
|
rets
|
|||
|
|
|||
|
*****
|
|||
|
#kick_stomp
|
|||
|
|
|||
|
FACE24 yok,stomp_anim
|
|||
|
calla change_anim1a
|
|||
|
|
|||
|
WRSND W_YOKO,KICK_T1,KICK_T2
|
|||
|
rets
|
|||
|
|
|||
|
|
|||
|
************
|
|||
|
#punchkick ;9
|
|||
|
|
|||
|
movi start_run_anim,a0
|
|||
|
calla change_anim1a
|
|||
|
|
|||
|
rets
|
|||
|
|
|||
|
|
|||
|
************
|
|||
|
#super_kick ;16
|
|||
|
*
|
|||
|
* MODE DX DZ ACTION
|
|||
|
* ----------------------------------------------------
|
|||
|
* normal < 60 50 knee
|
|||
|
* > normal kick
|
|||
|
*
|
|||
|
* onground < 120 120 stomp
|
|||
|
* onground > normal kick
|
|||
|
*
|
|||
|
* running |
|
|||
|
* bouncing big boot
|
|||
|
*
|
|||
|
* onturnbkl | normal kick
|
|||
|
* climbturnbkl normal kick
|
|||
|
*
|
|||
|
* puppet|inair normal kick
|
|||
|
*
|
|||
|
|
|||
|
JJXM_INIT
|
|||
|
JJXM NORMAL, 60, 50,#skick_knee,#skick_kick
|
|||
|
JJXM DIZZY, 60, 50,#skick_knee,#skick_kick
|
|||
|
JJXM BLOCK, 60, 50,#skick_knee,#skick_kick
|
|||
|
JJXM ONGROUND, 160,140,#skick_stomp,#skick_kick
|
|||
|
JJXM RUNNING, 60, 50,#skick_knee,#skick_kick
|
|||
|
JJXM BOUNCING, 60, 50,#skick_knee,#skick_kick
|
|||
|
JJXM ONTURNBKL, #skick_kick
|
|||
|
JJXM CLIMBTURNBKL, #skick_kick
|
|||
|
JJXM PUPPET, #skick_kick
|
|||
|
JJXM PUPPET2, #skick_kick
|
|||
|
JJXM INAIR, #skick_kick
|
|||
|
JJXM ATTACHED, 60, 50,#skick_knee,#skick_kick
|
|||
|
JJXM DEAD, 160,140,#skick_stomp,#skick_kick
|
|||
|
JJXM OPPOVERHEAD, 60, 50,#skick_knee,#skick_kick
|
|||
|
JJXM WAITANIM, 60, 50,#skick_knee,#skick_kick
|
|||
|
JJXM GRAPPLE, 60, 50,#skick_knee,#skick_kick
|
|||
|
JJXM MASTER, 60, 50,#skick_knee,#skick_kick
|
|||
|
JJXM SLAVE, 60, 50,#skick_knee,#skick_kick
|
|||
|
JJXM HEADHOLD, 60, 50,#skick_knee,#skick_kick
|
|||
|
JJXM HEADHELD, 60, 50,#skick_knee,#skick_kick
|
|||
|
JJXM CHOKEHOLD, 60, 50,#skick_knee,#skick_kick
|
|||
|
JJXM INAIR2, #kick_TB
|
|||
|
JJXM_END
|
|||
|
|
|||
|
*****
|
|||
|
;#skick_bigboot
|
|||
|
;
|
|||
|
; .ref yok_2_bigboot_anim
|
|||
|
; .ref yok_4_bigboot_anim
|
|||
|
;
|
|||
|
; FACE24 yok,bigboot_anim
|
|||
|
; calla change_anim1a
|
|||
|
;
|
|||
|
; WRSND W_YOKO,FLYKICK_T1,FLYKICK_T2
|
|||
|
;
|
|||
|
; rets
|
|||
|
|
|||
|
*****
|
|||
|
#skick_kick
|
|||
|
|
|||
|
;Jumping karate kick
|
|||
|
FACE24 yok,superkick_anim
|
|||
|
calla change_anim1a
|
|||
|
|
|||
|
WRSND W_YOKO,KICK_T1,KICK_T2
|
|||
|
rets
|
|||
|
|
|||
|
*****
|
|||
|
#skick_knee
|
|||
|
|
|||
|
FACE24 yok,knee_anim
|
|||
|
calla change_anim1a
|
|||
|
|
|||
|
WRSND W_YOKO,KICK_T1,KICK_T2
|
|||
|
rets
|
|||
|
|
|||
|
*****
|
|||
|
#skick_stomp
|
|||
|
|
|||
|
FACE24 yok,stomp_anim
|
|||
|
calla change_anim1a
|
|||
|
|
|||
|
WRSND W_YOKO,KICK_T1,KICK_T2
|
|||
|
rets
|
|||
|
|
|||
|
*****
|
|||
|
#skick_scissor
|
|||
|
movi yok_scissor_anim,a0
|
|||
|
calla change_anim1a
|
|||
|
|
|||
|
SETMODE INAIR
|
|||
|
|
|||
|
WRSND W_YOKO,GRABFLING_T1,GRABFLING_T2
|
|||
|
|
|||
|
rets
|
|||
|
|
|||
|
|
|||
|
#*****************************************************************************
|
|||
|
*
|
|||
|
* RUNNING (if GETUP_TIME > 0 then player is out of control)
|
|||
|
*
|
|||
|
|
|||
|
#XRUN_VAL equ YOK_XRUN
|
|||
|
#ZDRIFT_VAL equ YOK_ZDRIFT
|
|||
|
|
|||
|
mode_running
|
|||
|
|
|||
|
move *a13(RUN_TIME),a0 ;Used for flying kick
|
|||
|
addk 1,a0
|
|||
|
move a0,*a13(RUN_TIME)
|
|||
|
|
|||
|
move *a13(USR_VAR1),a0
|
|||
|
jrnz #no_vel
|
|||
|
|
|||
|
calla bounce_off_ropes
|
|||
|
|
|||
|
movi #XRUN_VAL,a0
|
|||
|
move *a13(MOVE_DIR),a14
|
|||
|
btst PLAYER_RIGHT_BIT,a14
|
|||
|
jrnz #pos
|
|||
|
neg a0
|
|||
|
#pos
|
|||
|
move @hyper_speed_on,a14
|
|||
|
sll a14,a0
|
|||
|
move a0,*a13(OBJ_XVEL),L
|
|||
|
|
|||
|
#no_vel
|
|||
|
|
|||
|
move *a13(GETUP_TIME),a0 ;delay b4 gaining control
|
|||
|
jrnz #out_of_control
|
|||
|
|
|||
|
move *a13(ANIMODE),a0
|
|||
|
btst MODE_UNINT_BIT,a0
|
|||
|
jrnz #no_interrupt
|
|||
|
|
|||
|
move *a13(STICK_VAL_CUR),a0
|
|||
|
move *a13(MOVE_DIR),a1
|
|||
|
or a0,a1
|
|||
|
andi MOVE_LEFT|MOVE_RIGHT,a1
|
|||
|
cmpi MOVE_LEFT|MOVE_RIGHT,a1
|
|||
|
jrne #continue_run
|
|||
|
|
|||
|
;braking with stick. abort run.
