nba-hangtime/DOC/Y-UNIT.DOC

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Williams Electronics Y-Unit Video Hardware System
-------------------------------------------------
System Description
Copyright (c) 1989 Williams Electronics Games, Inc.
All Rights Reserved
The Y-Unit video system is the successor to the Z-Unit
system that was used in NARC (1989). The system is designed
with cost reduction in mind, without taking away the tremendous
horsepower of the Z-Unit. Based on the Texas Instruments
TMS34010 Graphics System Processor, and a custom DMA, Williams
has created the most powerful coin-operated video game hardware
for the money. With its single board layout and JAMMA compatible
edge connector, it is also competitive in the kit market.
The major changes are as follows:
1) Reduced image ROM storage from 8 Mb to 2 Mb.
2) Reduced program ROM storage from 512K to 256K.
3) Jumpers to accomodate contiguous storage of images
at n bits/pixel.
As an added cost savings measure, most games currently
under development are using a resolution of 256x395x8 rather
than 400x512x16. This drastically reduces the storage space
required for images from ROM to Video RAM.
The Y-Unit is theoretically the same as the previous
system. The Z-Unit Theory and Maintenance Manual is a very
comprehensive explanation of the ideas behind the hardware
operation. Please refer to this if you wish to explore these
ideas in depth. Included with this document is a system memory
map and a description of the revision 1 DMA. For operation
and programming of the TMS34010 refer to the TMS34010
user's guide.