wwf-wrestlemania/HRTSEQ1.ASM

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2021-04-06 15:21:54 -07:00
**************************************************************
*
* Software: Jamie Rivett
* Initiated: 5/17/94
*
* COPYRIGHT (C) 1992 WILLIAMS ELECTRONICS GAMES, INC.
*
**************************************************************
.file "hrtseq1.asm"
.title "walks, runs, stances, and turns"
.width 132
.option b,d,l,t
.mnolist
.include "macros.h"
.include "mproc.equ" ;Mproc equates
.include "sys.equ"
.include "game.equ"
.include "plyr.equ"
.include "anim.equ"
.include "sound.h"
.include "bretimg.h"
******************************************************************************
* EXTERNAL REFERENCES
.ref SMALL_RUN
.REF MAYBE_BOUNCE_ROPE
******************************************************************************
* SYMBOLS DEFINED IN THIS FILE
******************************************************************************
* EQUATES FOR THIS FILE
#*****************************************************************************
*
* STANDS
SUBR hrt_zip_anim
WL 60*60,H2ST2A+FR1
.word ANI_END
SUBR hrt_stand2_anim
SUBR hrt_stand8_anim
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETSPEED,100h
WL 4,H2ST2A+FR5
WL 4,H2ST2A+FR6
WL 4,H2ST2A+FR7
WL 4+2,H2ST2A+FR8
WL 4,H2ST2A+FR7
WL 4,H2ST2A+FR6
WL 4,H2ST2A+FR5
WL 4,H2ST2A+FR4
WL 4,H2ST2A+FR3
WL 4,H2ST2A+FR2
WL 4+2,H2ST2A+FR1
WL 4,H2ST2A+FR2
WL 4,H2ST2A+FR3
WL 4,H2ST2A+FR4
.word ANI_REPEAT
SUBR hrt_stand4_anim
SUBR hrt_stand6_anim
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETSPEED,100h
WL 4,H4ST4A+FR2
WL 4,H4ST4A+FR3
WL 4,H4ST4A+FR4
WL 4,H4ST4A+FR5
WL 4,H4ST4A+FR6
WL 4,H4ST4A+FR7
WL 4+2,H4ST4A+FR8
WL 4,H4ST4A+FR7
WL 4,H4ST4A+FR6
WL 4,H4ST4A+FR5
WL 4,H4ST4A+FR4
WL 4,H4ST4A+FR3
WL 4,H4ST4A+FR2
WL 4+2,H4ST4A+FR1
.word ANI_REPEAT
#*****************************************************************************
*
* WALKING TORSOS
SUBR hrt_torso2_anim
SUBR hrt_torso8_anim
WL 4,H2TW2A+FR1
WL 4,H2TW2A+FR2
WL 4,H2TW2A+FR3
WL 4,H2TW2A+FR4
WL 4,H2TW2A+FR3
WL 4,H2TW2A+FR2
.word ANI_REPEAT
SUBR hrt_torso4_anim
SUBR hrt_torso6_anim
WL 4,H4TW4A+FR1
WL 4,H4TW4A+FR2
WL 4,H4TW4A+FR3
WL 4,H4TW4A+FR4
WL 4,H4TW4A+FR3
WL 4,H4TW4A+FR2
.word ANI_REPEAT
#*****************************************************************************
*
* WALKS FACING #2
SUBR hrt_walk1_f2_anim
WL 2,H2WL1A+FR1
WL 2,H2WL1A+FR2
WL 2,H2WL1A+FR3
WL 2+1,H2WL1A+FR4
WL 2,H2WL1A+FR5
WL 2,H2WL1A+FR6
WL 2,H2WL1A+FR7
WL 2+1,H2WL1A+FR8
WL 2,H2WL1A+FR9
WL 2,H2WL1A+FR10
WL 2,H2WL1A+FR11
WL 2+1,H2WL1A+FR12
WL 2,H2WL1A+FR13
WL 2,H2WL1A+FR14
WL 2,H2WL1A+FR15
WL 2+1,H2WL1A+FR16
.word ANI_REPEAT
SUBR hrt_walk2_f2_anim
WL 2,H2WL2A+FR1
WL 2,H2WL2A+FR2
WL 2,H2WL2A+FR3
WL 2+1,H2WL2A+FR4
WL 2,H2WL2A+FR5
WL 2,H2WL2A+FR6
WL 2,H2WL2A+FR7
WL 2+1,H2WL2A+FR8
WL 2,H2WL2A+FR9
WL 2,H2WL2A+FR10
WL 2,H2WL2A+FR11
WL 2+1,H2WL2A+FR12
