519 lines
13 KiB
Plaintext
519 lines
13 KiB
Plaintext
"SEARCH <SYNTAX "
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"SYNTAX for
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Interlogic SF Game
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(c) Copyright 1981,1982 Infocom, Inc. All Rights Reserved
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"
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"SUBTITLE VOCABULARY"
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<BUZZ A AN THE IS ARE EQUALS ;= AND OF THEN ALL ONE BUT EXCEPT \. \, \" OUR>
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<SYNONYM WITH USING THROUGH>
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<SYNONYM IN INSIDE INTO>
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<SYNONYM UNDER UNDERNEATH BENEATH>
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<SYNONYM NORTH N FORE FORWARD FOREWARD F>
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<SYNONYM SOUTH S AFT>
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<SYNONYM EAST E CW STARBOARD SB>
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<SYNONYM WEST W CCW PORT P>
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<SYNONYM DOWN D>
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<SYNONYM UP U>
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\
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"ZORK game commands"
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<SYNTAX BRIEF = V-BRIEF>
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<SYNTAX SUPER = V-SUPER-BRIEF>
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<SYNONYM SUPER SUPERBRIEF>
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<SYNTAX DIAGNOSE = V-DIAGNOSE>
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<SYNTAX INVENTORY = V-INVENTORY>
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<SYNONYM INVENTORY I>
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<SYNTAX QUIT = V-QUIT>
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<SYNONYM QUIT Q>
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<SYNTAX RESTART = V-RESTART>
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<SYNTAX RESTORE = V-RESTORE>
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<SYNTAX SAVE = V-SAVE>
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<SYNTAX SCORE = V-SCORE>
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<SYNTAX $VERIFY = V-$VERIFY>
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<SYNTAX VERSION = V-VERSION>
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<SYNTAX VERBOSE = V-VERBOSE>
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\
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"SUBTITLE REAL VERBS"
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<SYNTAX AGAIN = V-AGAIN>
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<SYNTAX ANSWER = V-ANSWER>
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<SYNTAX ANSWER OBJECT = V-REPLY>
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<SYNONYM ANSWER REPLY>
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<SYNTAX APPLY OBJECT TO OBJECT = V-PUT PRE-PUT>
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<SYNTAX ATTACK
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OBJECT (FIND VILLAIN) (ON-GROUND IN-ROOM)
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WITH
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OBJECT (FIND WEAPONBIT) (HELD CARRIED HAVE)
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= V-ATTACK>
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<SYNONYM ATTACK FIGHT HURT INJURE HIT>
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<SYNTAX BOARD OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM)
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= V-BOARD PRE-BOARD>
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<SYNTAX CLIMB ON OBJECT (FIND CLIMBBIT) (ON-GROUND IN-ROOM) = V-CLIMB-ON>
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<SYNTAX CLIMB UP OBJECT (FIND CLIMBBIT) (ON-GROUND IN-ROOM) = V-CLIMB-UP>
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<SYNTAX CLIMB DOWN OBJECT (FIND CLIMBBIT) (ON-GROUND IN-ROOM) = V-CLIMB-DOWN>
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<SYNTAX CLIMB OBJECT (FIND CLIMBBIT) (ON-GROUND IN-ROOM) = V-CLIMB-FOO>
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<SYNTAX CLIMB IN OBJECT (FIND CLIMBBIT) (ON-GROUND IN-ROOM) = V-BOARD PRE-BOARD>
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<SYNONYM CLIMB SIT RECLINE LIE LAY>
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<SYNTAX STAND = V-STAND>
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<SYNTAX STAND UP OBJECT (FIND RMUNGBIT) = V-STAND>
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<SYNTAX STAND ON OBJECT = V-STAND-ON>
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<SYNONYM STAND>
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<SYNTAX CLOSE
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OBJECT (FIND DOORBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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= V-CLOSE>
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<SYNTAX CURSE = V-CURSES>
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<SYNTAX CURSE OBJECT (FIND VILLAIN) = V-CURSES>
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<SYNONYM CURSE DAMN>
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<SYNTAX DIG
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IN
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OBJECT ;(FIND DIGBIT) (ON-GROUND IN-ROOM)
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= V-DIG>
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<SYNTAX DIG
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WITH ;"REALLY THROUGH?"
