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38
README.md
38
README.md
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@ -1 +1,37 @@
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|||
# lurkinghorror
|
||||
# The Lurking Horror Source Code Collection
|
||||
|
||||
The Lurking Horror is a 1987 interactive fiction game written by Dave Lebling and published by Infocom.
|
||||
|
||||
Further information on the Lurking Horror:
|
||||
|
||||
* [Wikipedia](https://en.wikipedia.org/wiki/The_Lurking_Horror)
|
||||
* [The Digital Antiquarian](https://www.filfre.net/2015/10/the-lurking-horror/)
|
||||
* [The Interactive Fiction Database](http://ifdb.tads.org/viewgame?id=jhbd0kja1t57uop)
|
||||
* [The Infocom Gallery](https://gallery.guetech.org/lurking/lurking.html)
|
||||
* [IFWiki](http://www.ifwiki.org/index.php/The_Lurking_Horror)
|
||||
|
||||
__What is this Repository?__
|
||||
|
||||
This repository is a directory of source code for the Infocom game "The Lurking Horror", including a variety of files both used and discarded in the production of the game. It is written in ZIL (Zork Implementation Language), a refactoring of MDL (Muddle), itself a dialect of LISP created by MIT students and staff.
|
||||
|
||||
The source code was contributed anonymously and represents a snapshot of the Infocom development system at time of shutdown - there is no remaining way to compare it against any official version as of this writing, and so it should be considered canonical, but not necessarily the exact source code arrangement for production.
|
||||
|
||||
__Basic Information on the Contents of This Repository__
|
||||
|
||||
It is mostly important to note that there is currently no known way to compile the source code in this repository into a final "Z-machine Interpreter Program" (ZIP) file. There are .ZIP files in some of the Infocom Source Code repositories but they were there as of final spin-down of the Infocom Drive and the means to create them is currently lost.
|
||||
|
||||
Throughout its history, Infocom used a TOPS20 mainframe with a compiler (ZILCH) to create and edit language files - this repository is a mirror of the source code directory archive of Infocom but could represent years of difference from what was originally released.
|
||||
|
||||
In general, Infocom games were created by taking previous Infocom source code, copying the directory, and making changes until the game worked the way the current Implementor needed. Structure, therefore, tended to follow from game to game and may or may not accurately reflect the actual function of the code.
|
||||
|
||||
There are also multiple versions of the "Z-Machine" and code did change notably between the first years of Infocom and a decade later. Addition of graphics, sound and memory expansion are all slowly implemented over time.
|
||||
|
||||
__What is the Purpose of this Repository__
|
||||
|
||||
This collection is meant for education, discussion, and historical work, allowing researchers and students to study how code was made for these interactive fiction games and how the system dealt with input and processing. It is not considered to be under an open license.
|
||||
|
||||
Researchers are encouraged to share their discoveries about the information in this source code and the history of Infocom and its many innovative employees.
|
||||
|
||||
__Some Trivia and Notes on this Repository__
|
||||
|
||||
* The game takes place primarily in Building 20, a "temporary" building that was built on the MIT campus for World War II-related research and which continued to be used by research and academic work until it was demolished in 1998. (Citation: https://en.wikipedia.org/wiki/Building_20)
|
||||
|
|
|
@ -0,0 +1,6 @@
|
|||
BETA things:
|
||||
|
||||
1. Move emergency cabinet, floor wax/container? (Too easy)
|
||||
2. Other wing of main building.
|
||||
3. Make junk moving more of a puzzle?
|
||||
4. Eliminate some boring places: Roof of Comp Center...
|
36
cs.zil
36
cs.zil
|
@ -994,6 +994,7 @@ been punched from below.">
|
|||
<TELL S
|
||||
"You would sooner die than open that panel again.|">)
|
||||
(<NOT <FSET? ,PRSO ,OPENBIT>>
|
||||
%<IFSOUND <SOUNDS ,S-MONSTR>>
|
||||
<FSET ,PRSO ,OPENBIT>
|
||||
<QUEUE I-PANEL-NOISES -1>
|
||||
<TELL
|
||||
|
@ -1017,6 +1018,7 @@ there is a response from below." CR>)>)
|
|||
<COND (<FSET? ,PRSO ,OPENBIT>
|
||||
<FCLEAR ,PRSO ,OPENBIT>
|
||||
<DEQUEUE I-PANEL-NOISES>
|
||||
%<IFSOUND <SOUNDS ,S-MONSTR ,S-STOP>>
|
||||
<TELL
|
||||
"You close the panel. You no longer hear the noises, much to your
|
||||
relief." CR>)>)
|
||||
|
@ -1037,6 +1039,7 @@ relief." CR>)>)
|
|||
(<FSET? ,IRON-PLATE ,OPENBIT>
|
||||
<FCLEAR ,IRON-PLATE ,OPENBIT>
|
||||
<DEQUEUE I-PANEL-NOISES>
|
||||
%<IFSOUND <SOUNDS ,S-MONSTR ,S-STOP>>
|
||||
<SETG SEEN-PIT? T>
|
||||
<TELL
|
||||
"You peer through the hole, shining your light into the stygian darkness
|
||||
|
@ -1054,6 +1057,7 @@ missing students." CR>)
|
|||
|
||||
<ROUTINE I-PANEL-NOISES ("OPT" (NOCR? <>))
|
||||
<COND (<NOT <HERE? ,CAVE-ALTAR ,CAVE-ROOM>>
|
||||
%<IFSOUND <SOUNDS ,S-MONSTR ,S-STOP>>
|
||||
<DEQUEUE I-PANEL-NOISES>
|
||||
<RFALSE>)
|
||||
(<AND <NOT .NOCR?> <VERB? LISTEN>>
|
||||
|
@ -1063,6 +1067,7 @@ missing students." CR>)
|
|||
<TELL
|
||||
"A low, guttural, groaning and snarling issues from the opening." CR>)
|
||||
(ELSE
|
||||
%<IFSOUND <SOUNDS ,S-MONSTR ,S-START 2>>
|
||||
<COND (<NOT .NOCR?> <CRLF>)>
|
||||
<TELL
|
||||
"You can still hear faint groans and snarls from the larger cave." CR>)>>
|
||||
|
@ -1116,6 +1121,7 @@ leads down, and a door leads north.")
|
|||
|
||||
<ROUTINE TEMPORARY-LAB-F (RARG)
|
||||
<COND (<RARG? ENTER>
|
||||
;<IFSOUND <SOUNDS ,S-STORMY ,S-STOP>>
|
||||
<DEQUEUE I-FREEZE-TO-DEATH>
|
||||
<COND (<G? ,FREEZE-COUNT 0>
|
||||
<SETG FREEZE-COUNT 0>
|
||||
|
@ -1758,6 +1764,8 @@ CTHE ,ELEVATOR-DOOR " bounce against ">
|
|||
<SETG SCORE
|
||||
<+ ,SCORE ,BRICK-WALL-SCORE>>
|
||||
<SETG BRICK-WALL-SCORE 0>
|
||||
%<IFSOUND
|
||||
<SOUNDS ,S-ELCRSH>>
|
||||
<COND (<HEAR-CHAIN?>
|
||||
<CHAIN-NOISES>
|
||||
<TELL
|
||||
|
@ -2600,6 +2608,8 @@ red. The hatch is ">
|
|||
<FSET ,TUNNEL ,ONBIT>
|
||||
<FSET ,TUNNEL-EAST ,ONBIT>
|
||||
<FSET ,TUNNEL-WEST ,ONBIT>
|
||||
%<IFSOUND
|
||||
<SOUNDS ,S-HATCH>>
|
||||
<TELL
|
||||
"The hatch is heavy, and its hinges are rusty, but ">
|
||||
<COND (<HERE? ,TUNNEL>
|
||||
|
@ -3979,6 +3989,7 @@ much weight, and put most of it on the floor. Much easier! ">)>
|
|||
<TELL
|
||||
"The valve screeches open. A jet spray of live steam issues from it,
|
||||
filling the tunnel in front of you.">
|
||||
%<IFSOUND <SOUNDS ,S-ATTACK ,S-STOP>>
|
||||
<COND (,RATS-HERE
|
||||
<SCORE-OBJECT ,PRESSURE-VALVE>
|
||||
<MOVE ,DEAD-RAT ,HERE>
|
||||
|
@ -4114,6 +4125,7 @@ consumed in short order.">)
|
|||
|
||||
<ROUTINE I-RATS ("AUX" (ORAT <LOC ,RATS>))
|
||||
<COND (<IN? ,RATS ,GLOBAL-OBJECTS>
|
||||
%<IFSOUND <SOUNDS ,S-ATTACK ,S-START 2>>
|
||||
<MOVE ,RATS ,TUNNEL-WEST>
|
||||
<COND (<IN-TUNNEL?>
|
||||
<TELL CR
|
||||
|
@ -4122,6 +4134,7 @@ consumed in short order.">)
|
|||
(<NOT <IN? ,RATS ,HERE>>
|
||||
<COND (<NOT <ZERO? ,RATS-HERE>>
|
||||
<COND (<IN-TUNNEL?>
|
||||
%<IFSOUND <SOUNDS ,S-ATTACK 8>>
|
||||
<MOVE ,RATS ,HERE>)
|
||||
(<OR <AND <HERE? ,TOMB>
|
||||
<FSET? ,ACCESS-HATCH ,OPENBIT>>
|
||||
|
@ -4191,12 +4204,15 @@ exposing its own neck, and on its neck is branded a symbol.">)>)
|
|||
<COND (<NOT <IN-TUNNEL?>>
|
||||
<RFALSE>)
|
||||
(<EQUAL? ,RATS-WAITING 1>
|
||||
%<IFSOUND <SOUNDS ,S-ATTACK ,S-START 3>>
|
||||
<TELL CR
|
||||
"The sound is louder. It sounds like small animals. Is it rats?" CR>)
|
||||
(<EQUAL? ,RATS-WAITING 2>
|
||||
%<IFSOUND <SOUNDS ,S-ATTACK ,S-START 4>>
|
||||
<TELL CR
|
||||
"The sound continues. It's almost certainly rats." CR>)
|
||||
(ELSE
|
||||
%<IFSOUND <SOUNDS ,S-ATTACK ,S-START 6>>
|
||||
<TELL CR
|
||||
"The rat sounds are growing louder, but you still can't see any rats." CR>)>)>>
|
||||
|
||||
|
@ -4211,6 +4227,7 @@ exposing its own neck, and on its neck is branded a symbol.">)>)
|
|||
<RTRUE>)>>
|
||||
|
||||
<ROUTINE I-RATS-GO-AWAY ()
|
||||
%<IFSOUND <SOUNDS ,S-ATTACK ,S-STOP>>
|
||||
<DEQUEUE I-RATS>
|
||||
<MOVE ,RATS ,GLOBAL-OBJECTS>
|
||||
<SETG RATS-HERE 0>
|
||||
|
@ -4375,13 +4392,15 @@ CTHE ,RATS " sound annoyed and hungry." CR>)>>
|
|||
(IN ROOMS)
|
||||
(DESC "Mass. Ave.")
|
||||
(LDESC
|
||||
"This is the main entrance to the campus buildings.
|
||||
%<STRING "This is the main entrance to the campus buildings.
|
||||
Blinding snow obscures the stately Grecian columns and rounded
|
||||
dome to the east. You can barely make out the inscription on
|
||||
the pediment (which reads \"George Vnderwood Edwards, Fovnder;
|
||||
P. David Lebling, Architect\").
|
||||
P. David Lebling, Architect"
|
||||
<COND (,SOUND-EFFECTS? "; Russell Lieblich, Sovnd Engineer")
|
||||
(ELSE "")> "\").
|
||||
West across Massachusetts Avenue are
|
||||
other buildings, but you can't see them.")
|
||||
other buildings, but you can't see them.">)
|
||||
(EAST TO INF-1)
|
||||
(IN TO INF-1)
|
||||
(GLOBAL OUTSIDE-DOOR)
|
||||
|
@ -4398,6 +4417,7 @@ other buildings, but you can't see them.")
