wwf-wrestlemania/BAMSEQ1.ASM

584 lines
12 KiB
NASM
Raw Normal View History

2021-04-06 15:21:54 -07:00
**************************************************************
*
* Software: Jamie Rivett
* Initiated: 5/17/94
*
* COPYRIGHT (C) 1992 WILLIAMS ELECTRONICS GAMES, INC.
*
**************************************************************
.file "bamseq1.asm"
.title "Bam Bam Bigelo animation sequences"
.width 132
.option b,d,l,t
.mnolist
.include "macros.h"
.include "mproc.equ" ;Mproc equates
.include "sys.equ"
.include "game.equ"
.include "plyr.equ"
.include "anim.equ"
.include "sound.h"
.include "bamimg.h"
.include "takerimg.h" ;<---temp!!!
******************************************************************************
* EXTERNAL REFERENCES
.ref SMALL_RUN,fix_bnc_flip,MAYBE_BOUNCE_ROPE
******************************************************************************
* SYMBOLS DEFINED IN THIS FILE
******************************************************************************
* EQUATES FOR THIS FILE
#*****************************************************************************
*
* STANDS
SUBR bam_zip_anim
WL 60*60,B2ST2A+FR1
.word ANI_END
SUBR bam_stand2_anim
SUBR bam_stand8_anim
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETSPEED,100h
WL 4,B2ST2A+FR1
WL 4,B2ST2A+FR2
WL 4,B2ST2A+FR3
WL 4,B2ST2A+FR4
WL 4,B2ST2A+FR5
WL 4,B2ST2A+FR6
WL 4,B2ST2A+FR7
WL 4,B2ST2A+FR8
WL 4,B2ST2A+FR9
WL 4,B2ST2A+FR10
WL 4,B2ST2A+FR11
WL 4,B2ST2A+FR12
WL 4,B2ST2A+FR13
.word ANI_REPEAT
SUBR bam_stand4_anim
SUBR bam_stand6_anim
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETSPEED,100h
WL 6,B4ST4Z+FR1
WL 6,B4ST4Z+FR2
WL 6,B4ST4Z+FR3
WL 6,B4ST4Z+FR4
WL 6,B4ST4Z+FR5
WL 6,B4ST4Z+FR6
WL 6,B4ST4Z+FR7
WL 6,B4ST4Z+FR8
WL 6,B4ST4Z+FR9
.word ANI_REPEAT
#*****************************************************************************
*
* WALKING TORSOS
SUBR bam_torso2_anim
SUBR bam_torso8_anim
WL 6,B2TW2Z+FR1
WL 6,B2TW2Z+FR2
WL 6,B2TW2Z+FR3
WL 6,B2TW2Z+FR2
.word ANI_REPEAT
SUBR bam_torso4_anim
SUBR bam_torso6_anim
WL 6,B4TW4Z+FR1
WL 6,B4TW4Z+FR2
WL 6,B4TW4Z+FR3
WL 6,B4TW4Z+FR2
.word ANI_REPEAT
SUBR bam_holdoh_anim
WL 999,B4PO4Z+FR1
.word ANI_REPEAT
#*****************************************************************************
*
* WALKS FACING #2
SUBR bam_walk1_f2_anim
WL 2,B2WL1A+FR1
WL 2,B2WL1A+FR2
WL 2,B2WL1A+FR3
WL 2+1,B2WL1A+FR4
WL 2,B2WL1A+FR5
WL 2,B2WL1A+FR6
WL 2,B2WL1A+FR7
WL 2+1,B2WL1A+FR8
WL 2,B2WL1A+FR9
WL 2,B2WL1A+FR10
WL 2,B2WL1A+FR11
WL 2+1,B2WL1A+FR12
WL 2,B2WL1A+FR13
WL 2,B2WL1A+FR14
WL 2,B2WL1A+FR15
WL 2+1,B2WL1A+FR16
.word ANI_REPEAT
SUBR bam_walk2_f2_anim
WL 2,B2WL2B+FR1
WL 2,B2WL2B+FR2
WL 2,B2WL2B+FR3
WL 2,B2WL2B+FR4
WL 2,B2WL2B+FR5
WL 2,B2WL2B+FR6
WL 2,B2WL2B+FR7
WL 2,B2WL2B+FR8
WL 2,B2WL2B+FR9
WL 2,B2WL2B+FR10
WL 2,B2WL2B+FR11
WL 2,B2WL2B+FR12
WL 2,B2WL2B+FR13
