2783 lines
115 KiB
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2783 lines
115 KiB
Plaintext
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Article 8632 of rec.games.video:
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Path: iuvax!cica!tut.cis.ohio-state.edu!zaphod.mps.ohio-state.edu!uakari.primate.wisc.edu!aplcen!uunet!wang!tegra!phillips
|
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From: phillips@tegra.COM (Steve Phillips)
|
||
Newsgroups: rec.games.video
|
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Subject: Re: Smash TV
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Message-ID: <1099@io.tegra.COM>
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Date: 5 Jul 90 15:47:55 GMT
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References: <477@beguine.UUCP>
|
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Reply-To: phillips@io.UUCP (Steve Phillips)
|
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Organization: Tegra-Varityper, Inc. Billerica, MA
|
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Lines: 24
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In article <10954@medusa.cs.purdue.edu> miyake@cs.purdue.EDU (Keith Miyake) writes:
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>We just got Smash TV here, and I have some questions about it
|
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>
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>Playing it now, moving and firing only occurs in 4 directions
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>(I've played it before, and I don't recall having noticed that before).
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>Is this some option?
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My guess is that it's an operator-selectable option, since
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4-way and 8-way joysticks typically use the same hardware.
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An 8-way joystick has four switches - you get the diagonal
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directions by using combinations of two switches (e.g
|
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you go northeast when the north and east switches are both
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depressed).
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So ask your local arcade operator - maybe he/she can just
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flip a switch for you somewhere...
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- Steve
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--
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============================================================================
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Steve Phillips Tegra-Varityper, Inc.
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tegra!phillips@uunet.com Billerica, MA
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============================================================================
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Article 8633 of rec.games.video:
|
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Path: iuvax!rutgers!pyrnj!esquire!baumgart
|
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From: baumgart@esquire.dpw.com (Steve Baumgarten)
|
||
Newsgroups: rec.games.video
|
||
Subject: Re: Smash TV
|
||
Keywords: Pleasure dome
|
||
Message-ID: <2138@esquire.UUCP>
|
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Date: 5 Jul 90 12:22:04 GMT
|
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References: <479@beguine.UUCP> <13819@unix.SRI.COM>
|
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Sender: news@esquire.UUCP
|
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Reply-To: baumgart@esquire.dpw.com (Steve Baumgarten)
|
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Organization: Davis Polk & Wardwell
|
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Lines: 26
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In-reply-to: shimizu@unix.SRI.COM (Dan Shimizu)
|
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|
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In article <13819@unix.SRI.COM>, shimizu@unix (Dan Shimizu) writes:
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>Has anyone been to the level when about a million keys appear? This happended
|
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>the time we played, on the third (?) level and we grabbed a bunch of them. Of
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>course, we STILL never found any secret rooms...
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>
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>I think it's about time to bring a pad and paper and map out this damn thing.
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>If anyone already knows it, please post! Otherwise, if I get a chance, I'll
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>try.
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Yup. Lots 'o' good those keys have done me...
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My feeling is that there's a "right" way to go through the rooms on a
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level, because if you just proceed, say, directly to the "money" room,
|
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you aren't given a chance to hit all the rooms on that level. At
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least that's what I've found. I thought that it might be possible to
|
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find the "pattern" (i.e., exit right, then up, then down, then ...)
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for each level and thereby hit every room. But I haven't put a lot of
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time into that yet, so I don't know.
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|
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"TOTAL CARNAGE...... I looooooove it!"
|
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|
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--
|
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Steve Baumgarten | "New York... when civilization falls apart,
|
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Davis Polk & Wardwell | remember, we were way ahead of you."
|
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baumgart@esquire.dpw.com |
|
||
cmcl2!esquire!baumgart | - David Letterman
|
||
|
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|
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Article 8646 of rec.games.video:
|
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Path: iuvax!cica!tut.cis.ohio-state.edu!zaphod.mps.ohio-state.edu!uakari.primate.wisc.edu!ames!dftsrv!mimsy!whoville.umiacs.umd.edu!marks
|
||
From: marks@whoville.umiacs.umd.edu (Mark A. Schleifer)
|
||
Newsgroups: rec.games.video
|
||
Subject: Re: Smash TV
|
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Summary: Switches
|
||
Message-ID: <25332@mimsy.umd.edu>
|
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Date: 5 Jul 90 22:35:39 GMT
|
||
References: <477@beguine.UUCP> <1099@io.tegra.COM>
|
||
Sender: news@mimsy.umd.edu
|
||
Reply-To: marks@umiacs.umd.edu (Mark A. Schleifer)
|
||
Organization: UMIACS, Univ. of Maryland, College Park, MD 20742
|
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Lines: 29
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|
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In article <1099@io.tegra.COM> phillips@io.UUCP (Steve Phillips) writes:
|
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>In article <10954@medusa.cs.purdue.edu> miyake@cs.purdue.EDU (Keith Miyake) writes:
|
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>>We just got Smash TV here, and I have some questions about it
|
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>>
|
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>>Playing it now, moving and firing only occurs in 4 directions
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>>(I've played it before, and I don't recall having noticed that before).
|
||
>>Is this some option?
|
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>
|
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>My guess is that it's an operator-selectable option, since
|
||
>4-way and 8-way joysticks typically use the same hardware.
|
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>An 8-way joystick has four switches - you get the diagonal
|
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>directions by using combinations of two switches (e.g
|
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>you go northeast when the north and east switches are both
|
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>depressed).
|
||
|
||
I work in an arcade and we have SMASH TV. Our machine runs with
|
||
all joysticks in 8 way mode. There is a difficulty screen where you
|
||
can adjust how hard the game is. Ours is set to normal which allows
|
||
8 way movement. I suspect that the hard setting restricts it to 4 way
|
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movement. You can ask the operator to set it back to normal (the
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||
factory default) instead of harder (he had to of set it up this way).
|
||
|
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- Mark Schleifer
|
||
|
||
|
||
--
|
||
Spoken: Mark A. Schleifer
|
||
Domain: marks@umiacs.umd.edu UUCP: uunet!mimsy!umiacs!marks
|
||
Phone: +1-301-403-8249 USPS: UMIACS, Univ. of Maryland, College Park, MD 20742
|
||
|
||
|
||
Article 8654 of rec.games.video:
|
||
Path: iuvax!cica!tut.cis.ohio-state.edu!zaphod.mps.ohio-state.edu!usc!hacgate!moon!grover
|
||
From: grover@moon.HAC.COM (Dean Grover)
|
||
Newsgroups: rec.games.video
|
||
Subject: Smash TV wierdness
|
||
Summary: possible bug ...
|
||
Message-ID: <9325@hacgate.UUCP>
|
||
Date: 6 Jul 90 01:35:28 GMT
|
||
Sender: news@hacgate.UUCP
|
||
Reply-To: grover@moon.hac.com (Dean Grover)
|
||
Distribution: usa
|
||
Organization: Hughes Aircraft Co., El Segundo, CA
|
||
Lines: 22
|
||
|
||
|
||
I was playing Smash TV the other day, and I think I've come across a bug.
|
||
|
||
I had just died while fighting "scarface", and was getting ready to
|
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start my next game. I let the timer expire (by accident) and the
|
||
"NO WAY" voice sounded. At the same time, I had inserted my quarter and
|
||
pressed start.
|
||
|
||
My game started over (as I had feared), but there was a 2x2 inch piece
|
||
of scarface following me around on the screen ! He even fired his
|
||
"eyes" at me and I died ! It was a very difficult room with the
|
||
green men coming at me, as well as the scarface mutant. Needless to say
|
||
I was quickly out of men, and I let the game end on purpose this time.
|
||
|
||
When I started up again, all was normal. Anyone else see this effect ?
|
||
|
||
The search for the hidden rooms continues...
|
||
|
||
Dean Grover Mappy - The ultimate game of cat
|
||
Hughes Aircraft Company and mouse
|
||
adgrover@hac2arpa.hac.com or
|
||
grover@sed170.hac.com
|
||
|
||
|
||
Article 8682 of rec.games.video:
|
||
Path: iuvax!cica!tut.cis.ohio-state.edu!rutgers!pyrnj!esquire!baumgart
|
||
From: baumgart@esquire.dpw.com (Steve Baumgarten)
|
||
Newsgroups: rec.games.video
|
||
Subject: Re: Smash TV wierdness
|
||
Message-ID: <2150@esquire.UUCP>
|
||
Date: 6 Jul 90 17:02:47 GMT
|
||
References: <9325@hacgate.UUCP>
|
||
Sender: news@esquire.UUCP
|
||
Reply-To: baumgart@esquire.dpw.com (Steve Baumgarten)
|
||
Distribution: usa
|
||
Organization: Davis Polk & Wardwell
|
||
Lines: 49
|
||
In-reply-to: grover@moon.HAC.COM (Dean Grover)
|
||
|
||
In article <9325@hacgate.UUCP>, grover@moon (Dean Grover) writes:
|
||
>I had just died while fighting "scarface", and was getting ready to
|
||
>start my next game. I let the timer expire (by accident) and the
|
||
>"NO WAY" voice sounded. At the same time, I had inserted my quarter and
|
||
>pressed start.
|
||
>
|
||
>My game started over (as I had feared), but there was a 2x2 inch piece
|
||
>of scarface following me around on the screen ! He even fired his
|
||
>"eyes" at me and I died ! It was a very difficult room with the
|
||
>green men coming at me, as well as the scarface mutant. Needless to say
|
||
>I was quickly out of men, and I let the game end on purpose this time.
|
||
>
|
||
>When I started up again, all was normal. Anyone else see this effect ?
|
||
|
||
Nope, but I've seen lot's 'o' bugs in other places. A favorite (and
|
||
recurring) one is where you're playing two-player and start a new
|
||
round. Normally both players walk past the studio audience to the
|
||
playfield, but frequently you'll only see one, with the other just
|
||
magically appearing after play has started. I don't know what causes
|
||
it, though.
|
||
|
||
Rollergames looks to have a few bugs, too. I've had the game just
|
||
lock-up on me -- though play continued. All the lights turned on and
|
||
the game sounded the digitized bell you hear when you first turn on
|
||
Williams pins. Then all returned to normal. There's another bug that
|
||
involves "The Pit"; when you turn on ball locking and then hit the
|
||
ball into the pit right away, it gets confused while it's doing its
|
||
"Don't Flip!" routine. But things get back to normal shortly.
|
||
|
||
I can sympathize with the programmers for Rollergames, though.
|
||
There's so much shit going on, I'm surprised things work at all.
|
||
Rollergames has some of the most impressive playfield animation
|
||
(lights and sounds) that I've ever seen (better even then F14 Tomcat).
|
||
|
||
>The search for the hidden rooms continues...
|
||
|
||
And continues... I'm getting ready to call Williams and ask if they
|
||
have a hint book or something... :-)
|
||
|
||
> Dean Grover Mappy - The ultimate game of cat
|
||
> Hughes Aircraft Company and mouse
|
||
> adgrover@hac2arpa.hac.com or
|
||
> grover@sed170.hac.com
|
||
|
||
--
|
||
Steve Baumgarten | "New York... when civilization falls apart,
|
||
Davis Polk & Wardwell | remember, we were way ahead of you."
|
||
baumgart@esquire.dpw.com |
|
||
cmcl2!esquire!baumgart | - David Letterman
|
||
|
||
|
||
Article 9192 of rec.games.video:
|
||
Path: iuvax!mailrus!news-server.csri.toronto.edu!utgpu!watserv1!maytag!watdragon!rose!ppanicolle
|
||
From: ppanicolle@rose.uwaterloo.ca (Philippe Nicolle)
|
||
Newsgroups: rec.games.video
|
||
Subject: Re: Smash TV observations
|
||
Keywords: Good Luck! You'll need it!
|
||
Message-ID: <1990Aug9.182140.15761@watdragon.waterloo.edu>
|
||
Date: 9 Aug 90 18:21:40 GMT
|
||
References: <26533@pasteur.Berkeley.EDU>
|
||
Sender: daemon@watdragon.waterloo.edu (Owner of Many System Processes)
|
||
Organization: University of Waterloo
|
||
Lines: 67
|
||
|
||
In article <26533@pasteur.Berkeley.EDU> terence@sim.berkeley.edu (Terence Chang) writes:
|
||
>Anybody know what you're supposed to do on Map Three? There are
|
||
>rooms called "You may now enter key room #1!" as well as #2. Also,
|
||
>the overall view of Map Three shows areas labeled "?" in the lower
|
||
>left and lower right corner of the map, but there don't seem to be
|
||
>doors leading to those corners.
|
||
>
|
||
|
||
|
||
We warped !!!!!!
|
||
|
||
After killing Mutoid, destroying the orbs, massacring the other besties we
|
||
were in the room shown below (the arrows show our path).
|
||
|
||
|
||
/+---------------------+
|
||
/ | |
|
||
/ | |
|
||
/ | |
|
||
+-----+-----+-----+ | |
|
||
| | | | | |
|
||
| > > | | |
|
||
| | ++ | | x |
|
||
+-----+--^--+-----++----+\ +-----+ |
|
||
| | | | | \ | | |
|
||
| > | | | \ | | |
|
||
| | | | | \+---------------------+
|
||
+-----+-----+-----+-----+
|
||
|
||
At that point my friend Shaun did the most brilliant (and lucky) thing.
|
||
He headed for the point marked 'x'. I was in deep trouble in the center just
|
||
waiting for him to bail me out. He was running from robots and
|
||
Poof.....
|
||
|
||
Everything went weird and at the top of the screen it said something like
|
||
"Key activated, warp #3" And next thing you know it was totaling the bonus for
|
||
that level and we were off to battling those little snake weaklings
|
||
(room after ScarFace).
|
||
|
||
Of course we tried to do it again to get to the Pleasure Dome but
|
||
no go.... ;-(
|
||
|
||
>I also found an easy way to get 2 or 3 extra guys at the beginning of
|
||
>the game (don't know if it's been posted before). If you go through
|
||
>the first screen (Arena 1) without firing a single shot, just using
|
||
>shields only, then on the next screen (Collect powerups!), you will
|
||
>get 2 or 3 extra guys and potentially 1 or 2 keys.
|
||
>
|
||
>Also, conscientiously avoiding the gifts seems to increase the number
|
||
>of keys and extra men given out, but I'm not exactly sure how.
|
||
|
||
I tried this. Just got myself killed. No extra keys, no free men.
|
||
When do you guy's get your free men? The first one for us appears
|
||
in the Party/Treasure Room and the next one soon after....
|
||
|
||
>
|
||
>Terence Chang
|
||
>-----
|
||
>"People who get nostalgic | Terence Chang:
|
||
> about childhood were | e-mail: !ucbvax!cory!terence
|
||
> obviously never children." | terence@cory.berkeley.edu
|
||
> "Calvin and Hobbes" | or an acceptable facsimile thereof
|
||
|
||
Philippe Nicolle
|
||
ppanicolle@rose.Waterloo.Edu
|
||
ppanicolle@rose.UWaterloo.Ca
|
||
uunet!watmath!rose!ppanicolle
|
||
|
||
|
||
Article 9208 of rec.games.video:
|
||
Path: iuvax!mailrus!usenet.ins.cwru.edu!tut.cis.ohio-state.edu!ucbvax!pasteur!cory!terence
|
||
From: terence@cory.uucp (Terence Chang)
|
||
Newsgroups: rec.games.video
|
||
Subject: Re: Smash TV observations
|
||
Keywords: Big money! Big prizes! I love it!
|
||
Message-ID: <26918@pasteur.Berkeley.EDU>
|
||
Date: 10 Aug 90 09:40:47 GMT
|
||
References: <26533@pasteur.Berkeley.EDU>
|
||
<1990Aug9.182140.15761@watdragon.waterloo.edu>
|
||
Sender: news@pasteur.Berkeley.EDU
|
||
Reply-To: terence@cory.UUCP (Terence Chang)
|
||
Lines: 32
|
||
|
||
In article <1990Aug9.182140.15761@watdragon.waterloo.edu>
|
||
ppanicolle@rose.uwaterloo.ca (Philippe Nicolle) writes:
|
||
>We warped !!!!!!
|
||
|
||
Actually, this is disappointing in a way. I thought only Nintendo-grade
|
||
programmers would deign to hiding warps in arbitrary locations.
|
||
|
||
> [method for getting free stuff on second screen]
|
||
>I tried this. Just got myself killed. No extra keys, no free men.
|
||
>When do you guy's get your free men? The first one for us appears
|
||
>in the Party/Treasure Room and the next one soon after....
|
||
|
||
The difficulty setting on the machine here has changed, and this no
|
||
longer works for me either. It used to be 4 on a scale of 1 to 10
|
||
(normal difficulty), now it feels like 6. If you're on good terms with
|
||
your arcade's operator, con him into setting it at 1 (extra easy)...
|
||
it's a totally different game.
|
||
|
||
Also, is there any significance to the deviations the game host makes
|
||
from the usual speech? I.e.,
|
||
|
||
"Good luck, you'll need it!" ---> "Total carnage, I love it!"
|
||
"I'll buy that for a dollar!" ---> "Good luck, you'll need it!"
|
||
|
||
Does this mean there's a warp in Total Carnage? Nah....
|
||
|
||
Terence
|
||
-----
|
||
"People who get nostalgic | Terence Chang:
|
||
about childhood were | e-mail: !ucbvax!cory!terence
|
||
obviously never children." | terence@cory.berkeley.edu
|
||
"Calvin and Hobbes" | or an acceptable facsimile thereof
|
||
|
||
|
||
% Article 10672 of rec.games.video:
|
||
Path: iuvax!noose.ecn.purdue.edu!samsung!zaphod.mps.ohio-state.edu!wuarchive!udel!rochester!rutgers!news-server.csri.toronto.edu!utgpu!watserv1!ssingh
|
||
From: ssingh@watserv1.waterloo.edu (The Sanj - ISman (iceman))
|
||
Newsgroups: rec.games.video
|
||
Subject: Re: Smash TV
|
||
Message-ID: <1990Oct19.060829.19339@watserv1.waterloo.edu>
|
||
Date: 19 Oct 90 06:08:29 GMT
|
||
References: <1990Oct16.112955.32052@wpi.WPI.EDU> <31298@netnews.upenn.edu>
|
||
Organization: University of Waterloo
|
||
Lines: 31
|
||
|
||
In article <31298@netnews.upenn.edu> wking@eniac.seas.upenn.edu (Bill King) writes:
|
||
>Has anyone out there had any luck with finding the pleasure domes on
|
||
>Smash yet? I have an idea but I'll need some time to try it out. Anyway,
|
||
>has anyone else noticed that if you are the first one to play Smash when
|
||
>it is turned on, it seems to be harder than if you play some other time?
