451 lines
13 KiB
Plaintext
451 lines
13 KiB
Plaintext
**************************************************************************
|
||
*
|
||
* GAME.INC
|
||
* ALL .EQU CONSTANTS TO BE USED THROUGHOUT THE GAME
|
||
*
|
||
*.Last mod - 11/19/91 21:13
|
||
**************************************************************************
|
||
|
||
|
||
;ENEMY VALUES FOR WAVE_INFO TABLE
|
||
HULK .EQU 1 ;GRUNT ENEMY
|
||
TANK .EQU 2 ;MINE LAYER
|
||
AHMD .EQU 3 ;AHMED FLAME THROWER
|
||
AT72 .EQU 4 ;T72 SPAWN
|
||
JEEPS .EQU 5 ;SPAWN JEEPS, LEVEL #=X POSITION RNG
|
||
FND .EQU 6 ;SPAWN FIEND FROM OFF SCREEN
|
||
SKIPR .EQU 7 ;SPAWN SKIPPER GRUNT
|
||
SNEUT .EQU 8 ;SMALL NEUTRON BOMB
|
||
RUNNRS .EQU 9 ;BONUS HOSTAGES RUNNING DOWN SCREEN
|
||
ORC .EQU 10 ;ORCUS BOSS
|
||
SNEUT2 .EQU 11 ;LOTS OF SMALL NEUTRON BOMBS
|
||
JEEPS2 .EQU 12 ;LOTS OF JEEPS ON ROAD
|
||
MOM .EQU 13 ;MOM SPIDER
|
||
MISL .EQU 14 ;SHAWN MISSILE
|
||
HJEEP .EQU 15 ;HZ JEEP
|
||
;
|
||
PLYR2_ID .EQU 11
|
||
;
|
||
;POINTS FOR ALL ENEMIES, ETC.
|
||
;
|
||
PLSRPTS .EQU >100 ;PLEASURE DOME CASH PTS
|
||
DEARM .EQU >300
|
||
KEYPT .EQU >50
|
||
HLKPT .EQU >30
|
||
FNDPT .EQU >80
|
||
AHMDPT .EQU >125
|
||
CRTPT .EQU >30 ;CRATE/BARREL PTS FOR SHOOTING
|
||
CRTPT2 .EQU >275 ;CRATE/BARREL PTS FOR WALKING INTO!
|
||
MINEPT .EQU >50
|
||
BTNKPT .EQU >350 ;BIG TANK POINTS (T72)
|
||
JEEPPT .EQU >150 ;JEEP POINTS
|
||
HITPT .EQU >1 ;BIG STUFF GETS HIT WITH A BULLET
|
||
LAYPT .EQU >125 ;MINE LAYER
|
||
GATEPT .EQU >350 ;POINTS FOR BLOWING A GATE OPEN
|
||
TURTPT .EQU >100 ;POINTS FOR ALL TURRET TYPE GUNS
|
||
DISHPT .EQU >650 ;DISH OR REACTOR
|
||
JETPT .EQU >650 ;JETS - ADDS IN DISHPT ALSO!
|
||
EGGPT .EQU >50
|
||
SHOCKPT .EQU >2000 ;SURVIVED SHOCK SCENE
|
||
;
|
||
PCSMAX .EQU 85 ;CHUNKS UP INTO AIR ;85
|
||
;
|
||
;BULLET LAYOUT
|
||
BLTDIR .EQU PDATA ;UHW
|
||
AGE .EQU PDATA+16 ;UHW
|
||
GTMP .EQU PDATA+32 ;UHW - PNTR INTO CY TABLE FOR GRENADE
|
||
MYPLYR .EQU PDATA+48 ;UHW PLAYER 1 OR 2 FIRED ME=1 OR 2
|
||
;THE RINGS USE BULLET LAYOUT WITH SOME ADDED FIELDS:
|
||
DELAY .EQU PDATA+64 ;UHW DELAY FOR Y UPDATE
|
||
PNTR .EQU PDATA+80 ;UHW PNTR INTO Y UPDATE TABLE
|
||
FROM_TSO .EQU PDATA+96 ;UHL FROM TORSO
|
||
TIME .EQU PDATA+128 ;UHW TIME RINGS STAY ON
|
||
|
||
|
||
;TORSO PDATA STRUCTURE
|
||
*STRUCT PLYR
|
||
TSO_PTR .EQU PDATA ;UHL TORSO FOR THESE LEGS
|
||
DELYDET .EQU PDATA+32 ;96 ;UHW DELAY KILL TAKE OUT!!!