|
|||
|
|
|||
|
SETMODE NORMAL
|
|||
|
|
|||
|
#continue_run
|
|||
|
#no_interrupt
|
|||
|
|
|||
|
move *a13(STICK_VAL_CUR),a0
|
|||
|
clr a1
|
|||
|
|
|||
|
movi -#ZDRIFT_VAL,a1
|
|||
|
btst PLAYER_UP_BIT,a0
|
|||
|
jrnz #setvel
|
|||
|
|
|||
|
movi #ZDRIFT_VAL,a1
|
|||
|
btst PLAYER_DOWN_BIT,a0
|
|||
|
jrnz #setvel
|
|||
|
|
|||
|
clr a1
|
|||
|
#setvel
|
|||
|
move a1,*a13(OBJ_ZVEL),L
|
|||
|
|
|||
|
;Delay reading buttons after just getting out of an out of control run
|
|||
|
;so a mistaken move isn't fired off
|
|||
|
move *a13(DELAY_BUTNS),a0
|
|||
|
jrnz #out_of_control
|
|||
|
|
|||
|
|
|||
|
move *a13(BUT_VAL_DOWN),a0
|
|||
|
andi 011111b,a0
|
|||
|
X32 a0
|
|||
|
addi #action_table,a0
|
|||
|
move *a0,a0,L
|
|||
|
call a0
|
|||
|
#out_of_control
|
|||
|
rets
|
|||
|
|
|||
|
#action_table
|
|||
|
.long #z,#punch,#block,#block ;0-3
|
|||
|
.long #super_punch,#super_punch,#block,#block ;4-7
|
|||
|
.long #kick,#punchkick,#block,#block ;8-11
|
|||
|
.long #super_punch,#punchkick,#block,#block ;12-15
|
|||
|
.long #super_kick,#super_kick,#block,#block ;16-19
|
|||
|
.long #graboh,#graboh,#block,#block ;20-23
|
|||
|
.long #super_kick,#punchkick,#block,#block ;24-27
|
|||
|
.long #graboh,#graboh,#block,#block ;28-31
|
|||
|
|
|||
|
************
|
|||
|
#z
|
|||
|
rets
|
|||
|
|
|||
|
************
|
|||
|
#punch ;1
|
|||
|
#super_punch ;4
|
|||
|
#punchkick
|
|||
|
#graboh
|
|||
|
*
|
|||
|
* MODE DX DZ ACTION
|
|||
|
* ----------------------------------------------------
|
|||
|
* normal < 62 95 headbutt
|
|||
|
* normal > normal punch
|
|||
|
*
|
|||
|
* onground < 120 120 elbow drop
|
|||
|
* onground > normal punch
|
|||
|
*
|
|||
|
* running |
|
|||
|
* bouncing normal punch
|
|||
|
*
|
|||
|
* onturnbkl < 60 60 punch
|
|||
|
* onturnbkl > normal punch
|
|||
|
*
|
|||
|
* puppet|inair normal punch
|
|||
|
*
|
|||
|
|
|||
|
JJXM_INIT
|
|||
|
JJXM NORMAL, #punch_clobber
|
|||
|
JJXM DIZZY, #punch_clobber
|
|||
|
JJXM BLOCK, #punch_clobber
|
|||
|
JJXM ONGROUND, #punch_buttdrop
|
|||
|
JJXM RUNNING, #punch_clobber
|
|||
|
JJXM BOUNCING, #punch_clobber
|
|||
|
JJXM ONTURNBKL, #punch_clobber
|
|||
|
JJXM CLIMBTURNBKL, #punch_clobber
|
|||
|
JJXM PUPPET, #punch_clobber
|
|||
|
JJXM PUPPET2, #punch_clobber
|
|||
|
JJXM INAIR, #punch_clobber
|
|||
|
JJXM ATTACHED, #punch_clobber
|
|||
|
JJXM DEAD, #punch_buttdrop
|
|||
|
JJXM OPPOVERHEAD, #punch_clobber
|
|||
|
JJXM WAITANIM, #punch_clobber
|
|||
|
JJXM GRAPPLE, #punch_clobber
|
|||
|
JJXM MASTER, #punch_clobber
|
|||
|
JJXM SLAVE, #punch_clobber
|
|||
|
JJXM HEADHOLD, #punch_clobber
|
|||
|
JJXM HEADHELD, #punch_clobber
|
|||
|
JJXM CHOKEHOLD, #punch_clobber
|
|||
|
JJXM INAIR2, #punch_clobber
|
|||
|
JJXM_END
|
|||
|
|
|||
|
rets
|
|||
|
|
|||
|
#punch_clobber
|
|||
|
|
|||
|
calla ck_ignore
|
|||
|
jrc #rets
|
|||
|
|
|||
|
clr a0
|
|||
|
move a0,*a13(RUN_TIME)
|
|||
|
|
|||
|
SETMODE NORMAL
|
|||
|
|
|||
|
FACE24 yok,run_slap_anim
|
|||
|
calla change_anim1a
|
|||
|
|
|||
|
WRSND W_YOKO,PUNCH_T1,PUNCH_T2
|
|||
|
rets
|
|||
|
|
|||
|
|
|||
|
*****
|
|||
|
#punch_rets
|
|||
|
rets
|
|||
|
|
|||
|
*****
|
|||
|
#punch_buttdrop
|
|||
|
|
|||
|
movi yok_3_butt_drop_anim,a0
|
|||
|
calla change_anim1a
|
|||
|
WRSND W_YOKO,GRABTHROW_T1,GRABTHROW_T2
|
|||
|
rets
|
|||
|
|
|||
|
|
|||
|
************
|
|||
|
#block ;2
|
|||
|
|
|||
|
move *a13(OBJ_XVEL),a0,L
|
|||
|
sra 1,a0
|
|||
|
move a0,*a13(OBJ_XVEL),L
|
|||
|
SETMODE NORMAL
|
|||
|
jruc std_block
|
|||
|
|
|||
|
**************
|
|||
|
#kick ;8
|
|||
|
#super_kick ;16
|
|||
|
*
|
|||
|
* MODE DX DZ ACTION
|
|||
|
* ----------------------------------------------------
|
|||
|
* normal < 62 95 headbutt
|
|||
|
* normal > normal punch
|
|||
|
*
|
|||
|
* onground < 120 120 elbow drop
|
|||
|
* onground > normal punch
|
|||
|
*
|
|||
|