|
||
>I have played a couple games right when it has been turned on and I had
|
||
>it kind of rough. Anyone else come up with anyhting interesting about
|
||
>Smash in general?
|
||
>Bill
|
||
|
||
|
||
Yeah, after finishing the game with sweat dripping off me, I noticed some
|
||
interesting people who helped develop the game. One name that rang a bell
|
||
was Mark Turmell. Was he a C-64 game programmer once? I believe he programmed
|
||
for Sirius Software or Activision once. Is my memory correct. If so, it
|
||
seems that there's still room for others with comparably humble beginnings
|
||
to do well in the game industry...
|
||
|
||
Any opinions about how an implementation of NARC or Smash TV would do for
|
||
the IBM/compatible domain? Any ideas on how to program such beastly games
|
||
so that they are actually playable? I've heard that NARC for the NES plays
|
||
good. I haven't seen any discussion of it here. If you have anything
|
||
to say on this stuff. I'd love to hear from you. Please email rather
|
||
than post. If you want me to forward any responses, just ask...
|
||
|
||
|
||
--
|
||
"No one had the guts... until now..." -New Anti-Repression Convert (NARC
|
||
|-NARCotic $anjay [+] $ingh ssingh@watserv1.[u]waterloo.{edu|cdn}/[ca] -|
|
||
watserv1%rn alt.CENSORED: UW Provost sez "THINK SAFE THOUGHTS; AVOID NASTY ALT
|
||
FEEDS; & PROTECT YOURSELF: WEAR A CONDOM ON YOUR HEAD. Call x-2809. Let's Talk.
|
||
|
||
|
||
Article 10680 of rec.games.video:
|
||
Path: iuvax!att!bu.edu!rpi!zaphod.mps.ohio-state.edu!wuarchive!uunet!mcsun!ukc!edcastle!aipna!davidg
|
||
From: davidg@aipna.ed.ac.uk (David Green )
|
||
Newsgroups: rec.games.video
|
||
Subject: SMASH T-V T-SHIRT
|
||
Message-ID: <3306@aipna.ed.ac.uk>
|
||
Date: 19 Oct 90 11:57:13 GMT
|
||
Organization: Dept. of AI, Edinburgh, UK
|
||
Lines: 9
|
||
|
||
Anyone out there own a Smash T-V T-Shirt ? (as advertised on the popular
|
||
video game of the same name). If so, could you please tell me (a) if they're
|
||
still available, (b) how much they cost, and (c) how easy it would be for me
|
||
to order one here in the UK using Mastercard or something like that?
|
||
|
||
(Sorry to bother you with all this technical stuff only I figure this is
|
||
probably cheaper than a transatlantic phone call)
|
||
|
||
Dave "I'd buy that for a dollar!" Green, DAI, Edinburgh, Scotland.
|
||
|
||
Article 11288 of rec.games.video:
|
||
Path: iuvax!news.cs.indiana.edu!att!linac!pacific.mps.ohio-state.edu!zaphod.mps.ohio-state.edu!usc!elroy.jpl.nasa.gov!ames!haven!adm!cmcl2!esquire!esquire.dpw.com
|
||
From: baumgart@esquire.dpw.com (Steve Baumgarten)
|
||
Newsgroups: rec.games.video
|
||
Subject: Re: SMASH TV: Another Pleasure Dome theory
|
||
Message-ID: <2805@esquire.dpw.com>
|
||
Date: 13 Nov 90 12:50:54 GMT
|
||
References: <1990Nov2.021506.20480@morrow.stanford.edu> <1990Nov11.001541.14869@hoss.unl.edu>
|
||
Sender: news@DPW.COM
|
||
Reply-To: baumgart@esquire.dpw.com (Steve Baumgarten)
|
||
Organization: Davis Polk & Wardwell
|
||
Lines: 27
|
||
In-reply-to: greg@hoss.unl.edu (Hammer T. H.)
|
||
|
||
In article <1990Nov11.001541.14869@hoss.unl.edu>, greg@hoss (Hammer T. H.) writes:
|
||
>Has ANYONE asked Williams how to do it yet?
|
||
|
||
No, but I'm getting real close. There is, you know, someone who
|
||
frequents this group and who worked at Williams (or possibly still
|
||
works there). But he's taken a vow of silence about this issue.
|
||
Perhaps if we each forward one of those annoying chain letters that
|
||
have been floating around the net to his mailbox... :-)
|
||
|
||
Anyone feel like calling Eugene Jarvis on behalf of this newsgroup and
|
||
asking? It's possibly less audacious than it sounds -- after all,
|
||
Steve Ritchie includes a note with his Black Knight 2000 pinball
|
||
machine that says (more or less) "call if you have questions about the
|
||
machine or if you just want to chat... we're real proud of it".
|
||
|
||
I've certainly run out of ideas (and quarters); to be honest, the
|
||
game's lost some of its charm and novelty for me, and I don't play it
|
||
as much as I used to. Knowing the secret would definitely help revive
|
||
my interest (at least I'd have something to play for again -- though
|
||
trying to finish the second level on one quarter has been a pretty
|
||
unattainable goal so far).
|
||
|
||
--
|
||
Steve Baumgarten | "New York... when civilization falls apart,
|
||
Davis Polk & Wardwell | remember, we were way ahead of you."
|
||
baumgart@esquire.dpw.com |
|
||
cmcl2!esquire!baumgart | - David Letterman
|
||
|
||
|
||
Article 11337 of rec.games.video:
|
||
Path: iuvax!news.cs.indiana.edu!att!linac!pacific.mps.ohio-state.edu!zaphod.mps.ohio-state.edu!wuarchive!cs.utexas.edu!rutgers!pyrnj!esquire!esquire.dpw.com
|
||
From: baumgart@esquire.dpw.com (Steve Baumgarten)
|
||
Newsgroups: rec.games.video
|
||
Subject: Re: SMASH TV: Another Pleasure Dome theory
|
||
Message-ID: <2812@esquire.dpw.com>
|
||
Date: 14 Nov 90 13:46:45 GMT
|
||
References: <1990Nov2.021506.20480@morrow.stanford.edu> <1990Nov11.001541.14869@hoss.unl.edu> <2805@esquire.dpw.com> <12463@medusa.cs.purdue.edu>
|
||
Sender: news@DPW.COM
|
||
Reply-To: baumgart@esquire.dpw.com (Steve Baumgarten)
|
||
Organization: Davis Polk & Wardwell
|
||
Lines: 17
|
||
In-reply-to: miyake@cs.purdue.EDU (Keith Miyake)
|
||
|
||
In article <12463@medusa.cs.purdue.edu>, miyake@cs (Keith Miyake) writes:
|
||
>Is there a more suitable number to call? Anybody have a number that might
|
||
>work?
|
||
|
||
Well, there's always Chicago information. How many "Jarvis, E"
|
||
listings could there be? :-)
|
||
|
||
I don't know of any but the direct Williams number. I have no idea
|
||
what happens if you call and ask for Mr. Jarvis. I assume you get
|
||
transferred at least one step closer to him. Maybe leaving an
|
||
intriguing enough message would merit a callback.
|
||
|
||
--
|
||
Steve Baumgarten | "New York... when civilization falls apart,
|
||
Davis Polk & Wardwell | remember, we were way ahead of you."
|
||
baumgart@esquire.dpw.com |
|
||
cmcl2!esquire!baumgart | - David Letterman
|
||
|
||
|
||
Article 11351 of rec.games.video:
|
||
Path: iuvax!cica!tut.cis.ohio-state.edu!pt.cs.cmu.edu!rochester!udel!haven!purdue!miyake
|
||
From: miyake@cs.purdue.EDU (Keith Miyake)
|
||
Newsgroups: rec.games.video
|
||
Subject: Re: SMASH TV: Another Pleasure Dome theory
|
||
Message-ID: <12463@medusa.cs.purdue.edu>
|
||
Date: 13 Nov 90 18:57:10 GMT
|
||
References: <1990Nov2.021506.20480@morrow.stanford.edu> <1990Nov11.001541.14869@hoss.unl.edu> <2805@esquire.dpw.com>
|
||
Reply-To: miyake@cs.purdue.edu (Keith Miyake)
|
||
Organization: Purdue University
|
||
Lines: 21
|
||
|
||
baumgart@esquire.dpw.com (Steve Baumgarten) writes:
|
||
>
|
||
>No, but I'm getting real close. There is, you know, someone who
|
||
>frequents this group and who worked at Williams (or possibly still
|
||
>works there). But he's taken a vow of silence about this issue.
|
||
>Perhaps if we each forward one of those annoying chain letters that
|
||
>have been floating around the net to his mailbox... :-)
|
||
>
|
||
>Anyone feel like calling Eugene Jarvis on behalf of this newsgroup and
|
||
>asking?
|
||
|
||
I would do it. Lately the few times I've played I've just been doing the
|
||
same things and not really finding anything new about the game.
|
||
|
||
Is there a more suitable number to call? Anybody have a number that might
|
||
work?
|
||
|
||
|
||
Keith
|
||
--
|
||
miyake@cs.purdue.edu
|
||
|
||
|
||
|
||
Article 11417 of rec.games.video:
|
||
Path: iuvax!news.cs.indiana.edu!noose.ecn.purdue.edu!samsung!think.com!sdd.hp.com!elroy.jpl.nasa.gov!ncar!gatech!bloom-beacon!bu.edu!bbn.com!bbn!vvitiell
|
||
From: vvitiell@cck.bbn.com (Vince Vitiello)
|
||
Newsgroups: rec.games.video
|
||
Subject: I want my SMASH TV!
|
||
Keywords: SMASH TV, Boston, Where?
|
||
Message-ID: <60929@bbn.BBN.COM>
|
||
Date: 16 Nov 90 20:36:40 GMT
|
||
Sender: news@bbn.com
|
||
Reply-To: vvitiell@cck.bbn.com.UUCP (Vince Vitiello)
|
||
Distribution: usa
|
||
Organization: BBN Communications Corp, Cambridge MA
|
||
Lines: 12
|
||
|
||
|
||
Does anyone know where I might find an arcade (pub, or whatever)
|
||
in the Boston area that has SMASH TV. I haven't played for about
|
||
a month and wanted to play a few games, but 1001 Games (on Mass. Ave
|
||
near Harvard Square) no longer has the game! This was the only
|
||
SMASH TV game that I have seen in the area, but there must be
|
||
many more?
|
||
|
||
Thanks in advance,
|
||
Vince
|
||
|
||
vvitiello@bbn.com
|
||
|
||
Article 12018 of rec.games.video:
|
||
Path: iuvax!news.cs.indiana.edu!purdue!miyake
|
||
From: miyake@cs.purdue.EDU (Keith Miyake)
|
||
Newsgroups: rec.games.video
|
||
Subject: Smash TV stuff
|
||
Summary: hints
|
||
Message-ID: <12725@medusa.cs.purdue.edu>
|
||
Date: 11 Dec 90 20:11:30 GMT
|
||
Reply-To: miyake@cs.purdue.edu (Contestant 2)
|
||
Followup-To: rec.games.video
|
||
Distribution: na
|
||
Organization: Purdue University
|
||
Lines: 22
|
||
|
||
|
||
I just finished the game for the first time on 1 coin. Played 2-player
|
||
for most of the way (from the beginning of stage 2).
|
||
|
||
Some more stuff that might be good to know.
|
||
|
||
It seems that the secret warp #3 is a error recovery system. I saw
|
||
someone playing, move the machine out, and hit the side hard at the
|
||
start of Scarface and activate the warp. I've also saw the game reset
|
||
after someone did that. (this is not recommended: You lose bonus points,
|
||
may lose the game, and may be thrown out of the arcade.)
|
||
|
||
It seems that the way to beat Scarface is that you have to blow away his
|
||
face AND destroy all the armor around his head. This seems to hold for
|
||
both times. (Check that you are doing damage == getting points).
|
||
|
||
Like in Punch-Out, the Cobra Bosses' eyes change yellow before they attack.
|
||
|
||
|
||
Keith
|
||
--
|
||
miyake@cs.purdue.edu
|
||
|
||
|
||
Article 12036 of rec.games.video:
|
||
Path: iuvax!news.cs.indiana.edu!samsung!usc!ucla-cs!ewa.cs.ucla.edu!michael
|
||
From: michael@ewa.cs.ucla.edu (michael gersten)
|
||
Newsgroups: rec.games.video
|
||
Subject: Wanted: Hints for smash TV
|
||
Message-ID: <1990Dec12.024305.5516@cs.ucla.edu>
|
||
Date: 12 Dec 90 02:43:05 GMT
|
||
Sender: news@cs.ucla.edu (Mr. News)
|
||
Organization: UCLA, Computer Science Department
|
||
Lines: 8
|
||
Nntp-Posting-Host: ewa.cs.ucla.edu
|
||
|
||
Does anyone have a complete collection of hints for
|
||
smash TV? (Where/what are the warps, how
|
||
do you use the doors that stay open longer,
|
||
what are the secret rooms, how do
|
||
you enter the key rooms, how do you enter the
|
||
pleasure dome on the upgraded machines, etc).
|
||
|
||
Michael
|
||
|
||
|
||
Article 12039 of rec.games.video:
|
||
Path: iuvax!cica!tut.cis.ohio-state.edu!pacific.mps.ohio-state.edu!zaphod.mps.ohio-state.edu!swrinde!elroy.jpl.nasa.gov!usc!ucla-cs!ewa.cs.ucla.edu!michael
|
||
From: michael@ewa.cs.ucla.edu (michael gersten)
|
||
Newsgroups: rec.games.video
|
||
Subject: Wanted: Hints for smash TV
|
||
Message-ID: <1990Dec12.024101.5399@cs.ucla.edu>
|
||
Date: 12 Dec 90 02:41:01 GMT
|
||
Sender: news@cs.ucla.edu (Mr. News)
|
||
Organization: UCLA Computer Science Department
|
||
Lines: 5
|
||
Nntp-Posting-Host: ewa.cs.ucla.edu
|
||
|
||
|
||
Does anyone have a complete collection
|
||
of hints for smash TV?
|
||
|
||
Michael
|
||
|
||
|
||
Article 12052 of rec.games.video:
|
||
Path: iuvax!cica!tut.cis.ohio-state.edu!VAX1.CC.UAKRON.EDU!v10121
|
||
From: v10121@VAX1.CC.UAKRON.EDU (001.)
|
||
Newsgroups: rec.games.video
|
||
Subject: Re: Smash TV -- Pleasuredome
|
||
Message-ID: <872@VAX1.CC.UAKRON.EDU>
|
||
Date: 6 Dec 90 01:17:03 GMT
|
||
References: <12663@medusa.cs.purdue.edu> <34113@netnews.upenn.edu>
|
||
Reply-To: v10121@VAX1.CC.UAKRON.EDU (MICHAEL J STONITSCH 3460-475-001.)
|
||
Distribution: na
|
||
Organization: U of Akron Computer Center, Ohio
|
||
Lines: 14
|
||
|
||
|
||
NEED lots of keys????
|
||
|
||
How many?? a couple thousand?? Sounds impossible to me.
|
||
|
||
first of all the most I figure you could get is around 10 going through
|
||
the game and another 50-60 in the bonus room...
|
||
|
||
Ive gotten this many and yet was only allowed to got to room #2, like
|
||
always....
|
||
|
||
Ill try to get no keys and see if it doesnt let me go to room #1,
|
||
that should clinch it.
|
||
later, SuperMike
|
||
|
||
|
||
Article 12055 of rec.games.video:
|
||
Path: iuvax!news.cs.indiana.edu!julius.cs.uiuc.edu!wuarchive!csus.edu!ucdavis!iris!kuan
|
||
From: kuan@iris.ucdavis.edu (Frank [Who me?] Kuan)
|
||
Newsgroups: rec.games.video
|
||
Subject: Smash t.v.
|
||
Message-ID: <9480@aggie.ucdavis.edu>
|
||
Date: 12 Dec 90 21:18:26 GMT
|
||
References: <megadrive> <strider> <hiryu> <10607@uhccux.uhcc.Hawaii.Edu> <9693@pasteur.Berkeley.EDU>
|
||
Sender: usenet@aggie.ucdavis.edu
|
||
Reply-To: kuan@iris.ucdavis.edu (Frank [Who me?] Kuan)
|
||
Organization: U.C. Davis - Department of Electrical Engineering and Computer Science
|
||
Lines: 16
|
||
|
||
I finally finished Smash T.v. Now the question is, how do you
|
||
get into the Pleasuredome? I know there was a thread recently
|
||
on this topic, I've only seen the messages pertaining to which
|
||
revision motherboard supports the pleasure dome. I missed the
|
||
ones discussing how to get in it. If someone could refer me
|
||
to those messages (if they exist), or email me a summary
|
||
I'd appreciate it.
|
||
|
||
I also have a few questions i was curious about:
|
||
1. Does picking up the surprise packages have any relation to
|
||
the frequency which special weapons appear?
|
||
2. what do keys do? I presume it has something to do with
|
||
finding the pleasure dome?
|
||
3. How far have people gone in one player mode? I was able to
|
||
finish the game on 3$ playing with someone about my
|
||
ability level.
|
||
|
||
|
||
Article 12060 of rec.games.video:
|
||
Path: iuvax!cica!news.cs.indiana.edu!msi.umn.edu!noc.MR.NET!gacvx2.gac.edu!gacvx2.gac.edu!scott
|
||
From: scott@mcs-server.gac.edu (Scott Hess)
|
||
Newsgroups: rec.games.video
|
||
Subject: Re: Smash t.v.