|
|||
<EXIT-FROM-COLD>)>>
|
||||
|
||||
<ROUTINE EXIT-FROM-COLD ()
|
||||
;<IFSOUND <SOUNDS ,S-STORMY ,S-STOP>>
|
||||
<DEQUEUE I-FREEZE-TO-DEATH>
|
||||
<COND (<G? ,FREEZE-COUNT 0>
|
||||
<SETG FREEZE-COUNT 0>
|
||||
|
@ -4764,6 +4784,7 @@ exactly what he meant by the word \"bribe.\"" CR>)
|
|||
<TELL ", with rhythms and cadences that make
|
||||
you want to stop your ears. The room appears to be getting darker." CR>)
|
||||
(<EQUAL? ,TIED-UP? 5>
|
||||
%<IFSOUND <SOUNDS ,S-PSYCHO ,S-START 2>>
|
||||
<MOVE ,MIST ,HERE>
|
||||
<TELL CR
|
||||
"A thick black mist begins to form in the room. Parts are darker, and
|
||||
|
@ -4778,6 +4799,7 @@ hysteria">)>
|
|||
<TELL ", and you realize the calls are being
|
||||
answered." CR>)
|
||||
(<EQUAL? ,TIED-UP? 6>
|
||||
%<IFSOUND <SOUNDS ,S-PSYCHO ,S-START 4>>
|
||||
<TELL CR
|
||||
"The room is now freezing cold, though the windows are shuttered and
|
||||
tightly curtained. Low, bone-rattling vibrations shake the room in
|
||||
|
@ -4793,6 +4815,7 @@ cadence with the chant. The black mist is growing thicker. The professor ">
|
|||
"chants more rapidly, producing strange guttural sounds, scarcely
|
||||
human." CR>)>)
|
||||
(<EQUAL? ,TIED-UP? 7>
|
||||
%<IFSOUND <SOUNDS ,S-PSYCHO ,S-START 6>>
|
||||
<COND (<HERE? ,ALCHEMY-LAB>
|
||||
<TELL CR
|
||||
"The black mist swirls wildly around the room, and a deep bass voice
|
||||
|
@ -4814,6 +4837,7 @@ mist grabs at him." CR>)
|
|||
<TELL CR
|
||||
"You hear a deep bass voice, and a softer, pleading baritone." CR>)>)
|
||||
(<EQUAL? ,TIED-UP? 8>
|
||||
%<IFSOUND <SOUNDS ,S-PSYCHO ,S-START 8>>
|
||||
<REMOVE ,MIST>
|
||||
<COND (<OR <IN? ,PLAYER ,PENTAGRAM>
|
||||
<IN? ,PLAYER ,ALCHEMY-LAB>>
|
||||
|
@ -4844,7 +4868,8 @@ then the sound of equipment smashing. ">
|
|||
<TELL
|
||||
" pours a blinding flash of light. Finally you hear an almost
|
||||
inaudible whimper, then nothing. The light fades">
|
||||
<IN-DARK?>)>)>)
|
||||
<IN-DARK?>
|
||||
%<IFSOUND <SOUNDS ,S-PSYCHO ,S-STOP>>)>)>)
|
||||
(<HERE? ,ALCHEMY-DEPT>
|
||||
<TELL CR
|
||||
CTHE ,PROFESSOR " ">
|
||||
|
@ -5848,6 +5873,8 @@ S "misses by a mile""!" CR>)
|
|||
<TELL
|
||||
S "misses by a mile"" as " THE ,MAINTENANCE-MAN " slips again!" CR>)
|
||||
(<EQUAL? .W ,AXE>
|
||||
%<IFSOUND
|
||||
<SOUNDS ,S-BLOOD>>
|
||||
<COND (<VERB? THROW>
|
||||
<TELL
|
||||
"sails through the air, end over end, and makes a direct hit in">)
|
||||
|
@ -6959,6 +6986,7 @@ tip-top of the dome.")
|
|||
<EXIT-TO-COLD>)>)>>
|
||||
|
||||
<ROUTINE EXIT-TO-COLD ()
|
||||
;<IFSOUND <SOUNDS ,S-STORMY>>
|
||||
<QUEUE I-FREEZE-TO-DEATH 2 T>
|
||||
<TELL
|
||||
"You enter the freezing, biting cold of the blizzard." CR CR>>
|
||||
|
|
|
@ -0,0 +1,16 @@
|
|||
BUGS
|
||||
|
||||
* Chain vs. closed elevator doors.
|
||||
|
||||
* Can't reference manhole cover/manhole from Brick Tunnel.
|
||||
|
||||
VOCABULARY
|
||||
|
||||
* PROF'S PENTAGRAM
|
||||
* PHOTO, POEM, MOUTH (things you see in strange paper)
|
||||
|
||||
THINGS TO DO
|
||||
|
||||
* Remove PLUGH and XYZZY
|
||||
|
||||
* Move common interrupts into INTERRUPTS
|
34
frob.zil
34
frob.zil
|
@ -43,7 +43,7 @@ something into a semblance of a passage.")
|
|||
(ACTION LARGE-CHAMBER-F)>
|
||||
|
||||
<ROUTINE LAIR-EXIT ()
|
||||
<COND (,URCHIN-FLAG
|
||||
<COND (<FSET? ,URCHINS ,RMUNGBIT> ;,URCHIN-FLAG
|
||||
<TELL
|
||||
"A few of the urchins grab feebly at you as you pass, but none is a
|
||||
serious barrier." CR CR>
|
||||
|
@ -60,7 +60,7 @@ but effectively. Their pale, limp hands can't grab you, but they can
|
|||
stop you. There is no way past." CR>
|
||||
<RFALSE>)>>
|
||||
|
||||
<GLOBAL URCHIN-FLAG <>>
|
||||
;<GLOBAL URCHIN-FLAG <>>
|
||||
|
||||
<ROUTINE LARGE-CHAMBER-F (RARG)
|
||||
<COND (<RARG? LOOK>
|
||||
|
@ -69,7 +69,7 @@ stop you. There is no way past." CR>
|
|||
The walls are slimy as well. Numerous slots or
|
||||
indentations about two feet wide and a foot high open here and there. ">
|
||||
<COND (<LOC ,URCHINS>
|
||||
<COND (,URCHIN-FLAG
|
||||
<COND (<FSET? ,URCHINS ,RMUNGBIT> ;,URCHIN-FLAG
|
||||
<TELL
|
||||
"Stubs of the wire still ">)
|
||||
(ELSE
|
||||
|
@ -82,7 +82,7 @@ background noise here, almost loud enough to hear clearly.">)
|
|||
(<IN? ,URCHINS ,HERE>
|
||||
<TELL "envelop the head of each urchin. The
|
||||
urchins are ">
|
||||
<COND (,URCHIN-FLAG
|
||||
<COND (<FSET? ,URCHINS ,RMUNGBIT> ;,URCHIN-FLAG
|
||||
<TELL "catatonic.">)
|
||||
(ELSE
|
||||
<TELL
|
||||
|
@ -94,7 +94,14 @@ almost machinelike.">)>)>)
|
|||
<CRLF>)
|
||||
(<RARG? ENTER>
|
||||
<SETG LAIR-FLAG <>> ;"normally what lair room you're in"
|
||||
%<IFSOUND
|
||||
<COND (<IN? ,URCHINS ,HERE>
|
||||
<SOUNDS ,S-VOICE ,S-START 2>)
|
||||
(<IN? ,URCHINS ,SLOTS>
|
||||
<SOUNDS ,S-VOICE ,S-START 8>)>>
|
||||
<QUEUE I-URCHINS -1>)
|
||||
(<RARG? LEAVE>
|
||||
%<IFSOUND <SOUNDS ,S-VOICE ,S-STOP>>)
|
||||
(<RARG? BEG>
|
||||
<COND (<P? THROUGH GLOBAL-HOLE>
|
||||
<DO-WALK ,P?DOWN>)
|
||||
|
@ -116,7 +123,7 @@ almost machinelike.">)>)>)
|
|||
(IN SLOTS)
|
||||
(DESC "urchins")
|
||||
(SYNONYM URCHIN CHILDREN KIDS KID)
|
||||
(FLAGS INVISIBLE PERSON NOABIT)
|
||||
(FLAGS INVISIBLE PERSON NOABIT )
|
||||
(DESCFCN URCHINS-DESC)
|
||||
(ACTION URCHINS-F)>
|
||||
|
||||
|
@ -129,7 +136,7 @@ almost machinelike.">)>)>)
|
|||
|
||||
<ROUTINE URCHINS-F ()
|
||||
<COND (<WINNER? URCHINS>
|
||||
<COND (,URCHIN-FLAG
|
||||
<COND (<FSET? ,URCHINS ,RMUNGBIT> ;,URCHIN-FLAG
|
||||
<TELL
|
||||
,NO-RESPONSE " It's as though they don't hear you." CR>)
|
||||
(ELSE
|
||||
|
@ -142,7 +149,8 @@ teeth. They never stop their deep-voiced, incomprehensible chant." CR>)>
|
|||
"These are not normal looking urchins. Their clothes are
|
||||
muddy and tattered. They are barefoot in midwinter, and covered with
|
||||
mud. Around their heads are draped the ">
|
||||
<COND (,URCHIN-FLAG <TELL "stubs of the ">)>
|
||||
<COND (<FSET? ,URCHINS ,RMUNGBIT> ;,URCHIN-FLAG
|
||||
<TELL "stubs of the ">)>
|
||||
<TELL
|
||||
"ropy growths that you've been
|
||||
noticing in this area. Although their eyes are open, they stare
|
||||
|
@ -390,7 +398,7 @@ decides against it." CR>)>)
|
|||
<TELL " (outside)">)>
|
||||
<CRLF>)>
|
||||
<COND (<AND <NOT <FSET? .RM ,OUTSIDE>>
|
||||
<NOT <EQUAL? .RM ,TUNNEL>>
|
||||
<NOT <EQUAL? .RM ,TOMB>>
|
||||
<NOT <EQUAL?
