3457 lines
86 KiB
NASM
Executable File
3457 lines
86 KiB
NASM
Executable File
**************************************************************
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*
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* Software: ?
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* Initiated: ?
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*
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* Modified: Shawn Liptak, 11/14/91 -Total carnage cleanup
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* Shawn Liptak, 2/20/92 -Basketball
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* GEORGE PETRO, 1/17/93 -NBA JAM
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*
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* COPYRIGHT (C) 1992 WILLIAMS ELECTRONICS GAMES, INC.
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*
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*.Last mod - 3/19/93 13:58
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**************************************************************
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.file "test.asm"
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.title "test program"
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.width 132
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.option b,d,l,t
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.mnolist
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.include "mproc.equ"
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.include "disp.equ"
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.include "sys.equ"
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.include "gsp.equ"
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.include "imgtbl.glo"
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.include "game.equ"
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.include "link.equ"
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.include "menu.equ"
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.include "shawn.hdr" ;Macros
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.include dipequ.asm
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.include mac2.asm
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;in this module
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.def fudge_switches, fudge_switches2, fudge_switches_diag
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.DEF DIAG,CHK_CMOS
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.DEF GEN_MENU,B_MENU
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.DEF TOP_BOX ;,WT_ADV
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; .DEF WW_ADV
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.DEF MAIN_RET,GMENULEV
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; .DEF CK_DOOR
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.DEF AREUSURE
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.DEF F_TITLE
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.DEF ST_STICK
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.DEF GETSTICK
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.DEF SUR_MESS
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.DEF SURE_BOX
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.DEF CPU_RET
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.DEF GET_FAC
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.DEF MENU_TOP
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.DEF RED_BOX
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.DEF BLNKHELP,H_SLAVE
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.DEF DOBORDER
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.DEF COL_INST
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.DEF STD_BORD
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.DEF DIAG_EX
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.DEF WAIT_BUT
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.DEF DIGSRT
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; .DEF GET_ADV
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.DEF SND_MADE
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.DEF NO_CLEAR
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.DEF LAST_BUT
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.DEF G_BORDER
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.DEF FORM_SWS
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; .DEF LINKY
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.DEF CKTEST, CKDIAG, DIAG_COLORS
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;in audit.asm
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.REF CMOS_VAL,L_MESS
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.REF LM_SETUP,LM_FINIS
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.REF FORM_ADC
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.REF F_ADC_S
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.REF GET_AUD
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.REF FAC_SET
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.REF CRED_P
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.REF BAD_AUD
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.REF CLR_AUD
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.REF ADJ_PAGE
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.REF COIN_PAG
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.REF ROM_NAME
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.REF STORE_AUDIT
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*
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* IN HSTD.ASM
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*
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.REF INIT_TAB
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.REF VAL_TAB
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.REF P_FORK
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.REF RC_BYTEI
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.REF RC_BYTE
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.REF RC_WORD
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.REF RC_LONG
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.REF RC_LONGI
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.REF WC_BYTE
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.REF WC_BYTEI
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.REF WC_WORD
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.REF WC_WORDI
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.REF WC_LONG
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.REF WC_LONGI
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*
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* IN MENU.ASM
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*
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.REF MEN_MAIN,ANY_BUT,MEN_YN
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.REF MESS_FAC
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.REF GO_DIAG ;ROUTINE FOR DIAGNOSTIC MENU
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.REF RTR_LEV,ROM_LEV
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.REF FAC_STUF
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.REF SCODE ;SYNTH CODE CURRENTLY BEING MADE
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.REF DCODE ;DIG CODE CURRENTLY BEING MADE
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; IN ADJUST.ASM
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.REF DO_ADJH, CKDIP, MEN_ADJ
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; IN ATTRACT.ASM
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.REF WIPEOUT
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; OTHERS
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;RJR
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.ref TWOPLAYERS ;0 = NO, 1 = YES 2 players
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.REF WARMSET
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.REF QSNDRST
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.REF FILLAREA
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.REF STRNGLEN
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.ref osgfont_t
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.REF RD15FONT,RD7FONT,STRCNRM,STRCNRM_1,GAMSTATE
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.REF IRQSKYE,BLNKAREA,STRLNRM,CLR_SCRN
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.REF P1DATA,P2DATA
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.REF WDOGDIS, READ_DIP, dpageflip_off, SWSET1, SWSET2
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.REF PALFRAM, pal_set, pal_getf, DIAGP
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* MAIN_RET
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*
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* POSITIVE NUMBER HERE SAYS RETURN (UPWARD) TO MAIN MENU (GEN_MENU ONLY)
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* NEGATIVE NUMBER HERE SAYS SETUP RESTORE AFTER RAM TEST. (GEN_MENU)
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.BSS MAIN_RET,16 ;FLAG SAYS RETURN TO MAIN MENU
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.BSS GMENULEV,16 ;HOW DEEP INTO GEN_MENU WE ARE
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.BSS SND_MADE,16 ;SOUND TEST FLAG
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.BSS NO_CLEAR,16 ;FLAG TELLS GET_MENU NOT TO CLEAR!
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.BSS LAST_BUT,32
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.BSS SPTEMP,32 ;STACK POINTER TEMP
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.def fswitches_cur,fswitches_last,fswitches_down
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.bss fswitches_cur,32
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.bss fswitches_last,32
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.bss fswitches_down,32
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.text
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;sounds
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beep1_snd .word >f3f7,>8,>8080,0 ;MENU BAR MOVE SOUND
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SELECT_SND .word >f3f7,>8,>8084,0 ;MENU OPTION SELECT SOUND
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UHOH .WORD 0F3DFH,010H,08092H,0 ;FAILURE OF ANY KIND
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**************************************************************************
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* *
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* CPU_RET *
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* *
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* THIS IS RETURN FROM CPU TEST. SINCE WE NEED TO TEST *
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* RAM BEFORE ROM, OUR STATE IS ALSO SMASHED FROM ROM TEST. *
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* *
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**************************************************************************
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CPU_RET:
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; CALLR DIAG_STATE ;GET THE STATE RIGHT.....BUT DON'T MESS UP TILL BUTTON
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; JSRP WAIT_BUT ;NOW WAIT FOR ANY BUTTON.
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CALLR DIGSRT ;MAKE SURE WE'RE IN TEST MODE
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CLR A0
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MOVE A0,@GMENULEV ;INDICATE WE'RE AT LEVEL ZERO.
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MOVI RTR_LEV,A0 ;THIS IS THE LEVEL TO DIVE TO
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NEG A0 ;NEGATE IT AS FLAG TO DIVE.
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MOVE A0,@MAIN_RET ;INDICATE
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JAUC DIAG_RESTART ;NOW START IT UP....
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**************************************************************************
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* *
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* WAIT_BUT *
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* *
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* THIS IS CALLED ON RETURN FROM MANY OF THE "HARD" *
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* DIAGNOSTIC TESTS TO HOLD CONTROL TILL ANY BUTTON IS *
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* HIT. *
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* *
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**************************************************************************
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WAIT_BUT:
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CALLR FORM_SWS ;1ST STATE DOESN'T COUNT
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* RETURN CURRENT STATE IN A0..PREVIOUS STATE IN A1.
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WB1:
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SLEEPK 1
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CALLR FORM_SWS
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NOT A1 ;LAST = 0 AND NOW = 1 MEANS EDGE!
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AND A1,A0 ;1'S WHERE WE HAVE POSITIVE EDGE.
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ANDI BUTTONS,A0 ;IS IT A BUTTON?
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JRZ WB1
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SOUND1 beep1_snd
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RETP
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**************************************************************************
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* *
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* CKTEST *
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* *
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* CHECK TO SEE IF EITHER OF THE TEST BUTTONS IS CLOSED, *
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* IF NOT, HEAD OUT TO WARMSET *
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* *
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* ENTRY *
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* NOTHING *
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* *
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* EXIT *
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* NOTHING *
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* *
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**************************************************************************
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CKTEST
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; rets
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PUSH A0
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CALLA READ_DIP
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ANDI DPTEST,A0
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JRNZ CKRET
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MOVE @SWITCH,A0,L
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NOT A0
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ANDI DIAG_BITS,A0
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JAZ WARMSET ; WE BE OUTTA HERE!
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CKRET
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PULL A0
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RETS
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**************************************************************************
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* *
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* CKDIAG *
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* *
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* CHECK TO SEE IF WE NEED TO GO OFF TO THE DIAGNOSTICS ROUTINES *
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* *
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* ENTRY *
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* NOTHING *
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* *
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* EXIT *
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* A0 0 = COOL, 1 = GO TO DIAGS *
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* *
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**************************************************************************
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CKDIAG
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CLR A0
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CALLA READ_DIP
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ANDI DPTEST,A0
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JRNZ CKDGO
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MOVE @SWITCH,A0,L
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NOT A0
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ANDI DIAG_BITS,A0
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JRZ CKDRET
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CKDGO
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MOVK 1,A0
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CKDRET
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MOVE A0,A0
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RETS
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**************************************************************************
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* DIAG - THIS IS THE ENTRY TO THE MAIN DIAGNOSTIC MENU.
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DIAG
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movi AUDSTAT,a0
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clr a1
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calla STORE_AUDIT
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move @GAMSTATE,a0
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jan SUCIDE ;In diagnostics
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DIAG_JUMP
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CALLR DIGSRT ;MAKE SURE WE'RE IN TEST MODE
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; JSRP WW_ADV ;HOLD UNTIL HE LETS GO!
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CLR A0
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MOVE A0,@MAIN_RET ;CLEAR THE FLOAT TO TOP FLAG.
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MOVE A0,@GMENULEV ;INDICATE WE'RE AT LEVEL ZERO.
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DIAG_RESTART
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MOVI MEN_MAIN,A8
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JSRP GEN_MENU ;PROCESS THIS MENU!
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; HE (FINALLY) PICKED EXIT....RETURN!
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DIAG_EX
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SLEEPK 2 ;LET DMA EMPTY OUT IF NECESSARY
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; CALLA CMOS_VAL ;IF SETTINGS SMASHED....FIX EM.
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; JAUC WARMSET
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; SLEEP 2
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CALLA CLR_SCRN
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CALLA CMOS_VAL ; VALIDATE THE CMOS
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CALLA CKTEST
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CALLA READ_DIP
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ANDI DPTEST,A0
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MOVE A0,@SWSET2,L
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JRZ DE2
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MOVI NOTCLOSEDDIP,A8
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JSRP L_MESS
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jruc #out
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DE2
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MOVE @SWITCH,A0,L
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NOT A0
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ANDI DIAG_BITS,A0
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MOVE @SWSET2,A14,L
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OR A0,A14
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MOVE A14,@SWSET2,L
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MOVE A0,A0
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JRZ DE3
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MOVI NOTCLOSEDJAMMA,A8
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JSRP L_MESS
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jruc #out
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DE3
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JAUC WARMSET
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#out
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MOVI NOTCLOSEDWAIT,A8
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JSRP L_MESS
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CALLA fudge_switches ;get fudged switches in a0
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andi BUTTONS|START_BITS,a0
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MOVE A0,@SWSET1,L
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DE4
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SLEEPK 1 ;APPEASE THE MAIN LOOP
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CALLR CKTEST ;CHECK STATUS OF TEST SWITCH
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CALLA fudge_switches ;get fudged switches in a0
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MOVE @SWSET1,A1,L
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andi BUTTONS|START_BITS,a0
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CMP A0,A1
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JRNZ DE5
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MOVE @SWSET2,A3,L
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MOVE A3,A1
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CALLA READ_DIP
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ANDI DPTEST,A0
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ANDI DPTEST,A1
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CMP A0,A1
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JRNE DIAG_EX
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MOVE @SWITCH,A0,L ;GOTTA SEE IF TIME TO LEAVE
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NOT A0
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ANDI DIAG_BITS,A0
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ANDI DIAG_BITS,A3
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CMP A0,A3
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JRNE DIAG_EX
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JRUC DE4
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DE5
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CALLR CKTEST ; ONE FINAL TIME ( STILL WRONG )
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JRUC DIAG_JUMP
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NOTCLOSEDDIP
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MESS_MAC RD7FONT,SPACING07,200,50,COLOR_RED,STRCNRM,0
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.STRING "DIPSWITCH TEST SELECT (UJ2 # 8) CLOSED.",0,0
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.EVEN
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||
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NOTCLOSEDJAMMA
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MESS_MAC RD7FONT,SPACING07,200,70,COLOR_RED,STRCNRM,0
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.STRING "COIN DOOR TEST SWITCH CLOSED.",0,0
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.EVEN
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||
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NOTCLOSEDWAIT
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MESS_MAC RD7FONT,SPACING07,200,120,COLOR_RED,STRCNRM,0
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||
.STRING "PRESS ANY BUTTON TO RETURN TO TEST MODE OR",0,1
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||
.EVEN
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MESS_MAC RD7FONT,SPACING07,200,132,COLOR_RED,STRCNRM,0
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.STRING "OR",0,1
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.EVEN
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MESS_MAC RD7FONT,SPACING07,200,144,COLOR_RED,STRCNRM,0
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.STRING "OPEN THE SWITCH(S) TO RETURN TO GAME.",0,0
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.EVEN
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**************************************************************************
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* *
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* GEN_MENU *
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* *
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||
* THIS IS A GENERAL MENU HANDLER. IT POSTS THE MENU *
|
||
* WITH SELECTION 1 AVAILABLE. AFTER A SELECTION IS *
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||
* MADE, IF IT HAS A ROUTINE CODE OF ZERO, (EXIT) *
|
||
* IT RETURNS TO THE LEVEL ABOVE IT. ELSE, IT *
|
||
* JSRP'S THE NEW ROUTINE. WHEN THE NEW ROUTINE *
|
||
* RETURNS, WE RE-POST THE SAME MENU WITH THE *
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* BAR ON THE FOLLOWING ENTRY. *
|
||
* *
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||
* A8 = MENU DESCRIPTOR *
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||
* *
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||
**************************************************************************
|
||
*
|
||
* MENU ROM OFFSETS
|
||
*
|
||
MR_FONT EQU 0
|
||
MR_TCAL EQU MR_FONT+LONG_SIZE
|
||
MR_TITLE EQU MR_TCAL+LONG_SIZE ;POINTER TO TITLE FOR TILE BOX (IF NEC)
|
||
MR_TCLR EQU MR_TITLE+LONG_SIZE ;COLOR OF TITLE
|
||
MR_WORDS EQU MR_TCLR+WORD_SIZE ;STREAM OF WORDS TO COPY TO PDATA STARTS HERE
|
||
MR_X EQU MR_WORDS
|
||
MR_Y EQU MR_X+WORD_SIZE
|
||
MR_DY EQU MR_Y+WORD_SIZE
|
||
MR_COL EQU MR_DY+WORD_SIZE
|
||
MR_HITE EQU MR_COL+WORD_SIZE
|
||
MR_BDY EQU MR_HITE+WORD_SIZE
|
||
MR_DX EQU MR_BDY+WORD_SIZE
|
||
MR_WID EQU MR_DX+WORD_SIZE
|
||
|
||
GEN_MENU
|
||
MOVE @GMENULEV,A0 ;KICK LEVEL POINTER
|
||
INC A0
|
||
MOVE A0,@GMENULEV
|
||
|
||
MOVE A8,-*A12,L ;SAVE MENU PTR
|
||
movk 1,A8 ;START WITH "FIRST" ENTRY
|
||
MOVE A8,-*A12,W ;PUT MENU NUMBER AS A WORD
|
||
|
||
* IF WE GET HERE AND MAIN_RET IS NOT ZERO, THE WE MUST
|
||
* RETURN TO LEVEL ABOVE US IF WE'RE NOT THE MAIN
|
||
* MENU.
|
||
|
||
|
||
GEN_LOOP
|
||
MOVE @MAIN_RET,A0 ;ARE WE IN "EXIT" MODE?
|
||
JRZ NO_EXIT ;NO
|
||
|
||
JRN DIVE_TO_MONITOR ;WE'RE DIVING TO MONITOR PATTERNS.
|
||
|
||
MOVE @GMENULEV,A0 ;CHECK LEVEL
|
||
subk 1,a0 ;are we at level 1
|
||
jrne GEN_EXIT ;NOPE.....POP UP A LEVEL.
|
||
|
||
* WE'RE AT LEVEL 1....CLEAR OUT THE FLAG THAT
|
||
* GOT US HERE.
|
||
|
||
DIVE_COMPLETE
|
||
CLR A0
|
||
MOVE A0,@MAIN_RET ;NOW WE MAY PROCEED!
|
||
|
||
NO_EXIT
|
||
MOVE @NO_CLEAR,A0 ;INHIBIT CLEAR?
|
||
JRNZ SKIP_CLR
|
||
CLR B13
|
||
CALLA CLR_SCRN ;CLEAR THE SCREEN
|
||
|
||
SKIP_CLR
|
||
CLR A0
|
||
MOVE A0,@NO_CLEAR ;AND RE-SET IT!
|
||
|
||
MOVE *A12(WORD_SIZE),A8,L ;GET MENU DESCRIPTOR
|
||
JSRP MENU_TOP
|
||
JSRP RED_BOX ;PUT UP MAIN MENU INSTRUCTIONS
|
||
|
||
MOVE *A12,A9 ;GET MENU NUMBER TO USE
|
||
JSRP B_MENU ;GET RESULT
|
||
|
||
PHONEY_MENU_RET
|
||
|
||
MOVE A10,A10 ;WAS IT ADVANCE?
|
||
JRZ NO_KICK ;NOPE....LEAVE WHERE HE CAME FROM
|
||
|
||
INC A8 ;KICK INDEX BY 1 FOR NEXT TIME
|
||
NO_KICK
|
||
MOVE A8,*A12 ;AND LEAVE ON THE STACK
|
||
|
||
MOVE A9,A9 ;NOW JSRP THE ROUTINE
|
||
JRZ GEN_EXIT ;NONE THERE....ITS "EXIT"
|
||
|
||
* JSRP TO A9
|
||
|
||
MOVI GEN_LOOP,A7
|
||
MOVE A7,-*A12,L ;PUSH RET ADDR
|
||
JUMP A9
|
||
|
||
GEN_EXIT
|
||
ADDI WORD_SIZE+LONG_SIZE,A12 ;POP THE ARGUMENTS
|
||
MOVE @GMENULEV,A0 ;KICK LEVEL POINTER
|
||
DEC A0
|
||
MOVE A0,@GMENULEV
|
||
RETP
|
||
|
||
**************************************************************************
|
||
* *
|
||
* DIVE_TO_MONITOR *
|
||
* *
|
||
* WE GET CONTROL HERE WHEN WE ARE KLUDGING THE RETURN *
|
||
* FROM "CPU" TEST (WHICH BLOWS AWAY RAM!) *
|
||
* *
|
||
**************************************************************************
|
||
DIVE_TO_MONITOR:
|
||
MOVE @GMENULEV,A0 ;CHECK LEVEL
|
||
CMPI 1,A0 ;ARE WE AT LEVEL 1
|
||
JRNZ DTM1 ;NOPE....SET "MONITOR" LEVEL
|
||
*
|
||
* WE'RE AT LEVEL 1......."SELECT" THE DIAGNOSTIC MENU
|
||
* A8 = 1.....A9 = ROUTINE FOR DIAGNOSTIC MENU
|
||
*
|
||
MOVK 1,A8
|
||
MOVI GO_DIAG,A9 ;ROUTINE FOR DIAGNOSTIC MENU
|
||
MOVK 1,A10 ;RETURN AS IF ADVANCE WAS PRESSED
|
||
JRUC PHONEY_MENU_RET ;WE'RE READY TO CALL DIAG MENU
|
||
*
|
||
* WE'RE IN DIAGNOSTIC MENU....NOW WE JUST NEED TO MAKE
|
||
* THE "CURRENT" SELECTION THE ONE AFTER CPU TEST
|
||
* (MONITOR PATTERNS)
|
||
*
|
||
DTM1:
|
||
MOVE @MAIN_RET,A8 ;FLAG IS OPPOSITE OF ENTRY NUMBER
|
||
NEG A8 ;THIS IS RETURN LEVEL!