|
||
Message-ID: <SCOTT.90Dec12180429@mcs-server.gac.edu>
|
||
Date: 12 Dec 90 23:04:29 GMT
|
||
References: <megadrive> <strider> <hiryu> <10607@uhccux.uhcc.Hawaii.Edu> <9693@pasteur.Berkeley.EDU> <9480@aggie.ucdavis.edu>
|
||
Organization: Gustavus Adolphus College
|
||
Lines: 20
|
||
Nntp-Posting-Host: mcs-server.gac.edu
|
||
In-reply-to: kuan@iris.ucdavis.edu's message of 12 Dec 90 21:18:26 GMTLines: 20
|
||
|
||
In article <9480@aggie.ucdavis.edu> kuan@iris.ucdavis.edu (Frank [Who me?] Kuan) writes:
|
||
3. How far have people gone in one player mode? I was able to
|
||
finish the game on 3$ playing with someone about my
|
||
ability level.
|
||
|
||
I used to be able to get to Scarface, or the room preceeding him,
|
||
fairly regularily by myself on a single quarter. Now, though, I
|
||
have more troubles, partially because our arcade brought
|
||
Tetris back (580,000 on a quarter the other day, level 41, I think!),
|
||
but also because it's gotten too easy. Now, I'll sometimes get tanks
|
||
in the third room on the first level, and almost always in the
|
||
fourth one (pretty much regardless of which path I take). This makes
|
||
it way too hard, so I don't get so far anymore . . .
|
||
--
|
||
scott hess scott@gac.edu
|
||
Independent NeXT Developer GAC Undergrad
|
||
<I still speak for nobody>
|
||
"Tried anarchy, once. Found it had too many constraints . . ."
|
||
"Buy `Sweat 'n wit '2 Live Crew'`, a new weight loss program by
|
||
Richard Simmons . . ."
|
||
|
||
|
||
%
|
||
Article 12149 of rec.games.video:
|
||
Path: iuvax!cica!sol.ctr.columbia.edu!emory!swrinde!zaphod.mps.ohio-state.edu!maverick.ksu.ksu.edu!hoss!hoss.unl.edu!greg
|
||
From: greg@hoss.unl.edu (Hammer T. H.)
|
||
Newsgroups: rec.games.video
|
||
Subject: Re: Smash TV -- Pleasuredome
|
||
Message-ID: <1990Dec14.225325.29624@hoss.unl.edu>
|
||
Date: 14 Dec 90 22:53:25 GMT
|
||
References: <12663@medusa.cs.purdue.edu> <34113@netnews.upenn.edu> <872@VAX1.CC.UAKRON.EDU>
|
||
Sender: news@hoss.unl.edu (Network News Administer)
|
||
Distribution: na
|
||
Organization: University of Nebraska - Lincoln
|
||
Lines: 40
|
||
|
||
In <872@VAX1.CC.UAKRON.EDU> v10121@VAX1.CC.UAKRON.EDU (001.) writes:
|
||
|
||
> NEED lots of keys????
|
||
|
||
> How many?? a couple thousand?? Sounds impossible to me.
|
||
|
||
>first of all the most I figure you could get is around 10 going through
|
||
>the game and another 50-60 in the bonus room...
|
||
|
||
>Ive gotten this many and yet was only allowed to got to room #2, like
|
||
>always....
|
||
|
||
> Ill try to get no keys and see if it doesnt let me go to room #1,
|
||
>that should clinch it.
|
||
|
||
I think I might have just pieced something together. On the v5.00 they
|
||
have here (I told them to upgrade, but these people are SO SLOW to get
|
||
anything fixed unless the machine is unplayable) I grabbed two keys, and
|
||
then a whole bunch in "Share My Wealth" (bonus keys room). I was able to
|
||
get to Secret Room #2. This seems to confirm my theory that, on that
|
||
machine, the $ bonus rooms don't do jack s__t for your bonus. Of all
|
||
those keys I grabbed, nothing came of it. I have a feeling the same is
|
||
for all those presents they give you. Immediate points, and that's all.
|
||
|
||
On one instance was I able to get up to room #6, and I was ALTERNATING
|
||
players each time I died, if no-one was joining in, and the timer had
|
||
definitely run out. There may be gratis keys for someone joining in so
|
||
close to the end.
|
||
|
||
And so far, I have not found the place where the image shown in the lower
|
||
right corner of one of the demo's screens appears... you know, the one
|
||
with the woman with the robotic arm and bared breasts?
|
||
|
||
>later, SuperMike
|
||
|
||
--
|
||
__ _____________ __
|
||
\ \_\ \__ __/ /_/ / How many Sirius Cybernetics Corporation robots
|
||
\greg@hoss.unl.edu/ does it take to change a lightbulb?
|
||
\_\ \_\|_|/_/ /_/ "Lights... don't talk to me about lights."
|
||
|
||
|
||
Article 12221 of rec.games.video:
|
||
Path: bronze!cica!sol.ctr.columbia.edu!lll-winken!uunet!zaphod.mps.ohio-state.edu!usc!apple!amdahl!fai!ljb
|
||
From: ljb@fai.UUCP (Larry Boggis FAI N.C.)
|
||
Newsgroups: rec.games.video
|
||
Subject: Help! Smash TV.
|
||
Message-ID: <2950@fai.UUCP>
|
||
Date: 18 Dec 90 19:44:07 GMT
|
||
Reply-To: ljb@fai.fai.com (Larry Boggis FAI N.C.)
|
||
Distribution: usa
|
||
Organization: Fujitsu America, Inc
|
||
Lines: 12
|
||
|
||
A friend and I recently pumped a small fortune into this game only
|
||
to finish without finding the 'pleasure dome'. During the game (a
|
||
few screens after killing mutoid man) we "warped" or something like
|
||
that ... I remember seeing something like "???..level 3". We managed
|
||
to skip scarface all together. Anyway we went on to finish the game
|
||
... killing the host of Smash TV. Is there a such thing as the
|
||
"Pleasure Dome"? If so, how does one get there? How and why did we warp?
|
||
|
||
Any information on this game would be most appreciated.
|
||
(NOOOOO WAAAAAAAAY !!!!!!!) - mutoid man
|
||
|
||
Thanks.
|
||
|
||
Article 12992 of rec.games.video:
|
||
Path: bronze!cica!news.cs.indiana.edu!noose.ecn.purdue.edu!samsung!zaphod.mps.ohio-state.edu!maverick.ksu.ksu.edu!hoss!hoss.unl.edu!greg
|
||
From: greg@hoss.unl.edu (Lig Lury Jr.)
|
||
Newsgroups: rec.games.video
|
||
Subject: Smash TV v8.00 ***SPOILER?***
|
||
Keywords: Spoiler
|
||
Message-ID: <1991Jan25.002659.11252@hoss.unl.edu>
|
||
Date: 25 Jan 91 00:26:59 GMT
|
||
Sender: news@hoss.unl.edu (Network News Administer)
|
||
Organization: University of Nebraska - Lincoln
|
||
Lines: 127
|
||
|
||
I am happy to say that the new ROM version of Smash TV has FINALLY arrived
|
||
at the UN-L Student Union in Lincoln, NE. There is something that will
|
||
tell you if it is the new ROM without having to turn off the machine...
|
||
the second room on the first level now says "COLLECT 10 KEYS", instead of
|
||
just "COLLECT KEYS".
|
||
|
||
begin STV spoiler.info
|
||
|
||
Please, PLEASE, if you must follow-up to this message, include a control-L
|
||
in the 0th column for others. I am including extra blank lines, another
|
||
control-L, and blank lines at the end of the message before the .signature
|
||
for those out there whose newsreaders do not recognize control-L and do
|
||
not pause, so they can look away for awhile, and after it is done
|
||
scrolling, look back and not have anything spoiled for them if they
|
||
accidentally started reading this message.
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
I played it to the end ($3.75... I gotta improve that), taking the
|
||
northernmost paths on every room, going for the $ rooms, and especially
|
||
the "SHARE MY WEALTH" room which gives all those keys. After the "COBRA
|
||
DEATH" room, where you kill the two mechanical cobras, I was let into the
|
||
room which was formerly entitled "YOU MAY NOW ENTER KEY ROOM #1". This
|
||
time it said "YOU ALMOST HAVE ENOUGH KEYS".
|
||
|
||
After laying waste to all life forms and other entities in that room, I
|
||
went through the only exit, the usual one to the right. Instead of the
|
||
name "YOU MAY NOW ENTER KEY ROOM #2" it said "YOU HAVE ENOUGH KEYS". That
|
||
room is very hard and VERY LONG. I managed to pick up some keys in that
|
||
room, but they seemed to appear after I had to put in another coin.
|
||
|
||
After spending several quarters in that room, I finally killed everything,
|
||
and then the doors opened. That's right, plural. One to the right as
|
||
usual, and another going down. From my experience with the previous
|
||
version where taking the one to the right (which was the only one) led me
|
||
to the MC room, entitled "EAT MY EYEBALLS", I instead took the south
|
||
path...
|
||
|
||
There I was presented with a room entitled "OUTER PLEASURE DOME AREA" and
|
||
was presented with a large number of prizes, similar to the one after the
|
||
MC... except that these prizes were WOMEN, not packages. I didn't know
|
||
how many groups of ladies I picked up, but just after the last batch
|
||
appeared, some more (what I call) Star Trek rejects came out (they do come
|
||
in green and red), who I had to kill. Meanwhile the floor was pulsating
|
||
with color (as was the room I just left while I went through the door).
|
||
|
||
A door opened, this time to the north. This is the only time I ever saw
|
||
the machine open a door back to a room I had already been in. Going
|
||
through the door printed text, listing who I had killed, having the right
|
||
keys, saying I was awsome (!) and telling me I was going to kill the evil
|
||
MC, which I did, and was presented with the usual gifts afterward.
|
||
|
||
Scoring proceeded as normal (including the second player's scoreboard
|
||
saying that another player was needed, asking someone to join in (AT THE
|
||
END OF THE GAME?!?)). I think the women and other special $ rooms add to
|
||
your score immediately, and don't get appended to the score that is given
|
||
at the end of a level.
|
||
|
||
The end game was the usual scrolling text, but it didn't say anything
|
||
about my not doing everything; everything was praise. It seemed to go by
|
||
faster than usual, but that may be due to the lower amount of text it
|
||
scrolled (i.e. not stating that I had not reached the highest level of
|
||
competition).
|
||
|
||
I still don't have any definite idea about what would have happened if I
|
||
went east instead of south in that second room. It may be random, only
|
||
more game playing would answer that.
|
||
|
||
Of what I saw, it didn't seem too exciting to me.
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
Now, how about splitting this newsgroup into rec.games.video.home,
|
||
rec.games.video.arcade, and (if it those that gripe insist)
|
||
rec.games.video.misc? Kill files are not sufficient.
|
||
|
||
(If you reply to this topic, change the subject line.)
|
||
|
||
--
|
||
/// ____ \\\ Lig Lury Jr. (greg@hoss.unl.edu)
|
||
| |/ / \ \| | Megadodo Publications
|
||
\\_( \==/ )_// Megadodo House
|
||
\__\\/ Ursa Minor
|
||
|
||
Article 13856 of rec.games.video:
|
||
Path: bronze!news.cs.indiana.edu!news.nd.edu!spool.mu.edu!sdd.hp.com!usc!orion.oac.uci.edu!ucivax!bonnie.ics.uci.edu!lng
|
||
From: lng@bonnie.ics.uci.edu (Lester Ng)
|
||
Newsgroups: rec.games.video
|
||
Subject: Help with Smash TV
|
||
Message-ID: <27CAE083.16509@ics.uci.edu>
|
||
Date: 26 Feb 91 22:26:11 GMT
|
||
Article-I.D.: ics.27CAE083.16509
|
||
Reply-To: lng@ics.uci.edu (Lester Ng)
|
||
Organization: UC Irvine Department of ICS
|
||
Lines: 9
|
||
Nntp-Posting-Host: bonnie.ics.uci.edu
|
||
|
||
|
||
One day a friend and I were playing a regular game of Smash TV when we got to
|
||
"Mutoid Man". We began to grab the nearest weapons and started blasting away
|
||
at him, when the screen suddenly froze and to distort. I thought it was a
|
||
brown out, but the other video games around seem to be unaffected. Then we
|
||
noticed a message at the top of the screen. It said we had activated "Warp 3"
|
||
and sent us to the next confrontation. We've tried to activate the "warp" on
|
||
different occasions without success. Does have a list or know how to activate
|
||
these "warps"?
|
||
|
||
|
||
Article 13862 of rec.games.video:
|
||
Path: bronze!news.cs.indiana.edu!noose.ecn.purdue.edu!samsung!zaphod.mps.ohio-state.edu!maverick.ksu.ksu.edu!hoss!hoss.unl.edu!greg
|
||
From: greg@hoss.unl.edu (Lig Lury Jr.)
|
||
Newsgroups: rec.games.video
|
||
Subject: Re: Help with Smash TV
|
||
Message-ID: <1991Feb27.055920.4462@hoss.unl.edu>
|
||
Date: 27 Feb 91 05:59:20 GMT
|
||
References: <27CAE083.16509@ics.uci.edu>
|
||
Sender: news@hoss.unl.edu (Network News Administer)
|
||
Organization: University of Nebraska - Lincoln
|
||
Lines: 33
|
||
|
||
... lng@bonnie.ics.uci.edu (Lester Ng) writes:
|
||
|
||
>One day a friend and I were playing a regular game of Smash TV when we got to
|
||
>"Mutoid Man". We began to grab the nearest weapons and started blasting away
|
||
>at him, when the screen suddenly froze and to distort. I thought it was a
|
||
>brown out, but the other video games around seem to be unaffected. Then we
|
||
>noticed a message at the top of the screen. It said we had activated "Warp 3"
|
||
>and sent us to the next confrontation. We've tried to activate the "warp" on
|
||
>different occasions without success. Does have a list or know how to activate
|
||
>these "warps"?
|
||
|
||
Yes. Cause an error. The warp is an error recovery device. One poster
|
||
remarked that he could cause the warp by effectively "tilting" the
|
||
machine. This however is not suggested, as it may affect whether you are
|
||
allowed to play games at that location again.
|
||
|
||
Its hard to believe that, after all the questions about the Pleasure Dome,
|
||
when the version of the machine that has it comes out, no-one remarks
|
||
about it. Probably because it has all the signs of not what the game
|
||
designer's had in mind originally. Where were the ladies "promoting" you?
|
||
Just a bunch of meaningless prizes. Still no sign of the image that was
|
||
depicted in the lower right corner of the demo screen: woman with
|
||
cybernetic (?) arm with breasts bared. This may have been the reason the
|
||
Pleasure Dome was held back so long, ala the reason one rarely gets to
|
||
finish the game Dragon's Lair in your average arcade.
|
||
|
||
Or did I get to the wrong room?
|
||
|
||
--
|
||
/// ____ \\\ Lig \"I would like to say that it is a very great pleasure,
|
||
| |/ / \ \| | Lury, \ honor and privilege for me to open this bridge, but
|
||
\\_(\____/)_// Jr. \ I can't because my lying circuits are all out of
|
||
\_\\\/ greg@hoss.unl.edu \ commission. I hate and despise you all."
|
||
|
||
|
||
Article 13871 of rec.games.video:
|
||
Path: bronze!sol.ctr.columbia.edu!zaphod.mps.ohio-state.edu!magnus.ircc.ohio-state.edu!tut.cis.ohio-state.edu!VAX1.CC.UAKRON.EDU!v30129
|
||
From: v30129@VAX1.CC.UAKRON.EDU (080.)
|
||
Newsgroups: rec.games.video
|
||
Subject: Re: Help with Smash TV
|
||
Message-ID: <1077@VAX1.CC.UAKRON.EDU>
|
||
Date: 27 Feb 91 15:47:21 GMT
|
||
References: <27CAE083.16509@ics.uci.edu> <1991Feb27.055920.4462@hoss.unl.edu>
|
||
Reply-To: v30129@VAX1.CC.UAKRON.EDU (MICHAEL J STONITSCH 3460-475-080.)
|
||
Organization: U of Akron Computer Center, Ohio
|
||
Lines: 25
|
||
|
||
|
||
|
||
You got to the pleasure dome???
|
||
|
||
Id like to plant the guy at williams who pulled the little stunt of
|
||
not "allowing" players to get to the pleasure dome until they install
|
||
the new version. IVE YET TO SEE A GAME THAT HAS BEEN UPDATED. THUS I
|
||
spit on Smash tv games(just joking), never play it. And I HATE WILLIAMS!
|
||
I stinks, stinks...
|
||
|
||
GIMME pitfighter.
|
||
|
||
As for pitfighter: Being able to jam with TY, Ive started using BUZZ.
|
||
The strength guy, and have made quick progress. Ive found the best
|
||
attacks with buzz are to constantly roll and kick/punch. Dont attampt to
|
||
grab(its easily done to
|
||
a few) since most are able to defend from it.
|
||
You get torn up trying to continually body slam people. Simply roll into
|
||
the enemy and fast/kick. kick works the best. Otherwise you get stunned
|
||
and punched. Ive only made it to the 4th round with buzz, while I can
|
||
consistantly get to the 10th round with ty and around 5 or 6 with kato.
|
||
Kato takes mucho damage from chainman...(uhhgg)
|
||
Buzz jams in the grudge matches, knocks ty and kato right over.
|
||
|
||
later, mike
|
||
|
||
|
||
Article 14023 of rec.games.video:
|
||
Path: bronze!news.cs.indiana.edu!purdue!miyake
|
||
From: miyake@cs.purdue.EDU (Keith Miyake)
|
||
Newsgroups: rec.games.video
|
||
Subject: Smash TV Pleasuredome (was Re: Yo! Homeboys!)
|
||
Message-ID: <13677@medusa.cs.purdue.edu>
|
||
Date: 5 Mar 91 06:52:28 GMT
|
||
References: <1991Mar4.220754.7969@umiami.ir.miami.edu>
|
||
Reply-To: miyake@cs.purdue.edu (Contestant 2)
|
||
Followup-To: rec.games.video
|
||
Distribution: na
|
||
Organization: Purdue University
|
||
Lines: 22
|
||
|
||
p8cl5r74@umiami.ir.miami.edu writes:
|
||
>Or perhaps the way to any of the secret key rooms or the Pleasure Dome in
|
||
>Smash TV?
|
||
|
||
The way to get to the Pleasuredome is to get to the end of the game having
|
||
picked up "enough" keys (and taking the right turn ?). Unfortunately, on
|
||
earlier versions of the game, you had to pick up an inordinate number of
|
||
keys (which seem to occur randomly).
