1687 lines
41 KiB
Plaintext
1687 lines
41 KiB
Plaintext
"SUBTITLE MINI-ZORK"
|
||
|
||
<DIRECTIONS NORTH EAST WEST SOUTH NE NW SE SW UP DOWN IN OUT LAND>
|
||
|
||
"SUBTITLE GLOBAL OBJECTS"
|
||
|
||
<GLOBAL LOAD-MAX 100>
|
||
<GLOBAL LOAD-ALLOWED 100>
|
||
|
||
<OBJECT GLOBAL-OBJECTS
|
||
(FLAGS RWATERBIT RMUNGBIT INVISIBLE TOUCHBIT FIGHTBIT STAGGERED)>
|
||
|
||
<OBJECT LOCAL-GLOBALS (IN GLOBAL-OBJECTS) (SYNONYM MGCKJK)>
|
||
;"Yes, this synonym for LOCAL-GLOBALS needs to exist... sigh"
|
||
|
||
<OBJECT ROOMS>
|
||
|
||
<OBJECT PSEUDO-OBJECT
|
||
(DESC "pseudo")
|
||
(ACTION GRANITE)>
|
||
|
||
<OBJECT IT ;"was IT"
|
||
(IN GLOBAL-OBJECTS)
|
||
(SYNONYM IT THAT THIS HIM)
|
||
(DESC "random object")
|
||
(FLAGS NDESCBIT)>
|
||
|
||
<OBJECT STAIRS
|
||
(IN LOCAL-GLOBALS)
|
||
(SYNONYM STAIRS STEPS STAIRCASE STAIRWAY)
|
||
(ADJECTIVE STONE FORBIDDING STEEP)
|
||
(DESC "stairs")
|
||
(FLAGS NDESCBIT CLIMBBIT)>
|
||
|
||
<OBJECT PATHOBJ
|
||
(IN GLOBAL-OBJECTS)
|
||
(SYNONYM PASSAGE CRAWLWAY EXIT PATH)
|
||
(ADJECTIVE FOREST NARROW LONG WINDING)
|
||
(DESC "way")
|
||
(FLAGS NDESCBIT)
|
||
(ACTION PATH-OBJECT)>
|
||
|
||
<OBJECT BOARDS
|
||
(IN LOCAL-GLOBALS)
|
||
(SYNONYM BOARDS BOARD)
|
||
(DESC "board")
|
||
(FLAGS NDESCBIT)>
|
||
|
||
<OBJECT WALL ;"was WALL"
|
||
(IN GLOBAL-OBJECTS)
|
||
(SYNONYM WALL WALLS)
|
||
(DESC "wall")>
|
||
|
||
<OBJECT GROUND ;"was GROUND"
|
||
(IN GLOBAL-OBJECTS)
|
||
(SYNONYM GROUND EARTH SAND DIRT)
|
||
(DESC "ground")
|
||
(ACTION GROUND-FUNCTION)>
|
||
|
||
<OBJECT GRUE ;"was GRUE"
|
||
(IN GLOBAL-OBJECTS)
|
||
(SYNONYM GRUE)
|
||
(ADJECTIVE LURKING)
|
||
(DESC "lurking grue")
|
||
(ACTION GRUE-FUNCTION)>
|
||
|
||
<OBJECT LUNGS ;"was LUNGS"
|
||
(IN GLOBAL-OBJECTS)
|
||
(SYNONYM LUNGS AIR MOUTH BREATH)
|
||
(DESC "air")
|
||
(FLAGS NDESCBIT)>
|
||
|
||
<OBJECT SONGBIRD ;"was SONGBIRD"
|
||
(IN LOCAL-GLOBALS)
|
||
(SYNONYM BIRD)
|
||
(ADJECTIVE SONG)
|
||
(DESC "song bird")
|
||
(FLAGS NDESCBIT)
|
||
(ACTION BIRD-OBJECT)>
|
||
|
||
<OBJECT WHITE-HOUSE ;"was WHITE-HOUSE"
|
||
(IN LOCAL-GLOBALS)
|
||
(SYNONYM HOUSE)
|
||
(ADJECTIVE WHITE)
|
||
(DESC "white house")
|
||
(FLAGS NDESCBIT)
|
||
(ACTION HOUSE-FUNCTION)>
|
||
|
||
<OBJECT FOREST
|
||
(IN LOCAL-GLOBALS)
|
||
(SYNONYM FOREST TREES)
|
||
(DESC "forest")
|
||
(FLAGS NDESCBIT)
|
||
(ACTION FOREST-FUNCTION)>
|
||
|
||
<OBJECT TREE ;"was TREE"
|
||
(IN LOCAL-GLOBALS)
|
||
(SYNONYM TREE TREES)
|
||
(ADJECTIVE LARGE)
|
||
(DESC "tree")
|
||
(FLAGS NDESCBIT)>
|
||
|
||
<OBJECT GLOBAL-WATER ;"was GLOBAL-WATER"
|
||
(IN LOCAL-GLOBALS)
|
||
(SYNONYM WATER QUANTITY)
|
||
(DESC "water")
|
||
(FLAGS DRINKBIT)
|
||
(ACTION WATER-FUNCTION)>
|
||
|
||
<OBJECT KITCHEN-WINDOW ;"was KITCHEN-WINDOW"
|
||
(IN LOCAL-GLOBALS)
|
||
(SYNONYM WINDOW)
|
||
(ADJECTIVE KITCHEN SMALL)
|
||
(DESC "kitchen window")
|
||
(FLAGS DOORBIT NDESCBIT)
|
||
(ACTION WINDOW-FUNCTION)>
|
||
|
||
<OBJECT CHIMNEY
|
||
(IN LOCAL-GLOBALS)
|
||
(SYNONYM CHIMNEY)
|
||
(ADJECTIVE DARK NARROW)
|
||
(DESC "chimney")
|
||
(FLAGS CLIMBBIT NDESCBIT)>
|
||
|
||
\
|
||
|
||
"SUBTITLE OBJECTS"
|
||
|
||
<OBJECT ADVENTURER ;"was ADVENTURER"
|
||
(IN WEST-OF-HOUSE)
|
||
(SYNONYM ADVENTURER)
|
||
(DESC "cretin")
|
||
(FLAGS VILLAIN NDESCBIT INVISIBLE SACREDBIT)
|
||
(STRENGTH 0)
|
||
(ACTION 0)>
|
||
|
||
<OBJECT ME
|
||
(IN GLOBAL-OBJECTS)
|
||
(SYNONYM ME MYSELF SELF CRETIN)
|
||
(DESC "you")
|
||
(FLAGS VILLAIN)
|
||
(ACTION CRETIN)>
|
||
|
||
<OBJECT GHOST ;"was GHOST"
|
||
(IN ENTRANCE-TO-HADES)
|
||
(SYNONYM GHOSTS SPIRITS FORCE)
|
||
(ADJECTIVE INVISIBLE EVIL)
|
||
(DESC "number of ghosts")
|
||
(FLAGS VICBIT NDESCBIT)
|
||
(ACTION GHOST-FUNCTION)>
|
||
|
||
<OBJECT SKULL
|
||
(IN LAND-OF-LIVING-DEAD)
|
||
(SYNONYM SKULL TREASURE)
|
||
(ADJECTIVE CRYSTAL)
|
||
(DESC "crystal skull")
|
||
(FDESC
|
||
"Lying in the corner is a beautifully carved crystal skull.")
|
||
(FLAGS TAKEBIT)
|
||
(VALUE 10)
|
||
(TVALUE 10)>
|
||
|
||
<OBJECT LOWERED-BASKET ;"was FBASK"
|
||
(IN LOWER-SHAFT)
|
||
(SYNONYM BASKET)
|
||
(LDESC "From the chain is suspended a basket.")
|
||
(DESC "basket")
|
||
(FLAGS)
|
||
(ACTION DUMBWAITER)>
|
||
|
||
<OBJECT FOOD ;"was FOOD"
|
||
(IN SANDWICH-BAG)
|
||
(SYNONYM FOOD SANDWICH LUNCH)
|
||
(ADJECTIVE HOT PEPPER)
|
||
(DESC "lunch")
|
||
(FLAGS TAKEBIT FOODBIT)
|
||
(LDESC "A hot pepper sandwich is here.")>
|
||
|
||
<OBJECT RAISED-BASKET ;"was TBASK"
|
||
(IN SHAFT-ROOM)
|
||
(SYNONYM BASKET)
|
||
(DESC "basket")
|
||
(FLAGS TRANSBIT CONTBIT OPENBIT)
|
||
(ACTION DUMBWAITER)
|
||
(LDESC "At the end of the chain is a basket.")
|
||
(CAPACITY 50)>
|
||
|
||
<OBJECT BAT ;"was BAT"
|
||
(IN BAT-ROOM)
|
||
(SYNONYM BAT VAMPIRE)
|
||
(ADJECTIVE VAMPIRE DERANGED)
|
||
(DESC "bat")
|
||
(FLAGS NDESCBIT TRYTAKEBIT)
|
||
(ACTION BAT-FUNCTION)>
|
||
|
||
<OBJECT BELL ;"was BELL"
|
||
(IN NORTH-TEMPLE)
|
||
(SYNONYM BELL)
|
||
(ADJECTIVE BRASS)
|
||
(DESC "brass bell")
|
||
(FLAGS TAKEBIT)>
|
||
|
||
<OBJECT AXE ;"was AXE"
|
||
(IN TROLL)
|
||
(SYNONYM AXE)
|
||
(ADJECTIVE BLOODY)
|
||
(DESC "bloody axe")
|
||
(FLAGS ;WEAPONBIT TRYTAKEBIT NDESCBIT)
|
||
(ACTION AXE-FUNCTION)
|
||
(SIZE 25)>
|
||
|
||
<OBJECT BOLT ;"was BOLT"
|
||
(IN DAM-ROOM)
|
||
(SYNONYM BOLT)
|
||
(ADJECTIVE METAL LARGE)
|
||
(DESC "bolt")
|
||
(FLAGS NDESCBIT TURNBIT)
|
||
(ACTION BOLT-FUNCTION)>
|
||
|
||
<OBJECT ALTAR
|
||
(IN SOUTH-TEMPLE)
|
||
(SYNONYM ALTAR)
|
||
(DESC "altar")
|
||
(FLAGS NDESCBIT SURFACEBIT CONTBIT OPENBIT)
|
||
(CAPACITY 50)>
|
||
|
||
<OBJECT BOOK ;"was BOOK"
|
||
(IN ALTAR)
|
||
(SYNONYM BOOK)
|
||
(ADJECTIVE PRAYER)
|
||
(DESC "prayer book")
|
||
(FLAGS READBIT TAKEBIT CONTBIT BURNBIT TURNBIT)
|
||
(ACTION BLACK-BOOK)
|
||
(FDESC "On the altar is an open prayer book.")
