1682 lines
35 KiB
NASM
1682 lines
35 KiB
NASM
.FILE 'COLL2.ASM'
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.TITLE "ROBO COLLISION ROUTINES"
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.WIDTH 132
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.OPTION B,D,L,T
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.MNOLIST
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;
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; INITIATED: MAY 18,1989
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; MODIFIED: !
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; SOFTWARE: THIS COLLISION ROUTINE WAS DEVELOPED BY TODD ALLEN.
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; SOFTWARE: MARK TURMELL
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;
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; TODD ALLEN CREATED THESE COLLISION ROUTINES FOR OFFENDER
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; COPYRIGHT (C) 1989 WILLIAMS ELECTRONICS GAMES, INC.
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;
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****************************************************************************
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* When writing collision routines which are to be called from the collision
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* scanner in this file, the following things should be taken into
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* consideration:
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* The collision routines are called, not created..
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* The collision routine receives a ptr to the victims OBJ in A8
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* The collision routine receives a ptr to the killers OBJ in A0
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* The collision routine can destroy A0,A8 but should preserve all others.
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* When OBJ1,OBJ2 collide, two routines are called, one with
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* OBJ1 in A8 and the other with OBJ2 in A8. A collision routine
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* should only affect the victim, and not the killer.
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* If a victim object is deleted, it will not be scanned futher.
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* If any other object is deleted, the collision scan will be aborted.
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* To prevent multiple simultaneous collisions of the same victim
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* object, the object ID of the victim object should be modified
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* by the collision routine, if the victims nature is changed.
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;
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; GET THE SYSTEM STUFF
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.INCLUDE "MPROC.EQU" ;MPROC EQUATES
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.INCLUDE "DISP.EQU" ;DISPLAY PROCESSOR EQUATES
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.INCLUDE "\VIDEO\SYS\SYS.INC" ;ZUNIT SYSTEM EQUATES
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.INCLUDE "\VIDEO\SYS\GSP.INC" ;ZUNIT SYSTEM EQUATES
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.INCLUDE "\VIDEO\SYS\MACROS.HDR" ;MACROS, YEAH!
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.INCLUDE "ROBO.EQU"
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.INCLUDE "IMGTBL.GLO"
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;
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;SYMBOLS EXTERNALLY DEFINED
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;
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;JARVIS AREA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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.REF FACBUL,PUSHFC
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.REF KILL_O1,ORB_ORB,KILL_LZR,ORBLAZ,ORBBUL
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.REF GALKIL,GALBUL,COBBUL
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;
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;SOUNDS
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;
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.REF EXP1,HASND,HA2SND
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.REF AWWSND,NOWAY,OUCH,ONOSND,AWWSND2
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;
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.REF MARM6A,KILL_SNK
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.REF KILL_WLMN,YKIL_FT,OFFRNG,MUT_HIT,EXP_BULL,KIL_SNK,EXP_BULL2
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.REF KILL_BULL,KILL_HULK,KILL_PLYR,WORLDTLX,BAT_PLYR,KILL_H2
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.REF POW1ON,MV_BULL,CHAINHIT,KILL_TNK,KILL_TNKR,REGEXP
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.REF POW2ON,LSHIT,SPRAYON,PODON,KILL_TORSO
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.REF EXTRA,GRENON,RINGON,KEYON,NSTPON,TURN_TANK,ECON,ENON
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.REF KILL_BULLT,KILL_CBALL,CHAINHIT2,SHOEON,SMRTON
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.REF PUSH_FT,PCNT,KILL_CBALL2
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.REF KILL_F1
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.REF HIT_CHSR,KILL_CHSR,KC2
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.REF TPZ1,TPZ2,TPZ3,TCSH,TITM
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.REF KILL_RBT
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;
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;SYMBOLS DEFINED IN THIS FILE
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;
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.DEF COLLISIONS,SHORT_PLYR,SHORT2
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;
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;UNINITIALIZED RAM DEFINITIONS
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;
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;NOBJ=NUMBER OF OBJECTS TO DISPLAY
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;
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; .BSS CollList,0
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.BSS PList,32*(NOBJ+1) ;list of objects of class player
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.BSS NList,32*(NOBJ+1) ;list of objects of class neutral
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.BSS EList,32*(NOBJ+1) ;list of objects of class enemy
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.BSS DumObj,OBSIZ
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;
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;EQUATES FOR THIS FILE
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;
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ODMAIMG .EQU OIMG
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ODMAFLG .EQU OFLAGS
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****************************************************************************
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COLLISIONS:
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sleep 1
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callr ColScan0 ;JUST DO NORMAL SCAN
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jruc COLLISIONS
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ColScan0:
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;* COLLISION SCAN FOR OBJECTS ON SCREEN
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move @WORLDTLX+16,A6,W ;WORD
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movi 400,A14 ;End of Scan area
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SectorLp:
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move A6,A7 ;A7 Sector Xmin
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addi 128,A6 ;A6 Sector Xmax
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subi 128,A14
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jrnn XmaxOk
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sub A14,A6
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clr A14
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XmaxOk:
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MOVI OBJLST,A0 ;OBJECT LIST TO CHECK
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callr CScnRng
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move A14,A14
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jrp SectorLp
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rets
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CScnRng:
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;A0 ptr to OBJ LIST To SCAN
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;A6 Xmax
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;A7 Xmin
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;Scan OBJ list, any collideable OBJ overlapping Xmin-Xmax put on
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;either EList,PList or NList depending on class
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;Call ColLists with each pair of lists
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mmtm SP,A6,A7,A14 ;NECESSARY?
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;*** BUILD COLLISION LISTS ***
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movi PList,A9
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movi EList,A10
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movi NList,A11
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MkLists:
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move *A0,A0,L ;get next obj
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jrz GotLists
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move *A0(OXPOS),A1,W
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;*** OBJ CAN LIE ON max/min boundary, use unsigned compares
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cmp A6,A1
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jrhi MkLists
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move *A0(OSIZEX),A2,W
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add A2,A1
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cmp A7,A1
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jrlo MkLists
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jruc InXRng
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InXRng:
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movb *A0(OFLAGS+B_NOCOLL-7),A2 ;Is object collideable
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jrn MkLists
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move *A0(OID),A2,W ;Check Class
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sll 16,A2
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srl 32-2,A2 ;only 2 class bits
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dec A2
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jrz AddP
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dec A2
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jrz AddE
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;*** CLASS NEUTRAL
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move A0,*A11+,L ;INSERT OBJ on NList
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jruc MkLists
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AddE:
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;*** CLASS ENEMY
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move A0,*A10+,L ;INSERT OBJ on EList
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jruc MkLists
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AddP:
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;*** CLASS PLAYER
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move A0,*A9+,L ;INSERT OBJ on PList
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jruc MkLists
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GotLists:
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;*** NULL TERMINATE EACH LIST ***
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clr A0
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move A0,*A9,L
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move A0,*A10,L
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move A0,*A11,L
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;*** COLLIDE EACH PAIR OF LISTS ***
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movi PList,A3
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move *A3,A0,L
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jrz NoPList
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movi EList,A3 ;E/P
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movi PList,A4
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callr ColLists
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jrc ScnRngX
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movi NList,A3 ;N/P
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movi PList,A4
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callr ColLists
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jrc ScnRngX
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NoPList:
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;WHEN CHECKING NEUTRAL/ENEMY WAVES ONLY
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;FOR TANKS AGAINST HULKS!
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;ONLY FALL THROUGH WHEN WE NEED ENEMY TO ENEMY!
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MOVB @ENON,A3
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JRZ NoNList
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MOVB @PCNT,A3
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; ANDI 07H,A3 ;03 FOR MORE ACCURACY
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ANDI 0FH,A3 ;03 FOR MORE ACCURACY
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JRNZ NoNList
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movi EList,A3 ;E/N
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movi NList,A4
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callr ColLists
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NoNList:
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MOVB @ECON,A6 ;0=NOT ON, 1=ENEMY TO ENEMY NEEDED!
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JRZ ScnRngX
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;NEED TO CHECK ENEMY AGAINST ENEMY CLASS! FALL INTO THIS!
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MOVI EList,A3
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MOVI EList,A4
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CALLR ColLists
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ScnRngX:
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mmfm SP,A6,A7,A14
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rets
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SHORT2
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;PLAYER HAS BEEN COLLIDED WITH
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;TELL THIS COLLISION CHECK THAT PLAYER IS REALLY SHORTER THAN HE IS
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;THEN RETURN CARRY SET IF STILL A HIT, CARRY CLEAR IF THIS SHOULD NOT BE
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;A COLLISION.