|
||||
<META-LOC ,MAINTENANCE-MAN>
|
||||
.RM>>>
|
||||
|
@ -465,7 +473,7 @@ bicycle thieves. It will defeat any but the heaviest bicycle chains." CR>)
|
|||
<TELL " down the tunnel." CR>)
|
||||
(<P? (CUT MUNG) URCHIN-WIRE>
|
||||
<COND (<PRSI? ,BOLT-CUTTER>
|
||||
<SETG URCHIN-FLAG T>
|
||||
<FSET ,URCHINS ,RMUNGBIT> ;<SETG URCHIN-FLAG T>
|
||||
<SCORE-OBJECT ,URCHIN-WIRE>
|
||||
<REMOVE ,URCHIN-WIRE>
|
||||
<TELL
|
||||
|
@ -480,6 +488,7 @@ disappearing down the tunnel and away. ">
|
|||
<MOVE ,URCHINS ,HERE>
|
||||
<TELL
|
||||
"Urchins burst forth from the slots. ">)>
|
||||
%<IFSOUND <SOUNDS ,S-VOICE ,S-STOP>>
|
||||
<TELL "The effect on the urchins is
|
||||
electric (perhaps literally). They twitch, jerk spasmodically, and fall
|
||||
to the ground almost in unison. They have lost all interest in you." CR>)
|
||||
|
@ -542,7 +551,7 @@ They are chanting, but the words are unknown to you." CR>)>)>>
|
|||
|
||||
<ROUTINE I-URCHINS ()
|
||||
<COND (<AND <HERE? ,LARGE-CHAMBER>
|
||||
<NOT ,URCHIN-FLAG>>
|
||||
<NOT <FSET? ,URCHINS ,RMUNGBIT>> ;<NOT ,URCHIN-FLAG>>
|
||||
<SETG URCHIN-CNT <+ ,URCHIN-CNT 1>>
|
||||
<COND (<EQUAL? ,URCHIN-CNT 1>
|
||||
<TELL CR
|
||||
|
@ -947,6 +956,7 @@ with the noise.">)>
|
|||
<NEW-PRSO ,MASS>
|
||||
<RTRUE>)>)
|
||||
(<RARG? ENTER>
|
||||
%<IFSOUND <SOUNDS ,S-ZOMBIE>>
|
||||
<FSET ,CURTAIN-DOOR ,LOCKED>
|
||||
<FCLEAR ,CURTAIN-DOOR ,OPENBIT>
|
||||
<QUEUE I-HAND-DIVES -1>
|
||||
|
@ -1431,6 +1441,7 @@ line." CR>)
|
|||
<TELL
|
||||
"There's already " A <FIRST? ,INPUT-SOCKET> " in the socket." CR>)
|
||||
(ELSE
|
||||
%<IFSOUND <SOUNDS ,S-SPARKY>>
|
||||
<TELL
|
||||
"You shove the exposed conductors into the socket, producing a shower of
|
||||
sparks!">
|
||||
|
@ -1457,6 +1468,7 @@ shrivels and fries." CR>)
|
|||
spasmodically. The mass it's connected to quivers, and a horrible
|
||||
noise, almost like a huge machine running without oil, issues from
|
||||
the thing.">
|
||||
%<IFSOUND <SOUNDS ,S-CRETIN>>
|
||||
<COND (<NOT <FSET? ,HACKER ,INVISIBLE>>
|
||||
<TELL
|
||||
" The hacker screams soundlessly and drops into the water.">)>
|
||||
|
@ -1474,6 +1486,7 @@ nothing you've seen before." CR>)
|
|||
<GLOBAL HV-CNT 0>
|
||||
|
||||
<ROUTINE I-LINE-IN-WATER ()
|
||||
%<IFSOUND <SOUNDS ,S-SPARKY>>
|
||||
<CRLF>
|
||||
<COND (<FSET? ,HIGH-VOLTAGE ,POWERBIT>
|
||||
<TELL
|
||||
|
@ -1598,6 +1611,7 @@ the stone drops to the ground, no longer glowing. The thing is gone." CR>
|
|||
<COND (<EQUAL? ,END-CNT 1>
|
||||
<REMOVE ,HACKER>
|
||||
<REMOVE ,MASS>
|
||||
%<IFSOUND <SOUNDS ,S-CRETIN ,S-STOP>>
|
||||
<FSET ,OUTPUT-CABLE ,RMUNGBIT>
|
||||
<SETG SCORE <+ ,SCORE 5>>
|
||||
<MOVE ,FROB ,HERE>
|
||||
|
|
|
@ -0,0 +1,31 @@
|
|||
* Darkness.
|
||||
|
||||
Should you automatically die in the dark once you reach the Maze/Lair
|
||||
area?
|
||||
|
||||
* Chain troubles.
|
||||
|
||||
What should happen to the loop of chain and padlock after you
|
||||
rip down the wall? Should the chain be visible in the shaft (but
|
||||
not takeable)? Should it be gone? etc.
|
||||
|
||||
If you have the chain hooked and either in your possession or on
|
||||
the ground (in the Basement, for example), should the elevator
|
||||
doors be able to close? What should you see? etc. etc.
|
||||
|
||||
* Logging in.
|
||||
|
||||
Should it accept anything as an object for TYPE, LOGIN or PASSWORD?
|
||||
Unfortunately, this is probably not easy to do.
|
||||
|
||||
* Urchin.
|
||||
|
||||
Any ideas for better hints about what you need to do to him?
|
||||
|
||||
* Vocabulary.
|
||||
|
||||
Max's Gary List (tm) hasn't gotten very much attention, due to the
|
||||
horrific space problems. What's really essential?
|
||||
|
||||
Should the words in the browsie (things like FOODP and such) be
|
||||
understood? They could all be effectively synonyms for HACK.
|
84
globals.zil
84
globals.zil
|
@ -2,6 +2,88 @@
|
|||
The Lurking Horror
|
||||
(c) Copyright 1986 Infocom, Inc. All Rights Reserved."
|
||||
|
||||
"SOUND sound-id,[action],[volume]"
|
||||
|
||||
<ROUTINE SOUNDS (N "OPT" (OP ,S-START) (VOL 8))
|
||||
<COND (<ZERO? .OP> <SET OP ,S-START>)>
|
||||
<COND (<AND <L? <GET ,SOUND-FLAG 0> 0>
|
||||
<EQUAL? .OP ,S-START>>
|
||||
<PUT ,SOUND-FLAG 0 1>
|
||||
<TELL CR
|
||||
"[Use $SOUND to toggle sound usage on and off.]" CR CR>)>
|
||||
<COND (<EQUAL? .N ,S-DRONE ,S-ATTACK ,S-PSYCHO ,S-MONSTR
|
||||
,S-VOICE ,S-ZOMBIE ,S-CRETIN>
|
||||
<PUT ,SOUND-FLAG 1 <+ <* .N 16> .VOL>>)>
|
||||
<COND (<GET ,SOUND-FLAG 0>
|
||||
<COND (<EQUAL? .OP ,S-STOP>
|
||||
<PUT ,SOUND-FLAG 0 1>
|
||||
<PUT ,SOUND-FLAG 1 0>)
|
||||
(<EQUAL? .N ,S-DRONE ,S-ATTACK ,S-PSYCHO ,S-MONSTR
|
||||
,S-VOICE ,S-ZOMBIE ,S-CRETIN>
|
||||
<PUT ,SOUND-FLAG 0 <+ <* .N 16> .VOL>>
|
||||
<PUT ,SOUND-FLAG 1 <+ <* .N 16> .VOL>>)
|
||||
(ELSE
|
||||
<PUT ,SOUND-FLAG 0 1>
|
||||
<PUT ,SOUND-FLAG 1 0>)>
|
||||
<COND (<EQUAL? .OP ,S-START>
|
||||
<SOUND .N .OP .VOL>)
|
||||
(ELSE
|
||||
<SOUND .N .OP>)>)>>
|
||||
|
||||
<ROUTINE KILL-SOUNDS ()
|
||||
<SOUNDS 0 ,S-STOP>
|
||||
<SOUNDS 0 ,S-CLEANUP>>
|
||||
|
||||
<SYNTAX $SOUND = V-$SOUND>
|
||||
|
||||
<GLOBAL SOUND-FLAG <TABLE -1 0>>
|
||||
|
||||
<ROUTINE V-$SOUND ("AUX" X Y)
|
||||
<SET X <GET ,SOUND-FLAG 1>>
|
||||
<SET Y <GET ,SOUND-FLAG 0>>
|
||||
<TELL "Sound ">
|
||||
<COND (.Y
|
||||
<KILL-SOUNDS>
|
||||
<COND (<N==? .Y 1> <PUT ,SOUND-FLAG 1 .Y>)
|
||||
(ELSE <PUT ,SOUND-FLAG 1 0>)>
|
||||
<PUT ,SOUND-FLAG 0 0>
|
||||
<TELL "off." CR>)
|
||||
(ELSE
|
||||
<PUT ,SOUND-FLAG 0 1>
|
||||
<COND (.X
|
||||
%<IFSOUND <SOUNDS </ .X 16>
|
||||
,S-START
|
||||
<MOD .X 16>>>)>
|
||||
<TELL "on." CR>)>>
|
||||
|
||||
;"sound operations"
|
||||
<CONSTANT S-INIT 1>
|
||||
<CONSTANT S-START 2>
|
||||
<CONSTANT S-STOP 3>
|
||||
<CONSTANT S-CLEANUP 4>
|
||||
|
||||
;"sound ids (sounds marked with a * are looping sounds)"
|
||||
<CONSTANT S-BEEP 1>
|
||||
<CONSTANT S-BOOP 2>
|
||||
<CONSTANT S-DRONE 10> ;"33K * drone of frob worshippers in dream"
|
||||
<CONSTANT S-BLOOD 3> ;"50K axe hitting m.m."
|
||||
<CONSTANT S-HATCH 6> ;"46K rusty hatch opening"
|
||||
<CONSTANT S-ATTACK 4> ;"21K * rats attacking"
|
||||
<CONSTANT S-ELCRSH 7> ;"60K elevator crashing"
|
||||
<CONSTANT S-DIE 12> ;"44K screeching bird-like howl -- flier"
|
||||
<CONSTANT S-PSYCHO 13> ;"57K * weird psychotic voice -- demon"
|
||||
<CONSTANT S-MONSTR 18> ;"50K * sick pigs -- pit in altar area"
|
||||
<CONSTANT S-VOICE 15> ;"52K * electronic one-two-three -- urchins"
|
||||
<CONSTANT S-ZOMBIE 17> ;"39K * electronic frogs and grasshoppers -- frob"
|
||||
<CONSTANT S-SPARKY 11> ;"40K electrical zap -- line in water"
|
||||
<CONSTANT S-CRETIN 16> ;"25K * monster from the id -- frob frying"
|
||||
<CONSTANT S-CRACK 8> ;" 8K crack of stone"
|
||||
<CONSTANT S-GHIDRA 9> ;"58K frob flapping away"
|
||||
|
||||
;"sounds cut for reasons of space"
|
||||
;<CONSTANT S-SQUEAL 5> ;"23K single rat"
|
||||
;<CONSTANT S-STORMY 14> ;"54K * storm"
|
||||
|
||||
<DIRECTIONS ;"Do not change the order of the first 8 without consulting MARC!"