|
||
* MOVI RTR_LEV,A8 ;START WITH "RETURN" ENTRY NUMBER
|
||
MOVE A8,*A12 ;PUT MENU NUMBER AS A WORD
|
||
JRUC DIVE_COMPLETE ;THIS COMPLETES THE DIVE!
|
||
|
||
**************************************************************************
|
||
*
|
||
* FOR DOBORDER
|
||
*
|
||
* A4 = UPPER LEFT Y,X
|
||
* A5 = LOWER RIGHT Y,X
|
||
* A0 = Y,X WIDTH OF BORDER
|
||
* A9 = COLOR OF BORDER.
|
||
|
||
**************************************************************************
|
||
* *
|
||
* TOP_BOX *
|
||
* *
|
||
* THIS DISPLAYS THE TEST BOX AT THE TOP. *
|
||
* *
|
||
* A2 POINTS AT THE STRING TO CENTER IN THE BOX. *
|
||
* A3 IS COLOR TO DO IT IN. *
|
||
* *
|
||
**************************************************************************
|
||
MENU_TOP:
|
||
MOVE *A8(MR_TITLE),A2,L ;GET TITLE INTO A2
|
||
MOVE *A8(MR_TCLR),A3 ;AND COLOR INTO A3
|
||
|
||
TOP_BOX:
|
||
MOVE A8,-*A12,L ;PUSH MENU PTR
|
||
*
|
||
* FIRST MAKE THE BOX...IT BLACKS OUT THE REGION
|
||
*
|
||
CALLR SCR_BOX ;PUT UP THE TITLE BOX
|
||
|
||
MOVI MESS_TITLE,A8 ;SET PARAMETERS
|
||
CALLA LM_SETUP ;PUT IT OUT.
|
||
|
||
MOVE A2,A8 ;GET STRING IN THE CORRECT REGGIE
|
||
; MOVE A3,A6 ;MOVE COLOR TO COLOR REGGIE
|
||
|
||
JSRP LM_FINIS ;AND PRINT IT!
|
||
|
||
JSRP SCR_REV ;NOW ADD THE REV.
|
||
|
||
MOVE *A12+,A8,L ;RESTORE THE MENU PTR
|
||
|
||
RETP
|
||
|
||
**************************************************************************
|
||
* *
|
||
* SCR_REV *
|
||
* *
|
||
* DISPLAY REV IN TITLE BOX. *
|
||
* *
|
||
**************************************************************************
|
||
SCR_REV:
|
||
MOVI MESS_REV,A8 ;GET READY FOR REV MESSAGE
|
||
CALLA LM_SETUP ;SETUP FOR REV MESSAGE
|
||
|
||
MOVI ROM_NAME,A8 ;USE ROM COPY OF REV.
|
||
JSRP LM_FINIS ;FINISH PRINTING MESSAGE
|
||
RETP
|
||
|
||
**************************************************************************
|
||
* *
|
||
* SCR_BOX *
|
||
* *
|
||
* THIS DISPLAYS THE TITLE BOX. *
|
||
* *
|
||
**************************************************************************
|
||
SCR_BOX:
|
||
MOVI TIT_ULX+(10000H*TIT_ULY),A4 ;UPPER LEFT
|
||
MOVI TIT_LRX+(10000H*TIT_LRY),A5 ;UPPER LEFT
|
||
MOVI COLOR_YELLOW,A9
|
||
CALLR STD_BORD
|
||
RETS
|
||
|
||
* THIS PRINTS THE "MOVE JOYSTICK" BOX.
|
||
*
|
||
* A8 = MENU DESCRIPTOR THAT WILL ACCOMPANY IT
|
||
* ON SCREEN. WE ADJUST THE BOX EDGES AND
|
||
* MESSAGE CENTER IN "X" ONLY TO CORRESPOND
|
||
* TO THE MENU BOX.
|
||
|
||
RED_BOX:
|
||
MOVE A8,-*A12,L ;PUSH THE MENU PTR
|
||
|
||
MOVI ROBO_RED,A9
|
||
CALLR COL_INST ;THIS PRINTS BOX AND STASHES
|
||
* ;CENTER X AT *A13(PDATA),W
|
||
|
||
MOVI MM_INST1,A8 ;POINT AT INSTRUCTIONS MESSAGE
|
||
JSRP C_PD_M
|
||
|
||
MOVI MM_INST2,A8 ;POINT AT INSTRUCTIONS MESSAGE
|
||
JSRP C_PD_M
|
||
|
||
MOVE *A12+,A8,L ;GET BACK MENU PTR.
|
||
RETP
|
||
|
||
**************************************************************************
|
||
* *
|
||
* COL_INST *
|
||
* *
|
||
* THIS PRINTS OUT THE "CYAN" INSTRUCTION BOX *
|
||
* IN THE COLOR SPECIFIED BY A9. *
|
||
* *
|
||
**************************************************************************
|
||
COL_INST:
|
||
*
|
||
* WE NEED TO DETERMINE LEFT AND RIGHT X
|
||
*
|
||
CALLR STUFF_MENU_PROCESS ;MOVE DATA INTO PDATA AREA
|
||
CALLR MEN_NUMS ;GET THE NUMBERS FOR THIS MENU
|
||
MOVE A6,*A13(PDATA),W ;STASH THE X CENTER
|
||
ADDI 10000H*INST_ULY,A4 ;UPPER LEFT Y
|
||
ADDI 10000H*INST_LRY,A5 ;UPPER LEFT X
|
||
CALLR STD_BORD
|
||
RETS
|
||
|
||
**************************************************************************
|
||
* *
|
||
* MEN_NUMS *
|
||
* *
|
||
* THIS IS CALLED TO GET SOME NUMBERS ASSOCIATED *
|
||
* WITH A MENU BOX. *
|
||
* *
|
||
* THIS RETURNS: *
|
||
* *
|
||
* A4 = LEFT X *
|
||
* A5 = RIGHT X *
|
||
* A6 = CENTER X *
|
||
* *
|
||
**************************************************************************
|
||
MEN_NUMS:
|
||
CALLR MENU_UL_A4_A5 ;LEFT X IN A4
|
||
CALLR MENU_LR_A6_A5 ;RIGHT X IN A6
|
||
MOVE A6,A5 ;COPY RIGHT X INTO A5
|
||
ADD A4,A6 ;FIND CENTER
|
||
SRL 1,A6 ;A6 NOW HAS CENTER X (FOR LATER)
|
||
RETS
|
||
|
||
**************************************************************************
|
||
* *
|
||
* C_PD_M *
|
||
* *
|
||
* THIS PRINTS A L_MESS MESSAGE PASSED IN A8, CENTERED *
|
||
* ON THE X STORED AT *A13(PDATA),W *
|
||
* *
|
||
**************************************************************************
|
||
C_PD_M:
|
||
CALLA LM_SETUP ;SETUP THE MESSAGE
|
||
MOVE *A13(PDATA),A3 ;GET THE X
|
||
movx a3,a9 ;Move X
|
||
JUMP A1 ;AND "CALL" THE ROUTINE
|
||
|
||
**************************************************************************
|
||
* *
|
||
* DIGSRT *
|
||
* *
|
||
* THIS IS CALLED ON ENTRY TO DIAGNOSTICS. *
|
||
* *
|
||
**************************************************************************
|
||
|
||
DIGSRT
|
||
CALLR DIAG_STATE
|
||
CALLA WIPEOUT ;INITIALIZE THE OBJECT LIST
|
||
CALLR DIAG_COLORS ;RESTART THE COLOR PROCESSES.
|
||
CALLA QSNDRST ;kill any sounds in progress
|
||
calla dpageflip_off
|
||
MOVK 1,A0
|
||
MOVE A0,@DISPLAYON ;WE NEED TO SEE THE STUFF
|
||
|
||
movi HEBLNKINIT,a0
|
||
move a0,@HEBLNK
|
||
|
||
jauc CLR_SCRN ;CLEAR THE SCREEN!
|
||
|
||
DIAG_STATE
|
||
CLR A1
|
||
CALLA KILALL ;KILL ABSOLUTELY EVERYONE!
|
||
|
||
MOVI DIAG_PID,A1 ;SET OUR ID TO DIAGNOSTICS MAN
|
||
MOVE A1,*A13(PROCID) ;PASS OUR ID TO FORKED PROCESS
|
||
|
||
movi INDIAG,a0
|
||
move a0,@GAMSTATE ;PUT US IN TEST MODE!
|
||
rets
|
||
|
||
|
||
|
||
NUM_DIAG_CYCLE_COLORS .EQU 4
|
||
DIAG_CYCLE_COLOR_START .EQU 03CH
|
||
|
||
.BSS DIAG_CRAM,NUM_DIAG_CYCLE_COLORS*16,1 ;RAM FOR TRANSFER
|
||
|
||
**************************************************************************
|
||
* *
|
||
* DIAG_COLORS - PROCESS THAT CYCLE COLORS FOR THE DIAGNOSTIC MENUS. *
|
||
* *
|
||
**************************************************************************
|
||
DIAG_COLORS
|
||
MMTM SP,A0,A1,A7
|
||
MOVI COLRPID,A0
|
||
CLR A1
|
||
MOVE A1,@IRQSKYE
|
||
move a1,@PALFRAM,L
|
||
CALLA KIL1C ;KILL ALL COLOR UPDATE PROCESSES
|
||
MOVI DIAGP,A0 ;CREATE DIAGNOSTICS PALLETTE
|
||
CALLA pal_getf
|
||
MOVI COLRPID,A0
|
||
CLR A1
|
||
NOT A1
|
||
CALLA KILALL
|
||
CREATE COLRPID,PC_TRANSFER
|
||
CREATE COLRPID,LFLASH
|
||
CREATE COLRPID,RGB
|
||
CREATE COLRPID,BPR
|
||
CREATE COLRPID,DECAY
|
||
MMFM SP,A0,A1,A7
|
||
RETS
|
||
|
||
**************************************************************************
|
||
* *
|
||
* TABLE DRIVEN COLOR RAM PROCESSES *
|
||
* *
|
||
**************************************************************************
|
||
* 18000B0(11) - BPR
|
||
* 18000C0(12) - DECAY
|
||
* 18000D0(13) - LASER FLASH
|
||
* 18000E0(14) - RGB
|
||
|
||
RGB CALLR TABDRIVE
|
||
.LONG RGBTAB,DIAG_CRAM+30H
|
||
.WORD 8
|
||
RGBTAB .WORD 07C00H,001FH,>77A0,>741A,0FFFFH
|
||
|
||
*
|
||
DECAY CALLR TABDRIVE
|
||
.LONG DCATAB,DIAG_CRAM+010H
|
||
.WORD 2
|
||
DCATAB .WORD 001CH,001CH,011CH,021CH,031CH,039CH,239CH,2390H,2388H
|
||
.WORD 2380H,4300H,5280H,7180H,6180H,7080H,7000H,6000H,5000H
|
||
.WORD 4000H,3000H,2000H,1000H,0FFFFH
|
||
*
|
||
BPR CALLR TABDRIVE
|
||
.LONG BPRTAB,DIAG_CRAM
|
||
.WORD 1
|
||
BPRTAB .WORD 001CH,101CH,201CH,301CH,401CH,501CH,601CH,701CH,7010H
|
||
.WORD 7010H,7008H,7008H,7000H,7000H,7008H,7008H,7010H,7010H
|
||
.WORD 701CH,701CH,601CH,501CH,401CH,301CH,201CH,101CH,0FFFFH
|
||
|
||
**************************************************************************
|
||
* *
|
||
* LFLASH - PROCESS TO CREATE THE FAMOUS LASER FLASH COLOR *
|
||
* *
|
||
**************************************************************************
|
||
LFLASH MOVI 07FFFH,A0
|
||
MOVE A0,@DIAG_CRAM+20H,W
|
||
SLEEPK 2
|
||
LFLASH1
|
||
MOVE @RAND,A0,W
|
||
ANDI 0000001FH,A0
|
||
MOVI COLTAB,A1
|
||
SLL 4,A0
|
||
ADD A0,A1
|
||
MOVE *A1,A1,W
|
||
MOVE A1,@DIAG_CRAM+020H,W
|
||
SLEEPK 6
|
||
JRUC LFLASH
|
||
|
||
COLTAB .WORD 0380H,1380H,2380H,3380H,4380H,5380H,6380H,7380H,7300H
|
||
.WORD 7280H,7200H,7180H,7080H,7008H,7008H,7010H,7010H,701CH
|
||
.WORD 701CH,601CH,501CH,409CH,309CH,209CH,219CH,029CH,039CH
|
||
.WORD 139CH,239CH,339CH,539CH,739CH,7390H,7380H,6380H,4380H
|
||
.WORD 0FFFFH
|
||
|
||
**************************************************************************
|
||
* *
|
||
* THE TABLE DRIVEN PROCESS *
|
||
* *
|
||
**************************************************************************
|
||
TABDRIVE
|
||
MOVE *SP+,A0,L
|
||
MOVE *A0+,A11,L ;A11 = TABLE START
|
||
MOVE *A0+,A9,L ;A9 = LOCATION TO STUFF COLOR
|
||
MOVE *A0,A10,W ;A10 = SLEEP TIME
|
||
TABDRV1
|
||
MOVE A11,A8 ;RESET TO START OF TABLE
|
||
TABDRV2
|
||
MOVE *A8+,A0,W ;GET A COLOR
|
||
JRN TABDRV1 ;BR = END OF TABLE
|
||
MOVE A0,*A9,W
|
||
MOVE A10,A0
|
||
MOVI TABDRV2,A7
|
||
JAUC PRCLSP ;LOOP SLEEP
|
||
|
||
**************************************************************************
|
||
* *
|
||
* PC_TRANSFER - PROCESS TO TRANSFER CYCLE COLORS TO THE COLOR *
|
||
* RAM EVERY TICK. *
|
||
* *
|
||
**************************************************************************
|
||
PC_TRANSFER
|
||
MOVI DIAG_CRAM,A0
|
||
MOVI DIAG_CYCLE_COLOR_START,A1
|
||
MOVI NUM_DIAG_CYCLE_COLORS,A2
|
||
CALLA pal_set
|
||
SLOOP 1,PC_TRANSFER
|
||
|
||
**************************************************************************
|
||
* *
|
||
* CHK_CMOS *
|
||
* *
|
||
* This is the routine that is called at power up. *
|
||
* *
|
||
* It checks to see if CMOS adjustments are in tact. *
|
||
* IF THE ADJUSTMENTS ARE BAD, OR SET FOR A DIFFERENT *
|
||
* GAME OR REVISION, we cause a factory setting to *
|
||
* occur. We then try and validate the all time *
|
||
* HSTD table. If this is bad we then zero audits. *
|
||
* If HSTD table is ok, then we leave audits alone. *
|
||
* *
|
||
**************************************************************************
|
||
CHK_CMOS
|
||
CALLR DIGSRT ;CLEAR OUT THE SCREEN...(MESSAGE WILL FOLLOW!)
|
||
CALLA CMOS_VAL
|
||
JRNZ FAC_TIME
|
||
MOVI MESS_BITCHIN,A2 ;POINT AT DATA
|
||
MOVI ROBO_WHITE,A3
|
||
JSRP TOP_BOX
|
||
SLEEPK 18H
|
||
RETP
|
||
; JAUC WARMSET ;CMOS IS OK....RETURN!
|
||
*
|
||
* WE NEED TO FACTORY SET THIS THING (DUE TO BAD SETTINGS.)
|
||
*
|
||
FAC_TIME:
|
||
JSRP GET_FAC ;GET THE GAME TO FACTORY SETTINGS!
|
||
; JSRP WW_ADV ;WAIT WHILE ADVANCE IS PRESSED
|
||
;
|
||
; JSRP WT_ADV ;NOW WAIT TILL ADVANCE IS PRESSED
|
||
;
|
||
CALLA CLR_SCRN ;PRESSED....BLANK THE SCREEN AND
|
||
;HOLD TILL HE LETS GO.
|
||
;
|
||
; JSRP WW_ADV ;HOLD CONTROL HERE TILL HE LETS GO
|
||
JAUC WARMSET ;CMOS IS OK....RETURN!
|
||
; JRUC DIAG_JUMP ;NOW INTO TEST MODE FOR ADV. BUTTON.
|
||
|
||
**************************************************************************
|
||
* *
|
||
* GET_FAC *
|
||
* *
|
||
* THIS IS CALLED TO BRING THE GAME TO A FACTORY SETTINGS *
|
||
* STATE. IT WILL STORE THE FACTORY SETTINGS OR WAIT *
|
||
* UNTIL THE DOOR IS OPEN. IF IT CAN'T GET FACTORY SETTINGS *
|
||
* IT WILL PRINT A FAILURE MESSAGE. *
|
||
* *
|
||
**************************************************************************
|
||
GET_FAC
|
||
|
||
FAC_LOOP
|
||
CALLA CLR_SCRN ;CLEAR SCREEN IN ANTICIPATION OF MESSAGE
|
||
clr a0 ;Full
|
||
CALLA FAC_SET
|
||
CALLA CMOS_VAL ;IS IT OK NOW?
|
||
JRZ CMOS_FIXED ;YEP....FINISH CLEANUP!
|
||
|
||
MOVI MESS_FAIL,A8 ;POINT AT DATA
|
||
JSRP L_MESS ;DISPLAY LARRY MESSAGE
|
||
|
||
JRUC WAIT_POINT ;WE'RE DEAD..ADVANCE TAKES US TO TEST MODE!
|
||
|
||
CMOS_FIXED
|
||
*
|
||
* THIS IS WHERE WE ARE ONCE WE HAVE FACTORY SET....
|
||
* MESSAGE WOULD GO HERE.
|
||
*
|
||
CALLR CENT_BOX ;PUT A BOX AROUND IT
|
||
|
||
MOVI MESS_FAC,A8 ;POINT AT DATA
|
||
JSRP L_MESS ;DISPLAY LARRY MESSAGE
|
||
|
||
* NOW.....CLEAR HIGH SCORE TABLE
|
||
* CLEAR OUT THE AUDITS.
|
||
|
||
CALLA FAC_STUF ;DO REST OF FULL FACTORY STUFF!
|
||
|
||
* AT THIS POINT WE HANG WAITING FOR THE ADVANCE SWITCH.
|
||
|
||
WAIT_POINT
|
||
RETP ;NOW LET CALLER TAKE OVER.
|
||
|
||
**************************************************************************
|
||
* *
|
||
* WT_ADV *
|
||
* *
|
||
* WAIT TILL ADVANCE. THIS HOLDS CONTROL UNTIL ADVANCE *
|
||
* BUTTON IS PRESSED. *
|
||
* *
|
||
**************************************************************************
|
||
;WT_ADV:
|
||
; SLEEPK 2
|
||
;
|
||
;WT_A6:
|
||
; CALLR GET_ADV ;SCAN THE BUTTON
|
||
; JRNZ WT_ADV ;NOT PRESSED.