|
||
;MYPLYR .EQU PDATA+48 ;UHW PLAYER 1 OR 2 FIRED ME=1 OR 2
|
||
PNUM .EQU PDATA+48 ;224 ;UHW 1 OR 2 FOR PLAYER NUMBER
|
||
STICK .EQU PDATA+64 ;UHL STICK ADDRESS
|
||
OSHTDIR .EQU PDATA+112 ;UHW OLD SHOT DIR
|
||
P_DIR .EQU PDATA+128 ;UHW PLAYER DIR
|
||
OLD_P_DIR .EQU PDATA+144 ;UHW OLD DIR
|
||
WPN_TYP .EQU PDATA+160 ;UHW WEAPON TYPE
|
||
REV_P_DIR .EQU PDATA+176 ;UHW REV DIR
|
||
SHOOT_FLAG .EQU PDATA+192 ;UHW SHOOT FLAG
|
||
TMP_P_DIR .EQU PDATA+208 ;UHW TEMP P1 DIR
|
||
LEG_PTR .EQU PDATA+224 ;32 ;UHL LEGS IMG FOR THIS TORSO
|
||
REV_FLAG .EQU PDATA+256 ;UHW FLAG
|
||
DEAD .EQU PDATA+272 ;UHW DEAD FLAG
|
||
SHOTCNT .EQU PDATA+288 ;UHW AMMO CNT FOR POWERUP WPN
|
||
HAVE_REV .EQU PDATA+304 ;240 ;UHW FLAG
|
||
;TSHOTS .EQU PDATA+304 ;UHW TOTAL SHOTS FIRED
|
||
LEG_PRC .EQU PDATA+320 ;UHL LEG PROCESS PTR
|
||
LSRPTR .EQU PDATA+352 ;UHL HELPER PTR OR 0 IF NONE
|
||
KILLERO .EQU PDATA+384 ;UHL KILLER IMG PNTR
|
||
*ENDSTRUCT
|
||
|
||
;LEGS PDATA STRUCTURE
|
||
;TSO_PTR .EQU PDATA ;UHL TORSO FOR THESE LEGS
|
||
;LEG_PTR .EQU PDATA+32 ;UHL LEGS IMG FOR THIS TORSO
|
||
TSO_PRC .EQU PDATA+96 ;UHL TORSO PROCESS FOR THESE LEGS
|
||
SHOECNT .EQU PDATA+128 ;UHW SHOES ON TIMER
|
||
SVSHO .EQU PDATA+144 ;UHW SAVE SHOE CNT FOR NEXT WAVE
|
||
TCH_WALL .EQU PDATA+160 ;UHW TOUCH WALL FLAG 1=YES
|
||
SHOEV .EQU PDATA+176 ;UHW SHOE VERSION FOR STANDING
|
||
;LEG_PTR .EQU PDATA+224 ;32 ;UHL LEGS IMG FOR THIS TORSO
|
||
;
|
||
;PROCESS ID'S
|
||
;
|
||
INTROPID .EQU 100
|
||
JOYPID .EQU 101
|
||
CHNKPID .EQU 102
|
||
LAYPID .EQU 103
|
||
DELPID .EQU 104
|
||
FLGPID .EQU 105
|
||
BMBPID .EQU 106
|
||
TARGPID .EQU 107
|
||
DROPPID .EQU 108
|
||
CYCPID .EQU 109
|
||
BUYINPID .EQU 110
|
||
ARWPID .EQU 111
|
||
AMDEPID .EQU 112
|
||
GMEOVPID .EQU 113
|
||
SCRPID .EQU 114
|
||
PLY1PID .EQU 115 ;PLAYER 1 STUFF
|
||
PLY2PID .EQU 116 ;PLAYER 2 STUFF
|
||
P1PID .EQU 117
|
||
P2PID .EQU 118
|
||
COLPID .EQU 119 ;COLLISIONS
|
||
COLRPID .EQU 120 ;COLOR CYCLE FROM INTERRUPT
|
||
DG1PID .EQU 121 ;CNTDWN DIGIT PROC
|
||
DG2PID .EQU 122 ;CNTDWN DIGIT PROC
|
||
FADEPID .EQU 123 ;SOUND FADER
|
||
CP_PID1 .EQU 124
|
||
CP_PID2 .EQU 125
|
||
LC_PID .EQU 126
|
||
RC_PID .EQU 127
|
||
CC_PID .EQU 128
|
||
SLAM_PID .EQU 129
|
||
DIAG_PID .EQU 130
|
||
P1SWPID .EQU 131
|
||
P2SWPID .EQU 132
