total-carnage/KEEPATT.ASM

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NASM
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;THIS STUFF WAS TAKEN OUT OF ATTRACT.ASM
;
;HSTDTAB:
; JSRP WNDWON
; CALLA KILBGND ;KILL OLD BACKGROUND IF ANY EXISTED
; MOVI CLSNEUT|TYPTEXT|SUBWNDW,A0
; CLR A1
; NOT A1
; CALLA KILOBJ
;
; MOVI CHAMPS,A0
; MOVE A0,@BAKMODS,L
; CALLA BGND_UD1
;; MOVI CHAMPS,A0
; MOVE A0,@BAKMODS,L
; CALLA BGND_UD1
; MOVI CHAMPS,A0
; MOVE A0,@BAKMODS,L
; CALLA BGND_UD1
; MOVI HSC,A0
; CALLA BLAKOUT
; MOVI NUARENAP,A0
; CALLA BLAKOUT
;
; MOVI SCRNEND,A0 ;[256,405],A0
; MOVE A0,@SCRNLR,L
;
; MOVI PAL4TAB,A0
; MOVK 2,A1 ;FADE TITLE SCREEN IN FROM BLACK
; CALLA FADEIN
;
; SLEEP 20
;
; MOVI HSC,A8 ;PAL NAME
; MOVI PAL1,A9 ;RAM AREA
; MOVI [50,55],A10 ;BEGIN/END COLOR #
; MOVK 5,A11 ;RATE IN TICKS
; CREATE CYCPID,COLCYC ;COLOR CYCLER ON
;
; MOVI HSC,A8 ;PAL NAME
; MOVI PAL2,A9 ;FIRST COLOR TO CYCLE
; MOVI [55,58],A10 ;LAST COLOR TO CYCLE
; MOVK 9,A11 ;RATE
; CREATE CYCPID,COLCYC
;
;;DISPLAY SCORES HERE!
;
; CALLA COLRPRC
; CLR A0
; MOVE A0,@GAMERASE,W
; SLEEP 2
; CALLA GETHIGH
;
; SLEEP 5*60
; MOVE @KEEPON,A0
; JRZ TY6
; SLEEP 14*60
; CLR A0
; MOVB A0,@CANT
; MOVE A0,@KEEPON
; MOVK 3,A11 ;FADE RATE
; CREATE 0,FADE_DOWN
; SLEEP 40
; SOUND1 MUSICOFF
; MOVK 3,A11 ;FADE RATE
; CREATE 0,FADE_UP
;
;
;TY6 MOVK 1,A0
; MOVE A0,@GAMERASE,W
;
; MOVI CYCPID,A0
; CLR A1
; NOT A1
; CALLA KILALL
;
; MOVI PAL4TAB,A0
; MOVK 2,A1 ;FADE TITLE SCREEN OUT TO BLACK
; CALLA FADEOUT
;
; SLEEP 30
; CALLA CLR_SCRN
; RETP
;
;OFFERT:
; JSRP WNDWON
; CALLA KILBGND ;KILL OLD BACKGROUND IF ANY EXISTED
;
; MOVI OFFER,A0
; MOVE A0,@BAKMODS,L
; CALLA BGND_UD1
;
; MOVI CLSNEUT|TYPTEXT|SUBWNDW,A0
; CLR A1
; NOT A1
; CALLA KILOBJ
;
; MOVI HSC,A0
; CALLA BLAKOUT
; MOVI DUXPAL,A0
; CALLA BLAKOUT
; MOVI smlg,A0
; CALLA BLAKOUT
;
; MOVI SCRNEND,A0 ;[256,405],A0
; MOVE A0,@SCRNLR,L
;
; MOVI PAL5TAB,A0
; MOVK 2,A1 ;FADE TITLE SCREEN IN FROM BLACK
; CALLA FADEIN
;
; MOVI DUXPAL,A8 ;PAL NAME
; MOVI PAL1,A9 ;RAM AREA
; MOVI [1,6],A10 ;BEGIN/END COLOR #
; MOVK 8,A11 ;RATE IN TICKS
; CREATE CYCPID,COLCYC ;COLOR CYCLER ON