|
||
(SIZE 10)
|
||
(TEXT
|
||
"The book contains instructions for using certain noises and prayers to
|
||
drive away evil." )>
|
||
|
||
<OBJECT SCEPTRE ;"was STICK"
|
||
(IN COFFIN)
|
||
(SYNONYM SCEPTRE TREASURE)
|
||
(ADJECTIVE EGYPTIAN ANCIENT)
|
||
(DESC "sceptre")
|
||
(FLAGS TAKEBIT)
|
||
(ACTION SCEPTRE-FUNCTION)
|
||
(FDESC
|
||
"An ancient Egyptian sceptre, ornamented with multi-colored jewels, is in
|
||
the coffin.")
|
||
(SIZE 3)
|
||
(VALUE 4)
|
||
(TVALUE 6)>
|
||
|
||
<OBJECT TIMBERS ;"was OTIMB"
|
||
(IN TIMBER-ROOM)
|
||
(SYNONYM TIMBERS PILE)
|
||
(ADJECTIVE WOODEN BROKEN)
|
||
(DESC "broken timber")
|
||
(FLAGS TAKEBIT)
|
||
(SIZE 50)>
|
||
|
||
<OBJECT SLIDE ;"was SLIDE"
|
||
(IN LOCAL-GLOBALS)
|
||
(SYNONYM SLIDE)
|
||
(ADJECTIVE STEEP METAL TWISTING)
|
||
(DESC "slide")
|
||
(FLAGS CLIMBBIT)
|
||
(ACTION SLIDE-FUNCTION)>
|
||
|
||
<OBJECT KITCHEN-TABLE
|
||
(IN KITCHEN)
|
||
(SYNONYM TABLE)
|
||
(ADJECTIVE KITCHEN)
|
||
(DESC "kitchen table")
|
||
(FLAGS NDESCBIT CONTBIT OPENBIT SURFACEBIT)
|
||
(CAPACITY 30)>
|
||
|
||
<OBJECT SANDWICH-BAG ;"was SBAG"
|
||
(IN KITCHEN-TABLE)
|
||
(SYNONYM BAG SACK)
|
||
(ADJECTIVE BROWN ELONGATED SMELLY)
|
||
(DESC "brown sack")
|
||
(FLAGS TAKEBIT CONTBIT BURNBIT)
|
||
(FDESC
|
||
"On the table is an elongated brown sack, smelling of hot peppers.")
|
||
(CAPACITY 15)
|
||
(SIZE 3)>
|
||
|
||
<OBJECT OVERBOARD
|
||
(IN GLOBAL-OBJECTS)
|
||
(SYNONYM OVERBOARD)
|
||
(FLAGS NDESCBIT)>
|
||
|
||
<OBJECT TOOL-CHEST ;"first obj in room"
|
||
(IN MAINTENANCE-ROOM)
|
||
(SYNONYM CHEST TOOLCHEST)
|
||
(ADJECTIVE TOOL)
|
||
(DESC "tool chest")
|
||
(FLAGS OPENBIT SACREDBIT)>
|
||
|
||
<OBJECT BUTTON ;"was YBUTT"
|
||
(IN MAINTENANCE-ROOM)
|
||
(SYNONYM BUTTON)
|
||
(DESC "button")
|
||
(FLAGS NDESCBIT)
|
||
(ACTION DBUTTONS)>
|
||
|
||
<OBJECT TROPHY-CASE ;"was TCASE -- first obj so L.R. desc looks right."
|
||
(IN LIVING-ROOM)
|
||
(SYNONYM CASE)
|
||
(ADJECTIVE TROPHY)
|
||
(DESC "trophy case")
|
||
(FLAGS TRANSBIT CONTBIT NDESCBIT)
|
||
(ACTION TROPHY-CASE-FCN)
|
||
(CAPACITY 10000)>
|
||
|
||
<OBJECT RUG ;"was RUG"
|
||
(IN LIVING-ROOM)
|
||
(SYNONYM RUG CARPET)
|
||
(ADJECTIVE LARGE ORIENTAL)
|
||
(DESC "carpet")
|
||
(FLAGS NDESCBIT TRYTAKEBIT)
|
||
(ACTION RUG-FCN)>
|
||
|
||
<OBJECT CHALICE ;"was CHALI"
|
||
(IN TREASURE-ROOM)
|
||
(SYNONYM CHALICE SILVER TREASURE)
|
||
(ADJECTIVE SILVER)
|
||
(DESC "silver chalice")
|
||
(FLAGS TAKEBIT)
|
||
(ACTION CHALICE-FCN)
|
||
(SIZE 10)
|
||
(VALUE 10)
|
||
(TVALUE 5)>
|
||
|
||
<OBJECT GARLIC ;"was GARLI"
|
||
(IN SANDWICH-BAG)
|
||
(SYNONYM GARLIC CLOVE)
|
||
(DESC "clove of garlic")
|
||
(FLAGS TAKEBIT FOODBIT)>
|
||
|
||
<OBJECT CYCLOPS ;"was CYCLO"
|
||
(IN CYCLOPS-ROOM)
|
||
(SYNONYM CYCLOPS)
|
||
(ADJECTIVE HUNGRY GIANT)
|
||
(DESC "cyclops")
|
||
(FLAGS VICBIT VILLAIN NDESCBIT)
|
||
(ACTION CYCLOPS-FCN)
|
||
(STRENGTH 10000)>
|
||
|
||
<OBJECT DAM ;"was DAM"
|
||
(IN DAM-ROOM)
|
||
(SYNONYM DAM GATE GATES)
|
||
(DESC "dam")
|
||
(FLAGS NDESCBIT)
|
||
(ACTION DAM-FUNCTION)>
|
||
|
||
<OBJECT TRAP-DOOR ;"was DOOR"
|
||
(IN LIVING-ROOM)
|
||
(SYNONYM DOOR TRAP-DOOR)
|
||
(ADJECTIVE TRAP)
|
||
(DESC "trap door")
|
||
(FLAGS DOORBIT NDESCBIT INVISIBLE)
|
||
(ACTION TRAP-DOOR-FCN)>
|
||
|
||
<OBJECT BOARDED-WINDOW
|
||
(SYNONYM WINDOW)
|
||
(ADJECTIVE BOARDED)
|
||
(DESC "boarded window")
|
||
(FLAGS NDESCBIT)>
|
||
|
||
<OBJECT NAILS
|
||
(IN WOODEN-DOOR)
|
||
(SYNONYM NAILS NAIL)
|
||
(DESC "nail")
|
||
(FLAGS NDESCBIT)>
|
||
|
||
<OBJECT FRONT-DOOR ;"was FDOOR"
|
||
(IN WEST-OF-HOUSE)
|
||
(SYNONYM DOOR)
|
||
(ADJECTIVE FRONT BOARDED)
|
||
(DESC "door")
|
||
(FLAGS DOORBIT NDESCBIT)
|
||
(ACTION FRONT-DOOR-FCN)>
|
||
|
||
<OBJECT BARROW-DOOR
|
||
(IN STONE-BARROW)
|
||
(SYNONYM DOOR)
|
||
(ADJECTIVE HUGE STONE)
|
||
(DESC "stone door")
|
||
(FLAGS DOORBIT NDESCBIT)>
|
||
|
||
<OBJECT BARROW
|
||
(IN STONE-BARROW)
|
||
(SYNONYM BARROW TOMB)
|
||
(ADJECTIVE MASSIVE STONE)
|
||
(DESC "stone barrow")
|
||
(FLAGS NDESCBIT)
|
||
(ACTION BARROW-FCN)>
|
||
|
||
\
|
||
|
||
<OBJECT BOTTLE ;"was BOTTL"
|
||
(IN KITCHEN-TABLE)
|
||
(SYNONYM BOTTLE)
|
||
(ADJECTIVE GLASS)
|
||
(DESC "glass bottle")
|
||
(FLAGS TAKEBIT TRANSBIT CONTBIT)
|
||
(ACTION BOTTLE-FUNCTION)
|
||
(FDESC "A bottle is sitting on the table.")
|
||
(CAPACITY 4)>
|
||
|
||
<OBJECT COFFIN ;"was COFFI"
|
||
(IN EGYPT-ROOM)
|
||
(SYNONYM COFFIN TREASURE)
|
||
(ADJECTIVE SOLID GOLD)
|
||
(DESC "gold coffin")
|
||
(FLAGS TAKEBIT CONTBIT SACREDBIT)
|
||
(LDESC
|
||
"The solid-gold coffin used for the burial of Ramses II is here.")
|
||
(CAPACITY 35)
|
||
(SIZE 55)
|
||
(VALUE 10)
|
||
(TVALUE 15)>
|
||
|
||
<OBJECT GRATE ;"was GRATE"
|
||
(IN LOCAL-GLOBALS)
|
||
(SYNONYM GRATE GRATING LOCK)
|
||
(DESC "grating")
|
||
(FLAGS DOORBIT NDESCBIT INVISIBLE)
|
||
(ACTION GRATE-FUNCTION)>
|
||
|
||
<OBJECT PUMP ;"was PUMP"
|
||
(IN RESERVOIR-NORTH)
|
||
(SYNONYM PUMP AIR-PUMP)
|
||
(ADJECTIVE HAND-HELD HAND HELD)
|
||
(DESC "hand-held air pump")
|
||
(FLAGS TAKEBIT TOOLBIT)>
|
||
|
||
<OBJECT DIAMOND ;"was DIAMO"
|
||
(SYNONYM DIAMOND TREASURE)
|
||
(ADJECTIVE HUGE)
|
||
(DESC "huge diamond")
|
||
(FLAGS TAKEBIT)
|
||
(LDESC "There is a huge diamond (perfectly cut) here.")