|
||||
NORTH NE EAST SE SOUTH SW WEST NW UP DOWN IN OUT>
|
||||
|
||||
|
@ -125,7 +207,7 @@
|
|||
<OBJECT PSEUDO-OBJECT
|
||||
(IN GLOBAL-OBJECTS)
|
||||
(DESC "pseudo")
|
||||
(ACTION ME-F)>
|
||||
(ACTION RANDOM-PSEUDO)>
|
||||
|
||||
<OBJECT IT
|
||||
(IN GLOBAL-OBJECTS)
|
||||
|
|
|
@ -0,0 +1,458 @@
|
|||
-date- -rel- -size- -pre- -obj- -glo- -voc-
|
||||
6/09 -1 46212 11935 73 139 477
|
||||
6/09 2 46046 11935 73 139 477
|
||||
6/09 3 45646 11984 74 140 480
|
||||
6/09 4 44862 11990 74 140 480
|
||||
6/09 5 44672 11897 74 141 474
|
||||
6/09 6 44672 11897 74 141 474
|
||||
6/09 7 44756 11981 76 141 476
|
||||
6/09 8 44754 11981 76 141 476
|
||||
6/09 9 44754 11981 76 141 476
|
||||
6/09 10 44760 11981 76 141 476
|
||||
6/09 11 44762 11981 76 141 476
|
||||
6/10 12 44882 11981 76 141 476
|
||||
6/10 13 44826 12078 78 141 477
|
||||
6/11 14 44888 12129 80 141 478
|
||||
6/11 15 44888 12129 80 141 478
|
||||
6/27 16 44956 12173 80 142 478
|
||||
6/27 17 44954 12173 80 142 478
|
||||
7/10 18 48294 12931 97 145 497
|
||||
7/14 19 48322 12931 97 145 497
|
||||
7/14 20 48332 12956 98 145 497
|
||||
9/11 21 51068 13590 113 148 520
|
||||
9/12 22 51336 13634 114 150 522
|
||||
9/12 23 51370 13667 114 150 523
|
||||
9/12 24 51372 13671 114 150 523
|
||||
9/12 25 51632 13674 114 149 523
|
||||
9/12 26 52206 13776 117 149 523
|
||||
9/12 27 52206 13776 117 149 523
|
||||
9/12 28 52208 13776 117 149 523
|
||||
9/12 29 52372 13819 117 149 528
|
||||
9/15 30 52668 13819 117 149 528
|
||||
9/15 31 52694 13819 117 149 528
|
||||
9/15 32 52862 13819 117 149 528
|
||||
9/15 33 52952 13819 117 149 528
|
||||
9/15 34 53044 13861 118 149 530
|
||||
9/23 35 53050 13867 118 150 530
|
||||
10/29 1 49540 14383 118 150 530
|
||||
10/29 2 49594 14383 118 150 530
|
||||
10/29 3 49594 14383 118 150 530
|
||||
10/29 4 49600 14387 118 150 530
|
||||
10/29 5 49600 14387 118 150 530
|
||||
10/30 6 49616 14387 118 150 530
|
||||
10/30 7 50316 14482 120 150 534
|
||||
10/30 8 50154 14482 120 150 534
|
||||
10/31 9 50966 14484 120 150 534
|
||||
10/31 10 51006 14524 121 151 536
|
||||
11/03 11 51068 14542 122 152 536
|
||||
11/03 12 51074 14547 122 152 537
|
||||
11/03 13 51074 14547 122 152 537
|
||||
11/05 14 51074 14547 122 152 537
|
||||
11/06 15 52702 14694 126 153 541
|
||||
11/06 16 52704 14687 126 153 540
|
||||
11/11 17 53972 14891 129 156 550
|
||||
11/11 18 54032 14891 129 156 550
|
||||
11/12 19 54240 14900 129 156 551
|
||||
11/12 20 54238 14900 129 156 551
|
||||
11/12 21 54240 14900 129 156 551
|
||||
11/12 22 54266 14892 129 156 551
|
||||
11/12 23 54336 14894 129 157 551
|
||||
11/13 24 54466 14894 129 157 551
|
||||
11/13 25 54462 14894 129 157 551
|
||||
11/13 26 53418 14519 128 151 538
|
||||
11/13 27 53162 14517 128 150 538
|
||||
11/13 28 53098 14517 128 150 538
|
||||
11/13 29 54670 14405 128 150 538
|
||||
11/14 30 55108 14563 132 150 541
|
||||
11/14 31 55088 14556 132 150 540
|
||||
11/17 32 55096 14556 132 150 540
|
||||
11/17 33 55098 14556 132 150 540
|
||||
11/18 34 55294 14583 133 151 540
|
||||
11/24 35 55332 14590 133 151 541
|
||||
11/25 36 55332 14590 133 151 541
|
||||
11/25 37 55366 14602 133 151 542
|
||||
11/25 38 55264 14599 133 151 542
|
||||
11/26 39 56954 14740 138 153 542
|
||||
11/26 40 57286 14742 138 154 542
|
||||
11/26 41 57680 14830 140 154 546
|
||||
12/01 42 57674 14830 140 154 546
|
||||
12/01 43 57674 14830 140 154 546
|
||||
12/01 44 57798 14830 140 154 546
|
||||
12/01 45 58834 14930 142 154 550
|
||||
12/02 46 59106 14945 142 154 551
|
||||
12/02 47 59110 14945 142 154 551
|
||||
12/02 48 59162 14945 142 154 551
|
||||
12/02 49 59168 14945 142 154 551
|
||||
12/03 50 59176 14945 142 154 551
|
||||
12/03 51 59170 14945 142 154 551
|
||||
12/03 52 61760 15116 146 155 557
|
||||
12/03 53 61762 15116 146 155 557
|
||||
12/04 54 61804 15116 146 155 557
|
||||
12/04 55 61846 15127 146 155 558
|
||||
12/04 56 61846 15127 146 155 558
|
||||
12/04 57 61846 15127 146 155 558
|
||||
12/04 58 61928 15136 146 155 558
|
||||
12/04 59 62012 15142 146 155 558
|
||||
12/04 60 62192 15124 145 155 558
|
||||
12/05 61 63536 15259 147 156 567
|
||||
12/05 62 63736 15264 147 157 567
|
||||
12/05 63 64040 15281 147 157 567
|
||||
12/08 64 64360 15309 147 158 567
|
||||
12/08 65 65872 15403 149 159 571
|
||||
12/08 66 65870 15403 149 159 571
|
||||
12/11 67 67710 15676 154 159 583
|
||||
12/11 68 67830 15707 155 159 582
|
||||
12/11 69 67828 15707 155 159 582
|
||||
12/12 70 67866 15709 155 160 582
|
||||
12/12 71 67866 15709 155 160 582
|
||||
12/15 72 67916 15709 155 160 582
|
||||
12/15 73 68136 15733 156 160 582
|
||||
12/15 74 68148 15733 156 160 582
|
||||
12/15 75 68418 15783 156 161 587
|
||||
12/15 76 68658 15839 157 161 589
|
||||
12/15 77 68806 15852 157 161 590
|
||||
12/15 78 69376 15860 157 161 590
|
||||
12/15 79 69424 15860 157 161 590
|
||||
12/15 80 69398 15860 157 161 590
|
||||
12/16 81 69424 15875 157 161 591
|
||||
12/16 82 69432 15875 157 161 591
|
||||
12/16 83 69436 15875 157 161 591
|
||||
12/16 84 69566 15875 157 161 591
|
||||
12/16 85 69638 15875 157 161 591
|
||||
12/16 86 66 0 0 0 0
|
||||
12/16 87 69630 15875 157 161 591
|
||||
12/16 88 69734 15881 157 161 591
|
||||
12/16 89 69910 15881 157 161 591
|
||||
12/16 90 69910 15881 157 161 591
|
||||
12/16 91 70410 15909 157 161 591
|
||||
12/16 92 70598 15917 157 163 591
|
||||
12/16 93 70656 15917 157 163 591
|
||||
12/16 94 70656 15917 157 163 591
|
||||
12/17 95 70688 15917 157 163 591
|
||||
12/17 96 70686 15917 157 163 591
|
||||
12/17 97 70704 15917 157 163 591
|
||||
12/17 98 70810 15927 157 163 591
|
||||
12/17 99 70858 15927 157 163 591
|
||||
12/17 100 71794 15929 157 164 591
|
||||
12/18 101 72220 15948 157 164 593
|
||||
12/18 102 72218 15948 157 164 593
|
||||
12/18 103 72562 15955 157 164 594
|
||||
12/18 104 73744 16061 158 165 598
|
||||
12/19 105 74200 16156 160 165 603
|
||||
12/19 106 74184 16149 160 165 602
|
||||
12/19 107 75024 16209 161 168 604
|
||||
12/19 108 75150 16209 161 168 604
|
||||
12/19 109 75154 16209 161 168 604
|
||||
12/19 110 75166 16209 161 168 604
|
||||
12/22 111 75740 16252 162 168 605
|
||||
12/22 112 75740 16254 162 168 605
|
||||
12/30 113 76858 16415 165 168 616
|
||||
12/30 114 77668 16484 166 169 620
|
||||
12/30 115 78542 16551 168 169 622
|
||||
12/31 116 78550 16551 168 169 622
|
||||
12/31 117 79348 16585 168 169 623
|
||||
1/05 118 81114 17091 182 172 626
|
||||
1/05 119 80882 17091 182 172 626
|
||||
1/05 120 80888 17091 182 172 626
|
||||
1/05 121 80898 17101 182 172 626
|
||||
1/05 122 81254 17103 182 173 626
|
||||
1/05 123 81680 17169 183 173 631
|
||||
1/06 124 82460 17190 183 173 633
|
||||
1/06 125 83092 17275 184 173 634
|
||||
1/07 126 84288 17335 184 173 637
|
||||
1/07 126 84294 17343 184 173 637
|
||||
1/07 127 86088 17571 189 173 644
|
||||
1/07 128 87700 17619 190 174 646
|
||||
1/08 129 90088 17914 198 175 654
|
||||
1/08 130 90744 17970 200 175 654
|
||||
1/08 131 90748 17978 200 175 654
|
||||
1/08 132 90786 17978 200 175 654
|
||||
1/08 133 91506 18069 203 175 654
|
||||
1/09 134 92400 18107 204 176 655
|
||||
1/09 135 92388 18107 204 176 655
|
||||
1/09 136 92390 18107 204 176 655
|
||||
1/09 137 92486 18111 204 176 655
|
||||
1/09 138 92508 18111 204 176 655
|
||||
1/12 139 96004 18252 207 178 663
|
||||
1/12 140 95972 18245 207 178 662
|
||||
1/12 141 96074 18245 207 178 662
|
||||
1/12 142 96132 18245 207 178 662
|
||||
1/12 143 96206 18245 207 178 662
|
||||
1/12 144 96692 18245 207 178 662
|
||||
1/13 145 96746 18245 207 178 662
|
||||
1/13 146 96832 18247 207 179 662
|
||||
1/13 147 98660 18467 211 179 673
|
||||
1/13 147 98642 18462 211 180 672
|
||||
1/14 148 100082 18625 214 182 678
|
||||
1/14 149 100428 18649 214 183 679
|
||||
1/14 150 100630 18649 214 183 679
|
||||
1/14 151 100690 18649 214 183 679
|
||||
1/15 152 100892 18649 214 183 679
|
||||
1/16 153 101116 18659 214 185 679
|
||||
1/19 154 101450 18669 214 185 679
|
||||
1/19 155 101476 18672 214 185 679
|
||||
1/20 156 102270 18704 214 186 682
|
||||
1/20 157 104806 18935 220 189 686
|
||||
1/21 157 104852 18965 220 190 685
|
||||
1/21 157 104852 18965 220 190 685
|
||||
1/21 157 105954 19090 222 188 694
|
||||
1/21 157 105952 19090 222 188 694
|
||||
1/21 157 105940 19077 222 188 695
|
||||
1/23 158 106878 19152 222 189 699
|
||||
1/26 159 107364 19220 222 190 703
|
||||
1/26 159 107362 19220 222 190 703
|
||||
1/27 160 108014 19254 222 189 704
|
||||
1/27 160 108014 19254 222 189 704
|
||||
1/30 160 108998 19357 224 190 708
|
||||
1/30 160 110852 19749 237 192 715
|
||||
2/02 160 110852 19744 237 192 715
|
||||
2/02 160 111936 19788 237 192 718
|
||||
2/02 160 111472 19728 236 192 715
|
||||
2/02 160 111950 19730 236 192 715
|
||||
2/02 160 112342 19694 235 192 715
|
||||
2/02 160 112336 19694 235 192 715
|
||||
2/02 160 112334 19694 235 192 715
|
||||
2/02 160 112438 19694 235 192 715
|
||||
2/02 160 112438 19694 235 192 715
|
||||
2/02 160 112436 19694 235 192 715
|
||||
2/03 160 112536 19721 236 192 715
|
||||
2/03 160 113326 19746 236 193 716
|
||||
2/03 160 113324 19746 236 193 716
|
||||
2/03 160 113416 19746 236 193 716
|
||||
2/03 160 113504 19750 236 193 716
|
||||
2/05 160 113590 19753 236 193 716
|
||||
2/05 160 113538 19750 236 193 716
|
||||
2/05 160 113794 19771 236 193 717
|
||||
2/05 160 113968 19771 236 193 717
|
||||
2/05 160 112808 19781 236 193 717
|
||||
2/05 161 112812 19781 236 193 717
|
||||
2/05 162 112856 19783 236 194 717
|
||||
2/05 163 113128 19781 236 194 717
|
||||
2/06 163 113374 19784 236 194 717
|
||||
2/06 163 113478 19793 236 194 717
|
||||
2/06 163 113230 19793 236 194 717
|
||||
2/06 163 113234 19793 236 194 717
|
||||
2/06 163 113260 19784 236 194 716
|
||||
2/09 164 113774 19906 238 194 723
|
||||
2/09 164 113772 19906 238 194 723
|
||||
2/09 164 113792 19906 238 194 723
|
||||
2/09 164 114330 19937 238 194 725
|
||||
2/09 164 114336 19935 238 193 725
|
||||
2/10 165 115916 19980 238 194 726
|
||||
2/10 165 116816 19982 238 195 726
|
||||
2/11 165 117308 20043 239 196 727
|
||||
2/12 165 118622 20103 240 196 730
|
||||
2/12 165 119420 20177 240 196 732
|
||||
2/12 165 119414 20177 240 196 732
|
||||
2/12 165 119958 20201 240 196 735
|
||||
2/12 165 120794 20312 241 196 741
|
||||
2/12 165 121088 20382 241 196 747
|
||||
2/13 165 121160 20388 241 196 747
