225 lines
8.5 KiB
Plaintext
225 lines
8.5 KiB
Plaintext
NOTES ON THE NEW WIMP (Remember, this is only the BEGINNING!)
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General Rule...
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Right Click OR ESCAPE to exit a mode or cancel what
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you're doing
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Left Click OR ENTER to take action or select something
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Also...
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In old WIMP, you usually clicked on an image or palette and
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then on the function you wanted to perform. In new WIMP, you
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click on the function first, and then select as many images
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or palettes as you want until you ESCAPE from that mode.
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Notable Exception...
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When you are in a color selection mode (Modify Colors, Color
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Cycle, Pixel Replace, etc.) Left Click selects
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the first or source color, Right Click selects the
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destination or last color.
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Key things...
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Cursor keys move the cursor just as the mouse would.
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Shift-Arrow keys moves the cursor in greater chunks
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ENTER is same as left click
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ESCAPE is same as right click
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Home, End, Delete, and Page Down move the DRAW COLOR box
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around the color block. This works even if the color
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block is not displayed.
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Grey Plus increments the source color
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EXCEPT in Modify Color Range when it adjusts
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R,G and B simultaneously
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Grey Minus decrements the source color
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EXCEPT in Modify Color Range when it adjusts
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R,G and B simultaneously
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On the target screen only...
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CTRL-Left Click selects the pixel you are pointing at as the
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DRAW color
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CTRL-Right Click selects the pixel you are pointing at as the
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ERASE color
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When you are changing animation points...
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SHIFT-RIGHT CLICK restores the animation point to where it was
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originally. NOTE: Once you leave the target
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screen, the animation point becomes fixed and can
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not be restored to an earlier state!
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When loading images...
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SHIFT-Left Click allows you to drop multiple copies and even
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paint with the image.
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SOME COOL NEW FEATURES...
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Stronger communication with GSP.
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Checking for disk space before writing to disk.
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Clean entering and exiting target screen without crashes.
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(See note below)
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New command lets you restart GSP art program from within WIMP.
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Mouse sensitivity range for being on target screen.
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Can have your background and cursor colors automatically set
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when you start WIMP.
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New function: ADD COLORS TO A PALETTE! (increases the number
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of colors in the palette so you can set up color animations
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or just put in some additional colors. This does not set
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the new colors, just increases the number of colors
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associated with the palette)
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Extract feature automates the creation of many images from one
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large one. (and sets animation points for you)
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Messages on console telling you what mode you're in.
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For the Img/Palette Directory, Sequence/Script Directory, and
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Draw Mode, you get new Menu Bars so more commands
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are at your reach easily.
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While you make a box, the endpoints and size are constantly
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displayed and updated.
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Copy Work area commands work the way you think they should.
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In ZOOM mode, you can now pan by scrolling the box around instead
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of pressing directional buttons.
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Bulletproof and transparent handling of "out of memory"
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conditions.
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Pixel Swap on images added to the pixel replace option.
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Can create any number of scripts (formerly buffers). Still can
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only see 4 at a time, though (for now).
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Read Multiple VDA Files at once using only one palette and
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create a script automatically.
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Range modify acts like a real tint. You can always go back to
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the original state.
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Animations get reloaded automatically when something relevant
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changes. You should never need a "RELOAD FRAMES" command.
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File windows give you a better way to create and select files.
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Images, Palettes, Sequences and Scripts can all be "marked" for
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Range operations.
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Marking can be by name, position, or (for images) by palette.
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You can mark unused palettes.
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Search and replace on image, palette, script or sequence names.
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Delete a Sequence or Delete a Script without having to delete all
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the frames inside.
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Palette List shows which palettes are in the color map and which
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colors they occupy.
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When you change colors in the color map, WIMP now detects if those
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colors are part of a palette and gives you the option of
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changing the palette or not.
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Animation point values are displayed with the directory for each
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image. You can now click on them and type in values if
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you wish.