|
||
(VALUE 10)
|
||
(TVALUE 10)>
|
||
|
||
<OBJECT JADE ;"was JADE"
|
||
(IN BAT-ROOM)
|
||
(SYNONYM FIGURINE TREASURE)
|
||
(ADJECTIVE JADE)
|
||
(DESC "jade figurine")
|
||
(FLAGS TAKEBIT)
|
||
(LDESC "There is an exquisite jade figurine here.")
|
||
(SIZE 10)
|
||
(VALUE 5)
|
||
(TVALUE 5)>
|
||
|
||
<OBJECT KNIFE ;"was KNIFE"
|
||
(IN ATTIC)
|
||
(SYNONYM KNIFE)
|
||
(ADJECTIVE NASTY NASTY-LOOKING)
|
||
(DESC "nasty knife")
|
||
(FLAGS TAKEBIT WEAPONBIT)
|
||
(FDESC "On the ground is a nasty-looking knife.")>
|
||
|
||
<OBJECT BONES ;"was BONES"
|
||
(IN MAZE-5)
|
||
(SYNONYM BONES SKELETON BODY)
|
||
(DESC "skeleton")
|
||
(FLAGS TRYTAKEBIT NDESCBIT)>
|
||
|
||
<OBJECT BURNED-OUT-LANTERN ;"was BLANT"
|
||
(IN MAZE-5)
|
||
(SYNONYM LANTERN LAMP)
|
||
(ADJECTIVE BURNED)
|
||
(DESC "burned-out lantern")
|
||
(FLAGS TAKEBIT)
|
||
(FDESC "The deceased adventurer's burned-out lantern is here.")
|
||
(SIZE 20)>
|
||
|
||
<OBJECT BAG-OF-COINS ;"was BAGCO"
|
||
(IN MAZE-5)
|
||
(SYNONYM BAG COINS TREASURE)
|
||
(DESC "bag of coins")
|
||
(FLAGS TAKEBIT)
|
||
(LDESC "A bag, bulging with coins, is here.")
|
||
(SIZE 15)
|
||
(VALUE 10)
|
||
(TVALUE 5)>
|
||
|
||
<OBJECT LAMP ;"was LAMP"
|
||
(IN LIVING-ROOM)
|
||
(SYNONYM LAMP LANTERN LIGHT)
|
||
(ADJECTIVE BRASS)
|
||
(DESC "lamp")
|
||
(FLAGS TAKEBIT LIGHTBIT)
|
||
(ACTION LANTERN)
|
||
(FDESC "A battery-powered brass lantern is on the trophy case.")
|
||
(SIZE 15)>
|
||
|
||
<OBJECT MACHINE ;"was MACHI"
|
||
(IN MACHINE-ROOM)
|
||
(SYNONYM MACHINE LID)
|
||
(DESC "machine")
|
||
(FLAGS CONTBIT NDESCBIT)
|
||
(ACTION MACHINE-FUNCTION)
|
||
(CAPACITY 50)>
|
||
|
||
<OBJECT INFLATED-BOAT ;"was RBOAT"
|
||
(SYNONYM BOAT)
|
||
(ADJECTIVE INFLAT MAGIC PLASTIC)
|
||
(DESC "inflated boat")
|
||
(FLAGS TAKEBIT BURNBIT VEHBIT OPENBIT)
|
||
(ACTION RBOAT-FUNCTION)
|
||
(CAPACITY 100)
|
||
(SIZE 20)
|
||
(VTYPE RWATERBIT)>
|
||
|
||
<OBJECT MAILBOX ;"was MAILB"
|
||
(IN WEST-OF-HOUSE)
|
||
(SYNONYM MAILBOX BOX)
|
||
(DESC "mailbox")
|
||
(FLAGS CONTBIT)
|
||
(CAPACITY 10)>
|
||
|
||
<OBJECT PAINTING ;"was PAINT"
|
||
(IN STUDIO)
|
||
(SYNONYM PAINTING TREASURE)
|
||
(DESC "painting")
|
||
(FLAGS TAKEBIT BURNBIT)
|
||
(ACTION PAINTING-FCN)
|
||
(FDESC
|
||
"Hanging on the far wall is a painting of unparalleled beauty.")
|
||
(SIZE 15)
|
||
(VALUE 4)
|
||
(TVALUE 6)>
|
||
|
||
<OBJECT LEAVES ;"was LEAVE"
|
||
(IN GRATING-CLEARING)
|
||
(SYNONYM LEAVES PILE)
|
||
(DESC "pile of leaves")
|
||
(FLAGS TAKEBIT BURNBIT TRYTAKEBIT)
|
||
(ACTION LEAF-PILE)
|
||
(LDESC "On the ground is a pile of leaves.")
|
||
(SIZE 25)>
|
||
|
||
<OBJECT INFLATABLE-BOAT ;"was IBOAT"
|
||
(IN DAM-BASE)
|
||
(SYNONYM BOAT PILE PLASTIC VALVE)
|
||
(ADJECTIVE PLASTIC INFLAT)
|
||
(DESC "pile of plastic")
|
||
(FLAGS TAKEBIT BURNBIT)
|
||
(ACTION IBOAT-FUNCTION)
|
||
(LDESC
|
||
"There is a folded pile of plastic here which has a small valve attached.")
|
||
(SIZE 20)>
|
||
|
||
<OBJECT POT-OF-GOLD ;"was POT"
|
||
(IN END-OF-RAINBOW)
|
||
(SYNONYM POT TREASURE)
|
||
(ADJECTIVE GOLD)
|
||
(DESC "pot of gold")
|
||
(FLAGS TAKEBIT INVISIBLE)
|
||
(FDESC "At the end of the rainbow is a pot of gold.")
|
||
(SIZE 15)
|
||
(VALUE 10)
|
||
(TVALUE 10)>
|
||
|
||
<OBJECT WATER ;"was WATER"
|
||
(IN BOTTLE)
|
||
(SYNONYM WATER QUANTITY)
|
||
(DESC "quantity of water")
|
||
(FLAGS TAKEBIT DRINKBIT)
|
||
(ACTION WATER-FUNCTION)
|
||
(LDESC "There is some water here.")
|
||
(SIZE 4)>
|
||
|
||
<OBJECT RAILING ;"was RAILI"
|
||
(IN DOME-ROOM)
|
||
(SYNONYM RAILING RAIL)
|
||
(ADJECTIVE WOODEN)
|
||
(DESC "wooden railing")
|
||
(FLAGS NDESCBIT)>
|
||
|
||
<OBJECT DOME
|
||
(IN LOCAL-GLOBALS)
|
||
(SYNONYM DOME)
|
||
(DESC "dome")
|
||
(FLAGS NDESCBIT)>
|
||
|
||
<OBJECT RAINBOW ;"was RAINB"
|
||
(IN LOCAL-GLOBALS)
|
||
(SYNONYM RAINBOW)
|
||
(DESC "rainbow")
|
||
(FLAGS NDESCBIT CLIMBBIT)
|
||
(ACTION RAINBOW-FCN)>
|
||
|
||
<OBJECT RIVER
|
||
(IN LOCAL-GLOBALS)
|
||
(DESC "river")
|
||
(SYNONYM RIVER)
|
||
(ADJECTIVE FRIGID)
|
||
(ACTION RIVER-FUNCTION)
|
||
(FLAGS NDESCBIT)>
|
||
|
||
<OBJECT ROPE ;"was ROPE"
|
||
(IN ATTIC)
|
||
(SYNONYM ROPE COIL)
|
||
(DESC "rope")
|
||
(FLAGS TAKEBIT SACREDBIT TRYTAKEBIT)
|
||
(ACTION ROPE-FUNCTION)
|
||
(FDESC "A coil of rope is lying in the corner.")
|
||
(SIZE 10)>
|
||
|
||
<OBJECT SAND ;"was SAND"
|
||
(IN SANDY-CAVE)
|
||
(SYNONYM SAND)
|
||
(DESC "sand")
|
||
(FLAGS NDESCBIT)
|
||
(ACTION SAND-FUNCTION)>
|
||
|
||
<OBJECT SCREWDRIVER ;"was SCREW"
|
||
(IN MAINTENANCE-ROOM)
|
||
(SYNONYM SCREWDRIVER DRIVER)
|
||
(ADJECTIVE SCREW)
|
||
(DESC "screwdriver")
|
||
(FLAGS TAKEBIT TOOLBIT)>
|
||
|
||
<OBJECT SHOVEL ;"was SHOVE"
|
||
(IN SANDY-BEACH)
|
||
(SYNONYM SHOVEL)
|
||
(DESC "shovel")
|
||
(FLAGS TAKEBIT TOOLBIT)
|
||
(SIZE 15)>
|
||
|
||
<OBJECT COAL ;"was COAL"
|
||
(IN DEAD-END-5)
|
||
(SYNONYM COAL PILE)
|
||
(ADJECTIVE SMALL)
|
||
(DESC "small pile of coal")
|
||
(FLAGS TAKEBIT BURNBIT)
|
||
(SIZE 20)>
|
||
|
||
<OBJECT SCARAB ;"was STATU"
|
||
(IN SANDY-CAVE)
|
||
(SYNONYM SCARAB TREASURE)
|
||
(ADJECTIVE PRECIOUS CARVED)
|
||
(DESC "scarab")
|
||
(FLAGS TAKEBIT INVISIBLE)
|
||
(LDESC "There is a precious carved scarab here.")
