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historicalsource 3ceaa9f206 Extensions on Z-Machine Fixed. 2019-04-15 23:06:55 -04:00
historicalsource 1429717c8e Extensions on Z-Machine Fixed. 2019-04-15 22:13:28 -04:00
historicalsource e1d597c530 Moved compilations to subdirectory. 2019-04-15 20:16:25 -04:00
Historical Source a3a0686b73
Update README.md 2019-04-14 17:30:48 -04:00
Historical Source 871db57120
Update README.md 2019-04-14 17:24:04 -04:00
2 changed files with 7 additions and 1 deletions

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@ -18,7 +18,7 @@ The source code was contributed anonymously and represents a snapshot of the Inf
__Basic Information on the Contents of This Repository__
It is mostly important to note that there is currently no known way to compile the source code in this repository into a final "Z-machine Interpreter Program" (ZIP) file. There are .ZIP files in some of the Infocom Source Code repositories but there were there as of final spin-down of the Infocom Drive and the means to create them is currently lost.
It is mostly important to note that there is currently no known way to compile the source code in this repository into a final "Z-machine Interpreter Program" (ZIP) file. There are .ZIP files in some of the Infocom Source Code repositories but they were there as of final spin-down of the Infocom Drive and the means to create them is currently lost.
Throughout its history, Infocom used a TOPS20 mainframe with a compiler (ZILCH) to create and edit language files - this repository is a mirror of the source code directory archive of Infocom but could represent years of difference from what was originally released.
@ -31,3 +31,9 @@ __What is the Purpose of this Repository__
This collection is meant for education, discussion, and historical work, allowing researchers and students to study how code was made for these interactive fiction games and how the system dealt with input and processing. It is not considered to be under an open license.
Researchers are encouraged to share their discoveries about the information in this source code and the history of Infocom and its many innovative employees.
__Some Trivia and Notes on this Repository__
* The [original proposal](https://github.com/historicalsource/starcross/blob/master/starcross.txt) for STARCROSS, "The Ship From The Stars", is located in this directory. It is written by Dave Lebling and dated to November 1981.
* The source code is derived from ZORK/DUNGEON and therefore has a DUNGEON.ZIL in it, likely to allow easy access to already-established room traversal routines. Earlier versions of the code call it "ZORK SF" game before the final name is chosen.
* STARCROSS has support for Grues (the darkness-loving dangerous monsters first seen in ZORK/DUNGEON)