|
||
DUM_ID .EQU 133
|
||
B1PID .EQU 134
|
||
B2PID .EQU 135
|
||
RCYC1PID .EQU 136
|
||
RCYC2PID .EQU 137
|
||
ICONPID .EQU 138
|
||
BULPID .EQU 139
|
||
RNG1PID .EQU 140 ;RINGS
|
||
TEMPPID .EQU 141
|
||
HULKPID .EQU 142
|
||
TP2PID .EQU 143
|
||
LORDPID .EQU 144
|
||
T72PID .EQU 145
|
||
FNDPID .EQU 146
|
||
RNG2PID .EQU 147 ;RINGS 2
|
||
SECDR .EQU 148
|
||
CMAN .EQU 149
|
||
BLOWPID .EQU 150
|
||
FUTUREPID .EQU 151 ;FOR PROCS THAT WAKE UP IN FUTURE
|
||
HSTGPID .EQU 152
|
||
SHOTPID .EQU 153
|
||
SHRPPID .EQU 154
|
||
GIPID .EQU 155
|
||
AHMDPID .EQU 156
|
||
POWPID .EQU 157
|
||
MAPPID .EQU 158
|
||
WARPPID .EQU 159
|
||
TESTPID .EQU 160
|
||
FUTRPID .EQU 161 ;FOR PROCS THAT WAKE UP IN FUTURE
|
||
MADPID .EQU 162 ;MADMAN PROCS
|
||
BMBLT1PID .EQU 163
|
||
BMBLT2PID .EQU 164
|
||
shawnpid .equ 165
|
||
FLMPID .EQU 166
|
||
FIXPID .EQU 167
|
||
NEUTPID .EQU 168
|
||
JEEPID .EQU 169
|
||
PONDPID .EQU 170
|
||
JETPID .EQU 171
|
||
BOOBPID .EQU 172
|
||
NEUT2PID .EQU 173
|
||
SCROLL_FIX .EQU 174
|
||
HNTPID .EQU 175
|
||
BLNKPID .EQU 176
|
||
HELPPID .EQU 177
|
||
HISCPID .EQU >200
|
||
BOMBNPID .EQU >300
|
||
FRYPID .EQU >400
|
||
BOSSPID .EQU >500
|
||
SHRAPPID .EQU >600 ;Msl shrapnel
|
||
MSLSLOWPID .equ >700 ;Slow missile
|
||
ANIMPID .equ >4000 ;Animation PIDs (256)
|
||
ANIMPID2 .equ >4100 ;Animation2 PIDs (256)
|
||
ANIMPID3 .equ >4200 ;Animation3 PIDs (256)
|
||
ANIMPID4 .equ >4300 ;Animation4 PIDs (256)
|
||
|
||
;
|
||
;OBJECT ID'S
|
||
;
|
||
|
||
;**** OBJECT IDENTIFIER FIELDS
|
||
B_CLASS .set 15
|
||
F_CLASS .set >E000
|
||
CLSNEUT .EQU >0000 ;NEUTRAL ITEMS
|
||
CLSDEAD .EQU >2000 ;OBJECTS THAT DELETE THEMSELVES
|
||
CLSANIM .EQU >3800 ;Animation class objects
|
||
CLSPLYR .EQU >4000 ;PLAYERS STUFF
|
||
CLSENMY .EQU >8000 ;ENEMIES
|
||
;
|
||
TYPNEUT .EQU 0000H ;TYPE NEUTRAL
|
||
TYPPLYR .EQU 0100H ;PLAYER
|
||
TYPPLBL .EQU 0200H ;PLAYER BULLET
|
||
TYPTRUNK .EQU 0300H ;TREE TRUNK TYPE ITEMS
|
||
TYPGATE .EQU 0400H ;GATES/DOORS
|
||
TYPBOMB .EQU 0500H ;TIME BOMB EXPLOSION
|
||
TYPHSTG .EQU 0600H ;HOSTAGES
|
||
TYPTEXT .EQU 0700H ;TYPE TEXT
|
||
TYPICON .EQU 0800H ;POWERUP ICON
|
||
TYPCRTE .EQU 0900H ;CRATE/BRLS
|
||
TYPHULK .EQU 0A00H ;HULKS
|
||
TYPFND .EQU 0B00H ;FIEND
|
||
TYPSHOT .EQU 0C00H ;SHOTS FROM ENEMIES
|
||