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;A0=OBJECT THAT HIT PLAYER
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;A8=PLAYER LEGS IMAGE PTR
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MOVE *A8(OYPOS),A7,W ;A7 - OBJ1 Ymin
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move *A8(OSIZEY),A11,W ;A11 - OBJ1 Ymax
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SUBI 5,A11 ;SUBI 13 ;MAKE LEGS SHORTER IN LENGTH!
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add A7,A11
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;CHECK OBJS A0,A8 for intersection
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move *A0(OYPOS),A6,W
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cmp A11,A6
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jrgt CLRCR ;Y2Min > Y1Max
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move *A0(OSIZEY),A11,W
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add A11,A6
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cmp A7,A6
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jrlt CLRCR ;Y2Max < Y1Min
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SETC
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RETS
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;
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SHORT_PLYR
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;PLAYER HAS BEEN COLLIDED WITH
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;TELL THIS COLLISION CHECK THAT PLAYER IS REALLY SHORTER THAN HE IS
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;THEN RETURN CARRY SET IF STILL A HIT, CARRY CLEAR IF THIS SHOULD NOT BE
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;A COLLISION.
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;A0=OBJECT THAT HIT PLAYER
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;A8=PLAYER LEGS IMAGE PTR
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MOVE *A8(OYPOS),A7,W ;A7 - OBJ1 Ymin
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ADDI 3,A7 ;ADDI 3
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MOVE *A0(OID),A11,W
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ANDI 0FFFFH,A11
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CMPI CLSENMY|TYPORB,A11
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JRNE SP0
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SUBI 5,A7
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MOVE *A8(OSIZEY),A11,W ;A11 - OBJ1 Ymax
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SUBI 8,A11 ;MAKE LEGS SHORTER IN LENGTH!
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JRUC SP2
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SP0
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CMPI CLSNEUT|TYPMINE,A11
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JRNE SP1
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ADDI 12,A7
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MOVE *A8(OSIZEY),A11,W ;A11 - OBJ1 Ymax
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SUBI 21,A11 ;MAKE LEGS SHORTER IN LENGTH!
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JRUC SP2
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SP1
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move *A8(OSIZEY),A11,W ;A11 - OBJ1 Ymax
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SUBI 13,A11 ;SUBI 13 ;MAKE LEGS SHORTER IN LENGTH!
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SP2 add A7,A11
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;CHECK OBJS A0,A8 for intersection
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move *A0(OYPOS),A6,W
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cmp A11,A6
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jrgt CLRCR ;Y2Min > Y1Max
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move *A0(OSIZEY),A11,W
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add A11,A6
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cmp A7,A6
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jrlt CLRCR ;Y2Max < Y1Min
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;NOW X CHECK
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move *A8(OXPOS),A7,W ;A9 - OBJ1 Xmin
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ADDI 4,A7 ;4
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move *A8(OSIZEX),A11,W ;A10 - OBJ1 Xmax
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SUBI 4,A11 ;4
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add A7,A11
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move *A0(OXPOS),A6,W
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;USE SIGNED COMAPARES BECAUSE OBJS MAY LIE ON ZERO
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cmp A11,A6
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jrgt CLRCR ;X2Min > X1Max
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move *A0(OSIZEX),A11,W
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add A11,A6
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cmp A7,A6
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jrlt CLRCR ;X2Max < X1Min
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;GOT A BOX INTERSECTION
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SETC
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RETS
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CLRCR CLRC
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RETS
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ColLists:
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;*** COLLIDE OBJECTS ON LIST A3 with those on LIST A4
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;A3,A4 ptrs to null terminated tables of object ptrs
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;rets Carry Set if scan must be terminated
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move A4,B4
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CLstsLp0:
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move *A3+,A1,L
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jrz ScnDone
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movb *A1(OFLAGS+B_INUSE-7),A14
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jrnn CLstsLp0
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move B4,A4 ;load head of second list
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;*** LOAD UP COORS OF OBJ FROM FIRST LIST
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move *A1(OYPOS),A7,W ;A7 - OBJ1 Ymin
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move *A1(OSIZEY),A11,W ;A11 - OBJ1 Ymax
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add A7,A11
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move *A1(OXPOS),A9,W ;A9 - OBJ1 Xmin
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move *A1(OSIZEX),A10,W ;A10 - OBJ1 Xmax
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add A9,A10
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;****** OBJ IN A1 CAN'T LIE ACROSS max/min boundary *********
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PScnLp1:
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move *A4+,A2,L
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jrz CLstsLp0
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movb *A2(OFLAGS+B_INUSE-7),A14
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jrnn PScnLp1
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;CHECK OBJS A1,A2 for intersection
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move *A2(OYPOS),A6,W
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cmp A11,A6
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jrgt PScnLp1 ;Y2Min > Y1Max
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move *A2(OSIZEY),A14,W
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add A14,A6
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cmp A7,A6
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jrlt PScnLp1 ;Y2Max < Y1Min
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move *A2(OXPOS),A6,W
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;USE SIGNED COMAPARES BECAUSE OBJS MAY LIE ON ZERO
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cmp A10,A6
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jrgt PScnLp1 ;X2Min > X1Max
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move *A2(OSIZEX),A14,W
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add A14,A6
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cmp A9,A6
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jrlt PScnLp1 ;X2Max < X1Min
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;GOT A BOX INTERSECTION
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callr ColFuncs
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jrz PScnLp1
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;ADD THESE LINES BACK IF PIXSCAN IS USED IN GAME
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movb *A1(OFLAGS+B_PIXSCAN-7),A14 ;Is PIXSCAN ON
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jrn DoPScn0
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movb *A2(OFLAGS+B_PIXSCAN-7),A14 ;Is PIXSCAN ON
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jrnn SkPxScn0
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DoPScn0:
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callr PIXSCANG
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jrnc PScnLp1
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SkPxScn0:
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;KILL TO MANY OBJECTS HERE?
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move @OFREE,A6,L
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move B1,B1
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jrz PObj2Col
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move A1,A8
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move A2,A0
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call B1
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PObj2Col:
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move B2,B2
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jrz PCkFree
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move A2,A8
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move A1,A0
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call B2
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PCkFree:
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move @OFREE,A8,L
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cmp A6,A8
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jreq PScnLp1 ;* IF SAME OBJ, Continue scan
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jruc CLstsLp0
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ScnDone:
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clrc
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ColLstsX:
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rets
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****************************************************************************
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ColFuncs:
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;A1,A2 ptrs to objects
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;returns B1 collision routine for obj A1
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;returns B2 collision routine for obj A2
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mmtm SP,A3,A4
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callr ColFunc
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move B0,B1
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SWAP A1,A2
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callr ColFunc
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SWAP A1,A2
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move B0,B2
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or B1,B0 ;set z flag if both are zero
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mmfm SP,A3,A4
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rets
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****************************************************************************
|
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ColFunc:
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;return in B0 routine for obj A1 struck by obj A2
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movb *A1(OID+8),A3
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movb *A2(OID+8),A4
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sll 27,A3
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srl 17,A3 ;32 Long Word Align
|
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sll 27,A4
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srl 22,A4 ;Long Align
|
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add A4,A3
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||
addi TypeTbl,A3
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||
|
||
|
||
CMPI TBLEND,A3
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||
JRLO CONT
|
||
.IF DEBUG
|
||
LOCKUP
|
||
EINT
|
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.ENDIF
|
||
MOVI TypeTbl,a3
|
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|
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CONT
|
||
|
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move *A3,A3,L
|
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jump A3
|
||
|
||
****************************************************************************
|
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* These are the COLLISION FUNCTIONS
|
||
* A collision function is selected by the routine ColFunc
|
||
* which uses the TYPE field of the victims OID to select a subtable
|
||
* and indexes the subtable with the TYPE field of the killer.
|
||
* This gives a ptr to a COLLISION FUNCTION which returns
|
||
* the COLLISION ROUTINE to be called for the victim in B0.