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OBJECT ;(FIND DIGBIT) (ON-GROUND IN-ROOM)
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= V-DIG>
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<SYNTAX DISEMBARK OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM)
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= V-DISEMBARK>
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<SYNTAX DRINK
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OBJECT (FIND DRINKBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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= V-DRINK>
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<SYNONYM DRINK IMBIBE SWALLOW>
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<SYNTAX DROP OBJECT (HELD MANY HAVE) = V-DROP ;*>
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<SYNTAX DROP OBJECT (HELD MANY HAVE) DOWN OBJECT = V-PUT PRE-PUT>
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<SYNTAX DROP OBJECT (HELD MANY HAVE) IN OBJECT = V-PUT PRE-PUT>
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<SYNTAX DROP OBJECT (HELD MANY HAVE) ON OBJECT = V-PUT-ON PRE-PUT>
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<SYNONYM DROP RELEASE>
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<SYNTAX EAT
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OBJECT (FIND FOODBIT) (HELD CARRIED ON-GROUND IN-ROOM TAKE MANY)
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= V-EAT>
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<SYNONYM EAT BITE TASTE>
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<SYNTAX ENTER = V-ENTER>
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<SYNTAX ENTER OBJECT = V-THROUGH>
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<SYNTAX EXIT = V-EXIT>
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<SYNTAX EXIT OBJECT = V-EXIT>
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<SYNTAX EXAMINE OBJECT = V-EXAMINE>
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<SYNTAX EXAMINE IN OBJECT (HELD CARRIED IN-ROOM ON-GROUND MANY)
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= V-LOOK-INSIDE>
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<SYNTAX EXAMINE ON OBJECT (HELD CARRIED IN-ROOM ON-GROUND MANY)
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= V-LOOK-INSIDE>
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<SYNONYM EXAMINE DESCRIBE WHAT WHATS>
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<SYNTAX FIND OBJECT
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= V-FIND>
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<SYNONYM FIND WHERE SEEK SEE>
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<SYNTAX FIRE OBJECT WITH OBJECT (FIND WEAPONBIT) (HELD) = V-SZAP PRE-SZAP>
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<SYNTAX FIRE OBJECT = V-ZAP PRE-ZAP>
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<SYNTAX FIRE OBJECT (FIND WEAPONBIT) (HELD)
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AT OBJECT = V-ZAP>
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<SYNONYM FIRE ZAP BLAST SHOOT BURN>
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<SYNTAX FOLLOW = V-FOLLOW>
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<SYNTAX FOLLOW OBJECT = V-FOLLOW>
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<SYNONYM FOLLOW PURSUE CHASE>
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<SYNTAX FLY = V-FLY>
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<SYNTAX FLY OBJECT = V-FLY>
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<SYNTAX GIVE
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OBJECT (MANY HELD HAVE ;CARRIED ;ON-GROUND ;IN-ROOM)
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TO
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OBJECT (FIND VICBIT) (ON-GROUND)
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= V-GIVE PRE-GIVE>
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<SYNTAX GIVE
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OBJECT (FIND VICBIT) (ON-GROUND)
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OBJECT (MANY HELD HAVE)
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= V-SGIVE PRE-SGIVE>
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<SYNONYM GIVE HAND DONATE OFFER FEED>
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<SYNTAX HELLO = V-HELLO ;*>
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<SYNTAX HELLO OBJECT = V-HELLO>
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<SYNONYM HELLO HI>
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<SYNTAX BLOW OUT OBJECT = V-LAMP-OFF>
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<SYNTAX JUMP = V-LEAP>
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<SYNTAX JUMP OVER OBJECT = V-LEAP>
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<SYNTAX JUMP ACROSS OBJECT = V-LEAP>
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<SYNTAX JUMP IN OBJECT = V-LEAP>
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<SYNTAX JUMP FROM OBJECT = V-LEAP>
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<SYNTAX JUMP OFF OBJECT = V-LEAP>
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<SYNTAX JUMP TO OBJECT = V-LEAP>
