nba-jam-tournament-edition/DIAG.ASM

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NASM
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**************************************************************
*
* Software: JAMIE BEGELMAN, KURT MAHAN, EUGENE P. JARVIS
* Initiated: ?
*
* Modified: Shawn Liptak, 11/14/91 -Total carnage clean up
* Shawn Liptak, 1/20/92 -DIP switch test
* Shawn Liptak, 1/24/92 -Added line_draw
* Shawn Liptak, 2/20/92 -Basketball cleanup
* GEORGE PETRO, 1/17/93 -NBA JAM
*
* COPYRIGHT (C) 1992 WILLIAMS ELECTRONICS GAMES, INC.
*
*.Last mod - 3/24/93 16:48
**************************************************************
.width 132
.option b,d,l,t
.mnolist
.include "gsp.equ"
.include "sys.equ"
.include mproc.equ
.include mac2.asm
.include link.equ
.include imgtbl.glo
; .include "imgtbl2.glo"
.include "shawn.hdr"
.INCLUDE GAME.EQU
.INCLUDE DIPEQU.ASM
SCRXFUDGE equ 56
**************************************************************************
* *
* DEFS AND REFS *
* *
**************************************************************************
.ref fudge_switches, fudge_switches_diag, CKTEST, CPU_RET
.REF SNDSND,INTIO,WARMSET,GET_AUD,STORE_AUDIT,WDOGDIS
.ref dirqtimer, AUD1, GAMSTATE, KILL_AUD, PCMOSRET
.ref CLR_AUD, FAC_SET, CMOS_VAL, ROM_NAME
.DEF POWERTST, DIAGCPUTEST, POWERCMOS
.def SWITCHTEST, SWSET1, SWSET2
.DEF CROSS_H,COL_BARS,BURN_IN,STRNEW1
.DEF CIRCLE,HVLINE,STRING,RECTANGLE,POINT,DSCRCLR,INITCOLR
.DEF READ_DIP
.REF SNDTST
.REF SYSCOPY
*SYMBOLS IN MENU.ASM
.REF USA_1, USA_2, USA_3, USA_4, USA_ELECTITLE
.REF GERMAN_1, GERMAN_2, GERMAN_3, GERMAN_4, GERMAN_ELECTITLE
.REF FRENCH_1, FRENCH_2, FRENCH_3, FRENCH_4, FRENCH_ELECTITLE
.REF DIPCOINTAB
.REF GET_ADJ, GET_CSPT, NO_CREDS
.REF PUT_ADJ, CRED_P, HEXTOASC, F_ADC_S, SET_COIN_ADJ
.REF init_all, mainlp, DIAG_COLORS
*
*DIAGNOSTIC SOUND EQUATES
*
CMOS_ERROR_SND .EQU 0FF92H
CPU_ERROR_SND .EQU 0FF92H
DIP_SND .EQU 0FF83H
SWITCH_SND .EQU 0FF80H
.BSS SWSET1,32 ; FOR SWITCH TEST
.BSS SWSET2,32
.BSS DIPVAL,16
.BSS DIP1ST,16
.BSS FORCEDIP,16 ; FOR FORCING THE USE OF THE DIP
.BSS CERRORS,32
.BSS CPASSES,32
.BSS SCHANGE,16
**************************************************************************
* *
* USEFUL MACROS *
* *
**************************************************************************
*
* TIMED PAUSE
*
PAUSE .macro TIME, REG
MOVI :TIME:,:REG:,L
LABEL? NOP
DSJS :REG:,LABEL?
.endm
*BIT SET
* BSET BIT# 0-31(KONSTANT OR REGISTER),REGISTER TO SET BIT IN
* NOTE: A14 IS DESTROYED, 'A' FILE REGISTERS ONLY
BSET .macro P1,R1
MOVK 1,A14
SLL :P1:,A14
OR A14,:R1:
.endm
*
*RJST - RIGHT JUSTIFIES BITS IN A LONG WORD, I.E. RIGHTMOST BIT
* TO BIT POSITION 0
* RJST REG
RJST .macro REG
MOVE :REG:,:REG:
JRZ MX?
MLP?
SRL 1,:REG:
JRNC MLP?
SLL 1,:REG:
ADDK 1,:REG:
MX?
.endm
BUT_MAC .macro X,Y,RADIUS,COLOR,MASK,SHIFT,EXTEND
.WORD :X:
.WORD :Y:
.WORD :RADIUS:
.LONG :COLOR:
.LONG :MASK:
.WORD :SHIFT:
.WORD :EXTEND:
.endm
STR_MAC .macro X,Y,STRING,COLOR,DIR
.WORD :X:
.WORD :Y:
.LONG :STRING:
.WORD :COLOR:
.WORD :DIR:
.endm
VECMAC .macro COLOR,X1,Y1,X2,Y2
.WORD :COLOR:
.WORD :X1:
.WORD :Y1:
.WORD :X2:
.WORD :Y2:
.endm
DOTMAC .macro COLOR,X,Y
.WORD :COLOR:
.WORD :X:
.WORD :Y:
.endm
RECTMAC .macro COLOR,X,Y,W,H
.WORD :W:
.WORD :H:
.WORD :X:
.WORD :Y:
.WORD :COLOR:
.endm
CHIPMAC .macro NUM,X1,Y1,X2,Y2,X3,Y3,STRING,DIR,X4,Y4,STUFFED
.WORD :NUM:
.WORD :X1:
.WORD :Y1:
.WORD :X2:
.WORD :Y2:
.WORD :X3:
.WORD :Y3:
.LONG :STRING:
.WORD :DIR:
.WORD :X4:
.WORD :Y4:
.WORD :STUFFED:
.endm
CMNUM EQU 0
CMLOC EQU CMNUM+16
CMXLOC EQU CMLOC
CMYLOC EQU CMLOC+16
CMSIZE EQU CMLOC+32
CMXSIZE EQU CMSIZE
CMYSIZE EQU CMSIZE+16
CMOFFSET EQU CMSIZE+32
CMSTRING EQU CMOFFSET+32
CMDIR EQU CMSTRING+32
CMPINLOC EQU CMDIR+16
CMSTUFFED EQU CMPINLOC+32
CMEND EQU CMSTUFFED+16
**************************************************************************
* *
* RAM_CHIP: MACRO DEFINES A RAM CHIP RECORD. *
* *
* CHIP_NO -- CHIP NUMBER *
* WIDTH -- CHIP CELL SIZE IN BITS (MUST BE > 0) *
* INTERLEAVE -- DISTANCE BETWEEN ADJACENT CELLS ON CHIP (IN BITS) *
* START_ADDR -- ADDRESS OF FIRST CELL ON CHIP *
* END_ADDR -- ADDRESS OF LAST CELL ON CHIP *
* *
**************************************************************************
RAM_CHIP .macro TAB_LINK,CHIP_NO, WIDTH, INTERLEAVE, START_ADDR, END_ADDR
.WORD :WIDTH:
.WORD :INTERLEAVE:
.WORD :CHIP_NO:
.LONG :START_ADDR:
.LONG :END_ADDR:
.LONG :TAB_LINK:
.endm
RAM_WDTH EQU 000H ; OFFSETS INTO RAM CHIP RECORD
RAM_ITLV EQU 010H
RAM_NMBR EQU 020H
RAM_SADR EQU 030H
RAM_EADR EQU 050H
RAM_LINK EQU 070H
RAM_SIZE EQU 090H
ROM_CKSM EQU 000H
ROM_WDTH EQU 010H ; OFFSETS INTO ROM CHIP RECORD
ROM_ITLV EQU 020H
ROM_NMBR EQU 030H
ROM_SADR EQU 040H
ROM_EADR EQU 060H
ROM_LINK EQU 080H
ROM_SIZE EQU 0A0H
****************************************************************************
* ROM_CHIP: MACRO DEFINES A ROM CHIP RECORD. *
* *
* CHIP_NO -- CHIP NUMBER *
* WIDTH -- CHIP CELL SIZE IN BITS (MUST BE > 0) *
* INTERLEAVE -- DISTANCE BETWEEN ADJACENT CELLS ON CHIP (IN BITS) *
* START_ADDR -- ADDRESS OF FIRST CELL ON CHIP *
* END_ADDR -- ADDRESS OF LAST CELL ON CHIP *
* CHECK_SUM -- DATAIO CHECK SUM FOR CHIP *
****************************************************************************
ROM_CHIP .macro TAB_LINK,CHIP_NO, WIDTH, INTERLEAVE, START_ADDR, END_ADDR, CHECK_SUM
.WORD :CHECK_SUM:
.WORD :WIDTH:
.WORD :INTERLEAVE:
.WORD :CHIP_NO:
.LONG :START_ADDR:
.LONG :END_ADDR:
.LONG :TAB_LINK:
.endm
RANDOM_SEED EQU 5A5A5A5Ah ; RAM TESTS: PSEUDO-RANDOM SEQUENCE
ZERO_EXTEND EQU 1Fh ; PARAMETERS
SIGN_EXTEND EQU 20h
PAL_SELECT EQU 0FFDCH ; ENABLE VIDEO PALETTE MAP ACCESS
.text
.even
**************************************************************************
* *
* POWERTST *
* *
* POWERUP SELF TEST ROUTINES *
* *
* ENTRY *
* NOTHING *
* *
* EXIT *
* NOTHING *
* *
**************************************************************************
POWERTST
dint
setf 16,1,0
setf 32,0,1
MOVI STCKST,SP,L
move a0,@WATCHDOG ;Reset
; HALT DMA AND ENABLE CACHE
clr a14
move a14,@DMACTRL
move a14,@DMACTRL
FCALL INTIO,B6
; DISABLE VIDEO PALETTE RAMS, AUTOERASE AND ERROR LED
MOVI SYSCINIT,A13
MOVE A13,@SYSCTRL
FCALL CPUTEST,SP
JAUC WARMSET
**************************************************************************
* *
* POWERCMOS *
* *
* CHECK THE CMOS AND DO A LOT OF OTHER STUFF -- SHOW THE *
* POWER UP MESSAGES *
* *
* ENTRY NOTHING *
* EXIT NOTHING *
* *
**************************************************************************
POWERCMOS:
DINT
MOVI SYSCINIT,A1
MOVE A1,@SYSCTRL,W
CALLA WDOGDIS ; GET RID OF WATCH DOG
CLR A13 ; USED TO DECIDE WHETHER PAUSE OR NOT
MOVE A13,@DMACTRL,W
MOVE A13,@DMACTRL,W
FCALL INITCOLR,B5 ; FIX UP THE COLORS
FCALL INTIO,B6
FCALL DSCRCLR,B6 ; MAKE SURE OF SCREEN
MOVI ROM_NAME,A0
FCALL STRINGCENTER,B6 ; GET WIDTH OF STRING
ADDI [30,0],A1
CLR A2
MOVI COLOR_YELLOW,A3
FCALL STRING,B6
CALLA CMOS_VAL ; CHECKSUM AUDITS/ADJUSTMENTS
JREQ CMOSOK
*
* BAD CHECKSUM ON POWERUP ----> FACTORY SET
*
; CALLA RES_ALL ;ALL TIME TABLE
clr a0 ;Full
CALLA FAC_SET
CALLA CLR_AUD
MOVK 1,A13 ; FLAG ERROR
CALLA CMOS_VAL ; TRY AGAIN
JREQ CMOSB1 ; BR = OK WE'RE IN
MOVI CMOS_BAD,A0
FCALL STRINGCENTER,B6
ADDI [50,0],A1
CLR A2
MOVI COLOR_RED,A3
FCALL STRING,B6
MOVI CMOS_UNFAC,A0
FCALL STRINGCENTER,B6
ADDI [65,0],A1
CLR A2
MOVI COLOR_RED,A3
FCALL STRING,B6
JRUC CMOS1
CMOSB1
MOVI CMOS_FACRES,A0
FCALL STRINGCENTER,B6
ADDI [50,0],A1
CLR A2
MOVI COLOR_RED,A3
FCALL STRING,B6
JRUC CMOS1
CMOSOK
MOVI CMOS_OK,A0
FCALL STRINGCENTER,B6
ADDI [50,0],A1
CLR A2
MOVI COLOR_GREEN,A3
FCALL STRING,B6
CMOS1
CALLA CRED_P ;CHECK OUT CREDITS, THIS WILL CLEAR
;IF NECESSARY. THANX LINKY!