|
||
* The COLLISION FUNCS can destroy registers A0,A3,A4,A8
|
||
****************************************************************************
|
||
|
||
TypeTbl:
|
||
*** NULL
|
||
;0000
|
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.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
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.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
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.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
|
||
*** PLAYER
|
||
;0100
|
||
.LONG NULL, NULL, NULL, PLRB, PLOB, PLLZ, PLHU, NULL
|
||
.LONG NULL, PLGL, PLCO, PLCH, NULL, NULL, PLTK, NULL
|
||
.LONG PLFT, NULL, PLSN, NULL, NULL, PLCB, PLC2, PLMN
|
||
.LONG PLMU, PLFF, NULL, NULL, NULL, NULL, NULL, NULL
|
||
|
||
*** PLAYER BULLET
|
||
;0200
|
||
.LONG NULL, NULL, NULL, BLRB, BLOB, NULL, BLHU, NULL
|
||
.LONG BLWL, BLGL, BLCO, BLCH, NULL, BLPR, BLTK, NULL
|
||
.LONG BLFT, BLTS, BLSN, NULL, NULL, NULL, BLCB, NULL
|
||
.LONG BLMU, BLFF, BLPI, NULL, NULL, NULL, NULL, NULL
|
||
|
||
;RBTA
|
||
;0300
|
||
.LONG NULL, RBPL, RBBL, NULL, NULL, NULL, NULL, NULL
|
||
.LONG NULL, NULL, NULL, NULL, NULL, RBCN, NULL, NULL
|
||
.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
|
||
*** ORB ENEMY (JARVIS)
|
||
;0400
|
||
.LONG NULL, OBPL, OBBL, NULL, OBOB, OBLZ, NULL, NULL
|
||
.LONG NULL, NULL, NULL, NULL, NULL, OBCN, NULL, NULL
|
||
.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
|
||
*** LAZER FROM ORB
|
||
;0500
|
||
.LONG NULL, NULL, NULL, NULL, LZOB, NULL, NULL, NULL
|
||
.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
|
||
*** HULKS
|
||
;0600
|
||
.LONG NULL, HUPL, HUBL, NULL, NULL, NULL, NULL, NULL
|
||
.LONG NULL, NULL, NULL, NULL, NULL, HUPR, HUTK, NULL
|
||
.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
*** TEXT
|
||
;0700
|
||
.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
;0800
|
||
;WALL MAN ENEMY
|
||
.LONG NULL, NULL, WLBL, NULL, NULL, NULL, NULL, NULL
|
||
.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
;0900
|
||
;TYPE GALAGA ENEMY
|
||
.LONG NULL, GLPL, GLBL, NULL, NULL, NULL, NULL, NULL
|
||
.LONG NULL, NULL, NULL, NULL, NULL, GLCN, NULL, NULL
|
||
.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
;0A00
|
||
;COBRA
|
||
.LONG NULL, NULL, COBL, NULL, NULL, NULL, NULL, NULL
|
||
.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
;0B00
|
||
;CHASER
|
||
.LONG NULL, CHPL, CHBL, NULL, NULL, NULL, NULL, NULL
|
||
.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
;0C00
|
||
;ICONS
|
||
.LONG NULL, ICPL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
;0D00
|
||
;CHAINSAW (ACTIVE POWER UP 1 OBJECT)
|
||
.LONG NULL, NULL, NULL, CNRB, CNOB, NULL, CNHU, NULL
|
||
.LONG NULL, CNGG, NULL, NULL, NULL, NULL, NULL, NULL
|
||
.LONG CNFT, CNTS, NULL, NULL, NULL, CNCB, NULL, NULL
|
||
.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
;0E00
|
||
;TANK
|
||
.LONG NULL, TKPL, TKBL, NULL, NULL, NULL, NULL, NULL
|
||
.LONG NULL, NULL, NULL, NULL, NULL, NULL, TKTK, NULL
|
||
.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
;0F00
|
||
;LASER (ACTIVE POWER UP 2 OBJECT)
|
||
.LONG NULL, NULL, NULL, LSRB, NULL, NULL, LSHU, NULL
|
||
.LONG NULL, LSGG, LSGG, NULL, NULL, NULL, NULL, NULL
|
||
.LONG LSFT, LSTS, NULL, NULL, NULL, NULL, NULL, NULL
|
||
.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
;1000
|
||
;FAT MAN
|
||
.LONG NULL, FTPL, FTBL, NULL, NULL, NULL, NULL, NULL
|
||
.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
;1100
|
||
;TANK TORSO
|
||
.LONG NULL, NULL, TSBL, NULL, NULL, NULL, NULL, NULL
|
||
.LONG NULL, NULL, NULL, NULL, NULL, TSCN, NULL, NULL
|
||
.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
;1200
|
||
;JACK SNAKE
|
||
.LONG NULL, SNPL, SNBL, NULL, NULL, NULL, NULL, NULL
|
||
.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
;1300
|
||
;
|
||
.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
;1400
|
||
;
|
||
.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
;1500
|
||
;CANNON BALL
|
||
;ALSO USED FOR FATMAN SHRAPNEL
|
||
.LONG NULL, CBPL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
.LONG NULL, NULL, NULL, NULL, NULL, CBCN, NULL, CBLS
|
||
.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
;1600
|
||
;CANNON BALL THAT EXPLODES
|
||
.LONG NULL, CBPL, CBBL, NULL, NULL, NULL, NULL, NULL
|
||
.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
;1700
|
||
;MINE TYPE ENEMY
|
||
.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
;1800
|
||
;MUTOID MAN
|
||
.LONG NULL, MUPL, MUBL, NULL, NULL, NULL, NULL, NULL
|
||
.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
;1900
|
||
;FLATFACE
|
||
.LONG NULL, FFPL, FFBL, NULL, NULL, NULL, NULL, NULL
|
||
.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
;1A00
|
||
;PILE
|
||
.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
.LONG NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
|
||
TBLEND:
|
||
*COBRA STUFF
|
||
*COBRA HITS BULLET
|
||
COBL
|
||
MOVI COBBUL,B0
|
||
RETS
|
||
*
|
||
*PLAYER HITS COBRA
|
||
*A1=PLAYER
|
||
*A2=COBRA
|
||
*
|
||
PLCO:
|
||
MMTM SP,A3
|
||
MOVE *A2(OID),A3,W
|
||
ZEXT A3
|
||
CMPI CLSENMY|TYPCOB|SUBCOBFLM,A3
|
||
JREQ PLCO1
|
||
SLL 24,A3
|
||
SRL 24,A3
|
||
CMPI 3,A3 ;CHECK VERTEBRA HEIGHT
|
||
JRHI BLCONUL ;TOO HIGH ON SNAKE, NO COLLISION
|
||
;CHECK TO SEE IF PLAYER HAS RINGS ON!
|
||
; MOVE *A1(OID),A3
|
||
; ANDI 07,A3
|
||
; CMPI 03,A3
|
||
; JREQ BLCONUL ;BR=PLAYER HAD RINGS ON!
|
||
PLCO1
|
||
MOVI KILL_PLYR,B0
|
||
MMFM SP,A3
|
||
RETS
|
||
*
|
||
*BULLET HITS COBRA
|
||
*A1=BULLET
|
||
*A2=COBRA
|
||
*
|
||
BLCO
|
||
MMTM SP,A3
|
||
MOVE *A2(OID),A3,W
|
||
ZEXT A3,W
|
||
CMPI CLSENMY|TYPCOB|SUBCOBHD,A3 ;CHECL OID FOR FLAME
|
||
JRLS BLCOX ;NO ITS A HEAD OR BODY HIT
|
||
BLCONUL
|
||
CLR B0
|
||
MMFM SP,A3
|
||
RETS
|
||
BLCOX
|
||
MOVI KILL_BULL,B0 ;BLOW THE BULLET
|
||
MMFM SP,A3
|
||
RETS
|
||
;
|
||
*
|
||
*GALAGA VECTORS
|
||
*
|
||
GLBL:
|
||
MOVI GALBUL,B0 ;ORB HIT BY BULLET
|
||
RETS
|
||
|
||
GLPL:
|
||
;IF GAL HIT RINGS THEN KILL HIM
|
||
PUSH A1
|
||
MOVE *A2(OID),A1,W
|
||
;CHECK TO SEE IF GAL IS HITTING RING NOT PLAYER
|
||
ANDI 07,A1
|
||
CMPI 03,A1
|
||
JREQ GLO
|
||
PULL A1
|
||
;GAL WILL DO NOTHING IF HIT PLYR
|
||
CLR B0 ;DO NOTHING
|
||
RETS
|
||
|
||
GLO PULL A1
|
||
|
||
GLCN: ;ORB CHAIN SAW BLADES
|
||
MOVI GALKIL,B0 ;ORB HIT RINGS, KILL ORB
|
||
RETS
|
||
|
||
;JACK SNAKES
|
||
SNPL:
|
||
;IF SNAKE HIT RINGS THEN KILL HIM
|
||
PUSH A1
|
||
MOVE *A2(OID),A1,W
|
||
;CHECK TO SEE IF FATMAN IS HITTING RING NOT PLAYER
|
||
ANDI 07,A1
|
||
CMPI 03,A1
|
||
JREQ XH
|
||
PULL A1
|
||
CLR B0
|
||
RETS
|
||
XH PULL A1
|
||
SNBL
|
||
MOVI KILL_SNK,B0
|
||
RETS
|
||
|
||
RBBL
|
||
RBCN
|
||
MOVI KILL_RBT,B0
|
||
RETS
|
||
RBPL:
|
||
;IF ROBOT HIT RINGS THEN KILL HULK
|
||
PUSH A1
|
||
MOVE *A2(OID),A1,W
|
||
;CHECK TO SEEK IF HULK IS HITTING RING NOT PLAYER
|
||
ANDI 07,A1
|
||
CMPI 03,A1
|
||
JREQ KRB
|
||
PULL A1
|
||
; MOVI RBAT_PLYR,B0
|
||
CLR B0
|
||
RETS
|
||
KRB PULL A1
|
||
MOVI KILL_RBT,B0
|
||
RETS
|
||
|
||
BLPI
|
||
MOVI KILL_BULLP,B0
|
||
RETS
|
||
KILL_BULLP
|
||
MMTM SP,A1,A7
|
||
MOVE *A8(OID),A0,W
|
||
CMPI CLSPLYR|TYPPLBL|SUBGRND,A0
|
||
JRNE KB0
|
||
;MUST KILL SHADOW OF GRENADE ALSO!