|
||
(SIZE 8)
|
||
(VALUE 5)
|
||
(TVALUE 5)>
|
||
|
||
<OBJECT STILETTO ;"was STILL"
|
||
(IN THIEF)
|
||
(SYNONYM STILETTO)
|
||
(DESC "stiletto")
|
||
(ACTION STILETTO-FUNCTION)
|
||
(FLAGS ;WEAPONBIT TAKEBIT NDESCBIT)
|
||
(SIZE 10)>
|
||
|
||
<OBJECT MACHINE-SWITCH ;"was MSWIT"
|
||
(IN MACHINE-ROOM)
|
||
(SYNONYM SWITCH)
|
||
(DESC "switch")
|
||
(FLAGS NDESCBIT TURNBIT)
|
||
(ACTION MSWITCH-FUNCTION)>
|
||
|
||
<OBJECT WOODEN-DOOR
|
||
(IN LIVING-ROOM)
|
||
(SYNONYM DOOR LETTERING)
|
||
(ADJECTIVE WOODEN GOTHIC STRANGE)
|
||
(DESC "wooden door")
|
||
(FLAGS READBIT DOORBIT NDESCBIT TRANSBIT)
|
||
(ACTION FRONT-DOOR-FCN)
|
||
(TEXT
|
||
"The engravings translate to 'This space intentionally left blank.'")>
|
||
|
||
<OBJECT SWORD ;"was SWORD"
|
||
(IN LIVING-ROOM)
|
||
(SYNONYM SWORD)
|
||
(ADJECTIVE ELVISH)
|
||
(DESC "sword")
|
||
(FLAGS TAKEBIT WEAPONBIT TRYTAKEBIT)
|
||
(ACTION SWORD-FCN)
|
||
(FDESC
|
||
"Above the trophy case hangs an elvish sword of great antiquity.")
|
||
(SIZE 30)
|
||
(TVALUE 0)>
|
||
|
||
<OBJECT MAP
|
||
(IN TROPHY-CASE)
|
||
(SYNONYM PARCHMENT MAP)
|
||
(ADJECTIVE ANCIENT)
|
||
(DESC "ancient map")
|
||
(FLAGS INVISIBLE READBIT TAKEBIT)
|
||
(FDESC
|
||
"In the trophy case is an ancient parchment which appears to be a map.")
|
||
(SIZE 2)
|
||
(TEXT
|
||
"It shows a white house in the middle of a clearing within a vast forest,
|
||
which lies on the edge of a mighty canyon. The map indicates three paths
|
||
leaving the clearing--to the north, east, and southwest.")>
|
||
|
||
<OBJECT BOAT-LABEL ;"was LABEL"
|
||
(IN INFLATED-BOAT)
|
||
(SYNONYM LABEL)
|
||
(ADJECTIVE TAN)
|
||
(DESC "tan label")
|
||
(FLAGS READBIT TAKEBIT BURNBIT)
|
||
(SIZE 2)
|
||
(TEXT
|
||
" FROBOZZ MAGIC BOAT COMPANY|
|
||
|
|
||
To enter a body of water, say 'Launch'.|
|
||
To get to shore, say 'Land'.|
|
||
")>
|
||
|
||
<OBJECT THIEF ;"was THIEF"
|
||
(IN ROUND-ROOM)
|
||
(SYNONYM THIEF ROBBER INDIVIDUAL)
|
||
(ADJECTIVE SHADY SUSPICIOUS SEEDY)
|
||
(DESC "thief")
|
||
(FLAGS VICBIT VILLAIN INVISIBLE OPENBIT)
|
||
(ACTION ROBBER-FUNCTION)
|
||
(LDESC
|
||
"There is a suspicious-looking individual, holding a bag, leaning
|
||
against one wall. He is armed with a deadly stiletto.")
|
||
(STRENGTH 5)>
|
||
|
||
<OBJECT TORCH ;"was TORCH"
|
||
(IN ALTAR)
|
||
(SYNONYM TORCH TREASURE)
|
||
(ADJECTIVE FLAMING IVORY)
|
||
(DESC "torch")
|
||
(FLAGS TAKEBIT LIGHTBIT FLAMEBIT ONBIT SACREDBIT)
|
||
(ACTION TORCH-OBJECT)
|
||
(FDESC "Sitting on the altar is a flaming torch, made of ivory.")
|
||
(SIZE 20)
|
||
(VALUE 14)
|
||
(TVALUE 6)>
|
||
|
||
<OBJECT TROLL ;"was TROLL"
|
||
(IN TROLL-ROOM)
|
||
(SYNONYM TROLL)
|
||
(DESC "troll")
|
||
(FLAGS VICBIT VILLAIN OPENBIT)
|
||
(ACTION TROLL-FCN)
|
||
(LDESC
|
||
"A troll, brandishing a bloody axe, blocks all the exits.")
|
||
(STRENGTH 2)>
|
||
|
||
<OBJECT TRUNK ;"was TRUNK"
|
||
(IN RESERVOIR)
|
||
(SYNONYM TRUNK TREASURE)
|
||
(DESC "trunk of jewels")
|
||
(FLAGS TAKEBIT INVISIBLE)
|
||
(FDESC
|
||
"Lying half buried in the mud is an old trunk, bulging with jewels.")
|
||
(SIZE 35)
|
||
(VALUE 15)
|
||
(TVALUE 5)>
|
||
|
||
<OBJECT TOP-OF-TREE ;"was TTREE"
|
||
(IN UP-A-TREE)
|
||
(SYNONYM TREE)
|
||
(ADJECTIVE LARGE)
|
||
(DESC "large tree")
|
||
(FLAGS NDESCBIT CLIMBBIT)>
|
||
|
||
<OBJECT CLIMBABLE-CLIFF ;"was CCLIF"
|
||
(IN LOCAL-GLOBALS)
|
||
(SYNONYM CLIFF)
|
||
(ADJECTIVE ROCKY SHEER)
|
||
(DESC "cliff")
|
||
(ACTION CLIFF-OBJECT)
|
||
(FLAGS NDESCBIT CLIMBBIT)>
|
||
|
||
<OBJECT WHITE-CLIFF ;"was WCLIF"
|
||
(IN LOCAL-GLOBALS)
|
||
(SYNONYM CLIFF CLIFFS)
|
||
(ADJECTIVE WHITE)
|
||
(DESC "white cliffs")
|
||
(FLAGS NDESCBIT CLIMBBIT)
|
||
(ACTION WCLIF-OBJECT)>
|
||
|
||
<OBJECT WRENCH ;"was WRENC"
|
||
(IN MAINTENANCE-ROOM)
|
||
(SYNONYM WRENCH)
|
||
(DESC "wrench")
|
||
(FLAGS TAKEBIT TOOLBIT)
|
||
(SIZE 10)>
|
||
|
||
<OBJECT CONTROL-PANEL ;"was CPANL"
|
||
(IN DAM-ROOM)
|
||
(SYNONYM PANEL)
|
||
(ADJECTIVE CONTROL)
|
||
(DESC "control panel")
|
||
(FLAGS NDESCBIT)>
|
||
|
||
\
|
||
|
||
"SUBTITLE FOREST OBJECTS"
|
||
|
||
<OBJECT NEST ;"was NEST"
|
||
(IN UP-A-TREE)
|
||
(SYNONYM NEST)
|
||
(DESC "bird's nest")
|
||
(FLAGS BURNBIT OPENBIT NDESCBIT)
|
||
(CAPACITY 20)>
|
||
|
||
<OBJECT CANARY ;"was GCANA"
|
||
(IN EGG)
|
||
(SYNONYM CANARY)
|
||
(ADJECTIVE GOLD GOLDEN)
|
||
(DESC "golden canary")
|
||
(FLAGS TAKEBIT)
|
||
(ACTION CANARY-OBJECT)
|
||
(VALUE 6)
|
||
(TVALUE 4)
|
||
(FDESC
|
||
"There is a golden canary nestled in the egg. Through a crystal window
|
||
you can see intricate machinery inside. It appears to have wound down.")>
|
||
|
||
<OBJECT BAUBLE ;"was BAUBL"
|
||
(SYNONYM BAUBLE)
|
||
(ADJECTIVE BRASS BEAUTIFUL)
|
||
(DESC "brass bauble")
|
||
(FLAGS TAKEBIT)
|
||
(VALUE 1)
|
||
(TVALUE 1)>
|
||
|
||
<OBJECT BROKEN-EGG ;"was BEGG"
|
||
(SYNONYM EGG)
|
||
(ADJECTIVE BROKEN)
|
||
(DESC "broken egg")
|
||
(FLAGS TAKEBIT CONTBIT OPENBIT)
|
||
(CAPACITY 6)
|
||
(TVALUE 2)>
|
||
|
||
<OBJECT GUNK ;"was GUNK"
|
||
(SYNONYM GUNK PIECE SLAG)
|
||
(ADJECTIVE VITREOUS)
|
||
(DESC "piece of vitreous slag")
|
||
(FLAGS TAKEBIT TRYTAKEBIT)
|
||
(ACTION GUNK-FUNCTION)
|
||
(SIZE 10)>
|
||
|
||
<OBJECT EGG ;"was EGG"
|
||
(IN NEST)
|
||
(SYNONYM EGG TREASURE)
|
||
(ADJECTIVE ENCRUSTED JEWELED)
|
||
(DESC "jewel-encrusted egg")
|
||
(FLAGS TAKEBIT CONTBIT)
|
||
(ACTION EGG-OBJECT)
|
||
(VALUE 5)
|
||
(TVALUE 5)
|
||
(CAPACITY 6)
|
||
(FDESC
|
||
"In the nest is a large egg encrusted with precious jewels and inlaid with
|
||
gold, apparently scavenged somewhere by a childless songbird.")>
|
||
|
||
\
|
||
|
||
"SUBTITLE ROOMS"
|
||
|
||
"SUBTITLE CONDITIONAL EXIT FLAGS"
|
||
|
||
<GLOBAL CYCLOPS-FLAG <>>
|
||
<GLOBAL DEFLATE <>>
|
||
<GLOBAL DOME-FLAG <>>
|
||
<GLOBAL EMPTY-HANDED <>>
|
||
<GLOBAL LLD-FLAG <>>
|
||
<GLOBAL LOW-TIDE <>>
|
||
<GLOBAL MAGIC-FLAG <>>
|
||
<GLOBAL RAINBOW-FLAG <>>
|
||
<GLOBAL TROLL-FLAG <>>
|
||
<GLOBAL WON-FLAG <>>
|
||
<GLOBAL COFFIN-CURE <>>
|
||
|
||
"SUBTITLE FOREST AND OUTSIDE OF HOUSE"
|
||
|
||
<ROOM WEST-OF-HOUSE ;"was WHOUS"
|
||
(IN ROOMS)
|
||
(DESC "West of House")
|
||
(NORTH TO NORTH-OF-HOUSE)
|
||
(SOUTH TO SOUTH-OF-HOUSE)
|
||
(EAST "The door is boarded and you can't remove the boards.")