CALLR READ_DIP
ANDI DPUSECMOS,A0
JRNZ CMOS3 ; BR = USING CMOS COINAGE
MOVI CMOS_DIP,A0
FCALL STRINGCENTER,B6
ADDI [110,0],A1
CLR A2
MOVI COLOR_WHITE,A3
FCALL STRING,B6
CALLR SET_DIP_COINAGE
JRUC CMOS4
CMOS3
;
; USING CMOS HERE
;
MOVI CMOS_CMOS,A0
FCALL STRINGCENTER,B6
ADDI [110,0],A1
CLR A2
MOVI COLOR_WHITE,A3
FCALL STRING,B6
CMOS4
; CALLR PLOTCOINAGE ; PLOT SOME COINAGE
MOVE @SWITCH,A0,L ; CHECK SLAM SWITCH
NOT A0
ANDI 00080000H,A0
JRZ CMOSRET
MOVI CMOS_TILT,A0
FCALL STRINGCENTER,B6
ADDI [205,0],A1
CLR A2
MOVI COLOR_RED,A3
FCALL STRING,B6
MOVK 1,A13 ; FLAG ERROR
CMOSRET
MOVE A13,A13
JRZ CTMP0
MOVI CMOS_ERROR_SND,A0
MOVE A0,@SOUND,W
MOVI CMOS_WAIT,A0
FCALL STRINGCENTER,B6
ADDI [230,0],A1
CLR A2
MOVI COLOR_RED,A3
FCALL STRING,B6
CALLA WDOGDIS ; DISABLE WOOF WOOF
CALLA fudge_switches ;get fudged switches in a0
andi BUTTONS|START_BITS,a0
MOVE A0,@SWSET1,L
CTMP1
move a0,@WATCHDOG ;Reset
CALLA fudge_switches ;get fudged switches in a0
andi BUTTONS|START_BITS,a0
MOVE @SWSET1,A1,L
CMP A0,A1
JRZ CTMP1
JRUC CTMP2
CTMP0
MOVI 200H,A0
CTMP_WAIT
move a0,@WATCHDOG ;Reset
PAUSE 1000H,B6
DSJS A0,CTMP_WAIT
CTMP2
JAUC PCMOSRET
CMOS_TILT
.STRING "WARNING -- SLAM SWITCH CLOSED",0
.EVEN
CMOS_DIP
.STRING "USING DIPSWITCH COINAGE",0
.EVEN
CMOS_CMOS
.STRING "USING CMOS COINAGE",0
.EVEN
CMOS_WAIT
.STRING "ERRORS DETECTED -- ANY BUTTON TO CONTINUE",0
.EVEN
CMOS_FACRES
.STRING "CMOS INVALID -- FACTORY SETTINGS RESTORED",0
.EVEN
CMOS_BAD
.STRING "CMOS CHIP UJ11 BAD",0
.EVEN
CMOS_UNFAC
.STRING "UNABLE TO RESTORE FACTORY SETTINGS",0
.EVEN
CMOS_OK
.STRING "CMOS OK",0
.EVEN
**************************************************************************
* *
* BURNIN *
* *
* FACTORY BURNIN TEST -- EXITS BY RESETING THE GAME *
* *
* ENTRY *
* NOTHING *
* *
* EXIT *
* NOTHING *
* *
* CALL *
* JAUC *
* *
**************************************************************************
BURN_IN:
DINT
MOVI AUDAUTO,A0 ;ZERO OUT BURNIN AUDIT
CALLA KILL_AUD
BURNLOOP
CALLA WDOGDIS ;MAKE SURE THE DOG IS ASLEEP
FCALL CPUTEST,SP
BURNSP:
setf 16,1,0
setf 32,0,1
MOVI STCKST,SP,L ;RESTORE THE STACK PTR
MOVI SYSCINIT,A0 ;RE-INITIALIZE SYSTEM CONTROL
MOVE A0,@SYSCTRL,W
MOVE A0,@SYSCOPY,W ;KEEP A COPY IN RAM
MOVI AUDAUTO,A0
CALLA AUD1 ;ANOTHER ONE WORKED
JRUC BURNLOOP
**************************************************************************
* *
* DIAGCPUTEST *
* *
* DIAGNOSTIC CALL FOR THE CPU TEST *
* *
* ENTRY *
* NOTHING *
* *
* EXIT *
* JUMPS TO *EXEC_LP* AFTER SETTING EVERYTHING UP *
* *
* CALL *
* JAUC *
* *
**************************************************************************
DIAGCPUTEST:
CALLA WDOGDIS
DINT
FCALL CPUTEST,SP
DIAGSP:
SETF 16,1,0 ; WORD NO SIGN EXTEND
SETF 32,0,1 ; LONG WORD
MOVI STCKST,SP,L
CALLA init_all
CALLA DIAG_COLORS ;FIRE UP THE COLORS
; EINT ; ENABLE INTERRUPTS AND WE'RE OFF
; DISPON ; ENABLE THE DISPLAY SYSTEM
CREATE DIAG_PID,CPU_RET
MOVI INDIAG,A0
MOVE A0,@GAMSTATE,W
JAUC mainlp
**************************************************************************
* *
* CPUTEST *
* *
* THE ACTUAL CPU TEST STUFF *
* *
* ENTRY *
* SP RETURN ADDRESS *
* *
* EXIT *
* WHO KNOWS *
* *
* CALL *
* FCALL CPUTEST,SP *
* *
**************************************************************************
CPUT_X .EQU 25 ;TEXT X POSITION
CPUT_Y1 .EQU 128 ;TEXT ROW 1 Y POSITION
CPUT_Y2 .EQU 140 ;TEXT ROW 2 Y POSITION
CPUT_Y3 .EQU 152 ;TEXT ROW 3 Y POSITION
CPUT_CLR .EQU [CPUT_Y1,CPUT_X] ;CLEAR START
CPUT_CLRS .EQU [CPUT_Y3-CPUT_Y1+15,200-CPUT_X]
CPUTEST:
move a0,@WATCHDOG ;Reset
FCALL INITCOLR,B5 ;HEY! IT LOOKS BETTER THIS WAY
FCALL DSCRCLR,B6 ;BLOW THE SCREEN OR IT LOOKS TOO UGLY
CLR B0
MOVI 0FFFCH,A13
MOVE A13,@SYSCTRL,W ;MAKE SURE WE'RE WRITING TO BIT MAP
MOVI VRAMCHIPS,A14 ;VERIFY BIT MAP
FCALL RAMCHECK,B5
; ENABLE VIDEO PALETTE MAP ACCESS
MOVI PAL_SELECT,A13
MOVE A13,@SYSCTRL,W
MOVI PALCHIPS,A14 ;VERIFY OBJECT PALETTE RAM
FCALL RAMCHECK,B5
MOVE B0,A12
; DISABLE VIDEO PALETTE MAP ACCESS
MOVI 0FFFCH,A13
MOVE A13,@SYSCTRL,W
FCALL INITCOLR,B5 ;RELOAD THE COLORS
FCALL DSCRCLR,B6
FCALL CPUDRAW,B5 ;SHOW THE CPU
MOVI CPU,A10 ;WE GOT THIS FAR, CPU MUST BE OK
MOVI 1,A11
FCALL CHIPOUT,B5
MOVI VRAMTAB,A9
FCALL CHIPTABLE,B5 ;PLOT OUT THE CHIP TABLE
MOVE A12,A12
JRZ PSRAMCK
PBADRAM
MOVI RAMBADMESS,A0
MOVI [CPUT_Y1,CPUT_X],A1
CLR A2
MOVI COLOR_RED,A3
FCALL STRING,B6
JRUC PCPUBAD
PSRAMCK
MOVI SRAMCHECK,A0
MOVI [CPUT_Y1,CPUT_X],A1
CLR A2
MOVI COLOR_YELLOW,A3
FCALL STRING,B6
CLR B0
MOVI SRAMCHIPS,A14 ;VERIFY SCRATCH RAMS
FCALL RAMCHECK,B5
MOVE B0,A12
MOVI CPUT_CLR,A0
MOVI CPUT_CLRS,A1
MOVI COLOR_BLACK,A2
FCALL RECTANGLE,B6
MOVE A12,A12
JRNZ PBADRAM
PROMCK
MOVI ROMCMESS,A0
MOVI [CPUT_Y1,CPUT_X],A1
CLR A2
MOVI COLOR_YELLOW,A3
FCALL STRING,B6
MOVI CPUEXIT1_MESS,A0
MOVI [CPUT_Y2,CPUT_X],A1
CLR A2
MOVI COLOR_YELLOW,A3
FCALL STRING,B6
MOVI CPUEXIT2_MESS,A0
MOVI [CPUT_Y3,CPUT_X],A1
CLR A2
MOVI COLOR_YELLOW,A3
FCALL STRING,B6
CLR B0 ;KEEP THE STATS HERE
MOVI PROMCHIPS,A14
FCALL ROMCHECK,B5
JRNZ PROMABORT
MOVI IROMCHIPS,A14
FCALL ROMCHECK,B5
PROMABORT
MOVE B0,A12
MOVI CPUT_CLR,A0
MOVI CPUT_CLRS,A1
MOVI COLOR_BLACK,A2
FCALL RECTANGLE,B6
MOVE A12,A12
JRNZ PBADROM
*WE CHECK ON THE DMA HERE
PDMACK
MOVI DMACMESS,A0
MOVI [CPUT_Y1,CPUT_X],A1
CLR A2
MOVI COLOR_YELLOW,A3
FCALL STRING,B6
FCALL DMACHECK,B5 ;CHECK THE DMA
MOVI DMA,A10
MOVE A0,A11
MOVE A0,A12
INC A11 ;GREEN/RED
FCALL CHIPOUT,B5
MOVI CPUT_CLR,A0
MOVI CPUT_CLRS,A1
MOVI COLOR_BLACK,A2
FCALL RECTANGLE,B6
MOVE A12,A12
JRZ PCPUGOOD
MOVI DMABADMESS,A0
MOVI [CPUT_Y1,CPUT_X],A1
CLR A2
MOVI COLOR_RED,A3
FCALL STRING,B6
JRUC PCPUBAD
PBADROM
MOVI CPUT_CLR,A0
MOVI CPUT_CLRS,A1
MOVI COLOR_BLACK,A2
FCALL RECTANGLE,B6
MOVI ROMBADMESS,A0
MOVI [CPUT_Y1,CPUT_X],A1
CLR A2
MOVI COLOR_RED,A3
FCALL STRING,B6
PCPUBAD
MOVI CPUPAUSE,A0
MOVI [CPUT_Y2,CPUT_X],A1
CLR A2
MOVI COLOR_RED,A3
FCALL STRING,B6
PCPUWAIT
move a0,@WATCHDOG ;Reset
.IF TUNIT
MOVI CPU_ERROR_SND,A0
MOVE A0,@SOUND,W
.ELSE
MOVI 0FD00H|CPU_ERROR_SND,A0
MOVE A0,@SOUND,W
MOVI 0FF00H|CPU_ERROR_SND,A0
MOVE A0,@SOUND,W ; LET HIM HEAR IT
.ENDIF
MOVE A13,B5
PAUSE 10000,B6
FCALL fudge_switches_diag,B6
andi BUTTONS|START_BITS,a0
MOVE A0,B1
MOVI -1,B0 ; ASSUME DON'T TIMEOUT
CMPI DIAGSP,SP
JRZ PCPUTMP1
CMPI BURNSP,SP
JRZ PCPUTMP1
MOVI 200000H,B0
PCPUTMP1
move a0,@WATCHDOG ;Reset
MOVE B0,B0
JRN PCPUNOTIMEOUT
DEC B0
JRZ PCPURET ; TIMEOUT HERE
PCPUNOTIMEOUT
FCALL fudge_switches_diag,B6
andi BUTTONS|START_BITS,a0
MOVE B1,A1
CMP A0,A1
JRNZ PCPURET
JRUC PCPUTMP1
PCPUGOOD
CLR A0
JRUC PCPUREALRET
PCPURET
MOVK 1,A0
PCPUREALRET
MOVE A0,A0
FRET SP
DMACMESS
.STRING "CHECKING CUSTOM",0
.EVEN
DMABADMESS
.STRING "CUSTOM CHIP UE13 BAD",0
.EVEN
ROMCMESS
.STRING "CHECKING ROMS",0
.EVEN
ROMBADMESS
.STRING "ROM CHIPS BAD",0
.EVEN
RAMBADMESS
.STRING "RAM CHIPS BAD",0
.EVEN
CPUGOOD
.STRING "CPU BOARD OK",0
.EVEN
CPUPAUSE
.STRING "PRESS ANY BUTTON",0
.EVEN
CPUEXIT1_MESS
.STRING "HOLD START BUTTON",0
.EVEN
CPUEXIT2_MESS
.STRING "TO EXIT.",0
.EVEN
**************************************************************************
* *
* CPUDRAW *
* *
* PLOT THE CPU BOARD AND DRAW ALL THE CHIPS *
* *
* ENTRY *
* B5 RETURN ADDRESS *
* *
* EXIT *
* NOTHING *
* *
**************************************************************************
CPUDRAW:
MOVI CPU_VECS,A9 ; POINT AT VECTOR TABLE
CPUDLP1
MOVE *A9+,A2,W ; GET COLOR
JRZ CPUD1
MOVE *A9+,A0,L ; START POINT
MOVE *A9+,A1,L ; END POINT
FCALL HVLINE,B6
JRUC CPUDLP1
CPUD1
MOVE B5,A13
FCALL CHIPPLOT,B5 ; PLOT ALL THE CHIPS
MOVI BOARDSTRING,A0
MOVI [25,11],A1
CLR A2
MOVI COLOR_WHITE,A3
FCALL STRING,B6
MOVI BOARDSTRING2,A0
MOVI [37,13],A1
FCALL STRING,B6
MOVE A13,B5
FRET B5
BOARDSTRING
.STRING "A-14816-40043",0
.EVEN
BOARDSTRING2
.STRING "NBA JAM T.E.",0
.EVEN
**************************************************************************
* *
* CHIPTABLE *
* *
* UPDATE A LIST OF CHIPS, BASED ON THEIR VALUES IN A12 *
* *
* ENTRY *
* A9 POINTER TO TABLE *
* A12 LIST OF ON/OFF BITS *
* B5 RETURN ADDRESS *
* *
* EXIT *
* NOTHING *
* *
**************************************************************************
CHIPTABLE:
MOVE B5,A14
CTABLOOP
MOVE *A9+,A10,L ; GET POINTER TO CHIP RECORD
JRZ CTABDONE
MOVK 1,A11
MOVE *A10(CMNUM),A0,W ; GET THE BIT NUMBER
BTST A0,A12 ; CHECK BIT NUMBER
JRZ CTABL2
MOVK 2,A11
CTABL2
FCALL CHIPOUT,B5
JRUC CTABLOOP
CTABDONE
MOVE A14,B5
FRET B5
**************************************************************************
* *
* CHIPPLOT *
* *
* PLOT OUT THE CHIP LIST *
* *
* ENTRY *
* B5 RET VALUE *
* *
* EXIT *
* NOTHING *
**************************************************************************
CHIPPLOT:
MOVE B5,A14
MOVI CPU_CHIPS,A10
CPPLOTLOOP
CLR A11
MOVE *A10,A0,L
JRZ CPPLOTDONE
FCALL CHIPOUT,B5
ADDI CMEND,A10
JRUC CPPLOTLOOP
CPPLOTDONE
MOVE A14,B5
FRET B5
**************************************************************************
* *
* CHIPOUT *
* *
* ACTUALLY PLOT THE CHIP *
* *
* ENTRY *
* A10 POINTS TO CHIP TO PLOT *
* A11 COLOR OF CHIP *
* 00 = OUTLINE *
* 01 = GREEN *
* 02 = RED *
* 03 = GREY *
* *
* EXIT *
* A10 IS INTACT *
* *
**************************************************************************
CHIPOUT:
MOVE *A10(CMLOC),A5,L ; CHIP OUTLINE
MOVE A5,A6
MOVE A5,A7
MOVE A5,A8
MOVE *A10(CMXSIZE),A0,W
ADD A0,A6
ADD A0,A7
MOVE *A10(CMYSIZE),A0,W
SLL 16,A0
ADD A0,A7
ADD A0,A8
MOVE A5,A0
MOVE A6,A1
MOVI COLOR_WHITE,A2
FCALL HVLINE,B6
MOVE A6,A0
MOVE A7,A1
ADDI [1,0],A1
MOVI COLOR_WHITE,A2
FCALL HVLINE,B6
MOVE A8,A0
MOVE A7,A1
MOVI COLOR_WHITE,A2
FCALL HVLINE,B6
MOVE A5,A0
MOVE A8,A1
MOVI COLOR_WHITE,A2
FCALL HVLINE,B6
;
MOVE *A10(CMSTUFFED),A0,W ; CHECK FOR STUFFED
JRNZ CONOSTUF
MOVK 3,A11 ; WANT IT GREY, DUDE
CONOSTUF
MOVE A11,A11 ; CHECK FOR FILLING THE CHIP
JRZ CONOFILL
MOVE *A10(CMLOC),A0,L
ADDI 00010001H,A0
MOVE *A10(CMSIZE),A1,L
SUBI 00010001H,A1 ; GET INTERNAL AREA
MOVE A11,A2
SLL 4,A2
ADDI CHIPCOLORS,A2
MOVE *A2,A2,W ; GET ME A COLOR
FCALL RECTANGLE,B6
CONOFILL
MOVE *A10(CMPINLOC),A1,L ; PIN LOCATION
MOVE A5,A0
ADD A1,A0
MOVI COLOR_WHITE,A1
FCALL POINT,B6
MOVE *A10(CMSTRING),A0,L ; CHIP TEXT
MOVE A5,A1
MOVE *A10(CMOFFSET),A2,L
ADD A2,A1
MOVE *A10(CMDIR),A2,W
MOVI COLOR_BLACK,A3
MOVE A11,A11 ; CHECK FOR COLOR
JRNZ COBLACK
MOVI COLOR_WHITE,A3
COBLACK
FCALL STRING,B6
FRET B5
CHIPCOLORS:
.WORD COLOR_BLACK
.WORD COLOR_GREEN
.WORD COLOR_RED
.WORD COLOR_GREY
**************************************************************************
* *
* DMACHECK *
* *
* CHECK THE DMA OUT *
* *
* ENTRY *
* B5 RETURN ADDRESS *
* *
* EXIT *
* A0 DMA STATUS *
* 0 = GOOD *
* 1 = BAD *
* *
**************************************************************************
DMACHECK
setf 16,1,0
move a0,@WATCHDOG ;Reset
CLR A14
MOVE A14,@DMACTRL,W
MOVE A14,@DMACTRL,W
MOVK DMACF4,A14
MOVE A14,@DMACONF,W ;ADJUST WINDOW RIGHT/LEFT BORDER
MOVI [511,0],A14
MOVE A14,@DMAWINDOW,L ;OPEN LEFT TO RIGHT
MOVI DMAWIN|DMACF4,A14
MOVE A14,@DMACONF,W ;ADJUST WINDOW RIGHT/LEFT BORDER
MOVI [511,0],A14
MOVE A14,@DMAWINDOW,L ;FULL HEIGHT WINDOW
MOVI [100H,100H],A14
MOVE A14,@DMASCALEX
MOVI [1,448],A14 ;BLOW OUT TRADEMARK
MOVE A14,@DMAHSIZE,L
CLR A14
MOVE A14,@DMAOFFST,W ;OFFSET
MOVE A14,@DMACONST,W ;CONSTANT
MOVE A14,@DMAHORIZ,L ;CLEAR DESTINATION ADDRESS
MOVI 2000000H,A14 ;DMA LOGO LOCATION
MOVE A14,@DMASAGL,L
MOVI 257,A14
MOVE A14,@DMAVERT,W ;OFFSCREEN PLOT
MOVI 0505H,A14
MOVE A14,@DMACMAP,W
MOVI 8003H,A14 ;USE IMAGE ROM - WRITE ALWAYS
MOVE A14,@DMACTRL,W ;KICK OFF THE DMA
MOVI 7FFFH,A14 ;LOAD TIMEOUT COUNTER
DMACWAIT
move a0,@WATCHDOG ;Reset
MOVE @DMACTRL,A0,W ;DMA BUSY?