|
||||
2/13 165 121184 20388 241 196 747
|
||||
2/13 165 122066 20624 243 197 760
|
||||
2/13 165 122070 20624 243 197 760
|
||||
2/18 166 127018 21015 251 199 781
|
||||
2/18 166 126978 21001 251 199 779
|
||||
2/18 166 127356 21035 252 199 780
|
||||
2/18 166 126770 20858 250 198 772
|
||||
2/19 166 126934 20839 250 198 772
|
||||
2/19 166 127208 20841 250 199 772
|
||||
2/19 166 127262 20841 250 199 772
|
||||
2/19 167 127434 20868 250 199 773
|
||||
2/19 168 127846 20918 250 199 777
|
||||
2/19 168 128134 20922 250 199 777
|
||||
2/19 168 128134 20922 250 199 777
|
||||
2/20 169 128732 20911 248 199 780
|
||||
2/20 169 128730 20911 248 199 780
|
||||
2/20 170 129790 20957 248 199 782
|
||||
2/20 170 129758 20957 248 199 782
|
||||
2/23 171 130940 20989 248 199 784
|
||||
2/23 171 130938 20989 248 199 784
|
||||
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|
||||
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|
||||
2/24 173 129836 21000 247 199 786
|
||||
2/24 173 129792 21000 247 198 786
|
||||
2/25 173 129134 21010 247 203 786
|
||||
2/26 173 128476 21042 248 208 786
|
||||
2/26 173 128660 21052 248 210 783
|
||||
2/26 173 128654 21052 248 210 783
|
||||
2/27 173 129578 21126 249 211 784
|
||||
2/27 173 129578 21126 249 211 784
|
||||
2/27 173 129770 21167 249 212 786
|
||||
2/27 173 130128 21177 249 212 786
|
||||
3/02 173 130128 21177 249 212 786
|
||||
3/02 174 129768 21164 249 215 785
|
||||
3/02 174 129744 21164 249 215 785
|
||||
3/03 174 129744 21164 249 215 785
|
||||
3/03 175 129758 21181 249 219 785
|
||||
3/03 176 129832 21181 249 219 785
|
||||
3/03 176 129838 21181 249 219 785
|
||||
3/03 176 129854 21181 249 219 785
|
||||
3/03 176 129874 21181 249 219 785
|
||||
3/03 177 130122 21202 249 220 786
|
||||
3/04 177 130122 21202 249 220 786
|
||||
3/04 178 129872 21225 249 230 786
|
||||
3/04 178 129874 21227 249 231 786
|
||||
3/05 179 129532 21110 247 232 778
|
||||
3/05 179 129824 21150 248 231 779
|
||||
3/06 179 129816 21148 248 230 779
|
||||
3/06 179 129820 21148 248 230 779
|
||||
3/06 179 129958 21160 248 231 779
|
||||
3/06 179 129928 21148 248 231 779
|
||||
3/06 179 129942 21148 248 231 779
|
||||
3/06 180 129950 21148 248 231 779
|
||||
3/06 181 129994 21148 248 231 779
|
||||
3/06 181 130014 21144 248 230 779
|
||||
3/06 181 130028 21144 248 230 779
|
||||
3/06 181 130026 21144 248 230 779
|
||||
3/08 182 130060 21144 248 230 779
|
||||
3/08 182 130068 21144 248 230 779
|
||||
3/08 182 130068 21144 248 230 779
|
||||
3/08 182 130068 21144 248 230 779
|
||||
3/08 182 130068 21144 248 230 779
|
||||
3/17 183 130560 21159 248 231 780
|
||||
3/17 183 130514 21159 248 231 780
|
||||
3/17 183 130540 21162 248 231 780
|
||||
3/18 183 130664 21164 248 231 780
|
||||
3/18 183 130944 21167 248 231 780
|
||||
3/18 183 130946 21167 248 231 780
|
||||
3/18 183 131112 21167 248 231 780
|
||||
3/18 183 131070 21159 248 231 779
|
||||
3/18 183 130934 21035 248 232 761
|
||||
3/18 183 130884 21035 248 232 761
|
||||
3/19 183 130898 21036 248 232 761
|
||||
3/19 183 131140 21113 249 233 767
|
||||
3/19 183 131106 21113 249 233 767
|
||||
3/19 183 130944 21115 249 233 767
|
||||
3/19 183 130944 21115 249 233 767
|
||||
3/19 184 131050 21142 249 233 769
|
||||
3/19 185 131152 21142 249 233 769
|
||||
3/20 185 131046 21140 249 232 769
|
||||
3/20 185 131286 21200 249 231 777
|
||||
3/20 185 131224 21181 249 232 774
|
||||
3/23 185 131242 21181 249 232 774
|
||||
3/23 185 131478 21182 249 232 774
|
||||
3/23 185 130916 21197 249 237 774
|
||||
3/23 185 130750 21199 249 238 774
|
||||
3/24 186 130584 21200 249 238 774
|
||||
3/25 186 130588 21237 248 237 775
|
||||
3/25 187 130638 21249 248 236 775
|
||||
3/25 187 130644 21255 248 239 775
|
||||
3/26 187 130672 21257 248 240 775
|
||||
3/26 187 130466 21217 247 240 771
|
||||
3/26 187 130458 21217 247 240 771
|
||||
3/26 187 130424 21215 247 240 771
|
||||
3/26 187 130142 21182 246 240 771
|
||||
3/27 188 129816 21175 246 240 770
|
||||
3/27 188 129814 21173 246 240 770
|
||||
3/27 187 129814 21173 246 240 770
|
||||
3/27 188 130074 21258 248 239 775
|
||||
3/27 188 129768 21258 248 239 775
|
||||
3/27 188 129738 21261 248 239 775
|
||||
3/27 188 129540 21261 248 239 775
|
||||
3/27 188 129540 21261 248 239 775
|
||||
3/30 189 129488 21258 248 239 775
|
||||
3/30 190 129554 21275 248 239 776
|
||||
3/31 190 129496 21275 248 239 776
|
||||
3/31 190 129550 21275 248 239 776
|
||||
3/31 190 129502 21275 248 239 776
|
||||
3/31 190 129444 21284 248 239 776
|
||||
4/01 190 129362 21306 248 239 778
|
||||
4/01 191 129362 21306 248 239 778
|
||||
4/02 191 129416 21355 249 239 778
|
||||
4/02 191 129372 21353 249 239 778
|
||||
4/03 191 129592 21343 249 239 777
|
||||
4/14 191 129518 21331 249 239 776
|
||||
4/14 191 129514 21331 249 239 776
|
||||
4/14 191 129542 21320 249 239 775
|
||||
4/15 192 129278 21094 249 239 774
|
||||
4/15 193 129070 21072 249 239 773
|
||||
4/15 193 128956 21074 249 240 773
|
||||
4/16 193 128916 21071 249 240 773
|
||||
4/16 193 129002 21061 249 240 773
|
||||
4/16 193 128984 21073 249 240 773
|
||||
4/16 193 129122 21111 250 240 773
|
||||
4/16 193 129168 21119 250 240 773
|
||||
4/17 193 129170 21117 250 239 773
|
||||
4/17 193 129140 21117 250 239 773
|
||||
4/17 193 129144 21117 250 239 773
|
||||
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4/17 194 129276 21136 250 239 773
|
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4/17 194 129288 21136 250 239 773
|
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4/17 195 129294 21136 250 239 773
|
||||
4/22 196 129612 21200 250 239 778
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4/22 196 129598 21186 250 239 776
|
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4/22 196 129584 21200 250 239 778
|
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4/22 196 129506 21202 250 240 778
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4/23 197 129170 21176 250 238 778
|
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4/23 197 129164 21176 250 238 778
|
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|
||||
4/24 197 129092 21179 250 238 778
|
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4/24 197 129268 21213 250 238 781
|
||||
4/27 197 129392 21220 250 238 782
|
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4/27 197 129428 21220 250 238 782
|
||||
4/28 198 129248 21220 250 238 782
|
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4/28 198 129246 21220 250 238 782
|
||||
4/28 198 129072 21031 250 238 770
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|
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4/28 198 129024 21057 251 238 770
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|
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4/30 198 128974 21082 251 240 773
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5/01 199 128956 21082 251 240 773
|
||||
5/01 199 128832 21082 251 240 773
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|
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5/04 199 128900 21082 251 240 773
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||||
5/04 199 128996 21112 252 240 773
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|
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6/26 209 0 0 0 0 0
|
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6/29 1 129054 21018 252 240 772
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6/29 209 129054 21018 252 240 772
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|
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9/03 215 129364 21040 252 240 773
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9/18 220 129944 21044 252 240 773
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9/18 221 129944 21044 252 240 773
|
6
h1.zil
6
h1.zil
|
@ -14,6 +14,12 @@
|
|||
<SETG ZDEBUGGING? <>> ;"don't include debugging code"
|
||||
<SETG NEW-VOC? T> ;"allows words to be adj/noun/verb all at once!"
|
||||
<SET REDEFINE T> ;"don't stop and ask"
|
||||
<SETG SOUND-EFFECTS? T> ;"include sound effects?"
|
||||
|
||||
<DEFINE IFSOUND ("ARGS" FOO)
|
||||
<COND (,SOUND-EFFECTS?
|
||||
<FORM PROG () !.FOO>)
|
||||
(ELSE T)>>
|
||||
|
||||
<INSERT-FILE "MISC">
|
||||
<INSERT-FILE "PARSER">
|
||||
|
|
|
@ -869,6 +869,7 @@ then at last lies still." CR>)>)
|
|||
<COND (<HERE? ,KITCHEN>
|
||||
<CRLF>
|
||||
<COND (<ZERO? ,MICROWAVE-TIMER>
|
||||
;"%<IFSOUND <SOUNDS ,S-BEEP>>"
|
||||
<TELL ,MICROWAVE-STOPS>)>
|
||||
<TELL-TIMER>)>>
|
||||
|
||||
|
|
|
@ -0,0 +1,81 @@
|
|||
--Initial--
|
||||
|
||||
King/Lovecraft milieu. I.e., normal situation that becomes more and
|
||||
more horrific. Much of it underground?
|
||||
|
||||
* Major obstacle: something Cthulhuoid that can (a) possess people
|
||||
(b) duplicate people/things perfectly. (Like original version of
|
||||
"The Thing.") Perhaps it's even an (at base) mechanical creature,
|
||||
or a hive intelligence? Of course, it's totally supernatural in its
|
||||
abilities (this is deliberate, as it accentuates the feeling of
|
||||
violation of natural law that occasions horror).
|
||||
|
||||
Perhaps this thing initially seems to be a vampire? Then you can
|
||||
have the fun of thinking you know the solution (crosses/stakes, etc.)
|
||||
and being totally wrong. It could even chortlingly suck you in and
|
||||
then turn on you.
|
||||
|
||||
Thing should have an evil human assistant who is one of the obstacles
|
||||
(like Renfield in Dracula). This could be a scientist who thinks it's
|
||||
a higher/better form of life.
|
||||
|
||||
* Nightmare sequence that appears real and turns out to be real (at
|
||||
least in part).
|
||||
|
||||
* What is horrible? Not just gore. Gore is boring, and besides,
|
||||
gore is visual. Something sneaking up behind you is scarier,
|
||||
particularly since you are sitting at a terminal and can't turn
|
||||
around.
|
||||
|
||||
* Ultimate problem is getting into its "burrow", where it's building
|
||||
thousands/millions/zillions! of similar creatures to take over the
|
||||
world. How do you stop it? Good question!
|
||||
|
||||
--4/7/86--
|
||||
|
||||
Set the game in an MIT-like environment. This allows a computer
|
||||
sequence. Perhaps the frob has wormed its way into an Athena-like
|
||||
LAN.