|
||
MOVE *A8(OPLINK),A0,L
|
||
CALLA GETA9
|
||
CALLA KILL ;KILLS PROCESS IN A0
|
||
MOVE A9,A0
|
||
CALLA DELOBJ
|
||
JRUC KB
|
||
|
||
KB0 MOVE *A8(OPLINK),A0,L
|
||
CALLA KILL ;KILLS PROCESS IN A0
|
||
KB:
|
||
MOVI 2,A10
|
||
CREATE 0,REGEXP
|
||
MOVI EXP1,A0
|
||
CALLA ONESND
|
||
MMFM SP,A1,A7
|
||
RETS
|
||
MUBL:
|
||
MOVI MUT_HIT,B0
|
||
RETS
|
||
MUPL:
|
||
;IF MUTOID HIT RINGS, TURN OFF RINGS!
|
||
MMTM SP,A1,A3
|
||
MOVE *A1(OID),A3
|
||
ANDI 0FH,A3
|
||
CMPI SUBSNK,A3
|
||
JREQ KS
|
||
CMPI SUBHD,A3
|
||
JREQ NDA
|
||
CMPI SUBARMR,A3
|
||
JREQ MUP1
|
||
CMPI SUBARML,A3
|
||
JRNE MUP2
|
||
MUP1
|
||
;ARM HITTING PLAYER!
|
||
MOVE *A1(OIMG),A3,L
|
||
CMPI MARM6A,A3
|
||
JREQ MUP2
|
||
NDA CLR B0
|
||
MMFM SP,A1,A3
|
||
RETS
|
||
KS
|
||
MOVE *A2(OID),A1,W
|
||
;CHECK TO SEE IF MUTOID IS HITTING RING NOT PLAYER
|
||
ANDI 07,A1
|
||
CMPI 03,A1
|
||
JRNE NDA
|
||
MOVI KIL_SNK,B0
|
||
MMFM SP,A1,A3
|
||
RETS
|
||
MUP2
|
||
MOVE *A2(OID),A1,W
|
||
;CHECK TO SEE IF MUTOID IS HITTING RING NOT PLAYER
|
||
ANDI 07,A1
|
||
CMPI 03,A1
|
||
JREQ FHAA
|
||
MMFM SP,A1,A3
|
||
MOVI ZGRC,B0
|
||
RETS
|
||
|
||
FHAA MMFM SP,A1,A3
|
||
MOVI OFFRNG,B0
|
||
RETS
|
||
FFPL:
|
||
;IF FACE HIT RINGS THEN KILL HIM
|
||
PUSH A1
|
||
MOVE *A2(OID),A1,W
|
||
|
||
;CHECK TO SEE IF FLATFACE IS HITTING RING NOT PLAYER
|
||
ANDI 07,A1
|
||
CMPI 03,A1
|
||
JREQ FHA
|
||
PULL A1
|
||
MOVI ZGRC,B0
|
||
RETS
|
||
|
||
FHA PULL A1
|
||
MOVI PUSHFC,B0
|
||
RETS
|
||
ZGRC
|
||
;ZERO GRACE PERIOD FOR THIS PLAYER AFTER HITTING FACE WITHOUT RINGS ON!
|
||
;A0=PLAYER IMAGE
|
||
MMTM SP,A0,A1,A2,A3
|
||
MOVE *A0(OPLINK),A0,L
|
||
MOVB *A0(PNUM),A1
|
||
;SCAN FOR RNGPID
|
||
;A0=PLYR OPLINK
|
||
;*A0(PNUM) IS THIS PLAYER # (1 OR 2)
|
||
;IF FOUND, CHECK (MYPLYR) (1 OR 2) FOR MATCH AGAINST PNUM
|
||
;IF FOUND, DO NOT ZERO DELYDET
|
||
|
||
MOVI ACTIVE,A2,L
|
||
EXNXT:
|
||
MOVE *A2,A2,L ;GET NEXT
|
||
JREQ EXSC ;ALL DONE, NO MATCH
|
||
MOVE *A2(PROCID),A3
|
||
CMPI RNGPID,A3 ;RNDPID
|
||
JRNE EXNXT ;NO
|
||
MOVB *A2(MYPLYR),A3 ;PLAYER # MATCH
|
||
CMP A3,A1
|
||
JRNE EXNXT ;NO
|
||
JRUC EXSCEX ;RING IS ON DON'T HARM HIM
|
||
EXSC
|
||
CLR A1 ;NO RING ON, CAN IT
|
||
MOVE A1,*A0(DELYDET)
|
||
EXSCEX
|
||
MMFM SP,A0,A1,A2,A3
|
||
RETS
|
||
|
||
NULL:
|
||
CLR B0
|
||
RETS
|
||
BLFF:
|
||
PUSH A1
|
||
MOVE *A1(OID),A1
|
||
CMPI CLSPLYR|TYPPLBL|SUBSPEW,A1
|
||
JRZ FLOAT
|
||
PULL A1
|
||
MOVI KILL_BULL,B0
|
||
RETS
|
||
FLOAT PULL A1
|
||
CLR B0
|
||
RETS
|
||
FFBL:
|
||
PUSH A2
|
||
MOVE *A2(OID),A2
|
||
CMPI CLSPLYR|TYPPLBL|SUBSPEW,A2
|
||
JRZ FLOAT2
|
||
PULL A2
|
||
MOVI FACBUL,B0
|
||
RETS
|
||
FLOAT2 PULL A2
|
||
CLR B0
|
||
RETS
|
||
LZOB:
|
||
;LZPL:
|
||
MOVI KILL_LZR,B0
|
||
RETS
|
||
|
||
OBOB:
|
||
MOVI ORB_ORB,B0
|
||
RETS
|
||
|
||
OBBL:
|
||
MOVI ORBBUL,B0 ;ORB HIT BY BULLET
|
||
RETS
|
||
|
||
*ORB HIT BY LAZER
|
||
OBLZ:
|
||
MOVI ORBLAZ,B0
|
||
RETS
|
||
|
||
OBPL:
|
||
;IF ORB HIT RINGS THEN KILL HIM
|
||
PUSH A1
|
||
MOVE *A2(OID),A1,W
|
||
;CHECK TO SEE IF ORB IS HITTING RING NOT PLAYER
|
||
ANDI 07,A1
|
||
CMPI 03,A1
|
||
JREQ FHO
|
||
PULL A1
|
||
;ORB WILL DO NOTHING IF HIT PLYR
|
||
CLR B0 ;DO NOTHING
|
||
RETS
|
||
FHO PULL A1
|
||
OBCN: ;ORB CHAIN SAW BLADES
|
||
MOVI KILL_O1,B0 ;ORB HIT RINGS, KILL ORB
|
||
RETS
|
||
|
||
;
|
||
WLBL:
|
||
;IF GRENADE, KILL WALLMAN
|
||
;OTHERWISE, DO NOTHING
|
||
; PUSH A1
|
||
; MOVE *A2(OID),A1,W
|
||
; CMPI CLSPLYR|TYPPLBL|SUBGRND,A1
|
||
; JRZ WH ;BR=KILL FAT
|
||
; CMPI CLSPLYR|TYPPLBL|SUBPOD,A1
|
||
; JRZ WH ;BR=KILL FAT
|
||
; CMPI CLSPLYR|TYPPLBL|SUBNSTP,A1
|
||
; JRZ WH ;BR=KILL FAT
|
||
; PULL A1
|
||
; CLR B0
|
||
; RETS