|
||
; RETP
|
||
;
|
||
|
||
;**************************************************************************
|
||
;* *
|
||
;* WW_ADV *
|
||
;* *
|
||
;* WAIT WHILE ADVANCE. THIS HOLDS CONTROL WHILE ADVANCE *
|
||
;* BUTTON IS HELD (OR STUCK). *
|
||
;* *
|
||
;**************************************************************************
|
||
;WW_ADV:
|
||
; SLEEPK 2
|
||
; CALLR GET_ADV
|
||
; JRZ WW_ADV
|
||
; RETP
|
||
;
|
||
;**************************************************************************
|
||
;* *
|
||
;* GET_ADV *
|
||
;* *
|
||
;* THIS GETS PHYSICAL STATE OF ADVANCE BUTTON. *
|
||
;* *
|
||
;* .EQ. PRESSED *
|
||
;* .NE. OPEN *
|
||
;* *
|
||
;**************************************************************************
|
||
;GET_ADV:
|
||
; MMTM SP,A0
|
||
; MOVE @COINS,A0,W ;FETCH COIN SWITCHES (LOOKING FOR ADVANCE)
|
||
; ANDI ADV_BIT,A0 ;KEEP ADVANCE BIT.
|
||
; MMFM SP,A0
|
||
; RETS
|
||
;
|
||
;**************************************************************************
|
||
;* *
|
||
;* CK_DOOR *
|
||
;* *
|
||
;* THIS IS CALLED TO SEE IF THE FRONT DOOR (MEMORY *
|
||
;* PROTECT SWITCH IS OPEN. *
|
||
;* *
|
||
;* .NE. OPEN (OK TO WRITE CMOS) *
|
||
;* .EQ. CLOSED (CAN'T WRITE CMOS) *
|
||
;* *
|
||
;**************************************************************************
|
||
;CK_DOOR:
|
||
; MMTM SP,A0
|
||
; MOVE @COINS,A0,W ;FETCH COIN SWITCHES (LOOKING FOR ADVANCE)
|
||
; ANDI DOOR_BIT,A0 ;KEEP COIN DOOR MEMORY PROTECT.
|
||
; MMFM SP,A0
|
||
; RETS
|
||
;
|
||
**************************************************************************
|
||
* *
|
||
* GET_MENU *
|
||
* *
|
||
* This routine is called (via JSRP) to display a menu on *
|
||
* screen and receive a selection from the operator. *
|
||
* *
|
||
* The menu descriptor is passed in A8. *
|
||
* *
|
||
* The selection number is returned in a8. (line 1 = 1) *
|
||
* The routine address is returned in a9. *
|
||
* A10 is returned non-zero if advance was the button used *
|
||
* *
|
||
* A menu (pointed to by A8) is defined as follows: *
|
||
* *
|
||
* FONT TO BE USED (LONG) *
|
||
* X FOR LEFT MARGIN (WORD) *
|
||
* Y FOR TOP LINE (WORD) *
|
||
* DY PER ENTRY (WORD) *
|
||
* TEXT_COLOR (WORD) *
|
||
* HEIGHT OF SELECTION BAR (WORD) *
|
||
* DX FROM TOP OF TEXT TO SEL. BAR (WORD) *
|
||
* *
|
||
* A9 POINTS AT ENTRY TO START WITH *
|
||
* *
|
||
* Then for each entry: *
|
||
* *
|
||
* TEXT POINTER (LONG) *
|
||
* ACTIVATION ROUTINE (LONG) *
|
||
* *
|
||
* The list is terminated by a zero. *
|
||
* *
|
||
* This routine forks a separate process to do the work *
|
||
* for it. Therefore the caller has full use of *
|
||
* the PDATA area. *
|
||
* *
|
||
**************************************************************************
|
||
*
|
||
* Equates for GET_MENU slave process.
|
||
*
|
||
MEN_OFF EQU PDATA ;WORD-OFFSET INTO MENU OF SELECTION
|
||
MEN_ROUT EQU MEN_OFF+WORD_SIZE ;LONG-ROUTINE FOR SELECTION
|
||
MEN_ROM EQU MEN_ROUT+LONG_SIZE ;LONG-POINTER TO ROM STRUCTURE
|
||
MEN_ULX EQU MEN_ROM+LONG_SIZE ;WORD-LEFT X (CENTER X WHEN CENTERING)
|
||
MEN_ULY EQU MEN_ULX+WORD_SIZE ;WORD-TOP Y
|
||
MEN_DY EQU MEN_ULY+WORD_SIZE ;WORD-Y UNITS PER ENTRY
|
||
MEN_COLR EQU MEN_DY+WORD_SIZE ;WORD-COLOR FOR ENTRIES
|
||
MEN_BAR EQU MEN_COLR+WORD_SIZE ;WORD-HEIGHT OF SELECTION BAR
|
||
MEN_BDY EQU MEN_BAR+WORD_SIZE ;WORD-DY FROM TOP OF TEXT TO TOP OF BAR.
|
||
MEN_BDX EQU MEN_BDY+WORD_SIZE ;WORD-DX FROM LEFT OF WORD TO LEFT OF BAR
|
||
MEN_BWID EQU MEN_BDX+WORD_SIZE ;WORD-WIDTH OF BAR
|
||
MEN_SCOL EQU MEN_BWID+WORD_SIZE ;WORD-COLOR OF SELECTED TEXT
|
||
MEN_TPTR EQU MEN_SCOL+WORD_SIZE ;LONG-POINTER TO BEGINNING OF TEXT ENTRIES.
|
||
MEN_ENTS EQU MEN_TPTR+LONG_SIZE ;WORD-NUMBER OF ENTRIES IN MENU
|
||
MEN_CUR EQU MEN_ENTS+WORD_SIZE ;WORD-CURRENT SELECTION (1ST IS 1)
|
||
MEN_WALK EQU MEN_CUR+WORD_SIZE ;WORD-NUMBER OF ENTRY WE'RE ON AS WE WALK
|
||
MEN_STIK EQU MEN_WALK+WORD_SIZE ;LONG-"STUCK" STATE OF SWITCHES
|
||
MEN_ACT EQU MEN_STIK+LONG_SIZE ;LONG-SWITCH WE'RE ACTING ON. (BIT)
|
||
MEN_TYPO EQU MEN_ACT+LONG_SIZE ;WORD-TYPOMATIC COUNTER
|
||
MEN_HITS EQU MEN_TYPO+WORD_SIZE ;WORD-CONSECUTIVE TYPOMATIC HITS
|
||
MEN_ADV EQU MEN_HITS+WORD_SIZE ;WORD-NON-ZERO IF ADVANCE WAS BUTTON USED
|
||
|
||
WORD_ENTS EQU (MEN_TPTR-MEN_ULX)/WORD_SIZE ;NUMBER OF WORD ENTRIES
|
||
|
||
B_MENU:
|
||
MOVI BD_SLAVE,A7
|
||
JRUC GMJMP
|
||
|
||
GET_MENU:
|
||
MOVI GM_SLAVE,A7 ;THIS IS ROUTINE
|
||
GMJMP:
|
||
MOVI MENU_PID,A1 ;THIS IS ID
|
||
CALLA GETPRC ;CREATE IT
|
||
|
||
MOVE A0,A10 ;SAVE HIS POINTER
|
||
|
||
GM1:
|
||
SLEEPK 2
|
||
|
||
MOVI MDUN_PID,A0
|
||
MOVI 0FFFFH,A1
|
||
CALLA EXISTP ;WAIT FOR ID TO CHANGE TO THIS!
|
||
|
||
JRZ GM1 ;LOOP UNTIL IT EXISTS!
|
||
|
||
MOVE *A10(MEN_OFF),A8 ;RETURN OFFSET OF SELECTION
|
||
MOVE *A10(MEN_ROUT),A9,L ;AND ROUTINE THAT WAS SELECTED.
|
||
MOVE *A10(MEN_ADV),A10 ;INDICATE WHETHER ADVANCE WAS USED
|
||
|
||
MOVI MDUN_PID,A0
|
||
MOVI 0FFFFH,A1
|
||
CALLA KILALL ;KILL THE HANGING MENU GETTER!
|
||
RETP ;AND RETURN
|
||
|
||
|
||
**************************************************************************
|
||
* *
|
||
* GM_SLAVE *
|
||
* *
|
||
* This displays the menu.......moves the selection bar *
|
||
* and returns the selection information by stuffing *
|
||
* it in its process area and changing its ID to *
|
||
* MDUN_PID once selection is made. *
|
||
* *
|
||
* On entry....A8 points at the GET_MENU data structure. *
|
||
* A9 is which entry to start with selected. *
|
||
* *
|
||
**************************************************************************
|
||
BD_SLAVE
|
||
CALLR MENU_BORDER ;DRAW THE BORDER FOR SELCTIONS.
|
||
|
||
GM_SLAVE
|
||
JSRP ST_STICK ;TELL STICK(S) AND BUTTONS WE'RE STARTING.
|
||
|
||
CALLR STUFF_MENU_PROCESS ;MOVE DATA INTO PDATA AREA
|
||
|
||
* PLOT ENTIRE MENU
|
||
*
|
||
* DO_MENU_LINE WILL RETURN CARRY SET
|
||
* WHEN WE GET BEYOND THE END.
|
||
|
||
MOVK 1,A0 ;SETUP FOR LINE 1.
|
||
|
||
DO_ANOTHER_LINE
|
||
|
||
MOVE A0,*A13(MEN_WALK),W ;WALK THROUGH.
|
||
|
||
JSRP DO_MENU_LINE ;PUT OUT LINE IN A0.
|
||
MOVE *A13(MEN_WALK),A0,W ;GET BACK THE COUNTER
|
||
|
||
INC A0 ;MOVE TO NEXT ENTRY.
|
||
MOVE *A13(MEN_ENTS),A1,W ;SEE IF WE'RE DONE.
|
||
CMP A1,A0
|
||
JRLS DO_ANOTHER_LINE
|
||
*
|
||
* MAIN MENU PLOTTED......NOW LET THE DMA UN-LOAD BEFORE PLOTTING HELP
|
||
*
|
||
CALLR PLOT_HELP ;PLOT HELP FOR 1ST IF NECESSARY
|
||
|
||
* SLEEPK 2 ;NOW MAKE SURE THE HELP GETS PLOTTED
|
||
*
|
||
* NOW WE JUST WANT TO UPDATE BASED ON STICK...ACT
|
||
* ON BUTTONS!
|
||
*
|
||
* RESPONSES: UP....DOWN....BUTTON....NOTHING....
|
||
*
|
||
* NOTHING = 0
|
||
* UP = 1
|
||
* DOWN = 2
|
||
* BUTTON = 3
|
||
*
|
||
* A0 = RESPONSE
|
||
* A1 = MEN_CUR VALUE.
|
||
|
||
MENU_LOOP
|
||
SLEEPK 1
|
||
calla READ_DIP ;Get the current dip switch bits
|
||
btst DPTEST_B,a0
|
||
jrnz #dipon
|
||
|
||
;MJT 1/11/94
|
||
; move @COINS,a5
|
||
; btst 4,a5
|
||
; jrnz DIAG_EX ;Test switch off?
|
||
#dipon
|
||
MOVI MENU_TYPO,A5
|
||
JSRP GETSTICK ;ASK THE STICK HANDLER.......
|
||
MOVE A0,A0 ;SEE WHAT GET_STICK RETURNED.
|
||
JRZ MENU_LOOP ;MENU...(PAUSE) NOTHING.
|
||
|
||
MOVE *A13(MEN_CUR),A1,W ;GET CURRENT ENTRY...IN A1
|
||
|
||
CMPI 3,A0 ;BUTTON?
|
||
JRZ MENU_BUTTON ;YEP....WE'RE OUT OF HERE.
|
||
|
||
CMPI 2,A0
|
||
JRZ MENU_DOWN ;ITS DOWN....
|
||
*
|
||
* REQUEST TO GO UP....ARE WE AT #1
|
||
*
|
||
CMPI 1,A1 ;WELL?
|
||
JRLS MENU_LOOP ;YEP....IGNORE
|
||
|
||
JSRP UN_SELECT ;PUT BACK THE OLD "CURRENT ONE
|
||
MOVE *A13(MEN_CUR),A0,W ;GET CURRENT ENTRY
|
||
DEC A0 ;MAKE ONE LESS.
|
||
JRUC JOIN_DOWN ;NOW PLOT THE NEW ONE.
|
||
|
||
MENU_DOWN:
|
||
MOVE *A13(MEN_ENTS),A2,W ;GET NUMBER IN MENU
|
||
CMP A2,A1 ;ARE WE AT MAX
|
||
JRHS MENU_LOOP ;YEP...NO ACTION
|
||
|
||
JSRP UN_SELECT ;PUT BACK THE OLD "CURRENT ONE
|
||
|
||
MOVE *A13(MEN_CUR),A0,W ;GET CURRENT ENTRY
|
||
INC A0 ;MAKE THIS THE NEXT.
|
||
|
||
JOIN_DOWN:
|
||
MOVE A0,*A13(MEN_CUR),W ;PUT BACK
|
||
JSRP DO_MENU_LINE ;PUT OUT LINE IN A0.
|
||
*
|
||
* MAKE THE "DINK" SOUND HERE FOR ENTRY TO ENTRY MOVEMENT
|
||
*
|
||
CALLR PLOT_HELP ;PLOT HELP NEW ONE
|
||
SLEEPK 1 ;DELAY BEEP 1 FRAME
|
||
SOUND1 beep1_snd
|
||
JRUC MENU_LOOP ;AND WAIT FOR NEXT RESPONSE.
|
||
*
|
||
* CONTROL COMES HERE WHEN A BUTTON IS PRESSED
|
||
*
|
||
* The selection number is returned in a8. (line 1 = 1)
|
||
* The routine address is returned in a9.
|
||
|
||
MENU_BUTTON:
|
||
*
|
||
* A0 HAS A 3.
|
||
* A2 HAS THE BUTTON BIT.....IS IT ADVANCE?
|
||
*
|
||
MOVE *A13(MEN_ROM),A0,L
|
||
CMPI MEN_ADJ,A0 ; SPECIAL CASE FOR MENU ADJ
|
||
JRNZ MBNOTADJ
|
||
CALLA CKDIP
|
||
JRNZ MBNOTADJ ; NOT USING DIP SWITCHES
|
||
MOVE *A13(MEN_CUR),A0,W ; GET THE SELECT ITEM
|
||
CMPI 2,A0 ; "STANDARD PRICING"
|
||
JRZ MBABORT
|
||
CMPI 3,A0 ; "CUSTOM PRICING"
|
||
JRZ MBABORT
|
||
CMPI 4,A0 ; "FREE PLAY"
|
||
JRNZ MBNOTADJ
|
||
MBABORT
|
||
|
||
SOUND1 UHOH
|
||
JRUC MENU_LOOP
|
||
MBNOTADJ
|
||
CLR A0 ;NOT ADVANCE
|
||
|
||
IS_ADV:
|
||
MOVE A0,*A13(MEN_ADV),W ;NON ZERO IF IT WAS ADVANCE
|
||
|
||
JSRP BUTTON_STALL ;HIGHLIGHT SELECTION AND HANG ON BUTTON
|
||
|
||
MOVE *A13(MEN_CUR),A0,W ;GET "CURRENT" ENTRY.
|
||
CALLR GET_MENU_DATA ;A1=CURRENT_OFFSET A2=TEXT A3=ROUTINE
|
||
MOVE A0,*A13(MEN_OFF),W ;STORE THE OFFSET (CHOICE NUM)
|
||
MOVE A3,*A13(MEN_ROUT),L ;AND THE ROUTINE POINTER
|
||
MOVI MDUN_PID,A0
|
||
MOVE A0,*A13(PROCID),W ;CHANGE OUR ID.
|
||
|
||
MENU_DONE:
|
||
SLEEPK 20
|
||
JRUC MENU_DONE ;NOW HANG TILL DISPATCHER SEES ID.
|
||
|
||
**************************************************************************
|
||
* *
|
||
* MENU UTILITIES *
|
||
* *
|
||
**************************************************************************
|
||
**************************************************************************
|
||
* *
|
||
* BUTTON_STALL *
|
||
* *
|
||
* THIS IS CALLED WHEN THE MENU GETS A BUTTON HIT. *
|
||
* A1 HAS THE BIT OF THE BUTTON. *
|
||
* *
|
||
* WE PAINT THE MENU SQUARE TO FEEDBACK THE HIT. *
|
||
* *
|
||
* THEN WE HANG ON THE BUTTON UNTIL ITS LET GO. *
|
||
* *
|
||
**************************************************************************
|
||
BUTTON_STALL:
|
||
MOVE A2,@LAST_BUT,L ;PUSH THE BUTTON STATE
|
||
|
||
MOVE @SCODE,A0,W ;NO CASH FOR REPEAT SOUND CODES
|
||
MOVE @DCODE,A1,W
|
||
OR A0,A1
|
||
JRNZ DONT_WAIT ;ITS A SOUND REPEAT....DON'T HOLD EITHER!
|
||
|
||
SOUND1 SELECT_SND ;MAKE SELECT SOUND
|
||
|
||
MOVE *A13(MEN_CUR),A0,W ;GET CURRENT SELECTION
|
||
MOVI COLOR_YELLOW,A1
|
||
CALLR MENU_BAR ;CHANGE THE BAR COLOR.
|
||
|
||
CALLR GET_MENU_DATA ;GET OUR TEXT POINTER BACK
|
||
MOVI ROBO_WHITE,A1 ;WHITE ON ORANGE DURING HOT MOMENT
|
||
JSRP MENU_TEXT ;AND WRITE INVERTED TEXT
|
||
|
||
MOVE @LAST_BUT,A8,L ;GET BUTTON BACK
|
||
MOVI 08H,A9 ;MINIMUM TIME FOR BUTTON HIGHLITE
|
||
|
||
; MOVI 2AH,A10 ;.5 SECONDS OF ADVANCE HOLD-DOWN
|
||
* ;WILL EXIT TEST MODE.
|
||
WAIT_FOR_RELEASE:
|
||
; CMPI ADV_HIGH,A8 ;IS IT ADVANCE BUTTON?
|
||
; JRNZ NOT_ADV ;NOPE.....NEVER MIND
|
||
|
||
; DEC A10 ;1 LESS TIME UNIT
|
||
; JRZ DIAG_EX ;IF HE HOLDS ADVANCE...WE'RE GONE!
|
||
|
||
;NOT_ADV:
|
||
SLEEPK 1
|
||
|
||
MOVE A9,A9 ;REDUCE FOR HELD TIME
|
||
JRZ WAIT_1 ;ZEROED OUT ALREADY.
|
||
DEC A9
|
||
|
||
WAIT_1:
|
||
CALLR FORM_SWS ;WAIT FOR THIS ONE TO GO TO ZERO
|
||
AND A8,A0 ;IS OUR BUTTON STILL DOWN?
|
||
JRNZ WAIT_FOR_RELEASE
|
||
*
|
||
* ITS RELEASED...NOW SHOW ORANGE BAR FOR MINIMUM TIME
|
||
|
||
INC A9 ;MAKE SURE A9 HAS 1 OR MORE
|
||
WAIT_2:
|
||
SLEEPK 1
|
||
DSJS A9,WAIT_2
|
||
|
||
DONT_WAIT:
|
||
MOVE *A13(MEN_CUR),A0,W ;GET CURRENT SELECTION
|
||
CLR A1 ;ERASE BAR
|
||
CALLR MENU_BAR ;CHANGE THE BAR COLOR.