JRNN DMADONE ;BR = NO, TIME TO CHECK
DSJS A14,DMACWAIT
JRUC DMACBAD ;DMA TIMED OUT
DMADONE
CLR A0 ;GET BACK TO A REAL PALETTE
MOVE A0,@DMACMAP,W
MOVI 0101000H,A0 ;LINEAR SCREEN LOCATION OF DATA
MOVI 2000000H,A1 ;DMA LOGO LOCATION
MOVI 448,A2 ;NUMBER OF BYTES TO COMPARE
DMACLOOP
MOVB *A0,A3 ;DESTINATION BYTE
; SLL 28,A3
; SRL 28,A3
MOVB *A1,A4 ;SOURCE BYTE
; SLL 28,A4
; SRL 28,A4
ADDK 8,A0
ADDK 8,A1
CMP A3,A4
JRNZ DMACBAD ;BR = DATA ERROR
DSJS A2,DMACLOOP
*
*CHECK DATA IN OBJECT PALETTE
*
MOVI PAL_SELECT,A13
MOVE A13,@SYSCTRL,W ;ENABLE PALETTE
MOVI 0101000H,A0 ;LOCATION
MOVI 224,A2 ;NUMBER OF WORDS TO COMPARE
DMACLOOP2
MOVE *A0+,A3,W
; ANDI 0F0FH,A3
CMPI 0505H,A3
JRNZ DMACBAD
DSJS A2,DMACLOOP2
CLR A0
JRUC DMACRET
DMACBAD
CLR A0 ;GET BACK TO A REAL PALETTE
MOVE A0,@DMACTRL,W
MOVE A0,@DMACTRL,W
MOVE A0,@DMACMAP,W
MOVK 1,A0
DMACRET
MOVI 0FFFCH,A13
MOVE A13,@SYSCTRL,W
SETF 16,0,0
MOVE A0,A0
FRET B5
DOG_COUNT .EQU 8000H ;EVERY 32K
.align
**************************************************************************
* *
* RAMCHECK *
* *
* CHECK A BANK OF RAM, GIVEN A STARTING TABLE ADDRESS *
* *
* ENTRY *
* A14 POINTER TO RAM TABLE *
* B5 RETURN ADDRESS *
* *
* EXIT *
* B0 LIST OF ERRORS *
* *
**************************************************************************
RAMCHECK:
move a0,@WATCHDOG ;Reset
SETF 16,0,0
SETF 32,0,1
; SNAG NEXT CHIP RECORD
RAMLOOP:
CLR B2
MOVE *A14(RAM_SADR),A12,L ; STARTING ADDRESS
MOVE *A14(RAM_EADR),A13,L ; ENDING ADDRESS
MOVE *A14(RAM_ITLV),A11,W ; INTERLEAVE
MOVE *A14(RAM_WDTH),A10,W ; WIDTH
; CELL COUNT
SUB A12,A13 ; (END-START)/INTERLEAVE+1
DIVU A11,A13
INC A13
; SET FIELD SIZES
MOVE A11,A9 ; FS1 = INTERLEAVE
ANDI ZERO_EXTEND,A9
EXGF A9,1
MOVE A10,A9 ; FS0 = WIDTH
ANDI ZERO_EXTEND,A9
EXGF A9,0
; FILL IN ASCENDING ORDER
MOVE A13,A9 ; XEROX COUNT
MOVE A12,A8 ; XEROX START
MOVI RANDOM_SEED,A7
CLR A5
MOVI DOG_COUNT,B14
RAC1
SLA 1,A7 ; GENERATE A PSEUDO
JRV RAC2 ; RANDOM NUMBER
movk 2,a4
or a4,a7
RAC2
MOVE A7,A6
ADDC A5,A6
MOVE A6,*A8+,1 ; WRITE
DSJS B14,RAC1_NODOG
movb a0,@WATCHDOG ;Reset
MOVI DOG_COUNT,B14 ;AND RELOAD COUNT
RAC1_NODOG
DSJS A9,RAC1
;READBACK IN ASCENDING ORDER
MOVE A13,A9 ; XEROX COUNT
MOVE A12,A8 ; XEROX START
MOVI RANDOM_SEED,A7
MOVI DOG_COUNT,B14
RAC3 SLA 1,A7 ; GENERATE A PSEUDO
JRV RAC4 ; RANDOM NUMBER
movk 2,a4
or a4,a7
RAC4 MOVE A7,A6
ADDC A5,A6
move *a8,a4,0 ;Read
add a11,a8
ZEXT A6
CMP A6,A4
jrne rac5 ;Error?
DSJS B14,RAC5_NODOG
movb a0,@WATCHDOG ;Reset
MOVI DOG_COUNT,B14 ;AND RELOAD COUNT
RAC5_NODOG
DSJS A9,RAC3
jruc showstat
rac5 ;Error!
SETF 16,0,0 ; RESET FIELDS
SETF 32,0,1
MOVE *A14(RAM_NMBR),A4,W ; GET BIT NUMBER TO SET
MOVE A4,B1
MOVK 1,B2
SLL B1,B2
OR B2,B0 ; SET THAT BIT
showstat
SETF 16,0,0 ; RESET FIELDS
SETF 32,0,1
move a0,@WATCHDOG ;Reset
; B1 SHOULD BE ZERO IF THE CHIP IS COOL HERE
MOVE *A14(RAM_LINK),A10,L
JRZ RAMNOPLOT
MOVK 1,A11
MOVE B2,B2
JRZ RAMPLOT
MOVK 2,A11
RAMPLOT
MOVE B5,A9 ; I HOPE THIS ONE IS SAFE!
MOVE B0,A13
FCALL CHIPOUT,B5
MOVE A13,B0
MOVE A9,B5
RAMNOPLOT
ADDI RAM_SIZE,A14 ; ADVANCE TO NEXT GUY
MOVE *A14,A7,W
JRNZ RAMLOOP ; HERE WE GO AGAIN
FRET B5
**************************************************************************
* *
* ROMCHECK - ROUTINE TO CHECKSUM THE PROGRAM AND IMAGE ROMS. *
* RETURNS *
* B0 = BITS SET FOR BAD ROMS. *
* Z = TEST FINISHED. *
* NZ = TEST ABORTED BY USER. *
* *
**************************************************************************
.align
ROMCHECK:
move a0,@WATCHDOG ;Reset
ROMLOOP
CLR B2
MOVE *A14(ROM_CKSM),A13,L ; CHECK TO SEE IF ROM SOCKET THERE
JRZ ROMEMPTY
CLR A8 ; CHECKSUM
MOVI DOG_COUNT,B14
MOVE *A14(ROM_SADR),A12,L ; STARTING ADDRESS
MOVE *A14(ROM_EADR),A13,L ; ENDING ADDRESS
MOVE *A14(ROM_ITLV),A11,W ; INTERLEAVE
;
; SUM UP A GIVEN IMAGE ROM -- THE TUNIT WAY
;
SUB A12,A13 ; (( EADDR - SADDR ) / INTERLEAVE) + 1
DIVU A11,A13
INC A13
setf 8,0,1
rcilp
move *a12,a7,1 ;Get a byte
add a11,a12
add a7,a8
dsjs b14,rcilp_nodog
move a0,@WATCHDOG ;Reset
movi DOG_COUNT,b14 ;AND RELOAD COUNT
rcilp_nodog
dsjs a13,rcilp
setf 32,0,1
*LAND HERE FROM IMAGE CHECKSUM TO DETERMINE IF WE HIT IT
;ROMCKCK
MOVE *A14(ROM_CKSM),A7,W
ROM_COMPARE
ZEXT A7
ZEXT A8
CMP A7,A8
JRZ ROMRELOOP
MOVE *A14(ROM_NMBR),A4,W ; GET BIT NUMBER TO SET
MOVE A4,B1
MOVK 1,B2
SLL B1,B2
OR B2,B0 ; SET THAT BIT
ROMRELOOP
move a0,@WATCHDOG ;Reset
MOVE *A14(ROM_LINK),A10,L
JRZ ROMNOPLOT
MOVK 1,A11
MOVE B2,B2
JRZ ROMPLOT
MOVK 2,A11
ROMPLOT
MOVE B5,A9 ; I HOPE THIS ONE IS SAFE!
MOVE B0,A13
FCALL CHIPOUT,B5
MOVE A13,B0
MOVE A9,B5
ROMNOPLOT
ADDI ROM_SIZE,A14
*CHECKING FOR EARLY EXIT BY OPERATOR
MOVE @SWITCH,A13,L
ANDI START_BITS,A13
CMPI START_BITS,A13
JRNE ROMABORT
; MOVE A13,A8
; ANDI 00000004H,A13 ;CHECK PLAYER 1 START
; JRZ ROMABORT ;BR = IT'S PRESSED
; ANDI 00000020H,A8 ;CHECK PLAYER 2 START
; JRZ ROMABORT ;BR = IT'S PRESSED
JRUC ROMLOOP ;BACK FOR THE NEXT
*HERE ON OPERATOR ABORT
ROMABORT
CLRZ
ROMEMPTY
FRET B5
**************************************************************************
* *
* MONITOR STUFF *
* *
**************************************************************************
CROSS_H
CONV_PLOT
MOVI MON_RECS,A9
CPRLP1
MOVE *A9+,A2,W ; GET COLOR
JRZ CPRDONE
MOVE *A9+,A0,L ; START POINT
MOVE *A9+,A1,L ; DIMENSIONS
FCALL RECTANGLE,B6
JRUC CPRLP1
CPRDONE
MOVI MON_VECS,A9 ; POINT AT VECTOR TABLE
CPVLP1
MOVE *A9+,A2,W ; GET COLOR
JRZ CPVDONE
MOVE *A9+,A0,L ; START POINT
MOVE *A9+,A1,L ; END POINT
FCALL HVLINE,B6
JRUC CPVLP1
CPVDONE
MOVI MON_DOTS,A9 ; POINT AT DOT TABLE
CPDLP1
MOVE *A9+,A1,W ; GET COLOR
JRZ CPDDONE
MOVE *A9+,A0,L ; GET THE POINT
FCALL POINT,B6
JRUC CPDLP1
CPDDONE
RETS
**************************************************************************
* *
* MONITOR TEST DATA AREA *
* *
**************************************************************************
MON_VECS:
VECMAC ROBO_WHITE,004,004,390,004
VECMAC ROBO_WHITE,004,004,004,250
VECMAC ROBO_WHITE,004,250,390,250
VECMAC ROBO_WHITE,390,250,390,004
VECMAC ROBO_WHITE,060,005,060,250
VECMAC ROBO_WHITE,115,005,115,250
VECMAC ROBO_WHITE,170,005,170,250
VECMAC ROBO_WHITE,225,005,225,250
VECMAC ROBO_WHITE,280,005,280,250
VECMAC ROBO_WHITE,335,005,335,250
VECMAC ROBO_WHITE,005,054,390,054
VECMAC ROBO_WHITE,005,103,390,103
VECMAC ROBO_WHITE,005,152,390,152
VECMAC ROBO_WHITE,005,201,390,201
.LONG 0
MON_RECS:
VECMAC ROBO_RED, 182,000,030,005 ; TOP
VECMAC ROBO_GREEN, 182,005,030,006
VECMAC ROBO_RED, 182,250,030,005 ; BOTTOM
VECMAC ROBO_GREEN, 182,244,030,006
VECMAC ROBO_RED, 000,117,005,020 ; LEFT
VECMAC ROBO_GREEN, 005,117,006,020
VECMAC ROBO_RED, 390,117,005,020 ; RIGHT
VECMAC ROBO_GREEN, 384,117,006,020
.LONG 0
MON_DOTS:
DOTMAC ROBO_WHITE,032,029
DOTMAC ROBO_WHITE,087,029
DOTMAC ROBO_WHITE,142,029
DOTMAC ROBO_WHITE,197,029
DOTMAC ROBO_WHITE,252,029
DOTMAC ROBO_WHITE,307,029
DOTMAC ROBO_WHITE,362,029
DOTMAC ROBO_WHITE,032,078
DOTMAC ROBO_WHITE,087,078
DOTMAC ROBO_WHITE,142,078
DOTMAC ROBO_WHITE,197,078
DOTMAC ROBO_WHITE,252,078
DOTMAC ROBO_WHITE,307,078
DOTMAC ROBO_WHITE,362,078
DOTMAC ROBO_WHITE,032,127
DOTMAC ROBO_WHITE,087,127
DOTMAC ROBO_WHITE,142,127
DOTMAC ROBO_WHITE,197,127
DOTMAC ROBO_WHITE,252,127
DOTMAC ROBO_WHITE,307,127
DOTMAC ROBO_WHITE,362,127
DOTMAC ROBO_WHITE,032,176
DOTMAC ROBO_WHITE,087,176
DOTMAC ROBO_WHITE,142,176
DOTMAC ROBO_WHITE,197,176
DOTMAC ROBO_WHITE,252,176
DOTMAC ROBO_WHITE,307,176
DOTMAC ROBO_WHITE,362,176
DOTMAC ROBO_WHITE,032,225
DOTMAC ROBO_WHITE,087,225
DOTMAC ROBO_WHITE,142,225
DOTMAC ROBO_WHITE,197,225
DOTMAC ROBO_WHITE,252,225
DOTMAC ROBO_WHITE,307,225
DOTMAC ROBO_WHITE,362,225
.LONG 0
PRIMARY_COLORS:
RECTMAC ROBO_RED,0,0,395,255
RECTMAC ROBO_GREEN,0,0,395,255
RECTMAC ROBO_BLUE,0,0,395,255
.LONG 0
COLOR_BARS:
RECTMAC ROBO_BLACK, 0, 0, 49, 16
RECTMAC ROBO_BLACK, 49, 0, 49, 16
RECTMAC ROBO_BLACK, 98, 0, 49, 16
RECTMAC ROBO_BLACK, 147, 0, 49, 16
RECTMAC ROBO_BLACK, 196, 0, 49, 16
RECTMAC ROBO_BLACK, 245, 0, 49, 16
RECTMAC ROBO_BLACK, 294, 0, 49, 16
RECTMAC ROBO_BLACK, 343, 0, 49, 16
.LONG 0
**************************************************************************
* *
* COLORBAR *
* *
**************************************************************************
COL_BARS
COLORBAR
MOVI INTENSITIES_START,A0,L
MOVI COLRAM+100H,A1,L
MOVK 16, A2 ;5 BITS / COLOR
MOVK 8, A6 ;# COLOR BARS
CB3
ADDI >F00,A1 ;STEP TO NEXT PALETTE
MOVE *A0+,A3 ;STARTING COLOR
MOVE *A0+,A4 ;COLOR DECREMENT
MOVE A2,A5
CB4 MOVE A3,*A1+
SUB A4,A3
DSJS A5,CB4
DSJS A6,CB3
; =========================
; | DISPLAY COLOR BARS |
; =========================
CLR A14
MOVE A14,@DMACTRL,W ; HALT THE DMA
MOVE A14,@DMACTRL,W
MOVI 0101H,A14
MOVE A14,A8
MOVI COLOR_BARS, A3, L ; COLOR BAR TABLE
MOVI [16,0], A13, L ; POSITION INCRMENT
MOVI 101H,A12
MOVK 16, A11 ; # INTENSITIES / BAR
MOVK 8,A6 ;THIS MANY BARS
CB6
CLR A2 ; STARTING COLOR
MOVE *A3+,A1,L
JRZ CB8
MOVE A8,@DMACMAP,W ;STUFF PALETTE
MOVE *A3+,A0,L
ADDK 16,A3
MOVE A11,A10
CB7
FCALL RECTANGLE, B6
ADD A13, A0
ADD A12, A2
DSJS A10, CB7
ADD A14,A8 ;NEXT PALETTE PLEASE
DSJ A6,CB6
CB8
CLR A14
MOVE A14,@DMACMAP
RETS
INTENSITIES_START
.WORD 03E0H ; GREEN
.WORD 0040H ; BUMP GREEN
.WORD 7C00H ; RED
.WORD 0800H ; BUMP RED
.WORD 001FH ; BLUE
.WORD 0002H ; BUMP BLUE
.WORD 0000H ; BLACK
.WORD 0000H ; BUMP BLACK
.WORD 7FFFH ; WHITE
.WORD 0842H ; BUMP WHITE
.WORD 7FE0H ; YELLOW
.WORD 0840H ; BUMP YELLOW
.WORD 7C1FH ; PURPLE
.WORD 0802H ; BUMP PURPLE
.WORD 03FFH ; CYAN
.WORD 0042H ; BUMP CYAN
.LONG 0
**************************************************************************
* SWITCHTEST - Test regular or DIP switches
* A0=Mode (0=Switches, 1=DIPs)
DONEMASK EQU 00240000H ; P1 + P2 START
.BSS DONECNT,32 ; FOR SWITCH TEST
SWITCHTEST
PUSH a12,a13
subk 1,a0
jreq DIPTEST
; CALLA WDOGDIS
movk 10h,A13
MOVE A13,@DONECNT,L
CLR A13 ; THE HOLD ME REGISTER
MOVE A13,@SWSET1,L
MOVE A13,@SWSET2,L
MOVI BUT_TABLE,A9
CLR A10
CALLR BUT_PLOT ; PLOT SOME BUTTONS
MOVI JOY_TABLE,A9
CALLR JOY_PLOT ; PLOT THE JOYSTICKS
MOVI STR_TABLE,A9
CALLR STR_PLOT ; PLOT THE STRINGS
MOVI BUT_STRS,A9
CALLR STR_PLOT ; PLOT THE BUTTON STRINGS
MOVI [180,0],A0
MOVI [180,400],A1
MOVI ROBO_WHITE,A2
FCALL HVLINE,B6 ; DRAW LITTLE WHITE LINE
SDLOOP
PULL a12,a13
SLEEPK 1
PUSH a12,a13
MOVE @SWITCH,A10,L ; GRAB ME A SWITCH REGISTER
NOT A10
MOVE A10,A0
ANDI DONEMASK,A0
CMPI DONEMASK,A0,L ; CHECK FOR DONE
JRNZ SDGO
MOVE @DONECNT,A0,L ;REQUIRE A CERTAIN TIME
DEC A0
MOVE A0,@DONECNT,L
JRNE SDGO
switchx PULL a12,a13
RETP
SDGO
MOVE @SWSET1,A11,L
CMP A11,A10 ; CHECK FOR CHANGES
JRZ SDCK2
MOVE A10,@SWSET1,L
MOVE @SWITCH+32,A10,L
NOT A10
SLL 16,A10
SRL 16,A10
JRUC SDPRC1
SDCK2
MOVE @SWITCH+32,A10,L
NOT A10
SLL 16,A10
SRL 16,A10
MOVE @SWSET2,A11,L
CMP A11,A10
JRZ SDLOOP
SDPRC1
MOVE A10,@SWSET2,L
SDPROC
CLR A0
MOVE A0,@SCHANGE
MOVI BUT_TABLE,A9
CALLR BUT_PLOT
MOVI BUT_STRS,A9
CALLR STR_PLOT ; PLOT THE BUTTON STRINGS
MOVI JOY_TABLE,A9
CALLR JOY_UPDATE ; UPDATE THE JOYSTICK INFO
MOVE @SCHANGE,A0
JRZ SDLOOP
MOVI SWITCH_SND,A0
MOVE A0,@SOUND
JRUC SDLOOP
**************************************************************************
* *
* SET_DIP_COINAGE - SETUP COINAGE ACCORDING TO THE DIPSWITCHES *
* *
**************************************************************************
SET_DIP_COINAGE
MMTM SP,A0,A1,A2,A6
CALLR READ_DIP
MOVE A0,A2
ANDI DPUSECMOS,A2 ;USING CMOS?
