robotron/RRT2.ASM

479 lines
12 KiB
NASM
Executable File

OPT NOL
LIB RRF
OPT LIS
STTL TRANSPORTER.........
OPOINT EQU 0
OW EQU OPOINT+2 OFFSETS IN MEMORY BLOCK
OH EQU OW+1
OPT EQU OH+1 POINTER TO RAM DATA TO BE USED BY DMA
PICPTR EQU OPT+2 OBJECT
BYTCNT EQU PICPTR+2 NUMBER OF BYTES IN OBJECT
FRPTR EQU BYTCNT+1 POINTER TO CURRENT FRAME
GLTPTR EQU FRPTR+2
DATA EQU GLTPTR+2 DATA AREA 1 IS THIS DISTANCE INTO SECOND BLOCK
BKSIZE EQU 116+DATA SIZE OF ALLOCATION BLOCKS
ORG HXTAB
FREEP RMB 2
TRPTR RMB 2
GTEMP RMB 2
BYTES RMB 1
LAST RMB 2
TRRAM EQU *
RMB 10*BKSIZE
TREND EQU *
ORG RTORG PLACE TO RUN THE CODE FROM
JMP TRNSTV
***** T R A N S P O R T E R
*SOUNDS
TR1SND FCB $FF,$01,$01,$13,0 CLEAR THE SYSTEM
* COLORS FOR PIXEL GLITTER
GLIT0 FCB $99,$22,$55,$11,$99,$22,$55,$11,$99,$22 WH,RED,YEL,ORANG
FCB $55,$11,$99,$22,$55,$11,$99,$22,$55,$11
GLIT1 FCB $AA,$CC,$AA,$CC,$AA,$CC,$AA,$CC,$AA,$CC CY,CY
FCB $AA,$CC,$AA,$CC,$AA,$CC,$AA,$CC,$AA,$CC
GLIT2 FCB $99,$77,$99,$77,$99,$77,$99,$77,$99,$77 WH,BL
FCB $99,$77,$99,$77,$99,$77,$99,$77,$99,$77
GLIT3 FCB $11,$55,$11,$55,$11,$55,$11,$55,$11,$55 RED,YEL
FCB $11,$55,$11,$55,$11,$55,$11,$55,$11,$55
GLIT4 FCB $FF,$EE,$DD,$CC,$BB,$AA,$FF,$EE,$DD,$CC
FCB $BB,$AA,$FF,$EE,$DD,$CC,$BB,$AA,$FF,$EE
GLIT5 FCB $11,$66,$77,$BB,$AA,$11,$66,$77,$BB,$AA
FCB $11,$66,$77,$BB,$AA,$11,$66,$77,$BB,$AA
GLIT6 FCB $33,$55,$33,$55,$AA,$33,$55,$33,$55,$AA PURP,YEL + SOME WH.
FCB $33,$55,$33,$55,$AA,$33,$55,$33,$55,$AA
GLITAB FDB GLIT0
FDB GLIT1
FDB GLIT2
FDB GLIT3
FDB GLIT4
FDB GLIT5
FDB GLIT6
FDB GLIT4
FCC ' COPYRIGHT 1982 WILLIAMS ELECTRONICS INC. '
TRINIT PSHS X,Y
LDX #TRRAM POINT AT FIRST BLOCK
STX FREEP FREE LIST
TRIN0 LEAY BKSIZE,X FIND NEXT BLOCK
STY ,X MAKE THIS ONE POINT AT NEXT ONE
CMPY #TREND DID WE JUST POINT AT NON EXISTANT??
BHS TRIN1 YEP
LEAX ,Y NOW POINT AT NEXT
BRA TRIN0
TRIN1 LDY #0 END OF THE LINE
STY ,X
STY TRPTR NO ONE ON LIST
PULS X,Y,PC
* ONDRV - TRANSPORT GUY ON...
