total-carnage/AUDIT.EQU

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*
* AUDITS
*
* AUDITS ARE HANDLED BY AUDITS NUMBER OFF OF THE BASE
* OF THE AUDIT REGION
*
* IF "CHUTES" VALUE IS CHANGED....EXTRA VALUES MUST
* BE PUT IN THIS TABLE. (AND ADJUSTMENT TABLE OF COURSE)
*
AUDNULL equ 0
AUDLCOIN equ 1 ;TOTAL COINS IN LEFT CHUTE
AUDCCOIN equ 2 ;Center
AUDRCOIN equ 3 ;Right
AUDXCOIN equ 4 ;4TH CHUTE
AUDSERV equ 5 ;SERVICE CREDITS
AUDPAIDC equ 13
*
*
FRST_C equ AUDLCOIN ;FOR CLEARING COINS
LAST_C equ AUDPAIDC
*
AUD1STRT equ 14
AUD2STRT equ 15
AUD1CONT equ 16
AUD2CONT equ 17
AUD1TIME equ 18 ;5 SECOND CHUNKS. (700 YEARS WORTH)
AUD2TIME equ 19 ;5 SECOND CHUNKS.
AUDEXTRA equ 20 ;Extra men
AUDBEGIN equ 21 ;Started at beginning
AUDTAUNT1 equ 22 ;Dictator taunt
AUDBOSS1 equ 23 ;Reached orcus
AUDBOSS1SC equ 24 ;Starts/continues during orcus
AUDROAD1 equ 25 ;Reached road 1
AUDROAD1SC equ 26 ;Starts/continues during road
AUDAIRPORT equ 27 ;Reached airport
AUDROAD2 equ 28 ;Reached road 2
AUDREACTOR equ 29 ;Reached chemical plant reactor
AUDBOSSEND equ 30 ;Reached end boss
AUDRPDOME equ 31 ;Reached pleasure dome
AUDEPDOME equ 32 ;Entered pleasure dome
AUDLOCK equ 33 ;Watchdog lockup
AUDSECURITY EQU 34 ;Clicked on security chip breech
AUDPWWARPSO equ 36 ;
AUDPWWARPOK equ 37 ;
AUDWARPA equ 38 ;
AUDWARPT equ 39 ;
AUDWARPC equ 40 ;
AUDECHAIRPL equ 41 ;
AUDECHAIRSV equ 42 ;
AUDDEATHTOT equ 43 ;
AUDKEYTOT equ 44 ;
AUDFULLGAMES equ 45 ;
AUDAUTO equ 48 ;AUTO CYCLE PASSES
AUDSTAT equ 49 ;CMOS GAME STATE
AUDTRAP equ 50 ;UNUSED TRAP INSTRUCTION
AUDSURV equ 51 ;SURVIVED LOCKUPS
AUDBONE equ 52 ;GAMES NOT FINISHED
AUDHANG equ 53 ;WHEN CODE HANGS UP IN A LOOP
*
LAST_AUDIT equ 54
*
FRSTGAUD equ AUD1STRT
LASTGAUD equ LAST_AUDIT
*
* ADJUSTMENTS ARE ALL LONG WORDS REFERENCED BY ADJUSTMENT
* NUMBER.
*
ADJNULL equ 0
ADJPRICE equ 1 ;MASTER PRICING
ADJLMULT equ 2
ADJC1 equ ADJLMULT ;FIRST COIN TABLE ADJUSTMENT
ADJCMULT equ 3
ADJRMULT equ 4
ADJXMULT equ 5
ADJCUNIT equ 6
ADJBUNIT equ 7
ADJMUNIT equ 8
ADJCDIV equ 9
ADJFRAC equ 10 ;NON ZERO SAYS SHOW HALF CREDITS
ADJCX equ ADJFRAC ;LAST COIN TABLE ADJUSTMENT
ADJCSTRT equ 11 ;CREDITS REQUIRED TO START
ADJCCONT equ 12 ;CREDITS REQUIRED TO CONTINUE
ADJDIFF equ 13
ADJHSRES equ 14
ADJLIVES equ 15
ADJMUSIC equ 16
ADJMAXC equ 17 ;MAXIMUM CREDITS
ADJFREPL equ 18 ;NON-ZERO MEANS FREE PLAY
ADJVIRGIN equ 19 ;NON-ZERO MEANS 1ST 8 OF COIN ADJUST BLOCK UNTOUCHED
**********************************;ADJVIRGIN IS MAINTAINED...BUT NOT USED
ADJGORE equ 20
ADJ1ST6 equ 21 ;NON-ZERO MEANS 1ST 6 UNTOUCHED.
ADJNOCPAG equ 22
ADJCNTR equ 23 ;COIN COUNTER MODE
LAST_ADJUST equ 23