* running |
|
|||
|
* bouncing normal punch
|
|||
|
*
|
|||
|
* onturnbkl < 60 60 punch
|
|||
|
* onturnbkl > normal punch
|
|||
|
*
|
|||
|
* puppet|inair normal punch
|
|||
|
*
|
|||
|
|
|||
|
JJXM_INIT
|
|||
|
JJXM NORMAL, #scissor
|
|||
|
JJXM DIZZY, #scissor
|
|||
|
JJXM BLOCK, #scissor
|
|||
|
JJXM ONGROUND, #punch_buttdrop
|
|||
|
JJXM RUNNING, #scissor
|
|||
|
JJXM BOUNCING, #scissor
|
|||
|
JJXM ONTURNBKL, #scissor
|
|||
|
JJXM CLIMBTURNBKL, #scissor
|
|||
|
JJXM PUPPET, #scissor
|
|||
|
JJXM PUPPET2, #scissor
|
|||
|
JJXM INAIR, #scissor
|
|||
|
JJXM ATTACHED, #scissor
|
|||
|
JJXM DEAD, #punch_buttdrop
|
|||
|
JJXM OPPOVERHEAD, #scissor
|
|||
|
JJXM WAITANIM, #scissor
|
|||
|
JJXM GRAPPLE, #scissor
|
|||
|
JJXM MASTER, #scissor
|
|||
|
JJXM SLAVE, #scissor
|
|||
|
JJXM HEADHOLD, #scissor
|
|||
|
JJXM HEADHELD, #scissor
|
|||
|
JJXM CHOKEHOLD, #scissor
|
|||
|
JJXM INAIR2, #scissor
|
|||
|
JJXM_END
|
|||
|
|
|||
|
rets
|
|||
|
|
|||
|
#scissor
|
|||
|
;don't do it if opponent is behind you
|
|||
|
calla ck_ignore
|
|||
|
jrc #rets
|
|||
|
|
|||
|
movi yok_scissor_anim,a0
|
|||
|
calla change_anim1a
|
|||
|
|
|||
|
SETMODE INAIR
|
|||
|
|
|||
|
WRSND W_YOKO,GRABHOLD_T1,GRABHOLD_T2
|
|||
|
#rets
|
|||
|
|
|||
|
|
|||
|
#*****************************************************************************
|
|||
|
*
|
|||
|
|
|||
|
mode_inair ;2
|
|||
|
|
|||
|
rets
|
|||
|
|
|||
|
#*****************************************************************************
|
|||
|
*
|
|||
|
|
|||
|
mode_attached ;3
|
|||
|
|
|||
|
calla keep_attached
|
|||
|
jrnz #still_attached
|
|||
|
|
|||
|
clr a0
|
|||
|
move a0,*a13(ATTACH_PROC),L
|
|||
|
|
|||
|
SETMODE NORMAL
|
|||
|
|
|||
|
movi MODE_NORMAL,a0
|
|||
|
move a0,*a13(ANIMODE)
|
|||
|
|
|||
|
#still_attached
|
|||
|
rets
|
|||
|
|
|||
|
#*****************************************************************************
|
|||
|
mode_onground ;4
|
|||
|
|
|||
|
rets
|
|||
|
|
|||
|
|
|||
|
#*****************************************************************************
|
|||
|
*
|
|||
|
* bouncing off ropes while running
|
|||
|
|
|||
|
mode_bouncing ;5
|
|||
|
|
|||
|
clr a0
|
|||
|
move a0,*a13(OBJ_XVEL),L
|
|||
|
move a0,*a13(OBJ_ZVEL),L
|
|||
|
|
|||
|
move *a13(ANIMODE),a0
|
|||
|
btst MODE_END_BIT,a0
|
|||
|
jrz #not_ended
|
|||
|
|
|||
|
move *a13(MOVE_DIR),a0
|
|||
|
xori MOVE_LEFT+MOVE_RIGHT,a0 ;flip LEFT/RIGHT
|
|||
|
move a0,*a13(MOVE_DIR)
|
|||
|
|
|||
|
move *a13(NEW_FACING_DIR),a1
|
|||
|
andi MOVE_UP+MOVE_DOWN,a1
|
|||
|
or a0,a1 ;LEFT or RIGHT
|
|||
|
move a1,*a13(FACING_DIR) ;face same dir as run
|
|||
|
|
|||
|
movi yok_run2_anim,a0
|
|||
|
calla change_anim1a
|
|||
|
|
|||
|
SETMODE RUNNING
|
|||
|
|
|||
|
; clr a0
|
|||
|
; move a0,*a13(GETUP_TIME) ;in control
|
|||
|
|
|||
|
#not_ended
|
|||
|
rets
|
|||
|
|
|||
|
#*****************************************************************************
|
|||
|
*
|
|||
|
* STANDING ON TOP OF TURNBUCKLE
|
|||
|
|
|||
|
mode_onturnbkl ;6
|
|||
|
|
|||
|
; ;check unint
|
|||
|
; move *a13(ANIMODE),a14
|
|||
|
; btst MODE_UNINT_BIT,a14
|
|||
|
; jrnz #no_interrupt
|
|||
|
|
|||
|
move *a13(STICK_VAL_CUR),a0
|
|||
|
btst PLAYER_DOWN_BIT,a0
|
|||
|
jrz #no_climbdown
|
|||
|
|
|||
|
movi yok_climb_down_anim,a0
|
|||
|
calla change_anim1a
|
|||
|
|
|||
|
SETMODE CLIMBTURNBKL
|
|||
|
|
|||
|
#no_interrupt
|
|||
|
rets
|
|||
|
|
|||
|
#no_climbdown
|
|||
|
move *a13(BUT_VAL_DOWN),a0
|
|||
|
andi 011111b,a0
|
|||
|
jrz #z
|
|||
|
|
|||
|
X32 a0
|
|||
|
addi #action_table,a0
|
|||
|
move *a0,a0,L
|
|||
|
call a0
|
|||
|
|
|||
|
move *a13(PLYRNUM),a5
|
|||
|
movi JUMP_ROPES,a2
|
|||
|
movi 1000,a0
|
|||
|
calla ADD_IF_SILENT
|
|||
|
|
|||
|
rets
|
|||
|
|
|||
|
|
|||
|
;For standing on top of turnbuckles
|
|||
|
|
|||
|
#action_table
|
|||
|
.long #z,#punch,#block,#block ;0-3