|
||
|
||
This is supposed to have been fixed in version 8 of the ROMs. You can
|
||
see the version number when the machine starts up. The upgrade should be
|
||
free for registered owners from their distributors. Unfortunately the
|
||
people who run the arcade around here are idiots and don't seem to
|
||
understand when I tell them.
|
||
|
||
I haven't personally gotten to the Pleasuredome (don't play much anymore),
|
||
haven't played anything later than version 5.
|
||
|
||
|
||
Keith
|
||
--
|
||
miyake@cs.purdue.edu
|
||
|
||
|
||
Article 14036 of rec.games.video:
|
||
Path: bronze!sol.ctr.columbia.edu!spool.mu.edu!sdd.hp.com!zaphod.mps.ohio-state.edu!maverick.ksu.ksu.edu!hoss!hoss.unl.edu!greg
|
||
From: greg@hoss.unl.edu (Lig Lury Jr.)
|
||
Newsgroups: rec.games.video
|
||
Subject: Re: Smash TV Pleasuredome (was Re: Yo! Homeboys!)
|
||
Message-ID: <1991Mar05.155245.24663@hoss.unl.edu>
|
||
Date: 5 Mar 91 15:52:45 GMT
|
||
Article-I.D.: hoss.1991Mar05.155245.24663
|
||
References: <1991Mar4.220754.7969@umiami.ir.miami.edu> <13677@medusa.cs.purdue.edu>
|
||
Sender: news@hoss.unl.edu (Network News Administer)
|
||
Distribution: na
|
||
Organization: University of Nebraska - Lincoln
|
||
Lines: 43
|
||
|
||
... miyake@cs.purdue.EDU (Keith Miyake) writes:
|
||
>... p8cl5r74@umiami.ir.miami.edu writes:
|
||
|
||
>>Or perhaps the way to any of the secret key rooms or the Pleasure Dome in
|
||
>>Smash TV?
|
||
|
||
>The way to get to the Pleasuredome is to get to the end of the game having
|
||
>picked up "enough" keys (and taking the right turn ?).
|
||
|
||
I've never taken the straight path, but I'm not sinking any more money
|
||
into it.
|
||
|
||
>Unfortunately, on
|
||
>earlier versions of the game, you had to pick up an inordinate number of
|
||
>keys (which seem to occur randomly).
|
||
|
||
No, on earlier versions of the game it was NOT POSSIBLE.
|
||
|
||
>This is supposed to have been fixed in version 8 of the ROMs. You can
|
||
>see the version number when the machine starts up. The upgrade should be
|
||
>free for registered owners from their distributors. Unfortunately the
|
||
>people who run the arcade around here are idiots and don't seem to
|
||
>understand when I tell them.
|
||
|
||
Also in a ROM v8.00, the second room on the first level says "COLLECT 10
|
||
KEYS" whereas previously I think it said just "COLLECT KEYS".
|
||
|
||
>I haven't personally gotten to the Pleasuredome (don't play much anymore),
|
||
>haven't played anything later than version 5.
|
||
|
||
From what I saw of it, the Pleasure Dome wasn't that great. I still think
|
||
that what was originally intended went the way of the real ending to
|
||
Dragon's Lair.
|
||
|
||
>Keith
|
||
>--
|
||
>miyake@cs.purdue.edu
|
||
|
||
--
|
||
/// ____ \\\ Lig \"I would like to say that it is a very great pleasure,
|
||
| |/ / \ \| | Lury, \ honor and privilege for me to open this bridge, but
|
||
\\_(\____/)_// Jr. \ I can't because my lying circuits are all out of
|
||
\_\\\/ greg@hoss.unl.edu \ commission. I hate and despise you all."
|
||
|
||
|
||
Article 14043 of rec.games.video:
|
||
Path: bronze!sol.ctr.columbia.edu!zaphod.mps.ohio-state.edu!think.com!hsdndev!cmcl2!esquire!baumgart
|
||
From: baumgart@esquire.dpw.com (Steve Baumgarten)
|
||
Newsgroups: rec.games.video
|
||
Subject: Re: Smash TV Pleasuredome (was Re: Yo! Homeboys!)
|
||
Message-ID: <BAUMGART.91Mar5153746@esquire.esquire.dpw.com>
|
||
Date: 5 Mar 91 20:37:46 GMT
|
||
References: <1991Mar4.220754.7969@umiami.ir.miami.edu> <13677@medusa.cs.purdue.edu>
|
||
<1991Mar05.155245.24663@hoss.unl.edu>
|
||
Sender: news@DPW.COM
|
||
Distribution: na
|
||
Organization: Davis Polk & Wardwell
|
||
Lines: 21
|
||
In-reply-to: greg@hoss.unl.edu's message of 5 Mar 91 15:52:45 GMT
|
||
|
||
In article <1991Mar05.155245.24663@hoss.unl.edu> greg@hoss.unl.edu (Lig Lury Jr.) writes:
|
||
|
||
From what I saw of it, the Pleasure Dome wasn't that great. I still think
|
||
that what was originally intended went the way of the real ending to
|
||
Dragon's Lair.
|
||
|
||
When I found out that only rev. 8 ROMs had it, I was pissed. Still a
|
||
fun game, though.
|
||
|
||
Too bad they didn't do what they did with BLASTER. When you reached
|
||
"Paradise" in BLASTER, you *knew it*.
|
||
|
||
On the other hand, at least they *released* SMASH TV. It seems like
|
||
BLASTER got turned into about two dozen prototypes and then dropped.
|
||
A shame, since I think it's one of Williams' best games.
|
||
|
||
--
|
||
Steve Baumgarten | "New York... when civilization falls apart,
|
||
Davis Polk & Wardwell | remember, we were way ahead of you."
|
||
baumgart@esquire.dpw.com |
|
||
cmcl2!esquire!baumgart | - David Letterman
|
||
|
||
|
||
Article 14091 of recg2mes.video:
|
||
Path: bronze!sol.ctr.columbia.edu!emory!swrinde!cs.utexas.edu!uunet!maverick.ksu.ksu.edu!hoss!hoss.unl.edu!greg
|
||
From: greg@hoss.unl.edu (Lig Lury Jr.)
|
||
Newsgroups: rec.games.video
|
||
Subject: Re: Smash TV Pleasuredome (was Re: Yo! Homeboys!)
|
||
Message-ID: <1991Mar07.204138.26577@hoss.unl.edu>
|
||
Date: 7 Mar 91 20:41:38 GMT
|
||
References: <1991Mar4.220754.7969@umiami.ir.miami.edu> <13677@medusa.cs.purdue.edu> <1991Mar05.155245.24663@hoss.unl.edu> <339@mixcom.COM>
|
||
Sender: news@hoss.unl.edu (Network News Administer)
|
||
Distribution: na
|
||
Organization: University of Nebraska - Lincoln
|
||
Lines: 37
|
||
|
||
... uuvvuu@mixcom.COM (Craig L. Stodolenak) writes:
|
||
>... greg@hoss.unl.edu (Lig Lury Jr.) writes:
|
||
|
||
>>From what I saw of it, the Pleasure Dome wasn't that great. I still think
|
||
>>that what was originally intended went the way of the real ending to
|
||
>>Dragon's Lair.
|
||
|
||
>I saw someone get to the ending of "Dragon's Lair" many years ago. If I recall
|
||
>correctly, Dirk defeats the dragon and whats-her-face jumps into his arms, they
|
||
>look at the camera, and there's a fade-out.
|
||
|
||
>Why, what's the _real_ ending?
|
||
|
||
The real ending involved getting back out of the castle with the princess,
|
||
while her outfit gets more and more damaged, revealing more and more.
|
||
|
||
I think SMASH TV had a similar idea, from the image visible in the
|
||
lower-left corner of the screen during the demo. The one where they show
|
||
the two contestants standing on a BIG pile of money, and a blue-tinted
|
||
border showing some scenes from the game. The image in the lower left
|
||
corner did not appear in the game play at all. Look closely and you'll
|
||
see the connection between the games.
|
||
|
||
>--
|
||
>Craig L. Stodolenak "The brainwashed do not know they are brain-
|
||
>mixcom!craig%uunet.uu.net washed."
|
||
>craig@mixcom.com -- Wendy O. Williams
|
||
|
||
As it is in ROM v8.00, there isn't much "pleasure" to the Pleasure Dome.
|
||
Big disappointment.
|
||
|
||
|
||
--
|
||
/// ____ \\\ Lig \"What do you expect when you steal Disaster Area's
|
||
| |/ / \ \| | Lury, \ stunt ship." "Hey, Marvin, what makes you think
|
||
\\_(\____/)_// Jr. \ this is Disaster Area's stunt ship?" "Simple.
|
||
\_\\\/ greg@hoss.unl.edu \ I parked it for him." -- Marvin & Zaphod
|
||
|
||
|
||
Article 14121 of rec.games.video:
|
||
Newsgroups: rec.games.video
|
||
Path: bronze!sol.ctr.columbia.edu!zaphod.mps.ohio-state.edu!maverick.ksu.ksu.edu!hoss!hoss.unl.edu!greg
|
||
From: greg@hoss.unl.edu (Lig Lury Jr.)
|
||
Subject: Re: The Damn Smash TV Pleasuredome
|
||
Message-ID: <1991Mar09.005723.12856@hoss.unl.edu>
|
||
Sender: news@hoss.unl.edu (Network News Administer)
|
||
Organization: University of Nebraska - Lincoln
|
||
References: <1991Mar4.220754.7969@umiami.ir.miami.edu> <13677@medusa.cs.purdue.edu> <1991Mar07.204546.27607@hoss.unl.edu> <1991Mar8.150231.8030@umiami.ir.miami.edu>
|
||
Distribution: na
|
||
Date: Sat, 09 Mar 91 00:57:23 GMT
|
||
Lines: 63
|
||
|
||
... p8cl5r74@umiami.ir.miami.edu (The Joker) writes:
|
||
>... greg@hoss.unl.edu (Lig Lury Jr.) writes:
|
||
|
||
>>It is still not possible to visit _all_ the rooms, but to get to the Dome,
|
||
>>you need 10 keys. Best way is to take the northern path that leads to the
|
||
>>SHARE MY WEALTH room, which is a room that gives keys instead of presents.
|
||
|
||
>>The only time I saw it go back through an old exit was when I left the
|
||
>>Pleasure Dome. Printed a bunch of words on the screen, then took me to
|
||
>>kill the host.
|
||
|
||
>OK...so, you need a lot of keys. But could you be a little more specific as to
|
||
>WHERE the Dome is? Level 3? Towards the end? Can you get to any of the
|
||
>secret rooms that show up as questions marks on the map? I saw a guy get a
|
||
>Secret-Room-Type message on Level 1, during the toaster/vcr/cash rack-up thing,
|
||
>but I was too busy playing 720 next to it and didn't see how he did it.
|
||
|
||
Possible spoilers follow:
|
||
|
||
Near the end, after COBRA DEATH, the first room afterward would say "YOU
|
||
ALMOST HAVE ENOUGH KEYS". You go through yet another kill fest, then a
|
||
door opens to the right. If you made it (I haven't missed it, but then
|
||
again I got to the end on the new ROM once, and haven't played it since)
|
||
it should say "YOU HAVE ENOUGH KEYS" and go through a very long kill fest,
|
||
where you will probably lose at least 5 lives, probably more. Doors open
|
||
east and south. I went through the south door from my memories of the
|
||
ending to v5.00 having the one to the east go right to the host. Turns
|
||
out to be a pulsating colors room called "OUTER PLEASURE DOME AREA".
|
||
Picked up lots of posed women ala the $ rooms. More "Star Trek Rejects"
|
||
came out to die (red and green shirts) and the north door opened. No
|
||
others opened.
|
||
o
|
||
The message you saw while playing 720 was the Warp message, which is an
|
||
error recovery device. I don't know if it still exists in v8.00, but it
|
||
did in v5.00. Sometimes though you can get errors that aren't trapped,
|
||
such as walking through some walls, getting caught in a area that's fenced
|
||
in over no floor, or fighting a frozen Scarface (face was blue). (How
|
||
many tickets does your 720 degrees start out with? First time I played
|
||
it, it gave 4 tickets, now all the ones I've seen start with only 1.)
|
||
|
||
>In short, HOW DO YOU FIND THESE PLACES?!? Does it matter if you die after
|
||
>collecting the keys? How is it done? Where is the bloody Dome?!? Or any
|
||
>of the secret rooms? I don't care if this is a spolier or not, I'm going
|
||
>MAD!
|
||
|
||
I didn't seem to lose my keys with death, but it might have reduced them
|
||
by one each death. Strangely enough, after dying and putting in a
|
||
quarter, I think I reliably saw one or two keys pop up not long after I
|
||
hit the credit button. I put in plenty of quarters during that what was
|
||
called "Secret Key Room #2".
|
||
|
||
>Sheesh...
|
||
>Someone PUH-leez tell me....
|
||
>Thanky much.
|
||
|
||
I may be wrong on the precise names of the rooms, but I know you now need
|
||
only 10 keys (as opposed to the infinity keys required on older machines).
|
||
|
||
--
|
||
/// ____ \\\ Lig \"What do you expect when you steal Disaster Area's
|
||
| |/ / \ \| | Lury, \ stunt ship." "Hey, Marvin, what makes you think
|
||
\\_(\____/)_// Jr. \ this is Disaster Area's stunt ship?" "Simple.
|
||
\_\\\/ greg@hoss.unl.edu \ I parked it for him." -- Marvin & Zaphod
|
||
|
||
Article 14397 of rec.games.video:
|
||
Path: bronze!sol.ctr.columbia.edu!lll-winken!elroy.jpl.nasa.gov!usc!cs.utexas.edu!asuvax!ncar!news.miami.edu!umiami!p8cl5r74
|
||
From: p8cl5r74@umiami.ir.miami.edu (The Joker)
|
||
Newsgroups: rec.games.video
|
||
Subject: ARGH! PLEASURE DOME HELP, PLEASE!
|
||
Message-ID: <1991Mar17.210318.8087@umiami.ir.miami.edu>
|
||
Date: 18 Mar 91 02:03:18 GMT
|
||
Organization: Arkham Asylum
|
||
Lines: 27
|
||
|
||
OK.
|
||
|
||
I'm going to try this just ONE MORE TIME.
|
||
|
||
How EXACTLY do you get to a Key Room or The Pleasure Dome in Smash TV?
|
||
|
||
If the version of the game does not have a PD, how do you get to a Key Room?
|
||
|
||
Exactly.
|
||
|
||
I do not care about Dragon's Lair and I would like to know where EXACTLY the
|
||
rooms are. I don't care if your friend did it once or that "you need some
|
||
keys, I think".
|
||
|
||
I wanna know.
|
||
|
||
Really.
|
||
|
||
Please.
|
||
|
||
Thank you.
|
||
|
||
-Jack-
|
||
|
||
P.S. SOMEONE PLEASE TELL ME AND BE CLEAR! Thanky much.
|
||
|
||
My life, your world.....
|
||
|
||
Article 14414 of rec.games.video:
|
||
Path: bronze!sol.ctr.columbia.edu!zaphod.mps.ohio-state.edu!usc!snorkelwacker.mit.edu!bloom-picayune.mit.edu!athena.mit.edu!prune
|
||
From: prune@athena.mit.edu (Paul B)
|
||
Newsgroups: rec.games.video
|
||
Subject: Smash TV: dome and key warps
|
||
Keywords: smash tv
|
||
Message-ID: <1991Mar18.175955.14059@athena.mit.edu>
|
||
Date: 18 Mar 91 17:59:55 GMT
|
||
Sender: prune@athena.mit.edu (Paul)
|
||
Organization: Massachusetts Institute of Technology
|
||
Lines: 6
|
||
|
||
1. How do you get to the pleasure dome in smash TV?
|
||
2. I stumbled into a secret key warp #3 once and ended up in this room that had no exits. A few tanks came out but after that, we spent thirty minutes in this room with near-infinite shields and picking up money and trying to get out. Eventually the ma
|
||
chine was unplugged. What are you supposed to do in this room?
|
||
3. Any other weird smash TV things? (I missed the discussion earlier)
|
||
|
||
Would be greatly appreciated.
|
||
Paul.
|
||
|
||
|
||
Article 14417 of rec.games.video:
|
||
Newsgroups: rec.games.video
|
||
Path: bronze!sol.ctr.columbia.edu!zaphod.mps.ohio-state.edu!maverick.ksu.ksu.edu!hoss!hoss.unl.edu!greg
|
||
From: greg@hoss.unl.edu (Lig Lury Jr.)
|
||
Subject: Re: ARGH! PLEASURE DOME HELP, PLEASE! (arcade)
|
||
Message-ID: <1991Mar18.203229.4231@hoss.unl.edu>
|
||
Sender: news@hoss.unl.edu (Network News Administer)
|
||
Organization: University of Nebraska - Lincoln
|
||
References: <1991Mar17.210318.8087@umiami.ir.miami.edu>
|
||
Date: Mon, 18 Mar 91 20:32:29 GMT
|
||
Lines: 57
|
||
|
||
... p8cl5r74@umiami.ir.miami.edu (The Joker) writes:
|
||
|
||
>OK.
|
||
>I'm going to try this just ONE MORE TIME.
|
||
|
||
How many of you are thinking, "This is drugs... this is your brain on
|
||
drugs... this is your brain with a side of bacon?"
|
||
|
||
>How EXACTLY do you get to a Key Room or The Pleasure Dome in Smash TV?
|
||
>If the version of the game does not have a PD, how do you get to a Key Room?
|
||
>Exactly.
|
||
|
||
Sheesh, how many times do we have to go through this? I posted this just
|
||
after I did it, and got ZERO response, and now we have all these people
|
||
clamoring to find out how instead of trying it themselves. Its very
|
||
straightforward, and very difficult to miss.
|
||
|
||
It is after Cobra Death. You know, the two big mechanical snakes? If
|
||
after going through the door on the right after killing them you aren't
|
||
taken to another room, but instead went to the thing with counting points
|
||
(or taken to the host, I'm not sure on that, since I haven't failed to do
|
||
it right in a long time), you won't get to the Dome.
|
||
|
||
Warps are nothing but an error recovery device, and have little to no
|
||
bearing on any particular movement or backdoor in the game.
|
||
|
||
Collect (10) Keys: This is how to tell if your game has the Dome or not.