JRNZ SDC_X ;BR=YES, DO NOT LOAD COINAGE
MOVE A0,A2
ANDI DPCOUNTRY,A0
SRL DPCOUNTRY_SRL,A0 ; CHANGE TO TO MULTIPLE OF 32
SLL 5,A0
ADDI DIPCOINTAB,A0
MOVE *A0,A1,L ; POINTER TO RIGHT COIN TABLE
ANDI DPCOINAGE,A2
CMPI DPCOINAGE,A2 ; CHECK FOR FREEPLAY
JRZ CMOS21
SRL DPCOINAGE_SRL,A2
SLL 4,A2
ADD A2,A1
MOVE *A1,A1,W ; WHICH COIN TABLE TO USE
MOVI ADJPRICE,A0
CALLA GET_ADJ ;GET THE COIN SELECT NUMBER BEING USED.
CMP A0,A1 ;DID WE CHANGE COIN MODES
JREQ SDC_SAMEC
CALLA NO_CREDS ;CLEAR CREDITS
CALLA CRED_P ;LINK-OUT!
SDC_SAMEC
MOVI ADJPRICE,A0 ; MASTER PRICING
CALLA PUT_ADJ ; STUFF IT IN CMOS
MOVI ADJFREPL,A0
CLR A1 ; MAKE SURE NO FREEPLAY
CALLA PUT_ADJ
CMOS20
MOVI ADJ1ST6,A0 ;MAKE THEM UNTOUCHED PLEASE
MOVK 1,A1
CALLA PUT_ADJ
CALLA F_ADC_S ;CHECKSUM THE ADJUSTMENTS
CALLA GET_CSPT
CALLA SET_COIN_ADJ ; SET THE ADJUSTMENTS UP IN CMOS
CALLA F_ADC_S ;CHECKSUM THE ADJUSTMENTS
JRUC SDC_X
CMOS21
MOVI ADJFREPL,A0
MOVK 1,A1 ; FREEPLAY, DUDE!
CALLA PUT_ADJ
JRUC CMOS20
SDC_X
MMFM SP,A0,A1,A2,A6
RETS
**************************************************************************
* *
* DIPTEST *
* *
* DIP SWITCH TESTING *
* *
**************************************************************************
DIPTEST:
MOVK 1,A14
MOVE A14,@DIP1ST,W ;YES THIS IS THE FIRST TIME THROUGH
CALLR READ_DIP
MOVE A0,@DIPVAL,W
DT_PLOT
MOVI DIP_VECS,A9 ; POINT AT VECTOR TABLE
DTVLP1
MOVE *A9+,A2,W ; GET COLOR
JRZ DTVDONE
MOVE *A9+,A0,L ; START POINT
MOVE *A9+,A1,L ; END POINT
FCALL HVLINE,B6
JRUC DTVLP1
DTVDONE
MOVI DIP_STRS,A9
CALLR STR_PLOT
CALLR SET_DIP_COINAGE
CALLR DIPPLOT
CALLR DIPSTATE
MOVE @DIP1ST,A14,W
JRNZ DTL_SKIP_SND
MOVI DIP_SND,A0
MOVE A0,@SOUND,W
DTL_SKIP_SND
CLRM @DIP1ST,W
CALLA fudge_switches ;get fudged switches in a0
andi BUTTONS|START_BITS,a0
MOVE A0,@SWSET1,L
DTLOOP
PULL a12,a13
SLEEPK 1
PUSH a12,a13
; CALLA CKTEST ; EMERGENCY EXIT
CALLA fudge_switches ;get fudged switches in a0
MOVE @SWSET1,A1,L
andi BUTTONS|START_BITS,a0
CMP A0,A1
JRNZ DT_X
CALLR READ_DIP
MOVE @DIPVAL,A1,W
ZEXT A1
CMP A0,A1
JRZ DTLOOP ;BR = NO CHANGE
MOVE A0,@DIPVAL,W ;SAVE THE OLD
JRUC DT_PLOT ;PLOT THE NEW SWITCH STUFF
DT_X
JRUC switchx
**************************************************************************
* *
* DIPSTATE *
* *
* PLOT OUT THE STATES OF ALL THE DIP SWITCHES *
* *
* ENTRY *
* NOTHING *
* *
* EXIT *
* NOTHING *
* *
**************************************************************************
DIPSTATE
MOVI [32,74],A0
MOVI [104,140],A1
MOVI COLOR_BLACK,A2
FCALL RECTANGLE,B6
MOVI [32,284],A0
MOVI [104,111],A1
MOVI COLOR_BLACK,A2
FCALL RECTANGLE,B6
CALLR READ_DIP
MOVE A0,A10 ;LET'S KEEP A COPY
CLR A2
MOVI COLOR_WHITE,A3
CLR A7
MOVI DUSECMOS_0,A1
ANDI DPUSECMOS,A0
JRZ DS1
MOVK 1,A7
MOVI DUSECMOS_1,A1
DS1
MOVE A1,A0
MOVI [39,75],A1
FCALL STRING,B6
*PLOT CURRENT COINAGE
MOVE A7,A7 ;ARE WE CMOS OR DIPSWITCH
JRZ DS_PC ;BR = DIPSWITCH
MOVI [63,75],A1
MOVI DUNUSED,A0 ;JUST PRINT UNUSED
FCALL STRING,B6
JRUC DS_SC ;AND GO FOR THE NEXT SWITCHES
DS_PC
MOVI COLOR_WHITE,A3
MOVI [51,75],A1
MOVI DCOINAGE,A0
FCALL STRING,B6
MOVE A10,A0
ANDI DPCOUNTRY,A0
SRL DPCOUNTRY_SRL,A0
SLL 5,A0
ADDI DCOINTAB,A0
MOVE *A0,A1,L ; POINTER TO RIGHT COIN TABLE
MOVE A10,A0
ANDI DPCOINAGE,A0
SRL DPCOINAGE_SRL,A0
SLL 5,A0
ADD A0,A1
MOVE *A1,A0,L ; NOW POINTING AT MESSAGE
CLR A2
MOVI [51,132],A1
FCALL STRING,B6
*PLOT CREDITS TO START, CREDITS TO CONTINUE
MOVI DTOSTART,A0
MOVI [63,90],A1
FCALL STRING,B6
MOVI DTOCONTINUE,A0
MOVI [75,90],A1
FCALL STRING,B6
MOVI ADJCSTRT,A0
CALLA GET_ADJ ; GET NUMBER NEEDED ( IN A0 )
MOVE A0,A8
CMPI 9,A8
JRLS DSTS_1
MOVK 9,A8
DSTS_1
CALLA HEXTOASC
MOVE A8,A0
MOVI [63,80],A1
FCALL STRING,B6
MOVI ADJCCONT,A0
CALLA GET_ADJ ; GET NUMBER NEEDED ( IN A0 )
MOVE A0,A8
CMPI 9,A8
JRLS DSTC_1
MOVK 9,A8
DSTC_1
CALLA HEXTOASC
MOVE A8,A0
MOVI [75,80],A1
FCALL STRING,B6
DS_SC
*PLOT COUNTRY SELECTION
MOVE A10,A0
ANDI DPCOUNTRY,A0
SRL DPCOUNTRY_SRL,A0
SLL 5,A0
ADDI DCOUNTRY_TAB,A0
MOVE *A0,A0,L
MOVI [93,75],A1
FCALL STRING,B6
*PLOT COIN COUNTER MODE
MOVE A10,A7
ANDI DPCOUNTER,A7
SRL DPCOUNTER_SRL,A7
SLL 6,A7
ADDI DCOUNTER_TAB,A7
MOVE *A7+,A0,L
MOVI [113,75],A1
FCALL STRING,B6
MOVE *A7+,A0,L
MOVI [125,75],A1
FCALL STRING,B6
*PLOT NUMBER OF PLAYERS ALLOWED
MOVE A10,A0 ;ADD THE FOLLOWING FOR PLAYER #
ANDI DPPLAYERS,A0
RJST A0
SLL 5,A0
ADDI DPLAYER_TAB,A0
MOVE *A0,A0,L
; MOVI DUNUSED,A0 ;RJR! <---TAKE THIS OUT FOR KIT
MOVI [39,285],A1
FCALL STRING,B6
;;;
*PLOT DOLLAR BILL VALIDATOR STATUS
MOVI DNOVALIDATOR,A0 ;ASSUME NO VALIDATOR
MOVE A10,A1
ANDI DPVALIDATOR,A1 ;DO WE HAVE ONE?
JRZ DSTS_NOV ;BR = NO
MOVI DVALIDATOR,A0 ;ASSUME NO VALIDATOR
DSTS_NOV
MOVI [51,285],A1
FCALL STRING,B6
;Turmell
; MOVI DUNUSED,A0
*PLOT video clips off/on message
MOVI DCLIPS,A0 ;Assume clips on
MOVE A10,A1
ANDI DPNOVIDCLIPS,A1
JRZ DSTS_NOC ;BR = NO
MOVI DNOCLIPS,A0 ;Assume no clips wanted
DSTS_NOC
MOVI [63,285],A1
FCALL STRING,B6
MOVI DUNUSED,A0
MOVI [75,285],A1
FCALL STRING,B6
MOVI DUNUSED,A0
MOVI [87,285],A1
FCALL STRING,B6
MOVI DUNUSED,A0
MOVI [99,285],A1
FCALL STRING,B6
;Turmell
; MOVI DUNUSED,A0
*PLOT skip over powerup test message
MOVI DPOWER,A0
MOVE A10,A1
ANDI DPPOWER,A1
JRZ DSTS_NOP
MOVI DNOPOWER,A0
DSTS_NOP
MOVI [111,285],A1
FCALL STRING,B6
MOVI DTEST_0,A0
MOVI [123,285],A1
FCALL STRING,B6
RETS
**************************************************************************
* *
* DIPPLOT *
* *
* PLOT OUT THE DIP SWITCHES *
* *
* ENTRY *
* NOTHING *
* *
* EXIT *
* NOTHING *
* *
**************************************************************************
DIPPLOT:
MOVI [33,21],A0
MOVI [104,38],A1
MOVI COLOR_BLACK,A2
FCALL RECTANGLE,B6
MOVI [33,231],A0
MOVI [104,38],A1
MOVI COLOR_BLACK,A2
FCALL RECTANGLE,B6
CALLR READ_DIP
CLR A2
DIPLOOP
MOVE A2,A3
SLL 5,A3
ADDI DIPYTAB,A3
MOVE *A3,A3,L
SLL 16,A3 ; GOT THE Y LOC
CLR A5
CMPI 8,A2
.IF TUNIT=0
JRLO DIPL2
.ELSE
JRHS DIPL2
.ENDIF
MOVI 210,A5
DIPL2
MOVX A5,A3
BTST A2,A0 ; CHECK IF BIT IS SET
JRNZ DIPON
MOVI DP_OFF,A1
ADDI 29,A3
MOVI COLOR_GREY,A4
JRUC DIPSTR
DIPON
MOVI DP_ON,A1
ADDI 32,A3
MOVI COLOR_WHITE,A4
DIPSTR
MMTM SP,A0,A2
MOVE A1,A0 ; SET STRING
MOVE A3,A1 ; SET LOCATION
MOVE A4,A3
CLR A2 ; HORIZONTAL
FCALL STRING,B6
MMFM SP,A0,A2
INC A2
CMPI 16,A2
JRLO DIPLOOP
RETS
DIPYTAB
.LONG 39,51,63,75,87,99,111,123
.LONG 39,51,63,75,87,99,111,123
**************************************************************************
* *
* READ_DIP *
* *
* READ IN BOTH DIP SWITCHES *
* *
* ENTRY *
* NOTHING *
* *
* EXIT *
* A0 DIP SWITCH *
* *
**************************************************************************
READ_DIP:
MMTM SP,A1,A2,A3
MOVE @DIPSWITCH,A0,W ; READ IT IN
NOT A0 ; INVERT IT FOR TRUE BITS
CLR A1
movk 7,a2
RDLOOP
BTST A2,A0
JRZ RD1
MOVK 7,A3
SUB A2,A3
BSET A3,A1
RD1
addk 8,a2
BTST A2,A0
JRZ RD2
MOVK 15,A3
SUB A2,A3
addk 8,a3
BSET A3,A1
RD2
subk 8,a2
DEC A2
JRNN RDLOOP
MOVE A1,A0
MMFM SP,A1,A2,A3
RETS
**************************************************************************
* *
* JOY_MESS *
* *
* PLOT THE STATUS OF A JOYSTICK AROUND A CIRCLE *
* *
* ENTRY *
* A9 CENTER OF STICK CIRCLE *
* A10 BUTTON MASK *
* A11 COLOR *
* *
* EXIT *
* NOTHING *
* *
**************************************************************************
JOY_MESS
MOVI JJJTAB,A8
MOVK 4,A7
JML
MOVI ROBO_BLACK,A3
SRL 1,A10
JRNC JM1
MOVE A11,A3 ; SET COLOR
MOVK 1,A14
MOVE A14,@SCHANGE,W
JM1
MOVE *A8+,A0,L
MOVE A9,A1 ; CIRCLE CENTER
MOVB *A8,A2 ;X CORRECTION
ADDK 8,A8
ADD A2,A1
MOVB *A8,A2 ;Y CORRECTION
ADDK 8,A8
SLL 16,A2
ADD A2,A1
CLR A2 ; DIRECTION
CALLR STRNEW
DSJS A7,JML
RETS
*
*JOYSTICK MESSAGE TABLE
*
JJJTAB
.LONG UPMESS
.BYTE -7,-25
.LONG DOWNMESS
.BYTE -13,18
.LONG LEFTMESS
.BYTE -39,-4
.LONG RIGHTMESS
.BYTE 18,-4
**************************************************************************
* *
* BUT_PLOT *
* *
* PLOT A BUTTON TABLE ON THE SCREEN *
* *
* ENTRY *
* A9 POINTS TO BUTTON TABLE LIST *
* A10 SETTINGS OF THE SWITCH REGISTER *
* *
* EXIT *
* NOTHING *
* *
**************************************************************************
BUT_PLOT:
clr b4 ;OFFSET
MOVE *A9,A1,L ; XY LOC
JRZ BPDONE
ADDK 32,A9
MOVE *A9+,A0 ; RADIUS
MOVE *A9+,A6,L ; COLOR
MOVE *A9+,A11,L ; GET MASK
ADDK 16,A9 ; SHIFT COUNT
MOVE *A9,A8,W ; JAMMA EXTEND-O-BIT
JRZ BPLOW
MOVE @SWSET2,A10,L
JRUC BPAND
BPLOW
MOVE @SWSET1,A10,L
BPAND
ADDK 16,A9
AND A10,A11 ; MASK OFF SOMETHING USEFUL
JRZ BPHOLLOW
ADDI CFILL,A6 ; MASK IN THE FILL BITS
JRUC BPCIRC
BPHOLLOW
MMTM SP,A0,A1,A6
MOVI ROBO_BLACK,A6
ADDI CFILL,A6
FCALL CIRCLE,B6
MMFM SP,A0,A1,A6
JRUC BPCIRC2
BPCIRC
MOVK 1,A14
MOVE A14,@SCHANGE,W
BPCIRC2
FCALL CIRCLE,B6
JRUC BUT_PLOT
BPDONE
RETS
**************************************************************************
* *