|
|||
|
.long #super_punch,#super_punch,#block,#block ;4-7
|
|||
|
.long #kick,#punchkick,#block,#block ;8-11
|
|||
|
.long #super_punch,#punchkick,#block,#block ;12-15
|
|||
|
.long #super_kick,#super_kick,#block,#block ;16-19
|
|||
|
.long #graboh,#graboh,#block,#block ;20-23
|
|||
|
.long #super_kick,#punchkick,#block,#block ;24-27
|
|||
|
.long #graboh,#graboh,#block,#block ;28-31
|
|||
|
|
|||
|
; .long #z ;0
|
|||
|
; .long #punch ;1
|
|||
|
; .long #block ;2
|
|||
|
; .long #z ;3
|
|||
|
; .long #super_punch ;4
|
|||
|
; .long #z,#z,#z ;5-7
|
|||
|
; .long #kick ;8
|
|||
|
; .long #z,#z,#z,#z,#z,#z,#z ;9-15
|
|||
|
; .long #super_kick ;16
|
|||
|
; .long #z,#z,#z,#z,#z,#z,#z ;17-23
|
|||
|
; .long #z,#z,#z,#z,#z,#z,#z,#z ;24-31
|
|||
|
|
|||
|
************
|
|||
|
#z
|
|||
|
rets
|
|||
|
|
|||
|
************
|
|||
|
#punch ;1
|
|||
|
#block ;2
|
|||
|
#super_punch ;4
|
|||
|
#punchkick ;5
|
|||
|
#kick ;8
|
|||
|
#super_kick ;16
|
|||
|
#graboh ;20
|
|||
|
|
|||
|
SETMODE INAIR
|
|||
|
|
|||
|
movi yok_tbukl_buttdrop_anim,a0
|
|||
|
calla change_anim1a
|
|||
|
|
|||
|
WRSND W_YOKO,TURNDIVE_T1,TURNDIVE_T2
|
|||
|
|
|||
|
rets
|
|||
|
|
|||
|
#*****************************************************************************
|
|||
|
* blocking
|
|||
|
|
|||
|
mode_block ;7
|
|||
|
|
|||
|
move *a13(BLOCK_TIME),a0
|
|||
|
inc a0
|
|||
|
move a0,*a13(BLOCK_TIME)
|
|||
|
cmpi 160,a0
|
|||
|
jrlt #no
|
|||
|
|
|||
|
calla get_opp_plyrmode
|
|||
|
cmpi MODE_BLOCK,a0
|
|||
|
jrnz #no
|
|||
|
move *a13(CLOSEST_XDIST),a0
|
|||
|
cmpi 61h,a0
|
|||
|
jrge #no
|
|||
|
cmpi 45,a0
|
|||
|
jrlt #no
|
|||
|
move *a13(CLOSEST_ZDIST),a0
|
|||
|
cmpi 30,a0
|
|||
|
jrlt #punchblock
|
|||
|
|
|||
|
#no
|
|||
|
move *a13(BUT_VAL_DOWN),a0
|
|||
|
andi 011111b,a0
|
|||
|
jrz #no_interrupt
|
|||
|
|
|||
|
;press. if block isn't down, let mode_normal handle it
|
|||
|
move a0,a2 ;save a0 from ...val_down
|
|||
|
move *a13(BUT_VAL_CUR),a0
|
|||
|
btst PLAYER_BLOCK_BIT,a0
|
|||
|
jrz #set_mode_normal
|
|||
|
move a2,a0 ;restore a0 from ...val_down
|
|||
|
|
|||
|
X32 a0
|
|||
|
addi #action_table,a0
|
|||
|
move *a0,a0,L
|
|||
|
call a0
|
|||
|
|
|||
|
#no_interrupt
|
|||
|
rets
|
|||
|
|
|||
|
#set_mode_normal
|
|||
|
SETMODE NORMAL
|
|||
|
jruc mode_normal
|
|||
|
|
|||
|
#action_table
|
|||
|
.long #z,#punchblock,#z ;0-2
|
|||
|
.long #punchblock ;3
|
|||
|
.long #z,#z,#z,#z,#z,#z,#z ;4-10
|
|||
|
.long #z,#z,#z,#z,#z,#z,#z ;11-17
|
|||
|
.long #z,#z,#z,#z,#z,#z,#z ;18-24
|
|||
|
.long #z,#z,#z,#z,#z,#z,#z ;25-31
|
|||
|
|
|||
|
************
|
|||
|
#z
|
|||
|
rets
|
|||
|
|
|||
|
************
|
|||
|
#punchblock ;3
|
|||
|
*
|
|||
|
* MODE DX DZ ACTION
|
|||
|
* ----------------------------------------------------
|
|||
|
* all push
|
|||
|
*
|
|||
|
|
|||
|
;This push has no collisions set!
|
|||
|
|
|||
|
SETMODE NORMAL
|
|||
|
|
|||
|
movi yok_4_push_anim,a0
|
|||
|
calla change_anim1a
|
|||
|
|
|||
|
WRSND W_YOKO,PUSH_T1,PUSH_T2
|
|||
|
|
|||
|
rets
|
|||
|
|
|||
|
#*****************************************************************************
|
|||
|
*
|
|||
|
|
|||
|
mode_dizzy ;8
|
|||
|
|
|||
|
; move *a13(GETUP_TIME),a0
|
|||
|
; jrnz #still_going
|
|||
|
;
|
|||
|
; calla clear_damage_log
|
|||
|
;
|
|||
|
; clr a0
|
|||
|
; move a0,*a13(STARS_FLAG)
|
|||
|
;
|
|||
|
; SETMODE NORMAL
|
|||
|
;
|
|||
|
;#still_going
|
|||
|
rets
|
|||
|
|
|||
|
|
|||
|
#*****************************************************************************
|
|||
|
* opponent held overhead
|
|||
|
|
|||
|
mode_oppoverhead ;10
|
|||
|
|
|||
|
move *a13(ATTACH_PROC),a2,L ;proc attached to
|
|||
|
jrz #not_attached
|
|||
|
move *a2(ATTACH_PROC),a0,L
|
|||
|
jrnz #still_attached
|
|||
|
|
|||
|
#not_attached
|
|||
|
|
|||
|
move *a13(ANIMODE),a0 ;* remove this????