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You can change the animation points on a RANGE of images by
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either setting them to a specific value or offsetting
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them by a constant value.
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Sequence and script editing is easier.
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Condense now gives you the option of stopping after identical
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and unused colors are removed.
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True Tinting (and brightness control when R,G, and B are all
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adjusted together.
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Anim pts are now transferred with .VDA files between Wimp and Wtarg
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Merge Function merges any number of palettes into one.
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Can load images larger than screen size. (Wimp breaks them up into
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smaller images)
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Can load .VDA files containing 24-bit color maps.
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Can place as many images on screen as will fit with one click.
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Can place all parts of multi part images on screen at once.
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Modify Colors now has an UNDO function which lets you to go
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back to the state you were in when you selected the
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current range or color.
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Shadow options allow you to create a new separate shadow image.
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*****************************************************
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* IF YOUR SYSTEM SEEMS TO BE HUNG UP... *
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*****************************************************
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...wait a few seconds. You should get a flashing message that
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says "GSP timed out on..." Make a note of the seemingly cryptic
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numbers at the end of the message, then hit ESCAPE or Right click
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to remove it.
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WIMP NOW TRIES TO RESEND A TIMED OUT COMMAND!
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If you get another of the same message, repeat the procedure.
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If you keep getting the same message, PRESS and HOLD BOTH
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MOUSE BUTTONS AT THE SAME TIME after you clear the flashing
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message. At this point...
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1) You may be alive again. Try to do something. (don't be scared)
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2) You may time out again.
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3) you may get an "I'M CONFUSED" message when you try to go to
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the target screen.
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At any point, you should be able to save your work and exit
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WIMP. If you find you are still alive, just keep going.
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Before you give up, there is a last resort that may get you
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going without a problem. It is the "RESTART GSP" Command in the
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first menu (at the left of the menu bar). If that doesn't work,
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you may have to save your work and restart WIMP. It is extremely
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unlikely that you will crash so severely that you lose work!
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EDITING KEYS...
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When editing a field, the following keys may be used...
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HOME gets you to beginning of field
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END gets you to end of field
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DEL deletes char at cursor without moving cursor
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BKSPC deletes char before cursor and moves cursor left 1 space
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SHFT_LFTARR moves cursor left on space
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SHFT_RTARR moves cursor right on space
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INS toggles between Overwrite (default) and
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Insert (Cursor flashes) modes
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TAB clears field from current position to end
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ESC exits and restores original field
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ENTER exits and accepts changes to field
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IGNORE When more than one field are present...
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IGNORE
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IGNORE LFTARR moves to next field
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IGNORE RTARR moves to prev field
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IGNORE UPARR moves to field above
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IGNORE DNARR moves to field below
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IGNORE SHFT_UPARR,PGUP increments field
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IGNORE SHFT_DNARR,PGDN decrements field
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STRING MATCHING...
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For search strings...
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* matches any number of any characters
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? matches any one character
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@ matches any number (>0) of the previous character
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< or % anchors the search string to the beginning of
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the scanned strings
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> or $ anchors the search string to the end of
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the scanned strings
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[...] encloses a set. A set is a set of characters
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to match or a range of chars to match.
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EXAMPLES: [1a2b] will match a single occurance
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of 1, a, 2, or b
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[a-e] will match a single occurance of
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a, b, c, d, or e
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[*?] will match an asterisk or question mark
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since they normally would be reinterpreted
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as wildcards.
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For translation strings...
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^ will be replaced with the source string.
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i.e. if the source string was [1-9] and the
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replacement string is :^: then the following translations
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take place...
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FUCK1 becomes FUCK:1:
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FUCK2 becomes FUCK:2:
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B7TMP becomes B:7:TMP
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ENVIRONMENTAL VARIABLES...
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IMGDIR=directory where .img files are
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VDADIR= " " .vda files are
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TMP=directory where you want temp. files to be created (RAM disk if you have one);
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