|
||
;WH
|
||
; PULL A1
|
||
MOVI KILL_WLMN,B0
|
||
RETS
|
||
;
|
||
CBLS:
|
||
CBCN:
|
||
MOVI KILL_CBALL,B0
|
||
RETS
|
||
CBPL: ;PLAYER WILL KILL THIS CANNON BALL/SHRAPNEL IMAGE
|
||
;IF IT HIT RINGS THEN KILL IT THOUGH
|
||
PUSH A1
|
||
MOVE *A2(OID),A1,W
|
||
;CHECK TO SEEK IF IT IS HITTING RING NOT PLAYER
|
||
ANDI 07,A1
|
||
CMPI 03,A1
|
||
JREQ FHZ
|
||
;HITTING PLAYER
|
||
PULL A1
|
||
CLR B0
|
||
RETS
|
||
FHZ
|
||
;HITTING RING
|
||
PULL A1
|
||
MOVI KILL_CBALL,B0
|
||
RETS
|
||
|
||
CBBL: ;BULLETS CAN KILL THIS TYPE OF CBALL
|
||
MOVI KILL_CBALL2,B0
|
||
RETS
|
||
ICPL:
|
||
;ICON AND PLAYER 1 COLLIDE
|
||
MMTM SP,A1,A2
|
||
MOVE *A2(OID),A2
|
||
;CHECK TO SEE IF OID SAYS THIS IS A RING
|
||
ANDI 03,A2
|
||
CMPI 3,A2
|
||
JREQ CLRB
|
||
MOVE *A1(OID),A1,W
|
||
ANDI F_SUBT,A1
|
||
SLL 5,A1
|
||
ADDI ICONTBL,A1
|
||
MOVE *A1,A1,L
|
||
MOVE A1,B0
|
||
MMFM SP,A1,A2
|
||
RETS
|
||
CLRB CLR B0
|
||
MMFM SP,A1,A2
|
||
RETS
|
||
ICONTBL:
|
||
.LONG POW1ON,POW2ON,SPRAYON,PODON,EXTRA,GRENON,RINGON,NSTPON,KEYON
|
||
.LONG SHOEON,SMRTON,TPZ1,TPZ2,TPZ3,TCSH,TITM
|
||
CNFT:
|
||
MOVI CHAINHIT2,B0
|
||
RETS
|
||
CNHU:
|
||
CNCB:
|
||
CNTS:
|
||
CNOB:
|
||
CNRB
|
||
CNGG
|
||
MOVI CHAINHIT,B0
|
||
RETS
|
||
LSHU:
|
||
LSFT:
|
||
LSTS:
|
||
LSRB
|
||
LSGG
|
||
MOVI LSHIT,B0
|
||
RETS
|
||
CHPL:
|
||
;IF CHASER HIT RINGS THEN KILL IT
|
||
PUSH A1
|
||
MOVE *A2(OID),A1,W
|
||
;CHECK TO SEEK IF CHASER IS HITTING RING NOT PLAYER
|
||
ANDI 07,A1
|
||
CMPI 03,A1
|
||
JREQ FHC
|
||
;HITTING PLAYER
|
||
PULL A1
|
||
MOVI KILL_CHSR,B0 ;KILL CHASER IN A MOMENT
|
||
RETS
|
||
FHC PULL A1
|
||
MOVI KC2,B0 ;KILL CHASER FAST
|
||
RETS
|
||
CHBL:
|
||
MOVI HIT_CHSR,B0
|
||
RETS
|
||
PLCH:
|
||
MOVI KILL_PLYR,B0
|
||
RETS
|
||
PLMU:
|
||
;IF MUTOID HIT RINGS, TURN OFF RINGS!
|
||
MMTM SP,A1,A3
|
||
MOVE *A2(OID),A3
|
||
ANDI 0FH,A3
|
||
CMPI SUBSNK,A3
|
||
JREQ KS2
|
||
CMPI SUBHD,A3
|
||
JREQ NDA1
|
||
CMPI SUBARMR,A3
|
||
JREQ MUP1Z
|
||
CMPI SUBARML,A3
|
||
JRNE MUP2Z
|
||
MUP1Z
|
||
;ARM HITTING PLAYER!
|
||
MOVE *A2(OIMG),A3,L
|
||
CMPI MARM6A,A3
|
||
JREQ MUP2Z
|
||
NDA1 CLR B0
|
||
MMFM SP,A1,A3
|
||
RETS
|
||
KS2 MOVE *A1(OID),A3
|
||
ANDI 07,A3
|
||
CMPI 03,A3
|
||
JREQ NDA1
|
||
MUP2Z:
|
||
PUSH A0
|
||
;MUTOID MAN LAUGHS AS PLYR DIES
|
||
MOVB @PCNT,A0
|
||
ANDI 01,A0
|
||
SLL 5,A0
|
||
ADDI PTBL,A0
|
||
MOVE *A0,A0,L
|
||
CALLA ONESND
|
||
PULL A0
|
||
|
||
MOVI KILL_PLYR,B0
|
||
MMFM SP,A1,A3
|
||
RETS
|
||
|
||
PTBL .LONG HASND,HA2SND
|
||
PTBL2 .LONG HASND,ONOSND,OUCH,AWWSND2
|
||
|
||
PLHU:
|
||
PLTK:
|
||
PLCB:
|
||
PLC2:
|
||
PLMN:
|
||
PLFT:
|
||
PLOB:
|
||
PLLZ:
|
||
PLRB
|
||
PLGL:
|
||
PLSN
|
||
MOVI KILL_PLYR,B0
|
||
RETS
|
||
PLFF:
|
||
PUSH A0
|
||
MOVB @PCNT,A0
|
||
ANDI 03,A0
|
||
SLL 5,A0
|
||
ADDI PTBL2,A0
|
||
MOVE *A0,A0,L
|
||
CALLA ONESND
|
||
PULL A0
|
||
MOVI KILL_PLYR,B0
|
||
RETS
|
||
|
||
BLFT:
|
||
;BULLET TO FAT
|
||
;BULLET DEFLECT
|
||
MOVI KILL_BULL,B0
|
||
;MV_BULL
|
||
RETS
|
||
|
||
BLTK:
|
||
;DEFLECT BULLET
|
||
MOVI KILL_BULLT,B0
|
||
RETS
|
||
BLTS: ;BULLET TORSO
|
||
MOVI KILL_BULL,B0
|
||
RETS
|
||
; MOVI KILL_BULL,B0
|
||
; MOVI MV_BULL,B0
|
||
; RETS
|
||
BLWL:
|
||
;CHECK THIS BULLETS ID AND COMPARE TO GRENADE
|
||
;IF IT IS, DON'T KILL_BULL!
|
||
; PUSH A1
|
||
; MOVE *A1(OID),A1,W
|
||
; CMPI CLSPLYR|TYPPLBL|SUBGREN,A1
|
||
; JRNE KBZ
|
||
; CLR B0
|
||
; PULL A1
|
||
; RETS
|
||
;KBZ:
|
||
; PULL A1
|
||
MOVI KILL_BULL,B0
|
||
RETS
|
||
BLHU:
|
||
BLCH:
|
||
BLPR:
|
||
BLBU:
|
||
BLOB:
|
||
BLCB:
|
||
BLRB
|
||
BLSN
|
||
BLGL
|
||
;CHECK THIS BULLETS ID AND COMPARE TO NON STOPPING BULLET!
|
||
;IF IT IS, DON'T KILL_BULL!