|
|||
|
btst MODE_UNINT_BIT,a0 ;*
|
|||
|
jrnz #no_interrupt ;*
|
|||
|
|
|||
|
clr a0
|
|||
|
move a0,*a13(ATTACH_PROC),L
|
|||
|
|
|||
|
CALLA FIND_AND_KILL_ENDLESS
|
|||
|
SETMODE NORMAL
|
|||
|
|
|||
|
movi MODE_NORMAL,a0
|
|||
|
move a0,*a13(ANIMODE)
|
|||
|
|
|||
|
rets
|
|||
|
|
|||
|
#still_attached
|
|||
|
move *a13(ANIMODE),a0
|
|||
|
btst MODE_UNINT_BIT,a0
|
|||
|
jrnz #no_interrupt
|
|||
|
|
|||
|
move *a13(FACING_DIR),a0
|
|||
|
andni MOVE_UP,a0
|
|||
|
ori MOVE_DOWN,a0
|
|||
|
move a0,*a13(FACING_DIR)
|
|||
|
move a0,*a13(NEW_FACING_DIR)
|
|||
|
|
|||
|
move *a13(STICK_VAL_CUR),a0
|
|||
|
jrz #stand
|
|||
|
|
|||
|
move a0,*a13(MOVE_DIR)
|
|||
|
calla execute_walk
|
|||
|
|
|||
|
movi yok_holdoh_anim,a0
|
|||
|
calla change_anim2
|
|||
|
jruc #ck_butns
|
|||
|
#stand
|
|||
|
clr a0
|
|||
|
move a0,*a13(MOVE_DIR)
|
|||
|
move a0,*a13(OBJ_XVEL),L
|
|||
|
move a0,*a13(OBJ_ZVEL),L
|
|||
|
|
|||
|
movi yok_stndholdoh_anim,a0
|
|||
|
calla change_anim1
|
|||
|
|
|||
|
#ck_butns
|
|||
|
|
|||
|
move *a13(BUT_VAL_DOWN),a0
|
|||
|
andi 011111b,a0
|
|||
|
X32 a0
|
|||
|
addi #action_table,a0
|
|||
|
move *a0,a0,L
|
|||
|
call a0
|
|||
|
|
|||
|
#no_interrupt
|
|||
|
rets
|
|||
|
|
|||
|
#action_table
|
|||
|
.long #z,#punch,#block,#block ;0-3
|
|||
|
.long #super_punch,#super_punch,#block,#block ;4-7
|
|||
|
.long #kick,#punchkick,#block,#block ;8-11
|
|||
|
.long #super_punch,#punchkick,#block,#block ;12-15
|
|||
|
.long #super_kick,#super_kick,#block,#block ;16-19
|
|||
|
.long #graboh,#graboh,#block,#block ;20-23
|
|||
|
.long #super_kick,#punchkick,#block,#block ;24-27
|
|||
|
.long #graboh,#graboh,#block,#block ;28-31
|
|||
|
|
|||
|
************
|
|||
|
#z
|
|||
|
rets
|
|||
|
|
|||
|
************
|
|||
|
#punch ;1
|
|||
|
#block ;2
|
|||
|
#kick ;8
|
|||
|
#super_kick ;16
|
|||
|
#punchkick
|
|||
|
#graboh
|
|||
|
|
|||
|
move *a13(STICK_VAL_CUR),a0
|
|||
|
btst PLAYER_DOWN_BIT,a0
|
|||
|
jrz #slam
|
|||
|
|
|||
|
movi yok_spinslam_anim,a0
|
|||
|
calla change_anim1a
|
|||
|
|
|||
|
WRSND W_YOKO,HIPTOSS_T1,HIPTOSS_T2
|
|||
|
|
|||
|
rets
|
|||
|
#slam
|
|||
|
;Just slam him down
|
|||
|
movi yok_overhd_slam_anim,a0
|
|||
|
calla change_anim1a
|
|||
|
|
|||
|
WRSND W_YOKO,HIPTOSS_T1,HIPTOSS_T2
|
|||
|
|
|||
|
rets
|
|||
|
|
|||
|
#super_punch ;4
|
|||
|
|
|||
|
move *a13(STICK_VAL_CUR),a0
|
|||
|
btst PLAYER_UP_BIT,a0
|
|||
|
jrz #punch
|
|||
|
|
|||
|
CALLA FIND_AND_KILL_ENDLESS
|
|||
|
.ref yok_overhd_slam2_anim
|
|||
|
movi yok_overhd_slam2_anim,a0
|
|||
|
calla change_anim1a
|
|||
|
|
|||
|
WRSND W_YOKO,HIPTOSS_T1,HIPTOSS_T2
|
|||
|
|
|||
|
rets
|
|||
|
|
|||
|
#*****************************************************************************
|
|||
|
*
|
|||
|
* CLIMBING UP OR DOWN THE TURNBUCKLE
|
|||
|
|
|||
|
mode_climbturnbkl ;11
|
|||
|
|
|||
|
rets
|
|||
|
|
|||
|
|
|||
|
#*****************************************************************************
|
|||
|
|
|||
|
mode_waitanim ;12
|
|||
|
|
|||
|
move *a13(ANIMODE),a0
|
|||
|
btst MODE_END_BIT,a0
|
|||
|
jrz #not_ended
|
|||
|
|
|||
|
move *a13(CODE_ADDR),a0,L
|
|||
|
call a0
|
|||
|
|
|||
|
#not_ended
|
|||
|
rets
|
|||
|
|
|||
|
|
|||
|
#*****************************************************************************
|
|||
|
|
|||
|
mode_grapple ;13
|
|||
|
rets
|
|||
|
;
|
|||
|
;
|
|||
|
; move *a13(GETUP_TIME),a0
|
|||
|
; jrnz #still_going
|
|||
|
;
|
|||
|
;;now get move off
|
|||
|
;;if opponents meter almost zero then break apart
|
|||
|
;
|
|||
|
; calla break_lockup
|
|||
|
; rets
|
|||
|
;
|
|||
|
;
|
|||
|
;#still_going
|
|||
|
; calla lineup_grapple
|
|||
|
; rets
|
|||
|
|
|||
|
|
|||
|
#*****************************************************************************
|
|||
|
|
|||
|
mode_master ;14
|
|||
|
|
|||
|
calla master_keep_attached ;keep slave attached to me
|
|||
|
|
|||
|
rets
|
|||
|
|
|||
|
#*****************************************************************************
|
|||
|
|
|||
|
mode_slave ;15
|
|||
|
rets
|
|||
|
|
|||
|
;Jason, finish all these moves from the head hold