TYPHLPR .EQU 0D00H ;HELPER BLADE AROUND PLYRS
|
||
TYPGOO .EQU 0E00H ;GOO SHRAPNEL
|
||
TYPGRW .EQU 0F00H ;GROW FROM SLIME
|
||
TYPT72 .EQU 1000H ;T72 TANK IN DESERT
|
||
TYPTORSO .EQU 1100H ;TORSO ON TOP OF TANK
|
||
TYPLAYR .EQU 1200H ;MINE LAYER
|
||
TYPAHMD .EQU 1300H ;AHMED FLAME THROWER
|
||
TYPFACE .EQU 1400H ;Orcus
|
||
TYPSL .EQU 1500H ;SHAWN TYPE ENEMIES
|
||
TYPMINE .EQU 1700H ;LAND MINE ON GROUND
|
||
TYPJET .EQU 1800H ;JET
|
||
TYPABOSS .EQU 1900H ;Akhboob's flying death machine
|
||
TYPBOLT .EQU 1A00H ;BOLT OF ELECTRICITY
|
||
TYPFLAG .EQU 1B00H ;CHECKPOINT US FLAG
|
||
|
||
*Orcus subtypes
|
||
SUBSIDEL .equ 1
|
||
SUBSIDER .equ 2
|
||
SUBTUNG .equ 3
|
||
SUBFLAM .equ 4
|
||
SUBHD .equ >10 ;>These have graphic deaths
|
||
SUBSHLDL .equ >11
|
||
SUBSHLDR .equ >12
|
||
SUBEL .equ >13
|
||
SUBER .equ >14
|
||
SUBMTHL .equ >15
|
||
SUBMTHR .equ >16
|
||
SUBARML .equ >17
|
||
SUBARMR .equ >18
|
||
|
||
*TYPSL subtypes
|
||
SUBSB .equ 0
|
||
SUBSM .equ 1
|
||
SUBMSL .equ 2
|
||
SUBSHRAP .equ 3
|
||
|
||
*TYPABOSS subtypes
|
||
SUBABBACK .equ 1
|
||
SUBABBL .equ 8
|
||
SUBABBR .equ 9
|
||
|
||
;
|
||
;SUB MINE LAYER
|
||
;
|
||
SUBFLM .EQU 01H ;MINE LAYER SWAPS TO THIS OID
|
||
;
|
||
;SUB HELPER
|
||
;
|
||
SUBLAY .EQU 01H ;MINE LAYER SWAPS TO THIS OID
|
||
;
|
||
;SUB CRATE
|
||
;
|
||
SUBCRT .EQU 02H
|
||
SUBBRL .EQU 04H ;BARREL
|
||
|
||
;SUB TANK
|
||
;
|
||
SUBTK .EQU 01H ;TANK PORTION OF T72 TANK
|
||
SUB60 .EQU 02H ;TOSRO IS FROM BTR60
|
||
SUBPIT .EQU 04H ;GUNNER FROM SAND PITS
|
||
SUBBOOB .EQU 08H ;BOOB SHIP TURRET
|
||
;
|
||
;SUB HOSTAGE TYPES
|
||
;
|
||
;SUBGUYA .EQU 01H
|
||
;SUBGUYB .EQU 02H
|
||
;SUBGUYC .EQU 03H
|
||
;SUBGUYD .EQU 04H
|
||
SUBRUN .EQU 05H
|
||
;
|
||
;TYPE PLAYER SUB TYPES
|
||
;
|
||
SUBPL_1 .EQU 0001H ;PLAYER 1
|
||
SUBPL_2 .EQU 0002H
|
||
SUBRNG1 .EQU 0003H ;RINGS FOR PLAYER 1,2
|
||
SUBHLPME .EQU 0004H ;BLADE SPINNING AROUND PLYR
|
||
;
|
||
;TYPE PLAY BULLET SUB TYPES
|
||
;
|
||
SUBLZR .EQU 0001H ;REGULAR LAZER SHOTS
|
||
SUBSPRY .EQU 0002H ;SPRAY SUB TYPE
|
||
SUBFIRE1 .EQU 0003H ;FIRE BALL WPN
|
||
SUBGRND .EQU 0004H ;GRENADE
|
||
SUBNOSTP .EQU 0005H ;NON STOPPING BULLET
|
||
SUBSPDG1 .EQU 0006H ;MACHINE GUN TYP WPN
|
||
SUBTHROW .EQU 0007H ;BIG GREEN FLAME THROWER
|
||
;
|
||
;TYPE ICON SUB TYPES
|
||
;
|
||