|
||
|
||
CALLR GET_MENU_DATA ;GET OUR TEXT POINTER BACK
|
||
MOVE *A13(MEN_COLR),A1,W ;RE-PLOT THE NORMAL TEXT
|
||
JSRP MENU_TEXT
|
||
|
||
SLEEPK 2 ;NOW GIVE SOME BOUNCE PROTECTION.
|
||
|
||
RETP
|
||
|
||
.STRING "NNBBAA JJAAMM -- CCOOPPYYRRIIGGHHTT 11999933 "
|
||
.STRING "MMIIDDWWAAYY MMAANNUUFFAACCTTUURRIINNGG CCOOMMPPAANNYY.. "
|
||
.STRING "AALLLL RRIIGGHHTTSS RREESSEERRVVEEDD.. "
|
||
.STRING "DDEESSIIGGNNEEDD BBYY:: MMAARRKK TTUURRMMEELLLL "
|
||
.STRING "SSHHAAWWNN LLIIPPTTAAKK TTOONNYY GGOOSSKKIIEE "
|
||
.STRING "JJOOHHNN CCAARRLLTTOONN SSAALL DDIIVVIITTAA "
|
||
.STRING "JJOOHHNN HHEEYY AANNDD JJAAMMIIEE RRIIVVEETTTT.. "
|
||
.STRING "SSPPEECCIIAALL TTHHAANNKKSS TTOO:: LLIINNDDAA DDEEAALL "
|
||
.STRING "AANNDD GGEEOORRGGEE PPEETTRROO.."
|
||
.even
|
||
|
||
**************************************************************************
|
||
* *
|
||
* STUFF_MENU_PROCESS *
|
||
* *
|
||
* THIS IS CALLED TO STUFF THE MENU ROM DATA INTO THE *
|
||
* CURRENT PROCESSES PDATA AREA. *
|
||
* *
|
||
**************************************************************************
|
||
STUFF_MENU_PROCESS:
|
||
MMTM SP,A0,A1,A2,A3,A8
|
||
MOVE A13,A0 ;POINT IN PROCESS AREA
|
||
ADDI MEN_ROM,A0 ;THIS IS WHERE 1ST TIDBIT GOES
|
||
MOVE A8,*A0+,L ;STORE OUR BASE POINTER IN STRUCTURE
|
||
ADDI MR_WORDS,A8 ;MOVE TO WORD LIST
|
||
|
||
MOVI WORD_ENTS,A2 ;NOW THIS MANY MORE WORDS.
|
||
|
||
GMS1:
|
||
MOVE *A8+,A1
|
||
MOVE A1,*A0+
|
||
DSJS A2,GMS1
|
||
*
|
||
* ALL THE MENU PARAMETERS ARE NOW IN THE PDATA AREA.
|
||
* A8 POINTS AT THE FIRST ITEM TO DISPLAY.
|
||
*
|
||
MOVE A8,*A13(MEN_TPTR),L ;STORE IN PROCESS AREA.
|
||
*
|
||
* NOW WE WANT TO FIND THE NUMBER OF ENTRIES IN THE MENU
|
||
*
|
||
CLR A0 ;START AT #1.
|
||
HOW_MANY:
|
||
INC A0 ;MOVE TO NEXT ENTRY.
|
||
CALLR GET_MENU_DATA ;GET THE PARAMETERS FOR THIS ENTRY
|
||
MOVE A2,A2 ;AND SEE IF A2=0
|
||
JRNZ HOW_MANY ;ITS REAL.....PUT IT UP.
|
||
|
||
DEC A0 ;PREVIOUS LINE WAS THE LAST.
|
||
MOVE A0,*A13(MEN_ENTS),W ;STUFF NUMBER IN MENU.
|
||
|
||
MOVE A9,A9 ;DID BOZO PASS ZERO AS CURRENT?
|
||
JRZ USE_LAST
|
||
CMP A0,A9 ;MAKE SURE ITS NOT TOO HIGH
|
||
JRHI USE_LAST ;A9 IS TOO HIGH
|
||
MOVE A9,A0 ;USE THE ONE PAST
|
||
|
||
USE_LAST:
|
||
MOVE A0,*A13(MEN_CUR),W ;MAKE ENTRY "1" CURRENT.
|
||
MMFM SP,A0,A1,A2,A3,A8
|
||
RETS
|
||
|
||
**************************************************************************
|
||
* *
|
||
* DO_MENU_LINE *
|
||
* *
|
||
* A0 HAS THE LINE TO DO. (1 THROUGH N). *
|
||
* PRINT TEXT NORMAL IF NOT "MEN_CUR". *
|
||
* PRINT INVERT BAR FOLLOWED BY BLACK TEXT IF *
|
||
* ITS THE CURRENT ENTRY. *
|
||
* *
|
||
**************************************************************************
|
||
DO_MENU_LINE:
|
||
CALLR GET_MENU_DATA ;GET "CURRENT" IN A1
|
||
CMP A0,A1 ;IS IT "CURRENT" ENTRY?
|
||
JRZ DO_CURRENT_ENT ;YEP....DO INVERSE STUFF
|
||
*
|
||
* A0 HAS OFFSET (FOR POSITIONING)
|
||
* A2 HAS TEXT POINTER (FOR MESSAGE)
|
||
* A1 NEEDS COLOR FOR MESSAGE.
|
||
*
|
||
MOVE *A13(MEN_COLR),A1,W ;USE THE NORMAL ENTRY COLOR
|
||
JSRP MENU_TEXT ;PUT UP THE "TEXT" PORTION.
|
||
RETP ;AND RETURN
|
||
|
||
DO_CURRENT_ENT:
|
||
MOVI ROBO_WHITE,A1 ;DO THE BAR IN WHITE (AT A0 HEIGHT)
|
||
CALLR MENU_BAR ;PUT IT UP (A0 PRESERVED)
|
||
|
||
CALLR GET_MENU_DATA ;GET OUR TEXT POINTER BACK
|
||
MOVE *A13(MEN_SCOL),A1,W ;GET "SELECTED" COLOR
|
||
JSRP MENU_TEXT ;AND WRITE INVERTED TEXT
|
||
RETP ;THAT'S ALL FOLKS.
|
||
|
||
**************************************************************************
|
||
* *
|
||
* UN_SELECT *
|
||
* *
|
||
* THIS IS CALLED TO "UN-SELECT" THE CURRENT ENTRY. *
|
||
* *
|
||
**************************************************************************
|
||
UN_SELECT:
|
||
MOVE *A13(MEN_CUR),A0,W ;POINT AT CURRENT ENTRY
|
||
CLR A1 ;USE BLACK FOR BACKGROUND
|
||
CALLR MENU_BAR ;THIS REMOVES THE BAR.
|
||
|
||
CALLR GET_MENU_DATA ;NOW GET A2 TO TEXT POINTER
|
||
MOVE *A13(MEN_COLR),A1,W ;USE THE NORMAL ENTRY COLOR
|
||
JSRP MENU_TEXT ;PUT UP THE "TEXT" PORTION.
|
||
RETP ;AND RETURN
|
||
|
||
**************************************************************************
|
||
* *
|
||
* MENU_BAR *
|
||
* *
|
||
* THIS IS CALLED TO PUT UP THE SELECTION BAR FOR *
|
||
* THE ENTRY IN A0, IN THE COLOR IN A1. *
|
||
* *
|
||
* THIS ROUTINE MUST PRESERVE A0. *
|
||
* *
|
||
**************************************************************************
|
||
* STRNGLEN - RETURNS THE LENGTH, IN PIXELS, OF A GIVEN STRING *
|
||
* A8 = PTR TO STRING *
|
||
* A10 = [Y,X] SPACING OF STRING *
|
||
* A11 = PTR TO FONT TABLE *
|
||
* RETURNS: *
|
||
* A7 = LENGTH OF STRING *
|
||
* Z BIT SET IF LENGTH IS ZERO *
|
||
*
|
||
* FOR FILLAREA
|
||
*
|
||
* A1 = <COLOR><PALETTE>
|
||
* A3 = DAG OF AREA [YPOS,XPOS]
|
||
* A4 = [Y,X] SIZE OF AREA
|
||
*
|
||
MENU_BAR:
|
||
MMTM SP,A0,A1,A3,A4,A5,A6,A7,A8 ;SAVE THE OFFSET
|
||
MMTM SP,A1 ;SAVE COLOR!
|
||
CALLR GET_MENU_DATA ;GET THE TEXT POINTER
|
||
CALLR STLEN_SETUP ;SETUP FOR STRLEN CALL.
|
||
CALLA STRNGLEN ;FIND WIDTH OF STRING.
|
||
*
|
||
* A7 HAS LENGTH OF STRING.
|
||
*
|
||
* WE NEED TO GET INTO A3 THE COORDINATES UF UPPER LEFT
|
||
* AND A4 THE LENGTH.
|
||
*
|
||
* IF WE'RE CENTERING, WE USE THE BAR WIDTH PARAMETER
|
||
* ALONG THE CENTER LINE.
|
||
*
|
||
* IF WE'RE LEFT JUSTIFIED, WE'LL LET THE BOX GO THE
|
||
* LENGTH OF THE TEXT FOR NOW.
|
||
*
|
||
MOVE *A13(MEN_ULX),A3,W ;LEFT X IN A3
|
||
*
|
||
* IF WE'RE CENTERING....WE NEED TO MOVE THE "LEFT X" BACK HALF
|
||
* THE WIDTH OF THE STRING.
|
||
*
|
||
MOVE *A13(MEN_ROM),A6,L ;GET ROM POINTER
|
||
MOVE *A6(MR_TCAL),A6,L ;CHECK ROUTINE
|
||
CMPI STRCNRM,A6
|
||
JRNZ NOT_CENTERING
|
||
*
|
||
* WE'RE CENTERING....CENTER X IS IN A3
|
||
*
|
||
MOVE *A13(MEN_BWID),A7,W ;A7 IS THE REGISTER FOR BAR WIDTH
|
||
MOVE A7,A4 ;GET COPY IN A4
|
||
SRL 1,A4 ;1/2 OF WIDTH COMES OFF OF CENTER
|
||
SUB A4,A3 ;A3 NOW HAS "LEFT X"
|
||
JRUC CENTERING ;A7 IS WIDTH...A3 IS X
|
||
|
||
*
|
||
* LEFT JUSTIFIED....DO IT THE OLD WAY!
|
||
*
|
||
NOT_CENTERING:
|
||
MOVE *A13(MEN_BDX),A4,W ;GET EXTRA X UNITS FOR BAR
|
||
SUB A4,A3
|
||
|
||
* NOW ADD TWICE THE EXTRA X TO THE STRING LENGTH TO
|
||
* FORM THE BAR LENGTH.
|
||
*
|
||
SLL 1,A4 ;NOW DOUBLE THE EXCESS DX FOR BAR
|
||
ADD A4,A7 ;NOW A7 HAS WIDTH OF BAR
|
||
|
||
CENTERING:
|
||
SUBI C_KLUDGE,A3 ;KLUDGE TO NULLIFY FINAL SPACE.
|
||
|
||
CALLR GET_ENTRY_Y ;GET Y FOR ENTRY IN A5
|
||
|
||
MOVE *A13(MEN_BDY),A6,W ;GET BAR DY (NEGATIVE)
|
||
ADD A6,A5 ;ADJUST Y BY BAR DY
|
||
SLL 16,A5 ;SHIFT Y INTO POSITION
|
||
|
||
ADD A5,A3 ;A3 NOW POINTS AT UPPER LEFT
|
||
|
||
MOVE *A13(MEN_BAR),A4,W ;Y HEIGHT OF BAR
|
||
SLL 16,A4 ;IN POSITION
|
||
ADD A7,A4 ;A7 HAS X WIDTH OF BAR.
|
||
|
||
MMFM SP,A1 ;NOW GET COLOR BACK!
|
||
SLL 16,A1 ;SHIFT COLOR TO HIGH HALF (PAL. 0)
|
||
CALLA FILLAREA ;FILL IT UP!
|
||
|
||
MMFM SP,A0,A1,A3,A4,A5,A6,A7,A8 ;SAVE THE OFFSET
|
||
RETS
|
||
|
||
**************************************************************************
|
||
* *
|
||
* MENU_TEXT *
|
||
* *
|
||
* THIS IS CALLED TO DISPLAY THE TEXT FOR AN ENTRY. *
|
||
* *
|
||
* A0 HAS OFFSET (FOR POSITIONING) *
|
||
* A1 HAS COLOR FOR MESSAGE. *
|
||
* A2 HAS TEXT POINTER (FOR MESSAGE) *
|
||
* *
|
||
* WE NEED TO SHIFT THE DATA FOR THE TEXT ROUTINE *
|
||
* AS FOLLOWS: *
|
||
* *
|
||
* A0 = SLEEP *
|
||
* A6 = COLOR *
|
||
* A8 = POINTER *
|
||
* A9 = ADDRESS *
|
||
* A10 = SPACING *
|
||
* A11 = FONT *
|
||
* *
|
||
**************************************************************************
|
||
MENU_TEXT:
|
||
CALLR GET_ENTRY_Y ;GET Y FOR ENTRY IN A5
|
||
SLL 16,A5 ;SHIFT Y INTO POSITION
|
||
MOVE *A13(MEN_ULX),A9,W ;GET THE X
|
||
ADD A5,A9 ;A9 SET WITH SCREEN ADDRESS
|
||
|
||
MOVE A1,A6 ;COLOR
|
||
CLR A0 ;NO SLEEP
|
||
|
||
CALLR STLEN_SETUP
|
||
|
||
MOVE *A13(MEN_ROM),A1,L
|
||
MOVE *A1(MR_TCAL),A1,L ;GET THE ROUTINE TO USE
|
||
JUMP A1 ;AND CALL IT!
|
||
|
||
STLEN_SETUP:
|
||
MOVE A2,A8 ;TEXT POINTER
|
||
MOVI SPACING20,A10 ;SPACING
|
||
MOVE *A13(MEN_ROM),A11,L
|
||
MOVE *A11(MR_FONT),A11,L ;LOAD FONT
|
||
RETS
|
||
|
||
**************************************************************************
|
||
* *
|
||
* MENU JOYSTICK HANDLING *
|
||
* *
|
||
**************************************************************************
|
||
ST_STICK:
|
||
CALLR FORM_SWS ;THIS LATCHES ANYONE ALREADY DOWN.
|
||
CLR A0
|
||
MOVE A0,*A13(MEN_ACT),L ;SHOW THAT WE'RE "ACTING" ON NONE.
|
||
MOVE A0,*A13(MEN_TYPO),W ;CLEAR TYPOMATIC COUNTER.
|
||
MOVE A0,*A13(MEN_HITS),W ;CLEAR OUT "CONSECUTIVE HITS"
|
||
RETP
|
||
*
|
||
* GETSTICK......RETURN DEBOUNCED/TYPOMATIC FOR
|
||
* UP AND DOWN......OR EDGE OUT
|
||
* ANY BUTTON....(INCLUDING ADVANCE)
|
||
*
|
||
* RETURN A0=
|
||
*
|
||
* NOTHING = 0
|
||
* UP = 1
|
||
* DOWN = 2
|
||
* BUTTON = 3
|
||
*
|
||
* A2 = BUTTON BIT ON BUTTON HITS
|
||
*
|
||
UP_OR_DOWN EQU UP_BITS+DOWN_BITS
|
||
TYPO_COUNT EQU 4
|
||
TYPO_STALL EQU 25
|
||
MENU_TYPO EQU (TYPO_COUNT*10000H)+14 ;14 HITS FOR MENU TILL STUCK
|
||
|
||
*
|
||
* TO USE THIS.......FIRST JSRP ST_START.
|
||
* THIS STICKS CLOSED SWITCHES AND
|
||
* INITIALIZES COUNTERS.
|
||
*
|
||
* DATA IS STORED IN YOUR PDATA
|
||
* AREA.....AT AREAS DETERMINED
|
||
* BY THE "MEN_" STRUCTURE. THESE
|
||
* LOCATIONS MUST BE AVAILABLE.
|
||
*
|
||
* A8-A11 ARE NOT TOUCHED.
|
||
*
|
||
* AFTER ST_START.....READ AS FOLLOWS.
|
||
*
|
||
*
|
||
* LOOP SLEEP 1
|
||
* MOVI TYPO_PARMS,A5
|
||
* JSRP GETSTICK
|
||
*
|
||
* <LOGICAL STICK STATE RETURNED IN A0>
|
||
* <ACT ON LOGICAL STATE>
|
||
*
|
||
* JRUC LOOP
|
||
*
|
||
*
|
||
* INPUT A5-----TOP HALF IS TYPOMATIC RATE
|
||
* LOW HALF IS COUNT TILL STICK IS CALLED STUCK
|
||
*
|
||
GETSTICK:
|
||
MOVE A5,A6
|
||
SRL 16,A5 ;TYPO RATE IN A5
|
||
ANDI WORD_MASK,A6 ;STUCK HIT COUNT IN A6
|
||
|
||
CALLR FORM_SWS ;SEE WHAT THEY LOOK LIKE NOW.
|
||
*
|
||
* RETURN CURRENT STATE IN A0..PREVIOUS STATE IN A1.
|
||
*
|
||
NOT A1 ;LAST = 0 AND NOW = 1 MEANS EDGE!
|
||
|
||
AND A1,A0 ;1'S WHERE WE HAVE POSITIVE EDGE.
|
||
MOVE A0,A4 ;KEEP NEW EDGE STATE IN A4!
|
||
|
||
ANDI BUTTONS|START_BITS,A0 ;BUTTON SAYS ACT....IGNORE STICK!
|
||
JRNZ TEST_BUTS ;NEW BUTTON......RETURN IT!
|
||
*
|
||
* NO BUTTON.....DO STICK TYPOMATIC STUFF!
|
||
*
|
||
MOVE *A13(MEN_ACT),A2,L ;IS THERE ONE TO WATCH?
|
||
JRZ NEW_SCAN ;NOPE....LOOK FOR NEW STUFF!
|
||
*
|
||
* WE HAVE ONE THAT'S DOWN THAT WE WANT TO WATCH.
|
||
*
|
||
CALLR FORM_SWS ;SEE WHAT THEY LOOK LIKE NOW.
|
||
AND A2,A0 ;IS IT STILL MADE?
|
||
JRZ GS_STICK_OPEN ;NOPE.......CLEAR OUT ITS STATE.
|
||
*
|
||
* ITS STILL MADE........DO TYPOMATIC.
|
||
*
|
||
MOVE *A13(MEN_TYPO),A1,W ;DECREMENT TYPOMATIC COUNTER
|
||
DEC A1
|
||
MOVE A1,*A13(MEN_TYPO),W ;AND PUT BACK IN MEMORY
|
||
JRNZ GS_ZERO ;NOT TIME YET.....RETURN NOTHING
|
||
*
|
||
* WE HAVE A TYPOMATIC HIT.....WE NEED TO TURN SWITCH BIT (A0)
|
||
* INTO "UP" OR "DOWN" AND RE-LOAD TYPOMATIC COUNTER.
|
||
*
|
||
*
|
||
MOVE *A13(MEN_HITS),A1,W ;GET NUMBER OF HITS
|
||
INC A1 ;AFTER 15 TYPOS.....KILL TILL OPEN!
|
||
MOVE A1,*A13(MEN_HITS) ;
|
||
CMP A6,A1 ;TOO MANY HITS?