|
||||
|
||||
Frob has lived under the ground forever. Every so often, activity
|
||||
on the surface disturbs it. Indians, Puritans, etc. Now, new
|
||||
construction at the university has awakened it. (Perhaps the evil
|
||||
professor detected it?) It's snarfing undergrads for various uses,
|
||||
such as raw material for its offspring. It's tapping into the
|
||||
phone and network lines.
|
||||
|
||||
How much gore? For example, if the frob is taking over people, they
|
||||
could be pretty gored up. Even worse if it's laying eggs in them,
|
||||
and the froblets are hatching (yuck). I'm reminded of the baby
|
||||
dragons eating the princess in Dragonslayer. There's also the whole
|
||||
Stephen King tradition of rotting bodies to consider.
|
||||
|
||||
--4/14/86--
|
||||
|
||||
Write in first person.
|
||||
|
||||
--4/16/86--
|
||||
|
||||
Some events:
|
||||
|
||||
* Bargaining with a hacker for (a) access to a computer or account
|
||||
you can't otherwise get into. (b) master keys.
|
||||
|
||||
* Rats in a subbasement with a dirt floor.
|
||||
|
||||
* Mob of enslaved Cambridge urchins.
|
||||
|
||||
* Return from the dead of a helper (perhaps the hacker). Tries to convince
|
||||
you it's all for the best.
|
||||
|
||||
Some interesting places:
|
||||
|
||||
* Tomb of the Unknown Tool.
|
||||
|
||||
* Plasma Fusion Center.
|
||||
|
||||
* Steam tunnels (including blocked-off ones).
|
||||
|
||||
* Top of Green Building.
|
||||
|
||||
* Computer Center.
|
2
misc.zil
2
misc.zil
|
@ -499,7 +499,7 @@ machine, get to work, and write that twenty page paper." CR CR>
|
|||
<RTRUE>)
|
||||
(<VERB? QUIT VERSION BRIEF SUPER-BRIEF VERBOSE
|
||||
$VERIFY RESTART SAVE RESTORE SCRIPT UNSCRIPT
|
||||
$RANDOM $COMMAND $RECORD $UNRECORD SCORE
|
||||
$SOUND $RANDOM $COMMAND $RECORD $UNRECORD SCORE
|
||||
TIME>
|
||||
<RTRUE>)>>
|
||||
|
||||
|
|
|
@ -0,0 +1,41 @@
|
|||
THE LURKING HORROR Pre-Beta
|
||||
|
||||
1. The game is too big (127K already). I can do some text compression
|
||||
and such, but... Anything to cut?
|
||||
Possibilities:
|
||||
* roof and even 3rd floor of Computer Center.
|
||||
* One room of the dream sequence. etc.
|
||||
(This sort of thing doesn't save much space, really)
|
||||
Also doing some editing on particularly bloated text passages will
|
||||
help.
|
||||
|
||||
2. Some think the ending is anti-climactic after the mass is fried.
|
||||
Particularly, throwing the stone is a "repeat" solution. I happen
|
||||
to like it, personally. Any ideas for a different solution for this
|
||||
puzzle (or, perhaps a different one for getting rid of the flying
|
||||
monster).
|
||||
|
||||
3. Is the elevator puzzle getting smoothed out enough? It is very
|
||||
complex (means takes a lot of space). Some think it's too hard,
|
||||
others too easy. Comments, please!
|
||||
Points to consider:
|
||||
* anything else that the chain should tie/hook to.
|
||||
* is the padlock a good idea? i.e., should there be an easier
|
||||
way to secure the chain to the rod?
|
||||
* is having the chain in the elevator pit too much of a giveaway?
|
||||
|
||||
4. Object locations. Any that are too obvious, too unobvious, etc?
|
||||
Particularly, the floor wax and axe have been mentioned as too obviously
|
||||
associated with the maintenance man.
|
||||
|
||||
5. Story questions. Does it matter that there's really no full explanation
|
||||
of what's going on? I don't think it does, and it would take up a lot
|
||||
of space. I'm curious what YOU think is going on.
|
||||
|
||||
6. Scoring. Currently you end up with over 100 points. I could cut the
|
||||
points-per-puzzle to bring that down, or: anything you get points for
|
||||
that you shouldn't?
|
||||
|
||||
7. Vocabulary/Missing objects. What's most important? Bearing in mind the
|
||||
size crunch, what needs to be added?
|
||||
|
|
@ -0,0 +1,155 @@
|
|||
BRING YOUR OWN BRAIN
|
||||
INSTRUCTIONS
|
||||
|
||||
The object of the game is for you and your team members to find the
|
||||
answer to the ultimate question of life, the universe ... no, that's a
|
||||
different game. In this one, you must answer all the questions, run the
|
||||
"Road Rally," recording the correct information, and figure out the
|
||||
right answer to the final, ultimate question...
|
||||
|
||||
Your team members are everyone here whose name badge has the same color
|
||||
sticker as yours. Each team has a "rendezvous" table where an Infocom
|
||||
scorekeeper will be sitting. These tables are your headquarters.
|
||||
|
||||
This game is in two parts. During the first part, you and your team
|
||||
members will try to answer fill-in-the-blank questions with information
|
||||
from the exhibits here in the Field Museum, and from the press
|
||||
conference. These answers will also fill in blanks in the instructions
|
||||
for the second part of the game.
|
||||
|
||||
On the "Questions" page you might find:
|
||||
|
||||
Z. You are attending an event at the _________ Museum
|
||||
of Natural History.
|
||||
|
||||
The correct answer is "Field," which you would fill in in the space
|
||||
provided and on the "Road Rally" page where you see a "Z":
|
||||
|
||||
Walk to the (Q)_________ edge of the (Z)_________.
|
||||
|
||||
The clues on the "Questions" page can almost all be answered without
|
||||
leaving the main floor of the Museum. Once you think you have the right
|
||||
answer to one of these, you may confirm it with the Infocom scorekeeper
|
||||
at your team's rendezvous table. In case of ties, incorrect guesses at
|
||||
this point will be count against you. Watch the scoreboard to see how
|
||||
your team is doing against the others!
|
||||
|
||||
Our advice is to save time by splitting up into small groups to search
|
||||
for the answers to these clues, instead of working "en masse." Also,
|
||||
your Field Museum map (available at your table) will help you minimize
|
||||
effort during this part.
|
||||
|
||||
Once the "Road Rally" page is filled in, you have all the clues you need
|
||||
to find the ultimate answer.
|
||||
|
||||
Once you think you have the ultimate answer, bring it to the main scoring
|
||||
table (where the scoreboard is)!
|
||||
|
||||
GOOD LUCK, AND MAY THE BEST TEAM WIN!
|
||||
|
||||
BRING YOUR OWN BRAIN
|
||||
QUESTIONS
|
||||
|
||||
A. Infocom's newest introductory game, a mystery set in a castle in
|
||||
Cornwall, is called ___________.
|
||||
|
||||
B. In Leather Goddesses of Phobos, the major form of transport on Mars
|
||||
is a royal ___________.
|
||||
|
||||
C. Doorways set into the side of ___________ allow you to travel in time
|
||||
in Infocom's new nightmare fantasy, Trinity.
|
||||
|
||||
D. Standing under the entrance sign to the "Mammals of Asia" exhibit,
|
||||
the largest ears in sight belong to a pair of ___________.
|
||||
|
||||
E. The maximum weight of a whale shark is ___________ tons.
|
||||
|
||||
F. The entrance to the Pawnee Earth Lodge is on its ___________ side.
|
||||
|
||||
G. In the line defined by the totem poles, find the largest musical
|
||||
instrument. The second word in the third line of its description is
|
||||
___________.
|
||||
|
||||
H. Find a display case containing skeletons of the animal that tormented
|
||||
Captain Hook. The third to last word in the first paragraph of this
|
||||
exhibit's plaque is ___________.
|
||||
|
||||
I. The largest mammalian skeleton in the museum is from an animal that
|
||||
grows up to ____________ meters long.
|
||||
|
||||
J. The exhibit hall donated by the late owner of MacDonalds is directly
|
||||
over the _______________.
|
||||
|
||||
K. The oldest Canadian in the main hall is a _____________.
|
||||
|
||||
L. Find the roadrunner in the "Birds" exhibit. The third word in the
|
||||
plaque above this case is ___________.
|
||||
|
||||
M. Go to the northeasternmost exhibit on the main floor. If you
|
||||
substitute a "U" for the second letter of the first word of the
|
||||
first sentence of its description, you get the word ___________.
|
||||
|
||||
N. A llama already carrying ten pounds could carry an additional
|
||||
___________ pounds.
|
||||
|
||||
O. An Americal mammal is the largest carnivore alive. It stands
|
||||
___________ feet high at the shoulder.
|
||||
|
||||
P. Near the African Buffalo display is a case containing an Okapi.
|
||||
According to its description, the Okapi is the ___________ living
|
||||
relative of the giraffe.
|
||||
|
||||
Q. Standing at a point seven floor tiles south of the southernmost
|
||||
point on the edge of the southernmost circular fountain in the
|
||||
lobby, you must look ___________ to see the nearest banner.
|
||||
|
||||
|
||||
|
||||
ROAD RALLY
|
||||
|
||||
Stand under the (F)___________ (G)___________ chandelier. Once you have
|
||||
(H)___________ the nearest stairs, proceed to something nearby that you
|
||||
might expect to see attached to a home computer.
|
||||
|
||||
Standing under it, head toward the (P)___________ exit sign and keep going
|
||||
in a straight line until you reach a small glass structure. Standing in
|
||||
the center of the structure, look around until you see the (B)___________.
|
||||
|
||||
WRITE DOWN THE EARLIEST YEAR MENTIONED ON THE PLAQUE (B.C): _________
|
||||
|
||||
Standing (I)___________ feet behind the stern of the (B)___________,
|
||||
proceed until you reach the (J)____________.
|
||||
|
||||
With your back to the (J)_______________ sign, go straight (ascending or
|
||||
descending as necessary) until you are surrounded by (O)___________
|
||||
columns, equidistant from you.
|
||||
|
||||
Head towards the only fountain you can see. When you reach it, climb
|
||||
(Q)___________ the (P)___________ (M)___________ stairs.
|
||||
|
||||
At the first landing, continue (Q)___________ in the same direction the
|
||||
lobby (K)___________ is facing. Stop when you are surrounded by the
|
||||
columns and the aboriginal guards.
|
||||
|
||||
Instead, walk down the longest hall in sight for (E)___________ paces.
|
||||
Turn (N)___________ degrees and pass the Chinese artifacts. Walk as far
|
||||
as you can go in a straight line.
|
||||
|
||||
|
||||
Turn away from the @u[Welwitschia Mirabilis] and proceed until you are
|
||||
at the furthest of two displays of (C)___________.
|
||||
|
||||
|
||||
WRITE DOWN THE ITEM NUMBER OF THE "COMMON SPLIT GILL": _______________
|
||||
|
||||
|
||||
Retrace your steps until you reach a plexiglass case containing a floor
|
||||
map. Walk (L)___________ until you are overlooking the (D)___________.
|
||||
|
||||
Look in that direction, between the homes of Everest and Fujiyama, until
|
||||
you spot an object from the cover of (A)___________. Go there.