|
||
(SW TO STONE-BARROW IF WON-FLAG)
|
||
(ACTION WEST-HOUSE)
|
||
(FLAGS RLANDBIT ONBIT SACREDBIT)
|
||
(GLOBAL WHITE-HOUSE BOARDS)>
|
||
|
||
<ROOM STONE-BARROW ;"was WHOUS"
|
||
(IN ROOMS)
|
||
(LDESC
|
||
"You are east of a massive stone tomb. Through an open door you see
|
||
darkness within.")
|
||
(DESC "Stone Barrow")
|
||
(NE TO WEST-OF-HOUSE)
|
||
(ACTION STONE-BARROW-FCN)
|
||
(FLAGS RLANDBIT ONBIT SACREDBIT)>
|
||
|
||
<ROOM NORTH-OF-HOUSE ;"was NHOUS"
|
||
(IN ROOMS)
|
||
(LDESC
|
||
"You are north of the white house. There is no door here, and all the
|
||
windows are boarded up. To the north a narrow path enters the woods.")
|
||
(DESC "North of House")
|
||
(WEST TO WEST-OF-HOUSE)
|
||
(EAST TO EAST-OF-HOUSE)
|
||
(NORTH TO PATH)
|
||
(SOUTH "The windows are all boarded.")
|
||
(FLAGS RLANDBIT ONBIT SACREDBIT)
|
||
(GLOBAL BOARDED-WINDOW BOARDS WHITE-HOUSE)>
|
||
|
||
<ROOM SOUTH-OF-HOUSE ;"was SHOUS"
|
||
(IN ROOMS)
|
||
(LDESC
|
||
"You are south of the white house. There is no door here, and all the
|
||
windows are boarded.")
|
||
(DESC "South of House")
|
||
(WEST TO WEST-OF-HOUSE)
|
||
(EAST TO EAST-OF-HOUSE)
|
||
(NORTH "The windows are all boarded.")
|
||
(FLAGS RLANDBIT ONBIT SACREDBIT)
|
||
(GLOBAL BOARDED-WINDOW BOARDS WHITE-HOUSE)>
|
||
|
||
<ROOM EAST-OF-HOUSE ;"was EHOUS"
|
||
(IN ROOMS)
|
||
(DESC "Behind House")
|
||
(NORTH TO NORTH-OF-HOUSE)
|
||
(SOUTH TO SOUTH-OF-HOUSE)
|
||
(EAST TO CANYON-VIEW)
|
||
(WEST TO KITCHEN IF KITCHEN-WINDOW IS OPEN)
|
||
(IN TO KITCHEN IF KITCHEN-WINDOW IS OPEN)
|
||
(ACTION EAST-HOUSE)
|
||
(FLAGS RLANDBIT ONBIT SACREDBIT)
|
||
(GLOBAL WHITE-HOUSE KITCHEN-WINDOW)>
|
||
|
||
<ROOM FOREST-EDGE
|
||
(IN ROOMS)
|
||
(LDESC "You are on a path in a dimly-lit forest. The path heads west
|
||
into the heart of the forest, and to the southeast where the trees seem to
|
||
thin out.")
|
||
(DESC "Forest Edge")
|
||
(UP "There is no tree here suitable for climbing.")
|
||
(SE TO CANYON-VIEW)
|
||
(WEST TO PATH)
|
||
(ACTION FOREST-ROOM)
|
||
(FLAGS RLANDBIT ONBIT SACREDBIT)
|
||
(GLOBAL TREE SONGBIRD WHITE-HOUSE FOREST)>
|
||
|
||
<ROOM PATH ;"was FORE3"
|
||
(IN ROOMS)
|
||
(LDESC
|
||
"This is a path winding through a dimly-lit forest. The path turns a corner
|
||
here, heading south and east. One large tree with some low branches stands
|
||
at the edge of the path.")
|
||
(DESC "Forest Path")
|
||
(UP TO UP-A-TREE)
|
||
(EAST TO FOREST-EDGE)
|
||
(SOUTH TO NORTH-OF-HOUSE)
|
||
(DOWN TO GRATING-ROOM
|
||
IF GRATE IS OPEN ELSE "You can't go through the closed grating.")
|
||
(ACTION FOREST-ROOM)
|
||
(FLAGS RLANDBIT ONBIT SACREDBIT)
|
||
(GLOBAL TREE SONGBIRD WHITE-HOUSE FOREST)>
|
||
|
||
<ROOM UP-A-TREE ;"was TREE"
|
||
(IN ROOMS)
|
||
(DESC "Up a Tree")
|
||
(DOWN TO PATH)
|
||
(UP "You cannot climb any higher.")
|
||
(ACTION TREE-ROOM)
|
||
(FLAGS RLANDBIT ONBIT SACREDBIT)
|
||
(GLOBAL FOREST SONGBIRD WHITE-HOUSE)>
|
||
|
||
\
|
||
|
||
"SUBTITLE HOUSE"
|
||
|
||
<ROOM KITCHEN ;"was KITCH"
|
||
(IN ROOMS)
|
||
(DESC "Kitchen")
|
||
(EAST TO EAST-OF-HOUSE IF KITCHEN-WINDOW IS OPEN)
|
||
(WEST TO LIVING-ROOM)
|
||
(OUT TO EAST-OF-HOUSE IF KITCHEN-WINDOW IS OPEN)
|
||
(UP TO ATTIC)
|
||
(DOWN "Only Santa Claus climbs down chimneys.")
|
||
(ACTION KITCHEN-FCN)
|
||
(FLAGS RLANDBIT ONBIT RHOUSEBIT SACREDBIT)
|
||
(VALUE 10)
|
||
(GLOBAL KITCHEN-WINDOW CHIMNEY STAIRS)>
|
||
|
||
<ROOM ATTIC ;"was ATTIC"
|
||
(IN ROOMS)
|
||
(LDESC "This is the attic. The only exit is a stairway leading down.")
|
||
(DESC "Attic")
|
||
(DOWN TO KITCHEN)
|
||
(FLAGS RLANDBIT RHOUSEBIT SACREDBIT)
|
||
(GLOBAL STAIRS)>
|
||
|
||
<ROOM LIVING-ROOM ;"was LROOM"
|
||
(IN ROOMS)
|
||
(DESC "Living Room")
|
||
(EAST TO KITCHEN)
|
||
(WEST TO CYCLOPS-ROOM IF MAGIC-FLAG ELSE "The door is nailed shut.")
|
||
(DOWN PER TRAP-DOOR-EXIT) ;"to CELLAR"
|
||
(ACTION LIVING-ROOM-FCN)
|
||
(FLAGS RLANDBIT ONBIT RHOUSEBIT SACREDBIT)
|
||
(GLOBAL STAIRS)>
|
||
|
||
\
|
||
|
||
"SUBTITLE CELLAR AND VICINITY"
|
||
|
||
<ROOM CELLAR ;"was CELLA"
|
||
(IN ROOMS)
|
||
(DESC "Cellar")
|
||
(NORTH TO TROLL-ROOM)
|
||
(EAST TO STUDIO)
|
||
(UP TO LIVING-ROOM IF TRAP-DOOR IS OPEN)
|
||
(WEST
|
||
"You try to ascend the ramp, but it is impossible, and you slide back down.")
|
||
(ACTION CELLAR-FCN)
|
||
(FLAGS RLANDBIT)
|
||
(VALUE 25)
|
||
(GLOBAL TRAP-DOOR SLIDE STAIRS)>
|
||
|
||
<ROOM TROLL-ROOM ;"was MTROL"
|
||
(IN ROOMS)
|
||
(LDESC
|
||
"This is a small room with passages to the east and south and a
|
||
forbidding hole leading west. Bloodstains and deep scratches mar the walls.")
|
||
(DESC "The Troll Room")
|
||
(SOUTH TO CELLAR)
|
||
(NE TO RESERVOIR-SOUTH
|
||
IF TROLL-FLAG ELSE "The troll fends you off with a menacing gesture.")
|
||
(EAST TO ROUND-ROOM
|
||
IF TROLL-FLAG ELSE "The troll fends you off with a menacing gesture.")
|
||
(WEST TO MAZE-1
|
||
IF TROLL-FLAG ELSE "The troll fends you off with a menacing gesture.")
|
||
(FLAGS RLANDBIT)>
|
||
|
||
<ROOM STUDIO ;"was STUDI"
|
||
(IN ROOMS)
|
||
(LDESC
|
||
"This appears to have been an artist's studio. The walls and floors are
|
||
splattered with paint. At the west end of the room is an open door. A
|
||
narrow chimney leads up from a fireplace; although you might be able to
|
||
get up it, it seems unlikely you could get back down.")
|
||
(DESC "Studio")
|
||
(WEST TO CELLAR)
|
||
(UP PER CHIMNEY-FUNCTION) ;"to KITCHEN"
|
||
(FLAGS RLANDBIT)
|
||
(GLOBAL CHIMNEY)
|
||
(PSEUDO "DOOR" DOOR-PSEUDO "PAINT" PAINT-PSEUDO)>
|
||
|
||
\
|
||
|
||
"SUBTITLE MAZE"
|
||
|
||
<ROOM MAZE-1 ;"was MAZE1"
|
||
(IN ROOMS)
|
||
(LDESC "This is part of a maze of twisty little passages, all alike.")
