trog/TROGPROJ.DOC

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T R O G
The Concept
-----------
TROG is designed as a four player dedicated, two player
kit game. As the player, you have the power to draw walls between
posts arranged in an (m x n) grid with possible holes. With your
wall drawing power you must concentrate on keeping your character
from walking out of the grid. There will be four different
characters to choose from:
Player 1) REX the Red tyrannosaurus rex.
Player 2) ELVIS the Yellow stegosaurus.
Player 3) BLOOP the Blue brontosaurus.
Player 4) SPIKE the Purple triceratops.
The object of each grid is to lead your dinosaur to all of
his/her eggs. Upon completion of this task, an exit for your
dinosaur will materialize. This is the only safe way to exit the
grid. As soon as the first dinosaur exits, the grid is complete.
Between each grid bonuses will be awarded. The first player
to complete the task will recieve a bonus plus something for each
egg collected. The third grid and every fourth grid after will
be a bonus grid. This will offer the players a risk free challenge
for points.
All sounds simple, however there exists an interesting "man"
named TROG. His only ambition in life is to capture the dinosaurs.
At the outset of the game, TROG is equipped with only his bare hands
as tools. Have no fear for TROG is somewhat of a human. He has the
ability to learn and adapt to his situation. As the game progresses
TROG will invent more tools, and occasionally discover something
useful. After every bonus grid, there will be an intermission that
depicts TROG as he invents or discovers.
Our plan is to complete TROG for ACME 1990. Below is the
schedule that will make this a reality.
T R O G
Project Schedule and Milestones
--------------------------------
Date Art Software Hardware Mechanical
---- --- -------- -------- ----------
August, 1989 - Complete basic "SPIKE" - Wave Sequencing and Bonuses - Start low cost cabinet,
character animations. - Add New "SPIKE" animations, 4 players for dedicated.
- Commence "TROG" character and personality traits.
development. - Area capture routines.
September, 1989 - Finish "TROG" character. - Start "TROG" intelligence.
- Start "BLOOP" character. - Add miscellaneous artwork.
- Create miscellaneous objects - Improve character control
as needed. as needed.
- Create intro screen.
October, 1989 - Finish "BLOOP" character. - Continue "TROG" intelligence - First pass of new - Finalize control panel
- Vacation 7th - 15th. and playability. JAMMA pc available. layout.
- Start cabinet graphics. - Vacation 7th - 15th
- Start "ELVIS" character. - Add "BLOOP" character.
- Create miscellaneous objects - Debug JAMMA board and make
as needed. necessary development tool
- Create "TROG invents club" changes.
show. - Add miscellaneous artwork.
November, 1989 - Finish "ELVIS" character. - Continue "TROG" development. - Make JAMMA board
- Start "REX" character. - Add "ELVIS" character. changes as necessary.
- Trog's inventions. - Design and implement "Bonus"
- Create "TROG discovers fire" waves.
show. - Add miscellaneous artwork.
- Create miscellaneous objects
as needed.
December, 1989 - Finish "REX" character. - Add "REX" character. - Final JAMMA PCs in - Final cabinet design
- Trog's inventions. - Design different grid process. due.
- Create simple characters layouts.
"WANDA, PTERRY, SSSNAKE and - Finish "TROG" with all of
DINO 2000 B.C." his inventions.
- Create "TROG invents Wheel"
show.
- Final cabinet graphics due.
January, 1990 - Submit all final images as - Organize masked ROM images - Take care of masked - Show cabinets.
of 1/1/90 for Masked ROMs. and submit. ROM process.
- Finish any December tasks - Add simple characters. - Final JAMMA pc
leftover due to holidays. - Finalize "TROG" using the available.
- Create "TROG discovers "DINO 2000 B.C."
WANDA" show.
- Create "TROG invents pogo
stick" show.
February, 1990 - Create "TROG invents DINO - Add all shows and finalize - Build-up show games.
2000 B.C." show. wave order.
- Design bonus screen. - Add new bonus screen.
- Create Title screen. - Add all difficulty parameters.
- Create clay fonts. - Implement wave variations for
waves after final original wave.
- Add fonts.
March, 1990 - Touch up any necessary - Attract Mode. - Start masked ROM process
images. - Coin and Diagnostic routines. on remaining image ROMs.
- ACME show March 9th.
- On test after show
April, 1990 - Commence prototype production.
- Commence full production by
mid April.