SUBFIRE .EQU 0001H ;FIRE BALL ICON
|
||
SUBSPRY1 .EQU 0002H ;SPRAY BULLETS ICON
|
||
SUBSPDG .EQU 0003H ;MACHINE GUN TYP ICON
|
||
SUBMAN .EQU 0004H ;EXTRA MAN ICON
|
||
SUBGREN .EQU 0005H ;GRENADE
|
||
SUBRING .EQU 0006H ;RING ICON
|
||
SUBNSTP .EQU 0007H ;NON STOPPING BULLETS ICON
|
||
SUBKEY .EQU 0008H ;KEY ICON
|
||
SUBSHOE .EQU 0009H ;SHOE ICON
|
||
SUBSMRT .EQU 000AH ;SMART BOMB
|
||
SUBBMB .EQU 000BH ;EXTRA BOMBS
|
||
SUBCSH .EQU 000CH ;JEWEL ITEMS
|
||
SUBHLP .EQU 000DH ;HELPER
|
||
SUBBLET .EQU 000EH ;BOMBLETS ICON
|
||
SUBSEGG .equ 0010H ;Spider egg
|
||
SUBBOMBSN .equ 0011H ;Small neutron bomb
|
||
|
||
;TYPE NEUTRAL SUB TYPES
|
||
SUBARW .EQU 0001H ;ARROW ID
|
||
SUBUP .EQU 0002H ;OVERHEAD ITEMS
|
||
SUBUP2 .EQU 0003H ;OVERHEAD ITEMS AFTER VEL SET
|
||
SUBCHNK .EQU 0004H ;CHUNK PC
|
||
SUBCHNK2 .EQU 0005H ;CHUNK PC
|
||
|
||
;TYPE TEXT SUB TYPES
|
||
SUBTXT .EQU 0001H ;TEXT ID
|
||
SUBP1TXT .EQU 0002H ;P1 TEXT
|
||
SUBP2TXT .EQU 0003H ;P2 TEXT
|
||
SUBP1LVS .EQU 0004H ;ID FOR P1 LIVES DIGIT
|
||
SUBWNDW .EQU 0005H ;BIG BOX WINDOW ID
|
||
SUBNEW .EQU 0006H ;NEWOID FOR WAVES
|
||
SUBTIME .EQU 0007H ;BTIME ID
|
||
SUBMES1 .EQU 0008H
|
||
SUBMES2 .EQU 0009H
|
||
SUBGOTXT .EQU 000AH ;GAME OVER TEXT
|
||
SUBSCOR .EQU 000BH ;SCORE ID
|
||
SUBP2LVS .EQU 000CH ;ID FOR P2 LIVES DIGIT
|
||
SUBDG1I .EQU 000DH ;CNTDWN PLYR1
|
||
SUBDG2I .EQU 000EH ;CNTDWN PLYR2
|
||
;
|
||
|
||
;
|
||
B_TYPE .set 12
|
||
F_TYPE .set >1F00
|
||
B_PLYR .set 6
|
||
F_PLYR .set >00C0
|
||
B_PLYR1 .set 6
|
||
B_PLYR2 .set 7
|
||
|
||
B_SUBT .set 5
|
||
F_SUBT .set >003F
|
||
|
||
PLIST_ID .EQU 1000H
|
||
|
||
JOYLFT .EQU 2
|
||
JOYRGT .EQU 3
|
||
JOYUP .EQU 0
|
||
JOYDN .EQU 1
|
||
|
||
; BIT MASKS FOR PLAYER CONTROL TESTING
|
||
|
||
BMPRYTE .EQU 3 ;MOVE RIGHT,LEFT,DOWN,UP (LSB)
|
||
BMPLEFT .EQU 2
|
||
BMPDOWN .EQU 1
|
||
BMPUP .EQU 0
|
||
|
||
;YUNIT EQUATES
|
||
BMPFRYTE .EQU 7 ;FIRE RIGHT,LEFT,DOWN,UP (MSB)
|
||
BMPFLEFT .EQU 6
|
||
BMPFDOWN .EQU 5
|
||
BMPFUP .EQU 4
|
||
|
||
; BITS USED IN PLAYER CONTROLS (1=ACTIVE)
|
||
|
||
PRYTE .EQU 8
|
||
PLEFT .EQU 4
|
||
PDOWN .EQU 2
|
||
PUP .EQU 1
|
||
|
||
;YUNIT EQUATES FOR JOYSTICK
|
||
PFRYTE .EQU 80H
|
||
PFLEFT .EQU 40H
|
||
PFDOWN .EQU 20H
|
||
PFUP .EQU 10H
|
||
|
||
;
|
||
;*GAME STATE CONSTANTS
|
||
INGAME .EQU 10H