WL 2,H2WL2A+FR13
WL 2,H2WL2A+FR14
WL 2,H2WL2A+FR15
WL 2+1,H2WL2A+FR16
.word ANI_REPEAT
SUBR hrt_walk4_f2_anim
WL 2,H2WL8A+FR1
WL 2,H2WL8A+FR2
WL 2,H2WL8A+FR3
WL 2+1,H2WL8A+FR4
WL 2,H2WL8A+FR5
WL 2,H2WL8A+FR6
WL 2,H2WL8A+FR7
WL 2+1,H2WL8A+FR8
WL 2,H2WL8A+FR9
WL 2,H2WL8A+FR10
WL 2,H2WL8A+FR11
WL 2+1,H2WL8A+FR12
WL 2,H2WL8A+FR13
WL 2,H2WL8A+FR14
WL 2,H2WL8A+FR15
WL 2+1,H2WL8A+FR16
.word ANI_REPEAT
SUBR hrt_walk5_f2_anim
WL 2,H2WL1A+FR16
WL 2,H2WL1A+FR15
WL 2,H2WL1A+FR14
WL 2+1,H2WL1A+FR13
WL 2,H2WL1A+FR12
WL 2,H2WL1A+FR11
WL 2,H2WL1A+FR10
WL 2+1,H2WL1A+FR9
WL 2,H2WL1A+FR8
WL 2,H2WL1A+FR7
WL 2,H2WL1A+FR6
WL 2+1,H2WL1A+FR5
WL 2,H2WL1A+FR4
WL 2,H2WL1A+FR3
WL 2,H2WL1A+FR2
WL 2+1,H2WL1A+FR1
.word ANI_REPEAT
SUBR hrt_walk6_f2_anim
WL 2,H2WL2A+FR16
WL 2,H2WL2A+FR15
WL 2,H2WL2A+FR14
WL 2+1,H2WL2A+FR13
WL 2,H2WL2A+FR12
WL 2,H2WL2A+FR11
WL 2,H2WL2A+FR10
WL 2+1,H2WL2A+FR9
WL 2,H2WL2A+FR8
WL 2,H2WL2A+FR7
WL 2,H2WL2A+FR6
WL 2+1,H2WL2A+FR5
WL 2,H2WL2A+FR4
WL 2,H2WL2A+FR3
WL 2,H2WL2A+FR2
WL 2+1,H2WL2A+FR1
.word ANI_REPEAT
SUBR hrt_walk8_f2_anim
WL 2,H2WL8A+FR16
WL 2,H2WL8A+FR15
WL 2,H2WL8A+FR14
WL 2+1,H2WL8A+FR13
WL 2,H2WL8A+FR12
WL 2,H2WL8A+FR11
WL 2,H2WL8A+FR10
WL 2+1,H2WL8A+FR9
WL 2,H2WL8A+FR8
WL 2,H2WL8A+FR7
WL 2,H2WL8A+FR6
WL 2+1,H2WL8A+FR5
WL 2,H2WL8A+FR4
WL 2,H2WL8A+FR3
WL 2,H2WL8A+FR2
WL 2+1,H2WL8A+FR1
.word ANI_REPEAT
#*****************************************************************************
*
* WALKS FACING #4
SUBR hrt_walk1_f4_anim
WL 2,H4WL5A+FR16
WL 2,H4WL5A+FR15
WL 2,H4WL5A+FR14
WL 2+1,H4WL5A+FR13
WL 2,H4WL5A+FR12
WL 2,H4WL5A+FR11
WL 2,H4WL5A+FR10
WL 2+1,H4WL5A+FR9
WL 2,H4WL5A+FR8
WL 2,H4WL5A+FR7
WL 2,H4WL5A+FR6
WL 2+1,H4WL5A+FR5
WL 2,H4WL5A+FR4
WL 2,H4WL5A+FR3
WL 2,H4WL5A+FR2
WL 2+1,H4WL5A+FR1
.word ANI_REPEAT
SUBR hrt_walk2_f4_anim
WL 2,H4WL2A+FR1
WL 2,H4WL2A+FR2
WL 2,H4WL2A+FR3
WL 2+1,H4WL2A+FR4
WL 2,H4WL2A+FR5
WL 2,H4WL2A+FR6
WL 2,H4WL2A+FR7
WL 2+1,H4WL2A+FR8
WL 2,H4WL2A+FR9
WL 2,H4WL2A+FR10
WL 2,H4WL2A+FR11
WL 2+1,H4WL2A+FR12
WL 2,H4WL2A+FR13
WL 2,H4WL2A+FR14
WL 2,H4WL2A+FR15
.word ANI_REPEAT
SUBR hrt_walk4_f4_anim
WL 2,H4WL4A+FR1
WL 2,H4WL4A+FR2
WL 2,H4WL4A+FR3
WL 2+1,H4WL4A+FR4
WL 2,H4WL4A+FR5
WL 2,H4WL4A+FR6
WL 2,H4WL4A+FR7
WL 2+1,H4WL4A+FR8
WL 2,H4WL4A+FR9
WL 2,H4WL4A+FR10
WL 2,H4WL4A+FR11
WL 2+1,H4WL4A+FR12
WL 2,H4WL4A+FR13
WL 2,H4WL4A+FR14
WL 2,H4WL4A+FR15
WL 2+1,H4WL4A+FR16
.word ANI_REPEAT
SUBR hrt_walk5_f4_anim
WL 2,H4WL5A+FR1
WL 2,H4WL5A+FR2
WL 2,H4WL5A+FR3
WL 2+1,H4WL5A+FR4
WL 2,H4WL5A+FR5
WL 2,H4WL5A+FR6
WL 2,H4WL5A+FR7
WL 2+1,H4WL5A+FR8
WL 2,H4WL5A+FR9
WL 2,H4WL5A+FR10
WL 2,H4WL5A+FR11
WL 2+1,H4WL5A+FR12
WL 2,H4WL5A+FR13
WL 2,H4WL5A+FR14
WL 2,H4WL5A+FR15
WL 2+1,H4WL5A+FR16
.word ANI_REPEAT
SUBR hrt_walk6_f4_anim
WL 2,H4WL2A+FR15
WL 2,H4WL2A+FR14
WL 2,H4WL2A+FR13
WL 2+1,H4WL2A+FR12
WL 2,H4WL2A+FR11
WL 2,H4WL2A+FR10
WL 2,H4WL2A+FR9
WL 2+1,H4WL2A+FR8
WL 2,H4WL2A+FR7
WL 2,H4WL2A+FR6
WL 2,H4WL2A+FR5