* X = POINTER TO H,W,DATA_POINTER
* X RETURNS POINTER TO RAM IMAGE TO REFRESH
TRSTRT PSHS Y,D,U
BSR GETBLK GET A DATA BLOCK
BCS ONBYE NO BLOCKS...BYE
ONDRV0 STY TRPTR PUT THE MAIN MAN ON THE LIST
STX PICPTR,Y SAVE PICTURE POINTER
LDD ,X GET W,H
STD OW,Y STORE THEM
MUL FORM BYTE COUNT
STB BYTCNT,Y AND SAVE
LEAU DATA,Y FIND WHERE DATA WILL START
STU OPT,Y
BSR CLRM CLEAR MEMORY IN ALLOCATED BLOCK
LDU #TRNTAB APPEAR TABLE TO BE USED
STU FRPTR,Y FIRST FRAME
JSR RAND GET RANDOM GLITTER
ANDA #$7
ASLA
LDU #GLITAB
LDD A,U
STD GLTPTR,Y
LEAX OW,Y THIS LOOKS LIKE AN OBJECT...RETURN IT
ONBYE PULS Y,U,D,PC PULL IT ALL AND RETURN
CLRM PSHS D,Y
LDY OPT,Y
CLRM1 CLR ,Y+ CLEAR A BYTE
DECB
BNE CLRM1
PULS PC,D,Y
GETBLK PSHS X
LDY FREEP
BEQ GETERR
LDX ,Y GET NEXT
STX FREEP MAKE LIST
LDX TRPTR GET CURRENT LIST
STX ,Y POINT AT IT
CLC
PULS X,PC
GETERR SEC
PULS X,PC
* Y BLOCK FOR OBJECT TO UPDATE
* X RETURNS PICPTR FOR OBJECT
* U RETURNS TRANS TABLE POINTER
TMAKE LDX FRPTR,Y GET FRAME POINTER
PSHS X AND SAVE IT SO WE MAY STILL USE U
LEAX 1,X KICK FRAM COUNTER
STX FRPTR,Y
LDA SEED
ANDA #$7
LDX GLTPTR,Y GET THE GLITTER POINTER
LEAX A,X ADD THE RANDOM GUY
STX GTEMP AND PUT IT IN RAM
LDX PICPTR,Y LOAD THE ACTUAL PICTURE POINTER
LDB BYTCNT,Y LOAD THE BYTE COUNT IN THE OBJECT
PULS U,PC PUT THE FRAME POINTER IN U AND RETURN
* TRNSPT - X POINTS AT DATA FOR OBJECT
* Y POINTS AT DATA AREA
* B CONTAINS BYTES IN OBJECT
* U EQUALS CURRENT TRANSPORT FRAME
TRNSPT PSHS D,U,Y,X
LDX 2,X POINT AT DATA TEMPLATE
LDY OPT,Y POINT AT PHONEY OBJECT
LDA ,U GET THE FRAME NUMBER
BPL XON TRANS EM ON THIS FRAME
ANDA #$7F TAKE OFF BIT AWAY.
JSR GETGRP GET THE GROUP POINTER IN U.
POFF0 LDD ,U++ GET THE NEXT POINT
CMPA BYTES CHECK BYTE NUMBER
BHS TRNDUN TOO LARGE TO BE IN THIS PICTURE
COMB TAKE AWAY TO TURN OFF.
ANDB A,Y
STB A,Y
BRA POFF0
XON BITA #$40 GLITTER FRAME??
BNE XONG THEN GET OUT OF HERE!
BSR GETGRP
PON0 LDD ,U++
CMPA BYTES
BHS TRNDUN
ANDB A,X GET WHAT THE BYTE LOOKS LIKE
ORAB A,Y OR IT IN (IT WAS OFF)
STB A,Y
BRA PON0
TRNDUN PULS D,PC,U,X,Y
XONG ANDA #$3F TAKE AWAY GLITTER BIT
BSR GETGRP
PON0G LDD ,U++
CMPA BYTES
BHS TRNDUN
ANDB A,X GET WHAT THE BYTE LOOKS LIKE
BEQ PON0G NOTHING THERE...DONE WITH THE BYTE
LDB [GTEMP] GET THE CURRENT GLITTER BYTE
INC GTEMP+1 KICK GLITTER POINTER
****************************************************************************
* BNE PON1G DIDN'T WRAP THESE 2 INSTRUCTIO
* INC GTEMP ARE SUPERFLOUS FOR MOST ADDRS
****************************************************************************
PON1G ANDB -1,U
ORAB A,Y OR IT IN (IT WAS OFF)
STB A,Y
BRA PON0G
GETGRP LDU #GRPLST GROUP TABLE
DECA MAKE 1-12, 0-11
ASLA
LDU A,U
STB BYTES SAVE BYTE COUNT
RTS
TRKIL PSHS X
LDX ,Y GET THE NEXT GUY
STX [LAST] MAKE THE LAST GUY POINT TO OUR NEXT
LDX FREEP
STX ,Y APPEND FREE LIST TO US
STY FREEP AND MAKE US THE LIST
LDY LAST MAKE POINT AT LAST FOR NEXT ITERATION
PULS X,PC
********* TRANSPORTER UPDATE
UPDATE LDY #TRPTR WORK THROUGH LIST
BRA TRNUP0
TRNUP3 JSR TMAKE FOR ALL OF THE PARAMETERS
CMPU #TABBOT TOO FAR ON ONE???