|
||
PUSH A1
|
||
MOVE *A1(OID),A1,W
|
||
CMPI CLSPLYR|TYPPLBL|SUBNOSTP,A1
|
||
JRNE OKB
|
||
CLR B0
|
||
PULL A1
|
||
RETS
|
||
|
||
OKB:
|
||
PULL A1
|
||
MOVI KILL_BULL,B0
|
||
RETS
|
||
BB:
|
||
PULL A1
|
||
MOVI EXP_BULL,B0
|
||
RETS
|
||
BB1:
|
||
PULL A1
|
||
MOVI EXP_BULL2,B0
|
||
RETS
|
||
BB10:
|
||
MOVE *A1(OID),A1
|
||
ANDI 0FFFFH,A1
|
||
CMPI CLSPLYR|TYPPLBL|SUBNOSTP,A1
|
||
JRZ BB11
|
||
PULL A1
|
||
MOVI EXP_BULL2,B0
|
||
RETS
|
||
|
||
BB11 PULL A1
|
||
CLR B0
|
||
RETS
|
||
BLMU:
|
||
PUSH A1
|
||
MOVE *A2(OID),A0
|
||
ANDI 0FFFFH,A0
|
||
CMPI CLSENMY|TYPMUT|SUBSNK,A0
|
||
JREQ BB10
|
||
MOVE *A1(OID),A1
|
||
CMPI CLSPLYR|TYPPLBL|SUBLZR,A1
|
||
JRZ MVB
|
||
CMPI CLSPLYR|TYPPLBL|SUBSPEW,A1
|
||
JRNZ BB
|
||
PULL A1
|
||
CLR B0
|
||
RETS
|
||
MVB
|
||
PULL A1
|
||
MOVI MV_BULL,B0
|
||
RETS
|
||
|
||
FTBL:
|
||
;IF NON STOPPING BULLET, KILL FATMAN
|
||
;OTHERWISE, DO NOTHING
|
||
PUSH A1
|
||
MOVE *A2(OID),A1,W
|
||
CMPI CLSPLYR|TYPPLBL|SUBNOSTP,A1
|
||
JRZ FH0 ;BR=KILL FAT
|
||
CMPI CLSPLYR|TYPPLBL|SUBSPEW,A1
|
||
JRZ FH0 ;BR=KILL FAT
|
||
;NOW PUSH FATMAN BACK IN DIR BULLET IS TRAVELING
|
||
MOVI PUSH_FT,B0
|
||
PULL A1
|
||
RETS
|
||
FH0 PULL A1
|
||
MOVI YKIL_FT,B0
|
||
RETS
|
||
FTPL:
|
||
;IF FATMAN HIT RINGS THEN KILL HIM
|
||
PUSH A1
|
||
MOVE *A2(OID),A1,W
|
||
;CHECK TO SEE IF FATMAN IS HITTING RING NOT PLAYER
|
||
ANDI 07,A1
|
||
CMPI 03,A1
|
||
JREQ FH
|
||
PULL A1
|
||
CLR B0
|
||
RETS
|
||
FH PULL A1
|
||
MOVI KILL_F1,B0
|
||
RETS
|
||
|
||
HUPL:
|
||
;IF HULK HIT RINGS THEN KILL HULK
|
||
PUSH A1
|
||
MOVE *A2(OID),A1,W
|
||
;CHECK TO SEEK IF HULK IS HITTING RING NOT PLAYER
|
||
ANDI 07,A1
|
||
CMPI 03,A1
|
||
JREQ KH
|
||
PULL A1
|
||
MOVI BAT_PLYR,B0
|
||
RETS
|
||
KH PULL A1
|
||
MOVI KILL_HULK,B0
|
||
RETS
|
||
HUTK:
|
||
MOVI KILL_H2,B0
|
||
RETS
|
||
HUBL:
|
||
HUPR:
|
||
MOVI KILL_HULK,B0
|
||
RETS
|
||
TKPL:
|
||
;IF TANK HIT RINGS THEN KILL TANK
|
||
PUSH A1
|
||
MOVE *A2(OID),A1,W
|
||
;CHECK TO SEE IF TANK IS HITTING RING NOT PLAYER
|
||
ANDI 07,A1
|
||
CMPI 03,A1
|
||
JREQ KTK
|
||
PULL A1
|
||
CLR B0
|
||
RETS
|
||
KTK PULL A1
|
||
MOVI KILL_TNKR,B0
|
||
RETS
|
||
TKBL:
|
||
MOVI KILL_TNK,B0
|
||
RETS
|
||
TKTK:
|
||
CMP A1,A2
|
||
JRNE TKTK1
|
||
CLR B0
|
||
RETS
|
||
TKTK1:
|
||
MOVI TURN_TANK,B0
|
||
RETS
|
||
TSBL:
|
||
TSCN:
|
||
MOVI KILL_TORSO,B0
|
||
RETS
|
||
;TSPL:
|
||
;IF TANK TORSO HIT RINGS THEN KILL TORSO
|
||
; PUSH A1
|
||
; MOVE *A2(OID),A1,W
|
||
;CHECK TO SEE IF TANK TORSO IS HITTING RING NOT PLAYER
|
||
; ANDI 07,A1
|
||
; CMPI 03,A1
|
||
; JREQ KTS
|
||
; PULL A1
|
||
; CLR B0
|
||
; RETS
|
||
;KTS PULL A1
|
||
; MOVI KILL_TSOR,B0
|
||
; RETS
|
||
|
||
|
||
|
||
****************************************************************************
|
||
*
|
||
*COLLISION ROUTINE
|
||
*A1=OBJECT ONE
|
||
*A2=OBJECT TWO
|
||
*RETURNS: CS= COLLISION, CC= NO COLLISION
|
||
*
|
||
* CLOBBERS A14
|
||
PIXSCAN:
|
||
movb *A1(OFLAGS+B_PIXSCAN-7),A14 ;Is PIXSCAN ON
|
||
jrn PIXSCANG
|
||
movb *A2(OFLAGS+B_PIXSCAN-7),A14 ;Is PIXSCAN ON
|
||
jrn PIXSCANG ;BR = NO PIXSCAN, JUST RETURN YES
|
||
setc
|
||
rets
|
||
|
||
*CREATE TIME SLICE WHILE LOCKING OUT INTERRUPTS
|
||
PIXSCANG
|
||
;REALLY? C'MON
|
||
MMTM SP,A0,A1,A2,A3,A4,A5,A6,A7,A8,A9,A10,A11,A12,A13
|
||
MMTM SP,B0,B1
|
||
move A1,A0
|
||
move A2,A8
|
||
PUSHST
|
||
DINT
|
||
MOVE *A0(OIMG),A9,L ;GET IMAGE 0 POINTER
|
||
MOVE *A8(OIMG),A7,L ;GET IMAGE 1 POINTER
|
||
;SET UP OBJECT BOX ULX,ULY
|
||
move *A0(OXPOS),A3,W
|
||
move *A0(OYPOS),A14,W
|
||
sll 16,A14
|
||
movy A14,A3
|
||
move *A8(OXPOS),A4,W
|
||
move *A8(OYPOS),A14,W
|
||
sll 16,A14
|
||
movy A14,A4
|
||
|
||
MOVE *A0(OFLAGS),A6
|
||
MOVE A6,B0 ;FLAGS FOR OBJECT 0
|
||
MOVE *A8(OFLAGS),A6
|
||
MOVE A6,B1 ;FLAGS OBJECT 1
|
||
POPST
|
||
|
||
MOVE *A9(ISIZE),A5,L
|
||
MOVE *A7(ISIZE),A6,L
|
||
ADDXY A3,A5 ;NOW WE HAVE LRX0 AND LRY0
|
||
ADDXY A4,A6 ;LRX1,LRY1
|
||
CMPXY A6,A3 ;COMPARE (LRX1,LRY1) TO (TLX0,TLY0)
|
||
JRXGE CSFAIL
|
||
JRYGE CSFAIL
|
||
CMPXY A4,A5 ;COMPARE (TLX1,TLY1) TO (LRX0,LRY0)
|
||
JRXLE CSFAIL
|
||
JRYLE CSFAIL
|
||
MOVE A0,A10
|
||
*
|
||
*BOX HAS INTERSECTED
|
||
*PERFORM PIXEL SCAN
|
||
*A3=TLX0,TLY0
|
||
*A4=TLX1,TLY1
|
||
*A5=LRX0,LRX1
|
||
*A6=LRX1,LRY1
|
||
*A7=IMAGE 1 DATA HEADER POINTER
|
||
*A8=IMAGE 1 OBJECT POINTER
|
||
*A9=IMAGE 0 DATA HEADER POINTER
|
||
*A10=IMAGE 0 OBJECT POINTER
|
||
*B0=FLAGS OBJECT 0
|
||
*B1=FLAGS OBJECT 1
|
||
*
|
||
*CALCULATE XOFF0,XOFF1,XSCAN
|
||
*A11=XOFF0
|
||
*A12=XOFF1
|
||
*A13=XSCAN
|
||
*
|
||
MOVE A3,A2
|
||
SUBXY A4,A2
|
||
SEXT A2,W
|
||
JRNN CLX1
|
||
NEG A2
|
||
MOVE A2,A11 ;OBJECT 1 TO THE RIGHT
|
||
CLR A12
|
||
MOVE A4,A13 ;RIGHTMOST TOP LEFT
|
||
JRUC CLX2
|
||
CLX1: ;OBJECT 0 TO THE RIGHT
|
||
MOVE A2,A12
|
||
CLR A11
|
||
