wwf-wrestlemania/DISPLAY.EQU

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2021-04-06 15:21:54 -07:00
**************************************************************
*
* Software:
* Initiated: 9/3/93
*
* COPYRIGHT (C) 1992 WILLIAMS ELECTRONICS GAMES, INC.
*
**************************************************************
.globl OFREE,OBJLST,BAKLST,DISPLAYON,SCRNRELV
.globl GETOBJ,INSOBJ,DELOBJ,DELOBJA8
.globl DISPLAY,OBJSTR
.globl ANI,SCRTST,SCRTSTG,GANIOF,DELBOBJ
.globl INSBOBJ,KILBOBJ
.globl PULLBOBJ,PULLOBJ,GANISAG
.globl QDMA,QDMAN,GETANIXY
.globl obj_addworldxy
.globl SCROLLX,SCROLLY,WORLDTLX,WORLDTLY,WORLDTL
.globl SCRNTL,SCRNLR,GSCRNREL,ADJNEWTL
.globl OBJSTR,SCREENTL,SCREENLR,DMAQCUR
.globl dpage,dtype
.globl dmaq0cnt,dmaq1cnt,dmaq0flg,dmaq1flg
.globl dmaq0,dmaq1
.globl STOPOBJS
.globl FREEOBJ,EXISTOBJ
.globl ISOBJ
.globl BEGINOBJW,BEGINOBJ
.globl BEGINOBJWP,BEGINOBJP
.globl obj_delc,obj_del1c,obj_aniq,obj_aniq_cnoff
.globl obj_aniq_scld
.globl DELOBJDIE,FRQDELDIE
.globl scrn_scaleininit,scrn_scalein,scrn_scaleout
.globl display_blank,display_unblank
.globl display_2dsclmodeon,display_2dsclstarmodeon
*CONSTANTS
SCRNXP equ 56 ;Left X padding in bitmap
SCRNST equ [0,-32] ;Top left of screen
SCRNEND equ [254,432] ;Bottom right of screen
SCRNMID equ [128,200] ;Midpoint of screen
PAGE1YO equ 256 ;2nd page Y offset
TSEC equ 53 ;Ticks per second
;HEBLNKINIT equ 32h ;Initial value for register
HEBLNKINIT equ 65h ;Initial value for register
OWSPD equ 18 ;Open window speed
OWSPD2 equ 25
CWSPD equ 40 ;Close win speed
RING_X_MID equ 1024
SCALETSIZE equ 40*4*16
*STRUCT OBJ
OLINK equ 000 ;UHL *next object block
OXVEL equ 020h ;UHL X velocity 16:16
OYVEL equ 040h ;UHL Y velocity 16:16
OZVEL equ 060h ;UHL Z velocity 16:16
OXVAL equ 080h ;UHL X position 16:16
OXFRAC equ 080h ; X pos fraction
OXPOS equ 090h ; X pos integer
OYVAL equ 0a0h ;UHL Y position 16:16
OYFRAC equ 0a0h ; Y pos frac
OYPOS equ 0b0h ; Y pos int
OZVAL equ 0c0h ;UHL Z position 16:16
OZPOS equ 0d0h ; Z pos int
OFLAGS equ 0e0h ;UHW Mode flags
OCTRL equ 0f0h ;UHW DMA control
OFSET equ 100h ;UHW Offset
OSAG equ 110h ;UHL *Image data
OSIZE equ 130h ;
OSIZEX equ 130h ;UHW X size
OSIZEY equ 140h ;UHW Y size
OPAL equ 150h ;UHW Palette #
OCONST equ 160h ;UHW Constant color
OIMG equ 170h ;UHL *Image header
OID equ 190h ;UHW Object ID
OPLINK equ 1a0h ;UHL *Process
ODATA_p equ 1c0h ;UHL *Scale table if scaled obj
OXANI equ 1e0h ;SHL X scaled animation pt 16:16
OMISC equ 210h ;UHW Misc data (3D mode Z offset)
ODOFF equ 220h ;
ODXOFF equ 220h ;SDW display x offset
ODYOFF equ 230h ;SDW display y offset
OSCALE EQU 240H ;UHL scale this object (set to 100% in BEGINOBJ)
OBSIZ equ 260h
*ENDSTRUCT
NOBJ equ 350 ;Total # objects
BQCELL equ 0c0h ;Size of DMA queue element
;Values for OFLAGS & OCTRL
M_WRZERO equ 1 ;Write zero data
M_WRNONZ equ 2 ;Write non-zero data
M_CONZER equ 4 ;Replace zero data with constant
M_CONNON equ 8 ;Replace non-zero data with constant
M_CONST equ 0ch ;Replace all with constant
M_FLIPH equ 10h ;Flip horizontally
M_FLIPV equ 20h ;Flip vertically
M_3DQ equ 40h ;Display in quick perspective
M_NODISP equ 80H ;DONT DISPLAY THIS OBJ
M_3D equ 100h ;Display in perspective using XYZ
M_SHAD equ 200h ;Shadow
M_PIXSCAN equ 400h ;Pixel scan on
M_NOCOLL equ 800h ;Collisions off
M_NOSCALE equ 1000h ;3D scaling off
M_SCRNREL equ 2000h ;Screen relative XY on
M_BOBJ equ 4000h ;background object (special flip)
;OFLAGS/OCTRL bits
B_WRZERO equ 0
B_WRNONZ equ 1
B_CONZER equ 2
B_CONNON equ 3
B_FLIPH equ 4
B_FLIPV equ 5
B_3DQ equ 6
B_NODISP equ 7 ;DONT DISPLAY THIS OBJ
B_3D equ 8
B_SHAD equ 9
B_PIXSCAN equ 10
B_NOCOLL equ 11
B_NOSCALE equ 12
B_SCRNREL equ 13
B_BOBJ equ 14
******************************************************************************