|
|||
|
#*****************************************************************************
|
|||
|
|
|||
|
mode_headhold ;16
|
|||
|
|
|||
|
;Bozo power move
|
|||
|
.ref bozo_check
|
|||
|
calla bozo_check
|
|||
|
jrnc #fail
|
|||
|
|
|||
|
WRSND W_YOKO,GRABFLING_T1,GRABFLING_T2
|
|||
|
|
|||
|
movi yok_vsuplex_anim,a0
|
|||
|
move @PCNT,a14
|
|||
|
btst 0,a14
|
|||
|
jrz #tag
|
|||
|
movi yok_scissor_anim,a0
|
|||
|
#tag calla change_anim1a
|
|||
|
|
|||
|
rets
|
|||
|
|
|||
|
#fail
|
|||
|
move *a13(WHOIHIT),a0,L
|
|||
|
move *a0(PLYRMODE),a0
|
|||
|
cmpi MODE_HEADHELD,a0
|
|||
|
jrnz #exit
|
|||
|
|
|||
|
; move *a13(ATTACH_PROC),a10,L
|
|||
|
; jrz #exit
|
|||
|
|
|||
|
move *a13(ANIMODE),a0
|
|||
|
btst MODE_UNINT_BIT,a0
|
|||
|
jrnz #no_interrupt
|
|||
|
|
|||
|
move *a13(BUT_VAL_DOWN),a0
|
|||
|
andi 011111b,a0
|
|||
|
X32 a0
|
|||
|
addi #action_table,a0
|
|||
|
move *a0,a0,L
|
|||
|
call a0
|
|||
|
|
|||
|
#no_interrupt
|
|||
|
rets
|
|||
|
|
|||
|
#exit
|
|||
|
move *a13(OBJ_ZPOS),a14,L
|
|||
|
subi [6,0],a14
|
|||
|
move a14,*a13(OBJ_ZPOS),L
|
|||
|
|
|||
|
movk MOVE_DOWN_RIGHT,a1
|
|||
|
move *a13(OBJ_CONTROL),a0
|
|||
|
btst B_FLIPH,a0
|
|||
|
jrz #right
|
|||
|
movk MOVE_DOWN_LEFT,a1
|
|||
|
#right move a1,*a13(FACING_DIR)
|
|||
|
move a1,*a13(NEW_FACING_DIR)
|
|||
|
|
|||
|
SETMODE NORMAL
|
|||
|
|
|||
|
rets
|
|||
|
|
|||
|
#action_table
|
|||
|
.long #z,#punch,#block,#block ;0-3
|
|||
|
.long #super_punch,#super_punch,#block,#block ;4-7
|
|||
|
.long #kick,#punchkick,#block,#block ;8-11
|
|||
|
.long #super_punch,#punchkick,#block,#block ;12-15
|
|||
|
.long #super_kick,#super_kick,#block,#block ;16-19
|
|||
|
.long #graboh,#graboh,#block,#block ;20-23
|
|||
|
.long #super_kick,#punchkick,#block,#block ;24-27
|
|||
|
.long #graboh,#graboh,#block,#block ;28-31
|
|||
|
|
|||
|
************
|
|||
|
#block
|
|||
|
#graboh
|
|||
|
#z ;0
|
|||
|
rets
|
|||
|
|
|||
|
************
|
|||
|
|
|||
|
#punch ;1
|
|||
|
;If stick is toward opponent, then do quick punches
|
|||
|
CALLA FIND_AND_KILL_ENDLESS
|
|||
|
move *a13(STICK_VAL_CUR),a0
|
|||
|
move *a13(NEW_FACING_DIR),a1
|
|||
|
andi 0ch,a1
|
|||
|
cmp a0,a1
|
|||
|
jrnz #tag2
|
|||
|
; movi dnk_uppercuts_to_head_anim,a0
|
|||
|
.ref yok_4_knee2_anim
|
|||
|
movi yok_4_knee2_anim,a0
|
|||
|
calla change_anim1a
|
|||
|
|
|||
|
WRSND W_YOKO,KICK_T1,KICK_T2
|
|||
|
|
|||
|
rets
|
|||
|
|
|||
|
|
|||
|
#tag2
|
|||
|
; movi dnk_uppercut_to_head_anim,a0
|
|||
|
movi yok_4_knee2_anim,a0
|
|||
|
calla change_anim1a
|
|||
|
WRSND W_YOKO,KICK_T1,KICK_T2
|
|||
|
rets
|
|||
|
|
|||
|
************
|
|||
|
#super_punch ;4
|
|||
|
|
|||
|
#upper
|
|||
|
move *a13(STICK_VAL_CUR),a0
|
|||
|
btst PLAYER_DOWN_BIT,a0
|
|||
|
jrz #z
|
|||
|
|
|||
|
CALLA FIND_AND_KILL_ENDLESS
|
|||
|
|
|||
|
SPCDMG D_UPRCUT/2,15
|
|||
|
|
|||
|
movi yok_4_uppercut_anim,a0
|
|||
|
calla change_anim1a
|
|||
|
WRSND W_YOKO,UPRCUT_T1,UPRCUT_T2
|
|||
|
rets
|
|||
|
|
|||
|
#punchkick
|
|||
|
#kick
|
|||
|
CALLA FIND_AND_KILL_ENDLESS
|
|||
|
move *a13(STICK_VAL_CUR),a0
|
|||
|
btst PLAYER_DOWN_BIT,a0
|
|||
|
jrz #knee
|
|||
|
|
|||
|
; movi dnk_3_head_slam_anim,a0
|
|||
|
movi yok_4_knee2_anim,a0
|
|||
|
calla change_anim1a
|
|||
|
WRSND W_YOKO,KICK_T1,KICK_T2
|
|||
|
rets
|
|||
|
|
|||
|
#knee
|
|||
|
std_4_knee
|
|||
|
movi yok_4_knee2_anim,a0
|
|||
|
calla change_anim1a
|
|||
|
WRSND W_YOKO,KICK_T1,KICK_T2
|
|||
|
rets
|
|||
|
|
|||
|
#super_kick ;16
|
|||
|
CALLA FIND_AND_KILL_ENDLESS
|
|||
|
;If stick is toward opponent, then do quick knees
|
|||
|
move *a13(STICK_VAL_CUR),a0
|
|||
|
move *a13(NEW_FACING_DIR),a1
|
|||
|
andi 0ch,a1
|
|||
|
cmp a0,a1
|
|||
|
jrnz #kick
|
|||
|
|
|||
|
;Quick knees
|
|||
|
; movi dnk_3_knees_to_head_anim,a0
|
|||
|
movi yok_4_knee2_anim,a0
|
|||
|
calla change_anim1a
|
|||
|
WRSND W_YOKO,KICK_T1,KICK_T2
|
|||
|
rets
|
|||
|
|
|||
|
|
|||
|
#*****************************************************************************
|
|||
|
mode_puppet2 ;17
|
|||
|
|
|||
|
; ;check for the head-grab breaker