* JOY_PLOT *
* *
* PLOT A BUTTON TABLE ON THE SCREEN *
* *
* ENTRY *
* A9 POINTS TO BUTTON TABLE LIST *
* *
**************************************************************************
JOY_PLOT:
MOVE *A9,A1,L ; XY LOC
JRZ JPDONE
ADDK 32,A9
MOVE *A9+,A0 ; RADIUS
MOVE *A9,A6,L ; COLOR
ADDI 96,A9
FCALL CIRCLE,B6
JRUC JOY_PLOT
JPDONE
RETS
**************************************************************************
* *
* JOY_UPDATE *
* *
* UPDATE ALL THE STICK INFORMATION *
* *
* ENTRY *
* A9 JOYSTICK TABLE POINTER *
* A10 SWITCH INFORMATION *
* *
* EXIT *
* NOTHING *
* *
**************************************************************************
JOY_UPDATE:
MOVE *A9,A1,L ; XY LOC
JRZ JUDONE
ADDI 32,A9
MOVE *A9+,A0 ; RADIUS
MOVE *A9+,A11,L ; COLOR
MOVE *A9+,A6,L ; MASK
MOVE *A9+,A7 ; SHIFT COUNT
MOVE *A9,A8 ; EXTEND-O-BIT FOR JAMMA
JRZ JULOW
MOVE @SWSET2,A10,L
JRUC JUAND
JULOW
MOVE @SWSET1,A10,L
JUAND
ADDK 16,A9
AND A10,A6 ; MASK OFF JOYSTICK BITS
NOT A7
ADDK 1,A7
SRL A7,A6 ; ZERO BASE THE LITTLE SUCKER
MMTM SP,A9,A10,A8,A7
MOVE A1,A9 ; CENTER OF STICK HERE
MOVE A6,A10 ; BUTTON MASK
CALLR JOY_MESS
MMFM SP,A9,A10,A8,A7
JRUC JOY_UPDATE
JUDONE
RETS
**************************************************************************
* *
* STR_PLOT *
* *
* PLOT A STRING TABLE ON THE SCREEN *
* *
* ENTRY *
* A9 POINTS TO STRING TABLE LIST *
* *
**************************************************************************
STR_PLOT
MOVE *A9,A1,L ;XY LOC
JRZ STDONE
ADDK 32,A9
MOVE *A9+,A0,L ;STRING PTR
MOVE *A9+,A3 ;COLOR
MOVE *A9+,A2 ;DIRECTION
FCALL STRING,B6
JRUC STR_PLOT
STDONE
RETS
CFILL EQU 0FFFF0000H
; FORMAT
;
; X,Y,RADIUS,COLOR,MASK,SHIFT COUNT ( FOR JOYSTICK STUFF ), EXTENDBIT
P1BC .equ 80
P2BC .equ 160
P3BC .equ 240
P4BC .equ 320
PBCY .equ 162
BUT_TABLE
BUT_MAC P1BC+20,PBCY,10,ROBO_BLUE,020H,0,0 ; P1 A2
BUT_MAC P1BC,PBCY-12,10,ROBO_RED,010H,0,0 ; P1 A1
BUT_MAC P1BC-20,PBCY,10,ROBO_WHITE,040H,0,0 ; P1 A3
BUT_MAC P2BC+20,PBCY,10,ROBO_BLUE,02000H,0,0 ; P2 A2
BUT_MAC P2BC,PBCY-12,10,ROBO_RED,01000H,0,0 ; P2 A1
BUT_MAC P2BC-20,PBCY,10,ROBO_WHITE,04000H,0,0 ; P2 A3
BUT_MAC P3BC+20,PBCY,10,ROBO_BLUE,020H,0,1 ; P3 A2
BUT_MAC P3BC,PBCY-12,10,ROBO_RED,010H,0,1 ; P3 A1
BUT_MAC P3BC-20,PBCY,10,ROBO_WHITE,040H,0,1 ; P3 A3
BUT_MAC P4BC+20,PBCY,10,ROBO_BLUE,02000H,0,1 ; P4 A2
BUT_MAC P4BC,PBCY-12,10,ROBO_RED,01000H,0,1 ; P4 A1
BUT_MAC P4BC-20,PBCY,10,ROBO_WHITE,04000H,0,1 ; P4 A3
BUT_MAC P1BC,70,10,ROBO_WHITE,00040000H,0,0 ; P1 START
BUT_MAC P2BC,70,10,ROBO_WHITE,00200000H,0,0 ; P2 START
BUT_MAC P3BC,70,10,ROBO_WHITE,02000000H,0,0 ; P3 START
BUT_MAC P4BC,70,10,ROBO_WHITE,04000000H,0,0 ; P4 START
BUT_MAC 30,207,10,COLOR_GREEN,00010000H,0,0 ; COIN LEFT
BUT_MAC 75,207,10,COLOR_GREEN,00020000H,0,0 ; COIN RIGHT
BUT_MAC 120,207,10,COLOR_GREEN,00800000H,0,0 ; COIN CENTER
BUT_MAC 165,207,10,COLOR_GREEN,01000000H,0,0 ; FOURTH COIN
BUT_MAC 214,207,10,COLOR_GREEN,00400000H,0,0 ; SERVICE CREDIT
BUT_MAC 260,199,10,COLOR_GREEN,00080000H,0,0 ; SLAM
BUT_MAC 260,222,10,COLOR_GREEN,00100000H,0,0 ; TEST
.LONG 0
; X,Y,RADIUS,COLOR,MASK,SHIFT,EXTEND
JOY_TABLE
BUT_MAC P1BC,110,16,CFILL+ROBO_RED,0fH,0,0 ; P1 MOVE
BUT_MAC P2BC,110,16,CFILL+ROBO_RED,0f00H,8,0 ; P2 MOVE
BUT_MAC P3BC,110,16,CFILL+ROBO_RED,0fh,0,1 ; P3 MOVE
BUT_MAC P4BC,110,16,CFILL+ROBO_RED,0f00H,8,1 ; P4 MOVE
.LONG 0
STR_TABLE
STR_MAC 116,15,STSTART,ROBO_YELLOW,0 ; JAM SWITCH MESSAGE
STR_MAC P1BC-24,47,P1START,ROBO_RED,0 ; P1 START
STR_MAC P2BC-24,47,P2START,ROBO_RED,0 ; P2 START
STR_MAC P3BC-24,47,P3START,ROBO_RED,0 ; P1 START
STR_MAC P4BC-24,47,P4START,ROBO_RED,0 ; P2 START
STR_MAC 94,30,GETOUT1,ROBO_WHITE,0 ;GET OUT MESSAGE 1
STR_MAC 12,233,LEFTSLOT,COLOR_GREEN,0 ;LEFT COIN
STR_MAC 56,233,RIGHTSLOT,COLOR_GREEN,0 ;RIGHT COIN
STR_MAC 103,222,CENTER,COLOR_GREEN,0 ;CENTER COIN
STR_MAC 147,222,FOURTH,COLOR_GREEN,0 ;COIN MIDDLE
STR_MAC 10,222,COINMESS1,COLOR_GREEN,0 ;BOTTOM MESSAGE
STR_MAC 55,222,COINMESS2,COLOR_GREEN,0
STR_MAC 193,222,SERVICE1,COLOR_GREEN,0 ;SERVICE CREDIT
STR_MAC 197,233,SERVICE2,COLOR_GREEN,0 ;SERVICE CREDIT
STR_MAC 275,196,SLAM,COLOR_GREEN,0 ;SLAM
STR_MAC 275,219,TEST,COLOR_GREEN,0 ;TEST SWITCH
STR_MAC P1BC-15,110-3,J1MESS,ROBO_WHITE,0
STR_MAC P2BC-15,110-3,J2MESS,ROBO_WHITE,0
STR_MAC P3BC-15,110-3,J3MESS,ROBO_WHITE,0
STR_MAC P4BC-15,110-3,J4MESS,ROBO_WHITE,0
.LONG 0
BUT_STRS
STR_MAC P1BC+18,PBCY-4,PASSMESS,ROBO_BLUE,0 ; P1 A2
STR_MAC P1BC-3,PBCY-16,SHOOTMESS,ROBO_RED,0 ; P1 A1
STR_MAC P1BC-23,PBCY-4,TURBOMESS,ROBO_WHITE,0 ; P1 A3
STR_MAC P2BC+18,PBCY-4,PASSMESS,ROBO_BLUE,0 ; P1 A2
STR_MAC P2BC-3,PBCY-16,SHOOTMESS,ROBO_RED,0 ; P1 A1
STR_MAC P2BC-23,PBCY-4,TURBOMESS,ROBO_WHITE,0 ; P1 A3
STR_MAC P3BC+18,PBCY-4,PASSMESS,ROBO_BLUE,0 ; P1 A2
STR_MAC P3BC-3,PBCY-16,SHOOTMESS,ROBO_RED,0 ; P1 A1
STR_MAC P3BC-23,PBCY-4,TURBOMESS,ROBO_WHITE,0 ; P1 A3
STR_MAC P4BC+18,PBCY-4,PASSMESS,ROBO_BLUE,0 ; P1 A2
STR_MAC P4BC-3,PBCY-16,SHOOTMESS,ROBO_RED,0 ; P1 A1
STR_MAC P4BC-23,PBCY-4,TURBOMESS,ROBO_WHITE,0 ; P1 A3
.LONG 0
**************************************************************************
* *
* DIP SWITCH DISPLAY STUFF *
* *
**************************************************************************
DIP_VECS:
VECMAC COLOR_RED,20,32,60,32 ; DS1
VECMAC COLOR_RED,20,32,20,138
VECMAC COLOR_RED,20,138,60,138
VECMAC COLOR_RED,60,32,60,138
VECMAC COLOR_RED,230,32,270,32 ; DS2
VECMAC COLOR_RED,230,32,230,138
VECMAC COLOR_RED,230,138,270,138
VECMAC COLOR_RED,270,32,270,138
VECMAC COLOR_WHITE,63,42,73,42
; VECMAC COLOR_WHITE,63,54,73,54
VECMAC COLOR_WHITE,63,54,68,54 ;COINAGE MODE
VECMAC COLOR_WHITE,63,78,68,78
VECMAC COLOR_WHITE,68,54,68,78
VECMAC COLOR_WHITE,68,66,73,66
VECMAC COLOR_WHITE,63,90,68,90 ;COUNTRY
VECMAC COLOR_WHITE,63,102,68,102
VECMAC COLOR_WHITE,68,90,68,102
VECMAC COLOR_WHITE,68,96,73,96
VECMAC COLOR_WHITE,63,114,68,114 ;COIN COUNTER MODE
VECMAC COLOR_WHITE,63,126,68,126
VECMAC COLOR_WHITE,68,114,68,126
VECMAC COLOR_WHITE,68,120,73,120
VECMAC COLOR_WHITE,273,42,283,42 ;# OF PLAYERS
VECMAC COLOR_WHITE,273,54,283,54 ;UNUSED
VECMAC COLOR_WHITE,273,66,283,66 ;UNUSED
VECMAC COLOR_WHITE,273,78,283,78 ;UNUSED
VECMAC COLOR_WHITE,273,90,283,90 ;UNUSED
VECMAC COLOR_WHITE,273,102,283,102 ;UNUSED
; VECMAC COLOR_WHITE,273,90,278,90 ;# OF PLAYERS
; VECMAC COLOR_WHITE,273,102,278,102
; VECMAC COLOR_WHITE,278,90,278,102
; VECMAC COLOR_WHITE,278,96,283,96
VECMAC COLOR_WHITE,273,114,283,114 ;UNUSED
VECMAC COLOR_WHITE,273,126,283,126 ;TEST SWITCH
.LONG 0
DIP_STRS:
STR_MAC 124,8,DP_TITLE,COLOR_GREEN,0
STR_MAC 30,20,DP_DS1,COLOR_WHITE,0
STR_MAC 240,20,DP_DS2,COLOR_WHITE,0
STR_MAC 7,39,DP_DSN1,COLOR_WHITE,0
STR_MAC 7,51,DP_DSN2,COLOR_WHITE,0
STR_MAC 7,63,DP_DSN3,COLOR_WHITE,0
STR_MAC 7,75,DP_DSN4,COLOR_WHITE,0
STR_MAC 7,87,DP_DSN5,COLOR_WHITE,0
STR_MAC 7,99,DP_DSN6,COLOR_WHITE,0
STR_MAC 7,111,DP_DSN7,COLOR_WHITE,0
STR_MAC 7,123,DP_DSN8,COLOR_WHITE,0
STR_MAC 217,39,DP_DSN1,COLOR_WHITE,0
STR_MAC 217,51,DP_DSN2,COLOR_WHITE,0
STR_MAC 217,63,DP_DSN3,COLOR_WHITE,0
STR_MAC 217,75,DP_DSN4,COLOR_WHITE,0
STR_MAC 217,87,DP_DSN5,COLOR_WHITE,0
STR_MAC 217,99,DP_DSN6,COLOR_WHITE,0
STR_MAC 217,111,DP_DSN7,COLOR_WHITE,0
STR_MAC 217,123,DP_DSN8,COLOR_WHITE,0
STR_MAC 100,150,DP_INS1,COLOR_WHITE,0
.LONG 0
DP_DS1:
.STRING "UJ1",0
.EVEN
DP_DS2:
.STRING "UJ2",0
.EVEN
DP_DSN1
.STRING "1",0
.EVEN
DP_DSN2
.STRING "2",0
.EVEN
DP_DSN3
.STRING "3",0
.EVEN
DP_DSN4
.STRING "4",0
.EVEN
DP_DSN5
.STRING "5",0
.EVEN
DP_DSN6
.STRING "6",0
.EVEN
DP_DSN7
.STRING "7",0
.EVEN
DP_DSN8
.STRING "8",0
.EVEN
DUSECMOS_1:
.STRING "CMOS COINAGE",0
.EVEN
DUSECMOS_0:
.STRING "DIPSWITCH COINAGE",0
.EVEN
DMIRROR_0
.STRING "MIRROR DISPLAY",0
.EVEN
DMIRROR_1
.STRING "NORMAL DISPLAY",0
.EVEN
DCOUNTER_0a
.STRING "ONE COIN COUNTER",0
.EVEN
DCOUNTER_0b
.STRING "1 COUNT/COIN",0
.EVEN
DCOUNTER_1a
.STRING "TWO COIN COUNTERS",0
.EVEN
DCOUNTER_1b
.STRING "1 COUNT/COIN",0
.EVEN
DCOUNTER_2a
.STRING "ONE COIN COUNTER",0
.EVEN
DCOUNTER_2b
.STRING "TOTALIZING ",0
.EVEN
DCOUNTER_TAB
.LONG DCOUNTER_0a, DCOUNTER_0b
.LONG DCOUNTER_1a, DCOUNTER_1b
.LONG DCOUNTER_2a, DCOUNTER_2b
.LONG DCOUNTER_0a, DCOUNTER_0b
DCOINAGE
.STRING "COINAGE",0
.EVEN
DCOUNTRY_0
.STRING "USA",0
.EVEN
DCOUNTRY_2
.STRING "FRENCH",0
.EVEN
DPLAYER_TAB
.LONG DPLAYER_0, DPLAYER_1
DCOUNTRY_1
.STRING "GERMAN",0
.EVEN
DCOUNTRY_TAB
.LONG DCOUNTRY_0, DCOUNTRY_1, DCOUNTRY_2, DCOUNTRY_3
DCREDITS
.STRING "CREDITS...",0
.EVEN
DTOSTART
.STRING "TO START",0
.EVEN
DTOCONTINUE
.STRING "TO CONTINUE",0
.EVEN
DTEST_0
.STRING "TEST SWITCH",0
.EVEN
DPLAYER_0
.STRING "4 PLAYER KIT",0
.EVEN
DPLAYER_1
.STRING "2 PLAYER KIT",0
.EVEN
DNOVALIDATOR
.STRING "NO VALIDATOR",0
.EVEN
DVALIDATOR
.STRING "VALIDATOR INST.",0
.EVEN