|
||
If after going through the first door the room is entitled "COLLECT 10
|
||
KEYS" then you are on a Domed machine. If it says anything else, no
|
||
Dome.
|
||
|
||
Either way, keys are important, and the most profitable paths are always
|
||
to the North. On the last level, taking the North path will take you to a
|
||
room full of keys. I suggest you do so, and grab as many as you can.
|
||
|
||
After the Cobras, when going through the door, an old machine will say
|
||
something like "You may enter key room #1." A new one will say "You
|
||
almost have enough keys." The next one will be "You may enter key room
|
||
#2" or "You have enough keys" or something if you don't have enough.
|
||
Don't ask me, I've always (i.e. once) had enough keys. This room is the
|
||
most difficult, with the longest duration.
|
||
|
||
After that, I saw two exits, one to the East, the other South. I chose
|
||
the South one and was presented with a pulsating room with lots of women
|
||
as prizes instead of gifts or keys. I don't know what would have happened
|
||
if I took the East exit, but I suspect from other games on older machines
|
||
that it would take me to the host.
|
||
|
||
>-Jack-
|
||
|
||
That specific enough for you?
|
||
|
||
--
|
||
/// ____ \\\ "I was going flat out and this thing just strolled past me,
|
||
| |/ / \ \| | star drive hardly ticking over. Ten seconds later it smashed
|
||
\\_(\____/)_// straight into the third moon of Jaglan Beta. Amazing-looking
|
||
ship \_\\\/ though. Looks like a fish, moves like a fish. Steers like a cow."
|
||
|
||
|
||
Article 14418 of rec.games.video:
|
||
Newsgroups: rec.games.video
|
||
Path: bronze!sol.ctr.columbia.edu!zaphod.mps.ohio-state.edu!maverick.ksu.ksu.edu!hoss!hoss.unl.edu!greg
|
||
From: greg@hoss.unl.edu (Lig Lury Jr.)
|
||
Subject: Re: Smash TV: dome and key warps
|
||
Message-ID: <1991Mar18.203836.6152@hoss.unl.edu>
|
||
Keywords: smash tv
|
||
Sender: news@hoss.unl.edu (Network News Administer)
|
||
Organization: University of Nebraska - Lincoln
|
||
References: <1991Mar18.175955.14059@athena.mit.edu>
|
||
Date: Mon, 18 Mar 91 20:38:36 GMT
|
||
Lines: 35
|
||
|
||
... prune@athena.mit.edu (Paul B) writes:
|
||
|
||
>1. How do you get to the pleasure dome in smash TV?
|
||
|
||
See message I posted just seconds ago.
|
||
|
||
>2. I stumbled into a secret key warp #3 once and ended up in this room that had no exits. A few tanks came out but after that, we spent thirty minutes in this room with near-infinite shields and picking up money and trying to get out. Eventually the m
|
||
achine was unplugged. What are you supposed to do in this room?
|
||
|
||
Hit return sometime, or set your right margin in vi or something! People
|
||
don't like it when you have one continuous line. Hit return before you
|
||
reach the edge of the screen. Yes, this does require you to look at the
|
||
screen instead of your hands. :-)
|
||
|
||
Anyway, the Secret Key Warps are nothing but error recovery devices.
|
||
Unfortunately, you seem to have hit an error that didn't recover! I would
|
||
have suggested running along all the walls with a shield, just in case an
|
||
enemy phased through a wall, like they occasionally do. Orbs are
|
||
notorious for doing this. However, I doubt you'll get a chance to repeat
|
||
this, just as I have been unable to recreate the circumstances which
|
||
presented me with Scarface being "frozen" (i.e. the color palettes got
|
||
mixed up and instead of being green, he was blue, with high contrast
|
||
between shades).
|
||
|
||
>3. Any other weird smash TV things? (I missed the discussion earlier)
|
||
|
||
See previous paragraph.
|
||
|
||
>Would be greatly appreciated.
|
||
>Paul.
|
||
|
||
--
|
||
/// ____ \\\ "I was going flat out and this thing just strolled past me,
|
||
| |/ / \ \| | star drive hardly ticking over. Ten seconds later it smashed
|
||
\\_(\____/)_// straight into the third moon of Jaglan Beta. Amazing-looking
|
||
ship \_\\\/ though. Looks like a fish, moves like a fish. Steers like a cow."
|
||
|
||
Article 15412 of rec.games.video:
|
||
Path: bronze!sol.ctr.columbia.edu!zaphod.mps.ohio-state.edu!mips!apple!tahoe!unssun!dfr
|
||
From: dfr@unssun.nevada.edu (D. F. Robinson)
|
||
Newsgroups: rec.games.video
|
||
Subject: Smash TV
|
||
Message-ID: <6089@tahoe.unr.edu>
|
||
Date: 19 Apr 91 08:00:04 GMT
|
||
References: <SUDEEP.91Apr18112452@saturn.arc.UUCP>
|
||
Sender: news@tahoe.unr.edu
|
||
Reply-To: dfr@unssun.UUCP (D. F. Robinson)
|
||
Distribution: usa
|
||
Organization: University of Nevada-Reno
|
||
Lines: 7
|
||
|
||
The Student Union arcade here just put in a game called Smash TV. I was
|
||
wondering if any one out there has some tips, or can tell me where the room
|
||
is where you become a Grand Champion. I finished the game but it said
|
||
something about you are not a true champion because we didn't find this room.
|
||
Any clues or spoilers would be appreciated. Thanks in advance.
|
||
|
||
Darin
|
||
|
||
|
||
Article 15464 of rec.games.video:
|
||
Path: bronze!sol.ctr.columbia.edu!emory!ogicse!intelhf!reed!rbrewer
|
||
From: rbrewer@reed.UUCP (Robert S. Brewer)
|
||
Newsgroups: rec.games.video
|
||
Subject: Smash TV Secret Rooms?
|
||
Message-ID: <16343@reed.UUCP>
|
||
Date: 20 Apr 91 21:09:03 GMT
|
||
Organization: Reed College, Portland OR
|
||
Lines: 8
|
||
|
||
I have completed Smash TV (coin-op), and at the end it says that there are
|
||
secret rooms on every level that you have to visit with 10 keys to become a
|
||
master warrior or whatever. Where are these rooms? Is there some trick to open
|
||
secret doors to them? Any help is appreciated. You can follow-up or email me.
|
||
--
|
||
Robert S. Brewer | Internet: rbrewer@reed.edu or brewer@wri.com
|
||
Student at | UUCP: tektronix!reed!rbrewer, BITNET: RBREWER@REED
|
||
Reed College | Two wrongs don't make a right. Unless you're an NOR gate.
|
||
|
||
Article 989 of rec.games.video.arcade:
|
||
Path: bronze!sol.ctr.columbia.edu!spool.mu.edu!think.com!zaphod.mps.ohio-state.edu!cis.ohio-state.edu!pacific.mps.ohio-state.edu!linac!att!rutgers!mcnc!beguine!danielg
|
||
From: danielg@med.unc.edu (Daniel Gene Sinclair)
|
||
Newsgroups: rec.games.video.arcade
|
||
Subject: I just tried Smash(ed?) TV...
|
||
Message-ID: <3847@beguine.UUCP>
|
||
Date: 21 May 91 13:54:18 GMT
|
||
Article-I.D.: beguine.3847
|
||
Sender: usenet@beguine.UUCP
|
||
Organization: UNC-CH School of Medicine
|
||
Lines: 21
|
||
Originator: danielg@earl
|
||
|
||
I haven't spent any money in an arcade for a long time, mostly because
|
||
most of the games are the Ninja/kick-the-guy-in-the-face/Streetfighter
|
||
type (ho-hum). However, on reading about SmashTV in this group, I thought
|
||
I'd give it a try, esp. since I'm an old Williams fan (Stargate and Joust,
|
||
my fav's).
|
||
|
||
Well, I spent a whole dollar on Smash TV, and I love it! However, I only
|
||
got to the third level (and not on one quarter either ;). Any of you
|
||
officianados want to give me your strategies? Anything I should look for,
|
||
or make a point of killing/picking up/etc? I'd like to master this game
|
||
with a little less money.
|
||
|
||
Thanks in advance,
|
||
|
||
danielg
|
||
|
||
--
|
||
<>< - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
|
||
><> He who has the Son has [eternal] life, ==+==
|
||
<>< and he who does not have the Son does not have life. |
|
||
<>< - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
|
||
|
||
|
||
Article 1001 of rec.games.video.arcade:
|
||
Path: bronze!sol.ctr.columbia.edu!spool.mu.edu!cs.umn.edu!talon.UCS.ORST.EDU!orstcs!prism!tannerr
|
||
From: tannerr@prism.cs.orst.edu (Ryan Tanner)
|
||
Newsgroups: rec.games.video.arcade
|
||
Subject: Re: Smash TV
|
||
Keywords: Pleausre Dome
|
||
Message-ID: <1991May22.035004.3876@lynx.CS.ORST.EDU>
|
||
Date: 22 May 91 03:50:04 GMT
|
||
Article-I.D.: lynx.1991May22.035004.3876
|
||
References: <1991May20.181720.16973@agate.berkeley.edu> <1991May20.191150.22284@agate.berkeley.edu>
|
||
Sender: @lynx.CS.ORST.EDU
|
||
Distribution: ca
|
||
Organization: Oregon State University, Computer Science Dept
|
||
Lines: 25
|
||
Nntp-Posting-Host: prism.cs.orst.edu
|
||
|
||
In <1991May20.191150.22284@agate.berkeley.edu> chi@tempest.Berkeley.EDU (Albert S. Chi) writes:
|
||
|
||
>In article <1991May20.181720.16973> bjue@ocf.berkeley.edu (Brian Jue) writes:
|
||
>>
|
||
>> To everyone at Cal. The Smash TV at the ASUC, what version is it?
|
||
>>Are we playing in vain, never to reach the Pleasure Dome at the end? I've
|
||
>>seen people play to the cobras and die...
|
||
>>
|
||
>I'm taking an educated guess here, but I don't think the machine in the ASUC
|
||
>Underground is "Dome-able." I believe one of the criteria is the message
|
||
>"Collect x Keys," where x is a finite number (10?). When I saw a key
|
||
>message, it only said, "Collect Keys," implying an infinite number of keys
|
||
>are needed for the Dome. Am I right on this?
|
||
|
||
>--------------------------------------------
|
||
>| Plain and simple. This is my signature. | Albert Chi
|
||
>| A famous quote will appear here later. | chi@headcrash.berkeley.edu
|
||
>--------------------------------------------
|
||
|
||
If you really want to find out, find the switch on the top of the until.
|
||
Turn it off for a few seconds and then on again. After the ROM check,
|
||
it will print the ROM revisioni at the top of the screen. Hope
|
||
this helps.
|
||
|
||
Ryan (tannerr@prism.cs.orst.edu)
|
||
|
||
|
||
Article 1014 of rec.games.video.arcade:
|
||
Path: bronze!sol.ctr.columbia.edu!zaphod.mps.ohio-state.edu!think.com!hsdndev!cmcl2!esquire!baumgart
|
||
From: baumgart@esquire.dpw.com (Steve Baumgarten)
|
||
Newsgroups: rec.games.video.arcade
|
||
Subject: Re: I just tried Smash(ed?) TV...
|
||
Message-ID: <BAUMGART.91May22180232@info7.esquire.dpw.com>
|
||
Date: 22 May 91 22:02:32 GMT
|
||
References: <3847@beguine.UUCP>
|
||
Sender: news@DPW.COM
|
||
Organization: Davis Polk & Wardwell
|
||
Lines: 49
|
||
In-reply-to: danielg@med.unc.edu's message of 21 May 91 13:54:18 GMT
|
||
|
||
In article <3847@beguine.UUCP> danielg@med.unc.edu (Daniel Gene Sinclair) writes:
|
||
|
||
Well, I spent a whole dollar on Smash TV, and I love it! However, I only
|
||
got to the third level (and not on one quarter either ;). Any of you
|
||
officianados want to give me your strategies? Anything I should look for,
|
||
or make a point of killing/picking up/etc? I'd like to master this game
|
||
with a little less money.
|
||
|
||
Pick up keys; if your game displays "Collect 10 Keys" when you leave
|
||
the first room, it has a recent ROM rev. and thus the fabled "Pleasure
|
||
Dome". I've yet to see it, but it's sure got to be better than the
|
||
older ROMs' ripoff ending.
|
||
|
||
Whenever you see an icon of a free man, pick it up. Took me a while
|
||
to figure this out.
|
||
|
||
The bosses are best handled by staying above them; I suck on the snake
|
||
round, so don't ask me what to do there (beyond just putting more
|
||
quarters in).
|
||
|
||
If you're on the third wave after only a buck, you're doing much
|
||
better than I did when I first started. On the higher levels, be sure
|
||
to stay near the middle of the floor and don't miss a weapon or you
|
||
are surely dead. Don't let them back you into a corner (unless you're
|
||
playing two-player, in which case the corners are OK).
|
||
|
||
If you have a choice of shooting a green thug or a pink thug, shoot
|
||
the pink thug, since he's faster and smarter. The greenies will
|
||
generally leave you alone unless they see you; the pink guys head
|
||
straight for you.
|
||
|
||
The money and prizes are totally meaningless, as is your score, which
|
||
is always pretty much related to what wave you're on. Thanks for this
|
||
exciting innovation, Williams...
|
||
|
||
I still play every now and then, but I get frustrated by the end of
|
||
the third round, when billions of thugs pour out of doors non-stop.
|
||
At some point SMASH gets boring for me, where ROBOTRON never did. I
|
||
don't know why, exactly, but I don't have the same desire to master
|
||
the game that I did with ROBOTRON.
|
||
|
||
The most effective strategy, though, is to have a handful of quarters
|
||
always at the ready...
|
||
|
||
--
|
||
Steve Baumgarten | "New York... when civilization falls apart,
|
||
Davis Polk & Wardwell | remember, we were way ahead of you."
|
||
baumgart@esquire.dpw.com |
|
||
cmcl2!esquire!baumgart | - David Letterman
|
||
|
||
|
||
Article 1016 of rec.games.video.arcade:
|
||
Newsgroups: rec.games.video.arcade
|
||
Path: bronze!news.cs.indiana.edu!ux1.cso.uiuc.edu!uxa.cso.uiuc.edu!tbm19061
|
||
From: tbm19061@uxa.cso.uiuc.edu (Thomas B MacIukenas)
|
||
Subject: Re: I just tried Smash(ed?) TV...
|
||
Message-ID: <1991May23.012646.27310@ux1.cso.uiuc.edu>
|
||
Sender: usenet@ux1.cso.uiuc.edu (News)
|
||
Organization: University of Illinois at Urbana
|
||
References: <3847@beguine.UUCP> <BAUMGART.91May22180232@info7.esquire.dpw.com>
|
||
Date: Thu, 23 May 1991 01:26:46 GMT
|
||
Lines: 26
|
||
|
||
baumgart@esquire.dpw.com (Steve Baumgarten) writes:
|
||
|
||
>In article <3847@beguine.UUCP> danielg@med.unc.edu (Daniel Gene Sinclair) writes(about Smash TV):
|
||
|
||
>I still play every now and then, but I get frustrated by the end of
|
||
>the third round, when billions of thugs pour out of doors non-stop.
|
||
>At some point SMASH gets boring for me, where ROBOTRON never did. I
|
||
>don't know why, exactly, but I don't have the same desire to master
|
||
>the game that I did with ROBOTRON.
|
||
|
||
That's because ROBOTRON was better!! It's incredible the lack of game
|
||
design that goes into today's games. Sure, there's plenty of graphic
|
||
design, but there's no attention paid to making a fun game that will
|
||
challenge a player without frustrating or boring him/her. And forget
|
||
about possibilities, todays games are so limited, players just learn
|
||
the "tricks" for each wave and say they've "mastered" the game! The
|
||
worst part is that it's not going to get any better -- today's players
|
||
want gimmicks and that's what they get. Well, that's enough raving for
|
||
now, I'm off to play some Race Drivin'...
|
||
--
|
||
|
||
__ ____ ____ ________ __ __ __ __tbm19061@uxa.cso.uiuc.edu_________________
|
||
\_ _\ _ \ _ _ \ \ \ \
|
||
\ \ \ \ \ \ \__\__\__\
|
||
______\__ \____\__\__\__\__\__\__\__Witty quotes coming soon!!_____________
|
||
|
||
|
||
|
||
Article 1040 of rec.games.video.arcade:
|
||
Path: bronze!sol.ctr.columbia.edu!spool.mu.edu!mips!zaphod.mps.ohio-state.edu!uakari.primate.wisc.edu!relay.nswc.navy.mil!oasys!fish
|
||
From: fish@oasys.dt.navy.mil (Jim Fishenden)
|
||
Newsgroups: rec.games.video.arcade
|
||
Subject: Smash TV Help
|
||
Message-ID: <7933@oasys.dt.navy.mil>
|
||
Date: 23 May 91 17:17:14 GMT
|
||
Article-I.D.: oasys.7933
|
||
Reply-To: fish@oasys.dt.navy.mil (Jim Fishenden)
|
||
Distribution: usa
|
||
Organization: David Taylor Research Center, Bethesda, MD
|
||
Lines: 3
|
||
|
||
I realize this will seem basic too all of you experts, but how do you
|
||
kill Scarface in at the end of the second round? He just tramples me
|
||
and my partner within about 60 seconds (tops). Thanks for the advice!!
|
||
|
||
|
||
Article 1041 of rec.games.video.arcade:
|
||
Path: bronze!sol.ctr.columbia.edu!zaphod.mps.ohio-state.edu!usc!apple!uokmax!andrew
|
||
From: andrew@uokmax.ecn.uoknor.edu (Andrew Kephart)
|
||
Newsgroups: rec.games.video.arcade
|
||
Subject: Re: Smash TV Help
|
||
Message-ID: <1991May23.202849.19104@uokmax.ecn.uoknor.edu>
|
||
Date: 23 May 91 20:28:49 GMT
|
||
References: <7933@oasys.dt.navy.mil>
|
||
Distribution: usa
|
||
Organization: Engineering Computer Network, University of Oklahoma, Norman, OK
|
||
Lines: 20
|
||
|
||
fish@oasys.dt.navy.mil (Jim Fishenden) writes:
|
||
|
||
>I realize this will seem basic too all of you experts, but how do you
|
||
>kill Scarface in at the end of the second round? He just tramples me
|
||
>and my partner within about 60 seconds (tops). Thanks for the advice!!
