revolution-x/GXBGFX.H

54 lines
2.2 KiB
C
Raw Permalink Blame History

This file contains invisible Unicode characters!

This file contains invisible Unicode characters that may be processed differently from what appears below. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to reveal hidden characters.

**************************************************************************
* *
* TERMINATOR 2 BACKGROUND EFFECTS *
* EQUATE FILE *
* *
**************************************************************************
.GLOBAL SVATOR_HEAD, GATEL_HEAD, GATER_HEAD, PADLOCKS
.GLOBAL BGBLKZ_SEARCH, BGFX_SHRAPNEL, WALL_GV, A_DELETE_BBLOCK
.GLOBAL PULL_ANIM_BBLOCK, A_FRAG_TAB, A_FRAG_NOBOG, ADD_TO_MULTI
.GLOBAL A_DAMAGE_CHOOSE, WALLSHRAP_INIT, wallhole, CRATEHIT_INIT
.GLOBAL PACK_CLIPROCK, WALLB_COLL, WALLB_EXP_COLL, WALLEXP_SCRIPT1
.GLOBAL WALLEXP_SCRIPT2, WALLEXP_SCRIPT3, WALLHIT_INIT, PACK_SBOMB
.GLOBAL ZCREATE_MAKE_ANIM, FORTHIT_INIT, FORTEXP_SCRIPT1
.GLOBAL FORTEXP_SCRIPT2, FORTEXP_SCRIPT3, CANHIT_INIT, SWAP_HEAD
.GLOBAL A_SPAWN_BOBJ
*SYMBOLS IN T2FHK.ASM
.REF A_CREATE_SHRAPNEL, FHK_EFRAGS_WTAB, A_FHK_EXPLOSION
*SYMBOLS IN T2POWER.ASM
.REF REVEAL_PROCK, REVEAL_COOL, REVEAL_RAPID, REVEAL_LIFE
.REF REVEAL_SHIELD, REVEAL_PLASMA, REVEAL_MIRV, REVEAL_SBOMB
.REF FALL_SBOMB, FALL_RAPID
*SYMBOLS IN T2M800.ASM
.REF A_RAND_SHRAPNEL
*SYMBOLS IN T2RAM.ASM
.REF POWERUP_DURATION
*SYMBOLS IN T2MISC.ASM
.REF CYCLE16
*SYMBOLS IN T2REBEL.ASM
.REF SetAnim
*SYMBOLS IN T2HK.ASM
.REF BIGBOOM1, A_PHOTON_RAND
*SYMBOLS IN T2MISSLE.ASM
.REF MMISS_SMOKE_OUT
*SYMBOLS IN T2FADE.ASM
.REF FADE_ONLY, FadeInS
* OBJECT VARS FOR ALL BACKGROUND DESTRUCTO OBJECTS
*STRUCT BGFX+OBJ
BGFX_HITS .EQU ODATA ;UHW HITS TAKEN BY THIS FHK OBJECT
BGFX_HITSTOKILL .EQU ODATA+10H ;UHW HITS REQUIRED TO KILL OBJECT
BGFX_ATE_ROCKET .EQU ODATA+20H ;UHB FLAG FOR BG BLOCK TAKING A ROCKET
BGFX_OPENCOUNT .EQU ODATA+28H ;UHB TIMES WEAPON CRATE HAS OPENED
BGFX_HIT_INIT .EQU ODATA+30H ;UHL INIT TABLE FOR EACH HIT TAKEN
BGFX_EXP_ANIM .EQU ODATA+50H ;UHL ANIMATION SCRIPT FOR DESTRUCTION
BGFX_DEPENDENCY .EQU ODATA+70H ;UHL DEPENDENCY ROUTINE
BGFX_TEMP .EQU ODATA+90H ;UHW TEMP FOR ANYBODY
BGFX_PASTEONS .EQU ODATA+0A0H ;UHW HITS SUCCESSFULLY TURNED TO HOLES
BGFX_ANIM .EQU ODATA+0B0H ;UHL ANIMATION SCRIPT FOR NORMAL USE
BGFX_FLASH .EQU ODATA+0D0H ;UHW FLASH COLOR FOR FlshWyte
*ENDSTRUCT