MOVE A3,A13 ;RIGHTMOST TOP LEFT
|
||
CLX2:
|
||
CMPXY A5,A6 ;FIND LEFTMOST LOWER RIGHT
|
||
JRXN CLX3
|
||
SUBXY A5,A13
|
||
JRUC CLX4
|
||
CLX3:
|
||
SUBXY A6,A13
|
||
CLX4:
|
||
SEXT A13,W
|
||
NEG A13
|
||
|
||
*CALCULATE YOFF0,YOFF1,YSCAN
|
||
*A3=TLX0,TLY0
|
||
*A4=TLX1,TLY1
|
||
*A5=LRX0,LRX1
|
||
*A6=LRX1,LRY1
|
||
*COMPUTE:
|
||
*A2=YOFF0
|
||
*A3=YOFF1
|
||
*A14=YSCAN
|
||
SRA 16,A3 ;BLOW AWAY X COORDS
|
||
SRA 16,A4
|
||
SRA 16,A5
|
||
SRA 16,A6
|
||
MOVE A3,A2
|
||
SUB A4,A2
|
||
JRNN CLY1
|
||
NEG A2
|
||
CLR A3 ;OBJECT 1 TO THE RIGHT
|
||
MOVE A4,A14 ;RIGHTMOST TOP LEFT
|
||
JRUC CLY2
|
||
CLY1: ;OBJECT 0 TO THE RIGHT
|
||
MOVE A3,A14
|
||
MOVE A2,A3
|
||
CLR A2
|
||
CLY2:
|
||
CMP A5,A6 ;FIND LEFTMOST LOWER RIGHT
|
||
JRN CLY3
|
||
SUB A5,A14
|
||
JRUC CLY4
|
||
CLY3:
|
||
SUB A6,A14
|
||
CLY4:
|
||
NEG A14
|
||
*
|
||
*A2=YOFF0
|
||
*A3=YOFF1
|
||
*A4=IMAGE SOURCE ADDRESS TEMP
|
||
*A5=WIDTH TEMP
|
||
*A7=IMAGE 1 DATA HEADER POINTER
|
||
*A8=IMAGE 1 OBJECT POINTER
|
||
*A9=IMAGE 0 DATA HEADER POINTER
|
||
*A10=IMAGE 0 OBJECT POINTER
|
||
*A11=XOFF0
|
||
*A12=XOFF1
|
||
*A13=XSCAN
|
||
*A14=YSCAN
|
||
*
|
||
*CALCULATE OBJECT 0 STARTAD, HINC0, VINC0
|
||
*
|
||
MOVE *A9(ISAG),A4,L ;GET IMAGE SOURCE ADDRESS
|
||
MOVE *A9(ISIZE),A5,W
|
||
ADDK 3,A5 ;CORRECT ERRONEOUS WIDTH (THANX, WARREN)
|
||
srl 2,A5
|
||
sll 2,A5
|
||
|
||
*CHECK OBJECT 0 FLIPS
|
||
*
|
||
BTST B_FLIPH,B0
|
||
JRNE CL0HF ;HORIZONTAL FLIP
|
||
BTST B_FLIPV,B0
|
||
JRNE CL0VF ;VERTICAL FLIP
|
||
*
|
||
*NO FLIP CASE
|
||
*A2=HINC0=8 (BYTE AT A TIME)
|
||
*A5=VINC0=W0-XSCAN
|
||
*A4=STARTAD0=IMAGEAD0+(YOFF0 X W0) + XOFF
|
||
*
|
||
MOVE A5,A1 ;GET WIDTH
|
||
MPYU A2,A1 ;MULT WIDTH X YOFF
|
||
ADD A11,A1 ;ADD IN X OFFSET
|
||
SLL 3,A1 ;CORRECT FOR BYTE ADDRESSING
|
||
ADD A1,A4 ;ADD TO SOURCE ADDRESS
|
||
MOVK 8,A2 ;HINC0
|
||
SUB A13,A5 ;VINC0=W0-XSCAN
|
||
SLL 3,A5 ;CORRECT FOR PIXEL ADDRESSING
|
||
JRUC CLOBJ1
|
||
*
|
||
*HORIZONTAL FLIP
|
||
*
|
||
*A2=HINC0=-8
|
||
*A5=VINC0=W0+XSCAN
|
||
*A4=STARTAD0=IMAGEAD0+(YOFF0 X W0) + W0-XOFF0-1
|
||
CL0HF BTST B_FLIPV,B0 ;VERT FLIP TOO?
|
||
JRNE CL0HVF ;HORIZ AND VERT FLIP
|
||
MOVE A5,A1 ;GET WIDTH
|
||
MPYU A2,A1 ;MULT WIDTH X Y OFFSET
|
||
ADD A5,A1 ;ADD IN WIDTH
|
||
SUB A11,A1 ;SUBTRACT X OFFSET
|
||
DEC A1 ;-1 MORE
|
||
SLL 3,A1 ;CORRECT FOR BYTE ADDRESSING
|
||
ADD A1,A4
|
||
MOVI -8,A2 ;HINC0
|
||
ADD A13,A5 ;VINC0=W0+XSCAN
|
||
SLL 3,A5 ;CORRECT FOR PIXEL ADDRESSING
|
||
JRUC CLOBJ1
|
||
*
|
||
*VERTICAL FLIP
|
||
*
|
||
*A2=HINC0=8
|
||
*A5=VINC0=-W0-XSCAN
|
||
*A4=STARTAD0=IMAGEAD0+(H0-YOFF0-1)W0+XOFF0
|
||
CL0VF: MOVE *A9(ISIZE+>10),A1 ;GET HEIGHT
|
||
SUB A2,A1 ;SUBTRACT YOFF0
|
||
DEC A1
|
||
MPYU A5,A1 ;MULTIPLY BY WIDTH
|
||
ADD A11,A1 ;ADD IN X OFFSET
|
||
SLL 3,A1 ;CORRECT FOR PIXEL ADDRESSING
|
||
ADD A1,A4 ;ADD TO SOURCE ADDRESS
|
||
NEG A5 ;-W0
|
||
SUB A13,A5 ;-XSCAN
|
||
SLL 3,A5 ;CORRECT FOR PIXEL ADDRESSING
|
||
MOVK 8,A2 ;HINC0
|
||
JRUC CLOBJ1
|
||
*
|
||
*VERTICAL AND HORIZONTAL FLIP
|
||
*
|
||
*A2=HINC0=-8
|
||
*A5=VINC0=-W0-XSCAN
|
||
*A4=STARTAD0=(H0-YOFF0-1)W0+W0-XOFF0-1
|
||
CL0HVF: MOVE *A9(ISIZE+>10),A1 ;GET HEIGHT
|
||
SUB A2,A1 ;SUBTRACT YOFF0
|
||
DEC A1
|
||
MPYU A5,A1 ;MULTIPLY BY WIDTH
|
||
ADD A5,A1 ;ADD IN WIDTH (W0)
|
||
SUB A11,A1 ;SUBTRACT XOFF0
|
||
DEC A1
|
||
SLL 3,A1 ;CORRECT FOR PIXEL ADDRESSING
|
||
ADD A1,A4 ;ADD TO SOURCE ADDRESS
|
||
NEG A5 ;-W0
|
||
ADD A13,A5 ;+XSCAN
|
||
SLL 3,A5 ;CORRECT FOR PIXEL ADDRESSING
|
||
MOVI -8,A2 ;HINC0
|
||
*
|
||
*CALCULATE OBJECT 1 STARTAD, HJUMP, VJUMP
|
||
*
|
||
*
|
||
*A2=HINC0
|
||
*A3=YOFF1, HINC1
|
||
*A4=STARTAD0
|
||
*A5=VINC0
|
||
*A6=STARTAD1
|
||
*A7=IMAGE 1 DATA HEADER POINTER
|
||
*A8=IMAGE 1 OBJECT POINTER
|
||
*A9=IMAGE 0 DATA HEADER POINTER
|
||
*A10=IMAGE 0 OBJECT POINTER
|
||
*A11=W1, VINC1
|
||
*A12=XOFF1
|
||
*A13=XSCAN
|
||
*A14=YSCAN
|
||
CLOBJ1:
|
||
MOVE *A7(ISAG),A6,L ;GET IMAGE SOURCE ADDRESS
|
||
MOVE *A7(ISIZE),A11
|
||
ADDK 3,A11 ;CORRECT ERRONEOUS WIDTH (THANX, WARREN)
|
||
srl 2,A11
|
||
sll 2,A11
|
||
*
|
||
*CHECK OBJECT 1 FLIPS
|
||
*
|
||
BTST B_FLIPH,B1
|
||
JRNE CL1HF ;HORIZONTAL FLIP
|
||
BTST B_FLIPV,B1
|
||
JRNE CL1VF ;VERTICAL FLIP
|
||
*
|
||
*NO FLIP CASE
|
||
*A3=HINC1=8 (BYTE AT A TIME)
|
||
*A11=VINC1=W1-XSCAN
|
||
*A6=STARTAD1=IMAGEAD1+(YOFF1 X W1) + XOFF1
|
||
*
|
||
MOVE A11,A1 ;GET WIDTH
|
||
MPYU A3,A1 ;MULT WIDTH X YOFF
|
||
ADD A12,A1 ;ADD IN X OFFSET
|
||
SLL 3,A1 ;CORRECT FOR BYTE ADDRESSING
|
||
ADD A1,A6 ;ADD TO SOURCE ADDRESS
|
||
MOVK 8,A3 ;HINC1
|
||
SUB A13,A11 ;VINC1=W1-XSCAN
|
||
SLL 3,A11 ;CORRECT FOR PIXEL ADDRESSING
|
||
JRUC CSH
|
||
*
|
||
*HORIZONTAL FLIP
|
||
*
|
||
*A3=HINC1=-8
|
||
*A11=VINC1=W1+XSCAN
|
||
*A6=STARTAD1=IMAGEAD1+(YOFF1 X W1) + W1-XOFF1-1
|
||
CL1HF BTST B_FLIPV,B1 ;VERT FLIP TOO?