;
; SLEEP 8*60
;
; MOVI CYCPID,A0
; CLR A1
; NOT A1
; CALLA KILALL
;
; MOVI PAL5TAB,A0
; MOVK 2,A1 ;FADE TITLE SCREEN OUT TO BLACK
; CALLA FADEOUT
;
; SLEEP 35
; CALLA CLR_SCRN
; MOVB @CANT,A0
; JREQ ACJAZ
;ADPAZ SLEEP 1
; JRUC ADPAZ
;ACJAZ RETP
;PRINTIT:
; JSRP SNKNOW
; CLR A0
; MOVI 03E3EH,A6 ;COLOR
; JSRP STRCNRMO ;PRINT OUT SHIT
; JSRP EXPSCRN
; SLEEP 60*5 ;5 SECONDS
; MOVI CLSNEUT|TYPTEXT|SUBTXT,A0
; CLR A1
; NOT A1
; CALLA KILOBJ
RETP
;
;SY .LONG SY1,S2,S2,S3,S4,S2,S5,S6,S2,S8,S9,S10,S11,S2,S13,S14,S15,S16,S17
; .LONG S2,S2,S20,S21,S22,S23,S2,S24,S2,S24A,S2,S25,0
;SY2 .LONG FSY1,S2,FS3,FS4,S2,FS5,S2,FS5A,S2,FS6,FS8,S2,FS9,FS10,FS11,FS13,FS14,FS15,FS15A,FS16,FS17
; .LONG S2,FS21,FS22,S2,FS23,S2,FS24,S2,S25
; .LONG S2,S2,NM1,NM2,NM3,NM4,NM5,NM5A,NM6,NM7,NM7A,NM8,NM9,NM10,NM11
; .LONG NM12,NM12A,NM12B,NM12C,NM12E,NM12D,NM12F,NM12G,S2,S2,S2,NM13,S2,NM14,0
;
;SY1
; .STRING "The year is 1999"
; .BYTE 0
; .EVEN
;S2 .STRING " "
; .BYTE 0
; .EVEN
;;
;; ATTPLAY - ATTRACT MODE GAME PLAY
;; NOTE: CALL WITH JSRP
;;
;NATTWAVS .SET 3 ;# OF ATTRACT MODE WAVES
;
;ATTPLAY:
; MOVK 1,A0
; MOVE A0,@SOUNDSUP,W ;TURN ALL SOUNDS OFF
; MOVE @AWAVE,A0,W
; INC A0
; CMPI 2,A0
; JRNE NOMUT
; MOVE A0,@AWAVE
; MOVI 10,A0
; JRUC MUT0
;NOMUT CMPI NATTWAVS,A0
; JRLS ATTWGO
;ATTWRST:
; MOVK 1,A0 ;RESET TO WAVE 1
;ATTWGO:
; MOVE A0,@AWAVE,W
;MUT0
; MOVE A0,@WAVE,W
; MOVK 1,A0
; MOVE A0,@PLAYPAGE,W ;MARK IT AS THE PLAY PAGE
;; MOVI DLSTZ,A1
;; CALLA UNGET
;; MOVI DLST,A1
;; CALLA UNGET
; CALLA CLNPAL
; JSRP AMODWAVE ;START WAVE #1-3
; MOVI P1DATA,A11 ;MARK PLAYER 1 FOR DEMO
;; MOVE @AWAVE,A9,W
;; DEC A9
;; SLL 5,A9
;; ADDI AMOVETAB,A9 ;SCRIPTED PLAYER MOVEMENT
; ;BASED ON WAVE WE ARE ON
;; MOVE *A9,A9,L ;GET THIS WAVES MOVEMENT TABLE
; MOVI AWAV1MOV,A9
;ATTNEXT:
; MOVE *A9+,A0,W ;GET SOME JOYSTICK BITS
; CMPI 0FFFFFFFFH,A0
; JREQ ATTWXXX
; MOVE A0,@P1CTRL,W
; MOVE *A9+,A10,W
; JSRP ATTSLP ;PROCESS SLEEP TIME
; JRUC ATTNEXT
;ATTWXXX:
; CLR A1
; NOT A1
; MOVI PCPID,A0
; CALLA KILALL
;
; JSRP WNDWON
;
; MOVI ICONPID,A0
; CLR A1
; NOT A1
; CALLA KILALL
;
; CALLA CLR_ALL
;
;;GLITCH HERE?