WL 2,B2WL2B+FR14
WL 2,B2WL2B+FR15
WL 2,B2WL2B+FR16
WL 2,B2WL2B+FR17
WL 2,B2WL2B+FR18
.word ANI_REPEAT
SUBR bam_walk4_f2_anim
WL 3,B2WL8B+FR1
WL 3,B2WL8B+FR2
WL 3,B2WL8B+FR3
WL 3,B2WL8B+FR4
WL 3,B2WL8B+FR5
WL 3,B2WL8B+FR6
WL 3,B2WL8B+FR7
WL 3,B2WL8B+FR8
WL 3,B2WL8B+FR9
WL 3,B2WL8B+FR10
WL 3,B2WL8B+FR11
WL 3,B2WL8B+FR12
.word ANI_REPEAT
SUBR bam_walk5_f2_anim
WL 2,B2WL1A+FR16
WL 2,B2WL1A+FR15
WL 2,B2WL1A+FR14
WL 2+1,B2WL1A+FR13
WL 2,B2WL1A+FR12
WL 2,B2WL1A+FR11
WL 2,B2WL1A+FR10
WL 2+1,B2WL1A+FR9
WL 2,B2WL1A+FR8
WL 2,B2WL1A+FR7
WL 2,B2WL1A+FR6
WL 2+1,B2WL1A+FR5
WL 2,B2WL1A+FR4
WL 2,B2WL1A+FR3
WL 2,B2WL1A+FR2
WL 2+1,B2WL1A+FR1
.word ANI_REPEAT
SUBR bam_walk6_f2_anim
WL 2,B2WL2B+FR18
WL 2,B2WL2B+FR17
WL 2,B2WL2B+FR16
WL 2,B2WL2B+FR15
WL 2,B2WL2B+FR14
WL 2,B2WL2B+FR13
WL 2,B2WL2B+FR12
WL 2,B2WL2B+FR11
WL 2,B2WL2B+FR10
WL 2,B2WL2B+FR9
WL 2,B2WL2B+FR8
WL 2,B2WL2B+FR7
WL 2,B2WL2B+FR6
WL 2,B2WL2B+FR5
WL 2,B2WL2B+FR4
WL 2,B2WL2B+FR3
WL 2,B2WL2B+FR2
WL 2,B2WL2B+FR1
.word ANI_REPEAT
SUBR bam_walk8_f2_anim
WL 3,B2WL8B+FR12
WL 3,B2WL8B+FR11
WL 3,B2WL8B+FR10
WL 3,B2WL8B+FR9
WL 3,B2WL8B+FR8
WL 3,B2WL8B+FR7
WL 3,B2WL8B+FR6
WL 3,B2WL8B+FR5
WL 3,B2WL8B+FR4
WL 3,B2WL8B+FR3
WL 3,B2WL8B+FR2
WL 3,B2WL8B+FR1
.word ANI_REPEAT
#*****************************************************************************
*
* WALKS FACING #4
SUBR bam_walk1_f4_anim
WL 2,B4WL5B+FR15
WL 2+1,B4WL5B+FR14
WL 2,B4WL5B+FR13
WL 2,B4WL5B+FR12
WL 2+1,B4WL5B+FR11
WL 2,B4WL5B+FR10
WL 2+1,B4WL5B+FR9
WL 2,B4WL5B+FR8
WL 2,B4WL5B+FR7
WL 2+1,B4WL5B+FR6
WL 2,B4WL5B+FR5
WL 2+1,B4WL5B+FR4
WL 2,B4WL5B+FR3
WL 2,B4WL5B+FR2
WL 2+1,B4WL5B+FR1
.word ANI_REPEAT
SUBR bam_walk2_f4_anim
WL 2,B4WL2A+FR1
WL 2+1,B4WL2A+FR2
WL 2,B4WL2A+FR3
WL 2,B4WL2A+FR4
WL 2+1,B4WL2A+FR5
WL 2,B4WL2A+FR6
WL 2+1,B4WL2A+FR7
WL 2,B4WL2A+FR8
WL 2,B4WL2A+FR9
WL 2+1,B4WL2A+FR10
WL 2,B4WL2A+FR11
WL 2+1,B4WL2A+FR12
WL 2,B4WL2A+FR13
WL 2,B4WL2A+FR14
WL 2+1,B4WL2A+FR15
.word ANI_REPEAT
SUBR bam_walk4_f4_anim
WL 2,B4WL4B+FR1
WL 2,B4WL4B+FR2
WL 2,B4WL4B+FR3
WL 2,B4WL4B+FR4
WL 2,B4WL4B+FR5
WL 2,B4WL4B+FR6
WL 2,B4WL4B+FR7
WL 2,B4WL4B+FR8
WL 2,B4WL4B+FR9
WL 2,B4WL4B+FR10
WL 2,B4WL4B+FR11
WL 2,B4WL4B+FR12
WL 2,B4WL4B+FR13
WL 2,B4WL4B+FR14
WL 2,B4WL4B+FR15
WL 2,B4WL4B+FR16
WL 2,B4WL4B+FR17
WL 2,B4WL4B+FR18
.word ANI_REPEAT
SUBR bam_walk5_f4_anim
WL 2,B4WL5B+FR1
WL 2+1,B4WL5B+FR2
WL 2,B4WL5B+FR3
WL 2,B4WL5B+FR4
WL 2+1,B4WL5B+FR5
WL 2,B4WL5B+FR6
WL 2+1,B4WL5B+FR7
WL 2,B4WL5B+FR8
WL 2,B4WL5B+FR9
WL 2+1,B4WL5B+FR10
WL 2,B4WL5B+FR11
WL 2+1,B4WL5B+FR12
WL 2,B4WL5B+FR13
WL 2,B4WL5B+FR14
WL 2+1,B4WL5B+FR15
.word ANI_REPEAT
SUBR bam_walk6_f4_anim
WL 2,B4WL2A+FR15
WL 2+1,B4WL2A+FR14
WL 2,B4WL2A+FR13
WL 2,B4WL2A+FR12
WL 2+1,B4WL2A+FR11
WL 2,B4WL2A+FR10
WL 2+1,B4WL2A+FR9
WL 2,B4WL2A+FR8
WL 2,B4WL2A+FR7
WL 2+1,B4WL2A+FR6
WL 2,B4WL2A+FR5
WL 2+1,B4WL2A+FR4
WL 2,B4WL2A+FR3
WL 2,B4WL2A+FR2