|
||
JRNE CL1HVF ;HORIZ AND VERT FLIP
|
||
MOVE A11,A1 ;GET WIDTH
|
||
MPYU A3,A1 ;MULT WIDTH X Y OFFSET
|
||
ADD A11,A1 ;ADD IN WIDTH
|
||
SUB A12,A1 ;SUBTRACT X OFFSET
|
||
DEC A1 ;-1 MORE
|
||
SLL 3,A1 ;CORRECT FOR BYTE ADDRESSING
|
||
ADD A1,A6
|
||
MOVI -8,A3 ;HINC1
|
||
ADD A13,A11 ;VINC1=W1+XSCAN
|
||
SLL 3,A11 ;CORRECT FOR PIXEL ADDRESSING
|
||
JRUC CSH
|
||
*
|
||
*VERTICAL FLIP
|
||
*
|
||
*A3=HINC1=8
|
||
*A11=VINC1=-W1-XSCAN
|
||
*A6=STARTAD1=IMAGEAD1+(H1-YOFF1-1)W1+XOFF1
|
||
CL1VF: MOVE *A7(ISIZE+>10),A1 ;GET HEIGHT
|
||
SUB A3,A1 ;SUBTRACT YOFF1
|
||
DEC A1
|
||
MPYU A11,A1 ;MULTIPLY BY WIDTH
|
||
ADD A12,A1 ;ADD IN X OFFSET
|
||
SLL 3,A1 ;CORRECT FOR PIXEL ADDRESSING
|
||
ADD A1,A6 ;ADD TO SOURCE ADDRESS
|
||
NEG A11 ;-W1
|
||
SUB A13,A11 ;-XSCAN
|
||
SLL 3,A11 ;CORRECT FOR PIXEL ADDRESSING
|
||
MOVK 8,A3 ;HINC1
|
||
JRUC CSH
|
||
*
|
||
*VERTICAL AND HORIZONTAL FLIP
|
||
*
|
||
*A3=HINC1=-8
|
||
*A11=VINC1=-W1-XSCAN
|
||
*A6=STARTAD1=(H1-YOFF1-1)W1+W1-XOFF1-1
|
||
CL1HVF: MOVE *A7(ISIZE+>10),A1 ;GET HEIGHT
|
||
SUB A3,A1 ;SUBTRACT YOFF1
|
||
DEC A1
|
||
MPYU A11,A1 ;MULTIPLY BY WIDTH
|
||
ADD A11,A1 ;ADD IN WIDTH (W1)
|
||
SUB A12,A1 ;SUBTRACT XOFF1
|
||
DEC A1
|
||
SLL 3,A1 ;CORRECT FOR PIXEL ADDRESSING
|
||
ADD A1,A6 ;ADD TO SOURCE ADDRESS
|
||
NEG A11 ;-W1
|
||
ADD A13,A11 ;+XSCAN
|
||
SLL 3,A11 ;CORRECT FOR PIXEL ADDRESSING
|
||
MOVI -8,A3 ;HINC1
|
||
*
|
||
*SCAN COLLISION BOX AREA
|
||
*
|
||
*A0= TEMP DATA HOLDER
|
||
*A1= WIDTH COUNTER XSCAN
|
||
*A2=H INCREMENT IMAGE 0
|
||
*A3=H INCREMENT IMAGE 1
|
||
*A4=INDEX TO IMAGE 0
|
||
*A5=V INCREMENT IMAGE 0
|
||
*A6=INDEX TO IMAGE 1
|
||
*A7=IMAGE 1 DATA HEADER POINTER
|
||
*A8=IMAGE 1 OBJECT POINTER
|
||
*A9=IMAGE 0 DATA HEADER POINTER
|
||
*A10=IMAGE 0 OBJECT POINTER
|
||
*A11=V INCREMENT IMAGE 1
|
||
*A13=WIDTH COUNT XSCAN
|
||
*A14=HEIGHT COUNT YSCAN
|
||
*
|
||
CSH:
|
||
CMPI >80,A14 ;NO SCAN IF XSCAN, YSCAN VALUES OUT OF RANGE
|
||
JRHS CSFAIL
|
||
CMPI >80,A13
|
||
JRHS CSFAIL
|
||
PUSHST
|
||
DINT ;STOP DMA FUCK
|
||
MOVE @INTENB,A0,W
|
||
ANDNI X1E,A0
|
||
MOVE A0,@INTENB,W
|
||
POPST
|
||
CSH0:
|
||
MOVE @DMACTRL,A0,W ;DMA BUSY?
|
||
JRN CSH0 ;YES, WAIT
|
||
CSH1:
|
||
MOVE A13,A1 ;LOAD LINE COUNTDOWN HORIZ COUNTER
|
||
CSHL: MOVB *A4,A0 ;CHECK IMAGE 0 CORRESPONDING NON ZEROES
|
||
JREQ CSNXH
|
||
MOVB *A6,A0 ;CHECK IMAGE 1
|
||
JRNE CSHIT ;GOT A HIT
|
||
CSNXH:
|
||
ADD A2,A4 ;ADD HORIZ INCREMENTS HINC0
|
||
ADD A3,A6 ;HINC1
|
||
DSJS A1,CSHL ;LOOP UNTIL HOR LINE DONE
|
||
|
||
ADD A5,A4 ;ADD VERT INCREMENTS
|
||
ADD A11,A6
|
||
DSJS A14,CSH1 ;LOOP UNTIL VERT DONE
|
||
CSFAIL:
|
||
MOVE B13,B13
|
||
JRZ CSFNODMA ;DON'T REACTIVATE DMA INTS
|
||
PUSHST
|
||
DINT
|
||
MOVE @INTENB,A0,W
|
||
ORI X1E,A0
|
||
MOVE A0,@INTENB,W
|
||
POPST
|
||
**** EINT
|
||
CSFNODMA
|
||
CLRC
|
||
JRUC CSHXXX
|
||
CSHIT:
|
||
MOVE B13,B13
|
||
JRZ CSFLAGS ;DON'T REACTIVATE DMA INTS
|
||
PUSHST
|
||
DINT
|
||
MOVE @INTENB,A0,W
|
||
ORI X1E,A0
|
||
MOVE A0,@INTENB,W
|
||
POPST
|
||
**** EINT
|
||
CSFLAGS
|
||
SETC
|
||
CSHXXX:
|
||
MMFM SP,B0,B1
|
||
MMFM SP,A0,A1,A2,A3,A4,A5,A6,A7,A8,A9,A10,A11,A12,A13
|
||
RETS
|
||
****************************************************************************
|
||
|
||
|