59 lines
2.1 KiB
Plaintext
59 lines
2.1 KiB
Plaintext
- Chain Reaction of some sort. When you box an area, the walls go
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in all four directions until they hit the edge or encounter another
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box situation.
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- Box a bigger area than just 1 x 1.
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X Caveman throws a runaway wheel that destroys all in its path until
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it reaches the edge of the playfield or gets BOXED!
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- Bonus wave type, Jewels or Prizes appear in the center of each
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square. The only way to get a jewel is to box in(capture) that
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area.
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- Switch modes during gameplay, just like pinball. For instance
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Have a mode where all scores are double. Or a mode where the
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Cavemen are on the run. The reason I thought of this is because
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I was listening to TAXI music and heard the mball tune. I love
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changes in flow. It makes things much more exciting. So let's
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do something of that sort and with music as cool as TAXI.
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- Two types of Buy-in:
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1) Straight foward any player can buy-in as long
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as the game is game is in play. Also, one player
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games will be allowed to continue from where they
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left off.
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2) Other players can buy-in while game is in play.
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No continuation time is offered at the end of
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the game. It's over.
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X When you've maxed out your bars, the eldest should flash.
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- Plant prizes:
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Brain Food
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Speed
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Bad Shroom (slow motion dude)
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X Add adjustment that disallows high score to date entry.
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- Bonus Wave, the footrace. Let the players bang on their fire
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buttons to make the dino move faster. First one to the finish
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wins.
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- Something that lays down invincible bones.
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- Bonus Wave, Hidden prizes. Have TROG run out and bury a bunch of
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stuff while the players are watching. Then, let the dinosaurs out
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and try to find all of the buried treasure. Could do a Rally X thing.
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If you pick up the right one first then your scores are two X.
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- Upper wave, all eggs appear then disappear, you have to find
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them in order to get home.
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- Bonus Wave, give 30 seconds too collect all of the presents you
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can, no enemies, just obstacles.
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- Stringer, when there is a position delta, reflect that change
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in the thing that stores the last line position for carriage return.
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