|
||||
|
||||
|
||||
WRITE DOWN THE VERTICAL SCALE (1 INCH = ?? MILES): __________________
|
||||
|
||||
ADD ALL THE DIGITS OF THE THREE NUMBERS YOU HAVE WRITTEN DOWN: ________
|
|
@ -0,0 +1,24 @@
|
|||
|
||||
sound ids (sounds marked with a * are looping sounds)
|
||||
|
||||
S-BEEP 1
|
||||
S-BOOP 2
|
||||
S-DRONE 10 33K * drone of frob worshippers in dream
|
||||
S-BLOOD 3 50K axe hitting maintenance man
|
||||
S-HATCH 6 46K rusty hatch in tomb opening
|
||||
S-ATTACK 4 21K * rats attacking
|
||||
S-ELCRSH 7 60K elevator pulling wall out
|
||||
S-DIE 12 44K flier after stone thrown at it
|
||||
S-PSYCHO 13 57K * demon in alchemy lab getting prof
|
||||
S-MONSTR 18 50K * things in pit in altar area
|
||||
S-VOICE 15 52K * zombie urchins chanting
|
||||
S-ZOMBIE 17 39K * frob noises in inner lair
|
||||
S-SPARKY 11 40K electrical zap of high voltage line in water
|
||||
S-CRETIN 16 25K * frob frying with high voltage electricity
|
||||
S-CRACK 8 8K crack of stone
|
||||
S-GHIDRA 9 58K frob flapping away
|
||||
|
||||
sounds cut for reasons of space
|
||||
|
||||
S-SQUEAL 5 23K single rat
|
||||
S-STORMY 14 54K * storm
|
|
@ -0,0 +1,22 @@
|
|||
The Lurking Frob
|
||||
The Lurking Evil
|
||||
The Lurking Terror
|
||||
The Lurking Horror
|
||||
The Lurking Thing
|
||||
The Lurking Death
|
||||
The Lurking Fear => used by HPL
|
||||
The Lurking Claw
|
||||
The Lurker Below
|
||||
The Lurker Beneath
|
||||
The Lurker in the Cold
|
||||
The Lurker in the Dark
|
||||
The Lurker at the Threshold => used by HPL
|
||||
The Lurker in Darkness => used by HPL?
|
||||
The Lurker from Outside
|
||||
The Lurker
|
||||
The Lurking => Hey, if King can have "The Shining"...
|
||||
|
||||
Cold Grue
|
||||
Cold Death
|
||||
Cold Fear
|
||||
Cold Terror
|
|
@ -0,0 +1,370 @@
|
|||
|
||||
" "
|
||||
" "
|
||||
" "
|
||||
" "
|
||||
" ****|
|
||||
|"
|
||||
" (other than you)"
|
||||
" / Serial number "
|
||||
" You awaken in a cold sweat."
|
||||
" and feel something."
|
||||
" around gives you a new perspective on it, but
|
||||
reveals no new information."
|
||||
" around."
|
||||
" as you attempt this feat."
|
||||
" between "
|
||||
" can be melted."
|
||||
" contains "
|
||||
" decide where."
|
||||
" directly."
|
||||
" do that yourself"
|
||||
" doesn't appear to want or need help."
|
||||
" doesn't work very well."
|
||||
" first"
|
||||
" first."
|
||||
" first?"
|
||||
" fly!"
|
||||
" get it first."
|
||||
" has it"
|
||||
" has no effect."
|
||||
" here."
|
||||
" in "
|
||||
" is "
|
||||
" is "
|
||||
" is adequate."
|
||||
" is already in "
|
||||
" is as quiet as a graveyard"
|
||||
" is closed."
|
||||
" is empty"
|
||||
" is empty."
|
||||
" is going to sprout."
|
||||
" is now "
|
||||
" is right here!"
|
||||
" is sleeping."
|
||||
" is suicidal."
|
||||
" is uninterested."
|
||||
" isn't broken."
|
||||
" isn't in "
|
||||
" isn't likely to respond."
|
||||
" isn't open."
|
||||
" it!"
|
||||
" leave "
|
||||
" might get dizzy."
|
||||
" move"
|
||||
" of a possible 100, in "
|
||||
" on "
|
||||
" onto "
|
||||
" out of "
|
||||
" refuses to let you search him."
|
||||
" reveals "
|
||||
" reveals nothing."
|
||||
" standing."
|
||||
" that!"
|
||||
" to "
|
||||
" to taste,
|
||||
only worse."
|
||||
" very much."
|
||||
" waits for you to say something."
|
||||
" will oblige."
|
||||
" with "
|
||||
" with "
|
||||
"!"
|
||||
"!"
|
||||
"!"
|
||||
"!"
|
||||
"'s right in front of you"
|
||||
"(Type RESTART, RESTORE, or QUIT):|
|
||||
>"
|
||||
"** Disk Failure **"
|
||||
", and are in "
|
||||
", especially in light of your exhaustion."
|
||||
", leaving you in the dark"
|
||||
"."
|
||||
"."
|
||||
"."
|
||||
"."
|
||||
"."
|
||||
"."
|
||||
". This puts you in the class (graded on the curve) of "
|
||||
": "
|
||||
"?"
|
||||
"?"
|
||||
"?|
|
||||
(Y is affirmative): >"
|
||||
"Aarrrgggghhhhh!"
|
||||
"All you can tell is that "
|
||||
"An appalling idea!"
|
||||
"An excellent question."
|
||||
"Aside from you, there's "
|
||||
"At first, you think \"Maybe it was all just a bad dream,\" but no such
|
||||
luck. It appears to be for real. That's too bad, although
|
||||
something gnawing on your fingertips thinks its pretty wonderful, or at
|
||||
least fairly tasty."
|
||||
"At the moment, "
|
||||
"Be real."
|
||||
"Beats me"
|
||||
"Biting"
|
||||
"Brief"
|
||||
"But "
|
||||
"But "
|
||||
"Cheery, aren't you?"
|
||||
"Closed."
|
||||
"Despite your friendly nature, "
|
||||
"Do you wish to leave the game"
|
||||
"Do you wish to restart"
|
||||
"Don't ever bother applying for a job as an armaments expert."
|
||||
"Don't get a sore neck."
|
||||
"Don't you think you should ask "
|
||||
"Done."
|
||||
"Driving "
|
||||
"Dropped."
|
||||
"Fiddling with"
|
||||
"He"
|
||||
"Here begins"
|
||||
"Here ends"
|
||||
"Hmmm ... "
|
||||
"Holding up"
|
||||
"How do you do that with "
|
||||
"How peculiar!"
|
||||
"How singularly useless."
|
||||
"How strange. Fighting "
|
||||
"Huh?"
|
||||
"Huh?"
|
||||
"I don't know how."
|
||||
"I don't think you scared "
|
||||
"I doubt that the \"cutting edge\" of "
|
||||
"I know the food here is terrible, but this is ridiculous!"
|
||||
"I think "
|
||||
"I think "
|
||||
"I wouldn't do that, "
|
||||
"I'm not sure that "
|
||||
"If you're really stuck, you can order maps and InvisiClues Hint
|
||||
Booklets using the order form that came in your package."
|
||||
"Inspection reveals that "
|
||||
"It"
|
||||
"It already is off."
|
||||
"It could be lurking right behind you"
|
||||
"It feels cold."
|
||||
"It looks "
|
||||
"It seems "
|
||||
"It smells just like "
|
||||
"It tastes "
|
||||
"It tastes exactly as you'd expect "
|
||||
"It's "
|
||||
"It's "
|
||||
"It's a little too heavy"
|
||||
"It's already here!"
|
||||
"It's closed."
|
||||
"It's here!"
|
||||
"It's impolite to point."
|
||||
"It's in "
|
||||
"It's locked."
|
||||
"It's not clear how."
|
||||
"It's not in anything."
|
||||
"It's not in that!"
|
||||
"It's not open."
|
||||
"It's unlikely that "
|
||||
"It's warm."
|
||||
"Kicking"
|
||||
"Lifting"
|
||||
"Lowering"
|
||||
"Maybe the urchin ripped it off"
|
||||
"Most people cook things in ovens."
|
||||
"Moving "
|
||||
"Nice try."
|
||||
"No one here seems interested in trading."
|
||||
"Nobody is awaiting your answer."
|
||||
"Nobody's home."
|
||||
"Not a chance."
|
||||
"Nothing interesting happens, except that a yellow smiling face appears
|
||||
in a small box next to the legend \"Sorry, Syntax Error. Hope you have a
|
||||
nice day anyway.\""
|
||||
"Nothing much happens, as the computer is powered off."
|
||||
"Okay, "
|
||||
"On "
|
||||
"On a vacation, no doubt?"
|
||||
"One should never assume it's safe to walk around in the dark.
|
||||
For example, something just grabbed you from behind and dragged you
|
||||
off to its lair."
|
||||
"Opened."
|
||||
"Opening "
|
||||
"Pay with what?"
|
||||
"Perhaps it isn't for sale."
|
||||
"Perhaps some magical assistance?"
|
||||
"Perhaps you should go to a bazaar."
|
||||
"Please use compass directions instead."
|
||||
"Pounding on a door is of little use."
|
||||
"Pushing"
|
||||
"Restarting."
|
||||
"Sometimes, during your future existence, you remember your old life.
|
||||
At these times, you wish you had died instead."
|
||||
"Somewhere nearby, I'm sure"
|
||||
"Strange concept, cutting "
|
||||
"Successful college graduates never say \"Hello\" to "
|
||||
"Super-brief"
|
||||
"THE LURKING HORROR|
|
||||
An Interactive Horror|
|
||||
Copyright (c) 1987 by Infocom, Inc. All rights reserved.|
|
||||
THE LURKING HORROR is a trademark of Infocom, Inc.|
|
||||
Release "
|
||||
"Talking to yourself?"
|
||||
"That hiding place is too obvious."
|
||||
"That was a rhetorical question."
|
||||
"That would be a good trick."
|
||||
"That would involve quite a contortion!"
|
||||
"That's not a person!"
|
||||
"The disk is correct."
|
||||
"The light is snuffed out"
|
||||
"There's no good surface on "
|
||||
"There's no noticeable smell here."
|
||||
"There's no place to hide here."
|
||||
"There's no point in shaking that."
|
||||
"There's no way to close "
|
||||
"There's nothing here to type on."
|
||||
"This has no effect."
|
||||
"Thrown."
|
||||
"Time passes..."
|
||||
"Tired?"
|
||||
"Trying to "
|
||||
"Trying to break"
|
||||
"Turning "
|
||||
"Unfortunately, you aren't really a qualified hacker."
|
||||
"Urchin"
|
||||
"Use prepositions instead: LOOK AT the object, LOOK INSIDE it,
|
||||
LOOK UNDER it, etc."
|
||||
"Using language like that was until recently grounds for probation!"
|
||||
"Verbose"
|
||||
"Verifying..."
|
||||
"Wasn't that fun?"
|
||||
"Waving"
|
||||
"What a boring idea."
|
||||
"What a grisly idea."
|
||||
"Whoosh!"
|
||||
"Why knock on "
|
||||
"Why would you send for "
|
||||
"Why?"
|
||||
"With "
|
||||
"Would you like to restart the game from the beginning, restore a saved
|
||||
game position, or end this session of the game?"
|
||||
"You already are."
|
||||
"You already have it."
|
||||
"You are "
|
||||
"You are "
|
||||
"You are empty-handed."
|
||||
"You aren't snake-like enough to get under "
|
||||
"You can't edit that."
|
||||
"You can't get to that!"
|
||||
"You can't plug that in."
|
||||
"You can't put "
|
||||
"You can't read in the dark."
|
||||
"You can't turn "
|
||||
"You can't unplug that."
|
||||
"You can't wedge open "
|
||||
"You cannot close that."
|
||||
"You dream of "
|
||||
"You have it"
|
||||
"You hear a very odd noise, sort of like breathing. It's hard to tell where
|
||||
it's coming from."
|
||||
"You hear nothing unsettling"
|
||||
"You may well wait quite a while."
|
||||
"You miss. (Now you know why few technical schools have football teams
|
||||
in the Rose Bowl.)"
|
||||
"You must address "
|
||||
"You must tell me how to do that to "
|
||||
"You reach into "
|
||||
"You see nothing special about "
|
||||
"You settle down to sleep, but you really aren't tired, so you
|
||||
thrash around for a while and then give up."
|
||||
"You should take "
|
||||
"You sleep uneventfully and awake refreshed."
