142 lines
4.9 KiB
Plaintext
142 lines
4.9 KiB
Plaintext
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T R O G
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The Concept
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-----------
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TROG is designed as a four player dedicated, two player
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kit game. As the player, you have the power to draw walls between
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posts arranged in an (m x n) grid with possible holes. With your
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wall drawing power you must concentrate on keeping your character
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from walking out of the grid. There will be four different
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characters to choose from:
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Player 1) REX the Red tyrannosaurus rex.
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Player 2) ELVIS the Yellow stegosaurus.
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Player 3) BLOOP the Blue brontosaurus.
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Player 4) SPIKE the Purple triceratops.
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The object of each grid is to lead your dinosaur to all of
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his/her eggs. Upon completion of this task, an exit for your
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dinosaur will materialize. This is the only safe way to exit the
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grid. As soon as the first dinosaur exits, the grid is complete.
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Between each grid bonuses will be awarded. The first player
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to complete the task will recieve a bonus plus something for each
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egg collected. The third grid and every fourth grid after will
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be a bonus grid. This will offer the players a risk free challenge
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for points.
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All sounds simple, however there exists an interesting "man"
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named TROG. His only ambition in life is to capture the dinosaurs.
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At the outset of the game, TROG is equipped with only his bare hands
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as tools. Have no fear for TROG is somewhat of a human. He has the
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ability to learn and adapt to his situation. As the game progresses
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TROG will invent more tools, and occasionally discover something
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useful. After every bonus grid, there will be an intermission that
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depicts TROG as he invents or discovers.
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Our plan is to complete TROG for ACME 1990. Below is the
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schedule that will make this a reality.
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T R O G
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Project Schedule and Milestones
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--------------------------------
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Date Art Software Hardware Mechanical
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---- --- -------- -------- ----------
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August, 1989 - Complete basic "SPIKE" - Wave Sequencing and Bonuses - Start low cost cabinet,
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character animations. - Add New "SPIKE" animations, 4 players for dedicated.
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- Commence "TROG" character and personality traits.
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development. - Area capture routines.
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September, 1989 - Finish "TROG" character. - Start "TROG" intelligence.
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- Start "BLOOP" character. - Add miscellaneous artwork.
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- Create miscellaneous objects - Improve character control
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as needed. as needed.
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- Create intro screen.
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October, 1989 - Finish "BLOOP" character. - Continue "TROG" intelligence - First pass of new - Finalize control panel
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- Vacation 7th - 15th. and playability. JAMMA pc available. layout.
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- Start cabinet graphics. - Vacation 7th - 15th
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- Start "ELVIS" character. - Add "BLOOP" character.
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- Create miscellaneous objects - Debug JAMMA board and make
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as needed. necessary development tool
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- Create "TROG invents club" changes.
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show. - Add miscellaneous artwork.
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November, 1989 - Finish "ELVIS" character. - Continue "TROG" development. - Make JAMMA board
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- Start "REX" character. - Add "ELVIS" character. changes as necessary.
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- Trog's inventions. - Design and implement "Bonus"
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- Create "TROG discovers fire" waves.
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show. - Add miscellaneous artwork.
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- Create miscellaneous objects
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as needed.
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December, 1989 - Finish "REX" character. - Add "REX" character. - Final JAMMA PCs in - Final cabinet design
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- Trog's inventions. - Design different grid process. due.
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- Create simple characters layouts.
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"WANDA, PTERRY, SSSNAKE and - Finish "TROG" with all of
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DINO 2000 B.C." his inventions.
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- Create "TROG invents Wheel"
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show.
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- Final cabinet graphics due.
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January, 1990 - Submit all final images as - Organize masked ROM images - Take care of masked - Show cabinets.
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of 1/1/90 for Masked ROMs. and submit. ROM process.
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- Finish any December tasks - Add simple characters. - Final JAMMA pc
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leftover due to holidays. - Finalize "TROG" using the available.
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- Create "TROG discovers "DINO 2000 B.C."
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WANDA" show.
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- Create "TROG invents pogo
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stick" show.
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February, 1990 - Create "TROG invents DINO - Add all shows and finalize - Build-up show games.
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2000 B.C." show. wave order.
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- Design bonus screen. - Add new bonus screen.
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- Create Title screen. - Add all difficulty parameters.
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- Create clay fonts. - Implement wave variations for
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waves after final original wave.
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- Add fonts.
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March, 1990 - Touch up any necessary - Attract Mode. - Start masked ROM process
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images. - Coin and Diagnostic routines. on remaining image ROMs.
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- ACME show March 9th.
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- On test after show
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April, 1990 - Commence prototype production.
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- Commence full production by
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mid April.
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