; SLEEP 2
;
;
; CLR A0
; MOVE A0,@SOUNDSUP,W ;TURN ALL SOUNDS ON
; CALLA DELWNDW
; RETP
;;
;; SCRIPTPLAY - PLAYER MOVEMENT FOR IN/OUT OF WAVES
;; PARMS
;; SCRIPT NUMBER IN FROMDR
;; SENT WITH EITHER P1CTRL OR P2CTRL IN A8
;;IF A9=1 THEN PLY1 START, 2=PLYR2 START 0=REG MOVEMENT PLAYER TABLE
;SCRIPTPLAY:
; MOVE A9,A9
; JREQ REG
;;PLAYERS ABOUT TO BEGIN A GAME
; CMPI 1,A9
; JRNE SX
; MOVB @KP_LS,A0
; CMPI 0FFFFFFFFH,A0
; JREQ ZA
; MOVI 1,A0
; MOVI 10,A1
; CALLA SET_GATE_2
;;TURN ON RINGS AROUND THIS PLAYER
;;MAKE SURE IMAGE IS STARTED BEFORE THIS
;ZA
; CALLR C_SHO2
;; MOVI 1,A9
;;ALREADY A 9!
; MOVI 190,A10 ;TIME RINGS ARE ON
; CREATE RNGPID,RINGS
; MOVI LDRS,A9
; MOVB @BOSSON,A0
; JRZ NEXTMOV
; MOVI LDRS2,A9
; JRUC NEXTMOV
;SX
; MOVB @KP_RS,A0
; CMPI 0FFFFFFFFH,A0
; JREQ ZA1
; MOVI 2,A0
; MOVI 10,A1
; CALLA SET_GATE_2
;ZA1
; CALLR C_SHO1
;; MOVI 2,A9
;;ALREADY A9=2
; MOVI 190,A10 ;TIME RINGS ARE ON
; CREATE RNGPID,RINGS
; MOVI RDRS,A9
; MOVB @BOSSON,A0
; JRZ NEXTMOV
; MOVI RDRS2,A9
; JRUC NEXTMOV
;C_SHO1 CLR A0
; MOVE @PLYRPRCS+32,A1,L
; JRZ RETOUT
; MOVE *A1,A1,L
; MOVE *A1(LEG_PRC),A1,L
; MOVE A0,*A1(SHOECNT)
; RETS
;C_SHO2
; CLR A0
; MOVE @PLYRPRCS,A1,L
; JRZ RETOUT
; MOVE *A1,A1,L
; MOVE *A1(LEG_PRC),A1,L
; MOVE A0,*A1(SHOECNT)
;RETOUT RETS
;REG
; CALLR C_SHO1
; CALLR C_SHO2
; MOVE @FROMDR,A0,W
; JRNZ REG3
;;TV SET RUN IN
; CMPI P1CTRL,A8
; JRZ REG4
; MOVI TVMOV2,A9
; JRUC NEXTMOV
;REG4 MOVI TVMOV,A9
; JRUC NEXTMOV
;REG3 SLL 5,A0
; ADDI GMOVTAB,A0 ;SCRIPTED PLAYER MOVEMENT
; MOVE @CIRCUIT,A9
; CMPI 2,A9
; JRNZ REGCONT
; MOVE @WAVE,A9
; CMPI 7,A9
; JRNZ REGCONT
; MOVI SNAKELST,A9
; JRUC NEXTMOV
;REGCONT MOVE *A0,A9,L ;GET MOVEMENT TABLE DATA
;NEXTMOV:
; MOVE @HALT,A0
; JRZ NXM
; SLEEP 1
; JRUC NEXTMOV
;NXM
; MOVE *A9+,A0,W ;GET SOME JOYSTICK BITS
; CMPI 0FFFFFFFFH,A0
; JREQ MOVEXIT
; MOVE A0,*A8,W ;P1/P2CTRL
; MOVE *A9+,A10,W
; JSRP ATTSLP ;PROCESS SLEEP TIME
; JRUC NEXTMOV
;MOVEXIT:
; DIE
;;
;; ATTSLP - PROCESS ATTRACT MODE PLAYER SLEEP
;; A10 = # TICKS TO SLEEP
;; RETURNS:
;; CARRY CLEAR = SLEEP COMPLETED
;; CARRY SET = STILL SNOZZIN'
;;
;; NOTE: CALL WITH JSRP
;;
;ATTSLP:
; PUSHP A10
;ATTSLPL:
; SLEEP 1
; SETC
; DSJS A10,ATTSLPL ;PROCESS SLEEP LOOP
; CLRC
; PULLP A10
; RETP
;;
;; AMODWAVE - INITIALIZE AN ATTRACT MODE WAVE:
;; CURRENT ATTRACT WAVE MUST BE INDICATED IN VARIABLE, AWAVE.