|
||||
"You slip and slide on the wax. It's like walking on wet ice. You can
|
||||
barely keep upright, but it's worse for the maintenance man. His gait
|
||||
is so jerky and lurching that each time he tries to take a step he
|
||||
falls! His persistence is impressive, but in vain. You slip (literally)
|
||||
by before he can grab you."
|
||||
"You slip and slide on the wax. It's like walking on wet ice. You can
|
||||
barely keep upright, but you manage to lose your balance in just the
|
||||
right way to keep going."
|
||||
"You would surely freeze to death before you woke."
|
||||
"You'll never sharpen anything with that!"
|
||||
"You're already holding it!"
|
||||
"You're holding it. Are you planning to juggle it?"
|
||||
"You're holding too many things and can't quite get them all arranged
|
||||
to take it as well."
|
||||
"You're no longer wearing "
|
||||
"You're welcome, I guess."
|
||||
"You've been up for a long time, and it was starting to look like an
|
||||
all-nighter there for a while. Your tired brain could use the rest. You
|
||||
stretch out as best you can. Time passes as you toss and turn fitfully,
|
||||
sleeping only in snatches."
|
||||
"Your blazing gaze is insufficient."
|
||||
"Your load is too heavy"
|
||||
"Your reply is ignored."
|
||||
"Your score is "
|
||||
"Your taste is unusual."
|
||||
"attack"
|
||||
"behind "
|
||||
"being carried by"
|
||||
"carrying "
|
||||
"changed"
|
||||
"climb onto "
|
||||
"closed"
|
||||
"closed"
|
||||
"closed"
|
||||
"cross"
|
||||
"danger of freezing to death"
|
||||
"died"
|
||||
"do"
|
||||
"do"
|
||||
"drink"
|
||||
"early evening"
|
||||
"early morning"
|
||||
"erase"
|
||||
"erase the lettering from"
|
||||
"fill it with"
|
||||
"get into "
|
||||
"give "
|
||||
"go that way."
|
||||
"good health"
|
||||
"holding "
|
||||
"in"
|
||||
"in "
|
||||
"in anything."
|
||||
"it"
|
||||
"kill"
|
||||
"late afternoon"
|
||||
"late evening"
|
||||
"look inside"
|
||||
"make "
|
||||
"make out anything."
|
||||
"mid-day"
|
||||
"mid-morning"
|
||||
"move"
|
||||
"nothing"
|
||||
"on"
|
||||
"on your feet."
|
||||
"open"
|
||||
"open"
|
||||
"open"
|
||||
"open"
|
||||
"pick"
|
||||
"pour"
|
||||
"push things to"
|
||||
"put anything under"
|
||||
"s"
|
||||
"spin"
|
||||
"swim in"
|
||||
"take it; thus, you can't shake it!"
|
||||
"talk to"
|
||||
"that"
|
||||
"that"
|
||||
"that."
|
||||
"there"
|
||||
"there."
|
||||
"throw anything off"
|
||||
"wear"
|
||||
"wide awake"
|
||||
"your bare hands"
|
||||
"|
|
||||
| **** You have "
|
44
verbs.zil
44
verbs.zil
|
@ -198,6 +198,7 @@
|
|||
S "Do you wish to ""leave the game">
|
||||
<YES?>>
|
||||
<NOT .ASK?>>
|
||||
%<IFSOUND <KILL-SOUNDS>>
|
||||
<QUIT>)
|
||||
(T
|
||||
<TELL ,OKAY>)>>
|
||||
|
@ -208,6 +209,7 @@ S "Do you wish to ""leave the game">
|
|||
<TELL S "Do you wish to ""restart">
|
||||
<COND (<YES?>
|
||||
<TELL "Restarting." CR>
|
||||
%<IFSOUND <KILL-SOUNDS>>
|
||||
<RESTART>
|
||||
<TELL ,FAILED>)>>
|
||||
|
||||
|
@ -216,6 +218,7 @@ S "Do you wish to ""leave the game">
|
|||
<GLOBAL FAILED "Failed.|">
|
||||
|
||||
<ROUTINE FINISH ()
|
||||
%<IFSOUND <KILL-SOUNDS>>
|
||||
<USL>
|
||||
<CRLF>
|
||||
%<DEBUG-CODE <TELL-C-INTS>>
|
||||
|
@ -249,14 +252,25 @@ game position, or end this session of the game?" CR>
|
|||
(T
|
||||
<RFALSE>)>>
|
||||
|
||||
<ROUTINE V-RESTORE ()
|
||||
<COND (<RESTORE> <RTRUE>)
|
||||
<ROUTINE V-RESTORE ("AUX" X Y)
|
||||
<SET X <GET ,SOUND-FLAG 0>>
|
||||
%<IFSOUND <KILL-SOUNDS>>
|
||||
<COND (<RESTORE>
|
||||
<RTRUE>)
|
||||
(T
|
||||
%<IFSOUND <COND (<G? .X 1>
|
||||
<SOUNDS </ .X 16>
|
||||
,S-START
|
||||
<MOD .X 16>>)>>
|
||||
<TELL ,FAILED>)>>
|
||||
|
||||
<ROUTINE V-SAVE ("AUX" X)
|
||||
<PUTB ,OOPS-INBUF 1 0>
|
||||
<SET X <SAVE>>
|
||||
%<IFSOUND <COND (<G? <GET ,SOUND-FLAG 0> 1>
|
||||
<SOUNDS </ <GET ,SOUND-FLAG 0> 16>
|
||||
,S-START
|
||||
<MOD <GET ,SOUND-FLAG 0> 16>>)>>
|
||||
<COND (<ZERO? .X>
|
||||
<TELL ,FAILED>)
|
||||
(ELSE
|
||||
|
@ -694,7 +708,7 @@ they are identical." CR>)
|
|||
|
||||
<ROUTINE PRE-GIVE ()
|
||||
<COND (<AND <WINNER? ,PLAYER>
|
||||
<NOT <HELD? ,PRSO>>
|
||||
<NOT <HELD? ,PRSO>>>
|
||||
<TELL
|
||||
,YOU-HAVE-TO "get it first." CR>)>>
|
||||
|
||||
|
@ -1774,19 +1788,19 @@ to take it as well." CR>)>
|
|||
|
||||
;"subtitle movement"
|
||||
|
||||
<CONSTANT REXIT 0>
|
||||
<CONSTANT UEXIT 1>
|
||||
<CONSTANT NEXIT 2>
|
||||
<CONSTANT FEXIT 3>
|
||||
<CONSTANT CEXIT 4>
|
||||
<CONSTANT DEXIT 5>
|
||||
;<CONSTANT REXIT 0>
|
||||
;<CONSTANT UEXIT 1>
|
||||
;<CONSTANT NEXIT 2>
|
||||
;<CONSTANT FEXIT 3>
|
||||
;<CONSTANT CEXIT 4>
|
||||
;<CONSTANT DEXIT 5>
|
||||
|
||||
<CONSTANT NEXITSTR 0>
|
||||
<CONSTANT FEXITFCN 0>
|
||||
<CONSTANT CEXITFLAG 1>
|
||||
<CONSTANT CEXITSTR 1>
|
||||
<CONSTANT DEXITOBJ 1>
|
||||
<CONSTANT DEXITSTR 1>
|
||||
;<CONSTANT NEXITSTR 0>
|
||||
;<CONSTANT FEXITFCN 0>
|
||||
;<CONSTANT CEXITFLAG 1>
|
||||
;<CONSTANT CEXITSTR 1>
|
||||
;<CONSTANT DEXITOBJ 1>
|
||||
;<CONSTANT DEXITSTR 1>
|
||||
|
||||
;<ROUTINE LKP (ITM TBL "AUX" (CNT 0) (LEN <GET .TBL 0>))
|
||||
<REPEAT ()
|
||||
|
|
17
yuggoth.zil
17
yuggoth.zil
|
@ -30,6 +30,10 @@ lifeless. A path descends into a shallow bowl of black basalt.")
|
|||
|
||||
<ROUTINE RANDOM-YUGGOTH-F (RARG)
|
||||
<COND (<RARG? ENTER>
|
||||
%<IFSOUND
|
||||
<SOUNDS ,S-DRONE ,S-START
|
||||
<COND (<HERE? ,YUGGOTH> 2)
|
||||
(ELSE 4)>>>
|
||||
<QUEUE I-YUGGOTH 2>)>>
|
||||
|
||||
<ROOM BOWL-ROOM
|
||||
|
@ -61,6 +65,8 @@ pushed against the pile by the crowd around you.")
|
|||
<COND ;(<RARG? LOOK>
|
||||
<TELL
|
||||
CR>)
|
||||
(<RARG? ENTER>
|
||||
%<IFSOUND <SOUNDS ,S-DRONE ,S-START 6>>)
|
||||
(<RARG? BEG>
|
||||
<COND (<VERB? WALK>
|
||||
<COND (<EQUAL? ,P-WALK-DIR ,P?UP>
|
||||
|
@ -149,13 +155,18 @@ is a symbol." CR>)
|
|||
unwilling to approach the stone." CR>)
|
||||
(<AND <HERE? ,INNER-LAIR>
|
||||
<NOT <FSET? ,SMOOTH-STONE ,TOUCHBIT>>>
|
||||
%<IFSOUND
|
||||
<SOUNDS ,S-CRACK>>
|
||||
<TELL
|
||||
"You pick up the stone. It has a long jagged crack that almost breaks
|
||||
it in half. As you pick it up, you feel it bump to one side. Then, as
|
||||
you are holding it in your hand, something pushes its way out through
|
||||
the crack, breaking the stone into two pieces. Something small, pale,
|
||||
and damp blinks its watery eyes at you. It hisses, gaining strength,
|
||||
and spreads membranous wings. It takes to the air, at first clumsily, then
|
||||
and spreads membranous wings. ">
|
||||
%<IFSOUND
|
||||
<SOUNDS ,S-GHIDRA>>
|
||||
<TELL "It takes to the air, at first clumsily, then
|
||||
with increased assurance, and disappears into the gloom. One eerie
|
||||
cry drifts back to where you stand." CR CR>
|
||||
<TELL
|
||||
|
@ -204,9 +215,11 @@ retreats." CR>)
|
|||
|
||||
<ROUTINE OBJ-OFF-ROOF (OBJ)
|
||||
<MOVE .OBJ ,COURTYARD>
|
||||
%<IFSOUND <SOUNDS ,S-DIE ,S-INIT>>
|
||||
<TELL
|
||||
CTHE .OBJ " disappears over the south edge of the building">
|
||||
<COND (<IN? ,FLIER ,HERE>
|
||||
%<IFSOUND <SOUNDS ,S-DIE>>
|
||||
<TELL ", and the creature ">
|
||||
<COND (<EQUAL? .OBJ ,SMOOTH-STONE>
|
||||
<SCORE-OBJECT ,FLIER>
|
||||
|
@ -244,6 +257,7 @@ CTHE .OBJ " disappears over the south edge of the building">
|
|||
<CRLF>
|
||||
<COND (<EQUAL? <SETG YUGGOTH-COUNT <+ ,YUGGOTH-COUNT 1>> 1>
|
||||
<MOVE ,LURKER ,HERE>
|
||||
%<IFSOUND <SOUNDS ,S-DRONE ,S-START 8>>
|
||||
<TELL
|
||||
"Suddenly, the dimness becomes darkness, and the crowd around you explodes
|
||||
with excitement. You are jostled and shoved from all sides. A low keening
|
||||
|
@ -263,6 +277,7 @@ stoops, its mandibles grasping you. You are lifted towards its gaping
|
|||
maw. The stench and the sounds issuing from it are overwhelming, and
|
||||
you fall unconscious." CR CR>
|
||||
<DEQUEUE I-LURKER-APPEARS>
|
||||
%<IFSOUND <SOUNDS ,S-DRONE ,S-STOP>>
|
||||
<COND (<IN? ,CHAIR ,TERMINAL-ROOM>
|
||||
<MOVE ,CHAIR ,HERE>
|
||||
<MOVE ,PLAYER ,CHAIR>)>
|
||||
|
|
Loading…
Reference in New Issue