|
||
|
||
It's easy:
|
||
1. Insert another quarter
|
||
2. Play 60 more seconds
|
||
3. Repeat steps 1. and 2.
|
||
4. Repeat steps 1. and 2.
|
||
5. Repeat steps 1. and 2.
|
||
6. Repeat steps 1. and 2.
|
||
7. "" ""
|
||
8. "" ""
|
||
9. - 25. "" ""
|
||
|
||
Great, eh?
|
||
|
||
-A.
|
||
|
||
|
||
Article 1056 of rec.games.video.arcade:
|
||
Path: bronze!sol.ctr.columbia.edu!samsung!news.cs.indiana.edu!ariel.unm.edu!cs.umn.edu!talon.UCS.ORST.EDU!orstcs!prism!tannerr
|
||
From: tannerr@prism.cs.orst.edu (Ryan Tanner)
|
||
Newsgroups: rec.games.video.arcade
|
||
Subject: Re: Smash TV Help
|
||
Message-ID: <1991May23.235432.23946@lynx.CS.ORST.EDU>
|
||
Date: 23 May 91 23:54:32 GMT
|
||
References: <7933@oasys.dt.navy.mil>
|
||
Sender: @lynx.CS.ORST.EDU
|
||
Distribution: usa
|
||
Organization: Oregon State University, Computer Science Dept
|
||
Lines: 19
|
||
Nntp-Posting-Host: prism.cs.orst.edu
|
||
|
||
In <7933@oasys.dt.navy.mil> fish@oasys.dt.navy.mil (Jim Fishenden) writes:
|
||
|
||
>I realize this will seem basic too all of you experts, but how do you
|
||
>kill Scarface in at the end of the second round? He just tramples me
|
||
>and my partner within about 60 seconds (tops). Thanks for the advice!!
|
||
|
||
You must destroy the ring around Scarface, knock out his eyeballs and
|
||
several sets of teeth. Then he'll become a skull. Best way to get
|
||
him is to use the hoover (gun that shoots balls and sounds like a vacuume
|
||
cleaner) and hit his center. If you don't have a hoover, work on his
|
||
perimeter. Sections will flash when the section isn't destroyed yet.
|
||
This is a tough guy and it took my partner and I a while to get
|
||
past him on a regular basis. If you've got a shield from grenades
|
||
or the hoover, try to protect your partner from the spike balls while
|
||
working on Scarface.
|
||
|
||
Ryan (tannerr@prism.cs.orst.edu)
|
||
^
|
||
Yea, though I walk through the valley of Email, I shall fear no sig.
|
||
|
||
|
||
Article 1077 of rec.games.video.arcade:
|
||
Path: bronze!sol.ctr.columbia.edu!spool.mu.edu!think.com!zaphod.mps.ohio-state.edu!hobbes.physics.uiowa.edu!maverick.ksu.ksu.edu!unlinfo.unl.edu!hoss!greg
|
||
From: greg@hoss.unl.edu (Lig Lury Jr.)
|
||
Newsgroups: rec.games.video.arcade
|
||
Subject: Re: I just tried Smash(ed?) TV...
|
||
Message-ID: <1991May24.184845.4633@unlinfo.unl.edu>
|
||
Date: 24 May 91 18:48:45 GMT
|
||
Article-I.D.: unlinfo.1991May24.184845.4633
|
||
References: <3847@beguine.UUCP> <BAUMGART.91May22180232@info7.esquire.dpw.com>
|
||
Sender: news@unlinfo.unl.edu
|
||
Organization: GBBS/ACOS Sysop Support
|
||
Lines: 44
|
||
Nntp-Posting-Host: hoss.unl.edu
|
||
|
||
baumgart@esquire.dpw.com (Steve Baumgarten) writes:
|
||
>danielg@med.unc.edu (Daniel Gene Sinclair) writes:
|
||
|
||
>>Well, I spent a whole dollar on Smash TV, and I love it! However, I only
|
||
>>got to the third level (and not on one quarter either ;). Any of you
|
||
>>officianados want to give me your strategies? Anything I should look for,
|
||
>>or make a point of killing/picking up/etc? I'd like to master this game
|
||
>>with a little less money.
|
||
|
||
>Pick up keys; if your game displays "Collect 10 Keys" when you leave
|
||
>the first room, it has a recent ROM rev. and thus the fabled "Pleasure
|
||
>Dome". I've yet to see it, but it's sure got to be better than the
|
||
>older ROMs' ripoff ending.
|
||
|
||
Not much better. You get less text at the end with the right ending, and
|
||
nothing really "praising" your ability.
|
||
|
||
>The bosses are best handled by staying above them; I suck on the snake
|
||
>round, so don't ask me what to do there (beyond just putting more
|
||
>quarters in).
|
||
|
||
Just make sure you grab any and all shields and "Happy Feet" (what the
|
||
increased speed is called here). Also, remember that for a few seconds
|
||
after you lose a shield you have "Limited Invinsibility", and can often
|
||
run straight through a crowd of enemies without a scratch. Not too
|
||
successful when against end-level enemies.
|
||
|
||
>If you have a choice of shooting a green thug or a pink thug, shoot
|
||
>the pink thug, since he's faster and smarter. The greenies will
|
||
>generally leave you alone unless they see you; the pink guys head
|
||
>straight for you.
|
||
|
||
Green and Pink Thugs? Am I the only one who sees the resemblance to these
|
||
foes to Green and Red Shirts from Star Trek (the old series)?
|
||
|
||
>Steve Baumgarten
|
||
>baumgart@esquire.dpw.com
|
||
>cmcl2!esquire!baumgart
|
||
|
||
--
|
||
/// ____ \\\ "The major problem--one of the major problems, for there are
|
||
| |/ / \ \| | several--one of the many major problems with governing
|
||
\\_|\____/|_// people is of whom you get to do it, or more to the
|
||
greg \_\\\/ hoss.unl.edu point, who gets people to let them do it to them."
|
||
|
||
|
||
Article 1079 of rec.games.video.arcade:
|
||
Path: bronze!sol.ctr.columbia.edu!spool.mu.edu!mips!zaphod.mps.ohio-state.edu!hobbes.physics.uiowa.edu!maverick.ksu.ksu.edu!unlinfo.unl.edu!hoss!greg
|
||
From: greg@hoss.unl.edu (Lig Lury Jr.)
|
||
Newsgroups: rec.games.video.arcade
|
||
Subject: Re: Smash TV Help
|
||
Message-ID: <1991May24.185131.4714@unlinfo.unl.edu>
|
||
Date: 24 May 91 18:51:31 GMT
|
||
Article-I.D.: unlinfo.1991May24.185131.4714
|
||
References: <7933@oasys.dt.navy.mil> <1991May23.235432.23946@lynx.CS.ORST.EDU>
|
||
Sender: news@unlinfo.unl.edu
|
||
Distribution: usa
|
||
Organization: GBBS/ACOS Sysop Support
|
||
Lines: 28
|
||
Nntp-Posting-Host: hoss.unl.edu
|
||
|
||
tannerr@prism.cs.orst.edu (Ryan Tanner) writes:
|
||
>fish@oasys.dt.navy.mil (Jim Fishenden) writes:
|
||
|
||
>>I realize this will seem basic too all of you experts, but how do you
|
||
>>kill Scarface in at the end of the second round? He just tramples me
|
||
>>and my partner within about 60 seconds (tops). Thanks for the advice!!
|
||
|
||
>You must destroy the ring around Scarface, knock out his eyeballs and
|
||
>several sets of teeth. Then he'll become a skull. Best way to get
|
||
>him is to use the hoover (gun that shoots balls and sounds like a vacuume
|
||
>cleaner) and hit his center. If you don't have a hoover, work on his
|
||
>perimeter. Sections will flash when the section isn't destroyed yet.
|
||
>This is a tough guy and it took my partner and I a while to get
|
||
>past him on a regular basis. If you've got a shield from grenades
|
||
>or the hoover, try to protect your partner from the spike balls while
|
||
>working on Scarface.
|
||
|
||
Don't forget that you can stand on his face while you have a shield, if
|
||
you can corner him. Often easiest to do when one player is holding him
|
||
steady with gunfire and you come back into the game.
|
||
|
||
>Ryan (tannerr@prism.cs.orst.edu)
|
||
|
||
--
|
||
/// ____ \\\ "The major problem--one of the major problems, for there are
|
||
| |/ / \ \| | several--one of the many major problems with governing
|
||
\\_|\____/|_// people is of whom you get to do it, or more to the
|
||
greg \_\\\/ hoss.unl.edu point, who gets people to let them do it to them."
|
||
|
||
|
||
Article 1100 of rec.games.video.arcade:
|
||
Path: bronze!sol.ctr.columbia.edu!spool.mu.edu!think.com!zaphod.mps.ohio-state.edu!wuarchive!psuvax1!hsdndev!cmcl2!esquire!baumgart
|
||
From: baumgart@esquire.dpw.com (Steve Baumgarten)
|
||
Newsgroups: rec.games.video.arcade
|
||
Subject: Re: Smash TV Help
|
||
Message-ID: <BAUMGART.91May24090504@info7.esquire.dpw.com>
|
||
Date: 24 May 91 13:05:04 GMT
|
||
Article-I.D.: info7.BAUMGART.91May24090504
|
||
References: <7933@oasys.dt.navy.mil>
|
||
<1991May23.202849.19104@uokmax.ecn.uoknor.edu>
|
||
Sender: news@DPW.COM
|
||
Distribution: usa
|
||
Organization: Davis Polk & Wardwell
|
||
Lines: 35
|
||
In-reply-to: andrew@uokmax.ecn.uoknor.edu's message of 23 May 91 20:28:49 GMT
|
||
|
||
In article <1991May23.202849.19104@uokmax.ecn.uoknor.edu> andrew@uokmax.ecn.uoknor.edu (Andrew Kephart) writes:
|
||
|
||
fish@oasys.dt.navy.mil (Jim Fishenden) writes:
|
||
|
||
>I realize this will seem basic too all of you experts, but how do you
|
||
>kill Scarface in at the end of the second round? He just tramples me
|
||
>and my partner within about 60 seconds (tops). Thanks for the advice!!
|
||
|
||
It's easy:
|
||
1. Insert another quarter
|
||
2. Play 60 more seconds
|
||
3. Repeat steps 1. and 2.
|
||
4. Repeat steps 1. and 2.
|
||
|
||
[ ad infinitum ]
|
||
|
||
Yes, this is my favorite way, and best of all -- you can't lose!
|
||
|
||
But just the other day I saw someone play Scarface without dying once.
|
||
It wasn't clear what he was doing (that I don't do, since I've never
|
||
played Scarface without dying at least one time); it looked like he
|
||
might have been playing closer to Scarface than I normally would. In
|
||
fact, he never seemed to even *try* to avoid those yellow blobs or the
|
||
spinning spikies -- he just stood fairly close and blasted away. He
|
||
also picked up nearly all the weapons, but I always try to do that
|
||
myself.
|
||
|
||
I *know* you should play Mutoid Man from the top and corners; perhaps
|
||
you should play Scarface up close. It's a thought, anyway.
|
||
|
||
--
|
||
Steve Baumgarten | "New York... when civilization falls apart,
|
||
Davis Polk & Wardwell | remember, we were way ahead of you."
|
||
baumgart@esquire.dpw.com |
|
||
cmcl2!esquire!baumgart | - David Letterman
|
||
|
||
|
||
Article 1139 of rec.games.video.arcade:
|
||
Path: bronze!sol.ctr.columbia.edu!zaphod.mps.ohio-state.edu!wuarchive!uunet!vtserf!creatures!csgrad!svp
|
||
From: svp@csgrad.cs.vt.edu (Joel Patterson)
|
||
Newsgroups: rec.games.video.arcade
|
||
Subject: Smash TV keys -- How to use?
|
||
Keywords: smash, keys
|
||
Message-ID: <1249@creatures.cs.vt.edu>
|
||
Date: 28 May 91 18:22:03 GMT
|
||
Sender: usenet@creatures.cs.vt.edu
|
||
Reply-To: svp@csgrad.cs.vt.edu (Joel Patterson)
|
||
Organization: Virginia Tech Computer Science, Blacksburg, VA
|
||
Lines: 14
|
||
|
||
In playing Smash TV, on the third level we have found two rooms, the first
|
||
says "You may enter Key room #1", the second "You may enter Key room #2".
|
||
|
||
How do you get into these rooms? We've tried everything....
|
||
|
||
|
||
Joel
|
||
|
||
|
||
--
|
||
Joel Patterson UUCP: svp@csgrad.UUCP
|
||
703-951-1134 INET: svp@csgrad.cs.vt.edu
|
||
"The documentation for this program is obvious, therefore it is left as an
|
||
exercise for the grader."
|
||
|
||
Article 989 of rec.games.video.arcade:
|
||
Path: bronze!sol.ctr.columbia.edu!spool.mu.edu!think.com!zaphod.mps.ohio-state.edu!cis.ohio-state.edu!pacific.mps.ohio-state.edu!linac!att!rutgers!mcnc!beguine!danielg
|
||
From: danielg@med.unc.edu (Daniel Gene Sinclair)
|
||
Newsgroups: rec.games.video.arcade
|
||
Subject: I just tried Smash(ed?) TV...
|
||
Message-ID: <3847@beguine.UUCP>
|
||
Date: 21 May 91 13:54:18 GMT
|
||
Article-I.D.: beguine.3847
|
||
Sender: usenet@beguine.UUCP
|
||
Organization: UNC-CH School of Medicine
|
||
Lines: 21
|
||
Originator: danielg@earl
|
||
|
||
I haven't spent any money in an arcade for a long time, mostly because
|
||
most of the games are the Ninja/kick-the-guy-in-the-face/Streetfighter
|
||
type (ho-hum). However, on reading about SmashTV in this group, I thought
|
||
I'd give it a try, esp. since I'm an old Williams fan (Stargate and Joust,
|
||
my fav's).
|
||
|
||
Well, I spent a whole dollar on Smash TV, and I love it! However, I only
|
||
got to the third level (and not on one quarter either ;). Any of you
|
||
officianados want to give me your strategies? Anything I should look for,
|
||
or make a point of killing/picking up/etc? I'd like to master this game
|
||
with a little less money.
|
||
|
||
Thanks in advance,
|
||
|
||
danielg
|
||
|
||
--
|
||
<>< - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
|
||
><> He who has the Son has [eternal] life, ==+==
|
||
<>< and he who does not have the Son does not have life. |
|
||
<>< - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
|
||
|
||
|
||
Article 1001 of rec.games.video.arcade:
|
||
Path: bronze!sol.ctr.columbia.edu!spool.mu.edu!cs.umn.edu!talon.UCS.ORST.EDU!orstcs!prism!tannerr
|
||
From: tannerr@prism.cs.orst.edu (Ryan Tanner)
|
||
Newsgroups: rec.games.video.arcade
|
||
Subject: Re: Smash TV
|
||
Keywords: Pleausre Dome
|
||
Message-ID: <1991May22.035004.3876@lynx.CS.ORST.EDU>
|
||
Date: 22 May 91 03:50:04 GMT
|
||
Article-I.D.: lynx.1991May22.035004.3876
|
||
References: <1991May20.181720.16973@agate.berkeley.edu> <1991May20.191150.22284@agate.berkeley.edu>
|
||
Sender: @lynx.CS.ORST.EDU
|
||
Distribution: ca
|
||
Organization: Oregon State University, Computer Science Dept
|
||
Lines: 25
|
||
Nntp-Posting-Host: prism.cs.orst.edu
|
||
|
||
In <1991May20.191150.22284@agate.berkeley.edu> chi@tempest.Berkeley.EDU (Albert S. Chi) writes:
|
||
|
||
>In article <1991May20.181720.16973> bjue@ocf.berkeley.edu (Brian Jue) writes:
|
||
>>
|
||
>> To everyone at Cal. The Smash TV at the ASUC, what version is it?
|
||
>>Are we playing in vain, never to reach the Pleasure Dome at the end? I've
|
||
>>seen people play to the cobras and die...
|
||
>>
|
||
>I'm taking an educated guess here, but I don't think the machine in the ASUC
|
||
>Underground is "Dome-able." I believe one of the criteria is the message
|
||
>"Collect x Keys," where x is a finite number (10?). When I saw a key
|
||
>message, it only said, "Collect Keys," implying an infinite number of keys
|
||
>are needed for the Dome. Am I right on this?
|
||
|
||
>--------------------------------------------
|
||
>| Plain and simple. This is my signature. | Albert Chi
|
||
>| A famous quote will appear here later. | chi@headcrash.berkeley.edu
|
||
>--------------------------------------------
|
||
|
||
If you really want to find out, find the switch on the top of the until.
|
||
Turn it off for a few seconds and then on again. After the ROM check,
|
||
it will print the ROM revisioni at the top of the screen. Hope
|
||
this helps.
|
||
|
||
Ryan (tannerr@prism.cs.orst.edu)
|
||
|
||
|
||
Article 1014 of rec.games.video.arcade:
|
||
Path: bronze!sol.ctr.columbia.edu!zaphod.mps.ohio-state.edu!think.com!hsdndev!cmcl2!esquire!baumgart
|
||
From: baumgart@esquire.dpw.com (Steve Baumgarten)
|
||
Newsgroups: rec.games.video.arcade
|
||
Subject: Re: I just tried Smash(ed?) TV...
|
||
Message-ID: <BAUMGART.91May22180232@info7.esquire.dpw.com>
|
||
Date: 22 May 91 22:02:32 GMT
|
||
References: <3847@beguine.UUCP>
|
||
Sender: news@DPW.COM
|
||
Organization: Davis Polk & Wardwell
|
||
Lines: 49
|
||
In-reply-to: danielg@med.unc.edu's message of 21 May 91 13:54:18 GMT
|
||
|
||
In article <3847@beguine.UUCP> danielg@med.unc.edu (Daniel Gene Sinclair) writes:
|
||
|
||
Well, I spent a whole dollar on Smash TV, and I love it! However, I only
|
||
got to the third level (and not on one quarter either ;). Any of you
|
||
officianados want to give me your strategies? Anything I should look for,
|
||
or make a point of killing/picking up/etc? I'd like to master this game
|
||
with a little less money.