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<SYNONYM JUMP LEAP>
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<SYNTAX KICK OBJECT = V-KICK>
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<SYNTAX KILL OBJECT (FIND VILLAIN) (ON-GROUND IN-ROOM) = V-KILL>
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<SYNTAX KILL
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OBJECT (FIND VILLAIN) (ON-GROUND IN-ROOM)
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WITH
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OBJECT (FIND WEAPONBIT) (HELD CARRIED HAVE)
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= V-KILL>
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<SYNONYM KILL MURDER SLAY DISPATCH STAB>
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<SYNTAX KISS OBJECT (FIND VILLAIN) (ON-GROUND IN-ROOM) = V-KISS>
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<SYNTAX KNOCK AT OBJECT = V-KNOCK ;*>
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<SYNTAX KNOCK ON OBJECT = V-KNOCK>
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<SYNTAX KNOCK DOWN OBJECT (FIND VICBIT) (ON-GROUND IN-ROOM) = V-ATTACK>
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<SYNONYM KNOCK RAP>
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<SYNTAX LAND = V-LAND>
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<SYNTAX LAND OBJECT = V-LAND>
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<SYNTAX LAND ON OBJECT = V-LAND>
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<SYNTAX LAND WITH OBJECT = V-LAND>
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<SYNONYM LAND DOCK INTERCEPT RENDEZVOUS>
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<SYNTAX LAUNCH OBJECT (FIND VEHBIT) = V-LAUNCH>
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<SYNTAX LEAVE = V-LEAVE>
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<SYNTAX LEAVE OBJECT = V-DROP>
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<SYNTAX LISTEN TO OBJECT = V-LISTEN>
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<SYNTAX LISTEN FOR OBJECT = V-LISTEN>
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<SYNTAX LOCK
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OBJECT (ON-GROUND IN-ROOM)
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WITH
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OBJECT (FIND TOOLBIT) (HELD CARRIED ON-GROUND IN-ROOM TAKE)
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= V-LOCK>
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<SYNTAX LOOK = V-LOOK>
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<SYNTAX LOOK AROUND OBJECT (FIND RMUNGBIT) = V-LOOK>
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<SYNTAX LOOK AT OBJECT (HELD CARRIED ON-GROUND IN-ROOM MANY) = V-EXAMINE>
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<SYNTAX LOOK WITH OBJECT = V-LOOK-INSIDE>
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<SYNTAX LOOK UNDER OBJECT = V-LOOK-UNDER>
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<SYNTAX LOOK BEHIND OBJECT = V-LOOK-BEHIND>
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<SYNTAX LOOK IN OBJECT (HELD CARRIED ON-GROUND IN-ROOM MANY) = V-LOOK-INSIDE>
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<SYNTAX LOOK IN OBJECT (HELD CARRIED ON-GROUND IN-ROOM MANY) WITH OBJECT = V-LOOK-SAFELY>
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<SYNTAX LOOK AT OBJECT (HELD CARRIED ON-GROUND IN-ROOM MANY) WITH OBJECT = V-LOOK-SAFELY>
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<SYNTAX LOOK FOR OBJECT = V-FIND>
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<SYNONYM LOOK L STARE GAZE>
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<SYNTAX SEARCH OBJECT = V-SEARCH>
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<SYNTAX SEARCH IN OBJECT = V-SEARCH>
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<SYNTAX SEARCH FOR OBJECT = V-FIND>
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<SYNTAX SEARCH WITH OBJECT = V-SEARCH> ;"THROUGH"
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<SYNONYM SEARCH RUMMAGE SORT SIFT>
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<SYNTAX EMPTY OBJECT = V-EMPTY>
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<SYNTAX LOWER OBJECT = V-LOWER>
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<SYNTAX MOVE OBJECT (ON-GROUND IN-ROOM) = V-MOVE PRE-MOVE>
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<SYNONYM MOVE>
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<SYNTAX PLAY OBJECT = V-PLAY>
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<SYNTAX POINT AT OBJECT (ON-GROUND IN-ROOM) = V-POINT>
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<SYNTAX POINT TO OBJECT (ON-GROUND IN-ROOM) = V-POINT>
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<SYNTAX POINT OBJECT (HELD CARRIED HAVE) AT OBJECT (ON-GROUND IN-ROOM)
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= V-POINT>
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<SYNONYM POINT GESTURE AIM>
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<SYNTAX PULL OBJECT (ON-GROUND IN-ROOM) = V-MOVE PRE-MOVE ; *>