WL 2+1,B4WL2A+FR1
.word ANI_REPEAT
SUBR bam_walk8_f4_anim
WL 2,B4WL4B+FR18
WL 2,B4WL4B+FR17
WL 2,B4WL4B+FR16
WL 2,B4WL4B+FR15
WL 2,B4WL4B+FR14
WL 2,B4WL4B+FR13
WL 2,B4WL4B+FR12
WL 2,B4WL4B+FR11
WL 2,B4WL4B+FR10
WL 2,B4WL4B+FR9
WL 2,B4WL4B+FR8
WL 2,B4WL4B+FR7
WL 2,B4WL4B+FR6
WL 2,B4WL4B+FR5
WL 2,B4WL4B+FR4
WL 2,B4WL4B+FR3
WL 2,B4WL4B+FR2
WL 2,B4WL4B+FR1
.word ANI_REPEAT
#*****************************************************************************
*
* TURNS (STANDS)
SUBR bam_2_to_4_turn_anim
SUBR bam_8_to_6_turn_anim
.word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETSPEED,100h
WL 3,B1TT5Z+FR2 ;2.5
WL 3,B1TT5Z+FR3 ;3.5
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
SUBR bam_4_to_2_turn_anim
SUBR bam_6_to_8_turn_anim
.word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETSPEED,100h
WL 3,B1TT5Z+FR3 ;3.5
WL 3,B1TT5Z+FR2 ;2.5
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
SUBR bam_4_to_6_turn_anim
SUBR bam_6_to_4_turn_anim
.word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETSPEED,100h
WL 3,B1TT5Z+FR4 ;4.5
.word ANI_XFLIP
WL 3,B1TT5Z+FR4 ;4.5
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
SUBR bam_2_to_8_turn_anim
SUBR bam_8_to_2_turn_anim
.word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETSPEED,100h
WL 3,B1TT5Z+FR1 ;1.5
.word ANI_XFLIP
WL 3,B1TT5Z+FR1 ;1.5
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
SUBR bam_4_to_8_turn_anim
SUBR bam_6_to_2_turn_anim
.word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETSPEED,100h
WL 3,B1TT5Z+FR3 ;3.5
WL 3,B1TT5Z+FR2 ;2.5
WL 3,B1TT5Z+FR1 ;1.5
.word ANI_XFLIP
WL 3,B1TT5Z+FR1 ;1.5
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
SUBR bam_2_to_6_turn_anim
SUBR bam_8_to_4_turn_anim
.word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETSPEED,100h
WL 3,B1TT5Z+FR2 ;2.5
WL 3,B1TT5Z+FR3 ;3.5
WL 3,B1TT5Z+FR4 ;4.5
.word ANI_XFLIP
WL 3,B1TT5Z+FR4 ;4.5
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
#*****************************************************************************
*
* TURNS (TORSOS)
SUBR bam_2_to_4_turn2_anim
SUBR bam_8_to_6_turn2_anim
.word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETSPEED,100h
WL 3,B1TR5Z+FR2 ;2.5
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
WL 3,B1TR5Z+FR3 ;3.5
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
SUBR bam_4_to_2_turn2_anim
SUBR bam_6_to_8_turn2_anim
.word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETSPEED,100h
WL 3,B1TR5Z+FR3 ;3.5
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
WL 3,B1TR5Z+FR2 ;2.5
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
SUBR bam_4_to_6_turn2_anim
SUBR bam_6_to_4_turn2_anim
.word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETSPEED,100h
WL 3,B1TR5Z+FR4 ;4.5
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
WL 3,B1TR5Z+FR4 ;4.5