|
||
JRHS GS_GONE ;YEP....CALL THIS "STUCK"
|
||
MOVE A5,*A13(MEN_TYPO),W ;TYPOMATIC COUNTER RELOADED.
|
||
|
||
RETURN_UP_DOWN:
|
||
MOVE A0,A1 ;GET THE BIT
|
||
MOVE A1,A2 ;MAKE A COPY
|
||
MOVK 1,A0 ;ASSUME UP
|
||
ANDI UP_BITS,A1 ;IS IT AN "UP" BIT
|
||
JRNZ GS_X ;YEP...RETURN UP.
|
||
MOVK 2,A0 ;ASSUME DOWN
|
||
ANDI DOWN_BITS,A2 ;IS IT A "DOWN" BIT
|
||
JRNZ GS_X ;YEP...RETURN "DOWN"
|
||
*
|
||
* NOT A TYPOMATIC CONDITION.
|
||
*
|
||
|
||
GS_GONE:
|
||
CLR A0 ;CLEAR OUT CURRENT HIT.
|
||
MOVE A0,*A13(MEN_ACT),L ;INDICATE READY FOR NEXT HIT!
|
||
JRUC GS_X ;AND RETURN THIS ZERO (NOTHING!)
|
||
*
|
||
* STICK THAT WAS CLOSED OPENED......STOP BOUNCE UPWARD!
|
||
*
|
||
GS_STICK_OPEN:
|
||
SLEEPK 6
|
||
JRUC GS_GONE ;NOW.....CLEAR OUT FOR NEXT HIT.
|
||
*
|
||
* CONTROL COMES HERE WHEN NO BUTTONS ARE PENDING.
|
||
*
|
||
NEW_SCAN:
|
||
MOVE A4,A0 ;LOOK AT THE NEW EDGES.
|
||
|
||
ANDI UP_OR_DOWN,A0 ;IS IT UP OR DOWN?
|
||
JRZ GS_ZERO ;NO STICK....RETURN NO ACTION!
|
||
|
||
CALLR FRST_BIT ;REDUCE TO ONE BIT.
|
||
MOVE A0,*A13(MEN_ACT),L ;STORE THIS BIT
|
||
|
||
MOVI TYPO_STALL,A1
|
||
MOVE A1,*A13(MEN_TYPO),W ;TYPOMATIC COUNTER SET FOR LONG STALL.
|
||
|
||
CLR A1
|
||
MOVE A1,*A13(MEN_HITS),W ;LOAD UP A BUNCH OF HITS
|
||
JRUC RETURN_UP_DOWN ;RETURN CORRECT CODE UP OR DOWN
|
||
*
|
||
* NOT UP OR DOWN......SEE IF ITS A BUTTON.
|
||
*
|
||
TEST_BUTS:
|
||
*
|
||
* ITS A BUTTON...ALL NEW BUTTON EDGES IN A0
|
||
*
|
||
CALLR FRST_BIT ;USE 1 OF THEM.
|
||
|
||
MOVE A0,A2 ;RETURN THE BIT.
|
||
|
||
MOVI 3,A0 ;RETURN THAT ITS A BUTTON.
|
||
JRUC GS_X ;STUCK PROCESSING WILL BE AUTOMATIC.
|
||
|
||
GS_ZERO:
|
||
CLR A0 ;RETURN NO SWITCH.
|
||
GS_X:
|
||
RETP
|
||
|
||
**************************************************************************
|
||
* *
|
||
* FRST_BIT *
|
||
* *
|
||
* A0 HAS 1 OR MORE BITS SET....RETURN 1 OF THEM. *
|
||
* *
|
||
**************************************************************************
|
||
FRST_BIT:
|
||
MMTM SP,A1,A2
|
||
MOVK 1,A1 ;SHIFT TILL WE FIND IT.
|
||
FB1:
|
||
MOVE A0,A2
|
||
AND A1,A2
|
||
JRNZ GOT_IT ;WE HAVE ON (IN A1)
|
||
SLL 1,A1 ;SHIFT IT
|
||
JRUC FB1
|
||
GOT_IT:
|
||
MOVE A1,A0 ;RETURN THE BIT
|
||
MMFM SP,A1,A2
|
||
RETS
|
||
|
||
**************************************************************************
|
||
* *
|
||
* FORM_SWS *
|
||
* *
|
||
* GET THE SWITCHES....1=CLOSED.....AND SAVE *
|
||
* THIS SCAN AS "LAST STATE". RETURN: *
|
||
* *
|
||
* CURRENT STATE IN A0 *
|
||
* PREVIOUS STATE IN A1 *
|
||
* *
|
||
**************************************************************************
|
||
FORM_SWS:
|
||
callr fudge_switches
|
||
|
||
move *a13(MEN_STIK),a1,L ;RETURN PREVIOUS STATE
|
||
move a0,*a13(MEN_STIK),L ;SAVE "STUCK" STATE.
|
||
rets
|
||
|
||
**************************************************************************
|
||
fudge_switches
|
||
|
||
move @SWITCH,a0,L ;GET BOTH SWITCH WORDS
|
||
not a0 ;COMPLEMENT
|
||
|
||
;RJR
|
||
move @TWOPLAYERS,a1 ;0 = NO, 1 = YES 2 players
|
||
jrnz #2_plyrs
|
||
|
||
move @SWITCH+20h,a1 ;move P3UP & P3DOWN into low 32 bits
|
||
not a1
|
||
andi 011b,a1
|
||
or a1,a0
|
||
|
||
move @SWITCH+28h,a1 ;move P4UP & P4DOWN into low 32 bits
|
||
not a1
|
||
andi 011b,a1
|
||
or a1,a0
|
||
|
||
move @SWITCH+20h,a1 ;move P3 ACTION buttons into low 32 bits
|
||
not a1
|
||
andi 01110000b,a1
|
||
or a1,a0
|
||
|
||
move @SWITCH+28h,a1 ;move P4 ACTION buttons into low 32 bits
|
||
not a1
|
||
andi 01110000b,a1
|
||
or a1,a0
|
||
|
||
#2_plyrs
|
||
rets
|
||
|
||
|
||
**************************************************************************
|
||
*SPECIAL DIAGNOSTIC VERSION OF fudge_switches
|
||
*USE FCALL WITH B6 AS THE RETURN REGISTER WHEN CALLING.
|
||
*
|
||
fudge_switches_diag
|
||
|
||
move @SWITCH,a0,L ;GET BOTH SWITCH WORDS
|
||
not a0 ;COMPLEMENT
|
||
|
||
;RJR
|
||
move @TWOPLAYERS,a1 ;0 = NO, 1 = YES 2 players
|
||
jrnz #2_plyrs2
|
||
|
||
move @SWITCH+20h,a1 ;move P3UP & P3DOWN into low 32 bits
|
||
not a1
|
||
andi 011b,a1
|
||
or a1,a0
|
||
|
||
move @SWITCH+28h,a1 ;move P4UP & P4DOWN into low 32 bits
|
||
not a1
|
||
andi 011b,a1
|
||
or a1,a0
|
||
|
||
move @SWITCH+20h,a1 ;move P3 ACTION buttons into low 32 bits
|
||
not a1
|
||
andi 01110000b,a1
|
||
or a1,a0
|
||
|
||
move @SWITCH+28h,a1 ;move P4 ACTION buttons into low 32 bits
|
||
not a1
|
||
andi 01110000b,a1
|
||
or a1,a0
|
||
|
||
#2_plyrs2
|
||
FRET B6
|
||
|
||
**************************************************************************
|
||
fudge_switches2
|
||
|
||
callr fudge_switches
|
||
move @fswitches_cur,a1,L
|
||
move a1,@fswitches_last,L
|
||
move a0,@fswitches_cur,L
|
||
xor a0,a1 ;bits that have changed
|
||
and a0,a1 ;down transitions only
|
||
move a1,@fswitches_down,L
|
||
|
||
rets
|
||
|
||
**************************************************************************
|
||
* *
|
||
* GET_MENU_DATA *
|
||
* *
|
||
* A0 IS OFFSET OF ENTRY OF INTEREST *
|
||
* *
|
||
* RETURN A1 = CURRENT OFFSET *
|
||
* A2 = TEXT POINTER *
|
||
* A3 = ROUTINE *
|
||
* *
|
||
**************************************************************************
|
||
GET_MENU_DATA:
|
||
MMTM SP,A0 ;DON'T ALTER A0
|
||
|
||
CALLR PM_ENTRY ;POINT A1 AT ENTRY
|
||
|
||
MOVE *A1(MENU_TEXT_PTR),A2,L ;FETCH THE TEXT POINTER
|
||
MOVE *A1(MENU_ROUTINE),A3,L ;FETCH THE ROUTINE
|
||
MOVE *A13(MEN_CUR),A1,W ;RETURN CURRENT ENTRY IN A1
|
||
MMFM SP,A0 ;DON'T ALTER A0
|
||
RETS
|
||
|
||
**************************************************************************
|
||
* *
|
||
* PM_ENTRY *
|
||
* *
|
||
* A0 = MENU ENTRY OF INTEREST *
|
||
* RETURN A1 -> POINTS AT <TEXT><ROUTINE><HELP> FOR THIS *
|
||
* ENTRY. *
|
||
* *
|
||
**************************************************************************
|
||
PM_ENTRY:
|
||
MMTM SP,A0
|
||
DEC A0 ;INDEX FROM ZERO
|
||
MOVI MENU_ENTRY_SIZE,A1 ;TIMES SIZE PER ENTRY
|
||
MPYU A0,A1 ;A1 CONTAINS OFFSET INTO TABLE
|
||
|
||
MOVE *A13(MEN_TPTR),A0,L ;GET THE BASE OF THE MENU TEXT ENTRIES
|
||
ADD A0,A1 ;ADD TO OFFSET
|
||
MMFM SP,A0
|
||
RETS
|
||
|
||
**************************************************************************
|
||
* *
|
||
* PLOT_HELP *
|
||
* *
|
||
* THIS ROUTINE PLOTS (OR CLEARS) THE HELP AREA *
|
||
* FOR THE CURRENT ENTRY. *
|
||
* *
|
||
**************************************************************************
|
||
PLOT_HELP:
|
||
MOVE *A13(MEN_CUR),A0,W ;GET CURRENT ENTRY
|
||
CALLR PM_ENTRY ;A1 POINTS AT GROUP
|
||
MOVE *A1(MENU_HELP),A8,L ;GET HELP TABLE
|
||
CMPI NO_HELP,A8 ;NOT A "HELP" SITUATION?
|
||
JRZ NO_HELP_FOR_THIS_ONE
|
||
CMPI ADJ_HELP,A8 ;ADJUSTMENT HELP REQUESTED?
|
||
JAEQ DO_ADJH ;THEN DO IT IN ADJ MODULE!
|
||
; CMPI SND_HELP,A8 ;ARE WE IN SOUND TEST?
|
||
; JREQ DO_SHELP
|
||
; CMPI SND_PLAY,A8
|
||
; JREQ DO_SPLAY
|
||
CALLR DO_HELP_MENU
|
||
NO_HELP_FOR_THIS_ONE:
|
||
RETS
|
||
|
||
**************************************************************************
|
||
* *
|
||
* DO_SHELP *
|
||
* *
|
||
* THIS IS CALLED FOR EACH NON PLAYING ENTRY IN THE SOUND *
|
||
* TABLE MENU. IT CAUSES THE SOUND BOARD TO BE SHUT *
|
||
* UP AND THE BOTTOM LINE (WHERE TITLES APPEAR) *
|
||
* TO BE ERASED. *
|
||
* *
|
||
**************************************************************************
|
||
;DO_SHELP:
|
||
;; MOVE @SND_MADE,A0,W ;DID SOMEONE MAKE A SOUND?
|
||
;; JRZ DO_SH1 ;NOPE
|
||
;; CLR A0
|
||
; MOVE A0,@SND_MADE,W ;CLEAR THIS AND RESET THE BOARD!
|
||
; MOVE A0,@SCODE,W
|
||
; MOVE A0,@DCODE,W
|
||
; CALLA QSNDRST ;kill any sounds in progress
|
||
;DO_SH1:
|
||
; CALLR BLNKSNAM ;BLANK OUT ANY WRITING!
|
||
; RETS
|
||
;*
|
||
;* A0 CONTAINS 3 FOR SYNTHESIZER...4 FOR DIGITIZER...
|
||
;* IF CORRESPONDING "CODE" BYTE IS NON ZERO, THEN DISPLAY
|
||
;* THE TEXTLINE THAT CORRESPONDS. ELSE BLANK OUT THE
|
||
;* AREA.
|
||
;*
|
||
;DO_SPLAY:
|
||
; CALLR BLNKSNAM ;BLANK OUT LAST MESSAGE
|
||
; CMPI 3,A0 ;SYNTHESIZER?
|
||
; JRZ CK_SYNT ;YEP.
|
||
;*
|
||
;* DIGITIZER.
|
||
;*
|
||
; MOVE @SCODE,A1,W ;HOLD INFO IF SYNTH WAS RUNNING
|
||
; CLR A0
|
||
; MOVE A0,@SCODE,W ;CLEAR OUT SYNTH CODE
|
||
; MOVE @DCODE,A0 ;ANY CODE
|
||
; JRZ DO_SPQX ;NOTHING HERE.....SHUT UP SOUND SYS.
|
||
;
|
||
; MOVI DTABLE,A1 ;BASE OF POINTER TABLE FOR DIGITIZER
|
||
; JRUC DO_SP1 ;PRINT THE STRING.
|
||
;
|
||
;
|
||
;CK_SYNT:
|
||
; MOVE @DCODE,A1,W ;HOLD INFO IF DIGITIZER WAS RUNNING
|
||
; CLR A0
|
||
; MOVE A0,@DCODE,W ;CLEAR OUT DIG CODE
|
||
; MOVE @SCODE,A0 ;ANY CODE
|
||
; JRZ DO_SPQX ;NOTHING HERE.
|
||
;
|
||
; MOVI STABLE,A1 ;BASE OF POINTER TABLE FOR DIGITIZER
|
||
;
|
||
;DO_SP1:
|
||
; CALLR MEN_NUMS ;A4 = LEFT X A5 = RIGHT X
|
||
; ADDI 10000H*SND_MESS_Y,A4 ;UPPER LEFT Y
|
||
; ADDI 10000H*(SND_MESS_Y+SND_BOX_H),A5 ;UPPER LEFT X
|
||
; MOVI ROBO_WHITE,A9
|
||
; CALLR STD_BORD
|
||
;
|
||
; DEC A0 ;INDEX FROM 1.
|
||
; SLL 5,A0
|
||
; ADD A0,A1
|
||
; MOVE *A1,A2,L ;NOW WE HAVE THE MESSAGE
|
||
;
|
||
; MOVI SND_INST,A8
|
||
; JSRP L_MESS ;PUT INSTRUCTION OUT.
|
||
;
|
||
; MOVI SND_SETUP,A8
|
||
; CALLA LM_SETUP
|
||
;
|
||
; MOVE A2,A8
|
||
; JSRP LM_FINIS ;DO THE DEED
|
||
; RETS ;AND RETURN
|
||
;
|
||
;DO_SPQX:
|
||
; MOVE A1,A1 ;OUR SELECTION ISN'T RUNNING...WAS OTHER?
|
||
; JRZ DO_SPX ;NOPE
|
||
; CALLA QSNDRST ;KILL SOUNDS IN PROGRESS
|
||
; CLR A0
|
||
; MOVE A0,@SND_MADE,W ;NO RESET NECESSARY NOW
|
||
;DO_SPX:
|
||
; RETS
|
||
;
|
||
;**************************************************************************
|
||
;* *
|
||
;* BLNKSNAM *
|
||
;* *
|
||
;* CALLED TO BLANK OUT THE SOUND CODE NAME DURING *
|
||
;* SOUND TEST. *
|
||
;* *
|
||
;**************************************************************************
|
||
;*
|
||
;* A3 = POINTER
|
||
;* A4 = SIZE
|
||
;*
|
||
;BLNKSNAM:
|
||
; MOVI (SND_MESS_Y*10000H)+20H,A3
|
||
; MOVI (SND_BOX_H*10000H)+1E0H,A4
|
||
; JAUC BLNKAREA ;ITS BLANK!
|
||
;
|
||
**************************************************************************
|
||
* *
|
||
* GET_ENTRY_Y *
|
||
* *
|
||
* THIS RETURNS THE Y POSITIONS FOR THE ENTRY SPECIFIED *
|
||
* IN A0. *
|
||
* *
|
||
* A5 = Y VALUE IN UNITS. *
|
||
* *
|
||
**************************************************************************
|
||
GET_ENTRY_Y:
|
||
MMTM SP,A0,A1
|
||
MOVE *A13(MEN_ULY),A5,W
|
||
MOVE *A13(MEN_DY),A1,W
|
||
DEC A0
|
||
MPYU A0,A1 ;A1 HAS OFFSET PER ENTRY
|
||
ADD A1,A5
|
||
MMFM SP,A0,A1
|
||
RETS
|
||
|
||
**************************************************************************
|
||
* *
|
||
* MENU_BORDER *
|
||
* *
|
||
* THIS IS CALLED TO PUT A BORDER AROUND THE MENU. *
|
||
* *
|
||
* A8 = MENU STRUCTURE *
|
||
* A9 = 1st item to activate as current *
|
||
* *
|
||
* BORDER IS DONE IN MENU TEXT COLOR *
|
||
* *
|
||
* THIS ASSUMES MENU IS IN THE CENTERING FORMAT *
|
||
* *
|
||
**************************************************************************
|
||
*
|
||
* 1ST WE NEED TO FIND UPPER LEFT.
|
||
*
|
||
*
|
||
* X = MENU_X - (BAR_WIDTH/2) - 2 (LESS BORDER WIDTH)
|
||
* Y = MENU_Y - BDY (LESS BORDER HEIGHT)
|
||
*
|
||
* LOWER RIGHT :
|
||
*
|
||
* X = MENU_X + (BAR_WIDTH/2) - 2 (PLUS BORDER WIDTH)
|
||
* Y = MENU_Y + (MENU_ENTRIES-1) * DY)) - BDY + BAR_HITE
|
||
*
|
||
*
|
||
MENU_BORDER:
|
||
MMTM SP,A0,A1,A2,A3,A4,A5,A6,A7,A8,A9
|
||
CALLR STUFF_MENU_PROCESS ;MOVE DATA INTO PDATA AREA
|
||
*
|
||
* FIRST COMPUTE UPPER LEFT
|
||
*
|
||
CALLR MENU_UL_A4_A5 ;GET UPPER LEFT COORDINATES
|
||
SLL 16,A5
|
||
ADD A5,A4 ;A4 POINTS TO UPPER LEFT.