|
||
|
||
Pick up keys; if your game displays "Collect 10 Keys" when you leave
|
||
the first room, it has a recent ROM rev. and thus the fabled "Pleasure
|
||
Dome". I've yet to see it, but it's sure got to be better than the
|
||
older ROMs' ripoff ending.
|
||
|
||
Whenever you see an icon of a free man, pick it up. Took me a while
|
||
to figure this out.
|
||
|
||
The bosses are best handled by staying above them; I suck on the snake
|
||
round, so don't ask me what to do there (beyond just putting more
|
||
quarters in).
|
||
|
||
If you're on the third wave after only a buck, you're doing much
|
||
better than I did when I first started. On the higher levels, be sure
|
||
to stay near the middle of the floor and don't miss a weapon or you
|
||
are surely dead. Don't let them back you into a corner (unless you're
|
||
playing two-player, in which case the corners are OK).
|
||
|
||
If you have a choice of shooting a green thug or a pink thug, shoot
|
||
the pink thug, since he's faster and smarter. The greenies will
|
||
generally leave you alone unless they see you; the pink guys head
|
||
straight for you.
|
||
|
||
The money and prizes are totally meaningless, as is your score, which
|
||
is always pretty much related to what wave you're on. Thanks for this
|
||
exciting innovation, Williams...
|
||
|
||
I still play every now and then, but I get frustrated by the end of
|
||
the third round, when billions of thugs pour out of doors non-stop.
|
||
At some point SMASH gets boring for me, where ROBOTRON never did. I
|
||
don't know why, exactly, but I don't have the same desire to master
|
||
the game that I did with ROBOTRON.
|
||
|
||
The most effective strategy, though, is to have a handful of quarters
|
||
always at the ready...
|
||
|
||
--
|
||
Steve Baumgarten | "New York... when civilization falls apart,
|
||
Davis Polk & Wardwell | remember, we were way ahead of you."
|
||
baumgart@esquire.dpw.com |
|
||
cmcl2!esquire!baumgart | - David Letterman
|
||
|
||
|
||
Article 1016 of rec.games.video.arcade:
|
||
Newsgroups: rec.games.video.arcade
|
||
Path: bronze!news.cs.indiana.edu!ux1.cso.uiuc.edu!uxa.cso.uiuc.edu!tbm19061
|
||
From: tbm19061@uxa.cso.uiuc.edu (Thomas B MacIukenas)
|
||
Subject: Re: I just tried Smash(ed?) TV...
|
||
Message-ID: <1991May23.012646.27310@ux1.cso.uiuc.edu>
|
||
Sender: usenet@ux1.cso.uiuc.edu (News)
|
||
Organization: University of Illinois at Urbana
|
||
References: <3847@beguine.UUCP> <BAUMGART.91May22180232@info7.esquire.dpw.com>
|
||
Date: Thu, 23 May 1991 01:26:46 GMT
|
||
Lines: 26
|
||
|
||
baumgart@esquire.dpw.com (Steve Baumgarten) writes:
|
||
|
||
>In article <3847@beguine.UUCP> danielg@med.unc.edu (Daniel Gene Sinclair) writes(about Smash TV):
|
||
|
||
>I still play every now and then, but I get frustrated by the end of
|
||
>the third round, when billions of thugs pour out of doors non-stop.
|
||
>At some point SMASH gets boring for me, where ROBOTRON never did. I
|
||
>don't know why, exactly, but I don't have the same desire to master
|
||
>the game that I did with ROBOTRON.
|
||
|
||
That's because ROBOTRON was better!! It's incredible the lack of game
|
||
design that goes into today's games. Sure, there's plenty of graphic
|
||
design, but there's no attention paid to making a fun game that will
|
||
challenge a player without frustrating or boring him/her. And forget
|
||
about possibilities, todays games are so limited, players just learn
|
||
the "tricks" for each wave and say they've "mastered" the game! The
|
||
worst part is that it's not going to get any better -- today's players
|
||
want gimmicks and that's what they get. Well, that's enough raving for
|
||
now, I'm off to play some Race Drivin'...
|
||
--
|
||
|
||
__ ____ ____ ________ __ __ __ __tbm19061@uxa.cso.uiuc.edu_________________
|
||
\_ _\ _ \ _ _ \ \ \ \
|
||
\ \ \ \ \ \ \__\__\__\
|
||
______\__ \____\__\__\__\__\__\__\__Witty quotes coming soon!!_____________
|
||
|
||
|
||
|
||
Article 1040 of rec.games.video.arcade:
|
||
Path: bronze!sol.ctr.columbia.edu!spool.mu.edu!mips!zaphod.mps.ohio-state.edu!uakari.primate.wisc.edu!relay.nswc.navy.mil!oasys!fish
|
||
From: fish@oasys.dt.navy.mil (Jim Fishenden)
|
||
Newsgroups: rec.games.video.arcade
|
||
Subject: Smash TV Help
|
||
Message-ID: <7933@oasys.dt.navy.mil>
|
||
Date: 23 May 91 17:17:14 GMT
|
||
Article-I.D.: oasys.7933
|
||
Reply-To: fish@oasys.dt.navy.mil (Jim Fishenden)
|
||
Distribution: usa
|
||
Organization: David Taylor Research Center, Bethesda, MD
|
||
Lines: 3
|
||
|
||
I realize this will seem basic too all of you experts, but how do you
|
||
kill Scarface in at the end of the second round? He just tramples me
|
||
and my partner within about 60 seconds (tops). Thanks for the advice!!
|
||
|
||
|
||
Article 1041 of rec.games.video.arcade:
|
||
Path: bronze!sol.ctr.columbia.edu!zaphod.mps.ohio-state.edu!usc!apple!uokmax!andrew
|
||
From: andrew@uokmax.ecn.uoknor.edu (Andrew Kephart)
|
||
Newsgroups: rec.games.video.arcade
|
||
Subject: Re: Smash TV Help
|
||
Message-ID: <1991May23.202849.19104@uokmax.ecn.uoknor.edu>
|
||
Date: 23 May 91 20:28:49 GMT
|
||
References: <7933@oasys.dt.navy.mil>
|
||
Distribution: usa
|
||
Organization: Engineering Computer Network, University of Oklahoma, Norman, OK
|
||
Lines: 20
|
||
|
||
fish@oasys.dt.navy.mil (Jim Fishenden) writes:
|
||
|
||
>I realize this will seem basic too all of you experts, but how do you
|
||
>kill Scarface in at the end of the second round? He just tramples me
|
||
>and my partner within about 60 seconds (tops). Thanks for the advice!!
|
||
|
||
It's easy:
|
||
1. Insert another quarter
|
||
2. Play 60 more seconds
|
||
3. Repeat steps 1. and 2.
|
||
4. Repeat steps 1. and 2.
|
||
5. Repeat steps 1. and 2.
|
||
6. Repeat steps 1. and 2.
|
||
7. "" ""
|
||
8. "" ""
|
||
9. - 25. "" ""
|
||
|
||
Great, eh?
|
||
|
||
-A.
|
||
|
||
|
||
Article 1056 of rec.games.video.arcade:
|
||
Path: bronze!sol.ctr.columbia.edu!samsung!news.cs.indiana.edu!ariel.unm.edu!cs.umn.edu!talon.UCS.ORST.EDU!orstcs!prism!tannerr
|
||
From: tannerr@prism.cs.orst.edu (Ryan Tanner)
|
||
Newsgroups: rec.games.video.arcade
|
||
Subject: Re: Smash TV Help
|
||
Message-ID: <1991May23.235432.23946@lynx.CS.ORST.EDU>
|
||
Date: 23 May 91 23:54:32 GMT
|
||
References: <7933@oasys.dt.navy.mil>
|
||
Sender: @lynx.CS.ORST.EDU
|
||
Distribution: usa
|
||
Organization: Oregon State University, Computer Science Dept
|
||
Lines: 19
|
||
Nntp-Posting-Host: prism.cs.orst.edu
|
||
|
||
In <7933@oasys.dt.navy.mil> fish@oasys.dt.navy.mil (Jim Fishenden) writes:
|
||
|
||
>I realize this will seem basic too all of you experts, but how do you
|
||
>kill Scarface in at the end of the second round? He just tramples me
|
||
>and my partner within about 60 seconds (tops). Thanks for the advice!!
|
||
|
||
You must destroy the ring around Scarface, knock out his eyeballs and
|
||
several sets of teeth. Then he'll become a skull. Best way to get
|
||
him is to use the hoover (gun that shoots balls and sounds like a vacuume
|
||
cleaner) and hit his center. If you don't have a hoover, work on his
|
||
perimeter. Sections will flash when the section isn't destroyed yet.
|
||
This is a tough guy and it took my partner and I a while to get
|
||
past him on a regular basis. If you've got a shield from grenades
|
||
or the hoover, try to protect your partner from the spike balls while
|
||
working on Scarface.
|
||
|
||
Ryan (tannerr@prism.cs.orst.edu)
|
||
^
|
||
Yea, though I walk through the valley of Email, I shall fear no sig.
|
||
|
||
|
||
Article 1077 of rec.games.video.arcade:
|
||
Path: bronze!sol.ctr.columbia.edu!spool.mu.edu!think.com!zaphod.mps.ohio-state.edu!hobbes.physics.uiowa.edu!maverick.ksu.ksu.edu!unlinfo.unl.edu!hoss!greg
|
||
From: greg@hoss.unl.edu (Lig Lury Jr.)
|
||
Newsgroups: rec.games.video.arcade
|
||
Subject: Re: I just tried Smash(ed?) TV...
|
||
Message-ID: <1991May24.184845.4633@unlinfo.unl.edu>
|
||
Date: 24 May 91 18:48:45 GMT
|
||
Article-I.D.: unlinfo.1991May24.184845.4633
|
||
References: <3847@beguine.UUCP> <BAUMGART.91May22180232@info7.esquire.dpw.com>
|
||
Sender: news@unlinfo.unl.edu
|
||
Organization: GBBS/ACOS Sysop Support
|
||
Lines: 44
|
||
Nntp-Posting-Host: hoss.unl.edu
|
||
|
||
baumgart@esquire.dpw.com (Steve Baumgarten) writes:
|
||
>danielg@med.unc.edu (Daniel Gene Sinclair) writes:
|
||
|
||
>>Well, I spent a whole dollar on Smash TV, and I love it! However, I only
|
||
>>got to the third level (and not on one quarter either ;). Any of you
|
||
>>officianados want to give me your strategies? Anything I should look for,
|
||
>>or make a point of killing/picking up/etc? I'd like to master this game
|
||
>>with a little less money.
|
||
|
||
>Pick up keys; if your game displays "Collect 10 Keys" when you leave
|
||
>the first room, it has a recent ROM rev. and thus the fabled "Pleasure
|
||
>Dome". I've yet to see it, but it's sure got to be better than the
|
||
>older ROMs' ripoff ending.
|
||
|
||
Not much better. You get less text at the end with the right ending, and
|
||
nothing really "praising" your ability.
|
||
|
||
>The bosses are best handled by staying above them; I suck on the snake
|
||
>round, so don't ask me what to do there (beyond just putting more
|
||
>quarters in).
|
||
|
||
Just make sure you grab any and all shields and "Happy Feet" (what the
|
||
increased speed is called here). Also, remember that for a few seconds
|
||
after you lose a shield you have "Limited Invinsibility", and can often
|
||
run straight through a crowd of enemies without a scratch. Not too
|
||
successful when against end-level enemies.
|
||
|
||
>If you have a choice of shooting a green thug or a pink thug, shoot
|
||
>the pink thug, since he's faster and smarter. The greenies will
|
||
>generally leave you alone unless they see you; the pink guys head
|
||
>straight for you.
|
||
|
||
Green and Pink Thugs? Am I the only one who sees the resemblance to these
|
||
foes to Green and Red Shirts from Star Trek (the old series)?
|
||
|
||
>Steve Baumgarten
|
||
>baumgart@esquire.dpw.com
|
||
>cmcl2!esquire!baumgart
|
||
|
||
--
|
||
/// ____ \\\ "The major problem--one of the major problems, for there are
|
||
| |/ / \ \| | several--one of the many major problems with governing
|
||
\\_|\____/|_// people is of whom you get to do it, or more to the
|
||
greg \_\\\/ hoss.unl.edu point, who gets people to let them do it to them."
|
||
|
||
|
||
Article 1079 of rec.games.video.arcade:
|
||
Path: bronze!sol.ctr.columbia.edu!spool.mu.edu!mips!zaphod.mps.ohio-state.edu!hobbes.physics.uiowa.edu!maverick.ksu.ksu.edu!unlinfo.unl.edu!hoss!greg
|
||
From: greg@hoss.unl.edu (Lig Lury Jr.)
|
||
Newsgroups: rec.games.video.arcade
|
||
Subject: Re: Smash TV Help
|
||
Message-ID: <1991May24.185131.4714@unlinfo.unl.edu>
|
||
Date: 24 May 91 18:51:31 GMT
|
||
Article-I.D.: unlinfo.1991May24.185131.4714
|
||
References: <7933@oasys.dt.navy.mil> <1991May23.235432.23946@lynx.CS.ORST.EDU>
|
||
Sender: news@unlinfo.unl.edu
|
||
Distribution: usa
|
||
Organization: GBBS/ACOS Sysop Support
|
||
Lines: 28
|
||
Nntp-Posting-Host: hoss.unl.edu
|
||
|
||
tannerr@prism.cs.orst.edu (Ryan Tanner) writes:
|
||
>fish@oasys.dt.navy.mil (Jim Fishenden) writes:
|
||
|
||
>>I realize this will seem basic too all of you experts, but how do you
|
||
>>kill Scarface in at the end of the second round? He just tramples me
|
||
>>and my partner within about 60 seconds (tops). Thanks for the advice!!
|
||
|
||
>You must destroy the ring around Scarface, knock out his eyeballs and
|
||
>several sets of teeth. Then he'll become a skull. Best way to get
|
||
>him is to use the hoover (gun that shoots balls and sounds like a vacuume
|
||
>cleaner) and hit his center. If you don't have a hoover, work on his
|
||
>perimeter. Sections will flash when the section isn't destroyed yet.
|
||
>This is a tough guy and it took my partner and I a while to get
|
||
>past him on a regular basis. If you've got a shield from grenades
|
||
>or the hoover, try to protect your partner from the spike balls while
|
||
>working on Scarface.
|
||
|
||
Don't forget that you can stand on his face while you have a shield, if
|
||
you can corner him. Often easiest to do when one player is holding him
|
||
steady with gunfire and you come back into the game.
|
||
|
||
>Ryan (tannerr@prism.cs.orst.edu)
|
||
|
||
--
|
||
/// ____ \\\ "The major problem--one of the major problems, for there are
|
||
| |/ / \ \| | several--one of the many major problems with governing
|
||
\\_|\____/|_// people is of whom you get to do it, or more to the
|
||
greg \_\\\/ hoss.unl.edu point, who gets people to let them do it to them."
|
||
|
||
|
||
Article 1100 of rec.games.video.arcade:
|
||
Path: bronze!sol.ctr.columbia.edu!spool.mu.edu!think.com!zaphod.mps.ohio-state.edu!wuarchive!psuvax1!hsdndev!cmcl2!esquire!baumgart
|
||
From: baumgart@esquire.dpw.com (Steve Baumgarten)
|
||
Newsgroups: rec.games.video.arcade
|
||
Subject: Re: Smash TV Help
|
||
Message-ID: <BAUMGART.91May24090504@info7.esquire.dpw.com>
|
||
Date: 24 May 91 13:05:04 GMT
|
||
Article-I.D.: info7.BAUMGART.91May24090504
|
||
References: <7933@oasys.dt.navy.mil>
|
||
<1991May23.202849.19104@uokmax.ecn.uoknor.edu>
|
||
Sender: news@DPW.COM
|
||
Distribution: usa
|
||
Organization: Davis Polk & Wardwell
|
||
Lines: 35
|
||
In-reply-to: andrew@uokmax.ecn.uoknor.edu's message of 23 May 91 20:28:49 GMT
|
||
|
||
In article <1991May23.202849.19104@uokmax.ecn.uoknor.edu> andrew@uokmax.ecn.uoknor.edu (Andrew Kephart) writes:
|
||
|
||
fish@oasys.dt.navy.mil (Jim Fishenden) writes:
|
||
|
||
>I realize this will seem basic too all of you experts, but how do you
|
||
>kill Scarface in at the end of the second round? He just tramples me
|
||
>and my partner within about 60 seconds (tops). Thanks for the advice!!
|
||
|
||
It's easy:
|
||
1. Insert another quarter
|
||
2. Play 60 more seconds
|
||
3. Repeat steps 1. and 2.
|
||
4. Repeat steps 1. and 2.
|
||
|
||
[ ad infinitum ]
|
||
|
||
Yes, this is my favorite way, and best of all -- you can't lose!
|
||
|
||
But just the other day I saw someone play Scarface without dying once.
|
||
It wasn't clear what he was doing (that I don't do, since I've never
|
||
played Scarface without dying at least one time); it looked like he
|
||
might have been playing closer to Scarface than I normally would. In
|
||
fact, he never seemed to even *try* to avoid those yellow blobs or the
|
||
spinning spikies -- he just stood fairly close and blasted away. He
|
||
also picked up nearly all the weapons, but I always try to do that
|
||
myself.
|
||
|
||
I *know* you should play Mutoid Man from the top and corners; perhaps
|
||
you should play Scarface up close. It's a thought, anyway.
|
||
|
||
--
|
||
Steve Baumgarten | "New York... when civilization falls apart,
|
||
Davis Polk & Wardwell | remember, we were way ahead of you."
|
||
baumgart@esquire.dpw.com |
|
||
cmcl2!esquire!baumgart | - David Letterman
|
||
|
||
|
||
Article 1139 of rec.games.video.arcade:
|
||
Path: bronze!sol.ctr.columbia.edu!zaphod.mps.ohio-state.edu!wuarchive!uunet!vtserf!creatures!csgrad!svp
|
||
From: svp@csgrad.cs.vt.edu (Joel Patterson)
|
||
Newsgroups: rec.games.video.arcade
|
||
Subject: Smash TV keys -- How to use?
