nba-jam-tournament-edition/AUDIT.EQU

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*
* AUDITS
*
* AUDITS ARE HANDLED BY AUDITS NUMBER OFF OF THE BASE
* OF THE AUDIT REGION
*
* IF "CHUTES" VALUE IS CHANGED....EXTRA VALUES MUST
* BE PUT IN THIS TABLE. (AND ADJUSTMENT TABLE OF COURSE)
*
AUDNULL equ 0
AUDLCOIN equ 1 ;TOTAL COINS IN LEFT CHUTE
AUDCCOIN equ 2 ;Center
AUDRCOIN equ 3 ;Right
AUDXCOIN equ 4 ;4TH CHUTE
AUDSERV equ 5 ;SERVICE CREDITS
AUDPAIDC equ 13
*
*
FRST_C equ AUDLCOIN ;FOR CLEARING COINS
LAST_C equ AUDPAIDC
*
AUD1STRT equ 14
AUD2STRT equ 15
AUD1CONT equ 16
AUD2CONT equ 17
AUD1TIME equ 18 ;5 SECOND CHUNKS. (700 YEARS WORTH)
AUD2TIME equ 19 ;5 SECOND CHUNKS.
AUDEXTRA equ 20 ;Extra men
AUDBEGIN equ 21 ;Started at beginning
AUDFULLGAMES equ 22 ;
AUDAUTO equ 23 ;AUTO CYCLE PASSES
AUDSTAT equ 24 ;CMOS GAME STATE
AUDTRAP equ 25 ;UNUSED TRAP INSTRUCTION
AUDSURV equ 26 ;SURVIVED LOCKUPS
AUDBONE equ 27 ;GAMES NOT FINISHED
AUDLOCK equ 28 ;LOCKUPS
AUD_UPTIME equ 30
AUD_PLTIME equ 31
AUD_TOTPLYS equ 32
AUD_INITENTRD equ 33
AUD_PURCHASED equ 34
AUD_1PLAYTIME equ 35
AUD_2PLAYTIME equ 36
AUD_3PLAYTIME equ 37
AUD_4PLAYTIME equ 38
AUD_1STQUARTR equ 39
AUD_HALFTIME equ 40
AUD_3RDQUARTR equ 41
AUD_COMPLETED equ 42
AUD_OVERTIME equ 43
AUD_CONTOFFERED equ 44
AUD_CONTTAKEN equ 45
AUD_TOTSTARTS equ 46 ;starts anywhere
AUD_PRESTARTS equ 47 ;starts before actual game
AUD_WIN_SCORE equ 48 ;winning score total
AUD_LOS_SCORE equ 49 ;losing score total
AUD_CPUWINS equ 50 ;# CPU victories
AUD_CPUWINMARG equ 51 ;greatest CPU win margin
AUD_CPULOSMARG equ 52 ;greatest CPU loss margin
AUD_NUMDROPOUT equ 53 ;number of droppouts in game (to game over)
AUD_DROPVSCPU equ 54 ;dropouts vs cpu
AUD_DROPVSHUM equ 55 ;dropouts vs human
AUD_DROPDIFF equ 56 ;score differential at dropout
AUD_CPUGAMES equ 57 ;number cpu games
AUD_CPUSCORES equ 58 ;total cpu scores
AUD_ATL equ 60
AUD_BOS equ 61
AUD_CHA equ 62
AUD_CHI equ 63
AUD_CLE equ 64
AUD_DAL equ 65
AUD_DEN equ 66
AUD_DET equ 67
AUD_GLD equ 68
AUD_HOU equ 69
AUD_IND equ 70
AUD_LAC equ 71
AUD_LAL equ 72
AUD_MI equ 73
AUD_MIL equ 74
AUD_MIN equ 75
AUD_NJ equ 76
AUD_JY equ 77
AUD_ORL equ 78
AUD_PHI equ 79
AUD_PHX equ 80
AUD_POR equ 81
AUD_SAC equ 82
AUD_SAN equ 83
AUD_SEA equ 84
AUD_UTA equ 85
AUD_WAS equ 86
AUD_HUMGAMES equ 87 ;number human games
AUD_HUMSCORES equ 88 ;total human scores
AUD_4THQUARTR equ 89
AUD_NUMHOTSTRK equ 90
AUD_HOTSTRKPTS equ 91
;AUD_SNDERR1 equ 92
AUD_LOCKUP equ 92
;AUD_SNDERR2 equ 93
;AUD_CLIPLOCK equ 93
AUD_SNDERR equ 93
AUD_HUMANVSHUMAN equ 94 ;# of human vs. human games played to completion
AUD_WINSONLEFT equ 95 ;Win % on left side
*
LAST_AUDIT equ 97
*
*
FRSTGAUD equ AUD1STRT
LASTGAUD equ LAST_AUDIT
*
* ADJUSTMENTS ARE ALL LONG WORDS REFERENCED BY ADJUSTMENT
* NUMBER.
*
ADJNULL equ 0
ADJPRICE equ 1 ;MASTER PRICING
ADJLMULT equ 2
ADJC1 equ ADJLMULT ;FIRST COIN TABLE ADJUSTMENT
ADJCMULT equ 3
ADJRMULT equ 4
ADJXMULT equ 5
ADJCUNIT equ 6
ADJBUNIT equ 7
ADJMUNIT equ 8
ADJCDIV equ 9
ADJFRAC equ 10 ;NON ZERO SAYS SHOW HALF CREDITS
ADJCSTRT equ 11 ;CREDITS REQUIRED TO START
ADJCCONT equ 12 ;CREDITS REQUIRED TO CONTINUE
ADJCX equ ADJCCONT ;RJR!! ;LAST COIN TABLE ADJUSTMENT
ADJDIFF equ 13
ADJHSRES equ 14
ADJLIVES equ 15
ADJMUSIC equ 16
ADJMAXC equ 17 ;MAXIMUM CREDITS
ADJFREPL equ 18 ;NON-ZERO MEANS FREE PLAY
ADJVIRGIN equ 19 ;NON-ZERO MEANS 1ST 8 OF COIN ADJUST BLOCK UNTOUCHED
**********************************;ADJVIRGIN IS MAINTAINED...BUT NOT USED
ADJFULLG equ 20 ;credits needed to purchase full game (4-16)
ADJ1ST6 equ 21 ;NON-ZERO MEANS 1ST 6 UNTOUCHED.
ADJNOCPAG equ 22
ADJCNTR equ 23 ;COIN COUNTER MODE
ADJSPEED equ 24 ;game timer speed (1-5)
ADJHEADSZ equ 25 ;player head sizes (1-5)
ADJWINMODE equ 26 ;4 player winner mode (1-3)
ADJCOMPASS equ 27 ;computer assistance (0-1)
ADJTOURNEY equ 28 ;Tournament mode (0-1)
LAST_ADJUST equ 28
******************************************************************************
;end