BEQ TRNUP1
JSR TRNSPT DO THE POINT
TRNUP0 STY LAST
LDY ,Y WALK TO NEXT
BNE TRNUP3 ITS GOOD
RTS DONE
TRNUP1 JSR TRKIL
BRA TRNUP0
TRNTAB FCB $43
FCB $83
FCB $46
FCB $86
FCB $44
FCB $84
FCB $42
FCB $82
FCB $41
FCB $81
FCB $47
FCB $87
FCB $44
FCB $46
FCB $84
FCB $42
FCB $86
FCB $43
FCB $82
FCB $41
FCB $83
FCB $45
FCB $81
FCB $48
FCB $85
FCB $47
FCB $88
FCB $44
FCB $87
FCB $45
FCB $42
FCB $84
FCB $46
FCB $85
FCB $47
FCB $82
FCB $48
FCB $86
FCB $43
FCB $87
FCB $41
FCB $88
FCB $42
FCB $83
FCB $44
FCB $81
FCB $45
FCB $47
FCB $82
FCB $46
FCB $84
COL2 FCB $85
FCB $48
FCB $87
FCB $43
FCB $86
FCB $44
FCB $42
FCB $88
FCB $45
FCB $83
FCB $41
FCB $84
FCB $43
FCB $82
FCB $47
FCB $46
FCB $85
FCB $48
FCB $81
FCB $42
FCB $83
FCB $44
FCB $87
FCB $41
FCB $86
FCB $45
FCB $88
FCB $43
FCB $46
FCB $84
FCB $48
FCB $81
FCB $47
FCB $85
FCB $44
FCB $82
FCB $41
FCB $45
FCB $83
FCB $42
FCB $86
FCB $88
FCB $43
FCB $87
FCB $46
FCB $84
FCB $48
FCB $85
FCB 7
FCB $81
FCB 4
FCB 5
FCB $82
FCB 1
FCB $83
FCB 2
FCB $86
FCB 3
FCB $88
FCB 6
FCB $87
FCB 8
FCB $84
FCB 7
FCB $85
FCB 4
FCB $81
FCB 5
FCB 1
FCB $82
FCB $83
FCB 2
FCB 3
FCB $88
FCB 8
FCB $84
FCB $87
FCB 7
FCB 4
TABBOT EQU *
FCB 0 FIX FLAW IN ALGORITHM
GRPLST FDB GROUP1
FDB GROUP2
FDB GROUP3
FDB GROUP4
FDB GROUP5
FDB GROUP6
FDB GROUP7
FDB GROUP8
GRPTAB EQU *
GROUP1 FCB 00,$F0,06,$0F,09,$0F,12,$F0,19,$F0,23,$0F,24,$0F,29,$F0
FCB 34,$F0,37,$0F,43,$F0,46,$0F,48,$F0,50,$0F,60,$F0,62,$0F
FCB 67,$0F,69,$F0,72,$F0,76,$0F,80,$0F,81,$F0,90,$F0,93,$0F
FCB 96,$0F,101,$F0,106,$0F,110,$0F,115,$F0
GROUP2 FCB 01,$0F,03,$F0,08,$F0,15,$0F,18,$F0,20,$0F,27,$0F,30,$F0
FCB 32,$F0,34,$0F,45,$F0,47,$0F,51,$0F,53,$F0,57,$0F,61,$F0
FCB 67,$F0,71,$0F,74,$0F,78,$F0,83,$F0,85,$0F,91,$0F,91,$F0
FCB 99,$0F,104,$F0,109,$F0,113,$0F,115,$0F
GROUP3 FCB 04,$0F,07,$F0,09,$F0,10,$0F,20,$F0,21,$0F,28,$0F,31,$F0
FCB 33,$F0,35,$0F,41,$0F,46,$F0,52,$0F,54,$F0,58,$F0,61,$0F
FCB 66,$F0,68,$0F,73,$0F,77,$F0,85,$F0,87,$0F,89,$0F,92,$F0
FCB 97,$F0,104,$0F,106,$F0,109,$0F,114,$0F
GROUP4 FCB 00,$0F,02,$F0,10,$F0,12,$0F,16,$F0,22,$0F,26,$F0,30,$0F
FCB 33,$0F,35,$F0,44,$0F,47,$F0,51,$F0,54,$0F,56,$F0,59,$0F