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<SYNTAX PULL ON OBJECT (ON-GROUND IN-ROOM) = V-MOVE PRE-MOVE>
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<SYNONYM PULL TUG>
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<SYNTAX DESTROY
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OBJECT (ON-GROUND IN-ROOM HELD CARRIED)
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WITH
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OBJECT (HELD CARRIED TAKE)
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= V-MUNG PRE-MUNG>
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<SYNTAX DESTROY
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DOWN
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OBJECT (ON-GROUND IN-ROOM HELD CARRIED)
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WITH
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OBJECT (HELD CARRIED TAKE)
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= V-MUNG PRE-MUNG>
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<SYNONYM DESTROY DAMAGE BREAK BLOCK SMASH>
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<SYNTAX OPEN
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OBJECT (FIND DOORBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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= V-OPEN ;*>
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<SYNTAX OPEN
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UP
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OBJECT (FIND DOORBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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= V-OPEN ;*>
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<SYNTAX OPEN
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OBJECT (FIND DOORBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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WITH
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OBJECT (FIND TOOLBIT) (ON-GROUND IN-ROOM HELD CARRIED)
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= V-OPEN>
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<SYNTAX PICK OBJECT = V-PICK>
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<SYNTAX PICK OBJECT WITH OBJECT = V-PICK>
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<SYNTAX PICK UP
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OBJECT (FIND TAKEBIT)
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(ON-GROUND MANY)
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= V-TAKE PRE-TAKE>
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<SYNTAX PLUG OBJECT WITH OBJECT = V-PLUG>
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<SYNONYM PLUG GLUE PATCH REPAIR FIX>
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<SYNTAX POKE
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OBJECT (FIND VILLAIN) (ON-GROUND IN-ROOM)
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WITH
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OBJECT (FIND WEAPONBIT) (HELD CARRIED HAVE)
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= V-MUNG PRE-MUNG>
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<SYNONYM POKE JAB BLIND>
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<SYNTAX PUSH OBJECT = V-PUSH>
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<SYNTAX PUSH ON OBJECT = V-PUSH>
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<SYNTAX PUSH OFF OBJECT = V-PUSH>
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<SYNTAX PUSH AGAINST OBJECT = V-PUSH>
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<SYNTAX PUSH OBJECT UNDER OBJECT = V-PUT-UNDER>
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<SYNONYM PUSH PRESS>
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<SYNTAX PUT OBJECT (HELD MANY HAVE TAKE) IN OBJECT = V-PUT PRE-PUT ;*>
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<SYNTAX PUT OBJECT (HELD MANY HAVE TAKE) ON OBJECT = V-PUT-ON PRE-PUT>
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<SYNTAX PUT DOWN OBJECT (HELD MANY HAVE) = V-DROP>
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<SYNTAX PUT OBJECT (HELD MANY HAVE TAKE) UNDER OBJECT = V-PUT-UNDER>
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<SYNTAX PUT ON OBJECT = V-WEAR>
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<SYNONYM PUT STUFF INSERT PLACE>
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<SYNTAX RAISE OBJECT = V-RAISE ;*>
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<SYNTAX RAISE UP OBJECT = V-RAISE>
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<SYNONYM RAISE LIFT>
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<SYNTAX RAPE OBJECT (FIND VICBIT) = V-RAPE>
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<SYNONYM RAPE MOLEST>
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<SYNTAX REACH IN OBJECT (FIND CONTBIT) = V-REACH>
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<SYNTAX REACH FOR OBJECT = V-REACH-FOR>
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<SYNTAX READ
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OBJECT (FIND READBIT) (HELD CARRIED ON-GROUND IN-ROOM TAKE)
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= V-READ PRE-READ ; *>