DCLIPS
; .STRING "SHOW VIDEO",0
.STRING "UNUSED",0
.EVEN
DNOCLIPS
; .STRING "SKIP VIDEO",0
.STRING "UNUSED",0
.EVEN
DPOWER
.STRING "POWERUP TEST",0
.EVEN
DNOPOWER
.STRING "SKIP TEST",0
.EVEN
DUCOIN7
.STRING "FREEPLAY",0
.EVEN
DCOINTAB
.LONG DUCOINTAB, DGCOINTAB, DFCOINTAB, DUCOINTAB
DP_TITLE
.STRING "DIPSWITCH SETTINGS",0
.EVEN
DP_INS1
.STRING "PRESS ANY BUTTON TO EXIT",0
.EVEN
DP_ON
.STRING "ON",0
.EVEN
DP_OFF
.STRING "OFF",0
DUNUSED
DGCOIN4
DCOUNTRY_3
.STRING "UNUSED",0
.EVEN
DUCOINTAB
.LONG USA_1,USA_2,USA_3,USA_4,USA_ELECTITLE,DGCOIN4
.LONG DGCOIN4,DUCOIN7
DGCOINTAB
.LONG GERMAN_1,GERMAN_2,GERMAN_3,GERMAN_4,GERMAN_ELECTITLE
.LONG DGCOIN4,DGCOIN4,DUCOIN7
DFCOINTAB
.LONG FRENCH_1,FRENCH_2,FRENCH_3,FRENCH_4,FRENCH_ELECTITLE
.LONG DGCOIN4,DGCOIN4,DUCOIN7
DCREDTAB
.LONG DP_DSN2,DP_DSN1
.LONG DP_DSN1,DP_DSN1
.LONG DP_DSN2,DP_DSN2
.LONG DP_DSN3,DP_DSN1
.LONG DP_DSN4,DP_DSN1
.LONG DP_DSN3,DP_DSN2
.LONG DP_DSN4,DP_DSN2
.LONG DP_DSN3,DP_DSN3
.if 0
dip_t
STR_MAC 090h,20h,DIPMES0,ROBO_YELLOW,0 ;DIP SWITCH TEST
STR_MAC DS1_XPOS+16,3Ch,DIPMES1,ROBO_GREEN,0 ;DIP SWITCH 1
STR_MAC DS2_XPOS+16,3Ch,DIPMES2,ROBO_GREEN,0 ;DIP SWITCH 2
STR_MAC 200-12*8,220,GETOUT2,ROBO_GREEN,0 ;exit message
.LONG 0
dipline_t
.word 20,10,379,10
.word 379,10,379,245
.word 379,245,20,245
.word 20,245,20,10
.word DS1_XPOS+12,DIP_YPOS-4, DS1_XPOS+43,DIP_YPOS-4
.word DS1_XPOS+12,DIP_YPOS+109, DS1_XPOS+43,DIP_YPOS+109
.word DS1_XPOS+12,DIP_YPOS-4, DS1_XPOS+12,DIP_YPOS+109
.word DS1_XPOS+43,DIP_YPOS-4, DS1_XPOS+43,DIP_YPOS+109
.word DS2_XPOS+12,DIP_YPOS-4, DS2_XPOS+43,DIP_YPOS-4
.word DS2_XPOS+12,DIP_YPOS+109, DS2_XPOS+43,DIP_YPOS+109
.word DS2_XPOS+12,DIP_YPOS-4, DS2_XPOS+12,DIP_YPOS+109
.word DS2_XPOS+43,DIP_YPOS-4, DS2_XPOS+43,DIP_YPOS+109
.long -1
dipline2
.word DS1_XPOS+45,DIP_YPOS+3, DS1_XPOS+48,DIP_YPOS+3
.word DS1_XPOS+45,DIP_YPOS+4+5*14, DS1_XPOS+48,DIP_YPOS+4+5*14
.word DS1_XPOS+48,DIP_YPOS+3, DS1_XPOS+48,DIP_YPOS+4+5*14
.word DS1_XPOS+49,DIP_YPOS-2+3*14, DS1_XPOS+51,DIP_YPOS-2+3*14
.word DS1_XPOS+45,DIP_YPOS+4+6*14, DS1_XPOS+51,DIP_YPOS+4+6*14
.word DS2_XPOS+45,DIP_YPOS+4, DS2_XPOS+51,DIP_YPOS+4
.long -1
country_text
.long cntry0,cntry1,cntry2,cntry3 ;4
.long cntry4,cntry5,cntry6,cntry7 ;8
.long cntry8,cntry9,cntry10,cntry11 ;12
.long cntry12,cntry13,cntry14,cntry15 ;16
.long cntry16,cntry17,cntry18,cntry19 ;20
.long cntry20,cntry21,cntry22,cntry23 ;24
.long cntry24,cntry25,cntry26,cntry0 ;28
.long cntry0,cntry0,cntry0,cntry0 ;32
.long cntry0,cntry0,cntry0,cntry0 ;36
.long cntry0,cntry0,cntry0,cntry0 ;40
.long cntry0,cntry0,cntry0,cntry0 ;44
.long cntry0,cntry0,cntry0,cntry0 ;48
.long cntry0,cntry0,cntry0,cntry0 ;52
.long cntry0,cntry0,cntry0,cntry0 ;56
.long cntry0,cntry0,cntry0,cntry0 ;60
.long cntry0,cntry0,cntry0,cntry0 ;64
cntry0 .string "USA 1",0 ;0
cntry1 .string "USA 2",0 ;1
cntry2 .string "USA 3",0 ;2
cntry3 .string "GERMANY 1",0 ;3
cntry4 .string "GERMANY 2",0 ;4
cntry5 .string "GERMANY 3",0 ;5
cntry6 .string "FRANCE 1",0 ;6
cntry7 .string "FRANCE 2",0 ;7
cntry8 .string "FRANCE 3",0 ;8
cntry9 .string "SWISS 1",0 ;9
cntry10 .string "ITALY",0 ;10
cntry11 .string "UK 1",0 ;11
cntry12 .string "UK 2",0 ;12
cntry13 .string "UK ELEC",0 ;13
cntry14 .string "SPAIN 1",0 ;14
cntry15 .string "AUSTRALIA 1",0 ;15
cntry16 .string "JAPAN 1",0 ;16
cntry17 .string "JAPAN 2",0 ;17
cntry18 .string "AUSTRIA 1",0 ;18
cntry19 .string "BELGIUM 1",0 ;19
cntry20 .string "BELGIUM 2",0 ;20
cntry21 .string "SWEDEN",0 ;21
cntry22 .string "NEW ZEALAND",0 ;22
cntry23 .string "NETHERLANDS",0 ;23
cntry24 .string "FINLAND",0 ;24
cntry25 .string "NORWAY",0 ;25
cntry26 .string "DENMARK",0 ;26
DIP_COIN1 .string "CMOS COINAGE",0
DIP_COIN2 .string "DIP COINAGE",0
DIP_TESTSW1 .string "TEST MODE",0
DIP_TESTSW2 .string "GAME MODE",0
DIPMES0 .STRING "DIP SWITCH TEST",0
DIPMES1 .STRING "DS1",0
DIPMES2 .STRING "DS2",0
DIPMES01 .string "1",0
DIPMES02 .string "2",0
DIPMES03 .string "3",0
DIPMES04 .string "4",0
DIPMES05 .string "5",0
DIPMES06 .string "6",0
DIPMES07 .string "7",0
DIPMES08 .string "8",0
DIPMES18
.STRING "1 2 3 4 5 6 7 8",0
DIPON .STRING "ON",0
DIPOFF .STRING "OFF",0
.endif
LEFTSLOT
.STRING "LEFT",0
.EVEN
RIGHTSLOT
.STRING "RIGHT",0
.EVEN
SERVICE1
.STRING "SERVICE",0
.EVEN
SERVICE2
.STRING "CREDIT",0
.EVEN
COINMESS1
.STRING "COIN1",0
.EVEN
COINMESS2
.STRING "COIN2",0
.EVEN
CENTER
.STRING "COIN3",0
.EVEN
FOURTH
.STRING "COIN4",0
.EVEN
SLAM
.STRING "SLAM - TILT",0
.EVEN
TEST
.STRING "TEST",0
.EVEN
J1MESS .string "JOY1",0
J2MESS .string "JOY2",0
J3MESS .string "JOY3",0
J4MESS .string "JOY4",0
PASSMESS .STRING "P",0
SHOOTMESS .STRING "S",0
TURBOMESS .STRING "T",0
GETOUT2 .STRING "PRESS ANY BUTTON TO EXIT",0
GETOUT1 .STRING "START1 AND START2 TO EXIT",0
; .STRING "TEST SWITCH OFF TO EXIT",0
.EVEN
STSTART .STRING "NBA JAM SWITCHES",0
.EVEN
P1START .STRING "START1",0
.EVEN
P2START .STRING "START2",0
.EVEN
P3START .STRING "START3",0
.EVEN
P4START .STRING "START4",0
.EVEN
LEFTMESS
.STRING "LFT",0
.EVEN
RIGHTMESS
.STRING "RT",0
.EVEN
UPMESS
.STRING "UP",0
.EVEN
DOWNMESS
.STRING "DWN",0
.EVEN
P1MOVE
.STRING "P1 MOVE",0
.EVEN
P2MOVE
.STRING "P2 MOVE",0
.EVEN
P3MOVE
.STRING "P3 MOVE",0
.EVEN
P4MOVE
.STRING "P4 MOVE",0
.EVEN
****************************************************************************
* INITCOLR: INITIALIZE COLORS; ROUTINE LOADS PALETTE 0 WITH THE COLOR *
* PALETTE USED BY DIAGNOSTIC TESTS. *
****************************************************************************
INITCOLR
MOVI COLRAM,A0,L ; PALETTE LOCATION
.ref DIAGP
MOVI DIAGP,A1,L
MOVE *A1+,A2,W ; LENGTH OF PALETTE
LPLP1
MOVE *A1+,*A0+,W
DSJS A2,LPLP1 ; KEEP ON CHUGGIN, BABY
CLR A14
MOVE A14, @CMAPSEL
FRET B5
****************************************************************************
* POINT: FUNCTION DISPLAYS A POINT OF ANY COLOR. *
* *
* ENTRY: A0 = XY SCREEN ADDRESS OF THE POINT *
* A1 = COLOR VALUE *
* B6 = RETURN ADDRESS *
* *
* USES: A0, A1, B2, B3, B4, B6, B10 *
****************************************************************************
POINT:
ADDI SCRXFUDGE,A0
MOVI SCRN_PTCH, DPTCH
CLR OFFSET
LMO DPTCH, B10
MOVE B10, @CONVDP
PIXT A1, *A0.XY
FRET B6
****************************************************************************
* RECTANGLE: FUNCTION DISPLAYS A RECTANGLE OF ANY COLOR. *
* *
* ENTRY: A0 = XY SCREEN ADDRESS OF UPPER LEFT CORNER *
* A1 = XY RECTANGLE DIMENSIONS *
* A2 = COLOR VALUE *
* *
* B6 = RETURN ADDRESS *
* *
* USES: A0, A1, A2, B2, B3, B4, B6, B7, B9, B10 *
****************************************************************************
RECTANGLE:
ADDI SCRXFUDGE,A0
MOVI SCRN_PTCH, DPTCH
CLR OFFSET
LMO DPTCH, B10
MOVE B10, @CONVDP
MOVE A2, COLOR1
MOVE A0, DADDR
MOVE A1, DYDX
FILL XY
SUBI SCRXFUDGE,A0
FRET B6
****************************************************************************
* LINE: FUNCTION DRAWS HORIZONTAL OR VERTICAL LINES OF ANY COLOR.
*
* ENTRY: A0 = BEGINNING XY SCREEN ADDRESS
* A1 = ENDING XY SCREEN ADDRESS
* A2 = COLOR VALUE
*
* B6 = RETURN ADDRESS
*
* USES: A0-A4, B3,B4,B6,B9,B10
****************************************************************************
HVLINE
MOVI SCRXFUDGE,A3
ADDXY A3,A0
ADDXY A3,A1
MOVI SCRN_PTCH,DPTCH
CLR OFFSET
LMO DPTCH,B10
MOVE B10,@CONVDP
MOVE A2,COLOR1
MOVK 1, A2 ; DRAV DX: ASSUME HORIZONTAL LINE
MOVE A0,A3 ; DETERMINE (P2 > P1) OR (P2 < P1)
CVXYL A3,A3
MOVE A1,A4
CVXYL A4,A4
CMP A3,A4 ; IF (P2 < P1) ~(INCREMENT)
JRP $100
NEG A2 ; INCREMENT IS A SIGNED WORD
ZEXT A2
$100 CMPXY A0,A1 ; IF VERTICAL LINE
JRZ $110 ; DRAV DX -> DRAV DY
SLL 16,A2
$110 DRAV A2,A0 ; DRAW LINE
CMPXY A0,A1
JRNN $110
JRNZ $110
FRET B6
********************************
* Draw a line
* A0=YX Start
* A1=YX End
* A2=Color
* B6=Return addr
* Trashes B0-B5,B7-B13
SUBRP line_draw
ADDI SCRXFUDGE,A0
ADDI SCRXFUDGE,A1
move a2,COLOR1
movi SCRN_PTCH,DPTCH
clr OFFSET ;B4
lmo DPTCH,b0
move b0,@CONVDP
move a0,b2 ;YX strt
move a1,b10 ;YX end
clr b7 ;b:a
subxy b2,b10
jrnc bpos
jrnv bneg_apos
subxy b10,b7
movi -1,b11
jruc cmp_b_a
bneg_apos
subxy b10,b7
movx b10,b7
movi >ffff0000,b11
jruc cmp_b_a
bpos jrnv bpos_apos
bpos_aneg
subxy b10,b7
movy b10,b7
movi >1ffff,b11
jruc cmp_b_a
bpos_apos
move b10,b7
movi >10001,b11
cmp_b_a clr b12
move b7,b0
srl 16,b0
clr b10
movx b7,b10
cmp b0,b10
jrgt a_ge_b
move b0,b10
movx b7,b0
rl 16,b7 ;Swap b:a
movy b11,b12
sll 1,b0
sub b10,b0
addk 1,b10
move b11,b11
jrn line1
line0 line 0
jruc ldx
a_ge_b movx b11,b12
sll 1,b0
sub b10,b0
move b11,b11
jrnn line0
line1 line 1
ldx FRET B6
****************************************************************************
* STRING: FUNCTION DISPLAYS AN ASCII STRING OF ANY COLOR EITHER VERTICALLY
* OR HORIZONTALLY.