|
|||
|
; move *a13(BUT_VAL_DOWN),a0
|
|||
|
; btst PLAYER_KICK_BIT,a0
|
|||
|
; jrz #out
|
|||
|
;
|
|||
|
; ;check the time - must do it within 20 ticks
|
|||
|
; move *a13(HEAD_GRAB_TIME),a14
|
|||
|
; move @PCNT,a0
|
|||
|
; sub a14,a0
|
|||
|
; cmpi KICK_OUT,a0
|
|||
|
; jrgt #out
|
|||
|
;
|
|||
|
; move *a13(PLYR_TYPE),a14
|
|||
|
; cmpi PTYPE_DRONE,a14
|
|||
|
; jrz #out
|
|||
|
;
|
|||
|
; ;okay, waste 'im. - detach, setmode, immobilize, and launch the knee
|
|||
|
; move *a13(ATTACH_PROC),a0,L
|
|||
|
; clr a14
|
|||
|
; move a14,*a13(ATTACH_PROC),L
|
|||
|
; move a14,*a0(ATTACH_PROC),L
|
|||
|
; movi 15,a14
|
|||
|
; move a14,*a0(IMMOBILIZE_TIME)
|
|||
|
; SETMODE NORMAL
|
|||
|
; jruc std_4_knee
|
|||
|
;
|
|||
|
;#out
|
|||
|
rets
|
|||
|
|
|||
|
#*****************************************************************************
|
|||
|
|
|||
|
mode_headheld ;19
|
|||
|
|
|||
|
move *a13(ANIMODE),a0
|
|||
|
btst MODE_NOGRAVITY_BIT,a0
|
|||
|
janz mode_choking
|
|||
|
|
|||
|
;Bozo reversal
|
|||
|
calla bozo_check
|
|||
|
jrnc #fail
|
|||
|
|
|||
|
PUSH a8
|
|||
|
move a13,a8
|
|||
|
CALLA DO_REVERSAL
|
|||
|
CALLA DO_REVERSAL_MESS
|
|||
|
PULL a8
|
|||
|
|
|||
|
WRSND W_YOKO,GRABFLING_T1,GRABFLING_T2
|
|||
|
|
|||
|
movi yok_vsuplex_anim,a0
|
|||
|
move @PCNT,a14
|
|||
|
btst 0,a14
|
|||
|
jrz #tag
|
|||
|
movi yok_scissor_anim,a0
|
|||
|
#tag calla change_anim1a
|
|||
|
|
|||
|
rets
|
|||
|
#fail
|
|||
|
|
|||
|
;He may have let me go by hitting his block butn!
|
|||
|
move *a13(ATTACH_PROC),a0,L
|
|||
|
jrnz #no_luck
|
|||
|
|
|||
|
;Make sure this guy is on ground
|
|||
|
move *a13(OBJ_YPOSINT),a0
|
|||
|
move *a13(GROUND_Y),a1
|
|||
|
cmp a1,a0 ;a0-a1
|
|||
|
jrgt #no_luck
|
|||
|
|
|||
|
;hit_gnd
|
|||
|
|
|||
|
movi yok_3_head_held_stand_anim,a0
|
|||
|
calla change_anim1a
|
|||
|
|
|||
|
#no_luck
|
|||
|
rets
|
|||
|
|
|||
|
#*****************************************************************************
|
|||
|
mode_chokehold ;24
|
|||
|
rets
|
|||
|
|
|||
|
#*****************************************************************************
|
|||
|
|
|||
|
;#VEL equ 30000h ;38000h ;30000h
|
|||
|
;#DVEL equ 21f0eh ;27978h ;21f0eh
|
|||
|
;#VEL equ 38000h ;38000h ;30000h
|
|||
|
;#DVEL equ 30000h ;27978h ;21f0eh
|
|||
|
#VEL equ 3a000h ;38000h ;30000h
|
|||
|
#DVEL equ 31000h ;27978h ;21f0eh
|
|||
|
|
|||
|
|
|||
|
SUBR yok_velocity_table
|
|||
|
|
|||
|
; X, Z
|
|||
|
|
|||
|
.long 0, -#VEL ;0 UP
|
|||
|
|
|||
|
.long #DVEL, -#DVEL ;1 UP-RIGHT
|
|||
|
|
|||
|
.long #VEL, 0 ;2 RIGHT
|
|||
|
|
|||
|
.long #DVEL, #DVEL ;3 DOWN-RIGHT
|
|||
|
|
|||
|
.long 0, #VEL ;4 DOWN
|
|||
|
|
|||
|
.long -#DVEL, #DVEL ;5 DOWN-LEFT
|
|||
|
|
|||
|
.long -#VEL, 0 ;6 LEFT
|
|||
|
|
|||
|
.long -#DVEL, -#DVEL ;7 UP-LEFT
|
|||
|
|
|||
|
|
|||
|
#*****************************************************************************
|
|||
|
|
|||
|
SUBR yok_rotate_anims_table
|
|||
|
; old = up right
|
|||
|
.long yok_stand2_anim ;new = up right
|
|||
|
.long yok_2_to_4_turn_anim ; = down right
|
|||
|
.long yok_2_to_6_turn_anim ; = down left
|
|||
|
.long yok_2_to_8_turn_anim ; = up left
|
|||
|
|
|||
|
; old = down right
|
|||
|
.long yok_4_to_2_turn_anim ;new = up right
|
|||
|
.long yok_stand4_anim ; = down right
|
|||
|
.long yok_4_to_6_turn_anim ; = down left
|
|||
|
.long yok_4_to_8_turn_anim ; = up left
|
|||
|
|
|||
|
; old = down left
|
|||
|
.long yok_6_to_2_turn_anim ;new = up right
|
|||
|
.long yok_6_to_4_turn_anim ; = down right
|
|||
|
.long yok_stand6_anim ; = down left
|
|||
|
.long yok_6_to_8_turn_anim ; = up left
|
|||
|
|
|||
|
; old = up left
|
|||
|
.long yok_8_to_2_turn_anim ;new = up right
|
|||
|
.long yok_8_to_4_turn_anim ; = down right
|
|||
|
.long yok_8_to_6_turn_anim ; = down left
|
|||
|
.long yok_stand8_anim ; = up left
|
|||
|
|
|||
|
|
|||
|
SUBR yok_leg_anims_table
|
|||
|
; MOVE
|
|||
|
;(#1 - UP) FACING
|
|||
|
.long yok_walk1_f2_anim ;1 (UP)
|
|||
|
.long yok_walk1_f2_anim ;2 (UP_RIGHT)
|
|||
|
.long yok_walk1_f4_anim ;3 (RIGHT)