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
SUBR bam_2_to_8_turn2_anim
SUBR bam_8_to_2_turn2_anim
.word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETSPEED,100h
WL 3,B1TR5Z+FR1 ;1.5
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
WL 3,B1TR5Z+FR1 ;1.5
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
SUBR bam_4_to_8_turn2_anim
SUBR bam_6_to_2_turn2_anim
.word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETSPEED,100h
WL 3,B1TR5Z+FR4 ;4.5
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
WL 3,B1TR5Z+FR4 ;4.5
WL 3,B1TR5Z+FR3 ;3.5
.word ANI_SETFACING
WL 3,B1TR5Z+FR2 ;2.5
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
SUBR bam_2_to_6_turn2_anim
SUBR bam_8_to_4_turn2_anim
.word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETSPEED,100h
WL 3,B1TR5Z+FR2 ;2.5
.word ANI_SETFACING
WL 3,B1TR5Z+FR3 ;3.5
WL 3,B1TR5Z+FR4 ;4.5
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
WL 3,B1TR5Z+FR4 ;4.5
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
#*****************************************************************************
*
* RUNNING IN #3
SUBR bam_run2_anim
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETSPEED,100h
;I'm turning on an attack box for the entire run sequence.
;I never turn it off.
.word ANI_ATTACK_ON,AMODE_RUN,-3,29,16+8,71 ;mode,x,y,w,h
WL ANI_GOTO,#run2
SUBR bam_run_anim
.word ANI_SETMODE,MODE_UNINT ;uninterruptable
.word ANI_SETSPEED,100h
.word ANI_ATTACK_ON,AMODE_RUN,-3,29,16,71 ;mode,x,y,w,h
#lp1
WL 3,B3RN3A+FR1
WL 2,B3RN3A+FR2
WL 3,B3RN3A+FR3
WL ANI_CODE,SMALL_RUN
WL 2,B3RN3A+FR4
WL 3,B3RN3A+FR5
#run2
.word ANI_SETMODE,MODE_NORMAL
.word ANI_ATTACK_ON,AMODE_RUN,-3,29,16+8,71 ;mode,x,y,w,h
WL 2,B3RN3A+FR6
WL 3,B3RN3A+FR7
WL 2,B3RN3A+FR8
WL 3,B3RN3A+FR9
WL ANI_CODE,SMALL_RUN
WL 2,B3RN3A+FR10
WL 3,B3RN3A+FR11
WL 2,B3RN3A+FR12
WL ANI_GOTO,#lp1
#*****************************************************************************
*
* BOUNCE OFF ROPES
SUBR bam_bounce_anim
.word ANI_SETMODE,MODE_UNINT|MODE_OVERLAP|MODE_NOAUTOFLIP| MODE_NOCONFINE ;uninterruptable
WL ANI_CODE,fix_bnc_flip
WL ANI_CODE,MAYBE_BOUNCE_ROPE
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
WL 3,B4BO3Z+FR1
.word ANI_BOUNCEROPE,0
WL 1,B4BO3Z+FR1
WL 3,B4BO3Z+FR2
.word ANI_BOUNCEROPE,1
WL ANI_CODE,SMALL_RUN
WL 1,B4BO3Z+FR2
WL 3,B4BO3Z+FR3
.word ANI_BOUNCEROPE,2
WL 1,B4BO3Z+FR3
WL 3,B4BO3Z+FR4
.word ANI_BOUNCEROPE,3
WL 1,B4BO3Z+FR4
.word ANI_ZEROVELS
WL 3,B4BO3Z+FR5
.word ANI_BOUNCEROPE,4
WL 1,B4BO3Z+FR5
WL 4,B4BO3Z+FR6
WL 3,B4BO3Z+FR7
.word ANI_BOUNCEROPE,0
WL 1,B4BO3Z+FR7
WL 3,B4BO3Z+FR8
.word ANI_BOUNCEROPE,-1
WL ANI_CODE,SMALL_RUN
WL 1,B4BO3Z+FR8
WL 4,B4BO3Z+FR9
.word ANI_OFFSET,-10,0,0
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
******************************************************************************
.end