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<SYNTAX READ
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OBJECT (FIND READBIT) (HELD CARRIED ON-GROUND IN-ROOM TAKE)
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WITH
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OBJECT
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= V-READ PRE-READ>
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<SYNONYM READ SKIM>
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<SYNTAX RUB OBJECT = V-RUB>
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<SYNTAX RUB OBJECT WITH OBJECT = V-RUB>
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<SYNONYM RUB TOUCH FEEL PAT PET>
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<SYNTAX SCRIPT = V-SCRIPT>
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<SYNTAX UNSCRIPT = V-UNSCRIPT>
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<SYNTAX SHAKE OBJECT (HAVE TAKE) = V-SHAKE>
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<SYNTAX SLIDE OBJECT UNDER OBJECT = V-PUT-UNDER>
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<SYNTAX SKIP = V-SKIP>
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<SYNONYM SKIP HOP>
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<SYNTAX SMELL OBJECT = V-SMELL>
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<SYNONYM SMELL SNIFF>
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<SYNTAX STEP ON OBJECT = V-STEP-ON>
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<SYNTAX STRIKE
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OBJECT (FIND VICBIT) (ON-GROUND IN-ROOM)
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WITH
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OBJECT (FIND WEAPONBIT) (HELD CARRIED ON-GROUND IN-ROOM HAVE)
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= V-ATTACK>
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<SYNTAX STRIKE
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OBJECT (FIND VICBIT) (ON-GROUND IN-ROOM)
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= V-ATTACK ;*>
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<SYNTAX SWIM = V-SWIM>
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<SYNTAX SWIM IN OBJECT = V-SWIM>
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<SYNONYM SWIM BATHE WADE>
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<SYNTAX TAKE
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OBJECT (FIND TAKEBIT) (ON-GROUND MANY)
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= V-TAKE PRE-TAKE ;*>
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<SYNTAX TAKE IN OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-BOARD PRE-BOARD>
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<SYNTAX TAKE OUT OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-DISEMBARK>
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<SYNTAX TAKE ON OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-CLIMB-ON>
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<SYNTAX TAKE
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OBJECT (FIND TAKEBIT) (CARRIED IN-ROOM)
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OUT
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OBJECT
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= V-TAKE PRE-TAKE>
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<SYNTAX TAKE
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OBJECT (FIND TAKEBIT) (CARRIED IN-ROOM)
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OFF
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OBJECT
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= V-TAKE PRE-TAKE>
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<SYNTAX TAKE
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OBJECT (FIND TAKEBIT) (IN-ROOM CARRIED)
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FROM
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OBJECT
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= V-TAKE PRE-TAKE>
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<SYNTAX TAKE OFF OBJECT (FIND WEARBIT) (HELD CARRIED) = V-TAKE-OFF>
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<SYNTAX TAKE UP OBJECT (FIND RMUNGBIT) = V-STAND> ;"GET UP"
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<SYNONYM TAKE GET HOLD CARRY>
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<SYNTAX REMOVE OBJECT = V-REMOVE>
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<SYNTAX REMOVE OBJECT FROM OBJECT = V-TAKE>
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<SYNTAX TELL OBJECT (FIND VICBIT) (IN-ROOM) = V-TELL>
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<SYNONYM TELL ASK>
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<SYNTAX SMILE AT OBJECT (FIND VILLAIN) = V-SMILE>
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<SYNTAX SMILE = V-SMILE>
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<SYNONYM SMILE GRIN>
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<SYNTAX SAY TO OBJECT (FIND VICBIT) (IN-ROOM) = V-TELL>
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<SYNTAX SAY = V-SAY>
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<SYNONYM SAY TALK>
