170 lines
4.0 KiB
Plaintext
Executable File
170 lines
4.0 KiB
Plaintext
Executable File
*
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* AUDITS
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*
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* AUDITS ARE HANDLED BY AUDITS NUMBER OFF OF THE BASE
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* OF THE AUDIT REGION
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*
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* IF "CHUTES" VALUE IS CHANGED....EXTRA VALUES MUST
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* BE PUT IN THIS TABLE. (AND ADJUSTMENT TABLE OF COURSE)
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*
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AUDNULL equ 0
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AUDLCOIN equ 1 ;TOTAL COINS IN LEFT CHUTE
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AUDCCOIN equ 2 ;Center
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AUDRCOIN equ 3 ;Right
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AUDXCOIN equ 4 ;4TH CHUTE
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AUDSERV equ 5 ;SERVICE CREDITS
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AUDPAIDC equ 13
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*
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*
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FRST_C equ AUDLCOIN ;FOR CLEARING COINS
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LAST_C equ AUDPAIDC
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*
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AUD1STRT equ 14
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AUD2STRT equ 15
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AUD1CONT equ 16
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AUD2CONT equ 17
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AUD1TIME equ 18 ;5 SECOND CHUNKS. (700 YEARS WORTH)
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AUD2TIME equ 19 ;5 SECOND CHUNKS.
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AUDEXTRA equ 20 ;Extra men
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AUDBEGIN equ 21 ;Started at beginning
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AUDFULLGAMES equ 22 ;
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AUDAUTO equ 23 ;AUTO CYCLE PASSES
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AUDSTAT equ 24 ;CMOS GAME STATE
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AUDTRAP equ 25 ;UNUSED TRAP INSTRUCTION
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AUDSURV equ 26 ;SURVIVED LOCKUPS
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AUDBONE equ 27 ;GAMES NOT FINISHED
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AUDLOCK equ 28 ;LOCKUPS
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AUD_UPTIME equ 30
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AUD_PLTIME equ 31
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AUD_TOTPLYS equ 32
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AUD_INITENTRD equ 33
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AUD_PURCHASED equ 34
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AUD_1PLAYTIME equ 35
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AUD_2PLAYTIME equ 36
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AUD_3PLAYTIME equ 37
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AUD_4PLAYTIME equ 38
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AUD_1STQUARTR equ 39
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AUD_HALFTIME equ 40
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AUD_3RDQUARTR equ 41
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AUD_COMPLETED equ 42
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AUD_OVERTIME equ 43
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AUD_CONTOFFERED equ 44
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AUD_CONTTAKEN equ 45
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AUD_TOTSTARTS equ 46 ;starts anywhere
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AUD_PRESTARTS equ 47 ;starts before actual game
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AUD_WIN_SCORE equ 48 ;winning score total
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AUD_LOS_SCORE equ 49 ;losing score total
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AUD_CPUWINS equ 50 ;# CPU victories
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AUD_CPUWINMARG equ 51 ;greatest CPU win margin
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AUD_CPULOSMARG equ 52 ;greatest CPU loss margin
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AUD_NUMDROPOUT equ 53 ;number of droppouts in game (to game over)
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AUD_DROPVSCPU equ 54 ;dropouts vs cpu
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AUD_DROPVSHUM equ 55 ;dropouts vs human
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AUD_DROPDIFF equ 56 ;score differential at dropout
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AUD_CPUGAMES equ 57 ;number cpu games
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AUD_CPUSCORES equ 58 ;total cpu scores
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AUD_ATL equ 60
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AUD_BOS equ 61
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AUD_CHA equ 62
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AUD_CHI equ 63
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AUD_CLE equ 64
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AUD_DAL equ 65
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AUD_DEN equ 66
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AUD_DET equ 67
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AUD_GLD equ 68
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AUD_HOU equ 69
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AUD_IND equ 70
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AUD_LAC equ 71
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AUD_LAL equ 72
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AUD_MI equ 73
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AUD_MIL equ 74
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AUD_MIN equ 75
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AUD_NJ equ 76
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AUD_JY equ 77
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AUD_ORL equ 78
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AUD_PHI equ 79
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AUD_PHX equ 80
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AUD_POR equ 81
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AUD_SAC equ 82
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AUD_SAN equ 83
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AUD_SEA equ 84
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AUD_UTA equ 85
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AUD_WAS equ 86
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AUD_HUMGAMES equ 87 ;number human games
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AUD_HUMSCORES equ 88 ;total human scores
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AUD_4THQUARTR equ 89
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AUD_NUMHOTSTRK equ 90
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AUD_HOTSTRKPTS equ 91
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;AUD_SNDERR1 equ 92
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AUD_LOCKUP equ 92
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;AUD_SNDERR2 equ 93
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;AUD_CLIPLOCK equ 93
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AUD_SNDERR equ 93
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AUD_HUMANVSHUMAN equ 94 ;# of human vs. human games played to completion
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AUD_WINSONLEFT equ 95 ;Win % on left side
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*
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LAST_AUDIT equ 97
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*
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*
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FRSTGAUD equ AUD1STRT
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LASTGAUD equ LAST_AUDIT
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*
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* ADJUSTMENTS ARE ALL LONG WORDS REFERENCED BY ADJUSTMENT
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* NUMBER.
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*
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ADJNULL equ 0
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ADJPRICE equ 1 ;MASTER PRICING
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ADJLMULT equ 2
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ADJC1 equ ADJLMULT ;FIRST COIN TABLE ADJUSTMENT
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ADJCMULT equ 3
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ADJRMULT equ 4
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ADJXMULT equ 5
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ADJCUNIT equ 6
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ADJBUNIT equ 7
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ADJMUNIT equ 8
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ADJCDIV equ 9
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ADJFRAC equ 10 ;NON ZERO SAYS SHOW HALF CREDITS
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ADJCSTRT equ 11 ;CREDITS REQUIRED TO START
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ADJCCONT equ 12 ;CREDITS REQUIRED TO CONTINUE
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ADJCX equ ADJCCONT ;RJR!! ;LAST COIN TABLE ADJUSTMENT
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ADJDIFF equ 13
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ADJHSRES equ 14
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ADJLIVES equ 15
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ADJMUSIC equ 16
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ADJMAXC equ 17 ;MAXIMUM CREDITS
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ADJFREPL equ 18 ;NON-ZERO MEANS FREE PLAY
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ADJVIRGIN equ 19 ;NON-ZERO MEANS 1ST 8 OF COIN ADJUST BLOCK UNTOUCHED
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**********************************;ADJVIRGIN IS MAINTAINED...BUT NOT USED
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ADJFULLG equ 20 ;credits needed to purchase full game (4-16)
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ADJ1ST6 equ 21 ;NON-ZERO MEANS 1ST 6 UNTOUCHED.
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ADJNOCPAG equ 22
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ADJCNTR equ 23 ;COIN COUNTER MODE
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ADJSPEED equ 24 ;game timer speed (1-5)
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ADJHEADSZ equ 25 ;player head sizes (1-5)
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ADJWINMODE equ 26 ;4 player winner mode (1-3)
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ADJCOMPASS equ 27 ;computer assistance (0-1)
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ADJTOURNEY equ 28 ;Tournament mode (0-1)
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LAST_ADJUST equ 28
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******************************************************************************
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;end
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