|
|||
|
.long yok_walk1_f4_anim ;4 (DOWN_RIGHT)
|
|||
|
.long yok_walk1_f4_anim ;5 (DOWN)
|
|||
|
.long yok_walk1_f4_anim ;6 (DOWN_LEFT)
|
|||
|
.long yok_walk1_f2_anim ;7 (LEFT)
|
|||
|
.long yok_walk1_f2_anim ;8 (UP-LEFT)
|
|||
|
|
|||
|
;(#2 - UP-RIGHT)
|
|||
|
.long yok_walk2_f2_anim ;1 (UP)
|
|||
|
.long yok_walk2_f2_anim ;2 (UP_RIGHT)
|
|||
|
.long yok_walk2_f2_anim ;3 (RIGHT)
|
|||
|
.long yok_walk2_f4_anim ;4 (DOWN_RIGHT)
|
|||
|
.long yok_walk8_f4_anim ;5 (DOWN)
|
|||
|
.long yok_walk8_f4_anim ;6 (DOWN_LEFT)
|
|||
|
.long yok_walk4_f2_anim ;7 (LEFT)
|
|||
|
.long yok_walk4_f2_anim ;8 (UP-LEFT)
|
|||
|
|
|||
|
;(#3 - RIGHT)
|
|||
|
.long yok_walk2_f2_anim ;1 (UP)
|
|||
|
.long yok_walk2_f2_anim ;2 (UP_RIGHT)
|
|||
|
.long yok_walk2_f2_anim ;3 (RIGHT)
|
|||
|
.long yok_walk4_f4_anim ;4 (DOWN_RIGHT)
|
|||
|
.long yok_walk4_f4_anim ;5 (DOWN)
|
|||
|
.long yok_walk8_f4_anim ;6 (DOWN_LEFT)
|
|||
|
.long yok_walk6_f2_anim ;7 (LEFT)
|
|||
|
.long yok_walk6_f2_anim ;8 (UP-LEFT)
|
|||
|
|
|||
|
|
|||
|
;(#4 - DOWN-RIGHT)
|
|||
|
.long yok_walk2_f2_anim ;1 (UP)
|
|||
|
.long yok_walk8_f2_anim ;2 (UP_RIGHT)
|
|||
|
.long yok_walk4_f4_anim ;3 (RIGHT)
|
|||
|
.long yok_walk4_f4_anim ;4 (DOWN_RIGHT)
|
|||
|
.long yok_walk2_f4_anim ;5 (DOWN)
|
|||
|
.long yok_walk6_f4_anim ;6 (DOWN_LEFT)
|
|||
|
.long yok_walk2_f2_anim ;7 (LEFT)
|
|||
|
.long yok_walk6_f2_anim ;8 (UP-LEFT)
|
|||
|
|
|||
|
;(#5 - DOWN)
|
|||
|
.long yok_walk5_f2_anim ;1 (UP)
|
|||
|
.long yok_walk5_f2_anim ;2 (UP_RIGHT)
|
|||
|
.long yok_walk5_f4_anim ;3 (RIGHT)
|
|||
|
.long yok_walk5_f4_anim ;4 (DOWN_RIGHT)
|
|||
|
.long yok_walk5_f4_anim ;5 (DOWN)
|
|||
|
.long yok_walk5_f4_anim ;6 (DOWN_LEFT)
|
|||
|
.long yok_walk5_f2_anim ;7 (LEFT)
|
|||
|
.long yok_walk5_f2_anim ;8 (UP-LEFT)
|
|||
|
|
|||
|
;(#6 - DOWN-LEFT)
|
|||
|
.long yok_walk2_f2_anim ;1 (UP)
|
|||
|
.long yok_walk6_f2_anim ;2 (UP_RIGHT)
|
|||
|
.long yok_walk2_f2_anim ;3 (RIGHT)
|
|||
|
.long yok_walk6_f4_anim ;4 (DOWN_RIGHT)
|
|||
|
.long yok_walk2_f4_anim ;5 (DOWN)
|
|||
|
.long yok_walk4_f4_anim ;6 (DOWN_LEFT)
|
|||
|
.long yok_walk2_f2_anim ;7 (LEFT)
|
|||
|
.long yok_walk8_f2_anim ;8 (UP-LEFT)
|
|||
|
|
|||
|
;(#7 - LEFT)
|
|||
|
.long yok_walk2_f2_anim ;1 (UP)
|
|||
|
.long yok_walk6_f2_anim ;2 (UP_RIGHT)
|
|||
|
.long yok_walk6_f2_anim ;3 (RIGHT)
|
|||
|
.long yok_walk8_f4_anim ;4 (DOWN_RIGHT)
|
|||
|
.long yok_walk4_f4_anim ;5 (DOWN)
|
|||
|
.long yok_walk4_f4_anim ;6 (DOWN_LEFT)
|
|||
|
.long yok_walk2_f2_anim ;7 (LEFT)
|
|||
|
.long yok_walk2_f2_anim ;8 (UP-LEFT)
|
|||
|
|
|||
|
;(#8 - UP-LEFT)
|
|||
|
.long yok_walk2_f2_anim ;1 (UP)
|
|||
|
.long yok_walk4_f2_anim ;2 (UP_RIGHT)
|
|||
|
.long yok_walk6_f2_anim ;3 (RIGHT)
|
|||
|
.long yok_walk8_f4_anim ;4 (DOWN_RIGHT)
|
|||
|
.long yok_walk6_f4_anim ;5 (DOWN)
|
|||
|
.long yok_walk2_f4_anim ;6 (DOWN_LEFT)
|
|||
|
.long yok_walk2_f2_anim ;7 (LEFT)
|
|||
|
.long yok_walk2_f2_anim ;8 (UP-LEFT)
|
|||
|
|
|||
|
|
|||
|
SUBR yok_torso_anims_table
|
|||
|
; old = up right
|
|||
|
.long yok_torso2_anim ;new = up right
|
|||
|
.long yok_2_to_4_turn2_anim ; = down right
|
|||
|
.long yok_2_to_6_turn2_anim ; = down left
|
|||
|
.long yok_2_to_8_turn2_anim ; = up left
|
|||
|
|
|||
|
; old = down right
|
|||
|
.long yok_4_to_2_turn2_anim ;new = up right
|
|||
|
.long yok_torso4_anim ; = down right
|
|||
|
.long yok_4_to_6_turn2_anim ; = down left
|
|||
|
.long yok_4_to_8_turn2_anim ; = up left
|
|||
|
|
|||
|
; old = down left
|
|||
|
.long yok_6_to_2_turn2_anim ;new = up right
|
|||
|
.long yok_6_to_4_turn2_anim ; = down right
|
|||
|
.long yok_torso6_anim ; = down left
|
|||
|
.long yok_6_to_8_turn2_anim ; = up left
|
|||
|
|
|||
|
; old = up left
|
|||
|
.long yok_8_to_2_turn2_anim ;new = up right
|
|||
|
.long yok_8_to_4_turn2_anim ; = down right
|
|||
|
.long yok_8_to_6_turn2_anim ; = down left
|
|||
|
.long yok_torso8_anim ; = up left
|
|||
|
|
|||
|
|
|||
|
******************************************************************************
|
|||
|
|
|||
|
.end
|
|||
|
|