*
* ENTRY: A0 = STARTING STRING ADDRESS
* A1 = Y:X SCREEN ADDRESS
* A2 = DIRECTION
* A3 = COLOR
*
* B6 = RETURN ADDRESS
*
* USES: A0 - A6, B0 - B4, B6 - B14
****************************************************************************
STRNEW1
MMTM SP,A1,A2,A3,A4,A5,A6
FCALL STRING,B6
MMFM SP,A1,A2,A3,A4,A5,A6
RETS
STRNEW
PUSH a0
CALLR STRNEW1
MMFM SP,A0
RETS
STRING
ADDI SCRXFUDGE,A1
MOVI SCRN_PTCH,DPTCH
CLR OFFSET
LMO DPTCH,B10
MOVE B10,@CONVDP
MOVE A3,COLOR1
CLR COLOR0
$200 MOVB *A0,A4 ;GET CHARACTER
JRZ $230 ;QUIT IF NULL
ADDK 8,A0
SUBK 32,A4 ;GET POINTER TO CHARACTER HEADER
SLL 3,A4
ADDI SYSFONT,A4,L
MOVB *A4,A4
SLL 5,A4
ADDI T2_SP,A4
MOVE *A4+,A5 ;CHAR DIMENSIONS
MOVE A5,A6 ;SPLIT UP BYTE
SLL 12,A6 ;SHIFT UP HEIGHT TO Y
SLL 28,A5 ;STRIP AWAY HEIGHT
SRL 28,A5
MOVY A6,A5
RL 16,A5
MOVE A5,DYDX
CLR A6 ;A6 = CHAR WIDTH
MOVX A5,A6
ADDK 7, A6 ;ROUND UP WIDTH TO INTEGRAL NUMBER
SRL 3, A6 ;OF BYTES = SOURCE PITCH
SLL 3, A6
MOVE A6,SPTCH
MOVE *A4,A6 ;CHAR DATA
ADDI CBASE,A6
MOVE A6,SADDR
MOVE A1,DADDR
PIXBLT B,XY
CLR A6
MOVE A2,A2
JRZ $210
MOVY A5,A6 ;A1 += (CHAR HEIGHT + SPACING)
SRL 16,A6 ;DIRECTION = DOWN
ADDK 1,A6
SLL 16,A6
ADD A6,A1
JRUC $200
$210 MOVX A5,A6 ;A1 += (CHAR WIDTH + SPACING)
ADDK 2,A6 ;DIRECTION = RIGHT
ADD A6,A1
JRUC $200
$230 ;SETF 16, 1, 0
FRET B6
STRINGCENTER:
SETF 8, 0, 0
CLR A1
MOVE A0,A2
SPLLOOP
MOVE *A0+, A4 ; GET THE CHAR
JRZ SPLEND ; END OF STRING
SUBK 32, A4 ; GET POINTER TO CHARACTER HEADER
SLL 3,A4
ADDI SYSFONT,A4,L
MOVB *A4,A4
SLL 5,A4
ADDI T2_SP,A4
MOVE *A4+, A5, 1 ; CHAR DIMENSIONS
ZEXT A5
SRL 4,A5 ; GET JUST THE X DIMENSION
; ADDK 7, A5 ; ROUND UP WIDTH TO INTEGRAL NUMBER
; SRL 3, A5 ; OF BYTES = SOURCE PITCH
; SLL 3, A5
ADDK 2H, A5 ; GIVE IN TO SPACING
ADD A5, A1
JRUC SPLLOOP
SPLEND
SETF 16, 1, 0
MOVE A2,A0 ; RESTORE STRING ADDRESS
SRL 1,A1
MOVI 200,A2
SUB A1,A2
MOVE A2,A1
FRET B6
;****************************************************************************
;* CIRCLE: FUNCTION DRAWS OUTLINE OR FILLED CIRCLES. *
;* *
;* ENTRY: A0 = radius *
;* A1 = center (Y:X) *
;* A6 = <00:15> = color *
;* A6 = <15:31> = fill: 0=no fill, 1=fill *
;* *
;* USES: A0 - A8, B0, B10 *
;****************************************************************************
CIRCLE
ADDI SCRXFUDGE,A1
movi plot8,a7 ; assume no fill
btst 16,a6
jrz CIRC0
movi fill4,a7
CIRC0
movi SCRN_PTCH,DPTCH ;Restore screen pitch and convdp
movk >13,b10 ;this is faster
MOVE B10,@CONVDP
MOVE A6,COLOR1
movi [1,0],DYDX ; Y width always 1
clr a2 ; x = 0
move a0,a3 ; y = r
move a0,a4
sll 1,a4
subk 3,a4
neg a4 ; d = 3 - 2*r
cloop
cmp a3,a2 ; if x > y, we are done
jrgt done
MOVE A7,B0 ; PLOT ROUTINE
EXGPC B0
move a2,a5 ; x -> a5
btst 31,a4
jrz dpos ; branch if d is positive
; d negative
sll 2,a5 ; 4*x -> a5
addk 6,a5 ; 4*x+6 -> a5
jruc cont
; d positive
dpos sub a3,a5 ; x-y -> a5
sll 2,a5 ; 4*(x-y) -> a5
addk 10,a5 ; 4*(x-y)+10 -> a5
subk 1,a3 ; y = y - 1
cont add a5,a4 ; d = d + a5
addk 1,a2 ; x = x + 1
jruc cloop
done FRET B6
plot8
move a3,a5
neg a5 ; -y into a5; +y in a3
sll 16,a5
sll 16,a3
movx a2,a5 ; a3 = (y:x)
movx a2,a3 ; a5 = (-y:x)
movk 2,a8
put4
move a1,a0 ; center (Y:X) in a0
addxy a3,a0 ; (cx+x),(cy+y)
pixt a6,*a0.XY
move a1,a0 ; center (Y:X) in a0
addxy a5,a0 ; (cx+x),(cy-y)
pixt a6,*a0.XY
move a1,a0 ; center (Y:X) in a0
subxy a3,a0 ; (cx-x),(cy-y)
pixt a6,*a0.XY
move a1,a0 ; center (Y:X) in a0
subxy a5,a0 ; (cx-x),(cy+y)
pixt A6,*a0.XY
rl 16,a3
rl 16,a5 ; transpose x and y
dsj a8,put4
sra 16,a3 ; restore y
FRET B0
fill4:
move a2,b10 ; x
sll 1,b10 ; 2x
movx b10,DYDX ; delta x = 2x
move a3,a5
neg a5 ; -y into a5 +y in a3
sll 16,a5
sll 16,a3
movx a2,a5 ; a3 = (y:x)
movx a2,a3 ; a5 = (-y:x)
movk 2,a8
put2:
move a1,a0
subxy a5,a0
move a0,DADDR
fill XY
move a1,a0
subxy a3,a0
move a0,DADDR
fill XY
rl 16,a3 ; a3 = (x:y)
rl 16,a5 ; transpose x and y
clr a6
subxy a5,a6
move a6,a5 ; a5 = (-x:y)
move a3,b10 ; y
sll 1,b10 ; 2y
movx b10,DYDX ; delta x = 2y
dsj a8,put2
sra 16,a3 ; restore y
FRET B0
********************************
*SCRCLR - CLEAR ENTIRE BIT MAP
* USES:B2,B3,B4 CALL WITH B6
DSCRCLR
CLR B2
DSWRITE
CLR B3
MOVE B3,@DMACMAP,0
MOVI SCREEN,B3,L
MOVI (SCRNE-SCREEN)/32,B4,L
SCRLP MOVE B2,*B3+,L
DSJS B4,SCRLP
FRET B6
**************************************************************************
* *
* CPU BOARD INFORMATION *
* *
**************************************************************************
CPU_VECS:
VECMAC COLOR_WHITE,5,15,390,15 ; BOARD OUTLINE
VECMAC COLOR_WHITE,390,15,390,254
VECMAC COLOR_WHITE,5,253,390,253
VECMAC COLOR_WHITE,5,15,5,100
VECMAC COLOR_WHITE,5,100,15,100
VECMAC COLOR_WHITE,15,100,15,115
VECMAC COLOR_WHITE,5,115,15,115
VECMAC COLOR_WHITE,5,115,5,135
VECMAC COLOR_WHITE,5,135,15,135
VECMAC COLOR_WHITE,15,135,15,138
VECMAC COLOR_WHITE,5,138,15,138
VECMAC COLOR_WHITE,5,138,5,215
VECMAC COLOR_WHITE,5,215,15,215
VECMAC COLOR_WHITE,15,215,15,230
VECMAC COLOR_WHITE,5,230,15,230
VECMAC COLOR_WHITE,5,230,5,254
.LONG 0
CPUXBASE EQU 5
CPUYBASE EQU 5
CPU_CHIPS:
CRAM1 CHIPMAC 0,125,25,20,45,7,11,CNAMEA8,1,2,2,1 ; COLOR RAM
CRAM2 CHIPMAC 1,125,75,20,45,7,11,CNAMEC8,1,2,2,1 ; COLOR RAM
VRAM1 CHIPMAC 2,190,25,15,38,6,2,CNAMEA11,1,2,2,1 ; BANK 1 VIDEO RAM
VRAM2 CHIPMAC 3,207,25,15,38,6,2,CNAMEA12,1,2,2,1 ; (PALETTE)
VRAM3 CHIPMAC 4,224,25,15,38,6,2,CNAMEA13,1,2,2,1
VRAM4 CHIPMAC 5,241,25,15,38,6,2,CNAMEA14,1,2,2,1
VRAM5 CHIPMAC 6,190,71,15,38,6,2,CNAMEB11,1,2,2,1 ; BANK 2 VIDEO RAM
VRAM6 CHIPMAC 7,207,71,15,38,6,2,CNAMEB12,1,2,2,1 ; (PIXEL)
VRAM7 CHIPMAC 8,224,71,15,38,6,2,CNAMEB13,1,2,2,1
VRAM8 CHIPMAC 9,241,71,15,38,6,2,CNAMEB14,1,2,2,1
CPU CHIPMAC 0,330,60,35,35,4,13,CNAMEB21,0,3,3,1 ; CPU
DMA CHIPMAC 0,201,120,38,38,6,16,CNAMEE13,0,3,3,1 ; DMA
PROM1 CHIPMAC 1,155,210,20,40,7,3,CNAMEJ12,1,2,2,1 ; PROGRAM ROM 1
PROM2 CHIPMAC 0,155,167,20,40,7,3,CNAMEG12,1,2,2,1 ; PROGRAM ROM 2
IROM1 CHIPMAC 1,195,167,20,40,7,3,CNAMEG14,1,2,2,1 ; IMAGE ROM
IROM2 CHIPMAC 2,217,167,20,40,7,3,CNAMEG16,1,2,2,1 ; IMAGE ROM
IROM3 CHIPMAC 3,239,167,20,40,7,3,CNAMEG17,1,2,2,1 ; IMAGE ROM
IROM4 CHIPMAC 4,261,167,20,40,7,3,CNAMEG18,1,2,2,1 ; IMAGE ROM
IROM5 CHIPMAC 5,283,167,20,40,7,3,CNAMEG19,1,2,2,1 ; IMAGE ROM
IROM6 CHIPMAC 6,305,167,20,40,7,3,CNAMEG20,1,2,2,1 ; IMAGE ROM
IROM7 CHIPMAC 7,327,167,20,40,7,3,CNAMEG22,1,2,2,1 ; IMAGE ROM
IROM8 CHIPMAC 8,349,167,20,40,7,3,CNAMEG23,1,2,2,1 ; IMAGE ROM
IROM9 CHIPMAC 9,195,210,20,40,7,3,CNAMEJ14,1,2,2,1 ; IMAGE ROM
IROM10 CHIPMAC 10,217,210,20,40,7,3,CNAMEJ16,1,2,2,1 ; IMAGE ROM
IROM11 CHIPMAC 11,239,210,20,40,7,3,CNAMEJ17,1,2,2,1 ; IMAGE ROM
IROM12 CHIPMAC 12,261,210,20,40,7,3,CNAMEJ18,1,2,2,1 ; IMAGE ROM
IROM13 CHIPMAC 13,283,210,20,40,7,3,CNAMEJ19,1,2,2,1 ; IMAGE ROM
IROM14 CHIPMAC 14,305,210,20,40,7,3,CNAMEJ20,1,2,2,1 ; IMAGE ROM
IROM15 CHIPMAC 15,327,210,20,40,7,3,CNAMEJ22,1,2,2,1 ; IMAGE ROM
IROM16 CHIPMAC 16,349,210,20,40,7,3,CNAMEJ23,1,2,2,1 ; IMAGE ROM
SRAM1 CHIPMAC 0,50,210,13,33,4,4,CNAMEJ4,1,2,2,1 ; SCRATCH PAD
SRAM2 CHIPMAC 1,67,210,13,33,4,4,CNAMEJ5,1,2,2,1 ; SCRATCH PAD
SRAM3 CHIPMAC 2,84,210,13,33,4,4,CNAMEJ6,1,2,2,1 ; SCRATCH PAD
SRAM4 CHIPMAC 3,101,210,13,33,4,4,CNAMEJ7,1,2,2,1 ; SCRATCH PAD
.LONG 0
VRAMTAB .LONG CRAM1,CRAM2
.LONG VRAM1,VRAM2,VRAM3,VRAM4,VRAM5,VRAM6
.LONG VRAM7,VRAM8
.LONG 0
PROMTAB .LONG PROM1,PROM2
.LONG 0
IROMTAB .LONG IROM1,IROM2,IROM3,IROM4
.LONG IROM5,IROM6,IROM7,IROM8
.LONG IROM9,IROM10,IROM11,IROM12
.LONG IROM13,IROM14,IROM15,IROM16
.LONG 0
SRAMTAB .LONG SRAM1,SRAM2,SRAM3,SRAM4
.LONG 0
CNAMEA8
.STRING "UA8",0
.EVEN
CNAMEA11
.STRING "UA11",0
.EVEN
CNAMEA12
.STRING "UA12",0
.EVEN
CNAMEA13
.STRING "UA13",0
.EVEN
CNAMEA14
.STRING "UA14",0
.EVEN
CNAMEB11
.STRING "UB11",0
.EVEN
CNAMEB12
.STRING "UB12",0
.EVEN
CNAMEB13
.STRING "UB13",0
.EVEN
CNAMEB14
.STRING "UB14",0
.EVEN
CNAMEB21
.STRING "UB21",0
.EVEN
CNAMEC8
.STRING "UC8",0
.EVEN
CNAMEE13
.STRING "UE13",0
.EVEN
CNAMEG12
.STRING "UG12",0
.EVEN
CNAMEG14
.STRING "UG14",0
.EVEN
CNAMEG16
.STRING "UG16",0
.EVEN
CNAMEG17
.STRING "UG17",0
.EVEN
CNAMEG18
.STRING "UG18",0
.EVEN
CNAMEG19
.STRING "UG19",0
.EVEN
CNAMEG20
.STRING "UG20",0
.EVEN
CNAMEG22
.STRING "UG22",0
.EVEN
CNAMEG23
.STRING "UG23",0
.EVEN
CNAMEJ4
.STRING "UJ4",0
.EVEN
CNAMEJ5
.STRING "UJ5",0
.EVEN
CNAMEJ6
.STRING "UJ6",0
.EVEN
CNAMEJ7
.STRING "UJ7",0
.EVEN
CNAMEJ12
.STRING "UJ12",0
.EVEN
CNAMEJ14
.STRING "UJ14",0
.EVEN
CNAMEJ16
.STRING "UJ16",0
.EVEN
CNAMEJ17
.STRING "UJ17",0
.EVEN
CNAMEJ18
.STRING "UJ18",0
.EVEN
CNAMEJ19
.STRING "UJ19",0
.EVEN
CNAMEJ20
.STRING "UJ20",0
.EVEN
CNAMEJ22
.STRING "UJ22",0
.EVEN
CNAMEJ23
.STRING "UJ23",0
.EVEN
**************************************************************************
* *
* RAM CHIP DATA *
* *
**************************************************************************
;
; MAKE SURE THESE TABLES CORRESPOND WITH THE STUFF ABOVE
;
VRAMCHIPS:
; COLOR RAMS
RAM_CHIP 0,0, 8, 16, 1800000H, 187FFF0H ; UA8 ( 0 - 3 )
RAM_CHIP 0,1, 8, 16, 1800008H, 187FFF8H ; UC8 ( 8 - 11 )
; VIDEO RAMS
; RAM_CHIP $MACRO TAB_LINK,CHIP_NO, WIDTH, INTERLEAVE, START_ADDR, END_ADDR
RAM_CHIP 0, 6, 8, 32, 0000018H, 03FFFF8H ; UB11 ( 24 - 27 )
RAM_CHIP 0, 8, 8, 32, 0000010H, 03FFFF0H ; UB13 ( 16 - 19 )
RAM_CHIP 0, 7, 8, 32, 0000008H, 03FFFE8H ; UB12 ( 8 - 11 )
RAM_CHIP 0, 9, 8, 32, 0000000H, 03FFFE0H ; UB14 ( 0 - 3 )
.LONG 0
PALCHIPS:
; VIDEO PALETTE RAMS
; RAM_CHIP $MACRO TAB_LINK,CHIP_NO, WIDTH, INTERLEAVE, START_ADDR, END_ADDR
RAM_CHIP 0,2, 8, 32, 0000018H, 03FFFF8H ; UA11 ( 24 - 27 )
RAM_CHIP 0,4, 8, 32, 0000010H, 03FFFF0H ; UA13 ( 16 - 19 )
RAM_CHIP 0,3, 8, 32, 0000008H, 03FFFE8H ; UA12 ( 8 - 11 )
RAM_CHIP 0,5, 8, 32, 0000000H, 03FFFE0H ; UA14 ( 0 - 3 )
.LONG 0
; SCRATCH RAMS
SRAMCHECK
.STRING "CHECKING SCRATCH RAMS",0
.EVEN
SRAMCHIPS
RAM_CHIP SRAM4,3, 4, 16, 1000004H, 13FFFF4H ; UJ7 ( 4 - 7 )
RAM_CHIP SRAM3,2, 4, 16, 1000000H, 13FFFF0H ; UJ6 ( 0 - 3 )
RAM_CHIP SRAM2,1, 4, 16, 1000008H, 13FFFF8H ; UJ5 ( 8 - 11 )
RAM_CHIP SRAM1,0, 4, 16, 100000CH, 13FFFFCH ; UJ4 ( 12 - 15 )
.LONG 0
****************************************************************************
* SYSFONT: SYSTEM FONT; MODULE DEFINES THE FONT USED WITH SYSTEM *
* DIAGNOSTICS. *
****************************************************************************
; ===========================
; | DYDX CHAR DIMENSIONS |
; | POINTER TO XY CHAR DATA |
; ===========================
T2_SP .WORD 048h
.word I2_SP-CBASE
T2_MN .WORD 088h
.WORD I2_MN-CBASE
T2_PER .WORD 028H
.WORD I2_PER-CBASE
T2_SLASH
.WORD 068H
.WORD I2_SLASH-CBASE
T2_00
.WORD 068h
.WORD I2_00-CBASE
T2_11:
.WORD 068h
.WORD I2_11-CBASE
T2_22:
.WORD 068h
.WORD I2_22-CBASE
T2_33:
.WORD 068h
.WORD I2_33-CBASE
T2_44:
.WORD 068h
.WORD I2_44-CBASE
T2_55:
.WORD 068h
.WORD I2_55-CBASE
T2_66:
.WORD 068h
.WORD I2_66-CBASE
T2_77:
.WORD 068h
.WORD I2_77-CBASE
T2_88:
.WORD 068h
.WORD I2_88-CBASE
T2_99:
.WORD 068h
.WORD I2_99-CBASE
T2_AA:
.WORD 068h
.WORD I2_AA-CBASE
T2_BB:
.WORD 068h
.WORD I2_BB-CBASE
T2_CC:
.WORD 068h
.WORD I2_CC-CBASE
T2_DD:
.WORD 068h
.WORD I2_DD-CBASE
T2_EE:
.WORD 068h
.WORD I2_EE-CBASE
T2_FF:
.WORD 068h
.WORD I2_FF-CBASE
T2_GG:
.WORD 068h
.WORD I2_GG-CBASE
T2_HH:
.WORD 068h
.WORD I2_HH-CBASE
T2_II:
.WORD 028h
.WORD I2_II-CBASE
T2_JJ:
.WORD 068h
.WORD I2_JJ-CBASE
T2_KK:
.WORD 068h
.WORD I2_KK-CBASE
T2_LL:
.WORD 058h
.WORD I2_LL-CBASE
T2_MM:
.WORD 0A8h
.WORD I2_MM-CBASE
T2_NN:
.WORD 078h
.WORD I2_NN-CBASE
T2_OO:
.WORD 078h
.WORD I2_OO-CBASE
T2_PP:
.WORD 068h
.WORD I2_PP-CBASE
T2_QQ:
.WORD 07Ah
.WORD I2_QQ-CBASE
T2_RR:
.WORD 068h
.WORD I2_RR-CBASE
T2_SS:
.WORD 068h
.WORD I2_SS-CBASE
T2_TT:
.WORD 068h
.WORD I2_TT-CBASE
T2_UU:
.WORD 068h
.WORD I2_UU-CBASE
T2_VV:
.WORD 078h
.WORD I2_VV-CBASE
T2_WW:
.WORD 0B8h
.WORD I2_WW-CBASE
T2_XX:
.WORD 078h
.WORD I2_XX-CBASE
T2_YY:
.WORD 068h
.WORD I2_YY-CBASE
T2_ZZ:
.WORD 068h
.WORD I2_ZZ-CBASE
; ===========================
; | CHARACTER DIRECTORY |
; ===========================
SYSFONT
.BYTE (T2_SP-T2_SP)/32 ;SPACE CHARACTER, " "
.BYTE (T2_SP-T2_SP)/32 ;FILLER
.BYTE (T2_SP-T2_SP)/32
.BYTE (T2_SP-T2_SP)/32
.BYTE (T2_SP-T2_SP)/32
.BYTE (T2_SP-T2_SP)/32
.BYTE (T2_SP-T2_SP)/32
.BYTE (T2_SP-T2_SP)/32
.BYTE (T2_SP-T2_SP)/32
.BYTE (T2_SP-T2_SP)/32
.BYTE (T2_SP-T2_SP)/32
.BYTE (T2_SP-T2_SP)/32
.BYTE (T2_SP-T2_SP)/32
.BYTE (T2_MN-T2_SP)/32 ; MINUS CHARACTER, "-"
.BYTE (T2_PER-T2_SP)/32
.BYTE (T2_SLASH-T2_SP)/32 ; "/"
.BYTE (T2_00-T2_SP)/32 ;0
.BYTE (T2_11-T2_SP)/32 ;1
.BYTE (T2_22-T2_SP)/32 ;2
.BYTE (T2_33-T2_SP)/32 ;3
.BYTE (T2_44-T2_SP)/32 ;4
.BYTE (T2_55-T2_SP)/32 ;5
.BYTE (T2_66-T2_SP)/32 ;6
.BYTE (T2_77-T2_SP)/32 ;7
.BYTE (T2_88-T2_SP)/32 ;8
.BYTE (T2_99-T2_SP)/32 ;9
.BYTE (T2_00-T2_SP)/32 ; no :
.BYTE (T2_00-T2_SP)/32 ; no ;
.BYTE (T2_00-T2_SP)/32 ; no <
.BYTE (T2_00-T2_SP)/32 ; no =
.BYTE (T2_00-T2_SP)/32 ; no >
.BYTE (T2_00-T2_SP)/32 ; no ?