|
||
(DESC "Maze")
|
||
(EAST TO TROLL-ROOM)
|
||
(NE TO MAZE-1)
|
||
(NW TO MAZE-2)
|
||
(WEST TO MAZE-3)
|
||
(FLAGS RLANDBIT MAZEBIT)>
|
||
|
||
<ROOM MAZE-2 ;"was MAZE2"
|
||
(IN ROOMS)
|
||
(LDESC "This is part of a maze of twisty little passages, all alike.")
|
||
(DESC "Maze")
|
||
(NORTH TO MAZE-1)
|
||
(WEST TO MAZE-2)
|
||
(SE TO MAZE-3)
|
||
(DOWN TO MAZE-5)
|
||
(FLAGS RLANDBIT MAZEBIT)>
|
||
|
||
<ROOM MAZE-3 ;"was MAZE3"
|
||
(IN ROOMS)
|
||
(LDESC "This is part of a maze of twisty little passages, all alike.")
|
||
(DESC "Maze")
|
||
(WEST TO MAZE-2)
|
||
(NORTH TO MAZE-1)
|
||
(EAST TO DEAD-END-1)
|
||
(UP TO MAZE-5)
|
||
(FLAGS RLANDBIT MAZEBIT)>
|
||
|
||
<ROOM MAZE-4
|
||
(IN ROOMS)
|
||
(LDESC "This is part of a maze of twisty little passages, all alike.")
|
||
(DESC "Maze")
|
||
(DOWN TO MAZE-5)
|
||
(UP TO MAZE-6)
|
||
(SOUTH TO MAZE-10)
|
||
(WEST TO MAZE-8)
|
||
(SE TO MAZE-7)
|
||
(NW TO GRATING-ROOM)
|
||
(FLAGS RLANDBIT MAZEBIT)>
|
||
|
||
<ROOM DEAD-END-1 ;"was DEAD1"
|
||
(IN ROOMS)
|
||
(DESC "Dead End")
|
||
(LDESC "You have come to a dead end in the maze.")
|
||
(DOWN TO MAZE-3)
|
||
(FLAGS RLANDBIT MAZEBIT)>
|
||
|
||
<ROOM MAZE-5 ;"was MAZE5"
|
||
(IN ROOMS)
|
||
(LDESC "This is part of a maze of twisty little passages, all alike.
|
||
A skeleton, probably the remains of a luckless adventurer, lies here.")
|
||
(DESC "Maze")
|
||
(NW TO MAZE-2)
|
||
(NORTH TO MAZE-3)
|
||
(SW TO MAZE-4)
|
||
(FLAGS RLANDBIT MAZEBIT)>
|
||
|
||
<ROOM DEAD-END-2 ;"was DEAD2"
|
||
(IN ROOMS)
|
||
(DESC "Dead End")
|
||
(LDESC "You have come to a dead end in the maze.")
|
||
(SOUTH TO MAZE-6)
|
||
(FLAGS RLANDBIT MAZEBIT)>
|
||
|
||
<ROOM MAZE-6 ;"was MAZE6"
|
||
(IN ROOMS)
|
||
(LDESC "This is part of a maze of twisty little passages, all alike.")
|
||
(DESC "Maze")
|
||
(UP TO MAZE-6)
|
||
(SE TO MAZE-4)
|
||
(WEST TO DEAD-END-2)
|
||
(DOWN TO MAZE-2)
|
||
(FLAGS RLANDBIT MAZEBIT)>
|
||
|
||
<ROOM MAZE-7 ;"was MAZE7"
|
||
(IN ROOMS)
|
||
(LDESC "This is part of a maze of twisty little passages, all alike.")
|
||
(UP TO MAZE-10)
|
||
(WEST TO MAZE-4)
|
||
(DOWN TO MAZE-5)
|
||
(FLAGS RLANDBIT MAZEBIT)>
|
||
|
||
<ROOM MAZE-8 ;"was MAZE8"
|
||
(IN ROOMS)
|
||
(LDESC "This is part of a maze of twisty little passages, all alike.")
|
||
(DESC "Maze")
|
||
(SE TO MAZE-10)
|
||
(EAST TO MAZE-9)
|
||
(UP TO MAZE-4)
|
||
(NORTH TO MAZE-8)
|
||
(FLAGS RLANDBIT MAZEBIT)>
|
||
|
||
<ROOM MAZE-9 ;"was MAZE9"
|
||
(IN ROOMS)
|
||
(LDESC "This is part of a maze of twisty little passages, all alike.")
|
||
(DESC "Maze")
|
||
(NORTH TO MAZE-8)
|
||
(SE TO CYCLOPS-ROOM)
|
||
(SOUTH TO MAZE-10)
|
||
(FLAGS RLANDBIT MAZEBIT)>
|
||
|
||
<ROOM MAZE-10 ;"was MAZ10"
|
||
(IN ROOMS)
|
||
(LDESC "This is part of a maze of twisty little passages, all alike.")
|
||
(DESC "Maze")
|
||
(NE TO MAZE-8)
|
||
(NW TO MAZE-7)
|
||
(SW TO MAZE-4)
|
||
(SOUTH TO MAZE-9)
|
||
(FLAGS RLANDBIT MAZEBIT)>
|
||
|
||
<ROOM GRATING-ROOM ;"was MGRAT"
|
||
(IN ROOMS)
|
||
(DESC "Grating Room")
|
||
(SOUTH TO MAZE-4)
|
||
(UP TO PATH
|
||
IF GRATE IS OPEN ELSE "The grating is closed.")
|
||
(ACTION MAZE-11-FCN)
|
||
(GLOBAL GRATE)
|
||
(FLAGS RLANDBIT)>
|
||
|
||
\
|
||
|
||
"SUBTITLE CYCLOPS AND HIDEAWAY"
|
||
|
||
<ROOM CYCLOPS-ROOM ;"was CYCLO"
|
||
(IN ROOMS)
|
||
(DESC "Cyclops Room")
|
||
(NORTH TO MAZE-9)
|
||
(EAST TO LIVING-ROOM
|
||
IF MAGIC-FLAG ELSE "The east wall is solid rock.")
|
||
(UP TO TREASURE-ROOM
|
||
IF CYCLOPS-FLAG
|
||
ELSE "The cyclops doesn't look like he'll let you past.")
|
||
(ACTION CYCLOPS-ROOM-FCN)
|
||
(FLAGS RLANDBIT)
|
||
(GLOBAL STAIRS)>
|
||
|
||
<ROOM TREASURE-ROOM ;"was TREAS"
|
||
(IN ROOMS)
|
||
(LDESC
|
||
"This room is full of discarded bags, which crumble at your touch. There
|
||
is an exit down a staircase.")
|
||
(DESC "Thief's Den")
|
||
(DOWN TO CYCLOPS-ROOM)
|
||
(ACTION TREASURE-ROOM-FCN)
|
||
(FLAGS RLANDBIT)
|
||
(VALUE 25)
|
||
(GLOBAL STAIRS)>
|
||
|
||
\
|
||
|
||
"SUBTITLE RESERVOIR AREA"
|
||
|
||
<ROOM RESERVOIR-SOUTH ;"was RESES"
|
||
(IN ROOMS)
|
||
(DESC "Reservoir South")
|
||
(SOUTH TO ROUND-ROOM)
|
||
(SW TO TROLL-ROOM)
|
||
(EAST TO DAM-ROOM)
|
||
(NORTH TO RESERVOIR
|
||
IF LOW-TIDE ELSE "You are not equipped for swimming.")
|
||
(ACTION RESERVOIR-SOUTH-FCN)
|
||
(FLAGS RLANDBIT)
|
||
(GLOBAL GLOBAL-WATER)
|
||
(PSEUDO "LAKE" LAKE-PSEUDO)>
|
||
|
||
<ROOM RESERVOIR ;"was RESER"
|
||
(IN ROOMS)
|
||
(DESC "Reservoir")
|
||
(LDESC
|
||
"You are on what used to be a large lake, but which is now a large
|
||
mud pile. There are 'shores' to the north and south.")
|
||
(NORTH TO RESERVOIR-NORTH)
|
||
(SOUTH TO RESERVOIR-SOUTH)
|
||
(FLAGS RWATERBIT )
|
||
(GLOBAL GLOBAL-WATER)>
|
||
|
||
<ROOM RESERVOIR-NORTH ;"was RESEN"
|
||
(IN ROOMS)
|
||
(DESC "Reservoir North")
|
||
(SOUTH TO RESERVOIR)
|
||
(UP TO DUSTY-CAVE)
|
||
(ACTION RESERVOIR-NORTH-FCN)
|
||
(FLAGS RLANDBIT)
|
||
(GLOBAL GLOBAL-WATER STAIRS)
|
||
(PSEUDO "LAKE" LAKE-PSEUDO)>
|
||
|
||
<ROOM WINDY-CAVE ;"was CAVE2"
|
||
(IN ROOMS)
|
||
(LDESC
|
||
"This is a tiny cave with an entrance on the north, and a
|
||
forbidding staircase leading down.")
|
||
(DESC "Windy Cave")
|
||
(NORTH TO ROUND-ROOM)
|
||
(DOWN TO ENTRANCE-TO-HADES)
|
||
(FLAGS RLANDBIT)
|
||
(GLOBAL STAIRS)>
|
||
|
||
<ROOM DUSTY-CAVE ;"was PASS4"
|
||
(IN ROOMS)
|
||
(LDESC
|
||
"This is a small cave with exits on the east and west.")
