nba-jam-tournament-edition/DISP.EQU

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*.Last mod - 11/30/93 20:20
.globl OFREE,OBJLST,BAKLST,DISPLAYON,SCRNRELV
.globl GETOBJ,INSOBJ,DELOBJ,DELOBJA8
.globl DISPLAY,OBJSTR
.globl ANI,SCRTST,SCRTSTG,GANIOF,DELBOBJ
.globl INSBOBJ,KILBOBJ
.globl PULLBOBJ,PULLOBJ,GANISAG
.globl QDMA,QDMAN,GETANIXY
.globl obj_addworldxy
.globl SCROLLX,SCROLLY,WORLDTLX,WORLDTLY,WORLDTL
.globl SCRNTL,SCRNLR,GSCRNREL,ADJNEWTL
.globl OBJSTR,SCREENTL,SCREENLR,DMAQCUR
.globl dpage,dtype
.globl dmaq0cnt,dmaq1cnt,dmaq0flg,dmaq1flg
.globl dmaq0,dmaq1
.globl STOPOBJS
.globl FREEOBJ,EXISTOBJ
.globl ISOBJ
.globl BEGINOBJ,BEGINOBJ2
.globl BEGINOBJP,BEGINOBJP2
.globl obj_delc,obj_del1c,obj_aniq,obj_aniq_cnoff
.globl obj_aniq_scld
.globl DELOBJDIE,FRQDELDIE
.globl scrn_scaleininit,scrn_scalein,scrn_scaleout
.globl display_blank,display_unblank
.globl display_2dsclmodeon,display_2dsclstarmodeon
*CONSTANTS
SCRNXP .equ 56 ;Left X padding in bitmap
SCRNST .equ [0,-32] ;Top left of screen
SCRNEND .equ [254,432] ;Bottom right of screen
SCRNMID .equ [128,200] ;Midpoint of screen
PAGE1YO .equ 256 ;2nd page Y offset
TSEC .equ 53 ;Ticks per second
HEBLNKINIT .equ 32h ;Initial value for register
OWSPD .equ 18 ;Open window speed
OWSPD2 .equ 25
CWSPD .equ 40 ;Close win speed
SCALETSIZE .equ 50*4*16
*STRUCT OBJ
OLINK .equ 0 ;UHL *next object block
OXVEL .equ 20h ;UHL X velocity 16:16
OYVEL .equ 40h ;UHL Y velocity 16:16
OZVEL .equ 60h ;UHL Z velocity 16:16
OXVAL .equ 80h ;UHL X position 16:16
OXFRAC .equ 80h ; X pos fraction
OXPOS .equ 90h ; X pos integer
OYVAL .equ 0a0h ;UHL Y position 16:16
OYFRAC .equ 0a0h ; Y pos frac
OYPOS .equ 0b0h ; Y pos int
OZVAL .equ 0c0h ;UHL Z position 16:16
OZPOS .equ 0d0h ; Z pos int
OFLAGS .equ 0e0h ;UHW Mode flags
OCTRL .equ 0f0h ;UHW DMA control
OFSET .equ 100h ;UHW Offset
OSAG .equ 110h ;UHL *Image data
OSIZE .equ 130h ;
OSIZEX .equ 130h ;UHW X size
OSIZEY .equ 140h ;UHW Y size
OPAL .equ 150h ;UHW Pallette #
OCONST .equ 160h ;UHW Constant color
OIMG .equ 170h ;UHL *Image header
OID .equ 190h ;UHW Object ID
OPLINK .equ 1a0h ;UHL *Process
ODATA_p .equ 1c0h ;UHL *Scale table if scaled obj
OXANI .equ 1e0h ;SHL X scaled animation pt 16:16
OMISC .equ 210h ;UHW Misc data (3D mode Z offset)
OBSIZ .equ 220h
*ENDSTRUCT
NOBJ .equ 450 ;Total # objects
BQCELL .equ 0c0h ;Size of DMA queue element
;Values for OFLAGS & OCTRL
M_WRZERO .equ 1 ;Write zero data
M_WRNONZ .equ 2 ;Write non-zero data
M_CONZER .equ 4 ;Replace zero data with constant
M_CONNON .equ 8 ;Replace non-zero data with constant
M_CONST .equ 0ch ;Replace all with constant
M_FLIPH .equ 10h ;Flip horizontally
M_FLIPV .equ 20h ;Flip vertically
M_3DQ .equ 40h ;Display in quick perspective
M_3D .equ 100h ;Display in perspective using XYZ
M_SHAD .equ 200h ;Shadow
M_PIXSCAN .equ 400h ;Pixel scan on
M_NOCOLL .equ 800h ;Collisions off
M_NOSCALE .equ 1000h ;3D scaling off
M_SCRNREL .equ 2000h ;Screen relative XY on
;OFLAGS/OCTRL bits
B_WRZERO .equ 0
B_WRNONZ .equ 1
B_CONZER .equ 2
B_CONNON .equ 3
B_FLIPH .equ 4
B_FLIPV .equ 5
B_3DQ .equ 6
B_3D .equ 8
B_SHAD .equ 9
B_PIXSCAN .equ 10
B_NOCOLL .equ 11
B_NOSCALE .equ 12
B_SCRNREL .equ 13