.BYTE (T2_00-T2_SP)/32 ; no @
.BYTE (T2_AA-T2_SP)/32 ;A
.BYTE (T2_BB-T2_SP)/32 ;B
.BYTE (T2_CC-T2_SP)/32 ;C
.BYTE (T2_DD-T2_SP)/32 ;D
.BYTE (T2_EE-T2_SP)/32 ;E
.BYTE (T2_FF-T2_SP)/32 ;F
.BYTE (T2_GG-T2_SP)/32 ;G
.BYTE (T2_HH-T2_SP)/32 ;H
.BYTE (T2_II-T2_SP)/32 ;I
.BYTE (T2_JJ-T2_SP)/32 ;J
.BYTE (T2_KK-T2_SP)/32 ;K
.BYTE (T2_LL-T2_SP)/32 ;L
.BYTE (T2_MM-T2_SP)/32 ;M
.BYTE (T2_NN-T2_SP)/32 ;N
.BYTE (T2_OO-T2_SP)/32 ;O
.BYTE (T2_PP-T2_SP)/32 ;P
.BYTE (T2_QQ-T2_SP)/32 ;Q
.BYTE (T2_RR-T2_SP)/32 ;R
.BYTE (T2_SS-T2_SP)/32 ;S
.BYTE (T2_TT-T2_SP)/32 ;T
.BYTE (T2_UU-T2_SP)/32 ;U
.BYTE (T2_VV-T2_SP)/32 ;V
.BYTE (T2_WW-T2_SP)/32 ;W
.BYTE (T2_XX-T2_SP)/32 ;X
.BYTE (T2_YY-T2_SP)/32 ;Y
.BYTE (T2_ZZ-T2_SP)/32 ;Z
; ===========================
; | CHARACTER DEFINITIONS |
; ===========================
CBASE
I2_SP
.byte 00h
.byte 00h
.byte 00h
.byte 00h
.byte 00h
.byte 00h
.byte 00h
.byte 00h
I2_MN:
.byte 000h
.byte 000h
.byte 000h
.byte 0FFh
.byte 0FFh
.byte 000h
.byte 000h
.byte 000h
I2_PER:
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0FFH
.BYTE 0FFH
I2_SLASH:
.BYTE 30H
.BYTE 30H
.BYTE 18H
.BYTE 18H
.BYTE 06H
.BYTE 06H
.BYTE 03H
.BYTE 03H
I2_00:
.byte 01Eh
.byte 03Fh
.byte 033h
.byte 033h
.byte 033h
.byte 033h
.byte 03Fh
.byte 01Eh
I2_11:
.byte 0Eh
.byte 0Fh
.byte 0Fh
.byte 0Ch
.byte 0Ch
.byte 0Ch
.byte 0Ch
.byte 0Ch
I2_22:
.byte 01Fh
.byte 03Fh
.byte 038h
.byte 01Ch
.byte 0Eh
.byte 07h
.byte 03Fh
.byte 03Fh
I2_33:
.byte 01Fh
.byte 03Fh
.byte 030h
.byte 01Eh
.byte 01Eh
.byte 030h
.byte 03Fh
.byte 01Fh
I2_44:
.byte 038h
.byte 03Ch
.byte 036h
.byte 033h
.byte 03Fh
.byte 03Fh
.byte 030h
.byte 030h
I2_55:
.byte 03Fh
.byte 03Fh
.byte 03h
.byte 01Fh
.byte 03Fh
.byte 030h
.byte 03Fh
.byte 01Fh
I2_66:
.byte 03Eh
.byte 03Fh
.byte 03h
.byte 01Fh
.byte 03Fh
.byte 033h
.byte 03Fh
.byte 01Eh
I2_77:
.byte 03Fh
.byte 03Fh
.byte 030h
.byte 018h
.byte 018h
.byte 0Ch
.byte 0Ch
.byte 0Ch
I2_88:
.byte 01Eh
.byte 03Fh
.byte 033h
.byte 01Eh
.byte 01Eh
.byte 033h
.byte 03Fh
.byte 01Eh
I2_99:
.byte 01Eh
.byte 03Fh
.byte 033h
.byte 03Fh
.byte 03Eh
.byte 030h
.byte 03Fh
.byte 01Fh
I2_AA:
.byte 01Eh
.byte 03Fh
.byte 033h
.byte 033h
.byte 03Fh
.byte 03Fh
.byte 033h
.byte 033h
I2_BB:
.byte 01Fh
.byte 03Fh
.byte 033h
.byte 03Fh
.byte 01Fh
.byte 033h
.byte 03Fh
.byte 01Fh
I2_CC:
.byte 03Eh
.byte 03Fh
.byte 03h
.byte 03h
.byte 03h
.byte 03h
.byte 03Fh
.byte 03Eh
I2_DD:
.byte 01Fh
.byte 03Fh
.byte 033h
.byte 033h
.byte 033h
.byte 033h
.byte 03Fh
.byte 01Fh
I2_EE:
.byte 03Fh
.byte 03Fh
.byte 03h
.byte 03Fh
.byte 03Fh
.byte 03h
.byte 03Fh
.byte 03Fh
I2_FF:
.byte 03Fh
.byte 03Fh
.byte 03h
.byte 03Fh
.byte 03Fh
.byte 03h
.byte 03h
.byte 03h
I2_GG:
.byte 03Eh
.byte 03Fh
.byte 03h
.byte 03h
.byte 033h
.byte 033h
.byte 03Fh
.byte 01Eh
I2_HH:
.byte 033h
.byte 033h
.byte 033h
.byte 03Fh
.byte 03Fh
.byte 033h
.byte 033h
.byte 033h
I2_II:
.byte 03h
.byte 03h
.byte 03h
.byte 03h
.byte 03h
.byte 03h
.byte 03h
.byte 03h
I2_JJ:
.byte 030h
.byte 030h
.byte 030h
.byte 030h
.byte 030h
.byte 033h
.byte 03Fh
.byte 01Eh
I2_KK:
.byte 033h
.byte 033h
.byte 01Bh
.byte 0Fh
.byte 01Fh
.byte 033h
.byte 033h
.byte 033h
I2_LL:
.byte 03h
.byte 03h
.byte 03h
.byte 03h
.byte 03h
.byte 03h
.byte 01Fh
.byte 01Fh
I2_MM:
.byte 087h,03h
.byte 0CFh,03h
.byte 0CFh,03h
.byte 07Bh,03h
.byte 07Bh,03h
.byte 033h,03h
.byte 033h,03h
.byte 033h,03h
I2_NN:
.byte 063h
.byte 067h
.byte 06Fh
.byte 06Fh
.byte 07Bh
.byte 07Bh
.byte 073h
.byte 063h
I2_OO:
.byte 03Eh
.byte 07Fh
.byte 063h
.byte 063h
.byte 063h
.byte 063h
.byte 07Fh
.byte 03Eh
I2_PP:
.byte 01Fh
.byte 03Fh
.byte 033h
.byte 03Fh
.byte 01Fh
.byte 03h
.byte 03h
.byte 03h
I2_QQ:
.byte 03Eh
.byte 07Fh
.byte 063h
.byte 063h
.byte 063h
.byte 063h
.byte 07Fh
.byte 03Eh
.byte 060h
.byte 060h
I2_RR:
.byte 01Fh
.byte 03Fh
.byte 033h
.byte 03Fh
.byte 01Fh
.byte 033h
.byte 033h
.byte 033h
I2_SS:
.byte 03Eh
.byte 03Fh
.byte 03h
.byte 01Fh
.byte 03Eh
.byte 030h
.byte 03Fh
.byte 01Fh
I2_TT:
.byte 03Fh
.byte 03Fh
.byte 0Ch
.byte 0Ch
.byte 0Ch
.byte 0Ch
.byte 0Ch
.byte 0Ch
I2_UU:
.byte 033h
.byte 033h
.byte 033h
.byte 033h
.byte 033h
.byte 033h
.byte 03Fh
.byte 01Eh
I2_VV:
.byte 063h
.byte 063h
.byte 063h
.byte 036h
.byte 036h
.byte 03Eh
.byte 01Ch
.byte 01Ch
I2_WW:
.byte 023h,06h
.byte 023h,06h
.byte 073h,06h
.byte 076h,03h
.byte 076h,03h
.byte 0DEh,03h
.byte 08Ch,01h
.byte 08Ch,01h
I2_XX:
.byte 063h
.byte 063h
.byte 036h
.byte 01Ch
.byte 01Ch
.byte 036h
.byte 063h
.byte 063h
I2_YY:
.byte 033h
.byte 033h
.byte 01Eh
.byte 01Eh
.byte 0Ch
.byte 0Ch
.byte 0Ch
.byte 0Ch
I2_ZZ:
.byte 03Fh
.byte 03Fh
.byte 038h
.byte 01Ch
.byte 0Eh
.byte 07h
.byte 03Fh
.byte 03Fh
.EVEN
*
* ROM chip definitions and checksums
*
CKSUM1 .equ >87F3 ;>5d0b ;>ac9f ;a911
CKSUM2 .equ >D49A ;>edd7 ;>a0e2 ;9fff
PROMCHIPS
ROM_CHIP PROM1,0,0,16, 0FF800000H, 0FFFFFFF0H, CKSUM1 ; UJ12
ROM_CHIP PROM2,1,0,16, 0FF800008H, 0FFFFFFF8H, CKSUM2 ; UG12
.LONG 0
* CHECKSUM PATCHES
.WORD >ffff-CKSUM1 ;1'S COMPLEMENT OF THE UJ12 CHECKSUM
.WORD >ffff-CKSUM2 ;1'S COMPLEMENT OF THE UG12 CHECKSUM
**************************************************************************
* *
* IMAGE ROM CHECKSUM TABLES *
* *
* NOTE: COMMENT OUT ANY UNSTUFFED PARTS THAT *
* EXIST BEFORE THE .LONG 0 TERMINATOR! *
* *
**************************************************************************
; ROM_CHIP $MACRO TAB_LINK,CHIP_NO, WIDTH, INTERLEAVE, START_ADDR, END_ADDR, CHECK_SUM
IROMCHIPS
;1161 = NBA2_20.0
;748D = NBA2_20.1
;8B9D = NBA2_20.2
;5AFE = NBA2_20.3
;3E9B = NBA2_30.0
;5CA0 = NBA2_30.1
;C6EC = NBA2_30.2
;C336 = NBA2_30.3
;F400 = NBA2_40.0
;B70D = NBA2_40.1
;F731 = NBA2_40.2
;7BE3 = NBA2_40.3
;0ADB = NBA2_50.0
;3E90 = NBA2_50.1
;3C9B = NBA2_50.2
;0648 = NBA2_50.3
;F7A6 = NBA_PROG.0
;BE66 = NBA_PROG.1
;BDD6 = NBA2_50.0
;F515 = NBA2_50.1
;EF39 = NBA2_50.2
;B948 = NBA2_50.3
.EVEN
ROM_CHIP IROM1, 1, 8,32, 2000000H, 2FFFFE0H, 01161H ; UG14
ROM_CHIP IROM9, 9, 8,32, 2000008H, 2FFFFE8H, 0748dH ; UJ14
ROM_CHIP IROM5, 5, 8,32, 2000010H, 2FFFFF0H, 08b9dH ; UG19
ROM_CHIP IROM13,13, 8,32, 2000018H, 2FFFFF8H, 05afeH ; UJ19
ROM_CHIP IROM2, 2, 8,32, 3000000H, 3FFFFE0H, 03e9bH ; UG16
ROM_CHIP IROM10,10, 8,32, 3000008H, 3FFFFE8H, 05ca0H ; UJ16
ROM_CHIP IROM6, 6, 8,32, 3000010H, 3FFFFF0H, 0c6ecH ; UG20
ROM_CHIP IROM14,14, 8,32, 3000018H, 3FFFFF8H, 0c336H ; UJ20
ROM_CHIP IROM3, 3, 8,32, 4000000H, 4FFFFE0H, 0f400H ; UG17
ROM_CHIP IROM11,11, 8,32, 4000008H, 4FFFFE8H, 0b70dH ; UJ17
ROM_CHIP IROM7, 7, 8,32, 4000010H, 4FFFFF0H, 0f731H ; UG22
ROM_CHIP IROM15,15, 8,32, 4000018H, 4FFFFF8H, 07be3H ; UJ22
ROM_CHIP IROM4, 4, 8,32, 5000000H, 5FFFFE0H, 0bdd6H ; UG18
ROM_CHIP IROM12,12, 8,32, 5000008H, 5FFFFE8H, 0f515H ; UJ18
ROM_CHIP IROM8, 8, 8,32, 5000010H, 5FFFFF0H, 0ef39H ; UG23
ROM_CHIP IROM16,16, 8,32, 5000018H, 5FFFFF8H, 0b948H ; UJ23
.LONG 0 ; FORCE IT TO STOP HERE
.END