|
||
*
|
||
* FORM LOWER RIGHT
|
||
*
|
||
CALLR MENU_LR_A6_A5
|
||
SLL 16,A5 ;SHIFT A5 DOWN
|
||
ADD A6,A5 ;A5 POINTS AT LOWER RIGHT
|
||
|
||
MOVE *A13(MEN_COLR),A9,W ;GET MENU TEXT COLOR
|
||
CALLR STD_BORD
|
||
|
||
MMFM SP,A0,A1,A2,A3,A4,A5,A6,A7,A8,A9
|
||
RETS
|
||
|
||
**************************************************************************
|
||
* *
|
||
* MCSETUP *
|
||
* *
|
||
* RETURN: *
|
||
* A0 = CENTER OF MENU *
|
||
* A1 = 1/2 BAR WIDTH *
|
||
* A2 = Y FOR FIRST LINE OF TEXT OF MENU *
|
||
* A3 = DELTA Y (NEGATIVE TO GET FROM TEXT TO BAR. *
|
||
* *
|
||
**************************************************************************
|
||
MCSETUP:
|
||
MOVE *A13(MEN_ULX),A0,W ;UPPER LEFT X (ACTUALLY CENTER)
|
||
MOVE *A13(MEN_BWID),A1,W ;BAR_WIDTH
|
||
SRL 1,A1 ;ALL CALCS USE BAR_WIDTH/2
|
||
MOVE *A13(MEN_ULY),A2,W ;UPPER LEFT Y
|
||
MOVE *A13(MEN_BDY),A3,W ;DELTA Y (NEGATIVE)
|
||
RETS
|
||
|
||
|
||
**************************************************************************
|
||
* *
|
||
* MENU_UL_A4_A5 *
|
||
* *
|
||
* RETURN WINDOW UPPER LEFT CORNER *
|
||
* *
|
||
* A4 = X *
|
||
* A5 = Y *
|
||
* *
|
||
**************************************************************************
|
||
MENU_UL_A4_A5:
|
||
MMTM SP,A0,A1,A2,A3
|
||
CALLR MCSETUP ;STUFF THE REGGIES
|
||
MOVE A0,A4 ;FORM ULX
|
||
SUB A1,A4
|
||
SUBI C_KLUDGE,A4 ;A4 HAS UPPER LEFT X
|
||
|
||
MOVE A2,A5
|
||
ADD A3,A5 ;A5 HAS UPPER LEFT Y
|
||
|
||
SUBI MB_XWID+GAP,A4 ;NOW WE POINT AT UPPER LEFT FOR FRAME
|
||
SUBI MB_YWID+GAP,A5
|
||
MMFM SP,A0,A1,A2,A3
|
||
RETS
|
||
|
||
**************************************************************************
|
||
* *
|
||
* MENU_LR_A6_A5 *
|
||
* *
|
||
* RETURN WINDOW LOWER RIGHT CORNER *
|
||
* *
|
||
* A6 = X *
|
||
* A5 = Y *
|
||
* *
|
||
**************************************************************************
|
||
MENU_LR_A6_A5:
|
||
MMTM SP,A0,A1,A2,A3
|
||
CALLR MCSETUP ;STUFF THE REGGIES
|
||
|
||
MOVE A0,A6 ;LOWER RIGHT X
|
||
ADD A1,A6
|
||
SUBI C_KLUDGE,A6 ;THIS IS THE X
|
||
|
||
MOVE *A13(MEN_ENTS),A0,W ;THIS IS LAST ENTRY
|
||
CALLR GET_ENTRY_Y ;A5 HAS THE Y FOR THE LAST ENTRY
|
||
ADD A3,A5 ;A5 NOW HAS TOP OF LAST BOX
|
||
MOVE *A13(MEN_BAR),A7,W ;HEIGHT OF BAR
|
||
ADD A7,A5 ;A5 NOW HAS LOWER RIGHT Y
|
||
|
||
ADDI MB_YWID+GAP,A5
|
||
ADDI MB_XWID+GAP,A6 ;THIS IS END OF BORDER
|
||
MMFM SP,A0,A1,A2,A3
|
||
RETS
|
||
|
||
|
||
**************************************************************************
|
||
* *
|
||
* F_TITLE *
|
||
* *
|
||
* THIS IS CALLED TO FRAME A TITLE IN THE SAME WIDTH *
|
||
* AS THE MAIN TITLE. *
|
||
* *
|
||
* A0 = Y LEVEL OF 15 POINT TEXT *
|
||
* A9 = COLOR *
|
||
* *
|
||
**************************************************************************
|
||
F_TITLE:
|
||
MMTM SP,A4,A5,A0
|
||
MOVE A0,A4 ;COPY Y
|
||
SUBI 12,A4
|
||
SLL 16,A4
|
||
ADDI TIT_ULX,A4 ;UPPER LEFT SET
|
||
|
||
MOVE A0,A5 ;LOWER RIGHT
|
||
ADDI 27,A5
|
||
SLL 16,A5
|
||
ADDI TIT_LRX,A5 ;LOWER RIGHT SET
|
||
|
||
CALLR STD_BORD
|
||
MMFM SP,A4,A5,A0
|
||
RETS
|
||
|
||
FIRST_BORDER_COLOR EQU 0E0E0H
|
||
LAST_BORDER_COLOR EQU 0EFEFH
|
||
**************************************************************************
|
||
* *
|
||
* G_BORDER *
|
||
* *
|
||
* THIS IS CALLED TO DO A "HSTD TABLE" TYPE CYCLING *
|
||
* BORDER. THIS ROUTINE GETS: *
|
||
* *
|
||
* A4 = UPPER LEFT Y,X *
|
||
* A5 = LOWER RIGHT Y,X *
|
||
* A6 = NUMBER OF SLICES GOING IN. *
|
||
* *
|
||
**************************************************************************
|
||
G_BORDER:
|
||
MMTM SP,A0,A1,A2,A3,A4,A5,A6
|
||
MOVI 10001H,A0 ;1 BY 1 DIMENSION
|
||
|
||
MOVI LAST_BORDER_COLOR,A9 ;USE LAST ONE 1ST
|
||
NEXT_RING:
|
||
CALLR DOBORDER ;DO THIS RING
|
||
|
||
MOVI 10001H,A1 ;THIS IS 1 UNIT IN X AND Y
|
||
ADDXY A1,A4
|
||
SUBXY A1,A5
|
||
|
||
SUBI 101H,A9
|
||
CMPI FIRST_BORDER_COLOR,A9
|
||
JRHS COLOK
|
||
MOVI LAST_BORDER_COLOR,A9
|
||
|
||
COLOK:
|
||
DSJS A6,NEXT_RING
|
||
MMFM SP,A0,A1,A2,A3,A4,A5,A6
|
||
RETS
|
||
|
||
**************************************************************************
|
||
* *
|
||
* DOBORDER *
|
||
* *
|
||
* THIS IS CALLED TO DRAW A BORDER FRAME. *
|
||
* *
|
||
* A4 = UPPER LEFT Y,X *
|
||
* A5 = LOWER RIGHT Y,X *
|
||
* A0 = Y,X WIDTH OF BORDER *
|
||
* A9 = COLOR OF BORDER. *
|
||
* *
|
||
* THIS ROUTINE *** CLEARS OUT ALL AREA INSIDE THE BORDER*** *
|
||
* AS A FUNCTION OF ITS OPERATION. *
|
||
* *
|
||
* THE BORDER IS DONE IN THE "ROBO" PALETTE *
|
||
* *
|
||
* IT IS ASSUMED THAT THE DISPLAY SYSTEM IS RUNNING! *
|
||
* *
|
||
**************************************************************************
|
||
*
|
||
* A1 = <COLOR><PALETTE>
|
||
* A3 = DAG OF AREA [YPOS,XPOS]
|
||
* A4 = [Y,X] SIZE OF AREA
|
||
*
|
||
DOBORDER:
|
||
MMTM SP,A0,A1,A2,A3,A4,A5,A6,A7,A8,A9
|
||
MOVE A9,A1 ;GET COLOR
|
||
SLL 16,A1 ;COLOR ON TOP..PALETTE 0
|
||
*
|
||
* NOW WE NEED TO MAKE 4 BARS!
|
||
*
|
||
MOVE A0,A2 ;SEPARATE DELTA
|
||
ANDI SX_MASK,A0
|
||
ANDI SY_MASK,A2
|
||
|
||
MOVE A4,A6 ;UPPER LEFTS HERE
|
||
MOVE A4,A7
|
||
|
||
MOVE A5,A8 ;LOWER RIGHTS HERE
|
||
MOVE A5,A9
|
||
|
||
ANDI SX_MASK,A6 ;LEFT X
|
||
ANDI SX_MASK,A8 ;RIGHT X
|
||
|
||
ANDI SY_MASK,A7 ;TOP Y
|
||
ANDI SY_MASK,A9 ;BOTTOM Y
|
||
|
||
*
|
||
* FIRST BAR GOES FROM ORIGINAL UL XY TO RIGHT X
|
||
* AND TOP Y+DELTA Y
|
||
*
|
||
* A3 IS ORIGINAL A4 PASSED.
|
||
* FORM DESTINATION IN A4
|
||
*
|
||
MOVE A4,A3
|
||
|
||
MOVX A8,A4
|
||
MOVY A7,A4
|
||
ADDXY A2,A4 ;ADD THE DELTA
|
||
|
||
CALLR DO_A_LINE ;DO THIS LINE
|
||
*
|
||
* GOING AROUND CLOCKWISE.....THIS ONE STARTS AT RIGHT X-DELTA
|
||
* AND TOP Y
|
||
*
|
||
MOVX A8,A3
|
||
SUBXY A0,A3
|
||
MOVY A7,A3
|
||
*
|
||
* THIS IS THE NATURAL LOWER RIGHT CORNER
|
||
*
|
||
MOVX A8,A4
|
||
MOVY A9,A4
|
||
|
||
CALLR DO_A_LINE
|
||
*
|
||
* NOW FOR BOTTOM LINE.....A4 IS STILL SET!
|
||
*
|
||
MOVX A6,A3
|
||
MOVY A9,A3
|
||
SUBXY A2,A3
|
||
|
||
CALLR DO_A_LINE
|
||
*
|
||
* LEFT WALL....FROM UPPER LEFT
|
||
*
|
||
MOVX A6,A3
|
||
MOVY A7,A3
|
||
|
||
MOVX A6,A4
|
||
ADDXY A0,A4
|
||
MOVY A9,A4
|
||
|
||
CALLR DO_A_LINE
|
||
|
||
MMFM SP,A0,A1,A2,A3,A4,A5,A6,A7,A8,A9
|
||
RETS
|
||
|
||
DO_A_LINE:
|
||
MMTM SP,A4
|
||
SUBXY A3,A4 ;FORM DISTANCE
|
||
CALLA FILLAREA ;AND DO THE FILL
|
||
MMFM SP,A4
|
||
RETS
|
||
|
||
STD_BORD:
|
||
MMTM SP,A0
|
||
MOVI BORDER_SIZE,A0
|
||
CALLA DOBORDER
|
||
MMFM SP,A0
|
||
RETS
|
||
**************************************************************************
|
||
* *
|
||
* DO_HELP_MENU *
|
||
* *
|
||
* THIS IS CALLED TO DISPLAY A HELP MENU FOR THE CURRENT *
|
||
* MENU ENTRY. *
|
||
* *
|
||
* A HELP MENU IS DEFINED AS FOLLOWS: *
|
||
* *
|
||
* HM_JUST WORD 0=CENTER 1=LEFT *
|
||
* HM_COLOR WORD COLOR OF MENU *
|
||
* HM_ENTS WORD NUMBER OF LINES IN MENU *
|
||
* LONG LONG WORD POINTERS FOR EACH LINE! *
|
||
* *
|
||
* THE PROCESS AREA IS FILLED WITH THE CURRENT MENU *
|
||
* PARAMETERS. *
|
||
* *
|
||
* A8 = POINTER TO HELP MENU STRUCTURE ABOVE *
|
||
* *
|
||
**************************************************************************
|
||
DO_HELP_MENU:
|
||
CALLR BLNKHELP
|
||
|
||
MOVE A8,A8 ;CHECK IF HELP MENU EXISTS.
|
||
JRZ DHMX ;NOPE JUST CLEARING WAS OUR JOB.
|
||
|
||
MOVE *A13(MEN_CUR),A0,W ;THIS IS CURRENT ENTRY
|
||
MOVE A0,A11 ;PASS ENTRY NUMBER IN A11
|
||
CALLR GET_ENTRY_Y ;A5 HAS THE Y FOR THE CURRENT ENTRY
|
||
*
|
||
* NOW WE NEED TO MOVE TO MAKE TOP ENTRY BOX LINE UP.
|
||
*
|
||
MOVE *A13(MEN_BDY),A10,W ;THIS IS NEGATIVE TO GIVE US BOX TOP
|
||
ADD A5,A10 ;NOW WE HAVE BOX TOP
|
||
|
||
MOVE *A13(MEN_BAR),A5,W ;GET BAR HEIGHT
|
||
SRL 1,A5 ;FIND CENTER OF BAR
|
||
ADD A5,A10 ;NOW WE'RE AT BAR CENTER.
|
||
|
||
MOVI H_SLAVE,A7 ;FORK OFF SO IT CAN USE PDATA!
|
||
CALLA P_FORK ;START UP ANOTHER W/ SAME ID TO FLASH!
|
||
DHMX RETS
|
||
|
||
**************************************************************************
|
||
* *
|
||
* BLNKHELP *
|
||
* *
|
||
* THIS IS CALLED TO BLANK OUT THE HELP AREA. IT IS *
|
||
* USED BY BOTH THE "NORMAL" HELP PLOTTER AND IS *
|
||
* CALLED BY THE ADJUSTMENT HELP PROGRAM. *
|
||
* *
|
||
* THIS RETURNS THE LEFT X FOR THE HELP MENU IN A9 *
|
||
* *
|
||
**************************************************************************
|
||
BLNKHELP:
|
||
MMTM SP,A3,A4,A5,A6
|
||
CALLR MENU_LR_A6_A5 ;GET RIGHT X OF MAIN MENU IN A6
|
||
MOVE A6,A9 ;PASS TO HELP MENU SLAVE
|
||
*
|
||
* NOW BLANK OUT THE "HELP" REGION
|
||
*
|
||
MOVE A6,A3 ;UPPER LEFT X OF REGION TO BLANK OUT
|
||
ADDI INST_ULY*10000H,A3 ;THIS IS UPPER LEFT OF BLOCK
|
||
|
||
MOVI TIT_LRX+(10000H*400),A4 ;COORDINATE OF LOWER RIGHT OF HELP AREA
|
||
SUBXY A3,A4 ;THIS IS SIZE OF REGION TO BLANK
|
||
CALLA BLNKAREA ;BLANK OUT THE HELP AREA
|
||
ADDI BOX_XGAP,A9 ;RETURN X FOR HELP MENUS
|
||
MMFM SP,A3,A4,A5,A6
|
||
RETS
|
||
|
||
**************************************************************************
|
||
* *
|
||
* H_SLAVE *
|
||
* *
|
||
* THIS IS A PROCESS CREATED TO PLOT THE HELP BOX. *
|
||
* IT DOES ITS PLOTTING THEN DIES. THIS ALLOWS IT *
|
||
* TO USE THE PDATA AREA WITHOUT DISTURBING THE CALLER. *
|
||
* *
|
||
* A8 = POINTER TO HELP BOX STRUCTURE *
|
||
* A9 = LEFT MARGIN FOR THE HELP BOX. *
|
||
* A10 = Y OF CENTER OF BOX ...HIGH HALF IS ZERO FOR Y CENTING *
|
||
* IF HIGH HALF IS NON-ZERO, THEN THIS IS TOP OF BOX *
|
||
* *
|
||
**************************************************************************
|
||
HM_JUST EQU 0
|
||
HM_COLOR EQU HM_JUST+WORD_SIZE
|
||
HM_ENTS EQU HM_COLOR+WORD_SIZE
|
||
HM_DATA EQU HM_ENTS+WORD_SIZE ;ENTRY POINTERS
|
||
|
||
HS_ROUT EQU PDATA ;LONG-TEXT ROUTINE
|
||
HS_X EQU HS_ROUT+LONG_SIZE ;WORD-X FOR TEXT ROUTINE
|
||
HS_Y EQU HS_X+WORD_SIZE ;WORD-CURRENT Y
|
||
HS_ENTS EQU HS_Y+WORD_SIZE ;WORD-ENTRIES LEFT TO DO
|
||
HS_COLOR EQU HS_ENTS+WORD_SIZE ;WORD-COLOR OF MENU
|
||
HS_PTR EQU HS_COLOR+WORD_SIZE ;LONG-CURRENT TEXT POINTER
|
||
|
||
H_SLAVE:
|
||
*
|
||
* A9 HAS RIGHT X OF MENU
|
||
*
|
||
MOVE A9,A1 ;PUT THIS X VALUE IN A1
|
||
|
||
MOVE *A8(HM_JUST),A0,W ;0 = CENTER 1=LEFT
|
||
JRZ HS_CENT ;CENTER....SETUP X ACCORDINGLY
|
||
*
|
||
* LEFT JUSTIFY....STORE ROUTINE
|
||
*
|
||
MOVI STRLNRM,A0 ;LEFT JUSTIFY ROUTIN
|
||
*
|
||
* NOW FORM X AS SOME MARGIN FROM WINDOW....
|
||
*
|
||
ADDI MB_XWID+HELP_X_MARGIN,A1 ;ADD MARGIN TO FORM X FOR TEXT
|
||
JRUC CENTER_JOIN ;CONTINUE
|
||
|
||
HS_CENT:
|
||
MOVI STRCNRM,A0 ;USE CENTERING ROUTINE
|
||
*
|
||
* A1 HAS LEFT X OF HELP BOX...FIND RIGHT X
|
||
*
|
||
ADDI TIT_LRX,A1
|
||
SRL 1,A1 ;THIS IS CENTER X
|
||
|
||
CENTER_JOIN:
|
||
MOVE A1,*A13(HS_X),W ;STORE X
|
||
MOVE A0,*A13(HS_ROUT),L ;STORE ROUTINE
|
||
|
||
MOVE *A8(HM_ENTS),A1,W ;GET NUMBER OF ENTRIES
|
||
MOVE A1,*A13(HS_ENTS),W ;COUNT IT DOWN IN P-AREA
|
||
|
||
MOVE *A8(HM_COLOR),A0,W ;GET COLOR
|
||
MOVE A0,*A13(HS_COLOR),W ;STASH IT
|
||
|
||
ADDI HM_DATA,A8 ;POINT AT 1ST ENTRY
|
||
MOVE A8,*A13(HS_PTR),L ;NOW WE'RE READY.
|
||
*
|
||
* ALL PDATA AREA SET.....NOW WE NEED TO DRAW THE BORDER
|
||
*
|
||
* FOR DOBORDER
|
||
*
|
||
* A4 = UPPER LEFT Y,X
|
||
* A5 = LOWER RIGHT Y,X
|
||
* A0 = Y,X WIDTH OF BORDER
|
||
* A9 = COLOR OF BORDER.
|
||
*
|
||
* LOWER RIGHT X IS SUCH THAT IT LINES UP WITH TITLE BOX.
|
||
* THE Y IS A BIT TRICKIER......NUMBER OF ENTRIES IS
|
||
* SITTING IN A1
|
||
*
|
||
MOVI HELP_DY,A5 ;DISTANCE PER ENTRY
|
||
MPYU A1,A5 ;DISTANCE FOR ALL ENTRIES
|
||
ADDI HELP_Y_MARGIN+(MB_YWID*2)+HELP_YLO_MARGIN,A5
|
||
*
|
||
* A5 NOW CONTAINS FULL HEIGHT OF BOX
|
||
*
|
||
* NOW SEE IF WE'RE CENTERING ON A10 OR IF A10 IS THE TOP.
|
||
*
|
||
CALLR TOP_IN_A10
|
||
*
|
||
* NOW FORM UPPER LEFT IN A4
|
||
*
|
||
MOVE A10,A4 ;MOVE Y OVER
|
||
SLL 16,A4 ;MAKE ROOM FOR X
|
||
ADD A9,A4 ;PUT IN THE X...THIS IS UPPER LEFT!