|
||
(DESC "Dusty Cave")
|
||
(WEST TO SLIDE-ROOM)
|
||
(EAST TO RESERVOIR-NORTH)
|
||
(FLAGS RLANDBIT)>
|
||
|
||
\
|
||
|
||
"SUBTITLE ROUND ROOM AND VICINITY"
|
||
|
||
<ROOM ROUND-ROOM ;"was CAROU"
|
||
(IN ROOMS)
|
||
(LDESC
|
||
"This is a circular stone room with passages in all directions, although
|
||
several have been blocked by cave-ins.")
|
||
(DESC "Round Room")
|
||
(EAST TO WHITE-CLIFFS)
|
||
(WEST TO TROLL-ROOM)
|
||
(NORTH TO RESERVOIR-SOUTH)
|
||
(SOUTH TO WINDY-CAVE)
|
||
(SE TO DOME-ROOM)
|
||
(FLAGS RLANDBIT)>
|
||
|
||
<ROOM ENTRANCE-TO-HADES
|
||
(IN ROOMS)
|
||
(DESC "Entrance to Hades")
|
||
(UP TO WINDY-CAVE)
|
||
(IN TO LAND-OF-LIVING-DEAD
|
||
IF LLD-FLAG
|
||
ELSE "Some invisible force prevents you from passing through the gate.")
|
||
(SOUTH TO LAND-OF-LIVING-DEAD
|
||
IF LLD-FLAG
|
||
ELSE "Some invisible force prevents you from passing through the gate.")
|
||
(ACTION LLD-ROOM)
|
||
(FLAGS RLANDBIT ONBIT)
|
||
(PSEUDO "GATE" GATE-PSEUDO)>
|
||
|
||
<ROOM LAND-OF-LIVING-DEAD ;"was LLD2"
|
||
(IN ROOMS)
|
||
(LDESC
|
||
"You have entered the Land of the Living Dead. You can hear the sounds of
|
||
thousands of lost souls weeping and moaning. A passage exits to the north.")
|
||
(DESC "Land of the Dead")
|
||
(OUT TO ENTRANCE-TO-HADES)
|
||
(NORTH TO ENTRANCE-TO-HADES)
|
||
(FLAGS RLANDBIT ONBIT)>
|
||
|
||
\
|
||
|
||
"SUBTITLE DOME, TEMPLE, EGYPT"
|
||
|
||
<ROOM EGYPT-ROOM ;"was EGYPT"
|
||
(IN ROOMS)
|
||
(LDESC
|
||
"This is a former Egyptian tomb. There is an ascending staircase to the west.")
|
||
(DESC "Egyptian Room")
|
||
(WEST TO NORTH-TEMPLE)
|
||
(UP TO NORTH-TEMPLE)
|
||
(FLAGS RLANDBIT)
|
||
(GLOBAL STAIRS)>
|
||
|
||
<ROOM DOME-ROOM ;"was DOME"
|
||
(IN ROOMS)
|
||
(DESC "Dome Room")
|
||
(NW TO DOME-ROOM)
|
||
(DOWN TO TORCH-ROOM
|
||
IF DOME-FLAG ELSE "You cannot go down without fracturing many bones.")
|
||
(ACTION DOME-ROOM-FCN)
|
||
(FLAGS RLANDBIT)
|
||
(GLOBAL DOME)>
|
||
|
||
<ROOM NORTH-TEMPLE ;"was TEMP1"
|
||
(IN ROOMS)
|
||
(LDESC
|
||
"This is the north end of a large temple. Engraved on the east wall is
|
||
a prayer in a long-forgotten language. Below the prayer is a staircase
|
||
leading down.")
|
||
(DESC "Temple")
|
||
(DOWN TO EGYPT-ROOM)
|
||
(EAST TO EGYPT-ROOM)
|
||
(SOUTH TO SOUTH-TEMPLE)
|
||
(UP "You cannot reach the rope.")
|
||
(ACTION TORCH-ROOM-FCN)
|
||
(GLOBAL DOME STAIRS)
|
||
(FLAGS RLANDBIT ONBIT SACREDBIT)>
|
||
|
||
<ROOM SOUTH-TEMPLE ;"was TEMP2"
|
||
(IN ROOMS)
|
||
(LDESC
|
||
"You are next to the altar at the south end of the temple. In one corner
|
||
is a small hole in the floor.")
|
||
(DESC "Altar")
|
||
(NORTH TO NORTH-TEMPLE)
|
||
(DOWN TO ENTRANCE-TO-HADES
|
||
IF COFFIN-CURE
|
||
ELSE "You haven't a prayer of getting the coffin down that hole.")
|
||
(FLAGS RLANDBIT ONBIT SACREDBIT)
|
||
(ACTION SOUTH-TEMPLE-FCN)>
|
||
******ADD TORCH******
|
||
|
||
\
|
||
|
||
"SUBTITLE FLOOD CONTROL DAM #3"
|
||
|
||
<ROOM DAM-ROOM ;"was DAM"
|
||
(IN ROOMS)
|
||
(DESC "Dam")
|
||
(DOWN TO DAM-BASE)
|
||
(NORTH TO MAINTENANCE-ROOM)
|
||
(WEST TO RESERVOIR-SOUTH)
|
||
(ACTION DAM-ROOM-FCN)
|
||
(FLAGS RLANDBIT ONBIT)
|
||
(GLOBAL GLOBAL-WATER)>
|
||
|
||
<ROOM MAINTENANCE-ROOM ;"was MAINT"
|
||
(IN ROOMS)
|
||
(LDESC
|
||
"This was maintenance room for Flood Control Dam #3. On the wall is an
|
||
important-looking button. The west wall contains a door.")
|
||
(DESC "Maintenance Room")
|
||
(WEST TO DAM-ROOM)
|
||
(FLAGS RLANDBIT)>
|
||
|
||
\
|
||
|
||
"SUBTITLE RIVER AREA"
|
||
|
||
<ROOM DAM-BASE ;"was DOCK"
|
||
(IN ROOMS)
|
||
(LDESC
|
||
"You are at the base of the dam, on a bank of the river Frigid.")
|
||
(DESC "Dam Base")
|
||
(UP TO DAM-ROOM)
|
||
(FLAGS RLANDBIT ONBIT SACREDBIT)
|
||
(GLOBAL GLOBAL-WATER RIVER)>
|
||
|
||
<ROOM RIVER-1 ;"was RIVR1"
|
||
(IN ROOMS)
|
||
(LDESC
|
||
"You are on a quiet section of the Frigid River near the Dam. There is
|
||
a landing on the west shore.")
|
||
(DESC "Frigid River")
|
||
(UP "The current prevents upstream travel.")
|
||
(WEST TO DAM-BASE)
|
||
(LAND TO DAM-BASE)
|
||
(DOWN TO RIVER-2)
|
||
(EAST "The White Cliffs prevent your landing here.")
|
||
(FLAGS RWATERBIT SACREDBIT)
|
||
(GLOBAL GLOBAL-WATER RIVER)>
|
||
|
||
<ROOM RIVER-2 ;"was RIVR3"
|
||
(IN ROOMS)
|
||
(LDESC
|
||
"The river descends into a valley with a narrow beach on the west shore.
|
||
In the distance a rumbling can be heard.")
|
||
(DESC "Frigid River")
|
||
(UP "You cannot go upstream due to strong currents.")
|
||
(DOWN TO RIVER-3)
|
||
(LAND TO WHITE-CLIFFS)
|
||
(WEST TO WHITE-CLIFFS)
|
||
(FLAGS RWATERBIT SACREDBIT)
|
||
(GLOBAL GLOBAL-WATER RIVER)>
|
||
|
||
<ROOM WHITE-CLIFFS
|
||
(IN ROOMS)
|
||
(LDESC
|
||
"You are on a narrow beach at the base of the White Cliffs. A passage
|
||
leads west into the Cliffs.")
|
||
(DESC "White Cliffs Beach")
|
||
(WEST TO ROUND-ROOM IF DEFLATE ELSE "The path is too tight.")
|
||
(ACTION WHITE-CLIFFS-FUNCTION)
|
||
(FLAGS RLANDBIT SACREDBIT )
|
||
(GLOBAL GLOBAL-WATER WHITE-CLIFF RIVER)>
|
||
|
||
<ROOM RIVER-3 ;"was RIVR4"
|
||
(IN ROOMS)
|
||
(LDESC
|
||
"The river is running faster here, and the roar of rushing water is almost
|
||
unbearable. You can see beaches on both the east and west shores.")
|
||
(DESC "Frigid River")
|
||
(UP "You cannot go upstream due to strong currents.")
|
||
(LAND TO SANDY-BEACH)
|
||
(EAST TO SANDY-BEACH)
|
||
(ACTION RIVR4-ROOM)
|
||
(FLAGS RWATERBIT SACREDBIT)
|
||
(GLOBAL GLOBAL-WATER RIVER)>
|
||
|
||
<ROOM SANDY-BEACH ;"was BEACH"
|
||
(IN ROOMS)
|
||
(LDESC
|
||
"You are on a large sandy beach on the east shore of the river. A path runs
|
||
along the river to the south, and a cave that is partially buried in sand
|
||
lies to the northeast.")
|
||
(DESC "Sandy Beach")
|
||
(NE TO SANDY-CAVE)
|
||
(SOUTH TO ARAGAIN-FALLS)
|
||
(FLAGS RLANDBIT SACREDBIT)
|
||
(GLOBAL GLOBAL-WATER RIVER)>
|
||
|
||
<ROOM SANDY-CAVE ;"was TCAVE"
|
||
(IN ROOMS)
|
||
(LDESC
|
||
"This is a sand-filled cave whose exit is to the southwest.")
|
||
(DESC "Sandy Cave")
|
||
(SW TO SANDY-BEACH)
|
||
(FLAGS RLANDBIT)>
|
||
|
||
<ROOM ARAGAIN-FALLS ;"was FALLS"
|
||
(IN ROOMS)
|
||
(DESC "Aragain Falls")
|
||
(WEST TO END-OF-RAINBOW IF RAINBOW-FLAG)
|
||
(DOWN "It's a long way...")
