nba-jam-tournament-edition/BB.CMD

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/* Game linker command file */
-e WARMSET /* entry point of program */
-f 0xFFFF /* fill unspecified memory with value */
-o d:\BB.out /* specify output file */
-m d:\BB.map /* map file */
-s /* Kill the symbol table */
NDSP1.OBJ /*IMAGE HANDLER*/
MAIN.OBJ /*INITIALIZATION AND INTERRUPTS*/
UTIL.OBJ /*UTILITIES*/
PAL.OBJ /*PALETTE ROUTINES*/
MPROC.OBJ /*MULTI-TASKER*/
BAKGND.OBJ /*BACKGROUND GENERATOR*/
BGNDTBL.OBJ /*BACKGROUND TABLES*/
BGNDPAL.OBJ /*BACKGROUND PALETTES*/
IMGTBL.OBJ /*IMAGE STUB*/
IMGPAL.OBJ /*IMAGE PALETTES GENERATED BY LOADIMG*/
BB.OBJ /*FIRST GAME MODULE*/
BB2.OBJ
DRONE.OBJ
DRONE2.OBJ
PLYR.OBJ
PLYR2.OBJ
PLYR3.OBJ
PLYRAT.OBJ
PLYRAT2.OBJ
PLYRSEQ.OBJ
PLYRSEQ2.OBJ
PLYRDSEQ.OBJ
PLYRLSEQ.OBJ
PLYRSTND.OBJ
SCORE.OBJ
SCORE2.OBJ
SOUNDS.OBJ
PATCH.OBJ
TEXT.OBJ
ATTRACT.OBJ
STRING.OBJ
RECORD.OBJ
SPEECH.OBJ
SELECT.OBJ
SELECT2.OBJ
ADJUST.OBJ
AUDIT.OBJ
TEST.OBJ
DIAG.OBJ
MENU.OBJ
HSTD.OBJ
MEMORY /* set up memory for sdb board */
{
SCRATCH : org = 0x01000000, len = 0x100000
/* ROM : org = 0xFF800000, len = 0x390000 */
ROM : org = 0xFF800000, len = 0x600000
ROM2 : org = 0xFFFF6F00, len = 0x8D00
TRAP31 : org = 0xFFFFFC00, len = 0x400
IROM : org = 0x02000000, len = 0x400000
}
SECTIONS /* linker sections directive */
{
VECTORS: {} > TRAP31
IMAGES: {} > IROM
GROUP:
{
shit: {}
SHIT: {}
} > ROM2
GROUP:
{
FIXED: {}
OFIXED: {}
NFIXED: {}
.BSS: {}
.bss: {}
SYSWORK: {}
} > SCRATCH
GROUP:
{
.text: {}
.TEXT: {}
.data: {}
.DATA: {}
img_tbl: {}
} > ROM
}