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<SYNTAX THROW
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OBJECT (HELD CARRIED HAVE)
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AT
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OBJECT (ON-GROUND IN-ROOM)
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= V-THROW ;*>
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<SYNTAX THROW
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OBJECT (HELD CARRIED HAVE)
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WITH
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OBJECT (ON-GROUND IN-ROOM)
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= V-THROW>
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<SYNTAX THROW OBJECT (HELD CARRIED HAVE) IN OBJECT = V-PUT PRE-PUT>
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<SYNTAX THROW OBJECT (HELD CARRIED HAVE) ON OBJECT = V-PUT PRE-PUT>
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<SYNTAX THROW OBJECT (HELD CARRIED HAVE) OVER OBJECT = V-PUT PRE-PUT>
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<SYNTAX THROW OBJECT (HELD CARRIED HAVE) = V-THROW>
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<SYNONYM THROW HURL CHUCK TOSS>
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<SYNTAX HOOK OBJECT (HELD CARRIED) = V-TIE>
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<SYNTAX HOOK OBJECT (HELD CARRIED) TO OBJECT = V-TIE PRE-TIE>
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<SYNONYM HOOK TIE FASTEN SECURE ATTACH BUCKLE>
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<SYNTAX TURN
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OBJECT (FIND TURNBIT) ( HELD CARRIED ON-GROUND IN-ROOM)
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WITH
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OBJECT (FIND TOOLBIT) (ON-GROUND IN-ROOM HELD CARRIED HAVE)
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= V-TURN PRE-TURN ;*>
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<SYNTAX TURN ON
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OBJECT (FIND LIGHTBIT) (HELD CARRIED ON-GROUND IN-ROOM TAKE)
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= V-LAMP-ON>
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<SYNTAX TURN OFF
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OBJECT (FIND LIGHTBIT) (HELD CARRIED ON-GROUND IN-ROOM TAKE)
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= V-LAMP-OFF>
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<SYNTAX TURN
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OBJECT (ON-GROUND IN-ROOM)
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TO
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OBJECT
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= V-SET>
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<SYNONYM TURN FLIP SHUT>
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<SYNTAX SET OBJECT (ON-GROUND IN-ROOM) TO OBJECT = V-SET>
|
||
<SYNTAX SET OBJECT (ON-GROUND IN-ROOM) FOR OBJECT = V-SET>
|
||
<SYNONYM SET PLOT>
|
||
|
||
<SYNTAX UNLOCK
|
||
OBJECT (ON-GROUND IN-ROOM)
|
||
WITH
|
||
OBJECT (FIND TOOLBIT) (HELD CARRIED ON-GROUND IN-ROOM TAKE)
|
||
= V-UNLOCK>
|
||
|
||
<SYNTAX UNTIE
|
||
OBJECT (ON-GROUND IN-ROOM HELD CARRIED)
|
||
= V-UNTIE ;*>
|
||
<SYNTAX UNTIE
|
||
OBJECT (ON-GROUND IN-ROOM HELD CARRIED)
|
||
FROM
|
||
OBJECT (HELD CARRIED)
|
||
= V-UNTIE>
|
||
<SYNONYM UNTIE FREE UNFASTEN DETACH UNATTACH UNHOOK UNBUCKLE>
|
||
|
||
<SYNTAX WAIT = V-WAIT>
|
||
|
||
<SYNTAX WAKE OBJECT (FIND VICBIT) (ON-GROUND IN-ROOM) = V-ALARM ;*>
|
||
<SYNTAX WAKE UP OBJECT (FIND VICBIT) (ON-GROUND IN-ROOM) = V-ALARM>
|
||
<SYNONYM WAKE AWAKE SURPRISE STARTLE>
|
||
|
||
<SYNTAX WALK OBJECT = V-WALK>
|
||
<SYNTAX WALK IN OBJECT = V-THROUGH>
|
||
<SYNTAX WALK WITH OBJECT = V-THROUGH>
|
||
<SYNTAX WALK AROUND OBJECT = V-WALK-AROUND>
|
||
<SYNTAX WALK UP OBJECT (FIND CLIMBBIT) (ON-GROUND IN-ROOM) = V-CLIMB-UP>
|
||
<SYNTAX WALK DOWN OBJECT (FIND CLIMBBIT) (ON-GROUND IN-ROOM) = V-CLIMB-DOWN>
|
||
<SYNTAX WALK TO OBJECT = V-WALK-TO>
|
||
<SYNONYM WALK GO RUN PROCEED>
|
||
|
||
<SYNTAX WAVE OBJECT (HELD CARRIED) = V-WAVE>
|
||
<SYNTAX WAVE OBJECT (HELD CARRIED) AT OBJECT = V-WAVE>
|
||
<SYNONYM WAVE BRANDISH>
|
||
|
||
<SYNTAX WEAR OBJECT = V-WEAR>
|
||
<SYNONYM WEAR DON>
|
||
|
||
<SYNTAX YELL = V-YELL>
|
||
<SYNONYM YELL SCREAM SHOUT>
|
||
|
||
<SYNTAX ZORK = V-ZORK>
|
||
|
||
<SYNTAX YES = V-YES>
|
||
<SYNTAX YES OBJECT = V-YES>
|
||
<SYNONYM YES Y CONFIRM AFFIRMATIVE>
|
||
|
||
<SYNTAX NO = V-NO>
|
||
<SYNONYM NO NEGATIVE CANCEL>
|
||
|
||
;"Simple questions"
|
||
|
||
;"<SYNTAX WHAT ...> WHAT is a synonym of EXAMINE"
|
||
|
||
;"<SYNTAX WHERE ...> WHERE is a synonym of FIND"
|
||
|
||
<SYNTAX IS OBJECT IN OBJECT = V-IS-IN>
|
||
<SYNTAX IS OBJECT ON OBJECT = V-IS-IN>
|
||
|
||
<SYNTAX R OBJECT = V-R>
|
||
<SYNONYM R RANGE>
|
||
<SYNTAX THETA OBJECT = V-THETA>
|
||
<SYNONYM THETA ANGLE>
|
||
<SYNTAX PHI OBJECT = V-PHI>
|
||
<SYNONYM PHI ELEVATION>
|
||
|
||
;<SYNTAX $CHEAT = V-CHEAT>
|
||
|
||
<SYNTAX REPORT OBJECT = V-REPORT>
|
||
|
||
<SYNTAX $FALL OBJECT OBJECT = V-FALL> ;"for objects falling inside sphere"
|
||
|
||
;<SYNTAX $MOUSE = V-MOUSE>
|