|
||
(NORTH TO SANDY-BEACH)
|
||
(UP TO END-OF-RAINBOW IF RAINBOW-FLAG)
|
||
(ACTION FALLS-ROOM)
|
||
(FLAGS RLANDBIT SACREDBIT)
|
||
(GLOBAL GLOBAL-WATER RIVER RAINBOW)>
|
||
|
||
<ROOM END-OF-RAINBOW ;"was POG"
|
||
(IN ROOMS)
|
||
(LDESC
|
||
"This is a small beach on the Frigid River below the Falls. A rainbow
|
||
crosses over the falls to the east and a path leads to the southwest.")
|
||
(DESC "End of Rainbow")
|
||
(UP TO ARAGAIN-FALLS IF RAINBOW-FLAG)
|
||
(EAST TO ARAGIAN-FALLS IF RAINBOW-FLAG)
|
||
(SW TO CANYON-BOTTOM)
|
||
(FLAGS RLANDBIT ONBIT )
|
||
(GLOBAL GLOBAL-WATER RAINBOW RIVER)>
|
||
|
||
<ROOM CANYON-BOTTOM ;"was CLBOT"
|
||
(IN ROOMS)
|
||
(LDESC
|
||
"You are at the base of a river canyon near the flowing runoff of Aragain
|
||
Falls. The cliff wall may be climbable, and to the northeast is a narrow
|
||
path.")
|
||
(DESC "Canyon Bottom")
|
||
(UP TO CANYON-VIEW)
|
||
(NE TO END-OF-RAINBOW)
|
||
(FLAGS RLANDBIT ONBIT SACREDBIT)
|
||
(GLOBAL GLOBAL-WATER CLIMBABLE-CLIFF RIVER)>
|
||
|
||
<ROOM CANYON-VIEW ;"was CLTOP"
|
||
(IN ROOMS)
|
||
(LDESC
|
||
"You are atop the west wall of a great canyon. From here there is a superb
|
||
view of the Frigid River as it flows out of a dark cavern, flanked
|
||
by towering white cliffs. Below rainbow-clad Aragain Falls, the river twists
|
||
into a passage which is impossible to enter. Paths enter the forest to
|
||
the west and north. It is possible to climb down into the canyon from here.")
|
||
(DESC "Canyon View")
|
||
(DOWN TO CLIFF-BOTTOM)
|
||
(WEST TO EAST-OF-HOUSE)
|
||
(NORTH TO FOREST-EDGE)
|
||
(FLAGS RLANDBIT ONBIT SACREDBIT)
|
||
(GLOBAL CLIMBABLE-CLIFF RIVER)>
|
||
|
||
\
|
||
|
||
"SUBTITLE COAL MINE AREA"
|
||
|
||
<ROOM MINE-ENTRANCE ;"was ENTRA"
|
||
(IN ROOMS)
|
||
(LDESC
|
||
|
||
"You are at the entrance of a disused coal mine. Strange squeaky sounds
|
||
come from a shaft leading into the north wall, and there is another exit
|
||
to the south.")
|
||
(DESC "Mine Entrance")
|
||
(SOUTH TO SLIDE-ROOM)
|
||
(IN TO BAT-ROOM)
|
||
(NORTH TO BAT-ROOM)
|
||
(FLAGS RLANDBIT)>
|
||
|
||
<ROOM BAT-ROOM ;"was BATS"
|
||
(IN ROOMS)
|
||
(DESC "Bat Room")
|
||
(SOUTH TO MINE-ENTRANCE)
|
||
(EAST TO SHAFT-ROOM)
|
||
(ACTION BATS-ROOM)
|
||
(FLAGS RLANDBIT SACREDBIT)>
|
||
|
||
<ROOM SHAFT-ROOM ;"was TSHAF"
|
||
(IN ROOMS)
|
||
(LDESC
|
||
"This is a large room with exits to the west and north. In the middle of
|
||
the room is a small shaft descending through the floor into darkness below.
|
||
Constructed over the top of the shaft is a metal framework to which a heavy
|
||
iron chain is attached. A foul odor comes from the room to the north.")
|
||
(DESC "Shaft Room")
|
||
(DOWN "You'd never fit.")
|
||
(WEST TO BAT-ROOM)
|
||
(NORTH TO SMELLY-ROOM)
|
||
(FLAGS RLANDBIT)>
|
||
|
||
<ROOM GAS-ROOM ;"was BOOM"
|
||
(IN ROOMS)
|
||
(LDESC
|
||
"This room smells strongly of coal gas. Tunnels lead south and east.")
|
||
(DESC "Gas Room")
|
||
(SOUTH TO SHAFT-ROOM)
|
||
(EAST TO MINE-1)
|
||
(ACTION BOOM-ROOM)
|
||
(FLAGS RLANDBIT SACREDBIT)
|
||
(GLOBAL STAIRS)
|
||
(PSEUDO "GAS" GAS-PSEUDO "ODOR" GAS-PSEUDO)>
|
||
|
||
<ROOM DEAD-END-5 ;"was DEAD7"
|
||
(IN ROOMS)
|
||
(DESC "Dead End")
|
||
(LDESC "You have come to a dead end in the mine.")
|
||
(NORTH TO TIMBER-ROOM)
|
||
(FLAGS RLANDBIT)>
|
||
|
||
<ROOM TIMBER-ROOM ;"was TIMBE"
|
||
(IN ROOMS)
|
||
(LDESC
|
||
"This is a long east-west passage which is cluttered with broken timbers.
|
||
At the east end of the room, a rickety ladder leads through an opening in
|
||
the roof. A strong draft comes from the west where the room narrows
|
||
considerably.")
|
||
(DESC "Timber Room")
|
||
(UP TO MINE-3)
|
||
(WEST TO LOWER-SHAFT
|
||
IF EMPTY-HANDED
|
||
ELSE "You cannot fit through this passage with that load.")
|
||
(ACTION NO-OBJS)
|
||
(FLAGS RLANDBIT SACREDBIT)>
|
||
|
||
<ROOM LOWER-SHAFT ;"was BSHAF"
|
||
(IN ROOMS)
|
||
(LDESC
|
||
"This is a drafty room at the bottom of a long shaft. To the south is a
|
||
passageway and to the east a very narrow crack. In the shaft can be seen
|
||
a heavy iron chain.")
|
||
(DESC "Drafty Room")
|
||
(SOUTH TO MACHINE-ROOM)
|
||
(OUT TO TIMBER-ROOM
|
||
IF EMPTY-HANDED
|
||
ELSE "You cannot fit through this passage with that load.")
|
||
(EAST TO TIMBER-ROOM
|
||
IF EMPTY-HANDED
|
||
ELSE "You cannot fit through this passage with that load.")
|
||
(UP "The chain is not climbable.")
|
||
(ACTION NO-OBJS)
|
||
(FLAGS RLANDBIT SACREDBIT)>
|
||
|
||
<ROOM MACHINE-ROOM ;"was MACHI"
|
||
(IN ROOMS)
|
||
(DESC "Machine Room")
|
||
(NORTH TO LOWER-SHAFT)
|
||
(ACTION MACHINE-ROOM-FCN)
|
||
(FLAGS RLANDBIT)>
|
||
|
||
\
|
||
|
||
"SUBTITLE COAL MINE"
|
||
|
||
<ROOM MINE-1 ;"was MINE1"
|
||
(IN ROOMS)
|
||
(LDESC "This is a non-descript part of a coal mine.")
|
||
(DESC "Coal Mine")
|
||
(WEST TO GAS-ROOM)
|
||
(SOUTH TO MINE-1)
|
||
(NORTH TO MINE-2)
|
||
(FLAGS RLANDBIT)>
|
||
|
||
<ROOM MINE-2 ;"was MINE2"
|
||
(IN ROOMS)
|
||
(LDESC "This is a non-descript part of a coal mine.")
|
||
(DESC "Coal Mine")
|
||
(NE TO MINE-2)
|
||
(NW TO MINE-1)
|
||
(SOUTH TO MINE-3)
|
||
(FLAGS RLANDBIT)>
|
||
|
||
<ROOM MINE-3 ;"was MINE3"
|
||
(IN ROOMS)
|
||
(LDESC "This is a non-descript part of a coal mine. The top of a
|
||
rickety ladder pokes through a hole in the floor.")
|
||
(DESC "Coal Mine")
|
||
(WEST TO MINE-3)
|
||
(DOWN TO TIMBER-ROOM)
|
||
(EAST TO MINE-2)
|
||
(FLAGS RLANDBIT)>
|
||
|
||
<ROOM SLIDE-ROOM ;"was SLIDE"
|
||
(IN ROOMS)
|
||
(LDESC
|
||
"This is a small chamber, which appears to have been part of a coal mine.
|
||
There are openings to the north and east, and a steep metal slide twisting
|
||
downward.")
|
||
(DESC "Slide Room")
|
||
(EAST TO DUSTY-CAVE)
|
||
(NORTH TO MINE-ENTRANCE)
|
||
(DOWN TO CELLAR)
|
||
(FLAGS RLANDBIT)
|
||
(GLOBAL SLIDE)>
|
||
|
||
\
|
||
|
||
;"RANDOM TABLES FOR WALK-AROUND"
|
||
|
||
<GLOBAL HOUSE-AROUND
|
||
<LTABLE WEST-OF-HOUSE NORTH-OF-HOUSE EAST-OF-HOUSE SOUTH-OF-HOUSE
|
||
WEST-OF-HOUSE>>
|
||
|
||
<GLOBAL FOREST-AROUND
|
||
<LTABLE FOREST-1 FOREST-2 PATH FOREST-1>>
|
||
|
||
<GLOBAL IN-HOUSE-AROUND
|
||
<LTABLE LIVING-ROOM KITCHEN ATTIC KITCHEN>>
|
||
|
||
<GLOBAL ABOVE-GROUND
|
||
<LTABLE WEST-OF-HOUSE NORTH-OF-HOUSE EAST-OF-HOUSE SOUTH-OF-HOUSE
|
||
FOREST-1 FOREST-2 PATH GRATING-CLEARING
|
||
CANYON-VIEW>> |