WL 2+1,H4WL2A+FR4
WL 2,H4WL2A+FR3
WL 2,H4WL2A+FR2
WL 2,H4WL2A+FR1
.word ANI_REPEAT
SUBR hrt_walk8_f4_anim
WL 2+1,H4WL4A+FR9
WL 2,H4WL4A+FR8
WL 2,H4WL4A+FR7
WL 2,H4WL4A+FR6
WL 2+1,H4WL4A+FR5
WL 2,H4WL4A+FR4
WL 2,H4WL4A+FR3
WL 2,H4WL4A+FR2
WL 2+1,H4WL4A+FR1
WL 2,H4WL4A+FR16
WL 2,H4WL4A+FR15
WL 2,H4WL4A+FR14
WL 2+1,H4WL4A+FR13
WL 2,H4WL4A+FR12
WL 2,H4WL4A+FR11
WL 2,H4WL4A+FR10
.word ANI_REPEAT
#*****************************************************************************
*
* TURNS (STANDS)
SUBR hrt_2_to_4_turn_anim
SUBR hrt_8_to_6_turn_anim
.word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETSPEED,100h
WL 3,H1TL5A+FR3 ;2.5
WL 3,H1TL5A+FR4 ;3.5
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
SUBR hrt_4_to_2_turn_anim
SUBR hrt_6_to_8_turn_anim
.word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETSPEED,100h
WL 3,H1TL5A+FR4 ;3.5
WL 3,H1TL5A+FR3 ;2.5
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
SUBR hrt_4_to_6_turn_anim
SUBR hrt_6_to_4_turn_anim
.word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETSPEED,100h
WL 3,H1TL5A+FR5 ;4.5
.word ANI_XFLIP
WL 3,H1TL5A+FR5 ;4.5
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
SUBR hrt_2_to_8_turn_anim
SUBR hrt_8_to_2_turn_anim
.word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETSPEED,100h
WL 3,H1TL5A+FR2 ;1.5
.word ANI_XFLIP
WL 3,H1TL5A+FR2 ;1.5
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
SUBR hrt_4_to_8_turn_anim
SUBR hrt_6_to_2_turn_anim
.word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETSPEED,100h
WL 3,H1TL5A+FR4 ;3.5
WL 3,H1TL5A+FR3 ;2.5
WL 3,H1TL5A+FR2 ;1.5
.word ANI_XFLIP
WL 3,H1TL5A+FR2 ;1.5
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
SUBR hrt_2_to_6_turn_anim
SUBR hrt_8_to_4_turn_anim
.word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETSPEED,100h
WL 3,H1TL5A+FR3 ;2.5
WL 3,H1TL5A+FR4 ;3.5
WL 3,H1TL5A+FR5 ;4.5
.word ANI_XFLIP
WL 3,H1TL5A+FR5 ;4.5
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
#*****************************************************************************
*
* TURNS (TORSOS)
SUBR hrt_2_to_4_turn2_anim
SUBR hrt_8_to_6_turn2_anim
.word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETSPEED,100h
WL 3,H1TT5A+FR3 ;2.5
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
WL 3,H1TT5A+FR4 ;3.5
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
SUBR hrt_4_to_2_turn2_anim
SUBR hrt_6_to_8_turn2_anim
.word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETSPEED,100h
WL 3,H1TT5A+FR4 ;3.5
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
WL 3,H1TT5A+FR3 ;2.5
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
SUBR hrt_4_to_6_turn2_anim
SUBR hrt_6_to_4_turn2_anim
.word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETSPEED,100h
WL 3,H1TT5A+FR5 ;4.5
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
WL 3,H1TT5A+FR5 ;4.5
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
