58 lines
2.3 KiB
Plaintext
58 lines
2.3 KiB
Plaintext
TRINITY II SYNOPSIS
|
|
BM 9/4/85
|
|
|
|
You begin as an American tourist, strolling through a London park.
|
|
After witnessing odd events, receiving a mysterious message and
|
|
solving a lighthearted puzzle or two, you find yourself nose to nose
|
|
with an incoming intercontinental ballistic missile, bearing a red
|
|
sickle-and-cresent and tipped with a hydrogen bomb. A convenient
|
|
interdimensional duct allows you to escape microseconds before London is
|
|
vaporized. This all takes place before the title screen.
|
|
|
|
"Inside" the duct, you discover a bizarre fantasy world where space and
|
|
time are interchanged. The magical inhabitants of this twilight zone are
|
|
wringing their 4-dimensional hands because our atom bomb tests are blasting
|
|
big, unsightly holes in their otherwise peaceful universe. The only way to
|
|
prevent the collapse of the entire kingdom is for some foolhardy adventurer to
|
|
journey backwards in time to the first A-bomb test at Trinity, and prevent
|
|
it from going off.
|
|
|
|
Armed only with the 3-D map of the Hole Matrix provided in the game package,
|
|
the player ventures through a bewildering variety of exotic locations,
|
|
solving puzzles, meeting unlikely characters and casting magic spells.
|
|
But unknown forces are at work to foil your quest, and you soon find yourself
|
|
caught up in a multidimensional war between two great empires who seek
|
|
to control the Matrix. It all comes together during a spectacular climax
|
|
in the New Mexico desert, where you must single-handedly decide the
|
|
course of history in just 29 minutes of real playing time.
|
|
|
|
Trinity II IS:
|
|
|
|
-- definitely an EZIP game;
|
|
|
|
-- a fantasy (because it has magic in it);
|
|
|
|
-- "puzzle-oriented," though it's very much a story (like WISHBRINGER);
|
|
|
|
-- the first Infocom game to include "real-time" sequences (at the end);
|
|
|
|
-- historically correct (when applicable);
|
|
|
|
-- the first installment in a vaguely-conceived fantasy trilogy, with a
|
|
blanket title to be revealed later.
|
|
|
|
Trinity II is NOT:
|
|
|
|
-- a science fiction game (because it has magic in it);
|
|
|
|
-- a solemn, thinly-disguised political diatribe against the testing and
|
|
deployment of nuclear weapons;
|
|
|
|
-- an excruciatingly detailed tour of the Trinity Site, with every cactus and
|
|
prickly pear bush accurately placed and individually described;
|
|
|
|
-- humorless (the puzzles in the opening sequence are decidedly loony);
|
|
|
|
-- boring (I hope);
|
|
|
|
-- behind schedule (yet). |