|
||
|
||
ADD A10,A5 ;ADD BASE TO OFFSET
|
||
SLL 16,A5 ;PUT IN Y POSITION
|
||
ADDI TIT_LRX,A5 ;ADD IN THE X FOR THE CORNER
|
||
*
|
||
* NOW ADJUST FROM TOP OF BOX TO POSITION OF
|
||
* 1ST ENTRY.
|
||
*
|
||
ADDI MB_YWID+HELP_Y_MARGIN,A10 ;Y OF 1ST ENTRY
|
||
MOVE A10,*A13(HS_Y),W ;PUT AWAY
|
||
|
||
MOVE *A13(HS_COLOR),A9,W ;GET THE COLOR FOR DOBORDER
|
||
|
||
CALLR STD_BORD
|
||
*
|
||
* NOW WE NEED TO WALK THROUGH AND PLOT THE HELP
|
||
* MENU ENTRIES.
|
||
*
|
||
* A0 = SLEEP
|
||
* A1 = ROUTINE
|
||
* A6 = COLOR
|
||
* A8 = POINTER
|
||
* A9 = ADDRESS
|
||
* A10 = SPACING
|
||
* A11 = FONT
|
||
* A14 = FLAGS
|
||
*
|
||
NEXT_HELP:
|
||
MOVE *A13(HS_PTR),A2,L ;GET OUR CURRENT POINTER
|
||
MOVE *A2+,A8,L ;GET THE CURRENT MESSAGE POINTER
|
||
MOVE A2,*A13(HS_PTR),L ;AND PUT POINTER BACK
|
||
|
||
CLR A0
|
||
MOVE *A13(HS_ROUT),A1,L ;ROUTINE IN A1
|
||
MOVE *A13(HS_COLOR),A6,W ;STUFF COLOR
|
||
|
||
MOVE *A13(HS_Y),A9,W ;GET Y
|
||
SLL 16,A9 ;SHIFT INTO PLACE
|
||
MOVE *A13(HS_X),A10,W
|
||
ADD A10,A9 ;A9 IS NOW POINTING AT SCREEN
|
||
|
||
MOVI SPACING07,A10 ;SPACING
|
||
MOVI RD7FONT,A11 ;FONT IS BABY FONT
|
||
JSRP LM_FINIS ;PRINT IT OUT!
|
||
|
||
MOVE *A13(HS_Y),A9,W ;GET THE Y
|
||
ADDI HELP_DY,A9 ;KICK IT
|
||
MOVE A9,*A13(HS_Y),W ;PUT IT BACK
|
||
|
||
MOVE *A13(HS_ENTS),A0,W ;ENTRY COUNT
|
||
DEC A0
|
||
MOVE A0,*A13(HS_ENTS),W ;PUT IT BACK
|
||
JRNZ NEXT_HELP
|
||
|
||
JAUC SUCIDE ;OUR WORK IS DONE!
|
||
|
||
**************************************************************************
|
||
* *
|
||
* TOP_IN_A10 *
|
||
* *
|
||
* THIS IS CALLED BY H_SLAVE TO GET THE UPPER LEFT *
|
||
* CORNER OF THE BOX IN A10. A10 HAS THE PASSED PARAMETER. *
|
||
* A5 HAS THE HEIGHT OF THE BOX. IF THE TOP HALF OF A10 *
|
||
* IS ZERO, THEN THEN WE WANT THE BOX CENTER AT THE *
|
||
* A10 LEVEL. IF THE TOP HALF OF A10 IS NON-ZERO THEN *
|
||
* A10 WAS PASSED AS THE TOP. *
|
||
* *
|
||
* RETURN A10 AS THE Y FOR THE TOP OF THE HELP BOX. *
|
||
* *
|
||
**************************************************************************
|
||
TOP_IN_A10:
|
||
MMTM SP,A5
|
||
CMPI 0FFFFH,A10 ;IS THE TOP HALF ZERO?
|
||
JRHI TOP_IS_TOP ;TOP IS SET..RETURN
|
||
SRL 1,A5 ;TOP OF BOX IS HALF UP FROM MAIN MENU BAR CENTER
|
||
SUB A5,A10 ;NOW A10 HAS Y BASE OF BOX
|
||
TOP_IS_TOP:
|
||
MMFM SP,A5
|
||
RETS
|
||
|
||
**************************************************************************
|
||
* *
|
||
* AREUSURE *
|
||
* *
|
||
* THIS IS CALLED TO GET A CONFIRMATION FROM THE USER. *
|
||
* A8 = PROMPT...THIS WILL APPEAR ABOVE THE "ARE YOU SURE" *
|
||
* A9 = ROUTINE TO JSRP TO DO THE DESIRED ACTION *
|
||
* A10 = MESSAGE TO DISPLAY CONFIRMING COMPLETION *
|
||
* *
|
||
* RETURN A0=0 MEANS YES WAS CHOSEN. *
|
||
* A0 .NE. 0 MEANS NO *
|
||
* *
|
||
**************************************************************************
|
||
AREUSURE:
|
||
CALLA CLR_SCRN ;BLANK IT ALL OUT!
|
||
MOVE A9,*A13(PDATA),L ;SAVE ROUTINE
|
||
MOVE A10,-*A12,L ;AND CONFIRM MESSAGE
|
||
|
||
CALLR SURE_BOX
|
||
|
||
MOVE A8,A2 ;PUT MESSAGE TEXT IN SAFE PLACE
|
||
MOVI MESS_SURE,A8 ;SETUP FOR TITLE
|
||
CALLA LM_SETUP ;STUFF REGGIES
|
||
MOVE A2,A8 ;GET STRING IN THERE
|
||
JSRP LM_FINIS ;AND PRINT IT
|
||
|
||
MOVI M_SURE,A8 ;NOW THE "ARE YOU SURE" PART
|
||
JSRP L_MESS ;PUT IT UP.
|
||
|
||
MOVI MEN_YN,A8 ;PUT UP THE "YES/NO" SELECTOR.
|
||
MOVI 2,A9 ;CURSOR ON 2ND ENTRY (NO)
|
||
|
||
JSRP B_MENU ;AND GET A RESPONSE.
|
||
CMPI 1,A8 ;WAS IT YES?
|
||
JRNZ SURE_X ;NOPE....GET OUT
|
||
|
||
CALLA CLR_SCRN ;CLEAR THE SCREEN FIRST, SO ROUTINE CAN PLOT!
|
||
|
||
MOVE *A13(PDATA),A0,L ;GET THE ROUTINE TO CALL
|
||
MOVI SURE_RET,A7
|
||
MOVE A7,-*A12,L ;PUSH RETURN ADDRESS
|
||
JUMP A0 ;AND "JSRP" THE ROUTINE
|
||
|
||
SURE_RET:
|
||
CALLR SURE_BOX ;BOX IT!
|
||
MOVE *A12+,A8,L
|
||
JSRP SUR_MESS ;PRINT THE MESSAGE
|
||
|
||
JSRP ANY_BUT ;NOW RETRIEVE ANY BUTTON THEN RETURN
|
||
|
||
CLR A0 ;RETURN SUCCESS
|
||
RETP
|
||
|
||
SURE_X:
|
||
ADDI LONG_SIZE,A12 ;POP MESSAGE
|
||
MOVI 2,A0 ;RETURN FAILURE
|
||
RETP
|
||
|
||
**************************************************************************
|
||
* *
|
||
* SUR_MESS *
|
||
* *
|
||
* THIS PRINTS MESSAGE IN A8 IN THE ARE U SURE BOX *
|
||
* CONFIRMATION SPOT. *
|
||
* *
|
||
**************************************************************************
|
||
SUR_MESS:
|
||
MOVE A8,-*A12,L
|
||
MOVI MESS_CONFIRM,A8
|
||
CALLA LM_SETUP ;GET CONFIRMATION DATA READY.
|
||
MOVE *A12+,A8,L
|
||
JSRP LM_FINIS ;PRINT OUR PART
|
||
RETP
|
||
|
||
SURE_BOX:
|
||
MOVI COLOR_YELLOW,A9
|
||
MOVI 003D0025H,A4
|
||
MOVI 00F6016AH,A5
|
||
jruc STD_BORD ;BORDER-IZE THE WHOLE THING.
|
||
|
||
CENT_BOX:
|
||
MOVI ROBO_RED,A9
|
||
CBOX_COL:
|
||
MOVI 00450025H,A4
|
||
MOVI 00B4016AH,A5
|
||
jruc STD_BORD ;BORDER-IZE THE WHOLE THING.
|
||
|
||
*----------------------------------------------------------------------------*
|
||
*----------------------------------------------------------------------------*
|
||
***************************** MESSAGES *********************************
|
||
*----------------------------------------------------------------------------*
|
||
*----------------------------------------------------------------------------*
|
||
|
||
INSTR_Y EQU INST_ULY+5
|
||
INSTR_2Y EQU INSTR_Y+10
|
||
|
||
MM_INST1
|
||
MESS_MAC RD7FONT,SPACING07,MENU_X,INSTR_Y,COLOR_BPR,STRCNRM,0
|
||
.byte "SELECT WITH ANY STICK"
|
||
.BYTE 0
|
||
.EVEN
|
||
|
||
MM_INST2
|
||
MESS_MAC RD7FONT,SPACING07,MENU_X,INSTR_2Y,COLOR_BPR,STRCNRM,0
|
||
.byte "ACTIVATE WITH ANY BUTTON"
|
||
.BYTE 0
|
||
.EVEN
|
||
|
||
MESS_DOOR
|
||
MESS_MAC RD7FONT,SPACING20,200,128,ROBO_RED,STRCNRM,0
|
||
.byte "INVALID GAME SETTINGS"
|
||
.BYTE 0,1 ;0 = END OF STRING...1 = MORE MESSAGES!
|
||
.EVEN
|
||
;MESS_OPEN
|
||
; MESS_MAC RD7FONT,SPACING20,200,160,ROBO_WHITE,STRCNRM,0
|
||
; .byte "OPEN COIN DOOR TO"
|
||
; .BYTE 0,1 ;0 = END OF STRING...1 = MORE MESSAGES!
|
||
; .EVEN
|
||
;MESS_OPEN_2
|
||
; MESS_MAC RD7FONT,SPACING20,200,179,ROBO_WHITE,STRCNRM,0
|
||
; .byte "RESTORE FACTORY SETTINGS."
|
||
; .BYTE 0,0
|
||
; .EVEN
|
||
|
||
MESS_FAIL
|
||
MESS_MAC RD7FONT,SPACING20,200,112,ROBO_RED,STRCNRM,0
|
||
.byte "INVALID GAME SETTINGS"
|
||
.BYTE 0,1 ;0 = END OF STRING...1 = MORE MESSAGES!
|
||
.EVEN
|
||
MESS_MAC RD7FONT,SPACING20,200,144,ROBO_WHITE,STRCNRM,0
|
||
.byte "ATTEMPT TO RESTORE"
|
||
.BYTE 0,1 ;0 = END OF STRING...1 = MORE MESSAGES!
|
||
.EVEN
|
||
MESS_MAC RD7FONT,SPACING20,200,164,ROBO_WHITE,STRCNRM,0
|
||
.byte "FACTORY SETTINGS HAS FAILED."
|
||
.BYTE 0,0
|
||
.EVEN
|
||
|
||
MESS_BITCHIN
|
||
.byte "ADJUSTMENTS OK",0
|
||
.even
|
||
|
||
MESS_TITLE
|
||
MESS_MAC RD15FONT,SPACING20,TM_X,TM_Y,ROBO_GREEN,STRCNRM,0
|
||
|
||
RV_Y EQU TM_Y+18
|
||
|
||
MESS_REV
|
||
MESS_MAC RD7FONT,SPACING20,TM_X,RV_Y,ROBO_YELLOW,STRCNRM,0
|
||
*
|
||
* THIS IS SETUP FOR THE QUESTION BEING ASKED
|
||
* BY "ARE YOU SURE"
|
||
*
|
||
MESS_SURE
|
||
MESS_MAC RD15FONT,SPACING20,200,102,ROBO_LF,STRCNRM,0
|
||
*
|
||
* THIS IS THE "ARE YOU SURE" PART.
|
||
*
|
||
M_SURE
|
||
MESS_MAC RD15FONT,SPACING20,200,128,ROBO_YELLOW,STRCNRM,0
|
||
.byte "ARE YOU SURE?"
|
||
.BYTE 0,0
|
||
.EVEN
|
||
|
||
MESS_CONFIRM
|
||
MESS_MAC RD15FONT,SPACING20,200,115,COLOR_LF,STRCNRM,0
|
||
|
||
|
||
**************************************************************************
|
||
* *
|
||
* OPERATOR MESSAGE ENTRY *
|
||
* *
|
||
**************************************************************************
|
||
OP_LINE_CHAR equ PDATA
|
||
OP_LINE_LINE equ PDATA+WORD_SIZE
|
||
OP_LETS equ OP_LINE_LINE+WORD_SIZE
|
||
OP_STIME equ OP_LETS+(30 * BYTE_SIZE)
|
||
OP_SVAL equ OP_STIME+WORD_SIZE
|
||
|
||
LET_DIST_X equ 25
|
||
LET_DIST_Y equ 24
|
||
LET_BOX_CX equ 14
|
||
LET_BOX_CY equ 2
|
||
LET_BOX_WX equ 3
|
||
LET_BOX_WY equ 1
|
||
LET_START_Y1 equ 163
|
||
LET_START_Y2 equ LET_START_Y1+LET_DIST_Y
|
||
LET_START_Y3 equ LET_START_Y2+LET_DIST_Y
|
||
LET_START_Y4 equ LET_START_Y3+LET_DIST_Y
|
||
LET_INST1 equ 55
|
||
LET_START_X equ 22
|
||
LET_LINE_MAX equ 3
|
||
LET_CHAR_MAX equ 14
|
||
LET_TEXT_GAP equ 12
|
||
LET_TEXT1 equ 110
|
||
LET_TEXT2 equ LET_TEXT1+LET_TEXT_GAP
|
||
LET_TEXT3 equ LET_TEXT2+LET_TEXT_GAP
|
||
OP_MAX_CHARS equ CMESS_CHARS-1
|
||
FONT_T .equ osgfont_t
|
||
|
||
|
||
.bss BLINE ,16
|
||
.bss BCHAR ,16
|
||
|
||
SUBR opmsg_main
|
||
|
||
.if PRINTER
|
||
movk 1,a0
|
||
calla PBADGUY
|
||
.endif
|
||
|
||
calla CLR_SCRN
|
||
movi opmsg_s,a2
|
||
movi ROBO_YELLOW,a3
|
||
JSRP TOP_BOX ;KICK OUT TOP BOX
|
||
|
||
movi OMINST1,a8
|
||
JSRP print_multi
|
||
|
||
SLEEPK 1
|
||
|
||
clr a8 ;Do 4 rows of letters
|
||
movk 30,a10
|
||
callr OPPLOTLINE
|
||
|
||
movk 1,a8
|
||
movk 30,a10
|
||
callr OPPLOTLINE
|
||
|
||
movk 2,a8
|
||
movk 30,a10
|
||
callr OPPLOTLINE
|
||
|
||
movk 3,a8
|
||
movk 30,a10
|
||
callr OPPLOTLINE
|
||
|
||
clr a0
|
||
move a0,@BLINE
|
||
move a0,@BCHAR
|
||
|
||
clr a8
|
||
move a8,*a13(OP_LINE_LINE) ;ON THE FIRST LINE
|
||
|
||
callr OM_STARTLINE ;INITIALIZE ALL THE FLAGS FOR IT
|
||
|
||
clr a10
|
||
movk 1,a11
|
||
callr BOXCHAR ;BOX INITIAL ONE
|
||
|
||
movk 1,a11
|
||
callr OMPLOTTEXT
|
||
|
||
|
||
clr a0
|
||
move a0,*a13(OP_SVAL)
|
||
move a0,*a13(OP_STIME)
|
||
|
||
DOLOOP ;>Loop for stick and things
|
||
SLEEPK 1
|
||
|
||
callr om_getstick ;Check out the player board
|
||
jrnz do1 ;switch closed?
|
||
move a0,*a13(OP_SVAL) ;Clear timer and direction
|
||
move a0,*a13(OP_STIME)
|
||
jruc DOLOOP
|
||
do1
|
||
move *a13(OP_SVAL),A1 ;Get last direction
|
||
ANDK 7,a1 ;Mask off repeat bit
|
||
cmp a0,a1
|
||
jrz do2 ;Still same thing?