SUBR hrt_2_to_8_turn2_anim
SUBR hrt_8_to_2_turn2_anim
.word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETSPEED,100h
WL 3,H1TT5A+FR2 ;1.5
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
WL 3,H1TT5A+FR2 ;1.5
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
SUBR hrt_4_to_8_turn2_anim
SUBR hrt_6_to_2_turn2_anim
.word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETSPEED,100h
WL 3,H1TT5A+FR5 ;4.5
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
WL 3,H1TT5A+FR5 ;4.5
WL 3,H1TT5A+FR4 ;3.5
.word ANI_SETFACING
WL 3,H1TT5A+FR3 ;2.5
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
SUBR hrt_2_to_6_turn2_anim
SUBR hrt_8_to_4_turn2_anim
.word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETSPEED,100h
WL 3,H1TT5A+FR3 ;2.5
.word ANI_SETFACING
WL 3,H1TT5A+FR4 ;3.5
WL 3,H1TT5A+FR5 ;4.5
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
WL 3,H1TT5A+FR5 ;4.5
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
#*****************************************************************************
*
* RUNNING IN #3
SUBR hrt_run2_anim
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETSPEED,100h
;I'm turning on an attack box for the entire run sequence.
;I never turn it off.
.word ANI_ATTACK_ON,AMODE_RUN,-3,29,16,71 ;mode,x,y,w,h
WL ANI_GOTO,#run2
SUBR hrt_run_anim
.word ANI_SETMODE,MODE_UNINT ;uninterruptable
.word ANI_SETSPEED,100h
.word ANI_ATTACK_ON,AMODE_RUN,-3,29,16,71 ;mode,x,y,w,h
#lp1
WL 2,H3RN3A+FR1
WL 3,H3RN3A+FR2
WL 2,H3RN3A+FR3
WL 3,H3RN3A+FR4
WL 2,H3RN3A+FR5
WL ANI_CODE,SMALL_RUN
; .word ANI_SOUND,run_snd
#run2
.word ANI_SETMODE,MODE_NORMAL ;clear UNINT bit
.word ANI_ATTACK_ON,AMODE_RUN,-3,29,16,71 ;mode,x,y,w,h
WL 3,H3RN3A+FR6
WL 2,H3RN3A+FR7
WL 3,H3RN3A+FR8
WL 2,H3RN3A+FR9
WL 3,H3RN3A+FR10
WL 2,H3RN3A+FR11
WL ANI_CODE,SMALL_RUN
; .word ANI_SOUND,run_snd
WL 3,H3RN3A+FR12
WL ANI_GOTO,#lp1
#*****************************************************************************
*
* BOUNCE OFF ROPES
SUBR hrt_bounce_anim
.word ANI_SETMODE,MODE_UNINT|MODE_OVERLAP|MODE_NOAUTOFLIP| MODE_NOCONFINE ;uninterruptable
.ref fix_bnc_flip
WL ANI_CODE,fix_bnc_flip
WL ANI_CODE,MAYBE_BOUNCE_ROPE
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
WL 2,H3BO3A+FR1
.word ANI_BOUNCEROPE,0
WL 1,H3BO3A+FR1
WL 2,H3BO3A+FR2
.word ANI_BOUNCEROPE,1
WL ANI_CODE,SMALL_RUN
; .word ANI_SOUND,run_snd
WL 1,H3BO3A+FR2
WL 2,H3BO3A+FR3
.word ANI_BOUNCEROPE,2
WL 1,H3BO3A+FR4
WL 2,H3BO3A+FR4
.word ANI_BOUNCEROPE,3
WL 1,H3BO3A+FR4
.word ANI_ZEROVELS
WL 2,H3BO3A+FR5
.word ANI_BOUNCEROPE,4
WL 1,H3BO3A+FR5
WL 3,H3BO3A+FR6
WL 2,H3BO3A+FR7
.word ANI_BOUNCEROPE,0
WL 1,H3BO3A+FR7
WL 2,H3BO3A+FR8
.word ANI_BOUNCEROPE,-1
WL ANI_CODE,SMALL_RUN
; .word ANI_SOUND,run_snd
WL 1,H3BO3A+FR8
WL 3,H3BO3A+FR9
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
******************************************************************************
.end