|
||
ININTRO .EQU 18H
|
||
INAMODE .EQU 30H
|
||
INDIAG .EQU 40H
|
||
INGAMEOV .EQU 50H
|
||
STOPOBJ .EQU 60H
|
||
;
|
||
IBUYINS .EQU 8000 ;NUMBER OF BUYINS ALLOWED
|
||
BBUYIN .EQU 19 ;TIME TO BUY IN
|
||
*
|
||
;*ASCII FONT MISCELLANEOUS EQUATES
|
||
F15SP EQU 7EH ;FONT 15 SP CHARACTER, FOR HS ENTRY
|
||
F15RUB EQU F15SP+1 ;FONT 15 RUB CHARACTER,FOR HS ENTRY
|
||
F15END EQU F15RUB+1 ;FONT 15 END CHARACTER,FOR HS ENTRY
|
||
F15RQUOT EQU F15END+1 ;FONT 15 RIGHT QUOTE
|
||
|
||
************************************************************
|
||
* *
|
||
* PLAYER DATA STRUCTURE *
|
||
* ALL OFFSETS ARE 32 BITS FOR MASS MOVES. *
|
||
* *
|
||
************************************************************
|
||
POBJ .EQU 00H ;PLAYER OBJECT BLOCK
|
||
PSCRAD .EQU 20H ;PLAYER SCORE SCREEN ADDRESS
|
||
PSCORE .EQU 40H ;PLAYER SCORE
|
||
TSHOTS .EQU 60H ;TOTAL SHOTS FIRED
|
||
TMINEDTH .EQU 70H ;LAND MINE DEATHS!
|
||
TBIGSTF .EQU 80H ;TOTAL BIG STUFF DESTROYED
|
||
TMISLS .EQU 90H ;TOTAL MISSILE STRIKES
|
||
TEARNED .EQU 0A0H ;TOTAL EXTRA MEN EARNED (SCORE/ICONS)
|
||
TWPNS .EQU 0B0H ;TOTAL WEAPONS PICKED UP
|
||
BMBSUSED .EQU 0C0H ;TOTAL BOMBS/CRUISES USED
|
||
WAVEPTS .EQU 0E0H ;POINTS SCORE THIS WAVE (FOR BONUS)
|
||
PTSRAM .EQU 100H ;HOSTAGE PTS VALUE 0-9
|
||
PNEXTREP .EQU 120H ;NEXT REPLAY LEVEL, 32 BITS BCD
|
||
PLIVES .EQU 140H ;# OF PLAYER LIVES
|
||
BMB_CNT .EQU 150H ;# OF BOMBS LEFT TO USE
|
||
STIMER .EQU 160H ;SCORE TIMER
|
||
THSTGS .EQU 170H ;TOTAL HOSTAGES COLLECTED
|
||
TFLAGS .EQU 180H ;TOTAL FLAGS PICKED UP
|
||
DLY_MSG .EQU 190H ;MESSAGE DELAY CONTROL WORD
|
||
CNTD .EQU 1A0H ;UHW PLAYER CONTINUE FLAG/CNTDWN FLAG
|
||
LVADDR .EQU 1C0H ;ADDRESS OF LIVES IMG FOR DMA SCRBRD
|
||
MESSAGE .EQU 1E0H ;ADDRESS OF CORRECT COIN IN MESSAGE
|
||
CASHCNT .EQU 200H ;UHW GEMS PICKED UP
|
||
THITS .EQU 210H ;UHW TOTAL SUCCESSFULL SHOTS FIRED
|
||
TKEYS .EQU 220H ;UHW TOTAL KEYS COLLECTED
|
||
PDEND .EQU 230H ;END OF PLAYER DATA
|
||
PDSIZE .EQU PDEND ;SIZE OF PLAYER DATA BLOCK
|
||
|
||
|
||
|
||
|
||
*****************************************************************************
|
||
*****************************************************************************
|
||
*****************************************************************************
|
||
|
||
|
||
|