|
||
move a0,*a13(OP_SVAL)
|
||
clr a1
|
||
move a1,*a13(OP_STIME) ;Clear the timer
|
||
jruc DODONE ;Process initial hit
|
||
do2
|
||
MOVE *A13(OP_SVAL),A1 ;SNAG THE REPEAT BIT
|
||
ANDI 80H,A1
|
||
JRNZ DO3 ;BR = IN REPEAT MODE
|
||
MOVE *A13(OP_STIME),A0 ;GET TIMER
|
||
INC A0
|
||
MOVE A0,*A13(OP_STIME)
|
||
CMPI 15,A0
|
||
btst 4,a0
|
||
JRLO DOLOOP ;GO BACK TO SLEEP
|
||
CLR A0
|
||
MOVE A0,*A13(OP_STIME) ;CLEAR OUT THE TIMER
|
||
MOVE *A13(OP_SVAL),A1
|
||
MOVE A1,A0
|
||
ORI 80H,A1 ;PUT UPPER BIT ON
|
||
MOVE A1,*A13(OP_SVAL) ;SET DIRECTION WITH REPEAT ON
|
||
JRUC DODONE
|
||
DO3
|
||
MOVE *A13(OP_STIME),A0 ;GET TIMER
|
||
INC A0
|
||
MOVE A0,*A13(OP_STIME)
|
||
CMPI 5,A0
|
||
JRLO DOLOOP ;GO BACK TO SLEEP
|
||
CLR A0
|
||
MOVE A0,*A13(OP_STIME) ;CLEAR OUT THE TIMER
|
||
MOVE *A13(OP_SVAL),A0
|
||
ANDK 7,a0 ;TURN OFF REPEAT BIT
|
||
DODONE
|
||
move *A13(OP_SVAL),a1 ;Get current entry
|
||
ANDK 7,a1
|
||
move @BLINE,a8
|
||
move @BCHAR,a10
|
||
clr a11
|
||
callr BOXCHAR ;UNHIGHLIGHT IT
|
||
|
||
CMPI 1,A1 ;CHECK UP
|
||
JRNZ DOC1
|
||
DEC A8
|
||
JRUC DOPROC
|
||
DOC1
|
||
CMPI 2,A1
|
||
JRNZ DOC2
|
||
INC A8
|
||
JRUC DOPROC
|
||
DOC2
|
||
CMPI 3,A1
|
||
JRNZ DOC3
|
||
DEC A10
|
||
JRUC DOPROC
|
||
DOC3
|
||
CMPI 4,A1
|
||
JRNZ DOC4
|
||
INC A10
|
||
JRUC DOPROC
|
||
DOC4
|
||
CMPI 5,A1 ; DRAW BUTTON
|
||
JRNZ DOCCLR ; WOOF WOOF
|
||
SOUND1 select_snd1
|
||
CALLR OMADDCHAR ; ADD THE CHAR IN A8/A10
|
||
CMPI 0FFH,A8 ; CHECK TO SEE IF DONE WITH ALL
|
||
JRZ DOCEND
|
||
MOVE @BLINE,A8
|
||
MOVE @BCHAR,A10
|
||
MOVK 1,A11
|
||
CALLR BOXCHAR ; TURN THE BOX BACK ON
|
||
JRUC DOLOOP
|
||
DOCCLR
|
||
cmpi 6,a1 ;Start button
|
||
jrne DOLOOP
|
||
|
||
callr opmsg_clr
|
||
; clr a7
|
||
; move a7,*a13(OP_LINE_LINE)
|
||
; move a7,*a13(OP_LETS),L
|
||
; callr OM_STORECMOS
|
||
; movk 1,a7
|
||
; move a7,*a13(OP_LINE_LINE)
|
||
; callr OM_STORECMOS
|
||
; movk 2,a7
|
||
; move a7,*a13(OP_LINE_LINE)
|
||
; callr OM_STORECMOS
|
||
; callr BLASTMESS
|
||
|
||
jruc DOCCLEAR
|
||
|
||
cursor_snd4 .word >f3f7,>8,>8083,0 ;
|
||
select_snd1 .word >f3f7,>8,>8084,0 ;select option sound
|
||
;
|
||
; CHECK A8 ( BLINE ) AND A10 ( BCHAR ) FOR BOUNDARY STUFF
|
||
;
|
||
DOPROC
|
||
SOUND1 cursor_snd4
|
||
move a8,a8
|
||
jrge doc5
|
||
clr a8
|
||
doc5
|
||
cmpi LET_LINE_MAX,a8
|
||
jrle doc6
|
||
movk LET_LINE_MAX,a8
|
||
doc6
|
||
move a10,a10
|
||
jrge doc7
|
||
movk LET_CHAR_MAX,a10
|
||
doc7
|
||
cmpi LET_CHAR_MAX,a10
|
||
jrle doc8
|
||
clr a10
|
||
doc8
|
||
move a8,@BLINE
|
||
move a10,@BCHAR
|
||
movk 1,a11
|
||
callr BOXCHAR
|
||
jruc DOLOOP
|
||
|
||
|
||
********************************
|
||
* HERE IS WHERE ONE COMES WHEN DONE ENTERING THE MESSAGE -- ALREADY
|
||
* STORED IN CMOS, TOO
|
||
|
||
DOCEND
|
||
SLEEPK 2 ;GET EVERYBODY CAUGHT UP
|
||
CALLA CLR_SCRN ;CLEAR THE SCREEN
|
||
CALLR SURE_BOX
|
||
MOVI MESS_SUCCESS,A8 ;THIS IS SUCCESS MESSAGE
|
||
#sm JSRP SUR_MESS ;PRINT THE MESSAGE
|
||
jauc ANY_BUT ;NOW RETRIEVE ANY BUTTON THEN RETURN
|
||
|
||
DOCCLEAR
|
||
SLEEPK 2
|
||
CALLA CLR_SCRN
|
||
CALLR SURE_BOX
|
||
MOVI MESS_CLEARED,A8
|
||
jruc #sm
|
||
|
||
|
||
MESS_SUCCESS
|
||
.byte "MESSAGE STORED",0
|
||
.even
|
||
|
||
MESS_CLEARED
|
||
.byte "MESSAGE CLEARED",0
|
||
.even
|
||
|
||
BLASTMESS: ;GUY ENTERED A WHOLE MESSAGE
|
||
; CALLA CMOSUNLOCK
|
||
calla ADJ_PAGE
|
||
clr a0
|
||
movi VALID_CUSTOM,a7
|
||
calla WC_WORD
|
||
calla F_ADC_S ;FIX UP THE CHECKSUM
|
||
; calla CMOSLOCK
|
||
rets
|
||
|
||
|
||
#*******************************
|
||
* Clear operator message
|
||
* Trashes scratch, A2
|
||
|
||
SUBR opmsg_clr
|
||
|
||
calla ADJ_PAGE
|
||
|
||
movi CUSTOM_MESSAGE,a7
|
||
movk CMESS_LINES,a2
|
||
#lp clr a0
|
||
calla WC_BYTEI ;Write a null
|
||
addi CMESS_LINE_SIZE,a7
|
||
dsj a2,#lp
|
||
|
||
calla F_ADC_S ;Refresh checksum
|
||
jruc BLASTMESS
|
||
|
||
|
||
|
||
********************************
|
||
* Get joystick and buttons status
|
||
* >A0=Status (0-6)
|
||
|
||
om_getstick
|
||
|
||
PUSH a1
|
||
|
||
move @SWITCH,a0,L
|
||
not a0
|
||
move a0,a1
|
||
andi 0004007fh,a0 ;P1 draw/start/stick
|
||
andi 00207f00h,a1 ;P2 draw/start/stick
|
||
srl 8,a1
|
||
or a1,a0
|
||
move @SWITCH+32,a1
|
||
not a1
|
||
andi >7f,a1 ;P3 draw/stick
|
||
or a1,a0
|
||
|
||
btst 0,a0 ;U
|
||
jrz og2
|
||
movk 1,a0
|
||
jruc #x
|
||
og2
|
||
btst 1,a0 ;D
|
||
jrz og3
|
||
movk 2,a0
|
||
jruc #x
|
||
og3
|
||
btst 2,a0 ;L
|
||
jrz og4
|
||
movk 3,a0
|
||
jruc #x
|
||
og4
|
||
btst 3,a0 ;R
|
||
jrz og5
|
||
movk 4,a0
|
||
jruc #x
|
||
og5
|
||
movi >70,a1
|
||
and a0,a1
|
||
jrz og6
|
||
movk 5,a0
|
||
jruc #x
|
||
og6
|
||
andi 0ffffff80h,a0 ;Any other bits are start buttons
|
||
jrz og7
|
||
movk 6,a0
|
||
jruc #x
|
||
og7
|
||
clr a0
|
||
#x
|
||
PULL a1
|
||
move a0,a0
|
||
rets
|
||
|
||
|
||
********************************
|
||
* SETUP THINGS FOR A NEW LINE OF TEXT
|
||
|
||
OM_STARTLINE
|
||
|
||
PUSH A0
|
||
CLR A0
|
||
MOVE A0,*A13(OP_LETS)
|
||
MOVE A0,*A13(OP_LINE_CHAR)
|
||
PULL A0
|
||
|
||
RETS
|
||
|
||
********************************
|
||
* PLOT OUT A LINE OF TEXT ON THE SCREEN
|
||
|
||
OMPLOTTEXT
|
||
|
||
MMTM SP,A8,A10,A11
|
||
|
||
PUSH A11
|
||
MOVI OMTSETUP,A8
|
||
CALLA LM_SETUP
|
||
MOVE A13,A8
|
||
ADDI OP_LETS,A8
|
||
MOVE *A13(OP_LINE_LINE),A9,W
|
||
SLL 5,A9
|
||
ADDI OMLOC,A9
|
||
MOVE *A9,A9,L
|
||
SLL 16,A9
|
||
MMTM SP,A3,A4,A9
|
||
MOVE A9,A3
|
||
SUBI 20000H,A3
|
||
MOVI [LET_TEXT_GAP+2,394],A4
|
||
CALLA BLNKAREA
|
||
MMFM SP,A3,A4,A9
|
||
ADDI 200,A9
|
||
JSRP LM_FINIS
|
||
|
||
PULL A5
|
||
MOVE A5,A5 ;FLAG FOR UNDERSCORE OR NOT
|
||
JRZ NOUNDER
|
||
movi ROBO_LASER,a6
|
||
movi underscore_s,a8
|
||
addk 5,a9 ;SHIFT THE LITTLE GUY OVER
|
||
JSRP LM_FINIS
|
||
NOUNDER
|
||
MMFM SP,A8,A10,A11
|
||
RETS
|
||
|
||
|
||
#*******************************
|
||
* Add the character pointed to by a8/a10
|
||
* A8 =Line
|
||
* A10=Char on line
|
||
|
||
OMADDCHAR
|
||
PUSH a8,a10
|
||
|
||
sll 5,a8
|
||
addi OLTAB,a8 ;+Base
|
||
move *a8,a8,L
|
||
sll 3,a10
|
||
add a10,a8 ;char offset
|
||
movb *a8,a0 ;snag the char
|
||
cmpi '_',a0
|
||
jrne #20
|
||
|
||
move *a13(OP_LINE_CHAR),a1 ;>Backspace
|
||
jrz #x
|
||
dec a1
|
||
move a1,*a13(OP_LINE_CHAR)
|
||
move a1,a2
|
||
clr a0
|
||
jruc rubent
|
||
|
||
#20
|
||
cmpi '^',a0
|
||
jrne #addchar
|
||
|
||
clr a11
|
||
callr OMPLOTTEXT ; GET RID OF THE FLASHING UNDERSCORE
|
||
clr a0
|
||
move a0,@BLINE
|
||
move a0,@BCHAR
|
||
callr OM_STORECMOS ; WELL, BABY -- STORE IT
|
||
MOVE *A13(OP_LINE_LINE),A8 ; GRAB THE LINE
|
||
CMPI 2,A8
|
||
JRHS OMADONE
|
||
INC A8
|
||
MOVE A8,*A13(OP_LINE_LINE) ; ON THE FIRST LINE
|
||
CALLR OM_STARTLINE ; INITIALIZE ALL THE FLAGS FOR IT
|
||
MOVK 1,A11
|
||
CALLR OMPLOTTEXT
|
||
jruc #x
|
||
|
||
; HERE IS JUST ENTER A NORMAL CHARACTER --
|
||
;
|
||
; A8 = LINE
|
||
; A10 = CHARACTER
|
||
|
||
#addchar
|
||
|
||
MOVE *A13(OP_LINE_CHAR),A1
|
||
MOVE A1,A2
|
||
CMPI OP_MAX_CHARS,A1
|
||
JRHS OMACMAX
|
||
INC A1
|
||
MOVE A1,*A13(OP_LINE_CHAR)
|
||
rubent
|
||
move a13,a8
|
||
ADDI OP_LETS,A8
|
||
SLL 3,A2
|
||
ADD A2,A8 ;OFFSET INTO LOCAL STORAGE
|
||
MOVB A0,*A8
|
||
ADDK 8,A8
|
||
CLR A0
|
||
MOVB A0,*A8 ;MAKE SURE ZERO TERMINATED
|
||
MOVK 1,A11
|
||
CALLR OMPLOTTEXT
|
||
;OMACRET
|
||
#x MMFM SP,A8,A10
|
||
RETS
|
||
|
||
OMADONE ;COME HERE WHEN REALLY DONE
|
||
; CALLA CMOSUNLOCK
|
||
CALLA ADJ_PAGE ;GUY ENTERED A WHOLE MESSAGE
|
||
MOVI VALID_CUSTOM,A7
|
||
MOVI VALID_VALUE,A0
|
||
CALLA WC_WORD
|
||
CALLA F_ADC_S ;FIX UP THE CHECKSUM
|
||
; CALLA CMOSLOCK
|
||
MMFM SP,A8,A10
|
||
MOVI 0FFH,A8 ;FLAG DONE WITH EVERYTHING
|
||
RETS
|
||
|
||
OMACMAX
|
||
mmfm sp,a8,a10
|
||
clr a11
|
||
callr BOXCHAR
|
||
movk 3,a8
|
||
movk 14,a10
|
||
move a8,@BLINE
|
||
move a10,@BCHAR
|
||
rets
|
||
|
||
|
||
**************************************************************************
|
||
* STORE THE MESSAGE IN CMOS
|
||
|
||
OM_STORECMOS
|
||
; CALLA CMOSUNLOCK
|
||
CALLA ADJ_PAGE ;POINT AT ADJUSTMENTS PAGE
|
||
MOVE *A13(OP_LINE_LINE),A7
|
||
MOVI CMESS_LINE_SIZE,A6
|
||
MPYU A6,A7 ;OFFSET ME, BABY
|
||
ADDI CUSTOM_MESSAGE,A7 ;A7 IS CMOS LOCATION
|
||
MOVE A13,A6
|
||
ADDI OP_LETS,A6 ;A6 IS THE PROCESS BLOCK LOC
|
||
movk CMESS_CHARS-1,a5 ;CHARS/LINE
|
||
|
||
cmos_loop
|
||
movb *a6,a0 ;fetch a character
|
||
andi BYTE_MASK,A0
|
||
calla WC_BYTEI ;WRITE A BYTE
|
||
addk BYTE_SIZE,A6 ;POINT AT NEXT BYTE
|
||
dsj a5,cmos_loop
|
||
|
||
clr a0
|
||
calla WC_BYTEI ;Write a null
|
||
|
||
calla F_ADC_S ;REFRESH CHECKSUM
|
||
; CALLA CMOSLOCK
|
||
|
||
rets
|
||
|
||
OMLOC .LONG LET_TEXT1, LET_TEXT2, LET_TEXT3
|
||
|
||
|
||
|
||
**************************************************************************
|
||
* BOXCHAR
|
||
* A8 =WHICH LINE (0-3)
|
||
* A10=CHARACTER ON LINE
|
||
* A11=COLOR TO USE ( 0 = BLACK, 1 = LASER FLASH )
|
||
|
||
BOXCHAR
|
||
MMTM SP,A1,A8,A10
|
||
|
||
MOVI LET_DIST_Y,A1
|
||
MPYU A8,A1 ; DISTANCE
|
||
ADDI LET_START_Y1-LET_BOX_CY,A1
|
||
SLL 16,A1
|
||
MOVE A1,A4
|
||
MOVI LET_DIST_X,A1
|
||
MPYU A10,A1
|
||
ADDI LET_START_X-LET_BOX_CX,A1
|
||
MOVX A1,A4 ; UPPER LEFT IN A4
|
||
MOVE A4,A5
|
||
MOVI [LET_DIST_Y+LET_BOX_WY,LET_DIST_X+LET_BOX_WX],A0
|
||
ADDXY A0,A5 ; LOWER RIGHT IN A5
|
||
|
||
MOVI [1,1],A0 ; BORDER HEIGHT,WIDTH
|
||
MOVI ROBO_BLACK,A9 ; DOBORDER IS RETARDED
|
||
MOVE A11,A11
|
||
JRZ BC1
|
||
MOVI ROBO_LF,A9
|
||
BC1
|
||
CALLR DOBORDER
|
||
|
||
MOVE A11,A11
|
||
JRNZ BC2
|
||
MOVI 0FFH,A10
|
||
BC2
|
||
CALLR OPPLOTLINE
|
||
|
||
MMFM SP,A1,A8,A10
|
||
RETS
|
||
|
||
|
||
#*******************************
|
||
* Plot out a line of characters
|
||
* A8 =Table #
|
||
* A10=Which character to highlight
|
||
|
||
.bss char_s ,16
|
||
|
||
OPPLOTLINE
|
||
|
||
PUSH a8,a9,a10,a11
|
||
|
||
move a8,a9
|
||
sll 5,a8 ;*32
|
||
addi OLTAB,a8
|
||
move *a8,a8,L
|
||
sll 4,a9
|
||
addi OLYTAB,a9
|
||
move *a9,a9
|
||
|
||
sll 16,a9 ;Get in the y position
|
||
addk LET_START_X,a9
|
||
#lp
|
||
movb *a8,a0 ;GRAB CHAR NUMBER
|
||
move a0,a0
|
||
jrz #x
|
||
movb a0,@char_s
|
||
PUSH a8
|
||
PUSH a9
|
||
PUSH a10
|
||
PUSH a9
|
||
movi REDPAL,a0 ;*Palette
|
||
move a10,a10
|
||
jrnz opl1
|
||
movi WHITEPAL,a0
|
||
opl1 calla pal_getf
|
||
move a0,a5
|
||
|
||
movi OP_MESS,a8
|
||
calla LM_SETUP
|
||
move a5,a6 ;Color
|
||
PULL a9 ;SET THE POSITION OF THE CHAR
|
||
movi char_s,a8
|
||
JSRP LM_FINIS
|
||
|
||
PULL a10
|
||
dec a10
|
||
PULL a9
|
||
PULL a8
|
||
addk 8,a8
|
||
addi LET_DIST_X,a9
|
||
jruc #lp
|
||
|
||
#x PULL a8,a9,a10,a11
|
||
rets
|
||
|
||
|
||
OP_MESS
|
||
MESS_MAC FONT_T,1,200,95,REDPAL,STRCNRM_1,0
|
||
; .byte "%c",0
|
||
; .long CHAROUT
|
||
.even
|
||
|
||
OLTAB .long OL1TAB, OL2TAB, OL3TAB, OL4TAB
|
||
OLYTAB .word LET_START_Y1, LET_START_Y2, LET_START_Y3, LET_START_Y4
|
||
|
||
OL1TAB .byte "ABCDEFGHI123?!_",0
|
||
OL2TAB .byte "JKLMNOPQR456()_",0
|
||
OL3TAB .byte "STUVWXYZ 7890:_",0
|
||
OL4TAB .byte "^_ #$&-./' _^",0
|
||
|
||
opmsg_s .byte "OPERATOR MESSAGE",0
|
||
.even
|
||
OMINST1
|
||
MESS_MAC RD7FONT,SPACING07,200,LET_INST1,ROBO_WHITE,STRCNRM,0
|
||
.byte "USE PLAYER 1 OR 2 CONTROLS TO ENTER A MESSAGE",0,1
|
||
.byte "OF UP TO 3 LINES OF 25 LETTERS PER LINE.",0,1
|
||
.byte "SELECT end TO END EACH LINE.",0,1
|
||
.byte "PRESS PLAYER 1 OR 2 START TO CLEAR OUT MESSAGE.",0,0
|
||
.even
|
||
|
||
OMTSETUP
|
||
MESS_MAC RD7FONT,SPACING07,200,LET_INST1,ROBO_BLUE,STRCNRM,0
|
||
.even
|
||
|
||
underscore_s .byte "-",0
|
||
.even
|
||
|
||
|
||
#*******************************
|
||
* A8=*MESS_MAC
|
||
|
||
SUBRP print_multi
|
||
|
||
PUSH a2
|
||
|
||
move a8,a2
|
||
calla LM_SETUP
|
||
move a9,a3 ;1st XY
|
||
|
||
#lp PUSH a8
|
||
move a2,a8
|
||
calla LM_SETUP
|
||
PULL a8
|
||
|
||
move a3,a9
|
||
|
||
JSRP LM_FINIS
|
||
addi [12,0],a3 ;Next Y
|
||
|
||
movb *a8,a0
|
||
addk 8,a8
|
||
move a0,a0
|
||
jrnz #lp
|
||
|
||
PULL a2
|
||
RETP
|
||
|
||
|
||
|
||
****************************************************************
|
||
* Secret embedded copyright notice
|
||
|
||
ASCIIE .macro str
|
||
|
||
.var i,c,e
|
||
.eval 1,i
|
||
.eval 1,e
|
||
.loop $symlen(str)
|
||
.asg :str(i):,c
|
||
.byte 0ffh & (':c:'+e)
|
||
.eval i+1,i
|
||
.eval e+7,e
|
||
.endloop
|
||
.byte 0ffh & :e:
|
||
|
||
.endm
|
||
|
||
.byte 1,2,4,8,16,32,64,128 ;ID
|
||
|
||
ASCIIE "NBA-JAM-COPYRIGHT-1993-MIDWAY-MANUFACTURING-COMPANY"
|
||
ASCIIE "ALL-RIGHTS-RESERVED"
|
||
ASCIIE "PROGRAMMED-BY-SHAWN-LIPTAK-&-MARK-TURMELL-&-JAMIE-RIVETT"
|
||
|
||
|
||
|
||
|
||
.end
|
||
|