;; NOTE: CALL AS JSRP!
;;
;AMODWAVE:
; CALLA INIT_DEMO
; RETP
;
;AMOVETAB:
; .LONG AWAV1MOV,AWAV2MOV,AWAV3MOV,AWAV4MOV,AWAV5MOV,AWAV6MOV
;GMOVTAB:
; .LONG TVMOV,LFTDOOR,RGTDOOR,TOPDOOR,BOTDOOR
;
;ATTRACT MODE PLAYER MOVEMENT TABLES
; .WORD STICK_BITS,SLEEP_TIME
; .
; .
; .WORD 0FFFFH
;
;AWAV1MOV:
;PLACE SCRIPT FOR WAVE 2 HERE!
; .WORD 0,60*4
; .WORD PFRYTE|PUP,20H
; .WORD PFRYTE|PDOWN,40H
; .WORD PFRYTE,20H
; .WORD 0,5H
; .WORD PFRYTE,20H
; .WORD PLEFT,20H
; .WORD PFRYTE|PUP,50H
; .WORD PFRYTE|PDOWN,20H
; .WORD PFRYTE|PUP,20H
; .WORD PFRYTE|PDOWN,40H
; .WORD PUP,26H
; .WORD 0,20H
; .WORD PRYTE,25H
; .WORD PUP,10H
; .WORD PRYTE|PFDOWN,55H
; .WORD PFUP|PDOWN,20H
; .WORD PFRYTE|PLEFT,20H
; .WORD PFRYTE|PUP,20H
; .WORD PFRYTE|PDOWN,30H
; .WORD PFRYTE,20H
; .WORD PLEFT,20H
; .WORD PFDOWN|PRYTE,15H
; .WORD PUP,26H
; .WORD PRYTE|PFDOWN,22H
; .WORD PFUP|PDOWN,20H
;; .WORD 0FFFFH
;
; .WORD PFRYTE|PLEFT,30H
; .WORD PFRYTE|PUP,20H
; .WORD PFRYTE|PDOWN,35H
; .WORD PFLEFT|PUP,20H
; .WORD PFLEFT|PDOWN,35H
; .WORD PFRYTE|PDOWN,30H
; .WORD PFRYTE,20H
; .WORD PRYTE|PUP|PFDOWN,30H
; .WORD PLEFT,20H
; .WORD PFDOWN|PRYTE,15H
; .WORD PUP,26H
; .WORD PRYTE|PFDOWN,22H
; .WORD PFUP|PDOWN,20H
; .WORD PFRYTE|PLEFT,30H
; .WORD PFRYTE|PUP,20H
; .WORD PFRYTE|PDOWN,35H
; .WORD PFLEFT|PUP,20H
; .WORD PFLEFT|PDOWN,35H
; .WORD 0FFFFH
;
;SNAKELST
;;EXIT FROM RIGHT DOOR WITH SNAKES
; .WORD PRYTE,06FH
; .WORD PDOWN|PRYTE,2H
; .WORD PDOWN,30H
; .WORD PDOWN|PRYTE,2H
; .WORD PRYTE,0FAH
; .WORD 0,1H
; .WORD 0FFFFH
;
;TVMOV:
;;TELEVISION INTRO SCREEN PLAYER MOVEMENT/ANIMATION SCRIPT
; .WORD PUP,2
; .WORD PUP|PRYTE,3H
; .WORD PRYTE,044H
; .WORD PDOWN|PRYTE,2H
; .WORD PDOWN,30H
; .WORD PDOWN|PRYTE,2H
; .WORD PRYTE,014AH
; .WORD 0,1H
; .WORD 0FFFFH