FCB 66,$0F,70,$F0,73,$F0,77,$0F,82,$F0,84,$0F,90,$0F,93,$F0
FCB 97,$0F,100,$F0,105,$0F,108,$F0,112,$F0
GROUP5 FCB 02,$0F,06,$F0,08,$0F,14,$F0,19,$0F,22,$F0,25,$F0,29,$0F
FCB 36,$0F,39,$F0,41,$F0,43,$0F,48,$0F,49,$F0,60,$0F,62,$F0
FCB 64,$0F,65,$F0,75,$F0,78,$0F,82,$0F,87,$F0,89,$F0,94,$0F
FCB 98,$F0,101,$0F,103,$F0,107,$0F,111,$F0
GROUP6 FCB 01,$F0,07,$0F,11,$0F,13,$F0,17,$0F,21,$F0,26,$0F,28,$F0
FCB 32,$0F,37,$F0,42,$F0,45,$0F,49,$0F,50,$F0,56,$0F,63,$F0
FCB 68,$F0,70,$0F,75,$0F,79,$F0,84,$F0,86,$0F,88,$0F,95,$F0
FCB 96,$F0,102,$F0,108,$0F,111,$0F,113,$F0
GROUP7 FCB 03,$0F,04,$F0,13,$0F,15,$F0,17,$F0,18,$0F,24,$F0,31,$0F
FCB 38,$F0,39,$0F,40,$0F,44,$F0,52,$F0,55,$0F,59,$F0,63,$0F
FCB 64,$F0,69,$0F,72,$0F,74,$F0,83,$0F,86,$F0,88,$F0,92,$0F
FCB 98,$0F,100,$0F,107,$F0,112,$0F,114,$F0
GROUP8 FCB 05,$F0,05,$0F,11,$F0,14,$0F,16,$0F,23,$F0,25,$0F,27,$F0
FCB 36,$F0,38,$0F,40,$F0,42,$0F,53,$0F,55,$F0,57,$F0,58,$0F
FCB 65,$0F,71,$F0,76,$F0,79,$0F,80,$F0,81,$0F,94,$F0,95,$0F
FCB 99,$F0,102,$0F,103,$0F,105,$F0,110,$F0
*
*START TRANSPORTING
*
TRNSTV JSR TRINIT
LDX RPTR
BEQ TRN1X
MAKP TRSPRC
LDX RPTR
LDD #0
LDY #0
PSHS D
PSHS D
TRN00 LDD OPICT,X
STD OLDPIC,X
LEAY 1,Y
CMPY #15
BHI TRN01
CMPD ,S SAME GUY?
BEQ TRN0 YES
TRN01 LDY #0
STD ,S SAVE NEW PICT
PSHS X
LDX OPICT,X
JSR TRSTRT
STX 4,S SAVE IMAGE
PULS X SAVE NEW PICT
TRN0 LDD 2,S
STD OPICT,X
LDX ,X
BNE TRN00
LEAS 4,S
TRNLP JSR ROBUP OUTPUT ROBOTS
JSR UPDATE UPDATE IMAGES
LDX TRPTR
BEQ TRN1X
NAP 1,TRNLP
TRN1X LDX RPTR
BEQ TRN2X
TRN1XL LDD OLDPIC,X RESTORE IMAGES
STD OPICT,X
LDX ,X
BNE TRN1XL
TRN2X JSR HXINIT RECOVER DATA BASE FOR HORIZ EXPLODES
JMP SUCIDE
*
*TRANSPORTER SOUND PROCESS
*
TRSPRC LDD #TR1SND
JSR SNDLD CLEAR OUT THE SYSTEM
LDA #$48
STA PD,U
TRSPRL LDB #$12
JSR SDOUT
DEC PD,U
BEQ TRSPR1
NAP 1,TRSPRL
TRSPR1 LDA #$24
STA PD,U
TRSP1L LDB #$12
JSR SDOUT
DEC PD,U
LBEQ SUCIDE
NAP 2,TRSP1L
*
*UPDATE YOUR ROBOTS
*RAM-RAM
ROBUP LDX RPTR
BEQ ROBUPX
ROBUPL LDY OPICT,X
LDD ,Y
EORA #4
EORB #4
SEI
STD DMASIZ
LDU 2,Y
STU DMAORG
LDD OBJX,X
STD DMADES
LDA #$6
STA DMACTL
CLI
LDX ,X
BNE ROBUPL
ROBUPX RTS
END