|
||
Keywords: smash, keys
|
||
Message-ID: <1249@creatures.cs.vt.edu>
|
||
Date: 28 May 91 18:22:03 GMT
|
||
Sender: usenet@creatures.cs.vt.edu
|
||
Reply-To: svp@csgrad.cs.vt.edu (Joel Patterson)
|
||
Organization: Virginia Tech Computer Science, Blacksburg, VA
|
||
Lines: 14
|
||
|
||
In playing Smash TV, on the third level we have found two rooms, the first
|
||
says "You may enter Key room #1", the second "You may enter Key room #2".
|
||
|
||
How do you get into these rooms? We've tried everything....
|
||
|
||
|
||
Joel
|
||
|
||
|
||
--
|
||
Joel Patterson UUCP: svp@csgrad.UUCP
|
||
703-951-1134 INET: svp@csgrad.cs.vt.edu
|
||
"The documentation for this program is obvious, therefore it is left as an
|
||
exercise for the grader."
|
||
|
||
|
||
Article 1235 of rec.games.video.arcade:
|
||
Path: bronze!sol.ctr.columbia.edu!lll-winken!elroy.jpl.nasa.gov!swrinde!mips!pacbell.com!tandem!netcomsv!jhannah
|
||
From: jhannah@netcom.COM (Jamal Hannah)
|
||
Newsgroups: rec.games.video.arcade
|
||
Subject: Re: Smash TV keys -- How to use?
|
||
Keywords: smash, keys
|
||
Message-ID: <1991Jun2.230551.8655@netcom.COM>
|
||
Date: 2 Jun 91 23:05:51 GMT
|
||
References: <1249@creatures.cs.vt.edu> <1991Jun1.005625.12196@unlinfo.unl.edu>
|
||
Organization: Netcom - Online Communication Services UNIX System {408 241-9760 guest}
|
||
Lines: 20
|
||
|
||
In article <1991Jun1.005625.12196@unlinfo.unl.edu> greg@hoss.unl.edu (Lig Lury Jr.) writes:
|
||
>svp@csgrad.cs.vt.edu (Joel Patterson) writes:
|
||
>
|
||
>>In playing Smash TV, on the third level we have found two rooms, the first
|
||
>>says "You may enter Key room #1", the second "You may enter Key room #2".
|
||
>
|
||
>>How do you get into these rooms? We've tried everything....
|
||
>
|
||
>If it says it, you are there. You got there by having keys. Unfortunately,
|
||
>on that machine you will never get to the Pleasure Dome, as it did not exist
|
||
>in that model.
|
||
|
||
The best way I have heard to know if the pleasure dome exists in the
|
||
model of Smash TV you are playing is if the game says "Dude!" when you
|
||
grab the symbol for an extra player.
|
||
--
|
||
+--------------------------------------------------------------------------+
|
||
| Jamal Hannah | Internet: jhannah@netcom.com |
|
||
| | UUCP: ..!apple!netcom!jhannah |
|
||
+--------------------------------------------------------------------------+
|
||
|
||
|
||
Article 1271 of rec.games.video.arcade:
|
||
Path: bronze!sol.ctr.columbia.edu!zaphod.mps.ohio-state.edu!cis.ohio-state.edu!tut.cis.ohio-state.edu!ucunix.san.uc.edu!kelch
|
||
From: kelch@ucunix.san.uc.edu (Chris J. Kelch)
|
||
Newsgroups: rec.games.video.arcade
|
||
Subject: Re: Smash TV keys -- How to use?
|
||
Message-ID: <1991Jun5.193105.2621@ucunix.san.uc.edu>
|
||
Date: 5 Jun 91 19:31:05 GMT
|
||
Organization: Univ. of Cincinnati
|
||
Lines: 12
|
||
|
||
|
||
jhannah@netcom.COM (Jamal Hannah) writes:
|
||
>The best way I have heard to know if the pleasure dome exists in the
|
||
>model of Smash TV you are playing is if the game says "Dude!" when you
|
||
>grab the symbol for an extra player.
|
||
|
||
So if the game says "Dude!", is there a pleasure dome or not?
|
||
|
||
o
|
||
| Rockets launch -- fly (kelch@ucunix.san.uc.edu) (aka Chris Kelch)
|
||
| Children love (and sometimes they explode)
|
||
/:\
|
||
|
||
|
||
Article 1301 of rec.games.video.arcade:
|
||
Newsgroups: rec.games.video.arcade
|
||
Path: bronze!sol.ctr.columbia.edu!zaphod.mps.ohio-state.edu!maverick.ksu.ksu.edu!unlinfo.unl.edu!hoss!greg
|
||
From: greg@hoss.unl.edu (Lig Lury Jr.)
|
||
Subject: Re: Smash TV keys -- How to use?
|
||
Message-ID: <1991Jun7.201831.12126@unlinfo.unl.edu>
|
||
Sender: news@unlinfo.unl.edu
|
||
Nntp-Posting-Host: hoss.unl.edu
|
||
Organization: GBBS/ACOS Sysop Support
|
||
References: <1991Jun5.193105.2621@ucunix.san.uc.edu>
|
||
Date: Fri, 7 Jun 1991 20:18:31 GMT
|
||
Lines: 22
|
||
|
||
kelch@ucunix.san.uc.edu (Chris J. Kelch) writes:
|
||
>jhannah@netcom.COM (Jamal Hannah) writes:
|
||
|
||
>>The best way I have heard to know if the pleasure dome exists in the
|
||
>>model of Smash TV you are playing is if the game says "Dude!" when you
|
||
>>grab the symbol for an extra player.
|
||
|
||
>So if the game says "Dude!", is there a pleasure dome or not?
|
||
|
||
No, I know of two games, one with the Dome, one without. Both say the
|
||
same thing when you get a life.
|
||
|
||
> | Rockets launch -- fly (kelch@ucunix.san.uc.edu) (aka Chris Kelch)
|
||
|
||
BTW, I always thought it said "Damn!" in a happy sense. Sounds like more
|
||
of an "a" sound than a "u" sound to me. Could have been my imagination.
|
||
|
||
--
|
||
/// ____ \\\ "The major problem--one of the major problems, for there are
|
||
| |/ / \ \| | several--one of the many major problems with governing
|
||
\\_|\____/|_// people is of whom you get to do it, or more to the
|
||
greg \_\\\/ hoss.unl.edu point, who gets people to let them do it to them."
|
||
|
||
|
||
Article 1459 of rec.games.video.arcade:
|
||
Path: bronze!sol.ctr.columbia.edu!caen!sdd.hp.com!elroy.jpl.nasa.gov!ncar!noao!amethyst!math.arizona.edu!coates
|
||
From: coates@convx1.ccit.arizona.edu (Xibo)
|
||
Newsgroups: rec.games.video.arcade
|
||
Subject: Smash TV
|
||
Message-ID: <COATES.91Jun22022025@aqua.convx1.ccit.arizona.edu>
|
||
Date: 22 Jun 91 09:20:25 GMT
|
||
Sender: news@amethyst.math.arizona.edu
|
||
Distribution: rec
|
||
Organization: Xibological Perimeter
|
||
Lines: 19
|
||
|
||
|
||
Yeah, so, I love this game still, and tonight, thanks to some luck,
|
||
and a guy with a pile o' tokens, we managed to make to the 3rd level.
|
||
Taking out the Mutoid Man is a blast. At the end of level two we had
|
||
to take out Scarface, and I'll be damned if this didn't work and sound
|
||
almost exactly like Sinistar. (ah, the memories...) At the third level
|
||
there were rooms on the map that had dollar signs marking them on the
|
||
map, I guess this is where the keys come in. We didn't pursue it tho',
|
||
cuz that requires thought, and we were heavily into the blasting the
|
||
shit out everything left and right. Fun as hell! At the end of the
|
||
third level there were these two huge snake things, and you could go
|
||
under them, but not the heads. We ran out of tokens, however, and
|
||
didn't get to kill them, darn. But as I died and my partner kept
|
||
going, the first snake really spazzed out, swing all over the screen.
|
||
|
||
Really intense! Someday, I'll just bring $10 in tokens or so.
|
||
|
||
|
||
Xibo
|
||
|
||
|
||
Article 1498 of rec.games.video.arcade:
|
||
Path: bronze!sol.ctr.columbia.edu!spool.mu.edu!sdd.hp.com!mips!ptimtc!nntp-server.caltech.edu!julius
|
||
From: julius@nntp-server.caltech.edu (julius yang)
|
||
Newsgroups: rec.games.video.arcade
|
||
Subject: How much do you spend on 'continue' games? (was Re: Smash TV)
|
||
Message-ID: <1991Jun27.055057.11954@nntp-server.caltech.edu>
|
||
Date: 27 Jun 91 05:50:57 GMT
|
||
Article-I.D.: nntp-ser.1991Jun27.055057.11954
|
||
References: <COATES.91Jun22022025@aqua.convx1.ccit.arizona.edu>
|
||
Distribution: rec
|
||
Organization: California Institute of Technology, Pasadena
|
||
Lines: 24
|
||
|
||
I noticed that since about 1985 almost every video game in existence has the
|
||
'10 seconds to insert another coin and continue where you left off' feature.
|
||
My question is, exactly how much do you guys spend on continues with a fun
|
||
game? I've seen people put a LOT of money into Smash TV (twenty or thirty
|
||
dollars of tokens at least) in one sitting. I rarely use continue features,
|
||
though. The upshot of this philosophy is being able to destroy Mutoid Man
|
||
and get halfway to Scarface before being utterly overwhelmed. How about
|
||
the pros out there?
|
||
|
||
By the way, whatever pointers exist about playing Smash TV exist would be
|
||
extremely helpful to me. It's an addictive game, but not worth dying every
|
||
thirty seconds in the later waves...
|
||
My own are pretty obvious: accurate fire (and lots of it), keep moving,
|
||
remember where the mines are, get speed as often as possible, don't let the
|
||
double shot ball touch an enemy, and ignore the presents and money! As for
|
||
killing Mutoid Man I just sit in the upper corners where he can't hit me with
|
||
eyebeams and wait for a weapon to come by. Oh yes, it's fun to *just* brush
|
||
by a batsman and leave him swinging at thin air...you can cut much closer to
|
||
them than you think.
|
||
--
|
||
=============================================================================
|
||
the julius yang |. .| Duct tape is like the Force--there's a light
|
||
julius@tybalt.caltech.edu | _ | and a dark side, and it holds the universe
|
||
julius@iago.caltech.edu | | together.
|
||
|
||
|
||
Article 1502 of rec.games.video.arcade:
|
||
Path: bronze!sol.ctr.columbia.edu!spool.mu.edu!cs.umn.edu!talon!orstcs!prism!tannerr
|
||
From: tannerr@prism.cs.orst.edu (Ryan Tanner)
|
||
Newsgroups: rec.games.video.arcade
|
||
Subject: Re: How much do you spend on 'continue' games? (was Re: Smash TV)
|
||
Message-ID: <1991Jun27.080553.25248@lynx.CS.ORST.EDU>
|
||
Date: 27 Jun 91 08:05:53 GMT
|
||
Article-I.D.: lynx.1991Jun27.080553.25248
|
||
References: <COATES.91Jun22022025@aqua.convx1.ccit.arizona.edu> <1991Jun27.055057.11954@nntp-server.caltech.edu>
|
||
Sender: @lynx.CS.ORST.EDU
|
||
Distribution: rec
|
||
Organization: Oregon State University, Computer Science Dept
|
||
Lines: 55
|
||
Nntp-Posting-Host: prism.cs.orst.edu
|
||
|
||
In <1991Jun27.055057.11954@nntp-server.caltech.edu> julius@nntp-server.caltech.edu (julius yang) writes:
|
||
|
||
>I noticed that since about 1985 almost every video game in existence has the
|
||
>'10 seconds to insert another coin and continue where you left off' feature.
|
||
>My question is, exactly how much do you guys spend on continues with a fun
|
||
>game? I've seen people put a LOT of money into Smash TV (twenty or thirty
|
||
>dollars of tokens at least) in one sitting. I rarely use continue features,
|
||
>though. The upshot of this philosophy is being able to destroy Mutoid Man
|
||
>and get halfway to Scarface before being utterly overwhelmed. How about
|
||
>the pros out there?
|
||
|
||
I've finished the game on one quarter playing doubles with my friend. He
|
||
finished in three quarters. No, the game is not on an easy setting, we've
|
||
just been practicing for 7 months. We routinely get to Diecobras (end
|
||
of the 3rd level) on one quarter each. We're getting better at those
|
||
giant snakes, and I think soon we'll be getting past them every time.
|
||
We have ROM revision 4.0, but the owners are getting an upgrade from
|
||
Williams. My previous experience was Robotron. I played the game
|
||
on an Apple ][E, and I almost finished level 99 several times.
|
||
|
||
|
||
>By the way, whatever pointers exist about playing Smash TV exist would be
|
||
>extremely helpful to me. It's an addictive game, but not worth dying every
|
||
>thirty seconds in the later waves...
|
||
|
||
On the harder levels, stick to the corners that are directly accross from
|
||
each other (horiz or vert, not diags). This lets you help each other out
|
||
when hordes of guys are stampeeding one corner. Play as a team, and let
|
||
each other get weapons and extra guys. Remember, 9 guys at one time is
|
||
the most that you can have. If you have 9 guys and pick one up, it is
|
||
a wasted guy! On orb levels, stay in the same corner. This keeps you
|
||
from sending orbs accross the screen at your partner. This game is
|
||
mostly skill and teamwork. There aren't a lot of "if you do this, he
|
||
dies instantly" secrets. Most people die because they're not a team,
|
||
they're two people competing for the same resouces. I don't like to
|
||
play with such people. One last hint: I think the best way to kill the
|
||
Diecobras is to stick together. It usually puts out an orbital or two
|
||
that one player can use to take out the spiked balls. Let me know if you
|
||
have any clues.
|
||
|
||
Please email me on how far you can get on one quarter doubles. There must
|
||
be other people who come close to finishing without pumping.
|
||
|
||
>=============================================================================
|
||
> the julius yang |. .| Duct tape is like the Force--there's a light
|
||
>julius@tybalt.caltech.edu | _ | and a dark side, and it holds the universe
|
||
>julius@iago.caltech.edu | | together.
|
||
|
||
^
|
||
|
|
||
----------------------------------
|
||
|
|
||
I love it! Great sig!
|
||
|
||
Ryan (tannerr@prism.cs.orst.edu)
|
||
|
||
|
||
Article 2758 of rec.games.video.arcade:
|
||
Path: bronze!sol.ctr.columbia.edu!samsung!cs.utexas.edu!uunet!lll-winken!iggy.GW.Vitalink.COM!widener!news
|
||
From: kupiec@marge.cs.widener.edu (Bob Kupiec)
|
||
Newsgroups: rec.games.video.arcade
|
||
Subject: Smash T.V. AGAIN!
|
||
Summary: Looking for Smash T.V. info
|
||
Keywords: cheats Smash T.V.
|
||
Message-ID: <kdr0mkINN3o8@marge.cs.widener.edu>
|
||
Date: 23 Sep 91 05:59:48 GMT
|
||
Sender: kupiec@cs.widener.edu (Bob Kupiec)
|
||
Organization: Widener CS Dept
|
||
Lines: 13
|
||
NNTP-Posting-Host: marge.cs.widener.edu
|
||
|
||
This is my second try on getting some hints/tips/cheats on the arcade
|
||
game Smash T.V. I can finish the game easily. But I have not
|
||
found the "Pleasure Dome" that it talks about. How do I get to it?
|
||
And what are "Secret Keys"? I have found then only twice in my hundreds
|
||
of games played.
|
||
|
||
Am I the only Smash T.V. player here or what? ;)
|
||
|
||
Thanks.
|
||
--
|
||
Internet: kupiec@cs.widener.edu | LaSalle University | Written at:
|
||
(or) kupiec@hp800.lasalle.edu | 20th St. & Onley Ave. | Widener Univ.
|
||
UUCP: bob@beyonet.uucp | Philadelphia, PA 19141 | Chester, PA
|
||
|
||
|
||
Article 2769 of rec.games.video.arcade:
|
||
Path: bronze!news.cs.indiana.edu!mips!zaphod.mps.ohio-state.edu!wupost!unlinfo.unl.edu!gberigan
|
||
From: gberigan@unlinfo.unl.edu (Life...)
|
||
Newsgroups: rec.games.video.arcade
|
||
Subject: Re: Smash TV
|
||
Message-ID: <1991Sep23.195746.29870@unlinfo.unl.edu>
|
||
Date: 23 Sep 91 19:57:46 GMT
|
||
References: <1991Sep22.140303.28552@qualcomm.com>
|
||
Distribution: usa
|
||
Organization: GBBS/ACOS Sysop Support
|
||
Lines: 34
|
||
|
||
coughlan@maui.qualcomm.com (Sean Coughlan) writes:
|
||
|
||
>A friend of mine and I have been playing Smash TV for quite a while... We've
|
||
>"Finished" the game, but the ending says we haven't explored all of the rooms.
|
||
>We accidentally found one of the secret rooms, which warped us past one of the
|
||
>bad guys, but we haven't had any luck trying to get into any of the other
|
||
>secret rooms... Does anyone have any clues?
|
||
|
||
The warp is an error recovery device. (This should be in a FAQ by now.)
|
||
One player said they could warp by hitting the side of the cabinet hard.
|
||
|
||
>I know we need a lot of keys, but
|
||
>does anyone know how many? If it makes any difference, we are playing Rev 5.00
|
||
|
||
Yeah, it does make a difference. That version does not have the ending.
|
||
The upgrade is supposedly free, but I've found one place that would not
|
||
upgrade.
|
||
|
||
>Thanks for any help,
|
||
>Sean
|
||
>SCoughlan@Qualcomm.Com
|
||
|
||
To the person who said the ending was great, either you have a different
|
||
rating system than I, or perhaps a newer version, or I should have gone
|
||
East instead of South in that last room. I still haven't found where
|
||
that one image during the demo mode (lower right corner in blue) is
|
||
shown.
|
||
|
||
--
|
||
/// ____ \\\ 1 AREA: Infinite As far as anyone can make out.
|
||
| |/ / \ \| | 2 IMPORTS: None It is impossible to import things into
|
||
\\_|\____/|_// an infinite area there being no outside
|
||
DON'T \_\\\/ PANIC to import things in from.
|
||
gberigan `-' unlinfo 3 EXPORTS: None See Imports.
|
||
|